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Win32::Console implements the Win32 console and character mode functions. They give you full control on the console input and output, including: support of off-screen console buffers (e.g., multiple screen pages); reading and writing of characters, attributes, and whole portions of the screen; and complete processing of keyboard and mouse events.
The new
constructor is used to create a console object. It can take two
forms:
The first form creates a handle to a standard channel.$con = Win32::Console->new(standard_handle); $con = Win32::Console->new(accessmode, sharemode);
standard_handle
can be one of STD_OUTPUT_HANDLE
,
STD_ERROR_HANDLE
, or STD_INPUT_HANDLE
.The second form creates a console screen buffer in memory,
which you can access for reading and writing as a normal console, and then
redirect on the standard output (the screen) with Display
. In this case, you
can specify accessmode
to be GENERIC_READ
,
GENERIC_WRITE
, or both, determining the permissions you will
have on the created buffer.
sharemode
affects the way the console can be shared. It can be
specified either as FILE_SHARE_READ
, FILE_SHARE_WRITE
,
or both. If you don't specify any of
those parameters, all four flags will be used.
Methods supported by the Win32::Console module are:
The following constants are exported in the main namespace of your script using Win32::Console:
Additionally, the following variables can be used:BACKGROUND_BLUE BACKGROUND_GREEN BACKGROUND_INTENSITY BACKGROUND_RED CAPSLOCK_ON CONSOLE_TEXTMODE_BUFFER ENABLE_ECHO_INPUT ENABLE_LINE_INPUT ENABLE_MOUSE_INPUT ENABLE_PROCESSED_INPUT ENABLE_PROCESSED_OUTPUT ENABLE_WINDOW_INPUT ENABLE_WRAP_AT_EOL_OUTPUT ENHANCED_KEY FILE_SHARE_READ FILE_SHARE_WRITE FOREGROUND_BLUE FOREGROUND_GREEN FOREGROUND_INTENSITY FOREGROUND_RED LEFT_ALT_PRESSED LEFT_CTRL_PRESSED NUMLOCK_ON GENERIC_READ GENERIC_WRITE RIGHT_ALT_PRESSED RIGHT_CTRL_PRESSED SCROLLLOCK_ON SHIFT_PRESSED STD_INPUT_HANDLE STD_OUTPUT_HANDLE STD_ERROR_HANDLE
$FG_BLACK $FG_BLUE $FG_LIGHTBLUE $FG_RED $FG_LIGHTRED $FG_GREEN $FG_LIGHTGREEN $FG_MAGENTA $FG_LIGHTMAGENTA $FG_CYAN $FG_LIGHTCYAN $FG_BROWN $FG_YELLOW $FG_GRAY $FG_WHITE $BG_BLACK $BG_BLUE $BG_LIGHTBLUE $BG_RED $BG_LIGHTRED $BG_GREEN $BG_LIGHTGREEN $BG_MAGENTA $BG_LIGHTMAGENTA $BG_CYAN $BG_LIGHTCYAN $BG_BROWN $BG_YELLOW $BG_GRAY $BG_WHITE $ATTR_NORMAL $ATTR_INVERSE
ATTR_NORMAL
is set to gray foreground on black background (DOS's standard colors).