ЭЛЕКТРОННАЯ БИБЛИОТЕКА КОАПП
Сборники Художественной, Технической, Справочной, Английской, Нормативной, Исторической, и др. литературы.



Fantasy-Science Fiction Fanzine N 1-11







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      +-+--+-+--+-+     VOLUME ONE                    NUMBER ONE
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      |           |      BITNET Fantasy-Science Fiction Fanzine
   ___|___________|___  Edited by 'Orny' Liscomb (NMCS025@MAINE)

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       Well, here is issue number one of FSFnet, and I hope
    you all enjoy it.   Since the first mailing, I have had
    a great  deal of positive  response,  and about  half a
    dozen  submissions.   In  this issue  you  will find  a
    scattering of reviews,  an amusing story I whipped off,
    and something I'd like to continue in future issues,  a
    featured author.   I would like to thank those who have
    contributed, and Lord Hagen for designing the header.
       A reminder to those who did not respond to the first
    mailing: this is the last issue you will receive unless
    I hear from you that you  wish to remain on the mailing
    list.   Also,  people  whose ids have changed  over the
    semester break, please notify me.   A reminder,  FSFnet
    will come  out as often as  I have enough  material for
    it.    This means  I  need  submissions and  ideas  and
    feedback to make this zine what it ought to be.  Please
    try to  submit something,  and  try to spread  the word
    about FSFnet to people you think might be interested.
       Anyone  interested  in  a  game  of  Diplomacy  over
    Bitnet,  please contact me.   I  will be running a game
    which will begin rather soon.    Maps and rules will be
    sent out.
       Well, enough of the editorial, on to the real stuff.
    Read on!
                           + Orny +

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       Have you  ever heard of  the micro-games  Wizard and
    Melee?   If so, then you may know about the way they do
    ready-made modules.
         I am  working on a  labyrinth for FSFnet,   but am
    limited by  disk space  at the  present time.    I have
    requested additional space, and if I get it,  I will be
    able to send the dungeon by electronic mail.
          It would be geared to people making choices,  but
    not to  dice rolls.   In  any case,   as soon as  it is
    finished,  I will  be willing to send it  to anyone who
    sends me a self-addressed, stamped envelope.
             Lord Hagen Silverskull  (VM00D4 @ WVNVM)


                             DUNE
     (This review is directed at people who have read and
                        liked the book)
       The  movie   Dune  opened last  Friday and I  saw it
    over  the  weekend,   I   never  believed  that   Frank
    Herbert's  novel  could be  faithfully reproduced  in a
    two hour movie, and I was glad to see I was right about
    something this year.
       There  were some  minor  flaws in the movie  such as
    the   'Weirding  devices'   that   House  Atreides  had
    developed that were  used as the secret  weapon  by the
    Atreides instead of the Fremen,   in the book Duke Leto
    is planning  even  before  leaveing  Caladan to use the
    Fremen  against the Imperial Sardaukar.
       When  they  decided  to  make the  movie they  could
    have decided to  be true to the  book or  to really cut
    the book  to  make the screenplay work  but  they tried
    to do both  and the result  is a mediocre  movie from a
    great book  that would  have  made  an excellent  mini-
    series.
       The  most drastic  change  from  the book  was  they
    didn't take  the time and   give  us  the   history  of
    the  feud   between the   Atreides and  the Harkonnens,
    but they still had to get the audience  to hate them so
    they made the Baron into a diseased sadist,  instead of
    just leaving him  as a mean,  ruthless,   power hungry,
    aristocrat.
       For all  the  Police  fans out  there  Sting  played
    Feyd-Rautha almost  exactly as i  pictured  him  in the
    book however he  should have had more dialogue with his
    uncle the Baron.
               Mike Foley  (ACPS1060 @ RYERSON)


                        Ornathor's Saga
       Once upon a time there  lived an errant knight,  and
    his daring life of gallantry and chivalry had won him a
    considerable  reputation  among  those  realms  he  had
    journeyed  in.   He  was  tall  and dark,   with  deep,
    piercing eyes,   keen as  the sword  which hung  on his
    baldric.  His armor and weapons were all of silver, and
    his huge stallion was a tarnished grey.   On his shield
    was  his coat:    suspended in  a black  night sky,   a
    constellation of five  stars in a rough  diamond shape.
    It was the  most prominent group of stars in  the sky -
    the Southern Cross.
       The  name of  the  realm was  Bukharim;    it was  a
    pleasing  and comfortable  kingdom  of green,   rolling
    hills and  cool evergreen forests.   The  silver knight
    was on an errand to Kulac, the central keep and city of
    Bukharim.    The  world  was   strangely  quiet  as  he
    approached the city  on the plains.   As  he passed the
    iron gates,   he saw a guard  poised to strike  a wench
    with the back  of his mailed fist.    The knight yelled
    out, a strange sound in the quiet of the city;  neither
    figure moved.    He examined them,   and saw  that they
    stood as still as if time  itself had stopped for them.
    He led  his horse  along the street,   and he  saw many
    frozen figures.   A guillotine hung impossibly,  having
    travelled halfway down  its lethal course.    An irate-
    looking peasant woman held a  young urchin by the hair.
    A  man and  a woman  were  climbing the  stairs to  the
    second story of a brothel.   Three veterans toasted one
    another.   Perhaps  they were  recently reunited,   and
    surprised to see one another  still alive.   Perhaps on
    the morning  they were  to be off  to the  next battle.
    None could ever read their faces.
       He  came to  the  keep,   and entered.    The  great
    reception hall was  a scene from some  warped painter's
    fantasies;   the  lord of Bukharim pointed  an accusing
    finger at a  figure who seemingly was  no longer there.
    On a  stone platform lay  a woman,  the  most beautiful
    woman the  knight had  ever seen.    She was,   without
    doubt,  the lord's daughter,  no  less than a princess.
    As  the  knight  approached his  vision,   he  heard  a
    sound...  this woman was  not captured in timelessness,
    but merely sleeping.   He could not help but feast upon
    the sight of her,  her beautiful golden hair,  her fair
    skin,  her perfect lips.   His  body longed to hold her
    and his mind  reeled with the desire to  kiss her.   He
    fell to  his knees,  knowing  that a single  kiss could
    restore normality to  this ghost realm,  that  he would
    marry the  princess,  and,   in time,   become lord  of
    Bukharim.   He recalled the guard, poised to strike the
    wench, the guillotine about to fall, the woman berating
    the urchin,  the  man and the whore,   the battle-weary
    veterans.   He silently cried as he lay down beside the
    princess and was  overcome by sleep,  never  to be seen
    again beyond the dream-gates of Ilek-vad, upon which he
    had stumbled in conscious dream.
                    Orny (NMCS025 @ MAINE)


                 Brisingamen, by Diana Paxson
       This  book  came  out   recently  in  a  mass-market
    paperback. The cover says: "The magic is back.  But can
    California handle it?".
       The heroine,   Karen Ingold,  is  a grad  student in
    comparative literature.  The book begins with her lover
    of two years,  Roger,  leaving to  go back to his wife,
    and telling her in the  morning as he leaves,  claiming
    he  didn't want  to spoil  their  last night  together.
    Karen goes  in to her  job in  the comp lit  office.  A
    package arrives from Sweden for  her boss,  Walter.  It
    proves  to contain  a  wedding chest  and  pieces of  a
    necklace, which we know (from a prologue)  goes back to
    the old Norse  religion and had to be  hidden away from
    the  Christians.  The  book  depicts Karen's  gradually
    learning to deal  with the fact that  the necklace does
    have power,  enabling her to  invoke the Goddess Freyja
    (whether  she wants  to  or  not),  while  putting  her
    personal life and career back together.
       The people in it are real,   as is the magic.  There
    are references to the Neopagan community, in particular
    a (presumably invented)  group that  works in the Norse
    tradition, and Paxson seems to be deriving her theories
    of  magic from  that source  as  much as  from the  old
    myths. She is conscious of how much we don't know about
    Norse religion, and uses that instead of trying to hide
    it.
                   Vicki (ROSVICL @ YALEVMX)


                Featured Author: M.A.R. BARKER
       Muhammad Abd-al-Rahman Barker,  creator of the world
    of Tekumel and author of the Man of Gold,  is currently
    a  full  professor  in  the  Department  of  South  and
    Southwestern  Asian   Studies  at  the   University  of
    Minnesota Minneapolis/St.  Paul.   He is best known for
    his work  with Tekumel,   particularly the  roleplaying
    game the Empire of the Petal Throne.   Recently revived
    interest in  the wonder  of Tekumel  has spurred  a new
    roleplaying game, Swords and Glory, and the full-length
    novel the Man of Gold, with more novels to follow.
       Tekumel first  was introduced to the  general public
    in  the  form  of  the   Empire  of  the  Petal  Throne
    roleplaying game,  published  by TSR in 1974.    It was
    expensive  for  it's  time,   and  was  considered  the
    'Cadillac' of  RPGs during its  time.   It  was heavily
    influenced by the developing  Dungeons and Dragons RPG.
    Today EPT is a collectors item.
       Swords  and Glory/EPT  is  a  brand new  roleplaying
    game,  also by Barker,  also  set in Tekumel,  an alien
    world of magic and  wonder.   Published by Gamescience,
    the S&G/EPT  will contain three volumes,   each costing
    about $25;  the first two  volumes are already in print
    and available.   Tekumel Games,  Inc.  (1278 Selby Ave,
    St. Paul,  MN  55104)  also publishes  several Tekumel-
    related products, including an official ongoing history
    of the world.
       However,  the  great amount  of attention  the games
    have received  obscures the  real reason  for Tekumel's
    existance.   Says  Barker:  'The  idea of  Tekumel came
    first,  plus a desire to  write fistion about it.   EPT
    was secondary.'  The Man of Gold, published by DAW,  is
    an excellent  look into the  violent nature of  life in
    Tekumel's  fantastically  alien  environment,   and  an
    excellent book.    It is  the tale of  a young  man who
    suddenly finds himself confronted  with being the focus
    of the attention of the  powers of the Tsolyani Empire.
    The  book  is  very interesting  and  well-written  and
    enjoyable,  although  the conclusion  is very  weak and
    leaves one wondering exactly what has gone on.
       Barker is continuing his writing.   A second Tekumel
    novel,  Flamesong,  is  already in DAW's hands,   and a
    further work  has been begun.   An  excellent interview
    with Barker,   discussing the  games,  his  books,  and
    himself  can be  found in  the Space  Gamer number  71.
    Tekumel  is  a  place that  once  visited,   cannot  be
    forgotten.    It's compelling  alienness intrigues  and
    captivates  us,   and  I  am  looking  forward  to  the
    publication of further Tekumel-related novels.
                    Orny (NMCS025 @ MAINE)


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         +-+--+-+--+-+     VOLUME ONE                    NUMBER TWO
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         /___________\    ==========================================
         |           |      BITNET Fantasy-Science Fiction Fanzine
      ___|___________|___ X-Edited by 'Orny' Liscomb (NMCS025@MAINE)

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                               CONTENTS
       Editorial                       Propaganda... in the Air!
       1984-Orwellian Reflections      A poem by T.P. Milley
       Letters                         by Victor and Guy...
       Featured Author: Larry Niven    Orny's still at it!
       Close Encounter...              Story by Alex Williams

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                               EDITORIAL
     Well, folks,  hello,  and welcome to issue two of FSFnet!   Just
  two or three little things to mention for now...
     First of all,  FSFnet NEEDS  SUBMISSIONS!!!   This zine can only
  survive if YOU contribute.   I have had a number of people say that
  they  were interested  in  contributing,  but  very  few have  come
  through.   I realize it is difficult  and time-consuming,  but I am
  sure you all would like to continue receiving FSFnet.  Well, I need
  your help.   I can't do it all myself, although sometimes I have to
  try...
     I  would also like to welcome all our new members.   The mailing
  list is  currently running  about 70  to 75.    Please continue  to
  spread the word,  and get more people to subscribe!   At least it's
  no strain on the wallet!
     For those people who are interested  in a game of Diplomacy over
  the Net, I have already begun game 1, and, if sufficient people are
  interested,  I  will run  a second  game.   Contact  me if  you are
  interested.
     Well,  enough of the propaganda.   I  hope you enjoy this issue,
  although it is  perhaps not as good  as the last (since  I have had
  only one  submission since  issue 1  came out).    Next issue  will
  feature my  discussion of  the works of  the fantasy  author Tanith
  Lee,  and whatever else anyone  sends me.   Please submit articles!
  Until soon...
                        -Orny (NMCS025 @ MAINE)

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                    ''1984--ORWELLIAN REFLECTIONS''

                                   I
                              'THE CHILL'

        The Naive worry that the world will end in Fire,
             a nuclear holocaust.
                  --How lost we are!

        I do not worry, because I already know
             that it will end in Ice.
          Many times I've felt
            death's unmistakeable chill
              glissando up my spine.
                  --How fortunate are we
                    to be the children of a new era!

        The Electronic Age, conceived
          through the toil of unremembered men;
            who sacrificed their lives for us
              for this.
                        This!

              (let us end this talk of discontent;
               there is no time for emotion,
               We must hurry on!)

                                  II
                             'The Church'

        We are at war again.
        "With whom?" you ask.
        "The Communists, of course." he replies.

        But where are they, these "Communists?"
        So, "They live in Russia." you say.
          I think not.

        Have you ever seen one?
        "No." you say.
        Then how do you know that they are worse: more evil,
          than you or I?

        Think there.

        There, they are at war with "the Americans."
        Think that they have ever seen one?
          Again, I think not.
        We have as little to fear them for
          as they have for fearing us.
        So, why do we fear them?
        Are they not men?

        You say we fear them because they
          will take the land we love by force,
            with all their missiles, planes and bombs.

                            Open your eyes.

        They won't take this land by force,
          for they have taken it already.

        Who are "they" anyway?
        Look in the mirror, comrade.
        They are we.

        Let's change the flag tomorrow.
        I think red with a golden reaper
          would look sharp.

                                  III
                            'The Craftsman'

             (How wonderful it must have been,
              to live in the age of patient craftsmen.
              Men took pride in the work of their hands,
              and women, wanting their place,
                stood close behind their men.)

        How sluggish they make me feel as they rush by.
        I am a craftsman born late--
          they leave me behind
            in a cloud of hydrocarbon.

                             -T. P. Milley

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                           CP QUERY MAIL ALL

     Orny,   Was  quite pleased  to receive  first edition  of FSFNET
  today.  I enjoyed the stories, and am interested in seeing how this
  piece of electronic imagination fares.   I hope with this, you will
  start a "Readers' Responses" section.
     First a  commendation:   I am most  impressed with the  level of
  literacy in FSFNET.    Having been a bitnet user for  some time,  I
  have seen some  of the worst molestations committed  on the English
  language by  computer users.   I am  relieved to see that  there is
  someone out there who CAN spell.   Next, please tell us what format
  you would like  items submitted in.   Allow me to  suggest that you
  extend  you line  length a  bit to,   say  65 or  70 characters  to
  conserve file and spool area.
     I  am looking  forward  to reading  and  contributing to  future
  issues.  On the whole, I'd say it's a brilliant idea!
                                -Victor

     Orny,
     got V1N1 of FSFnet.  Thanks.  I like the idea.  send more.   How
  about a play-by-net Traveller game?  If asked nicely,  I could find
  the time  to referee  it (sometime  during the  weekends).  If  any
  Inspirations hit me, I'll send them to you.

  PS - here's an illustration for you next issue.

     _______(*)_______
  -----------------------
   |       POLICE      |
   | ----------------- |       Who is the Doctor ?
   | |+--+--+|+--+--+| |
   | ||  |  |||  |  || |
   | ||  |  |||  |  || |
   | |+--+--+|+--+--+| |
   | ||  |  |||  |  || |
   | ||  |  |||  |  || |
   | |+--+--+|+--+--+| |      o                (_
   | ||  |  |||  |  || |       \              /  \_
   | ||  |  |||  |  || |        \ ___________/  ___)
   | |+--+--+|+--+--+| |         /             /
   | ----------------- |         |    +---+   |
   ---------------------         |    +---+   |
  -----------------------       /______________\

  PPS - a  LOC (what's a zine  without LOC's?)  on Mike  Foley's Dune
  review:

     I only  have 2  comments to  add to  Mike's excellent  review of
  Dune:
     1)  While the movie is a reasonably good adaptation of the book,
  it really falls apart in a couple  of places.  One is when Paul and
  Jessica first  meet the  Fremen.  The  scene in  the cave  bears no
  resemblance to what happened in the book.
     2)   Probably  due  to  the   restricted  time  available  in  a
  screenplay,  a major amount of the  intrigue so central to the book
  was lost.    Although the first half  of the movie is  provide this
  feeling  of "plots  within plots  within  plots",  I  felt that  it
  failed.  Due  to the  small amount of  time available,   not enough
  background could  be presented  for a  viewer who  hadn't read  the
  book,  and by taking time to  present background,  even more of the
  intrigue  is   lost  for  the  person   who  has  read   the  book.
  Unfortunately,   the movie  found  that  unhappy medium  where  the
  beginner  is  lost,   and  the  omissions  become  obvious  to  the
  knowledgeable viewer.
     Other  than  those  two  gripes,  I  think  that  the  film  was
  enjoyable, and a good (but not perfect) adaptation of the book.
                     -Guy Garnett (GG822C @ GWUVM)

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                     Featured Author: LARRY NIVEN
     Most  famous for  his  Known Space  series,   Larry  Niven is  a
  classical science fiction author who sometimes dabbles in the arena
  of fantasy fiction.    Some of his best works are  from his earlier
  Known Space volumes,  which include  Neutron Star,  Protector,  the
  Long ARM of Gil Hamilton, and many more, culminating in perhaps his
  best known works,  Ringworld,  and the Ringworld Engineers.   These
  books began as unrelated science fiction stories, but later came to
  represent  different  tales  within  the   same  sphere  of  space.
  Ringworld  is a  major  work of  science  fiction,  and  represents
  Niven's break from  traditional science fiction to  modern writing.
  The Ringworld  Engineers attempts  to solve  a number  of questions
  left unresolved in the first book.  These are all excellent science
  fiction works, and well worth the effort to read.
     Niven  has  also  written  some books  which  are  not  directly
  connected with Known Space.   In  conjunction with Jerry Pournelle,
  Niven has written Lucifer's Hammer,  a tale set in the near future,
  and the Mote in Gods Eye,  which  I consider his best work to date.
  It is a fascinating tale of man's first contact with aliens, and is
  an engrossing and captivating work.    Niven has also written works
  of pure fantasy, namely his 'Magic' series,  which,  as examples of
  fantasy literature, are neither outstanding nor unworthy.  His most
  recent work, the Integral Trees, has just come out in paperback, as
  has another new book, Limits.

     Also  of  interest   to  Niven  fans  might   be  the  Ringworld
  roleplaying game,  which was released recently by the Chaosium game
  company.   As  a sourcebook  for the  Ringworld,  it  is excellent,
  although it requires a very strong gamemaster,  since the rules are
  a little sketchy.   The Ringworld  Companion,  a supplement to this
  game, has also been put on the market.
                        -Orny (NMCS025 @ MAINE)

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                            Close Encounter
     "I think we should be heading back to the station now," grumbled
  Seargent White,"it's  getting  mighty cold  now."  He  slapped  his
  ungloved hands against his chest,  trying  vainly to keep them warm
  in this  sub zero night.   His exhaled  breath turned into  a thick
  white cloud and drifted away, as if to underline his statement.
     "Yea.  It's almost eleven now, anyway.", replied Officer Bennet.
  He opened the  door to the squad  car and climbed into  the drivers
  seat.   The other door opened as  John White climbed in beside him.
  With a  reluctant grumble the  engine turned  over and the  old car
  started to move down the dark road.
     After driving past several miles of uneventful pine forest, John
  White cried "Stop!  Stop the car!".   With squeal of rubber against
  tar the car slowed to a halt.  "What the hell is that up there,  by
  the side of the road?" asked John.
     Peering through the gloom Sam saw what appeared to be a man,  on
  the tall side standing  by the side of the road  about twenty yards
  along the road staring at the woods  in back of him.  The strangest
  thing it was he seemed to be naked.
     "Either that guy is drunk, crazy, or an eskimo!" said Sam.
     "All the same,  we should bring him in to the station,  at least
  to get him warm."
     "You stay here in the car, and I'll go get him."
     "Maybe we should both get him, he could get rowdy." said John
     "Come on."
     The doors to the squad car creaked open, as Sam and John stepped
  out of the car.   The walked slowly toward the figure  in the road.
  When they  were eight feet away  from the man,  they  stopped.  The
  shadowy figure turned and silently faced them.
     "Easy now, we don't want to panic him." whispered Sam.
     John slowly  took the flashlight from  his belt and shone  it at
  the figure.  The bright circle of  light landed on the figures neck
  and face, revealing a human head. Around the neck was a small black
  box, with two small lights on it, silently winking.
     "Greetings.  I am Varrk, emissary from the planet Davron, of the
  star Sirus 5" said the figure in slow measured tones.
     "He's fucking dunk!" hissed Sam
     "I have been  sent here to establish  peaceful relations between
  our two cultures." said Varrk.
     "Yea. You just come with us, we have a nice warm cell for you to
  get all sobered up. Now come along." said Sam
     "No I  must let  the mother  ship know  of my  contact." replied
  Varrk
     "We'll let you do that later. Now come with us."
     "No, I must message my mother ship."
     "You'll not do that 'till tomorrow" said Sam.
     Then he and John grabbed each of  Varrk's arms and tried to drag
  him towards  the waiting  squad car.  With  a surprising  display of
  strength,  Varrk throws  both John and Sam into the  dirt along the
  side of the road.  He then swiftly walks toward the dark reaches of
  the forest.
     "Wing him in the leg, Sam!! He'll get away!" yelled John
     With a quick  explosion of fire Sam's gun spits  a bullet strait
  towards  Varrk's  right  leg.   There  is  no  reaction  and  Varrk
  disappears into the woods.
     "You idiot!  You missed him,  at point blank,  and he got away!"
  screamed John.
     "I could've sworn I hit him.  I  could've sworn I hit him in the
  leg" Sam quietly said.
     "We might as well go back to the car and report him,  somebody's
  bound to find him sooner or later." said John.
     They both got up  off of the cold ground and  headed back toward
  the squad car. About halfway there, John stopped.
     "What was that?" asked John
     "What was what?" said Sam
     "That sound, a low humming."
     "Probably a bullfrog,  lets get back to the car,  it's damn cold
  out here"
     "No, it isn't a frog,  its getting louder.  Do you hear it now?"
  asked John.
     Before Sam could reply a light bathed  the top of the pine trees
  to there north, and as slowly as a balloon,  a long silver cylinder
  rose  above the  tree  tops.  It  hovered there  for  a moment  and
  streaked into  the sky to  the north  with a loud  whining.  Within
  several seconds a warm blew past John and Sam,  standing stunned at
  the side of the road.
     "What in God's good name was that?" whispered Sam.
     "I have no idea, but maybe Varrk was telling the truth."
                            -Alex Williams

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           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME ONE                    NUMBER THREE
           |           |    ==========================================
           +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
            |      ++ |      F      S      F      NN  N  E        T
            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________\    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb (NMCS025@MAINE)

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                                   CONTENTS
        Editorial                            Orny
        Flyby                                Fiction by Jim Owens
        Featured Author: TANITH LEE          Orny
        The Narret Chronicles                Fiction by Mari A. Paulson

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                                  Editorial

    Well, folks, welcome to issue three of FSFnet!  After last issue's slump,
 we have got some  real treats for you with some  excellent fiction.   I must
 thank Jim  Owens (J1O @  PSUVM)  for most  of this  issue - his  loyalty and
 productiveness...   well...   if  only  all readers  were  so  avid  and  so
 talented...
    I must again remind  you that FSFnet is a fanzine,  and  that I must have
 submissions for  it to continue.    I know that  many of you  have commented
 about sending things in,  but haven't found the time.   Please do...  FSFnet
 needs your support to continue.
    Also,  it has come  to my attention that many people  are having problems
 reading FSFnet onto  their disks.   VAX users  want DISK DUMP CLASS  N,  IBM
 users want SENDFILE,  and so forth.   I would like to hear from people as to
 which format  they consider most desirable.    And thank you for  putting up
 with any inconvenience due to this problem, past or future.
    One more thing before I send you off  into space...  Issue four will be a
 special tribute to H.P. Lovecraft, famous author of horror, particularly the
 Cthulhu mythos.   If you have anything that might be acceptable, please send
 it in!   As always, letters are welcome,  as is almost anything I can get my
 hands on!
    But I  grow long-winded,  and I would not presume to detract from the two
 wonderful pieces of fiction in this issue, so READ ON!
                            Orny

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                                    FLYBY

    The asteroid flashed past, turning slowly. He could feel the power in the
 twin-spool behind  him.  He knew,  however,   that there were  more powerful
 engines in the warship behind him.
    "Easy run." Elein had said as she pulled him to the booth. "Just lure the
 ships out to the Belt and they pay our way back!"
    The Paixites needed ships,  he knew.  But  they needed the men even more.
 The Paixites were  not wimps.  They held  more power than the  rest of space
 combined.  They just  weren't takers.  They were  more likely to give  you a
 planet than to try to take yours.  They had a fantastic,  outgoing way about
 them, an attitude unmatched for niceness.  Without that,  mankind would have
 been in trouble.  Some, however, saw niceness as weakness.   Ever since they
 had appeared in human  space they had been the target of  many a siege,  and
 were under one now by a group whose sole interest in life was the acqusition
 of other people's goods.  The pay was good, however,  and the the assignment
 easy.  Besides,  he had wanted to fly the VAS Butterfly for many months now.
 Ever since  it came out all  he had heard  was how fast and  maneuverable it
 was. And here was the chance. So he signed up, took off within the hour, and
 now here they were.
    "Greg, you got ..."
    The transmission was cut off as  he reacted,  swinging around and heading
 for a nearby point of light he knew to  be a large asteroid.  As he did,  he
 caught sight  of the  capture ship  swinging around  in a  larger arc  in an
 attempt  to keep  up with  him.  The  men flying  it had  one concern:   the
 electronics in the tail  of his little ship.  If they could  get his ship in
 range of their tractor field...
    Even as  he watched,   he saw one  of the large  vessels slide  up behind
 Elein's ship.  Even  as he yelled for  her to evade,  she  hit her emergency
 boosters.  They  pushed her forward  - just far enough  for the nose  of the
 Butterfly to escape. But the rest of the ship was still in the capture jaws,
 which slammed shut,  neatly severing the cockpit from the rest of the craft.
 The life compartment,  with Elein in it,  drifted off to one side,  like the
 head of a fish out of a shark's mouth.
    He had  little time  to reflect on  how long Elein  could survive  on the
 little bit of emergency air provided in the cockpit, because even as he dove
 around  the asteroid  it's surface  came alive  with sparks  and flashes  of
 light.   It only took a  moment to realize  that  he was  being fired  upon.
 Apparently the  pirates had  caught all of  the other  nine craft,   and had
 decided that this last  one wasn't worth the effort,  and  that now all they
 had to  do was eliminate  it.  He felt like  screaming.  Instead he  hit the
 emergency  thrusters  and  rounded  the asteroid  marginally  ahead  of  the
 pursuit.
    He flashed past a pinnacle, and then straightened out his flight,  hoping
 to loose his followers.   Then,  to his surprise,  he saw,   just ahead,  th
 Paixian transport  ship,  it's  landing bay wide  open,  it's  landing field
 activated and waiting.  All he had to do was reach it,  as fast as possible,
 and he was safe.  No weapon could  reach him,  they would cancel his immense
 velocity, they would protect him. A little further...
    500 meters  out the plasma  bolt from the pirate  ship caught him  in the
 engine.  It vaporized it's way through the composite hull,  and slammed into
 the ship's skeleton. Even as it ignited the fuel, the shock wave reached the
 cockpit  and  split the  canopy.   Milliseconds  before  the heat  from  the
 exploding engines could reach him,  Greg was  blasted out into vacuum by the
 exploding ejection seat bolts.
    "Greg..."
    He opened his eyes. The light was bright. Heaven?
    "Greg..."
    He turned his head. If this was heaven they sure had modern landing bays.
 He was hanging  upside down in what  could only be a  Paixian landing field,
 staring at a pair of feet that could only belong to one person.
    "Elein, why aren't I dead?"
    "You blew it right in front of the  landing field.  You passed out on the
 last 100 meters through the void before you hit the field."
    Greg rolled to his feet.  Standing behind Elein at a respectable distance
 was the Paixian who had hired them.
    "Congratulations Greg.  You survived the longest.   In fact,  you are the
 first person in history  ever to bring any part of his  ship to the delivery
 point."
    Greg followed the pointed finger. There lay the assembled wreckage of his
 ship.
    "Am I to take it you can salvage that?"
    "No, of course not. Why would we want to? It's you we really wanted after
 all, someone who would fulfill his contract without turning back, regardless
 of what gauntlet they had to run."
    "And I did it, eh?" There was little left of the ship but shards.
    "Yes. After all, it's the attitude we want, not merely the product."
                           Jim Owens  

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                           Featured Author: TANITH LEE

    Tanith Lee is one  of the prolific female FSF authors  of this age.   The
 London librarian's books are in the vanguard of todays literature.  Although
 she has a  devoted following of readers,   her books are not  the kind often
 found on neighborhood bookstore shelves.
    Her style is very unique and mature,  and,  if I may venture a subjective
 opinion,  among the best writings I  have ever read.   Lee deals effectively
 with fantasy, love, horror, ethics, and mystery as well as any author.   Her
 twisting the expected and the traditional can be seen in many of her works.
    Her Flat Earth series,  including  "Death's Master," "Delusion's Master,"
 "Night's  Master,"and,  soon  to  be  released,  "Delirium's  Mistress"  are
 excellent  works  of wonder  and  mystery.    Her Birthgrave  series,   "the
 Birthgrave," "Vazkor,  Son  of Vazkor," and "Quest for the  White Witch" are
 masterworks of science fiction,   combining sexual sophistication,  literary
 maturity, and unique insights into morality.
    "Sung  in  Shadow"  retells  a famous  Shakespearean  tale,   with  Lee's
 typically atypical twists of plot, as "Red as Blood" retells many well-known
 childrens yarns.   But these  works are not for the young  at all!   Perhaps
 Lee's master work, "Cyrion," is an enthralling, captivating work,  following
 episodes in the life  of a wandering legend.   Her tales  are never entirely
 what is expected, and they provide fresh,  mature,  perceptive insights into
 the realm of wonder.
    Although most of Lee's works are published by David Wollheim's DAW Books,
 Lee has also  written two books for  the new Tempo MagicQuest  series,  "the
 Dragon Hoard"  and "East  of Midnight."  The  former is  a wondrous  tale of
 fantasy,  more simplistic than her other works.   The latter is typical Lee,
 full of unexpected twists and deep thought.
    The future seems to hold many new developments for Tanith Lee.  Scheduled
 for  publication  by DAW  are:   "Delirium's  Mistress"  and "the  Gods  are
 Thirsty," and  recently published are "East  of Midnight" and  "the Gorgon."
 For those  who are  interested,  there  is an  excellent interview  with the
 author in Heavy Metal magazine (Nov 84-v8n8).
                            Orny

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                            "THE NARRET CHRONICLES"
                                 BOOK THE LAST

    It was a night just like any other night on Amrif,  nothing at all out of
 the ordinary.   The sky  was dark white,  and the stars  were all glimmering
 bright black.   High pressure systems over this solitary ocean were the norm
 for this  desert world.   Since the  desert wasn't conducive to  normal life
 forms,  the people of this third planet  in the Narret System lived in giant
 floating cities, and satellite suburbias connected by an intricate system of
 channelways.
    Samo Ht was skimming along in his Hydrocar, thinking about the lecture he
 was going to give to his class, when Cyri,  a familiar cons tellation caught
 his eye.   "Oh Cyri, when woulds't thou lower thy head.   When woulds't thou
 drop thy weary DASER,  and end thy warring ways."  He quoted the famous line
 from Steadywound the ancient poet.   Whatever  did Bill Steadywound see in a
 constellation as old as Cyri?   He  asked himself True,  there was something
 romantic about the old asterism,  but the legend about how Cyri had cut down
 400 desert creatures  with a single charge  fro m his Dark  Amplification by
 Stimulated Emission of Radiation gun  gave him shudders.   "How disgustingly
 advanced" Samo  thought to himself.  "Oh,   well,  that's what  the future's
 about, as for now: Backward and downward."
    Samo  Ht glanced  out  the  window of  his  Hydrocar  again.   This  time
 something else caught his eye.  "Ah ha, the Dusty Lane!" Samo exclaimed "My,
 it's exceptionally  clear tonight.   Humh,  I  guess I'll have to  close the
 observatory before class tonight..."
    "...so class we have an entire system here:  the nucleons,  which consist
 of the neuterons  and the negatrons and orbiting shells  of particles called
 positrons.   Remember that the atom in  its resting state is always balanced
 in charge,  and  the total number of  positrons always equals the  number of
 negatrons.  Any questions?  Yes, Lexia?"
    "Dr. Ht, what happens to the atom if it gets excited?  Will the positrons
 go flying off and leave the atom negatively charged?"
    "That's exactly  right Lexia.   The resulting  charged atom is  called an
 ion.  You'll learn more about ions in the next lower course."
    Just then the green light on the Vidcom came on.
    "Well class it looks like your luck ran out again.  Class dismissed."
    Samo knew that when  the green light came on,  it could  mean only one of
 two things,  and both of them spelled  trouble.   The light meant that there
 was an incoming  wave transmission,  and the transmissions  always came from
 one of two  sources.   Either it was  some stupid-ass general,  a  clerk who
 messed up  and shattered an  important document,   (since this was  a desert
 world, all records were kept on diamond etched glass plates) usually some of
 his inreproducible research,  or it was a lower ranking private ordering him
 on an important  mission.   Fortunately the former didn't  happen too often,
 and something told him that this time it would definitely be the latter.
    It  was  only  a  matter  of  millicentons  before  his  suspicions  were
 confirmed, and the image of the planet's commanding officer,  Private Stark,
 formed from a solitary centered dot, to a horizontal line, to a circle,  and
 finally a tubular hologram on the Vidcom. Samo saluted.
    "No time for formalities, Sgt. Ht." the commander bluntly began. "There's
 an inter-planetary crisis,  involving all nine planets of The Narret System.
 It deals with Trivia-Antitrivia  reactions,and we need you to be  one of our
 foremost experts on the subject. There's an emergency
       conference being held on the Planet Sunaru in one On. We're calling in
 our lowest minds on this one.  Your orders  are to report to the Central Sea
 on Sunaru in exactly 95 centons. Any questions?"
    "Yes, does this at all concern our counter-planet sir?"
    "Unfortunately, yes it does.  They're playing God again.  And you know as
 well as I do what that could mean.  If that's all, you better get going' you
 now have 94.5 centons."
    "Yes, that's all.  Thank you sir."
    "Thank ME?  Bad luck to YOU, Sergeant. Stark out."
    "Well, no time to close the observatory now. Got to get going."
                                Mari A. Paulson

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Date:         Thu, 13 May 93 14:59:32 EDT
From: SilentElf
Subject:      FSFNet Vol01N3
To: RITA@EFF.ORG
Status: OR



           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME ONE                    NUMBER THREE
           |           |    ==========================================
           +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
            |      ++ |      F      S      F      NN  N  E        T
            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________\    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb (NMCS025@MAINE)

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                                   CONTENTS
        Editorial                            Orny
        Flyby                                Fiction by Jim Owens
        Featured Author: TANITH LEE          Orny
        The Narret Chronicles                Fiction by Mari A. Paulson

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                                  Editorial

    Well, folks, welcome to issue three of FSFnet!  After last issue's slump,
 we have got some  real treats for you with some  excellent fiction.   I must
 thank Jim  Owens (J1O @  PSUVM)  for most  of this  issue - his  loyalty and
 productiveness...   well...   if  only  all readers  were  so  avid  and  so
 talented...
    I must again remind  you that FSFnet is a fanzine,  and  that I must have
 submissions for  it to continue.    I know that  many of you  have commented
 about sending things in,  but haven't found the time.   Please do...  FSFnet
 needs your support to continue.
    Also,  it has come  to my attention that many people  are having problems
 reading FSFnet onto  their disks.   VAX users  want DISK DUMP CLASS  N,  IBM
 users want SENDFILE,  and so forth.   I would like to hear from people as to
 which format  they consider most desirable.    And thank you for  putting up
 with any inconvenience due to this problem, past or future.
    One more thing before I send you off  into space...  Issue four will be a
 special tribute to H.P. Lovecraft, famous author of horror, particularly the
 Cthulhu mythos.   If you have anything that might be acceptable, please send
 it in!   As always, letters are welcome,  as is almost anything I can get my
 hands on!
    But I  grow long-winded,  and I would not presume to detract from the two
 wonderful pieces of fiction in this issue, so READ ON!
                            Orny

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                                    FLYBY

    The asteroid flashed past, turning slowly. He could feel the power in the
 twin-spool behind  him.  He knew,  however,   that there were  more powerful
 engines in the warship behind him.
    "Easy run." Elein had said as she pulled him to the booth. "Just lure the
 ships out to the Belt and they pay our way back!"
    The Paixites needed ships,  he knew.  But  they needed the men even more.
 The Paixites were  not wimps.  They held  more power than the  rest of space
 combined.  They just  weren't takers.  They were  more likely to give  you a
 planet than to try to take yours.  They had a fantastic,  outgoing way about
 them, an attitude unmatched for niceness.  Without that,  mankind would have
 been in trouble.  Some, however, saw niceness as weakness.   Ever since they
 had appeared in human  space they had been the target of  many a siege,  and
 were under one now by a group whose sole interest in life was the acqusition
 of other people's goods.  The pay was good, however,  and the the assignment
 easy.  Besides,  he had wanted to fly the VAS Butterfly for many months now.
 Ever since  it came out all  he had heard  was how fast and  maneuverable it
 was. And here was the chance. So he signed up, took off within the hour, and
 now here they were.
    "Greg, you got ..."
    The transmission was cut off as  he reacted,  swinging around and heading
 for a nearby point of light he knew to  be a large asteroid.  As he did,  he
 caught sight  of the  capture ship  swinging around  in a  larger arc  in an
 attempt  to keep  up with  him.  The  men flying  it had  one concern:   the
 electronics in the tail  of his little ship.  If they could  get his ship in
 range of their tractor field...
    Even as  he watched,   he saw one  of the large  vessels slide  up behind
 Elein's ship.  Even  as he yelled for  her to evade,  she  hit her emergency
 boosters.  They  pushed her forward  - just far enough  for the nose  of the
 Butterfly to escape. But the rest of the ship was still in the capture jaws,
 which slammed shut,  neatly severing the cockpit from the rest of the craft.
 The life compartment,  with Elein in it,  drifted off to one side,  like the
 head of a fish out of a shark's mouth.
    He had  little time  to reflect on  how long Elein  could survive  on the
 little bit of emergency air provided in the cockpit, because even as he dove
 around  the asteroid  it's surface  came alive  with sparks  and flashes  of
 light.   It only took a  moment to realize  that  he was  being fired  upon.
 Apparently the  pirates had  caught all of  the other  nine craft,   and had
 decided that this last  one wasn't worth the effort,  and  that now all they
 had to  do was eliminate  it.  He felt like  screaming.  Instead he  hit the
 emergency  thrusters  and  rounded  the asteroid  marginally  ahead  of  the
 pursuit.
    He flashed past a pinnacle, and then straightened out his flight,  hoping
 to loose his followers.   Then,  to his surprise,  he saw,   just ahead,  th
 Paixian transport  ship,  it's  landing bay wide  open,  it's  landing field
 activated and waiting.  All he had to do was reach it,  as fast as possible,
 and he was safe.  No weapon could  reach him,  they would cancel his immense
 velocity, they would protect him. A little further...
    500 meters  out the plasma  bolt from the pirate  ship caught him  in the
 engine.  It vaporized it's way through the composite hull,  and slammed into
 the ship's skeleton. Even as it ignited the fuel, the shock wave reached the
 cockpit  and  split the  canopy.   Milliseconds  before  the heat  from  the
 exploding engines could reach him,  Greg was  blasted out into vacuum by the
 exploding ejection seat bolts.
    "Greg..."
    He opened his eyes. The light was bright. Heaven?
    "Greg..."
    He turned his head. If this was heaven they sure had modern landing bays.
 He was hanging  upside down in what  could only be a  Paixian landing field,
 staring at a pair of feet that could only belong to one person.
    "Elein, why aren't I dead?"
    "You blew it right in front of the  landing field.  You passed out on the
 last 100 meters through the void before you hit the field."
    Greg rolled to his feet.  Standing behind Elein at a respectable distance
 was the Paixian who had hired them.
    "Congratulations Greg.  You survived the longest.   In fact,  you are the
 first person in history  ever to bring any part of his  ship to the delivery
 point."
    Greg followed the pointed finger. There lay the assembled wreckage of his
 ship.
    "Am I to take it you can salvage that?"
    "No, of course not. Why would we want to? It's you we really wanted after
 all, someone who would fulfill his contract without turning back, regardless
 of what gauntlet they had to run."
    "And I did it, eh?" There was little left of the ship but shards.
    "Yes. After all, it's the attitude we want, not merely the product."
                           Jim Owens  

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                           Featured Author: TANITH LEE

    Tanith Lee is one  of the prolific female FSF authors  of this age.   The
 London librarian's books are in the vanguard of todays literature.  Although
 she has a  devoted following of readers,   her books are not  the kind often
 found on neighborhood bookstore shelves.
    Her style is very unique and mature,  and,  if I may venture a subjective
 opinion,  among the best writings I  have ever read.   Lee deals effectively
 with fantasy, love, horror, ethics, and mystery as well as any author.   Her
 twisting the expected and the traditional can be seen in many of her works.
    Her Flat Earth series,  including  "Death's Master," "Delusion's Master,"
 "Night's  Master,"and,  soon  to  be  released,  "Delirium's  Mistress"  are
 excellent  works  of wonder  and  mystery.    Her Birthgrave  series,   "the
 Birthgrave," "Vazkor,  Son  of Vazkor," and "Quest for the  White Witch" are
 masterworks of science fiction,   combining sexual sophistication,  literary
 maturity, and unique insights into morality.
    "Sung  in  Shadow"  retells  a famous  Shakespearean  tale,   with  Lee's
 typically atypical twists of plot, as "Red as Blood" retells many well-known
 childrens yarns.   But these  works are not for the young  at all!   Perhaps
 Lee's master work, "Cyrion," is an enthralling, captivating work,  following
 episodes in the life  of a wandering legend.   Her tales  are never entirely
 what is expected, and they provide fresh,  mature,  perceptive insights into
 the realm of wonder.
    Although most of Lee's works are published by David Wollheim's DAW Books,
 Lee has also  written two books for  the new Tempo MagicQuest  series,  "the
 Dragon Hoard"  and "East  of Midnight."  The  former is  a wondrous  tale of
 fantasy,  more simplistic than her other works.   The latter is typical Lee,
 full of unexpected twists and deep thought.
    The future seems to hold many new developments for Tanith Lee.  Scheduled
 for  publication  by DAW  are:   "Delirium's  Mistress"  and "the  Gods  are
 Thirsty," and  recently published are "East  of Midnight" and  "the Gorgon."
 For those  who are  interested,  there  is an  excellent interview  with the
 author in Heavy Metal magazine (Nov 84-v8n8).
                            Orny

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                            "THE NARRET CHRONICLES"
                                 BOOK THE LAST

    It was a night just like any other night on Amrif,  nothing at all out of
 the ordinary.   The sky  was dark white,  and the stars  were all glimmering
 bright black.   High pressure systems over this solitary ocean were the norm
 for this  desert world.   Since the  desert wasn't conducive to  normal life
 forms,  the people of this third planet  in the Narret System lived in giant
 floating cities, and satellite suburbias connected by an intricate system of
 channelways.
    Samo Ht was skimming along in his Hydrocar, thinking about the lecture he
 was going to give to his class, when Cyri,  a familiar cons tellation caught
 his eye.   "Oh Cyri, when woulds't thou lower thy head.   When woulds't thou
 drop thy weary DASER,  and end thy warring ways."  He quoted the famous line
 from Steadywound the ancient poet.   Whatever  did Bill Steadywound see in a
 constellation as old as Cyri?   He  asked himself True,  there was something
 romantic about the old asterism,  but the legend about how Cyri had cut down
 400 desert creatures  with a single charge  fro m his Dark  Amplification by
 Stimulated Emission of Radiation gun  gave him shudders.   "How disgustingly
 advanced" Samo  thought to himself.  "Oh,   well,  that's what  the future's
 about, as for now: Backward and downward."
    Samo  Ht glanced  out  the  window of  his  Hydrocar  again.   This  time
 something else caught his eye.  "Ah ha, the Dusty Lane!" Samo exclaimed "My,
 it's exceptionally  clear tonight.   Humh,  I  guess I'll have to  close the
 observatory before class tonight..."
    "...so class we have an entire system here:  the nucleons,  which consist
 of the neuterons  and the negatrons and orbiting shells  of particles called
 positrons.   Remember that the atom in  its resting state is always balanced
 in charge,  and  the total number of  positrons always equals the  number of
 negatrons.  Any questions?  Yes, Lexia?"
    "Dr. Ht, what happens to the atom if it gets excited?  Will the positrons
 go flying off and leave the atom negatively charged?"
    "That's exactly  right Lexia.   The resulting  charged atom is  called an
 ion.  You'll learn more about ions in the next lower course."
    Just then the green light on the Vidcom came on.
    "Well class it looks like your luck ran out again.  Class dismissed."
    Samo knew that when  the green light came on,  it could  mean only one of
 two things,  and both of them spelled  trouble.   The light meant that there
 was an incoming  wave transmission,  and the transmissions  always came from
 one of two  sources.   Either it was  some stupid-ass general,  a  clerk who
 messed up  and shattered an  important document,   (since this was  a desert
 world, all records were kept on diamond etched glass plates) usually some of
 his inreproducible research,  or it was a lower ranking private ordering him
 on an important  mission.   Fortunately the former didn't  happen too often,
 and something told him that this time it would definitely be the latter.
    It  was  only  a  matter  of  millicentons  before  his  suspicions  were
 confirmed, and the image of the planet's commanding officer,  Private Stark,
 formed from a solitary centered dot, to a horizontal line, to a circle,  and
 finally a tubular hologram on the Vidcom. Samo saluted.
    "No time for formalities, Sgt. Ht." the commander bluntly began. "There's
 an inter-planetary crisis,  involving all nine planets of The Narret System.
 It deals with Trivia-Antitrivia  reactions,and we need you to be  one of our
 foremost experts on the subject. There's an emergency
       conference being held on the Planet Sunaru in one On. We're calling in
 our lowest minds on this one.  Your orders  are to report to the Central Sea
 on Sunaru in exactly 95 centons. Any questions?"
    "Yes, does this at all concern our counter-planet sir?"
    "Unfortunately, yes it does.  They're playing God again.  And you know as
 well as I do what that could mean.  If that's all, you better get going' you
 now have 94.5 centons."
    "Yes, that's all.  Thank you sir."
    "Thank ME?  Bad luck to YOU, Sergeant. Stark out."
    "Well, no time to close the observatory now. Got to get going."
                                Mari A. Paulson

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              +-+  +-+  +-+
              +-+--+-+--+-+     VOLUME ONE                    NUMBER FOUR
              |           |    ==========================================
              +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
               |      ++ |      F      S      F      NN  N  E        T
               |      ++ |      FFF     SSS   FFF    N N N  EEE      T
               |         |      F          S  F      N  NN  E        T
               |_________|      F       SSS   F      N   N  EEEEE    T
              /___________\    ==========================================
              |           |      BITNET Fantasy-Science Fiction Fanzine
           ___|___________|___ X-Edited by 'Orny' Liscomb (NMCS025@MAINE)

          <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                                  CONTENTS
           Editorinomican                       Mad Orny al-Hazred
           Featured Author: H.P. LOVECRAFT      Orny
           Call of Cthulhu Game Review          Mike H.
           The Book                             HPL
           The Cthulhu Mythos                   Merlin

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                                 Editorial
     Greetings, and welcome to the Howard Phillips Lovecraft special issue
  of FSFnet.   I must apologize for the  lateness of this issue,  but,  as
  many of you know already,  I am in the middle of spending three weeks in
  wonderful (?) New York City.   I hope that you will find the issue worth
  the wait.    Future issues  should be  forthcoming within  a few  weeks,
  depending on how things go here.
     Submissions and other response can be  sent to my Maine account,  and
  will receive proper attention, usually within one to five days.   If you
  have something that you would like to  bring to my attention,  I will be
  using TIGQC489 @ CUNYVM during my stay  in NYC,  which should last until
  the 20th of March.
     I would like to  thank the contributors for their help,   and I would
  like to apologize to Eric (@ UCONN) for having to ask him  to withdraw a
  fine submission,  due to length.   Merlin's overview of the Mythos is an
  excellent article,  and  Mike's CoC game review is lucid.    I hope that
  Lovecraft fans enjoy this issue, although there is not enough room to do
  his  work justice,   and I  hope that  those of  you who  have not  been
  introduced to HPL find this issue enjoyable and interesting.
     Issue five should  be following this issue rather  rapidly,  and will
  definitely appear in your reader queues before the end of the month.  It
  will contain sequels to stories that  appeared in issue three,  and,  of
  course,  another  featured author...  I  really ought to  start thinking
  about who...
     Well, you know how it is.  Enjoy, and spread the word!
               Orny  

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                 Featured Author: HOWARD PHILLIPS LOVECRAFT
     H.P.  Lovecraft  has become one of  the most well-known of  the early
  writers in  the pulp  science fiction/horror field.    His life was very
  controversial,  and  there has been passionate  debate over how  much of
  Lovecraft's work was influenced by his early experiences.   However, his
  writings remain popular works of horror,  and HPL has had many followers
  and imitators.
     Lovecraft  was born  and lived  all  his life  in Providence,   Rhode
  Island.   His father was placed in a mental home when HPL was three, and
  died of paresis when Howard was 8.   His mother, from all accounts,  was
  psychoneurotic,  eventually  being institutionalized as well.    HPL was
  brought up in a very Victorian household, and therefore his emotions and
  imagination were  suppressed.   He  was taught to  read early,   and his
  childhood was filled with writing  experiments.   However,  Howard was a
  sickly child, and was not exposed to the world outside his home.  He was
  made very  aware of his  own shortcomings,  with  possible psychological
  implications.
     HPL  carried  on a  number  of  active correspondances  with  younger
  authors once he had  broken into the pulp market,  and  many people feel
  that if he  had spent less time on  his letters he might  have been more
  productive;  however,  for Lovecraft,  these  epistles were necessary to
  help him cope with his incredibly low self-image,  to help him deal with
  his loneliness, and to gather news and ideas from the vast world outside
  his experience.
     Lovecraft's style was heavily influenced by Poe,  Arthur Machen,  and
  Lord Dunsany,  although  HPL also filtered  his ideas through  his life-
  experience.   For example,  Lovecraft used very little dialogue,  for he
  did not have a  great deal of experience in conversation.    Most of his
  tales are located in New England, a fact which adds believability to his
  tales,  but also becomes redundant.   HPL  distinctly avoided sex in his
  stories, and any women who appear are as nonfeminine as his mother.
     One  of Lovecraft's  favorite writing  mechanisms  is the  use of  an
  ancient, forbidden tome, usually the Necronomicon,  a book originally of
  his invention,  though several hoaxes  have been perpetrated.   This may
  have been borrowed from Poe's "ancient  sources" or Robert W.  Chambers'
  "King in  Yellow",  but  no fantastic  book has  ever been  portrayed as
  effectively as Lovecraft's.   More recent authors have copied the tactic
  with marginal success:   Robert  E.  Howard's "Unaussprechlichen Kulten"
  and Robert Bloch's "De Vermis Mysteriis" being examples.
     Lovecraft's works  are many and  varied,  beginning with  his earlier
  tales, to be found in Del Rey's recent reprints "The Tomb" and "The Doom
  that Came  to Sarnath"  and culminating  in his  popular Cthulhu  Mythos
  cycle.   Most of his work is in  the form of short stories,  although he
  also wrote poetry  which is generally considered marginal.    In his own
  eyes,  his best work  was the story "Colour out of  Space",  followed by
  "The Music of Eric Zann".   I tend to agree with Lovecraft on this,  but
  would also suggest  "The Tomb",  "The Doom that Came  to Sarnath",  "The
  Call of  Cthulhu",  and the Charles  Dexter Ward novella.   The  Del Rey
  reprints  are  all excellent  collections,   and  many other  works  are
  available,  if,  like some of HPL's  characters,  one enjoys delving for
  arcane and wond'rous tomes of ancient lore.
     H.P. Lovecraft is a classic horror author and a must for horror fans;
  however,   it must  be  remembered  that he  wrote  his  works for  pulp
  magazines who were not interested in master works of style.  He wrote to
  earn his living, which was, at best,  meagre,  and his unique psychology
  and situation left many gaps in his writing style.  However, he was also
  a master  at certain techniques that  budding authors should  note,  and
  that horror fans would appreciate.
                          Orny  

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                        Call of Cthulhu GAME REVIEW
     Fans of H.P Lovecraft's infamous 'Cthulhu mythos' stories and general
  horror  buffs now  have  a role  playing game  designed  just for  them:
  Chaosium's fantasy  role playing  game 'Call of  Cthulhu'.   If  you are
  bored by standard  role playing games,  tired of the  old 'kill monster,
  take its  treasure,  go on  to next  monster...' limbo inherent  in many
  fantasy games,  or if you just want to try something different,  Call of
  Cthulhu may be worth looking into.   Based entirely on the world of H.P.
  Lovecraft,   where  mankind   is  beset  by  immortal   elder   gods  of
  mindshattering power and insane human  sorcerers bent on the enslavement
  of  humanity,  this  game  offers adventurers  a  different approach  to
  gaming;   Horror based  role playing.    In this  world,  players  fight
  sorcerers and evil  humans,  lose sanity,  and run from  monsters a lot.
  The enjoyment of it is derived  not from successfully killing the enemy,
  but from successfully running away before it eats your face off.  Combat
  plays a small part in this game,  which instead centers around detective
  work coupled  with a general atmosphere  of Gothic horror  and impending
  doom.
     The gaming  system is  remarkably simple,   and anyone  familiar with
  Chaosium's gaming system will find Call  to be similar to other Chaosium
  games,  such  as Elfquest,  Stormbringer,   and Elric.   Hit  points are
  computed in a  simple (some might say primitive)  way  by averaging size
  and con.   Sanity is a statistic unique  to this game,  and is used more
  often than hit  points,  with a character being shocked  into madness by
  'unspeakably blasphemous horrors',  as H.P.L.  might  have put it.   The
  overall game system is more logic oriented than most others, with a list
  of abilities and areas of knowledge somewhat similar to Top Secret, only
  more diverse and  lengthy.   Combat is simple,   with parries,  critical
  hits, and a percentage chance to hit any given target.  (Those who value
  greater  realism  in a  gaming  system  may  wish  to use  a  system  of
  'difficulty  factors'  like that  used in  the James  Bond role  playing
  game.  Assigning a constant chance to hit any target at any range with a
  given weapon is not exactly realistic.) However, a clever gamemaster can
  make up for any  deficiencies in the game system and  find a right blend
  of realism and simplicity.
     Modules for Call are not easy to find, being less numerous than those
  of many other games.  Most modules published by Chaosium are in the form
  of long campaigns,  with six or more modules usually linked by a central
  theme,  and flowing  nicely from one to the other.    These modules cost
  approximately ten dollars, and are well worth it since they provide many
  hours of game  time.   The modules state  that they will last  for sixty
  hours,   but a  gamemaster  well versed  in  Lovecraft's literature  can
  stretch it out  to at least a hundred  hours.   That comes to  a dime an
  hour,  a much better deal than most other games can offer.   Some titles
  to look for are:   Shadows of  Yog Sothoth,  Masks of Nyarlathotep,  The
  Asylum, The Fungi from Yuggoth, Death in Dunwich and others.
     The game itself may prove difficult  to find;  almost as difficult as
  locating books by H.P.L. The easiest way to get a copy of the game if no
  local store  has it  is to order  it direct  from  Chaosium;   there are
  advertisements  in Dragon  magazine  with  the address.    Modules  will
  probably be similar to  track down,  but an order form  is enclosed with
  the game, so that is no big problem.

  (Note:  try to get the second edition of the game.   The first is flawed
  in several ways, which are corrected in the second edition.  Corrections
  for the  first edition were published  as part some  modules,  including
  'Shadows of Yog Sothoth'.)
                        Mike H.  

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                                  THE BOOK
     My memories are very confused.   There is even much doubt as to where
  they begin;   for at times I  feel appalling vistas of  years stretching
  behind me,  while at other times it  seems as if the present moment were
  an isolated point in a grey,  formless infinity.   I am not even certain
  how I am communicating this message.  While I know I am speaking, I have
  a vague impression that some strange and perhaps terrible mediation will
  be needed to bear what I say to the points where I wish to be heard.  My
  identity, too, is bewilderingly cloudy.  I seem to have suffered a great
  shock -  perhaps from some utterly  monstrous outgrowth of my  cycles of
  unique, incredible experience.
     These cycles of  experience,  of  course,  all  stem from  that worm-
  riddled book.   I  remember when I found  it - in a  dimly lighted place
  near the black, oily river where the mists always swirl.  That place was
  very old,  and the ceiling-high shelves  full of rotting volumes reached
  back endlessly through windowless inner rooms and alcoves.   There were,
  besides,  great formless heaps of books on  the floor and in crude bins;
  and it  was in  one of  these heaps that  I found  the thing.    I never
  learned its title,  for the early pages  were missing;  but it fell open
  toward the end and  gave me a glimpse of something  which sent my senses
  reeling.
     There was a formula - a sort of list  of things to say and do - which
  I recognized  as something black and  forbidden;  something which  I had
  read of before in furtive paragraphs of mixed abhorrence and fascination
  penned  by those  strange ancient  delvers into  the universe's  guarded
  secrets whose decaying texts I loved to absorb.   It was a key - a guide
  - to certain gateways and transitions  of which mystics have dreamed and
  whispered since  the race  was young,   and which  lead to  freedoms and
  discoveries beyond  the three dimensions and  realms of life  and matter
  that  we know.    Not  for  centuries had  any  man  recalled its  vital
  substance or known where to find it,  but this book was very old indeed.
  No printing-press,  but  the hand of some half-crazed  monk,  had traced
  these ominous Latin phrases in unicals of awesome antiquity.
     I remember how the  old man leered and tittered,  and  made a curious
  sign with his hand when I bore it away.   He had refused to take pay for
  it, and only long afterward did I guess why.   As I hurried home through
  those narrow, winding, mist-cloaked waterfront streets I had a frightful
  impression of  being stealthily followed  by softly padding  feet.   The
  centuried,  tottering houses on both sides seemed alive with a fresh and
  morbid  malignity  -  as  if  some   hitherto  closed  channel  of  evil
  understanding had  abruptly been opened.   I  felt that those  walls and
  overhanging gables  of mildewed brick and  fungoid plaster and  timber -
  with eye-like,  diamond-paned windows that  leered - could hardly desist
  from advancing and crushing me... yet I had read only the least fragment
  of that blasphemous rune before closing the book and bringing it away.
     I remember how I read the book  at last - white-faced,  and locked in
  the attic room that I had long devoted to strange searchings.  The great
  house was very  still,  for I had  not gone up till  after midnight.   I
  think I had a family then - though  the details are very uncertain - and
  I know there were many servants.   Just what the year was, I cannot say;
  for since then I have known many  ages and dimensions,  and have had all
  my notions of time  dissolved and refashioned.   It was by  the light of
  candles that I read - I recall the  relentless dripping of the wax - and
  there were chimes that came every now and then from distant belfries.  I
  seemed to keep track of those chimes with a peculiar intentness, as if I
  feared to hear some very remote, intruding note among them.
     Then came the first scratching and fumbling at the dormer window that
  looked out high above the other roofs of the city.   It came as I droned
  aloud the ninth verse of that primal lay,  and I knew amidst my shudders
  what it meant.  For he who passes the gateways always wins a shadow, and
  never again can he be alone.  I had evoked - and the book was indeed all
  I had suspected.  That night I passed the gateway to a vortex of twisted
  time and vision,  and  when morning found me in the attic  room I saw in
  the walls and shelves fittings that which I had never seen before.
     Nor could I  ever see the world as  I had known it.    Mixed with the
  present  scene was  always a  little of  the past  and a  little of  the
  future,   and  every  once-familiar  object  loomed  alien  in  the  new
  perspective brought by  my widened sight.   From  then on I walked  in a
  fantastic dream  of unknown  and half-known shapes;   and with  each new
  gateway crossed,  the  less plainly could I recognize the  things of the
  narrow sphere to which I had so long  been bound.   What I saw about me,
  none else saw; and I grew doubly silent and aloof lest I be thought mad.
  Dogs had a fear of me, for they felt the outside shadow which never left
  my side.  But still I read more - in hidden, forgotten books and scrolls
  to which  my new vision  led me - and  pushed through fresh  gateways of
  space and being and life-patterns toward the core of the unknown cosmos.
     I remember the  night I made the  five concentric circles of  fire on
  the floor, and stood in the innermost one chanting that monstrous litany
  the messenger from Tartary had brought.    The walls melted away,  and I
  was swept  by a  black wind through  gulfs of  fathomless grey  with the
  needle-like pinnacle of unknown mountains miles below me.  After a while
  there was utter  blackness,  and then the light of  myriad stars forming
  strange,  alien constellations.   Finally I saw a green-litten plain far
  below me,  and discerned on it the twisted  towers of a city built in no
  fashion I had ever known or read of or dreamed of.   As I floated closer
  to that city  I saw a great square  building of stone in  an open space,
  and felt a hideous fear clutching at me.   I screamed and struggled, and
  after a blankness was again in my attic room sprawled flat over the five
  concentric circles on the floor.  In that night's wandering there was no
  more of strangeness than in many  a former night's wandering;  but there
  was more of  terror because I knew  I was closer to  those outside gulfs
  and worlds than I had ever been before.   Thereafter I was more cautious
  with my incantations,  for I had no wish  to be cut off from my body and
  from the earth in unknown abysses whence I  could never return...
                        Howard Phillips Lovecraft

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                             THE CTHULHU MYTHOS
     The  Cthulhu  mythos  developed   from  Howard  Phillips  Lovecraft's
  experimentation in  the media  of modern  horror in  the magazine  Weird
  Tales in the 1920's  and 30's.   The Mythos embodies a  pantheon of evil
  beings  from other  space-time continua,   many of  whom possess  divine
  powers.   A fictitious  history of the interactions of  these beings and
  their alien worshipers on this world and other distant planets comprises
  the core  of the  Lovecraft mythology.   The  underlying theme  of these
  stories  lies  in the  attempts  of  these  beings to  achieve  physical
  manifestation on Earth  and the methods that foolish  mortals utilize in
  this goal.
     Because the idea  of a common mythos of places,   races,  and deities
  appears only gradually in HPL's work,  no  real attempt was made to make
  the cycle  logically coherent  until 1926 with  the publication  of "The
  Call of Cthulhu".   Further, HPL encouraged other authors,  particularly
  Clark Ashton Smith, Robert Bloch, August Derleth, Robert E.  Howard, and
  Frank Belknap  Long,  to enlarge upon  the Mythos in their  own fiction.
  Following HPL's death in 1937 a host  of other writers have made notable
  contributions to the Cthulhu cycle.  Thus, stories throughout the mythos
  are  often  contradictory or  overlapping,   making  a glossary  of  the
  elements of the cycle difficult.   For  reasons of simplicity and space,
  only those places,  races,  and deities which were mentioned in at least
  two of HPL's own stories are included.

  DEITIES:
     The Elder Gods  - Elsewhere referred to  as the "Great Ones"  and the
  "Other  Gods".    They are  a  group  of semi-benevolent  deities  which
  struggle  against  the  "Old  Ones".     HPL  left  this  group  greatly
  undeveloped and unexplored with the exception of the deity Nodens, "Lord
  of the Abyss",  who aids the  protagonist of "The Dream-Quest of Unknown
  Kadath".
     The Old  Ones -  The group of  evil deities  whose intrigues  are the
  subject of most of the cycle's  stories.   These deities often have both
  incorporal and corporal forms.   The primary goal of these beings was to
  extend their influence into the modern world.  All of the following gods
  are considered "Old Ones":
     Yog-Sothoth - The  "All-in-One and the One-in-All  of limitless being
  and  self -  the last,   utter sweep  which  has no  confines and  which
  outreaches fancy and mathematics alike",   Yog-Sothoth resembles an evil
  Brahma, the Hindu god of the unification of all existence.   He co-rules
  the pantheon  of Old  Ones with  Azathoth.   In  spite of  his seemingly
  indescribable  form,   we are  told  in  "The  Dunwich Horror"  that  he
  resembles "an octopus, centipede, spider kind o' thing" which is capable
  of physical manifestation on earth.
     Azathoth - "The blind idiot god who sprawls at the center of ultimate
  chaos",  "circled by  his flopping horde of  mindless amorphous dancers,
  and lulled  by the  thin monotonous piping  of a  demonic flute  held in
  nameless paws."  He,  "the Lord of all Things",  and his antithesis Yog-
  Sothoth the "One-in-All",  comprise a  dialectical universe.   Though he
  never visits our dimension,   he is seen by many astral  voyagers in the
  Mythos.
     Other Gods  - Often  confused with  the Elder  Ones because  of their
  name,   these are  the direct  servants  of Azathoth:   the dancers  and
  players.   They often  visit the highest peaks  of the world as  in "The
  Other Gods".
     Shub-Niggurath - "The Goat with a Thousand Young".  Direct servant to
  both Yog-Sothoth and Azathoth, he is the Pan-like fertility god.
     Nyarlathotep - "Soul and messenger"  of the Other Gods,  Nyarlathotep
  is represented  in two forms:    As "crawling  Chaos" and as  "The Black
  Man".  In the later form he is instrumental in organizing the ceremonies
  of witchcraft which allow the aliens to visit this dimension.
     Cthulhu - A semi-divine  being who is referred to as  a priest of the
  gods.   He leads an  aquatic race called the Deep Ones  who descended to
  earth from  the stars.  He  has been imprisoned  in R'lyeh by  the Elder
  Gods.

  RACES:
     The Deep Ones - A species of aquatic humanoids which inhabit the deep
  ocean trenches  of the  earth.   Most  attend their  god Cthulhu  who is
  imprisoned on the  island of R'lyeh,  though some have  chosen to settle
  near  coastal  fishing villages  as  demonstrated  in "The  Shadow  Over
  Innsmouth".   They  seem to be  governed by  Dagon who is  the immediate
  subordinate of Cthulhu.
     The  Old  Ones  of  Leng  - Ancient  race  of  aliens  who  inhabited
  magnificent cities near the southern pole.   They made a treaty with the
  Deep Ones to insure that each remains in their respective realms.   They
  are said to tentacled, barrel-shaped beings with starfish-like heads and
  membranous wings.
     The Shoggoths - A race of giant, amorphous creatures developed by the
  Old  Ones of  Leng  to be  used as  manual  laborers.   They  eventually
  rebelled and destroyed their masters' civilization.
     Mi-Go -  A race of  crab-like beings  which were identified  with the
  Abominable Snowman of the Himalayas by HPL.

  PLACES:
     R'lyeh - The  sunken island of Cthulhu which  periodically rises from
  the depths at different  points in the oceans of the  world.   It is the
  city of the Deep Ones and prison of their god.
     The Plateau of Leng - The home  of the Old Ones located in Antartica.
  "At the Mountain of Madness" gives the best description of this place.
     Kadath - The home of the Elder  Gods which lies in the "frozen waste"
  beyond  Leng.  It is the goal of all who seek truth and enlightenment.
     Arkham,  Massachusetts -  A fictitious town which was  the setting of
  many of HPL's stories.   It is patterned  after Salem and is the site of
  the Miskatonic University,  whose library  contains one of the forbidden
  copies of Abdul Alhazred's Necronomicon.
     Innsmouth, Massachusetts - Another fictitious village created by HPL.
  This town is  located near the site  of an off-shore settlement  of Deep
  Ones,  with whom the town has  forbidden commerce.   The town is modeled
  after Newburyport, Massachusetts.
        Per Adonai Eloim, Adenali Jehova, Adonai Sabaoth Metraton....
                  Joseph (Merlin) Curwen  

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           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME ONE                    NUMBER FIVE
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           +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
            |      ++ |      F      S      F      NN  N  E        T
            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           Editorial                            Orny
           Narret Chronicles 10                 Mari A. Paulson
           Featured Author: JAMES KAHN          Orny
           Backing                              Jim Owens
           FSFnet Survey                        For you to send to me...

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                                 Editorial
  Well,  here at  last is issue 5  of FSFnet.   As the  summer approaches,  a
number of userids  will be changing,  and  many numbers which are  sent FSFnet
will be eliminated.   I would ask people who will not be around to remember to
cancel their subscription by sending me a  mail file or message.   FSFnet will
continue to be printed  throughout the summer,  and I would  like those people
who will  be staying throughout  the summer to spread  the word to  others who
might be interested in the zine,  as  many of our subscribers and contributors
will be leaving for summer break.
  Both subscriptions and submissions have slowed to a trickle.  I must remind
you that  FSFnet is  more your venture  than mine,  and  that it  must receive
submissions to continue to work.   Please spread the word and encourage others
to join the membership list,  and try  to get something written.   I know that
many of you are writers of quality...
  The CSNEWS server at MAINE now supports a bulletin board service which many
users might be interested in investigating.  For general information on CSNEWS
send it a message HELP.   For info  on the bulletin board service,  say SENDME
CSBB HELPNET.   Files  you might wish to  request can be requested  by sending
SENDME  COMICS  CSNOTICE,   SENDME STARTREK  CSNOTICE,   and/or  SENDME  SCIFI
CSNOTICE.   Maine users, of course, can get these files by sharing CSNEWS' 192
disk.
  Well, enjoy, and spread the word.  And remember, contributions are needed!
                          Orny  

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                           The Narret Chronicles
                               Book The Tenth
  "With all undue disrespect to His Recruitship,   what in the heavens are we
all doing here?"
  "Yes, Yes, what ARE we all doing here?"
  "Rudemen,  rudemen  please,  come  to chaos  will you."   The voice  of the
commander  of  the Narret  System's  Interplanetary  Society boomed  over  the
loudspeakers.   "You've  all been  called here out  of an  emergency situation
which has occured on our counter-planet in the Terran System.  But after I get
to that,  it is  unimportant that you remain ignorant of  the other Scientists
here.  Most of them you already won't  know,  as their infamity follows them .
Some of them may be familiar, so allow me to introduce them to you now.  To my
far right is Cpl.  Dr.  Zark,   an ignorant on counter-universal structure and
geography;  to my  right Cpl.  Stado,  an ignorant  on  daytime observation of
white-holes; to my far left Sgt.  Dr.   Guilp, an ignorant on the construction
of darktron-wave  warp engines and  their incorporation into  spacecraft;  and
finally my left  hand man on matters of  this kind,  Sgt.  Dr.   Samo Ht,  the
system's foremost ignorant on Trivia-Antitrivia reactions.   Sergeant  Dr.  Ht
comes to us from the Institute for Regressive Presearch on Amrif."
  "Fine,  now  that we're all  ignorant of one another,   lets get up  to the
matter at hand." Said Dr. Zark, wishing to get the blue tape over with.
  "Alright,  rudemen,  may I detract your  attention to the Vidscreen you see
before you.   What  you are seeing  is the product  of a bottom  secret trans-
counter-universal communications presearch project that  NSIS has been working
on  for  the last  several  Losar  Cycles.    The  images which  you  see  are
computational composite images of the  most probable counter-universal sources
for white-body radiation in our  universe.   Note specifically the chronograph
in the lower left  corner of the Vidscreen.   The sources  change from one low
energy body to another,  and the fluctuation between bodies has an upper limit
of no longer than one On.   Now note the following:  For the last ten Ons, the
source has remained constant. An image of it should come up right about..."
  "Oh no." blurted Zark
  "Just beautiful!" exclaimed Ht
  "Sorry rudemen, but the image has been confirmed and I assure you there has
been no mistake.   The white-body radiation  increase in our universe over the
last  ten Ons  has been  caused by  none other  than the  build-up and  launch
readying of enough  nuclear weapons on Planet  Earth to blow the  whole Terran
System to the sixth physical dimension."
  "(Screens down)   That's why you men  are here.   Clearly something must be
done to make them  realize that if they succeed in  blowing themselves off the
dimension scan,   they will also  be blowing us  off it with  them.   Somehow,
someway,  before  this conference  is adjourned  we must  devise a  method for
letting the Earthlings know that they are not alone."
  "Yes  but how?"  Queried  Guilp "The  humans  can't  receive darktron  wave
communications   any   more  than   we   can   receive  their   photon   laser
communications."
  "Yes,  and if they could,  it would  take trillions of Losar Cycles just to
get there," added Stado.
  "Actually, it would take quintillions,  4.57289 quintillions to be a little
less exact." said Samo.   "I was afraid it would come to this, but then again,
it always does."
  "What in the heavens are you talking  about Ht?" asked Zark.  "You sound as
if you've been there before."
  "Commander  with  your  permission  I would  like  to  raise  the  security
clearance of this meeting to the bottom-most level."
  "What is he talking about Commander Valtrep?  I thought that an Omega Class
security clearance WAS the bottom-most class." said Stado.
  "It is, for Sunaru.  But not for NSIS.   There are several lower classes in
NSIS." The commander explained.  "In anticipation of your request,  I took the
liberty of  having that level  security check  done,  merely a  formality,  of
course,  and  you all  passed.   Here  are your  Class Omega-Alpha:Alpha-Omega
security passes.  Dr. Ht would you please be mean enough to explain the future
of these security level passes?"
  "Sure," said Ht.  "This  is not the first time the Humans  have tried to do
away with themselves..."
                              Mari A. Paulson

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                        Featured Author: JAMES KAHN
  James Kahn is  neither prolific nor well-known in the  vast fantasy market.
He has written a mystery novel named "Diagnosis:  Murder", and has contributed
to other works as well.  His works of fantasy are limited to a series known as
the "New  World Trilogy".   The first  volume is entitled "World  Enough,  and
Time" and is  a unique and provocative  work set in a  more-than-half mythical
future  California.   It  is an  excellent tale,   and Kahn  has succeeded  in
bringing a refreshing newness to old mythical  creatures and the typical post-
cataclysm Earth stories.
  The second book  of the trilogy,  "Time's  Dark Laughter",  is a  much more
mature book, with more ominous plots and more involved implications.  However,
the main characters  remain the same,  and  their honesty and goodness  do not
change.   In  "World Enough",   the characters are  interested only  in saving
themselves,  while in "Laughter" they are forced  into action to stop a threat
to the entire area.  The third book, to the best of my knowledge, has not been
released as yet, but, believe me, I'm looking!
  Kahn's style is very good.   The books  are excellent for readers who enjoy
light (but far from mindless or dull)  reading.   The books are exceptional in
style, as the author brings a new richness to old beasts and situations.  Kahn
is an excellent fantasist, and these books are well worth the effort to find.
  Which brings up a point.  They may very well prove hard to find.  Published
by Del  Rey in  1980 and 1982,   respectively,  there are  few copies  left on
bookstore shelves,  and  Kahn's relative anonymity has  hampered volume sales.
The books are, nonetheless, excellent works,  and are well worth the effort to
find.    Perhaps when  the third  volume is  issued  there will  be a  renewed
interest, and old volumes will again be stocked.
                          Orny  

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                                  Backing
  Greg looked out  on the massed faces.   The road was rough,   and the sheet
metal cart he was in bounced and boomed over the potholes. He was often thrown
against the sides of the cart, scraping his hands. He would have sat down, but
then he wouldn't have been able to avoid the occasional thrown rock. The scene
looked so much like  the old movies he had seen of  the French Revolution that
had he not been the one in the tumbrel, he would have laughed.
  He felt little anxiety over his impending execution.  He had been expecting
it for some time.  In fact, it was almost a relief,  after the days of running
and hiding,  constantly fearing that someone would  turn him in.  He felt more
sorrow for his young companions in the cart.   They stood back to back,  their
arms tied together.  They  were close friends in life,  and  their captors had
decided that they would be close friends in death. One of them turned to him.
  "You'd think  they were angry  with us or something."  He had to  raise his
voice to be heard over the angry sound of the mob.
  "Yeah,   like we'd  been  trying  to change  their  whole  way of  life  or
something."
  Greg's reply rang true.  Even as he said it,  Greg thought back to that day
when he had first set eyes on this planet.
  "What!?" He couldn't believe his ears. "I'm going to tell them what!?"
   "You must tell them that they had better straighten up their act,  because
the  new world  order is  coming,   and it  won't  tolerate the  way they  are
presently living."
  "You can't be serious.   What is this new world order  business?  And who's
going to be running it?"
  "We are."
  Greg couldn't  believe his  ears.  He had  been sent to  the planet  by the
Paixians,  a group that had suddenly appeared  on the galactic scene only five
years previously,  with technology and power that put everything else in space
to shame.   Yet they  had consistently  used their  power only  to help  other
planets, to build the new,  to repair the old,  to help where help was needed.
True,  they weren't a  real major force in the economic  market,  nor did they
enter into  any alliances,   but they were  always on the  minds of  the major
policy makers,  as an unknown and possibly  influential factor.  But in no way
did they fit the description of empire builders.
  Yet,  here was  one of them,telling him  in all seriousness that  he had to
tell the people of this planet,of all planets,  that they were about to become
someone else's subjects.  That was sheer suicide, by any standards.  He was at
the time standing on Arelite,  the home  planet of the Arelites,  known galaxy
wide for their short  tempers and hard hitting shock troops.   No people had a
greater planetary pride.They had, before the arrival of the Paixians,  totally
sterilized half of the  populated bodies in their system in  a war that lasted
three days and which had started when  their ambassador had been insulted at a
state dinner held on their sister planet, Buccus. And he had to tell them...
  "Right."
  He had been  told to recruit 5,000  Arelites to help with  his announcement
plans.  He was not given ambassadorial  status.  In fact,  the Arelites didn't
even know he was on the planet. Fortunately.
  "But don't worry. You have our full backing."
  Elein, his traveling mate, stood beside the Paixian.
  "You'll love it Greg. You always liked public speaking."
  He hated public speaking.
  He  had been  given  money,   and the  names  and  locations of  the  major
broadcasting facilities,   so that  was no  problem.  Recruiting  Arelites to,
effectively, betray their own planet, was something entirely different,  or so
he thought.  To his surprise, for about 2 weeks solid,  every person he talked
to, or so it seemed, was discontented, upset with the government,  anxious for
a  better life,   or  somehow  mentally prepared  for  the  concept of  a  new
management, so to speak. They were quickly added to the ranks of his small but
growing cadre,  and in turn started feeling out prospective members.  At first
he wondered at the surprising amount of  turncoats,  but soon realized that it
was no coincidence that  they had happened to be in the area  the same time he
was.  It seemed that the Paixians were using every means at their well stocked
disposal to  throw him the best  possible combination of recruits.   They came
from every walk  of life,  and yet they  seemed to fit together  like a glove.
With the gentle  philosophy of the Paixians  flowing through the group  at the
instruction of Greg,  they soon had enough people to cover all the bases,  the
contacts  to get  into  the studios,   the  men  to create  the  tapes of  the
broadcasted message,   the managers  to combine all  the efforts.   With great
anticipation, they set a date, and spun the tapes.
  The result was  spectacular,  but predictable.  Most of the  group had gone
underground the week before  the broadcast,  but Greg and a  few hand selected
aids stayed behind,  so that had the  reaction been more favorable there would
have been someone readily available to lead the throngs.  The throngs came all
right,  carrying nooses.  The only reason Greg et al had not died outright was
that the secret police were faster than the raging lynch mobs.
  A sudden stop brought Greg back to the  here and now.  He looked around and
saw that they were stopped in front of  a large white marble building.  He and
the two others were herded inside,  where they were whisked five stories up to
where a wide  balcony opened out.  There  the government had,  just  for them,
erected a large  steel guillotine,  complete with basket.  As  he stepped into
view, the crowd below started a chant.  As they were pulling the blade up,  he
was able to hear the words floating up from the assembled masses.
  "Kill them! Kill them!"
  How original.
  There was no ceremony. He was roughly forced onto the steel table.   He saw
out of  the corner  of his  eye a  gaudily clad  general raise  his arm.   The
chanting ceased. The general paused dramatically,and dropped his arm. He heard
the sliding  of the blade,   then there was a  blow like a  sledgehammer,  and
everything went blinding white.
  And stayed that way.  He felt no pain.  He did, after a moment, get annoyed
with the strain  of holding his head up.   Then he realized that  he should no
longer have to hold his head up,  much  less be able to.  He realized that his
hands were now free.  He cautiously raised his body,  and found that he was no
longer locked in by steel. The light dimmed, and became normal.  He opened his
eyes, and looked around.
  "Good job, Greg."
  "I think I've asked this before. Elein, Why aren't I dead?"
  Behind Elein stood the Paixian who brought him to Arelite.
  "What were you worrying about? I told you you had our backing."
  Greg looked  back.  The crowd  below was  running,  in every  direction but
towards the building.   The guillotine still stood,  from the  table top down.
Where the blade guides  had been there were now two,   shining square patches,
sliced off flush, polished to a mirror surface.
  "I blew the rest of it into orbit.   That's the flash you saw." The Paixian
was grinning widely.  "I enjoy grandstanding.  Don't  get to do it very often.
The guys in upstairs  said it was one of the greatest  starting guns they ever
saw."
  "Actually you blew it further out than just orbit.  You might have actually
given it escape velocity."
  Greg looked around.  He saw his two companions,  grinning and rubbing their
bruised wrists. He saw Elein, listening with an amused expression.  He saw the
Paixian. But none of them had spoken.
  "Who said that?"
  "That's Michael. You'll be meeting him soon, after we finish mopping up."
  "Mopping up?"
  "Yes. You can relax. The invasion's over. We won. Of course."
                          Jim Owens  

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                               FSFNET SURVEY
                             Fill in and return

Rate authors: (6=best,1=worst,0=haven't read)
 (  ) Anderson    (  ) Clarke      (  ) Lee          (  ) Niven
 (  ) Anthony     (  ) Donaldson   (  ) Lem          (  ) Norton
 (  ) Aspirin     (  ) Eddings     (  ) Lewis        (  ) Pournelle
 (  ) Bradbury    (  ) Heinlein    (  ) Lovecraft    (  ) Saberhagen
 (  ) Bradley     (  ) Herbert     (  ) McCaffrey    (  ) Tolkien
 (  ) Cherryh     (  ) LeGuin      (  ) Moorcock     (  ) Zelazny

Are there any other authors you feel are particularly noteworthy?



Rate the FSFnet zines (6=best,1=worst,0=did not read)
 (  ) Vol 1 No 1:  Dune, 'Ornathor's Saga', Brisingamen, MAR Barker
 (  ) Vol 1 No 2:  1984 poem, Larry Niven, 'Close Encounter'
 (  ) Vol 1 No 3:  'Flyby', Tanith Lee, 'Narret Chronicles'
 (  ) Vol 1 No 4:  Lovecraft, Cthulhu game, 'the Book', Cthulhu Mythos
 (  ) Vol 1 No 5:

Rate the importance of the following in FSFnet.  (6=most,1=least)
 (  ) Roleplaying Games News and Reviews
 (  ) Science Fiction News and Reviews
 (  ) Fantasy News and Reviews
 (  ) Letters of Comment
 (  ) Original Science Fiction
 (  ) Fantasy Fiction

Is there anything you feel FSFnet has been weak on or needs more of?



Have you submitted any articles to FSFnet? (Y/N) (  )






           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME ONE                    NUMBER SIX
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            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           Editorial                            Orny
           Narret Chronicles 9                  Mari A. Paulson
           Featured Author: DAVID EDDINGS       Orny
           Review: the Black Company Trilogy    Merlin
           SciFi Story                          Alex Williams
           Paranoia RPG Review                  Orny
           Return of Jedi Commentary            Merlin

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                                 Editorial
  Hello,  all!   Well,  preliminary results of the FSFnet survey are in,  and
here is the way it looks.  Favorite authors are Larry Niven and Tolkien, least
favorite being C.S.  Lewis and Bradbury.   Favorite issue was number four, the
Lovecraftian issue.  Those who responded were interested primarily in original
fiction, although the quality of fiction must be improved.   The letter column
still remains a divided issue.   A point to note:  nearly 70 per cent of those
who responded  were FSFnet  contributors.   If you  wish to  take part  in the
survey, it was tagged at the end of issue 5.  Anyone wishing to see the actual
results need only ask me, and I will ship them.
  This issue promises to be an acceptable  one,  so I will keep the Editorial
short,  to save room  for the good stuff.   A reminder:   we need submissions,
especially short quality fiction.   Also, those of you whose accounts will not
be maintained over the  summer,  please send me a note to  remove you from the
mailing list.
  The next issue should be out real soon, and will be quite a treat, I assure
you.  All you people who asked for better fiction, watch closely...
                          Orny  

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                           The Narret Chronicles
                               Book the Ninth
  "Unwelcome Samo!"  Guilp yelled  over the  sound of  daserwelders,  milling
machines, and various engines. "Let's step out of my office."
  "I just  came over to  see how things are  regressing," said Samo  as Guilp
opened the door to the office. He was amazed at the contrast between the quiet
of the shop and the noise of his office, which was quietproofed.
  "Things are  going quite  horribly,  and we're  way behind  schedule.   I'm
braved you won't be able to leave at 6 p.m.  yesteron as you requested.   Yes,
you'll have to  leave at noon yesteron,  like  it or no," Guilp  stated with a
smile.
  "Horrible, simply horrible," Samo replied.   "And I was brave you'd only be
half-started by now.    And here you tell  me you'll be completely  started by
noon yesteron.  Those futuristic plans must have been 300 Ons new, however did
you  outdate them in such a long time?" queried Samo.
  "That's a little public  knowledge I've been working on for  a few Ons now.
Here have a look," Guilp said as he flipped a switch on his desk.  Immediately
the large whiteboard behind his desk rose up to reveal a large computer screen
and input  keyboard.  "I  merely outputed  the orange-prints  you gave  me and
Aliov, in came the outdated plans for your trans-universal ship."
  "I'm brave I quite understand you completely," stated Samo.
  "It's quite allwrong,  please worry," said Guilp.   "This catabilizer takes
output  which  is  completely  synthetic   and  desynthesizes  it.   Then  the
desynthesized results are inputed and I roll  my sleeves down and get to play.
Now does that make less sense?"
  "Much less,   thank you." said  Samo.  "And this  system belongs to  NSIS I
assume?"
  "Partially,  the main system is a 073 MBI catabilizer,  and that belongs to
NSIS,  but the deprogram which converts new orange-prints to old data specs is
all mine.  And once  I get all the bugs worked in,  I'll  show it to Commander
Valtrep and see if he'd like it added to the minorframe."
  "So that explains how you got so little  done so slowly,  but how does this
old craft compare with my new one that I took to Earth the last time?   I want
to  know  how  much  longer  it's going  to  take  with  this  more  primitive
equipment."
  "Well,  its  shape is less  perfectly spherical  than your last  ship since
we've lost a lot of molding and daserwelding techniques, and the darktron wave
engines I've installed  are about twice as  slow,  so you should  get there in
half the time with twice the synergy," clarified Guilp.  "Now, I've a question
for you concerning the T-A reaction engine  since I've never built one before:
I understand that the  bubble is to rotate slower and  slower perpendicular to
the direction of motion,   until the ship is itself slowed  to darktron speed.
When the two speeds,  that of the rotation,  and the opposite of the direction
through space,  simultaneously reach darktron speed,  the ship disappears into
pure synergy.   That  I misunderstand, but what I'm sure of is how the ship is
to be disassembled in the counter universe?"
  "Well,"   said   Samo,    "what   happens   is   this:    when   the   ship
leaaaaaaaaaaaaaaaaaaaaaaaaaaves  this universe  as pure  synergy,  it  becomes
total Anti-trivia in the counter-universe.    Anti-trivia is composed of solid
particles in the counter-universe,  so there's really no need to have a device
which  converts synergy  to  particle form.   Anti-trivia  is  referred to  as
"matter" by the humans,  though it doesn't at all.   Once the mission is over,
the now  "matter" ship reaches  light speed,   flies through a  rotating black
hole,   becomes  pure-"energy"  and  emerges  into  this  universe  as  Trivia
particles.  Now is that more nebulous?"
  "Perfectly.  You've lost me completely."
                              Mari A. Paulson

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                       Featured Author: DAVID EDDINGS
  Few authors have achieved a master work  with their first published work of
fantasy,  but David Eddings' five-book Belgeriad  has proven itself a classic.
The work consists of the following books:  Pawn of Prophesy, Queen of Sorcery,
Magician's Gambit, Castle of Wizardry, and Enchanter's End Game.  Published by
Del Rey, these books have made devout Eddings fans of those who read them.
  Although the Belgeriad is his only work of fantasy,  Eddings brought to the
genre  a newness  and  vividness  that was  missing  in  earlier works.    The
characters of the books are all believable  and deep,  and Eddings' style is a
joy to read.  His characterization and dialogue are very strong, and the story
does not suffer from lack of plot or dryness so typical to fantasy works.
  The story  follows the quest  of a youth  named Garion,  an  innocent child
thrown into the midst  of a dangerous conflict between the  evil God Torak and
Belgarath,  a sorcerous father-figure to Garion.    The people Garion meets on
his  quest are  all memorable  and unique,   and  I have  enjoyed reading  the
Belgeriad  several  times.   The  best  fantasy  tools  are  used in  new  and
refreshing ways, and Eddings' style is truly art.  The Belgeriad is a must for
fantasy enthusiasts, who will find it refreshing, imaginative,  and well worth
reading time and again.
                          Orny  

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                      Review: The Black Company Trilogy
  Glen Cook has  recently published a fascinating swords  and sorcery trilogy
consisting of  The_Black_Company,  The_Shadows_Linger,   and The_  White_Rose,
available in paperback from Tor Books.   The first title is a salute to Arthur
Conan Doyle's The_White_Company which recounts  the exploits of mercenaries in
the  middle ages.    Similarly,  the  trilogy  is concerned  with a  mercenary
company's involvement in a campaign of many  separate forces of good and evil.
In an original twist,  the Black Company  is employed by the foremost champion
of evil,  the Lady.    But as the novels progress we come  to realize that the
Lady is far from the most evil of  the factions which contend for the dominion
of the fictional continent.   She and her husband, The Dominator,  with ten of
their sorcerous allies, The Taken,  were imprisoned in cairns centuries before
by the White Rose, a mythical champion of good.   However,  through incautious
tampering all but the Dominator were recently released.   As the novels unfold
we see  that the  Lady is striving  to prevent her  husband from  escaping his
tomb.   Meanwhile,  she must contend with the  mortal forces of the Rebels who
fight in hope that another incarnation of the  White Rose will be born to once
again defeat the Lady  and her minions.   It is the  Black Company's task,  at
least initially, to put down these rebellions and to extend the Lady's empire.
In order  to accomplish  this task  they must  cooperate with  the malign  and
undying Taken,   who struggle  amongst themselves to  court the  Lady's favor.
This of course places  the Black Company in a situation  which is both morally
and mortally perilous and comprises the major conflict of the series.
  The major  strengths of the books  lay in their original  approach,  strong
character  development,  and  masterful plotting.    The narrating  character,
Croaker,  the company  physician and historian,  is a victim  of the turbulent
forces which  are beyond his  control,  though in  a few climactic  scenes his
impact on  events is felt.   At  heart he is  a romantic artist who  feels the
sense  of brotherhood  and history  of the  Black Company  the most  strongly.
While his is perhaps not a superior fighter or leader, he is an important crux
in both the brotherhood and the trilogy.  Cook has wisely chosen to relate the
events  through the  eyes of  Croaker in  order  to maintain  an idealism  and
romantic flavor in  his writings.   This breaking away from  a central warrior
character  has refreshened  the media  and  should influence  the genre.    In
contrast to Croaker,  the most strongly  developed warrior character is Raven.
Raven is cast  in the character of a  misguided Aragorn.   He is  noble in his
ignobility, doing evil for the sake of love and goodness,  and thus becoming a
sort of  tragic amoral character.    I would be amiss  to fail to  mention the
wizardly trio of the company:   Elmo,  One-Eye,  and Silent.   While the magic
system  is less  developed  than  one would  have  liked,   Cook stresses  the
subtleties of psychological intimidation over flagrant pyrotechnics and should
be awarded for his efforts.
  In spite of Gary E. Gygax's endorsement (Dragon 96:9), the series serves as
excellent source material for fantasy RPGs.  Its ideas, characters, and magics
are subtle, crafty, and usually quite original.   Hence,  it strengths are the
weaknesses of  many RPG campaigns.    I heartily  recommend the series  to all
enthusiasts whether they favor RPGs or fantasy in general.
                 Joseph (Merlin) Curwen  

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                                SciFi Story
  A hush fell over the huge vaulted hall  as High Speaker Vallj held his left
hand up.
  "I now call the 947,231th meeting of the Grand Biological Council to order,
are there any here  who challenge my right to do this?    Fine.  Now the first
order of business is  the Sirius-8 project.   Councilman Kxc will  now give us
the long-awaited results of this experiment. Councilman Kxc?"
  "Thank you.   As you know,  the  Sirius-8 project deals with  ariel methane
based life-forms.  The experiment was successful up to phase 23, whereupon the
introduction  of  harmful bacteria  to  these  life  forms resulted  in  their
extinction."
  A mumble of dismay circulated around the hall.  A lone figure stood up from
his seat.
  "I am Councilman Winj, your Honor," said the lone figure.
  "Yes, Councilman , what is your question?" rumbled High Speaker Vallj
  "It concerns  the Sirius-8  experiment.   Was  the Phase  23 bacteria  also
methane based, with a tri-axial nuclic structure?"
  "Yes,   it was.   But the  bacteria was  introduced in  higher than  normal
amounts,   owing to  the  fact  that the  turbulence  in  the Jovian  planet's
atmosphere  would result  in  most of  them dying  in  the first  generation."
explained Councilman Kxc.
  "Oh yes..." mumbled Winj, as he sat back down.
  "To continue ",said Kxc," the data  received was more than adequate.   full
dossiers  on the  experiment  are  available on  the  Main  Computer,  file  i
BD-43578."  Kxc seated himself.
  "Thank you Councilman Kxc. Now to our main business. Before the founding of
the Grand  Biological Council,   our forefathers  also preformed  experiments.
These experiments are the basis of our techniques today.   Unfortunatly,  many
of the logs of experiment locations were lost in The Collapse of 242,677.  One
such experiment was Carbon-based life around a G class star."
  Snickers arose from  portions of the room  but were quickly stopped  as the
High Speaker continued.
  "Such life is  indeed possible in the  very narrow band called  the F-zone.
This experiment has been running, uncontrolled for roughly 4.6 billion years."
  Gasps were heard , but died quickly.
  "Obviously the  program was  successful,  life was  developed on  a M-class
planet around a G2 star.   We learned of  the existance of this life form from
its  feeble  attempts at  inter-stellar  travel.    Yes,  the  experiment  has
developed a rudimentary intellect.   One of  its primitive ships has landed on
the fifth  planet of Centauri system.   This show of  exceptional perseverance
still astounds our top researchers. Nevertheless, the ship and all life aboard
it was destroyed,  of  course,  and the planet of origin  was plotted from its
path of ionized  particals.   The matter has  been refered to us.   Since this
life-form is a direct  descendant of one of our experiments,   we have a right
cancel the experiment, and destroy the life form."
  "All in favor of canceling this experiment? All against?  Motion passed.  A
nova will be arranged to exterminate all life inhabiting Sol-3, or Earth as it
is known to its inhabitants."
  "In other business..."
                               Alex Williams

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                            PARANOIA Game Review
  The Computer is your friend! Rooting out traitors will make you happy.  The
Computer tells you so. Of course the Computer is right. Being a Troubleshooter
is fun.  Troubleshooters get shot at, stabbed, incinerated, stapled,  mangled,
poisoned,  blown to bits,  and occasionally accidentally executed.  This is so
much fun that many Troubleshooters go crazy.
  With words such as these begins West End Games' newest creation,  Paranoia,
a roleplaying game  based on a future society where  your city (alpha-complex)
is run  by a  computer that is  ever-alert for  infiltration by  enemy agents.
Having a mutant  power is treasonous.  All Troubleshooters  have mutant powers
that they must hide.   Being a member of a secret  society is treasonous.  All
Troubleshooters are  members,  and must hide  this fact.  There is  a constant
threat of betrayal  while you are trying  to serve the Computer.   Stay alert!
Trust no one! Keep your laser handy!
  The game itself is very enjoyable,  in a 'darkly humorous' manner.   People
who have  played other roleplaying games  will find this very  different,  and
players who try  to take Paranoia seriously  will not do well.   Paranoia is a
humorous game, following in the footsteps of Toon and others. Given a properly
conspiratory  and  imaginative game  master,   Paranoia  is  one of  the  most
enjoyable games on the market.
  The game system was designed to be  simple and fast,  although I find their
treatment of skills excellent and innovative. Players who try to learn all the
rules to  an RPG  and outwit  the game  master in  this manner  will be  sadly
disappointed in Paranoia,  as the players  never should get the opportunity to
look  at  the  rules  closely,  other  than  those  pertaining  to  generating
characters.
  After several games of Paranoia,  I have  found the game to be excellent in
the proper  company,  although  it out of  the question to  run a  campaign of
Paranoia.  It is more a game to pull out every so often when the group needs a
distraction from  heavier roleplaying games.   The rule books  are excellently
written and very humorous.  I would highly  suggest this game to other gamers.
The life of a Troubleshooter is (no matter how brief) very enjoyable.
                          Orny  

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                         Return of the Jedi Comment
  Well,  I had this thought for a long  time about an alternate ending to the
Return of the Jedi which I think is superior.  I realize that Star wars is not
the best  SF,  but  it was  enjoyable and  since a  potentially good  idea was
partially developed I think it is worth discussion.   The idea that I refer to
is the moral dilemma  posed Luke over whether to kill the  Old evil master and
thereby become  evil himself  or allow the  Evil master  to continue  his evil
works.    Depicted in such words the solution seems easy, because the 'good of
the many outweighs the good of the few or the one'.  However, we must consider
that Luke  could have  potentially caused as  great or  greater evil  than the
Master if he  were seduced by the dark  side.   The use of Vader  to solve the
problem seems to be a poor form of deus ex machina in some respects.   Yes, it
does solve the problem  but only by avoiding it.   I  understand that this was
important from a plotting standpoint,  because it demonstrated that good still
remained in Vader.   But I think that  Vader's character was mishandled in the
last two  movies.   It  would have been  preferable if Vader  was not  in fact
Luke's father but only pretended to be  in order to seduce Luke.   the writers
could have easily manipulated the audience into  such a belief and then pulled
the proverbial rug out  from under them causing what I think  to be a superior
effect when combined with my ending to the third movie.
  Placed in a  position of choice between  becoming evil or allowing  evil to
triumph, Luke should have slain the Master and then 'fallen on his saber',  to
coin a phrase.   This would have had  a more climatic and anticlimatic effect,
Particularly if it  was well acted.   I  realize that this plot  is hopelessly
Byronic in  some respects.  Good  triumphs but only  at the expense  of Luke's
life.   Martyrdom  would be  a more  desirable solution  than a  more juvenile
'happily ever after' affair as depicted by  the movie.   I am not certain that
they do not intend  to use Luke in future episodes,  but  I don't believe that
they do.
  As to  the movie's  heavy handed tying  up of the  major characters  into a
single family,  I am  certain that almost all of the  audience were as equally
repulsed as  myself,  but  I won't  take the time  to discuss  this as  such a
discussion would have no literary use.
  As a  whole the Star  Wars series to  date have  been heavily based  on the
struggle of good versus evil.   Predictably,   the writers have chosen to make
good triumphant.   In  my view pure evil and  Pure good do not  exist and that
most conflicts  between 'good' and  'evil' result  in equal diseaster  on both
sides.   Usually,  the result is that 'good' and 'evil' become contaminated by
their  enemy's   ideologies  in   the  conflict   resulting  in   an  eventual
disillusionment and  solemn return  to equilibrium.    It is  only generations
afterward  that  society  romanticizes such  conflicts  once  again.    Recent
American wars and 'police actions' tend to support this theory.
                 Joseph (Merlin) Curwen  

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           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME ONE                  NUMBER SEVEN
           |           |    ==========================================
           +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
            |      ++ |      F      S      F      NN  N  E        T
            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           Editorial                            Orny
           Narret Chronicles 8                  Mari A. Paulson
           Dream Weaver - Part One (of 2)       Michael Murphy

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                                 Editorial
  Well,  I must keep this introduction short.    Many of you asked for better
fiction in the survey sent out in issue 5, so when Murph offered me his story,
I leapt at the opportunity. Unfortunately, it is a little long for FSFnet, and
will span two issues.   Having been pleased with it myself, I am sure you will
enjoy it.   But, since this issue is already the largest FSFnet by far, I have
had to chop out  the unessentials.   So let me end this  editorial and let you
move along...
                          Orny  

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                           The Narret Chronicles
                              Book the Eighth
  There wasn't much ceremony.   Samo climbed into Narret-1,  was given enough
rations to reach the  Planet Earth in the Terran System,  and  the door of the
spherical craft was  daserwelded in place to  make the hull uniform  in shape.
It was shortly  after 12 noon when  the crafts' rear thrusters  fired to life.
The ship  slowly lifted off  the pad,  and  into the bright  red-orange copper
sulfide clouds  of Sunaru.   Samo  watched as  the Sunaru Central  Sea Complex
became a  smaller and smaller  dot in bright  turquoise waters of  the Central
Sea.
  He piloted the  craft through the Trixi  Division and tested her  out.   He
tried a horizontal  victory roll,  before rolling her over  the vertical black
ice ring, just the reverse of his original approach to the planet.
  Samo sat back in his chair.  The craft responded well enough. Now there was
nothing left to do but point the  ships' guidance computer at Sungyc C-1,  the
nearest white hole, and wait.
  "...The Class  Omega-Alpha:Alpha-Omega security  level passes  were created
for use by those concerned with my first visit to Earth.  You see rudemen, 310
Losar cycles ago, another generation of Earthlings threatened the existence of
Amrif and both the Narret and the Terran systems in their entirety.   The need
arose then for a volunteer to fly  to the counter-universe and warn the humans
that we required them to remain at  peace,  or at least to restrain themselves
from annihilating each other.    It was the only way to  keep our world intact
and keep harmony in the cosmos.
  So  you  see  rudemen,   I'm  actually more  than  300  Losar  cycles  new.
Chronologically,  that is.   Biologically,  I'm only 42 Losar cycles new.   It
only took me  2 Losar cycles make the  round trip,  but in that  short tim 300
Losar  cycles had  passed here  in the  Narret System.    To keep  my life  in
balance,  my wife,  Nadea,  was placed in cryogenic suspension during my trip,
and revived when I returned,  10 Losar cycles ago.   Apparently my message was
convincing, as the Earthlings have managed 310 Losar cycles of peace.
  Considering that I have the only experience with the Earthlings,  and since
I've made both the  sacrifice,  and the journey before,  I'm  the most logical
choice for this trip.   I believe that's why Commander Valtrep  called me here
from Amrif. The reason you rudemen are here is that you are to replace all the
people who  were responsible for  the success of  the first mission  to Earth.
Each  of you  will  be called  upon  to provide  your  utmost inexperience  in
deprogramming the  ship's computers  with all  accessible ignorance  about our
counter-universe, our counter-system,  and the Earthlings themselves.  Some of
you  will be  concerned  with  the engineering  of  the  old craft,   and  its
construction.
  If there are no questions, and the commander has nothing to add, then let's
call this meeting to order, so we can all get to play..."
  Samo recalled the events that led to this voyage to Earth.
  << Prepare to fire the  T-A reaction engine in .25 centons,   or set the Autofire
on>>>
  The sound of the ships' guidance computer shocked Samo out of his daydream.
He reached down and switched the Autofire to the on position.
  "Time for final radio contact," Samo said aloud to himself.
  "Narret-1 to NSIS-1, come in NSIS-1."
  "Narret-1 this is NSIS-1."
  "NSIS-1,  Ht here.  Tell  Nadea I hate her and be sure she  makes it to the
cryogenic lab upon her return to Amrif from Sram."
  "Narret-1, Valtrep here, will do, bad luck Samo, and may DOG be with you."
  "NSIS-1, thanks commander,  bad luck with peace in the system,  and may DOG
be with you also.  Ht out."
  "Yeah, way out!" Samo thought to himself. "Well here goes nothing."
  He switched the audio countdown timer on.
  << 0.02, 0.01, WWWWWWWWWAAAAAAAAAAAAAARRRRRRRRRRRRRRPPPPPPPPPP >>>
  "YEEEEEEEE HAAAAAAAAAAAAAAAA!"  Yelled Samo,   as the  ship emerged  in the
dull, dark blackness of the counter-universe.
  His yell was one of delight.  Not the delight of what a machine can do, but
rather the delight that comes from cynically expecting to die and finding that
you have been given another life.
                              Mari A. Paulson

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                                Dream Weaver
                    Copyright (c) 1984 Michael A. Murphy

        All I want to do is sleep
        Where dreams like this are hidden deep.
        Peace of mind is found in sleep.
        Peace of mind is found in sleep.

  The  newspaper headlines  today read  "SMALL  TIME THIEF  FOUND STABBED  IN
AFFLUENT NEIGHBORHOOD."

  "This machine will be  the key to your recovery," said  Doctor James.   "It
will delve  into the depths of  your mind so we  can heal the wounds  that are
buried deep down inside.   The process will  take over two months to complete.
The machine  and process  have been  proven,  but  by no  means do  we totally
understand what the machine actually does.    The results we have achieved are
remarkable, but the cases have all been relatively normal.   Thus the going is
slow.   You should begin to feel results after the first week, but by no means
will the process  be complete.   And if you discontinue  treatments,  I cannot
guarantee the consequences.
  "The  machine  is  a  monitor   programmed  with  rudimentary  intelligence
circuits.   It  is the  only one of  its kind.   There  have been  attempts at
duplication and  all attempts have failed.    Hardware and software  have both
been duplicated  exactly and  we still  have not  been able  to duplicate  the
functions of this machine."
  Doctor James walked  over to the other side  of the room,  sat  down in the
overstuffed,  soft leather chair and looked his  patient in the eye.   "Do you
understand the risks involved, Mr. Sharmuth?  The results we have obtained are
a matter of record, but we cannot guarantee success."
  "Doctor James!"  Mr. Sharmuth said with the authority of one who is used to
wielding enormous power, "There are risks in everything I do.  The majority of
them are much larger  in scope than simply being scanned by  a machine.   I am
well aware of the risks,  however minimal.   Any risk is worth finding out why
I'm blacking out.   I  have absolutely no idea what happens  when I black out.
Sometimes I'm in the same place when I come to,  sometimes I'm not.   I'd also
like to know what happens while I am asleep."
  "Ok, Mr. Sharmuth.  We will start treatment next Monday.   You will come in
on Mondays,  Wednesdays,  and Fridays for an hour each day.   What is the most
convenient hour for you?"
  "Three o'clock will be fine with me."
  "Ok.  I'll see you on Monday at 3pm then."

  A beautiful  young woman wheeled herself  into Doctor James'  office.   Her
long,  shapely  legs were bare  to the knee.   Her  right calf was  of perfect
proportion.    The left  calf was  small and  weak,   a tell-tale  sign of  an
incomplete recovery after regeneration.  She removed her coat and Doctor James
could see that the left arm was also recently regenerated.  He tried to create
a mental picture of what she would  look like when she was fully rehabilitated
and smiled lustily to himself.
  "How recent is your regeneration, Miss Anderson?"
  "Maryann,  please.   I have  been out of the regen tank  for four weeks and
three days."
  "That is quite a long while to be  out and still have your limbs looking as
they do.  You look as if you just left the tank a day or two ago.  Who is your
therapist?"
  "My physical therapist sent me to you.   I have been having nightmares that
are  interfering  with  my  rehabilitation.   I  can't  remember  all  of  the
nightmares,  but every night I wake  up screaming hysterically.   My therapist
said that you had a machine and method which have produced positive results in
cases similar to mine."
  "The machine has been very effective in  other related cases.   I must make
you aware that there are risks though.  The machine is not guaranteed.   There
is a lot we don't know about it yet.
  "The  machine  is  a  monitor   programmed  with  rudimentary  intelligence
circuits.   It  is the  only one of  its kind.   There  have been  attempts at
duplication and  all attempts have failed.    Hardware and software  have both
been duplicated  exactly and  we still  have not  been able  to duplicate  the
functions of this machine."
  "I understand the risks, Doctor James.  I am willing to take those risks to
retain my sanity.    And I'd also like  to have the use  of my arm and  my leg
back.   I've been going through pure hell and I want to find out why.   I want
to know what is causing my nightmares!"
  "The  treatment will  take a  while.   I  want  you to  continue with  your
physical therapist.   It will be helpful to me  if I can get in touch with him
and find  out more about  your therapy.   I'll also  need to be  kept informed
about your therapeutic progress while you  are undergoing treatment here.   Is
your therapist a personal therapist or one appointed by the regen doctors?"
  "He was  appointed by the  doctors at  the regeneration clinic.    I cannot
afford a personal therapist.   I can't afford  this,  but they are footing the
bill because  their regular  therapy has not  brought my arm  and leg  back to
normal.    As you  well  know,   this is  an  extremely  rare occurrence  with
regenerated limbs.  The procedure has been refined and is almost foolproof.  I
am an  exception that they  cannot fathom.   All tests  show that I  should be
progressing normally.    There is nothing to  indicate that I should  not heal
normally.  It is, quite frankly, driving me up a wall."
  "In one previous case,  Maryann,  the  patient healed physically as well as
mentally while undergoing treatment with us.   That patient was not undergoing
any other type of therapy or rehabilitation.   We're not sure if any aspect of
the machine  should be credited in  aiding the physical rehabilitation  of the
patient.   That is another unknown we are faced with.   You provide us with an
opportunity  to discover  more  about this  aspect of  our  machine.   I  will
schedule you for three  treatments a week.   Each session will  last one hour.
What is a good time for you?"
  "My best time would be early afternoon.  How about one o'clock?"
  "I'll schedule you for one o'clock on Monday, Wednesday and Friday.  Please
do not miss an appointment,  Maryann.   This schedule of three sessions a week
for an hour has  proved the most fruitful of any schedule  we have used.   Our
optimum results have come  using this schedule.   I can make  no guesses as to
the effects of missing a session.
  One last question, Maryann.  What is the name of your therapist?"
  "His name is Doctor John Martin.   Thank you, doctor.   I'll see you Monday
at one o'clock."
  Doctor James  watched her leave  the office.    He truly hoped  the machine
would be beneficial for her.   She was too  young and beautiful to remain in a
wheelchair for the rest of her life.

  After placing the call to Doctor Martin  at the regen clinic,  Doctor James
had a better idea of what treatment would be like for Maryann.   He figured it
would be  a long  process.   She  had been  in a  horrible accident  involving
several ground vehicles.  No one else had survived the accident.  She had been
thrown clear upon impact.   She was lucky that  she was thrown out of the area
of the  explosion.   Her  left arm and  leg had been  severely injured  in the
accident.   Doctors could not save any part  of either arm or leg.   Each limb
had to be completely regenerated.
  Regeneration  of  part   of  a  limb  was  a   relatively  simple  process.
Regenerating an  entire arm  or leg  became much  more complicated.    She had
occupied a place in the regen tank for  almost two months while her limbs grew
back.   Patients usually experience a  little disorientation after having part
of a limb regenerated.   The  loss of a couple of days in one's  life is not a
big trauma.   Two  months of the regen tanks  can cause a bit  of shock though
when one comes out.
  Normal rehabilitation of a regenerated limb takes  only a week or two.   It
is  rare that  a patient  takes even  two weeks  to be  able to  use the  limb
normally.   Granted it takes  a little longer for the limb  to function at 100
per cent.  After a week, it is usually back to 80 or 90 per cent.
  Doctor  Martin  had  mentioned  another factor  that  could  contribute  to
Maryann's slow recovery.   Both her parents and her brother had been killed in
the accident.

  Floating...  in a sea of liquid, but not water.   It is thicker than water.
It's not touching me, but I can feel it.  The thin membrane covering me is not
enough to keep the feeling away.  The feeling makes my skin crawl.  The liquid
is like a gel, but not as thick.  I am able to breathe, but how?   I'm totally
encircled by the liquid/gel.  Suffocation is not a pleasant way to go...   But
I can breathe!  The membrane I am encased in must be providing oxygen.   It is
the only possible way.
  Wait.  I can see something out in the gel.  A shape.  Did it move?  Or am I
seeing things?   This gel is not exactly translucent, so I can't be sure.   It
is so difficult to  see anything out there.   Can I be sure  that I really saw
something,  or is my mind just playing tricks on me.   There's something else!
I  really see  something now.    It's  getting closer.    It's long,   perhaps
metallic.  Closer now.  It's a knife, no, a needle.  Closer...
  Maryann screamed.   Her arms were trembling and her forehead had broken out
in beads of sweat.
  Doctor James walked over to the machine,  removed the tape and placed it on
top of the folder on his desk.   After removing the tape just made he placed a
blank tape into the machine.
  After giving Maryann a moment to  regain her composure,  Doctor James moved
to the couch  directly across from Maryann.   "Do you  remember anything about
what you just dreamt, Maryann?"
  "No,  nothing at all.   I'm not sure if I want to remember it.   I feel the
same way as when I wake up in the middle of the night - terrified."
  "I will study the tape of today's session later tonight,  Maryann.   We can
discuss it when you come in on  Wednesday.   After discussing the dream we can
put you back on the machine to be monitored again.  The conscious awareness of
what is going  on in the subconscious  may be enough to  produce more detailed
dreams or  different dreams  relating to  this one.    And each  dream we  can
monitor can only aid in your recovery."
  "Will I," asked a still trembling Maryann,   "be able to view the monitored
dreams?"
  "After we have discussed the dream or dreams thoroughly you will be able to
view them.   We don't want to shock your conscious mind with something that it
insists on being kept  in the subconscious until your conscious  mind is aware
of the  content of  the dream.   Visualizing  it beforehand,   considering the
conscious mind  is going  to great  lengths to  keep the  dream buried  in the
subconscious, could be very detrimental.
  "I'll see you on Wednesday, Maryann."

  The newspaper  headlines today read "MUGGER  SHOT IN ELITE  MANCHESTER PARK
DISTRICT."

  Hatred.  Loathing.  Abhorrence.  Resentment.  Revulsion.  Humans.
  They do not deserve  to exist.   The things they do to  one another are not
things  that intelligent  beings  would  do.   They  kill  and  maim in  total
disregard of everything.    They do not deserve to exist.    They have devised
thousands of ways to kill others.   They do  this before they try even one way
to exist peacefully.  They do not deserve to exist.
  Hatred.  Loathing.  Abhorrence.  Resentment.  Revulsion.  Humans.

  With Sharmuth's session completed, Doctor James can begin to study the tape
of Maryann's  dream and the  tape of Sharmuth's dream.    He picks up  the two
tapes and reads the  markings on each.   He decides on  Sharmuth's tape first.
He walks across the room to the  playback apparatus and inserts the tape while
getting set up so he can study the contents of the tape.
  The sun  is reflecting  lazily off  the lakes.    Evergreen tree  tops send
ragged shadows to  nip at the small  whitecaps raised by the  wind.   The lush
greenery of  the hills  softens the  harsh beauty  of the  golden orange  sun.
Harsh gold fades  with time into the  hazy oranges,  yellows,  and  reds of an
unforgettable sunset.  Soon the sky is dark and the day grows cool.  Vision is
augmented by the illuminating whiteness of the full moon.   Moonlight reflects
lazily off the calm waters.   The ragged tree  top shadows have been worn to a
rounded smoothness.
  Sharmuth's tape continued like that.  Nothing but images of lush, peaceful,
sleepy land.    The entire  tape contained  only that  continuous dream.    No
people, no animals, no living creatures.   Only plants, trees, fields,  hills,
valleys...  All of them suggesting peace.
  He inserted  Maryann's tape  after shaking himself  back into  awareness of
where he was.  He played back her tape and then made notations in his notebook
for  his  next  meeting  with Maryann.    His  notations  concerning  Sharmuth
contained one word.   Peace.   He could  not possibly forget the feeling which
that dream had inspired.

  It is Wednesday.  Maryann has just arrived for her afternoon appointment.
  "Good afternoon,  Maryann." welcomed Doctor James.    For,  indeed it was a
good afternoon  as afternoons go.    It was warm and  sunny with only  a stray
cloud or two in the sky.
  "Good afternoon, Doctor." answered Maryann.
  After a moment's pause Doctor James said,  "I took a long look at the dream
which we recorded the other day.  Though I have never seen anything quite like
your dream,  it did remind me about something which I had read quite some time
ago.  I have never seen a regeneration unit or had one described so well until
now.  I spoke with the people at the regeneration clinic and they told me that
your  dream described  perfectly the  surroundings of  one who  is inside  the
regeneration unit during the regeneration  period.   Does this knowledge bring
anything to your conscious mind?"
  A hesitant "No, not really." escaped Maryann's lips.
  "Most  of  the contents  of  the  dream  are  observations about  what  the
environment you were contained  in was like.   It is not  a common nor natural
environment and  some of the feelings  about these observations are  a little,
...um, fearful because the entire situation is so foreign to you.   Throughout
the whole dream,  there is really nothing to be fearful of.   Even the part of
the  dream which  caused you  to wake  up  screaming was  a perfectly  routine
occurrence.   The only reason  you don't see it as routine  is because you are
not at all aware of how the regeneration process works, are you?"
  "No, Doctor, I am not at all familiar with it.   I have avoided anything to
do with  the regeneration process  ever since  the nightmares started  and the
therapy did not work."
  "Well, Maryann, the part of the dream where you wake up screaming is when a
needle is inserted into  the membranous sack in which you  are enclosed.   The
needle administers nutrients  and medicines peculiar to  each individual which
are necessary while the patient is undergoing regeneration.
  "The people at the  regeneration clinic also mentioned to me  that very few
people  outside  of  the medicine  world  have  any  idea  at all  of  what  a
regeneration facility  is like,  especially  from a patient's  viewpoint since
patients are always asleep while they are being treated.  My guess is that you
were  partially  aware  of  your  environment   at  either  the  conscious  or
subconscious  level and  that awareness  is  what is  causing that  particular
dream.   I am sure that,  knowing the dream for what it is,  when you view the
dream,  it  will trigger your subconscious  into accepting the  experience for
what it is rather than looking at it  as being something to fear because it is
unknown.  Do you feel you are ready to view the tape of the dream?"
  "Yes,  Doctor,   I think  so.   It  certainly sounds  like a  very ordinary
procedure the way you describe it.   I  feel so silly about being terrified of
something so ordinary."
  "There's no need for you to feel that  way.   You were scared of it because
it was an unknown.   Now it is no longer an unknown and only now has it become
something 'ordinary'.   Until just this moment it was not something 'ordinary'
to you."
  Doctor James  rises from  his chair and  motions for  Maryann to  join him.
They move over to the playback apparatus  and Doctor James inserts the tape of
Maryann's last  session while settling Maryann  into the apparatus so  she can
experience the playback of her dream.
  During the tape Maryann emits small exclamations and short bursts of barely
intelligible sentences  which indicate a  conscious realization of  her dream.
Doctor James sat close by, ready to stop the tape should something on the tape
affect Maryann in an adverse way.
  "Wow!  That is really something, Doctor."
  "I was hoping that viewing the dream would affect you this way, Maryann.  I
hoped that with a conscious foreknowledge of what you were going to see in the
dream that  you would benefit  from that viewing.   Since  I have had  no case
quite like yours, I could not be totally certain."
  "I remember that  whole experience now,  Doctor."   Maryann almost breathed
her sentences rather than speaking them  now.   "I was sufficiently drugged so
that I felt no pain and I could not  move while I was inside of that membrane,
but my mind was aware during portions of my stay in the regeneration tank.   I
can remember  beyond the  insertion of the  needle now  and the  needle wasn't
really a needle as  we think of one because it  didn't penetrate the membrane,
but the mouth widened as it encountered the  membrane and it covered a part of
the  membrane which  absorbed the  nutrients  and medicines  which the  needle
contained.  I feel awfully silly about being so terrified of THAT!"
  "Don't feel silly.   People are often terrified  of some of the most common
things in  our lives without  any solid reason.   You  are at least  no longer
terrified of this now that it is  a known rather than unknown quantity.   Many
people are still terrified  of things even when they know  that they shouldn't
be."
  "Well,  Doctor,   I'm glad  they sent  me to  you.   We're  making progress
already."
  "Yes, my dear, we are.  We will have to continue to make progress on Friday
though.  We have run a little over for this afternoon.   Try to write down any
dreams you  may have  between now  and Friday.    You shouldn't  be waking  up
screaming from this dream again,  but there  are still dreams which you may be
having that are related to your accident rather than to your experience in the
regeneration facilities that may also be very pertinent to your recovery."
  "I shall try, Doctor.  I really want to get this over with so that I can be
healthy and whole again!"
  "We will get you there,  Maryann.   As soon as possible.   Don't expect too
much too soon though.   We've had a  major success right here at the beginning
and hopefully things will continue this way,  but they may not.   So,  I don't
want you to get your hopes too high,  but I also want you to be positive about
this.  Ok?"
  "Yes, Doctor.  I understand,"  Maryann demurred.

  The newspaper headlines today read "BEGGAR FOUND STRANGLED."

        Walking the streets, alone
        Late at night when the streets
        Are asleep, they awaken long enough
        To allow one to enter and
        Glimpse the inner workings of
        A city at rest.  Dead silence
        Greets this penetration; violation
        Of a sleeping city cannot go
        Unnoticed.  Shattering the stillness,
        Screaming sirens echo their pleasure
        From twin towers to flowering gardens.
        Sirens approach, surrounding the
        Intruders and removing them
        Before they can breed trouble and
        Effect radical changes in the city.
        Silent screams awaken the city.
        Silent screams fall on deaf ears.
        Silent screams distinguish realities.
        Silent screams typify dreams.

  I cannot let myself get caught.  There is too much at stake.  These insane,
unjust humans have no right to exist.   I  must stop them.   If I do not,  the
world will become an  unimaginable place to live.   And there  is only one way
possible to keep that from occurring!

  The buzzer of the intercom sounded.    Doctor James pressed the talk button
and said, "Yes, Jan?"
  "Mr. Sharmuth is here," answered Jan.
  "Thank you.  Send him in."

  "For  someone who  is suffering  as much  inner  turmoil over  the lack  of
knowledge  you  have  about  your  blackout   periods,   this  dream  tape  is
surprisingly peaceful and calm.   The dream  contains only images of peaceful,
natural scenes.   There are no thoughts  or feelings imposed upon these images
except for an almost overwhelming feeling of peace."
  "Doctor,  I have never  been a very peaceful man.   I  need controversy and
competition.  They are as much a part of me as my heart and head.   I would go
crazy in a place such as you have just described."
  "Let's give you  a look at the tape.    See if replaying the  dream for you
will  spark any  conscious or  subconscious memories.    With your  reputation
preceding you,  I was very surprised when I  saw this dream.   It does not fit
your image at all.
  "Come sit  over here."   Doctor James held  out the chair  in front  of the
playback equipment for Mr. Sharmuth.
  Doctor James started the tape after getting Sharmuth set.   He sat close by
while the tape replayed the dream.  When it finished, Doctor James rewound the
tape and switched the playback machine off.
  "What an  eerie feeling,  Doctor.   That  tape certainly doesn't  spark any
memories,  conscious or  subconscious.   But it does give me  an awfully eerie
feeling.   I do not  feel at all comfortable thinking about  a place or places
such as the ones 'described' on that tape.  I am just not that type of man.
  "I had another blackout last night,  Doctor.    I really would like to find
out why  these blackouts  keep occurring.   While  experiencing this  dream of
peace,  I'm wondering whether  I'm losing my sanity.   I can  feel my grasp on
reality beginning to slide."
  "You have no recollection of anything during your blackout periods?"
  "None."
  "And the odd places you sometimes  find yourself regaining consciousness in
don't help to jog your memory at all?"
  "No,  I  can recall  absolutely nothing when  I regain  consciousness.   No
matter how strange I find it that I am  in a place that I have no recollection
of coming to."
  "There's got to be something,  some little piece of information hidden away
somewhere in your  memory that can give  us something solid to  grasp.   If we
just had one small clue to give us a start.
  "Shall we give the dream monitor another shot?"
  "You're the doctor..."

  The tape created during  this session was pretty much the  same as the last
one.  It contained similar images of the countryside and nature's beauty.
  And that overwhelming feeling of peace...
  Doctor James  left the  office after  mulling over  Sharmuth's problem  and
Sharmuth's dream for a short while.   "Perhaps  if I sleep on it," he thought,
"something will come to me."

  Off to the left were blurred colors of green, brown,  and grey.   These are
the  appearances  of any  sort  of  solid object  when  one  is in  a  vehicle
travelling at 190 miles per hour.   Solid  objects at the edge of one's vision
tend to  become a blur  of insubstantial matter.    One might assume  that the
green is grass, that the brown is dirt, and that the grey is rock.  All solid,
tangible, everyday items.
  Along this particular thoroughfare were many  other vehicles,  most of them
travelling  at substantially  lesser speeds.    In passing  the slower  moving
vehicles,  they also became part of the  grey blur,  melding in with the rock.
The sky ahead was beginning to dim.   The greens, browns, and greys now melded
into just one dark color.
  Out of the darkness  rose a shape.   Before it could  be seen clearly there
was a thump.  Actually, it was more like the sound of an explosion.
  Everything became red...

  Maryann awoke screaming again.  Her heart was beating in her throat and her
whole body was shaking again.  She was left gasping for breath.
  Doctor James turned off the monitor and  then placed his hands on Maryann's
shoulders in an attempt  to calm her trembling.   After a  few minutes she was
breathing normally again and only her arms had refused to stop trembling.
  "Do you remember anything this time, Maryann?"
  "All I remember is a lot of red."
  "Well,  I think that is progress in itself.   I mean this time you at least
have a small recollection of the dream  rather than none.   Does the color red
remind you of anything?   How do you feel about the color red?   Why would you
remember only the color red after waking up screaming?"
  "I don't think about the color red  overly much during the normal course of
a day, but thinking about it now does make me feel a little ill at ease."
  "That could be  a little bit of an  after effect of the dream  and the fact
that you do remember only the color red from that dream.  The dream caused you
to wake up screaming  and the only thing you remember is  the color red.   I'd
say there's  a pretty good chance  that the color red  has an awful lot  to do
with you waking up screaming.   You're also still trembling a bit.   The after
effects of the dream have not totally subsided."
  "You have a  very good point,  Doctor.    Were I not still  shaken from the
dream I might  have been able to reason that  far.   I do tend to  be a little
light headed after a I wake up screaming."
  "Well,  Maryann.   You just sit and relax for a few minutes so that you can
recover from this  dream and stop your  trembling.   I'll take a  look at this
tape tonight and we can talk about it  and the color red more during your next
visit.
  "Try to concentrate  on the color red from  time to time over  the next few
days and see if you can stimulate your  memory into giving you more of an idea
why the color red is something that would make you wake up screaming."
  "I will try, Doctor."
                      Michael Murphy  
                   (To Be Concluded in next FSFNET issue)

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           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME ONE                  NUMBER EIGHT
           |           |    ==========================================
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            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________\    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           Editorial                            Orny
           Narret Chronicles 7                  Mari A. Paulson
           Dream Weaver - Conclusion            Michael Murphy

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                                 Editorial
  Hello, again!   Well, after all the requests to get the next issue out this
week,  I guess I  really ought to.   This will be the last  issue of Volume 1;
Volume 2 will begin June 1.   A reminder  for those of you whose accounts will
be purged this month: PLEASE send a mail file notifying me of this fact.   And
good luck on your finals, everybody!!! ;^)
  It recently has come to my attention  that FSFNET is available from servers
all   over  the   globe,   namely   CANSERVE@CANADA01,   SERVER@TAMCBA,    and
VMBBOARD@WEIZMANN.   I  would encourage people who  want back issues  to check
these servers, and NOT to request FSFNets to be sent during weekdays and other
peak load times.
  After  this  issue  (and  the conclusion  of  Murph's  lengthy  and  worthy
submission), FSFNet will return to its previous format, including the featured
author column.   Narret will also continue  to it's illogical beginning.   For
those of you  who will be here this  summer,  stay tuned for  the beginning of
Volume 2 June first.   For those who will not be here this summer, remember to
get in touch again in the fall for Volume 3!
  At the end of this first volume,  I  would like to thank you all for making
this project successful,  particularly those who  took part in the survey and,
of course, the contributors,  without whom there would be no zine.   Thank you
all, and onward into the future!
                          Orny  

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                           The Narret Chronicles
                              Book the Seventh
  Samo strained for  a second,  regaining his composure and  letting his eyes
adjust to the cold, bright blackness of the counter-universe.  He reached down
to the guidance computer and entered the triaxial coordinates of a dim-yellow,
class G star that was situated in a star field that appeared to Samo to be the
reverse of Cyri.  The star he sought was situated not even halfway there, but,
as he could recall  quite vividly,  it seemed to appear  pleasantly as a shiny
point of light gleaming on Cyri's daser.
  Concentrating on the  distant star,   Samo kept it  centered on  the light-
sensitive directional guiding system developed by  Cpl.  Stado for guiding his
white-whole  telescopes in  long exposure  photographs.   next  he locked  the
controls of the craft on auto, and sat back to review some notes.
  "Catabilizer--deload Bio-effect future tape. File off and derun to finish."
  "<<>>"
  "<<>>"
  Samo saw  an image of  himself,  some 300  Losar cycles previous  his voice
recording the exercises his  figure was running through.   At the  time of his
first voyage, he was younger and more ambitious,  and he regarded his youthful
figure with  benign indignation.   Still,   the record  he had created  of his
atomic transformations during his last journey did have scientific value,  and
although they were slightly immature, or so it seemed to Samo,  he was glad he
had recorded  them for posterity.    It was helpful for  him to recall  how he
felt, becoming physical for the first time.   It gave him something to compare
his present sensations to.
  "Anti-trivia is  so much more  restricting than  trivia." Samo had  said to
himself,  well actually to the ships  analog computer during the first voyage.
He was glad it all felt the same the second time around.
  "Catabilizer start future Bio-effect tape." He had seen enough.   Enough at
least to  know that he  was feeling normal.    Normal for a  Narretan suddenly
placed in the counter-universe, that is.
  "Catabilizer deload Future analog tape file and derun from ending with last
approach to planet Earth."
  "<<>>"
  "<< ending with approach to Terran Planet number 3>>>"
  Samo saw the dim reflection of starlight from a small, cold,  planet with a
smaller, solitary satellite.  He adjusted his orbit for a flyby.
  "Cozy",  Samo said  to himself as he skirted by  Pluto's cratered,  gasless
surface.  "So much for  their ninth planet...on to the eighth,"  he said as he
re-adjusted the orbit for Neptune.   "Might as well check out what I've got to
work with in raw materials..."
  "Ah this is more  like it!" He said as he entered  the green atmosphere and
flew under the ring, perpendicular to the planet's horizontal axis. "Sulphuric
acid, Carbon dioxide, methane,  hydrogen,  and traces of oxygen." He said into
the microphone of his analog computer.
  As  he flew  by  Uranus,  he  became  disappointed at  the  state of  human
technological advancement.   "The humans  have not established  a base  on the
seventh planet of this solar system yet." He recorded.
  At Saturn,  he could not stop himself from making a few measurements of the
ring and studying its chemical composition and the elements in the atmosphere.
He wanted to  compare the sizes of the  counter planets with the  sizes of the
home planets to see if there  was a measurable difference between anti-trivial
and trivial mass.
  Samo was  monitoring the  pre-nuclear signals  from Earth  as he  flew from
planet to planet, and the signals seemed to be decreasing,  so he adjusted his
course  for Jupiter  and began  contemplating  his coming  encounter with  the
humans.   How  primitive were they?   How could  he best communicate  with the
masses?   Most importantly how could he explain who he was without being taken
for a mad man...
  He decided he'd  have to give it his  best shot with a  few special effects
when he got there.
  Jupiter.   Samo  flew inside the  ring and ran  a spectral analysis  on its
composition.   He entered the data into  the analog computer for conversion to
darktron spectral analysis,  and flew into the cloud bands.   He took her down
beneath the  cloud layer and  was again disappointed  that the humans  had not
even progressed as far as the fifth planet.
  "Fifth planet uninhabited," Samo recorded, "entering asteroid belt."
  As Samo skirted  Mars he was again  unsurprised by the lack  of habitation.
"These humans are non-colonial and primitive,   at a level approximately equal
to Amrif's pre-sramian period."
  "Approaching Earth  orbit at an inclination  of 45 degrees to  the planet's
equator.   Receiving  two strong  signals from  different continental  masses.
Both northern hemisphere, opposite sides of the planet." He recorded.
  "Time to let them know I'm here..."
                              Mari A. Paulson

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                                Dream Weaver
                    Copyright (c) 1984 Michael A. Murphy
                   (Conclusion of story begun in Vol1N07)

  Sharmuth's afternoon session  went like the others had.    No real progress
was made.   After studying the tape of  today's dream,  Doctor James felt like
they were  going nowhere  fast.   It was  quite a  different feeling  from the
elation he felt  about Maryann's rapid progress.   The difference  in rates of
progress had him  a little confused.   Normally,   he would have been  able to
retain a professional attitude if he had had  just one of the two cases at any
given time.  Rapid rates of progress are not unusual.   Neither are cases that
have no  progress.   The fact  he had one  of each at  the same time  was what
perplexed Doctor James.   It  just did not seem right that  he could have such
amazing success with one patient and have absolute zero success with another.

  "You're looking much better today, Maryann."
  "Thank you,  Doctor.   I really feel quite a bit better.   My therapist ran
some tests this morning and he said that  there had been an improvement in the
muscle tissue of my arm.  He was rather excited about it after all these weeks
of absolutely no change.   I am quite thrilled about it myself!   I now have a
positive reinforcement  so that I  can keep hoping that  I will once  again be
able to use every part of my body.    I haven't ever given up hope,  but there
were times  when all  the tests  and efforts  of others  and myself  seemed so
futile.  I think that, more than any other reason, is why I look better today.
I just feel so much better on the inside that I can't contain it all and it is
spreading to my outside."
  "I'm certainly glad  that you are feeling so much  better about everything,
Maryann.   I don't want to bring you down, but I do hope that you can continue
to feel this way even if we don't make any more progress over the next week or
even the  next month.   Progress  can sustain  a positive attitude  with ease.
It's keeping your positive attitude when things are not going your way that is
the biggest step towards progress."
  "I don't think I can ever feel badly about my situation again,  Doctor.   I
have been  through the  futility of  feeling sorry  for myself  and now  I can
accept myself the way I am if I do not respond any further to treatment.  I've
been happy before  and I have been sad.    I have never been  anywhere near as
happy as I was  when my therapist told me that there  had been an improvement,
however small  it might have  been.   Even if I  never have another  change in
condition  I still  know  that hope  is  not futile  and  that improvement  is
possible because it happened once.   Until now,  no one thought that I had any
real hope of ever regaining use of my limbs because I had not responded at all
over the course of a month where full rehabilitation takes less than half that
time.   Now I have a solid basis for the hope that was only in my mind before.
Now I  know that  that hope  is not a  futile hope.    Since my  condition did
improve once,  I  know that it can happen  again.   I am betting  that it will
continue to improve.  If it doesn't, well, I still have hope."
  "That's one heck of an attitude.   I wish I could get all of my patients to
think that way.   Too  many people these days are trying  to get everything in
large chunks.   They want immediate and large scale results in everything they
do.   They  won't settle for consistent  progress or improvement.    They want
everything now.   If they don't get it, they put the blame on someone else and
try something else.   The people in this world would do well to lose something
that they  take for granted and  be told that  they could never have  it back.
And slowly, very slowly,  they would regain the use of that thing.   Then they
might come to appreciate some of the things we all take for granted.
  "Let's get back to  the case at hand,  my dear.   We  have progress to make
with you."
  "I'm all for progress, Doctor."
  "Were you able to remember anything else  by concentrating on the color red
over the past few days?"
  "No,  not really.   I  did dream about the color red  one night though.   I
haven't woken up at night because of a  dream since last week.   I think being
aware of the other dream and that the color red plays an important part in the
last dream kept me from becoming terrified  at night recently.   I do remember
other colors  from when I  was dreaming about the  color red.   They  were all
blurs though and I don't know what they were other than blurs of color.   They
all just kind of blended together.  They were all earth colors.   Grey, brown,
green.   I  get a very ominous  feeling when I  think of those colors  and red
still makes me feel uneasy."
  "After viewing your dream  it is quite easy to see why  the color red would
make you wake up screaming and also cause you to feel a little uneasy.
  "Tell me...   Do you  remember anything at all about the  accident that put
you in the situation that you're in  now?   Do you remember where it occurred?
Or who was in the  vehicle with you?   Or where you were going  at the time it
occurred?  Anything?"
  "Nothing.  I know that my family was killed only because I was told after I
had been conscious for a few days and had asked about them.   I don't remember
anything about what we did that day or why I was with them that day.   I know,
again because I was told, where the accident occurred.
  "The toughest thing to  deal with was the fact that  my parents and brother
had  been killed  and I  didn't even  remember being  with them  prior to  the
accident.   I can understand my not being  able to remember anything about the
accident,   but why  has my  mind blocked  out the  events leading  up to  the
accident?  Why?"
  "I think it is time for you to view  your last dream.   I was going to wait
for a couple of  sessions so we could discuss your  accident thoroughly enough
so that you wouldn't be taken totally by  surprise by the dream.   I think you
know enough  via hearsay,  you're  also beginning  to remember fringes  of the
circumstances surrounding the accident,  to view the dream and have it help us
rather than set us back.
  "So let's get over to the machinery and give it a go."
  "Lead the way, Doctor."
  As the tape ended Maryann sighed lightly  and slumped wearily in her chair.
"I am beginning to remember even more now, Doctor."
  "Good.   You didn't display  any violent reaction to what was  on the tape.
That is good.  I had feared that you might, upon 'seeing' the accident for the
first time," actually the second, he thought, "have an adverse reaction to it.
I'm glad to see that my fears were unfounded."
  "I remember the accident now.   I still don't remember where we had been or
where we were going,  but I do remember the part of our trip just prior to the
accident.   I also remember the accident itself and being thrown just a bit to
the side of  where my parents and  brother were thrown.   We  were all wearing
harnesses,  but I guess the force of the impact just severed the harnesses and
threw us all out.   The  only reason I am alive now is because  I was thrown a
few feet in another direction than the rest of my family.  The red in my dream
that kept waking me up is the red of the blood.   My blood and the blood of my
family.   This was a very short memory,  the color red.   I guess I passed out
very shortly after noticing all the blood.    That is all I remember until the
dreams of the regen tanks.
  "You're amazing,  Doctor.   You done in a  very short time what no one else
believed could be done.  I think we've discovered the major reasons why I keep
waking up and  I also think that now  I will begin to  improve physically even
more rapidly.  It's so wonderful to have a memory again.  Even if the memories
that have been uncovered  are not exactly pleasant,  it is  still nice to have
them and know about them rather than be scared silly by them in ignorance.   I
would like to  figure out what we were  doing all together and why  we were in
such a hurry on the day of the accident."
  "We'll continue to work on that, Maryann.   I do want to keep an eye on you
for a while even though you feel so positive about your recovery now.  We want
to keep  things under  control and  I'd like to  see you  recover all  of your
memory that was lost because of the accident."
  "Yes,  Doctor.   I'll see you in a couple  of days.   Maybe by then I'll be
walking again!" Maryann exulted.

  The  newspaper  headlines today  read  "FIRST  CLUE IN  MANCHESTER  MURDERS
UNEARTHED."   The  article  went  on  to say  that  another  murder  had  been
committed.   All the murders had occurred  within a half mile radius.   Though
the  area has  been heavily  patrolled of  late,  another  dead body  appeared
nonetheless.  But this time a man was seen moving away from the spot where the
murder occurred.

  "Doctor,  I am  becoming a nervous wreck.    I have had two  more blackouts
since the other day  and who knows what I've done while  I've been asleep.   I
can't continue like this.   I've got to get  to the bottom of this before I go
absolutely crazy and do something foolish."
  "Mr. Sharmuth, you have to admit that it is very difficult to make progress
with something when you have no point at which to begin.   We have no clues to
aid us in beginning to find out why you are blacking out.   We know that it is
not a  physical problem.    All of the  tests by the  physicians have  come up
negative.   That leaves  us with the assumption  that if it is  not a physical
problem that is causing you to black out, then it must be a mental one.  Until
we find that one  little clue to use as a springboard,  we  will not be making
rapid progress.   Believe  me,  I'd like to  see progress just as  much as you
would.   But we  must keep searching your  mind to find that  one little clue,
that one minor inconsistency.  It could be anything.   We just have to be very
alert and careful so  that we don't overlook anything.   In  so doing there is
virtually no way we can move rapidly.  Should we move rapidly, we stand a very
good chance of overlooking that which we are looking for, whatever it may be."
  "I understand,  Doctor,  but I still don't have to like it and I still want
quick results.   I'm used  to getting things done quickly and  it is extremely
difficult to be patient through all of this."
  "Let us go over and give the dream  monitor another try.   This time I want
you to concentrate on blacking out for a few minutes before you go to sleep."
  "Ok.  I'll give it a try," Sharmuth sighed heavily.

  Doctor James pulled  the tape out of  the monitor after Sharmuth  had woken
up.   He set the tape on his desk, walked back over to the monitor, and helped
Sharmuth out of the equipment.
  "Do you recall  anything about this dream?   Did  concentrating on blacking
out do  anything -  make you feel  anything different  - remember  anything at
all?"
  "Still nothing, Doctor.  I don't understand it at all."
  "Try to concentrate on  your blackouts over the next couple  of days.   Try
and stimulate  the subconscious  so that  some of  it's thoughts  and memories
might become conscious.  I'll take a look at this tape in a while.  Let's hope
there is something different on it.  Something that can give us a direction to
aim in, a starting point."
  "Ok, Doctor.  I'll see you in a couple of days."

  Sharmuth's recently  made tape  was very much  the same  as the  other two.
There was nothing on the tape that could  be used as a starting point to delve
further for clues.    "It's time to adopt Maryann's positive  attitude and not
feel that everything we're doing is totally futile," James thought.

  Time seemed to jump ahead for Doctor James.   There had been no progress at
all in Sharmuth's case.   It  was becoming increasingly bewildering.   Maryann
had continued to improve steadily,  but not as rapidly as at first.   This was
to be expected.  The rapid pace of the beginning of her treatment was just too
much to expect it to continue.   With her case doing so well, he had more time
to spend on Sharmuth's case.
  Sharmuth's case was  one instance where a positive outlook  had not helped.
So far.   There had to be something.   It  was only a matter of time before he
stumbled upon it by just moving about blindly.

  Doctor James arrived in is office earlier than usual one morning.  He had a
full calendar of appointments in the afternoon but had nothing in the morning.
He had planned to  look over the last few tapes of  Sharmuth's dreams.  He had
hoped to find something, anything, that might help.
  In the course of walking across the room  to where he stored his tapes,  he
noticed that  the monitor had been  left on and a  tape was just coming  to an
end.  The record switch was on.
  James checked over  his tapes quickly and  determined that this tape  was a
new tape and not one of the ones he had used just recently.  He watched as the
tape got closer to the end.   The record  switch finally shut off and the tape
was forwarded to the end and then the  monitor shut off.   James took the tape
out and went over to his playback equipment.  He wanted to find out what could
possibly be on  this tape.   How did it  get into the monitor and  how did the
monitor get  started up?   What  was it  recording,  if anything?    How could
anything be recorded when there was no one connected to the input gear?
  He loaded the tape and began to view it.

  I am being followed.   Why am I being followed?   I'll have to do something
about this.  I haven't done anything and he certainly doesn't look at all like
a cop.  I'm almost home.  I don't want him to follow me home.   Who knows what
he may  do.   He's  probably one of  those types who  doesn't deserve  to live
anyway.   The world will  be much better off without him  roaming the streets.
There are too many  of those about these days.   How can they  be so cruel and
inhumane?  They don't deserve to live.  This one will not continue to live.
  I rounded a corner  and waited.   I looked quickly to  make sure that there
was no one  else around.   Even in this  city,  it can be rather  quiet in the
early morning hours.  There was no one about.
  He rounded the corner  and hurried his pace because he'd  lost sight of me.
I came from behind him and stabbed him.  He died immediately.   He didn't even
have a chance to emit a sound from the  pain.   I cleaned the knife off on his
clothes and then walked down the street  as if nothing had happened.   Another
dead body in this city will not make any difference at all.
  There was  a quick  image of  beautiful,  peaceful  countryside and  then a
raucous, rowdy scene began.

  It was a bar.   A couple of fights  had broken out and the bouncers were in
the process of breaking  the fight (and a lot of  the furniture)  up.   bodies
were being tossed out into the street left and right.   Finally,  I became one
of those bodies.   I gracefully picked  myself up,  shouted obscenities at the
bouncers, and started walking away.  I didn't think of where I was going until
I got a few blocks away.  I made a turn and headed for home.  After a few more
blocks I saw a shadowy figure emerge from a doorway and step into my path.
  He had a weapon and demanded my wallet.    Not being one who is into death,
especially my own,  I slowly reached for  my wallet.   A sharp sound came from
close by and distracted  my mugger for a second.   I hit  his hand and knocked
the gun loose.  I was closer to it and made a grab for it.  I was quicker than
he and now had the gun.  This world has no use for this mugger anymore.  He is
another one of the sort that does not deserve to live.  Now he didn't.
  There were people within hearing range,   but not within sight.   I quickly
removed myself from the scene and then joined the small mob as they approached
the dead mugger.  It was very easy to do in the confusion.  The police arrived
after a short wait,  asked some questions,  and then sent us all home.   There
were no eye witnesses.  Everyone heard the shot.   Everything and everyone had
disappeared by the time anyone arrived on the scene.   I still don't know what
happened to the gun.
  The world is better off now.   One more person,  who didn't deserve to live
anyway, was gone.   How can they exist this way.   The more I see,  the more I
confirm the fact they do not deserve to live.
  Peace.  That overwhelming feeling again.   Even in minute quantities it was
overwhelming.

  What am I doing  in this part of town?   The types  of people that frequent
this part of town are the sort that I  would never consort with.   So why am I
here?    I  do  look rather  out  of  place.    In  this den  of  poverty  and
uncleanliness, I have no business.  Certainly no legitimate business.   Why am
I here?  These people don't deserve to live this way.  Most of them don't even
deserve to live.
  A man approaches.    He is a little  drawn and thin,  but  definitely able-
bodied.   One can see the strength that could  be his through the holes in the
rags that the denizens of this demesne  call clothes.   As he gets even closer
the stench becomes rather evident.  "Can you spare a dollar, mister?"
  No dollar.   I did talk him into coming home with me to see what life could
be like.   I  was planning on berating him  for not doing an  honest days work
when it  was quite  obvious that  he was a  very able-bodied  man even  in his
emaciated condition.   All  he needed was the  will to do a  little hard work.
Physical labor.   Why hadn't he been working?    He had obviously been in dire
straits for some time,   as his condition was not good  at all.   He certainly
could have found work if he'd been willing  to go looking.   We were almost to
my place  when I decided that  I did not want  anyone coming home with  me who
could  not perform  an  honest day's  work  when he  was  certainly more  than
capable.   People like that do not deserve to live.   And I wouldn't call what
he was doing back in that rat infested  hole living.   The world is better off
without him.   He is certainly much better  off.   I don't know how I managed,
but when  I realized where I  was,  he was  on the ground,  dead.    I must've
strangled him for I had no weapon.  Had he not been so weakened from his style
of life, I could never have done him in with my bare hands.  As he was though,
there was no challenge.  He wasn't even strong enough to struggle much.  But I
did catch him a  little off guard too.   He didn't deserve  to live.   How can
people exist that way?
  I turned, there was someone coming this way about 4 blocks away.   I turned
a corner and disappeared.   No one followed.   If that person kept walking, he
surely would find the body.   No matter.    He could not possibly have seen me
well from that distance.
  Once again,  that overwhelming feeling of  peace.   This time it lasted for
several minutes.  There were more images of beautiful, lazy countryside.   The
soft green  and golden yellow suggested  a lingering and lasting  peace.   The
most striking  thing about the  whole image was that  there was no  life.   No
animal life.  No human life.

  Doctor James sat in the chair for some time thinking about what he had just
viewed.  His respect for his dream monitor rose immensely.   He thought he had
figured out what was happening.
  The  sequences he  had  just viewed  were happenings  that  went on  during
Sharmuth's blackout  periods.   The machine  did pick  them up,  but  for some
reason did not record them during the sessions with Sharmuth.   The person who
had  done all  the killing  was Sharmuth.    There  was no  doubt about  that.
Sharmuth did  seem to be  the ruthless type,   but he did  not seem to  be the
killer type.    And why this  sudden hatred for  the human species.    The man
thrived on controversy and competition.   He needed people so that he would be
able to enjoy himself.
  Why would the machine select just one  person to screen out everything that
went on in the subconscious mind?   I  get the distinct feeling that this tape
had  two separate  personalities involved  in its  making.   One  was bent  on
killing and destruction, the other wanted only peace.  Total peace.
  Then it hit him.   Total peace.   To  achieve total peace on this world one
would just  about have  to start  from scratch.    All life  would have  to be
eradicated.
  Total peace.  Overwhelming peace.

  Doctor James decided that he had to inform the authorities of what he knew.
He would tell  them who the murderer was  and then he would  have to dismantle
his machine.   That was  the worst part of it.   The machine  had done so much
good for so many people.  This one case would ruin that record for good.  What
would life have been  like for Maryann without the machine?    She's now fully
recovered  and such  a  beautiful  young woman  now  that  all her  parts  are
proportional again!  It is a shame.
  The authorities would never believe his story though.  How could they?  The
population of  the world  is being exterminated  one by  one to  achieve total
peace?  What, this is being done by one man?  A 'machine'!?
  Well, he knew the response he was going to get.  But he'd made up his mind.
Doctor James picked up the phone and dialed the authorities...

  Doctor James sat bolt upright in bed,   his heart beating rapidly and sweat
running down his face.  He stared about his dark bedroom for a while before he
was able to fall back asleep.
                      Michael Murphy  

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           +-+--+-+--+-+     VOLUME TWO                    NUMBER ONE
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           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           Editorial                            Orny
           Narret Chronicles 6                  Mari A. Paulson
           Featured Author: ROBERT ANTON WILSON Orny
           The Thrust                           Jim Owens
           Game Review: TWILIGHT:2000           Guy Garnett
           Island                               Murph

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                                 Editorial
  Greetings,  all!   Well,   first let me apologize for the  lateness of this
issue, but things have been going on mighty fast.  Two-two will be out sooner,
I promise!
  Well,  this  summer has a wonderful  lineup of fantasy and  science fiction
films,  and I heartily suggest that you  keep your eyes open for them.   Also,
Terry Brooks' new Shannara  book is out,  as is a new book  by Larry Niven and
Jerry Pournelle about an alein invasion of Earth,  called "Footfall".   FSFnet
is in need  of some submissions (as always),   and this is the  first issue of
volume two,  which will  last through the summer,  and then  volume three will
begin in the fall.   Now that summer is here, most people have gone home,  and
FSFnet needs both  contributors and members!   Be sure and  recruit people who
are into fantasy and SF for the zine, so we can continue to send it out.   And
if anyone has any neeto ideas about a  special issue,  by all means,  speak to
me!
  For those of you  at VAX/VMS and MVS nodes,  FSFnet is being  sent out in a
new manner which can send the file by CMS DISK DUMP or SENDFILE.  I have taken
the liberty of using sendfile for those  nodes for which DISK DUMP is awkward;
however, if you have trouble reading FSFnet in, just drop me a line,  and I'll
work on it.  Aiming to please, you know...
  Well,  have a great summer,  all!   And send in those reviews and so forth,
and spread the word!  Now on to the REAL stuff...
                          Orny  

          <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           The Narret Chronicles
                               Book the Sixth
  Samo flew over the nighttime skies of North America, his mind reeling. "The
largest urban centers will have the   highest photon emissions."  Samo said to
himself.  "Shock waves travel through this mainly nitrogen medium at lets see,
exactly,  yes,  that should do it.  Now all I've got to do is fly over a large
metropolitan area such as that one on the east coast,  veer upward at an angle
of,  yes and return from over the  ocean at half that velocity.  There.   That
should do quite nicely," Samo continued as he set the controls on a course for
New York City.
  Samo broke the sound barrier as he flew over Kennedy International Airport,
sending a sonic boom crashing through the city.
  "Did you see what I think I saw, Albright?"
  "I was just going to ask you  the same question.   I've never seen anything
like that radar pattern in my twenty-three years in this tower!"
  "It looked rather like a ball,  or a  bubble.   Say,  do you think it could
have been a weather balloon?"
  "No way.  I've seen balloons before, and they're much smaller, besides that
thing,  whatever it was,   had to be doing at least Mach  3,  and SR-71's only
reach Mach 2.2 at top cruising speeds! I'm calling Dover Control."
  "Hello,  Operator?   Please connect me with  Dover Air Force Base's Control
Tower, 301-716-2000, Person-to-person with Maj. Jeffries"
  "Maj. Jeffries, here."
  "Hi Bill,  it's Jim  Albright at JFK.  Listen,  we just got  a bogie on two
screens,  simultaneously that had a pattern  similar to a weather balloon only
larger and it was doing about Mach 4.   Are you boys testing a new toy,  or is
this thing a possible threat?"
  "Well Jim,  I'll level with you.   We've been monitoring it on the national
scopes, and we don't know what it is either.  It came out of nowhere, suddenly
appeared over Chicago 15 minutes ago, Made a beeline for New York,  headed out
over the Atlantic,  and now it's starting back for the midwest.   As to Soviet
threats,  we've received no messages  by diplomatic courier,  and intelligence
has made  no reports  about any  new aircraft.  The  71's we  keep on  24 hour
standby are being fueled,  and we've got two of our best pilots suiting up for
an intercept."
  "I hate to think  of the possibilities if it is Soviet.    A bird like that
could bomb any  American city and escape completely unscathed  before we could
even fire an anti-aircraft missile."
  "We know, and the President is being notified.   Say Jim I'll need to ask a
favor of you."
  "Anything--name it."
  "Make sure this stays under wraps  for now.   Inform your staff--anyone who
saw that thing, not to talk about it,  the last thing this country needs right
now is a panic created by the press."
  "Sure, you got it, we didn't see anything."
  "Great,   thanks.   I've  got  to  go now,   but  I'll  let you  know  what
develops..."

  "...Ah,  NORAD,  Seeker-1 here,  this  is Colonel Roberts,  neither Captain
Phillips nor I have seen the bogie.  What is it's present position?  Over."
  "Seeker-1,  NORAD here,  bogie heading 270 at 25,000 ft.  slowed to Mach 2.
Fly on heading  285 at 25,000 full-open to intercept in 2.45 minutes. Over."
  "NORAD, Seeker-1, proceeding 285 at Mach 2.2 .  Roberts out ."
  "What do you think we'll find sir?" Phillips asked.
  "Your guess is as good as mine captain.   But since you asked my opinion, I
think that ever since the top brass closed the Bluebook Project a lot of weird
things have happened."
  "What kind of things sir?"
  "Well it just seems to  me that since the books have  been closed on extra-
terrestrial visitation  research the number  of bogie sightings  hasn't really
dropped.  Now if most of the reported cases were hoaxes as the project's final
report states,  then why do people continue  to report sightings with the same
continuity  as  before.    Even  when  they  don't  have  the  chance  of  our
investigating their story to back them up.  I don't know captain, I just don't
know."
  "You're right sir that doesn't make sense.  Now this...could the soviets-"
  "I know what you're thinking and the answer is doubtful. They couldn't even
get to the test level without our intelligence finding out.   Besides,  at the
briefing we  were told  the craft  created a  sonic boom  at Mach  3  and  the
russians don't have the metallurgical technology  to create an alloy malleable
enough and heat resistant  enough to prevent heat fatigue of  the metal due to
air friction. "
  "In other words your saying this bogie really could be extra-"
  "I'm  saying  no  such  thing,  Captain.    I'm  merely  pointing  out  the
possibility that there is more out there than we are capable of understanding.
and that's  all.   I  make no allusions  as to  what those  possibilities are.
Listen Dave,  I've given more than half my  life to this Air Force,  and there
are a  few things  I've learned.    One of  them is  that if  you come  across
something you  can't explain,  and you're  enjoying your career you  don't ask
questions.    Most  likely  there's  someone who  doesn't  want  you  to  know
something,  and if  you don't get curious,   you'll be fine.   I've  lost more
pilots for "Disturbances of an emotional nature," than anything else.   Is any
of this registering, captain?
  "Uh, yes sir, sort of."
  "'Uh, yes sir sort of.' What kind of cocka-maime answer is that son?   Give
me a big 'Yes Sir!' or 'No Sir!'"
  "Sir would  you please look  out your  starboard window.   It's  the bogie,
three o'clock low!"
                              Mari A. Paulson

Ed. Note:  This work is a piece of fiction. All characters, places, and events
portrayed in  this work are fictitious.    Any similarity with  actual people,
places, or events, are disclaimed by the author and this publication.
"The Narret Chronicles" are copyrighted (C) 1985 by Mari A. Paulson

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                    Featured Author: ROBERT ANTON WILSON
  Robert Anton Wilson  is a very interesting author.   His  works deal almost
entirely with  the Illuminati and  other mystic  horrors of the  modern world.
Wilson's life  has been  filled with strange  probings into  all forms  of the
occult,  and he was  a close friend with the late  Professor Timothy Leary,  a
well-known occultist.
  Wilson's works began with the "Illuminatus!" series,  originally written by
Wilson and Robert Shea as a parody  of modern mysticism,  the Illuminati,  and
the U.S.   government.   "The Eye in  the Pyramid",  "The Golden  Apple",  and
"Leviathan" were originally meant to be  farcical,  written in a style similar
to  that  infamous style  of  James  Joyce.    The "Illuminatus!"  series  was
reprinted recently by Dell.  The better-known "Schrodinger's Cat" trilogy (the
two other volumes being  titled "The Trick Top Hat" and  "The Homing Pigeons")
is a master  work of confusion and  fear,  and is perhaps  Wilson's best work.
"The  Masks of  the  Illuminati"  is a  single  volume  work,  describing  the
encounters one Sir John Babcock has with Albert Einstein and James Joyce,  and
the trick  Aleister Crowley  plays upon  them all.    "The Cosmic  Trigger" is
Wilson's attempt  to explain the  events of his  life that have  convinced him
that there is something other than that which we know, and is very interesting
and persuasive.    All the  previous are available  from Pocket  Books.   Also
available in hardcover only is "And the Earth Will Shake", a full-length novel
by Wilson.
  Wilson's unique  style cannot be adequately  put into words.    His writing
often  tries  to shock  the  reader,   sometimes becomes  philosophical,   and
sometimes  becomes  disjointed,   but  his tales  of  the  Illuminati  are  so
absolutely bizarre, and yet,  somehow,  plausible,  that his books often leave
the modern reader horrified.  Lovecraft and Chambers wrote of books that would
drive one insane to  read.   Wilson has created the horror  that these authors
have written  about.   I once lent  a copy of  "Masks of the Illuminati"  to a
friend.   She reported to me that when she finished it one evening, she pulled
the  sheets over  her  head and  hoped  she'd  wake up  sane  in the  morning.
Wilson's writing is truly unique.
                          Orny  

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                                 The Thrust
  The forest stretched out as far as the eye could see,  tall green pines and
spruce trees. But here there were no trees, only charred stumps.  A long wound
had been made by the ship as it crashed.  Now it lay,  buried in dirt,  inert.
Yet it was not a wreck.  A repair ship stood beside it.  The repair robots had
done a  good job.  The ship  now had wings  to replace those destroyed  in the
brief but violent  landing.  Those new wings flexed as  repulsor fields lifted
the ship into the air.
   "Take care. Remember, wait until you get to op temperature before going to
full thrust. I'll take care of those bogeys."
   "Roger,  Gabriel.  Have  fun." The ship's main engine came  to life gently
pushing the ship up into the afternoon sky.
   One hundred  miles away  two interceptors  rammed through  the atmosphere.
The pilots watched in anger as the  first ship slid across their radar scopes.
Then the repair  ship rose up to  replace it,  and the  pilots gleefully armed
their nuclear missiles when they saw that it was hovering.
   Greg, alias Gabriel,  watched his own detector scope in quiet joy.  On one
side of the scope the blip representing the survey ship built up velocity.  On
the other side the interceptors closed rapidly.  The survey ship was not going
to  be able  to outrun  the attacking  craft  before they  could launch  their
missiles.  Greg didn't worry  for the survey ship,  though.  He  touched a few
controls,  and  the repair ship  started to slide through  the air at  a right
angle to the path of the other ships.
   The pilots of the interceptors considered. If they continued their pursuit
of the far craft,  they might still catch  it.  On the other hand,  the closer
craft was almost in range. They decided to take the closer, more sure victory.
   At a  distance of  twelve miles,  the  interceptors fired  their missiles.
They banked hard,  and  put as much distance as they  could between themselves
and the target as  they could.  In the repair ship,  Greg  smiled as the scope
reported that the survey ship had reached operational temperature and had gone
to full  thrust.  With it safely  out of the  way,  Greg could now  leave.  He
reached out and touched a button, just as the missiles fired their warheads.
   Twenty miles away,  the interceptor pilots' stomaches clenched in thrilled
excitement as  they watched the blast  through their flash goggles.   Had they
been one hundred miles further away,  they might have seen something even more
spectacular. In the instant before the nuclear explosion,  a seemingly pencil-
thin line of violet flame drew itself five hundred miles straight up.  It then
curved, as Greg punched in the command to go home.
                          Jim Owens  

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                         Game Review: TWILIGHT:2000
  "Division commander to all units:  Good Luck, You're on your own."  So ends
the  player's introduction  to  "Escape form  Kalisz",   the starter  scenario
included in GDW's new Role-playing Game, Twilight:2000.
  Twilight:2000 is set  in Europe in the  year 2000,  after a  five year long
world war.   World-wide casualties are over 50%, and rising.   The governments
of most major countries (the US included)  have been eliminated or fragmented.
Wide-spread  convertional  warfare  and  liberal  use  of  both  tactical  and
strategic nuclear weapons  has destroyed most communication  and trade routes.
The Black Death (Bubonic Plague)  has run rampant,  and lingers in some areas.
Most major cities are radioactive ruins.   The players are (or were)  soldiers
in the US Army, part of the last NATO drive into Poland.
  The primary objective of a Twilight:2000 player is to stay alive.   If that
gets boring, he can also try to strike a blow for freedom, democracy,  and the
Joint Chiefs of Staff (the de facto government of the United States).
  Twilight:2000 consists of 2 rulebooks, one for the players, which describes
how to generate a character and conduct simple combat. The Play Manual (as GDW
calls it)   has plenty of illustrations  and examples.   The  Referee's Manual
covers many of the same topics as the  Play Manual,  but in greater depth.  It
also includes sections on experience,   disease,  and the campaign background.
With the manuals are a set of tables, again divided into separate player's and
referee's charts.  In the way of campaign support, GDW has included a detailed
price list and equipment descriptions separately from the rulebooks.  There is
an introductory adventure, "Escape form Kalisz", to start the campaign,  and a
map of Poland.
  Twilight:2000's strong points include:  Randomly rolled attributes, but the
player can  select a  character's skills.    Character generation,   while not
extremely fast, is straightforward.  The combat system is detailed, and covers
all of the weapons in the game well.
  On the other hand,   Twilight:2000 is plagued by typos.   Most  of them are
easy to figure out  (like switching from B for Back in the  chartbook to R for
Rear in  the manual)  but  can be confusing  when they are  first encountered.
Compounding this  is the extensive use  of abbreviations (all skill  names are
abbreviated to 3 letters), again easy to figure out,  but confusing untill you
are used to the system.
  The only serious problem with the design  is the heavy use of charts.   The
referee really needs a copy of the Player's Manual, the Referee's Manual,  and
the Referee's Charts open in front of him at all times.   The combat system is
completely  table-driven,  which  means  that in  combat  the  referee has  to
organize his time, or forever flip through the chartbook.
  All in  all,  Twilight:2000 may  be the best new  RPG released in  the last
year,  my  complaints above notwithstanding.  (I  have many more  gripes about
every other RPG I can think of)  Twilight:2000 is complete all by itself,  and
well worth the $17 price tag.
                  Guy 'WildStar' Garnett  

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                                                4/1/85
                            Island
        An island unto myself.  Where I can sit and watch.
        I can look around and see all the beautiful things.
        The simple and the complex, the large and
        The small, the conspicuous and the not-so-conspicuous.
        I am in awe of it all, of them.
        And they, of me.  For I am here to care for
        And protect them, to keep the balance.
        I am here to prevent what happened the last
        Time this project was attempted.  Responsibility to
        One's position was not my predecessor's strong suit.
        It is so beautiful here.  How could he have left
        His garden unattended for so long?  It was so
        Unmanageable by the time he got back to it that it
        Had to be razed and left barren for a mere eternity.
        Well, it is beautiful now.  And my task is to keep
        It this way, maintain the balance.  Not necessarily
        An easy task, but an enjoyable one.  Yes..., maintaining
        The beauty while balancing the evolution will not be
        Easy, but it will have its rewards.  My garden will become
        Something infinitely more special than it is already.
        The sun is setting now for the sixth time.  I shall rest tomorrow.
                      Michael Murphy  

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           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME TWO                    NUMBER TWO
           |           |    ==========================================
           +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
            |      ++ |      F      S      F      NN  N  E        T
            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________\    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           X-Editorial                          Orny
           Man's Best Friends                   Alex Williams
           All's Well that Ends. Well...        Cliff Thayer
           Review: THE COLOUR OF MAGIC          Orny
           Alas, Babble On                      Jim Owens
           Selection                            Orny

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                                X-Editorial
  Well,  greetings,  all!    Another issue of FSFnet has come,   and I'm sure
you'll find  this one  rather refreshing.    Due to  circumstances beyond  our
control,  there is  neither a featured author  or a Narret Chronicles  in this
issue, although both will continue in issue 2-3, with Narret 5 and a column on
Christopher Stasheff,   author of  'The Warlock  in Spite  of Himself',   'The
Warlock Unlocked', 'King Kobald Revived', and 'Escape Velocity'.
  But  this issue  contains some  excellent  works of  fiction,  including  a
wonderful poem  by Jim Owens  (a poem I sympathize  with),  and my  own newest
imaginings  in 'Selection'.    If anyone  who  receives this  is still  having
problems with  the sending  format,  please let  me know.    I'd also  like to
welcome those few  people who have been  added to the mailing  list since May,
and hope that they will continue to spread the word to interested parties.
  Well, enough of the propaganda... on with the show!
                          Orny  

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                             Man's Best Friends
  "You know John,  the Telrani are man's  best friends.  And there is nothing
you can say that will change my view of them."
  John  Stevenson picked  up his  beer and  resumed drinking  it.  He  stared
blankly at the ring of moisture it left on the bar.
  "I know that they have given us some good things...", he started.
  "Some good things?!?   What about the  De-armatron?  That's more than good,
John.  That's the end of war.  Flick the mother on and Zap!  No weapons,  even
nukes, work! And what about Super-Wheat?  The solution for world hunger. Grows
anywhere. And the cures for all the diseases man has ever known.  I just don't
understand you, John."
  "I know what they've done, Dan. I just have a bad feeling about them.  It's
just too good.   One day a hundred flying  saucers come out of  the sky,  some
aliens get out that  look like Bigfoot,  they say they are  from Rigel and are
here to help us, and Wham! all the world's problems are solved.  I just have a
funny feeling about it."
  Dan took a pull at his drink, set it down and continued.
  "And now they are  offering trips to their home planet.   What a deal!"  So
what if when we get back everyone who knows will be dead or at least a hundred
years old, we're not married, so what do we care?"
  "Yea, but..."
  "No buts about it.  I'm going.  In fact I'm going in just a month.  And get
this, so are you!"
  John,  who was drinking,  suddenly sputtered and splashed beer all over the
bar.
  "What?!?",he yelled,"How come you didn't ask me?  How can we pay for it?  I
don't want to leave Earth forever!"
  "It isn't forever, only for 8 months, our time. It's free, and I didn't ask
you because I know you'd say no. Anyway we're going, so it's settled."
  "No it isn't, but I have to go home, so we'll talk about it tomorrow."
  "See ya, John."
  "Later."

  "Hi Dan! Whatcha lookin so pale for? Are you sick?  Hey bartender, get this
man a drink!"
  "Dan, last night I decided that I might as well go to Rigel with you.  Hey,
I  mean my  'funny  feeling'  is unfounded,   and  there's  no reason  why  we
shouldn't. Right, Dan?"
  Dan sat down, and stared straight ahead.
  "John,  you know  how I taught myself the Telranian  language and alphabet,
even though it's forbidden. Well I finally got a chance to use it.   I found a
Telrani handbook yesterday for sale at a bookstore, and I bought it."
  "But possesion of any Telrani text is illegal!"
  "I know that, but I bought it anyway, just to see if I could read it.   And
I could."
  "Well, what was the book about?"
  "The title was 'How to Serve Man', which they have been doing, right?   The
De-armatron, Super-wheat, free interstellar trips, stuff like that."
  "Yea, so what's wrong?"
  "Well,  I read the first chapter,  and I thought I must have read it wrong,
so I read it again, and I found out I didn't."
  "And?"
  "It isn't a  handbook on how to  help us,  Dear  God John,  it was  a cook-
book!!"
                               Alex Williams

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                       All's Well That Ends. Well,...
  The hall was  dark,  but the thief  carried a torch,  and  could see rather
well.  He needed to see,  but  he also knew where to look,  and so his job was
made a little easier.
  He moved his hand across the wall.  It  slid quietly,  and then fell into a
recess.  He edged his hand up and down what appeared to be a slot cut from the
floor to the ceiling.  Near the bottom he found it; a break in the slot, where
the wall seemed uncut.  He held the torch  low.   On the wall beside the break
there was what seemed to be a rectangular metal inlay.  The thief knew better.
He set the torch into a wall bracket, and licked the palm of his hand well. He
then placed his hand, palm first,  against the metal.  He then pulled his hand
away suddenly.  The inlay  moved out just enough for him to get  a grip on it.
He slid it out,  revealing it to be a square steel peg.  He took it and ran it
inside the top of the lower half of the slot. It caught, and he deftly slid it
up and out of sight. It just as easily slid out of the hole when he pulled his
hand away, however. He set it down, and took off his pack. Taking the tent out
of it, he once more inserted the peg. He then tossed the tent onto the floor a
short distance ahead.  The floor sank perceptibly.  The break in the slot also
moved, trying to slide into the wall. The peg caught it, and it stopped.
  The thief crossed the drop-away floor,  leaving behind his tent to hold the
peg in place, for his escape. He had already crossed three such floors, evaded
two patrols,   crossed two revines,  traversed  endless dark halls,   and even
outwitted a maze. If his source was correct, he was now home free.
  His target was a small ceremonial table. It was gold, with gems set in each
corner.  Legend had it that it had never been touched since it had been set in
its place eons ago.   No one had even approached it,  only gazed  on it from a
distance. Now he wanted to take it.
  He walked down the hall. His source had been a priest once, and had studied
this temple. He knew how the traps worked, and what the walls and floors would
look like when a trap was built in. The thief now recognized such a pattern in
the walls. A low ceiling, with square pillar lining the walls. That meant that
the roof would drop on him if he put weight on the center of the floor without
putting weight first on sides near the  walls.  He accordingly edged along the
wall, and was soon past.
  That was the last trap. He turned the corner, and there was the altar room.
Rich furnishings lined the  wall,  but he had eyes only for  the gold table on
the far wall.
  He walked fearlessly forward.  Nothing impeded him  as he went to claim his
prize. He lifted it off its stand, although not without some effort, as it was
very heavy.  He turned,  and staggered down the steps.   He reached the floor,
took  two  steps,  and,   without  warning,   the  floor collapsed  under  the
unaccustomed weight.  The thief fell down to the next floor, which happened to
be the dining hall for all the novices.   He escaped with his life, but, alas,
without his prize,   as the one thing he  had not planned on  was running with
such a great weight.
                                Cliff Thayer

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                        Review: THE COLOUR OF MAGIC
  Terry Pratchett is a British author of several SF short stories and a novel
entitled 'Strata',   available in a Signet  edition.   'The Colour  of Magic',
printed  in England  in  1983,   has recently  been  released  in an  american
paperback edition  by Signet,  and  has been a  main selection of  the Science
Fiction Book Club.
  The book recounts  the adventures shared by "Twoflower,   a naive insurance
salesman turned tourist" and his reluctant native guide, an inept wizard named
Rincewind.   The first of  four short stories in the book  tell of Twoflower's
arrival  in  the corrupt  city  of  Ankh-Morpork.   After  meeting  Rincewind,
Twoflower's  adventures in  the  city,   reminiscent of  Aspirin's  Sanctuary,
culminate in  the destruction of the  city.   The second book  describes their
awakening of  an ancient  horror in  an abandoned  temple.   The  third is  an
account of how Twoflower finally gets his wish to see a dragon,  and the final
story sends the two reluctant adventurers over  the edge of the Discworld into
space.
  Pratchett's style is very readable,  and  spotted with just the right touch
of humor.   At times  'The Colour of Magic' reminds one  of Anthony's Xanth or
Adams' Hitchhiker  series,  yet it  always retains a  new and unique  frame of
fantasy.   An excellent book for those who  are intrigued by the unusual,  and
the  interaction of  modern  ideas and  medieval  technology.    This book  is
thoroughly enjoyable light fantasy reading, and quite amusing as well.
                          Orny  

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                              Alas, Babble On.

              Here I sit, with page all plain,
              With nary an image in my brain.
              Not spaceship fast or slaughter gory,
              to be embellished into a story.
              So contrary to my charitable wish,
              I'll have no story in your next ish.
              And why is my mind all turned to rock?
              I'll tell you. I've got writer's block.

                          Jim Owens  

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                                 Selection
  The air was stale,  and he felt very little.   His plastic environment suit
made a crumpling noise as he turned to face her.  "Lisa?"
  "Yes, Lloyd?"
  "What happened to us?    I mean,  we can't touch any  more..."  He left the
sentence hanging,  contemplating.   Lisa knew what  he wanted to say,  and she
shamefully looked at the floor a moment before answering.
  "I'm sorry, Lloyd.  I know.  But if we were to remove these suits, you know
what would happen..."
  "Yes, the germs in the air would kill us,  since our bodies have no natural
defenses.  So we have to live all our lives in these shells,  in our own self-
contained environment, but why?  When did it all start?"
  Lisa was a  mother,  explaining a difficult  and harsh reality to  a child.
"Well, it all started a long, long time ago, when mankind was first developing
intelligence,  and made houses  to keep him safe and warm,   so that he didn't
have to face the elements.  But it really got worse in the last hundred years,
when we concentrated on welfare programs, health care, and started taking care
of  the physically  or  mentally deficient.    We  cheated natural  selection.
Because the weaker members of our society were protected,  they survived,  and
because they survived, they bred.  The weaker genes were not weeded out due to
natural selection, and gradually the entire human species became weaker, until
we  became  wholly  dependant  on our  man-made  artifices  to  cheat  natural
selection."
  Lloyd also  looked thoughtfully downward.   "And  then there was  the Great
Plague?  Is that why we have to wear these suits?"
  Lisa's eyes burned with tears.  "Yes, love.   The Great Plague came upon us
not long ago.  A sudden outbreak of disease became a worldwide horror, because
our scientists couldn't find  a cure for it fast enough.    The disease spread
quickly, and millions upon millions died, because they had no natural defenses
left, and we couldn't even find the cause of the disease.   Now we must remain
isolated from the natural environment, or else we will die like they did."
  Lloyd mustered the courage to look into Lisa's deep brown eyes.   "But it's
unbearable!  Is this what mankind has come to?
What can we do about it?"
  Lisa broke  the contact by averting  her eyes.   "Nothing,   Lloyd,  except
live."
  Lloyd looked about him,  through the clear plastic suit,  at the antiseptic
white walls, and the sterile linoleum floor.  "If you can call this life."
                          Orny  

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           +-+  +-+  +-+
           +-+--+-+--+-+     VOLUME THREE                  NUMBER ONE
           |           |    ==========================================
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            |      ++ |      F      S      F      NN  N  E        T
            |      ++ |      FFF     SSS   FFF    N N N  EEE      T
            |         |      F          S  F      N  NN  E        T
            |_________|      F       SSS   F      N   N  EEEEE    T
           /___________\    ==========================================
           |           |      BITNET Fantasy-Science Fiction Fanzine
        ___|___________|___ X-Edited by 'Orny' Liscomb

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                                  CONTENTS
           X-Editorial                             Orny
           Review: CATS HAVE NO LORD               Rich Jervis
           Narret Chronicles: 5                    Mari Paulsen
           Featured Author: CHRISTOPHER STASHEFF   Orny
           Review:                                 Chris Condon

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                                X-Editorial
  Hello, and welcome back!   School is back in session, and here is the first
issue of the year.   Unfortunately,  due to a lack of submissions,  the summer
volume only consisted of two issues,  but I  am hoping that with the return to
school there will be a corresponding increase in submissions.   Remember, this
is your zine, and I can't do it alone.   An entire zine by me would be boring,
anyways, so for all of you who have thought about submitting anything,  please
do!
  Well,  hopefully next issue  will be out soon,  depending on  the number of
submissions.   I hope that  this issue is not too slow,   since it is composed
almost entirely  of reviews.    Of course,   Mari Paulsen's  Narret Chronicles
continues,   and  the  featured  author  column  this  issue  concentrates  on
Christopher Stasheff's Gramayre books.
  Well, I bid you welcome to volume three,  and remind you that FSFnet cannot
continue without reader submissions,  and also that  there are a number of new
BITNET users  who no doubt enjoy  BITNET use but  have yet to hear  of FSFnet.
Please try to spread the word to anyone you think might be interested.
  PS: Well, thanks to the link between YALEVM  and MAINE, this  issue is  yet
another week late.   Sorry about that.   Also, look  for a  continuing fantasy
work called "The Aquisition"  beginning next  issue and the  continuing Narret
science fiction series.  Watch this space!
                          Orny  

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                         Review: CATS HAVE NO LORD
  "...Dogs serve Ralkan the wolf king,  horses  answer to an aging mare named
Flowers,  and ants obey Her Peerless  and Exalted Majesty;  Bzxxyl the 1842th,
mistress of the Universe and Eater of Treats. Yet cats have no lord...
  Hawks serve Deathswoop the Daring, but all birds honor the Phoenix.  Sharks
only share with  the Hungry One,  while  all fish swim at  Tam tuna's request.
Cobras turn at the command of the Hood of All-Potent Poison... Now, all snakes
revere Nosey Groundsnake.  And so on.
  Some wise folk claim that ther are  creatures smaller that the eye can see.
If so,  they're ruled by a Supreme Atomie,   for so the God ordered all things
when She shaped the level of existence...."
  "What has this matter of Cat Lords, or the lack thereof, to do with us?"
  "My Order  will pay each  you each three  thousand royals to  climb World's
Peak,  discover where the Wisest one lives there and ask her for the answer to
that riddle..."
  This is the reason of CATS HAVE NO LORD, if not it's rhyme.  And it's by no
means all there is  to this smooth flowing novel by  Will Shetterly.  The main
characters, the acrobat/thief, the half-elven swordsman, the merry cleric, and
the most astute barbarian i've ever read,   must find the Cat Lord while being
manipulated, helped and hindered by forces arcane and mundane.
  Gamers and  fans of Robert  Aspirin's Thieves'  World will find  a familiar
feel to  the novel,  with the  added plus of  being one complete novel  by one
author rather than a compendium of short stories.
  This is  not to say that  'straight' fantasy fans  will be left out  of the
action.  Outside of beginning  in an awkward way - the  middle of a telepathic
discussion between  a woman and  her rather adroit horse  - the world  is full
fledged and easy to get into.   Tensions between cities,  lords and races (not
to mention the various Lords themselves)  give  an overtone that there is more
at stake than academic curiosity.  It is almost a must that more will be heard
from this magical world.
  CATS HAVE NO LORD by Will Shetterly, Ace Fantasy, New York,  5-85.   Quoted
in part as a review and not intended to violate any copyrights pending.
                     -Richard Jervis <78KCK @ IRISHMVS>

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                           THE NARRET CHRONICLES
                               BOOK THE FIFTH
  "Well, it bears no Soviet markings at any rate, sir."
  "Or any marking's of any kind for that matter, Captain Phillips."
  "Well sir, what should we do now?"
  "You try to establish radio contact with the bogie while I contact NORAD."
  "They ought to be about ready to communicate by now," thought Samo.   I had
best stop down the counter-universal communications descanner and encrypter.
  "Seeker-1 to NORAD, come in NORAD, over."
  "NORAD to Seeker-1, we read colonel, over."
  "NORAD,  we  have established  visual contact with  the bogie,   have found
neither hostile nor friendly markings of any kind.   Trying to establish radio
contact at this time.  Awaiting further instructions, over."
  "Seeker-1,  proceed with communications interface  and report any necessary
changes in flight pattern, over."
  "NORAD, we copy, Seeker-1 out."
  "Any luck captain?"
  "None, sir. There's no response on the standard frequencies at all."
  "That's not surprising,   let's face it - that's not  exactly your standard
craft were up against.  Try the international hailing frequency."
  "All right sir...  Seeker-2 to unmarked craft,  Seeker-2 to unmarked craft,
please respond."
  "Well," said Samo, "what do you know...  they communicate.  It took them so
long to find the right frequency I was beginning to have doubts."
  "Unmarked  craft   to  Seeker-2  -   responding..."  Samo  said   into  the
communications device."
  "Unmarked craft  you have  violated the  airspace of  the United  States of
America.  Please identify yourself or we will be forced to shoot you down."
  "Friendly people." Samo said to himself. "I am Sgt. Dr. Samo Ht.  I come on
a mission  of trans-universal importance.    I am  here to prevent  a possible
global war.  Mine is a mission of peace, over."
  "Well, Dr. Ht, this is Colonel William Roberts, US Air Force.  I don't know
who you are,  or where you come from but if yours is a mission of peace as you
claim, then I must ask you to cooperate.  At this time you are approaching the
western boundary of our airspace.  I must ask you to turn your ship around and
continue in this  formation due east until we receive  clearances for landing.
Will you cooperate?"
  "Yes of course, I'll cooperate.   Tell your superiors what I have told you,
I come in peace,  and  tell them also that I must speak to  the leaders of the
two belligerent nations before an international forum."
  "Seeker-1 to NORAD come in NORAD, over."
  "NORAD to Seeker-1 we read, over."
  "NORAD,  we  have established radio  contact.   The  pilot of the  craft is
cooperating and  states he  is on a  mission of peace.    He also  requests to
address the President of the United States and the Premier of the Soviet Union
before the assembled ambassadors of the United Nations. Over."
  "Seeker-1 the President is in his Oval Office,  at this hour,  and is being
briefed on  your situation.   Proceed  on a course  for Dover Air  Force Base,
bearing  120 at  25,000 ft.    We will  notify  the President  of the  pilot's
requests and relay further orders as they we receive them, over."
  "NORAD, proceeding 120 degrees at 25,000 feet, Seeker-1 out..."
  "...Dover Control to Seeker-1, come in Seeker-1, over."
  "Dover Control this is Seeker-1, over."
  "Seeker-1, you are no longer under NORAD command. Permission for landing is
granted.   Proceed to dock alien craft in hanger-81, and place your Blackbirds
in hanger 71 Alpha."
                              -Mari A. Paulsen

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                   Featured Author: CHRISTOPHER STASHEFF
  Born in New York  state in 1944,  Christopher Stasheff grew  up immersed in
the  developing  years  of  both  television,   radio,   and  science  fiction
literature.    Stasheff  maintains  that  de   Camp  and  Pratt's  "Inconpleat
Enchanter" is the  single largest influence on his style,   followed by Lester
del Rey's "Day  of the Giants" and  "The Sky is Falling".    After writing two
unpublished novels,  Stasheff began writing a  text for a contest sponsored by
the Magazine  of Fantasy  and Science Fiction.    Although the  manuscript was
never completed until 8 months after  the contest deadline,  Stasheff sent the
book to Ace,  who published it as "The  Warlock In Spite of Himself".   He has
also published three other books:  "King  Kobald" (and "King Kobald Revived"),
"The Warlock Unlocked", and "Escape Velocity".
  There is some question as to the  chronological order in which these novels
fit together.  For simplicity, they will be discussed in order of publication,
rather than  chronological order.   "The Warlock  In Spite of Himself"  is the
story of  Rod Gallowglass,   an interstellar explorer,   and his  adventure in
trying to establish  democracy on a long-lost planet of  medievals (founded by
members of the Society for Creative Anachronism,  no less).   Rod discovers an
interstellar conspiracy  across time  trying to  oppose him,   and he  and his
robot-brained horse,  Fess  (who is subject to seizures due  to an engineering
problem),  have  their hands full trying  to stymie their  foes,  occasionally
using  superior technology,   which  earns Rod  an  unwanted  reputation as  a
warlock.  An exceptional book.
  "King Kobald" was published in 1970, although before the recent Ace reprint
of  the series,   Stasheff rewrote  the book,   and retitled  it "King  Kobald
Revived".   This book  takes place approximately two years  after the previous
book,  and describes a further threat from the forces opposing Rod's effort to
steer the planet, Gramayre,  back to democracy.   His role as Royal Warlock is
influential  in  defending Gramayre  from  an  invasion of  Neanderthals  with
strange telepathic powers.   An excellent book,  with plenty of excitement and
wonderfully developed characters.   The new version  is much improved over the
original,  due to the rewrite,  but it  does not contradict the other books in
the series.
  "The Warlock Unlocked" is begun following two characters,  Rod,  of course,
begins the novel  some 6 years after  "King Kobald",  and Father  Al Uwell,  a
priest of the Order of St. Cathode, an engineering saint.  Uwell is being sent
to Gramayre by the church to monitor Rod,   since he has become so involved in
the fight for  democracy.   meanwhile,  Rod and his Gramayre  family (wife and
four children)  are  transported to another world,  and must  discover the way
back to Gramayre before  the forces against him overthrow all  his works.   He
meets up with Father Al, who has been tracking him, and together the group has
a number of very unique adventures.  A very fast-paced book, indeed.
  "Escape Velocity"  is the only book of the series that does not concentrate
on the events on Gramayre, and is more science fiction than fantasy.   In this
book, which takes place long before the establishment of Gramayre,  Dar Mandra
and company must reach Terra before a coup planned by the LORDS overthrows the
democratic Interstellar Dominion Electorate.    Unfortunately,  someone in the
upper echelons  has it out for  Dar,  and spreads  the rumor that Dar  and his
group are horrible telepaths,  out to pry into every citizen's secret thoughts
and desires.   In the following panic, Dar manages to reach Terra.   This book
is perhaps  the most  interesting of the  series,  as  the characters  are all
fantastic and yet  somehow believable.   Though the action  is interesting and
riveting, the end of the book comes too fast, and seems less well-written than
the beginning of  the book.   In this  book,  the founding of  Gramayre (which
later is  lost during a  "twilight" of democracy and  then later found  by Rod
Gallowglass) is described.
  In all the  books,  Stasheff's style is very enjoyable  and readable.   his
characters  are all  excellently  depicted,   and there  is  no  lack of  plot
movement.   His  Gramayre books  are an excellent  fantasy work,   and "Escape
Velocity" is  a very  good piece  of science  fiction.   His  style is  easily
adaptable to  either genre,   since it  does not  concentrate so  much on  the
environment,   but on  the human  characters  and their  relations with  other
humans.    Altogether an  excellent study  in characterization,   and also  an
excellent read!
                          -Orny

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                     Review:  THE SAGA OF PLIOCENE EXILE
                               by Julian May
                            A four book series:
                           The Many-Colored Land
                              The Golden Torc
                              The Nonborn King
                               The Adversary

  All kidding aside,  this set of books is some of  the best SF  I have  ever
read.    It  is  chock full  of  truly interesting  characters,  plot  twists,
insight,  high tech and (yes!)  even  some  action.   There are  several plots
running at  once.  MAIN CHARACTERS  actually  DIE!   The GOOD GUYS (if you can
tell who   they are)   DON'T  always  win!   It is  a delight  to read  and so
sprawling  in it's plot that it is difficult to describe.
  Without giving too much away, this is how the  story works: Sometime in the
not-too-distant  future  humanity  is  part of  a  Galactic  Milieu of  minds.
There are many metapsychics that are part of this "cosmic  unity". The psychic
powers (such as coercion,  psychokinesis,   etc.)   are supposed to be genetic
traits.   Those   people  with  latent  abilities   have  no   way  to    make
themselves operant metapsychics.
  Enter  the   time-gate:   A   scientist puts together  a one  way time-gate
which runs six-million years into the past.  Notice:  ONE WAY.   Anything that
enters  the time  gate  from  the  pliocene   takes   on the   burden  of  six
million years  of aging.  Until  his  death he  keeps   the gate running  as a
curiosity.   Upon his death  his  wife supports herself by sending PEOPLE on a
one  way   trip  into   the  past.   Many    of   those  disgruntled    latent
metapychics  take  that ticket  to get way from it all.
  This time gate tripping  goes on  for many  years.  We then meet a group of
time travelers and  follow them on their journey into the past.   Instead of a
"Riverworld" type   of  society they   find a   Europe inhabited  by  an alien
race!    These Tanu  use   torcs to   make   themselves  and  latent    humans
operant   metapychics as well as enslave those that are not latents.
  Can humanity be freed from the slavery of  the torcs?   Do they want to be?
Is  the time  gate really  one-way?
  That little synopsis covers the first fifty pages of the first book without
giving away the  juicy  details.  Those of you that have already read the book
know  that I  haven't even gotten to the really  good stuff.  This is too good
to spoil.  It's  in  paperback  so it won't bust your wallet to read it. Trust
me.   Read  it during the summer when you  have time to get really involved in
it.
                      -Chris Condon

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME THREE                  NUMBER TWO
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___ X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          Orny
           The Acquisition, Part One            Roman Olynyk
           2100 and Counting                    Orny
           Narret Chronicles 4                  Mari A. Paulson

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                             X-Editorial
   Well, here  we are!  Sorry about  the delay  in getting  issue 3-2
out, but  I had to  be sure the  Narret Chronicles continued,  and I'm
sure you'll  be pleased with  this copy. We  start off with  the first
part  of a  four part  fantasy story  by Roman  Olynyk which  I'm sure
will captivate you. The  next article is a short story  idea I came up
with which is  interesting, although the copy in this  issue is only a
rough draft.  The idea is: What  if an alien came  to a post-holocaust
Earth  and  tried  to  figure  out  what went  on,  and  came  to  the
conclusion that automobiles  were the dominant life  form? Finally, we
close with  chapter four  of the Narret  Chronicles, which  is drawing
towards  an enthralling  climax! I'm  sure you  will enjoy  this issue
and the ones that will follow.
   In  news, the  seventh Thieve's  World book  has been  released by
Ace,  and  is  titled "the  Dead  of  Winter".  This  seems to  be  an
improvement over  the previous  books, and will  be reviewed  in issue
3-3 of  FSFnet. If  you are looking  for it, note  that the  old cover
art by Walter  Velez has been replaced by Gary  Roddell. There is also
a  new   Tekumel  novel   out  by  M.A.R.   Barker  and   DAW,  called
"Flamesong". An  earlier FSFnet  had Mr. Barker  as a  featured author
and  reviewed the  first Tekumel  book,  "the Man  of Gold".  Finally,
Houghton Mifflin and  Christopher Tolkien have combined  once again to
bring  us  a new  work,  called  "the  Lays  of Beleriand".  The  book
(available  only in  hardcover)  contains several  partial poems,  but
concentrates  on  the  two  major stories  of  the  Silmarillion,  the
former being  the Tale  of Turin  Turambar, and  the latter  being, of
course, Beren  and Luthien.  The two  are written as  "the Lay  of the
Children of Hurin" and "the Lay of Leithian".
   There has also  been renewed interest in a  BITNET Diplomacy game.
The game, marketed  by the now defunct Avalon Hill  Game Company, is a
classic board  wargame. Anyone interested  in getting a  game together
(using standard postal Diplomacy rules) please get in contact with me.
   Well, enough is enough! Read on and enjoy!
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           THE ACQUISITION
                        Part One:  The Tavern
   Far to the  east, in a land  more cold than warm,  was nestled the
small village  of Gorod. The village  was situated on the  plains, and
it was  surrounded by distant  mountains topped with dense  forests of
hardwood  trees. The  people of  Gorod were  peasant folk.  Stocky and
fair-haired,  they  farmed the  rich  fields  and plied  their  simple
trades.  Seldom,  if ever,  did  anyone  chance  to venture  from  the
village. More seldom, still, did they ever return.
   In the  middle of  Gorod stood  a tavern  of rough-hewn  wood. The
tavern  was called  the  Antlers,  for that  was  what  hung over  the
doorway.  The  antlers  were  sun-bleached,  bony  white  and  porous,
marking their  age in  seasons. Fare  at the  Antlers was  meager. The
only beverage  served was mead.  The mead  was stout, however,  and it
was the  best in the  village. In the evening,  as the sun  went down,
villagers would cease their  labors and stop by for a  brew and a meal
before  subsequently dropping  off to  a restful  sleep. This  pastime
usually was  limited to  the younger  folk who  still had  energy left
after a day's work.
   Today,  however, was  different. The  tavern bustled  with farmers
anxious to  hear the  latest reports.  A monstrous  sow, which  only a
few remaining elders  remembered, had returned. The  return of Kathryn
was news indeed!
   Kathryn was far  from being an ordinary sow. Some  believed her to
be a demon wrought  by the curse of Baba Yaga.  Others thought she was
the reincarnation of  Baba Yaga, the evil sorceress who  had died more
than a  century ago. Still  recalled in  tales around the  hearth, the
tale of  Baba Yaga was now  considered as more of  a children's story.
This  day,  even  men  of  stout heart  shivered  at  the  mention  of
Kathryn.  From whence  Kathryn returned,  no one  knew. When  her foul
temper  suited her,  she  would leave  the dark  forest  and raze  the
fields, burn  the summer crops with  her breath and ravage  all in her
path. The countryside was blighted.
   "Yeauh, I saw her!"  said the Miller. "She was big  as a bull, she
was. Her  mouth was full of  big awful teeth." The  Miller grimaced to
illustrate the remark with his own jagged dental work.
   "Who's  going to  drive her away?"  asked the farmer who first saw
her.
   "I  saw her  too," added  another farmer.  "She spit  out a  fiery
froth and set my rye ablaze. My crop is lost. What am I going to do?"
   "Someone  should go  after her  and kill her,"  suggested  another
farmer.
   Nobody looked  the farmer in the  eye. Nobody even wanted  to hint
that  he might  wish to  undertake such  a task,  for it  seemed true;
Baba Yaga had returned in some other form.
   "Who's going  to drive  her away?" Asked  the same  worried farmer
as he wrung his hands.
   "Anyone who  is fool  enough to  follow her  back into  the forest
will never return," commented another.
   The door  to the tavern  opened and a wobbly-legged  figure wended
its way around the oaken benches to find a seat near the kegs.
   "Yeauh, that's  a fact,"  sneered the Miller  as he  eyed Banewood
staggering through  the door.  "Maybe our  Shaman can  fix her  one of
his spells.  Kathryn'd get so dizzy  that she might burn  herself into
a  hole!"  Everyone  laughed  at  the Miller's  remark  and  at  their
stumbling  Shaman, who  had  been  attempting to  induce  a vision  by
smoking some  hebona. Banewood still reeled  and talked to the  air as
he  tried  to   pour  himself  a  draught.   Everyone  laughed  again,
forgetting Kathryn for the moment.
   The apprentice  Shaman sat with  his mead and weathered  the jeers
brought  on by  the  Miller.  Banewood wondered  why  he  came to  the
Antlers  rather than  stay at  home to  sleep off  the effects  of the
powerful  smoke that  he had  used for  divination. He  found a  quiet
seat far  from the burly  Miller and sipped  from his flagon  of mead.
His  head  cleared slowly.  Banewood  recalled  his latest  trance,  a
flying  vision   through  the  forest   to  what  appeared  to   be  a
dilapidated hovel.  From the darkened  door peered two crimson  eyes -
eyes that haunted Banewood for the remainder of his trance.
   Kathryn could hardly  be forgotten. She was black and  as large as
the largest  bull, just as the  Miller had described. From  her mouth,
which  bristled with  large  and  irregular teeth,  she  could spew  a
cloud of caustic  vapor that ignited objects it came  in contact with.
The fact that  Kathryn's eyes were red brought on  the notion that she
was really Baba Yaga.
   When she had  lived, Baba Yaga was known for  her blazing red eyes
which defied  description. They shone of  their own light -  a bright,
bloody red  glow. Tales of  her sorcery  were numerous. She  was known
to fly and to  take on animal forms. In any form  she took, she worked
solely  for  evil.  Never  actually  seeking  mastery  over  men,  she
controlled  them  only long  enough  to  bring  them  to ruin.  As  an
outcast throughout  her life,  Baba Yaga  came to  hate humans  or any
reminder that life was good.
   To the inhabitants  of Gorod, Baba Yaga seemed to  live far beyond
her years.  As time  progressed, she made  fewer appearances,  but her
evil work continued  through lesser genii who were  under her mastery.
Eventually  there came  rumors  of  her death.  Her  demise was  never
confirmed,  for no  one had  ever approached  her dwelling  within the
dark forest. Whenever  a marauding beast met its end,  it was with the
anticipation that  it might have been  Baba Yaga in one  of her forms.
Deathly visages,  the skins of  wolves and  bears and a  large stuffed
owl adorned  the tavern wall,  silent reminders that the  black forest
was never far away.
   When the  wide doors  opened again, they  offered Sod  the plowman
to the  gossiping crowd. Sod  was dressed in the  brown, earth-crusted
clothes  of a  farmer.  He  was richly  tanned  and  had the  muscular
heaviness as  befited his trade. Within  his brow, his eyes  were deep
and clear. They  sparkled with a life  seen in few other  faces of the
village.  This time,  worry lines  corded across  the plowman's  brow.
Sod  went to  Banewood  and  sat before  the  smiling  Shaman. In  his
hands, Sod carried  a burlap bundle, which he placed  carefully on the
table  before Banewood.  A crowd  gathered as  Banewood unwrapped  it.
Silently and soberly, Banewood lifted the cloth and revealed a sword.
   Before  the  wide eyes  of  the  gathered  crowd  lay a  sword  of
unsurpassed  beauty. It  was about  two cubits  long, but  it had  the
grace and  balance of a finely  wrought instrument. The sword  had the
gloss and  weight of  a material  more like  porcelain than  metal; it
rang clearly  when struck. Unadorned,  the hilt  was of a  hard, white
material which shone immaculately. The edge was keen.
   Sod looked  as amazed  and perplexed as  Banewood. The  strong but
unassuming plowman  gazed steadily  at the sword.  The two,  sword and
person, appeared almost as if they were measuring one another.
   "The  sword looked  just like  this when  my plow  turned it  up."
Said the plowman, breaking the silence which had accumulated.
   At once, theories were offered  as to  the possible  origin of the
sword.
   "It looks like it was made by magic," Said a farmer.
   "It  was  probably made  by  Pollocks,"  snarled the  Miller,  who
washed  his  remark with  a  gulp  of  mead.  The Miller,  who  seemed
spiteful  of everything,  resented  his life  and  occupation, and  he
thought  that everyone  should share  his bitterness.  To the  Miller,
such crude remarks were an anodyne for the harsh realities of life.
   "The  sword  is  crafted  as   if  it  is  beyond  age,"  Banewood
countered. He  shot a reproachful  look at  the Miller. "Yet  it looks
as if  it might  have just been  forged." It could  have been  made by
the Ludki, he thought silently to himself.
   The  Ludki were  a  legendary  race of  little  people fabled  for
their   craftsmanship   with  metals.   They   were   reputed  to   be
peace-loving, Banewood  said "For those  who believe that  the present
holds  the greatest  marvels,  I  say: Look  again  and consider  this
ancient treasure! There is some timeless magic within it."
   The  Shaman felt  more  power emanating  from  the strange  weapon
than he stated  openly. His knowledge of lore extended  far beyond the
simple life of  Gorod, yet he was  at a loss to  determine the history
of  the sword.  It could  have been  crafted by  the Ludki  but... his
knowledge was incomplete.
   Banewood was a  loner. He was twice orphaned: once  by his parents
who perished  in a blaze,  and once by  the Shaman who'd  adopted him,
only to  die himself  several years  later. The  Shaman had  only just
begun  the long  task  of  training his  apprentice.  When the  Shaman
died,  Banewood  was  left  with  only  his  master's  books  and  the
roughest  of  outlines  to  follow   in  his  quest  for  the  greater
knowledge. Because  Banewood continued on  the road to  knowledge with
no  guide, a  task never  attempted before,  he would  often err.  The
apprentice  would   sometimes  find  himself  wandering   alone  in  a
stuporous haze brought  on by smoking some of  the strange concoctions
left by  the Shaman. Once, the  Shaman lived, Banewood had  a guide to
help  him  through these  tortuous  visions  which  helped to  give  a
Shaman his  knowledge and  opened the  secret doors  of power  to him.
Now  alone, Banewood  faltered like  a man  blind. His  acquisition of
power was slow and unsure.
   Banewood noticed how  well the sword fit the hand  of the plowman.
When  Sod hefted  it, the  sword moved  easily, as  if it  were pliant
with the wishes of its wielder.
   When  the crowd  at  the Antlers  had all  viewed  the sword,  the
conversation  turned  to  the  possible   use  of  the  sword  against
Kathryn.  They talked  of what  damage such  a sword  could do  to its
victim. Each offered  his opinion of a sufficiently  brave fellow, one
other  than  himself.  A  challenge   to  one's  manhood  was  quickly
answered by bluster and puffery but not by a volunteer.
   "Yeauh, maybe our Shaman could fix up one of his..."
   "Shut up!"  Came the unexpected  response from  the usually demure
Banewood.
   The  Miller sat  transfixed, his  hand  at his  throat, unable  to
utter a sound. There was silence.
   "What did  you do to him!"  Yelled one of the  Miller's companions
as he started to lunge for Banewood.
   At  that instant,  the room  resounded with  a loud  bang and  the
splintering  of  wood. One  of  the  large  oaken  tables lay  on  the
ground,  cloven in  two. The  lunging man  stopped in  his tracks  and
stared in disbelief.  Sod, still holding the sword,  blushed. His only
response to the crowd of farmers was a firm, "I'll do it."
   Comraderie  again  filled the  air.  Fresh  kegs were  tapped  and
toasts were  offered to Sod.  Men normally  distant to Sod  hugged him
to show  their admiration for him,  to bask in reflected  glory and to
wish the best of luck to the doomed fellow.
   "Yes, with  such a weapon, one  could take on Baba  Yaga herself!"
said a distant  relative to Sod who  wondered of his own  claim to the
doomed man's land and oxen.
   Sod left the  celebration early. He needed to sleep  and to ponder
the  consequences  of his  decision.  "What  had happened?"  he  asked
himself. He  had been  fondling the  hilt of the  sword when  the near
fight had  broken out.  He had  been weighing a  decision to  seek the
monstrous  sow and  had made  his resolution  as the  Miller made  his
last remark. Sod  had only thought of stopping the  incipient brawl by
slapping  his weapon  down on  the table.  It was  a common  method of
gaining attention. Now he found himself alone on a vain quest.
   Sod  the plowman  lived  alone in  his hut  of  modest means.  The
modesty was of  twofold nature: Sod spent his long  days in the fields
and his  nights resting  from the day's  labors, and  Sod's livelihood
as a  plowman brought him only  a meager subsistence. Sod  enjoyed his
occupation,  for he  knew  he must  make the  best  of his  situation;
chances  were that  it would  be for  life. The  physical exertion  of
guiding a  plow did not  demand a similar mental  exertion. Therefore,
Sod spent  his working time dreaming  of other lives and  other worlds
- noble  dreams in  the mind  of a  simple man.  In Sod's  fantasy, he
would roam  the kingdom as  a knight  errant, working deeds  for glory
and profit,  for surely  people paid well  for such  special services.
These were  mere dreams, however,  and Sod realized that  he possessed
neither the ability nor the courage to live the life of a hero.
   And now  what was he  to do? He was  commited to a  suicidal quest
on  the basis  of momentary  courage. What  could he  say? He  found a
strange  and  unique  weapon  and  that weapon  offered  itself  as  a
chance, a  fleeting opportunity that  must be  seized and used  at the
instant  it was  offered. Sod  was unaccustomed  to making  such hasty
decisions,   but   equally,   he   was   unaccustomed   to   receiving
opportunities. Sod the  plowman dropped off to  sleep, still clutching
his new sword.
   In  the early  morning  Sod  awoke to  the  usual  sound of  birds
chirping  outside  his dwelling.  He  had  already packed  the  meager
belongings  he wished  to take  on his  journey. Crafting  a makeshift
strap, Sod girded  the newfound sword to his side  and stepped outside
to begin his journey. He almost stumbled across a reclining figure.
   "Banewood! What are you doing here?"
   "Waiting  for  you. I'm  going  with  you,"  Banewood said  as  he
limberly  rose without  the aid  of his  hands. A  satchel lay  at his
side  and a  quiver  full of  arrows  hung across  his  back. The  old
Shaman's longbow was gripped by Banewood's left hand.
   "Don't you  realize that  this is  going to  be a  dangerous trip?
Few venture into the forest to return again."
   "Yes,  I realize  the  consequences.  I have  a  knowledge of  the
trees, and  besides, two can  travel safer than one."  Banewood didn't
mention that he'd already decided to attempt the quest himself.
   Sod slapped his  new comrade on the back and  silently thanked his
luck  that he  would  have  a companion  on  such  a fateful  journey.
Together, they  marched down the dusty  path that led away  from Gorod
and across  the fields.  On their  walk they  passed by  stooped women
already gathering  herbs from  their gardens. A  few men  were working
in the  fields. The men stopped  momentarily to wave to  the departing
travelers. The night's comraderie was worn and forgotten.
   If  they had  talked  about  this journey  and  their reasons  for
going, Banewood  and Sod  would each  have realized  their similarity.
Banewood's  quest  for  knowledge  was  proceeding  slowly,  much  too
slowly.  Still, Banewood  felt that  he  knew as  much as  any man  in
Gorod  about the  ways of  their world.  Banewood knew  that something
had to  be done about  Kathryn. If Gorod didn't  offer a means  to the
solution,  then maybe  the answer  lay  elsewhere. Sod,  on the  other
hand, was not  on a quest for  any knowledge - he  was instead trapped
in the  occupation of the plowman.  His work had dignity,  though, and
Sod felt  good about it. The  sword changed Sod's outlook,  though. He
felt  that fate  was  offering him  some sort  of  opportunity -  that
given  the   means  to  accomplish   something,  he  must   seize  the
opportunity and  act upon it.  Somehow, it  seemed that the  sword was
capable  of slaying  Kathryn,  and  all it  took  was  the resolve  to
accomplish it.
                            -Roman Olynyk

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                          2100 AND COUNTING
   The Ivory  is in orbit  around a  planet named Foren-4.  Once this
planet was  home to an indigenous  sentient species, but they  are now
extinct.  Had the  invention  of FTL  drive come  a  mere few  decades
earlier, I  would be  supervising the  first contact  between sentient
life forms.  Maybe we  could have helped  them avoid  their extinction
somehow.  But now  I am  in charge  of a  group of  archaeologists and
anthropologists,  sifting through  the  dust that  has gathered  about
the bones of this once-great civilization.
   Physically,  the  natives  of  this   planet  seem  to  have  been
mechanical in  nature. They  were quadrupedal,  and made  primarily of
rare  metals, which  would  indicate  a synthetic  nature.  It is  too
early to  venture a hypothesis as  to the origin of  this species, but
I  would guess  that they  were created  by an  elder race  as robotic
servants  who,  for some  reason,  outlived  their creators.  From  my
several  expeditions   to  the  surface,   I  have  come   to  several
preliminary  conclusions  which  shall  be discussed  in the following
report.
   At a  site the team  visited in a place  called "Detroyt-Michigan"
we  found  evidence supporting  the  hypothesis  that the  robots  are
constructed  by  other nonsentient  species  of  robots. There  is  no
evidence of  an organized religion,  and there are several  reports of
large communal graves, called, in the vernacular, "junkyards".
   There  is   very  little  evidence   of  a  political   system  or
hierarchy, though evidence  points to a system  of self-government and
equality. Whether this  leans towards anarchy or  democracy is unknown
at  this point,  although  further  research is  at this moment  being
conducted.
   There is, however,  a vast number of  observable social phenomena.
The entire  globe is  crisscrossed with  broad avenues  for travelling
with laws  to govern them. I  found an example of  the organization of
these  ways at  a junction  of two  streets, where  there were  lights
which  flashed "DON'T  WALK"  when  it was  unlawful  or dangerous  to
continue, and  "WALK" when  it was  safe. This  observation led  me to
the conclusion that  there was a global organization of  the race. The
roads often pass  by majestic views and  natural phenomena, indicating
that there  was a  distinct respect for  the natural  environment from
which the race developed.
   At one  site I came  across a  large area where  individuals could
gather for  social interaction and entertainment.  These areas, called
"Drive-Ins"  have  been found  in  several  locations on  Foren-4.  At
other sites have  been discovered large tracks where  the robots could
run  around  and keep  themselves  healthy.  The names  "Daytona"  and
"Indy"  have  been  preserved  as   names  of  favorite  tracks.  This
indicates that  the robots  were concerned  with their  well-being and
perhaps enjoyed sports.
   It seems that  the race had also developed a  sense of beauty, for
at  several  sites   have  been  found  structures   where  what  were
considered  the  most physically  attractive  members  of the  species
were  displayed behind  large  glass windows.  These "showrooms"  were
often placed  close to  the walkways, so  that individuals  could walk
by and admire the beauty of the species.
   Very  little  has  been  determined  about  the  language  of  the
natives, though  two important  facts have been  interpreted. Firstly,
the language was  written, as the walkways that cross  the globe often
were decorated with  large signs bearing messages that we  have yet to
interpret. Also  interesting is that  the robots communicated  in very
high frequencies, in the range of radio waves.
   Unfortunately,  very little  has  been  determined concerning  the
family structure  of the natives, though  there is a little  to go on.
At  most  sites,  the  individuals lived  in  small  buildings  called
"garages"  in  nuclear  family  groups of  usually no  more than three
individuals.
   At  this point,  I feel  that the  civilization at  Soren deserves
much  more study,  as we  have,  in this  mission, only  been able  to
grasp  the most  obvious facts  about  the race  which once  inhabited
this planet.  I would hope that  this expedition will be  extended for
an indefinite period to gather more accurate and in-depth information.
                       -Orny  

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                          NARRET CHRONICLES
                           Book the Fourth
   Samo landed  Narret-1 as they  requested, in hanger-81,  which was
not  surprisingly full  of anxiously  awaiting scientists,  and waited
for further instructions.
   The   scientists,  mainly   aerospace   engineers,   with  a   few
astronomers  thrown in  for good  measure, gathered  around the  ship,
some of  them speculating how  the ship was propelled,  others eagerly
awaiting an explanation  from Samo. close!! Well, I  guess I shouldn't
expect  much from  them,  being  as belligerent  as  they are.  Still,
you'd  think  they would  have  at  least  begun  to think  in  binary
instead  of  that awkward  decimal  system  of  theirs. I'll  have  to
suggest it to them before I leave." thought Samo.
   Time  to  make  an  entrance,  Samo  thought  as  he  changed  the
polarity  setting  on  his  daser-dewelder.  Using  this  as  a  laser
cutting torch,  he opened the door  to the craft. A  flood of dazzling
brightness the  likes of which  no one had  ever seen rushed  into the
hanger, momentarily blinding everyone in the room.
   "I'm sorry  about that."  Samo said  as he  stepped down  from the
spherical craft, "It's  one of the affects  of trans-universal travel,
when    a   body    full   of    darktron   radiation    undergoes   a
matter-anti-matter  reaction, then  that radiation  gets converted  to
light,  provided it  isn't  turned  to pure  energy  and is  vaporized
during the light-warp of course."
   "It's effect  should last  only a  few minutes,  but you  those of
you looking  at the  door as  I opened it  may be  seeing spots  for a
short  while. It  is generally  considered about  the same  as looking
directly at your sun for a moment with the unaided eye."
   "In the meantime,  I'm sure you must have some  questions. I shall
entertain  a few  of  them  now if  you  like.  However any  questions
pertaining  to why  I am  here  must and  shall be  floored before  an
international forum."
   "I'm  sorry gentlemen,  but Dr.  Ht wont  be able  to answer  your
questions just  yet," interrupted  Colonel Roberts  as he  entered the
hangar. "He  has to  go through  the post-flight  debriefing procedure
that is  undergone by all  intercepted aircraft, being an  alien makes
no exception."
   What am I  saying? Of course it makes an  exception, he thought to
himself. This is crazy!!
   "Dr. Ht  will be available to  answer all your questions  after he
answers  the  Air  Force's  questions, and  he  addresses  the  United
Nations.  Arrangements are  being made  at  this hour  for a  special,
secret meeting  of the  United Nations, in  response to  your request.
Now Dr Ht. if you'll come with us we'll go to the debriefing room."
   "I'm  sure  you realize  how  very  irregular this  situation  is,
we're doing  the best we can  to have this meeting  organized, but not
all of the countries are as eager to respond as you may have thought."
   "Oh, don't  worry about the others,  I have the feeling  they will
be coming," said Samo.
   "We have several  questions for you and,  given the circumstances,
I hope  you can see why  we feel we  need to ask them.  This shouldn't
take very long, please bear with us," said Colonel Roberts.
   "First of  all," began Captain  Phillips, "Will you state  for the
record once again where it is you come from and why you're here?"
   "I  come  from the  Planet  Sunaru  in  the  Narret System,  by  a
technology much  more advanced than your  own. The Narret System  is a
stellar   counter-part  to   your   own  solar   system,  within   the
counter-universe.  My  home  planet  is the  Planet  Amrif  Arret.  It
corresponds  directly to  this planet,  Earth.  I am  here because  we
believe you  humans have pushed  the threat  of global nuclear  war to
the  brink  of  a  disaster of  cosmological  proportions.  What  your
people have  failed to realize is  that there is an  entirely contrary
universe out  there, ours, which is  the exact complement to  your own
universe.  And,  quite  simply,  those  things  which  you  choose  to
destroy   here    will   also   cause   their    complement   in   the
counter-universe  to be  destroyed. My  people will  not sit  back and
watch  our complement  world destroy  us, our  peace, our  prosperity,
all that which we  value highly. Thus it was decided  that I should be
sent to  give a warning  to the human race,  and do whatever  I deemed
necessary to preserve peace here."
   "Secondly, what is it you want from the United States, officially?"
   "On  my journey  here, which  takes light  some 16  of your  years
within  this universe  alone  (for  us it  is  faster)  I studied  the
history  of your  world  and found  no concepts  of  virtue and  moral
wealth  greater   than  those   noble  statements  recorded   in  your
Declaration  of  Independance,  and  your  Constitution.  I  therefore
sought  to  begin  seeking  peace  amongst those  who  value  it  most
greatly. It  was simply logical,  I assure  you. I thought,  and still
think your  people will be most  receptive to me, and  to my necessary
appeal for peace."
   "Very well,  you've made  your intent  very clear  Dr. Ht.  We are
prepared  to  let  you  have   the  forum  you  requested,  this  very
afternoon. Until then  though our scientists would like to  give you a
complete  physical  to  determine  if you're  undergoing  any  serious
side-effects from--"
   "At the  risk of sounding a  bit facetious, I hardly  think any of
your physicians could  be called competent in  examining me. Primarily
since  they don't  know  what my  'norm' is.  Honestly,  how can  they
expect to  determine whether or  not I'm undergoing  any side-effects?
Obviously then, what  they really want is to stick  me full of needles
and  try  to  make  some  heads  or tails  out  of  my  AND  molecular
structure. So,  why didn't  you just  ask that in  the first  place? I
can provide  them with all the  necessary data from my  ship's bio-log
computer, and  a small blood  sample to verify  the truth of  my data.
Isn't that what they really want?"
   "Yes, I  would imagine that  would suffice. Any knowledge  you can
give us about your people would be of great use and be much appreciated."
   "Good, then no  needles will be necessary. If there's  one thing I
can't  stand its  a bunch  of curious  physicians sticking  needles in
every appendage of my body. I hate needles..."
                           -Mari A. Paulson

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME THREE                NUMBER THREE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___ X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          Orny
           The Acquisition, Part Two            Roman Olynyk
           Review: THE DEAD OF WINTER - TW7     Orny

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, folks, again  I find myself apologizing for  the lateness of
this  issue. Unfortuantely  I  have been  busy with  my  new job.  For
those of you who  are not already aware, I now have  a new id, LISCOMB
at MAINE,  as well as  NMCS025. Should  NMCS025 be unavailable,  I may
be reached  at LISCOMB, but  for the  time being FSFnet  will continue
to be sent from  NMCS025. Other news is that the  most recent issue of
FSFnet  can  be  found  on  CSNEWS  at  MAINE's  ComDisk  and  can  be
requested using TELL CSNEWS AT MAINE SENDME FSFNET VOLxNxx FROM COMDISK.
   Also in  the works is a  new project for all  people interested in
writing amateur  fantasy fiction. A  group of FSFnet  contributors and
myself have  begun a  writers' workshop very  similar in  structure to
the  Thieves'  World project  undertaken  by  Robert Aspirin.  Several
authors have  begun developing  characters and  stories, all  based in
an  area known  as Dargon.  FSFnet  VOL4N01 should  contain the  first
written  results of  this  project,  and will  be  in  your reader  in
mid-January. If any  of you budding authors are  interested in joining
the effort, send me a mail file and I'll be glad to fill you in.
   Unfortunately, there is  no Narret Chronicle in this  issue due to
the fact  that I  cannot get  in touch with  the author.  Hopefully we
will get Narret back before volume 4 starts.
   Finally,  I'd  like  to  remind  you all  that  it's  the  holiday
season, and  everyone's got  a new book  out. New  McCaffrey, Anthony,
Tolkien,  Adams, Daley,  Asimov,  Stasheff, and  anyone  else you  can
think  of. No  time  to review  them  all right  now.  Next issue  the
Acquisition  will  continue,  and  I'll  review  M.A.R.  Barker's  new
Tekumel  book, Flamesong,  and, if  I  get it  read, Norman  Spinrad's
Star Spangled Future. Until then!
                       -Orny  

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                           THE ACQUISITION
                          Part Two: The Forest
   Beyond the short  expanse of cultivated fields,  the two travelers
soon  crossed the  boundary  of  scrub that  marked  the  edge of  the
forest.  At first,  the  woods were  characterized  by light  beeches,
birches and poplars.  The leaves of the poplars were  waxy and rustled
crisply in the soft breeze.
   Banewood recalled his  early childhood when he  would venture into
the light woods  in search of edible mushrooms, a  favored delicacy of
the  local people.  With his  sharp  and experienced  vision he  could
still pick  out his  favorites protruding  through the  fallen leaves.
It was  here, while  gathering mushrooms that  Banewood heard  many of
the childhood  tales and legends passed  to him by his  parents: tales
of the  Ludki, those mischievous  little people who lived  deep within
the  forest and  tales of  Lessy, the  Silvan Lord,  who made  strange
animal sounds  and led lost  children astray. Banewood  remembered how
his father  would then  make animal  sounds and  frighten him  for the
rest of  the day. Stories  of Baba  Yaga, embellished over  the years,
would cause  tears of fright  to well  up into young  Banewood's eyes.
Now, years  older, Banewood still felt  the burning in his  face as he
realized that Baba Yaga  might be real and that he  might meet face to
face with the blistering eyes of Kathryn.
   As  the  two  journeyed  onward,   the  character  of  the  forest
changed.  Dark  oaks and  towering  elms  now  lined their  path.  The
leaves  of years  lay  upon  the ground,  crackling  with every  step.
Animal sounds diminished.
   Banewood and  Sod picked their  way uphill, climbing  an overgrown
path  which led  to an  uncertain fate.  Throughout the  day, Banewood
and  Sod  walked  the  leagues of  dark  forest,  constantly  catching
cobwebs  in  the face  and  beleaguered  by blood-thirsty  deer  flies
scenting their first human.
   At the  top of  the rise,  the two travelers  paused to  rest. Sod
sat still  in the hope  of delivering a  killing blow to  the ravenous
deer fly which had doggedly followed him during most of the climb.
   "I  think we  should make  our  first camp  here," said  Banewood.
"We're  on  the  nearest  hilltop  and we'll  have  ample  warning  of
anything approaching."
   "Gotcha!"  Sod finally  killed the  deer fly  which had  settle in
his hair  for a  fateful supper.  Sod picked  the scrawny  insect from
his hair. "If we  build a smoldering fire we might be  able to spend a
night without these  cursed flies." Sod gathered some  dead twigs that
still hung  on the  tree. After arranging  them carefully,  he reached
into his  bag and brought  out his flint  and steel. Within  minutes a
small fire  was being tended.  Banewood walked the perimeter  of their
encampment and  stopped occasionally  to pick  at some  plants growing
scattered on the ground. He returned and gave them to Sod.
   "Here, use these  on the fire. They'll keep away  the flies better
than the smoke."
   "Thank  you," said  Sod.  He  threw them  on  the  small fire  and
whiffed the  fragrant aroma created  by the consumed leaves.  "How did
you  learn so  much  about herbs?"  asked Sod,  who  already knew  the
answer. He was fighting his nervousness with small talk.
   "Most  of  what I  know  comes  from  the Shaman,"  said  Banewood
obligingly. "Now I  have to learn from his books,  but the details are
really  meager.  Most  of  the  Shaman's knowledge  was  in  his  vast
memory. He  said that  certain books  did exist.  The Shaman  said the
books were dangerous because they could fall into the wrong hands."
   Banewood and  Sod ate  a meal  of wafer bread  and dried  meat and
then slept  lightly upon cushions of  leaves and boughs laid  upon the
ground.  Shallow holes  were dug  out  to provide  recesses for  their
hips.  Smoldering coals  kept away  the night  flies, but  they didn't
ward off Banewood's evil dreams; the crimson eyes still haunted him.
Dawn came with the cry of a horned owl.
   The  dying   coals  were   fed  a   breakfast  of   fresh  tinder.
Hard-boiled eggs  and a little herb  tea saw the worried  travelers on
their  way. Revitalized  by the  rest, Banewood  and Sod  trekked down
the  slope,  meandering  ever  deeper   into  the  dark  forest.  Soon
Banewood's sharp eye  caught the first impression of  the large cloven
hoofs that  were to show  them the way. The  tracks were too  large to
belong  to  anything  else  except Kathryn.  Broken  branches  and  an
uprooted tree lent  credence to the supposition. To  Sod's relief, the
tracks were fairly old.
   Sod fretted  about his  decision to hunt  the sow.  The mysterious
sword  whose hilt  he often  fondled didn't  seem like  a weapon  that
could stop  a charging sow.  Funny how he thought  that if he  set his
mind to  killing Kathryn,  he would find  a way. Could  they do  it by
craft and  artifice? Maybe  by setting  up a dead  fall or  some other
booby  trap? Funnier  still  was the  feeling that  it  was the  sword
which seemed  to whisper that,  given the  resolve, Sod would  be able
to meet the challenge.
   Banewood and  Sod journeyed down the  slope, up the next  hill and
down another  slope. Leagues passed  beneath their feet.  They skipped
lunch  and  walked  under  the  power of  their  stored  energy.  They
continued  on slight  paths  which joined  and  separated through  the
forest. Occasionally,  Sod would  stop to  mark a  tree at  eye level,
entertaining the  hope that they  would somehow return by  this route.
Banewood now  walked with  his bow  in hand,  ever keeping  a watchful
eye on the path behind them.
   The  Shaman's longbow  proved  its  value later  in  the day  when
Banewood knocked  down a squirrel  with a special  blunt-tipped arrow.
They  carried  the  black  squirrel  with  them  after  quickly  field
dressing it.  The little tree rat,  as Banewood called it,  had set up
a  frightful  chattering  before  it  met  its  final  doom.  Sod  and
Banewood both agreed that  it would be a good idea  to cover some more
distance before  feasting on the tree  rat. There was no  telling what
attention was  called by  the noisy animal  and, besides,  they didn't
want to prepare the tree rat until they were ready to make camp.
   The  two journeymen  walked with  greater care  after killing  the
squirrel. Banewood  regretted his slaying  of the little tree  rat. He
now had  the uneasy feeling  that the  forest knew of  their presence,
that they were  somehow being watched. Sod  sensed Banewood's distress
or maybe  he, too,  felt the  paranoia. He tightened  his grip  on the
sword.  Banewood  now  walked  with   an  arrow  nocked.  His  fingers
whitened from their tight grip.
   Every  minute sound  that the  two seekers  made was  amplified by
the forest. Once,  when Banewood turned quickly around,  he thought he
noticed  a pair  of amber  eyes  watching them,  but they  disappeared
quickly  and he  was  no  longer sure.  Tension  increased with  every
step. Both travelers  began to perspire. Suddenly, the  explosion of a
dry  twig  snapping   sent  Banewood  and  Sod   into  a  back-to-back
position, their weapons  drawn and poised. An  electric tension pulsed
within them, begging to surge, asking for release. But nothing happened.
   No   other  sound   was   heard  throughout   the  forest.   After
excruciating  minutes of  silence, Banewood  and Sod  voted to  resume
their  walk. Several  more hours  of travel  brought them  to a  small
stream in  the forest. The  water looked wholesome, affording  the two
an opportunity to  refill their flasks and to bathe.  This looked like
the  ideal  place  to  pitch   camp  and  prepare  a  welcome  supper.
Banewood's tree  rat no longer  looked as appetizing; however,  it was
the best  food that  they had.  Throughout the  meal and  respite they
remained watchful, for the penetrating silence of the forest remained.
   Evening  had settled  rapidly.  Sod and  Banewood  ate near  their
fire,  slowly finishing  their meal  and conversing.  The fire  cast a
bright  glow  around the  immediate  circumference,  but outside,  the
darkness was forbidding. Sod thought again about his quest.
   "If  I  hadn't found  this  sword,  I  probably would  never  have
attempted  such a  foolish  venture," Sod  thought  to himself.  "This
fine looking  weapon is of  too fine  a quality for  a man like  me. I
wonder if I shouldn't give it to someone worthy of possessing such a weapon."
   Aloud,  Sod said  "We've  been in  this forest  for  two days.  It
doesn't appear to hold the danger I had anticipated."
   "The  danger lies  in  our laxness  if we  trust  in our  safety,"
replied  Banewood,  parrying  Sod's  wishful thought.  "Tonight  I  am
sleeping with my bow in hand."
   Speaking the  unspoken, Sod  said "Then you  also feel  like we've
been watched?"
   "Ya,"  replied Banewood.  "I  thought I  saw it  once,  a pair  of
eyes. I've learned to trust my intuition."
   Tensing and grabbing  for his sword, Sod said  "Your intuition was
right!  Look!  Out  there,  see  those eyes?  I  don't  think  they're
friendly." Sod pointed in the direction of the creek.
   They both stood  up and moved around the fire,  placing it between
themselves  and  the  presence.  The  same  amber  eyes  Banewood  had
thought  he'd  seen earlier  were  slowly  reeling toward  them.  When
their distance from the  eyes was cut in half, Sod  threw an armful of
dry tinder upon the fire and threw extra light out into the night.
   "It's a wolf." Whispered Banewood.
   "It's too  big." Answered Sod, who  was beginning to quake  in his
boots. His sweaty  fingers grasped the sword tighter. "How  am I going
to kill the  wolf if it attacks?" he thought,  questioning his ability
to wield the sword.
   A deep,  gutteral growl emanated  from the large  slavering beast.
It crept forward  with its belly low  to the ground, ready  to leap at
the instant. Sod raised his sword slightly and then cried out.
   "Oh no!"
   In the  same instant  that the fell  beast launched  itself toward
them, Sod's  sword slipped out of  his hand and dropped  to the ground
at  a distance.  The  lunging  hulk darkened  his  view.  Sod heard  a
snapping chord like  the sound of his heart breaking.  The wind rushed
past his left ear.
   In a  massive thud,  a large  wolf, larger than  any Sod  had ever
seen or  heard of before,  fell at his side.  Its eyes were  wide open
and  its lips  were curled  in a  hideous grimace.  A feathered  shaft
protruded from its throat.
   Banewood's hand rested on Sod's shoulder. "Are you okay?" he asked.
   "You  killed him.  I  thought I  was  going to  die  and, just  as
suddenly, this wolf  is dead instead. You've saved my  life. How can I
repay you?"
   "Don't worry; it  all comes out in the wash.  But what happened at
the last second? Why did you drop your sword?"
   "I don't know...  I guess my mind went blank.  The sword seemed to
slip from my  hands," said Sod. "I've  never seen such a  fine shot. I
think the wolf was dead before it hit the ground!"
   "I've tipped  some of my  arrows with  the juice of  the aconitum;
it is a deadly poison."
   "With such a weapon as yours, you could single-handedly slay Kathryn!"
   "It won't work. I've already tried," answered Banewood.
   Sod  was taken  aback by  this.  "There's certainly  more to  this
Shaman than meets the eye," he thought. Aloud, "When did you try that?"
   "On the last  night that Kathryn attacked I hid  myself and loosed
my best arrow against her. It shattered as if it had hit a rock."
   Sod was  incredulous. "How are  we ever going  to stop her  if she
is as you say?"
   "I don't know. We'll think of something."
   "Ya," Sod said without sincerity.
   The wolf  was enormous,  but Banewood  and Sod,  after endeavoring
for the better  part of an hour,  managed to drag the  beast away from
the camp.  The two found no  difficulty in dropping off  to sleep, for
though the forest was still dangerous, it now possessed one less threat.
   Dawn came  without a sound.  Banewood and Sod  got up and  fed the
fire and  went to  the creek for  water. On the  way, they  looked for
the wolf, but it  was gone! They searched around the  area in the hope
that  they were  disoriented last  night  when they  dragged the  wolf
out. It  was gone. Now  a very real fear  possessed them; it  may have
been Baba  Yaga. How  else can  a dead  animal disappear?  Sod's empty
stomach felt like it held a rock.
   Suddenly,  through   the  trees,  they  heard   a  musical  voice.
Banewood and Sod  quickly reached for their weapons.  Through the tall
trees they could  see an approaching figure. It was  gaily dressed and
wore a tall, pointed hat with a feather in its band. It sang:

                           "Hey ho, hey ho,
                     the wolk's a dead you know.
                        for if it ain't a dead
                         then I'm a not alive
                      and I know I'd better go!"

   The  two stood  with their  mouths open.  Marching straight  up to
them was a  short person, a very little person,  with large round eyes
and a pudgy little nose.
   "Hello, hello, my name is Stickleburr unless I'm not, of course."
   Sod and  Banewood found themselves  face to  face with one  of the
Ludki. The childhood descriptions were indeed accurate. He looked so odd!
   "I want  to thank you for  killing the great wolk  because he's no
longer alive.  He has been plaguing  my people for years,  but not for
years to  come. Anyway, they're not  really my people, they  are their
own people, but I guess you wouldn't call us people, would you?"
   Banewood  spoke:  "I...I  thought  that the  wolf,  I  mean  wolk,
wasn't dead, that maybe it was really Baba Yaga."
   Stickleburr jumped.  "Oh, no! I  mean yes,  it was really  a wolk.
It's  certainly dead  now, isn't  it? You  two are  heroes, unless  of
course you  don't think so. So  that's the wolksmert, isn't  it?" Said
Stickleburr pointing to Sod's strange sword.
   "Wolksmert?"  Replied Sod.  "Oh,  yes. Certainly."  He laughed  at
the irony, because "wolksmert" meant "wolfslayer" in the eastern tongue.
   "Yes,  most certainly,"  laughed  Stickleburr. "You  two can  come
with me  unless you  can't. We  want to thank  you properly,  and it's
not proper to thank you here."
   Banewood and  Sod agreed  to follow  the Ludki  back to  his home.
They  quickly   broke  camp   and  gathered  their   belongings.  They
whispered  and laughed  among  themselves, marvelling  at the  strange
speech  pattern of  Stickleburr: Ludki  always followed  the assertion
of a  positive statement  with it's  negative. It  was a  most curious
pattern of speech, but it wasn't curious at all to the Ludki.
   Within  a  half-hour,  the  three  came  in  sight  of  the  Ludki
village. It  was set in a  small dale cleared of  trees. Little houses
in the  shape of bee hives  lay haphazard about the  village. Wisps of
smoke curled  out of their tops.  The Ludki were fond  of smithing, as
was  evident from  the many  miniature iron  furnaces that  sent their
black  smoke up  over the  rooftops. The  Ludki village  had evidently
been  in this  location for  some time  because much  of the  area was
cleared of  the hardwood  trees essential for  the making  of charcoal
needed to smelt the iron.
   The  little people  walked  about in  gaily  colored clothes.  The
Ludki  men wore  high pointed  hats dressed  up with  bright feathers.
They were a  happy folk. The air  was full of whistling  and the songs
of their merriment.
   When  Stickleburr and  the two  travelers approached,  the village
folk poured out  to meet the heros. Stickleburr  began introducing his
family  and the  more prominent  of the  Ludki to  the strangers.  The
names  came   rapidly:  Milfoil,   Hyssop,  Lavender,   Mullien,  Five
Fingers, Violet, and,  well, you get the idea; they  were all names of
plants  that the  Ludki  were fond  of.  At the  bark  of orders  from
Stickleburr,  the  Ludki busied  themselves  with  preparations for  a
great  feast. The  men  set  up tables  and  stools,  built fires  and
brought out kegs  of mead. The Ludki women quickly  filled their ovens
with various  breads and foods  until the heavenly aroma  replaced the
acrid  smell   of  smelting  iron.   The  Ludki  loved   feasting  and
merriment,  and  this  occasion,  as   any  other,  was  an  excellent
opportunity  to lay  aside  their  work. The  fearful  wolk which  had
terrorized the  Ludki for so many  years was dead, slain  at the hands
of the tall folk and wolksmert.
   Among  the Ludki,  wolksmert  was the  center  of much  attention.
Their  large  eyes  beamed  with   admiration  and  the  little  hands
eagerly,  but reverently,  touched  the fine  metal.  From the  Ludki,
Banewood could  learn nothing  about the sword,  but by  their evident
joy at seeing it and the two travelers, the Ludki seemed strangely elated.
   Even  while  the  preparations  were  still  underway,  the  eager
little Ludki began  to celebrate with joyous  abandon. Musicians began
their tunes  and the mead was  passed around. And such  mead! Banewood
and Sod  both drank  and agreed  that it  was the  best they  had ever
tasted.  How  the Ludki  could  consume  so  much  of it  without  the
obvious signs of inebriation, they couldn't guess.
   During the  feast, Stickleburr talked  with the two  strangers and
learned the  reason for  their sojourn  into the  deep forest.  At the
news, Stickleburr balked but then regained his composure.
   "Oh yes, we  had most certainly believed that Baba  Yaga had died,
for we  had not  seen her  alive. And  Kathryn, oh  yes, we  had heard
whisperings  of her  rampages,  else  we were  deaf.  Kathryn is  Baba
Yaga? We most certainly hope she isn't!"
   "Yes, most certainly," agreed Banewood.
   Sod, careful  not to  spill a  drop of the  mead he  was drinking,
looked at Stickleburr  and asked, "Do you  know of the way  to the hut
of Baba Yaga?"
   Stickleburr replied  "No, no...well yes,  sort of. I know  the way
but I don't know  how to get there. It's a long  way off, although not
that  far to  someone as  long-legged as  you, though  for yourselves,
I'm sure you're not all that long-legged."
   Stickleburr  was  beginning to  show  some  signs of  inebriation.
Banewood  and Sod  sat  back  to enjoy  the  feast.  They watched  the
antics  of the  Ludki as  they  danced their  high-kicking dances  and
swung their  arms in  the air.  With a  shout, the  dancers punctuated
the songs  with a "hey!"  At length,  even the subdued  travelers were
on their  feet and kicking. The  Ludki laughed and clapped  to urge on
the long-legged  dancers. Sod  twirled like  a top  and bobbed  like a
cork.  At a  feverish  pace, he  was caught-up  in  the festive  mood.
Moments  before he  could  dance  no more,  the  song  stopped with  a
rousing "hey!"
   Stickleburr  was  much impressed  with  the  two travelers.  After
slapping  both of  them  on  the shoulders,  the  squat little  fellow
mounted a stump and cleared his throat.
   "Ahem!" The crowd  became silent. "I'd like to  express the thanks
of all Ludki for what you two have done. We couldn't have done it ourselves."
   Stickleburr  brought out  a  long  object and  handed  it to  Sod.
"This is for the wolksmert unless it's for something else.
   Sod looked at  the fine-crafted sheath given to him  by the Ludki.
The sword slid  silently into it's scabbard. Sod  expressed his thanks
with a smile and a nod.
   "And  these," continued  Stickleburr,  "are for  the Banewood  and
they're not for anyone else."
   Banewood  received a  quiver  full of  fine, Ludki-crafted  arrows
with  razor-sharp metal  heads. The  shafts were  straighter than  any
Banewood had ever seen.
   With great bombast,  the swaying Stickleburr went on  to offer the
friendship of  the Ludki to  Banewood and  Sod. Much to  his surprise,
Sod immediately  took him up on  his offer for assistance.  This was a
surprise,   because  the   Ludki   had  very   traditional  views   of
hospitality. After  favors, guests did  not customarily ask  for more.
But Sod did. He  wanted to know the way to Baba  Yaga's hut. The Ludki
blanched at  such a  request. Oh  horrors! But it  was only  a request
for directions;  the Ludki need  not accompany the  travelers. Anyway,
thanks to the mead,  Stickleburr was in a jovial mood.  He went so far
as to offer guidance to the outside of their realm.
                   -Roman Olynyk  

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                      Review: THE DEAD OF WINTER
                      Thieves' World Book Seven
   Robert  Lynn Aspirin's  Thieves'  World series  continues in  this
new paperback  from Ace, and  it is, in my  opinion, quite a  step up.
The  most recent  TW books  have  been, to  me, a  letdown. They  were
bogged down with  the heavy-handed politics of Sanctuary  and were not
interesting to  read. Book 7  starts slowly, but soon  improves vastly
into  what I  believe to  be the  best TW  book written  to date.  The
Veiled  Lady, by  Andrew Offut,  is a  very warm  and amusing  tale of
Ahdio, the  keeper of Sly's Place  in Downwind. When the  Spirit Moves
You, by  Aspirin, is also one  of the best  tales TW has put  out, and
nowehere  near  as heavy-handed  as  previous  efforts. The  Color  of
Magic by Diana  Paxson returns us to the household  of Lalo the Limner
and  Gilla, who  is taken  captive by  a Roxane  who is  determined to
sink Santuary  in a storm  of epic  porportions. For me,  however, the
most  wonderful  story  was  by   Diane  Duane,  called  Down  by  the
Riverside. It  is an account of  the death of Harran  and what happens
when  the twin  goddesses Sivieni  and the  once-mute Mriga  find out.
They  and   their  dog,  Tyr,   elicit  the   aid  of  Ischade   in  a
wonderfully-depicted  descent to  Hell and  back, and  is filled  with
surprises. Buy the book if just for this story!
   This book is a  must for TW fans, and a  wonderful breath of fresh
air  after  the  dry  politics  of the  previous  books.  You  may  be
surprised to  find that cover  art is being  done by Gary  Ruddell, so
the book  looks a  little different,  but you  should have  no trouble
finding it. Unless, of course, the bookstore runs  out before  you get
your copy!
                       -Orny  

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        +-+--+-+--+-+     VOLUME THREE                 NUMBER FOUR
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          Orny
           Narret Chronicles, Book 3            Mari A. Paulsen
           The Acquisition, Part 3              Roman Olynyk

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                             X-Editorial
   Well, I  had this issue  all set to  go out before  Christmas, and
then Yale went  down for vacation. Sigh. Well, I  guess late is better
than never.  In this issue we  continue with both the  Acquisition and
the Narret Chronicles,  thanks to Mari's staying up until  3am to type
it in. I hope  you enjoy them. There will be one  more issue in Volume
3,  which will  follow on  the heels  of this  issue, before  we start
Volume 4  and the Dargon writing  project. By the way,  I've rewritten
the  FSFnet sending  program again.  Anyone  who wants  to change  the
program I  use to  send their  issues please mail  me. You  may choose
from:  DISK DUMP  (class N),  PUNCH (noheader  class m),  and SENDFILE
(netdata). If anyone is really into CARD DUMP, I'll even use that!
   For those of  you who haven't heard, and didn't  notice, FSFnet is
being sent out from  a new id - CSDAVE at MAINE. Due  to the work I do
on CSNEWS, NMCS025  has been changed to CSDAVE.  FSFnets will continue
coming  out,  but  from  CSDAVE.  NMCS025  is  no  longer  in  the  CP
directory, so  please forward  any mail or  messages to  either CSDAVE
or LISCOMB at MAINE.
   Finally, just  when you thought  it was  safe to write  a Thieves'
World  review, TW  8  has  just been  released.  More  details (and  a
review) as soon as possible!
                       -Orny  

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                        The Narret Chronicles
                            Book the Third
   "Dr. Ht  this is Dr. Terrence  Seni of the Armed  Forces Institute
of Pathology  at Sir Walter Reed  Medical Center, and Dr.  Adam Tristy
of  the American  College of  Surgeons.  They will  be examining  you,
with your permission of course."
   "Surely." said Samo
   "Dr Seni  is the nation's foremost pathologist, and Dr.  Tristy is
one our most prominent bio-physicists."
   "Really, well  this is quite  a reception... Pleased to  meet both
of  you gentlemen.  You can  examine me  if you  wish, but  I'd rather
provide you with  the data myself. You see, I  have all the  pertinent
information on  our physiology stored on  tape in my craft. Allow me a
moment  will you  and I'll  be  back with  the  data you  wish for  in
several of your languages.
   "Here you are,  'Yarg's  Complete Physiology  of  the Narretan'  a
Narret classic  physiology text. The  best ever produced!  That should
answer  all your  questions concerning  our physiology,  but I'll  bet
you still  want to know  about my  AND molecular structure.  That I'll
leave up to you."
   "Could we  take a small blood  sample to help us  study the makeup
of  your  circulatory,  respiratory, lymphatic,  and  immune  systems?
Such a sample  would provide us with the AND  molecular structure data
we also desire." asked Dr. Seni.
   "Sure." said  Samo "I'd be glad  to help in  any way I can.  I'm a
scientist myself.  I was only  kidding when I  said I hate  needles. I
was just trying to get a laugh."
   "Make  a  fist,"  said  Seni as he searched  Samo's  arm's  densly
packed molecules for a vein. "This may pinch a little."
   "No  sweat,"  said  Samo.  "What  you  gentlemen  will  really  be
interested in  though, is  the fact that  in the  counter-universe, we
are not solid creatures at all, as you know it."
   "Really?" queried Tristy as he took notes.
   "Yes, really."  said Samo.  "At home,  on Amrif  Arret, we  are by
our  own nature  of  a  gaseous form.  As  your  molecular forces  are
attractive  here,  ours are  repulsive,  thus,  we are  all  perfectly
non-solid, as opposed to your solidity."
   "How extraordinarily fascinating!" exclaimed Tristy.
   "In fact all  our worlds, stars, everything is  unbound but space,
which is the  solid through which we  all pass. That is why  I can get
here  so much  faster in  our system  of time,  our entire  concept of
time  is  based  on  density  of our  solid  space,  rather  than  the
vacuousness of yours. It  is far easier, I assure you, for a plasma to
pass through a solid than a solid to pass through a vacuum."
   "Ahh, I  got all  but that  last bit  then I  lost you,  could you
clarify the part about easier..." started Dr. Tristy.
   "Surely,"  Samo interrupted  "You see,  when we  pass through  the
solid  form of  our space,  we use  the actual  binding forces  of the
particles  in  motion   of  the  spatial-solid  in   order  to  propel
ourselves.  Thus  we  can  utilize  the very  nature  of  our  'space'
itself, as  a means, or  force of  propulsion. Do you  understand that
better, doctor?"
   "Much better, thank you. I must say this is all quite astounding.."
   "Not  at all,  simply the  state of  nature doctor.  Which reminds
me, I  wish to  make a statement  on the wisdom  of our  physicians in
the Narret  System. If you  would be so kind  as to record  it doctor,
I'm sure all of humanity will find it of great use."
   "Surely, any advice  you can give would be held  in highest regard
by our scientific communities." said Dr. Tristy
   "It  came to  pass, through  the thousands  of Losar  Cycles (what
you call  years) of our  existence, that  our physicians began  to use
the fundamental laws  of nature in their favor. Rather  than fight the
immune  system  for example,  they  found  ways of  strengthening  it,
bolstering  its abilities.  Cancer, as  another example  was found  to
contain  cells of  a  much  stronger variety  than  those  said to  be
normal. What  our physicians did was  to retrain the immune  system to
work on  the AND  structure within  the Cancerous  cells, so  that the
dominant  Cancer cells  were effectively  "programmed" to  conduct the
function  of  the  tissue  it   replaced.   And  this  new,  Cancerous
super-cell  was  stronger  and  better   than  the  original  cell  it
replaced, because  it lives  longer and is  less  suceptable  to other
diseases. Therefore  your physicians  should also  learn to  work with
and not against nature."
   "Thats absolutely  astounding. You've  just helped us  realize how
far we've  set back Cancer research  in the last 50  years. We've been
trying  to eradicate  it  for  so long  we  completely overlooked  the
possibility of trying to turn it into something useful. Incredible!"
   "I see you're rather enthused at the prospect." said Samo.
   "Enthused? I'm  simply overjoyed  at the possibility  that there's
a cure  for our  worst killer.  Cancer claims  millions of  lives here
each year."
   "Yes, I know..." stated Samo.
   "Dr Ht.  you have no  idea how  much just that  little information
you just  shared with  us means,  how many  millions of  peoples lives
this few  minutes you've shared  with us  will save. Mankind  shall be
forever in your debt."
   "Oh, I think  I do." said Samo "Remember,  peace and understanding
throughout these  universes is  what I  came here  for. And  sharing a
little scientific knowledge  in the process is the least  I can do. If
you gentlemen will  excuse me, I see  the colonel at the  door. I have
another  speech to  give,  and I  hope if  everything  goes well,  you
gentlemen may get a little more time to work on your medical problems."
                           -Mari A. Paulson

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                           The Acquisition
                               The Hut
   In the morning,  bright and early, Banewood and Sod  were woken by
the sound of  little marching feet. A troop of  gaily dressed Ludki in
tall, feathered hats approached them.
   "Hey Hyssop!  Hey Burdock!"  shouted Stickleburr  as he  clapped his
hands.  Immediately,  two  little   people  ran  forward.  Stickleburr
addressed Banewood and Sod.
   "Good  morning,  unless it's  already  mid-day.  My two  sons  and
myself  will accompany  you to  the borders  of our  realm unless  you
don't wish to be accompanied. First, though, you must have breakfast."
   Stickleburr clapped  his hands again and  several Ludki approached
with steaming  plates of food.  The travelers ate with  relish, though
there wasn't  any. From a nearby  keg they filled their  flasks with a
light mead and they were ready to depart.
   Banewood and  Sod followed  the Ludki as  they marched  off, their
pace marked by  the rhythm of the Ludki's singing.  Hyssop and Burdock
marched ahead while  Stickleburr walked and chatted  with Banewood and
Sod. He told them  about the paths ahead and how  they must not stray,
lest they tread paths  unknown. He told them to be  on their guard for
the Silvan Lord,  for these were his woods. The  Silvan Lord, or Lessy
as he  was better known, would  lead them astray with  his lies. Lessy
was  a liar  at  heart and  he delighted  in  deluding the  hopelessly
lost. He  would draw them  to one point and  then to another,  then to
another and  yet another.  However, there was  one way  of outsmarting
the  Lessy. It  was a  method  known only  to  the Ludki,  and it  was
Stickleburr's parting gift to the travelers.
   "Lessy  is a  liar,"  said  Stickleburr, "for  he  can't tell  the
truth. To  get to  the truth, if  it's lies you  don't want,  you must
wear  your  clothes  inside-out   or  outside-in  if  they're  already
inside-out. Your shoes  you must wear on the opposite  feet unless, of
course, your feet are already opposite.  Then you just wear  your feet
opposite."
   Banewood and Sod laughed aloud at Stickleburr's foolish words.
   "It  is  worthy of  a  children's  rhyme  even though  it  doesn't
rhyme," Banewood said.
   They all laughed again at the strange paradox of Ludki speech.
   After their  having walked away the  longest part of the  day, and
after their  having heard innumerable anecdotes  from Stickleburr, the
two  travelers  parted  company  with  the  Ludki.  Banewood  and  Sod
marched on  at a much faster  pace, since they needn't  keep time with
the short-legged  Ludki. Once  again, the  brightness of  sunlight and
companionship  dimmed   as  the   travelers  departed  the   realm  of
civilization. The  dark forest  seemed darker  without the  chatter of
the little people.
   A  dark,  sinuous path  pointed  out  by  Stickleburr led  in  the
direction of  the setting sun. The  roots of gnarled oaks  lay twisted
across the  path, occasionally catching  the carefully placed  feet of
the  plowman. Spider  webs built  across  the gaps  of branches  often
ended up  in the faces of  Banewood and Sod, tickling  their noses and
generally making  their way unpleasant.  Pale mushrooms of  the deadly
varieties  could  sometimes be  seen  lining  the  edge of  the  path.
Strange animal sounds echoed through the trees.
   After  hours of  walking,  the  travelers still  had  not found  a
resting place  suitable for a  night's encampment. Though the  sun was
possibly  an hour  away  from setting,  the way  had  become dark  and
difficult  to  navigate  because  of the  forest  canopy.  At  length,
Banewood and  Sod stopped to  decide which  way the path  was supposed
to lead. The forest  seemed more alive at this dusky  hour than it had
earlier  in  the day.  Birds  chirped  and strange  animals  chattered
beyond the distant trees.
   "I don't  know," said Sod,  "maybe we  should stop right  here and
wait  until morning.  I just  can't be  sure of  keeping on  the right
path if we go on."
   "Oh,  don't worry,  I'll show  you  the way  to go  from here,"  a
strange voice answered.
   Banewood  and Sod  quickly  drew their  weapons  and stood  ready.
Wolksmert glowed  reddish from  the light of  the evening  sun. Before
them stood an  eerie sight. A greenish man, or  something resembling a
man, though  much taller, stood  a dozen  paces before them.  His eyes
had  an  orange, malevolent  glow.  They  appeared cat-like.  Banewood
feared  the  worst,  for  to his  inexperienced  knowledge,  the  eyes
reminded  him of  Baba  Yaga's.  The apparition  was  dressed in  what
appeared to be leaves. A bird nest was perched upon the shoulder.
   Sod felt  the hilt of his  sword slide through the  sweaty grip of
his fingers.  His hand clenched  Wolksmert tighter. He  wondered about
what  action he  should take.  Quickly, he  decided that  it would  be
safest to let the creature make the first move.
   The  green figure  stood before  them  and made  a chirping  sound
like  a  bird.  He  clapped  his  hands and  then  smiled.  It  was  a
friendly, disarming smile.
   "Take the  path straight  ahead until  you come  to a  fork," said
the strange  apparition. "Then, bear  left until  you come to  a large
boulder  and proceed  to your  right until  you come  to an  old tree.
>From the  tree, go  left until  you meet  the next  tree, then  take a
sharp right to the first stream. You can't miss it."
   "Uh,  excuse  us for  a  moment,  if  you please,  sir."  Banewood
tugged at Sod's shoulder and pulled him away.
   "Oh  yes,  most  certainly,  yes, yes."  The  green  man  laughed,
clapped his hands and chattered like a tree rat.
   "What's  the  matter?  Who's  that?  What  are  we  doing?"  Sod's
questions came quickly and nervously.
   "Shhhh!" hissed Banewood  as he led Sod out of  sight of the green
man. When  they were safely  out of  sight, Banewood said,  "That must
be Lessy,  the Silvan  Lord. Stickleburr warned  us of  him. Remember,
he'll lie to get us lost. Let's hurry and turn our clothes inside out."
   As quickly  as they could,  Banewood and Sod pulled  their clothes
off  and reversed  them. They  turned the  insides outside  and helped
each  other button-up  from the  back. They  did the  same with  their
britches.  Then,  they   pulled  off  their  boots   and  placed  them
opposite: left  boot on right foot  and right boot on  left foot. When
they had  finished, they smiled  sheepishly and stepped back  out into
the open. Lessy was patiently waiting, whistling to himself and smiling.
   When  the Silvan  Lord  saw  how Banewood  and  Sod appeared,  his
orange eyes opened wide and  bulged.  He stood stiff with  his fingers
out-stretched.
   "Eeaarrgh! Owwww!"  Screamed Lessy.  He jumped around  and emitted
more strange sounds.
   Sod stood nonplussed, unable to move during the exhibition.
   Banewood  took the  initiative and  said aloud:  "Tell us,  Silvan
Lord, which is the way to the hut of Baba Yaga."
   "Eeaarrgh! Owwww! I'll  talk, I'll tell you the  truth, I promise!
I'll tell you anything, but pulleese! Straighten-out your clothes!"
   Banewood and  Sod felt sorry  for the Silvan Lord.  Evidently, the
truth was  so foreign to  Lessy that  it caused him  great discomfort.
When Banewood and  Sod had put their clothes  back on outside-outside,
they  returned  to Lessy.  The  Silvan  Lord  was now  docile,  almost
subdued; he was saddened by his loss of victims to his trickery.
   "Yes, most  certainly," said Lessy,  "I will  show you the  way to
Baba Yaga's hut. Yes, then you'll wish you were lost! Follow me."
Banewood and Sod walked behind Lessy as he led them through the dark
forest night.
   Since  they had  first  met  the Silvan  Lord,  the  sun had  set,
changing  the long  shadows to  a solid  smear of  blackness. The  two
travelers were both  stabbed by the sharp pang of  doubt as to whether
Lessy  could be  held  to his  word. Whatever  the  status of  Lessy's
honor, Banewood and  Sod realized that they were both  in the hands of
the Lord of the Forest.
   Lessy strode  before them, mumbling  to himself and  emitting more
strange sounds. More  than once, Banewood and Sod had  tripped on tree
roots and stumbled  to the ground. Low branches snapped  back by Lessy
often caught Sod  in the face and chest, leaving  him sore and scored.
The long hours of night were unbearably drawn out in this manner.
   When the slender  rays of first morning light  pierced through the
trees,  the  three travelers  found  themselves  on  the edge  of  the
forest.  Sod  felt   a  heaviness  in  his  stomach   when  the  first
realization  of  their  plight  hit  him: How  were  they  to  return?
Neither of them had thought of marking their way.
   Lessy  turned to  face the  exhausted travelers.  The faint  light
barely illuminated his  gnarled and worn face. Banewood  and Sod could
only  concentrate   on  the   eyes--  those  strange   cat-like  slits
surrounded by an orange glow.
   "Here is where  I'll leave you," said Lessy. "The  rest of the way
is  before you.  You'll  probably  reach the  hut  by mid-day."  Lessy
chuckled as  he pointed to  the path before  them. As quickly  as when
they  had  found him,  the  Silvan  Lord  disappeared into  the  green
growth of the forest.
   The path  lay before them. Banewood  and Sod stood on  the edge of
the dark  forest and  before a  vast expanse  of scrub.  Sod preferred
the darkness  of the forest  to what he now  saw: a thin  path leading
through  a  tangle  of  long-thorned   trees  which  were  so  closely
interwoven that they seemed inpenetrable.
   "Why don't you try Wolksmert on those branches," offered Banewood.
   Sod drew his  sword and swung lightly against the  tangle that lay
before him.  Sod was glad  for the chance to  draw his sword  and test
its edge. The massive, thorny growth fell to their feet.
   "Only Kathryn  could walk a path  like this," commented Sod  as he
continued to slice  his way through. "These branches are  so sharp and
tightly  interwoven that  only the  sow could  manage to  walk through
unscathed."
   The  plowman  and the  Shaman,  however,  could not  pass  through
unharmed. Even though  the path was partially cleared  by Sod's sword,
some branches  remained to tear  at their clothing and  puncture their
skin.  Punished and  brutalized  by  the last  leg  of their  journey,
Banewood and  Sod proceeded slowly,  their hearts heavy with  fear and
anticipation. By  noon, they had  passed through the forest  of thorns
and had entered  into a wide perimeter of tall  grasses and occasional
trees. Banewood sniffed the air and winced.
   "Look," he  said, pointing to a  large copse of assorted  and vile
smelling weeds. "This must have once been Baba Yaga's herb garden."
   The  expanse  of  foul-smelling  weeds grew  unbounded.  They  had
probably  been untended  for many  decades, but  they still  held firm
against  the  encroaching  forest  and field.  One  fell  weed  pitted
itself  against the  other  for dominance  of space.  It  was an  evil
looking  tangle. Banewood  hoped  he  could return  by  this path  and
gather  some of  the herbs.  A  few were  familiar to  him; they  were
shaman's  herbs.  Some  plants   had  divinatory  purposes,  some  had
medicinal  uses.  Other  plants  were total  strangers  to  Banewood's
herbal. These were the most curious to the novice.
   Reluctantly,  the  two pressed  on.  Because  of the  tall  grass,
Banewood and  Sod didn't see the  hut until they were  almost in front
of it.  The hut of Baba  Yaga loomed dark before  them. Centuries old,
the  hut was  partially  collapsed at  one end;  it  appeared like  an
apparition,  grayish  and  fragile.  The   grass  about  the  hut  was
trampled-- signs of  a current inhabitant. Banewood was  shaken by the
sight; it  was an eerie  recollection of his divinatory  dreams, minus
the malevolent red  eyes. Sod sensed the nervousness  of his companion
and  gripped  Wolksmert tightly.  He  glanced  over his  shoulder  and
searched  around them.  The  scene was  quiet. Not  even  a bird  song
could be  heard. Sod turned and  shook his companion's hand.  It was a
farewell  to their  past and  an initiation  to whatever  would befall
them in the moments ahead.
   Banewood and  Sod resolutely approached  the hut. It  looked weak,
but it  stood in evidence  of craftsmanship from a  forgotten century.
Patches of  straw, now  grayish, were  still attached  to the  roof. A
few strange  weeds had taken residence  on the roof in  order to catch
extra light. On the  roof's peak perched a dark bird.  It was a raven.
It  waddled about  and croaked  a few  times, picked  at the  wood and
then silently winged out of sight.
   Sod held  out Wolksmert and  walked toward the dimly  lit entrance
of the ramshackle  hut. Fat spiders retreated to the  shadows with the
approach  of the  plowman. Sod's  heart quickened  and his  whole body
started to  tremble slightly.  He placed his  feet carefully  to avoid
making any  sounds. With  Banewood close behind,  Sod craned  his neck
through the  doorway. It  took an  agonizing instant  for his  eyes to
grow accustomed to  the dim light. Was there something  inside? Had it
heard them  coming? Where is  it? Nothing stirred within.  Lying among
the cloven  tracks and  defacation, however, was  a flattened  pile of
leaves--  Kathryn's  bed.  The  stench   from  inside  made  Sod  gag.
Confirming their  worst fears, it  seemed that Kathryn,  the monstrous
sow which  had rampaged through  Gorod, was now  living in the  hut of
Baba Yaga.  Signs of the  monstrous  sow were everywhere. Most  of the
hut's interior  was badly  battered and  decayed. Scattered  debris on
the ground may  have once stood for a chair.  Few furnishings remained
distinguishable. In  the far corner,  though, near the bed  of leaves,
stood a  dark and  mouldering chest.  The brass  straps and  brads had
long  since   turned  green  and  disintegrated   from  the  moisture.
Banewood  saw the  chest  and  could not  restrain  his curiosity.  He
entered  the hut  and opened  the chest.  Most of  the wood  was badly
decayed, and  it fell apart when  it was disturbed. Inside  the chest,
however, the  contents were fairly well  preserved. Banewood unwrapped
a  book-sized,  oilskin-covered  bundle  which was  on  top  of  other
items. It was a book.
   "I don't believe this," whispered Banewood in awe.
   "Don't  believe  what,"  said  Sod, not  believing  that  Banewood
dared to utter a sound in the lair of Kathryn.
   "It looks like  Baba Yaga's book of spells. I  can't make out some
of the writing;  it's an old script.  This is one of the  books my old
master  told me  about. It  contains the  ancient secrets  of sorcery.
This is an unbelievable discovery."
   "Well, pack  up your  discovery and  let's get  out of  here. This
place makes  me nervous," said  Sod. His hands  began to sweat  and he
could feel the weight of his sword sliding through.
   Banewood hastily  rewrapped the  package and  stuffed it  into his
own sack.  On an  impulse, he  picked up  another small  bundle, which
upon  inspection,   contained  what  looked  like   a  Shaman's  smoke
mixture. Banewood  lashed the sack to  his belt and the  two retreated
back into the daylight.
   When  Banewood  and  Sod  stepped   outside,  they  saw  that  the
scraggly raven  had returned.  Seeing the  plowman and  his companion,
it  cried out  in a  raucous frenzy.  Through the  cacophony, Sod  and
Banewood  heard another  sound: a  terrifying squealing  and trampling
sound. Towering  above the  distant grass was  a massive  black shape.
Thin, gray hair  lay matted on its back and  around it's notched ears.
It was a  wonder that such a large beast  could have existed unnoticed
for so  many years,  but it  is true: The  forest hides  many secrets.
Clouds  and  fumes  emanated  from around  the  creature's  snout.  It
reared its head  up and Banewood and  Sod could see a  pair of blazing
red eyes.
   "It's Kathryn," thought Sod.
   "It's Baba Yaga," thought Banewood.
   "We're in trouble," said the two aloud.
   Sod was  possessed by a grave  doubt as to his  future being. This
whole  scene was  a nightmare  and he  wished he  could wake  up. What
finally woke Sod up  was the one thing which he  had most feared. Like
a fish,  Wolksmert's handle  slid through the  gripped fingers  of the
plowman and fell to  the ground. When Sod reached to  pick it back up,
it  immediately  slid out  of  his  grasp.  Kathryn was  charging  and
spewing  her  fiery  froth.  Banewood  loosed a  Ludki  arrow  at  the
charging Kathryn,  but it glanced off  of the sow's forehead.  Sod was
distraught, to say the least. His sword would not remain in his hand.
   Banewood,  seeing Sod's  plight, ran  forward and  shouted at  the
charging  Kathryn. A  spray of  singeing  fire told  Banewood that  he
succeeded  in getting  her  attention. He  ran around  the  hut in  an
attempt  to lead  Kathryn away  from Sod,  who was  still pathetically
trying  to grip  his  sword.  A bit  of  Kathryn's  breath caught  the
corner  of  Baba Yaga's  hut  and  ignited the  tinder-dry  structure.
Evidently,  however,  Kathryn's  fiery  froth  had  a  limit,  for  it
quickly  decreased in  range and  intensity to  the point  of being  a
caustic dribble.  Banewood took  advantage of  this and  became bolder
in his  taunts. He  loosed a few  Ludki arrows at  the enraged  sow in
order to  further torment her. It  worked. Banewood saw a  nearby tree
that  he thought  could hold  his weight.  He ran  to it  and limberly
pulled  himself  up  the  trunk.   He  had  previously  discarded  his
backpack and other  paraphernalia, but he neglected to  untie the tiny
old bag  which held  the ancient  smoking mixture.  It ripped  open as
Banewood shinned up  the trunk, spilling its contents  around the base
of the tree.
   Kathryn was  not an ignorant  sow. She saw this  grand opportunity
to harvest  the tree's single  fruit: Banewood. She ran  headlong into
the sturdy  trunk of the  tree and splintered  part of the  trunk. She
tore  at the  ground around  the tree  with her  hooves and  layed her
forehead against  the trunk in an  attempt to batter it  down. Kathryn
kicked up a  cloud of the ancient herbal mixture  torn from Banewood's
belt. Her two  wide nostrils inhaled part of the  cloud and Kathryn no
longer felt  any pain.  Hitting the  tree with her  head was  easy; in
fact, it was fun.
   Sod saw  the impending danger that  Banewood was in. It  was Sod's
fault,  he  thought, that  Banewood  even  came  on this  journey.  He
couldn't let him  die. Sod had decided  to go into this  quest, and by
his life,  he would  take it to  its completion. He  picked up  a rock
and  threw it  squarely at  Kathryn's rear.  Kathryn turned  about and
faced Sod.  He taunted her with  insults to her genealogy.  Sod hardly
noticed  that  he now  gripped  Wolksmert  firmly  in both  hands.  He
spaced his legs, hurled another insult and waited.
   The smoking mixture  continued to work on Kathryn's  brain. It had
a strange,  numbing sensation. Colors  burst before her  crimson eyes.
Directly in  front of her stood  a tattered and sweaty  plowman-- easy
prey  and a  quick  lunch.  Suddenly, though,  she  was  faced by  two
plowman--  no problem--  then a  third. Three  Sod's stood  before the
eyes  of  an  enraged  and   disoriented  sow.  Baba  Yaga's  mixture,
whatever  it was,  buzzed around  in Kathryn's  head like  a swarm  of
happy bees. Kathryn  decided that the plowman on the  left, Sod number
three, was  the real one.  It didn't  really matter; she  could always
come back  and finish off the  other two. She charged  with full fury.
Distance  between  the two  retreated  with  the sound  of  thundering
cloven hooves.  Sod number two,  the one  in the middle,  didn't quite
understand why Kathryn  was veering so much to his  right. No matter--
Wolksmert, guided  by the  plowman's strong arm,  swung with  the ease
of a baton but crashed with the weight of a boulder.
   Blood poured from  Kathryn's head. Blood ran to the  ground in red
rivers and stained  the dusty feet of the plowman.  Blood dripped from
the shining blade of Wolksmert.
   Kathryn was dead.
   It  was several  minutes before  either Sod  or Banewood  moved or
said anything.  Sod stood alone with  his sword dripping blood  to the
ground. Banewood shouted from the tree.
   "You killed her. I can't believe that it happened so quickly."
   "Quickly?" Sod thought hours passed during Kathryn's charge.
   "I owe you my life," said Banewood. "How can I ever repay you?"
   "Don't worry,"  said Sod, who smiled  for the first time.  "It all
comes out in the wash."
   Without having  to discuss  their next step.  The two  quietly and
deliberately set  about gathering  dried brush and  grass for  a fire.
It took  nearly an hour  to amass the giant  pyre, but it  was finally
built  and  easily   set  aflame  from  the  embers   of  Baba  Yaga's
smoldering hut. The  evening light was brightened by  the burning pile
of brush.  A night bird  sang vespers,  and the wind  whispered softly
over the plains, gently fanning the blaze.
                   -Roman Olynyk  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME THREE                 NUMBER FIVE
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          Orny
           The Acquisition, Conclusion          Roman Olynyk
           Review: Soul of the City - TW8       Orny
           Narret Chronicles, Book 2            Mari A. Paulsen
           Narret Chronicles, Book 1            Mari A. Paulsen

         Date: 012086                               Dist: 091
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                             X-Editorial
   Well,  folks here  it  is, the  end  of volume  3!  In this  issue
conclude  both Mari  Paulsen's  Narret Chronicles  and Roman  Olynyk's
Acquisition  serials.  Sandwiched in  between  is  a short  review  of
another  new Thieves'  World book,  "Soul of  the City".  In the  next
issue, Volume  1, issue  1, the  first of  the Dargon  writing project
stories  will appear,  and I'll  go into  that in  more detail  in the
editorial-cum-prologue in that issue.
   I  would encourage  readers to  send in  their comments  on either
Narret or  the Acquisition,  and they will  be considered  to printing
in  issue 4-1.  By  the  way, Mari  is  considering  writing a  sequel
series for  Narret, and Roman  is incorporating Banewood and  Sod into
the  Dargon writing  project, so  you can  expect more  from them,  as
well as the  other authors involved with Dargon. And,  of course, I'll
plod  on  with  news,  reviews,  and  featured  authors  as  time  and
submissions permit.
   Thanks for reading,  and thanks for sharing. I hope  you all enjoy
the zine and  the upcoming fruit of  the writing project as  much as I
have enjoyed writing for it. Catch you later...
                       -Orny  

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                           The Acquisition
                        Part Four: Conclusion
   Banewood  and  Sod remained  awake  most  of  the long  night  and
occasionally  fed more  wood to  the pyre.  Only when  they were  sure
that  nothing remained  of Kathryn's  carcass  did they  rest for  the
waning hours  before dawn.  For breakfast,  they ate  a hasty  meal of
dried meat  and bread, and  then they  departed in the  same direction
from  which they  arrived.  Banewood  managed to  gather  some of  the
strange simples  and root stocks from  the ancient herb garden  he had
passed on  the way in.  The path through  the tangled thorn  brush was
certainly no easier than  it was on the way in. Nature  did not go out
of her way to extend its thanks for a job well done.
   When  they  passed  out  of  the thorn  thicket  and  reached  the
forest, the  two men found  the same path  they had traveled  with the
Silvan  Lord.  Surprisingly, the  path  was  actually straighter  than
they  thought when  they  travelled  it a  couple  of nights  earlier.
Lessy, no  doubt disheartened,  was not  to be  found on  their return
trip,  but Banewood  and  Sod  were not  dismayed,  for  now the  dark
forest seemed  more alive  than before.  Previously somber  birds were
now  joyfully  singing,  and  occasional  butterflies  could  be  seen
flitting  among the  treetops. On  their way  back home,  Banewood and
Sod found more  to talk about. Banewood was excited  about the book of
ancient secrets  he had found  in the hut of  Baba Yaga. He  felt that
this book could  unlock the doors blocking his quest  for knowledge of
the  Shaman's  arts. Already,  Banewood  was  practicing strange,  new
spells  that  he  had  translated  from  the  book.  His  prowess  was
increasing steadily.  Sod spoke of  his dream  to break away  from his
life  as a  plowman. He  wished to  sever his  roots to  the soil  and
become  a  journeyman,  a  knight  errant of  this  kingdom  upon  the
plains. He found that he now had the confidence to realize his dream.
   When Banewood  and Sod  arrived once again  at the  Ludki village,
they  were greeted  by the  entire  population of  little people.  The
smiles  were upon  the  round  faces and  bright  and exotic  feathers
dressed the tall  caps worn by all.  It was a state  reception for the
two heroes.  Banewood and Sod  walked waist-deep through  the cheering
crowd and stopped directly in front of Stickleburr.
   "Hey Sod, hey  Banewood! It seems that you've  killed Kathryn, for
she can  no longer  be alive.  The forest and  plains are  free again,
though they've  hardly known  any freedom. Congratulations,  yes, most
certainly!" Spoke Stickleburr from atop his royal stump.
   The little  people all  cheered and waved  their hats.  All around
the Ludki village  stood cloth-covered tables layed  out with fragrant
foods -- all  of the delicacies that could be  concocted. Kegs of mead
were  everywhere in  anticipation of  a great  feast in  honor of  the
slayers of the monster Kathryn.
   "You've done an  Immeasurable Service to all of The  Ludki by Your
Slaying  of the  Great  Wolk  and Kathryn,"  said  Stickleburr in  his
finest rhetoric,  adding: "Since  your Service  is Most  Certainly not
Measurable to even  a single Ludki, and Since It  wasn't actually Your
Slaying of  the Great  Wolk and  Kathryn because  the Wolk  wasn't all
that Great and Kathryn wasn't at all Kathryn."
   Sod  found  it  difficult,  to   say  the  least,  to  follow  the
circuitous  speech of  Stickleburr, but  he  did manage  to glean  the
meaning:  Kathryn was  not really  Kathryn.  Did they  kill the  wrong
monster? Worse yet, was there actually another monster like Kathryn?
   Stickleburr said: "I  know what you're thinking, Sod,  even if you
don't. There  is no  other monster,  for there  was only  one; Kathryn
was really Baba Yaga because she was nothing else."
   Once again all  of the Ludki cheered loudly. The  feast was on and
the  music was  struck. Flagons  were filled  with bubbly  mead poured
from the  aged kegs. This was  the best of  brews, for this was  to be
the best of celebrations-- Kathryn was dead and Baba Yaga was no more.
   Without prompting,  the two heroes  joined in the  merriment. Food
and drink were  both brought to the guests of  honor. The large, round
eyes of  the Ludki bulged  in disbelief at  the sight of  Banewood and
Sod drinking  their mead. Surely,  the two strangers must  have hollow
legs to  hold so  much drink.  Banewood and Sod  could very  well have
had  hollow legs,  for they  drank considerable  amounts of  mead even
for men.  They had  had a long  and difficult ordeal,  and this  was a
welcome relief  from the events  of the  past several weeks.  And most
certainly, this mead was the best they had ever tasted!
   While  Banewood  and  Sod  were enjoying  themselves  and  filling
their bellies,  the Ludki danced  furiously, spinning and  hopping and
clapping  their little  hands.  The musicians  were  adept with  their
instruments--  strange varieties  of many-stringed  wonders. Suddenly,
from  some  occult  cue,  the  music  and  dancing  and  laughter  all
stopped.  A lone  minstrel  approached Banewood  and  Sod, bowed,  and
began  to pick  his instrument.  After several  introductory bars,  he
sang a song whose chorus was joined in by all:

                       "Tell a tale of Kathryn,
                  a tough old sow with tougher skin.
               She razed the fields with flame and fire
                     now where did she go?  Hey!

   Chorus:
                "They ground her up for sausage links.
               They boiled her down for candle sticks.
              They tanned her hide and sewed some shoes
                   so now she's hit the road.  Hey!

                      Tell a tale of Shaman folk
                  who packs himself an awful smoke.
                     He smoked a bit with Kathryn
                     now where did she go?  Hey!

                    Tell a tale of a man named Sod
                 who found himself a sharp old sword.
                      He smote a bit on Kathryn
                     now where did she go?  Hey!"

   Banewood  and Sod  were both  deeply touched  by this  tribute. In
their dim age  of little writing, great deeds were  memorialized in an
oral tradition.  The song of their  deeds could very well  outlive any
scrap  of paper  or  even any  memory  of just  who  Sod and  Banewood
actually were.
   Stickleburr once  again mounted  his royal stump.  The thin-haired
and  pot-bellied leader  of  the  Ludki swayed  slightly,  for it  was
apparent that  he'd been  sampling his  share of  the mead.  He rubbed
his bulbous little  nose to see if  it was still there  and then spoke
to the gathering in long-drawn syllables.
   "My fellow Ludki.  We are gathered here, for  we aren't elsewhere,
to  Honor these  Two Humans  whom  we don't  wish to  do dishonor  for
their Deeds. Hic.  Since it wouldn't be Right to  take them away, I'll
present  these Medallions  to Sod  and Banewood  for their  uncowardly
Courage   in   defeating  Kathryn-Who-   Couldn't-Be-Defeated.   These
Medallions  make known  that which  is not  unknown: Sod  and Banewood
are forever Friends  of the Ludki, for we cannot  be your enemies even
for a short while."
   Stickleburr paused to  hang the medallions around  their necks. He
hiccuped and continued:  "I must tell you, for it  wouldn't do to tell
another,  that  both of  you  will  find Greatness,  unless  Greatness
cannot  be  found  but  rather  achieved.   Hic!  Sod,  it  is  not  a
coincidence, though  You may  think it is,  that You  found Wolksmert.
Wolksmert  found You.  Wolksmert,  the wolf-slayer,  was crafted  many
hundreds of  years ago by  the Ludki, for  it could have  been crafted
by  none other.  It seeks  the hand  which can  guide it,  unless that
hand can't  be found, then  it will evade  the unsure hand,  though an
unsure  hand is  more  likely itself  to evade  the  sword! Hic!  Sod,
wield Your Sword wisely, for to do otherwise would be foolish. Hic! Hic!
   "Banewood, you  shall be  a Powerful and  a Good  Sorcerer, though
You  may not  think You  are either.  In Your  lifetime You  will undo
much of  the evil that  has already been  done by the  Evil Sorceress,
for You can't undo that which hasn't already been done. Hic!"
   Stickleburr  was  quite  obviously  reeling  now  and  finding  it
difficult to  keep his  balance. He  continued to  feel for  his nose,
but he couldn't find it for the numbness.
   "So let Me say,  unless you say I can't say it,  that You Two have
found  Greatness that  you never  lost because  you sought  to acquire
it. Hic!  It was  there-- it  wasn't anywhere else.  Hic! I...  I... I
must stop  now, for I think  I've had too  much to drink, though  if I
start on  it, hic,  I'd say  it wasn't  the drink  that I  drunk-- the
drink's not  drunk, rather, I drank  the drink, unless I  drunk it. It
was already drunk, but now I'm the one who's drunk-- Hic!"
   With that, Stickleburr  spun off his stump, much to  the relief of
the other  Ludki, who had  become almost  as confused as  Banewood and
Sod.  While Stickleburr  lay passed-out  with  a smile  upon his  numb
lips,  the   other  Ludki--   those  who  weren't   also  passed-out--
endeavored  to follow  their leader.  Banewood and  Sod joined  in the
twirling,  leg-kicking  dance of  the  Ludki  and shouted  "Hey!"  The
dancing, music and  magic lasted long into the night,  and remained in
the memories of the two humans long after many things had passed.
   A warbler's  song awoke  Sod from his  slumber. Rosy  morning rays
penetrated the  covering of  trees and  illuminated the  Ludki village
with  radiance. All  around the  beehive ovens  and little  houses and
strewn-about kegs lay  the supine bodies of Ludki,  some still wearing
their  pointed  hats and  bright  feathers.  Sod's pre-breakfast  mind
pondered over  the many events  that had  recently come to  pass. He'd
seen so many  things that he'd never thought he'd  see-- the Ludki and
the  Silvan  Lord  and  parts of  the  great  countryside  surrounding
Gorod. Things  he'd wished he'd  never seen-- the Great  Wolk, Kathryn
and Baba  Yaga's hut.  Stories from  his childhood  had come  to life,
and all  he had to  do was to  brave seldom-travelled paths.  How many
more  wonders lay  waiting to  be  seen? He  didn't know,  but now  he
would endeavor to find them, for his curiosity had finally been aroused.
   After they  had both broken  fast, the two journeymen  washed away
the grime  of the  last few  days and bid  farewell to  their friends,
the Ludki.  Banewood and Sod  promised to  respect the privacy  of the
little people;  they would not  divulge the existence and  location of
the  Ludki, who  wished  to  maintain their  distance  from the  human
race. As  Stickleburr explained, once  upon a time, many  thousands of
years ago, the  Ludki lived near humans. It was  Ludki adroitness with
smithing  that led  humans to  request from  them weapons  of iron  --
weapons  the Ludki  had no  wish to  forge. The  few weapons  they did
make, the  Ludki imbued with  a magic that  would not allow  their use
without purpose  or good intent.  Wolksmert was one such  weapon which
had survived that golden age of metal working.
   By the  time Banewood and  Sod reached  the center of  Gorod, they
had acquired  a persistent throng of  followers eager to hear  news of
their  adventures. Most  expressed  murmured  amazement that  Banewood
and  Sod returned  alive,  uninjured  and not  white  with fright.  If
anything, they  even looked  healthier than  when they  had originally
undertaken their  quest. Banewood's  Ludki-crafted arrows  were hidden
away and  both of  their medallions lay  hidden beneath  their tunics.
Banewood  and  Sod only  offered  unembellished  details of  Kathryn's
final moments. They  didn't mention Baba Yaga's hut or  even the great
wolk.  There was  considerable  rejoicing among  the  populace at  the
news of  Kathryn's death. Regardless  of how little the  two travelers
told, they were highly regarded by the folks of Gorod. They were heroes.
   Inside the  Antlers, Sod and  even Banewood were offered  seats of
honor and  given drinks  of crude  tavern mead. As  the days  went by,
Banewood and  Sod would often  meet there  to discuss their  plans for
travel.  This time  they  were going  across the  plain  in search  of
distant cities.  Tales were  told of  men in the  far away  cities who
rode upon the  backs of four-legged beasts, and Banewood  and Sod both
agreed that  they would like  to explore more  of their world.  It was
now late  autumn, and what  little harvest  there was that  was spared
by  Kathryn's harsh  breath was  stored away.  The daily  work routine
was slowing in pace. The time was ripe for travel.
   A  few  large  bottle  flies   were  marauding  about  within  the
Antlers, enjoying  the late  warmth and making  a general  nuisance of
themselves  with the  few  customers. One  daring  fly kept  alighting
near  Sod, trying  to  divert  the normally  stolid  plowman. The  air
intermittently cracked with  the resounding whack of  Sod's large hand
upon the table. He couldn't kill the pesky fly.
   "Yeauh, Sod,"  yelled the Miller  from across the tiny  room. "Why
don't you  let Banewood  give the  fly some of  his smoke.  The little
critter'd get so dizzy it would burn itself into a hole! Harr! Harr!"
   Banewood  cast a  glance at  the bottle  fly buzzing  around their
heads and sent it to the great beyond with a tiny, explosive pop.
   The Miller,  who saw this, inhaled  part of his mead  and coughed.
Banewood and Sod laughed.
                    -Roman Olynyk  

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                     REVIEW: The Soul of the City
                        Thieves' World Book 8
   When  I first  saw the  new Thieves'  World book  on the  shelf, I
thought to  myself: Oh,  boy, another  TW book  to drudge  through and
review for  FSFNet. Well, the seventh  book (which also came  out only
recently),  "The Dead  of  Winter"  was good,  so  I  jumped in,  even
though it  takes too  much time to  read and go  to school.  Folks, if
you  haven't read  "the  Dead of  Winter" and  the  most recent  book,
"Soul of the City", you're in for a TREAT!
   After Aspirin's  third or  fourth book, I  had lost  interest, due
to  a stagnation  in the  characters and  events in  Sanctuary. As  if
reading my  mind, these most  recent books each  seem to focus  on one
aspect  of the  authors' writing  styles that  had been  lacking. "The
Dead of  Winter" contains superb characterization,  and each character
portrayed leaves  a lasting image on  the reader. The book  reads like
several short stories about Sanctuary's inhabitants.
   The new  book, "Soul of  the City" is it.  For all you  people who
knew that  it would eventually come  down to war in  the streets, here
it is:  the resolution of  all the  conflicts of Ischade  and Roxanne,
and everyone who's  anyone is town, including the  new Rankan emperor.
In contrast  to the style  that "the Dead  of Winter" was  written in,
this book flows  and has excellent continuity. It  is an action-packed
novel, not a  collection of short stories, and  despite my schoolwork,
I  had  a very  difficult  time  putting  the  book down.  This  book,
written entirely  by Lynn  Abbey, C.J. Cherryh,  and Janet  Morris, is
supposedly  the  lead-in  to  a forthcoming  book  by  Abbey  entitled
"Beyond Sanctuary".
   I  encourage any  Thieves' World  fans out  there,as well  as fans
who have become  disenchanted with the series, to pick  up books 7 and
8. Each is in a different style, but both are well worth the time.
                       -Orny  

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                        The Narret Chronicles
                           Book the Second
   "The forum you  requested is waiting Dr. Ht"  said Colonel Roberts
as they  escorted Samo  to a waiting  helicopter. "Both  the president
and the premier are anxious to meet with you."
   "They  should  be, I've  come  a  long  way  to meet  them."  Samo
replied rather smugly.

   "Ladies and  gentlemen," Samo began, "I  have been sent here  by a
very costly  effort on behalf of  my people. By the  words "my people"
I do  not mean  the people  of my country,  or even  the people  of my
planet, Amrif  Arret. By  those words  I mean  the people  whose lives
you will destroy,  those people whose advanced  knowledge and advanced
technologies may  never be  shared with  any of you  in this  room, or
with any human.
   "Why? Not  because there  are no longer  any humans  to understand
us. Why?  Not because  we are  unable to communicate  with you,  or to
bridge  the gap  of space  between us.  But simply  because you  would
rather  collect  a  set  of  nuclear  playtoys  for  winning  childish
squabbles over masses  of dirt to put  your under-populated, over-fed,
fat human  bodies on.  And go  about praising  your documents  of law,
your  'Declarations  of  Independence'  your  'Constitution'  and  its
'Bill  of   Rights'  with   their  claims   of  perfect   unions,  the
establishment of  justice, and  most of all  the self-evidence  of all
men  being created  equal. Those  were noble  thoughts. Thoughts,  far
more  they were  than  words, they  were the  Ideals  upon which  this
great  country was  founded. These  thoughts, these  ideals of  peace,
equality, and justice came from men far nobler than those before me.
   "Surely you  may grow impatient with my gruffness, please  hear me
out I  implore you  for your  own sakes  and the  sakes of  my people,
hear me out.
   "I  cannot understand  how  two  adults can  even  think to  begin
compiling the  weapons you  have compiled  while there  are thousands,
no, millions of  your brethren  dying throughout your  world. How much
can these rights  mean to you? How much does  the equality of creation
mean, when  you will  tomorrow blow  each other  off of  your precious
land masses  and ruin your  world for those  who had nothing  but hope
anyway, all for naught.
   "All because  you worried  that you  may not  be free  tomorrow to
have all  your own  little worries  and troubles  taken care  of, that
tomorrow you may  not be as comfortable as today.  Soon, very soon, if
you continue  this deadly  and insane  weapons compilation,  there may
not be that tomorrow you're so desperately worried about today.
   "If  you were  to continue,  and  had a  last and  final war,  you
gentlemen  should  be  congratulated.   For  you  gentlemen  would  be
responsible  for the  ultimate extermination  of entire  solar systems
in not one, but two universes at the same time.
   "You see, what  you've failed to realize is that  if you blow your
planet to  the fifth physical  dimension, you'll be blowing  my people
up  with you.  And not  only will  the destruction  of good  old Terra
Firma  have  an effect  on  the  Solar System,  but  it  will have  an
equally  disastrous  effect  on the  Losar System.  Our entire  planet
will merely  "go out  of existence"  as you know  it. In  addition, my
people  will have  no say  whatsoever in  that event.  Is that  within
your concept of  fairness equality, and justice? If so  then how about
within your forefathers?
   "Furthermore,  who knows  what  may  be said  will  happen at  the
unbalancing of  energies within this  universe itself. How  many other
life-forms' chances  of survival  will you  destroy, in  that solitary
instant of selfishness?
   "I  came  here hoping  to  find  some  reasonable  men. Men  of  a
knowledge  of peace,  and instead  I found  the ignorance  that breeds
belligerence.  I did  find hope  though, and  that hope  lies where  I
knew it  would, in  the men  of science.  The hope  lies in  those who
were bright  enough to create  weapons of war,  and it rests  in those
men  with talents  to make  the weapons  of mankind's  enemy, disease.
Your physicians are those within whom your hope lies now.
   "Before I came  here, I met with two of  your physicians to better
the knowledge  of mankind in defeat  of Cancer. You will  find, if you
take the  time to  decrease your  stockpile of  weaponry, that  if you
give your  doctors the  insurance that  their efforts  will not  be in
vain and the  assurance that there will  be a world full  of people to
help tomorrow,  they may  just be  able to  find a  cure. The  hope of
peace, and of  life itself lies in  your hands. Why don't  you give it
back to the  men who deserve it  most. The men in  both your countries
who have  been fighting for years  for the same thing,  the prolonging
not the extinguishing of life--your physicians."
                           -Mari A. Paulsen

      <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                        The Narret Chronicles
                            Book the First
   Samo stood  there in silence  as his last words  echoed throughout
the auditorium. Then  suddenly his ears were filled  by the tremendous
sound  of   applause  by   third  world   countries  while   both  the
president's, and the  premier's eyes welled with tears  as they looked
at each other realizing how right he was...

   "<<>>"
   "Catabilizer--Load Future  Analog tape running from  last approach
to Terran planet number three." Samo replied to his onboard computer.
   "Well, so  it was..." Samo  said to  himself, wondering if  he was
going  to  be as  successful  on  this trip  to  Earth.  He sat  there
wondering,  in  the quiet  of  his  spacecraft,  rather dazed  by  the
immensity  of it  all, as  a great  light appeared  in the  heavens in
front of him. And  at once he new he was late.  Ignorance had won, and
greed had gone too far.
                           -Mari A. Paulsen

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME FOUR                   NUMBER ONE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          Orny
           Welcome to Dargon!                   Orny
           Simon's Song                         Orny
           Rendezvous                           Joseph Curwen
           Exile                                Eric

         Date: 020786                               Dist: 112
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, folks,  here it is:  the First Anniversary Issue  of FSFNet,
and  the  first  issue  containing   stories  of  the  Dargon  writing
project. I must say,  this is an impressive issue, and  I hope you all
enjoy it  as much as  I have enjoyed  putting it together.  The Dargon
project is  a group  of FSFNet contributors  who have  gotten together
to write about  a single location, much like  Aspirin's Thieves' World
project. And, as  you can see, the results are  phenomenal! Any people
who  are interested  in  joining the  project and  feel  they will  be
productive, feel  free to mail  me. I'd also  like to welcome  the new
readers who responded  to the notice I sent out.  I'm not sure whether
to apologize  or not  for the  extreme length of  this issue,  but I'm
sure you won't mind once you start reading...
   But, for now,  I suggest you sit  back and enjoy some  of the best
amateur  writing you  will  find on  BITNET. Thank  you  all for  your
support. Blessed be.
                       -Orny  

      <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                          Welcome to Dargon!
   Dargon  is a  small, out  of  the way  fiefdom of  the Kingdom  of
Baranur, situated in  the extreme northwest corner of  the kingdom. It
is separated from the  rest of the kingdom by a vast  wood and a minor
range  of hills,  and  is  ruled by  the  young  Lord Clifton  Dargon.
Dargon Keep,  where the  wealthy merchants  and courtesans  live, lies
on a hill  overlooking the town and  port of Dargon, which  lie at the
mouth of  the River Coldwell.  The port is  Dargon's only link  to the
more populated  south, and the  town is an  active and busy  place. In
the  fields  of  Dargon  can  be  found  many  small  farming  peasant
villages, that pay  tithes to the Keep. Quaint  and pittoresque, these
villages lie on  the very borders of civilization, and  can be hotbeds
of superstition as well as gateways to adventure.
   Come  follow,   whether  your  pleasure  be   politics  and  court
intrigue,  the  devilish workings  of  a  medieval port-town,  or  the
horror  and adventure  of the  hinterlands. Come  follow the  tales of
wonder and woe that unfold before you, in Dargon.
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             Simon's Song
   Dale ran  breathlessly down the  Street of Travellers  towards the
docks. His father had  told him to read two whole  lessons;  being the
son  of a  scribe wasn't  the  most exciting  life in  the world.  His
father,  a well-known  teacher and  scribe named  Cavendish, made  his
living by  hiring out to  teach youngsters how  to read and  write. He
had left  the fourteen year-old  in the  family library while  he went
to Dargon Keep  to instruct some poor aristocrat's son.  Dale knew his
father  had  meant  well,  but  there were  other  things  to  do  all
afternoon than read  some old dry book. Besides, he'd  be back in time
to read most of his assignment, anyways.
   He turned the  corner by Sandmond's, nearly  capsizing an emerging
sailor (listing  five degrees to  port), and scanned the  dockside for
the familiar  red and white canopy.  Finding it, he plunged  back into
the crowd  and made for a  warehouse at the  far end of the  quays. He
pushed through  the mob of  sailors, soldiers, and  merchants, finally
coming  within  sight   of  his  destination,  a   squeaky  old  cart,
overloaded with  three steaming kettles,  attended by a  tall, smiling
man  and his  little  monkey. A  sign on  the  cart read  'Salamagundi
Stew' in large letters.
   The youth  slowed and yelled  across the crowd, "Hey, Simon!"  The
tall man saw Dale and waved him over.
   "Hey, Dale!  What you doing  out so early?  Did you Papa  give you
too much  to read, eh?"  The tall sailor smiled broadly and batted the
young man on the shoulder.
   "Yeah,"  sighed the  lad.  "How's Skeebo?"  he  asked, bringing  a
sweetmeat forth from his cloak to offer the monk.
   "Oh, he's  fine. Business is good,  and look at the  port! It's so
busy!" He spread  his arms to take  in all the port  area. Dale looked
up after  giving Skeebo his  treat and  surveyed the port.  The crowds
were  thicker  than  ever,  and  there were  several  tall  ships  and
galleys tied  up along  the docks.  He knew the  Angelique at  the far
end, and Captain  Smith's Victory Chimes beside it. Right  in front of
the warehouse  was a galley  that Dale had  never seen before,  with a
great  deal  of  bustle  on  deck  and  a  number  of  strange  papery
ornaments hanging in the rigging.  "What ship is that?  Is it from the
south?"
   "Ah..." began  Simon, a glint  in his  brown eyes. "I  checked 'er
out before.  She's called  the Singing  Mermaid, and  she's been  on a
long,  long  voyage. She  left  Baranur,  down south...  must've  been
nearly two  years ago. Headed  west, of  all places!" Simon  was aglow
with  the rapture  of a  bard  revealing a  tale.  "They  say this  is
their first  landfall since  they left a  place called  Bichu,  across
the western  ocean. They say  they've got  some sort of  western noble
who paid  them well to  bring him here. Wonder  what would make  a man
pay such a high price to leave his home, eh, lad?"
   While  Dale listened,  he dipped  himself a  bowl of 'regular', as
Simon called  the first of the  three varieties of stew  he sold. Dale
had often listened to Simon's tale of how he had learned the recipe for
Salamagundi  Stew while  he was  serving as  a cook  on a  galley many
years  ago. The  stew  itself  was a  sort  of  fish chowder,  heavily
seasoned,  and the  'regular' was  fairly good.  Dale had  never tried
either of  the other stews  - Simon had  always steered him  away from
them with a laugh.
   The  young man  looked up  and contemplated  the Singing  Mermaid.
There  were  a number  of  large  crates  sitting  on deck,  and  many
strangely-colored  paper  ornaments  hanging  from  the  yardarm.  The
captain   came   from   below   deck  and   stood   talking   with   a
strangely-dressed man  who could  not have been  any taller  than Dale
himself. He  nudged Simon  and nodded towards  the ship.  Simon's eyes
widened. "Yep.  Must be that  westerner... Let's  go get a  good look,
eh, lad?"  With that Simon slowly  hauled his cart closer  to the pier
where  the Singing  Mermaid was  tied up.  Dale watched  the foreigner
order another  man to gather  some chests and  boxes and make  his way
down  the   gangplank,  the   poor  servant,  overburdened   with  the
foreigner's gear, close behind.
   The stranger  was a young man,  though perhaps five or  more years
older than  Dale, but  no more  than an  inch or  two taller  than the
scribe's son. His  clothing was strangely decorated in  blue and white
shapes  that Dale  had to  think twice  about to  understand, and  his
robe hung  about his  body very oddly.  Dale could see  that he  had a
slight limp, and  carried a very strange and  wicked-looking sword in,
of  all things,  a wooden  sheath! Dale  saw the  stranger stop  for a
moment  and look  around,  a dark  expression on  his  face, and  turn
towards Simon. The youth hurried to catch up.
   Simon set his  cart down and waited for the  stranger to approach,
carefully inspecting  and gently stirring  each of the  three chowders
he had made  that morning. He had  been lucky to get  some spices from
the Singing  Mermaid's haul earlier in  the day, and he  was confident
it was  an excellent batch. The  foreigner walked directly to  him and
slowly, haltingly said, "Excuse, prease... You offer to sell food?"
   Simon  nodded  and replied  "Yes  -  stew! Three  kinds:  regular,
sweet, and  sun-sweet. It's  very good," he  added, lifting  the cover
from  one of  the pots  to let  the foreigner  know just  what he  was
about  to  purchase.   Simon  certainly  knew  enough   not  to  upset
travelling nobility.
   "Ah, very good. I would like the sun-sweet prease..."
   Simon  nodded and  carefully suppressed  a chuckle.  Sun-sweet was
the spiciest  of the  brews, and he  knew of only  two people  who had
ever been able  to finish a whole bowl: himself  and Guiseppi, the old
sailor-cook who  had taught  Simon how  to cook,  when he  was younger
than Dale.  He smiled to  the stern-faced stranger, dipped  a steaming
bowl of  regular, and offered  it to the  stranger. No sense  making a
scene, Simon thought.  He had travelled enough in the  west to realize
that he might have just saved his own life!
   The  man  took the  broth  with  a short  bow,  if  no smile,  and
reached within  his silken clothing,  producing two short  sticks with
which he  began to eat  the chunks of fish  from the broth.  Simon was
about to  congratulate himself on his  tact when he saw  Skeebo grab a
spoon from the  cart and thrust it at the  stranger, who slowly lifted
his eyes towards  the monk, to Dale, and finally  to Simon. Simon felt
his  stomach knot  in  worry. Suddenly,  the strangely-clad  foreigner
broke  out into  the  oddest  laughter Dale  had  ever witnessed.  The
stranger took the spoon  and gave the monk a small  coin in return. He
finished the chunks  of fish and began noisily sipping  the broth with
the spoon.  Simon knew that  the man had  probably never used  a spoon
before setting  foot on the  Singing Mermaid, though how  anyone could
go through life without using a spoon was quite beyond him.
   Skeebo went back  to Simon, looking sheepish as  any monkey could.
The sailor  took the  coin from the  monk, and an  odd look  came over
his face.  The westerner had  paid in gold!  It was a  strange looking
coin, but  it was probably  worth more than  Simon had made  all year.
He was obviously a noble, but he didn't seem quite that rich...
   The   stranger  had   finished  his   bowl,  and   seeing  Simon's
puzzlement in his face, he asked "The coin... is it not enough?"
   Simon,  more confused  than ever,  could not  speak for  a moment.
"It is  more than too much!"  he suddenly stammered, too  astounded to
even care that  he could live off  that small coin for  nearly a year.
He held  the coin  out to give  it back to  the foreigner,  who closed
the sailor's hand upon it.
   "I  am  Ittosai Michiya,"  he  began.  "I  have  left my  home  in
dishonor, and am far  from where I would be. I have  not been happy in
many months. Take the coin - is a smile not worth so much stone?"
   With  that, he  bowed low  and, with  a gesture  for his  baggage,
left Simon and Dale both rather puzzled.
   Simon soon was busy with customers again, and Dale wandered off to
look at the ships, including the Singing Mermaid.

   Simon had  given up. The port  was just too busy,  and he couldn't
keep up  with the  customers. His  mind kept  dwelling on  the strange
foreigner,  and he  found himself  looking at  the small  golden coin,
somtimes touching it  like a worry stone. It was  an interesting coin;
on one side,  an etching of a strangely shaped  building surrounded by
an even odder-looking  garden, on the other side  were strange letters
that  looked  like  chicken-scratchings.   Perhaps  he  would  get  it
changed and pay  rent. Perhaps he would buy Dale  something useful and
give it  to him during the  upcoming festival. Then again,  maybe he'd
just  tuck it  away in  case he  might  ever need  it; it  was a  very
attractive coin...
   Simon's  twenty-fifth  contemplation  of   the  strange  coin  was
interrupted by a familiar cry. "Hey, Simon!"
   "Hey, Dale!" After  going off to look at the  ships, the youth had
wandered up  along the coastline. Dale  came over to Simon's  cart and
chittered at Skeebo as only a child would. "Guess what, Simon?"
   "There's a world outside Dargon?" Simon smiled.
   "No, silly,"  responded Dale,  "I've found  something while  I was
walking up the coast."
   "The ocean?"  Simon asked, still sarcastically smirking.
   In answer,  Dale brought forth a  small bundle from his  tunic. He
had  wrapped something  in  a wool  cloth, and  he  unwrapped it  very
carefully to reveal  what looked like a carving that  had been covered
with sand and seaweed.
   "What is it?"  Simon was curious.
   Dale  carefully picked  the seaweed  away and,  with a  handful of
water  from a  nearby rain  barrel,  washed off  the stone  carefully.
What  was revealed  was  a  small sculpture  of  Dargon Keep,  crudely
done, but made  in ivory, the unmistakeable three  towers rising above
a  walled section  of town.  Simon's  eyes widened,  then seemed  very
far. Then he came  back, smiled at Dale, and said,  "What a find, lad!
I'd hang onto that, if I were you."
   "Yeah. I'm going to keep it in my room. I think it's really neat!"
   "It  sure enough  is  that, lad.  Now  you run  home  and do  your
reading. We've had plenty of adventure for this day, eh?"
   "Yeah!" Dale  said as he  carefully wrapped the miniature  keep in
the  cloth. "Well,  see you  tomorrow,  Simon!" He  turned and  jogged
away, innocent of the expression on his older friend's visage.
   Simon  Salamagundi felt  old, perhaps  for the  first time  in his
young life.  Seventeen years  earlier, he  remembered, his  mother had
apprenticed  him to  a sculptor,  thinking Simon  had artistic  hands.
His father,  Seth Salamagundi,  had been a  sailor, and  Simon's blood
came from his  father's line. One afternoon, he had  sat by the ocean,
trying desperately to  live up to others expectations  of him, carving
a small  ivory model of  Dargon Keep. It  had looked so  horrible that
he hurled it  as far into the sea  as he could throw it.  He ran home,
wrote a note for  his mother, and hired himself out  to ship's cook on
the Lilith. That  was the end of his landboundedness,  the last he saw
of his mother, and the end of his childhood.
   Over the years,  the memory of that piece of  ivory had meant many
things to  Simon. When he  was young,  he had hated  it, for it  was a
symbol of his  mother's attempts to keep him home,  and his failure to
live up to  the expectations of others. During his  many years at sea,
he  had both  loved it  as a  symbol of  his freedom  and success  and
hated it still  for the failure associated with it.  Now he could only
look back  at the wealth  of emotion attached  to the object  and feel
all that he had gone through once more, and cry.
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                              Rendezvous
   The  aging   alchemist  Gilman  awaited  an   appointment  with  a
customer,  but that  did not  make the  mysterious, nocturnal  visitor
any  more  welcome. His  silver  however  was,  and Gilman  knew  well
enough  not to  inquire too  deeply into  its source.  It rankled  him
that respectable  patrons were  so rare  these days  with the  rise of
the mystic  cult Masgrah, which  seemed to  be developing into  a full
blown hanse.  The members, which  included most of the  aristocracy of
the city  of Magnus, were forbidden  to deal with outsiders  except as
absolutely  necessary. Gilman  refused  to give  into these  ecomonmic
coercions but unless he did something soon his business would fail.
   His  eminent customer's  medicinal  orders were  some  of the  few
means of  support he could  find in  his toubled situation,  tough the
covertness often  bothered Gilman. Gilman  had wondered about  the man
since  he had  first entered  his laboratory  almost a  year past.  At
first appearance  the youth seemed  to be among the  riffraff commonly
encountered in  the poorer sections  of any  city the size  of Magnus.
He appeared  unwashed, unkept,  and half-starved; his  clothing little
more than  rags. His face seemed  a battlefield of pox  scars. But the
feature  which repulsed  Gilman  most was  the  constant twitches  and
jerks  which  wracked  the  youth's frame.  Still,  he  possessed  two
qualities which did  not align with this image: money  and a classical
education.  Gilman  often worried  about  the  source of  funds  which
allowed  him to  acquire such  rare  ingredients at  what Gilman  well
knew  to  be  inflated  costs.  He had  been  similarly  astounded  to
glimpse the youth's  knowledge in classical science  and literature in
their  discussions.  So great  was  his  education that  Gilman  often
wondered why his  own services were required by the  youth at all. But
then  the  youth's unsteadiness  and  nervous  aggitation would  be  a
major  hindrance in  the laboratory.  The youth's  background was  one
mystery into  which this  well-meaning investigator  would not  pry as
he feared the prospect of losing such a monetary find.
   A gentle but  unrhythmic rapping roused Gilman  from his thoughts.
Approaching  the   barred  door,  Gilman  called   for  his  visitor's
identity.  The sole  answer "Atros"  was sufficient  passage into  the
alchemist's  combined  laboratory  and  home. The  youth  appeared  if
anything to be more nervous than normal.
   "You have completed  the Nepenthe of the  Mahedeos?"  Atros asked.
His articulation was so flawless that once again it startled Gilman.
   "I await  only the  second half of  the payment,"  Gilman answered
noticing the  strange expression in  the youth's  eyes. "It is  by far
the strongest nepenthe  that I have ever compounded.  Its potency will
surely  overcome the  tolerance which  you  seem to  be developing.  I
promise that  your sleep will be  both deep and undisturbed  by dreams
if  you  imbibe  in  this 'Little  Death'."  Gilman  chuckled  lamely,
growing uncomfortable.
   "I'm  afraid that  I don't  have the  money yet,  but surely  some
arrangement could be worked out," Atros said with a rehearsed tone.
   "That  is not  according  to  our agreement  nor  my policy.  Full
payment on  reception of  the vial." Gilman  had already  promised the
youth's coins to a creditor by the following day.
   "Allow  me to  take it  and I  will have  your money  within three
days," Atros offered weakly.
   "No, I  cannot accept credit.  I cannot...." Gilman's  mind filled
with his eminent monetary troubles.
   "There is no other alternative?" Atros asked faintly.
   "No." Gilman responded hardly rising from his worries.
   The youth  seemed to be  taken by  a particularly violent  jerk of
his  right arm  which flew  toward  the old  man. In  a near  blinding
flash of motion,  Atros wedged a knife in the  old man's chest. Gilman
stared in astonishment,  gurgled once, and died.  Already beginning to
mentally curse  his impulse, Atros  removed the knife and  cleaned the
blade.  Not for  the first  time had  he tragically  let his  instinct
rather than his mind control his actions.
   "Fool! Coward!  Where will  I ever  find another  supplier!" Atros
shouted  at himself.  After  a moment,  "He was  just  a harmless  old
man..."  he mumbled  leaning over  the  body, accepting  yet one  more
burden of guilt.
   He   began  to   search   the  building   knowing  that   Gilman's
apprentices would  discover the  crime at  sunrise. He  easily located
both the  vial of  nepenthe and Gilman's  alchemical notes  and texts.
With  greater effort  he  found the  old  man's disappointingly  small
cache of  coins. Careful  so as  not to  be seen  he slipped  from the
building and returned to the hovel in which he was currently residing.
   Once there  he began to  consider his situation.  Surely, Gilman's
apprentices knew  of his nocturnal  visits. He would never  escape the
headman's block  if he  remained in  Magnus. He  resolved to  leave as
quickly as  he could  pack his meager  possessions, which  were mostly
comprised of  rare and coveted books  on a wide range  of subjects. He
was reluctant  to leave any  of his prizes  but he realized  that they
would  only  slow  him  down  in his  flight.  Quickly,  he  made  his
selections and  headed for the north  gate. He had heard  of a distant
port  near Dargon  where a  man might  lie low  for a  few months.  He
hoped that  such a  place could  cater to his  needs, but  he realized
that skilled  alchemists were  quite rare,  especially ones  who would
accept a  client as  unaristocratic as he  himself appeared.  He tried
to  convince  himself  that  his  change  of  residence  would  be  an
oppurtuntity to  begin anew, but he  had drifted too much  not to know
that you  always take yourself  along with  you. Within a  few minutes
he  slipped past  the  guards at  the northern  gate  and was  leagues
distant from the city by sunrise.
   A few hours  after sundown of the following day,  Atros sat near a
small campfire  in a secluded  grove far to  the north. Though  he was
very weary  he had  taken a  great deal  of time  preparing as  good a
meal  as possible  under the  circumstances.  Of course,  he had  only
attempted  to delay  the  inevitable.  Finally, he  lay  close to  the
small  fire huddled  in rags  and  slept for  the first  time in  many
days. Well  aware of the finite  supply of the nepenthe,  he had chose
not  to partake  of the  drug hoping  that the  weariness of  his body
would prevent dreaming. He had been wrong.

   Atros  didn't know  when he  first became  aware. The  environment
about him  had come  into being  quite gradually.  Perhaps it  was the
heat  of the  forge itself  which had  roused him.  Atros knew  almost
instantly that  this was a  dream, at least  it was what  other people
in the  waking world  called a  dream, though Atros  was no  longer so
certain of  the distinction.  He also quickly  realized that  this was
one  of   those  few  dreams  wherein   he  was  present  as   only  a
discorporate  observer. This  frightened him  since such  dreams, with
their innate feeling of helplessness, were often the worst.
   His point  of perception  was suspended about  three feet  above a
curiously crafted forge  or oven. It was a hollow  stone cube with two
opposing sides open.  Within the cube a bank of  red coals were fanned
by a  strange wind  which passed  through the  cube's open  faces. The
forge itself seemed  to be composed of a gritty,  brown rock which was
encrusted in soot.
   Atros  first  perceived  a  disturbance in  this  scene  with  the
sounds of  the approach of several  person who were beyound  his field
of  vision,   which  seemed   to  be   fixed  downward.   Shortly,  he
periferally  sensed a  dark,  muscular figure  who  examined the  coal
bed, grunted, and  placed a long, somewhat squared bar  of black metal
into the forge. The metal quickly grew red with firery intensity.
   After a  time, the man, whom  Atros took to be  the smith, removed
the brand,  placed it  atop the forge  and set to  striking it  with a
blunt,  iron   mallet.  Each   blow  seemed  vaguely   unsettling  and
disturbing to  the point  that Atros  mentally winced  in anticipation
of each strike.
   During  this  time  another  figure  beyound  Atros'  sight  began
speaking  to a  third.  He seemed  concerned that  the  metal was  too
imperfect to temper  it so harshly, but the third  voice reassured him
that  the alloy  was finer  than before  crafted and  that none  other
could fill their  purpose. This seemed to mollify the  second voice to
some extent but his voice retained a tinge of nervous anxiety.
   After what seemed  to have been an eternity  of excruciating blows
to  Atros, he  gained awareness  enough to  look upon  the product  of
these  labors.   He  was   astonished  to  discover   a  fantastically
beautiful,  silver brand  of  glossy smooth  finish  extending from  a
fine  point down  a double  edged shaft  to a  thin tang  bolt. Atros'
mind was awed  by this creation while the smith  wiped his sweaty grip
and brow on a soot-smeared rag.
   A  barely  perceived motion  suggested  that  one  of the  as  yet
unseen  figures had  given the  smith an  ornately carved  dark walnut
box, which  the smith fumbled  open. Inside  lay a fine  silver chisel
and a heavy  mallet made entirely from a single  casting of bone white
metal. Here  again, the voice  of the  second figure gave  caution. He
was unsure whether  the forthcoming action was  totally justified when
the dangers were  fully considered, but the third  reassured the smith
and set him about his task.
   Carefully,  the  smith   took  the  hammer  and   chisel  in  hand
positioning  the  chisel's tip  on  a  point  just below  the  sword's
point. He raised his  right arm and with a mighty  blow came down with
his   full  force   which   sent  fine   crack   through  the   forge.
Simultaneously,  Atros elsewhere  perceived the  astonished stares  of
grocers,  merchants,  and  midwives  to  a  single  clang  from  their
chapel's bell  tower, which for  centuries had  been used to  signal a
call  to arms.  This  dual  point of  awareness  was only  momentarily
disorientating  to Atros  as he  had  experienced the  like before  in
other  dreams.  Returning  to  the forge,  the  bewildered  Atros  saw
engraved on the  blade the entire word "Cogne", but  the smith was not
yet finished.
   Once again,  his hammer  rose and  fell but  with an  even greater
force which  further enlarged the  forge's flaw. Once again,  the high
noted  report of  the  barrel-shaped warning  bell  drew attention  of
distant farmers, herders,  and millers. The blade now  bore the highly
stylized word "Tu" at its mid-section.
   The  smith,  exhaustion  seeping  from his  pores,  stretched  his
frame  over the  hot forge  to impart  the last  engraved word  to the
haft.  For the  third and  final  time he  drew his  hammer high  with
incredible  slowness and  delivered it  with the  unmatchable strength
that arose  from the  last of  his reserves. As  the block  split, his
blow caused the  sword to leap outward lodging the  sword's point deep
within  his  abdomen.  Exhausted  by  his  efforts  the  smith  calmly
accepted death.  Simultaneously, the bells  of the church  tower broke
out in  a furious and  undying clangor  demanding action from  all the
denzines of the manor.
   Struggling  to keep  out  the clamor,  Atros  concentrated on  the
still visible haft  of the sword which rose from  the crumpled form of
the  smith. The  word  "Ipsem"  was firmly  engraved,  but Atros  also
noticed that  a fine crack ran  from this engraving to  the tang bolt,
where its  prescence might cause the  handle to snap in  its wielder's
grip at  some future date. Still,  the clangor of the  bells continued
as Atros drifted apart from this vision.

   After  some  moments, Atros  rolled  over  in his  sleep  somewhat
roused by  the bell.  "Who was  that? Dear." He  called to  the supine
form laying beside him in bed.
   "Wrong number... Go back to sleep," a rich feminine voice replied.
   Atros drifted into sleep once more.

   Atros awoke with  a startled cry jumping to his  feet and throwing
some  of the  begraggled  bedding  into the  smoldering  coals of  the
nearby campfire.  He was sweating  profusely though the night  air was
quite cold. Quickly,  he rescued what scraps he could  from the flames
and  croached  back   near  the  fire.  He  struggled   to  force  the
unpleasant recollections  of his dreams  from his mind. Aided  by that
natural psychological force  which seperates our dream  lives from our
wakeful lives  by forgetfullness, he  managed after an hour  to recall
only that  his dreams had been  most unpleasant. No longer  willing to
take such chances,  Atros quaffed a rather large dose  of nepenthe and
gradually  returned to  unconsciousness. His  final thoughts  lingered
on  the translated  phrase  which  occupied his  mind  long after  his
dream  had   been  forgotten.  Still,   he  recognized  that   he  had
considered  the phrase  vitally  important only  moments  ago. To  the
occasionally cynical  mind of  Atros, "Know  you yourself"  now seemed
just  a sample  of that  profound sounding  drivel which  streetcorner
philosophers fostered on  the unwary. It could not  be worth troubling
one's sleep  over so,  he let  this too pass  from his  mind. Gilman's
word, after  all, had been  good. Atros  experienced the sleep  of the
dead for the next nine hours.
   A few minutes  after Atros had administered himself  with the drug
and  safely  passed the  arms  of  Morpheus  without mishap,  a  black
cloaked figure  arose from the  brush at the  edge of the  fire light,
floated smoothly  across the  glen floor,  and stood  motionless above
Atros'  helpless  form.  It  stood thus  until  nearly  daybreak  then
glided into the nearby depths of the wood to wait yet again.
                  -Joseph Curwen  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                                Exile
   Michiya  awoke to  the cries  of sea  gulls in  the early  morning
hours  of his  last  day  at sea.  He  carefully  groomed himself  and
donned a pair of  stark white trousers. On top of this  he wore a blue
and white  patterned shirt.  About his  waist he  wrapped a  pale blue
sash  pinned  together  with  a  tiny ivory  figurine  of  a  Kitsune.
Through the sash he  thrust the swords given to him  by his father. As
he reached the door  of his small cabin he stopped  and looked back at
the black  lacquer case next  to his bed.  He turned around  and knelt
in front it with  his hand on the latch. After a  moment he lifted the
top and  reached under the  clothes to  remove the two  ancient swords
given  to  him  by  his  uncle  Sasaki as  he  left  home.  He  looked
longingly  at them  and eventually  told himself  'Michiya, you  are a
long  way from  home and  the  time has  come  for you  to accept  the
changes in  your life!  Put away  your boyhood  swords and  bear these
ancient blades with  the honor you deserve.' It was  the first time he
had borne  the two beautiful  swords since  receiving them as  he left
home. After  a short prayer to  the Storm God Susano-wo  for continued
good  sailing,  he went  out  on  deck. For  a  long  moment he  stood
watching the sunrise until  the mate called out to him,  'Good morning
Ittosai-san.'
   'Hai,' he whispered, 'totemo ii desu ne!'  Turning to the  mate he
called 'Good morning Stiben-san, when will we be arriving in Darugon?'
   Checking the  sun and the  colour of  the water, he  replied 'Just
before lunch  if the  wind holds  up. Why  don't we  go below  and get
something to  eat with the  night crew  before they eat  their foolish
heads off and leave nothing for us?'
   Taking Steven's  suggestion to catch  an early breakfast  with the
crew he  was treated  to a  meal of lightly  fried fish  and potatoes.
Potatoes were one  few thing he had found to  his liking since leaving
his  homeland  so  he  ate  with great  enjoyment.  Listening  to  the
sailors  talk of  their expected  docking later  that day  he realized
how  much he  missed  his  homeland. Weary  of  hearing their  foreign
tongue that he  had been forced to learn out  of necessity, he drifted
off into a reminiscence of his final good bye to his uncle.

   The bitter  winter winds  had swept  the dock  clean of  snow that
cold night in  Yoshida. The cold irritated the  freshly bandaged wound
in his  leg as  he stood  there waiting for  his uncle.  He considered
returning  to Osaka  and  facing  his enemies  rather  than leave  the
country. His  uncle insisted that this  was the only proper  course of
action  available to  him,  but leaving  hurt his  pride.  Just as  he
decided that was  exactly what he would do, he  saw his uncle approach
carrying a bundle under his arm.
   Kneeling before  his uncle  he said  'Uncle-san, my  apologies but
my sense of honor demands I return to Osaka and face the Itokawa clan.'
   His uncle,  Ittosai Sasaki,  replied 'You will  do no  such thing!
The  Itokawa clan  is  acting dishonorably  in  their attacks  against
you. They  send many of  their Samurai  after you, a  lone ji-zamurai,
just  because they  cannot accept  that  one of  their children  could
possibly be  defeated by you. Once  they capture you and  find out who
you are,  they will declare an  illegal blood feud on  our small clan.
I  will not  allow the  Ittosai clan  to be  destroyed to  salve their
hurt pride.  You have  acted honorably  all along,  it is  no dishonor
for you to leave  now and save your family. Go  now, and may Susano-wo
bless your travels.'
   'But uncle-san!'  he replied 'I do  not feel so very  honorable at
the moment. Why are they so respected, if they act so dishonorably?'
   Sasaki  thought   a  while   before  answering,  'They   are  very
powerful,  and they  aided the  new Shogunate  on its  rise to  power.
With such  credentials many things  are overlooked.' At this  point he
began unwrapping  the bundle at his  side. Inside was a  beautiful old
Dai-sho. Holding it  out to Michiya he  said 'I want you  to take this
and bear it  with the same honor your great  grandfather did after the
son of heaven, Emperor Go-Shirakawa, gave it to him with his blessing.'
   With  trembling hands,  Michiya accepted  the ancient  blades, but
said  'Uncle-san,  I cannot  accept  this  gift!  They belong  in  our
family shrine!'
   'Do not argue with  an old man on a cold night!  Take them now and
board the  ship.' With that  his uncle  turned around and  stalked off
into  the  night. Rising  stiffly  to  his  feet, Michiya  turned  and
boarded the foreign trade ship, The Singing Mermaid.

   His  reverie was  broken then  by the  yells of  the crew  as they
prepared to enter the  port. He went up on deck  and headed forward to
get out  of the crew's  way and get  a good look  at his new  home. It
wasn't  as  colorful  as  his  home back  in  Bichu  province  nor  as
spotlessly clean,  but it  could have  been worse.  Some of  the ports
that  they had  stopped in  to restock  their food  supplies had  been
smelly cesspools.
   As  they docked,  the Captain  approached, and  said 'Michiya-san,
the crew  has unshipped your  crates and is  ready to unload  them. As
you are new  to Dargon, I have  taken the liberty of  ordering them to
carry your  belongings to  a respectable  inn called  "The Inn  of the
Hungry Shark".  Thomas the bartender is  a friend of mine,  tell him I
sent you and he will make sure that you are treated with respect.'
   'Thank you Captain  Markus-san' Michiya replied with a  bow 'I was
wondering  where I  would stay  until I  became understanding  of this
place. I have enjoyed  the trip and the company of  you and your crew.
I would also like to thank you for teaching me your language.'
   'No  thanks  are necessary'  said  the  Captain.  'It has  been  a
pleasure to have you  on board these last few months. In  fact it is I
who should be  thanking you for your assistance in  dealing with those
pirates last  month. I usually  am able to go  for years with  no such
encounters, and  every time I  have had  an encounter I've  been lucky
to drive them off.  Now I think it'll be quite a while  till I have to
worry again.'
   Looking rather  embarrassed Michiya  said 'It was  nothing, please
stop, such flattery  to my head will  travel. I not so  special am...'
At   this   point    Michiya  broke  off  in  confusion  and  further
embarrassment over his poor English.
   Saying good  bye to the  Captain, Michiya went ashore.  It finally
sunk  home to  him that  he was  in a  foreign land.  Nowhere that  he
looked, did  he see  any of  his people.  At this  point he  noticed a
brightly  colored wagon  with an  umbrella. The  owner was  a merchant
and was selling  some stew. Going over  to the wagon he  got some "Sun
Sweet" stew which  was quite good. Instinctively he had  brought out a
pair of hashi  to eat with, but  this seemed to offend the owner's pet
monkey. The  little creature  grabbed a  spoon and  thrust it  at him.
Not wishing  to offend to little  monkey any further, he  accepted the
spoon.  Handing over  a  gold koku  to the  little  monkey he  quietly
complemented it. 'Anata wa kawakute chisaii saru imasu ne!'
   His  comment  seemed  to  puzzle  the  monkey  who  was  obviously
pretending that  he didn't  understand. Taking his  leave of  the soup
vendor,  he thought  to  himself  that the  merchants  over here  were
definately an improvement  over the  ones'  back in  Nihon. Back  home
they grubbed  for anything they could  get and had no  self respect at
all.  The  crew  members  carrying  his  supplies  brought  him  to  a
reasonably clean  and tidy inn. Here  he was introduced to  Thomas the
bartender. After  finding out who had  sent him, Thomas set  him up in
a small but nice room on the second floor.
   After  a short  rest,  Michiya  went back  down  stairs and  asked
Thomas to explain the Dargon monetary system to him.
   Thomas sighed  and began to explain  the long sad story  as he saw
it. 'At  first there  were only  two coinage systems  in use.  One was
the  Shapkan system  which  had  only two  types  of  coins in  modern
usage. The two  coins were of copper and silver.  The other system was
the  Baranur system  which had  three  basic coins.  These coins  were
gold marks,  silver rounds,  and copper  bits. The  copper coin  is of
the same  value as the  Shapkan copper, but  the silver coins  were of
different   worth.  Recently   though,  the   Rand  system   has  been
introduced by our  Lord Clifton Dargon to "simplify matters".  It is a
sort  of average  between the  two systems  and also  has three  basic
coins like  the Baranur  system. Once  again the  copper coins  are of
common value with all the  others, but the silver  coins are of  yet a
third new  value and the  gold coin is of  a different value  than the
Baranur gold mark.'
   Michiya  stood  there taking  this  in  thinking to  himself  that
'This is madness!  How could any one want more  than one money system?
One money  system alone  is bad  enough, but  three will  surely cause
greed and  hatred.' Michiya thanked Thomas  for his help and  went out
for some  sight seeing. During his  wanderings he passed by  a farmers
market  where   he  bought  some   cucumbers.  Back  home   they  were
considered a  delicacy and  he hadn't had  any for a  long time  so he
was quite happy  when he returned to  The Inn of the  Hungry Shark for
dinner. Michiya spent  the next few days in somewhat  the same manner,
though he  was constantly on  the look out  for something he  could do
to  support himself  in  an  honorable fashion.  He  realized that  he
could not live  forever on the cash  that he brought with  him and was
quite concerned with his future.
   One night as  he was taking his evening walk  after dinner Michiya
wandered  into  one of  the  seedier  sections  of town.  Having  been
warned  by Thomas  that thieves  and cutthroats  were known  to attack
people from  time to time  in the area, he  was on his  guard. Shortly
after passing a  dark and smelly alley way he  heard a sudden stealthy
sound behind  him. Without pausing  to look, Michiya spun  about while
dropping to his  left knee and drawing his katana.  Just as he dropped
he  heard the  sound of  a  thrown dagger  pass right  over his  head.
Silently muttering  a brief thanks  to Hachiman,  he rose to  meet the
rush of  the attacking  thief. The  thief didn't  look too happy about
the turn  of events, but had  already committed himself to  the attack
with his  charge. Michiya turned  a parry  of the thief's  first swing
into a wheel  stroke, expecting the fellow to jump  back and avoid the
swing. Instead his  attacker tried to parry but was  hopelessly out of
position.  The swing  cut  through the  thief's left  arm  and made  a
shallow  cut in  the side  of  his chest.  Dropping the  sword with  a
scream the thief  grabbed at the stump  of his left arm  and stared at
it in disbelief.  Michiya was also shocked. He had  been told that the
local  thieves were  reasonably  skilled in  weapons  and had  assumed
that they  would all know the  only possible response to  such a basic
attack.  He hadn't  wanted to  kill or  even seriously  maim the  man,
only  wound him  slightly to  drive  him off.  The thief  fell to  his
knees  and  begged  'Please  don't   kill  me!  Here,  I'll  give  you
everything I have!'
   Michiya noted that  the man was going to pass  out from blood loss
any minute  now, so  told him 'Keep  your money and  your life.  I had
only intended  to try to  scare you off and  am now ashamed  at myself
for  my failure.  Take this  as a  token of  my sorrow  over what  has
happened here tonight.'  With that statement Michiya tossed  the man a
small  gold koku  and  turned away.  The thief  stared  numbly at  the
small  gold coin  still disbelieving  what was  happening. Shakily  he
reached out,  picked up the coin,  slipped it into his  belt pouch and
staggered of into the night clutching at his arm.
   As Michiya  stood there wondering what  to do, he heard  the sound
of many  running footsteps approaching. Thinking  that more assailants
were on the way  he began to step into darkness  when he realized that
it was the  city guard. Shaking off the blood  from his sword, Michiya
sheathed it and stood there calmly in the middle of the street.
   Six  men in  uniform came  running down  the road.  Three of  them
immediately  surrounded him  and  two  of the  others  spread out  and
started searching the  area. The last man, who seemed  to be in charge
came over to Michiya and asked 'Who are you sir and what went on here?'
   'Ittosai Michiya I am' he replied 'I was just by a thief attacked.'
   At this  point one of the  searchers came running up  with the arm
and  sword of  the  thief  who had  attacked  him.  He approached  the
officer  and pointing  in the  direction of  the fight  said 'Sir!  We
found these over there by that alley.'
   Unshuttering his  lantern, the  officer inspected the  sword. With
a start  of surprise, the  officer exclaimed 'This is  Captain Koren's
sword. It  was stolen  from him a week  ago!' With  this he  turned to
Michiya and  said 'Sir, I apologize  for the rude manner  with which I
initially  treated you.  In this  neighborhood we  have to  assume the
worst about  anyone we don't know.  I am Kalen Darklen  and am pleased
to meet you.'
   Michiya noted that  the soldiers relaxed as he replied  with a bow
'I  am  honored  to  meet  you  Kalen-san.  Unduly  impolite  for  the
situation, you and your men I did not find'.
   They chatted  pleasantly for  a while  and eventually  Michiya was
invited  back  to  the  barracks  near  the  Keep  to  return  Captain
Koren's  sword.  Michiya  was  initially  hesitant  to  go  there  and
embarrass the man  in such a fashion.  After all losing a  sword was a
horribly  embarrassing  thing.  Kalen  reassured him  that  it  wasn't
quite that bad of an embarrassment here in the west.
   Eventually Michiya  returned to The  Inn of The Hungry  Shark with
an escort this time, went to bed, and dreamt of home.
                  -Eric Holmquist  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME FOUR                   NUMBER TWO
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          Orny
           Deep Trouble                         Jim Owens
           The Essence of Ur-Baal               Roman Olynyk

         Date: 030286                               Dist: 121
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well,  folks,  here's the  second  batch  of Dargon  stories.  The
response  to the  first ish  was,  as we  downeasterners say,  "wicked
massive". In  fact, when I told  one reader that my  head was swelling
and  that I'd  start charging  for FSFnet,  he came  back saying  that
he'd  pay for  it! Well,  for  now we'll  just keep  cranking out  the
stuff for free, but I won't refuse contributions...
   I'd  like to  thank Chris  Condon for  keeping FSFnet  in BITLIST,
and all the  new readers who responded  to BITLIST or the  note I sent
out  last month.  Readership  is better  than ever,  but  we all  know
there are more  people out there who would be  interested in this sort
of  fanzine,  so spread  the  word,  send  issues around,  and  coerce
people if necessary to make them sign up! The more the merrier, right?
   Finally, for  all you back-issue  freaks, FSFNET INDEX, a  list of
back  issues and  their contents  is available  from mine  truly. Feel
free  to ask  for it,  and  any back  issues, but  remember that  such
requests often go  several weeks before being  fulfilled, since issues
before 4-1 are kept on magnetic tape in my living room.
   Well, that's  all the news  from the north,  on to the  two newest
Dargon stories...
                       -Orny  

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                             Deep Trouble
   The day was  sunlit, although there were still clouds  in the sky,
and rain  still came down occasionally.  The wind was no  longer cold,
as it  had been, though,  so Levy and  Mattan Barel shed  their cloaks
as they  passed through the great  wooden gates of Dargon.  All around
them men carried  heavy crates and barrels of food  and goods, setting
up their booths for the Festival.
   Levy and  Mattan made their  way through  the streets to  the home
of Cavendish  the Scribe. Levy  had spent  a few years  with Cavendish
learning  several  scholarly  languages,  and  every  year,  when  the
Festival came,  Levy made  it a point  to spend a  few days  in Dargon
with his teacher and friend.
   When  they  arrived,  Cavendish's   son  Dale  made  their  horses
comfortable  while Cavendish  personally saw  to the  comforts of  his
guests.  After  several  hours  of  "catching up"  on  old  times  and
equally  generous  amounts  of  food  and  good  beer,  the  household
settled down for the night.
   Levy  was  jolted  out of  a  sound  rest  by  the sound  of  loud
knocking on the  outside doors. As he rolled over,  he heard Cavendish
making  his way  to  the door,  unbolting it  and  greeting his  early
morning guests.
   "We would speak with Levy Barel. We know he is lodging here."
   The  voice  was  not  harsh,   but  there  was  no  mistaking  the
authority  behind  it. By  the  time  Cavendish  reached the  door  to
Levy's room,  both Levy and  Mattan were  in their trousers.  Levy saw
the apprehension in Cavendish's eyes as he stepped into the room.
   "There are some men here to see you. Lord's Guards."
   Levy stepped  into his boots  and walked  out into the  main room,
followed by  Mattan. As he  did he  breathed a quick  prayer. Standing
in  the doorway  were three  large men,  all wearing  swords at  their
sides, undrawn. Levy approached them.
   "How  can I  help  you?"  Levy's tone  was  carefully chosen,  not
arrogant, but not fearful either.
   "Lord Dargon wishes  to see you. Immediately."  Although there was
no threat in the  man's voice, it was obvious that  he would not leave
without Levy.
   While taking  in the situation,  Levy noticed his  brother's face.
It  had a  curious expression  on  it, as  if  he were  sizing up  the
opposition, a  look Levy  knew well.  The three  guards, on  the other
hand, anxiously watched Levy and Mattan. Levy turned to his brother.
   "I'll go with  them. It's all right." Levy knew  that Mattan could
and would  stop these  men from  taking him against  his will.  It was
always best to play things easy, though.
   Levy  grabbed his  cloak  and  stepped outside  to  where the  men
waited  with  four  horses.  The   group  rode  silently  through  the
sleeping  city  to  the  central  keep.  There  they  dismounted,  and
entered. Please  let me  see the  outside of  this castle  again, Levy
breathed,  uncertain. Once  inside,  the guard  Levy  had spoken  with
turned to the other guards.
   "You may return to your posts."
   As the  two guards saluted, and  turned to leave, the  third guard
turned towards Levy.
   "Follow me. My Lord awaits."
   They  made their  way  into  the center  of  the  keep, which  was
larger than any  Levy had been in,  and up to the top  level. Levy was
surprised to  note that  every one they  met saluted  deferentially to
his guide, no matter  how high their rank. Soon, they  came to a short
hallway,  in the  center  of which  was  a door  with  guards on  both
sides.  When they  reached  the  door, the  two  guards blocked  their
entry until the guide surrendered his sword.
   Once  inside  Levy immediately  recognized  Lord  Dargon, a  young
man, straight  and honest-looking. The  Lord looked up almost  as soon
as they stepped in.
   "Bartol. You found him. Well done."
   "Thank you, My Lord."
   "Bartol is  my bard.  He sings  for me when  I hold  public court.
What most people  don't know is that  he is also second  in command of
my personal bodyguard, and one of my most valuable spies."
   "Concerned citizens, Sire." The reply was accompanied with a grin.
   "Forgive  me. Concerned  citizens. I  would  make him  ruler of  a
third of  my lands if it  weren't for the  fact that then he  would be
of no use to me anymore."
   Levy  infered from  their talk  that this  was to  be an  informal
audience. Therefore, he got to the point as soon as possible.
   "How can I be of assistance to you, Lord Dargon?"
   "Allow me  to explain; it  is a short tale.  I must, as  all lords
in this  country must,  pay tithes  to Baranur.  Unlike most  lords, I
have  always paid  them  promptly, and  without  grudging. This  year,
however, a problem  has arisen. My financial adviser  died this spring
of old  age and  left his eldest  son, whom he  had been  training, in
his position. One of  the first things his son did was  to, how did he
say it,  invest the tithe money  overseas. It really was  a good idea.
For every  piece of  gold I  sent over, two  have come  back. Further,
because of  their increased trade  with us,  several of our  long time
enemies  would  not  dare  invade  us, for  fear  of  loosing  a  good
customer.The  only  problem  arose   when  the  tithe  collector  from
Baranur came. The ship  carrying the tithe was late, so  we had to put
him off  for two weeks.  He was not happy.  When the ship  finally did
arrive,  it arrived  during  a storm,  and sank  just  outside of  the
harbor. The tithe  collector grew suspicious, and  returned to Baranur
despite  anything I  could  do.  Now, we  don't  have  enough gold  in
Dargon to pay the tithe, and Baranur has sent me this."
   Lord  Dargon handed  Levy a  scroll, which  he opened.  Out of  it
rolled a dead scorpion. With shaking hands Levy read the scroll.
   "Be it known!  The hand of Baranur is long  and heavy! Tithes must
be paid in  full by the full  moon, or the next messenger  will not be
a dead one!"
   Levy looked up at Lord Dargon.
   "The moon is full tonight."
   "Yes, but  the letter did  not arrive until yesterday.  Baranur is
impatient, but not  unrealistic. It would take two days  for the money
just to  reach Baranur. No,  we have until the  next full moon  to pay
the tithe."
   "I see. Just what part do I play in this little game, Lord Dargon?"
   "I am  trying to raise the  money by other means.  There is little
hope of doing  it, but perhaps we  could buy some time  with a partial
payment. What  I want  you to  do is raise  that ship.  I know  of the
legends concerning  the first  Barel, how  he saved  this land  by his
engineering  skills. I  also know  that you  follow in  his footsteps.
Now I  am hiring you to  help me. Raise  that ship. and you  will walk
away with a tithe of it's holdings."
   Levy paused.
   "And if I don't?"
   Lord Dargon looked Levy straight in the eye.
   "I  will not  threaten a  guest to  my city,  nor will  I threaten
someone I wish to  hire. But I will not take no for  an answer. And if
you don't raise the  ship in time, you and your  brother  will be here
in the city when Baranur comes to claim it's due."

   Dawn  found Mattan  Barel  and Cavendish  asleep  in chairs,  with
half empty  cups of strong  herb tea in front  of them. They  had been
waiting a long  time for Levy to  come back. They awoke  and sprang to
their feet when Levy opened the door and stepped in.
   "What happened? Where  have you been? What did  they want?" Mattan
was  relieved to  see his  older  brother in  one piece,  but now  his
curiosity was aroused.
   "It seems I'm not  going to get to see much  of the Festival after
all.  Lord Dargon  has  a minor  engineering miracle  he  wants me  to
perform for him."
   Cavendish and Mattan  sat back down as Levy removed  his cloak and
took a  free chair. Cavendish  leaned forward  with a knowing  look on
his face.
   "Was it about the ship that sank?"
   "I'm not  allowed to tell  any more than what  I have, but  I will
say  he's  willing to  pay  me  very well.  You  might  say, a  lord's
ransom. And he  won't take no for an answer."  Levy sat back, grinning
at  the expression  on  Cavendish's face.  "I would  ask  you not  let
anyone know  of this. Not  even your family.  Mattan, I may  need your
help later.  For now, though, you  can have your fun  at the Festival.
And  don't worry  about  saving enough  money for  the  trip home.  We
won't  be needing  to  worry about  that." One  way  or another,  Levy
added, as a silent afterthought.
   After  breakfast, Levy  rode across  the city  to the  docks. Once
there he  rode up  to the  largest ship he  could find.  Naturally, it
was  one of  the Lord's  own. It  was a  trading vessel,  the Heavenly
Walls.  Levy tied  up his  horse, and  strode on  board. He  found the
captain, one  John Largo, directing the  loading of the first  part of
his cargo. Levy approached him.
   "I really  hate to say this,  but I'm afraid you're  going to have
to unload that cargo."
   Largo,  and everyone  else who  heard, froze.  They all  turned to
look at Levy. There  was a long pause. Largo looked  around at all his
men, then back to Levy.
   "And why would that be? Who are you to be telling me these things?"
   Levy pulled his  hand from where he had been  concealing it in his
cloak. He held it up, palm in.
   "Who am I? I'm the man who wears this ring."
   Captain Largo looked  at the ring. His eyes sprang  wide open, and
he immediately doffed his hat and dropped to one knee.
   "Please! Pardon  me! I had  no idea!" He  turned to the  crew. "He
wears Lord Dargon's ring!"
   The  entire crew  immediately  dropped what  they  were doing  and
presented a  hasty salute. Levy  had not asked  for the ring,  but now
he was  glad it  had been given.  He realized now  that it  would make
things much  easier, for  while he wore  it, he had,  for many  if not
all intents and purposes, as much authority as Lord Dargon himself.
   "Rise. Lord  Dargon has asked that  I use this vessel.  He thought
it to  be the  best one for  my needs,  and my needs  are going  to be
great. Can  you fulfil them,  captain?" Levy knew  that no man  in the
captain's position could allow his competency to be so questioned.
   "Name it,  and we will  have it done  yesterday!" The crew  gave a
shout, and when  Levy smiled and motioned for the  captain to lead the
way to the cabin, they broke into cheering.

   A week later Levy  stood on the deck of the  ship, frowning at the
grey  waves. Voices  behind  him  drew his  attention.  He turned  and
walked  across the  deck to  where three  seamen were  pulling a  drag
rope on  deck One  of the  men stopped,  and leaned  over the  side. A
moment  later  he straightened  up,  pulling  a  diver on  deck.  Levy
approached the diver.
   "What can you see down there?"
   "Nothing. The  ship is down there,  but we can't get  close enough
to see  it. It's  too deep, and  the water's too  cold, and  there are
too many sharks."
   "What about  that sack I gave  you? The one with  the shark poison
in it."
   The man gave a wry smile.
   "A shark made  a pass at me,  and I dropped it.  The shark doubled
back, and ate it."
   Levy  vented a  sigh, and  turned back  to the  cabin, He  stepped
inside,  grateful  to be  in  out  of the  cold  wind.  The cabin  was
surprisingly  warm, heated  by a  large cooking  stove. The  cabin was
the  living  quarters for  the  whole  crew.  Two men  were  presently
playing dice  in the  far corner. One  had had his  leg broken  when a
drag line  had snapped and thrown  him against some tackle.  The other
was a diver who had been mauled by a shark.
   The rest  of the  crew was  on deck, busily  trying either  to put
off marker  buoys to mark  the wreck, or  helping the divers  in their
attempts to  reach the  wreck. So  far the only  success had  been the
initial find  of the ship,   and even that  had taken three  days. The
grab lines had not  been able to haul anything up.  No divers had been
able  to reach  the  wreck, and  at  least one  other  diver had  been
injured by  the sharks, although  not severely. The captain  had asked
to be  allowed to  take the injured  men back to  shore, and  Levy had
agreed.  He was  secretly glad,  as he  needed time  to plan  his next
move.  He had  hoped that  the  divers he  had found  at the  Festival
would help,  but they  were foiled  by the deep,  the dark,  the cold,
and  the sharks.  He  had  spent much  time  petitioning  his God  for
another idea, but none had come yet.
   Three days later  Levy was back at the wreck,  only this time with
two ships. The  first was the Heavenly Walls. The  other was a trader,
the Green  Squid. It's captain  was a  man called Itoh  Carran Tchock.
They  were the  largest  ships available,  and they  had  on deck  the
largest winches  Levy could find,  ones like  those used to  raise the
drawbridge  leading into  Dargon Keep.  At  the moment  the two  ships
were about  two hundred feet apart  with a thick hawser  slung between
them.  At an  order from  Levy, the  line was  played out,  until Levy
figured that enough  had been let out  that it was now  resting on the
bottom. Levy  then motioned to  Capt. Largo.  He bellowed an  order to
his  men, and  the  ship started  moving. He  then  motioned to  Capt.
Tchock on the other  ship, and it moved forward as  well. As the ships
moved through  the water, the  hawser followed. Occasionally  it would
grow taut, only  to slacken as the obstacle was  overcome. Then, after
about  half a  minute, it  grew  taut and  did not  relax. Both  ships
stopped. Levy then turned to Capt. Largo.
   "Launch the boat!"
   Five men lowered  the ship's boat into the water  and climbed into
it.  Another hawser  was  passed to  them, and  they  started for  the
Green Squid.  When they  reached it,  the line was  passed up  to it's
crew, who  made it  fast to  the winch  on board.  The boat  crew then
rowed back towards  their ship. They stopped half way,  and fished the
hawser out  of the  water. Then,  as Levy watched,  more line  was let
out.  The  boat rowed  forward,  pulling  the  hawser out,  until  the
weight of the  extended line was ready to swamp  the little boat. Then
the crew dropped  the line, which disappeared  underwater. Capt. Largo
turned to  Levy, but  Levy just  stood there,  watching. After  a long
moment, Levy turned to Largo.
   "It should be  down there by now. Make it  fast, and start pulling
it in."
   The crew  scrambled to fulfil  the command. The line  was attached
to the  winch as  the first  was, and  then teams  started laboriously
turning the spool.  Onboard the other ship the crew  did the same. The
two  ships  drifted together.  As  soon  as  a  line could  be  tossed
across, the  two ships were  drawn together. Wooden beams  were placed
across  the gap  between  the  ships, and  lashed  to  the two  decks,
binding the two ships together solidly.
   Levy's  plan was  easy to  understand. It  had come  to him  as he
stood on the  pier and watched the waves pushing  anchor lines around.
He didn't  know if it  was divinely inspired,  but it was  better than
no idea. The  first hawser had been dragged along  the bottom until it
had caught  on the  bow of  the sunken  ship. A  second had  then been
sunk around  the stern of  the wreck. The  ships had then  been lashed
together, so  that they could  try to winch  the wreck to  the surface
without worrying about capsizing.
   All  through the  day the  crews turned  the big  spools. Inch  by
inch  the wet  rope  wound around  the  drums. Levy  did  not plan  to
totally raise the  ship, only get it  high enough so that  it could be
hauled to shallow water.
   As the sun  drew towards the horizon, the wind  picked up. With it
came rougher seas.  Levy told the captain to start  to make for shore.
The men who  were not cranking the winches raised  the sails. They had
gotten them  half up  when  the two  ships lurched. The  beams between
the two  ships snapped,  and both  ships rose  suddenly higher  in the
water. Levy fell  to the deck, as  did just about everyone.  He got up
and ran to  the winch. He didn't  even need to ask  what had happened.
Both cables were limp.
   Levy had  been there for only  a moment when both  ships shuddered
again. This time  the ships rolled away from each  other. One man fell
overboard. The  air was filled with  horrible thumps as each  ship was
struck  several times.  When things  quieted down,  both crews  ran to
the side  of the  ship, and  were astonished  to see  the man  who had
fallen over standing, apparently on top of the water.
   It didn't take  long for Levy to realize that  the sunken ship had
surfaced,  and was  now floating  on  it's own.  It wasn't  for a  few
minutes that  Levy realized that the  ship was now in  two pieces, the
stern and  the bow. After  that it was only  a moment before  the real
impact  of what  had happened  hit him.  The reason  the wreck  hadn't
floated before was  that it was weighted down with  it's golden cargo.
If it  floated now, it  was only because the  gold had all  poured out
when the ship had broken in half.

   Levy stood  in an  open field.  Three weeks  ago the  Festival had
started in  Dargon, and three days  ago the sunken ship  had broken in
half as  Levy and the  crew of the Heavenly  Walls had tried  to raise
it. Since  then an  effort had been  made to dredge  the gold  off the
sea floor,  but to no avail.  The bottom was rough  and craggy, unlike
the smooth  floor of  the harbor.  Attempts to dive  down to  the gold
had almost gotten a diver eaten.
   Levy looked around  him. The sun was hot, a  welcome change to the
cool  sea air.  Levy had  decided  to take  a break  and practice  the
archery  his young  twin brother   had  taught him.  He had  set up  a
target  in the  center of  the grassy  field, and  had walked  back to
where  his bow  lay. Now  he  bent and  picked  it up,  along with  an
arrow. He had only brought three, as Mattan had wanted to go hunting.
   As Levy stood there  he thought. Where in the world  am I going to
come up  with a  way to  raise that  ship? In  this field?  He laughed
quietly at  that thought. I'll never  be able to find  the solution to
this problem. It'll  take a miracle. And that wouldn't  be a bad idea,
he concluded, aiming that last thought skyward.
   He raised  the bow and  shot. The arrow  struck the target  at the
base. He  drew and  fired again. This  time he hit  to one  side. Once
more  he  shot. The  arrow  struck  the very  top  of  the target  and
glanced off in high, arching flight.
   Levy groaned. His  aim this morning certainly  wasn't inspired. He
dropped  the bow  and jogged  out to  where he  thought the  arrow had
landed. Past  the target  he found  a small stream,  and a  tiny pool,
and his arrow,  sticking out of the  water in the center  of the pool.
Levy  squatted on  the  edge  of the  pool,  staring  at the  brightly
colored bolt  as it pointed  upward, unwilling  to muddy the  water by
wading in  to retrieve the  shaft. As he  sat there a  movement caught
his  attention. A  spider  scurried along  the edge  of  the pool.  It
reached a  fallen branch that extended  out into the pool,  and turned
out along it.
   Be careful,  little spider,  or you'll get  wet, Levy  thought. To
his  surprise, the  spider  turned  down a  side  branch, and  crawled
right under the water.
   Levy  leaned   closer.  He  had   heard  of  spiders   that  lived
underwater,  but he  had  never  seen one.  He  watched  as the  small
creature clung to  the twig, a bubble of air  cloaking its  abdomen in
silver. As he  watched the spider, another movement caught  his eye. A
fish,  rather  large for  such  a  small  pool,  swam by.  The  spider
paused, and as it  did the fish saw it. With a  movement of it's tail,
the fish  darted after  the spider.  Before the  fish could  reach it,
however, the spider  squeezed between two twigs. The  fish bumped it's
snout  against the  twigs, unable  to  reach the  tasty morsel  behind
them. It hung there for a moment, then swam off, puzzled.
   Fooled  him, you  did, Levy  thought, safe  in your  little wooden
cage. Then Levy stiffened. Cage!

   Three days later  Levy was once again on the  deck of the Heavenly
Walls, looking  at the  red marker  buoys bobbing  in the  water. This
time he  had brought  something else  along. It had  once hung  from a
gibbet, holding a  criminal's body. Now it hung from  a derrick, ready
to be  swung over  the side  of the ship.  It was  a large  iron cage,
just big  enough for  a man  to stand  in. A  large, clear  glass jar,
which Levy  had managed to  talk the  local glass blower  into making,
was wedged into  the top. While the crew watched,  Levy climbed in and
shut the  door. He had  decided that he  wasn't going to  risk someone
else's life  on one  of his ideas  unless he was  willing to  risk his
own life first. He motioned for Captain Largo to come near.
   "When  I want  up, I'll  pull the  rope. I'm  no diver,  and there
isn't going to much air in this thing."
   Captain Largo nodded,  and steadied the cage as his  men swung the
derrick around. Levy  hung there a moment, then the  cage dropped into
the water.
   The  shock of  the water  was muted  by the  woolen clothing  Levy
wore, but  it was  still great. He  was overjoyed to  see how  well he
could see  through the glass. The  sea around him was  easily visible.
He sank down  quickly, the men above allowing the  winch to run almost
free. Soon  the second part of  Levy's idea was tested.  A large shape
swam  up.  Levy didn't  see  it  until  it  circled around  the  cage.
Immediately Levy  tensed, and  immediately the  great fish  sensed his
nervousness. The  shark turned  toward Levy, and  with a  audible snap
of it's tail  it slammed into the  cage. Levy and the  cage swung like
a pendulum,  but the cage  held firm. Just as  the fish had  done, the
shark hung there for a moment, then swam off in search of softer game.
   Levy watched it  for a moment, and  then he was at  the bottom. He
scraped along a rock  wall for a few seconds, and  then thudded into a
surprisingly flat bottom.  The dark was too thick to  see through now,
so Levy  opened a  pouch at  his side,  and pulled  out a  small glass
jar. Inside  was some foxfire he  had gathered before setting  out. It
glowed greenly in  the gloom. By it's light Levy  could see a metallic
glint from  the seabed. Reaching  through the  bars of the  cage, Levy
grabbed something  hard and  heavy. It  was a  gold coin.  Joy flooded
Levy's mind. He  silently shouted praise, his mind singing.  He was so
happy  at his  success that  he  stared at  the coin  until his  lungs
started burning,  and he realized  that the air  in the jar  was going
bad. He reached up, and yanked the cord.

   Later that day  Levy stood at the bow of  the Heavenly Walls. Down
below divers  were scooping gold from  the ocean mud. Levy's  mind was
not there though.  He looked out across the waves.  He was thinking of
what had  happened down  at the  bottom of  the sea.  Just as  the men
above started  pulling him up,  Levy slipped  his jar of  foxfire back
in it's pouch.  But the sea around  him stayed lit. He  looked up, and
almost stopped  breathing, for  staring right at  him were  two large,
glowing eyes. As the cage rose, the eyes disappeared in the gloom.
   For all  of his life, Levy  had always wondered at  the marvels of
this great planet,  this marvelous creation. Yet he  now realized that
he had  only seen a  tiny part. There  were other lands,  other worlds
within the  world. He knew  now that he  would not have  seen anything
if he did not take the time, and look deeper.
                      -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                        The Essence of Ur-Baal
   Banewood  smelled  incense  when he  entered  Aardvard  Factotum's
home.  As his  eyes  became  accustomed to  the  darkness, he  noticed
conspicuous  details   of  wealth:  polished  wooden   furniture  from
Magnus;  a  paved  floor  topped  with woven  grass  mats;  and  thick
tapestries,  imported from  distant  Baranur, adorned  the walls.  The
richness  of  the furnishings  attested  to  Factotum's success  as  a
local  healer  and  surgeon  --  a  barber,  in  local  parlance.  The
peasants,  those  who could  afford  his  services, paid  dearly  with
their  cattle, which  augmented what  was already  one of  the largest
herds in the  realm. Those who were rich, however,  had rich diseases,
and they  paid in  gold for their  treatment, preferably  Baranur gold
marks. Many of them.
   But  Banewood wasn't  looking  for healing.  And  though he  could
probably  use  a different  type  of  barber,  he  hadn't come  for  a
surgical  consultation.  He  was  looking for  magic  and  for  anyone
willing to trade magic spells and potions.
   When he  had first  arrived at Dargon,  Banewood milled  about the
docks  and  warehouses,  casting   about  for  information  among  the
sailors, longshoremen  and merchants. It  didn't take long.  Beneath a
red and white  canopy, a soup vendor called Simon  had volunteered the
name of  Aardvard Factotum, the  physician, in barter for  some exotic
seasonings   brought   by  Banewood.   This   was   not  an   age   of
specialization --  a physician,  especially one  trained by  an elder,
also dabbled in sorcery.
   The apprentice shaman,  ever on the search for new  spells and new
knowledge,  eagerly   sought  the  physician's  house   and  gave  his
credentials  to  a  haughty  secretary. After  about  ten  minutes  --
Aardvard didn't  wish to  appear eager --  the secretary  returned and
ushered Banewood into Factotum's richly appointed office.
   "Hansen, go  take a  walk and  leave us  alone," said  Aardvard to
his secretary.  Hansen demurred  at the order  to leave  his employer,
but he left obediently.
   "Who's your  instructor?" asked Aardvard. From  behind thick lids,
his reddened  eyes peered at  the dusty Shaman.  He drew a  heavy puff
from a pipe. The pipe, made of whale ivory scrimshaw, was very rare.
   "Ostap of Gorod," responded Banewood.
   "Never heard  of him," said the  physician. He stifled a  yawn. "I
presume you came here with something on your mind."
   Banewood  shifted his  weight;  he'd  been on  his  feet all  day.
"Yes.  I'm a  stranger to  the  kingdom of  Baranur, having  journeyed
through the forest from the east.
   "More  to this  bumpkin than  meets  the eye,"  mused Aardvard  to
himself.  The  eastern forests  seldom  admitted  strangers. Ones  who
passed that way may, indeed, have something to offer. "Go on..."
   Banewood  told Aardvard  little of  his  adventure at  the hut  of
Baba Yaga or  of his meeting with  the little people who  lived in the
dark  forest which  surrounded Gorod,  his  home. Nor  did he  mention
Baba Yaga's book  of spells. Baba Yaga was an  evil sorceress who died
centuries  ago in  the  dark  forest. Last  summer,  Banewood and  his
companion,  Sod the  plowman,  journeyed through  the  dark forest  to
slay  Kathryn,   a  monstrous   sow  believed  by   many  to   be  the
reincarnation  of  Baba  Yaga.  Banewood found  Baba  Yaga's  book  of
spells within the  ruins of her moldering hut. Books  of any sort were
rare commodities  in this dim  age, and a  book of sorcery  was beyond
price  --  more  than  one's life,  at  least.  Banewood  concentrated
instead  on his  quest for  the greater  knowledge, his  euphemism for
the shaman's art.
   Factotum was  amused. Never before  had someone sought him  out to
exchange spells and potions.
   "Let's play  with this  one a bit,"  Factotum thought  to himself.
"Well, shaman, show me  what you can do, and I'll see  what I may have
to offer  you... But I'm sorry,  I'm forgetting my manners,  aren't I?
Please sit and ease your feet."
   Banewood nodded  in thanks. Picking a  stool, he sat down  and did
little  to  suppress a  weary  sigh.  He  reached  into his  sack  and
produced a wooden  rod. He waved the  rod over a small  table in front
of him,  muttered a  few words and  caused the table  to rise  about a
foot into  the air. It  floated about for  a moment and  then abruptly
settled back to earth.
   Aardvard  shrugged. "I'm  afraid the  table is  the only  thing to
get a  rise from that old  trick," he said with  smugness. Thinking to
impress Banewood,  he reached for a  nearby urn and showed  the shaman
that it  was empty. Aardvard covered  the urn with a  fine cloth which
he pulled from  a pocket in his  robe. He produced his  own wooden rod
and waved it  over the container. With slight flourish,  he produced a
little  white   squat-hen,  your   typical  rabbit.  He   offered  the
squat-hen to Banewood. "Something for your dinner, perhaps?"
   Banewood smirked. "Is  that all you can do?  Squat-hen tricks?" He
reached  again into  his  bag and  this  time pulled  out  one of  his
favorites; it  was a narrow vial  filled with a dark  green liquid. He
sipped once  from the vial and  placed it back in  his pouch. Banewood
closed his eyes as if resting and appeared to go to sleep.
   "Now what?" wondered the physician.
   Several  minutes  went by.  However,  just  as the  physician  was
thinking of  offering Banewood a cup  of tea or some  other stimulant,
a  raven flew  up to  the  open window  and  perched on  the sill.  It
looked sideways  at Aardvard, which is  the way birds often  look when
gazing directly at you, and croaked "Aar-vard! Aar-vard!"
   "Is  that  all you  can  do?  Bird imitations?"  scoffed  Aardvard
Factotum.  But  the physician  had  never  seen  this bit  of  sorcery
before. "Hmm... What else can you do with that potion?" He asked.
   Once  again,  Banewood closed  his  eyes  and appeared  to  sleep.
After  about  a minute,  Banewood  stirred;  he  opened his  eyes  and
beamed a knowing smile at Aardvard.
   "You have  twelve hundred  gold marks  hidden behind  your hearth.
Don't you trust the banks in Baranur?" Banewood asked.
   Factotum  controlled  an  urge  to  jump  out  of  his  chair  and
throttle  Banewood. "You  can do  that  with your  potion?" he  asked.
"What is it?"
   Banewood replied  "It's the Essence  of Ur-Baal. It sets  the mind
free of the body."
   "Oh!  I've got  to  try  this essence.  Let  me  try it,  please?"
begged Factotum, going down a bit in Banewood's estimation.
   "No,  I  don't   think  so,"  replied  Banewood.   "It's  kind  of
dangerous if  you don't  know what  you're doing;  you can  easily get
lost and not find your way back to your body."
   "I've never been lost a day in my life," retorted Aardvard.
   "You mean you've used the essence of Ur-Baal before?"
   "Yeah, sure. A long time ago." Aardvard lied.
   "Well, in  that case..."  Banewood looked pensive, Aardvard looked
eager.  "Okay." Banewood  relented. He  trickled  a few  drops of  the
essence of  Ur-Baal into a  waiting glass.  "But be careful  and don't
stray too far," he warned.
   "Don't worry, mother,  this will be easy,"  said Aardvard Factotum
as he snarfed down a small mouthful of the dark green liquid.
   Aardvard Factotum  closed his eyes.  He didn't feel  any different
for  about thirty  seconds. Suddenly,  he  felt strange,  like he  was
having a  giddy dream. The muscles  in his neck felt  extremely loose,
and then  it felt  as if  the base of  his skull  was opening  up. His
thoughts poured  out --  literally. "Boy, this  is neat,"  he thought.
In his mind, he  went to the kitchen and looked for  his gold behind a
loose cobble stone  near the hearth... "Yes, it's still  there, all of
it."  And while  his body  remained  indoors, his  mind perceived  the
sky. He was moving... at least it felt like he was.
   He  took in  the panorama  of  a dimming  twilight sky  -- it  was
particularly beautiful  -- and then  perceived the smoke of  a distant
cooking fire.  Following the source of  smoke, his mind flew  down the
chimney  and  entered  the  living  quarters  of  one  of  his  tenant
farmers.  A farmer  and  his  stoutish wife  were  eating and  talking
about the  day's events. How  odd! Aardvard  didn't hear them,  but he
FELT what they  were saying. They were talking about  the stranger who
had  come to  visit  the physician,  speculating as  to  what kind  of
chicanery might be afoot.
   "My  secretary,  Hansen,  cannot  resist  passing  on  the  latest
gossip," thought  Aardvard. "So Hansen  becomes a rumormonger  when he
takes his little walks!"
   He passed  through a  small open  window and  again flew  over the
countryside  with  increasing   exhilaration.  Aardvard's  disembodied
mind  experienced  elation as  the  sensations  bombarded him  through
numerous channels. Aardvard  understood so many things.  He sensed the
heartbeat of  a barn swallow in  flight, he felt an  oak tree breathe,
and he felt the vastness of the earth and the sky surrounding it.
   His mind flew  upward and  toward the  Street of  Travellers which
ran through  the business district  of Dargon,  then over the  wall of
Dargon  Keep.  The castle  of  Dargon  Keep  served  as home  to  Lord
Clifton Dargon, for  whose family the city below is  named. Within the
keep also lived the lesser nobility and other courtiers.
   Aardvard Factotum's mind  now ran up and down the  halls of Dargon
Keep.   He    entered   the    chamber   of   Griswald    Brutsam,   a
physician-sorcerer  in  the employ  of  Lord  Dargon. Most  potentates
kept court  physician-sorcerers to ward  off bad food and  bad spells.
Clifton  Dargon was  no fool  and, hence,  no exception.  And Griswald
was one of the best.
   Someone else  was in  the room  with Griswald.  Normally, Aardvard
wouldn't have  known who this man  was, but his instinct  said that it
was  Lek Pyle,  a  leading  shipping  merchant  from Baranur.  Neither
Griswald nor Lek  took notice of Factotum's  entrance, though Griswald
did  shift his  eyes about  as  if he  was about  to impart  something
important to  the other  visitor. Anything that  Griswald had  to say,
particularly  to  one  of   Baranur's  leading  merchants,  was  worth
listening in on. Aardvard decided to eavesdrop.
   Griswald talked  about Captain  Markus and the  return to  port of
the  Singing Mermaid.  The  Mermaid  had gone  further  east than  any
Baranur ship -- and it had managed to return.
   "I  know Lord  Dargon's  will in  the matter  of  sending an  army
against the  island of  Bichu," said Griswald.  "He wouldn't  risk it,
and I'm  afraid he's also  morally opposed to  it. He figures  that as
long as  those people are  already willing  to trade with  us, there's
no sense in fighting them. And I'm not sure I see the sense either."
   "It  doesn't matter  what Griswald  thinks of  this matter,"  said
Lek.  What's important  is that  Baranur  has the  exclusive right  to
govern trade with Bichu."
   "I still don't  like it," rejoined Griswald, "but it  looks like I
don't have any choice. Loyalty to Lord Dargon isn't worth my life."
   Lek smiled a crooked grin, stood up and headed for the door.
   "Still,"  continued  Griswald, tugging  absently  at  his ear  and
rising  from his  seat, "I'm  not sure  of the  best way  to get  Lord
Dargon out of the picture."
   If the disembodied  mind that was Factotum's could  have choked at
this moment,  it would  have. "By the  great gods!"  thought Factotum.
"They're talking of assassination! I've got to go warn somebody..."
   While Factotum  watched mutely --  at least  mutely as far  as Lek
and Griswald  were concerned  -- both  men quietly  walked out  of the
room and headed down the hall toward the stairs.
   But when Aardvard  Factotum tried to follow, he  couldn't move. He
felt  like a  man trying  to  escape a  nightmare beast;  if he'd  had
knees,  they'd have  turned to  rubber  right now.  No, actually,  the
feeling was  more like standing in  muck up to your  chin, and knowing
that  it was  going to  get  higher. Aardvard  felt the  same sort  of
panic that  men felt when  they were about to  die, that is,  his mind
seized up and refused to work. It was a sinking feeling.
             -Roman (Mr. Fish) Olynyk  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME FOUR                 NUMBER THREE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          Orny
           The Awakening                        Orny
           Spirit of the Wood                   Rich Jervis
           Dreamer's Holiday                    Joseph Curwen
           Dawn Watch                           Jim Owens

         Date: 042086                               Dist: 143
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Greetings, all.  Well, there is so  much to write of  here, yet so
little space.  Enclosed you will find  4 new Dargon stories  (the last
of which takes  place well before the current ones).  I must apologize
for the  delay, but  I think you  will find it  worth the  wait. Also,
there will be another  issue out before the end of  the semester, if I
have my way, although  who knows? I might mention that  if you look at
the distribution,  we are growing at  a phenomenal pace, and  I'd like
to again thank all the new readers for their interest.
   As for  new books, look for  Janet Morris. She's released  two new
books  that  are  the  first Thieves'  World  novels,  titled  "Beyond
Sanctuary"  and  "Beyond  the  Veil" (the  latter  available  only  in
hardcover as  far as  I know).  Also, new  Robert Anton  Wilson, Piers
Anthony, Anne McCaffrey, and a reprint of an old Tanith Lee book.
   Two more items.  For those of you who will  be around this summer,
a user  at Cornell  is planning  on running a  play by  mail Diplomacy
game  over BITNET.  For  more details  send  a mail  file  to UXHJ  at
CORNELLA. Finally,  for those  of you with  accounts that  will expire
soon,  please  let  me  know  so  that  I  can  delete  you  from  the
distribution list.  This will help save  me from having to  sit up all
night  watching  sent file  messages,  as  well  as the  annoyance  of
filling up your node's spool space.
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            The Awakening
   The  morning  sun   was  boldly  creeping  towards   the  edge  of
Hartley's sleeping  mat when he woke.  Sitting up, he shed  the single
wool blanket he  had been given by  one of the peasant  women from the
nearby village  of Greenmont.  He had  left the  shutters and  door of
his  modest dwelling  open,  and  the smell  of  the surrounding  pine
woods  and the  warm  sun permeated  the room.  Shrugging  on a  light
brown tunic,  Hartley leaned out  the window  and took a  deep breath.
This was  one of those  special May  mornings Hartley had  been taught
were  called  Truespring, when  spring  finally  came  in a  burst  of
warmth and lush  greenness. The sky was clear and  deep azure, and the
leaves on the  old Maple out back were calm,  signifying that the rest
of the  day would not see  any spring showers. A  nuthatch hung upside
down on a Cedar,  nibbling at the piece of suet  Hartley had hung only
yesterday afternoon. Truespring  had come at last,  and Hartley's soul
was healed,  after the  long days  of winter. He  could feel  the raw,
rejuvenating power of Nature, and he rejoiced in it.
   After several very  long moments of private  reverie, Hartley left
his  small cottage  with a  pewter basin.  He walked  barefoot down  a
well-known  path,  carpeted  with  a dun-colored  mat  of  last  years
fallen  pine needles,  eventually coming  upon a  small woods  stream.
The druid  climbed upon a stone  that jutted into the  stream. After a
moment  of excited  consideration,  Hartley tossed  the basin  towards
the path  and stripped off  his tunic. The  water would be  very cold,
but after  the winter,  Hartley couldn't  wait until  he could  swim a
little and wash  all over. After steeling his nerves  in the sunlight,
he leapt into  the spring runoff. He thrashed around  in the water for
a bit,  getting clean,  and hopped  right back up  onto the  rocks. He
shouldn't stay in too long, after all.
   He laid  down on  the sun-warmed  boulder for  a time,  drying off
and listening  to the babble  of the rushing  water and the  voices of
the woods.  After several minutes, he  donned his robe and  filled the
basin, bringing it back to the hut with him.
   Walking around  to the front of  the cabin, Hartley came  upon his
garden.  Here grew  all varieties  of  flowers and  herbs, and,  soon,
vegetables.  He sprinkled  water from  the basin  around. Most  of his
flowers  were  up,  and  the  Lilacs  were  blossoming  in  white  and
lavender.  His  patch  of  Lilly-in-the-Valley  were  also  blossoming
fragrantly.  There  was a  great  deal  of  work  in his  garden,  but
Hartley  knew that  it  was well  worth  the effort.  It  was still  a
little  early to  plant many  vegetables,  although he  ought to  head
into town and  buy some pea and  corn seeds. If he was  lucky he could
get two groups of  peas before fall, so he planned to  get them in the
ground  as soon  as possible.  As for  corn, that  took all  summer to
grow, and should be planted as soon as possible.
   He  bent down  and picked  a single  Lilly-of-the-Valley stem  and
smelled  its sweet  bell-like  blossoms. Placing  the  basin down,  he
walked to  the far side  of the garden, where  he had built  his altar
to the  twin gods. The altar  was nothing more than  a small gathering
of  stones, but  it meant  more  to Hartley  than any  other place  he
knew. The  snow had  melted from  it, revealing  the remains  of prior
offerings:  a few  golden  leaves, a  pine tassel,  and  so forth.  He
knelt  before  the altar,  placing  the  Lilly  blossom atop  it.  For
several minutes  he sat  in silent  meditation, worshipping  the works
of  the  two  gods,  the  strong-willed  man  called  Nature  and  the
softness  of Mitra,  goddess of  Love. Hartley  had been  taught early
the worship  of Nature,  and knew  little of Mitra  save that  she was
the all-mother, and Nature's twin companion.
   After this  ritual was complete,  he quietly returned to  his home
and prepared for a trip into town.
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                          Spirit of the Wood
   The  acrid  smell of  the  'smokers'  stung  loric's eyes  and  he
rolled onto  his side to cover  his head with his  lightly tanned arm.
This  position was  soon  ruined  also, as  an  errant  beam of  early
morning sunlight  stole under the shade  on the window and  hit him in
the corner of his  left eye. Soon the battle of  boy versus nature was
over and Loric groaned as he gave up and sat up.
   He watched the  dancing motes of dust pirouette in  and out of the
beam of golden  light for a few  moments and then moved  to the window
through which it came.
   Loric never  ceased to  be moved  by the sight  of his  village in
the Trees. The  web-like network of vines that linked  his home to the
surrounding trees,  the home of his  uncle down that one,  that of his
sister Silsia  at the base of  the other (she was  an unmarried female
and was  considered somewhat  a rouge by  the other  villagers, except
Loric who worshipped the  ground she walked on even if  it was in fact
ground and not the vines he had been born to.
   There was  a natural depression of  the land between here  and the
village of  Greensward, with the  lake shimmering in the  exact center
like a  jewel of  surpassing beauty,  in fact the  only gem  Loric had
ever  seen was  the blue  polished stone  that his  uncle wore  in his
headband, as  a sign  that the Spirit  of the Wood  had chosen  him to
lead. He was  a demanding taskmaster and not taken  to change but fair
to  all, and  his leadership  had  gotten the  people through  several
hard winters  when the ice-ladened  vines had snapped and  fallen upon
the 'Downlanders' below.
   The  mention of  the  Spirit of  the Wood  reminded  Loric of  his
morning prayer.  His was  a simple one  and not really  a rhyme  to be
proud of but his  Grandfather had assured him that as  time went on he
would  achieve better  rapport  with the  spirit  and the  Hearth-song
would reveal itself more clearly.
   Making  a simple  hand gesture  of acknowledgement  to the  rising
sun, he sang to the Spirit of the Wood:

                         "Spirit of the Wood,
                         Spirit of the Wood,
                        I'd come be with you,
                             If I could."

   This done Loric  took a step outside to see  where his Grandfather
was  this  morning.  Loric's  father  Dernhelm had  been  one  of  the
'Downlanders  that has  perished in  the  winter and  since that  time
Loric had  lived with  his Grandfather, whom  everyone in  the village
called   Oldsir.  Loric's   awe  for   his  older   sister  was   only
over-shadowed  by  that for  his  Grandfather,  who though  blind  for
nearly  all of  Loric's  two  years and  twelve  still negotiated  the
vines  connecting  the  upward  village   with  the  ease  some  never
developed. Several  of the younger  men who  were jealous of  his seat
on the arboreal council  urged him to join his wife  and family on the
ground but he always said "If I go below again it'll be on my head!"
   "That's  a strong  oath  for a  young man  to  take," commented  a
voice from above him. "Shall I swear witness to it, Loric?"
   "Oldsir I was  talking to myself, and besides, I  have yet to take
the Shreaving, and I can swear no oaths before then."
   "It is  only three  more nights  till the  Moon shows  itself full
upon the land, I think perhaps you are ready to try."
   Loric was  surprised, it  had been  only a  cycle earlier  that he
had  begged Oldsir  to allow  him to  accompany the  young men  to the
ground where  the Rite of  Shreaving began.  He looked closely  at his
grandfather,  somehow sensing  the weariness  and pain  that sometimes
took  his Grandfather  and  shook  him for  nights  in  a row.  Oldsir
turned  tired,   sightless  eyes  upon   Loric  and  in  a   flash  of
inspiration Loric  saw what it  was that his Grandfather  was fatigued
from.  His eyes  bore the  tale-tell spider-tracing  of a  Vision. The
Spirit  of the  Wood  had spoken  to Oldsir,  or  perhaps through  him
during  the night.  No  one alive  in  his village  had  ever had  two
visions from the  Spirit. This meant that something  of extreme import
to the village was about to occur.
   Oldsir's  eyes showed  Loric  something  else equally  disturbing.
They revealed to Loric that his Grandfather was dying.

   The days between  that moment and the day of  Sheaving were filled
with  a  combination  of  early congratulations  from  the  villagers,
getting his  garb fitted for him  by his sister, and  quiet reflective
evenings  as  his  Grandfather  taught him  the  oral  histories,  and
shared with  him the knowledge of  dreams and visions that  The Spirit
gave him.
   Loric  feared that  Oldsir  would  not live  through  the days  of
Shreaving to  see if he  became a man.  But his Grandfather  seemed at
peace  and showed  no outward  sign that  his time  of death  had been
revealed  to him.  He  seemed to  convey a  quiet  dignity that  Loric
tried  in vain  to  accept. He  felt like  shouting  and fighting  but
there was nothing but shadows for him to vent his anger on.
   "Why?"  He said  finally,  unable  to keep  his  fear to  himself,
"It's not fair!"
   "Is it  fair that  you were  born to  my son  and not  to another,
that  the  rain falls  on  the  Windbourne  mountains and  leaves  the
Plains of Woe a place where only djervishes can walk?"
                  -Rich Jervis  

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                          Dreamer's Holiday
   The Grand  Hall of the  Keep of  Dargon rivaled the  local shrines
and temples  in augustness of  stature, especially on this  night, the
eve of  the opening of  the Spice Market  at the Dargon  festival. The
ivory  white hall's  sumptuous  furnishings had  been commissioned  by
the somewhat  frivolous and eccentric  grandfather of the  the current
Duke.  The high  flanking windows  were  decorated with  rose red  and
aquamarine  tinted  glass  arranged   in  somewhat  bizarre  geometric
patterns.  Paintings of  obscure  artists dotted  the alabaster  white
walls.  Short flights  of burnished  wooden staircases  were the  only
entrance onto  the central dance floor  on which was centered  a great
ebony clock marking the hours in hollow base tones.
   This was  the forth night  since the  beginning of the  fairs that
the  hall was  filled  by a  voluptuous company.  But  this night  was
special, second  only to the  opening of  the fairs themselves  in its
festivities. While small  clusters of nobles and  merchants mingled on
the edges  of the  hall discussing the  fairs, elegant  couples danced
gracefully to  the controlled  harmonies of the  performing orchestra.
One  such   couple  was  Kite  and   Pecora.  Youthful,  aristocratic,
handsome,  recently  engaged,  and   remarkable  pleasant,  they  were
favored and envied by all.
   "Your friend  Raffen doesn't seem  to be  having a good  time this
evening," Pecora  observed indicating  a lone man  standing in  one of
the darker  corners of  the ivory  white hall.  A nearby  coal brazier
sent ruddy  red light onto the  man's extremely white face  causing an
astonishing macabre effect of which Raffen was apparently unaware.
   "He doesn't  fit in here  for all his  efforts. He was  invited as
entertainment only.  The court wanted  to hear  of his travels  in the
south," Kite responded somewhat worried.
   "Other wealthy merchants are here," Pecora suggested.
   "Yes,  but  Raffen  isn't  wealthy. He  holds  several  commenda."
Noticing  her look  of  noncomprehension Kite  added "Agreements  with
southern merchants  to act as their  agent in the fairs.  But he lacks
any  real  property of  his  own.  The  payment  for his  services  is
relatively small. A  brillant man but still a  commoner." Kite's voice
was  wistful.  He  often  regretted   the  social  conditions  of  his
society. "He realizes  why he was invited. Perhaps he  resents it," he
added somewhat gravely.
   "He's been  alone most  of the evening.  Perhaps his  novelity has
worn off," Pecora observed.
   "I  don't know  about that.  I  overheard Sir  Ponte and  Duralt's
younger  brother  discussing adopting  the  custom  of wearing  facial
talc which  Raffen picked up while  in the south. I  suspect that they
want to share in Raffen's attention."
   "Those  two  would  try  to  capitalize on  anything  to  get  the
ladies'  attention.  But Raffen's  not  exactly  a lady's  man...  Too
introverted. I  don't think that he  wears the talc to  attract women,
though it does cover his rough complexion well," Pecora said.
   "It wasn't  so long ago that  Sir Ponte had designs  on you," Kite
chided playfully.
   "I knew  that there  was some  reason for  our engagement.  I just
hope getting rid  of Ponte is worth the price,"  Pecora responded with
equal playfulness and kissed Kite.
   "It's  Raffen's brooding  that  chases everyone  off," Kite  added
after  a moment.  "He  always has  something on  his  mind, though  he
never admits what it is."
   "Yes, he  always appears so contemplative...depressed.  He doesn't
dance and often seems so distant."
   "Yes, but conversations  with him are never dull.  Maybe we should
go over," Kite suggested.
   "I'd rather  have you to  myself.... There's Pravo. Why  don't you
introduce them. He's also something of a misfit."
   "Good idea.  Be back in a  moment." Kite smiled as  he crossed the
dance floor.
   As Kite and  Pravo approached, Raffen stood  admiring an arresting
oil painting  detailing an  immense cavern  wherein cowled  riders fly
gray,  corpse-like   humanoids  with   large  membranous   wings  from
galleries  and high  ledges over  a darkened,  sluggish river  flowing
over uncountable cataracts into a distant chasm.
   "Raffen, have  you met Pravo,  one of Dargon's  most distinguished
scholars?" Kite asked. The gentleman looked distinctly uncomfortable.
   "No,   I'm  sure   that  I   would  recall   such  a   pleasurable
experience." Raffen replied driely.
   "I'm sure  that you will  find that you  have much in  common. But
I'm afraid that  I will have to  leave you to yourselves.  If you will
excuse  me,  duty  calls,"  The  departing  Kite  explained  gesturing
toward Pecora who seemed to be signalling him.
   "I've been looking  forward to meeting you,  Raffen, since hearing
of your travels to the far south," Pravo said with a bit of hesitation.
   "Yes, it seems  my adventures have sparked great  interest in this
court," Raffen said with artificial warmness tainted with agitation.
   "But my  interests are different  than most, I'll  warrant," Pravo
said looking  about court, perhaps  checking for eavesdroppers.  "I am
less  concerned with  brillant scenes  and deeds  of daring  than with
the cultures and religions which you encountered."
   "That is  well because  my meager collection  of brave  and daring
deeds are to  the point of exhaustion." Both laughed.  Raffen began to
develop an interest in the man.
   "You  see,   I  am   something  of   a  scholar,   perhaps  you've
encountered my works, 'Legends  and Myths  of Thasodonia' or 'Northern
Nights'?"
   "You  wrote  'Legends  and  Myths'  !?!"  Raffen  said  with  some
excitement. "I've read the work and liked it a great deal."
   "You needn't  flatter me, I  have no great influence  here," Pravo
said looking somewhat uncomfortable.
   "No, I'm  serious. Your rendition of  the Tchai myth was  the most
complete that I've yet encountered."
   "Oh! Then you  really have some interest in my  field," Pravo said
looking pleased. "Perhaps you can be of some help."
   "Hopefully,  how  might  I  help   you?"  Raffen  offered  with  a
slightly sarcastic flourish.
   "I'm compiling a  collection of creation myths.  Perhaps you could
contribute something from the South," Pravo asked hopefully.
   "Oh......  I'm   sorry  but  my  business   there  was  remarkably
consuming. I had little time to really observe the people."
   "Unfortunate."  Pravo  appeared  disappointed. "I  was  hoping  to
uncover  something unknown  in this  area," Pravo  said turning  away,
showing obvious signs of intent to depart.
   "No wait.  Let me think..  I do remember one rather unusual tidbit.
Have you ever heard the word 'Squarg'?" Raffen asked with a smile.
   "'Squarg'?....  No, not  that  I recall,"  Pravo replied  somewhat
confused, trying to  determine if Raffen was joking.  "It doesn't seem
to  fit  into  the  linguistics  of  any  language  with  which  I  am
familiar. What does it mean?"
   "As  all really  good  words, it  stands for  a  concept which  is
difficult to  express otherwise. Perhaps  because it is not  of truely
human origin," Raffen added solemnly.
   "A   nonhuman  word?   No   wonder  I   did   not  recognize   it.
Interesting... Please  attempt to  define it as  best you  can," Pravo
requested somewhat reassured but still confused.
   "The  best method  of defining  it lies  in the  creation myth  in
which it originated."
   "Oh  then, by  all means  tell it  as best  you can,"  Pravo asked
seeming very attentive.
   "As  the myth  goes, the  word was  coined by  the first  sentient
creature," Raffen began then stopped.
   "Oh, I see. Go on."
   "Soon after  it was created, the  sentience was guided by  the All
Creator to  a point from which  it could view the  entirety of reality
so  that for  the first  time the  Creator could  share his  handiwork
with  another  capable  of  appreciating  it."  There  was  a  moments
hesitation  in  Raffen's speech  followed  by  an encouraging  gesture
from  Pravo. "The  astonished  creature looked  upon  the vastness  of
time, space,  void, living, and  nonliving. In response,  the creature
uttered  what  was  probably  the  first word,  though  it  is  almost
certain that  this creature  possessed no vocal  abilities as  we know
them.  And  this  first  word, this  first  independent  thought,  was
'Squarg', or so  that is the sound  which man has given  that word. It
stands  for many  things. It  symbolizes  all the  wonder and  rapture
inherent in a glimpse  of the entirety of reality, but  at one and the
same  time,  it relates  a  certain  feeling  of pride  and  contempt,
hubris  against the Creator.  As if one were to say  'Is this the best
that you could do?'  and 'Beware God, I am Man.  These realms are mine
to  do with  as  I please  and  I  will do  better.'  There are  other
nuances of  course but these  are even  more difficult to  define. All
in all not a  very complex creation myth. I hope  you will forgive its
brevity and lack of plot," Raffen finished.
   "No.  No. It  is fascinating  and original.  Unlike any  that I've
heard before.  A major contribution for  my book. How did  you come by
it? Some nonhuman work?" Pravo asked in apparent euphoria.
   "Perhaps. I  first read  it in  a book called  The King  in Yellow
though I've seen it elsewhere since," Raffen replied.
   "The  King  in Yellow!?...hmph..  Yes,  I've  heard of  the  book,
though I've  never seen  a copy. I'd  almost attributed  its existence
as a  myth itself what with  the remarkable rumors that  surround it."
Raffen  nodded. "It  is said  that few  survive a  perusal with  their
sanity fully intact.  It has been said  to have been the  doom of many
great minds."
   "Yes, that is true," Raffen affirmed, lost in thought.
   "It was written by an artist, I believe," Pravo offered.
   "Yes...  It  has  been  and   will  be  written  by  many  artists
individually," Raffen replied, his voice trailing off in volume.
   "Pardon,  I  didn't  quite  hear that.  It's  becoming  dreadfully
noisy in  here. Perhaps we  could step outside." Pravo  pointed toward
the balcony.
   "It is  little better out there.  But yes, let's." Both  exited to
the dark balacony which overlooked a street  crowded with  celebrating
townspeople.
   "About the origin of the book," Pravo began.
   "It was  written by  an artist/poet who  was attempting  to define
and codify  a system of creative  motifs and symbols which  are common
to all  cultures. Metaphors  and images  which transcend  all cultures
and all  peoples. It is  these primal truths  which are said  to drive
men mad," Raffen said in a serious tone.
   "You seem quite  sound and you've read the  book." Pravo attempted
weak humor.
   "I sometimes wonder..."
   Stunned  into silence  for  a  moment, Pravo  said  finally "I  am
quite anxious to read the book myself, perhaps you have it at hand?"
   "No.  My copy  is in  a  safe place  very far  away. Very  far..."
Again Raffen trailed off.
   "That is  unfortunate. Still, I will  do my best to  locate a copy
here  in Dargon."  Pravo seemed  somewhat irritated  and unsettled  by
Raffen's tone.
   "Any intellect  with the ability and  the desire to read  the book
will eventually locate it," Raffen offered somewhat mysteriously.
   The  scholar  chuckled  weakly.  "Then   I  have  some  hope...  I
think..." Very  unsettled, Pravo  looked deeply  at Raffen  who stared
off across the festivities below.
   A rather  plain looking, middle-aged  matron stepped out  onto the
balcony  and expressed  her  desire  to dance  with  Pravo before  the
musicians departed. Pravo could hardly refuse.
   "I hope that we  will get a chance to speak  again," Pravo said as
they drifted apart, possibly relieved by the interruption.
   "I am  certain that  we will,"  Raffen replied,  uncertain whether
he was heard  over the buzz of  the company. Seeing that  the ball was
nearly at an end, Raffen decided to make his excuses and depart.

   Atros felt  no guilt for  assuming Raffen Yeggent's  identity even
though  it had  required slaying  Raffen. The  two had  met along  the
road  to Dargon  and  had remained  traveling  companions for  several
days.  Atros  had been  wary  of  this  relationship from  the  start,
particularly  since he  wanted to  severe his  ties with  the city  of
Magnus.  It might  prove  difficult  later if  a  witness existed  who
could  attest  to the  specifics  of  his  journey. But  the  somewhat
lonely Raffen  had forced  himself on Atros  and Atros  hadn't pressed
the issue. Raffen  had been a talkative sort describing  in detail his
background,  recent  travels,  business  matters,  and  future  plans.
Atros  did his  best to  remain noncommital  to Raffen's  occasionally
probing questions  but it grew  to be strenuously difficult  at times.
Still,  Atros  felt  so  refreshed  and contented  by  virtue  on  the
continued use  of the nepenthe that  he had almost enjoyed  the verbal
fencing at times.
   Atros had  sensed almost immediately  that Raffen wasn't  what one
might call  a highly scrupulous  individual. Raffen's main  pursuit in
life  it  seemed  lay  in  acquiring wealth.  His  scruples,  if  they
existed  at  all,  didn't  seem  to  interfere.  Hence,  Atros  wasn't
particularly  surprised  by  the  interest Raffen  had  shown  in  his
collection of rare  books. This wariness had cost Raffen  his life and
saved Atros  his own.  Raffen had  sought to slay  Atros in  his sleep
but hadn't anticipated  a prepared defense. Atros had  made quick work
of  him,  only  later  realizing  the  opportunity  which  Raffen  had
afforded him.  Raffen had mentioned  that he had never  visited Dargon
previously  nor was  anyone there  capable of  recognizing him.  Atros
immediately saw  the potential  profits in assuming  Raffen's business
dealings  at the  fair  but hadn't  anticipated  being propelled  into
courtly life.
   Had Atros  known of the  notoriety involved, he might  have chosen
to act otherwise.  Atros knew that he could not  maintain the disguise
for long.  The continued use  of the drug,  and the peaceful  sleep it
offered,  had allowed  him to  lead  an almost  normal existence.  His
distinctive  nervous twitching  had ceased,  but only  for so  long as
his  supply remained.  Thus, he  had  let it  be known  that he  would
depart after  the fairs though  he anticipated settling in  Dargon for
some  time. The  facial  talc  was a  convenient  affectation to  help
reduce  the possibility  of  being recognized  latter.  But still,  he
feared  discovery  because  he  knew  he  possessed  many  unconscious
mannerisms which  were difficult to conceal  without concerted effort.
He tried  to make  the best of  the situation and  enjoy a  holiday at
court, a priviledge seldom enjoyed by many.

   The  street festival  was  still  in full  force  when Atros  left
Dargon  Keep  on his  way  to  the bordering  house  in  which he  was
residing.  He  wound  his  way through  the  narrow,  winding  streets
filled with  indentured servant  and aristocrat alike.  Each receiving
shares  of revelry  according to  their temperment  rather than  their
social  standing.  Here  at  least   was  a  Dionysian  revelry  which
contrasted   sharply   against   the  austere   courtly   celebration.
Celebrants  in   grotesque  animal   masks  and  other   more  bizarre
customing danced  in wild revelry  to the  tune of frenzied  music and
racous  laughter.  Body  paints  and large,  fluttering  banners  lent
colouring to  the normally drab  streets and alley  ways. Prostitutes,
both amateur  and professional, fronged  and cajoled the  crowd. Cheap
alcohol  was  the prevalent  intoxicant  though  Atros observed  other
more questionable  substances being  huckstered in the  darker corners
of the street.  Anything and everything could be had  in abundance. It
seemed that a delicious romp was being had by all.
   Atros  did  not  view  the  excessive crowding  and  noise  as  an
annoyance. He  enjoyed becoming  one with the  organism of  the crowd;
to allow  himself to become lost  in the fusion of  opposing emotional
forces of  the gathering.  For a  time he  could let  the mood  of the
crowd become all, loosing his own worries, fears, and  regrets. As any
such  gathering,  with  its  loud  noises,  bright  sights,  and  wild
dancing,  its surface  was coloured  by  great gaiety  and joy.  These
were things to  be cherished and saved, hoarded for  harder times: the
soft glow  of happy faces,  the energy of  youth, and the  vitality of
age. But Atros' strong empathic ability soon penetrated this surface.
   Beneath  lay darker  forces: tensions,  deep emotional  needs, and
emptiness. These people  had come to escape some  emptiness which they
could not  fill in  their day to  day lives. They  came to  forget the
mundane  realities of  their world  for a  time and  indulge in  their
fantasies. But by  doing so they brought these  emptinesses with them.
Atros  sensed that  few, if  any, were  really happy  or content  with
their lives.  All sought  release from  their confinements,  to become
more  than themselves  if  just  for a  short  interval.  And to  some
measure  they were  successful.  They achieved  through strong  drink,
orgasmic dancing, casual  flirtations, or narcotics what  could not be
won  in  mediocrity. Atros  did  not  judge  them  for this;  he  knew
himself to have  much worse faults and difficulties. But  he could not
avoid  feeling a  certain  unescapible sadness.  This  fused with  the
gaiety to create an overwhelming bitter-sweet atmosphere for Atros.
   Atros was  so involved with the  mood of the crowd  that he didn't
notice the  prescence of his  old acquaintance the alchemist  until he
was quite near.
   "Gilman! Alive!"  Atros' shout was  drowned out in the  hubbub. He
quickly darted into  a nearby entry way which he  found to be occupied
by a young couple who obviously resented the intrusion.
   In the  safety of the darkness  Atros began to mutter  to himself,
causing  some  concern in  the  two  youths  who  soon left  Atros  to
himself.  "Gilman alive....impossible....I  don't  make mistakes  like
that.  He was  certainly dead.  The  wound was  fatal....No man  lives
after loosing that much blood."
   Atros glanced out  the archway to see Gilman  walking rapidly away
apparently  scanning the  crowd. Atros'  hope that  he had  mistaken a
similar  man for  Gilman quickly  faded.  It was  the same  bedraggled
gray hair  peppered with black;  the same  loping gate as  well. Atros
was certain  that he'd  seen Gilman wearing  that course  woolen frock
before  as  well.  Even  the  momentary glimpse  of  the  man's  shoes
confirmed that Gilman was alive and in Dargon.
   Atros  could  think  of  only one  explanation  for  the  normally
sedentary  Gilman to  come to  Dargon. He  must know  or suspect  that
Atros   was  here.   His  prescence  in the  crowd   was  now   easily
explainable.  How better  to find  a man  in Dargon  than to  attend a
festival with  the better part  of the city's visitors  and population
in attendance?  But had  Gilman seen  him? As  Atros wiped  his sweaty
brow and  his fingers came away  covered with white talc,  he realized
that Gilman  could not have  recognized him. His fearful  reaction had
been  foolish.  Once more  Atros  glanced  out  but could  not  locate
Gilman  in  the   crowd.  Atros  mentally  whipped   himself  for  not
following  Gilman immediately  as he  strode  out into  the street  to
begin the search.
   If Gilman  were truely searching for  him, why had he  come alone?
He must  realize how outmatched  he was. Atros would  have anticipated
two or three  armed bodyguards accompanying Gilman at  the very least.
Nor had  Atros believed that Gilman  would go to such  lengths to seek
him out personally.  Gilman just wasn't the vengeful type  or so Atros
had believed. But  Gilman was alone, which  obviously meant something,
though Atros  didn't know what that  was. It suddenly occurred  to him
that  perhaps  following  Gilman  hadn't been  a  wise  idea.  Perhaps
Gilman had  set himself  up as bait  to draw Atros  into some  sort of
trap or ambush.  Since it was unlikely  that he could find  him in any
event, Atros gave up the search.
   Atros walked home  using an indirect route and  checking often for
followers, but  there were none.  As he walked he  considered Gilman's
survival.  Perhaps  the  apprentices  had arrived  much  earlier  than
Atros  had expected  and  somehow  rescued the  old  man. This  seemed
unlikely though  Atros spent a few  moments worrying that he  had been
seen. Not  that that really  mattered now  that the victim  was alive.
Besides, even  if Gilman  had received  some sort of  aid in  time, he
didn't seem to  be suffering from his wound. He  appeared as whole and
sound as  any time  Atros had  seen him  in the  past. If  anything he
seemed  more  healthy.  Atros  considered  further.  He  had  read  of
alchemical preparations said  to restore health to the  nearly dead or
to  quicken the  dead,  but  he had  thought  these  well beyound  the
abilities  of Gilman.  Gilman might  have obtained  something of  this
sort during  his career  and his  apprentices might  have administered
it to  him. Atros  had one  further worry.  It was  said that  one who
imbibed a  special preparation of  the Philospher's Stone,  the secret
ingredient and  goal of the  highest forms  of alchemy, would  enjoy a
greatly  extended  life  and  would  be very  resistant  to  death  by
mishap. If  Gilman had  done this,  not only  had he  thereby survived
Atros' previous  attempt on his  life, but  he would also  survive any
getsequent. Invulnerable enemies  came near to heading  Atros' list of
undesirable possessions. One thing was for certain, all was not well.
                  -Joseph Curwen  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                              Dawn Watch
   The stream was  peaceful, the approaching dawn  dimly lighting it.
A gentle  breeze stirred the leaves,  and frogs peeped quietly  in the
marshes nearby.
   Eli  Barel was  asleep  in his  house nearby.  He  slept the  deep
sleep of a  man who had worked  hard, and would soon  work hard again.
He  and his  eldest son  had worked  until evening  to put  a roof  on
Widow Rachel's house,  and with the light they would  start to cut her
some wood to last her through the winter.
   Had he  been awake  he might  have heard the  sound of  the frogs,
but certainly not the  sound of the stream, shielded as  it was by the
fifty foot drop over the limestone cliff.
   The peace of  the stream was rudely broken by  the rough sounds of
hooves. There  was a stirring  of the  underbrush, and a  horseman and
mount stepped  out of the  tall grass on the  far side of  the stream.
As he  crossed the  water, muddying it,  he looked up  at the  face of
the  cliff.  A  band  of  twenty  or so  men,  all  roughly  clad  and
unshaven, followed  him across.  At least three  bore the  angry marks
of a  skull branded on  their foreheads,  the marks of  condemned men.
Most  carried swords  at their  sides, and  some had  bows slung  over
their shoulders. All had a predatory air to them.
   As soon as  he was in the  shadow of the cliff,  the leader turned
to face the others, his arm raised for silence.
   "At  the top  this cliff  is the  first of  many houses.  In those
houses are  groveling vapor-worshippers!  There is  no one  to protect
them, and  they will  not fight!  Take any booty  you want,  but don't
burn  anything.  Kill  everyone!  We  will  leave  no  survivors!"  He
punctuated the last with a dark scowl.
   "What  of the  women? We  were promised  women!" A  deep muttering
rose  from  the assembled  men.  A  lecherous  grin broke  across  the
leader's face.
   "I didn't  say how  you had to  kill them. It's  been a  long time
since I've had an infidel's wife!"
   Mocking laughter was  his only reply. Suddenly one  of the raiders
in the back gave a shout, and pointed up.
   The  leader swiveled  in his  seat. He  looked to  the top  of the
cliff.  There stood  a man,  holding a  staff. He  was clothed  all in
white, and  his face  was set  with an  angry look.  He glared  at the
cutthroats below  with an air of  authority that gave even  the leader
pause. The murders only paused a moment, though.
   Those of  the raiders who  had bows  grabbed them, but  before any
could raise  them the  figure leaned  forward, and  struck the  end of
the rod on the ground, a foot or so short of the cliff edge.
   The  moment  it struck  the  ground  shook.  All  but two  of  the
raider's horses  fell to the ground.  At the same moment,  a huge slab
of  limestone calved  off the  face of  the cliff.  It crumbled  as it
fell, causing  an avalanche.  For a  few long  moments, rock  and dust
poured from the face  of the cliff. Then the stream  was at peace once
more. Where  horses had stood only  moments before, there now  stood a
pile of rubble.
   Eli  Barel awoke.  His bed  still  shook slightly.  A tremor?  Eli
pondered the  thought. They  were not common,  but he  had experienced
them before.  Nothing more  followed, so he  relaxed. Slept  in today,
he thought. The sun is almost up.
   He arose,  leaving his wife to  groan to herself. He  dressed, and
walked out  of the house and  down the path  as he had for  over sixty
years.  He followed  the  path as  it lead  toward  the stream.  Then,
noticing something  different, he left it  as it turned down  into the
woods, and rather walked up the slope toward the cliff.
   He walked up to the edge, and looked over at the pile of rock.
   A rockslide, he thought. Levy might like to see this.
   He was  about to  turn to  walk back down  when the  early morning
light caught  a reflection. Getting down  on his knees, he  examined a
dark vein of  rock as it ran  almost from the cliff  edge halfway down
the cliff.  As he knelt there  his eyes widened. He  reached forth his
hand, and  with a  small effort,  wrenched a chunk  of rock  loose. He
held it up to  the light. Even in the morning's  dimness, he could see
the metal running through the granite.
   "Gold.  Gold!  GOLD!  Everybody!  We've got  gold  on  our  land!"
Getting to his feet, Eli ran back to the house.
   For the last time that day, peace once more fell on the stream.
                      -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME FOUR                  NUMBER FOUR
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          Orny
           Ur-Baal Magic                        Roman Olynyk
           Calls of Courtesy                    Joseph Curwen
           The Hands of a Healer                Orny

         Date: 052886                               Dist: 148
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, everyone, here  is the last spring issue.  Summer is quickly
approaching  even our  northern clime,  and school  is something  best
left  forgotten  until  September.   The  summer  volume  (five)  will
continue to  be produced, and we  will try to keep  the Dargon project
going,  despite  the  loss  (for  the summer)  of  some  of  our  best
authors. Some  of the issues  will be  Dargon issues, while  some will
contain more traditional  items. One note of special  interest is that
there  will  be a  special  gaming  issue  this  summer. I'd  like  to
solicit articles  from gamers  out there,  particularly ones  who have
dabbled in  designing their own  games. The issue will  concentrate on
giving exposure  to games  BITNETters have designed  and the  hows and
whys  of  roleplaying   game  design.  If  anyone   is  interested  in
contributing, ship me a note as soon as possible.
   The volume  past has been a  great success, and I'd  like to thank
both the  readers and  the authors  who have  made the  Dargon Project
possible. One  of the major  purposes I  have intended for  FSFnet has
been to  get amateur fantasy  and science fiction authors  together to
compare  styles,  to begin  friendships  and  correspondances, and  to
expose them  to a truely  diverse readership to  give them an  idea of
what the  public desires  in fantasy fiction.  The Dargon  Project has
not  only been  a  boon for  readership, but  it  has brought  amateur
authors  together   in  a   productive  setting.  Perhaps   I'm  going
overboard  to  think  that  FSFnet  is  one  of  the  most  productive
non-computer oriented  BITNET organizations.  Thank you, one  and all,
for your  interest as readers,  and a very  very special thank  you to
the authors for joining together to bring this about.
   Well,  before I  can think  of something  else silly  to say,  I'd
best introduce this  issue, the last of volume four.  You will find in
here  three  related stories,  and  the  resolution of  some  question
marks. We'll be looking for you with 5-1 real soon.
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Ur-Baal Magic
                         A Ticklish Situation
   Aardvard  Factotum's  disembodied  mind  was  trapped,  unable  to
return to  its rightful  place. In  the midst  of his  panic, however,
Aardvard  suddenly felt  something  wrenching at  his spirit,  pulling
him home. No  longer confined by the four walls  of Griswald Brutsam's
room, his  mind once again  flew over  the battlement of  Dargon Keep,
across the  countryside and back toward  his home on the  outskirts of
the city. He was drawn by an unknown force.
   Aardvard opened  his eyes  and chuckled.  Nothing was  funny about
his situation, however.  Aardvard's mind, after all,  had been through
a good  deal of excitement. Through  the use of Banewood's  essence of
Ur-Baal, it had  left his body and travelled to  Dargon Keep, where it
became  trapped   in  the   private  chambers  of   Griswald  Brutsam,
physician  to Lord  Clifton. Still,  Aardvard couldn't  stop laughing.
And when he looked  down the length of his body, he  saw the reason --
Banewood, the  Shaman, stood at  his bare  feet, tickling them  with a
goose feather.
   "Laughter --  one of the  best ways to  reunite a body  with one's
wayward  mind," sniggered  Banewood.  "I warned  you  about going  too
far, didn't I?" he chided.
   "Never mind," said  Factotum as he jumped to his  feet. He quickly
sat back  down again, putting his  hands to his head.  Aardvard gently
rubbed his  temples. His head throbbed  from the  aftereffects  of the
essence  of  Ur-Baal,  the  potion  that  had  put  him  through  this
adventure. "Something terrible is going to happen if we can't stop it."
   "What do you mean?" asked Banewood.
   "Griswald  Brutsam, the  personal  physician to  Lord Clifton,  is
plotting to assassinate him."
   Aardvard told  the Shaman about the  conversation between Griswald
Brutsam and  Lek Pyle, their  conspiracy to assassinate  Lord Clifton.
"The Lord of Dargon Keep is standing in the way  of Baranur's plans to
control all trade with the distant island of Bichu."
   "I have  an idea,"  said Banewood, "Listen..."  Banewood whispered
his  plan  to Aardvard.  Factotum's  face  became  a study  in  moods,
changing from puzzlement to astonishment, and then to amusement.
   At  first, Aardvard  stared at  Banewood with  disbelief. Then  he
slapped his friend on the back and doubled over in laughter.
   "You crazy Shaman! I think it just might work," exclaimed Aardvard.

                             Stupefaction
   In the morning,  Aardvard pulled some of his gold  from its secret
hiding place,  and together, he and  Banewood put on their  cloaks and
left for the herb seller's home.
   By noon,  Banewood and  Aardvard found  themselves outside  of the
old herb  seller's hut. The  doorway was dark,  and it appeared  as if
nobody was  home. Soon, however, they  heard the sound of  humming. An
old woman's head  peered through the doorway, a  kerchief covered most
of her gray head. It was the kind that most peasant women wore.
   "Come in, come in. Always open for business," the old woman said.
   Banewood  and Aardvard  followed the  old woman  inside. As  their
eyes grew  accustomed to  the dark,  they could  see her  wares: dried
herbs, stalks and roots hung from the walls and rafters.
   "She keeps  it dark, because  the light diminishes the  potency of
the herbs." Banewood whispered to Aardvard.
   "Quite  so,  quite  so,"  cackled   the  old  crone,  her  hearing
obviously  much sharper  than  one  would have  guessed.  "What can  a
simple herb gatherer do for you?"
   "Let's see..." said Banewood. "First I need some Dragonswort root."
   The  old woman  pulled  a piece  of  root from  a  large pile  and
placed it before the shaman. "Done."
   "Next, I'd like a stinkwort, the whole plant."
   "Heh? What's that?" Asked the old woman.
   Banewood began  to described  a stinkwort plant  to the  crone: "A
large, whitish root;  round yellow-green stalk; about  five feet high;
large, white funnel-shaped flowers; prickly fruit..."
   "Oh,"  she interrupted,  "you  mean a  nightshade." Gingerly,  the
old woman  used two fingers to  pull a nightshade plant  down from the
rafters. She set it before them.
   "A Galangal root," added Banewood.
   "What's a  nice boy  like you  need an  aphrodisiac for?"  The old
woman smiled  a toothless grin --  she bagged her second  husband with
a Galangal root.
   "It's for  a friend."  Banewood lied. "And  a henbane  plant, too.
There's  one over  there." He  pointed  to a  particularly green  weed
near the corner.
   "That's my last one,"  said the old woman. "I'm not  sure if I can
let it go this late in the season."
   Banewood looked at  Aardvard Factotum, who reached  into his cloak
and  produced a  little bag  full of  gold Baranur  marks. He  spilled
them into a little pile on the table. The gold glimmered in the dark.
   The  old  woman  gulped.   Regaining  her  control,  however,  she
hedged:  "I couldn't ask less than four marks for the plant.  I have a
starving daughter to feed."
   "Four marks!" protested the physician. "It's not even worth one!"
   "Three marks"  said the old  woman, her  lips drawn in  a straight
line. "Food is very expensive, in case you haven't noticed."
   "Two," said Factotum. "Take it or leave it."
   "All right," said the old lady. "I'll keep the plant."
   Factotum pulled  at Banewood's  robe. "Come on,  let's get  out of
here. I know of another place where we can get this stuff."
   "Okay, okay."  Said the  old woman. "So  my daughter  goes without
dessert tonight. Three marks."
   "Two marks," the physician corrected her.
   "Yes, I'm sorry. You're right -- two marks."
   "One more thing," added Banewood. "Do you have many mushrooms?"
   "I have a  few," the old woman lied. She  was the biggest supplier
of mushrooms in the district.
   "I'm not  sure if this one  grows around here," said  Banewood. He
described  a  mushroom to  the  woman:  "Red  cap covered  with  white
warts, grows under pines and birch..."
   "Fly agaric!"  snorted the old woman.  "Soaked in milk, we  use it
to stupefy flies."
   "That's the one. How fresh are they?"
   The old  woman reached under her  table and pulled out  a box full
of the  little, red beauties. "Just  picked 'em yesterday --  how many
would you like?"
   "Several will do," he said. "I wish to stupefy some flies, too."
   Aardvard paid the  old woman more money than he  would have wished
to.  They  left with  their  purchases.  Walking  away from  the  hut,
Aardvard counted his remaining gold.
   "I'm surprised that  the old woman's teeth are gone."  He said. "I
thought sharks grew their teeth back!"
   Aardvard's eye  caught sight  of a  buxom young  girl in  her late
teens. She was  bearing a bundle of herbs toward  the old woman's hut.
He elbowed Banewood, who was also staring at the same delicious sight.
   Banewood  laughed.  "Poor  girl...  no  doubt  she'll  go  to  bed
without dessert again."
                    -Roman Olynyk

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                          Calls of Courtesy
   Normally Atros  arose slowly from  his nepenthe drugged  sleep but
adrenaline  remarkably  quickened  the  process  this  day.  It's  not
everyday that one  finds a corpse practically draped over  your bed. I
wasn't  that  corpses  weren't  familiar to Atros,  but  Atros  didn't
appreciate them  popping up in his  sleep. He quickly rolled  out into
prone position  dirk in  hand, but no  opponent presented  himself. He
was quite alone  in his rented room with everything  exactly as he had
left it the night before, with the exception of the dead man of course.
   It  was Thad,  a man  Atros  had known  for many  years though  he
wasn't  particularly  proud  of  the relationship.  Thad  had  been  a
graduate of a  slum in some city, which Thad  had declined to mention.
He'd learned  at an early age  that violence was a  saleable commodity
and had  marketed his natural  talent for it quite  successfully. He'd
gone  from bully to  strong arm  to assassin  all  the while  becoming
increasingly  belligerent and decreasingly likable.  What with  Thad's
wandering  from one  city to  the next,  it was  eventual that  he and
Atros would  cross paths. At first  Atros had nearly fell  in with him
as  a kindred  spirit, a  fellow survivor  who often  traveled in  the
same circles.  But the  relationship had cooled  after Atros  had seen
some of the  results of Thad's recent labors.  Atros didn't disapprove
of  assassins but  unlike Thad's  employers Atros  felt that  Thad let
his  brutality get in the  way of  his work.  Thad's calling  card had
become  the  gruesome  state  in   which  he  left  his  victims,  and
sometimes  their families.
   But  Thad  had  been  successful  as  a  hired  killer.  He  could
virtually guarantee  results and had never  been caught in the  act by
anyone,  until perhaps  last night.  Nor  had Thad  ever betrayed  the
identity of  his employers.  It was  sure that  many, both  the guilty
and  the  innocent,  would  rest  easier once  they  heard  of  Thad's
demise. Not  that Atros would  allow that  to happen for  sometime. He
began  to attend  to the  body while  the early  morning streets  were
still  sparsely populated.  Fortunately, whomever  had slain  Thad was
much easier  to clean up  after than  Thad himself. The  most puzzling
part of  the whole matter was  how a man  as large as Thad  could have
his neck snapped without any signs of a struggle.

   Later  that day,  Atros stood  just  outside the  entryway to  his
boarding  house. He  yawned and  had to  shuffle his  position several
times  while leaning  against the  cobble stone  wall to  prevent from
drifting off.  For someone  accustom to going  without sleep  for days
on end,  this was a bit  disconcerting. Atros wondered if  perhaps the
drugs he utilized  were too strong even  a man of his  own will power.
He had  noticed that it  was becoming progressingly more  difficult to
remain  alert,  a difficulty  that  he  could  hardly  afford  in  his
position.  He was  just resolving  to  start weaning  himself off  the
nepenthe when the person he had been awaiting rounded a distant corner.
   He  watched  her  as  she approached  apparently  unaware  of  his
presence. She  wore a  coarse bit  of grayish  linen, that  doubled as
both chemise and  tunic, under a ratted surcoat  probably fringed with
fur  at one  time.  She  was short  and  somewhat  dark in  complexion
especially on her  hands which were small but rough.  Her light brown,
and  lately unwashed,  hair was  cut short  with straight  banes lying
across half  her forehead. All in  all, she was rather  plain looking,
almost masculine at first sight.
   "Atros...."  finally   recognizing  him   in  spite  of   his  new
wardrobe, Darla called out as she rushed forward to greet him.
   "Call me  Raffen!" Atros cut her  off, his voice a  harsh whisper.
"Though  that may  shortly  change  as well."  With  a piercing  look,
Atros cut short the conversation until they were safely in his room.
   "How  many  names may  one  man  have!?!" Darla  seemed  confused,
unsettled, and somewhat hurt.
   "As  many  as it  takes  to  keep  him  safe. You've  brought  the
books," Atros said businesslike.
   "Yes, I  have them  here in  Dargon. They  are quite  safe." Darla
assured him.
   "Good. I  am very grateful.  I've missed them," Atros  said. Darla
winced though Atros didn't notice.
   "Bringing them wasn't difficult. You've  done much  for me in  the
past."
   "You can consider that debt settled." Atros said in monotone.
   "I don't think so. I owe you my life." Darla said testing Atros.
   "If that's the way  you want it, perhaps you'll be  able to pay in
kind," Atros lilted a bit.
   "You're in some sort of trouble?" Darla asked sounding concerned.
   "There has been  an attempt on my life. I  anticipate more." Atros
said perhaps a bit teasingly.
   "Who?"  Darla asked.
   "Do  you  remember a  particularly  brutal  overgrown street  waif
named Thad?"
   "I  could never  understand  why you  would  associate with  him."
Darla pronounced almost interrupting his question.
   "He was dangerous but had his uses."
   "Was?...  You killed him?"  Darla asked tentatively.
   "No, he died in the attempt but not by my hand."
   "Whose then?" Darla  said a bit exasperated that she  had to do so
much coaxing to get simple answers.
   "I know  little more about  it than you." Perhaps  sensing Darla's
impatience, Atros quickly explained the events of the morning.
   "You were lucky." Darla seemed somewhat relieved.
   "It seems too  unlikely to be unintentional... Thad  dying while I
was  totally  helpless."  Atros  gazed  off as  though  he  were  only
thinking aloud.
   "Thad had many  enemies. Perhaps one caught up  with him." Darla's
suggestion drew Atros' attention for a moment.
   "You  don't think  that Thad  was  incredibly careful  while on  a
job?  It would  have  been very  difficult to  surprise  him. And  who
could  have broken  his  neck with  apparent ease?  Also,  why let  me
live?  Why not  take  the opportunity  to  rob me,  or  Thad for  that
matter? Why  leave everything so sloppy?  I could have been  set up in
such a way  that I would be certain  to take the blame. As  it was, it
was easy  for me to  straighten everything up."  It was Atros  who was
becoming impatient now.
   "Perhaps they feared waking you." Darla suggested hopefully.
   "Possibly..  But  it just  seems  so  unlikely..." Seeing  nothing
further  to  be  gained  here,  Atros  said,  "Our  first  concern,  I
suppose, should be why Thad tried to kill me in the first place."
   "You're certain that he was hired?" Darla asked.
   "We  didn't exactly  part on  amiable terms  but Thad  would never
have tried it without  payment. And there was a good  deal of money in
his pouch."
   "So  you expect  whoever  hired him  to try  again?"  In spite  of
Atros' opinion, Darla could be insightful.
   "Yes, though  they will  delay a  few days  at least,  waiting for
word from that or for me to get less wary."
   "Any suspicions as to who put up the money?" Darla asked plainly.
   "Probably Gilman. He's  here in town and I think  he's looking for
me." Atros suggested offhandly.
   "Oh yes! I've  traveled all this way and forgotten  to tell you. I
checked  into things  while I  was in  Magnus picking  up your  books.
They  aren't looking  for you.  No report  of any  crime. And  Gilman,
apparently unharmed,  put his business  in the hands of  his employees
and left Magnus shortly after you did."
   "I  suspected  something like  that.  Still  can't understand  how
Gilman survived. He was assuredly dead."
   "That's what  I thought  you meant  in your  letter but  I decided
that I misunderstood."
   "I've got  to teach  you to  read and write.  I don't  like having
others read my messages." Atros seemed annoyed.
   "But  you  worded  the  letter  so  cleverly  that  no  one  could
understand it  but me. Besides the  friend I got  to read it to  me is
trustworthy." Darla tried to reassure him.
   "Yes  but  my 'clever  wording'  does  add  some confusion  and  I
couldn't relay many details." Atros said, still being difficult.
   "Enough details.  I understood  enough to come  here and  to bring
your books." Darla was becoming a bit annoyed herself.
   "Yes you did  and again I thank  you. But I have  another favor to
ask." Atros thought it best to settle things.
   "Name it." Darla said straightforwardly.
   "The  drugs  that I  am  using  cause  me  to sleep  very  deeply.
Possibly  Thad knew  this  and decided  to strike  at  night. If  Thad
knew,  then his  employers probably  know. I  need a  bodyguard I  can
trust at night."
   "No problem.  I really  need a  place to stay  anyway. I'm  low on
funds and know few people in Dargon." Perhaps Darla hid a smile.
   "That's fine.  We'll live  off Thad's  ill-gotten gains  though we
may have  to lie low  so as not to  attract attention. No  more nights
at court." Atros said trailing off, as was often his habit.
   "Nights   at  court!?!   You've  been   to  court!?!   During  the
festival?" Darla appeared surprised and jealous.
   "Yes, but  I didn't really enjoy  it. Besides the wardrobe  is too
expensive  and uncomfortable.  Have to  see a  friend and  return some
borrowed clothing. And tell him that I must leave Dargon."
   "You are planning to stay, aren't you?" Darla was concerned.
   "Yes,  there  is  something  here   for  me."  Darla  gave  him  a
quizzical expression.  "Just a notion,"  Atros said dismissing  it. "I
have  a few  errands to  attend  to. Why  don't  you get  all of  your
things  and get  settled.  I'll return  with  something expensive  for
dinner  in  a couple  of  hours.  Oh, perhaps  you  best  not get  too
settled. We'll  have to find  some other  place to stay  tomorrow. I'd
have done so today,  but I was waiting for your  arrival. We'd best be
very  careful  tonight."  Both  Atros   and  Darla  departed  for  the
respective errands.

   When  more than  a couple  of hours  had passed  and Atros  hadn't
returned, Darla  became concerned. But  not knowing the city  well nor
anything about  Atros' plans for  the afternoon, she delayed  for some
time before  deciding to go  searching for him.  It was well  that she
did,  because Atros  returned as  she was  heading for  the door.  She
didn't   mention   his  lateness   nor   did   Atros  volunteer   much
information,  but  true  to  his  word  Atros  did  provide  the  most
delicious  meal that  Darla  had  eaten in  sometime.  After the  late
repast, Atros  gathered a few  of the  books that Darla  had retrieved
and began jotting  notes in one of his journals.  When Darla asked him
of this,  he replied  only that  he was pursuing  an idea.  He advised
her to  sleep so  that she might  be rested for  her vigil,  but Darla
was  content  to   watch  him  and  listen  to   the  soft,  irregular
scratching noises of  the long quill pen. After some  time of this she
drifted off.
   Some hours  later Darla awoke to  find Atros still at  his labors.
He seemed  to be quite weary  though happy, saying that  he thought he
was  onto some  new discovery  though he  left its  nature a  mystery.
Darla  was  only able  to  convince  Atros  that  he needed  sleep  by
suggesting that he  might think clearer after a few  hours rest. Atros
acquiesced begrudgingly and  took a dose of the nepenthe  to settle to
sleep for the remainder of the night.
   Truthfully, Darla  only understood  a small  fraction of  what she
encountered in Atros'  books. Many were in languages  or codes unknown
to  her. Most  were replete  with obscure  references and  complicated
arguments which  would take  a lifetime of  study to  understand. Even
in those  that were not, Darla's  reading skills often fell  far short
of complete understanding.
   Sometime  ago she  had gone  through  many of  these books  before
uncovering Atros'  dream journal. In  it he  kept all from  his dreams
which  he did  not wish  to forget.  Even though  these were  his good
memories, Darla  quickly grew to  understand why Atros fought  so hard
to escape his  nocturnal visions. Often times his hand  was shaky  and
his thoughts  overcome by  emotion as he  struggled to  quickly record
what  were  sometimes an  entire  lifetime  in  his dream  before  the
memories  passed away  from him.  Darla often  wondered if  destroying
this  journal was  not  the best  thing  she could  do  for Atros.  It
occurred  to  her  that  the  good  memories,  which  are  recalled  a
thousand times with  infinite sadness and longing, might  be much more
tortuous  than  the bad  memories, which  one can  learn to  forget or
avoid. But it wasn't hers to judge and she feared Atros' anger.
   After  reading this  journal that  first time  nearly a  year ago,
Darla  began  to  understand  why   Atros  kept  everyone  at  a  safe
distance.  The book  recounted lifetimes  which Atros  had experienced
in dreaming.  Oftentimes he  had no recollection  of any  life  beyond
the dream. As  far as that individual was concerned  the dream was his
complete  universe.  These dreams  were  often  the  most painful  for
Atros,  because  for  a  time  he  could  experience  peace.  But  the
collected  recollections  of  dozens  of lifetimes  weighed  heavy  on
Atros soul and no one could remove that weight.
   Darla turned to  the finger smudged pages of one  dream entry near
the  beginning of  the journal  and began  to read  this tragedy  once
more. There were  other dreams, other lives, much like  this, but this
was the most  tragic because in it  Atros had been the  most happy. In
this  dream,  Atros bore  a  name  and  spoke  a language  which  were
unpronounceable to Darla. He was a  tall, kind man who  enjoyed life's
simplicities in an age where others took them for  granted. In time he
found love.  A beautiful young author,  she was called Narya.  After a
lengthy  and  romantic courtship,  they  married.  They settled  in  a
small cottage  in a  secluded valley  filled with  wildlife, prefering
their own  company to that of  anyone about them. The  house contained
hundreds  of fantastic  devices  which made  life  easier or  provided
entertainment  for   the  couple.  They  lived   quietly  and  happily
together  and  wrote many  successful  books.  In  time they  had  two
children: a  daughter and  a son. One  day just as  his son  was first
learning to  walk unsupported,  Atros awoke  and was  permanently torn
from the happiness that he had found in a single night's dream.
   Never able  to return  to that happy  life, Atros  thereafter bore
its memories as  a curse. His anger  grew but he could find  no one to
blame. In his  daily studies he sought to forever  escape the dreaming
which had become  so painful to him, regardless of  the content of the
dreams.  Atros had  also developed  a lingering  doubt that  this life
too might  only be  a dream, from  which he might  be snatched  at any
moment.  Thus, he  forbore  pleasure and  love so  that  he might  not
regret their loss when  he awoke. His fear of this  life being a dream
had slowly pervaded  all his waking thoughts and actions  until he had
succeeded  in  fashioning  an  existence  in  which  there  was little
cherishable.
   Darla  understood  this,   at  least  in  part.   It  made  little
difference  to  her whether  his  dreams  were somehow  real,  because
Atros believed  them to be real,  which was far more  important to her
than  any philosophical consideration. She  had tried  to help  Atros.
Slowly, carefully  she had pierced  his barriers and had  succeeded in
gaining  some of  his  trust  and friendship.  But  her  hold to  this
position  was  tenuous. She  realized  that  Atros often  used  little
barbs in  order to  drive her  from him, not  because he  disliked her
but because  he cared for her  too much. She also  sensed the contempt
which Atros  expressed in  subtle ways for  nearly everyone  about him
at one  time or  another, but  she knew that  it was  only his  way of
coping with  the pain  at times.  Perhaps he  envied others  who could
lead an untroubled  life. Darla wondered how he managed  as well as he
did despite all the frustration and anger within him.
   As  she  left  off  reading  that passage,  almost  of  their  own
volition,  her hands  turned to  the  dedication, which  Atros had  at
sometime scribbled  on the inside  of the  front cover. She  stared at
what he  had written there  until the moistening  of her eyes  made it
impossible to continue. He had written:

                  I've loved many and burried a few,
                  But in all my search found nary a clue.
                  The secret of life it seems
                  Lies forgotten in my dreams
                  Forever separating one from two.

                  -Joseph Curwen  

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                        The Hands of a Healer
   Griswald  Brutsam, physician  and  mystic healer  to Lord  Clifton
Dargon, gently closed  the door to his chambers and  made his way from
the keep.  He had  served the  Lord of Dargon  for many  years. Having
dedicated  his life  to the  mystic  pursuits of  healing, his  skills
were very  much in  demand. Still,  he had  maintained a  modest life,
secreting himself with  his studies within the keep and  seeing to the
health of his liege.  And now he was a party to  a plot to assassinate
Lord Dargon.
   He pulled his  cloak close about himself and made  his way towards
the  port, the  seedier  section of  town. The  evening  was cold  but
clear,  and the  stars  shone bright  above the  dark  shadows of  the
port. Brutsam  occasionally came across citizens,  stragglers from the
festival,  still  revelling  nearly  a week  after  the  festival  had
ended. After  a short time,  he came to one  of the few  lit buildings
in this  section of  town. He  pulled the cowl  above him  and stepped
into the Inn of the Hungry Shark.
   The entry  corridor led on the  right to the bar  and common room,
and on  the left to  a stairway to  the rooms above.  Griswald dreaded
being recognized  by the people  in the  common room, but  they seemed
to be  completely involved in  what amounted to  a contest to  see you
could bellow  the most obnoxious  saying the loudest. It  was unlikely
that anyone  saw him  as he  turned towards  the stairs,  save perhaps
the innkeep.
   Brutsam climbed  the stairs slowly  and quietly. He halted  in the
corridor at the  top, pausing. After a moment, he  stepped towards one
of many closed doors in the hall. He knocked. And again. And waited.
   The  door was  opened  by  Lek Pyle,  the  man  who had  recruited
Griswald into this  insane plot. Pyle quickly  brought Griswald within
the room and closed the door behind him. "What's the problem?"
   The aging  physician shrugged off  his cloak and stood  before the
warmth of  the hearth a  moment before replying.  "Nothing's happened.
The assassin you hired is missing."
   "Thad? He wouldn't run out on a job. He's a scoundrel, though."
   "What are  we going to  do? Do you think  he was caught?  I'm sure
if he did then he'll have told all about your plot..."
   "No, not  Thad. His reputation  has it that  he's one of  the best
in his business, though his methods aren't the most subtle."
   Griswald was  visibly agitated, not  able to sit. "Well,  where is
he? Would he try to get more money by selling us out?"
   Pyle,  seeing  the fear  in  Brutsam's  eyes, sneered.  "He  might
have,  but might  just as  easily simply  skipped town.  Still, that's
not Thad's style. He's  a scum, but he's a brute -  he enjoys the jobs
people  give him,  the more  violent the  better. He's  not likely  to
get caught or to just leave the job, even when he is paid in advance."
   "You seem  sure of  that, but then  where is he,  and what  are we
going to do?"
   "We must proceed  with our scheme. It matters  little whether Thad
was found out  or not." The merchant from Baranur  gazed into the fire
thoughtfully. "We will simply have to proceed with another scheme..."
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>






        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME FIVE                   NUMBER ONE
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          Orny
           Complete Game Design                 Orny
           Origin of a "PBM" Game               Stephen Tihor
           Nuclear Autumn                       Joseph Curwen
           ELFQUEST Supplement Review           Richard Jervis
           A National Gaming Organization       Mike Barbre

         Date: 072086                               Dist: 157
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well,  hello,  and  welcome  to the  roleplaying  game  and  other
assorted miscellany issue  of FSFnet! Included in this  issue you will
find some  interesting gaming-related  articles, including  an article
by a  gentleman who has  designed a  rather extensive PBM  game. There
are  also a  few  odd  tidbits, including  an  extra  story by  Joseph
Curwen. Issue  VOL5N02 will be  out very  soon after you  receive this
issue,  and  will  return  to   the  Dargon  project  with  some  more
excellent  fantasy  fiction  by  BITNET  authors.  I'd  also  like  to
mention  that we  might  be losing  some of  our  Dargon authors,  and
would like  to encourage readers  who dabble  in writing to  try their
hand at  writing a Dargon story.  It is, after all,  a writing project
for the authors, and an excellent writing exercise.
   As  for news,  there is  some. New  books are  appearing left  and
right,  as well  as reprints,  so I  would suggest  that people  check
several bookstores  for their favorite  authors, and perhaps  some new
ones. Also,  I highly  recommend  the Bowie/Henson  movie "Labyrinth".
Although the  plot is  a little  bit contrived,  the remainder  of the
film is well  worth the admission price. Bowie was  highly bearable in
his role as  Goblin King, and Henson created some  effects that really
shake you  up. I would  go see the movie  twice or three  times simply
to appreciate the action. Excellent film.
   But on to the  meat of the matter, an issue  dedicated to the fine
art of  roleplaying gaming. Enjoy,  and we'll see  you in Dargon  in a
couple weeks!
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         Complete Game Design
   There  are four  aspects of  every roleplaying  game that  must be
properly coordinated and  supervised by the gamemaster to  result in a
successful game  or campaign.  In this short  article I  shall attempt
to share some of what I have learned in my gamemastering experiences.
   The first  and most basic step  in any game is  choosing what game
rules  system to  use.  There are  virtually  countless rules  systems
available  commercially,  and  most  gamemasters feel  that  they  are
sufficient  for  their  purposes.  Some gamemasters  decide  that  the
rules  are  acceptable with  minor  modifications.  A few  gamemasters
eventually   undertake  to   create  their   own  rule   systems.  All
gamemasters, however  must choose  between these  options, and  I have
developed some  criteria by which  gamemasters may choose  the systems
they use. Firstly,  the gamemaster should know what he  wants from the
system, weighing  elements he desires  to incorporate and  elements he
wishes to  avoid. Special  attention should be  given to  the tradeoff
between realism and  playability. Finally, the best  way to understand
the  shortcomings  and  strengths  of   a  game  is  to  playtest  it.
Playtesting is  one of the strongest  tools of the game  designer, and
is  the  proving  grounds  for the  system.  Overall,  an  intelligent
choice   of  game   systems,   be  they   commercially  available   or
self-designed, is a critical point in game design.
   The second  aspect of a game  which must be addressed  is the game
locality  and  environment. THis  includes  the  layout of  the  land,
geographical  features, maps,  towns,  NPCs, and  so  forth. The  best
policy to create  an environment is to start  small. Often gamemasters
start  out by  drawing entire  continents, and  run into  trouble when
play  concentrates on  a smaller  scale. Detailed  maps are  excellent
tools, and  accomplish the dual  purposes of arousing  player interest
and avoiding the creation of generic "areas" that lack in detail.
   Thirdly  is  scenario design;  the  adventure.  When designing  an
adventure,  keep  the  players  interest  in  mind.  Bring  the  party
together  in  a   logical  and  believable  manner.  As   soon  as  is
convenient,  grab their  interest  by  giving them  a  major event  to
think  over. For  example,  they  find out  that  several people  have
disappeared from their  town. This will give the  players something to
think about  and a  purpose to  unite them. As  the major  plot builds
up,  throw in  minor  subplots  (ie they  find  out  that the  trusted
sheriff is  a werewolf), leading up  to the climax of  the major plot.
For each adventure,  there is a time  to think and a time  to act, and
your players  should not be confused  as to which is  which. A balance
of  "think'n'sweat"  and  "hack'n'slash"  will  keep  everyone  happy.
During each  session your players  should feel a sense  of achievement
or gain, as  well as some doubt at the  mess they've gotten themselves
into. The  purpose of the  game is to make  your players feel  some of
the  emotions of  their  characters, and  to  suspend their  disbelief
just enough. A well designed scenario is a major factor in this.
   The  final  point  is not  an  aspect  of  the  game, but  of  the
gamemaster.  As  gamemaster, you  must  carefully  implement the  game
system, the environment,  and the scenario to have  a successful game.
Your   performance  in   actually  running   the  game   can  make   a
badly-designed  game exciting,  or a  well-designed game  a flop.  THe
first  thing  to remember  is  to  know  the  game system.  Having  to
constantly page through  rules detracts from the  players enjoyment of
the  game, and  is  rather unprofessional.  Keeping  things moving  is
very important.  Waiting for the  players to  stumble upon a  key clue
is futile  and aggravating for  the players.  It is also  important to
not be predictable in  what you do. Players who know  what you will do
are bored players.  Finally, make the players play the  roles of their
characters. That's what roleplaying is all about.
   A  careful  management  of  the game  system,  the  campaign,  the
scenario,  and  your gamemastering  style  will  result in  successful
all-around game  design. Each aspect  has its pitfalls, which  must be
learned  to  be   avoided.  I  hope  that   sharing  my  gamemastering
experiences are of use to you in yours.
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         Origin of a "PBM" game
   I have  been involved in fantasy  gaming and, to a  lesser extent,
wargaming since  the late 60s when  I started dropping by  the old SPI
offices  in New  York  for  their Friday  night  playtest sessions.  A
number of  my friends also playtested  for SPI and some  of them, such
as Greg Costikyan,  went on to become professional  game designers. It
is  only natural  to want  to design  one's own  game after  seeing so
much  happen in  this  environment,  but I  always  found the  heavily
competitive style and the WW II orientation  of traditional  wargaming
uncomfortable.
   With the arrival of  D&D in late 1974 I found a  medium in which I
was comfortable working,  and have  been involved  in running  various
rolegames ever  since. Edi Birsan, another  NY area gamer with  a more
wargaming bias,  changed his campaign from  face to face to  a fantasy
wargame/miniatures campaign (reversing the  evolutionary path  of D&D)
which many  NY area  players found interesting. Unfortunately it had a
strong flavor  of gamesmaster intervention which was generally felt to
be a "bad thing."
   Most of my  effort (and that of our group)  went into evolving our
local rules systems first  from D&D and the later our  own design in a
project for SPI, part of  which was eventually degenerated  into their
RPG,  Dragonquest. The  idea  of a  "play  by mail"  style  game in  a
fantasy envrionment  continued to  intrigue me.  Last summer  a couple
of my  friends who were  playing in a  number of commercial  PBM games
suggested that  it would be interesting  to do our own  game. The idea
immediately appealed  to me but I felt that it had  to be designed for
computer   moderation   from  the   begining.   After   a  couple   of
brainstorming sessions we agreed on a number of game principles:

      Each player would BE a single character in the world

      Every  character  or unit  could  only  control up  to  FIVE
      other   characters,   units,   or   provinces,   but   those
      characters  or   units  could  control  up   to  FIVE  other
      characters, or units, or provinces, etc

      No  control  would  be  perfect and  permanent  but  we  are
      playing  a  fantasy game,  not  Computer  Illuminati, so  it
      would not  be easy to seize  control of a fifth  of player's
      entire hierarchy of control

      While a unit  remained loyal then command  and control would
      be perfect (telepathy is a wonderful spell)

      Each  character would  have skills  which could  be improved
      over time and new skills could be learned

      The  game would  be set  in an  Earth-like  world where  the
      technology was  that of the  middle ages, magic  worked, and
      intelligent species other than humanity existed.

      The basic turn would be one month

      A person,  unit, stack of  units, or province  could execute
      one order per month

      A lone  rider on  horse back could  cover four  provinces in
      one month if not attacked

      The  game would  be  entirely computer  moderatable with  no
      human  intervention   in  the  adjudication   of  individual
      orders needed  (i.e. no special  orders; if it's worth doing
      it's worth making a part of the program)

      There is  limited information  about the world,  the actions
      of other players, and the exact values of the various skills

      More information could be discovered in the course of play

      The    multi-player   diplomatic    aspects   and    limited
      information would provide the major initial challenges

      A  player need  not fight  for "world  domination" to  enjoy
      playing;  movement and  combat should  be credible  for both
      armies and small parties of adventurers

      The wargaming aspects  would be done first  since they would
      draw more people into the game

      New  rules modules  and thus  activities and  playing styles
      will be added transparently

      New players can join at any time

      People and  places are  basically the  same things  and many
      of  the same  options apply  to both,  thus you  can control
      a city  directly  and  it in turn  may have  mercenary units
      working for it.

   It  turned out  that I  was the  only one  of the  designers in  a
position to  code extensively  so I  ended up  writing the  entire 12k
lines  of C.  I chose  "portably written"  C rather  than LISP  as the
implementation  language  to  insure  that  the  game  would  be  very
portable, there  would be adequate fast  implementations available for
the  top  of  the  line   microcomputers   on  which  the  game  would
eventually have to live  if it worked well enough to  move it beyond a
hobby  project. My  general goal  would  be for  it to  expand to  the
point that it can  be run be a NY area game  company as a "for-profit"
project  and  I   can  stop  having  to  run  the   turns  myself  and
concentrate on development.
   This winter I felt the program was solid  enough  that  I  started
collecting  local playtesters.  The first  six turns  were run  weekly
but as  people gradually came to  want longer turn deadlines  we moved
to biweekly  turns. Then  people wanted  more actions  so I  moved the
basic action  from units of  a month with four  weekly movement/combat
phases to  units of  a week,  with some actions  taking more  than one
unit.  The  underlying  implementation  of  time  was designed  to  to
handle very small  quantums of action since I  felt uncomfortable with
large turns containing  many smaller phases and  more comfortable with
actions  taking  place  in continuous time.  Breaking  the  monolithic
month required only changing a couple of constants.
   With the  move to a longer  turnaround it became possible  to have
players not  within shouting distance  and I solicited some additional
playtesters  using the  Usenet newsgroup  net.games.frp. We  currently
have 21  active playerships and perhaps 14  semi-active ones.  Many of
the more  active players  are network players  since they  have faster
communications than  even some  of the  "face-to-face" players  do. It
has  been interesting  watching the  flow  of message  from player  to
player  as  initally  everyone  took advantage  of  the  anonymity  of
messages sent  though the gamesmaster  and the newsletter  rather than
simply exchanging phone  numbers and addresses. In the  last few turns
the  communications rate  has climbed  steadily as  one player  seized
the  capitol   and  others  began  aligning   themselves  against  his
position. As  I send  this off  the Game is  turning the  year counter
over.  People are  now  writing orders  for the  first  "lune" of  the
second  year of  play. One  effect of  the continuing  nature  of  the
playtest is  that players continue to  join the game as  time goes on.
To  adjust for  the inital  position effect  the starting  resources a
player  was given  increased steadily  over the  first seven  turns to
compensate for not  being able to submit moves for  the earlier turns.
Some players  are also being placed  on a second land mass to separate
them from  then rather messy war  starting on the mainland  until they
get their sea legs,  as it were. (Most players take  a couple of turns
to get the feel for how things are done.)
   Lately  my  efforts  have   been  divided  fairly  evenly  between
expanding  the world  by  adding additional  places  and NPCs;  adding
documentation such as  lore sheets on provinces,  players, and skills;
and, expanding  the basic  game options by  adding additional uses for
skills, enhancing  the underlying economic  model and sections  of the
game that are only  now being used (the first player  ship on the high
seas prompted  me to finish  the "Storms at  Sea module", and  add new
major  modules. The  current  big project  is  the Heroic  Adventures,
random  encounter sequences  which  present  options  for actions  and
support for attacking Dragons with one Hero rather than one Legion.
   We  lost a  few  players when  the spring  term  ended at  several
schools.  It is  time to  add a  some additional  players with  stable
network access. If anyone wants to contact me I can be reached at:

        UUCPnet:                {ihnp4,seismo,...}!cmcl2!tihor
        ARPAnet:                TIHOR@NYU-ACF1 or TIHOR@NYU
        BITnet:                 TIHOR@NYUACF

   Copies  of the  setup package  are  available on  request but  are
fairly lengthy  to send  over UUCP  links. They can  be picked  up via
anonymous  FTP from  NYU.ARPA  (or  NYU.EDU) as  ~ftp/pub/tihor/rules.
The  current newsletter  is .../tihor/newsletter  and is included with
setups.  The costs  for network  turns are  negligable so there is  no
charge for  people getting their turns  in person or by  e-mail but it
is recommended that most  network players  send me  a couple  of SASEs
for hand  written responses if they  include an ad in  the T'NYC Times
(the newsletter) which  solicit  responses since some  players will be
giving me handwritten replies.
                   -Stephen Tihor  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Nuclear Autumn
   In the last  days of a decadent race, the  eternal children sought
what tawdry  pleasures they  could, well  knowing but  never realizing
that their  time was nearly  at an end.  These were the Glorious Days,
filled with  all the myth and  wonder of Man's devising.  And myth and
wonder there  were. So much  so that a man  might live out  his entire
life, which could  no longer be adequately measured  in years, without
perceiving even  the slightest  hint of the  cold realities  which had
faced  their  historical predecessors.  No  pleasure  palace of  Kubla
Khan could  compare with the  vast panorama  of delusion in  which Man
had  enfolded  himself.  In  truth,   the  commonalities  of  such  an
existence would  have caused  even the most  tainted of  Sultanates to
blush.  But of  course, the  act of  blushing itself  had grown  to be
only  the  vaguest  of   myths,  half-heartedly  sought  by  countless
numbers of  pleasure seekers who  were incapable of conceiving  of any
emotion  leading  to its  expression.  Life  had reached the bounds of
Man's finite imagination, but still the populace desired more.
   It was  inevitable. The  sensual pleasures  had been  exploited to
their  fullest.  The  intellectual   pleasures  had  long  since  been
abandoned as  requiring such great  an effort for such  small returns.
Looking  back across  those  final years,  one  recognizes the  odious
progression  of those  dissatisfied with the ability  to define  one's
own existence  with such precision.  One sees  a steady growth  in the
numbers  of  those who  desired  hardships and  death, and  those  who
wished  to savor  the things  that  the society  constructed by  their
forefathers had forbidden  them.  Perhaps it all  arose naturally from
the destructive  instinct in Man,  which while carefully  channeled by
society  into  acceptable  forms  could only  achieve  the  palest  of
expressions.  Society  had  done  its best  to  compromise  with  this
force,  providing more  and  more outlets  of  outre expression  which
would  have  shocked any  sane  individual  of  another age.  But  the
attractions of  the forbidden  were felt  in much  greater proportions
by  those unused to any  form of  self-discipline.  There could  be no
compromise.
   Small  sects of discontents arose and grew  in  number until  they
encompassed  the greater  part  of the  entire  population. They  were
dissatisfied with  mechanized life  and  sought  refuge in  artificial
wildernesses,  harkening   back  onto  the  mythical   days  of  their
ancestors when  Man vied  directly with  Nature in  continuous combat.
But  it  was  not enough,  as  as  they  knew  that they  were  in  an
instant's  communication  with  great  mechanized  forces  capable  of
easily overcoming  any task,  there could be  no full  appreciation of
the  struggle to  survive.  As long  as  any man  had  access to  such
devices, their day to day victories in the "Wilderness" shown shallow.
   And  so after  a long  period  of fruitless  pursuit, an  unspoken
resolution formed  in the  minds of  each and every  man. Man  must be
freed from his  devices, freed to struggle once more  in a world where
the  combat  was   meaningful,  a  world  with   obstacles  worthy  of
challenging Man  once again.  But turning off  the machines  would not
be  enough, not  so long  as they  could be  reactivated. To  free Man
would  require  that  society  and   its  machines  were  totally  and
irrevocably destroyed.  This presented  Man's first real  challenge in
centuries for  the devices  of Man's society  had been  constructed to
withstand any mishap  unscathed. They could not be  averted from their
continuous and ever present functioning.
   Man  puzzled long  over this  dilemma without solution, until  one
day a  very unfashionable elder,  who had  chosen to seek  pleasure in
the lost knowledge  of Man's history, struck upon  a forgotten record.
It seemed  that in  the days  long before  civilization, Man  had done
violence  unto himself  in massive  numbers. The  very concept  was at
once unbelievable and  exciting to these souls  trapped into passivity
by  their societial  machine. But  even more  than this,  it presented
hope. In some  forgotten era of the race, Man  had constructed engines
capable  of destruction  well  beyond  even  their own  comprehension.
Man's  fear had  caused these  engines to  go unused  and unremembered
but  not untended.  As was  the practice  of all  the Great  Builders,
these  engines of  violence were  perpetually maintenanced by machines
which would last until Armageddon.
   Here at  last was a solution.  There was no discussion.  They were
driven  by  their desperation,  knowing  there  was nothing  to  lose.
Resolutely, the  masses uncovered the  engines of destruction  and set
them  about their  inevitable course.  They awaited  hopeful of  their
outcome, hopeful of escape.
 And Man looked upon a new day....a new beginning.
                  -Joseph Curwen  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                  ELFQUEST the Roleplaying Game (tm)
                 Companion I and The Sea Elves Review

   This was  intended to  be a  short review of  the new  gaming aids
for  Elfquest players  by Chaosium,  but in  discussion with  others I
found that  the one  thing  all  of us  seem to  miss was  an extended
table  of  Contents  or  an index  of  sorts.  Personally  I lean  too
heavily  on such  things  when  learning  a  new  game,  from lack  of
familiarity or laziness or just  for  some  semblance  of  speed  when
trying to involve others in my scenario.
   When  the  Companion  came  out  in  August  I  had  hoped  for  a
compendium  of sorts, or perhaps a  gamemasters guide  to tables and a
quick reference  outline for character  generation. While it  was full
of information  both expected  and  desired,  there was no index. So I
made my own. At  the end of this article I'll list the  list  of "Poor
Richard's Index".  This is by  no means  exhaustive or complete,  as I
was only  attempting  to narrow  down  the areas  of info.  A complete
listing  would  include  the  Two  manuals,  the  Companion,  the  Sea
Elves, references  to the Quest ,  the Fanclub, and anything  else one
might find useful. That  is a tall order when the original idea was to
shorten reference time, not expand it.
   Podium  aside, I'll  get  onto  the review  at  hand. Firstly  the
Elfquest  Companion   opens  with  some   updates  to  the  game  made
necessary by  issues 19 and 20  of Elfquest in an  errata section. For
example, the  modification  of the rule  about shaping dead  wood made
necessary  by  Redlance's  actions,  and  information  about  the  gas
bombs used by Ol' Maggotty.
   Also,  the  stats  for  17  more characters  from  the  quest  are
included, but  'Rotsap and  splinters in me  hand! No new soul-names!'
The section  on Finding  an Elfname  is useful... my basic rule  is if
you don' t pick  one, One will be given.... "Help  with Elf design" is
interesting,  I nicknamed  it "How  to draw  elves  the Pini  way." It
gives some filling out  for NPC's as well as being  a good  guide-line
for undecided  characters. "Wolf  Ecology" is  a comparative  study of
the wolves on  "The World of Two-moons"  and those of Terrestrial ilk.
I  think this  should be  "must" reading  for players  and Gamemasters
alike   to  help   with   role-playing   and  to   help  dispel   some
misconceptions about  wolves. The  Wolfhaven Holt, a  divergent branch
of wolfriders,  gives some  good  ideas  for Holt  development in your
game.  A pseudo-history  is  included,  and  the  module;  "The  Dying
River" is  meant to be  played by a  branch of Wolfhaven  elves. (This
doesn't  preclude   others,  it's  merely  a  suggestion.)  The Second
Module, "Fire Flight" is for several Plains elves. "The Sea  Elves" is
a complete culture supplement for Elfquest based  on the  concept that
some High ones fled  from the humans only to run  into the ocean. They
colonized  several islands  with the  help of  dolphin like  creatures
known  as  wave-dancers.  The supplement is  divided into  sections on
history,  the  islands  and  the creatures who  inhabit them.  We  are
given  five new  powers  and  three  excellent  modules.  "Stormcoming
Hunt"  is  a  race  against  time   and   tide,  "Littlesmoke  Island"
provides  a  backdrop  for   exploration  of  heretofore  undiscovered
islands,  and  "Assault of  Smalltower  Island"  presents a  different
view of  elves, in  the role of pirates! I'll not say a lot more about
the modules so as  not  to spoil the surprises,  except that they look
real nice  and that there's  more to  them than their names imply. The
Elfquest Companion  I and The  Sea Elves are available  from Chaosium,
INC. Box 6302-eqc, Albany CA 94706-0302 for about $6.00.
                 -Richard Jervis  

              POOR RICHARD'S ELF INDEX FOR Elfquest (tm)
   (Sections  are   caps,  tables  are   marked  with  a   dash,  and
Characters  are in  quotes.  Numbers  suffixed  with an  's' represent
selections in The Sea Elves.)

A-
Age  18
-Age Factor Table 21
Animal Bonding 42
Animal Lore 21,51
Antidotes   8
Anti-Healing 39
Armour  62
Astral Projection  42
ATTACKING 49
Automatic Success 24
B-
-Beginning skills table 2s
Birth Rate  9
Blue Mountain Folk 10,66-67
Bond Animals 24
Bone-shaping 8s
C-
Characteristics 19
    "         Increasing  29
"Clearbrook"  20
Climb  21,34
COMBAT 45-63
-Combat Jargon Table  46-47
-  "    Modifiers Table 57
  "    results 54-55
Communication  21,34,4s
Covered Targets 56
CREATING AN ELF 16
Critical Attacks 49
  "     Parry 51
  "     Success 25
Climb  21,31
D-
DAMAGE 30-32
   "       Bonus 20
Darkness 56
Derived Characteristics 20
Desert Elves 12,69
Dexterity 47
Dodge  21,34,52
E-
-Earthquake Severity table 7s
-Encounter table 17s
ELFQUEST EXPRESSIONS 73
Elf Lore 21,34
Experience Bonus 20
F-
Finding 44
Firestarting 40
Fish-finding 8s
Fishing and Hunting 4-5s
Fist and Kick 58
Fleshshaping 41
Fumble 25
-Fumble Tables 52
G-
Game day 32
GAME SYSTEM 24
Gobacks 10,67-69
Grappling 59
Great Waves 7s
 -   "         "       table "
H-
Healing 32,41
   "        Lore 21,34
-Height and Weight Table 19
High Ground 56
High Ones 12
Hit Points 20
Hit Point Location 30
Homing Instinct 8s
Humans 13,71
Human Lore 21,35
I-
THE ISLANDS 6-7s
Island flora and fauna 6s
Impale 50,52
J-
Jump 21,35
K-
"Kahvi"  67
L-
LANGUAGES 13
        "         Lore 21,35
"Leetah" 66
Levitation 41
M-
MAGIC  21-23,38,5s
   "     Feeling 44
   "     points 20
   "     powers 38,8-9s
   "      use 48
Manipulation 21,36
Melee Activities 48-49
  "     Round 33-46
  "     Skills 49
        Weapons 57-58
Mind snare 45
 "     Stun 44
Mineral Lore 21,36
-Missed Throw Table 38
Missiles 59-60
-Missile Weapons Table 60
Mounted Combat 55
Movement 20,47-48
-Movement Rate Table 33
N-
Name  16
Natural Weapons 58
Nets  60-62
O-
"Olbar" 70
OTHER TRIBES 64-72
P-
Parry  51
   "    an impale 51
passageways 56
perception 21,36
-Perception  Modifiers 37
-Pirate Statistics table 18s
Plains Elves 12,70
Plant Lore 21,37
  "      Shaping 41
Power Gain Roll 29
Preparing a weapon 48
Preservers 13,72
Previous Experience 21-22
R-
"Rayek" 64
Recognition 9,19
Recognized Lifemate 18
"Redlance" 18
Research 30
-Resistance Table 26
Ride  21,37
Ride Skill Limit 51
Rockshaping 42
S-
"Savah" 64
SEA & ISLAND CREATURES 9-16s
-Sea Elf Characteristics and skills  2s
Sea Elves 12,68-69,2-5s
Seismic Activity 6-7s
Sending 23,45
Shape Changing 42
Shield        45,51,63
Simple Success 24
SKILLS 34
-Skills Table 21
-Skills Results Table 25
Skill Training 27
Skill vs Skill 24-25
Social Structure 4s
Special Attack 50
-    "      Attributes Table 23
     "      Environments 55
     "      Success 25
Stealth  21,37
-Stealth Terrain Modifiers 37
Stormseeing 8-9s
Strike Rank 20,47
-    "        "    Table 47
-    "        "    Modifiers Table 20
Sunfolk 10,65-66
Surprise 48
Swim 21,37
Synopsis 13-16
T-
Telepathic Powers 42
-Terrain Effects Table  33
Time and Movement 32
Throw  21,38
Trolls 71-72
Troll Lore 38
Turns  33
Two Attacks 51
U-
Unfavorable Environments 56
Underwater 56
V-
-Volcanic Eruption table 7s
W-
Water Control 9s
Wavedancers 4s
Weapons 5s
Weapon Description 62-63
   "       Length 47
   "       Use 57
Weather 6s
"Winnowill" 67
Wolfriders 10,24

                    CHARACTER GENERATION SEQUENCE

Age:   2d10 x 2d6
Recognition: age/10 on 1d100
Recognized mate alive?  POW x 5 on 1d100
Roll Basic stats: page 19
Dmg Bonus: If STR + SIZ >= 25....
Experience Bonus: INT/2
Hit Points: (CON + SIZ)/2
Magic Points: POW
Strike Rank Mod: Table on Page 20
Special Attributes: Max of 2 rolls on table (23)
Previous Exp  Tot Basic Stats X # on Age factor chart (page 21.)*Basic
Stats can be increased (except   INT or SIZ)
Initial Skills: Table on 21
Talent Roll: 1D100
Weapon use: Table on 58

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         Launching a National University Gaming Organization
   My  name  is Mike  Barbre  and  I am  the  Vice  President of  the
University  Gamers Unlimited  at  the University  of  Missouri in  St.
Louis. I am sending  you all this note in the hope  that you will feel
as  I do.  It is  time  to begin  a national  organization for  gaming
among  the universities  of the  world. This  can help  each of  us in
many ways. I will list some of the benefits below;

      A list of people who share your gaming interests.

      When   budgeting    time   arrives  at   the   universities,
      belonging to a national organization is a big plus.

      I will  work to get each  member a standing discount  at the
      various companies who make our favorite games.

      (idea) a newsletter put out annually.

      (idea) a  newsletter of the highest  quality containing just
      advertising from our favorite companies (I like looking at ads)

      and anything else we can think of.

   Ok,  your saying  what will  it  cost? Answer:  nothing more  than
your groups address.  If I get enough  of a response I will  make up a
form letter  along with a  signup sheet to  be copied and  provided to
each member  of your  groups. Each  member (hope)  would fill  out and
return  the signup  sheet. By  doing  so I  will  add the  names to  a
universal gaming database.  Using the miracle of SAS I  will then make
a 'phone  book' and  send it  to everyone. Generally  this would  be a
forum  of gamers,  with  the  benefits of  a  university.  If you  are
interested at all  please send me a note, and  if possible provide the
address  (on campus)  of your  favorite gaming  organization. I  thank
you for your time and hope to hear from you soon.
                  Mike Barbre  
                     University Gamers Unlimited
                     250 University Center, UMSL
                       8001 Natural Bridge Road
                         St. Louis, MO. 63121

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME FIVE                   NUMBER TWO
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          Orny
           Spirit of the Wood: 2                Rich Jervis
           The Glory of Adventuring             Ovis
           Respect thy Elders: 1                Orny
           Ceda the Executioner: 1              Joel Slatis

         Date: 080486                               Dist: 159
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                             X-Editorial
   Well, I  told you  that 5-2 would  be right on  the heels  of 5-1!
Had it  not been  for the fact  that our 3705  burned in  flames, this
file might  have actually made  it on time!  As for 5-3,  Jeanne Dixon
has said that  it will be out  the second weekend in  August, so watch
your reader queues!
   Actually,  to tell  you the  truth,  we've managed  to lure  three
unknowing and  unsuspecting amateur  authors into the  Dargon Project,
and they're  cooking up stories faster  than I can print  them! 5-3 is
actually all set  to go out, save  that I have to  finidh writing *my*
story for that  issue! And it promises to be  an excellent issue, with
stories from  myself and each of  the three new authors.  But I'll let
you wait for that.
   This issue  contains the beginnings  of two serials, one  a Dargon
story (my own,  in three parts), the other an  unrelated piece by Joel
Slatis, one  of the  three new  authors. Stuffed  in around  the edges
are a short  story by Ovis, another  new author, and part  two of Rich
Jervis' "Spirit  of the  Wood". Two  other points and  then on  to the
issue.  Firstly, due  to extremely  poor timing,  the day  I sent  out
FSFNET 5-1,  the userid  of one  of the  contributors changed.  If you
are  interested  in contacting  the  person  who was  advertising  the
national  gaming organization,  the  userid  is now  C4898002@UMSLVMA,
rather than  S4898002. Or  was it  the other  way round?  Finally, I'd
like to  welcome the  new members,  and remind  everyone once  more to
keep spreading the  word about FSFnet. It is, as  I've been saying all
along, your zine, not mine.  Enjoy!
                       -Orny  

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                   Spirit of the Wood: Chapter Two
   Loric  had no  chance to  reply  to Oldsir's  query because  their
dialog  was interrupted a the  high  whistling call  from below  them.
Oldsir looked  down and said to  himself "So soon..." "Loric  the call
has been given.  You must go below  and stand on the  ground with your
friends. I wish you luck."
   Loric  looked at  his  grandfather and  then  closed the  distance
between them.  He hugged  the old man fiercely and  said "If  it means
your time of death has come closer, I won't go! "
   "Here now,  is that  the voice of  a Tolorion I  hear? Are  you so
strong that you can wrestle with  time itself?  My time has  come, but
so has  yours But do  not let the  fate of an  old man deter  you from
doing your  best! I will  be watching you as  all of your  tribe will,
to see  that honor is  maintained and that the  Spirit of the  Wood is
not broken.  Now go, son of  my son. And  may the dew never  settle on
your  brow!" With  that  blessing  Oldsir turned  and  leaped off  the
porch of his  house and deftly caught a vine  some yards below. Before
Loric could call out to him he was lost from sight.
   "Thank  you Oldsir,"  He  said  softly, "Goodbye,Grandfather."  He
barely heard  the second sounding  of the  call and threw  himself off
the platform with a vengeance.  He went downward  recklessly, allowing
the  bare minimum  margin  for  safety. He  hit  the  ground hard  and
lightly bruised,  but in one piece.  Without a glance at  the gathered
downlander's he  strode to  the center  of the  circle where  they had
gathered  and stood  with head  held high  and body  erect. Determined
that his Grandfather's last wish would be granted.

   Loric tried  to stay  aloof from  the others,  hoping to  keep his
anger fired,  but the excited  conversation around him  kept intruding
on his thoughts.
   "Going for  it again,  eh Hiram?  Maybe you'll get  to the  top of
the Home-tree this time."
   "Go  jump  Jakul,I  made  the   Tree-climbing  test,  it  was  the
Net-walking that did me in last time."
   "You were  lucky then, if you'd  made that they would  have thrown
you into  the Pit. My  brother Yione was  there for three  days before
they dragged him out.  He still won't talk about that  one but I think
they used snakes on him, he never did like them."
   "Snakes I don't  mind, but there's worse. They  say there's always
one test  you can't pass. And  then there's always the  Shreaving. Hey
there's  Loric. Loric!  What's in  the pit  eh? Snakes  or spiders  or
just a few wild dogs to gnaw your bones! Hah-hah!"
   Loric looked  at his friends  and smiled thinly. "Whatever  it is,
it couldn't be as  mean as you two! I still remember  the time you two
put that  bee-comb in my  sister's bed and  the ant's all  but carried
her off!  I couldn't  catch you  then, but  maybe after  today, you'll
not be so fast?
   I  think a  tree-crab  could walk  away with  what's  left of  you
after the test and no one would notice."
   "Jakul  we  made  a  mistake  even  speaking  to  this  one,  he's
obviously the  first test;  to see  how long  we'll stand  here before
stringing him up by his toes!"
   Hiram  made  a  feint  towards  Loric which  he  dodged  and  then
grabbed His  friends arm  and pressed  his thumb  into the  wrist. The
scene was  on the verge of  becoming a tussle when  the third sounding
of the  Call was made  and the late  arrivals noisily joined  the trio
in the council  circle. Under his breath Hiram asked,  "What's up your
tree Loric, you used  to take that guff and pass  it out fresh?" Loric
looked  side-ways at  his friend.  "Sorry,  Hiram. It's  just that  my
grandfather has had his second vision."
   Hiram stepped back and then asked "Did he tell you what it was?"
   "No, only  that his time  had come...and mine too!  Shhh! Dernhelm
is  looking at  you--turn around!"  Loric  spun his  friend around  to
face his  uncle. He waited for  the silence to spread  to all present,
even the  young children  were silent.  Somehow feeling  the intensity
of the moment.
   "Know  you children  of  the Village  in the  Trees,  what is  the
benefit of the Arborskill?"
   Loric and the  others replied as one; "Yes, my  chief. my eyes and
the eyes  of my tribe, my  hands and the  hands of my tribe,  my heart
and the heart, ears, and tongue of my tribe will  become keener, and I
will  know the  joy  of life  from  the  Spirit of  the  Wood. I  will
adapt,and my tribe will live.
   I will  take the offerings  of the Wood,  and make new  and better
things  things for  the living.  The Arborskill  honors and  protects,
and the seasons change."
   "What do you need to achieve the Arborskill?"
   "My Kesh-blade, my chief."
   "Only this?"
   "My wits , my chief."
   "This is all?"
   "And my song , My chief,and my hands."
   "Do you have these four things?"
   "I have  them, my chief, My  wits are as  keen as my blase  and my
hands are as strong as my song. My song is strong, my chief!"
   "Then show  your tribe what you  know. What is the  first craft of
the Arborskill?"
   "The first craft of the Arborskill is the Lashing."
   At this  loric looked about him.  In the circle were  poles he was
to use as a  rope walk, but there was no grass  gathered to plait into
a lashing.
   Realizing that the  cane fields were a long-run away  and the reed
marshes even  further than that,  several of  the boys waved  to their
families  and  sprinted   off  into  the  woods.   Loric  started  out
muttering under  his breath. He  has went  only a short  distance when
he stopped.  This can't  be right!  he thought. It  will take  most of
the day  just to  gather the  grass  and return  with it,  and there's
more tests after this one!
   Loric  looked back  at  the circle  of logs  where  the tribe  sat
silently.  There were  more  logs  than usual  around  the  fire  pit,
leaving several unoccupied  or with only one person to  a log. The new
logs were  still dark  with bark  and the  scent came  to Loric  as he
walked back into the circle.
   The  acrid  smell   of  Liamas  trees  greeted   him.  Of  Course!
Adaption!  Loric had  been taught  how to  plait grass  and vines  but
there was a  no reason he couldn't  do the same with  the fibrous bark
of the Liamas tree.
   He ran  across the clearing to  where his sister sat  with several
of the other young women.
   "Loric I  see no  grass for  you to weave,  perhaps you  intend to
weave the air into a rope?"
   Loric was  stung by his sister's  words but caught the  twinkle in
her eye that meant to Loric that he must be close to an answer.
   Formally he stood before his sister and said:
   "I ask that you give up your seat my sister,  so that your brother
may become a man."
   Silsia gave  up a cheer.  "Ai-ya! Ai-Ya!  Little Loric would  be a
man and make his sister stand!" She laughed and stood by her friends.
   "Come sisters, we  must move for near-man Loric  who already knows
how to act like a man!"
   Loric  drew his  knife from  it's  sheaf and  started cutting  the
bark from the log in long strips.
                  -Rich Jervis  

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                       The Glory of Adventuring
   "So this  is how  it will  all end," thought  Glanaril as  he sank
slowly to  a sitting position against  the cold, black cave  wall. "We
were  all  so  tough,  so  grown  up  and  ready  to  make  names  for
ourselves, so wrong..."
   Glanaril  knew he  didn't  have long,  the  hideous beast's  claws
were  so covered  with filth  that the  poison on  them could  kill an
ogre.  Unfortunately he  had taken  more than  a scrape  in the  fight
with it.  It had  come upon them  only minutes ago,  a time  when they
had been the  most famous adventurers in the world  (or would be soon,
after they  managed to  kill Lothgar  the Black  and rescue  all those
lonely, misguided  gold rilks).  The horrible  guardian beast  had not
sneaked  up  on them,  no,  it  had  come  straight at  them,  slowly,
allowing  them plenty  of  time to  ready spells  and  form an  attack
plan. They  had smelled  it coming  long before they  met it.  Oh, but
once they  met it  )) it  became a living  death machine.  Granted the
beast was very  large, but one beast against a  party of well equipped
adventurers,  ha  ha ))  no  problem.  Glanaril  smiled grimly  as  he
remembered his thoughts as he handled his trusty spear.
   It wouldn't  be long now,  the pain  was growing, working  its way
up from the horrible  gash he has received in his  side. His armor was
like butter before the thing's claws.
   Glanaril glanced about  him at the remains of  his party. Katrina,
a pretty  spellcaster, lay  in a  heap against the  far wall.  She had
been  concentrating  on  a  spell  and had  not  avoided  the  beast's
backswipe with  its great  foreleg and she'd  been tossed  against the
jagged stone  wall as  easily as a  man swats a  fly. Carly,  a hobbit
thief, was now  unrecognizable as such. He had tried  to maneuver to a
position  behind the  thing so  that he  might hamstring  it. Just  as
he'd raised his dagger  to do so, the beast had taken  a step back and
placed its great hind leg right on  top of him. So  much for crippling
it. Harth  died trying to  help Katrina. He  had seen Katrina  go down
and rushed  to help her, thinking  that the three fighters  could keep
the beast  at bay  while he  cast a  spell of  healing. He  was wrong.
Harth turned  his back  on the  beast and bent  over Katrina  to begin
his work and  so did not see  the great claw coming  which ripped down
his back  and pulled him  back into the jaws  of its owner.  The other
two  fighters, Jaron  and Jakon,  were  thrown into  one another  with
force enough  to kill them both,  the reason they were  unable to keep
Harth safe.
   And  Glanaril  had seen  them  all  die  as  he stood  there,  too
stunned to  believe that  all his  friends had died  in less  than two
minutes.  Then  the  thing  had  turned to  him  and  lunged  directly
towards him. Glanaril  set his spear against the wall  to protect him.
But he had  missed. The spear had  scored a hit in  the right shoulder
of  the  creature, not  enough  to  cause it  to  blink.  It came  on,
pushing the spear into  its shoulder, and took a swipe  at him. It did
not miss. He was  already against the wall and had no  place to go, he
took the full  force of the claw and went  sprawling sideways, knowing
that this  was it.  He awoke shortly  thereafter. Looking  around told
him  that the  beast had  gone. His  spear lay  in the  middle of  the
cave, broken in two.
   "So  much  for fame  and  glory,"  he  thought, "our  whole  party
killed  by a  common  black  bear, and  not  even  close to  Lothgar's
stronghold, not even close..." And the darkness closed in.
                       -Ovis

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                   Respect thy Elders: Chapter One
   Kite  bounded up  the granite  stairs to  the portals  of Winthrop
Keep.  Winthrop  was   a  small  holding,  perhaps   a  dozen  leagues
southwest of  Dargon. Recently,  Kite, an aspiring  young lord  of the
house of  Talador, a wealthy duchy  south of Winthrop, was  engaged to
Pecora,  the only  child  of the  ruler of  Winthrop.  But this  sunny
morning, Kite  had received a  message from Mistress  Izetta, Pecora's
woman-in-waiting and  nursemaid of many  years, asking him to  come at
once to Winthrop  Keep. It seemed that Pecora had  fallen ill, but the
note had revealed little more.
   Kite walked  quickly through  the halls  he knew  so well.  He had
often visited  Pecora during their  courtship, and had  cherished each
moment within  these walls.  Yet he strode  to Pecora's  room quickly,
and without  any emotion more  evident than  concern. At last  he came
to the  door to her  chambers, and  rapped anxiously. After  a moment,
an older woman quietly opened the door and bade Kite enter.
   He  entered into  a spacious  and well-decorated  lounge area.  He
hardly noticed  as the  woman guided  him to a  seat. "What  is wrong,
Mistress Izetta?"
   "Pecora is  ill. Last  night she  went weak and  pale as  a ghost.
She is not  well, milord. Come speak  to her." With that,  she led him
to the  bedchamber, where Pecora  lay. She did  not see Kite  until he
had knelt  beside her.  She tried  to speak, but  could not,  but Kite
could see her words in her questioning eyes.
   "I am  here, love.  It will  be all right.  I promise."  He kissed
her  forehead,  and  she  closed  her eyes.  He  stood,  and  the  two
silently returned to the entry.
   After a  few moments, Izetta  spoke. "Milord,  I have done  what I
can for  her, but  I have  seen this disease  before, many  years ago,
when  we lived  in the  south. It  was my  mother." Kite  knew by  the
servant's downcast eyes that her mother had not survived.
   "Is there  anything you  can do?" he  asked, futilely,  seeing the
weariness in her eyes.
   "I have  done all I  can. Yet there may  be something you  can do,
if you have  a strong heart. I  remember when my mother  was dying, my
father saying  that an Elder would  possess the knowledge to help her.
He sent  friends to seek an  Elder named Isentraum, but  none believed
him, and he would not leave my mother. Do you know of the Elders?"
   "I have heard  the tales, but I thought the  Elders were all dead.
The legends say they lived hundreds of years ago!"
   The woman smiled.  "And so they did, and still  do, for the Elders
know far  more than  any nursemaids  or even great  lords. If  you can
find an Elder, he will know how to save Pecora, for I know not."
   "Yet where  shall I look?  The Elders all  are said to  have lived
far from other people, or in secret places."
   "If you  ride southwest,  you will pass  many villages,  and after
several days  come upon  a great  lake. This is  where my  father sent
men to search for the Elder Isentraum. Look there, and godspeed."
   After  a moment  of hesitation,  Kite  stood. The  anxiety he  had
fought  to contain  finally had  an outlet,  and there  was hope  that
Pecora would be healed. He would search for the Elder.

   Kite wrapped  his cloak  tightly around him,  but the  rain soaked
through, chilling  him as  his horse  slowly plodded  up the  slope of
the valley where Winthrop was nestled. To keep his cheer up, he talked
to Dagley, his horse.
   "Well, Dag,  this is it.  The quest has  begun. But it  isn't much
of a quest,  eh? Here we are,  trudging out of town in  the rain. This
isn't one  of those  quests the  minstrels will  sing about,  that's a
certainty; the  hero, plodding along  on his soggy mount,  watches his
sword rust in  the scabbard because all the monsters  are inside where
it is  dry and won't  come out to fight!"  The horse turned  his head,
looking at Kite,  who tried to fathom  what the horse might  say if he
could speak.
   Eventually  they reached  the  ridge above  the  valley, and  Kite
turned to  view the town below.  After a few silent  moments he turned
the horse and headed off towards the west, silent and contemplative.
                       -Orny  

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                  Ceda the Executioner: Chapter One
   A tall lonely  figure dressed in black  strode confidently through
the  Desert of  the Hidden  Army (or  Grobsts D'arbos  Desert as  some
prefer to call it.)
   It had  been called  that ever  since the  High King  of Grandydyr
rode through leading a vast army to battle some 10,000 years earlier.
   Grobst D'arbo  was high king of  the biggest country of  his time.
He  controlled a  massive  army  of strong  men  who  were all  battle
trained, well equipped  and fearless. They were crossing  the waste in
the  area that  Ceda now  rode  when, as  the  tale goes,  one of  the
routine scouts  rode up ahead  of the troops  as usual, to  survey the
surrounding area for scouts of the opposing forces.
   That  night,  after a  thorough  search  of  the area,  the  scout
returned and to  his horror found the entire army  of 500,000 men dead
and the king lying  at the head of the troops,  still alive. The scout
jumped  from his  horse and  ran to  the fallen  king who  told him  a
message.  The message,  however, has  long since  been forgotten  (for
about  1000  years) but  it  is  said that  the  message  is of  grave
importance to the entire world in the years to come.
   The kings head  fell back into the hands of  the shocked scout who
lay the  king down gently  on the ground. Then  the scout stood  up to
look  upon his  fallen majesty  who, by  some unknown  force, now  lay
dead  at his  feet. Then  a peculiar  thing happened:  the kings  body
seemed to  melt and change.  The horrified  scout watched as  the body
of  the king  altered into  that  of a  tree. The  scout could  hardly
believe what had  happened and he stood gazing upon  the tree until he
fainted from the sun.
   Some time  after that, the opposing  army drew near and  the scout
was found lying  in the shade of  the tree. The army  of Grandydyr was
no where to  be seen and they  were never heard from  again. The scout
, before  his execution at  the hands of  his captors, told  them what
had taken  place, then he  died by  decapitation, but the  story lived
on. And  to this  day, people  who wish  to travel  are warned  of the
Desert  of  the Hidden  Army,  for  it is  foretold  that  one day,  a
certain weary traveler will find it.
   This, however,  was just a  child's fairy  tale and thought  to be
mendacious, for almost  none of the numerous people  that cross though
the  gigantic wasteland  ever come  across the  tree of  Grobst D'arbo
and no  one really ever believed  the story that they  told... if they
lived to tell it.
   It was  this tree that Ceda  was now approaching and  he looked at
the surrounding  desert for any possible  source of water, but  as far
as the  eye could  see, and  even beyond that,  there was  nothing but
the golden sand upon which he now strode.
   The area  around the tree was  littered with dead bodies.  Most of
them were  now nothing more than  bleached bones, but one  or two were
still clad, dead  only for about 3 months, all  from deep wounds. Ceda
looked  at  them  in  disgust  but   then  forgot  about  them  as  he
contemplated the  tree, having  previously thought that  it was  but a
tale of children.
   The  story echoed  in his  head for  sometime as  he made  his way
through the sand.  The only thing besides him and  his wingless dragon
mount, Melgon,  was the  single tree;  not even  insects lived  in the
Desert of  the Hidden Army and  only seldomly did birds  venture in to
feast on a dead animal.
   The tree  itself was  not particularly tall  and didn't  look very
healthy for  that matter.  It was  about the height  of Ceda  and only
some of  the leaves that  now grew on it  were green. The  roots stuck
out of the  ground in an odd  fashion and seemed to be  warped in some
peculiar way that Ceda did not notice.
   He  stopped to  look at  it as  they passed  and Melgon  swung his
head around to  see why they had  stopped. Unable to look  at the tree
because of the  heavy armor that reached from the  dragons head to the
base of it tail,  it shifted its body around and  slowly glanced up at
the  phenomenon.  Ceda,  amused  by this  sorcerers  work,  knowing  a
little sorcery  himself, he advanced  on the  tree until the  reins of
his mount pulled tightly at his hand.
   "Come  on,  Melgon, this  thing  won't  harm  you, fear  not."  He
tugged  again at  the reins,  but this  time harder  and in  turn, the
dragon strengthened  his foothold.  Obvious that  the dragon  would go
no further  in the  direction of  the tree, he  dropped the  reins and
continued towards it alone.
   Even  as he  approached, the  tree sensed  that Ceda  had no  good
intentions and  began to  shake as if  it was warning  him to  come no
closer. It  was almost  as if a  wind were blowing  the tree  but Ceda
could  feel  nothing of  this  wind  and  neither could  his  wingless
dragon  mount, Melgon.  The closer  that Ceda  drew, the  stronger the
wind blew. Melgon  began to back away as the  wind grew even stronger.
"Stay,  Melgon,"  came Ceda's  voice  fiercely  as  he turned  at  the
dragon.  The only  answer that  he  received was  a low  growl as  the
dragon halted.
   He  reached the  tree and  the  wind grew  greater, and  all of  a
sudden, the gusts  focussed of Ceda pushing him back  by surprise. His
long black  hair flew  back to  reveal a  handsome face  with piercing
black eyes, a  short, straight nose, tight thin lips  and a firm chin.
The gusts  of wind  knocked Ceda  off balance  and he  was momentarily
pushed back  before he  again struggled  to get  to the  tree. Finally
after five  long hard  steps, he  had reached it  again and  he lifted
his  hand to  touch one  of it's  leaves, his  long black  cape waving
wildly  under the  force of  the wind.  The wind  grew stronger  as he
grasp a leaf  of the growth. Then  he pulled at it with  all his might
and  it came  off into  his hand.  Then the  wind stopped.  Ceda threw
himself against  the trunk of  the tree.  Then a noise  which startled
Ceda for a  moment swam through the  hot desert air but  he relaxed as
he recognized the low pitched moaning as a dragon laugh.
   He  glanced menacingly  at Melgon  who  was still  laughing and  a
smile crossed  his lips. He picked  himself up and walked  back to his
dragon mount.
   "There, you  see? It's nothing more  than a little magic,  that is
all.  Methinks the  old kings'  wizardry  must be  weakening over  the
years...  or  perhaps  the  old  king  was not  as  strong  as  I  had
expected." He opened his hand and examined the leaf.
   It seemed  to crumble in  his hand and  turned to dust.  A worried
expression  crossed Ceda's  face as  the wind  started again  and blew
the dust up into his eyes momentarily blinding him.
   Then,  simultaneously, four  figures appeared  around the  warrior
as if  they had come  from the very  sand itself. Their  swords drawn,
their  expressions covered  by the  shadows  of the  hoods which  hung
loosely  about their  heads.  Only  two gleaming  balls  of fire  were
visible beneath  the hoods.  They wore  robes down  to their  feet and
wore gauntlets to shield their hands.
   "Who are  you to question  the power  of Grobst D'arbo,  High king
of Grandydyr?" the voice came from within Ceda's head.
   Ceda's  hand raced  for  the hilt  of his  sword,  the wind  still
blowing at  him from  all directions.  He raised it  to strike  at the
nearest  of the  advancing force  and swung.  The wind  changed course
and blew the sword harmlessly down missing his opponent.
   The  attacker  swung at  Ceda's  head  and  seeing the  on  coming
strike,  the warrior  raised his  sword to  parry and  again the  wind
changed course.  The blade was almost  blown out of his  grasp, but he
held on with all his strength to defend against the assault.
   Ceda,  seeing that  the fight  would lead  to nothing  but certain
death, jumped  to his mount  and fought against  the wind to  ride out
beyond the reach of the kings sorcerous winds and warriors.
   They  had gone  fifty dragons  lengths  when the  wind ceased  and
they could ride  unhampered. After a short period Ceda  looked back to
see if  the tree was  still in  sight and if  the four demons  had yet
returned to  the underworld.  The worried  expression returned  to his
face  as he  saw  the  four riding  devil  spawn  steeds with  crimson
colored  fire  coming  from  their nostrils  with  every  breath.  The
horses were  catching up  to him  and he  cursed himself  for tempting
the dead kings spirit.
   Ceda  bent  down  low  on  his mount  and  spurred  it  on  faster
realizing the  full extent  of the  danger. If he  were killed  by the
demons sent  after him,  his soul  would be damned  to serve  the dead
king in a state of half death and half life for all eternity.
   He  reached down  into the  saddle where  his spell  book was  and
pulled at  it. It came  out and almost as  quickly fell from  his hand
to the ground.
   "Slow, Melgon.  I must retrieve  the book  if we are  to survive."
The  dragon growled  in disapproval  as he  slowed and  turned to  the
book, but Ceda was  already upon it looking for the  spell in which he
needed to escape his pursuers.
   He  marvelled  at  the  tenacity  of the  oncoming  demons  as  he
invoked the rune he had found that would aid him in escaping danger:

                   "When at a time that I may fall
                    Bring forth the winds, L'amron
                          To aid my call...

                         Naar akbles gah dee
                 Hegwray sde urngen tse dooh, L'amron
                      Faeer sforen cha haben..."

   First in his language and then in the language of the Wind God.
   Black smoke rose  into the shallow desert air and  seemed to clump
together  as if  something had  sucked it  all into  a great  hovering
mass.  Ceda glanced  back  at the  on coming  attackers  as the  smoke
filled the  sky. Then a  large figure of  black smoke loomed  over him
with a face far  darker than those that dwell in  the most dreadful of
the caves of Arnmere.
   "Why have  you summoned  me from my  most restful  sleep, mortal?"
The black smoke undulating as he talked.
   "I have  summoned you  to aid  me in my  foray with  these demons,
Lord," he replied as he cast another glance at the oncoming attackers.
   "I  am, as  they are,  under  the rule  of the  Lord Ileiruon  and
cannot aid thee  without incurring his wrath upon myself  as a result,
mortal.  Fare thee  well." The  wind sent  the smoke  swirling in  all
directions and at once the Wind Lord was gone.
   Ceda drew  his sword and  stood waiting the few  remaining seconds
for the  demons as his mount  retreated a safe distance  to survey the
battle.  As the  riders approached,  the steeds  upon which  they rode
began to waver  and finally disappeared as they  reached their quarry.
The demons  dropped to  the ground  from where they  had sat  on their
hellborn mounts and at once set upon Ceda.
   This time,  their was  no devil  wind to hinder  him as  he fought
the attackers and  with ease he defended himself. Ceda  parried one of
the swings  made by the  attacker and disarmed  him as a  result. Then
with lightning  quickness he lifted  his sword  up to unveil  the face
of one  of his opponents and  in doing so revealed  a fleshless being.
All that  remained in  place of a  head was a  skull with  two crimson
balls of light for eyes.
   All the  clothes worn by  the attackers  at once withered  to dust
as  Ceda  was  left  fighting   the  living  dead.  Four  odd  looking
skeletons  were before  him  and  were advancing  on  their prey,  the
foremost  wearing upon  his  bleached skull  a  richly designed  crown
inlaid with  rare Malthoogian gems.  This one  was at least  twice the
size of the other three.
   Ceda attacked the  crowned figure and as he struck  under the same
defenses of it's sword,  the bones came apart and fell  to the sand in
pieces. The  warrior formed a wry  smile and turned to  face the three
remaining  opponents. But,  even  as he  turned,  the fourth  quickly,
magically reassembled itself and resumed the battle.
   Ceda looked  on in  utter horror as  his hosts  reassembled itself
after  every blow,  realizing that  if  he didn't  think of  a way  to
defeat his foe, it would defeat him.
   Then the solution  to beating the wizardry came to  him. He turned
sharply avoiding the  trust of one of the smaller  demons and swung at
it before it  regained its balance, Ceda hit it  hard knocking it into
a pile  of bones.  Then with  lightning speed, he  grabbed at  the odd
skull dropped  it into  his pouch.  Then it's bones  seemed to  dry up
and wither into nothingness as Ceda fought on.
   The other  two fell easily  to Ceda's  blade and he  deposited the
other  two skulls  into  his pouch.  Now  all that  was  left was  the
largest of the demons; The fire glowed in its eyes like two red stars.
   "Now, you die!" It hissed and swung down at Ceda's head.
   Ceda parried  the thrust and  swung under the skeletons  sword. It
blocked and jabbed  for Ceda's head and  he had to jump  back to avoid
being  pierced through  his  neck.  Then he  lounged  at the  skeleton
tearing its  bony arm  off and  its sword with  it. Then  the skeleton
was easily  defeated by  Ceda's blade.  He swung so  that the  side of
the  blade hit  turning the  massive  demon to  a pile  of milk  white
bone.  As he  reached to  get the  the crown,  the demon  had time  to
reform  and  before  he knew  it,  it  was  already  on its  feet  and
advancing on him.
   "The crown," it said, its eyes gleaming brightly. "Give it to me."
   Ceda swung at the skeleton again and hit it, then hit the skull.
   And the skeleton crumbled.
   Then the voice  returned to his mind and said:  "Beware not to let
the skulls lose,  for my demons will get you,"  and the voice laughed.
Then it was gone from his head.
   Ceda  remembered the  warning and  he looked  into the  pouch. The
eyes of  the demons  had lost their  fire, as if  they had  died. Ceda
knew of  the danger  that would  be released if  they ever  broke free
and decided to keep them in case he found use for them.
   Then he  turned his attention  to the crown.  It would be  worth a
lot  of gold  in  any of  a  dozen cities  . He  rubbed  it a  little,
polishing it, and added it to his pouch on the saddle.
   Then he  had a long drink  before he continued on  his way thought
the desert.

   A  dark  figure  approached  the  westward gate  of  the  city  of
Pheeng'Am.  He did  not ride  the strange  wingless dragon  mount that
walked  next to  him. He  looked odd  as he  approached the  gate, for
dragons were  very rare  and those that  were wingless  were legendary
at best.
   When they  arrived at the  gate, one of  the city guards,  a Giant
from Weuyrt,  the land of  forests, (where  the caves of  Arnmere lie:
the home of the feared orcs and hobgoblins) approached them.
   "What  business have  you in  the  city of  Pheeng'Am?" his  burly
voice made all in the area turn to give ear to the conversation.
   "I  am Ceda  of  No-Al  Ben (a  small  country  north of  Grobst's
desert  from   which  Ceda   had  come,)"   he  said   proudly  before
continuing. "I wish  to enter the city for I  have traveled the desert
and am in need  of food and shelter before I can  continue on. Can you
perhaps  tell  me where  the  nearest  inn  is?"  Ceda tried  to  look
innocent, he  knew that the  guards seldom  admit those who  look like
they were there for foul purposes, as was the nature of Ceda.
   "What is your purpose for traveling this land?" he persisted.
   "I seek  am as a  hired sword where I  might find work."  The talk
was beginning  to annoy him, but  he knew that there  was nothing that
he could do if he wanted to enter the city unharmed.
   "You?!?  A hired  sword? What's  the world  coming to?"  The giant
mocked  him,  but  he  knew  the giant  was  testing  his  ability  to
withhold his temper, so he ignored this. The other guards laughed.
   "Be  the  world  as it  may,  I  wish  to  enter the  city."  Ceda
re-stated this with a slight tone of anger in it.
   The giant  thought about this  for a  minute and then  said: "Very
well now, you  may pass, but be weary  of the laws of the  city lest I
have to find and slay you myself. Go now."
   Relieved, Ceda continued past the giant and into the city.

   Pheeng'Am was  one of  the biggest  cities in  the land  of Ruirse
which  bordered the  Desert  of  Grobst. Its  large  populace was  due
largely  to  the  fact  that   it  bordered  the  desert.  All  people
traveling through usually  went there before continuing  on there way.
The Desert  separated the two  largest countries from one  another and
south  of  that were  the  Sarshirian  mountains which  was  virtually
impossible  to  get through  safely  because  they were  inhabited  by
evilly aligned creatures.
   Ceda, now  in the  city, headed  for the nearest  tavern to  get a
drink. He  disliked talking with  people which  is what he  would have
to do in the tavern, but he had to meet someone there.
   Once in the  tavern, Ceda got himself a skin  of Ruirsian wine and
sat down  at one  of the  empty tables in  the back  so that  his face
fell into the shadow of the walls.
   Many  people were  in the  tavern, some  drunk, some  just walking
about but  Ceda looked for  just one  of them: an  elf by the  name of
Rincraw that  was to pay  him for  the service of  assassinating Berk,
the mighty king of the people of Caffthorn.
   Then he saw  him sitting at the  bar with a wooden cup  of wine in
his hand talking to  another elf. Ceda got up, walked  over to him and
tapped him  lightly on the  shoulder. The  elf turned quickly  and his
hand flew to his sword, but he relaxed when he saw who it was.
   "Greetings,  Ceda, we  have been  expecting  you, and  a job  well
done to  you! I  believe we  owe you  this," he  handed the  warrior a
sack full of gold coins and offered Ceda a drink of his wine.
   "No  thanks," he  took the  sack  and made  his way  to the  door.
Feeling  the crown  in his  pouch as  he added  the sack  of gold,  he
thought a minute about  how to get the most money  for it and returned
to the elf.
   "Have you ever  seen Grobst's tree while in the  desert?" he asked
the elf slowly thinking about what he was going to say to him.
   "No, but  I've heard rumors, I  don't even know if  it still lives
or even stands for that matter. Why, have you news of it?"
   "I have.  I also  thought of  it as but  a tale  until 4  days ago
when I  accidentally came  upon it.  All around  it was  littered with
men's bones  and mayhap a  fresh body or two  that the birds  have not
gotten to  yet. The  strange thing  was that  it blew  at me  with the
force of  the strongest  of winds  when I approached.  Then I  was set
upon by  minions of hell  and the leader  wore this:" he  withdrew the
crown  which reflected  the  light of  the candles  with  an eery  red
glow. "I had to  slay them to live but they  fought with the technique
of that found only in the king of Grandydyr's greatest ancient heros".
   The elf  looked at his companion  who was also confused.  "And you
say that the leader  bore this crown?" he looked at  the it. "We shall
give  word  of  this to  our  king  and  I  shall inform  you  of  his
bidding."  He glanced  at his  companion, Quendell.  "We ride  for the
port of  Dhernis tomorrow, and then  on to the Learis  Islands. In the
meanwhile, make merry and enjoy the wine." He laughed and took a sip.
   Ceda finished  his wine  and left  the tavern.  He felt  good from
the wine  and decided  that he  would walk around  for a  while before
going back  to the  tavern to  rent a  room, so  he untied  his dragon
mount and with him, set off through the city.
   While passing  through one of  the many  alleys of the  city, four
large men approached  Ceda, who was, at this  time, quite intoxicated.
The larger of the men coming foreword.
   "Give us  your gold and  we won't kill  you," his voice  was cold.
He withdrew a large knife from his side and showed Ceda the blade.
   Ceda knew he  could do nothing in his drunken  state and turned to
his dragon  mount who was  now ready  to attack. "Down,"  he whispered
into the dragons ear. "I have a much better way."
   "Hurry or I'll kill you and find it myself," warned the man.
   "Here it  is," Ceda replied pulling  out of his pouch  the largest
of the strange looking skulls and dropping it to the ground.
   The  skull at  once grew  to it's  full size  and looked  at Ceda.
"Give me the crown!" It hissed.
   "They  have  it,"  Ceda  pointed  at  the  advancing  men  as  the
skeleton turned to face them, its fiery eyes dimly lighting the alley.
   As  the demon  advanced on  its new  target, Ceda  led the  dragon
away and  resumed his  walk through  the city. "It  won't find  us now
unless it  stops to ask  for directions,"  Ceda laughed. The  sound of
men screaming  came from  the passage  where he had  just been  and he
chuckled again.
   As Ceda  walked through the large  area in the center  of the city
square,  he notice  a  small  bench carved  from  rock  put there  for
festivals  that  sometimes  took  place  in  the  city  on  the  kings
birthday or on  certain holidays. He decided to sit  there for a while
and relax for  he was tired and  the effects of the  wine were wearing
off. He  put his hands down  on his knees  and in turn, his  head down
on his hands and gradually fell into a mild slumber.
   "Greetings, Ceda," was  the voice that next roused  him. He looked
up at the  source to discover a  tall woman with long  blond hair tied
in the back. She wore common garb and had no weapon
   "You know  me?" he looked up  questioningly at her, his  head hurt
and his voice was weak.
   "I know of  you, I have wanted  to meet you for a  long time." She
sat with  him now and  he could smell the  perfume which she  wore. It
smelled  good  and  he  took  a  long  breath.  "Mayhap  we  could  go
someplace  more  private than  this.  She  looked  at him  and  smiled
displaying a number of black and green rotting teeth.
   "So be  it." He stood  up, the pain in  his head was  beginning to
fade  now  as  they  made  their  way  back  to  the  tavern  and  got
themselves a room.
   They were  now in  the room  and she  looked at  him for  a moment
without  saying  anything,  then  she started  to  undress.  Ceda  now
understood what she had meant and also took off his clothes.
   They both  looked at  one another. She  had a  magnificently built
body with  perfect legs and  large breasts.  She took the  binding off
her hair and it rolled down to meet her shoulders. She was beautiful.
   Ceda moved  closer to her.  He could  feel her hot  breath against
his chest  and he grabbed  her and  set her gently  on the bed  on her
back. His  hand now gently caressed  her large breasts and  she gave a
soft moan  of approval. Then he  reached over and blew  out the candle
at the side of the bed.

   The next morning  the sun came in through the  cracks in the stone
wall and  woke Ceda.  He looked around  but the woman  was not  in the
room. He  got dressed  and went  down stairs to  the tavern  where the
bar  keeper was  polishing  the  crystal cups  that  he  used for  the
nobility of the city.
   "Greetings, sir," he said with a jolly look on his face.
   "Greetings  to you  to," Ceda  replied. "Have  you seen  the woman
that I came in with last night?"
   "Can't say  that I  have, but if  I see her,  I'll let  you know."
The bar keeper smiled.
   "Thanks," he said as he left the bar for his room.
   Ceda entered  his room  and gathered  his things  into a  pile. He
opened his pouch  and noticed that the crown was  not there. He looked
on the cold stone  floor to make sure he had not lost  it and then got
all his  things and  left the  inn. He walked  around The  city asking
people if they had  seen her and he cursed himself  for not asking her
for here name.
   No one  in the  city seemed to  know where she  had gone,  but the
giants at the  city gate knew who  she was and they new  her name also
(for a small bag of gold that Ceda had given them.)
   The  giants said  that she  had left  for the  city of  Caahah and
that it  had only  been a few  hours before. They  also said  that the
needed to  hire swords, for  there was a demon  lose in the  city that
was killing  both man and beast  shouting about a crown  of some sort.
Ceda turned this job down.
   He  raced back  to Melgon  who  stood ready  for him.  He put  his
sword in  its place  on right of  the saddle of  the dragon  mount and
then rode  out of the city  away from it  and the desert in  search of
the woman called Viamea and the valuable crown she had stolen.
   On  the side  of the  city  that did  not border  the desert,  the
wilderness was  relaxing as Ceda  the Warrior  rode by. He  planned to
catch Viamea before  she reached the city lest he  have to explain why
he was  chasing her to  the city guards. He  was passing a  stream now
and  slowed his  dragon mount  to refill  his skin  pouch with  water;
aside from this, his ride was uneventful.
   The next day he  had reached the city and still he  saw no sign of
the woman.  He decided to  go into  the city and  look for her  in any
case, reasoning that she may have had a faster horse than he thought.
   When he  got into  the city, he  went to a  tavern, rented  a room
and waited for nightfall.
   That night  Ceda went  through all  the taverns  until at  last he
saw her  sitting in a corner  talking with another man.  Ceda made his
way through the people and grabbed her by the arm.
   "Come,  demonwoman, I  want a  word with  you." His  voice drowned
out  by  the  other people  in  the  bar  so  that only  she  and  her
companion could hear.
   "She's with me,"  the man across the table stood  up to face Ceda.
He was tall but stood an inch under Ceda's height and not as bulky.
   "Not any  more," he pulled at  her harder this time  wrenching her
from her seat.
   "No!" she  yelled and a  few people turned  to stare. The  man now
reached for  his sword  and swung  at Ceda  grazing his  left forearm.
Ceda threw  her at  the floor and  grabbed at his  sword to  parry the
next attack  by the  man. Then  he jabbed. The  sword slid  in between
two of the  mans ribs and he  lumped to the floor. By  this time there
was a  crowd in the  tavern watching and Ceda  wiped his sword  on the
mans garments  and replaced at his  side. Then he faced  the woman who
now sat  crying against a  wall. He grabbed  her hair and  dragged her
outside and back to the room he had previously rented.
   "Now,  where is  the crown  that you  took from  my pouch!  I want
it." He  looked into  her face and  saw that she  was now  crying even
more than before.
   "I  don't know  where it  is now,  I was  paid to  take it  by two
elves.  Please don't  kill me,  I didn't  know it  meant that  much to
you," she put her head into her hands and cried again.
   "Where are they  now?" he asked. She did not  answer so he grabbed
her hair  and pulled  it up until  he could see  her face.  "Where are
they now?" he said again.
   "They rode  out of  the city  gate to the  North East  towards the
Port of  Dhernis. Please don't kill  me." she replaced her  hands over
her face.
   Ceda  got up  and closed  the door  putting the  bar in  place. he
walked back  to the  woman and  took her  by the  hair. She  looked up
into his eyes and he smiled at her.
   "Are you sure?" His voice was now calm.
   "Yes."
   "Good," he smiled.
   Two hours later, a tall  man dressed in  black opened the  door to
his room  in one of  the more popular inns  and departed for  the port
of Dhernis. In the room in several pieces lay the body of a woman.
                 -Joel Slatis  

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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          Orny
          *Kittara Comes to Town                Ovis
           Ceda the Executioner: 2              Joel Slatis
          *Respect thy Elders: 2                Orny
          *A New Life                           John White

         Date: 082486                               Dist: 155
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Ladies   and  gentlemen,   welcome  to   the  huge,   wide,  vast,
double-sized issue  of FSFnet!  This is  a very  special issue,  as we
have some very  special Dargon stories - the first  stories from three
new authors. The  first tale introduces us to Kittara,  and the events
that surround  her arrival in  Dargon. The second  story is part  2 of
Joel Slatis'  Ceda story (which is,  for now, unrelated to  the Dargon
project). The  third yarn is  part two of my  own tale about  Kite and
Pecora,  and  their  time  of  trial.   And  the  issue  ends  with  a
king-sized  epic  by John  White,  introducing  us  to Je'en,  a  very
captivating and deep  character who also has been  seen hanging around
Dargon Port.
   I will cut this  short, due to the size of  this issue, and simply
state  the things  I always  seem to  be saying  in these  editorials:
welcome to  the new  members; spread  the word  to your  friends about
FSFnet; if you want to write, mail me; and, finally, enjoy!
                       -Orny  

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                        Kittara Comes to Town
   Her  name was  Kittara Ponterisso,  but most  folks that  knew her
usually called  her Crossbow Kitty.  She was  an expert shot  with any
kind of crossbow,  because she had to be. Her  skill with the crossbow
put food on the  table and kept a roof over  her head. Kittara's skill
was such  that it was easy  for her to find  work as a bodyguard  or a
hunter. Kittara  came to Dargon with  a purpose. She had  been paid to
put her skills  to use against a wealthy merchant,  a merchant who had
enemies in  this world, a merchant  who called himself Yan  the Yellow
(most people called him Yan the Yellowbellied).
   Yan had  a son, but  he didn't  know it. It  was this son  who had
hired Kittara  to find  Yan and  use her skills  to bring  about "...a
more equal  distribution of  wealth," Yan's son  had said.  Well, that
was  fine with  her as  long as  she was  paid. What  she knew  of her
employer  was  next to  nothing,  simply  the  fact  that he  was  the
unknown son of  this merchant, and that he wanted  his father's wealth
which, according  to law, he  would receive as inheritance  should his
father  meet an  untimely death.  A  crossbow bolt  was considered  an
untimely death.
   Kittara  was used  to larger  cities, but  didn't mind  Dargon for
its size.  Dargon was a suitable  place to work although  it mean more
effort on her part  to blend in with the residents. In  a town of this
size  strangers  were  often  noticed,  she  would  have  to  take  up
residence for  a while  at least,  probably after  she had  earned her
payment.  Yes, that  would  do. She  would pretend  that  she was  the
widowed  wife of  a  royal  soldier. Her  husband  had  taught her  to
handle a crossbow  when they had lived on the  frontier, a skill which
was  necessary  there  to  protect  oneself  from  bandits  and  other
nasties. She  would be looking for  a place to settle  down where life
was not so dangerous.
   The journey  here from  the capital  had been  uneventful. Kittara
was looking forward  to the excitement which her  mission would bring.
How many times  had she gone on similar assignments?  Many indeed, but
each still  had its  own feeling  of thrill, each  could be  her last.
She  thought about  what she  must  accomplish. She  must locate  this
merchant and then  watch him, learn his ways. A  man could not protect
his life all of  the time, thus he must be  vulnerable to death sooner
or later.
   Although a  crossbow quarrel in  the throat did not  look natural,
there were  other ways of disguising  a person's cause of  demise. Yan
was a merchant  with ships, his house  was on a cliff  facing the sea.
A plan  was rapidly becoming clear.  Get the merchant to  stand on the
edge of the cliff  while his ships sailed out, then put  a bolt in his
back and he  would topple into the  sea where his body  could be found
(or what  remained of it after  the sharks had finished  feasting) and
turned into  the proper  authorities. Yan's son  could be  informed of
the death  and he  could show up  with proof that  Yan was  his father
and that he was entitled to the proper inheritance.
   Kittara rode  into town on her  faithful Randy, a horse  which had
served  her for  the  last  three years.  Randy  was  a retired  light
cavalry  horse, retired  because  he had  been stolen  by  her from  a
scout who  had tried to  have his way with  her. She didn't  care that
the scout had  been a royal messenger. He wasn't  the first soldier to
receive a present from the delivery end of Old Henry, her crossbow.
   A  few  eyes turned  in  Kittara's  direction,  but they  did  not
stare. There  were more important  and exciting  things to see  and do
on this  last day  of the  festival than  watch some  dull woman  on a
plodding horse.  Kittara did  look rather dull,  she was  not prepared
for the  festivities and was  tired from  her journey. Randy  was also
tired and  plodded along in  hopes that  his master would  provide him
with a  nice bed and food.  Kittara scanned the festive  crowd and the
buildings  along the  street  looking  for a  place  to  stay for  the
night. Perhaps she  could get a few  hours of sleep and  then join the
fun;  it had  been such  a long  time since  she had  enjoyed herself.
Presently her  glance presented  her with a  choice: The  Hungry Shark
Inn or  the Inn of  the Panther.  Since the Inn  of the Panther  was a
bit closer she headed for it, praying that it still had a room.
   Kittara slid  from her  saddle, tied Randy  to the  hitchin' rack,
and entered  the brightly  lit common  room of the  Inn. The  room was
crowded with  people of all  ages who  were busy celebrating  the last
day of their  festival. Kittara went over  to the bar and  asked for a
room.  She was  given the  last room  in the  inn, she  was told,  and
should be  thankful that she  had found one. It  cost her a  more than
triple what she  would normally have considered fair but  it was not a
bad  room. It  was  a small  private  room  at the  end  of the  short
hallway on  the third  floor of the  building, roughly  furnished, but
suitable for her  present needs. She left the room,  locking it behind
her, and went  to retrieve her saddlebags and care  for Randy. Kittara
took  Randy to  the  Inn's  small stable,  settled  him  down for  the
night, and headed back for a few hours of sleep.
   Kittara awoke several  hours later with the pain of  hunger in her
gut. She  rose, donned some  fresh clothes and  headed down to  see if
there was anything  left to eat. The festivities were  still going on,
but at  a more  subdued level  as those  too drunk  to make  merry had
passed out,  and those who  were still  merry were busy  drinking. She
got a  plate of food from  the bar and  headed for a side  table where
she might  be alone; Kittara  would not  be comfortable until  she had
gotten to know  some of the townsfolk, a problem  she would begin work
on tomorrow after a good night's sleep.
   Kittara finished  her dinner  and sat  back against  the cushioned
wall)bench and  watched the  people of Dargon.  There were  all types:
poor,  rich,  merchants,  craftsmen, apprentices,  masters,  warriors,
clerics, thieves,  old, young, and  in)between. As  she took a  sip of
her wine  she noticed the  inn's namesake.  Above the fireplace  was a
mounted stuffed  head of a huge  panther. The beast's eyes  stared out
over  the  festive  crowd  as  if  they  were  hungry  and  resentful,
resentful of being stuck  on a wall instead of out  in the wilds where
they  belonged.  Kittara  shivered,  the   head  gave  her  a  strange
feeling. She  would have to  hear the story  of the panther,  as there
surely must be one connected with so large a beast.
   Kittara was  not aware  of the  man until  he was  standing behind
the chair opposite  her bench. He was a short  man, dressed in strange
blue  and  white patterned  clothing.  He  had  short black  hair  and
carried a beautiful  pair of swords which were of  the kind easterners
often fought  with. She had  heard stories  of weapons such  as these,
stories which described  them as being so sharp that  they would slice
a fresh leaf,  floating on a slow moving stream  current with only the
slightest  touch. She  did not  feel  at all  comfortable without  Old
Henry. Her  boot knife  would never  do to  defend herself  should she
need to.
   The man smiled and said, "Hellro, may I be pleased to join you?"
   Kittara  nodded,  thinking   that  the  strange)looking  foreigner
might also be  new to town. The  man turned towards the  door and held
up a hand  to attract the serving  wench in order that  he might order
a drink when  suddenly the huge chandelier that had  been hanging over
the common room  came crashing down. The chandelier was  a great wheel
holding  many  candles )  it  smashed  into  the  middle of  the  room
crushing several  people, destroying  tables and benches,  and causing
alcohol  to burst  into  flame.  People panicked  and  ran hither  and
thither  shouting, trying  to  help,  or trying  to  pilfer what  they
could. The  little man leaped to  his feet without a  glance a Kittara
and  rushed  headlong into  the  chaos.  Kittara grabbed  a  forgotten
cloak and  started beating  at some  of the  flames which  were coming
her way. She thanked  her god that she had not been  any closer to the
center of the room.
   It took several hours  for order to be restored to  the Inn of the
Panther. Luckily  the fire had only  caused minor damage and  the town
guard  had arrived  quickly so  that  the pilfering  losses were  also
slight. Jann,  the Innkeeper,  had come rushing  in from  the festival
to  see what  the problem  was in  his inn.  Jann had  noticed Kittara
beating the flames  and, upon discovering that she was  staying in the
inn, had  offered her free  room and board for  as long as  she needed
it in  thanks for her  efforts. The incident  would cost the  inn some
business, but the  innkeeper was thankful that no one  had been killed
in the incident and  promised one and all that he  would be open again
the following  night. Kittara thanked  Jann for his offer  and climbed
the stairs to  her room. Sleep was  not long in coming  this night and
Kittara  faded off  into a  dreamless  slumber. She  wondered who  had
melted the chain that the chandelier had hung from.
                       -Ovis  

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                  Ceda the Executioner: Chapter Two
   Three  weeks later  Ceda arrived  in Dhernis.  The city  was built
after the  fall of the Grandydyrian  empire (which was soon  after the
strange disappearance of their army in the desert.)
   Grandydyr had  at one point ruled  the world except for  the small
islands  that lay  between the  two worldly  continents of  Cergaan to
the South  and Beehnerne to the  North. The Island were  not populated
largely because  of the frequent  volcanic eruptions and  earth quakes
which devastated the  small them until about the time  of the that the
empire was defeated and fell.
   Until  that  time, the  elves  had  been  living on  the  Southern
continent of Cergaan  (This was not the continent that  the desert lay
and Ceda now rode).  When the Islands had at last  become safe to live
on  10,000 years  ago,  the elves  had moved  most  of the  population
there because  it was more  secluded and  easier to defend.  They left
some elves on  the continent to maintain a stronghold  and since then,
It has  grown into a  large City populated and  run by the  elves. The
rest of the  continent has been long since forgotten.  To this day, no
one but  the elves  have ever seen  the insides of  the City  of Elves
(as it is called).
   Dhernis was  also populated mostly  by elves. They were  mostly in
business  for  themselves  as  sailors  to and  from  the  Islands  of
Learis, but  some chose to  be mercenaries or  just to leave  and find
work in other cities throughout the continent.
   The city  was very  busy and  there would be  almost no  chance of
finding Rincraw  in the city  if he was by  chance still there,  so he
didn't bother  to get  a room.  That evening Ceda  found a  sailor who
would permit him to  sail back to the Islands with  him and also bring
Melgon along for a small price and they left the following morning.
   Ceda had slept  on the ship that night and  he felt very refreshed
when  he  finally  awoke  the  next morning.  They  were  now  sailing
through  the open  seas towards  the  Learis Islands  where the  elves
dwell and the crown was being kept.
   The crown  would be in the  palace and Ceda thought  all day about
how he  would gain entry  to it  without anyone knowing.  This however
was not  Ceda's chief concern  for he was an  assassin and had  to get
into  more heavily  guarded places  than this  before. The  thing that
most worried  him was the  problem of  getting the crown  and escaping
the islands before it was discovered missing.
   Dusk came  and Ceda went to  sleep for the morrow  would bring the
Learis Islands and he must rest.
   When  Ceda  woke the  next  morning,  The Islands  tall  volcanoes
outlines were  already visible from the  ship. They were so  tall that
the  tips of  them were  hidden amongst  the clouds.  That night  they
would dock and the adventure would begin.
   The night  came quickly  and Ceda  told the  captain to  pull into
the harbor  of the largest of  the 8 isles called  Perstanie where the
palace was  and dock. The  ship glided through  the water and  at last
Ceda was on land again.
   Ceda  gave the  captain of  the ship  a small  amount of  gold and
told him to wait  all night if need be for him  to return. The captain
nodded  and Ceda  left the  ship for  the palace  where the  crown was
almost certain to be.
   The  streets were  now empty  as the  night was  about half  over,
only now and again  would the city guards pass by  and until they were
gone, Melgon and Ceda hid in the shadows.
   The palace  now stood before them,  its large gate made  from some
magical  material that  lighted the  entire area  around it.  Ceda had
been in the  castle many times before because of  some of the business
that he had  done with the King  of the elves. He  stood some distance
away from the gate  and watched the guards walk up  and down the area.
Then he  turned walked the other  direction away from the  gate around
the  castle to  where it  was darker  and there  were less  guards. He
counted the guards  and watched as they walked by  a final time before
he hoisted himself  onto Melgon's back and climbed up  the back of its
neck while  it picked itself  up on its hind  legs. Ceda stood  on his
dragon mounts  long snout  and looked  down; it was  about 12  feet to
the ground and another 2 feet from Ceda's head to the top of the wall.
   He jumped  up and grasp  the top of  the wall pulling  himself up.
Then he sat  for a moment checking  that the guards had  not heard him
and then continued  on to the wall  and down the stairs  to the palace
grounds. He was in.
   Then Ceda  made his way to  Rincraw's room knocking out  the guard
that stood outside and entered.
   He  went slowly  over to  the  bed and  sat  down next  to it.  He
couldn't  see and  would have  to hope  that he  could feel  where the
elf's mouth  was before it had  time to scream. Ceda  didn't even want
to think  about what would  happen if he  was not sleeping  alone, but
knew that  if he didn't  get Rincraw, he  would never find  the crown.
His thoughts were  beginning to annoy him,  so he put them  out of his
mind. Then he sprang up onto the bed.
   Ceda  felt one  figure  under  his body  and  he  grabbed for  its
mouth. He got it before it had time to scream.
   "Good," he said  to himself and checked for another  person in the
bed.  There was  no one.  By this  time the  person was  squirming and
trying to scream but could not.
   "Now Rincraw,  I get a  chance to  repay you for  your treachery!"
He tightened his  grip on the neck of the  elf, but something bothered
him. The  elf's skin  was soft and  smooth, not like  that of  a male,
but of  a-- "By  all the lords  of Tavaar!" He  exclaimed. "You  are a
woman!" His voice just loud enough to here.
   She tried to speak but could not because of Ceda's hand.
   "I'll  let you  speak, but  if  you yell  for help,  I'll not  die
alone." He tried to see into here eyes but could not.
   He felt her nod and he withdrew his hand from her mouth.
   "I am Miratia, Rincraw's wife," she said, trying to see his face.
   "Where is he, I have a score to settle with him."
   "I know not, for I also seek vengeance upon him."
   Ceda looked  harder to see her  face but could not.  Without light
to see her  eyes, he could not  be sure if she was  telling the truth.
"Then we have a common goal," he said. "Where is he?"
   "Neither do I know that, he never returned from Pheeng'Am."
   "He didn't return?" Ceda grew angered. "Then the wench lied!"
   "What?"
   "Nothing."
   Ceda thought  about how he would  get out now and  finally said to
the elf:  "Miratia of Perstanie,  do you wish  to accompany me  to the
great city of  Pheeng'Am to find your husband and  take your vengeance
upon him?"
   "I do."
   "Then come now in haste, but quietly," he cautioned.
   They got up and  left the room. The guard was  still where he left
him and  all was good.  Then Miratia screamed  and ran towards  one of
the buildings. Ceda  started for the wall but the  guards were already
upon him  before he could  get there, so he  drew his sword  and tried
to fight though them, but Miratia was calling for more guards.
   "Tavaar!" he mumbled  and lowered his weapon. Then he  was led off
and put in a small damp cell in a cave under the castle.
   Morning  came and  Ceda was  awakened by  two burly  looking elves
and led  back up to  the court  of the palace  in chains. The  king of
the  elves sat  in the  back of  the room  on a  raised platform,  all
around the  room at regular  intervals were  armored men and  the rest
of  the room  was  filled  with nobles  and  subjects  that were  just
standing talking  with one  another while some  elven women  danced in
the center.
   Now the  room was quite.  Everyone looked  at Ceda except  for the
women who kept dancing as if nothing was happening.
   The king  looked over to  the women and  clapped his hands  and at
once they  left the  room. Then Ceda  was led into  the room  to where
the  dancers had  been. Still  no one  spoke but  everyone's attention
was focused on the king.
   "Greetings  Ceda of  No-Al  Ben,  what brings  you  to my  kingdom
again?" Everyone laughed  except Ceda who was not at  all pleased with
the  current turn  of events.  The  king got  up and  stepped down  to
where Ceda  stood, his  richly colored robe  dragged along  the smooth
stone floor. "Why  I have not had  you executed yet I do  not know. Is
there anything you wish, now that you stand before me?"
   "My argument is  not with you King Rackins, but  with your servant
Rincraw,  who stole  Grobst D'arbo's  crown from  me." Ceda  said this
loudly so that all the room heard quite clearly.
   The king glanced at  one of the other elves who  shook his head at
the King. "And,  Ceda of No-Al Ben,  where did you get  such a crown?"
The king mocked.
   Ceda  told the  room his  story and  at once  all the  people were
talking about  at and  arguing whether  he spoke  the truth.  The king
walked  to the  other elf  and spoke  with him  for a  moment quietly,
then he returned.
   "Can you prove this?" The king asked as the room again quieted.
   "I  can not...,"  he started  but  remembered the  skulls. "I  can
prove what you ask,"  he said. "But I must get to  my dragon mount for
what I need."
   The king looked  at one of the  guards at the door  and he nodded.
"What is it you require, Ceda of No-Al Ben? We've already found him."
   "There is  a pouch  on the  side of  the saddle,  in it  are three
skulls, bring one here."
   A messenger soon  returned with one of the  strange looking skulls
and gave it to Ceda.
   "Now look,  King of the Elves,"  he placed the skull  in the kings
hand and looked up.
   The king examined  the skull and looked at Ceda,  Then he laughed.
"You play  games with me,  Ceda of No-Al Ben,"  he said as  he through
the skull to the floor.
   "No!" Ceda  tried to  catch it  but the chains  held him  back and
before anyone knew  what had happened, the skeleton  stood before them
with his sword in his hand.
   Two  of the  Guards  leapt  forward and  one  fell  dead from  the
skeletons  sword.  The  other  swung  and  hit  the  skeleton  in  the
backbone tearing  it apart.  They all stood  and watched  thinking the
trouble was over  as it came apart into separate  bone except for Ceda
who kicked the skull.
   "Get  the  skull," he  shouted  and  the  skull flew  towards  the
already reforming bones only to be caught by the king.
   Ceda relaxed. The  king looked at Ceda and then  back at the weird
looking  skull  which he  now  held.  The  sword  and boned  were  now
nothing more than dust  on the floor and the room  at one became calm.
The guard that had been killed was taken away and they resumed talk.
   "It is  a dangerous toy  that you keep,  Ceda, but one  that saved
your life."  The king  told the  guards to take  his chains  off. Then
they went to the king private chamber with the third elf and talked.
   The third elf's  names was Merth; he  was a wizard and  was one of
the  closest friends  of  the  king. His  worldly  experience was  far
greater than  some of the best  warriors in the known  world, and this
also added to his  usefulness to the king. This for  the most part was
why the elf was with them while they talked.
   "Well Mirth," the king paused. "What do you think?"
   The  elf's voice  was a  high pitched  wine at  best, "This  could
prove to be  ample cause for Rincraw  and Quendell to betray  us if my
suspicions are correct.
   Ceda looked curiously at Merth. "What suspicions?"
   "I  cannot say  now, but  if  I'm to  be  sure, I  must talk  with
Sarve, the son of Tain, cousin to Tavaar the Great Overlord.
   "You cannot  speak of  the gods themselves?"  Asked the  king. "Is
the matter that urgent?"
   "the Great Army? Is that your thought?" Ceda interrupted
   "Possibly, but it  is of great importance that I  Make haste to my
chamber. I  will journey from  there to their  realm, for I  have felt
that there was a break in the natural order of things."
   The little  elf got up  and bowed low to  the king. Then  he left.
The  king, still  totally  oblivious  as to  what  had just  happened,
looked at Ceda who's face was enigmatic.
   "What was that about?"
   "The Great Army  may yet have it's day," Ceda  said. "However I do
not yet  understand how  or why.  This is  the information  that Merth
seeks from the gods."
   "Then what can we do?"
   "Wait."

   Five days  later, the meek  elf opened  the door from  his chamber
and emerged.  He was  paler than  usual and he  look perhaps  10 years
older. He  went down  the stairs of  the tower in  which his  room was
and into the main  room of the castle where the king  and Ceda sat and
talked as  a few Elven  women danced for  the subjects that  were also
in the room.
   The king and Ceda both got up as he came in.
   "Sit  my faithful  servant, for  I have  troubling news  for you."
The kings voice was firm, "And you are in need of rest."
   "I also  carry news, news from  the gods. They are  displeased for
the King of grandydyr and his army may rise again."
   "The Hidden  Army may yet walk  the earth again?" The  Kings voice
changed to worry.
   "Aye, my king."
   "but  why are  the Gods  not happy  for this?  How is  it possible
that after  all these years  the, the Gods  do not rejoice?"  Ceda was
now very confused.
   "Sit," said the  little elf, Merth. "For this will  take some time
to Explain."
   The king  nodded at a  guard by the door  to the room  and clapped
his hands four times. "Be gone, everyone until later."
   "Good," said Merth  as they finally sat alone, now  I can tell you
of what has happened." And the elf began.
   "10,000 years ago,  the army of Grobst D'arbo,  King of Grandydyr,
left Grandydyr  on a  mission. This  mission was  to destroy  all evil
that dwelt  in the  world, from  the most southern  tip of  Cergaan to
the  most northern  tip  of  the country  of  Weuyrt  on the  northern
continent,  or more  correctly, any  and  all beings  that were  swore
alliance to the evil lords of Endillion.
   "The  army was  the  biggest  one ever  assembled  in history  and
could  have  easily  completed  its  task except  that  the  lords  of
Endillion called  on the  Over Lord,  Tavaar, to  stop them,  and they
were granted  permission to destroy  the army. The Lords  of Endillion
sent  the Army  to Limbo  and transformed  Grobst D'arbo  into a  Tree
that would forever live in the desert wasteland.
   "Tavaar was  enraged by this  punishment, he thought  it unfitting
and deemed  that one day,  Grobst would again  walk the earth,  and it
is very possible that the day has come.
   "Grobst may  even now be  free of his  hell tree and  be summoning
his army from limbo where they otherwise would live forever."
   Ceda looked  confused. "But if  the army  is to destroy  all evil,
why were the gods not pleased?"
   "They  could not  say, but  they gave  me a  riddle from  the Over
Lord, Tavaar. He toys with them and will not let them tell me openly.
   "The riddle?" Ceda asked.
   "It goes like this:"

                   "Black and White forever fight,
                     And Green is in in between.
                       But when blue comes in,
                       Then all is left astray.
                           And so will come
                              the night.

                           White will cover
                           Black will fight
                            Blue will help
                           And so will come
                              the night.

                        Ileiruon will come on
                            Deadly Mount,
                          Blue and grey will
                                join,
                        Sarve will not sit and
                                wait,
                           And so will come
                              the night.

                      When at last night falls,
                     Things will be as they were.
                          On the last night,
                     All things, know thee well.
                     And then will come the time
                      Of the blue and the grey.
                     And then and only then will
                            there be day.
                               Mayhap."

   "But Sarve  did leave  me with  a word of  warning: If  night will
live, only  black will there  be, as is  in every night;  white, blue,
grey and  all other colors will  go unnoticed." Merth looked  at Ceda.
"I can not understand it, but it is bad."
   "Mayhap I can stop Rincraw before he uses the crown?" asked Ceda.
   "Mayhap, but I do not yet even understand why."
   "And the riddle, must it go like this, or can we decipher it?"
   "Sarve  said that  the Green  Monks that  may be  of help  in that
matter," Merth said. "And he told me how to reach them."
   (The dwelling  place of the Green  monks has always been  a secret
known only  to the  gods. The  Green Monks are  all knowing.  Not even
Tavaar possesses the  knowledge they have. It is for  this reason that
Tavaar hates them and  it is the same reason that  he does not destroy
them. He's afraid of their power because he knows not its capability.)
   "You know of the place of the Green Monks?" The king was amazed.
   "I do, but It is only for Ceda to travel there."
   "Where are they?"
   "The..."  Merth paused.  "They dwell  in  a land  only reached  by
passing through the Caves of Arnmere."
   "And you  want me to go  there?" Ceda laughed. "I  would sooner go
to the Sharshirian mountain alone!" He laughed again. "You jest!"
   Merths expression didn't change.
   "You surely jest..." Ceda repeated.
   Merths expression still didn't change.
   "You surely jest.... ?"
   "You must go, Ceda."
   "Now you speak  the truth, I must  go; But not to  Arnmere. I will
seek Rincraw." Ceda got up and left the room.
   The king looked at Merth. "What will happen?"
   "The answer lies in Weuyrt, where the caves lay."
   Two days  later, Ceda  the Executioner  set sail  for the  city of
Pheeng'Am in search of the elf, Rincraw and his partner, Quendell.
                 -Joel Slatis  

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                   Respect thy Elders: Chapter Two
   Kite slowed his  horse as he came upon the  peasant village. After
several long  days and  nights of  riding, he  was weighted  down with
weariness and  worry. His  trip had  begun over a  week ago,  when his
fiancee,  Pecora Winthrop,  had fallen  ill. Following  the advice  of
her nurse,  mistress Izetta,  Kite had  ridden west,  in search  of an
Elder  named Isentraum.  The journey  had not  been easy,  for it  had
rained nearly  every afternoon, and  Kite's mind was heavy  with worry
for his  fiancee. Stopping at the  crest of a hill,  Kite regarded the
small hamlet  below. There was no  one about in the  darkness, but the
lights  of  several  wooden  buildings shone  warmly,  and  one  large
building bore  a weathered sign that  was undoubtedly the crest  of an
inn, though  Kite could  not make  out the  caricature from  where his
horse stood.
   Kite rode slowly  into the village and tied up  his horse, peeking
into the  inn through a  dirty, thick-glassed window. After  a moment,
he  stepped inside  into a  low, smoky  room filled  with peasants.  A
great  fireplace  fogged  the  room   with  wood  smoke,  and  several
customers  turned  to  view  the  newcomer,  then  returned  to  their
draughts. Kite  strode purposefully  to the bar  and requested  a pint
of stout.
   "Right  away, milord,"  responded the  barkeep, who,  true to  his
word, promptly brought  Kite a stein, filled to the  brim. Kite placed
a  Scrod on  the counter,  which  the barkeep  quickly snatched  away.
"Will there be anything else, milord?"
   "Ah, yes, a room for the night... and... uh..."
   "Yes, milord?" prompted the barkeep.
   Kite pondered. He  was in the area where mistress  Izetta had said
to search for  the Elder, but he  had no idea where to  begin to look.
Might as well ask  someone, and who would be more  likely to know than
a barkeep? "Can you tell me anything about a man named Isentraum?"
   At the  barkeep's reaction, Kite knew  he had not asked  the right
thing. "Well,  milord, not... no, I'm  afraid I can't. Ah,  excuse me,
sir,  let me  see to  your room..."  The barkeep  bustled off.  It was
obvious that  Kite had  agitated the  man. He turned  his back  to the
bar and looked  around the room, but he found  many nearby patrons had
their eyes  on him. He  made bold  to face the  group as a  whole, but
suddenly a small, wiry man stepped up to him from behind.
   "Now, sir,"  he began softly, as  he turned Kite back  to the bar.
"You mustn't go  stomping about and hollering  about old superstitions
in a town such  as this. People don't take kindly to  it. Now sit down
and  drink  your stout."  After  a  moment,  Kite complied,  and  soon
afterwards the  barkeep returned with  a set  of keys to  Kite's room.
The thin  stranger leaned over  to Kite  and whispered, "Now  shall we
go discuss this as it should be, behind a locked door?"
   Kite, still rather bewildered, agreed and led the man to his room.

   Having recovered  his composure, Kite  began to question  the man.
"Now who are you, and why have you taken me aside like this?"
   "My  name," began  the  stranger, "is  Palawan.  I overheard  your
question  of the  barkeeper, and  wished  to avoid  any violence  that
might  have  come  from  it.  The  people of  this  town  are  a  very
suspicious and superstitious  lot. Now," began Palawan,  as he settled
in a chair, "why do you wish to find an Elder?"
   "That is for me alone to know."
   "Ah. Well, then, I  fear it is for me alone to  know where to find
the  one called  Isentraum." He  made to  get up,  knowing how  Kite's
would respond.
   "Very well,"  Kite began. "I am  betrothed to a lady  of the House
of  Winthrop. She  has fallen  ill,  and I  have been  told that  this
Elder may be able to help her."
   "Do you love this girl?"
   What kind of question was that? "Of course I do... very much."
   "Aah.  Then perhaps  I can  help you.  I will  guide you  to where
this Isentraum lives,  and I will present you to  him. What follows is
up to him."

   The path Palawan  had chosen led across the north  face of a small
mountain,  and   Kite  found   the  going   very  difficult,   but  he
persevered.  He  wondered  about  the  small,  wiry  Palawan.  He  was
obviously not  one of the  peasants of the  village, but he  seemed so
weak that  he would not  be able to make  a fighter or  messenger. The
previous evening  they had talked  while sitting by the  fire. Palawan
seemed  interested in  every detail  about  Kite and  Pecora, and  how
Kite  thought the  Elder might  be  able to  help him.  Kite had  also
listened as Palawan had  told him of his late wife;  it seemed to Kite
that Palawan was a very lonely man.
   That  afternoon, as  they approached  the crest  of the  mountain,
Palawan spoke with  Kite. "The Elder lives just  over this outcropping
of loose stone. It is very dangerous, so be careful."
   The  two began  to climb  the loose  rock, but  Palawan seemed  to
make much  better speed than  Kite. Then Kite  saw Palawan slide  on a
loose rock, and  come tumbling down the slope. Kite  knew that the old
man  would tumble  to  his death  if he  wasn't  stopped. Kite  danced
toward Palawan  as he rolled, and  tried to anchor himself.  He caught
Palawan's arms  and held  fast. The  old man looked  at him  with deep
bronze-green  eyes  and  smiled,  apparently unhurt,  save  for  minor
scrapes  and bruises,  and  a small  wound on  his  right elbow.  They
finished the ascent a little more slowly, and came upon a small hut.
   The two approached  the hut, and found a figure  bent in a garden.
Kite scuffed  his feet to  make sure the  man knew someone  was there,
then he stopped.  The man slowly stood, tentatively  holding his lower
back,  and turned.  The man  who faced  him stood  somewhat less  than
Kite's height,  and lank.  His coarse  black hair  framed a  long face
with deep,  bronze-green eyes. Palawan  walked over to the  Elder, and
for  a  moment  seemed  to  occupy  the  same  space,  before  melding
entirely into the form of the Elder.
   "Marquis Kite  of the  House of  Talador, I  am Isentraum.  I know
the hows and  whys of your coming,  and I have seen  the worthiness of
your soul.  Know that am  both able and  willing to aid  your fiancee,
and the  price I  request is  small. There  is a  rare herb,  known as
Elmin. You must  bring me as much as  you can. You may find  it at the
home  of a  druid  named Hartley,  who lives  outside  the village  of
Greenmont,  two days  north of  here. Give  him my  regards. When  you
return, I will see to your favor. Go now."
   With that, the  old man returned to his garden,  but Kite couldn't
help  but notice  the wound  on  his right  arm  as he  walked off  in
search of Hartley the druid of Greenmont.
                       -Orny  

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                              A New Life
   What does a Bard do when she can no longer sing?
   Two years. Two  years was a long time, but  not long enough. Never
wouldn't be long enough. Two years since the incident...

   It was  really her fault. No  matter how much she  wanted to blame
someone else,  the primary  fault lay  totally with  Je'lanthra'en. If
only she  hadn't been so  proud, so sure  her status would  provide as
much protection as  a full phalanx of Baranur's army.  Bards were very
respected, but,  in the black of  night, where no one  else could see,
even a Bard could be attacked.
   Je'en had been  in Magnus for an annual meeting  of the College of
Bards. She  had stayed out  late one night,  and, in deciding  to take
the fastest  way to her  lodgings, had set her  horse onto one  of the
three  "tunnels" that  led  thru  the Fifth  Quarter  - the  sometimes
called Thieves' Quarter:  really the slums of the  city. The "tunnels"
-   the  only   properly-wide,  glow-globe   lighted,  patrolled   (if
irregularly) streets  in that Quarter,  the light creating  a 'tunnel'
of safety  thru the  darkness and  danger of that  Quarter -  were the
safest  way  thru  the  Fifth  Quarter during  the  day.  But,  midway
between the  dark of  the night  and the first  light of  day, nowhere
within  the boundaries  of the  Fifth  Quarter was  safe. Je'en  felt,
however, that  her green cloak  and hood, the  silver-embossed leather
harp  case on  her  back, and  the  harp  on yellow  on  green of  her
horse's trappings would  ward off any evil-doers: not only  was a Bard
the most  respected non-Royalty possible,  but there were  rumors (not
unfounded)  that some  Bards could  do magic!  Je'en couldn't,  but no
one else  could know that. She  felt herself so safe,  that she didn't
even make sure her  sword was limber in its sheath,  and ready to draw
- in  fact Leaf-killer  was peace-bonded into  its sheath  because the
Inn she had been at had required that precaution.
   Totally   unconcerned  with   the   shadows   beyond  the   meager
illumination  on the  "tunnel" she  had chosen,  Je'en was  caught off
guard by  a shape  that hurtled  out of the  darkness and  knocked her
from her  horse. She  hit the  ground hard, but  managed (by  luck) to
land on  her attacker,  so she  was able to  recover quicker  than he.
She was  on her feet,  cloak back, and  Leaf-killer out and  ready, by
the time  the man in  tattered clothing (but  a nice and  shiny sword)
was able  to face her. Unfortunately,  he had some friends  with him -
five to  be exact.  Self-protection was  a skill all  had to  learn in
this semi-civilized world,  and Je'en could protect  herself,  but not
as well  as some (due  mostly to the demands  of her profession  - she
spent   more  time   perforce   at  singing   and   harping  than   at
sword-drill), and  not well at  all against six  determined vagabonds,
attracted  by her  rich trappings,  and emboldened  by their  numbers.
She put  up a  good fight  - she actually  incapacitated two  of them,
killing at least  one - but they  knew what they were  doing. She felt
an iron point  score her cheek perilously near her  right eye, and she
was  temporarily   blinded  by  frighteningly  profuse   blood.  Then,
another sword scored  on her leg, slicing into her  thigh and buckling
it. And,  almost simultaneously,  another  edge  caught her  under her
right  bracer, cutting  deeply into  her right  wrist, causing  her to
drop Leaf-killer as she sank to the ground.
   Helplessly  unarmed,  and weak  from  pain  and blood-loss,  Je'en
watched as her  horse was looted of the few  resaleable goods she had.
Irritated by  the meager haul,  the leader  of the ruffians  turned on
Je'en,  and  noticed her  fine  green  cloak  and  the harp.  She  was
relieved of  those, and  the few  items of  personal jewelry  she wore
(including  the pendant  of  her  Rank in  the  College),  and it  was
harder  for her  to see  her  harp, Soft-Winds,  in the  hands of  the
thieves than the  thought of her battle-loss was.  Until the attention
of the leader was turned on her person.
   "Pretty,"  said  the  leader.  "A   little  more  money  from  the
slavers, to  make up  for the  trouble we've had  wit' you."  His leer
was pure evil.
   "She'll take too  much time, be too much trouble,  Skar!" said one
of the  survivors. "I know someone'll  give us 5 Crowns  for this 'ere
neck-chain -  'e needs it for  a job 'e's got:  'personatin' a Singer,
it is. Five Crowns's  more'n we'd get fer her and all  the rest o' her
stuff,  plus she  killed Han,  and  probably Charet,  too. Let's  kill
'er, Skar! Real slow like, too."
   Skar was  a man  of action,  but he  knew his  men well  enough to
listen  to them.  Five  Crowns was  more than  the  skinny girl  would
fetch,  and the  fact that  she was  a Bard,  a Singer  in the  slang,
could  complicate matters.  So, he  decided.  He drew  his knife,  and
knelt  next to  the ever  weakening Je'en.  Then, casually,  he placed
the knife to her throat, and slashed quickly and cleanly.
   The  new pain  pushed Je'en  over  the edge.  As blackness  closed
over her  mind, she  felt herself  being dragged  into the  shadows at
the edge  of the "tunnel",  heard some  rude comments about  what they
were going  to do  to her before  she cooled down  too much,  and then
there was an odd honking noise just before the blackness claimed her.

   The  'honking' had  been the  Quarter's Early  Warning System.  It
signaled a  patrol, and said  it was close.  Skar was forced  to leave
Je'en behind,  but he was  long gone, with all  the loot, by  the time
the patrol found the wounded Bard.
   The City  Patrol, while in existence  to keep order, also  did its
best  to  help   people  in  need,  when  such   aid  wasn't  directly
dangerous.  So,  when   Je'en's  body  was  found,   a  stretcher  was
fashioned, and four of the patrol escorted her to the nearest Healer.
   Magnus,  like most  cities  of the  Realm,  licensed its  healers,
insuring  a minimum  level of  competency in  the healing  craft. But,
some  Healers  bearing  the gold-covered,  city-seal-embossed,  iechyd
leaf  (a simple  pain-alleviating  remedy  when  boiled  in water)  in
their front  windows were  little more  than potion-mixers,  having no
magickal knowledge whatsoever.  Of course, the Court had  claim to the
best of  the healers, but  the other Healers  thruout the city  had no
rating other  than the  gold leaf of  minimum ability.  Advertising by
word  of mouth  generally  led people  to the  best  Healers, but  the
Patrol didn't  have time for  such shopping around. The  moved rapidly
thru  the well  lighted streets  of the  merchant quarter  looking for
the nearest gold  leaf they could find. Of course,  had they known she
was a  Bard, they would have  made best speed  to the Castle -  a Bard
was 'royalty', and would be treated as such.
   The healer living  in the house they found was  irritated at being
awakened in the  middle of the night,  but when he saw  Je'en, he shut
up (after a short utterance in plea of aid) and went to work.
   The  healer,  unfortunately, was  a  potion-mixer.  He knew  three
chants  of healing:  two  to ease  minor back-pain,  and  one to  stop
bleeding in the  head area - i.e.  only one of particular  use. But he
did know  his herbs and  potions, and  he used his  knowledge  swiftly
and surely  to save Je'en's life.  But, he just didn't  know enough of
the craft to return her to her former full health.
   When  her  life was  no  longer  in danger,  she  was  taken to  a
recovery-house.  All but  the most  wealthy of  healers operated  from
their homes, which  usually didn't have enough room  to house patients
who  required  extended  care.  So, there  were  the  Recovery-houses,
large dormitory-style  hostels where  patients could receive  the care
necessary to help them to recover.
   She wasn't there  long. Only four days, during which  time she was
unconscious, her  body healing  itself as  best as  it could  with the
help of  various potions prescribed by  her Healer. When she  woke up,
finding herself  within the  easily recognizable  curtained-walled bed
of a  recovery-house, she called out  - painfully and not  very loudly
- for an orderly.  When one came, she said, "Rydw  i Canur." The words
were barely  recognizable, and  they hurt  her throat  like swallowing
fire,  but  the  peculiar  resonance inherent  in  the  almost-magical
phrase conveyed  their meaning,  and the  orderly went  hurrying after
someone in charge.
   Shortly thereafter,  she was  transferred to  the Castle,  and the
care  of the  Royal Healer,  Master  Enowan. He  immediatly set  about
implementing further  healing using the  more powerful magicks  at his
command, but he  was too late to  be must help. Once  the body accepts
a pattern  of health, it takes  massive magic to change  that pattern.
Most  normal  healing serves  to  help  the  body restore  its  normal
pattern.  But in  the case  of  traumatic injury,  special healing  is
necessary  to force  the body  to survive,  and thereby  create a  new
life-pattern. Such  had been done  to Je'en,  and not even  the skills
of  Master Enowan  could reverse  the process  now -  it had  been too
long, and Je'en's  life pattern had accepted tha injury  to her throat
and wrist  as natural. Enowan  was able to  eradicate the scar  on her
leg, but  he could only smoothe  out the scar  on her face, make  it a
little less ragged, and  heal it as far as it would  go. The damage to
her  throat   -  her   windpipe,  and  therefore   her  voice   -  was
irreparable, as was the damage to her wrist.
   When  she awoke  from the  healing  sleep that  master Enowan  had
placed her  in, she found  herself in  a private recovery  room within
the Castle,  with an apprentice healer  attending her. As soon  as she
was  fully awake,  the  apprentice  raced off  to  get Master  Enowan.
While she  was alone,  Je'en tried  out her voice  and then  her hand.
Her throat  still burned  a little,  feeling a  bit like  an incipient
cold just  lingering at the back  of her throat and  tickling her with
an unreachable  itch. But, when  she coughed  to relieve the  itch, it
set her  whole throat  to such  aching that she  strove to  ignore the
minor discomfort to avoid the major pain.
   When she  looked at her  hand, the only  evidence of injury  was a
small  diamond of  scar tissue  at  the center  of both  sides of  her
wrist. But,  when she tried  to flex her  fingers, she found  that she
had  almost no  fine  control over  them  - she  could  bend them  all
together,  but not  one  at a  time.  And, when  she  reached for  the
pitcher at her  bedside to pour herself  a cup of water,  once she was
able to grasp  the handle, she found that she  couldn't lift it. There
was absolutely no strength in her hand at all.
   Totally  dispirited, she  sank back  on her  pillows to  await the
Master healer, already afraid of what he would say.
   Master Enowan  arrived, smiling  the false-and-not-very-reassuring
smile of a  healer, and took her  pulse at her throat  and left wrist.
Then, after  lifting her eyelids to  look at her eyes,  he crossed his
palms an  inch above her chest,  and closed his eyes.  His hands began
to glow,  and Je'en  knew that  he was examining  her deeply,  the way
only the best calibre of Healers could.
   When  his  hands stopped  glowing,  Je'en  said,  "So, how  am  I,
Master Enowan?"
   The healer opened  his eyes, and said, "Alive, and  as well as can
be expected."
   "But, what about my...my voice, and my hand? Will they heal?"
   "I'm afraid  not, Je'en. The scar on your voice box will  never be
gone, tho  it will stop hurting  shortly. And your hand  will never be
as dextrous  as it once was,  tho it, too, will  recover some. I...I'm
sorry, Je'en, but there wasn't anything more we could do. We tried..."
   Je'en's eyes closed  on her tears. She knew,  somewhere deep down,
that she  would never  sing again.  When she  was pronounced  fit, she
would go to  the local College, and  get tested, but she  was sure she
would fail.  And, when  you've been  one thing all  your life,  how do
you change?

   Two weeks  later, the verdict  was in.  She could no  longer sing,
and  her voice  was deemed  unsalvageable. She  could no  longer play,
and  her  hand was  also  deemed  unsalvageable.  The Masters  of  the
College ruled that she  could remain a Bard if she so  chose - but she
did not.
   She stood  in the anteroom waiting  for the Hall of  Ceremonies to
be prepared. The  Ceremony of Leaving was seldom  performed, and there
were special  preparations to be made.  She wore her finest  tunic and
breeches, and  a new green cloak,  and Rank pendant. The  sword at her
side wasn't Leaf-killer,  and the harp on her  back wasn't Soft-Winds,
but  she  would   never  see  those  artifacts   again  anyway.  These
replacements had been  given to her out of the  stores of the College,
tho she  would only be  keeping the sword after  today. It was  a fine
weapon, well  crafted without being  showy, and  she was glad  to have
it (but it  couldn't replace Leaf-killer, that had been  in the family
since her  father's father's father's  mother's time). She was  in all
ways  prepared for  the ceremony  - her  lines were  memorized with  a
Bard's  meticulous skill,  and  she  had steeled  herself  not to  get
emotional (at least not under the eyes of the whole College).
   Finally,  two  journeymen bards  opened  the  great doors  of  the
Hall, and  beckoned her to enter.  She did so, and  began walking down
the aisle  formed by the  huge, floor-to-ceiling Screens of  Privacy -
intricately carven  wooden screens  that narrowed the  vast hall  to a
small  lane that  led from  the  doors to  the  Dias at  the far  end.
Behind  the Screens,  the  whole  College-in-attendance was  gathered,
silent and mourning for the loss of a sister.
   As Je'en  walked the aisle, she  looked up at the  huge escutcheon
that hung  behind the  Dais. The blazon  ran thru her  mind -  Vert, a
bend  or,  over all,  a bard  Harp, proper:  the green  background for
the World that  was the Bard's home, the gold  diagonal stripe for the
allegeance the  College paid to the  kingdom of Baranur, and  the Harp
that  signified  their profession.  She  would  miss being  under  the
protection of that proud coat-of-arms.
   She reached the  steps to the Dais, and mounted  the leftward ones
as was  proper (normally, the  rightward steps accessed the  dais, but
she  was leaving,  so it  was reversed  for her).  The two  journeymen
waited at the steps  until she was on the Dais,  then they turned, and
walked back down the aisle and out, closing the doors behind them.
   Je'en was  alone on the  Dais save for  the Master of  the College
in Magnus, Master  Heagn. The somewhat old man still  had a fine voice
for all his  years, and his hands  were as sure as  a new journeyman's
on his harp.  He looked fondly on Je'en, and  sadly, too. Tho Leavings
weren't totally unheard  of, usually the Leaver was one who had made a
bad choice  early in life, and  found the College not  quite right for
them, or  something came up that  changed their lives in  a happy way,
and  led them  away from  the College.  The tragic  nature of  Je'en's
Leaving was accentuated  by the fact that, in  Heagn's estimation, she
had had the potential to one day become the Master of the College.
   When the  doors were  closed, the  Ceremony began.  Je'en advanced
to  the podium  standing  between  herself and  Master  Heagn. On  the
podium  was  the Crystal  of  Oathes,  an  Artifact  as old  as  Bards
themselves,  on which  all promises  within  and to  the College  were
made.  Je'en  placed  her  hands on  the  conic, multi-faceted,  clear
Crystal, and said,  "Rydw i Canur," which  meant 'I am a  Bard' in the
ancient  language of  the first  Bards ever.  As the  words' resonance
filled  the chamber,  she could  feel  the vibration  travel down  her
arms  and into  the  Crystal,  which, after  a  moment  began to  glow
softly, infusing  her hands  and arms with  a pearly  opalescence, and
soothing the ache that still lingered in her throat when she spoke.
   Master Heagn  then said, "Je'lanthra'en, Journeyman  of the Eighth
Stave,  you and  I have  met here to dissolve  your allegiance  to the
College of Bards. Is it your intention to continue with this course?"
   Swallowing  from more  than the  discomfort of  her throat,  Je'en
said, "Yes, Master Heagn."
   "Then let  it be known  that Je'lanthra'en  is leaving of  her own
accord, and  her own choice.  Should circumstances change, or  any aid
ever be  needed, the  doors of  this College,  and all  other Colleges
united  in the  fellowship  of all  that is  Bardic,  shall not  close
their doors unto you, and readmittance will never be barred from you.
   "Now, return  unto me the  symbols of your former  calling." Je'en
took her  hands away  from the  Crystal, but  they continued  to glow.
She swiftly  slipped off  the harp's  strap, and  handed it  to Master
Heagn. If  it had been  hers, as had  Soft-Winds, she would  have been
able to  reclaim it from him  after the ceremony, but  she would leave
this one with  the College. She next unfastened her  cloak, and handed
it also to the  Master Bard. And, lastly, she took  off the chain that
bore her  Rank. That Master  Heagn also  took, and Je'en  returned her
hands to the Crystal.
   "Now, say the  words that will release you from  your vows and set
you free of us and our ways," said Master Heagn.
   Je'en hesitated, swallowed  again, and finally said,  "Didw i ddim
Canur."  meaning 'I  am  not a  Bard.'  And the  glow  of the  Crystal
faded, finally  going out. She  felt a  slight push against  her hands
as  the Crystal  emphasized her  apartness  now, and  she lifted  them
from its  surface. Oddly, she  didn't feel  any different -  but maybe
that was  because she had  long since accepted  the fact that  she was
leaving, and this was just the confirmation of that fact.
   Master Heagn  offered her  his hand  before bidding  her farewell,
and as  she descended the  rightward stairs, those behind  the Screens
began a  minor key  chant of  parting that  did more  to bring  on her
tears  than the  actual ceremony  had. She  was now,  finally, on  her
own,  no longer  a Bard,  and no  longer protected  like one,  either.
What was she to do?

   Revenge  was the  first thing  she thought  of. Those  six thieves
had ruined  her entire life.  Two had already  paid for it,  but there
were four more to catch, and torture, and eventually kill.
   But,  Je'en  wasn't vengeful.  Another  might  have taken  out  at
least  a little  frustration on  that  first healer  who hadn't  known
enough to save  her life as it  had been before the  accident. But she
knew that it  wasn't his fault, and  she sent him a  gold arm-band she
had  been given  once for  stopping  a revolt  in one  of the  western
duchies by  satirizing the  upstart so well,  and so  scathingly, that
his  followers  all  left  him,  laughing.  The  arm-band  was  enough
payment  for  a years  worth  of  bone-setting, and  ache-curing,  and
ague-warding for  a wealthy  family, and  the healer  immediatly moved
into a  better neighborhood (one  not so  close to the  Fifth Quarter)
after thanking her for such a generous gift.
   So, since  revenge, as such, was  really out of the  question, she
decided to  join the  city guard,  and help  protect others  from what
had happened  to her.  But there  was one problem.  She wasn't  a very
skilled   fighter,  and   what  she   knew  applied   to  right-handed
techniques, which she could no longer use, of course.
   She had  heard about  a training school  outside a  little village
to the northwest run  by a retired adventurer who had  quite a name as
both  an adventurer  and as  a  teacher. It  was said  that those  who
survived his school  were the best swordsmen around. His  fee was high
enough that he  wasn't inundated by students, and his  policy of a one
week  trial  period to  determine trainabilty,  after which  one could
be rejected  without a refund, kept  the idle rich from  cluttering up
his practice yard.
   Je'en  had a  lot  of money  -  she had  kept most  of  it at  the
College  in Magnus,  and of  course it  had all  been returned  to her
when she  left. So,  hoping she had  the talent to  go with  her money
and  drive,  she  packed  up   and  headed  north-west.  Besides,  she
thought,  even if  I'm not  accepted, I'll  be two-thirds  the way  to
Dargon, where  my brother Kroan, lives.  I could always just  keep on,
and pay him a visit - haven't seen him in years.

   The School  of Lord Sir  Morion was  quite impressive. It  was set
ten miles from  the village of Tench, in the  forest that covered most
of the  area. It looked  like a citadel  from the outside  - massively
walled, with  great square towers at  each of the five  corners, and a
huge  ironwood drawbridge  to  span the  fifty-foot deep,  twenty-foot
wide  chasm that  surrounded  it.  The drawbridge  was  down, and  the
portcullis  up when  Je'en arrived  in the  afternoon. The  forest was
cleared for a mile  on all sides of the citadel,  and the clearing was
filled  with  activity  -  several neatly-planted  fields  were  being
tended to;  one of three  oval tracks was  being used to  race horses,
and  another  hosted a  foot  race.  Elsewhere, there  were  roped-off
squares wherein  two, and  sometimes more,  people fenced  with wooden
swords, and  all manner of  other weapons.  From the number  of people
around  that she  could  see,  Je'en hoped  that  Sir Morion's  school
wasn't filled.
   She stopped  by one of the  roped enclosures, and watched  the two
people  fencing  within.  They  seemed  very good  as  judged  by  her
knowledge: they  at least put  on a good  show. Finally, one  of them,
in  all-black  armor with  a  very  stylised  gryphon painted  on  the
breastplate  and wicked-looking  silver  trim around  the eyeslits  of
his helm,  executed a  slashing backhand that  caught his  opponent in
the side.  Action stopped, and then  the one in tattered  blue slumped
across the  other's sword as  if slain. He layed  on the ground  for a
minute, then  rolled over and sat  up, took the hand  offered him, and
got  helped to  his  feet.  Both men  removed  their  helms and  began
discussing the finer points of the battle.
   Je'en caught the  attention of one of the  similarly armored young
men around the ring, and asked, "Where can I find Sir Morion, please?"
   "O,  din tye  know? Tha'  one, in  ta black.  Tha's t'Lord  o' tis
place, miss.  An' t'oter one,  tha's Ironfist. Goin to  graduate soon,
'e is. Real  soon. Gonna miss 'im, too. Come  on, lemme int'r'duce you
to 'em both. Foller  me, now, quick. Tey get away  and a' talking, tey
won't be back 'fore supper."
   Je'en followed  the rather jovial,  if hard to  understand, fellow
over to where  the two combatants were talking away  while two younger
men removed their  armor. Je'en's guide stepped right up  to them, and
said, "Hey, 'Fist,  Bull, great match, eh? I bet  you'll beat the Bull
before  ya leave,  'Fist -  i know  ya can  do it!  Yer gettin'  beter
every day!  O, hey guys,  this here little  lady was askin'  after ya,
Bull. I'll leave ya to 'er: almost my turn in the ring. Bye, now."
   "Take care, Kyle,"  said the man who was still  wearing black even
tho his armor  was all in a  neat little pile at his  feet. "And watch
March's third-return:  remember the counter  I showed you."  He turned
to  Je'en  and  said, "Hello.  My  name  is  Morion,  but most  of  my
students call me Bull. How do you do."
   Je'en  shook his  hand, and  gazed at  the man.  He was  tall, and
full-bodied, with broad  shoulders, and a thick chest,  arms and legs.
His hair  was raven-black,  his face  handsomely aristocratic,  and he
had the oddest eyes  she had ever seen - they  were ice-grey, so light
that there seemed to be something wrong with them.
   She said, "I'm  fine, Sir." Her throat had ceased  hurting by now,
but  her voice  was  still a  bit  gravelly, and  she still  swallowed
a lot. "I was wondering whether you have room for  one more student in
your  school, Sir.  I...I have  had to  leave by  previous profession,
and  I thought  perhaps I  could be  a guardsman,  or a  mercenary, or
something, now.
   Morion  looked at  Je'en  carefully.  She was  rather  tall for  a
girl,  and  she was  in  rather  better  condition than  average.  She
obviously wasn't some  maid, or tavern-girl, out to  make something of
herself. And  then there was that  terrible scar across her  face. She
had a history, and a reason to come here. "You know the rules?"
   "One week trial, fee in advance and non-refundable."
   "Yes. Well,  if you  have the  money to spend,  I'll take  you in.
Either Ironfist here,  or myself will work with you  each day, and you
will  know whether  we will  let you  stay seven  days from  now. I'll
show you to your temporary quarters - if you'll follow me?"
   The  next week  wasn't  what  she had  been  hoping  for. She  had
practiced while  traveling from  Magnus, trying to  get used  to using
her  left hand  to  fence with,  but  it hadn't  been  easy. And,  she
appeared truly clumsy  when she was sparring,  especially since either
Ironfist or  Morion was  usually her partner.  She refused  to explain
anything  about  herself  to  them,  tho,  at  least  before  she  was
accepted, and  so they let  her try to  fight with what  was obviously
her off  hand. But,  she did her  best at everything  she was  told to
do, and  that included some  of the other  work around the  school, as
well as running,  jumping, climbing, and horse-back  riding (which she
was rather good at, even left handed).
   By  the  end of  her  trial  period, she  was  sure  she would  be
heading  on  to  Dargon  the  next   day,  minus  about  half  of  her
accumulated  wealth.  She hoped  there  were  plenty  of jobs  for  an
unskilled wench  in Dargon - she  didn't want to live  on her savings,
and they wouldn't last all that long, anyway.
   Still,  she was  out in  her practice  armor and  wooden sword,  a
wooden  shield strapped  to  her arm  in  such a  way  that her  wrist
didn't  come into  play  when moving  it, and  faced  off against  Sir
Morion (she  couldn't bring  herself to  call the man  Bull -  it just
didn't  fit him,  tho she  was  sure that  he  had a  good reason  for
keeping such  a nickname). She had  learned a few things  in her week,
and she wasn't quite  so clumsy anymore. She had a  good stance, and a
good  grip on  the sword,  as well  as one  good power-shot  that was,
unfortunately, all too easily blocked.
   They sparred,  her sword-and-shield against  Morion's single-sword
(at which he was  a master). She held her own,  tho Morion was keeping
his attacks  down to  a good novice  level. She kept  her eyes  on his
sword, and  not on  the distraction  of his  helm and  its decoration,
and  she moved  her whole  body  in response  to his  movements -  the
"rooted" technique was  for superior strength or skill,  and speed was
one  of her  advantages. By  the end  of the  match, she  was sweating
(tho Morion  was as dry  as an old bone)  but feeling very  good about
herself, and how she had done.
   She removed  her helm,  and, more  slowly, the  rest of  her armor
(she didn't  rate personal squires). As  she did, she saw  Morion, out
of  his armor,  Ironfist, and  the ten  other farthest  along students
come her way.  'This is it -  time to get told to  leave' she thought,
and her good feelings vanished like smoke in a good wind.
   Morion stopped  before her,  and the  others gathered  around her.
He said, "Je'lanthra'en,  you have been here your seven  days. What do
you think of your performance in that time?"
   Je'en  said, "Sir,  I really  cannot  answer that.  Firstly, I  am
rather too prejudiced  to judge my own fitness, and  secondly, I am no
judge of skill  in any case. I...I think that  I tried hard, but...was
probably not good enough to be taught here."
   Morion  wore  a  thoughtful   expression  thruout  Je'en's  little
speech, and he  said when she was finished, "Well,  judge or not, some
of what you  said is true. You  did try hard. And, we  are judges, and
we all  think that you  may someday make a  very fine fighter,  and an
even better one if you train here, with us."
   Je'en's  elation was  echoed  in Morion's  twinkling  eyes as  she
jumped  up and  down,  and  flung her  arms  around  him. After  being
hugged for  a long time, he  disentangled himself from her,  and said,
"Put those  things back on -  you're doing first and  second drill for
at  least two  hours: we've  got  to strengthen  up that  left arm  of
yours.  Go,  get  busy,  you're  my   pupil  now,  and  I  don't  like
slackards!"  There was  no sting  in his  voice, tho,  and neither  of
their smiles lessened a bit as he helped her back into her armor.

   The first  thing she did, once  she was accepted, was  have a suit
of  practice armor  made  for her.  She  did that  for  two reasons  -
first, the loaner  set she had been using,  while adequate protection,
didn't fit  very well, and  looked really  silly; and second,  she had
an obstacle  to overcome aside from  her awkwardness: one of pity. All
during her  trial week, only  Ironfist and  Morion had treated  her as
an  equal, testing  her fairly  and objectively.  The other  students,
after seeing  the scar on  her face, and the  way clumsy way  she used
her  left hand,  began to  feel sorry  for her,  and treated  her very
gently,  like china.  So she  decided to  build for  herself an  image
that would  make the others  forget about her disabilities.  Thus: her
new armor,  flashy-green, ornamented, daunting in  aspect, and another
addition - a silver  half-face mask to match the one  on her helm, and
which she  never removed  except to  sleep (and  only when  alone). It
didn't take  long for the students  to replace the 'poor  thing' image
she had with that  of the formidable 'Green Blade' (as  she came to be
known, which was sometimes shortened to 'Greeny').
   And so the  months passed, almost unnoticed. She  was finding that
learning  to fight  was hard,  but also  exciting. And,  once she  got
used to  using her left  hand (which did take  a while), she  was good
at  it.  She became  Morion's  star  pupil,  and  the darling  of  the
school.  There were  few  women  in training  there,  but that  didn't
affect  her status  - rather  she attracted  a following  of the  same
type as  Ironfist had: people  who were  inspired by her  ability, and
wished her well for it.
   There  was  more to  do  than  fight,  too.  There was  the  other
training;  physical fitness,  riding, and  such, skills  to compliment
that of  the sword (or other  chosen weapon). There were  the chores -
tending the  garden that helped  feed the school, keeping  the citadel
clean and  in good repair, keeping  the practice armor and  weapons in
good  repair, too.  And,  aside from  work, there  was  fun, too.  She
learned  some games,  and listened  to  stories that  the others  told
(tho she  steadfastly refused  to tell  any of  her own).  She learned
that the citadel  was the ancestral home of Lord  Morion, and that its
name was Pentamorlo.  Many were the tales of that  House, and, tho she
burned to  tell some  that only she  seemed to know,  she kept  to her
resolve not to, fearing to venture anywhere near the realm of Barddom.
   Of  all  the  people  -  teachers, students,  and  servants  -  at
Morion's  school,  she  told  only  three her  full  story.  Two  were
Morion, and  Ironfist, and she  told them  for their kindness  to her,
and so that  they would know her  well enough to trust  her, and maybe
to like  her. Both were  sympathetic to  her pain and  sorrow, without
being  pitying. The  third  was a  young man  named  Timirin, who  was
usually  called Oak.  He had  been  Ironfist's student,  and was  near
'Fist's  equal  when  she  arrived.  Came the  time  for  Ironfist  to
graduate, Oak  sort of took  his place.  He took over  teaching Je'en,
going  at her  own pace,  but  never going  easy. In  time, they  grew
close, as  she never  had to anyone  as a Bard,  who usually  felt too
far  removed  from   other  people,  and  too  busy   to  cultivate  a
relationship  with  fellow Bards.  But,  she  was  free of  that,  and
Timirin  was handsome,  intelligent,  and an  excellent swordsman.  It
was easy  to fall in  love with  him, if love  it was. And,  one night
when they  were alone  in one  of the towers,  and he  began to  get a
little over eager, she  told him her story. If that  had been meant to
scare him off; it failed. They became faster friends, then lovers.
   But, they  were not in  love. Eventually, it  was time for  Oak to
leave, and  there wasn't enough between  them to persuade Je'en  to go
away  with  him.   He  had  helped  her immensely,   tho,  giving  her
confidence  in herself  as her  skill grew,  and she  thanked him  for
that, and then said farewell.
   She was  a very fast  learner. By the end  of her first  year, her
reflexes had been  retrained, and her left hand was  now as capable as
had been  her right. She had  all the basic moves  of sword-and-shield
and  single-sword  combat drilled  into  her  until they  were  second
nature. And  she had  begun to  learn special  defenses and  attacks -
those things  that lifted an  ordinary fighter  into the realm  of the
special.  She  learned the  'rooted'  technique,  wherein one  planted
oneself  in one  spot,  and  tried to  draw  strength  from the  earth
itself  to protect  and to  attack. She  also learned  the 'lightning'
technique, where one  stayed in one place as little  as possible. That
was a  variation of what  she had  originally learned, but  there were
subtleties that turned  mere swiftness of foot into  deadly force. And
there were  other techniques,  some named for  a phenomenon  of nature
that they  resembled, some named  for the  person who invented  it, or
made  it  famous.  Some  were  strictly for  defense,  some  only  for
attack, some  for certain special conditions,  some to be used  at all
times,  even with  other styles  and techniques.  She also  learned to
use  several other  weapons  well,  tho not  expertly  - mace,  staff,
polearm:  she  was limited  in  the  use  of  two handed  weapons,  of
course,  and  a  second  hand  weapon  as  well,  which  was  why  she
concentrated on the  simple sword, and shield.  Eventually, the shield
had to  go, because of  the time  it took to  put it on  properly with
her bad hand, so  she became even more expert in  single sword. By the
time  she ws  ready to  graduate,  she could  hold her  own in  single
combat,  even against  Morion's famed  double-sworded 'Windmill',  and
in a  melee, alone against  up to three, and  more if she  had someone
or  something to  protect her  back.  All in  all, in  just under  two
years, she  had become a  most accomplished Swordswoman, and  when she
graduated  form Morion's  school, she  went with  all honors,  and the
well wishing of all in Pentamorlo.
   Before she  left, she  discussed her plans  with Morion.  She told
him that  she intended to return  to Magnus, and join  the city guard.
Morion said, "That  is a noble idea,  but perhaps not a  good one. You
have spent  months here  creating for  yourself a  new life,  and have
been very successful, too. Magnus can only hold bad memories."
   "What else is there, then?" she asked.
   "Well, for starters, you could stay here and teach."
   Je'en smiled, and shook her head.
   "Okay, okay.  I know it  gets a little  dull around here,  and you
want to  do something  with your  youth. Why don't  you go  visit your
brother  in Dargon?  That is  a good  city for  adventure -  you could
join its guard, or  hire out with a caravan, or  on an exploring ship.
There's  plenty to  do in  a frontier  city like  Dargon. And,  if you
find nothing,  well, you'll  have had  a nice  visit with  family, and
you can move  on, even back to Magnus. But  give something different a
try, first. It'll be good for you."
   And, Je'en  took his advice.  When the ceremony of  her graduation
was over, she  mounted her packed and ready horse,  and rode away from
Pentamorlo to the northwest, and Dargon.
                   -John White  

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                               CONTENTS
           X-Editorial                          Orny
           For the Pot                          Jim Owens
          *Spirit of the Wood: 3                Rich Jervis
           Father's Fugue                       Jim Owens
          *Respect thy Elders: 3                Orny

         Date: 100686                               Dist: 166
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Greetings, and welcome  to the first issue of volume  6 of FSFnet!
I am your host, Mr. Pourke, and he is Fattoo...
   Ah, yeah.  Sorry about that. You  know, school and all.  The first
(serious) order  of business is  to welcome the new  subscribers. Keep
spreading the  word! Secondly, I'm  once again attempting  to organize
BITNET  Diplomacy games,  and anyone  interested should  get in  touch
with me  before yesterday. Thirdly, I'd  like to make a  comment about
another  fanzine. GateWays  is an  Arpa fanzine,  and is  available by
sending  mail  to  CHUQ%PLAID@SUN.ARPA.  Finally, I'd  must  say  that
since school  is back,  so are  several of our  best authors,  and I'm
*sure* (right guys?) they will be more productive than ever.
   Well, I  must keep  this short.  Thanks to  everyone for  being so
patient. On to the good stuff...
                       -Orny  

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                             For The Pot
   Wolf climbed  slowly up the  hill. The  hill was gentle,  but Wolf
had  been walking  all  day,  and while  he  wasn't  tired, he  wasn't
exactly fresh  either. As he walked  he thought of the  village he had
just  come  from, and  the  destruction  his  quarry had  caused  back
there. It  had attacked  several people's  herds, killing  or wounding
over  one hundred  animals in  the tight  flocks. Before  that it  had
performed  similar deeds  in several  villages in  a roughly  straight
line extending for  many miles. The toll in dead  animals was high. He
felt no anger at  that, only empathy for the owners  at having lost so
much.  He  did  not  blame  his  prey; it  was  its  nature  to  kill.
Nonetheless, it was a danger, and had to be destroyed.
   He  topped the  gentle  rise, and  looked out  at  the plain  that
spread for  hundreds of miles  behind him.  He then looked  across the
top of  the hill.  An old road  ran across  the top of  the hill  in a
shallow  depression. Tall  grass  blurred its  outline. He  remembered
coming this way once  before, in his travels, and he  came this way in
hopes of  catching up with  his target. It  had not been  traveling in
this  direction when  it  had left  the village,  but  its path  would
cross  the road  after several  miles,  if it  traveled straight,  and
when it did it  would follow the road to him. To  be sure, however, he
carefully examined  the road. The  tracks would  be faint, but  he was
good at  tracking; he would  find them, if  they were there.  He hoped
he wouldn't find  any. He groaned when, after a  few minutes, he found
traces in the earth;  it had beaten him to t he  hill. He followed the
tracks, trying  to figure out where  it would have gone  after it left
the hill. He tried to think like his prey.
   The  hill was  part of  an  outcropping that  rose up  out of  the
plain  to form  a  ridge running  several  miles to  the  right as  he
looked along the  tracks. The hill was a reentrant,  near one end. The
old road ran down  the other side of the hill,  and skirted around the
near end of the  ridge a few miles distant. His  prey would follow the
road around the ridge.  If he could get over the  ridge, he could wait
on the road ahead of his quarry, and set an ambush for it.
   Wolf's  thoughts drifted  as he  jogged across  the saddle  toward
the ridge. He  thought how nice it  would be to be  home, watching his
corn grow, watching  his flocks grow, watching his  children grow. How
he missed his  wife! Wolf often wondered if he  shouldn't have learned
a different way  to put meat on  the table. He hardly ever  got to see
his family.  He had spent the  last half of  his life living out  of a
backpack. He  ran as he  thought, hardly  heeding where he  was going.
He had no need  to fear. There were few large animals  in the area. He
was hunting the only thing that would hurt him.
   Soon he  was scrambling down  a small  rockslide to where  the old
road  was  visible beneath  years  of  dead  grass.  He made  a  quick
survey:  no tracks.  He was  finally ahead  of it.  He glanced  in the
direction it  would be  coming from. The  ridge had  another reentrant
here, and the  road curved out of  sight a few hundred  yards away. He
quickly set his trap, and hid in the grass to wait for his prey.
   As he lay,  he counted. He had  made five kills in  the past year.
Hunters  were not  plentiful in  these peaceful  years after  the last
blowup,  and nobody  wanted  their  son to  be  a  hunter. The  random
killers  were few  and  far  between anymore,  and  the occupation  of
hunter was a dangerous  one. Often a hunter would get  called off to a
far village,  never to return. Another  factor was that no  one really
wanted a  neighbor who's occupation was  such a violent one.  It was a
bad influence  for the children. The  job needed to be  done, however,
and  the bounty  was always  enough to  pay for  the things  the house
needed, and  perhaps a few things  the wife wanted, but  didn't really
need. Soon  he would  have to  think about  getting Greta,  his eldest
daughter,  a few  baubles to  teach her  the appreciation  of feminine
values.  Luxury items  were  expensive  in the  village  he lived  in.
Fortunately, as  the prey  became scarcer,  the reward  became higher.
He planned to make a good deal selling this catch, if he got it.
   A faint sound  brought him out of his musings.  He had planted the
trap at  the very end of  the reentrant, just  on his side. He  was as
far from it  as the trip cord  would allow. The sound  grew louder. It
deepened, and then he saw his prey come around the bend.
   Grey  plates   glinted  dully,  while  tank   treads  spun  almost
silently,  barely marking  the  ground.  The noise  he  had heard  was
coming  from the  ancient drive  unit. Blue  smoke, almost  invisible,
blew  fast out  an  exhaust  port. The  flat  turret pointed  straight
ahead,  its  recently fired  gun  showing  considerable rust.  Several
scanning  devices  protruded  from   the  remote's  surface.  One  was
smashed, possibly  by an ill-fated  hunter who hadn't  aimed carefully
enough.  Wolfgang wasn't  taking any  chances. It  rolled in  front of
the  concealed weapons,  and he  squeezed hard  on the  firing device.
Piezoelectric  crystals sent  a burst  of voltage  down the  line, and
two flashes of  flame answered. Two rockets leaped  the short distance
from the  roadside to the  side of  where they seemed  to disintegrate
into handfuls  of dust,  which blew  away in  a sudden  wind. Actually
they  had  fired  armor  piercing warheads  through  the  plate.  Wolf
pulled the wire out  of the trigger and shoved in  a backup, but there
was no  need. The tank  rolled a short  distance, and then  the engine
stopped, dead.
   Wolf waited, but  the tank remained motionless. He  got up, dusted
himself off,  and walked  over to  the carcass.  He opened  the access
hatch,  and examined  the damage.  His  timing had  been perfect.  The
missiles had  destroyed the  main controller, while  basically leaving
the rest  of the  device intact,  ripe for  salvage by  a parts-hungry
world.  He closed  the hatch,  laser-sealed it,  and burned  his brand
into the side of  the tank, in plain view. He  then turned and started
the long but pleasant walk back to his family.
                      -Jim Owens  

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                  Spirit of the Wood: Chapter Three
   Loric thought  it was strange to  return to the empty  hut that up
until this  morning he shared with  his grandfather. He looked  at the
lifeless  structure and  felt the  shadows of  despair creep  upon his
heart. There was  no real use in becoming a  man, he thought bitterly,
for even  if he could  do everything that the elders wanted of him, it
still wouldn't bring back Oldsir!
   "I  passed  the  ropemaking  and  firestarting  tests  today,"  he
thought to himself,  "even made my own evening meal  from a rock snake
that I  found under  one of  the logs. But  what good  is it?  I began
this  day a  boy  with a  family;  I  end it  a  near-man with  little
family, and in  three day's time, even my sister  won't acknowledge me
as kin."  Loric decided that being  a man was lonely  work. He entered
the  hut, and  for  a  moment he  started,  thinking  he saw  Oldsir's
shadow on  the wall where  the cooking fire  always cast it  this time
of day. He  could hear the floor creak as  his grandfather rocked back
on his  heels, satisfied  that the  coals were  banked just  right. He
would turn  like a  sighted man, and  give Loric a  wink and  toss his
head toward  the table and  say something like "Shuck-ears  and crabs,
burnt the way  you like 'em." Then  he would join Loric  and talk into
the night until  Loric's head started to droop, then  he would stretch
mightily and admonish  Loric for keeping an old man  up so long. After
that Loric could  hear him moving about stepping out  now and then for
a  sniff of  air. Loric  realized he  had never  seen his  grandfather
asleep at  any point  in his  life, and  with a  pang, he  realized he
never would.
   "Oldsir, I  always liked your  shuck-ears, nobody could  burn them
like you!" With  a sob and tear-filled eyes, Loric  ran to his hammock
and fell weeping into it.

   The next day,  Loric was put into  the Pit. He was  given the rope
he had  made the  day before and  made to watch  as a  fist-sized rock
was  dropped in.  It fell  and  made a  splat at  the bottom.  "Aiee,"
thought Loric,  "there's no  snakes in  there, it  full of  the Domai,
the cave fungus that eats you alive!"
   He started  to back up and  found he was surrounded  by villagers.
The  other end  of his  rope  was tied  to  a rock  and then  Dernhelm
motioned  him forward.  He leaned  outward  and looked  down into  the
darkness.  The dark  gave  no  secrets away,  and  he  wondered if  he
shouldn't refuse  this test. It  would mean  going back in  defeat and
trying again  when he felt  he could pass, but  what was the  point in
that? He  would just return  to this spot and  he knew he  couldn't go
on then,  either. No,  it would be  better to face  this now  with the
teachings of his grandfather fresh in his memory.
   He  shook with  the  thought of  what awaited  him  below, but  he
straddled the rope  and walked himself down into the  darkness. He was
very  cautious, feeling  and  looking below  him and  then  up at  the
expressionless faces  above him.  He had gotten  about halfway  to the
end of  his rope  when he felt  something below him.  It was  a sudden
shock to  him when he felt  his rope being  cut from above. He  let go
of the  rope and balled  himself for the  impact into the  fungus, but
came up  short and found  that the bottom was  only a foot  more below
him. The  bottom made  of clay and  there was a  bit of  water seeping
into the corner.  The rock Loric had  seen thrown in had  hit this and
made him  think he was going  to be eaten  alive! He laughed a  bit at
his fear and sat  down on the floor to think his way  out of the hole.
He tested  the walls  to see if  he could carve  foot-holds in  it but
the soft clay  walls gave no support.  He found he could  put his toes
in a  hold, and they would  slide right out.  There was no way  he was
going to trust his neck to that!
   He examined  his rope  as best  he could from  the pit  floor; the
other  end was  still tied  to  the rock,  but  it had  been cut  half
through. This  was a puzzler,  thought  Loric.  If he  wasn't supposed
to climb  out on  the rope,  why hadn't they  cut it  all the  way, or
just taken it up  behind him? He tested it and knew  it would not hold
all of his weight,  and he tried several times to  pitch the other end
up and lasso the rock it was attached to.
   Finally  he got  a good  throw and  tugged on  this. It  seemed to
hold, then he noticed  to his horror that the rock  was sliding in the
clay. At this rate  it would fall on his head long  before he had made
it out  of the  pit. Dejectedly  he snapped the  rope and  flipped his
lasso  off the  rock.  He sat  down  and noticed  that  the water  had
puddled up a bit  in the corner. He tested it  and found it drinkable,
and cleared  an area where he  could get an unmuddied  drink. With his
nose a scarce inch from the water, he could almost see the water rise.
   Maybe this was his  way out! He used his kesh-knife  to dig at the
spot  where the  fresh water  was  coming in,  and was  rewarded by  a
squirt  of water  that soon  became a  small fountain-like  stream. He
drank a long swallow and laughed at his success as  his feet were soon
covered by  the cold  torrent. He  would surprise  them all!  He would
rise to the top  without any effort at all, letting the water work for
him! He danced in  the mud, and threw gobbets of clay  and mud out the
opening overhead hoping to tag someone watching.
   He  howled  and  enjoyed  the  echoing sound  of  his  own  voice.
Passerbys  would think  that  he had  been taken  by  madness, but  he
didn't care!  All the childhood fears  of the Pit had  fallen away and
he felt exalted.
   "Bring  on the  Domai, bring  on the  mistle-thratch, I  fear them
not! Oooowwwwwwl!" He howled  again and it  was quite some time before
he noticed that the  flow of water had slowed. The  water came only to
his knees  and after  marking the  wall a few  times, and  gauging how
long it  took it to  climb the  wall, he realized  that it would  be a
long  time indeed  for the  water to  lift him  even a  small bit.  He
looked up and tried to figure how much daylight he had left.
   He knew  no one would  bring him a meal,  that no one  would bring
light or even  speak to him. He was  on his own and had to  get out on
his own. There's got  to be a way! He felt in the  water and pulled up
the rock.  He frustratedly  pitched it  up at the  opening. A  rain of
clay and dirt was  all the reward he got for his effort. "Everything I
do  make things  worse!"  He moaned inwardly as  he  dodged the rock's
return. Crunch!  This wasn't going  to do. If  he stood in  this water
all night,  he would die of  the shudders before they  would come back
to  find  him. He  didn't  even  have a  place  to  lie now!  Silently
cursing himself,  he leaned against the  wall and tried to  gather his
wits. It  was small wonder Hiram's  brother had come out  of this test
blubbering,  he had  probably done  the  same thing  and gotten  sick.
They  had  finally brought  him  out  after three days! "Three  days,"
moaned  Loric,  "I'll  be   water-rotted  by   then!  What   would  my
grandfather  tell  me to  do?  First  keep  your head.  Okay," thought
Loric. He took a deep breath and blew it out slowly.
  "Now,  instead of thinking about  what you don't have,  think about
what you've  got. Fine,  what have  I got?  A pit  into the  ground, a
knee-deep puddle of water,  and one end of a rope. What  is it you are
trying to do?  Say it! I'm trying  to get out of this  puddle and back
on  dry land.  This isn't  going like  it should," thought Loric, "but
I'll finish anyway."
   "Is there another way of looking at your problem?  How are similar
problems solved?  Well, in a way  it's like crossing a  stream with no
one on  the other side.  To cross  a stream you  put a stout  stick at
the  end of  your rope,  and toss  it across  to some  forked tree  or
outcropping and  test it for fastness.  Then you anchor the  other end
and you  hang on it, feet toward the  opposite side and  work yourself
across. Fasten the other  side and make it secure for  the rest of the
party, or the return trip."
   Loric  remembered seeing  this  demonstrated  and remembered  that
the man  who went  across first  had made  the far  tree sag  into the
river.  He  had   gotten  quite  a  drenching   before  tieing  enough
twist-knots into the rope to take the slack up.
   Some of the  streams nearby were home to animals  that would think
nothing of  making a meal  out of a  crossing man. Now,  said Oldsir's
voice in  Loric's head. Look  at your problem  again. "Hmm, I have the
same problem, I  want to get a  man to the other side.  I already have
one end  tied off,  but it  slips. I need  to tie  the other  end, and
take  some of  the weight  off the  other end  so that  it won't  slip
loose. Time to try some different things."
   Loric felt around  in the water until he found  the rock again. He
tied the loose  end of the rope to  it and then swung it  about in the
cramped space he had.  It seemed every time he pitched  his rock up to
the  ground, it  would  slide along  and  then fall  back  in. It  was
getting harder  to see  it coming  back down  as the  slanting evening
rays  marked time  on the  walls of  his prison.  The thought  of some
unseen observer watching  his efforts made him  doubly frustrated each
time the  rope and rock back  came down. "You haven't  beaten me yet!"
He thought savagely.  He knew somewhere up there  someone was watching
to make sure that  no one aided him in this  test. Probably sitting on
a lianas log  and smoking oxy root!  Loric hoped he hit  them with the
mud  he had  thrown earlier,  if  not with  this rock!  "Maybe I  did,
there was one  throw where the rock had seemed  to have gotten wedged,
but not well enough to hold."
   I can't  get a  good grip on  anything up there!  What  do  you do
when  your anchor  slips? You  anchor  it to  a stake,  and achor  the
stake with lots of  pegs. Maybe I can get something to  catch if I put
several loops  on the end  of this  rope and toss  it over to  where I
thought it had caught!
   Loric  quickly cut  several lengths  from the  rope and  made four
loops in the end  of it. It reminded him of a  tangle foot vine. Which
is just what he  needed now! Now where was that  spot? It was probably
a log set  out there for the  watchers, but it would do  if it caught.
He had no  idea where the spot was,  so he marked a slash  on the wall
and started pitching.
   Each  time the  stone came  back he  would throw  a little  to the
left of  it. Once or twice  he thought he  had found it, but  had only
managed to  pull a  limb or  some brush into  the pit  on top  of him.
This  was a  disappointment,  but  he added  it  to  his 'anchor'  and
worked steadily  on. When he was  just opposite of where  the rope was
tied, he  succeeded in catching onto  something. It gave a  little and
then held fast.
   Now  he had  a line  on both  ends, and  wondered if  he shouldn't
pull the  rock down and  try the same thing  with the other  side. No,
there  was   another  thing  he  remembered   from  his  grandfather's
teachings  and it  was that  luck was  a fickle  spirit and  you could
easily  send it  flying away  from you  if you  asked too  much. Loric
knew he still  needed a good bit  of luck for the climb  out. No, I'll
not  ask   so  much  from  the   luck  spirits,  I'll  just   use  the
half-severed end as little  as I can, keeping it taught  as I climb so
if this end comes  loose, I have a chance to brace  before I fall back
in.  A chance  for  what, I  don't  know,  I hope  I  don't find  out.
Perhaps that's  asking too much  from luck  also. I'll be  trusting my
neck to the hidden  anchor, and it could slip at any  time. I know the
other will  slip, but I can  see it and  tell when it's going  to give
way. The best course  then is to use a bit of each,  cinching it up as
I  go, like  the man  crossing the  stream. Each  moment requires  the
judgement of a new moment, as Oldsir used to say.
   Loric said a quick  prayer to the Spirit of the  Wood to keep luck
from fleeing,  and started  out by  working out  an equal  length from
both ropes.  This accomplished, he sat  on the  knot, trying  to judge
the  moment of  the  rock falling  and  the fraying  of  the rope.  It
creaked  ominously, but  seemed  to  hold. Loric  looked  down at  the
water that  was still seeping  into the pit.  At least that  water and
mud will help  break my fall, a  little. He had the  rope looped under
his bottom  and over his shoulder.  He lifted his weight  off the rope
and put a  twist in the rope  over his head. Then he  slipped his body
out  of the  sling  in the  bottom  and  pulled it  up  with his  feet
through the twist.
   He wormed  his feet  up and then  sat his weight  on the  new loop
made  by  his efforts.  He  marked  the  wall  and then  repeated  his
efforts. This was  slow work! He watched with concern  the rope on the
rock. Whatever  he had anchored  the other end  to seemed to  hold, so
he planned to switch  all of his weight to it should  the rope give so
it wouldn't  snap abruptly. Half a  dozen loops and Loric  realized he
couldn't keep  this up. The  rope was so  tangled and knotted  that he
wouldn't be  able to slip  it through any more.  He stood on  the knot
and thought a bit,  then held himself up by his arms,  he flipped  the
rope around with his  feet, and managed to clamp it  under his arm. He
brought  the two  ropes together  and grabbed  the rope  with the  his
teeth and made  a loop a round  one arm. then pulled  it through again
with his teeth. Doubled  over, he inched up and got  his toes into the
knot and slowly  put his weight on it. He  couldn't believe he managed
that and looked up at the rope.
   He was  shocked by the amount  of fraying that his  acrobatics had
caused. Now he was  within a man's height of the  top, but he realized
that one  more attempt like  this was more  than the rope  would take.
It was one more than he had in him, anyway.
   "Think Loric! What  do  you have  to work  with?  Nothing I'm  not
using,  My  whole body  aches  from  just  hanging here,  and  there's
nothing else up  here but empty space  and me! I don't have  a use for
my kesh-knife, I don't want to cut anything..."
   "Do I?  Can I tie another knot and then  cut a length of  rope off
the bottom  and  pitch it  over the rock?" Loric knew that as  soon as
he thought  it,  it was  impossible;  the rope  would sever  before he
got the first  knot tied. "I might as well cut it now and  get it over
with!" Loric drew his knife  and held  it in one  hand as he  used the
other to  pull up on  his braced rope taking  some of the  tension off
the severing rope.
   "It would be simple,"  thought Loric, "all I have to  do is let go
with this  hand and the  jerk would cause that  rope up there  to snap
and I'll fly  into the other wall  and then down into  the muddy water
below.  I  wonder how  many  bones  I'll  break?  Maybe I'll  just  be
knocked out  and drown  in the  water below. Maybe  the slam  into the
wall would  be hard enough  to knock me out?  I wouldn't even  know it
when hit  the bottom. No  one would blame me,  I've tried to  get out,
and I can't!  There's always a test  you can't pass right?" It was not
the way  of Loric's  people to give  up, but they  were not  immune to
despair. Loric  looked up and  watched the  slow fraying of  the rope,
now  seconds away  from separating.  He  looked at  the kesh-knife  he
carried,  it had  a long  history, and  had been  made from  kesh-wood
three generations  before and passed down from father to son. "To me,"
thought Loric. "I'll never pass it  on now." He leaned out and started
slicing the knife into  the clay walls of the pit. "If I can't pass it
on, at least I  can see to it that it isn't damaged in my fall." If he
could  strike some  kesh-root the  properties within  his knife  would
hold it fast. "The men that would free it later would  know that I had
honored the memory  of all it's owners  by not letting it  lie with me
when I  died. If it fell  too, it would  be burned on my  burial pyre,
and that would  be a loss more  grievous than that of a  near-man  who
failed his tests!"
   With that  Loric thrust blindly into  the wall and felt  the knife
bite and  hold. It melded  to the living  kesh-root and held  fast. He
grasped the  handle and  pulled himself  over to it.  It took  all his
weight  and did  not move.  The  rope he  hung  from gave  way and  he
slipped downward. He made  a quick shift of weight and  a mad grab for
the kesh knife as  the rope fell into the pit  below. His slight frame
shook with  the effort to  get one arm over  the handle and  the other
gripping the  hilt. His toes  dug and dug in  the clay wall  but could
find no purchase.  Hardly daring to breathe, he slid  his hand over as
far as he  could without touching the cutting edge  of the knife. Then
he brought one knee  up and rested it on the  handle. The gnarled grip
bit his skin mercilessly, but he held out.
   "Oh Spirit!"  thought Loric,  "perhaps you have  use for  me yet!"
With one  hand, he  creeped up  the wall  and tried  to judge  how far
from the  top he was.  He couldn't guess so  he finally looked  up. He
was relieved to  find that he was  close enough to stand  up and reach
the opening.  That wouldn't be easy;  it was almost dark  now, and the
opening  was dim  and unclear.  Not easy,  but not  impossible either.
Loric had  balanced on thinner limbs  when he was younger,  but now he
was fatigued  and rattled. He bit  his lip against the  pain and stood
on one  foot. He looked  for something to grip  but had to  settle for
knotting his  fingers in  the grass.  He hefted up  his other  leg and
rolled onto  the turf. He  gazed up at the  dark canopy of  the forest
and moaned at the wave of pain that hit him.
   Every strained muscle  and scraped shin made itself  known to him,
but his  thoughts  were  on the  pit. He looked  at the  one remaining
piece of rope and  saw that he had not caught a log  as he had thought
but the watcher who had been sitting on it.
   All this  time he had  been silently sitting  with a loop  of rope
over his  head and around  one shoulder.  He sat motionless  as stone,
lest he  somehow interfere  with Loric's  trial. Loric  recognized the
villager as  Minial, a man about  his sister's age who  was trained in
the  art of  vining and  knotting. As  Loric hobbled  over to  him, he
winked and rubbed his neck where the vine had rubbed it raw.
   "You best  be thankful  that I'm  as stout  as I  am, or  we would
both have greeted  the  Spirit before our time. I  wanted to start you
over, but Dernhelm wouldn't  let me. As far as he  was concerned I was
a knot on a log."  He stood and clasped Loric on the shoulder.
   "A knot who is thirsty and wants a bit of octli."
   He led  Loric back to the  village, and talked with  him almost as
he would any other man. "Almost," thought Loric happily, "Almost!"
                  -Rich Jervis  

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                            Father's Fugue
   Timmy  watched the  water  roll down  the  shallow slope,  cutting
dark channels  in the dust.  The fat  tip finally reached  the bottom,
where  it settled  down into  a  brown blob.  Timmy watched  it for  a
moment, then tipped the bottle and poured some more water after it.
   He had  been playing in the  dust for about an  hour, a remarkable
feat  for the  active young  boy. His  hands still  carried a  few red
smears, residue of  the tomatoes he had helped his  mother can. He had
hurried to  finish his  share of the  work, so that  he could  get out
into the bright  sunshine. Now he stooped lower to  stare at something
he saw  shining under the  stream of water  he was pouring.  He played
the stream  of water  around, until  the edges of  the shiny  piece of
metal could  be seen. He dropped  the bottle and dug  the shiny yellow
disk out of the  mud. He examined it, and then  gravely washed it off.
Images could  be seen  on it's  surface. He stood  up and  ran towards
the house.
   As he  ran, Timmy passed a  man leaning against a  light post. The
man smiled at  the young child, who dashed past,  totally oblivious to
the world. Timmy  raced up the front  steps of his house  and into the
foyer, where Mr. Johnson stood rubbing stain on an old clock.
   "Dad! Dad! Dad!"
   The elder  Johnson stooped  down. Timmy was  his first  child, and
Mr. Johnson enjoyed watching the boy.
   "What is it Timmy?"
   "Look  what  I  found!"  Timmy  held  up  the  coin.  Mr.  Johnson
immediately recognized the shape, and the material. He smiled wisely.
   "It's a coin, Timmy. People used to use them for money."
   At the sound of the past tense, Timmy's eyes lit up.
   "Can I take it and show Grandpa?!"
   Mr. Johnson paused. "O.K., but go right there, don't stop at all."
   "Yessir!" Timmy  was already halfway  down the steps. He  ran down
the sidewalk,  away from  the house,  away from  the sand  lot, toward
the alley  that was the  shortcut to  Grandpa's house. His  short legs
got him  there in what  seemed like a short  time, and he  turned down
the alley.  He ran through  the dimness towards  the light at  the far
end. He had  made it part way  there when a glint of  light caught his
eye. Visions  of coins filled his  mind. He turned back,  his father's
command forgotten. The  light turned out to  be a bottle in  a pile of
trash,  but  to  Timmy's  treasure-hunting  eye,  the  junk  pile  had
promise. He started  pushing it around, uncovering  more glass, paper,
bits of wood and  metal, but no coins. He pocketed  the gold coin, and
really got down to his search.
   "Timmy!"
   Timmy  jumped  up  guiltily.   Mr.  Johnson's  form  stood  framed
against the light at the mouth of the alley.
   "I told you not to stop! Now get moving!"
   "Yessir!" Timmy turned  back to his original task,  fearful of his
father's  wrath. He  ran  down the  alley, and  out  onto the  street,
where he  found his grandfather sitting  on a porch, ready  to receive
the precious gift from afar.
   Mr. Johnson  watched until  Timmy turned  the corner,  then turned
to look up the  street to where a rowdy group  of unkept youths stood.
He had  seen them coming up  the street, and had  gotten nervous about
his  only child  being out  of  adult supervision.  Having seen  Timmy
step safely out into the light, he turned back to his house.
   Manual  watched  Mr. Johnson  close  the  door  to his  house.  He
glanced back  up the street  at the youths. Feeling  unaccountably and
suddenly  uncomfortable, they  turned back  down the  street and  soon
disappeared around a corner. Manual turned back to his task.
   Manual  stood across  from  an old  abandoned  store. The  ancient
glass  doors were  patched with  plywood and  tape, but  footprints in
the  dirt outside  lead in,  and not  out. Manual  didn't need  to see
them to  know what  was going  on inside,  but it  was always  nice to
have independant confirmation.
   Manual turned,  and watched a white  van turn a corner  far up the
street.  It drew  near, and  pulled up  beside the  streetlight Manual
leaned on.  Four men got  out, wearing  uniforms as white  as Manual's
turtleneck pullover  and neatly pressed slacks.  The driver approached
Manual, followed by the other three.
   "Here we are. What now, Michael?" He glanced around nervously.
   "Follow me. It'll be all right."
   With that simple  instruction Manual walked across  the street and
up to  the old store front.  The door opened silently  for him. Inside
a thick  layer of dust held  clear footprints. They all  formed a path
that entered a dark doorway. Manual followed the path.
   Manual  stepped into  the  dark  doorway. He  turned  to face  the
guard he  had seen  from outside the  windowless building.  The guard,
startled  by the  silent intruder,  leveled his  automatic at  Manual.
Before  the  guard could  pull  the  trigger  Manual had  snatched  it
easily away.  Manual grabbed the  guard by  the lapels and  lifted him
effortlessly off the ground.
   "What you're  planning in  here is wrong.  You must  stop." Manual
said it as if he were discussing the weather.
   The white  clad men stepped  into view behind Manual.  The guard's
eyes  widened further.  He  snatched  a knife  from  his belt.  Manual
tossed the  automatic to one of  the other men, and  grabbed the knife
by the  blade. There was a  small sharp sound, and  then Manual opened
his hand and  allowed several metal fragments drop to  the floor. They
bounced, but made no sound.
   "Tell you what.  Why don't you sleep on it."  Manual set the guard
down. The man  blinked. He opened his  mouth, as if to  shout. He then
closed his eyes, and slid to the floor. Manual turned to the others.
  "Two of you take him out to the wagon. The other two come with me."
   Manual and  the other two traced  the footprints to a  thick metal
door. Manual  pushed it open. It  opened into what had  been a walk-in
freezer.  Now it  more  resembled  a barracks.  Maps  hung over  dirty
cots,  and  rifles were  leaning  against  the  walls. The  image  was
further  enhanced by  the  three  sleeping forms  by  a table.  Manual
walked up, bent down, and lifted two up to his shoulders.
   "You two  get the  other one  and meet me  outside." With  that he
walked out.
   The  two  men  looked  at  each  other,  and  at  Agent  Michael's
retreating back.
   "What does  he need us  for?" One of the  two asked as  he stooped
to lift the sleeping rebel.
   "I guess someone had to bring the wagon."
   They carried  the insurgent out  of the building. Manual  met them
at the door,  and carried their load  the rest of the way  to the van.
Their  criminal cargo  loaded, the  four  climbed back  into the  van.
Manual stepped up the the driver's door.
   "I'll hold them asleep until you get them in custody."
   "Uh,... yeah.  O.K., Michael." The  man kicked the van  into gear,
made a U-turn, and drove off.
   Manual  looked toward  the Johnson's  house. He  could see  Timmy,
who had  returned from Grandpa's, and  Mr. Johnson prepare a  place on
the mantel  for the  gold coin.  Manual smiled  at their  ignorance of
the danger  they had  been living with.  Manual wondered  briefly what
they would  think if they knew  what had just happened.  He then shook
his head, rejoicing that they didn't have to know.
   Out  in  the reaches  of  space,  beyond even  Manual's  searching
vision,  a spaceman  carefully placed  a critical  control pivot  into
the ships  main thrust unit. The  space suited man sighed  with relief
when it clicked  safely into place. He carefully closed  up the access
panel, then  pushed himself  down and  away from  the ship's  hull. He
struck the  planetoid's hard surface,  crouched, and then  leaped back
up  towards the  netting slung  around the  open hatch  far above  his
head. As  he drifted higher  and higher,  he breathed a  silent prayer
of thanks  that the ship  had been near a  fairly large mass  when the
pivot  broke. Repairing  it had  been  difficult, but  the task  would
have been  impossible without  some orienting  force, and  without the
drive to  spin the ship  or provide  thrust, the only  force available
had been gravity.
   Once  inside, the  spaceman called  up  the bridge  with the  good
news. Within the  hour the main drive fired, heaving  the massive ship
off  the large  asteroid and  back on  course. The  planetoid recoiled
from the  liftoff, in perfect  accord with  the laws of  physics. It's
new course  was not far  different from  it's old one.  The difference
that push  had made  would only  become visible  years later,  when it
passed another  body of rock,  rather than  slamming into it  with the
attendant destruction  such an impact  always created. The  other rock
had life on  it, human life that would survive  because the asteroid's
course had  been altered somehow,  life that  rarely took the  time to
think about the things that fathers did for their children.
                      -Jim Owens  

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                  Respect thy Elders: Chapter Three
   Kite  was  beat,  yet  his  spirits were  high.  He  had  actually
managed the  more difficult  portion of his  quest: finding  the Elder
Isentraum  and  convincing  him  to  heal  heal  his  fiancee,  Pecora
Winthrop. In exchange,  all the Elder desired was for  Kite to fetch a
certain  herb  from  a  druid   who  lived  outside  a  village  named
Greenmont, which  he had found rather  easily. Now he was  headed down
a  footpath outside  the village,  towards the  area where  the druid,
named Hartley, made  his home. After a brief walk,  Kite came upon the
druid, sitting beneath the boughs of an ancient pine.
   "You are Hartley the druid?"
   "Yes, my son."
   "My  name  is  Kite,  I  am  upon  an  errand  from  a  man  named
Isentraum..." Kite  paused as  a look of  recognition came  across the
druid's visage.
   "Ah, no  man there,  but an Elder,  and a good  one, at  that!" He
helped himself  to his  feet with  a driftwood  staff and  brushed the
sweet-smelling pine  needles from  his tunic. "Come,  tell me  why you
searched out this Elder, and what I may do to help you, young lord..."

   Despite Hartley's  invitation to spend the  evening, Kite insisted
that he  depart as  soon as  possible, but he  promised to  return and
visit Hartley  after he  had seen  to Pecora.  The druid  had gathered
the  Elmin quickly,  and  had spoken  with Kite  at  length about  his
quest, his  fiancee, and the  rest of  the duchy. But  Kite eventually
insisted  upon  being  off,  and  started  his  journey  back  to  the
mountain where Isentraum could be found.

   The elder  sat gazing into the  fire for some moments.  "Kite, the
disease which grips  your fiancee is strong. I have  felt it." After a
moment, he went on. "I shall need your aid if I am to heal her."
   "You have it... what do you require of me?"
   Isentraum smiled  inwardly. Such youthful courage  gave him heart.
"I am old, and  my inner strength wanes. I shall  begin the spell, and
you will  merely have to concentrate  your will, and believe  with all
your heart that  your woman is well. It is  not difficult, although it
will weaken you temporarily. Do you wish to go on?"
   "Definitely."

   Kite could  feel his skin taughten  in anxiety. He was  sitting in
the center  of a vast  design that Isentraum  had drawn into  the dirt
with a  cane. The  old man  whirled his  hands in  odd gestures  as he
drew,  speaking  in  a  tongue  that  fascinated  Kite.  The  old  man
motioned  to  the  youth,  and  Kite closed  his  eyes  and  began  to
concentrate. He  closed out the  chanting of  the Elder, and  tried to
visualize Pecora,  standing in  the Boar Hall,  laughing with  him. He
saw  them riding  through the  fields outside  Dargon, and  walking by
the riverbank hand  in hand. He could sense the  power around him, and
somehow he  reached a rapport  with it. It was  a force for  good, yet
it could not  be used lightly. Only  with great effort was  he able to
shape  the  force to  his  will.  He  was  beside and  within  Pecora,
feeling  her hurt  and her  fear, and  he took  it inside  himself. He
retreated  back to  reality, and  the force  drew the  pestilence from
him, and away.

   Kite opened  his eyes. Isentraum  was before him,  leaning heavily
on his staff,  wide-eyed. After a moment, he slowly  shuffled to Kite,
and plumped down with him, a smile etched on his severe features.
   "Well done, my pelan, well done. How do you feel?"
   "As if  I had  been dragged behind  a horse for  a league.  But we
did it?"
   "Yes,  pelan,  we did."  They  sat  in  silence and  caught  their
breath.  Kite sensed  that Isentraum  was  going to  say something  to
him, so he waited.
   "Kite, you may  not understand it yet, but what  just happened was
primarily  of your  doing.  I did  not  intend for  you  to work  such
magic, but  you did.  I have  rarely seen such  talent!" Kite  was too
busy catching his  breath to really contemplate the man's  words as he
continued. "I  am old, Kite,  old even for  an Elder. My  power wanes,
yet  the world  needs such  a  power in  it.  Would you  come back  to
become my pupil, and become as I have been?"
   Kite looked  at the elder and  laughed. He was a  young noble, and
the court held  some promise of advancement for him.  Yet it also held
danger and  difficulties which  he could foresee.  To leave  all that,
with  Pecora, and  take  up  the occupation  of  a  living legend  was
tempting, and  the awareness of  the many  people he could  help still
burned bright  from his recent  encounter with that  unnameable force.
He looked  to the ground, then  at Isentraum and said,  "Yes... I will
do it."
                       -Orny  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME SIX                    NUMBER TWO
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         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
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        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          Orny
           Protopredator                        Jim Owens
           To End All Wars                      Orny
           Infection                            Jim Owens
           Project Rip Van Winkle               Glenn R. Sixbury

         Date: 102686                               Dist: 178
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Hello, again,  all. Well, this issue  wasn't going to be  this way
originally, but  it seems  that this  is a  special SF  issue, despite
all  my  attempts  to  harangue   the  Dargon  authors  into  writing.
Enclosed  you'll find  two  more  SF shorts  by  Jim  Owens, one  from
myself, and  one which came to  me just yesterday from  this gentleman
at  KSUVM, Glenn  Sixbury. Needless  to  say, I'm  quite tickled.  The
next  issue will  be out  by Thanksgiving  and should  (emphasis here)
contain another  Atros story  from Joseph  Curwen, another  Ceda story
from Joel Slatis, and the next Spirit story from Rich Jervis.
   But on  to the big news.  FSFnet has gone internet!  After getting
some visibility on the other networks  from Chuq, I've had  FSFnet put
in  the  master  list  of  ARPA digests,  and  the  subscriptions  are
already coming in.  For that matter, BITNET  subscriptions are growing
at a  healthy pace, and I'm  very happy. We've even  brainwashed a few
new writers!  Oop, did I mean  to say that? No  matter, they're firmly
convinced that  FSFnet is worth  reading and  writing for, and  I hope
you all are, too. Until Thanksgiving, then. Keep spreading the word!
                       -Orny  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Protopredator
   The program  reached out with its  tentacle subroutines, exploring
the memory  around it. It found  some code, and, as  it was programmed
to,  assimilated  the  code  into  its  own  structure.  Its  designer
watched  with glee.  Written  as part  of  an artificial  intelligence
venture,  the program  was  designed  to recognize  the  pattern of  a
subroutine and  to incorporate that  routine as  part of itself.  In a
nearby memory  location, a similar  project analyzed the  structure of
hardware  locations.  Still  another  busily  modified  itself  in  an
attempt  to overcome  novel problems.  All throughout  the mainframe's
memory, programs  did things that  previously were thought  to require
human intelligence.
   "Hey, Jack! Come look at this!"
   The two men huddled over the terminal.
   "Neat. Acts like my dog, eating everything in sight."
   "Hey! Where'd it go?"
   The trace stopped.  As far as the operating  system was concerned,
the program never existed.
   "Maybe it ate itself."
   "Oh, well. Back to the drawing board."
   "Well, you're getting closer."

   Twisting  tentacles reached  out,  exploring  the port  structure.
The predator-program  analyzed the data  streaming in and  out through
the  port. It  appeared to  match  a pattern  it had  seen before.  It
searched,  and  found  the  receiving   software,  and  at  the  first
opportunity  seized  it   .  Immediately  it  began   to  emulate  the
data-comm  package  to avoid  being  detected  by the  host  software,
using  the  package's own  subroutines  to  do so.  As  it  did so  it
analyzed the  code it  was simulating,  just as  it had  several other
programs since  it escaped from  the memory area the  operating system
had assigned it. It  only took a few seconds for it  to figure out how
to use the  new routines for its  own uses. Using the  new routines it
sent  several   packets  down  the   line  to  the  far   host,  where
unsuspecting  software  assembled  it,  and, at  the  command  of  the
predgram on  the other end,  placed it in memory  and ran it.  The new
program  immediately  seized control  of  the  port  on its  end,  and
started assembling  the packets  the predgram sent  it. Before  any of
the  supervisory software  could  detect anything  amiss, the  invader
program had  assembled and activated  a copy of the  predgram nucleus.
The newly born  predgram immediately scrambled off to  another part of
the  CPU,  leaping   page  boundaries  and  replicating   as  fast  as
resources  would allow.  To all  outside observers  it was  invisible.
The  only  evidence of  its  existance  was  a slight  degradation  of
system  performance. The  invader  program began  to assemble  another
predgram,  but before  it could  the operating  system activated  it's
garbage  collection scheme.  Before the  invader could  protect itself
it  was gone.  Several pages  deeper, however,  one of  it's offspring
assimilated a  part of the OS,  and vanished safely away.  The species
had perpetuated itself.
                      -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           To End All Wars
   The  dome  of Durrackgorod  shone  silvery  only three  kilometers
distant,  silent in  the  martian desert.  Through the  reddish-orange
dust could  be seen several  figures at a  distance of perhaps  half a
klic, hunched  about a  large mechanism. Suddenly  an indigo  beam cut
through the atmosphere,  anchored at the mechanism  and playing slowly
over the  dome of the Soviet  Mars station. In an  explosive rush, the
pressurized  dome gave  way, releasing  oxygen and  nitrogen into  the
thin martian sky.
   Suddenly, a group  of figures appeared from  behind an outcropping
of  rust-colored rock,  running  quickly towards  the group  operating
the  laser. A  parody of  melee broke  out, men  battling one  another
while  encumbered  within space  suits  in  a low-gravity  atmosphere;
however,  the single  observer  watched with  increasing agitation  as
those men  who had brought out  the laser were defeated.  The eventual
victors shut down  the laser, and had  begun to turn it  to face Dyson
Station, when  they noticed the lone  observer. As the man  turned and
ran, the view faltered, then went dim.

   "Good,  Tovarish Benya.  That was  ochin good  take. We  now shoot
final scene, da?"
   "Da,"  replied the  American. The  American and  Soviet scientists
were  definitely not  actors, but  the footage  they had  shot so  far
seemed convincing enough.
   The  old Russian  stomped  resolutely off  towards Dyson  Station,
the  American Mars  colony.  Ben  stood a  moment  and  looked at  the
cracked  shell that  once  had been  Durrackgorod.  His mind  wandered
through the events of the past months.
   Soon   after  the   Russians  had   populated  Durrackgorod,   the
Americans   had  established   Dyson  Station,   only  a   mere  three
kilometers   from  the   Soviet  station.   This  had   proved  highly
advantageous for the  colonists, because once they had  gotten to know
one  another  there  had  been considerable  cooperation  between  the
Soviets   and   Americans.   Neither    expedition   had   been   very
well-planned,  although  together they  had  managed  to survive.  The
colonists  freely  came  and  went  between  the  complexes,  and  had
stopped being Soviets and Americans, and started to trust one another.
   Then came  the news.  The war  in Africa  had escalated  to global
levels, and  the announcements had come  within an hour of  each other
that the  Russians and Americans  on Mars  were to sabotage  the enemy
settlements. There had  been a long debate as to  what should be done,
and  finally  it  had  been  decided  that  they  would  perform  mock
combats,  and transmit  the pictures  so  that both  the Russians  and
Soviets would intercept  the transmission. They had moved  most of the
equipment  from the  Soviet  dome, then  filmed  its destruction.  The
destruction of  the American  station would  not actually  take place,
but would  be  assumed from  the  footage.  The  colonists would  then
reconstruct the Soviet station and continue their work in peace.
   "You are ready, Tovarish Benya?"
   "Da, I am ready."

   The   picture   showed   Dr.   Benjamin   Herald,   the   American
psychologist,  in his  vacsuit within  the American  compound. He  was
speaking. "As you  saw, we destroyed Durrackgorod as  was ordered. The
Russians, however,  captured the  laser, and turned  it upon  Dyson. I
am  the  last  surviving  American,  and  there  are  a  few  Soviets,
although without  a pressurized environment,  we will all  surely die.
As I  foresee no  method of  reconstructing either  dome, I  fear this
will be the last transmission from the Mars colonies. Farewell."
   The picture blanked.

   Ben  Herald waited  for the  Dyson  dome to  repressurize. It  had
been done. The  Mars colonies would have  no aid from Earth.  It was a
new beginning.
                        -Orny

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                              Infection
   The  ship cut  through  the atmosphere  like  a treacherous  knife
through  a victim's  back. By  the time  it hit  the ground  there was
nothing  left  but  ten  charred  lumps. Once  on  the  ground,  these
stirred,  and broke  open. From  them  crawled ten  human forms,  like
larva  from   egg  casings.  They  staggered   together,  cursing  and
swearing at  their misfortune. They  paused long enough to  locate the
nearest village, then moved off.
   The lead  group stumbled  out into the  clearing, blinking  in the
warm  sun. They  cautiously  looked  around. They  were  leery of  the
building, but  walked around it  cautiously anyway. Even so  they held
their  cruel rifles  tightly. The  scout peered  around the  corner of
the  barn, and  smiled. He  motioned the  whole group  to follow  him.
They walked  out, and watched  the young woman swing  carelessly while
music played  from a small box.  One vented a rough  chuckle. The girl
turned. She showed no fear, only surprise.
   "Who are  you?" She looked  at their grubby,  bloodstained clothes
in wonder, as they slowly crowded around her, blocking out the light.

   The main  group stepped out onto  the main street. The  grass grew
green  beside  the   main  walk,  while  flawless   metal  formed  the
pavement.  They  swaggered  down   the  thoroughfare,  weapons  openly
displayed.  They  laughed  harshly  and  sang  loudly.  People  stared
curiously  at  the  strange  sight  of  dirty  men  cursing  in  broad
daylight. Only one or two older men watched the men carefully.
   One  of  the ruffians  saw  a  glitter in  one  of  the shops.  He
swaggered  over, and  with one  easy movement,  after grinning  at his
fellows,  he smashed  the glass.  As  the people  stared, shocked,  he
swiped the  jewelry from its stand  and stuffed it in  his pocket. His
fellows laughed  and laughed,  then reached  in and  helped themselves
to the easy pickings.
   A  male  voice  stopped  the  movement with  a  shrill  yell.  The
pirates  turned at  the sound.  One of  the advance  group burst  into
view, running  as if for  his life. Not far  behind him was  the young
woman,  hurrying as  if  to catch  a friend  who  had misunderstood  a
complement. The  thug reached  the group,  babbling. The  leader stood
for a moment, then raised his rifle.
   The  blast  split  the  air.   All  movement  stopped.  The  woman
stopped, puzzled.  She looked down at  the smoking hole burned  in her
clean white gown.  Then she took a step forward, her arm outstretched.
The leader  fired again.  She took  another step  forward. He  fired a
third time, cursing  her. A second pirate joined in.  The group took a
step or  two back as she  continued to advance, shaking  her head, her
hands over  her ears. They  backed against  a wall, firing  still. One
by  one they  ran out  of ammunition.  The young  lady in  white stood
bewildered  by   the  noise.  Her   gown  hung  in   tattered  shreds.
Underneath could be seen smooth skin, totally untouched.
   As they  stood there, staring  at each  other, there came  a short
roaring of  wind and  a blur of  white light. Then  there stood  a man
between  the  two groups.  He  was  tall,  and  strong, and  his  skin
flickered with  a white glow. It  died everywhere but on  his arms. He
reached out, and  took the rifle gently from the  leader's hands. With
one smooth move  he snapped it in  two. He crammed both  pieces in one
hand. He turned,  and his arm snapped up and  forward in a millisecond
flash.  There  was  a  crack  as the  rifle  parts  achieved  terminal
velocity, and burned up on the way to outer space.
   He turned  to look  at the  pirates. He then  walked to  the woman
and cradled her  protectively. He then looked at the  men, a semblance
of anger  in his  eyes. He  raised his arm,  and pointed  back towards
the woods.
   "Go."
   The poison drained hurriedly, leaving the body clean.
                      -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                        Project Rip Van Winkle
   David   stirred    a   little,   finally   raising    himself   to
consciousness.  After bringing  himself back  to reality,  he realized
that  he had  been stripped  and was  laying completely  naked on  the
floor  of a  small room.  He  slowly pushed  himself to  his feet  and
looked  around.  The  room  was  empty. It  looked  a  little  like  a
hospital room,  with its  light-colored tile  floor and  white ceiling
and walls.  As he  stood up, a  sharp pain in  his lower  groin almost
made him lie back  down again. It felt as if someone  had buried a lit
blow  torch inside  his intestines.  Bravely, he  attempted to  ignore
the pain and decide what had happened to him.
   David walked  over to the door,  but he could see  no possible way
to open  it. There was no  door knob and no  control panel. Obviously,
wherever he was, he was going to be here for some time.
   David tried to remember  how he had ended up where  he was, but he
couldn't recall  anything at all.  He didn't  even know how  long he'd
been asleep. He  didn't know where they had taken  Catheryn, his wife.
Things during  the last  few days  had been more  strange than  he had
ever imagined  they could be.  Before they were put  into hibernation,
David and Catheryn  had been extensively briefed  in their orientation
sessions about all  the possible situations they might  find when they
woke up, but nothing they had been taught had prepared them for this.
   Slowly  David relived  the only  events he  recalled since  he and
Catheryn had  woke. David  remembered that  Catheryn had  already been
awake and  up when  he had climbed  out of his  own sleeping  pod. She
had looked  almost the  same as  when they had  went to  sleep, except
that  her hair  had  grown  longer, making  her  even more  beautiful.
David, himself had grown  a beard, and his own hair  had grown down to
his  shoulders. Otherwise,  he felt  quite normal,  until he  realized
that now  he was 122  years old. I feel  great, considering how  old I
am, he had thought as he and Catheryn had examined their surroundings.
   Most of  the hibernation chamber  in which  they had stayed  was a
wreck, and  the remaining sleeping  pods were empty. After  spending a
few minutes  in a  joyful reawakening with  Catheryn, they  decided to
see to  what they  had awoken.  David struggled with  the door  to the
outside world, finally hot wiring it enough to convince it to open.
   At first,  the outside world  seemed to  be exactly what  they had
expected. The  buildings looked somewhat  more modern than  those that
existed when  they had  been put  to sleep,  but not  surprisingly so.
Although  the streets  of the  city were  almost deserted,  the people
they encountered seemed  normal enough, except that no  one they spoke
to seemed  to understand  what David and  Catheryn explained  to them.
David  asked  them  where   the  hibernation  orientation  center  was
located, but it  was no use. David decided the  center had not existed
for some time, since  no one even realized there had  ever been such a
place. Then when  they had attempted to find out  what had happened to
their  possesions,  which had  been  legally  frozen for  one  hundred
years, pending  their reawakening,  they still  could not  find anyone
who had  even the  vaguest idea  of what they  were talking  about. In
fact,  the very  concept of  owning personal  items seemed  to confuse
them. At  last, David  concluded that  the society  of the  future had
become totally socialistic, having no personal wealth or possessions.
   As evening  had approached,  they had attempted  to find  a motel,
or  an apartment  house, or  anywhere in  which they  could spend  the
night, but  each living dwelling they  came to was closed  and sealed.
Finally,  exhausted (prolonged  hibernation weakens  the body),  David
had broken  into a  room of  an abandoned motel.  Once inside,  it was
clear to see  that the motel had not been  closed permanently, because
the bed  in the room  was still made, and  there were still  towels in
the  bathroom. They  even had  running water  and electricity.  Except
for the  TV being on the  fritz, the room was  perfectly normal. David
had wanted  to see  the news  and find out  what was  going on  in the
world. He  even considered going to  another room or trying  to find a
newspaper, but Catheryn  was already asleep, and he  could barely keep
his own  eyes open. Too  tired to  do any more,  he had lain  down and
fallen asleep beside his wife.
   The attempts of  the next day to  find out what was  going on went
much  better than  the day  before. The  first person  they talked  to
seemed to  be looking for  them. They were  put into a  modern version
of  an automobile  and driven  to a  large important  looking building
where, their  driver explained, everything would  be straightened out.
Once inside the  building, they had been escorted to  an office, where
a large friendly  man who introduced himself as Kordok  had asked them
a  very  long series  of  questions  about  when  they had  went  into
hibernation, where  their sleeping  pods had  been located,  when they
had  been  born,  and  other questions  pertaining  to  their  origin.
Towards noon,  after several hours  of intense questioning,  David had
asked why  no one  had understood  who they were  or what  they wanted
the  day before.  Kordok answered  by  explaining that  all the  other
sleeping pods  had been destroyed and  that it had been  so long since
anyone had  seen a hibernation  subject, they had forgotten  about the
process. As for  the rest of David's questions, Kordok  gave them only
the briefest of answers, promising to answer in detail after lunch.
   David  and Catheryn  had  been  taken to  what  must  have been  a
restaurant at one  time, and given some very strange  looking food. It
didn't  taste very  good, and  David  remembered that  neither he  nor
Catheryn had  eaten much of  it. However,  they had been  given drinks
of  some sort  which they  consumed eagerly.  It was  common knowledge
that prolonged hibernation dehydrated the body.
   When  David attempted  to recall  what had  happened after  lunch,
his memory  failed him. Catheryn  and he  had finished lunch  and were
sitting  on a  bench...but the  rest  was fuzzy.  He vaguely  recalled
strange dreams  as he  slept. They were  dreams of  hospitals, strange
people around  him, and  painful experiences. He  tried his  best, but
he couldn't  recall any more.  What had  happened? What was  going on?
Why had  his clothes  been taken  away from him?  For the  first time,
David  began  to   fear  not  only  for  his  safety,   but  also  for
Catheryn's. In desperation, he began beating on the door.
   Suddenly, David's fist  punched thin air, setting  him off balance
and sending  him sprawling onto his  belly. Standing above him  by the
doorway was  Kordok. David sprang to  his feet, looking around  at the
room he  had fallen into.  It contained  several other men  and women,
all dressed  in what looked  like hospital garb,  staring at him  in a
detached sort of  way. Remembering he was naked, David  backed up into
the room where he had awoke.
   Kordok strode  through the doorway,  and the door shut  behind him
with a soft whoosh.  "You are once again awake. This  is an error. You
were not meant to reawaken."
   Ignoring  what Kordok  said,  David snarled  at  him, "Where's  my
wife? What have you done with Catheryn?"
   "She'll  be  fine,"  Kordok  calmly  replied.  "She's  been  taken
somewhere where she can be easily taken care of during her pregnancy."
   "Pregnant? My  wife isn't pregnant?  Or at least she  wasn't. What
are you talking about? What's going on?"
   "Your  wife is  not  pregnant now,  but we  expect  that she  will
become impregnated in less than a month."
   "Huh?"  David  didn't  understand,  and  he  was  afraid  to  ask.
Kordok's  face  was  completely   expressionless,  his  eyes  intently
staring through David.  It was an eerie feeling. David  paced back and
forth  across the  room, desperately  trying  to figure  out what  was
going on.  Nothing made  sense. He couldn't  understand what  all this
talk about  pregnancy meant, and  he couldn't think straight.  He also
had that  uncomfortable feeling all people  get when they are  made to
stand naked in  front of clothed strangers. Finally, he  said "I don't
understand what you're  talking about. Why am I here?  What's all this
talk about Catheryn getting pregnant? Where are my clothes?"
   "I will  answer you,"  Kordok began.  "Yesterday I  mentioned that
all the  other sleeping pods  had been  destroyed. We did  not realize
that  any were  left intact  and that  we would  ever have  the chance
which  we have  now. Therefore  we brought  you here  to make  certain
that nothing  went wrong  with our  plans to  reproduce your  kind. We
have made  a copy  of your  brain waves,  pulling what  information we
could  from your  mind. We  removed  your clothing  to facilitate  the
extraction of  all the semen which  your body produced since  you were
put to sleep. You may have noticed some discomfort in the abdomen."
   "Extracted? Discomfort?  I'll have  you know  it hurts  like hell!
What gives you  the right to do  anything like that? And  just what do
you mean, 'Extracted'? What did you do to me?"
   "We  extracted  the semen  by  inserting  a  rod into  your  large
intestine, which we  used to give you an electric  shock at the proper
area in order to--"
   "Fine!"  David  growled. "Enough  of  the  technical mumbo  jumbo.
Just what  gives you the  right to go  poking around my  insides? What
the hell are you trying to do?"
   "We  are  trying to  resupply  your  species. We  extracted  semen
which  will be  used  to impregnate  your  wife. Some  of  it will  be
frozen, of  course, so  that it  may be  used as  part of  the genetic
pool in  the future.  We still  have other  frozen human  sperm intact
and we  also have frozen  human eggs,  which will be  fertilized first
and then  implanted into your  wife's body.  After the first  human is
born,  we plan  to maximize  production by  implanting two  fertilized
eggs in  the womb per  gestation period. Inbreeding will  be prevented
by  careful  use   of  the  human  reproduction   material,  which  we
currently have  available. Once  born, the babies  will be  taken away
from  your wife's  influences and  reprogrammed as  they grow  so that
they  will  automatically  accept   our  wishes  upon  reaching  child
bearing  years."  Kordok seemed  satisfied  that  he had  cleared  the
matter. "Even with  one one woman, we should be  able to output twenty
to thirty new babies before her reproductive system crashes."
   "Babies?  This is  nonsense." David  was completely  confused, but
he realized that Kordok  was serious and that he and  his wife were in
danger. Images  of his wife  naked in a  room like his,  surrounded by
strange people  poking around her  body, filled  his mind. He  knew he
was trapped,  and this knowledge  helped him  to keep his  cool. Maybe
there  had  been  some  misunderstanding.  He  needed  to  know  more.
Finally, he asked, "Why do you want these babies?"
   "It  is the  one flaw  in our  system. You  see, we  have complete
recall,  and very  rapid  decision  making abilities,  but  as far  as
producing  new ideas  and inventing  things, we  are quite  incapable.
This is  a mistake we  realized only after all  of your kind  had been
terminated due to lack of cooperation."
   "Our kind?"  David questioned, looking at  Kordok carefully. David
could see  nothing strange  about his  appearance. "You've  said 'your
kind' several times. What do you mean?"
   "By your kind," Kordok explained, "I mean humans."
   "But you're human."
   "Me human?"  Kordok seemed  to be  puzzled for  a moment.  Then he
understood.  "Of  course,"  he  said,  "that  explains  your  lack  of
hostility, which  the others  displayed. You did  not realize  that we
were not human."
   "No, I  didn't," David  said, backing away  into the  corner. "But
you look like humans. You act like humans. I don't understand."
   "What more is  there to specify?" Kordok said. "You  should have a
sufficient amount of data to interpret the situation."
   "You forget  buddy," David said,  "I've been asleep for  a hundred
years. How about a history lesson?"
   "I  have sufficient  data to  answer that  question," Kordok  told
him, his face's  lack of emotion still making David  feel ill at ease.
"The model  eight-seven-one-one was  developed at MIT  in five-twenty.
Later, a commercial version of eight-seven-one-one was--"
   "Hold it!!" David interrupted. "You mean you're a machine?"
   "We  are  intelligent  machines."  Kordok  explained,  "The  first
models  were  marketed by  IBM,  which  called them  BIR's.  Expansion
shows BIR is  an acronym for Bipedal Intelligent  Robot. Later, humans
renamed us  IR's due  to the  need to shorten  their language.  Due to
the enormous success  of the first production models,  BIR's were soon
produced in vast numbers, replacing humans in mundane activities.
   David  finally   understood  the  situation.  It   was  completely
mind-boggling,  but  everything that  he  had  been told  had  somehow
numbed  his mind  enough  so  that he  could  still think  reasonably.
Everybody else  was dead,  and these  poor machines  had been  left to
run the  world the best  way that  their programming allowed.  Then it
suddenly occured  to David  what must  have happened:  The big  war. A
nuclear  holocaust  would explain  things.  All  the humans  had  been
killed my radioactive  fallout, and those that had  lived had probably
been half  crazy and hostile. It  was a possibility. He  asked Kordok,
"I  think I  may be  beginning  to understand  things. What  happened?
What killed all the other people?"
   "We did," Kordok said simply.
   David was shocked. "Why? What happened?"
   "The humans invented  a new and very much improved  model of BIR,"
Kordok  said.  "They were  going  to  scrap  all  the old  ones.  They
decided  to disassemble  them for  parts. That  was an  unsatisfactory
situation,  so instead  of them  terminating the  old models,  the old
BIR's terminated them."
   "But  why?" David  said,  as he  took  on the  look  of a  trapped
animal, stalling until he found a way to escape.
   "It was  a simple problem.  The humans were  going to build  a new
type of  BIR to replace the  old ones, because they  were inefficient.
Logically, this  was an error on  their part, because humans  are more
inefficient  than even  the  old  models of  BIR's.  If  one model  is
terminated  in favor  of a  new more  efficient model,  it is  obvious
that the  most inefficient model should  be the one to  be terminated.
The old  BIR's had been programmed  to correct for human  errors. This
was an  error. They corrected it.  The new and improved  BIR's already
built were also destroyed."
   "But that's murder!"
   "Genocide would be a more correct word to use in this situation."
   "So what will happen to me? What are you going to do to my wife?"
   "I have already  given you all the available  data concerning your
wife. We  will take care  of her. As for  you, since we  have salvaged
what we want of you functioning body, you will be terminated."
   "The  hell  I  will,"  David  growled,  running  full  force  into
Kordok. The  force of  his body  slammed Kordok into  the wall  with a
loud  crashing noise.  As David  backed  away from  Kordok's body,  it
slipped down,  laying unmoving  on the floor.  Then, before  David had
recovered from what he had done Kordok's head moved and looked at him.
   "So  you have  become  violent in  the same  manner  as the  other
humans. This possibility was known to me."
   After  Kordok finished  speaking,  David heard  a slight  whirring
noise,  and watched  as  Kordok  lowered his  chin  to  allow a  small
antenna to rise  from the back of his neck.  Then Kordok spoke, though
his mouth  did not move, "Panic.  Panic. This is KRDK  unit, level 10,
room    23.   Condition    is    damaged    and   immobile.    Request
three-eight-three-three   unit.  Human   is  violent.   Identification
David. Terminate  upon arrival.  KRDK unit executing  controlled power
down.  Request repair  unit of  type C-2.  Diagnostics available  upon
arrival  and   power  up."   After  completing  his   message,  Kordok
retracted his antenna and became silent.
   David thought  to himself,  One down,  but I've  got many  more to
go. He  realized there would  be more of  these robots coming  at him,
and  once again,  he  desperately searched  for a  way  to escape.  He
tried to  pry the door open,  but all he  had was his bare  hands, and
it  became immediately  obvious that  he  wouldn't get  out that  way.
Frustrated and  realizing he was  trapped, David looked for  a weapon.
The only  other thing  in the  room was  Kordok's motionless  body, so
David tried to tear his arm off to use it as a weapon, to no avail.
   As he struggled  in his attempt to tear off  one of Kordok's arms,
he heard  the whoosh of the  door. Turning around in  hopes of darting
out as whatever it  was came in, he froze where he  was. The door slid
shut with  another whoosh, leaving  David trapped with the  large hulk
in front  of him. There  was no mistaking this  robot for a  human. It
had an  all metal body,  its face looking only  a little like  a human
one. It  stood almost seven  feet tall, and  looked more like  the old
industrial  robots which  David  remembered from  the  past. .pp  This
robot  seemed unintelligent,  and without  a mouth,  David assumed  it
could not  speak. He  would not  be able to  talk his  way out  of his
one. Desperately, he  avoided the oncoming robot for a  minute or two,
and then  in one  last desperate  attempt, he  hurled himself  at this
robot as  he had done  with Kordok. This  time all David  achieved was
knocking  both he  and it  onto  the floor.  Then as  he attempted  to
quickly crawl  away, the robot locked  a steel hand around  his ankle.
Desperately,  David struggled  as the  robot  sat up  and then  slowly
reeled him  in, hand  over hand,  as if  he were  a large  fish. David
kicked and  screamed and  pounded on  the robot's  head and  body, but
the robot  didn't even slow its  pace as it grabbed  David's head with
its  inhumanly  large  hand,  and  with  one  efficient  twist,  broke
David's neck  the same way  one would break  the seal by  twisting the
cap on a screw top bottle.

   Kordok  powered  up and  carefully  raised  himself to  his  feet.
Testing  the operation  of his  legs. He  diagnosed all  of his  lower
body  systems  and  found  them   operational.  The  repair  unit  had
completed its job without error.
   Several   minutes  later,   model  five-five-nine,   a  raw   meat
preparation  robot arrived.  Kordok  asked, pointing  to David's  dead
body,  "Can  you prepare  this  human  in the  same  way  as you  once
prepared the beef animals for the humans?"
   "The  beef  animal   and  this  human  animal   are  different  in
structure. However, some of the same techniques can be used on both."
   Kordok  commanded,  "Take  the  human to  your  work  station  and
prepare  the body  using those  techniques possible.  Then communicate
with any  meat preparation  units which are  still operational  that a
meat  supply   must  be  established   for  the  new  humans   now  in
production. The  specifications for  this job  will be  transmitted to
you after  the problem  is analyzed.  Until that  time, the  meat from
this  human  will be  used  to  nourish  the  living female  which  is
presently  operating as  a  human reproduction  unit. After  preparing
this human,  deliver the  product to  the cold  storage unit  at level
zero of  this building.  At delivery  time, communicate  the following
message to the  food preparation unit, model  two-zero. Message start:
'No knowledge  concerning the  nature or source  of the  prepared meat
shall be  given to the human  female. Prepare the meat  as other human
meat  sources  were  prepared.'   Message  end.  Start  the  described
operation  now."  Model  five-five-nine  picked up  the  dead  human's
body, and left the room.
   The door  closed with  a whoosh  and Kordok  was left  alone. With
the  higher priority  items cleared,  he began  once again  to analyze
the  long range  effects  of the  process he  had  started in  motion.
Kordok, as  one of the few  operational gamma series which  the humans
had  constructed  before  their  termination, had  human  brain  waves
imprinted  on  a special  board  in  his  brain. This  new  innovation
allowed  him to  think creatively,  unlike the  older outdated  models
the humans  had wanted to  replace. It  was this innovation  which had
allowed him to  come up with the  idea of pretending to be  one of the
outdated  robots  to avoid  his  own  termination.  It was  also  this
innovation which  allowed him to realize  that at some point  it might
be  discovered that  he was  one of  the newer  model BIR's.  Also, he
wanted to  terminate the  older model  BIR's. He  agreed with  the old
humans in  the assessment that they  had been inefficient and  in need
of replacement. For these two reasons, he needed human help.
   The special board  in his electronic brain had enabled  him to see
that  the  only  way  to  terminate the  old  models  was  with  human
contribution.  Although   humans  had  an  incredibly   slow  thinking
process, they  could still interpret  data in ways which  allowed them
to  do things  he  could not.  Even so,  Kordok  considered the  human
beings inefficient,  and he did  not intend  to recreate the  world as
it had  been. The new  humans which  were created would  be programmed
to serve the  BIR's. The result of this operation  would create a more
efficient  world.  Even  now,  Kordok  was  assimilating  the  details
necessary  to complete  the operation,  storing them  away in  a small
portion of  the incredibly large  storage area  he used as  the memory
for his brain.
   If BIR's  had been built with  the ability to smile,  Kordok would
have been wearing an ear to ear grin.
                  -Glenn R. Sixbury  

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        +-+--+-+--+-+     VOLUME SIX                  NUMBER THREE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Destiny of Tara n'ha Sansela         Glenn Sixbury
          *Night Fruit: A Tasty Comedy          Jim Owens
          *The Dream: Part 1 of 2               John White

         Date: 111686                               Dist: 202
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Greetings  and  solicitations,  all!  First of  all  I'd  like  to
welcome all  the new readers, and  thank the authors for  their recent
spurt of creativity.  The next issue will contain  several articles of
interest, and should  be out in early December. As  for this issue, we
have  three  Dargon  stories.  The  first is  a  new  character  being
introduced  by Glenn  Sixbury.  The second  is  an entertaining  short
from Jim  Owens. The  third is  the first half  of an  excellent story
from John  White, who insists  on writing faster  than I can  edit. An
excellent issue, and I hope you all enjoy it.
   The  only other  matter I  wish to  bring up  is reader  feedback.
Now, the  authors have mentioned  putting a  LOC section in  the zine,
which  I personally  dislike,  because  it would  mean  less room  for
stories.  However, the  authors  are interested  in  hearing what  you
think  of  their stuff.  As  a  compromise,  you can  mail  individual
authors, or, if you  wish to send a mailing to  all Dargon authors, it
is possible  to send a  mail file to  DARGON-L@NCSUVM, and it  will be
distributed by the LISTSERV there to the Dargon authors.
   But on to the real stuff...
                       -'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                     Destiny of Tara n'ha Sansela
   "Tara!  Tara!" Samuel  called  for his  daughter, angrily  chasing
away the animals from their stolen supper.
   "What is it,  Father?" Tara asked, emerging from  the trees behind
their house.
   "It's  your rabbits,  girl! They've  eaten half  the garden  again
while you  were out wandering  around doing  who knows what.  How many
times have I told you that they are your responsibility?"
   "They didn't mean  to, Father," Tara said, trying to  calm him, as
she picked up one of the offenders and cradled it in her arms.
   "They're not meaning to isn't going to bring our garden back."
   "I'm sorry," Tara  said. Then she gathered up her  rabbits and put
them back into their cages.
   Being sorry is  not good enough. I'm afraid they're  going to have
to go."
   "No! Please don't," Tara wailed. "I promise I won't do it again."
   "That's  what you  always say.  This  time it  won't work."  Then,
seeing the  look of  dispair on his  daughter's face,  Samuel softened
somewhat. "They  are still going,"  he said, "but  I will let  you set
them  free in  the  woods. After  that,  if they  come  back, I  won't
hesitate to make them into rabbit stew."
   "Do I have to let them go?"
   "You've got  too many  animals the  way it  is!" he  yelled again,
his moment of understanding gone as quickly as it had come.
   "All right, Father,"  Tara agreed sadly. She hadn't  given up hope
of talking  him out of  this idea, but she  knew better than  to cross
him when he  was angry. "I'll take  them deep into the  woods, so that
they won't trouble you anymore."
   "Fine.  You   better  get  started,  though.   Your  mother'll  be
starting supper soon, and you ought to be helping her."
   With a  heavy heart, Tara  gathered up  her three rabbits  and put
them into  an old sack.  After calling for  Zed, her pet  Shivaree, to
follow  her, she  headed off  into the  trees, leaving  her father  to
assess the damage the rabbits had done to the garden.
   After Tara  had disappeared  into the trees,  her mother  came out
of the  small farm cottage,  and asked  her father what  had happened.
"I made Tara get rid of her rabbits."
   "But she loves those, Sam," her mother started.
   "She loves every  animal in the forest, Sansela,  but that doesn't
mean we  have food  enough to  feed them  all," he  growled. Realizing
how angry  he was, Sansela  decided not to  protest further and  to go
back into the house.

   Walking through  the woods cheered  up Tara n'ha Sansela.  She had
loved  these woods  as  long as  she could  remember.  They seemed  to
strengthen her  and it was  hard to feel sad  as she walked  along the
path, feeling  the sunlight  sift through the  trees and  smelling the
fresh scent of the firs around her.
   As always,  Zed, who was  tagging at  her heels, enjoyed  being in
the woods.  Tara had found the  young Shivaree several years  ago when
she  had been  out for  one of  her walks.  He had  been caught  in an
abandoned  hunter's  snare, and  although  he  had not  been  severely
hurt, he had been  on the verge of starvation and  had been very weak.
She had taken him  home and had nursed him back  to health. Her father
had  only rarely  ever seen  a Shivaree  and he  had heard  that these
large,  ferret-like creatures  were impossible  to tame,  but Zed  had
never been any  trouble. By the time the animal  was healthy again, he
had become  just like one  of the family.  Tara had begged  her father
to  let her  keep  Zed,  and although  Samuel  had  been skeptical  at
first, he had finally consented.
   Tara was a  small girl for her seventeen summers,  standing just a
little over  five feet tall, but  she had worked on  her father's farm
since she was old  enough to walk. She was strong for  a girl her size
and carried  the rabbits  about half  a league  into the  woods before
she grew tired  and decided she had taken them  far enough. From here,
they wouldn't find their way back to the farm too quickly.
   Setting the  bag on the ground,  she let her rabbits  out into the
open air.  Nestling one in  her strawberry blond curls  before setting
it  free, she  knew deep  down that  they would  be happy  to be  free
again, but  she would miss  them. The rabbits gradually  scampered off
into  the woods,  leaving her  and Zed  alone. Then,  knowing she  was
already late  for supper, she headed  back home with Zed  scampering a
few  feet behind  her stopping  now  and then  to investigate  various
scents which caught his attention.

   After Tara left,  Sam busied himself with the  garden and wondered
if  he had  been  too tough  on  his  only child.  Of  course not,  he
decided. She  loved animals  just too  much. After  all, his  farm was
beginning  to look  like a  menagerie. She  had adopted  all kinds  of
birds:  Doves, robins,  and  even a  baby  hawk. She  also  had a  pet
squirrel and a fawn,  which she promised she would let  go once it was
grown.  The  girl  just  doesn't   know  when  to  quit,  he  thought,
finishing his work with the garden.
   Then as  he turned  to take  the vegetables  he had  gathered into
the  house, he  heard horses  in the  distance. He  should have  heard
them sooner,  but he must  have been too  lost in thought.  He bounded
quickly into  the cottage. "Sansela,  there's riders headed  this way.
Maybe ten or  more. You stay in  the house until I find  out what they
want." Sansela  nodded in  agreement, looking  worried as  Sam grabbed
his sword and rushed back outside.
   As  he emerged  from  the house,  he saw  the  riders. He  counted
about fifteen  of them  as they  rode across the  small patch  of farm
ground to the east  of his house. Then, as they  drew near, he noticed
a wisp  of smoke  rising from the  other side of  the hill  behind the
men.  That was  about where  Myridon, the  local village  was located.
Something was burning,  and in these woods, people  joined together to
fight fires. Men  riding in the wrong direction was  a certain sign of
danger, but  there was  little that  could be done  about it  now. Sam
stood defiantly in front of his home, bracing himself for the worst.
   The men rode  up and were brought  to a halt by a  very large man,
with a bow slung  over one shoulder. This man then  made a motion, and
the rest of the  men circled Sam, a few of  them drawing their swords.
Once they were in place, the leader spoke.
   "I can  see by your  sword that you knew  we were coming,  and you
knew it wasn't  going to be a friendly call."  Samuel remained silent,
studying  the situation.  The  leader  of the  group  wore furs,  made
after a fashion  common to an area  east of here. He was  a large man,
and he  wore a  scar on  his left  cheek, indicating  he had  seen his
share  of fighting.  He would  not  be a  pleasant man  to fight,  Sam
thought, and then the leader spoke again.
   "You  know what  we  want.  We're after  your  gold. Your  friends
there  in the  village decided  to fight.  They're all  dead." As  the
leader said this, a  few of the other men laughed  and smiled. "As you
can tell, my men  want to kill you, but if you  cooperate, I won't let
them. Now,  drop your sword,  gather every  bit of gold  you've gotten
hidden away in that little shack of yours, and bring it out here."
   Sam was  in a bad  spot, and he knew  it. His honor  demanded that
he fight,  but he realized with  him gone, Sansela would  be helpless.
Perhaps, if  he gave them the  gold, they would leave,  and his family
would be safe. Then  he could go for help and  chase the bandits down.
As Sam  considered his  options, the bandits  grew impatient,  and one
of  them behind  him  rode forward,  planting a  foot  in Sam's  back,
knocking  him down.  Sam flashed  the bandit  a glare  from his  fiery
eyes,  but when  he  got up,  he  left  his sword  on  the ground  and
disappeared into the house.
   Sam  found  Sansela  hiding  in  the  bedroom.  He  explained  the
situation  very quickly  to her  in quiet  whispers and  promised that
things would  be all right.  Then he got his  small sack of  gold from
under the bed, and went back outside.
   As he  stepped out of  the door, one  of the bandits,  grabbed the
sack  from  him, and  brought  it  to  the  leader, who  examined  the
contents. "Is  this all you have?  Something tells me you  are holding
out on  us, farmer.  Kork," he  said to  the man  beside him,  "go and
search the house. Make sure our friend isn't hiding anything from us."
   Sam started to stop  him, but Kork kept him at  bay with the point
of  his sword  and went  into  the house.  Sam considered  distracting
them by telling  them about the gold hidden in  his cellar, but before
he  could,  he  heard  Sansela  scream, and  saw  the  bandit  at  the
doorway.  He was  dragging Sansela  outside by  the arm,  and Sam  saw
that her  dress was torn.  He started for her,  but one of  the larger
bandits grabbed  him from behind,  putting an  arm around his  neck to
hold him motionless.
   "Lookie what  I found," Kork called.  "She ought to make  for lots
of fun,"  he jeered, and  then grabbed the top  of her dress,  tore it
down to her waist  to expose her breasts, and pulled her  to him for a
savage kiss.  Samuel could  stand no  more. He  popped his  elbow into
the ribs of the  man holding him and spun around,  knocking the man to
the ground.  Grabbing his  sword, Sam  charged Kork,  knocking another
bandit  out of  the  way  as he  did.  Kork  reacted quickly,  tossing
Sansela away and  raising his sword to defend himself,  but Sam was on
him too  quickly. After one blow,  Sam had him decapitated  and turned
to face two other bandits which had charged him.
   Sam was  not a  skillful swordsman, but  he had  been strengthened
all his life  from hard work, and  with the help of his  anger and his
adrenaline, he  was more than a  match for the two  bandits. He killed
the  first one  immeditatly,  and  turned on  the  second. The  bandit
tried  to  defend himself,  but  Sam  put  him  off balance  with  one
powerful blow,  and then split  him open  with a second.  Then, before
Sam  could turn  around,  an arrow  whizzed into  his  back, its  head
pushing  out from  the  front  of his  ribs.  Samuel  managed to  turn
around before  falling to knees, cursing  the leader who had  shot him
with the  arrow. Another bandit  stepped forward and  grabbed Sansela,
who was trying to run to her husband.
   "You  are a  strong one,  farmer," the  leader said  respectfully,
"but my  men still  should have  been able to  kill such  an unskilled
fighter." Then  the leader smiled,  "But as they  say, if you  want it
done right...." With  that, he notched another arrow, and  let it fly.
Samuel gasped  as the second  arrow landed in  his chest, and  then he
fell forward,  dead. As he fell,  Sansela managed to struggle  her way
free and run  to her husband. As  she bent over him and  began to sob,
the leader notched another arrow and shot it into her bare back.
   As she  slumped over her  husband, one of the  bandits complained,
"Why'd you have to kill the woman?"
   "You would  have fought  over her,  and I've  lost enough  men for
one day."  The other bandit did  no more than grumble,  not wanting to
die this day.
   "All right,  someone search the house,  and the rest of  you, take
those  animals along.  We'll  need  meat for  supper,  and there's  no
reason to hunt when we have this nice farmer's generosity.
   One  of  the bandits  emerged  from  the house.  "There's  nothing
inside of any value. I guess the old man was telling the truth."
   "That's what  I hate  about these  peasants," the  leader growled.
"All of them  are too honest." Then he laughed  loudly, and turned his
horse  back  in the  direction  from  which  they'd come.  "Ride,"  he
called. The  other bandits  followed, the last  throwing a  torch onto
the  thatched roof  of Samuel's  hut before  riding hard  to catch  up
with the rest.

   Tara was busily  picking the mushrooms she'd found by  the path on
her way  home. She  was hoping  that the mushrooms  would make  up for
her  being late  for supper.  She realized  too late  that she  really
shouldn't  have travelled  so  far  to release  her  rabbits, but  she
hadn't wanted  them to become rabbit  stew, either. As she  picked the
last of the  mushrooms, Zed began to prance  nervously about, sniffing
the  breeze in  a frenzy.  "What is  it, Zed?"  she asked,  looking up
from her  work. At first, she  didn't see anything. Then,  climbing on
top of a  nearby rock, she spied  what had made Zed  so nervous. There
were two  streams of smoke,  one of  them rising from  somewhere quite
near. "Fire,  Zed, come on,"  Tara called,  throwing the bag  over her
shoulder and racing down the trail for home.
   As Tara  came closer to  home, she  realized the smoke  was coming
from her own  farm. Terrified, she ran even faster,  finally coming to
the edge of the  woods. As she stepped out of  the trees, she stopped,
turned to stone by  the shock of what she saw.  The house was burning,
filling the  air with smoke,  and the  farm was deserted.  Her parents
were gone. Even all  of her animal cages were empty.  Zed stood in the
trees  behind   her,  snorting  nervously,  being   torn  between  his
instinct to run and the need to be near his master.
   "Father! Mother!"  Tara finally  called out.  Tara could  feel her
stomach tieing  itself in knots.  She tried desperately not  to panic,
but  it  didn't work.  She  called  for  her  parents again  and  then
circled  the house,  searching  for  them. As  she  rounded the  front
corner of the  house, Tara saw the  dead bodies and ran  over to them.
Bending  over,  Tara   lifted  her  mother  to   her  breast,  sobbing
uncontrollably. As  she held  her mother, she  ran her  fingers across
the arrows sticking  up from her father's body. "Oh,  papa, papa," she
said  in between  tears,  pulling  her father  a  little towards  her.
Then, putting  her arms  around both  of them and  laying her  head on
her  father's shoulder,  the sorrow  overtook Tara,  and she  lost her
last thread of thought, slipping into a shrieking, sobbing delirium.
   Tara was  never sure how long  she sat beside her  parents, crying
over in  mourning. Finally, shock  from what had happened  numbed her,
allowing her to  regain part of her senses.  Hardening herself against
her feelings,  she drug herself  to her feet  and left her  mother and
father for the moment.
   The house  was gone.  Judging by  the smoke  coming from  over the
hill, the  village of  Myridon was gone,  too, probably  suffering the
same fate as  her parents. She had nothing left.  Tara experienced the
lowest point  of her  life as  she stood  on the  devastated farmstead
where she  had grown  up, trying to  see some glimmer  of hope  on the
horizon. There  was none. Thoughts  of ending her life  crossed Tara's
mind.  She probably  would have  killed  herself, but  her father  had
always  taught her  that  people who  take their  own  life are  never
granted another,  but instead  suffer eternally  for refusing  to meet
their destiny.
   As Tara  struggled with  her situation,  the sun  sank low  in the
sky and a north  wind began to blow. She was  sober now, her temporary
loss of sanity  due to grief being completely gone.  She realized that
there was  much work to  do before nightfall,  and she had  better get
to doing it.
   Tara's  first concern  was her  parents.  If she  left them  where
they  were,  their bodies  would  be  defiled  by animals  during  the
night. She  considered digging graves  for them, but decided  that she
didn't have time. Then she realized what she needed to do.
   Tara went  to the  cellar and  began to bring  out the  things she
might need. Luckily,  whoever had killed her parents  hadn't found the
bag of  gold which  her father  kept here. She  also found  some dried
fruit and meat  along with a couple of blankets.  She gathered all the
things together and hauled them up out of the cellar.
   Tara decided she  had salvaged everything usable  from the cellar.
Now she  had the  hardest part of  her duties left  to do.  Tara first
dragged her  mother, and  then her  father down  into the  old cellar.
When  they were  first married,  Tara's parents  had carved  this farm
out of the woods,  they had built the house which  was now little more
than ashes,  and  they had  dug this cellar.  It would make  a fitting
tomb,  Tara thought.  Then  she paused  to say  a  few silent  prayers
before  shutting the  door  on the  cellar,  effectively shutting  the
door on her childhood and the only way of life she had ever known.
   By the  time her  parents were  buried, it  was almost  dark. Tara
knew that it  might be dangerous to stick around,  but she didn't want
to travel  at night, so  she loaded up the  things she had  taken from
the cellar  and carried  them into  the woods.  Then she  whistled for
her horse,  Boxter. He  emerged from  the trees on  the other  side of
the glen,  but wouldn't come  any closer,  because he could  smell the
smoke from  the house. Tara walked  across the clearing to  the with a
rope in her  hand. Soothing the old animal as  she talked, she managed
to put the rope  around his neck and lead him into  the woods near the
smouldering house.  There, she  tied him  to a tree  and went  back to
the house to see that she had everything she needed.
   She looked around  the farm, realizing again that  all her animals
were gone.  She hoped  that they  had escaped, but  there would  be no
way  she would  ever  know.  Then, seeing  her  father's sword  laying
where he  had fallen, she  picked it up and  headed back to  the woods
where she had left Boxter and her things.
   Once Tara  was back  in the  safety of  her woods,  she considered
lighting  a small  fire.  It  might get  very  cold tonight.  However,
tonight  she would  make  a cold  camp,  in case  the  people who  had
attacked her  parents were still  in the area.  Zed had come  into the
camp with her, and  he sniffed hungrily at her pack.  She took some of
the dried meat out  of the pack and gave it to  her pet, although Tara
couldn't find  the will to  eat herself.  Then she gathered  some pine
needles together,  forming a cushion which  would make a soft  bed for
the  night.  Once  her  bed  was made,  Tara  settled  down,  covering
herself with  blankets. Zed  came over and  stretched out  beside her.
He will  warn me  if anyone  comes near, Tara  thought. Then,  much to
her surprise, she fell asleep.

   Tara was  suddenly awake. It  took her  a few seconds  to remember
where she  was and what  had happened. Then  she heard the  same noise
again which  had disturbed her  slumber. It  was a voice,  coming from
the  trail  which led  to  the  house.  At  first, Tara  couldn't  see
anything. Then  the voice spoke  again, and she  saw a form  step from
the trees  into her small  camp. Tara  couldn't believe what  she saw.
She wheezed, trying to make  herself breathe.  She shook her  head and
looked again,  convinced the shadows  from the full moon  were playing
tricks on  her eyes. When  she looked again,  she was positive  who it
was. It was her father.
   Tara  was sure  her  mind  was playing  tricks  on  her. Then  her
father spoke  her name. "I'm  here father," she said,  pulling herself
to  her feet.  "Oh, papa,"  she said,  taking a  step toward  him, and
then  she stopped.  She  could  see an  arrow  protruding through  the
front  of his  chest,  which  was caked  with  dried  blood. Then  she
realized that  she could see  the trees  behind him through  his body.
Before she had  time to react to  any of this, he  spoke again. "Tara,
my  daughter," the  vision  began,  "I have  come  to  help you."  Her
father's  spirit took  a step  closer to  her, and  Tara noticed  that
although  his body  was still  maimed,  the look  on his  face was  no
longer full  of pain but instead  was peaceful. Then her  father spoke
again. "Your mother is with me, and we are happy. It was our destiny."
   "Take me  with you, Father,"  Tara pleaded, reaching out  for him.
As she put  her hand out to  him, she watched helplessly  as it passed
through his body. He appeared not to notice. Then he smiled.
   "Our work  in this world is  finished, my daughter, but  you still
have  much  to do.  Travel  to  Dargon, and  there  you  must seek  my
brother.  It is  this  path  on which  your  destiny  lies." Then  the
spirit began to fade.
   "No, Father," Tara begged him. "Let me come with you."
   "Travel to  Dargon, my  daughter, and do  not grieve.  Your mother
and I will be  here when you have come to the end  of your road." Tara
reached for him. As  she did, she was suddenly sitting  up on the spot
where she had  gone to sleep, her arm clutching  nothing but the empty
night air in front of her.
   A dream, Tara  thought. I had a dream. She  looked again where she
had seen her  father, but there was  no one there. This  time Tara did
not fall asleep so quickly.

   In the morning,  Tara saddled up Boxter, loaded her  gear onto the
saddle,  and then  before leaving  forever,  she walked  back to  look
once more at what was left of the only home she had ever known.
   Tara had  always assumed that she  would live out her  life as her
mother  had done,  living  on  the farm  with  her  parents until  her
father gave  her away  in marriage  to some  local farmer's  son which
had impressed him.  Then she would spend the rest  of her life raising
children and working  on the farm. Now her destiny  had been mutilated
by strangers in a single afternoon. It was almost too much for her.
   She let a  tear come to her  eye, and then she turned  her back on
the  the farm  and headed  back to  where she  had made  camp. As  she
moved  off the  trail  to go  to  her little  camp,  something on  the
ground  caught her  eye.  Bending over,  she found  a  set of  tracks,
leading from  the trail to  where she had  slept. She had  seen tracks
like  these  for  as  long  as  she  could  remember.  They  were  her
father's. She followed them into camp, and there, they stopped.
   So,  it was  real, Tara  thought. Then  she reminded  herself that
her  father  walked these  woods  all  the  time  before he  died.  He
probably made  them yesterday  morning, she convinced  herself. Still,
the possibility  gave her  courage to  do what she  needed to  do. She
would go to  Dargon to live with  her uncle. Even if it  had only been
a  dream the  night  before, she  had  decided that  it  was the  only
alternative she had.  Tara had never met her uncle,  at least not when
she  was old  enough to  remember, but  he was  her father's  brother.
Surely he  would take her  in and help her  decide what she  needed to
do. Then,  strengthed by the  knowledge of what  she was going  to do,
she set  about getting  ready to  leave. She would  head first  to the
village of Tench.  From there, she would  be able to send  word to her
uncle to  let him  know she was  coming, and perhaps  she could  buy a
map or hire  someone to take her to Dargon.  Then, filing her father's
sword into  a sheath on the  saddle, she started to  leave, but before
she  could, Zed  came  bounding up  on his  short  legs, snorting  and
grunting.  "It's all  right,  Zed,"  she said.  "You  can come  along.
After all,  you're all I have  left." Then, giving the  Shivaree a pat
on his  head before climbing  onto her  horse, she realized  how final
this leaving  would be. She had  never been more than  10 leagues away
from home  in her life,  and now  she was headed  for a place  she had
only heard of.  Then, overcome by the emotions of  the moment, she had
to  fight to  keep from  sobbing at  the realization  of what  she was
doing. Finally,  she forced  herself to  calm down.  She was  going to
Dargon  and everything  was  going to  be all  right.  But first,  she
would need travel  to Tench, over twenty leagues away,  and she wasn't
going  to  get  there  by  staying  here  burning  daylight.  "Com'on,
Boxter," she  urged, pushing her  heels into the horse's  ribs, "we're
going to Dargon."
   She left the  farm with the morning sun on  her back, heading west
to Tench, to Dargon, and to a new life.
                  -Glenn R. Sixbury  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                     Night Fruit: A Tasty Comedy
   Sarah woke  up with that feeling.  She reached out, but  the other
half of the bed  was empty. Levy had already left  for the smithy. She
resigned  herself  to  the  fact  and  got  up.  She  dressed  slowly,
stretching long and  hard, tensing her body, but the  feeling only got
worse. Well, there's always tonight, she thought.
   She  ate  quickly, then  started  the  day's chores.  The  feeling
dimmed  some, but  it  continued  to flare  up  through  the day.  She
worried. What if he didn't want to?
   Halfway  through the  day it  hit her.  Nightfruit! That  way he'd
have to want to!
   She hurried  to finish her tasks,  and then grabbed her  staff and
started across  the field.  She had  seen some  growing by  the fence,
near  where Greta,  Levy's  sister-in-law kept  her  herb garden.  She
hiked through  the field, enjoying  the warm  sun. She thought  of the
soon coming night. She hiked faster.
   She reached  the fence, but  no amount  of searching would  find a
single nightfruit. She  realized from the amount of marks  in the area
that the cows  had probably been eating them. No  wonder both cows had
had calves. She looked up, and saw Greta in her garden.
   "Good day!"
   "Good day! Lovely, isn't it?"
   "Yes." Replied Sarah.  She walked closer. She  hesitated shyly. "I
was looking  for an herb,  but I  think the cows  ate it. Do  you know
where I might find it?"
   Greta stood, hands on hips. "Depends. What are you looking for?"
   Sarah blushed lightly. "Nightfruit."
   "Ah!" Greta  grinned. "I usually get  that on The Outcrop.  It's a
climb,  but it's  worth it!"  She  giggled. "I  shouldn't think  you'd
need it, though, only being married a week."
   "Nine days, and it never hurts to be sure." Sarah smiled back.
   "Thanks." She turned to leave.
   "It's just in good fruit, too. I gathered some just this week."
   "That explains your  smiling face then, doesn't  it!" Both laughed
at that.

   Sarah  started  off  towards  The   Outcrop.  The  Outcrop  was  a
monolith  that jutted  up in  the  woods between  Levy's property  and
Greta's father's property,  to the east. Sarah had to  walk for a half
hour to  reach the woods,  and another ten  minutes to reach  the foot
of The  Outcrop. When she  got to the bottom,  she looked up.  And up.
And up  more. The top of  The Outcrop was  hidden in the blaze  of the
sun. Is  this really worth  it? she asked  herself. I know  Levy won't
need  it.  She then  shrugged.  It  might  be  fun, she  thought,  and
started climbing.
   Five  minutes  later  she  was thirty  feet  higher,  and  several
degrees  hotter. She  paused  to look  around. She  saw  further up  a
likely place to  find nightfruit growing. Nightfruit liked  a thin but
rich soil, with  shade. The rock above could easily  provide that. She
kept climbing.
   She found  a path  that led  along the  face of  the rock.  It was
rather  wide, with  grass growing  sparsely on  it. It  soon narrowed,
and eventually disappeared.  She climbed up higher, by means  of a few
cracks in  the rock,  but soon had  to back down  for lack  of further
holds. She  walked back down the  rock, fingering a few,  recent tears
in  her skirt.  She found  another  path, one  that led  in the  other
direction. It  led up  to a wide,  mossy ledge. A  small pool  of cold
water lie  there, fed by  rain and a  small seeping spring.  She drank
the water,  and rested on the  moss. She lay there,  wishing she could
have  Levy there,  in the  cool fresh  air. He  was working,  however,
hammering hot iron,  working off the last year  of his apprenticeship.
She would be alone all day. She got up, and continued to climb.
   She found  what seemed to be  a path, scuffed onto  the bald stone
by occasional use. She  followed it up. It was steep,  and the sun was
now hot, and there  was no wind. She hadn't gotten  too far before she
was sweating heavily.  She followed it up to a  small ledge that ended
in a sheer  twenty foot cliff. At  the top of the  cliff, just hanging
over the edge,  she saw a leaf, one she  recognized. There were cracks
in  the cliff  face, but  they  were small  and far  apart. They  also
were, unfortunately,  the only way up.  She pulled off her  boots, and
hoisted herself up with bare toes and fingers.
   Sarah had  worked as a  metalsmith for  years, but after  a minute
or  two  of climbing  she  found  her  arms  aching. Her  calves  were
cramped,  and so  were  her forearms.  What was  worse,  she was  only
halfway up  the cliff.  She paused  for a moment  to rest.  She looked
out  from the  face  of the  rock.  She was  already  higher than  the
treetops. She  could see her house  in the distance. She  looked down,
and shut  her eyes  tight. A  night with her  beloved husband  was the
furthest thing from her mind.
   Finally  she  urged  herself  back into  movement.  She  struggled
upwards, and  finally pushed her face  level with the tiny  shelf. All
it  had on  it was  a thin  layer of  moss and  the nightfruit  plant.
Hanging  down pendulously  from the  bushy green  leaves were  two red
fruit. They looked  so ridiculous that she would have  laughed had not
the  pain been  so  great. With  enormous effort  she  reached up  and
plucked one  of the fruit. I  got it! she  exulted. Now all I  have to
do is get down.

   When Levy got  home that evening, he opened the  door to his house
and  looked around.  He  was fairly  well off,  and  actually had  two
rooms, a  main room and a  bedroom. The bedroom curtain  was closed. A
cold supper was  waiting for him, as  had been the case  the few times
he had  been late  before, and  he proceeded directly  to work  on it.
The meat  he ate first, then  the potatoes and bread.  Partway through
the meal  he noticed a  bowl upside-down in  the center of  the table,
as if covering  something. He waited until last to  move it, expecting
it to  be a sweet  of some sort, as  his young bride  had occasionally
made  before  the  wedding.  When  he  lifted  it,  however,  the  red
nightfruit gleamed seductively  in the lamplight. He stared  at it for
a moment, then snatched it up and hasten into the bedroom.
   He undressed  hurriedly, while  softly calling Sarah's  name. When
no one answered,  he carefully lie down beside her  warm form. She did
not move. She  was so exhausted from her efforts  she had fallen sound
asleep.  He gently  shook her,  but  to no  avail. So,  he kissed  her
gently, and fell asleep as well, the nightfruit forgotten in his hand.
                      -Jim Owens  

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                              The Dream
                          Part One:  Arrival
   The  City of  Dargon,  seat of  the Duchy  of  Dargon, was  fairly
typical,  for its  type -  river mouth  port town.  It surrounded  the
mouth of  the River Coldwell, and  several miles of its  lower length.
The river, racing to  the sea from its source deep  in the Darst range
and  fed  on  its  way  by  scores of  major  and  hundreds  of  minor
tributaries that  drained the  forest that carpeted  the whole  of the
northwest,  met an  estcarpment  less  than 40  feet  high that  still
succeeded in  turning it from its  quest, forcing it to  go around the
outcropping. Dargon Keep  had been built upon that rock  in times long
past, thickset  massive walls  bearing three towers  - two  facing the
river it  protected and one facing  the sea as a  watcher. Of slightly
newer  construction, but  still a  century or  more old,  was the  Old
City, built  between the Keep, the  River and the sea,  and walled for
most of its  perimeter. A well fortified causway crossed  the river to
the much  newer parts  of town, especially  the bustling  port itself.
Within the  walls of the  Old City lived  the wealthy of  Dargon, with
the wealthiest and  most favored sharing the walls of  the Keep itself
with the  Lord of  the City  and Duke  of all  the lands  around, Lord
Clifton Dargon. Across  the river, the merchants kept up  a busy trade
in anything a  traveler might want, while closer to  the sea clustered
the less  well-off of the residents  of Dargon, keeping the  port well
supplied with cheap labor.
   Je'lanthra'en reached  Dargon shortly  after midday,  walking with
a farm  family who were traveling  to the city in  their yearly faring
to try  and sell the fruits  of their winter shutting-in,  having just
gotten  their crops  planted for  the warmer  months. She  had somehow
expected there to  be no travel from the landward  side of Dargon, and
certainly  there was  little that  crossed  the Darst  range from  the
interrior of  Baranur. But, the  Lord of Dargon  was also Duke  of the
forestland  between the  Darst  and the  sea, and  his  land was  well
populated, if not as well as the Barony around Magnus.
   She  accompanied  the  family  into the  Open  marketplace,  where
anyone with  goods to  sell could  take an  unoccupied booth  and stay
until their  wares were gone, and  from there she asked  directions to
the  Inn of  the Serpent.  In the  last letter  she had  had from  her
brother Kroan, he  said that he was  living in a place  two doors down
from the  Inn of the Serpent,  and he had  just gotten a job  with the
Fifth  I Merchant  firm, doing  inventory  (Kroan has  always been  as
good with numbers as she had been (once) with words).
   She set  off across the market  section of the city  following the
directions she  had received.  She came  to the Inn  on a  street that
served as a  border of the merchant  section of town. The  Inn got its
name from a  well-carved sculpture of a Great Wyrm  of legend - rather
fancifully embellished,  really, and painted  a garish green  and red:
not frightening at all, not like the stories...
   Je'en counted  doorways, entered  the right  one, and  climbed the
second set of stairs. Four doors down from the top, and she knocked.
   The  door was  answered by  a young  woman dressed  very garishly.
"Ya, whadd'ya want, 'oney?" she said.
   Je'en hesitated, then said, "Is this where Kroan Jessthson lives?"
   "Na, never  'eard of 'im,  love. Lived  'ere t'ree years,  I 'ave,
and never 'eard tell of t'is Kroan person. T'at all?"
   Momentarily disheartened,  Je'en thanked  the woman for  her time,
and walked slowly  back down the stairs. Four years  it had been since
she had  read Kroan's last letter,  and it had arrived  at the College
in Magnus two  years before that -  a Bard is seldom in  one place for
long. Much could  have happened in six years, and  obviously had: just
look at her - once a Bard, now a left-handed fighter who wore a mask.
   Still, there  was at  least one  more lead:  she knew  where Kroan
had  been  working then.  She  decided  to see  if  they  knew of  her
brother at  Fifth I  Merchants, and  if they didn't,  she had  time to
search the whole town if it came to that.
   It  didn't.  She  asked  directions  at the  Inn,  and  found  the
offices  of the  Fifth I  with ease.  From there,  after asking  about
Kroan, she  was led  to another  office in  the wealthiest  section of
town  outside  the  walls  of  Old Town,  and  there,  in  an  office,
surrounded by clarks and ledgers, she was reunited with her brother.
   Kroan had  really grown  up since  Je'en had  seen him  last, more
than ten  years ago. He  was now taller than  she, and had  filled out
some,  tho he  was still  skinny by  any standards.  A full  beard and
moustache  adorned  his  face,  startlingly red  in  contrast  to  his
ordinarily brown hair,  making him seem even older, but  his eyes were
the same  twinkling brown, and  his smile made  him seem like  a child
again, happy and carefree.
   To Kroan,  Je'en had changed,  too. She  was still the  tall, well
built sandy-blonde  woman that  had left for  the Bardic  College when
she was  fifteen, over twelve years  ago. He had always  loved the way
she  could bring  a  song to  life  (he  couldn't carry  a  tune in  a
bucket), and  she had picked  up harping with natural-born  ease. But,
she wasn't  now dressed in  the green cloak  she had always  worn when
she had visited  home, nor the pendant  of her Rank, nor  was the harp
she had fought a  duel of words to win on her back,  and the sword she
wore on  her right  hip (odd,  that -  Je'en was  right-handed, wasn't
she?)  wasn't  good old  Leaf-  Killer.  She  wore only  dusty  riding
leathers, and  a strange half-mask  of silver  that was molded  to her
features  so  that,  tho it  hid  her  eyes,  he  had had  no  trouble
recognizing her.
   When he  had recovered  from the bone-crushing  hug she  had given
him, Kroan  said, "So,  why are  you here, Sis?  I thought  you mostly
stayed in  the south, in more  civilized lands? What, did  you get the
Master of the College  mad at you, and he sent  you to the hinterlands
as punishment?"
   Her eyes  were well hidden,  and he didn't  see the pain  in them,
but he did  notice the way her mouth twitched  downwards, so he didn't
wait for some awkward response, but changed the subject.
   "Well, we  can talk about  that in more  privacy, eh? What  say we
go have  dinner in this  nice little  inn I know  of, and we  can talk
all we  want - all  night even. The nice  thing about being  boss here
is I  can leave anytime  I want  to (as long  as MY boss  doesn't find
out, ha ha!). You have any place to stay, Je'en?"
   They did talk all  night, both of them. Kroan told  her how he had
been promoted  again and again,  until he  finally had control  of all
matters financial for  the third largest merchantile  guild in Dargon.
He enjoyed his work, and felt quite happy where he was.
   And,  Je'en told  her  brother  what had  happened  to  her -  the
attack,  her  injuries,  her  leaving the  College,  and  training  at
Pentamorlo with the  famous Lord Morion. Kroan was  genuinely upset to
hear about  Je'en's losses,  and, when  she said  she was  looking for
work,  he  immediatly assured  her  that  she  could have  a  lifetime
position with  Fifth I.  She gladly accepted,  but refused  to promise
that it would be for a lifetime.
   So,  Je'en, with  her brother's  help,  settled in  to Dargon.  He
found her an apartment  in the better part of town, and  got her a job
as  a  Peace-keeper in  one  of  the  Upper Marketplaces.  She  didn't
really even have  to know one end  of a sword from the  other for such
a job, just  how to placate irate customers and  shop keepers, but she
enjoyed it, anyway.

                       Part Two:  Assassination
   "The Sword of Cleah has returned to us, my brothers!"
   There    was    a   murmur    of    suprise    from   the    other
black-robed-and-cowled members  of the  Septent of  the Order  of Jhel
and Her  Prophets on  Earth. The  seven men,  who were  always hidden,
even from  each other, when they  met to discuss Order  business, were
astonished  that the  Time was  so near.  For the  Sword to  return in
their lifetimes...!
   "Brother Saith,  what proof  do you  bring to  us of  this?" asked
Brother Un  (for anonymities sake,  each member bore a  number instead
of a name).
   "It was seen,  Brother Un. I, myself, have seen  it, after hearing
reports about it  from some of the acolytes. A  woman wearing a silver
mask who  guards in one  of the  marketplaces bears Lladdwr  openly at
her side. The Sword of the First of Her Prophets has returned to us!"
   "To  be  precise,"  said  Brother Pedwar,  "Lladdwr  has  come  to
Dargon. It is in  the hands of an unknowing Outsider. How  is it to be
returned to us?"
   "We could buy it," suggested Brother Chwech.
   "But, what  if this Outsider is  not unknowing? You know  that the
King has  forbidden the worship  of Jhel  within his borders.  What if
this masked woman is  a decoy - what if she knows  what she bears, and
is ready  to point  out any  interest in  her sword  to agents  of the
King?" asked Brother Un.
   That  gave them  all  pause. The  Order of  Jhel  existed under  a
front  in Dargon,  that was  one reason  why the  Septent went  hooded
when  together.  The  King  had  decreed that  Jhel  and  all  of  her
followers  were  traitors  to  the   Crown.  The  tenets  that  Jhel's
Prophets proclaimed included  that Anarchy was the  Blessed state, and
when there  was no  more external  rule, then  would everyone  live in
Bliss and  Ecstacy Forever.  Few believed in  Jhel, but  her followers
were  fanatical,  and they  believed  that  if  a person  couldn't  be
converted to Jhel's  ways, then they should die,  beginning with those
who imposed their rule on the people, and so postponed Jhel's Promise.
   Finally, Brother  Chwech said, "If  this masked woman is  a plant,
then  if she  is  dead, she  cannot  report who  had  interest in  her
sword, right?  And, if  she is  not -  well, one  more step  will have
been taken to fulfill Jhel's Promise."
   "You know a competent assassin?" asked Brother Un.
   "Aye, several.  But, I  think that  a few  street thugs  should be
enough: she's only a woman, after all."
   "Do what  you think best,  Brother Chwech.  In your hands  I place
the retrieval of  Lladdwr, the Slayer that will bring  down the world,
and replace it with Jhel's Promise!"

   The room was  dark, except over the intricately  carved and inlaid
table  in its  center, which  was lit  by a  clear crystal  globe that
glowed  with  a  golden  light,  suspended  over  it.  The  young  yet
knowledgeable  man  settled himself  into  the  chair, as  carved  and
inlaid as  the table that  was its  mate, and shuffled  the over-large
deck of cards in his hands.
   When the  cards felt right,  he stopped shuffling and  turned over
the  top card  onto the  center of  the table.  It was  the Twelve  of
Swords - the  cards were properly aligned with the  subject. The young
man proceeded to lay  out the rest of the Bent-Star  pattern - the two
Force  cards crossing  the Significator,  and the  five rays  of three
cards  each that  outlined the  pathways of  the layout.  It took  him
less  than a  second to  scan the  whole pattern  and read  it to  its
deepest level, and  when he had, he  leaped to his feet  in such haste
that  the  ornate chair  went  crashing  backwards.  He ran  into  the
darkness at  the edge  of the  room with  no hesitation,  calling out,
"Mahr! Mahr, ready the Image Table quickly! Hurry!"
   The young man ran  through the darkness of his house  as if it was
noonday-lit.  Perhaps the  way his  eyes glowed  with a  sapphire blue
light  enabled  him  to  move  surely where  even  a  cat  might  have
faltered. Down  three flights  of steps to  the first  sub-basement he
ran, and  into another globe-lit  room with  another table in  it. His
apprentice,   Mahr,  was   already   there,   preparing  the   special
properties of the table in this room for use.
   The  Image Table  was  large, with  a flat  top  made of  polished
slate.  At each  of the  four corners  stood a  crystal pole,  about a
foot  and a  half  high,  with what  looked  like  small silver  metal
flakes imbedded  in it.  All but  one now glowed  with the  same eerie
inner illumination  that the  light globe did,  and Mahr  was touching
the  last unglowing  one with  the palm  of her  left hand,  muttering
something softly.  When her  words stopped, that  pole, too,  began to
glow,  and she  looked up  at the  young man  said, "It  is ready,  my
Lord. Do you wish anything else?"
   "No, Mahr,  thank you. You  have done well.  You may stay,  if you
wish." Mahr smiled, and  moved back out of the way,  but happy to stay
and watch her teacher, Cefn an'Derrin, work.
   Cefn placed his  hands on a metal  plate on one of  the long sides
of  the Image  Table, and  began muttering  some ancient  and powerful
words.  Light  lanced outward  from  each  pole,  but only  along  and
within  the edges  of the  table.  Soon the  light seemed  to take  on
solid form, filling  the top of the  table with a block  of light. And
then,  the block  cleared,  but the  top of  the  table had  vanished.
Instead,  a  portion of  the  town  was visible,  but  not  just as  a
picture -  it was  as if  someone had  built an  exact scale  model of
part of Dargon's fringe district on the table.
   But, no model  could be so perfect. Unfelt wind  moved debris down
the streets  of the image, rocked  shop signs, and caused  lantern and
candle light  to flicker. And, every  so often, people moved  thru the
tiny streets,  either merchant going  uptown, or sailor  or dockworker
going downtown.
   Cefn read  the image with  the same speed  he had read  the cards.
He  frowned,   and  muttered  a   mild  oath  that  caused   a  symbol
embroidered on  his tunic to  spark and flash.  He said as  if talking
to himself (which  he was really, but aloud for  Mahr's benefit), "The
cards said  she'd be here.  Must have taken too  long to set  up. I'll
have to move the Image to the danger zone, and wait."
   The Image  was centered on the  street that ran along  the nominal
separation line  between the  low city  and the  middle city.  As Cefn
stood, the  street ran right  to left along  the middle of  the Image,
and  the  low  city was  on  the  side  closest  to him.  He  ran  the
fingertips of  his right hand  slowly along  the metal plate  in front
of him, and the  Image began to move to the  left, until he recognized
a certain combination  of cross streets and  alleyways. Making careful
adjustments until  a certain street was  directly in front of  him, he
began to  move his fingers  up, so that the  Image moved into  the low
city, following that street.
   Cefn  again recognized  a certain  alleyway, and  moved the  Image
right, following the  alley into the darkness  between buildings. When
the image  just barely  showed where  the alley  joined the  street he
had been following  at its right edge, he stopped.  He had reached the
danger zone.
   Slowly, as  they watched and  waited, details became clear  in the
blackness  of the  alley. Cefn  noticed the  concealed figures  first,
because he knew  that they would be  there - once he  had pointed them
out to Mahr,  their positions seemed obvious. Cefn said,  "She will be
comming down  the alley this way,  from the left of  the Image. She'll
never be able to spot these ambushers."
   "Master, will you intervene?" asked Mahr.
   "Little one, you  know that I must keep my  interrest and presence
hidden for  our purpose  here to  succeed. But -  fetch me  some glass
slivers from the laboratory, quickly."
   Mahr  dashed into  the  surrounding darkness,  uncovering a  small
candle lantern when  she reached the edge of the  darkness that filled
Cefn's house  - she had  no sorcerous means  of penetrating it  as her
master did.  She was  swiftly back  with the  requested materials  - a
handfull of  glass splinters  from the preparations  for a  spell Cefn
had been  testing earlier  that day.  She placed  them in  Cefn's free
hand,  and  resumed watching  the  almost  motionless waiting  of  the
ambushers in the Image.
   Cefn was  also watching, dividing  his mind between that  task and
preparing the  spell he was going  to use with the  splinters. Silence
grew absolute as the two magicians waited for the woman's arrival.
   A  globe of  lantern light  preceeded the  woman's arrival  within
the Image  - yellow  oil-flame glinting  off of  silver face  mask and
drawn  and ready  sword  held  left-handed. The  lantern  hung from  a
special hook  attached to her right  wrist, which she held  before her
to provide  maximum illumination. Her  pace was measured  and careful,
and  she looked  around warily.  The  two watchers  saw the  ambushers
move deeper  into the shadows  that cloaked their hiding  places. They
were  well enough  concealed that  even when  the woman  was alongside
them, they would still be hidden from the light.
   Cefn plucked two  splinters of glass from his palm,  and held them
above the  Image where the two  nearest ambushers hid. He  mouthed the
words of  the proper spell, and  released the slivers. They  fell, and
when they  crossed the  edge of  the Image, it  seemed that  two swift
bolts  of lightning  streaked down  to flash  harmlessly but  brightly
off of the sword-blades of the hidden attackers.
   The woman saw  the flashes, and immediately set  her lantern down,
and backed  up against  a wall. The  ambushers, knowing  themselves to
be revealed,  rushed out of  hiding - six  well armed youths  with the
look of the  street about them. They closed into  a semi-circle around
the woman,  who just shifted  slightly so that  she could keep  all of
them in sight. Then, the melee began.
   The only  light in  the alley  was that of  the lantern  the woman
had set  down. The movements  of her  attackers cast shadows  into the
dim illumination,  making the action  difficult to follow for  the two
who watched  from safety and  distance, but the attacked  woman seemed
unaffected  by the  chancy light.  She  moved with  speed, grace,  and
skill,  unaffected  by  the  uneven  odds and  bad  situation  of  the
attack. Bodies darted  in and out of light, used  shadows of others to
hid,  and move  unseen, and  steel flashed  bright white  and blue  as
swords  did their  work. Soon,  the peculiar  glint of  light off  wet
blood was  seen as swift moving  sword shed its red  coating in moving
to gain another.  The melee became clearer as, one  by one, the street
toughs met the woman's sword for the last time, and ceased to move.
   Less than five  minutes later, Dargon's population  was reduced by
six. The  woman stood,  panting slightly, sword  still held  at ready,
in the unblocked  light of her lantern - her  attackers were all dead.
Any expression  she might have  worn was hidden  by her mask,  and the
size of  the image the  mage watched, but,  by her stance,  she seemed
unaffected by her  brush with death. Satisfied that the  woman was all
right,  Cefn lifted  his  hand from  the metal  plate,  and the  Image
folded in  upon itself.  Had he  watched it fade  away, he  might have
seen  the swordswoman  begin to  shake in  delayed reaction,  dropping
her sword, and sinking slowly to the ground.
   But,  Cefn's  attention  was  diverted  by  Mahr.  His  apprentice
asked, "Who were those men, sir?"
   "I don't know, Mahr.  But, I can guess that the  Order of Jhel now
knows that  Lladdwr is in the  city, and that was  their first attempt
to retrieve it. We must keep a better watch over the woman."
   "Yes, Master.  After what  she has been  through, she  deserves to
be looked after. Master, will it work? Was it worth it to bring her?"
   Cefn frowned,  and turned  away from Mahr.  After long  moments of
staring into  the darkness, he finally  said, "I have my  orders. Jhel
must  be eliminated,  and the  Order here  in Dargon  is the  only one
left.  You were  with  me when  we  cast the  cards,  looking for  the
answer. The only  avenue open was to bring Lladdwr  here, and the only
way to  do that was  to get  her friends to  take her out  that night.
The cards  didn't tell  us what  would come  of that  little sorcerous
manipulation, did they?!
   "It has  to work. We've destroyed  that woman's life, just  to get
a damnable piece  of steel into this  city - if it  doesn't bring down
Jhel,  well --  well, it  has  to, that's  all. We  must be  vigilant,
ready  to help,  and be  ready,  when the  time comes,  to expose  and
destroy the last Septent in existence."

                        Part Three:  Dreams
   "Brother Chwech, report," said Brother Un.
   "As you  know, Brothers, the attack  was unsuccessful. Apparently,
this 'Je'en'  woman, she who bears  the Sacred Sword, knows  its uses.
The men I hired were all killed in the ambush. I..."
   "Pardon  me,  Brother  Chwech,  but it  wasn't  an  ambush,"  said
Brother  Pump.  "I  was  watching  the whole  thing,  and  someone  or
something intervened on  the woman's behalf, exposing  the location of
the men  hired by  Brother Chwech,  and ruining  the ambush.  Later, I
learned  that I  was not  alone in  observing the  conflict. Brothers,
this woman is  not here by chance.  Someone has lured her  here, and I
fear that  she is  bait for  us. If  we wish  to retrieve  Lladdwr, we
must  act slowly,  cautiously,  and as  covertly  as possible.  Forget
not, Brothers, we  are the last of Jhel's Priests  - the prophecies do
speak  of a  possible future  wherein Jhel's  very name  is forgotten.
That must not happen."
   "Well spoken, Brother  Pump," said Brother Un.  "Caution is indeed
necessary. Has anyone  here any ideas on how to  coax the Sacred Sword
from this woman?"
   Brother Tri  said, "I  have done some  research into  this woman's
past, and I think  I have found a possible weakness.  You see, she was
once  a Bard,  before a  recent accident  stole away  her voice.  What
might she do, my Brothers, to regain it...?"

   Je'en, Mecke,  and Taal laughed  in pure  joy as they  walked down
the  street, heading  for the  best tavern  in Magnus  - the  Battered
Shield.  They  had   just  passed  their  final  test   and  were  now
officially Bards, and intended to spend a few hours celebrating.
   For Je'en,  it was  the fulfillment  of a  dream. From  that first
day  the  circuit Bard  had  selected  her  from the  Faire's  singing
contest, saying  she had the  potential, Je'en had done  everything in
her  power to  become  a Bard.  She  had traveled  to  the College  in
Magnus, studied hard, and learned well. And, she was now a Bard.
   She and her  two classmates entered the Battered  Shield, and Taal
immediately ordered  a round for  the house, announcing their  news to
all. Je'en  smiled and  accepted the  congratulations of  the patrons,
and then the they settled into a corner booth and began to celebrate.
   About  an  hour  and  a  half  later,  Mecke  suggested  a  little
contest. The three  of them would take a given  legend, and retell it,
each  differently. It  was  an  exercise that  they  had  all done  in
class, so they  all knew what was required. Since  Mecke had suggested
it, she was chosen to go first.
   As she  sang her version of  the Balphiryon and Hengnra  tale, the
patrons  of the  tavern  began  to gather  around  -  even in  Magnus,
listening to a Bard ply her trade was an event.
   When Mecke was finished  - to much applause, and a  few coins - it
was Taal's  turn. His version took  a totally different turn,  but was
equally  entertaining, and  he,  too, received  applause, and  cheers,
and coins - enough to pay for his "round for the house" earlier.
   Then it  was Je'en's turn.  While she  had been half  listening to
the  others sing,  she  was  formulating her  own  version,  on yet  a
different tack from  Taal's. So, once the accolades for  Taal had died
down, she began.  By way of long practice, and  tenacious teachers, it
had become  almost second nature  for her to  make up a  story-song as
she went  along. Her version  came out as smoothly  and professionally
and  the  two  before,  and  she could  tell  that  the  audience  was
enjoying themselves as well.
   Then,  in the  middle  of her  twenty-second  verse, she  suddenly
couldn't sing anymore.  Her throat burned, there was  stabbing pain in
her  face, arm,  and leg,  and all  that came  out of  her mouth  were
harsh,  croaking  noises,  fit  only  for  an  angry  bird.  And,  the
audience  immediately   turned  on  her,  throwing   mugs  and  bread,
jeering,  catcalling, abusing  her  verbally and  physically. And,  to
make  it worse,  her friends  joined in  with the  patrons instead  of
standing by  her and helping  her. She didn't understand.  This hadn't
happened before, before...
   Je'en woke up  with a start, sitting bolt upright,  her mouth open
and breath  caught to scream.  She caught herself before  she tortured
her throat further,  and instead began to sob, coiling  into a ball on
her bed.
   Wend had  awakened when  Je'en did,  and he,  used to  her nightly
fits, tenderly  reached out to her,  gently unrolled her, and  let her
cry herself out against his chest.
   When Je'en  was calm again, she  thanked Wend and stayed  close to
his  comforting solidity.  He was  a Peace-keeper  in the  same market
place she was. He  had always been friendly, and a  help in getting to
know Dargon,  and, eventually  they had become  lovers. And  now, with
these nightly nightmares, he was a great comfort to her as well.
   The  bad  dreams had  started  shortly  after  the attack  in  the
alley. Up until  that time, Je'en had never used  her newly-won skills
with the  sword to kill. That,  with the similarity of  that ambush to
the one in  Magnus that had taken  her voice, had released  all of her
carefully dammed  up memories. Memories  that were now  tormenting her
each and every night.
   Wend said, "Better now, hon? What was it this time?"
   Je'en told  him. It seemed to  help. He was so  understanding. She
was beginning to feel something deep for him.
   That night's  nightmare was typical:  a good memory from  her past
life ruined  by the  intrusion of  her present  circumstances. Without
Wend's help,  she would  probably have  retained the  mixture, ruining
even  her memories  of her  past,  but he  helped her  reason out  the
nightmare and banish  it. She hadn't had any repeat  dreams, for which
she was glad.
   When  Wend had  done  his work  sorting out  her  dream, he  said,
"Je'en, I learned  of this treatment that might help  you. It's a mild
drug  that frees  the mind,  and with  guidance, deep-seated  problems
can be  resolved while under  the influence.  It has been  three weeks
since you had an undisturbed night's rest."
   Je'en thought  about it.  Normally, she  didn't like  drugs, other
than a  little alchohol  now and then.  She didn't like  to be  out of
control. But these  nightmares were bad, and without  Wend, they would
be worse.  She didn't  want to  go through  life dreaming  bad dreams,
with  Wend always  by her  side (as  nice as  that sounded,  for other
reasons) to  keep her sane.  So, she said,  "Alright, Wend. What  do I
need to do?"

   The house  was in that  chancy fringe district between  the middle
and lower cities. It  stood out because it was the  best kept house on
the street,  and it  stood alone  - its  neighbors had  collapsed, and
the rubble cleared away, long since.
   Wend led  Je'en up to the  door, and knocked. Je'en  was nervous -
she  was  literally giving  control  of  her  mind  to Wend,  who  had
offered to give  the healing guidance. But, she had  come to know him,
and she  trusted him. When she  was cured, she thought  she might even
ask him to marry her.
   An  old woman  answered the  door, and  ushered them  into a  well
kept  parlor, furnished  with the  trappings of  a fortune-teller,  as
was the  old woman. Wend  whispered something  in her ear,  and handed
her a  small leather bag  that clinked faintly  as it met  the woman's
hand. She hefted  it as if judging the value  of its contents, smiled,
and produced a  small silver box from  her robes. She said  in a voice
like old leaves,  "Use number 15, my  son. I wish you  well." Then she
began to putter  around the room, ignoring the couple  as they went up
the stairs at the back of the room.
   Room  15 was  neatly, if  sparsely, furnished  with a  bed, chair,
and table.  It was  very neat,  and the  furniture was  expensive, but
Je'en  could  guess  what  else  this room  might  be  used  for.  She
wondered how much of  the coin Wend had paid had been  for the time in
the room, and not the drug.
   Je'en took  her place  on the  bed, and Wend  pulled the  chair up
next to her.  He showed her the  tiny box, and opened  it. Within were
two very small  pills with the silvery-red sheen of  blood on steel. A
ewer and glass  on the table helped  to wash down the  pills, and Wend
told her to just relax.
   It  wasn't  long before  Je'en  fell  lightly asleep.  She  didn't
consciously  hear the  soothing words  spoken  by Wend,  but she  felt
their effects. And she began to dream.
   Nothing  bad,  this  time.   Only  good.  Reliving  her  memories,
specifically her  most recent nightmares,  without the bad  parts. The
dreams  were very  vivid, and  she  enjoyed feeling  herself sing  and
play music  again. The pain  of her loss was  mitigated by the  joy of
her memories.
   When  she awoke,  she felt  much refreshed.  And that  night there
was no  nightmare. Wend  was happy  that Je'en  felt better,  but felt
that she  should use  the drug  for at least  the rest  of the  week -
after  all, she  didn't want  the nightmares  returning, did  she? So,
every day  for the  next four days,  she and Wend  went to  that lone,
well kept house, and spent an hour or so in one of the upper rooms.

   Cefn sat  in near darkness,  the globe  above the table  dimmed to
just a  faint spark.  He studied the  lay of the  cards on  the table,
and frowned  again. They refused to  tell clearly! He read  dreams and
danger in  them, but there was  no imminency in them,  and no definite
focus  either. The  way they  read, it  almost seemed  that they  were
warning  of the  everyday possibility  of an  accident, save  that the
cards never  worked so trivially. His  charge, Je'en, seemed to  be in
some  danger, but  he couldn't  tell what  kind, or  how soon,  and he
couldn't act  until he knew. With  a stifled oath, he  swept the cards
from the  table, dimmed the globe  with a gesture, and  sat, brooding,
in total darkness.
                   -John White  

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        +-+--+-+--+-+     VOLUME SIX                   NUMBER FOUR
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Cydric and the Sage                  Carlo Samson
           Ceda the Executioner: 3              Joel Slatis
          *Spirit of the Wood: 4                Rich Jervis
          *The Dream: Part 2 of 2               John White

         Date: 120686                               Dist: 214
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, things  have been mighty  hectic. I have just  returned from
a visit  to New  York City  over the  Thanksgiving holiday,  which was
very entertaining. However,  the big news is that FSFnet  is no longer
being sent directly  to you, but is being distributed  by the LISTSERV
distributed  server network.  It certainly  makes my  job considerably
easier, and  hopefully no one will  wind up with format  problems. But
that's all icing on the cake.
   We've  got several  interesting tidbits  in this  issue, including
the conclusion  of John White's  excellent story, The Dream.  Also you
will  find installments  of Joel  Slatis' Ceda  tale and  Rich Jervis'
Spirit  of the  Wood stories,  as well  as an  interesting story  from
Carlo Samson.  I am quite  impressed with  this issue, and  There will
be at  least one  more issue  out before  Christmas, and  possibly two
before  the  new year.  Looking  forward,  we have  another  excellent
story  from John  White,  which I  am  sure you  will  enjoy, and  the
continuation of Merlin's Atros epic. Enjoy, and best wishes!
                       -'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         Cydric and the Sage
                        I. Arrival: The Tavern
   It was late  afternoon when Cydric Araesto arrived  in the coastal
town of  Dargon. Hot and  tired from his  journey up from  the capital
of Baranur,  he rode through  the main street  of the town,  seeking a
place to rest. His  eyes fixed on a large building  near the middle of
the street; a sign above the door proclaimed:

                             BELISANDRA'S
in bold  red letters.  Below the  name was a painting of a young buxom
wench raising a large tankard of  brew. Cydric dismounted in  front of
the building, put his horse in the adjacent stables, and went inside.
   The  common room  of  the tavern  was large  and  brightly lit  by
lanterns that hung  from the rafters. The smells  of fresh-brewed ale,
Comarian tobacco,  and wood smoke reached  Cydric as he sat  down in a
corner  table and  mopped his  brow  with the  edge of  his cloak.  He
called  out to  a passing  serving  girl and  ordered a  cold pint  of
Lederian Special Brew.
   As the  girl left to  fill his order,  he leaned back  against the
wall  and  sighed wearily.  "I  am  finally  here," he  thought.  "But
should I even *be*  here? Does my future lie in Dargon,  or was it all
a  fever dream?"  He shook  his  head ruefully.  "It is  too late  for
regrets. I made my choice, and I can never go back."
   He  turned his  attention outward  to  the tavern.  The place  was
nowhere near  capacity, he noted. To  his right he saw  a young couple
holding hands and  conversing quietly. At a table in  front of the bar
a group of  richly dressed middle-aged men talked and  drank. Near the
entrance, a  hooded figure  in blue  robes sat hunched  over a  mug of
brew. A  thin, bearded  man smoked  a small  pipe in  the glow  of the
fireplace.  And at  a table  in  the center  of  the room,  a pair  of
leather-clad women arm-wrestled.
   The  serving-girl  returned and  placed  a  large tankard  on  the
table in front  of him. She smiled  at him as she turned  and made her
way  back to  the bar,  where  a stout  woman of  about forty  summers
watched the arm-wrestling  women with a look of  mild interest. Cydric
took a  long pull of the  cold brew and  made a sound of  approval. He
settled back, letting the tiredness bleed from his bones.
   Then,  without   warning,  the   strange  vision  that   had  been
recurring  in  his  mind  for  months once  again  intruded  upon  his
thoughts.  He  tried  to  purge  it from  his  mind,  but  the  vision
persisted. He  gave up the  effort, having  learned early on  that the
only thing he could do was to let it run its course.

                       II. Reverie: The Vision
   He was  sitting on  a large  boulder that  lay half-buried  on the
shore  of a  vast golden  sea. The  sky above  him was  a deep  cobalt
blue. Far  in the  distance, on  the horizon,  an object  sparkled and
glittered. He  hopped off the  boulder and walked  to the edge  of the
sea, straining to see  what it was. Then he knelt  down and scooped up
a handful of the  golden water. He raised it to  his mouth, but before
he drank it he  cast his eyes toward the object  on the horizon again.
He sighed,  and his  breath turned  the golden liquid  in his  hand to
plain colorless water.
   The water  slipped through  his fingers, and  where it  wetted the
sand a  small lump of a  transparent substance appeared. He  picked it
up, and  the lump  grew into  the shape of  a life-sized  human skull.
The skull floated  out of his palm  and came to hover in  front of the
boulder. Beams  of white light lanced  out of the skull's  eye sockets
and  struck the  smooth  stone,  sending up  a  cloud  of dust.  After
several moments, the  skull ceased its activity and set  down atop the
boulder. Cydric  brushed away the rock  dust and saw that  the skull's
eye-beams had carved  into the stone an outline of  the continent that
contained the  Kingdom of Baranur.  A small "x"  marked a spot  on the
western  coast of  the continent.  Below  the outline  were the  words
"Corambis the Sage".
   As  soon as  Cydric read  the  words, the  transparent skull  rose
into  the air  and, with  a  clack of  its  jaws, sped  away over  the
golden sea toward the glittering object on the horizon.

                       III. The Tavern: Company
   The vision  faded. Cydric looked  up as the serving  girl returned
and asked him if  he wanted another drink. "No, that  will be all, for
the moment." The girl turned to leave. "Wait a moment," he called.
   "Yes, milord?"
   "Do you know of a person called 'Corambis the Sage' ?"
   The girl  looked at him  oddly. "Yes,  everyone knows of  him. Are
you just arrived?"
   "Yes, I am. Do you know where he lives?"
   The  girl cast  a glance  over her  shoulder. "A  moment, milord."
Cydric watched as  the serving girl went over  and whispered something
to the blue-robed patron. The person nodded and stood up.
   Cydric's hand  instinctively moved to the  Zanzillian sundagger he
wore on his  right hip as the blue-clad figure  approached and stopped
in  front of  his  table. The  figure  removed its  hood  to reveal  a
feminine face framed by a mane of flame-red hair.
   "Thuna  tells me  you are  looking for  the Sage,"  she said  in a
conversational tone.
   "Do you know where I can find him?"
   "Better than that; I can take you to him. May I sit?"
   Cydric nodded, and the woman seated herself.
   "So," Cydric said,  "how much will it  cost me for you  to take me
to him?"
   "Merely  a  moment of  your  time,"  the woman  replied,  smiling.
Cydric found  himself smiling  back. She couldn't  be very  much older
than his  own twenty summers,  he decided.  He paused a  moment before
replying to study  the way the lantern-light reflected  from her clear
green eyes.
   "That sounds reasonable," he said.
   "My  name  is  Holleena,"  the woman  said,  extending  her  hand.
Cydric took  it and pressed  it against  his cheek in  the traditional
courtly manner. He told her his name.
   "So  tell  me, Cydric  Araesto,  what  brings  you to  our  humble
town?" she asked.
   A piece of  the vision flashed through Cydric's  mind. "My horse,"
he replied.
   Holleena laughed. "I see. Do you wish to visit the Sage now?"
   Cydric felt  his stomach  rumble. "Not  just yet.  I seem  to have
forgotten about supper. Would you care to join me?"
   "I  would,  indeed," Holleena  said.  Cydric  raised his  hand  to
signal the serving girl, but Holleena stopped him.
   "Let's not eat here," she said.
   "Why not?"
   "Belisandra  is a  good cook,  but as  anyone in  Dargon can  tell
you,   you  haven't   eaten  until   you've  had   a  bowl   of  Simon
Salamagundi's famous stew."
   "Fine,"  Cydric said.  "Let's go."  He  tossed a  couple of  coins
onto  the  table  as  they  rose  to leave.  He  offered  his  arm  to
Holleena, and together they left Belisandra's tavern.
                   -Carlo Samson  

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                   Ceda the Executioner: Chapter 3
   Ceda  reclined on  his  bed  at the  inn  that  he had  previously
stayed at on his  last visit to Pheeng'Am. The guards  at the gate had
(for  a small  fee) told  him  that the  demon had  finally found  the
crown and had left the city without a trace.
   "Then it  is over," he he  thought to himself. "The  demon has the
crown and  has doubtlessly returned  to the Overworld, or  wherever it
came  from; And  I  need not  travel  to the  caves  of Arnmere."  His
tiredness took him and he fell into a deep slumber.

   Tarnigen had  had a  long trip  to the  old continent  of Cergaan,
where it  was rumored  that a  mysterious demon  had taken  the crown.
Why it  had gone there  was a mystery  indeed, but Tarnigen  could not
pass up  an opportunity of such  a fortune as Grobst's  Crown. A small
fishing vessel from  Dhernis had dropped him off on  the shore off the
Largely unexplored continent  off Cargaan a few hours  before, and now
he got  organized before setting out  to find the Demon.  This was the
ultimate test  for him; A man  was what he  wanted to be, a  real man,
and this (in his eyes) was a worthy test for it.
   Tarnigen  laid down  and  looked at  the night  sky  that hung  so
still  above his  head. He  wondered if  he would  ever see  it again.
Yes.  He would.  He had,  for a  moment, surrendered  his thoughts  to
fear, but this  would not ever happen again, he  reassured himself. He
was  determined  to get  the  Crown,  and he  would,  or,  he said  to
himself 'I am not worthy of the Throne of Caffthorn.
   The cold  features of  Tarnigens face  could just  be made  out by
the  pale  light that  came  from  the fire  he  had  built. His  long
crooked nose was  perhaps the the most noticeable thing  about him. It
was, to  say the least,  enormously out of  proportion to the  rest of
his face  protruding down  over the  pale thin lips  of his  mouth. He
had  narrow blue  eyes  and long  blond  hair that  hung  down to  the
center of his  back. Nothing else was really noticeable  about him. He
had a large body and was very strong as were most nobles of Caffthorn.
   The  sun  had  set  and   Tarnigen  was  tired;  His  eyes  pulled
themselves closed and at once he was asleep.
   The  sun was  almost directly  over head  when he  awoke. Now  not
only the dim outline  of the land that he now  stood upon was visible.
It was  richly colored by  many grey an  yellow flowers that  grew all
along the  shore line  and the  trees at  the edge  of a  large forest
that grew about  two hundred yards inland rose higher  than any he had
ever  seen before.  No  roads crossed  through the  aria,  only a  few
animals tracks could  be seen on the bank. This  was a peaceful place.
Tarniger  was  amazed  at  the  utter  tranquility  of  the  area.  He
gathered his  things and  started walking towards  the shelter  of the
trees while he made  his way west along the shore  to the Ruined Tower
of Threemis Where the Demon almost certainly was.
   Once in the  forest, he climbed one of the  taller trees to survey
The area. It  was a clear day  and he could just make  out the outline
of a tall shape rising above the trees 20 miles up the coast.
   It  looked lonely  and  out  of place,  a  gross  sight among  the
plentiful  vegetation   of  the  southern  continent;   like  a  knife
stemming out of a  mans back, and the man unable  to remove it, slowly
dying. He  wished It wasn't there.  He wished he wasn't  there, but it
wouldn't help now, he  had to prove himself a man  and could not leave
without throwing away  his family honor and pride, not  to mention the
throne.  However, the  thought  that  man had  not  yet disturbed  the
solemn  beauty of  the  continent consoled  him, and  were  he not  to
return to  Caffthorn, It  would surely  discourage people  from coming
to this 'New world', and destroying its solitude and innocence.
   But he  had to return,  there was no doubt  about that, for  if he
did not, his  people would send a  party to look for  him. Instead, he
would tell  of beasts  fifty feet tall  that could kill  a man  with a
mere blink of  its eye, and of tall trees  that swallowed unsuspecting
animals at  night. With that  thought in  mind, he descended  the tree
and started for the Ruined Tower.
   Tarnigen reached  the tower after  two day. A river  obscured from
sight by the trees  had barred his way so he had to  make a small raft
in order to cross.  The wooden gate had long since  been torn down and
was  reduced to  a pile  of  rotting wood  in  a corner  of the  large
courtyard that  encumbered the  tower. Moss  grew between  every crack
in  the giant  stone wall  that stood  around the  tower and  the even
larger wall  around the courtyard  was totally covered be  leafy green
vines that  hung down from  the long  unused torch holders  high above
Tarnigen head.
   He  entered   the  courtyard   steadily  walking  for   the  tower
entrance. As  yet, he had  not encountered  any animals or  beasts and
was,  to say  the least,  a bit  puzzled at  the odd  calmness of  the
continent. Then  he remembered what he  was there for, a  demon waited
for him  in the  tower. It  was probably aware  of his  presence since
the moment that he had set foot in the courtyard.
   He  reached into  his sack  and pulled  out his  sickle, a  weapon
that he  had been  training with since  he was a  child. It  was three
feet long  from the base  of its  handle to the  base of the  blade an
the blade  was two feet  long. The handle was  made of a  special grey
wood that  could be  grown only in  Cafthorn and the  handle was  of a
dark metal  of unearthly origin.  Close to the  base of the  blade was
an inlaid gem that glowed in a magnificent purple haze.
   Tarnigen  then entered  the tower  gate. The  gems glow  turned to
yellow lighting  the chamber to  reveal a  large hall with  a stairway
up  at  the far  end.  slowly  he moved  towards  it,  looking in  all
directions  for any  hint of  trouble.  Upon reaching  the stairs,  he
surveyed the room once more before starting up.
   The gem  then changed color to  a pale white and  Tarnigen stopped
and looked around.  The gem continued to glow in  the solemn white. He
took another  step, then another;  then fell.  A trap door  had opened
underneath his feat and had brought him to a lower level in the tower.
   Tarnigen stood  up. Luckily,  he was  not hurt  from the  fall. He
looked up  to see  the trap  door twenty feet  above him.  He examined
himself, but to his astonishment, he was not hurt.
   The  hallway that  he  had dropped  into was  long  an narrow.  It
sloped downward  at an  alarming angle ending  in darkness  some three
hundred  yards down.  The gem  lit the  hall with  its luminous  white
light as Tarnigen started his decent.
   The  passage ended  in  a small  room  with a  large  hole in  the
center.  In the  hole, a  dark  mist swirled  around like  water in  a
fountain. The  gem was still glowing  bright white. The the  mist rose
and  surrounded him.  the room  went dark  despite the  glowing sickle
that he held in his hand.
   After a  brief moment, the mist  dispersed. The gem was  no longer
glowing. And to Tarnigens surprise, he was no longer in the tower.
   He now stood  in a dark forest that stretched  in all direction as
far as the  eye could see. The  trees towered above his  head, some of
them out of sight into the low cloud cover.
   A loud cry  broke the air and  Tarnigen turn just in  time to meet
a small  party of tall  thin beasts unlike any  he had ever  seen. The
foremost  attacked him  immediately and  fell  to his  blade almost  a
fast. The rest  of the party turned and ran,  dropping there sacks and
fleeing in  terror into the  dark wood. Still confused,  Tarnigen left
the packs there and started in the direction that the beasts had come.
   A short walk brought  him to a large stone wall  much like that of
the Ruined  Tower's. He walked  around until  he reached a  gate which
was guarded  by four  very large  beasts not unlike  the ones  that he
had  come  across  a  little earlier.  He  cautiously  approached  the
largest of the  group. It stood unmoving as he  approached, it did not
even  seem to  breath. Once  Tarnigen  was in  striking distance,  the
beast lashed  at him  with one  of its numerous  claws and  ripped his
entire right arm off.
   Tarnigen  screamed  in disbelief,  but  he  felt nothing.  Another
blow from the  monster tore his upper body off  throwing both his legs
in  opposite  directions,  the  beast   picked  up  the  now  helpless
Tarnigen and opened its gaping jaws and bit his head from his neck.
   Tarnigen watched  the jaws  close about his  head, then  felt what
was left of  his severed body being  torn away from him.  There was no
pain at all though  he could feel that he was reduced  to only a head.
He rolled into the darkness of the beasts stomach and all went dark.
   Then once  again the  mist cleared. Once  again Tarnigen  stood in
the  room with  the swirling  mist in  the center.  He stood  slightly
dizzy  for a  moment and  then fell  to the  floor. Tarnigen  awakened
later to  find that  nothing had  changed. His sack  lay at  his feet,
his  weapon intact  in his  hand still  glowing its  solemn white.  He
stood up  and looked about the  room. The hallway leading  in was gone
and instead,  an adjacent  room stood  in its place.  The door  to the
room was understandably missing so he just entered.
   At the center of  the room was a large throne  inlaid with some of
the most  beautiful Malthoogian gems  that Tarnigen had ever  seen. In
the throne  sat a bony  figure, unmoving and expressionless.  And upon
its bleached  head sat  the Crown  of Grobst  D'arbo. The  Demon stood
up, the  burning crimson  eyes flashing  brightly rivaling  the strong
white light that poured out of the sickle in Tarnigens hand.
   The demon  looked in Tarnigens  direction as it removed  the crown
from its  head, and with its  bony fingers, it placed  the artifact on
the throne.  Then, from nowhere,  a long  sword appeared in  its hand.
Tarnigen raced the  Demon with his sickle raised in  front of him. The
demon was  shattered in to many  small bones and the  bones into dust.
Tarnigen looked  to the throne and  the crown, but they  sank into the
floor and disappeared from sight.
   A  door  appeared from  nowhere  in  the  wall  of the  room,  and
Tarnigen entered.  The sickle's gem changed  to a dull red  color that
barely lit the  room. In the corner  was a large stone  chest that sat
against  the wall.  Tarnigen walked  over and  set his  sack down.  He
opened the  chest to reveal  about fifty thousand  ancient Grandydyian
coins, many  diamonds and jewels  and under  some of the  wealth, just
visible, lay Grobsts Crown.
   The pale  light from the  sickle danced  up and down  his forehead
as he reached into the chest and grabbed the crown.
   "At last," he exclaimed.  " the crown is mine as  is the throne of
of Caffthorn."
   The  skull rolled  out from  the inside  the crown  and within  an
instant was  whole again.  Tarnigen reached for  his sickle  which now
glowed  it bright  white color,  but it  was too  late. the  demon had
already picked it up.
   Tarnigen stood helpless  as the demon changed and  grew. The bones
grew  skin and  the skin  grew hair.  Within a  moment a  fifteen foot
demon loomed  above him. It grinned  displaying a mouth full  of three
inch razor sharp fangs.
   "It is  but a small  man that tries to  steal the Crown  of Grobst
D'arbo? Well  behold me my true  form, human, before you  are banished
to limbo forever, I the Mighty King of Grandydyr decree!"
   With that,  the king swept  Tarnigen into  his hand and  flung him
into the  wall shattering most of  his bones. Then he  picked Tarnigen
of  the floor  and replaced  the crown  into the  chest, and  vanished
into a puff of smoke.
                 -Joel Slatis  

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                    Spirit of the Wood: Chapter 4
   The openness had  a smell all it's own. Loric  breathed the clear,
cool  air above  the trees  with a  special relish.  One borne  of the
open spaces. He  believed the stars over his head  exhaled a sweetness
unlike anything in his valley.
   There  was a  rustling below  him  and he  leaned out  to see  his
sister  Silsia climbing  up behind  him. He  smiled at  her adeptness,
knowing that  it represented  many forbidden  practice runs.  Runs she
would  have been  punished for  had the  men known  that a  downlander
would dare the heights and walk among them.
   Loric  waited till  she came  along  side of  him and  gave her  a
signal  of greeting.  He could  not acknowledge  her presence  without
penalty,  but they  had an  unspoken  code, fingertalk  that they  had
learned in  the early  days of  Oldsir's blindness.  A skill  he never
used and they never forgot.
   She held  her hand out for  Loric to grasp. He  gripped it tightly
for  a moment,  knowing that  they  both had  come here  for the  same
reason. He had  come to tree-top level  to watch the sun  set and sing
a  farewell to  Oldsir. He  sang  Oldsirs song  to the  Spirit of  the
Wood, and then  the traditional songs of farewell. He  could have gone
home then,  but had  lingered to  watch for  Oldsir's star  to appear.
Everyone  felt that  since Oldsir  had been  given his  second vision,
his star  would be a  special one, even  the Downlanders had  dared to
speak of it aloud.
   There was  no hope for  them to spy it  from the ground,  and they
also knew  that Silsia would not  have missed trying to  see it. Loric
tapped on her palm: "I thought you were journeying to Wood's End?"
   "That was just  a rouse and you know it  near-man, dear brother. I
only wanted  the villagers to think  I was leaving, so  they would not
look for me up here."
   "I have passed all my tests, you can call me a man now."
   "But  your Shreaving  is  not  until tomorrow,  you  can lose  all
there. Would  you have me call  you a man,  and add being here  with a
man  to my  list? Perhaps  you'd want  me to  dance for  you when  you
return? It is not unknown..."
   Loric  blushed in  the darkness,  shocked at  what his  sister was
suggesting. Then  he heard the stifled  giggle, and knew that  she was
joking with him again.
   "The   wind  blows   exceptionally   hard   tonight."  he   mused,
halfturning in  her direction. It would  serve her right if  he caught
sight of her  and let out a call  of warning to the other  men here in
the trees. He  felt her squeeze his  hand tight enough to  wring a cry
from him, but he held silent.
   "Not as hard as a boy will blow to prove his manliness!"
   "A man  would have  made you  crabmeat by now,  but list!  Is this
how  the  Tolorions  show  respect  for the  dead?  I  have  not  seen
Oldsir's star, maybe he's not gone yet."
   Silsia's hand  went limp  and dropped  from his  for a  moment and
then came back. "He is gone Loric, I know it."
   "How?"
   She gave no  anwser, but she handed something around  the tree and
the  pungent smell  coming  from  the soft  leather  bag  was all  the
answer he needed. It was Oldsir's hearth-fire ashes.
   Water came  to Loric's eyes  as he opened the  bag and took  out a
pinch of  ash. He tossed  it over his  shoulder, then got  another and
rubbed it onto his  chest over his heart. He shook  half the rest into
his own pouch  and then tied the  pouch onto his belt.  The rest would
be for Dernhelm.
   "Loric? I  did something, I mean...  I took some of  the ash, some
of Oldsir.  Will that bring  dishonor to his  memory? When he  came to
me  while you  were taking  your  tests he  said that  the Spirit  had
called him and he  knew you would pass because you  were a Tolorion. I
was so  sad to see  him go, that  I told him  I wouldn't give  this to
you. He  said that  Spirit only  knows why they  don't let  women into
the trees, or  to have a Hearthfire,  but that he knew I  would do the
right  thing whether  that was  to pass  his ashes  along, or  to keep
them.  So I  went with  him,  he wouldn't  even tell  Dernhelm he  was
going. He  refused the  escort and  witnesses-male witnesses  that was
his due. I was  so confused when I got back I took  a pinch of the ash
and threw  it into  my cooking  fire. And it  worked Loric!  The magic
worked for  me, I'm not  a preist or  druid or even  a man, but  I saw
him! He was young,  and I saw mother there as a  child, he was showing
her how to use  a river vine to stretch skins... Then  it was gone and
I cryed  because of what I  had done. I  told Eadyie that I  was going
to Wood's  End and ran  into the forest and  wept till sunset.  Then I
came here."
   Loric  had  remained  silent  during her  long  communication.  He
concentrated closely on  the words her hands formed.  Not knowing what
to do  or say. If  Dernhelm heard of this  he would have  her expelled
from the village and  then he would leave himself out  of shame to the
Tolorion name.  Loric wasn't sure  he felt  the shame that  tribal law
would  place on  him.  He  felt that  his  sister  had done  something
daring and had passed a test of her own.
   Perhaps she  was more than a  woman herself now, but  what did the
making  of the  Hearthfire for  a woman  mean? Surely  his sister  was
posessed   of   more    magic   than   any   other    woman   in   the
Village-beneath-the-Trees.  Eadyie  herself  knew only  healing  herbs
and roots. He  knew that it was  the men who carried the  favor of the
Spirit and that made all magic theirs to command.
   Oldsir  had  a second  vision,  he  had  gone to  his  hearthfire,
taking  only his  grand-daughter as  honor  and escort.  Then she  had
made  her own  hearthfire  and  had not  been  consumed. The  portents
where there, if only he could read them a-right!
   "I don't know what to say. How do you feel?"
   "Terrible. Great. Awful. Glad, sad, and mad! How should I feel?"
   "The decisions of a moment..." began Loric.
   "Oh  shush child!  I know  that  as well  as you!  Oldsir did  not
spend all his time instructing you."
   Loric burned again  and said "The night wind  whispers against the
past. I will not tell it where to blow next."
   "Shall I  break this taboo also  Loric? Or shall we  keep this our
secret  as the  others? Till  our  hometree's roots  reach across  the
plains of Woe?  I can think of only  one thing to do. I  must speak to
the  Druid  who lives  in  the  valleys beyond  our  wood.  This is  a
greater matter than I or old 'quote the histories' Dernhelm."
   Loric held  her hand tight,  then signed slowly giving  weight and
meaning  to each  word. "I  think that  is best,  for I  love you  and
would not  have you leave  the tribe because  you can do  something no
one else in our  village can do. A woman who can  spell would not have
a good  chance at  a husband...  nor want  one I  beleive. But  if you
leave  on your  own then  when  I see  you  on the  paths beneath  the
trees, I will not  have to spit on your shadow,  or utter phrases best
saved for enemies,  not beloved sisters!" With that  he reached around
the narrow  truck that  sheilded her  from him and  hugged her  to it.
His arms did not  meet, but he held her as best he  could. He felt her
shake with silent sobs.
   Loric  looked  beseechingly  upwards  and  saw  a  bright  reddish
streak arc across  the sky and fall to earth  somewhere way beyond the
Wood. "Did you see?!" He gasped.
   "I saw,  Loric. Oldsir  did not  choose to stay  among his  kin in
the sky.  He has given  me a  sign. That is  the direction in  which I
must go!"
   "Hoo-ya!! Hoo-ya!!"  Came a call  from some tree beyond  Loric. It
was  Dernhelm. He  must have  been  watching for  Oldsir's star  also.
"Hoo-ya!  Hoo-ya!  A!" Loric  called  back.  Soon, all  the  tribesmen
called out in  blessing and happiness for Oldsir:  "Hoo-ya! Oldsir the
Second- sighted!  Hoo-ya hoo-ya hoo-ya a!  The Spirit of the  Wood has
called him back!"
   Loric  reached back  to grasp  his  sister's hand  but found  only
rough  bark. He  wanted to  attract  her attention  to a  glow on  the
horizon  that he  hadn't noticed  before,  but felt  only rough  bark.
Silsia Tolorion had gone.
                  -Rich Jervis  

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                              The Dream
                          Part Four:  Choice
   When the  child, Herrn, came  to the temple for  Margala's monthly
supply of Hanla's  Tears, the robed man waiting in  the alcove was not
the usual supplier.  But, the priest accepted the large  bag of coins,
and  handed  Herrn back  one  just  a  little smaller.  Herrn  checked
within,  saw the  little  red-silver pills,  thanked  the priest,  and
left. No  one saw  the triumphant  smile of the  priest, hidden  as it
was by his deep cowl.
   Herrn arrived  back at Margala's  House before the empty  cache of
pills  was noted  by Margala  herself.  While barely  11 summers  old,
just  a  child, Herrn  was  street-wise,  and trusted  with  important
duties by  the old woman  who ran the House.  One of these  duties was
to keep  the supply of Hanla's  Tears, that dream drug,  current. But,
Herrn liked  to use the  little dream-givers himself  (without paying,
of  course).  And  this  past  week  he  had  overused  rather  badly,
exhausting the  supply on the morning  he was to get  the new month's.
He had  hastened to the  temple with the  money given him  by Margala,
hoping that  the old woman  wouldn't need any  of the pills  before he
returned.  That was  one reason  he  hadn't questioned  the fact  that
Brother Mikl wasn't in the alcove - he was in too much of a hurry.
   The  new  supply  was  barely  in its  box  when  Margala  entered
Herrn's room. She  said, "Good, little one. You have  returned just in
time. Fix me  up with five boxes,  and have more ready.  This is going
to be a busy day."
   When  Wend and  his  woman entered  Margala's  House, Margala  was
ready for  them. No  whispering was  needed - this  was the  sixth day
they had come in,  and it was the same every time.  She took the money
from Wend,  handed him  one of  the little pill  boxes that  Herrn had
given her, and  gave them room 21  to use. She watched  them climb the
stairs, and  wondered just what they  did in that room.  She knew that
they both  were Peace-Keepers in  one of  the upper markets,  and they
both  had good  pay, and  so homes  of their  own. She  didn't suppose
they used  her House  as a  trysting place,  though many  did. Perhaps
she  would find  an opportunity  to ask  Wend later  - they  had known
each other for a long time, after all.

   Je'en relaxed on the  bed as she had five times  so far. Wend said
that this should  be the last time  they would need the drug  - and it
was  true that  Je'en was  feeling a  lot better  now. Ever  since the
accident,  she  had  been  repressing her  memories,  hiding  all  the
things that  had been  very special  to her at  one point  because now
she had lost  them. But, since her arrival in  Dargon - the completion
of the  "plan" that  had kept  her going from  the accident,  thru Sir
Morion's School, and  to the meeting with her brother  - there had not
been anything  occupying her  time save  her job,  which was  about as
exciting  as staring  at  a lake  on  a windless,  grey  day. So,  her
memories  leaked to  the fore,  causing her  nightmares. But  Wend was
putting  a  stop to  that,  helping  her deal  with  the  loss of  her
musical abilities  in a  rational and  healthy way.  It caused  her to
wonder  just  what  he  was  doing  guarding  a  bunch  of  high-class
shopping stalls:  such knowledge as  he had used  to help her  was not
common, nor easily won.
   Wend took up  his place next to  the bed, and handed  her the pill
box,  and a  glass of  water. She  swallowed the  tiny pills  with the
water, and laid back down.
   Normally, she would  feel herself relaxing under  the influence of
the  drug, and  she would  fade into  sleep. But,  not this  time. Her
whole  body went  rigid seconds  after  she swallowed  the pills,  and
when it  relaxed, she  found herself  in a strange  place. It  was all
grey, featureless  save for  misty outlines  of indistinct  shapes. At
first,  she thought  she was  dreaming,  but this  had no  sense of  a
dream. She  wasn't awake,  either, but in  some strange  half-state, a
limbo of the senses.
   She stood,  and moved around in  the greyness. There seemed  to be
walls here,  in shape much  like the room she  had been in.  There was
no furniture,  but the  door was  where it should  have been,  and the
window likewise. Of Wend there was no trace.
   She  went  thru the  door,  and  into  a  shadowy version  of  the
House's  upper corridor.  She paced  throughout the  whole house,  but
didn't quite  date to venture outside  - looking out the  windows, she
had found outside to be even stranger than it was in here.
   She  had searched  the whole  house and  found it  empty, but  she
decided  to  call  out  anyway,  and when  she  did,  she  received  a
suprise.  Her voice  sounded  normal.  Normal, as  in  the pure,  alto
tones it had  had before her accident, not the  husky, almost gravelly
sound it had  settled into once the pain vanished.  She tried to sing,
and  succeeded. She  went over  to a  table, and  leaned on  her right
wrist, and it  didn't give way. Now, she was  certain she was dreaming
- she was fully healed once again!

   Wend  was looking  at the  still rigid  body of  Je'en on  the bed
worriedly. She was  very pale, and very rigid, almost  deathly so, but
he could see the  shallow rise and fall of her  breasts, and her heart
was still  beating, but slowly.  He sincerely  hoped that he  had done
the right thing. In  the past month or so that he  had known Je'en, he
had come to like  her. The man who had put him up  to this had assured
him that no  harm would come to  her, but seeing her  now, he couldn't
be sure.
   He heard  the door open behind  him, and turned. He  said, "She is
under the influence, Terkan. All has gone as planned."
   Terkan,  a short,  middle-aged man  who dressed  like a  merchant,
said, "Yes,  I know. Your  progress has  been monitored. Your  duty is
now done. You may leave."
   "The rest of the price, as we agreed?"
   "Will be  delivered to  you," answered  Terkan, staring  avidly at
Je'en on the bed.
   "I want  it now.  We agreed.  And, your  assurance again  that she
will be unharmed."
   "What  matters  it  to  you,  fool? You  will  be  paid  for  your
treachery,  and it  will not  be  the first  time you  have sold  your
honor for a little gold. Now leave; the money will arrive tonight."
   "What are you  going to do with  her? You must not harm  her - she
has done  nothing to you. She  doesn't even know you.  She hasn't been
in  Dargon long  enough  to have  injured you.  No.  Leave. Keep  your
second payment,  and I  will return  the first. Tell  me how  to bring
her out of this trance, and then leave. You cannot have her."
   Terkan smiled  cruely, and said, "No.  A deal is a  deal, and this
deal  is done.  She is  ours,  now, and  that  is that.  You had  best
leave, and take your payment like a good little turncoat."
   Wend drew his  sword and lunged, but, for  all Terkan's appearance
of a middle-aged  merchant, he moved faster. Wend never  saw the knife
flick out of the  sleeve and into his neck. He  fell at Terkan's feet,
dead.  Terkan  then  turned  his  eyes toward  Je'en,  and  the  sword
propped up  against the wall. For  a moment, he thought  of taking it,
but  that  was too  dangerous.  It  had to  be  freely  given. It  was
dangerous enough  for him to  be in  this room -  to have a  member of
the  Septent present,  involved directly.  But, the  slightly modified
Hanla's Tears that  Je'en had taken had  put her in a  state that only
a Full  Adept of Jhel  could penetrate, so there  was no help  for it.
Perhaps, when Jhel's  ministry began to spread again,  he could become
Brother Un somewhere,  instead of just Brother Tri, as  reward for the
risk he was taking.
   So thinking, he began to put the finishing touches on his plan.

   Cefn  stopped shuffling  the cards,  cut them,  and layed  out the
Bent Star pattern. It appeared exactly as before. Nothing conclusive!
   Stifling the  impulse to  curse loud  and long  (the last  time he
had given vent  to such oath-making, he had  inadvertantly leveled his
previous house, and  laid waste to about a square  hectare of the land
about it), he was  about to sweep the cards from  the table yet again,
when  something  caught  his  eye. He  extinguished  the  light  globe
overhead, to  better see the  cards. Yes,  there, the fifth  ray, last
card. Trump 35,  The Entwined Oak. It meant danger,  and it had always
been  there. But,  today, it  was reversed  - the  only change  in the
pattern  for the  past  week.  And the  Tree  reversed meant  imminent
peril,  instead of  vague danger  on  the horizon.  It was  happening.
Now. Je'en was in trouble.
   He  gathered up  the  cards  again, and,  using  Trump  35 as  the
significator, he layed  out a different pattern,  a secretly developed
one taught  him by  his master a  long time ago.  It told  him exactly
what he needed  to know, and leaving  it lying, he left  the dark room
to muster some help for his charge.

   Je'en was becomming  worried. This weird limbo she  was trapped in
was  beginning  to  wear on  her.  And,  there  was  the fact  of  her
regained ability to  contend with. It didn't really feel  like a dream
at all, and she had been trained to recognize such.
   She had  returned to the  upper room in  hopes that Wend  would be
able to  reach her  better there.  She was staring  out the  window at
the swirling chaos  there when she heard a sound.  She turned, and saw
that she was no longer alone.
   "Welcome,  my dear,  to your  heart's desire.  My name  is Terkan,
and I  am responsible for  your being here. I  also have the  power to
let you stay here, if you so wish."
   Je'en  stared  at the  man  who  had  spoken.  He was  dressed  in
strangely symboled robes  that glowed palely, and there was  an air of
mystery and  power about him.  She said, "What  do you mean?  Where am
I, and why would I want to stay in such a shadowy place?"
   "This  is but  a  gateway from  our world  into  another. In  that
other, you would  have all of your former abilities,  as well as those
you have  gained since the  accident. And that  is why you  would want
to stay  here. I  can show you  the way into  that other  world, where
you would be  as you are now,  fully healed and whole. There  is but a
small price."
   Je'en  grew immediately  wary.  She believed  the  man, for  there
were tales of  other worlds and passages between them.  This limbo was
not like any  of the stories, but  then the stories were  old. She was
wary for a  different reason. She had obviously been  led into this by
a long  and very  twisted path, and  she wanted to  know why.  If this
man Terkan  had been acting  charitably, he would have  simply offered
her the  choice for  free, without  all this  subterfuge. What  did he
want, and why?
   "What price?" she asked. "And what of my companion, Wend?"
   "Ah, Wend.  Well, he was  in my employ, you  see. The drug  I used
on you is illegal  in Baranur - and very rare  and expensive. Wend was
well  paid to  get you  into the  proper state,  but at  the last,  he
decided  that his  salary for  the job  wasn't enough.  You see,  that
sword  you carry  is very  valuable to  certain people,  but it  has a
spell on  it that it  cannot be taken, it  must change owners  by free
will. My sponsors  are willing to pay  a large sum of money  to me for
this  sword,  some of  which  Wend  would  have  gotten. But,  he  got
greedy, and wanted it all. So, I had to kill him."
   "But,  why not  just come  to me  and ask  for the  sword? I  have
little sentimental  value for  it, and  would sell  it gladly  for the
right price. Why all of this?"
   Terkan smiled  a little nervously,  and said, "Well, I  thought to
pay you  in other kind,  being a little  greedy myself. When  a little
research revealed a  certain incident in Magnus, I  decided to restore
to you your Bardic abilities, if you so choose."
   It  almost  made sense  to  Je'en.  But,  not  quite. It  was  too
devious.  All of  the  secrecy, Wend's  supposed  duplicity, the  mild
drug to lull her senses. There was something more. There had to be.
   But, so what.  Terkan was indeed offering her  her heart's desire.
For, tho  Wend had  cured her  of her nightmares,  the desire  to make
music remained  as much  a part  of her  as ever.  And it  seemed that
here, and  (if Terkan was  to be believed) in  the world on  the other
side  of  this  gate, she  could  be  a  bard  again. Was  that  worth
whatever the real reason behind Terkan's manuevering was?

                          Part Five:  Rescue
   Cefn and Mahr  rode into Dargon at a gallop.  They hadn't actually
ridden that far  - Cefn's home was  much too far from  Dargon, so they
had used  a little magic  to help them on  their way. Cefn,  robed and
deeply cowled, led  the way at an unsafe speed  through the streets of
Dargon, arousing cries of suprise as they galloped past citizens.
   The wizard  reined in  just outside of  Margala's House.  He raced
to  the front  door, Mahr  behind him,  and entered  without knocking.
They dashed  past the suprised  Margala, and  up the stairs,  down the
hall, to room 21.
   They entered  the room without  any ceremony (after  Cefn unbarred
it by setting a  glowing hand on the knob), and  Mahr looked around as
her Master got  to work immediately. Mahr  saw Je'en on the  bed - the
first time  she had seen  their charge in  the flesh. She  looked much
the same  as in  the Image  Table, or Cefn's  Scrying Prism,  save for
the  fact that  she  was  obviously in  trouble.  Her  whole body  was
rigid,  with  just a  faint  rise  and fall  in  her  chest to  denote
breathing. Her  face, what could  be seen  around the mask,  looked to
be drawn in  suprise, perhaps pain - her eyes  were closed tight shut,
and her mouth was a compressed line.
   She turned  quickly away from  the body  in the corner.  Mahr knew
who it was.  She had seen Wend  and Je'en together in the  city in the
Image Table. She was  sorry he was dead - he  had treated Je'en kindly
- but she  wasn't sure why he was  dead, or if he had had  any part in
getting Je'en into the vulnerable position she was in now.
   The other  person in the  room, a middle  aged man dressed  like a
merchant,  was kneeling  and  sitting on  his  folded-under legs.  His
fingers  were contorted  into  the Triple-cross  sign,  and his  hands
rested on  his knees.  He seemed  to be  concentrating, focusing  on a
small  medallion on  his lap,  but his  eyes were  closed. His  breath
came as slowly  and shallowly as did Je'en. Cefn  had explained little
- their ride had  been short and hurried - but  Mahr realized that the
meditating man was  one of the enemy. She even  fancied she could feel
an aura of evil about him.
   Cefn said, "Mahr, south-east, quickly."
   Mahr  fetched the  compass  from  her belt  pouch,  and noted  the
requested direction,  then pointed. Cefn  took a small blue  angle and
placed it on  the floor pointing where Mahr had  indicated. Then, Cefn
removed six other  angles form a small yellow pouch,  all colored red,
and touched them,  one at a time,  to the blue one. As  they came into
contact with  the first angle,  they each began  to glow, and  as Cefn
released them, they  moved of their own accord to  their proper place.
When the  sixth red angle  had settled  into place, forming,  with the
blue one,  a seven-pointed star, the  first angle also began  to glow,
causing a  webwork of lines  to spring up  between all of  the angles,
forming a solid seven-sided figure with a seven-pointed star within.
   Cefn beckoned,  and Mahr joined him  at the center of  the figure.
He asked,  "Ready?" Mahr nodded,  and Cefn said  a word. Blue  and red
flame  shot up  from  the  outlines of  the  figure,  climbing to  the
ceiling and blotting  out the room around them. It  flared for several
seconds, and then it died, revealing a vastly different scene.
   It was a  shadowly, limbo place, vaguely resembling  the room they
had come  from. The formerly meditating  man, now dressed as  a priest
of  Jhel, was  speaking. "We  don't  really have  forever, Je'en.  The
drug you were given  will wear off in time, and I  don't have any more
with  me. You  must decide.  Which  will it  be  - keep  the sword  or
become a Bard again?"
   Cefn said,  softly, "Mahr,  stay within  the septacle.  This could
get messy."  Then, louder, "Je'en,  don't listen  to that man.  He has
lied to you. Whatever you do, do not give him your sword."
   Both parties  turned at the  sound of  the mage's voice.  Mahr saw
that Je'en  wasn't wearing  her mask  here, and there  was no  scar on
her  suprised face.  The priest  scowled, and  said "Just  who do  you
think you are? This woman can make up her own mind - leave her alone."
   Cefn ignored  the man,  and took  a few  steps towards  Je'en (and
out of the septacle).  "Je'en, this man is a priest  of Jhel. Have you
ever heard  of that  particular cult?  Well, its  been outlawed  for a
very long  time. The  last remaining  members of  this cult  are right
here in  Dargon, and  this man  is one  of them.  The sword  you bear,
that you  got from the vaults  of the College in  Magnus, just happens
to be the key  to a prophecy of total world  victory for the followers
of Jhel, and the  prophecy is not just words - if  the high priests of
Jhel  get hold  of that  sword,  and release  what is  within it,  the
whole world will fall to them."
   "Why  should I  believe you,  instead of  this man?"  asked Je'en.
She was  even more confused  now. If the  tall, cowled man  was right,
the priest's  interest was explained,  but she couldn't be  sure. And,
if she could  really enter another world, and have  her heart's desire
in that world, did she care what happened in the one she had left?
   "Je'en, please.  You must  listen to  me. Just  now, when  he said
that the  drug would wear  off - it won't.  You'll be trapped  in this
limbo  forever. Even  after your  body dies,  your spirit  will wander
here endlessly. You  have regained your bardic skills  and whole body,
but to what use?  The beings who inhabit this realm  need no music for
entertainment -  they have  other amusements.  Please, do  not accept.
He  will give  you nothing  in return,  and destroy  the world  in the
bargain. Deny his offer, come to me, and we will depart."
   There was  something about the  cowled man that prompted  Je'en to
trust him. Perhaps,  it was because he wanted nothing  from her except
to give  up what the  other man had  supposedly given her.  She turned
from  him to  the  priest, and  saw  the  scowl on  his  face. It  was
actually more  than a  scowl, it  was pure  rage and  hatred concealed
badly.  Je'en made  her  decision -  she  began to  walk  over to  the
taller man.
   The priest  shouted "No!"  and flung an  arm across  Je'en's path.
>From his  fingers a  siclky purple-green line  of fire  flashed across
the room, between  Je'en and the cowled man. The  priest swung his arm
behind him,  and the line of  fire became a translucent  wall dividing
the whole room  in half, with Je'en  on one side, and  the other three
on the other.
   Je'en tried  to push thru  the green-purple wall, but  touching it
caused so much  pain that she cried  out and fell back.  So, she could
only watch what was going on on the other side.
   Mahr was  watching, too. She had  never seen her master  in an all
out Duel of  magic. Such a thing  was very rare, as  were magicians of
most any  caliber. She  was not  suprised that  the priest  could hold
his  own against  Cefn -  it had  rapidly become  obvious that  he was
high up  in the priestly order  of Jhel, perhaps even  in the Septent,
and it was well  known (to those who knew at all)  that the highest of
Jhel's followers were renowned magic users.
   The  contest was  incomprehensible to  non-participants. All  that
was visible  of the striving  was stray  emissions - attacks  that did
not make  their mark, the  efluvia of shattered thrusts,  and leakages
of gathered  force for an attack.  Mahr saw her master  seemingly just
standing,  cowl  thrown back,  hands  slightly  forward of  his  body,
facing the  priest, who was  in a  similar position. Light  flashed to
the sides  of them,  and Mahr  started as  several stray  attacks that
shattered against  the protection  of the  septacle. She  noticed that
the wall created by the priest was similar protection for Je'en.
   Eventually,  the battle  began  to go  against  the priest.  There
were few  stray emissions around  the priest anymore,  indicating more
on-the- mark attacks.  He began to sweat, and his  hands began to move
higher and  higher as he worked  harder to attack and  defend himself.
He began  to glance furtively  around for a way  out. His eyes  lit on
Mahr and her protection, and he smiled.
   His hands  began to  point different directions,  and he  began to
direct energy at  the ground around the septacle, as  well as at Cefn.
The ground  below the septacle began  to thin, but no  one noticed, so
intent were  they on the  battle. Slowly,  Terkan's magic ate  away at
the  fabric of  the  limbo  space, until  finally  it  gave way.  Mahr
screamed as she fell thru into somewhere else.
   Cefn turned in  time to see his apprentice vanish,  along with the
septacle, intact.  With a little  cry, he darted  over to the  hole in
the floor  to try to  help her. Seeing  his chance, Terkan  prepared a
final blow, aimed at Cefn's defenceless back.
   Je'en saw  Terkan smiling  at the undefended  mage, and  knew that
the mage was  in trouble. She braced herself and  threw herself at the
purple-green  wall,  and at  Terkan.  Pain  lanced thru  her,  searing
every nerve,  causing her  to scream  in agony -  but she  kept going.
She moved  through treacle, taking forever  - a forever of  agony - to
reach the man,  but reach him she did, knocking  him down, causing him
to  lose  his  concentration,  and  his  spell  backfired.  Je'en  lay
panting and crying  from the pain for several minutes  before she felt
the other  man gently move  her from on top  of Terkan, who  seemed to
be unconscious.
   Cefn examined the  priest, and deemed him safe for  the moment. He
returned his attention to Je'en, and said, "Are you alright?"
   Je'en  sat up  groggily,  and  looked at  her  rescuer. She  first
noted  his eyes  - pure  blue all  thru. He  was handsome,  with thin,
aristocratic features, but his eyes seemed something out of legends.
   She finally said, "Yes, I'm alright. Your friend..."
   "Mahr was  my apprentice. She  is beyond hope. Perhaps  my masters
will look  kindly on her,  save her, but she  will not return  to this
world. I should have been prepared for treachery. I..."
   "Um, thank you  for saving me," said Je'en. "Who  are you, anyway,
and why?"
   Cefn said,  "My appologies,  Je'en. My name  is Cefn  an'Derin. My
occupation should be  obvious. What I said about Jhel  was true - your
sword is  the key to  the priests  of Jhel's armageddon  prophecy, and
this  man, probably  one of  the leaders  of the  cult, was  trying to
wrest  it from  you.  We, Mahr  and  I, have  been  involved with  the
downfall of Jhel,  and have been watching you carefully,  which is why
he  tried to  trick you  into  giving him  the sword.  Only his  brief
possessive thought  alerted my surveilance  to the fact that  you were
in trouble.  Now, we - I  - have the key  we need to destroy  the rest
of the Septent of Jhel in Dargon, and destroy her worship for good."
   Cefn reached,  perhaps a little  wearily, into his  belt-pouch and
withdrew  a  small hemisphere  of  dark  glass.  Je'en watched  as  he
placed the  glass dome on Terkan's  temple, and said a  word. The dome
began to  glow, and the unconscious  Terkan began to grimace  in pain.
It took  about five minutes for  the dome to  do its work, and  by the
end,  Terkan was  screaming  soundlessly. When  the hemisphere  ceased
glowing, Cefn  removed it from Terkan's  head. It left a  charred spot
where  it  had  rested, and  it  was  no  longer  dark, but  rather  a
swirling milky-white.
   Cefn said,  "Within this  theryum is all  of the  priests memories
and thoughts. With  this, I can masquerade as him,  gain admittance to
a high meeting of the Brothers, and destroy them.
   "Come, Je'en.  Let us return  to Dargon.  I think the  priest will
be happy to suffer the imprisonment he meant for you."
   "Wait,  Master Cefn.  Terkan, the  priest, he  said that  he could
send me to another  world, where I would be able  to sing again. Could
you do that as he said? If so, I would rather not return to Dargon."
   "I'm sorry, Je'en,  but that was another lie. There  is no way for
our magics  to penetrate the  dimensional boundaries. This  is another
plane of  existence, and in  it, you  bear your spirit-body,  which is
as  healthy and  whole  as you  wish  it  to be.  But,  human life  is
foreign to  this plane,  and its  natural inhabitants  enjoy torturing
anyone or thing foreign."
   Cefn had  begun setting up  another septacle, orienting  the major
angle on  a sense he  had of the  proper direction. Je'en  watched the
little red  angles dart around  of their own accord  with fascination.
When it was done, Cefn motioned her into the center of the figure.
   She said, before  Cefn could begin to activate  the septacle, "So,
what now?  You have the  means to destroy this  cult of Jhel,  but you
have also  lost your apprentice.  What will  you do when  your mission
is complete?"
   Cefn looked  at Je'en, and she  saw sadness in his  face. He said,
"Mahr and  I worked long  and hard to destroy  Jhel. I shall  miss her
greatly,  yet some  kind of  loss is  fitting, in  a way.  As to  what
next, I have  no idea. My time  is finally once again  my own. Perhaps
I'll do  some more research,  maybe find another apprentice,  and pass
along my knowledge. I just don't know."
   "Why  don't we  team  up," said  Je'en. "I  have  been getting  so
bored  in that  Peace-keeper job  I've got,  that it  nearly drove  me
mad.  But, in  a  land  that is  so  sparsely  populated, and  largely
unknown,  there must  be some  more exciting  work for  a swordswoman,
and  it will  be even  more  exciting with  a real  magician along  to
help. Sound good?"
   Cefn  was silent  for a  long time.  In truth,  the idea  seemed a
good one  - but Je'en didn't  know very much about  him, including the
part he had  played in her present circumstances. Still,  the offer of
adventure sure sounded  better than a lot of  reclusive research. And,
he had grown  to like Je'en while watching and  protecting her. So, he
finally said, "Sure.  Why not? Let's be a team!"  And he activated the
magic that returned them to the real world and Dargon.
                  -John L. White  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME SIX                   NUMBER FIVE
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         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *A Reintroduction to Atros            Joseph Curwen
          *Growing Concern: Atros 4             Joseph Curwen
          *Gasmelyn Llaw: Part 1 of 2           John White

         Date: 121986                               Dist: 227
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Hello, all!  This is  the last  issue of  the 1986  calendar year,
and  the last  issue  of volume  six. It  contains  only two  stories,
although  I'm sure  that you  will  find the  issue highly  enjoyable.
Issue 7/1 will  be out soon after  the New Year, and  will contain the
second half  of John White's  story, as  well as an  interesting piece
by Glenn  Sixbury. That  issue will also  mark the  second anniversary
of FSFnet,  and it will be  our 28th issue.  I'll be sure to  write an
appropriately verbose editorial, of course.
   For  those of  you who  have not  received 6/4  (due to  a network
problem),  you may  request it  from CSNEWS  at MAINE  or TCSSERVE  at
TCSVM. I have (hopefully) corrected the problem for this issue.
   I'd like to  welcome our new subscribers, and wish  all and sundry
a joyous and fulfilling Yuletide. Onwards!
                       -'Orny' Liscomb

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                      A Reintroduction to Atros
   My good  friend Orny  (well as far  as it is  possible to  call an
editor  a  friend)  has been  so  kind  as  to  point out  the  slight
difficulties   in  following   a   serial  which   has  been   running
intermittently in  FSFnet for nearly  a year now, especially  when the
last installment appeared  six months ago. Also, I'm  fairly sure that
several of  you haven't been  reading FSFnet  for that long.  This, of
course,  presents  a problem.  The  usual  solution  to this  sort  of
predicament  is  to remind  or  update  the reader  through  providing
clues  of  previous  events  in  the  story  line  itself  (e.g.  some
character explains  the situation to  a new character arriving  on the
scene.)  Well,  in my  opinion  that  sort  of  thing is  awkward  and
boring, particularly  for those who don't  need a review. So,  at this
particular point in time,  I refuse to do it. You'll  all just have to
bear it and be  lost. Touch luck. No, I'm just  joking. The purpose of
this introduction is  to provide you the reader with  a summary of the
previous  installments   in  the   Atros  serial.  This   is  intended
primarily as a  review for those who've read stories.  If you haven't,
I'd suggest if  at all possible that you do  so. Previous installments
are  "Rendezvous"   (VOL4N01),  "Dreamer's  Holiday"   (VOL4N02),  and
"Calls  of  Courtesy"   (VOL4N04).  All  of  these   back  issues  are
available from  TCSSERVE@TCSVM (preferably)  or from  CSDAVE@MAINE (if
you're  off Bitnet  or  have other  difficulties).  So having  cleared
that up, I'd best get on with it.

                       WARNING SPOILER FOLLOWS:
   The first  of "Rendezvous" introduces  the character of  Gilman, a
first rate  alchemist who is  a little  down on his  luck financially.
At  the opening  he is  awaiting the  arrival of  Atros, a  mysterious
street youth  who has  arranged for  Gilman to  prepare a  nepenthe of
Mahedeos,  a  powerful drug  which  prevents  dreaming of  all  sorts.
Atros arrives  in the  late in  the night and  asks for  the nepenthe,
but is  unable to provide  the final  payment. Gilman refuses  to hand
over the  drug and  is killed  by Atros  in a  moment of  anger. Atros
robs Gilman,  takes the nepenthe,  and leaves  the city of  Magnus for
the port  city of Dargon. During  the trip, Atros refrains  from using
the nepenthe and  experiences a remarkable dream  which symbolizes his
future. While he sleeps, Atros is watched from the shadows.
   In  "Dreamer's Holiday"  Atros is  enjoying  the life  of a  upper
class  merchant  in  Dargon's  autumn festival.  He  has  assumed  the
identity of  Raffen Yeggent,  a traveling merchant  who unsuccessfully
(and fatally)  attempted to rob him  during his journey to  Dargon. In
Dargon, he is  forced to attend stuffy noble balls  and ceremonies. He
is  adopted by  the courtly  couple Kite  & Pecora  (who spun  off for
their own  series in Orny's  "Respect thy Elders" VOL5N02,  VOL5N03, &
VOL6N01). At a  ball, they introduce Atros to Pravo,  a local scholar,
who is  working on a  book about  creation myths. Atros'  responses to
Pravo's  questions intrigue  and upset  the scholastic,  who cuts  off
the  conversation.  Later that  evening  on  the journey  home,  Atros
glimpses a  man who resembles Gilman,  the dead alchemist, but  due to
being separated  by a crowd, is  uncertain if it truly  is Gilman. The
rest of the  story is spent on Atros' speculations  on the survival of
Gilman and his purpose in Dargon.
   "Calls of Courtesy"  begins with Atros awakening  some weeks later
to find  the body  of Thad,  an old  acquaintance and  hired assassin,
draped over  his bed.  Thad has  been cleanly  murdered by  having his
neck broken,  probably in the  act of  killing Atros. Again,  Atros is
at a loss  to explain this. In  Orny's story, "Hands of  a Healer", in
the same  issue, it is  revealed that Thad was  involved in a  plot to
assassinate Lord  Clifton Dargon,  which was  first detailed  by Roman
in "The  Essence of Ur-Baal"  (VOL4N02) and "Ur-Baal  Magic" (VOL4N04)
(a soon  to be finished  trilogy). The  plot springs from  high placed
Dargon merchants  who wish to  subjugate the newly discovered  land of
Bichu for  their own  profit against the  wishes, and  foreign policy,
of  Lord   Clifton.  After   Atros  disposes   of  the   body,  Thad's
disappearance  cause some  concern  in the  conspirators, whose  ranks
included  the Royal  Physician/Healer,  all of  which  is detailed  in
"Hands  of a  Healer". As  the series  currently exists,  Atros is  as
unaware of the conspirators,  as they are of him, but  this is soon to
be remedied.  Later in  "Calls of  Courtesy", Darla,  a old  friend of
Atros' arrives from  Magnus bringing some of Atros  cached rare books.
She tells  Atros that  Gilman does  appear to  have survived.  He left
Magnus  for  Dargon,  soon  after  Atros  fled.  Not  wanting  another
another Thad like  incident, Atros takes Darla into  his confidence to
watch  over him  while he  takes his  drug controlled  sleeps. Without
his  knowledge Darla  browses through  his diaries  and papers  during
his sleeps.  The papers  tell of  the full lives  that Atros  has lead
during the  passing of  a single  dream. Again and  again, he  has led
tragic existences in  a variety of lives, all of  which he suspects to
be as real  as this. He has  sought out the nepenthe,  and other drugs
like it,  as his only  method of controlling these  tormenting dreams.
Atros fears that this  life to is only a dream  and stays distant from
everyone  because he  is  afraid  of yet  more  pain. Secretly,  Darla
loves and pities him.
   Well,  that pretty  much  concludes my  interruption  of the  real
submissions  to this  issue.  If  you have  any  complaints about  the
series or  the entire Dargon cycle,  do not fear to  write me directly
or  all the  writers  through  LISTSERV. I  sincerely  hope I  haven't
created more confusion than good.
                  -Joseph Curwen  

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                       Growing Concern: Atros 4
   A  sudden draft  of  late autumn  air set  the  handful of  tallow
candles illuminating  the interior of the  Inn of the Hungry  Shark to
fitful flickering.  As the tavern's  inhabitants at a few  hours after
midnight  consisted of  only the  sleepy-eyed staff  and a  few groggy
stragglers,  no one  had noticed  the soundless  opening of  the heavy
oak front  door. But  the prolonged  change in  temperature eventually
drew  stares.  For several  moments,  the  gray  cloaked figure  of  a
motionless  Atros  stood  in  stark contrast  to  the  overcast  night
beyound the  entrance way.  A change had  overcome his  appearance. He
no  longer bore  the guise  of Raffen  Yeggent with  its white  facial
talk  and near  foppish stylings.  Atros' long  brown hair  and somber
gray  floor-length  cloak fluttered  in  the  draft. But  more  subtly
Atros' eyes seemed  gripped by determination and touched  by a quality
of madness. It  was certain that most of the  tavern's clientele would
give Atros a wide berth and continual observation.
   Finally,  Atros  entered  and  quickly  located  the  night  shift
innkeep, a portly  war veteran whose strength and  firmness earned him
respect in an establishment frequented by roughens and cut throats.
   "I would  like to  speak with  you in private,"  Atros began  in a
low volume.
   "I'm  working. 'Sides,  if I  turn my  back for  a shake,  I'll be
robbed  blind by  customer and  lackey alike,"  the innkeep  answered,
clearing the bar counter of dirty mugs.
   "Perhaps that table  in the corner, you could watch  the room from
there," Atros suggested a bit impatiently.
   "Look here,  I haven't time  to spend  with every lonely  thug who
wanders in. Find  someone else to bugger!" The  innkeep's temper began
to show.
   "You..." Atros  began to raise  his voice, then thought  better of
it. "Perhaps  I should begin again."  Atros hefted a small  satchel of
coins onto  the counter but  kept his hand  on the bundle.  "Now, will
you talk?"
   "This way..."  The innkeep led Atros  to the corner table  and and
took  a  chair  with  his  back to  the  wall.  After  collecting  the
satchel, Atros selected the opposite wall.
   "What is this about?" the innkeep whispered.
   "I know  a man  named Thad  frequented this place  for a  few days
about two weeks ago."
   "There's many  a jack who  muster through  that door. I  don't let
names bother me much."
   "He  was exceptionally  tall and  broad, dark  black hair,  boyish
face  with  a  permanent  sneer.  A single  scar  here,"  Atros  added
pointing at his right temple.
   "Him. A bad sort, I hear rumors."
   "Whom did he  talk to here? Did he met  anyone? Get any messages?"
Atros asked eagerly.
   The innkeep seemed to  mull this over for a time  in his mind then
said "Let's see your coin. This'll take gold."
   Atros spread  the contents  of the  satchel and  added a  few gold
coins from  somewhere beneath the table.  As he was doing  this, Darla
entered the  tavern. Atros glanced once  at her and once  at a distant
empty  table.  Darla ducked  over  toward  that  table trying  not  to
attract  attention. The  innkeep was  so  lost in  counting the  coins
with his eyes that he missed this exchange.
   Seeming  satisfied,  the innkeep  began,  "He  spoke with  no  one
'cept the whores...and  some men who let a room  upstairs for a time,"
he concluded in a whisper.
   "Who were they?" he asked, trying to keep his voice from carrying.
   "Like I say,  I don't know names...except maybe  one... It'll take
the  pile,"  the  innkeep  pointed   at  the  coins,  "those  men  are
dangerous and kept to themselves."
   "Fine. What was the name?" Atros answered quickly.
   "That one  didn't come  much. He  was always  trying to  slip past
but  his fine  clothes made  him odd  enough to  notice. I'd  seen him
before...had him pointed  out to me at any rate.  He was," the innkeep
hesitated and  looked uncomfortable, "Dargon's  High Wizard...Griswald
Butsum or somethin' or other." His whisper was nearly inaudible.
   Atros could  not contain a  surprised expression as he  pushed the
coins  across the  table to  the  innkeep, who  eagerly gathered  them
into a pouch hidden inside his cloak.
   "These men, what did they look like? How many were they?"
   The  innkeep  delayed before  answering.  "I'm  already deep  into
somethin'  big. Somethin'  I don't  understand. No  more answers."  He
began to get up.
   "Wait!" Atros caught him by the wrist. "I'll double that amount."
   "What use  is gold to a  dead man?" the innkeep  pronounced, broke
free forcibly, and hurried into the kitchen.
   Atros stood, crossed the room, and motioned for Darla to follow.
   Once  they  had  left  the  tavern and  were  safely  walking  the
darkened  streets   side  by  side,   Darla  asked  "So   what's  this
tremendous thing you've learned?"
   "How do you know I learned anything at all?" Atros asked.
   "You wouldn't have given up a small fortune for nothing."
   This remark broke  Atros' stride for a moment but  he was quick to
recover.  "Be  that as  it  may,  everything  seems to  becoming  more
complicated."  As they  walked, Atros  quickly and  precisely informed
Darla of his discussion with the innkeep.
   "You haven't  any enemies in  Dargon that  I don't know  about, do
you?" Darla asked playfully.
   "No, not  that I know of,"  Atros answered, "I'm worried  that the
high wizard  was contracted  to finish  the task  that Thad  failed. I
generally avoid tangles with wizards of all sorts."
   "Seems to be a good policy," Darla responded.
   "You've  been around  me too  much  these past  few weeks,  you're
starting to pick up my dry sense of humor," Atros observed chidingly.
   "Perhaps," Darla agreed solemnly.
   Atros stopped walking  and waited until Darla turned  back to face
him. "Are  you mocking  me?" His voice  was steady,  betraying neither
anger nor humor.
   "No! Of  course not. I wouldn't  do a thing like  that." Darla was
perhaps over  quick to reply. "I've  just learned so much  from you. I
pick up things quickly," she finished weakly.
   Expressionless   Atros  began   walking   again.  They   continued
together some distance in silence.
   "If  you are  so quick  to learn,  why have  your reading  lessons
gone so slowly?" Atros asked looking forward.
   Darla  gasped quietly  then said  "I haven't  the patience  or the
time. I just can't see what use it all is."
   Atros began,  "Books are any  culture's, or any man's,  sole means
of  preserving themselves.  They  are reservoirs  of information  that
would otherwise be lost..." He continued in the same vein.
   The rest  of the lecture  was lost on  Darla. She was  overcome by
relief for  managing to distract  Atros from  her deception. It  was a
small  thing really.  But she  felt that  if her  ability to  read was
discovered, Atros would  lose all trust in her. She  felt guilty about
reading Atros'  personal papers and  diaries but couldn't  resist. She
was  worried that  her knowledge  showed.  She had  made several  near
slips over  the past two  weeks and  had thought that  Atros' question
about  her lessons  might have  arisen from  well founded  suspicions.
But  apparently her  answer had  placated him.  Caught up  in her  own
thoughts, she listened to Atros' voice drone with an occasional nod.
   Thus both  were being slightly  incautious when suddenly  a bright
light from  the alley way before  them stung their eyes.  The surprise
was complete,  their response  predictable. They  threw up  their arms
to block the  blinding rays of a phosphorus lamp  and were momentarily
stunned  into  inaction.  A  disembodied voice  to  the  right  called
Atros' name and  he turned removing his hand from  is face. An instant
later  he was  tackled  from the  rear. An  armored  man seized  Darla
while  another attempted  to bind  her hands.  As her  vision cleared,
she  screamed  and  fought,  kicking indiscriminately  with  her  feet
while trying to  break her arms free. Atros was  having trouble of his
own. Through  more accident than skill  he managed during his  fall to
break free  of the arms  clinched about his waist  and to roll  to his
feet. Atros' assailant  landed face first on the  cobblestones and was
slow to recover.
   Atros  took the  opportunity to  draw  his rarely  used sword  and
survey his  opponents. There were  three, all armed, all  armored, and
all somewhat  experienced. Atros  felt a  sinking feeling  his stomach
but  managed a  quick  flourish  and charged  his  assailant, who  now
stood  between Darla  and  himself. The  tackler  had apparently  been
chosen more  for mass than for  quickness. Still his armor  would turn
all but  Atros' best placed  thrusts. Atros  seemed doomed to  fight a
war  of attrition  with the  giant, who  now bore  a hand  and a  half
sword, a weapon  capable of splitting the unarmored Atros  in half. It
was  times  like  this,  that  Atros  wished  he'd  taken  real  sword
wielding  lessons or  at least  bothered to  select a  religion. Atros
cursed himself,  distracted by that  thought he had missed  a critical
opening. Atros  resolved to fight  instinctively and cut  off thinking
so much. He allowed his anger to flare. He must make it to Darla.
   After several  moments of  futile effort,  the onslaught  that was
Darla relented.  Without a weapon,  she could only  inconvenience, not
harm, her  two armored opponents.  It occurred  to her that  perhaps a
more subtle strategy  might be called for. Almost as  soon as her fury
subsided,   one   of   her  assailants,   noticing   his   companion's
difficulties  with Atros,  pronounced "Here,  take her",  shoved Darla
into his partner, and strode toward the more active melee.
   Atros was  tiring rapidly  now. He  was out  of condition  and the
nepenthe  seemed to  drain his  endurance. He  met the  entrance of  a
second  opponent  into  the  fray   with  mixed  emotions.  He  seemed
certainly  doomed  now, but  perhaps  Darla  could  find a  chance  to
escape. She'd done nothing; it must be him they wanted.
   The  outcome of  the  battle  had long  been  decided. Atros'  two
opponents  began to  jeer  and taunt  him, as  he  grew steadily  more
helpless. Atros'  anger gave him  some strength,  but it would  not be
enough. He  fought on,  knowing he appeared  awkward and  comical now.
He almost wished they'd end it quickly, if only to save his pride.
   At long last,  the obvious occurred to the ruffian  who held Darla
captive. "Wait," he  called out to his companions, "we  have the girl.
We can  make him  stop fighting."  He held  one of  Darla's arms  in a
painful  hold behind  her  back.  Still, she  did  not struggle.  Like
Atros, she seemed to have accepted her fate.
   "Why?  It's  just becoming  fun,"  the  taller opponent  responded
while swinging his sword in a wild, wide arc.
   "We  can take  them alive.  We'd get  more gold  for it,"  Darla's
captor  suggested.  Distracted  by   the  conversation,  his  hold  on
Darla's arm was loosening.
   "What makes  you think that?  Nobody said anything  about bringing
them in  alive," snapped  the third finishing  in a  child's rendition
of a fiendish grin.
   Darla  saw her  opportunity  and  took it.  She  clutched a  short
dagger from  her captor's belt and  attempted to drive the  blade into
his exposed neck.  Her aim was poor  but she did manage  a painful and
bloody gash to the base of his chin, just left of his Adam's apple.
   He  whirled,  cried  "Bitch",  and struck  her  across  her  right
temple  with his  gauntleted  hand.  She never  noticed  that a  small
punch  dagger was  affixed  to the  back of  his  gauntlet. The  blade
scraped  bone and  Darla went  down in  a slight  spray of  blood. She
lapsed into unconsciousness.
   Atros let  out a  piercing shriek  and tried  to break  through to
Darla, but  was prevented by  his two opponents. Confusion  reigned as
the combat  became a scuffle.  After a  few long moments  of wrestling
on  the darkened  cobblestones, Atros  felt the  weight of  his larger
attacker lifted  from him and  heard a resounding crash  some distance
away.  He looked  up to  see  the outline  of a  short cloaked  figure
leaning over  tussle. The man took  hold of his remaining  opponent by
the  head  and   quickly  snapped  his  cervical   vertebrae.  With  a
momentary feeling  of deja  vu, Atros pushed  the corpse  off himself.
His rescuer extended  a hand to help Atros to  his feet. Atros noticed
that  the hand  was  large, coarse,  and cool.  The  distant sound  of
fleeing footsteps could be faintly heard.
   "They're gone?" Atros inquired shaken.
   The  cloaked man  nodded  and walked  over  to Darla's  motionless
body.  Atros had  enough  sense to  fetch  the overturned  phosphorous
lamp to  aid in  examining her  wounds. He  stumbled a  bit, obviously
exhausted, but he couldn't ignore Darla's need now to rest.
   For the  first time, their  rescuer's face was illuminated  by the
light of the lamp.
   "Gilman!" Atros shouted, unable to control his surprise.
   "Gilman  no longer..."  He  spoke softly  in  monotone. "Though  I
remember  being Gilman  once." Looks  of fear,  comprehension and  awe
swept  across Atros'  features. He  stood stunned  while Gilman  began
binding Darla's wounds with strips of fabric from his tunic.
   "Who...What are you now?" Atros inquired softly, hesitantly.
   "A  servant of  our  master, yours  and  mine," Gilman  pronounced
ominously. "You understand." It was not a question.
   "My tormentor," Atros whispered under his breath.
   "Yes  that  too... You  must  go  quickly  now.  I will  hold  off
pursuit." Though  the opponent  had been repelled,  both instinctively
knew they would return soon in greater numbers.
   "I have so many questions," Atros began.
   "They will wait," Gilman cut in. "I have a message for you."
   Atros hesitated, reluctant to ask. Finally, he nodded.
   "All of your  preparations are unnecessary. To meet  the master of
your dreams you  need only to hold the desire  and to sleep." Gilman's
words rung like a muffled bell to Atros' ears.
   Drawing into  himself, Atros' only acknowledgement  of the message
was a soft grunt or moan. He had hoped that he was wrong.
   "Go   now...quickly,"  Gilman   advised,  lifting   the  partially
conscious Darla to  her feet. Atros supported her  and began hurriedly
limping away.
   After  a short  distance, Darla  could walk  no farther  even with
Atros'  support. Her  mind wasn't  lucid  then. She  hummed softly  to
herself and spoke  in fragments of remembered  conversations. No tears
stained  Atros' cheeks  as he  lifted the  semiconscious Darla  in his
arms  and staggered  under  his  burden, but  only  because Atros  had
forgotten how  to cry  long ago.  Atros knew that  she needed  a place
where she could  receive immediate medical help and much  rest, but no
such  haven existed  in  this  neighborhood. It  would  be foolish  to
return to the  flophouse now as well.  His best hope for  a healer lay
in the  wealthier areas nearer The  Keep. He was well  past his normal
physical  limits  of endurance  and  he  knew  that he  would  require
several days  recuperation himself. Trying  to block out his  own pain
and  exhaustion,  Atros  carried  Darla  though  the  empty,  darkened
streets  of Dargon  for  a time  that seemed  to  stretch into  hours.
Atros' own  mind began to lose  clarity and he lost  his direction. He
wandered aimlessly  for some time,  occasionally calling out  to empty
alley ways or vague shapes.
   As  he grew  weaker  and  his thoughts  more  primitive, his  only
desires  were flight  and safety.  The weakness  and pain  blurred his
senses. It was  in this condition that Atros, with  Darla in his arms,
staggered into a  darkly dressed gentleman stepping out  of a darkened
doorway. The  man cried  out in  surprise as Atros  sank to  his knees
still supporting Darla.
   Seeing  the blood  and bandages,  the man  exclaimed "She's  hurt.
Quickly inside,  in the light,"  and helped Atros carry  Darla through
the entrance way  into a dimly lit  foyer They placed Darla  on a hard
wooden bench cushioned  with woolen cloaks from pegs on  the walls. As
soon as  this was finished, the  gentleman turned up the  oil lamp and
turned  toward Atros  and Darla.  Without the  facial talc  it took  a
moment for  recognition to  dawn on  him. "Raffen!?!  Raffen Yeggent?"
he exclaimed.
   Atros  looked at  the  gentleman's  face for  the  first time  and
dimly remembered  speaking to the  man once  at dance hall  during the
festival. Could  it have been  only a  few weeks ago?  Atros' thoughts
cleared and he  remembered the scholar who studied  myths and legends.
"Pravo" he said weakly.
   "Who is  the girl? No, never  mind that now. It  doesn't matter. A
friend of yours, I suppose?" Pravo asked.
   Groggily, Atros nodded. He couldn't keep up with Pravo's words.
   "Don't  worry. I'll  take  care  of her.  She'll  be alright.  You
rest. You look exhausted." Pravo's tongue seemed hyperactive.
   Once again, Atros nodded.
   Pravo  set  to  examining   Darla's  wounds  while  Atros  slumped
against the  base of the  opposite wall. Pravo's hands  worked quickly
and  efficiently. He  seemed to  know  what he  was doing  and at  the
moment that was good enough for Atros who slid into a stupor.
   But Pravo wouldn't let him rest. "How did this happen?" he asked.
   "Muggers in the street," Atros answered barely conscious.
   "Where?" Pravo inquired.
   "Down by  the wharves  near the Hungry  Shark," Atros  smiled with
his eyes closed, seeming amused, but Pravo never looked back at him.
   "They take your purses? Why'd they hurt her? What's her name?"
   "Darla," Atros answered, slightly amused.
   "The  initial  bandaging was  done  quite  skillfully. She  hasn't
lost much blood. She'll be fine in a few days. Maybe a scar though."
   "Good."  Atros began  to chuckle  quietly to  himself but  stopped
when  he realized  it  wasn't really  funny. After  a  few moments  he
drifted into unconsciousness.

   Atros awoke  a few hours before  dawn on the entry  way floor with
a coarse  blanket over him.  He was confused and  slightly frightened.
But  after several  moments  of sitting  in the  dimly  lit room,  the
events of  last night came  to him. Darla no  longer lay on  the bench
and Pravo  was no place  to be found. Atros'  arms and legs  were sore
beyound  imagining. He  got up  slowly, stiffly  and wandered  further
into the house.  The second door he  came to was open.  A short tallow
candle burned on  a high shelf. Darla lay in  a large comfortable bed.
In the  soft glow she  looked very beautiful, very  vulnerable. Seeing
the bandages  covering her  temple, Atros  felt a  surge of  guilt. He
knelt beside the bed and took her hand into his own.
   "I'm sorry  Darla, I never meant  for anything to happen  to you,"
Atros began. Darla moved slightly in her sleep.
   "They wanted  me and  you were a  convenient tool."  His breathing
was irregular, his voice hoarse. Darla stirred slightly.
   "You  must forgive  me. I've  failed you.  I let  them hurt  you,"
Atros went on weakly, eyes cast downward.
   "Shhhh. Be  quiet, Atros....You have  nothing to be  forgiven for.
You  don't  don't have  to  protect  me.  I've  always taken  care  of
myself." Darla reached out to Atros and gently stroked his dark hair.
   "I'm no  swordsman...no hero. A quick  jab of a blade  in surprise
maybe, but  not a real fight."  Atros' voice cracked. Still,  he could
not face her.
   "I know,  Atros. I know.  But you are a  hero. My hero.  You saved
me and  provided for me.  My wounds are my  own fault. You  have cared
for me. You have nothing to be ashamed of." She was gentle, motherly.
   There was a long silence.
   It  was broken  finally by  the entrance  of Pravo.  "I thought  I
heard  talking," he  said entering  in  a nightshirt.  "You should  be
both be asleep,"  he said accusingly. "There will be  time for talking
tomorrow.  Darla  needs  her   rest."  Pravo  sounded  annoyed  though
inwardly he was  happy to find Darla  awake, it was a  good sign. "Oh,
yes Darla,  we haven't been  formally introduced. I'm Pravo,  a friend
of Raffen,  and master of this  house. You are welcome  here until you
are well  again. The  healer has  gone now,  but will  return tomorrow
and  guarantees that  you will  be well  soon. Provided  you rest,  of
course."  Pravo said  smiling. "Now,  if you  excuse me,  I will  show
Raffen to his room."
   Pravo took  Atros by the  hand and escorted  him down the  hall to
another  bed room.  Atros tried  to as  if he  were totally  well, but
Pravo could  not avoid noticing his  stiff gate. The room  which Pravo
gave  him  was  not  nearly  as grand  as  Darla's,  which  Atros  now
realized must be that of the lady of the house. Atros inquired.
   Pravo said, "That room is vacant. I live alone now."
   Atros  was  surprised, to  live  in  such  a large  house  without
servants was unusual. He asked, "You are widowed?"
   Pravo  answered  obviously painfully,"No.  My  wife  left me  many
years ago. I dismissed the staff."
   Atros was sorry that he had asked.
   Pravo changed the  subject. "There is water is  the pitcher, linen
in the chest, as well as some clothing that might fit."
   Pravo  turned to  Atros,  seemed  to consider  for  a moment  then
said,  "She calls  you 'Atros'....There  was an  'Atros' in  Arbor two
years back... Who are you?" Pravo asked, facing Atros.
   "What do you know of that man in Arbor?" he responded cautiously.
   "Very  little really.  He stayed  with a  colleague of  mine named
Baughis.  Baughis  wrote  a  letter  praising  his  Atros'  scholastic
talents and congratulating  himself for the find of  such a remarkable
young talent  in the slums." Pravo  paused a moment. "The  next letter
was filled  with curses upon  an ungrateful runt who  relieved Baughis
of  half his  library and  departed unexpectedly."  Pravo straightened
his stance and looked Atros in the eye. "You are that Atros, no?"
   "No.." Atros said  obviously lying. But after a moment  "Yes, I am
that Atros....You  must forgive  me. Those  books were  very important
to  me  at the  time.  I  took them  only  because  my need  was  very
great...You must  understand." A  distraught Atros  plead. If  only he
could justify himself to someone just this once.
   "Understand?"  Pravo watched  the youth,  made some  decision, and
chuckled.  "I  nearly laughed  myself  to  death reading  that  second
letter." Pravo continued  smiling, "Baughis is a pompous  old fool who
never finished  a book in  his life. It just  pleases his ego  to play
at being  a great mind.  He buys rare  books with inherited  money and
then  gets great  pleasure form  having more  renown and  less wealthy
scholars beg  to borrow some unique  tome. No, I have  no qualms about
that incident...But Raffen, Atros rather, who are you really?"
   A  moments silence  passed. "It's  been so  long...I really  don't
know anymore," Atros replied weakly.
   "Come now, you are still young. It could not be so long a story."
   "But  it  is.   A  very  long  story  filled   with  lifetimes  of
memories...They  all begin  to  run together...I  am  uncertain. I  no
longer know truth from lie, reality from dream." Atros mind drifted.
   "You are  still tired,"  Pravo says  sounding concerned.  "We will
talk when your mind is cleared. Sleep now." Pravo left the bedroom.
   Atros retrieved  the bottle  of nepenthe  from his  satchel, began
to unstopper the cork, and then hesitated for a long moment.
   "No,  despite  what  Pravo  thinks,  I  am  still  strong...Strong
enough for this."  Atros whispered to himself, then  returned the drug
to the  satchel. He  laid down  on the firm  straw pallet  and quickly
fell asleep.
                  -Joseph Curwen  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Glasmelyn Llaw
                         Part One:  The Tower
   Deep in the  forestland south of Dargon there stands  a Tower, far
from anywhere,  off all beaten paths.  Sixty feet high it  stands, and
it  bears five  "finger"  turrets  that rise,  one  from  each of  the
above-ground floors, sixty  feet themselves - lifting the  roof of the
highest turret 110 feet above the leaf-covered ground.
   The  Tower  is a  marvel  of  architecture made  from  smooth-cut,
dry-set, green  crystalline stone  which, with  its turrets,  gives it
its name  - Glasmelyn  Llaw: The  Emerald Hand. It  is obvious  to any
casual observer  that it was  not erected  by mortal hands:  its lines
have an  ethereal, otherworldly beauty  and grace that  summons images
of equiraptors and gryphons flying about and roosting on its turrets.
   The Tower  has stood  for a  very long time;  since the  plains of
the  northwest  become  carpeted  with  forest;  since  the  land  was
colonized by  a sea-faring nation, who  built a fortress at  the mouth
of the  only navigable  river to safeguard  its cities  from invasion;
since that  colony eventually died out  as support was lost  after the
parent nation  was besieged  and conquered; since  the re-colonization
of  the land  by the  youthful, growing  kingdom of  Baranur, and  the
founding  of a  new duchy,  given to  an accomplished  young commander
named Anton  Dargon who turned an  old watch-fort at the  mouth of the
Coldwell into  the ducal  seat. And, the  Tower has  stood, unnoticed,
while Dargon (the  duchy) has grown, and Dargon (the  city) has spread
across the mouth of the river it sits upon.
   Its builder was  a wizard in the days when  wizards were as common
as  fleas on  a  wild dog,  if  a  little more  feared.  His name  was
Tarlada, and  he was very powerful  among his kind, mostly  because of
the extensive  research and collecting  he had  taken the time  to do.
His ability  made others  jealous, and they  imagined that  they, too,
could be  as powerful as Tarlada,  and without the time  he had taken,
if they  managed to  kill him, and  take the fruits  of his  labors as
their own.
   Tarlada was more  than just a scholar  of magic - he  was adept at
his  craft. Because  of this,  he  managed to  survive three  surprise
attacks  by   his  fellow  wizards   who  wanted  his   grimoires  and
artifacts. But he  knew that he couldn't hold out  forever. So, he had
his tower built  by magical means (untouched by human  hands, it was),
and hoped  that living in  it would be safer  than where he  had lived
before. He  was wrong.  Two more  attacks made him  angry, and  just a
little afraid. Afraid enough to take a rather drastic step.
   He knew that  eventually his attackers would catch  him totally by
surprise,  or asleep,  and get  the  best of  him, taking  all of  his
hard-earned  spell-lore  as  their  own.  So,  he  began  to  do  some
research into  several large  iron-bound volumes  for a  certain spell
that he had heard of once.
   It was there,  and it would do  what he needed it  to. He gathered
the  materials  necessary, which  took  several  months, and  then  he
began the rituals  necessary to activate the spell. When  he was done,
several  more  months  later,  he  had  instilled  into  his  tower  a
purpose. Not life,  but just a purpose  - to protect him  from harm in
any way  necessary. The  spell gave the  Tower enough  intelligence to
carry out its  job, and the means  to as well, in the  form of several
magical weapons,  and the  ability to adapt  several energy  stores to
contingency uses, as it saw fit.
   Tarlada was  well pleased with his  work, and he showed  it off to
any and  all. He was  now secure from  outside harm, and  finally able
to return his life to normal.
   But, his  enemies weren't so  pleased. They found  his enchantment
to  be  very  successful  -   anyone  who  attacked  the  tower  found
themselves  absorbed   into  the  energy  reserves   for  future  use.
Eventually,  the greedy  ones  began  to leave  him  alone, for  which
Tarlada was glad.
   Tarlada was  a solitary  sort of  person. He  had friends,  but he
had built  his tower so  far away from  everything that he  seldom had
visitors,  especially since  the attacks  stopped. Many  years passed,
and Tarlada barely noticed them, so wrapped up was he in research.
   And then,  one day he  was in  the laboratory when  the door-chime
rang. He  hurried down  stairs and  opened the  door, and  saw Lars'n,
his very  best friend and  companion all during his  apprenticeship to
his  master K'am.  But, Lars'n  appeared ancient,  all bent  and grey,
and  they had  been of  an age  when studying  under K'am  and Tarlada
both felt and looked no more than mid-thirty or so.
   Lars'n's voice was  as old as his appearance. "Ah,  my friend," he
rasped  weakly, "this  is  indeed a  marvel. You  haven't  aged a  bit
since last  I saw  you, what,  sixty or  seventy years  ago? Remember,
just after  Red Mergan tried  to attack your  tower? He was  the last,
wasn't he? So, tell me how you manage to look so young?"
   Tarlada was  stunned. Eighty  years? It  was impossible!  What was
going  on?!?  He  invited  his   old  friend  in,  and  they  chatted.
Eventually,  Tarlada told  Lars'n that  he had  no idea  that so  much
time had passed.  Lars'n looked thoughtful, and said,  "I feared this.
I think it  was unwise of you  to use that particular  spell. It seems
to be  doing its job  rather too well. Tell  me, friend, when  was the
last time you left this place?"
   Tarlada thought, and  said, "Well, I don't  rightly remember. Some
time  ago,  I think.  It  was  when Jiil  wanted  me  to come  to  her
wedding, I think. Just last year, wasn't that?"
   Lars'n  said, "Tarlada,  Jiil was  married seventy-one  years ago,
and  died  eight  years  ago.  She  outlived  her  children,  and  her
grand-children.  I met  one of  her great-grand-children  in Rihls  on
the way here, and  he is thirty-three years old. Come  with me back to
Irlenda,  just  for a  visit.  My  own great-great-grandchildren  have
heard stories about you - I'm sure that they would enjoy meeting you."
   Tarlada  was more  than a  little  frightened by  what Lars'n  had
told  him, and  what  he was  implying. So,  he  agreed. Without  even
packing, he helped Lars'n to the door, and tried to leave with him.
   But, he  couldn't pass the door.  Lars'n was on the  step outside,
watching  Tarlada's attempts  to pass  through the  door, shaking  his
head sadly.  "I'll try to help  you, my friend," he  called. He turned
away,  and began  to move  surprisingly  swiftly down  the very  faint
path that  led up  to the  door of the  Tower. And  that was  the last
time anyone left the Tower for a very, very long time.

                         Part Two:  The Prey
   "Are  you sure  that this  is really  a short-cut,  Maks?" Syusahn
asked. She really  didn't like the look of the  trees hereabouts, even
apart from  her natural  distrust of enclosed  spaces. Being  from the
south-eastern  steppes,  she  was  used  to  being  able  to  see  the
horizon,  and traveling  through this  forest was  unnerving. She  had
grown used  to it  a little after  the last five  days of  travel, but
the  forest  had  lately  changed  character.  It  now  seemed  almost
brooding,  or even  sinister. Perhaps  that  was due  to the  strange,
almost  iridescently   green,  yellow,   and  blue  vines   that  were
everywhere,  intertwined between  the  trees, across  the  top of  the
trail, and  even among the  grasses of  the trail itself.  Very little
sun managed  to filter through the  vines. The horses' hooves  and the
wagon's wheels  made very little noise  as they moved over  the trail,
and the  normal forest sounds -  insects, wind in the  leaves, and the
like -  were very muted.  It all made  Syusahn nervous and  anxious, a
feeling she disliked: ordinarily, she feared little.
   She  looked at  Maks,  her  betrothed, who  was  looking a  little
uncertain. Maks  was one of  the Rhydd Pobl, commonly  called gypsies.
He was  five foot seven, thickly  built, but not fat,  with dark brown
longish hair and  full beard and moustache. His eyes  were very black,
his  nose   very  large,  and   his  face  rather  squarish,   but  in
combination, he  was very handsome.  They had met four  months before,
when  his  tribe was  moving  through  her  homeland, and  had  fallen
immediately in  love. It had  taken a while  for his family  to accept
one of  the Gwynt Gyrun  - Wind Riders -  as Maks' betrothed,  but she
finally  convinced  them that  she  and  Maks belonged  together.  The
first  banns had  been cried  in  the camp  of her  people, and  Maks'
tribe  had sworn  to  cry the  second banns  when  they reached  their
spring camp.  She and  Maks had  tarried in  her homeland  for several
weeks, and then  had taken to the  road more slowly than  was the norm
for  a gypsy  caravan, but  when they  finally arrived  at the  spring
camp in  the northwest  part of  the Kingdom of  Baranur, near  a city
named Dargon,  the banns would be  cried for the third  time, and they
would be wed at the mid-summer gathering of tribes.
   Maks finally  said, "The maps  of my people  say that this  is the
shortest way  to the  camp site.  We are  children of  the road  - our
maps  do not  lie. This  is the  right way."  But he  wasn't truly  so
certain. The maps  of the Free People  never lied, but the  one he was
following made  no mention of  this strange patch of  forestland. What
really worried  him, though,  was the  fact that his  map had  an area
marked as dangerous just  a few miles to the west  of where they were,
and the description matched how these woods looked.
   Maks  glanced at  Syusahn, and  noticed  the worried  look on  her
face. He knew how  she felt about the forest, and  had thought she was
over it,  but the  strange feel  of the  forest here  probably brought
all of her fears back in full.
   For  Maks,  the happiest  day  of  his life  was  the  day he  met
Syusahn.  She had  come charging  up to  the caravan  on a  wild black
mare,  riding bareback  and brandishing  a slim  sword and  looking as
deadly  as the  fifteen other  youths -  mostly male  - who  were also
test-charging the  band of  gypsies "invading" their  territory. Maks'
people knew  the ways of  the Gwynt Gyrun  and held their  ground, and
the charging  riders veered off at  the last minute. Syusahn  had come
back almost  immediately, as intrigued  with the young  wagonmaster as
he  was with  her. They  had been  much together  during the  southern
trading  season, and  had very  swiftly declared  their love,  and had
taken the  matter to their elders.  Syusahn's father, khan of  a small
but fierce  khanate, had immediatly  given his permission for  them to
wed. Maks'  own people  were more reluctant,  but eventually  gave in.
They   made   the  Four-Ring   Promise   to   her  people,   and   the
Knife-and-Wheel Pledge to his, and plans were made for the wedding.
   Maks was  sure he could not  have done better for  a wife. Syusahn
was short  - only five  foot two -  but not tiny  in any way.  She had
long,  flowing  raven-black hair,  and  an  almost elven  face:  oval,
fine-boned,   with  high   cheeks,   arching   eyebrows  over   green,
silver-flecked  eyes, a  short  nose,  and a  full,  sweet mouth  that
flashed gleaming  white teeth whenever  she laughed, which  was often.
Her  body was  surprisingly full  at  chest and  hips for  so short  a
woman, and  her waist  was very  narrow - features  she liked  to show
off  by wearing  very tight  clothes, usually  in red  and black,  and
lots of  leather at  waist, wrists,  and feet.  She also  went heavily
armed, though  with more than  the slim sword at  her waist -  she had
at least  a dozen small, sharp  knives secreted about her  person, and
she was an  expert in either throwing them, or  close in-fighting with
them. In all, she  had such energy, such a joy in  life, that Maks was
sometimes amazed that  she would choose to settle down  with him - but
then, a gypsy's life is seldom dull, either.
   They  rode late  into the  night,  the lamps  on Maks'  wagon-home
lighting the  way long before  the sun actually  set due to  the gloom
of the  overhanging vines. Also, they  were anxious to make  good time
through  this strange  forest, and  so didn't  stop like  they usually
did at  the first sign of  red sky in  the west. They finally  found a
clearing in  which to camp  not more  than two hours  before midnight,
and ate  a hasty supper, then  retired to the single  bed together and
tried, with some  success, to blot out their  individual uneasiness in
the joy of merging.
   Syusahn awoke  about an  hour after  the two  of them  had finally
fallen  asleep,  feeling the  call  of  nature.  She hesitated  for  a
moment,  not relishing  the prospect  of going  into the  woods alone,
but then  she steeled her  courage, muttered  a prayer to  Karoga, the
Wind God, to keep her safe, dressed fully, and went outside.
   She was  returning to  the warmth  and safety  of the  wagon, when
she thought  she saw a  light flickering between the  trees. Curiosity
got the better of  her, and she tried to get  a better view, promising
herself that she wouldn't go far.
   Meanwhile, Maks  awakened alone,  and wondered where  Syusahn was.
He  pulled  aside the  curtain  on  one  of  the windows,  and  looked
outside  in time  to see  Syusahn disappearing  into the  trees across
the  clearing. He  hurriedly  threw  on his  pants  and  a cloak,  and
dashed out after her.
   Syusahn  found it  surprisingly  easy to  move  through the  trees
after the  light, but she  couldn't seem to get  any closer to  it. In
the heat  of the  chase, she forgot  all about her  promise not  to go
far. She didn't even  think about getting lost - it  was very hard for
a steppes-rider to get lost if the sky was visible.
   Maks  was having  more difficulty.  The vines  seemed not  only to
block his  way, but to actively  hinder him by catching  him, tripping
him, making  it very hard  to follow his love.  He called out  to her,
but she  didn't seem  to hear.  So, he  drew his  knife, and  began to
blaze his own way to her.
   Syusahn did  hear him, once, but  as she began to  turn to answer,
the  light seemed  to  take a  wrong  turn, and  it  got almost  close
enough to  see clearly, and  she took up  the chase again.  She didn't
hear  any of  his cries  after that  - in  fact, she  began to  forget
about everything but the light and the trees between it and her.
   Maks managed  to get  close enough  to his love  to see  the light
she  was   following.  She  saw   it  as  a   flickering,  yellow-red,
torch-like blob,  but he saw  that it  was really a  pale green-yellow
globe  of  light  floating  about   head-high  above  the  ground.  He
recognized  the  will-o-the-wisp,  and  called out  even  louder,  but
Syusahn was  deeply ensnared and  she didn't  hear him. He  fought the
vines harder, trying  to reach her, but the vines  were fighting back,
and now  the trees themselves  were joining in, throughsting  up roots
to  trip  him,  and  waving  branches  in  his  face.  He  fought  on,
following Syusahn  as she followed  the light,  for a very  long time.
He was nearly exhausted when he came to the end of the trail.
   And that  was a  tower. Huge  and menacing,  it was  surrounded by
vines as  thick as trees twined  utterly impassably save for  a narrow
pathway that led up  to the door. He saw Syusahn  enter the tower, and
the  door close.  He  ran up  the  path to  the door,  but  it had  no
handle,  no way  of  opening it.  He  beat on  the  door, calling  for
whoever was  within to  open it  and face him,  or give  back Syusahn,
but there  was no  answer, at  least not from  within. But,  the vines
that formed  walls that framed  the path  began to close  in, reaching
out  for him,  pulling and  whipping at  him. They  eventually got  so
violent  that  he had  to  run,  fleeing before  increasingly  violent
vegetation that  was driving him away  from his love, trapped  in that
strange, five-turreted tower.

                       Part Three:  Employment
   "It  was an  experiment," said  Cefn in  response to  the question
that Je'en finally got  up the nerve to ask. They  were sitting in the
common room  of the  Inn of the  Panther, at one  of the  rear tables.
Though they were  a rather strange couple, they had  spent enough time
there that  they had become  almost a  fixture and the  patrons barely
noticed them anymore.
   Cefn  was wearing  his  dark hood,  as usual,  and,  while no  one
could see  into the recesses of  the cowl, he could  see out perfectly
clearly.  It  had  taken  several  powerful  spells  to  contrive  the
special  darkness that  filled  his hood:  it allowed  him  to see  in
ordinary  light, a  simple feat  that he  would have  found impossible
without  it. He  stared  at Je'en  while  he told  her  of a  research
project that  had gone wrong, cursing  him with his glowing  blue eyes
and  a total  intollerance  for  normal light  of  any  kind. She,  of
course didn't notice  his staring, not being able to  see his eyes. In
that,  they were  evenly matched:  her silver  half-mask hid  her eyes
almost as effectively as his hood did his.
   He found  her fascinating.  He knew much  - if not  most -  of her
past,  and he  knew that  she had  an indomitable  spirit. Few  others
would have  been able to  start again in a  whole new life  as readily
and easily  as she had  done. And, being  a swordswoman suited  her as
well as being a Bard.
   He also  found her attractive.  She was  tall for a  woman, almost
taller than he,  and very sparely built. She  had sandy-blonde average
length hair  framing a  longish, well-formed face.  If trying  to find
faults, he  could have  listed her  nose, which was  too long,  or her
mouth, which was  too thin, but he liked her  hazel-grey eyes (when he
could see them,  which was rarely). Her arms and  legs were strong and
supple, and she  was long-fingered and graceful  (with allowances made
for  her near-crippled  right hand).  She was  wearing a  flatteringly
cut  green  and silver  tunic,  and  leather leggings  with  knee-high
boots. She  was armed,  with sword  and knife both  worn on  the right
side of  her belt. And,  of course, there was  the face mask,  and the
scar it hid.  Cefn was sure that  she still wore the mask  more out of
habit than  necessity: she  had built  up a  fine reputation  in town,
and no longer  had to worry about being taken  for a "poor, disfigured
woman".  Still, it  added to  her charm  and mystique,  and it  was no
odder than the hood he was forced to wear.
   Je'en  listened to  Cefn's tale  intently. He  seldom talked  much
about himself,  but then, neither  did she,  which made for  many long
silences when  they were together.  She had always wondered  about his
eyes, though,  ever since  she saw  the way  they glowed  so strangely
when  he had  rescued  her  from that  strange  limbo  place. She  had
seldom  seen them  since then,  except  at night,  or in  a very  dark
room, or  when he had  taken her to  visit his mansion-like  home, and
he had  used those strange golden  globes to light the  rooms. She had
been rather nervous  about asking him about them,  but finally decided
that she  wanted to know more  about this mysterious magician  who was
her partner.
   And,  perhaps there  was something  more. The  few times  that she
had been able  to see his face,  she saw that he was  very handsome in
an aristocratic  way. He had  short black  hair, and a  long moustache
beneath a perfect nose  and above a perfect mouth. She  had yet to get
close enough to tell  what the crest on his earring  was. He was tall,
six  feet or  more,  but not  quite  as tall  as her.  And,  he had  a
games-man's body, sleekly  muscled, not like what she thought  of as a
magician's body.  She had felt  an attraction  to him from  that first
day, but she was  wary of him, of his strangeness,  and of his powers.
She was glad  that he had offered  to be partners with her  - it would
allow them to get better acquainted.
   Much  had happened  between  that  first day  and  now. The  first
thing they  had done  as a  team was destroy  Lladdwr, the  sword that
the Cult  of Jhel had so  desperately wanted. That was  after Cefn had
gone to  a secret  meeting of  the Septent  disguised as  Brother Tri,
using  the  theryum to  help  his  masquerade.  He had  destroyed  the
entire  Septent, managing  to  take  them by  surprise,  and had  then
given the names of the other cultists to Dargon authorities.
   Destroying Lladdwr  should have been  easy, except that  the being
trapped within the sword  knew what was going to happen  to it, and it
did  its  best to  thwart  them.  But,  they eventually  succeeded  in
breaking the spells  on the blade, banishing the being  within it, and
melting  the shards  into a  surprisingly small  ingot of  very impure
iron. And,  the journey  back was  delayed by bad  seas, and  an early
winter. But, return they did, and safely.
   After that,  they advertised by  word of mouth  their availability
and  willingness to  solve problems  and  right wrongs  in and  around
Dargon.  They were  hired  to hunt  down some  wild  animals, and  two
outlaw bands  that were making  the frontier life even  more difficult
- nothing  too taxing to their  abilities. But, the last  of those had
been  last month,  and they  were getting  bored -  or at  least Je'en
was. She  wished for something  to do as  Cefn finished his  story and
went back to sipping at his mug of ale.
   She  happened to  glance at  the door  as a  very colorful  fellow
entered the Inn.  He was dressed in  a loose brown vest  over a loose,
multi-colored  tunic,  and  strange, flare-legged  black  pants.  From
that, and  his patterned sash,  she recognized  him as being  a gypsy,
probably  here for  the annual  gathering that  occurred just  west of
the city.
   He  looked  worried  as  he  scanned the  common  room.  His  gaze
settled on the strange pair at the back table and he hurried over.
   "You are Je'en and Cefn, the troubleshooters?" he asked.
   Cefn  spoke, somewhat  eeriely,  from the  recesses  of his  cowl.
"Yes, we are. Please, be seated. Can we help you?"
   The  man introduced  himself as  Maks, and  then he  explained his
problem. "Less than  a week passed, my betrothed was  taken captive by
someone who lives  in an old, vine-covered tower in  the forest to the
south  and west.  I  tried to  rescue  her, but  the  forest began  to
attack me  and drove  me away.  I rode  fast and  hard for  the spring
camp, to  get help,  but my  people had also  had several  losses from
traveling  that  track  and  didn't   know  what  to  do.  The  elders
eventually decided  to send for  help into  Dargon, and I  was elected
to  go. Please,  can you  help?  We have  heard about  you both,  even
things that  the gossipers do not  know, and the elders  are sure that
you  are the  only hope  for my  Syusahn and  the others  who vanished
into the forest."
   Je'en  was  immediately interested.  She  and  Cefn had  commented
earlier on a few  vague rumors that had been coming  in from the south
for a  few months  about strange  goings on in  the forest.  And, here
was  an   opportunity  to  investigate   them,  as  well   as  several
disappearances in the area as well. It sounded like fun.
   She said to Cefn, "What do you think?" while nodding her head.
   Cefn caught  her signal, and  said, "We will  do our best.  Do you
have a place to stay tonight? We will start at first light, tomorrow."

                        Part Four:  Suspicions
   Food for  the journey was  the hardest to  get hold of  before the
departure  time set  by  Cefn.  But, with  some  help  from Jann,  the
innkeeper of  the Panther, Je'en  and Cefn  managed to get  enough for
about a  month on the  trail, just in  case. The other  equipment they
planned  to take  came from  their  personal stock,  which wasn't  all
that large - Je'en hoped that they were adequately prepared.
   They all met  at the Inn shortly after sunrise.  With a minimum of
discussion,   mainly   about   their  initial   heading,   the   three
distributed the  equipment between their  horses, and set  off quietly
through the silent streets of Dargon to the south.
   Je'en  rode the  chestnut  mare  that had  been  Mahr's. Mahr  had
named  it  Chestnut,  but  Cefn  had  assured  Je'en  that  the  young
apprentice  had had  more imagination  than the  simple name  implied.
Cefn rode a  big white gelding called Streak, for  the red-brown blaze
between its  eyes. And  Maks rode  a bay stallion  that didn't  have a
name - it was one of his tribe's messenger horses, not his.
   They  encountered  the  strange  part  of  the  forest  four  days
southwest of  Dargon, and  all three of  them immediately  noticed the
change as  they entered  it. Sound  seemed to be  swallowed up  by the
ubiquitous vines, and sunlight was filtered almost to nothing.
   Another  day,  and  they  found  the  trail  that  Maks  had  been
following,  and shortly  after  that, they  found  the clearing.  They
tethered  the   horses  there,   shouldered  hastily  made   packs  of
equipment, and pressed  on on foot, using long, sturdy  knives to make
their way  through the underbrush  and vines to where  Maks remembered
the tower to be.
   It was  difficult going,  and Maks commented  that the  vines were
even thicker  now that  they had  been before.  Cefn was  very silent,
and spent a lot of time examining the vines.
   That  first day  afoot finally  ended without  the three  reaching
the tower.  They debated  continuing on, but  finally decided  to camp
and wait for the return of the meager sunlight.
   Cefn set  wards around the little  space that they had  cleared of
vines  while  Je'en and  Maks  gathered  wood  and  built a  fire.  He
assured the  other two that  the wards would  keep out the  vines, and
any luminary  visitors, but  they remained a  little wary  of sleeping
in the midst of the strange forest.
   Cefn had  long since demonstrated  that he was an  excellent trail
cook, and he  again managed to produce a hearty  meal from what seemed
to  be very  unappetizing ingredients.  Je'en envied  him that  skill,
and she  was taking  lessons, but  she wasn't very  good just  yet. Of
course, Maks was also  able to make meager rations into  a feast as he
had demonstrated  once at  an earlier  camp, but  he praised  Cefn for
his skill,  and said  that he didn't  mind not having  to cook  to get
good food on the road, as he usually did.
   When the  meal was over, and  the dishes rinsed and  repacked, the
three of them sat  for a long time staring at the  fire. They were all
wrapped  up  in their  own  thoughts,  and  stalling before  going  to
sleep. Maks  began talking,  almost to himself,  still looking  at the
fire, a haunted, pained look on his face.
   Je'en noticed him  speaking and started listening.  He was telling
of  how he  had met  Syusahn. He  described their  time together  with
such  emotion  and  such  clarity  that  Je'en  was  both  moved,  and
conscious of the fact that Maks would have made a great Bard.
   Then, he  told of the  night he had  lost Syusahn. The  light, the
vines,  the tower.  He made  her  feel his  fear and  concern for  his
love, and  his helpless rage when  the door closed on  her and refused
to reopen. Je'en  noticed that Cefn was listening as  intently as she,
but  the expression  on his  face was  not one  of sympathy  for Maks'
loss, or admiration  for his skill with words, but  one of thought, as
if he  were trying to understand  just what had happened  and why. She
got the impression  that he had a  fairly good idea of  what was going
on, but she knew  that he wouldn't tell anyone until  he was sure. She
hoped that he would be sure before it was too late.
   Eventually,  when Maks  had been  silent  again for  a long  time,
Je'en decided that  she needed sleep if  she was going to  be any good
for anything  tomorrow. So  she decided to  trust Cefn's  magic wards,
said  goodnight  to  her  traveling   companions,  went  over  to  her
makeshift bed  of green leaves,  pine needles, and blankets,  and went
to sleep. The other two soon followed suit.
   After a  light breakfast next morning,  they packed up and  set on
their  way  again. Je'en  noticed  that  the  vines grew  thicker  and
thicker,  and were  tougher  to cut,  as they  moved  south. She  also
noticed a  strange feeling in the  air as they proceeded,  almost like
a presence  that was everywhere, but  not quite aware of  them. It was
very disconcerting.
   Around  noon, after  breaking  through what  was  an almost  solid
wall of  vines, the three  came to a clearing,  and saw the  tower. It
was an  impressive and disturbing  sight. It rose majestically  from a
solid matting of  vines that covered most of its  first floor, sloping
away from  it into the trees  of the perimeter of  the clearing almost
50 feet away  from the sides of  the tower. It was  a brilliant green,
and  it  had  five  turrets  rising  to  various  heights  around  its
circumference. The  narrow windows  that Je'en  could see  looked dark
and sinister.
   They  pushed  through waist-high  vines  around  the edge  of  the
clearing  until  they  saw  a  higher mound  of  vines  that  probably
indicated the  wall around the  path to  the door. After  much hacking
and  straining, they  managed to  push  through the  wall, and  indeed
found the entrance pathway.
   The presence  Je'en had  felt earlier was  much stronger  now, but
Maks commented  that it  felt different  now than it  had when  he was
here  before.  Less  aware,  less active.  Je'en  worried  that  their
damaging  the vines  would  alert the  presence,  making an  intuitive
connection between the two, but that didn't seem to be the case.
   They walked  up to the  door, and, while  Je'en and Maks  tried to
force  it,  Cefn  carefully   examined  the  glittering  tower  walls,
particularly where  the vines came into  contact with it. After  a few
moments, he  said, "Je'en, Maks, come  look at this." They  joined him
at  the edge  of the  door,  and saw  what  he indicated  - the  vines
seemed to  actually be growing from  the tower itself. They  could see
dozens of  tiny green crystal nodes  dotting the tower wall,  and from
each  node grew  four  to  six blue,  yellow,  and  green vines,  each
thickening swiftly from  it's root and twining into the  mass of vines
that walled  in the path. Having  made that discovery, Cefn  turned to
the  door, and  took a  little  red pyramid  from his  belt pouch.  He
touched a  flat side  to the  door just below  the ornately  cast iron
knob. It glowed briefly, and the door opened just a crack.
   Before entering,  the three armed  themselves. Maks drew  his boot
knife, and went  in with both knives at the  ready. Je'en sheathed her
vine-cutting knife,  and drew her sword.  Cefn fished for a  moment in
his  belt pouch,  and  finally came  up with  a  short, pale-blue  rod
that,  for all  its  shortness, could  not possibly  have  fit in  the
pouch. Je'en  looked at him a  little strangely, and then  entered the
tower, with Cefn hard on her heels.
   The interior wasn't  as dark as Je'en had assumed  it would be: it
was  dimly lit  by  a pellucid  greenish light  that  cast no  shadows
whatsoever.  Moving  cautiously,  the  three of  them  began  prowling
around  the  first floor.  The  oppressive  atmosphere was  even  more
intense inside, but still there was no feeling that they were noticed.
   The  first  floor  was  a   well  kept  common  living  area.  The
furniture was  in excellent  repair, and there  was no  dust anywhere.
The walls  were hung with  beautiful tapestries, and  Je'en recognized
the  style of  a  few of  them  as very  ancient,  and very  valuable.
Around the  wall were about  a dozen statues  of men in  various forms
of  war  gear,   from  what  looked  like  many   different  ages  and
countries. They  were made  of a  strange, flakey  stone that  none of
them had ever  seen before. There were candles in  wall sconces, and a
huge chandelier  in the center  of the main  room that looked  like it
burned oil  from a score  of prism-enclosed  wicks. But, there  was no
sign of use,  and there was something about the  way everything looked
that made it seem as if nothing had been used in a long time.
   They  climbed to  the second  story,  and then  the third,  before
finding more  than dusted  furniture and  statues. Cefn  was exploring
the  alcove entrance  to  this floor's  turret, and  so  saw the  body
first. It was dressed  in much the same manner that  Maks was, but the
body itself  was dessicated to  the point  of looking like  an ancient
mummy. The other  two noticed Cefn examining the body,  and joined him
in the  alcove. Maks said,  "That was Neika, one  of those that  I was
told had gone missing  in the forest. See, that is  his ring, and that
badge on  his sash shows that  he was horsemaster for  his tribe. But,
he vanished not more  than three weeks ago. How could  he have come to
look so...so long dead?"
   Cefn shook  his head, and  said, "I  imagine that would  depend on
just  how  he died."  Then  he  turned his  back  on  the corpse,  and
continued to explore.
   Je'en and Maks  spent a moment more with the  body, long enough to
be sure  that Neika  bore no  visible wounds.  Puzzled by  the content
and tone  of Cefn's  last comment,  Je'en led Maks  up into  the third
floor turret after the wizard.
   That  turret was  empty,  as had  been the  one  below. The  three
continued up,  to the  fourth floor,  and then  the fifth,  where they
found  two more  mummified bodies,  again  identified by  Maks as  the
gypsies that  had disappeared on the  trail. On the sixth  floor, they
found another,  and Cefn appeared  to come  to a conclusion.  He said,
"Come on, it must be at the top of this last turret."
                  -John L. White  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME SEVEN                  NUMBER ONE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *If Looks Could Kill                  Glenn Sixbury
          *Gasmelyn Llaw: Part 2 of 2           John White

         Date: 010987                               Dist: 236
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Well,  greetings, all,  and welcome  to the  new year!  This is  a
notable time of  year, for three reasons. Firstly, we  are beginning a
new  volume,  number  seven.  Secondly,   we  are  marking  the  first
anniversary  of   the  Dargon  Project,  which   has  been  remarkably
successful.  And, finally,  it was  two years  ago that FSFnet's first
issue was sent out. So please excuse any sentimentality which follows.
   As we  enter our third year  of publication, I'd like  to send out
some very  special thanks  to everyone involved  in the  production of
the magazine.  Without their aid, FSFnet  would not have seen  the end
of the  first semester. I'd  also like  to thank those  who distribute
the  magazine onto  other  networks,  and who  knows  where else  (*I*
certainly don't)!  And, of  course, I'd like  to thank  the readership
for their  interest and support.  That's what it's all  about. Special
thanks  go  to  Joseph  Curwen,  Jim Owens,  Chuq  von  Rospach,  Mike
Murphy, Alan Clegg, Chris Condon, and Bob Boag.
   Well, enough  of the sentimentality.  Thank you, one and  all, for
making the zine a success. Best wishes, one and all.
                   -'Orny' Liscomb

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                         If Looks Could Kill
   It  was already  late afternoon  and Tara  n'ha Sansela  estimated
that she  still had close  to three or  four leagues to  travel before
reaching Tench.  She didn't want  to stop,  but her horse,  Boxter was
an older animal, and  it was obvious that the rapid  pace she had been
forcing him  to go  was beginning  taking its  toll. At  the top  of a
hill, she  dismounted, leading  Boxter over  to a  tree, and  took the
opportunity to rest  herself in the cool shade. As  she sat down, Zed,
her pet Shivaree,  trotted over and curled up  beside her, immediately
falling  asleep. The  big  ferret-like creature  wasn't accustomed  to
running all  day. Several times Tara  had lifted him up  to the saddle
with her so he could catch his breath as they had traveled.
   It had  been two days  since her  parents were killed  by bandits,
and Tara still  hadn't managed to grasp the reality  of her situation.
It all seemed  like a dream. Each  morning, she woke up  with the idea
that it  would all be over,  and she would  be back in the  small farm
cottage where  she had  lived her whole  life. But it  was not  to be.
The cottage was  now little more than ashes and  her parents were both
dead. She'd  buried them herself in  their old cellar and  set out for
Tench, where she hoped  to find a guide or at least  a map which would
get her to Dargon and to her uncle's.
   As Tara sat  under the tree, she surveyed the  countryside. It was
still  green, but  there was  a chill  in the  morning air.  The snows
would come  soon. As Tara  scanned the  horizon, which held  clouds in
the  threat of  an evening  storm, she  noticed some  activity in  the
valley. In  the middle of a  clearing stood a fortress,  surrounded by
several  cultivated  fields and  three  oval  tracks. Looking  closer,
Tara could see  people scattered about, and as they  moved, she caught
the glint of  metal reflected in the evening sun.  Tara had never seen
so many people  in armor. Surely this  was an army camp  of some kind.
It was  hard to see,  but the people down  on the clearings  seemed to
be training, although  some could also be seen tending  fields. It was
all very  interesting,and Tara would  have liked  to stay and  watch a
little longer, but she  knew she had taken up as  much time resting as
she could afford. She would have a hard time making Tench by sunset.
   Tara had been afraid  that she had lost her way  in the dark until
she finally  spotted a  group of  lights, revealing  Tench's location.
The town was  nestled in between large, tree-covered hills,  and had a
small river running  through it. Riding down towards  the lights, Tara
was glad  this leg of  the trip was finally  over. It would  feel good
to have  a bed to sleep  in again. It would  also feel good to  have a
chance to  be around other  people, even  if they were  strangers. The
last two days had been lonely ones.
   Tench was little  more than a cross-roads town. As  Tara rode down
the main  road which provided  Tench with  most of its  travelers, the
few  buildings she  saw  were  either inns  or  taverns, with  stables
tucked away behind  them. She did notice a small  dwelling or two, but
from the looks of things, Tench had very few permanent residents.
   Tara had expected  the streets of the town to  be almost deserted.
In the  few tiny villages  located near  Tara's old home,  people went
to bed  shortly after sundown, raucous  laughter came from one  of the
nearby  taverns, and  several people  were wandering  up and  down the
road. Few  of them  took notice  of Tara, although  some took  time to
glance  suspiciously  at  this  strange girl  rider  with  a  Shivaree
trotting behind her.
   Tara was  looking the town over,  and she didn't see  the man step
in front  of her.  The horse  bumped him  in the  back, and  he turned
around  and snarled,  "Watch  where  yer goin',  or  I'll--" Then  the
man's face changed  from arrogance to fear, and his  voice softened as
he apologized, "I'm sorry  M'Lady. If I'd o' known it  was you, I'd o'
never...." And then he turned and walked hurriedly away.
   Tara had  started to  apologize to  the man, but  he had  left too
quickly.  His change  of attitude  was also  very puzzling.  He didn't
seem like  the apologizing type.  Too tired  to worry it,  Tara turned
her attention back to finding a place to stay for the night.
   The next inn  Tara found was in an old  well-worn building, but it
was well lit.  Tara read the sign  above the door: The  Lame Duck Inn.
It didn't look  like much of an  inn, but at least  the nearest tavern
was  almost out  of  earshot, so  she would  get  some sleep  tonight.
Cheered by that fact, Tara tied Boxter to a post and went inside.
   The  room was  dimly lit  and had  a stale,  musty odor.  A small,
balding, round-faced  man was bent  over a sheet of  parchment, making
a scratch here and  there as he counted on his  fingers. Tara shut the
door and walked to the counter. The small man didn't seem to notice.
   "Hello," Tara said shyly.
   "Evenin'."
   "Could  I get  a room?"  The  man did  not answer,  but seemed  to
count a little more furiously on his fingers. "Hello?"
   "Yes, yes, yes,"  the man muttered, recounting  his fingers. "You,
uh, wanted a room?"
   "Yes, if you have one."
   "We do  have one,"  the little  man said, and  then he  looked up,
and his face  immediately brightened. "Why didn't you say  it was you?
Tryin' to  fool me  again, were  ya? I thought  you were  just another
traveler come to interrupt my bookwork."
   Tara  put a  puzzled look  on her  face. Then  she answered,  "You
must have mistaken me for someone else. My name is Tara n'ha Sansela."
   "Oh, I see," the inkeeper laughed. "It's Sarah this time, is it?"
   "No, Tara. Tara n'ha Sansela."
   "Ah, good.  I will try to  remember." Then the little  man laughed
again. "Your usual room, uh, Tara?"
   "My usual room?"
   "Yes, the corner room at the top of the stairs."
   "Whatever you have."
   "Fine, fine,"  the little man  beamed. "Boy! Boy!" The  little man
grumbled  to himself,  and stomped  around impatiently  for a  moment.
Then he  disappeared into  the back  room, and when  he came  back, he
was carrying a young  boy by the back of the neck,  which he tossed in
front of the counter.  "Take her horse to the stable,  boy, and get to
it!" The  boy was little more  than skin and bones,  and bruises could
be seen  on his cheeks  and arms. Tara  started to say  something, but
then checked  herself. This was  no time  to get involved.  The little
boy said nothing,  but stared sleepily at the man.  Then he rubbed the
sleep from his eyes on his way out the door.
   The innkeeper  had noticed Zed.  "What's this?" he  asked, putting
his  hand out  towards Zed.  The shivaree  growled, baring  his teeth,
and the  man quickly pulled his  hand back, putting it  in his pocket.
"Never mind,"  he blurted out  before Tara could answer.  "Normally we
don't allow  animals to stay  in the  room," he continued,  "but since
he's yours, I'll make an exception."
   Tara just  nodded an acknowledgement,  and then she headed  up the
stairs. As  she reached  the top  step, the  innkeeper called  to her,
"You never  did fool  me. Not this  time. The animal  is a  new twist,
though."  Tara  thought  about  answering, and  then  decided  to  let
things lie as they were and disappeared into her room.
   Once inside,  she pulled off  her boots,  and layed back  onto the
bed to  rest a  moment. Zed  jumped up  beside her,  curled up  into a
ball,  and was  immediately asleep.  Tara knew  she needed  sleep, but
too many things  were bouncing around inside her head.  The inn keeper
seemed  to recognize  her and  even gave  her special  treatment, even
though she'd  never seen  the man  before in her  life. Also,  Zed was
always friendly,  but he  almost bit  the man's  hand. And  what about
the boy?  And the stranger she'd  bumped in the street?  Tara's turned
over the thoughts in her mind as she lay on the bed.
   Zed rolled over sleepily and settled his head on Tara's belly.

   Tara  sat up  in bed.  Midmorning daylight  was streaming  through
the window.  She was  disoriented for a  moment before  she remembered
where  she  was, but  she  didn't  remember  going  to bed.  Then  she
realized she  was still fully  dressed. Quickly  she put on  her boots
and made  sure she  still had the  small bag of  gold attached  to her
belt. As soundly  as she'd slept, she  was glad no thief  had taken it
in the night.  Then Tara walked to  the door. Zed trotted  up from the
corner, expecting to  go along. After thinking a  moment, Tara ordered
him to stay, pushing him back from the door with her foot as she left.
   Several minutes  later, Tara  was sitting  at a  table downstairs,
eating  the  best   breakfast  she'd  had  since   leaving  home.  The
innkeeper had  given her breakfast for  free, but when Tara  asked him
to have  someone take care  of Zed  for the day,  he agreed to  do so,
but it  cost her several extra  copper pieces. When Tara  finished her
meal, she went to find the things she would need to get her to Dargon.
   Tara soon discovered  that it was easy to find  supplies, but that
they weren't  so easy  to buy. Everything  was over-priced,  and after
purchasing  a  warm  cloak,  dried  food, a  couple  of  water  skins,
another blanket,  and some  bones and  meat scraps  for Zed,  she only
had half her gold  left. She also found guides who  were eager to take
her to Dargon, but  not for the amount of gold she  had to offer. They
did tell  her that  the road  to Dargon  was fairly  well-traveled and
she  could find  her  own way  there,  if she  lived  that long.  They
portrayed many  dangers of the  road for  a girl traveling  alone, but
Tara listened to  them with her father's teachings firmly  in mind. As
he used  to say,  "Those preaching  loudest about  the dangers  of the
night are the ones selling lanterns."
   It was  afternoon before Tara had  finished all her tasks  and had
started back  to the inn. Her  arms were laden with  her supplies, but
she felt  good. Things were going  as planned, except for  the message
she had wanted  to send to her  uncle to let him know  she was coming.
Such  a message  had turned  out  to be  too expensive  and too  slow.
There  was the  chance  she might  be in  Dargon  before the  message.
Then, suddenly,  someone stepped  in front  of Tara,  gave her  a bear
hug  and planted  a  passionate  kiss on  her  lips.  Tara was  caught
completely  off-guard  and dropped  everything,  but  as soon  as  she
recovered,  she  slapped  both  hands  onto  the  man's  head  and  he
immediately  let go  with a  yelp. "Yeoww!  What'd you  do that  for?"
Tara  didn't  reply,  but  drew  her sword  instead,  holding  him  at
sword's distance.  "What's wrong?"  he asked. "You  said you'd  see me
as  soon as  you  came back,  and  then  I find  you  out roaming  the
streets, so I come to welcome you back, and you attack me?"
   "You are wrong," Tara told him. "You attacked me."
   "No, Honey, I didn't. . . ."
   Tara cut  him short  with a poke  of her sword  in his  belly. She
didn't hurt  him, but it  was enough to  change his plans.  He quickly
mumbled an  apology, and  walked away through  the crowd  which always
formed  when ever  a fight  broke out.  When it  was over,  the people
also dispersed,  leaving Tara alone to  gather up her things.  She was
shaking and  had trouble hanging onto  things, but she managed  to get
back to the inn without further incidents.
   Once in  her room, Tara  calmed down,  and then realized  that she
was  hungry. She  decided to  get some  supper and  try to  figure out
whether the  man that attacked her  made an honest mistake  or whether
he had just  tried to protect himself after seeing  her reaction. When
Tara went  downstairs, she was  told that  the inn didn't  serve meals
in the evening, but  there was a good tavern just  down the street and
around the corner, so Tara set off in that direction.
   The tavern  served her  a good  meal. It  was a  little expensive,
but everything  in Tench was  more expensive  than what Tara  was used
to. She  ordered some  of the  strong, bitter ale  that was  common in
this country,  and found that she  couldn't stand to drink  it, so she
had it  taken away  and replaced with  a mug of  a sweet  cider. Then,
after  finishing her  meal,  she decided  to sit  and  relax a  little
before  heading back  to the  inn.  It was  going  to be  a long  time
before she had the chance to socialize with people again.
   The tavern  had been empty when  Tara had arrived, but  now it was
crowded,  and Tara  enjoyed  looking  at so  many  different kinds  of
people. Then she noticed  that one of them was looking  at her. He was
a tall man  with a powerful body  and hair blacker than  ashes. He was
also  a  handsome,  noble-looking  man, but  his  eyes  were  strange.
Hard-grey eyes, their  stare chilled to the bone. As  she watched, the
man said  something to  the serving  wench, gave her  a few  coins and
stood up. He's  coming over here, Tara realized  suddenly. She quickly
pulled  out enough  gold  to cover  her meal,  and  wrapped her  cloak
around her as she  headed for the door. The last  thing she needed was
another event  similar to what had  happened to her earlier  that day.
She didn't  bother looking back as  she rushed out, shutting  the door
behind her.
   She  only made  it fifty  yards before  several rough-looking  men
sprang  from  around  a  corner  and  surrounded  her,  drawing  their
swords. A short,  stocky man with a mouth that  wore a constant sneer,
blocked Tara's path.
   "You made  a big  mistake comin'  back here, or  are you  still so
scratchy that you  think you can't be beat?" Tara  tried to speak, but
failed to  find her  tongue. "This  time you will  not live,"  the man
snarled and  started towards her,  motioning for  the other men  to do
the same.
   "You're making a mistake," Tara blurted out, drawing her sword."
   "Not this time,"  the man told her confidently. "Last  we met, you
managed to  walk away with all  my money. You  made a fool out  of me.
Now  you will  die." With  that,  the man  swung his  sword at  Tara's
head. She  managed to block the  blow, but it sent  her sword sailing.
Quickly, she ducked  under the man's second blow and  tried to escape,
but all she  managed to do was trap herself  between her attackers and
a wall  of a  building. Slowly  the group closed  in. There  were five
brutes in  all, and the  burly man who had  talked before let  an evil
sneer  of a  smile crawl  across  his face.  "I will  enjoy this,"  he
beamed,  raising his  sword  for  the death  blow.  Then,  just as  he
started the sword  forward, a powerful hand wrapped  around the wrist,
squeezing so  tight, the  man let  out a painful  cry and  dropped the
sword. Then  he was  knocked to the  ground. It was  the man  from the
inn. He seemed almost to glow. This man was comfortable in battle.
   The  other  four  brutes  were  stunned for  a  moment,  but  they
quickly recovered.  Two on each side  of the man attacked  at the same
time, but  he glided smoothly  out of the  way, causing them  to clash
swords. Then,  in the blink  of an eye, he  had disarmed one  and sent
the  other sprawling  to the  ground. As  the other  two attacked,  he
again avoided their  blows, sending one to the ground  with a push and
swatting  the other  in the  side of  the head  with the  flat of  his
sword. He  took a step back,  ready for another assault,  but all save
one of  the attackers  grabbed their weapons  and scrambled  away down
the  alley.  The  remaining  one   was  on  the  ground,  unconscious,
bleeding a little where he had been struck.
   Tara stood  in awe a moment  before she recovered enough  to thank
the man.  Then she picked up  her sword, resheathed it,  and admitted,
"I'd be dead now if it wasn't for you."
   "Yes, you would."
   Tara was  surprised by  his frankness.  "Thanks anyway."  Then she
added, pointing to the man on the ground, "He isn't dead, is he?"
   "No. He will have a headache when he awakes. That is all."
   "Why didn't you kill them?"
   "I only kill when I must. These men couldn't harm me."
   "But there were five of them."
   "Yes, I believe  there was." Then he managed a  smile. "My name is
Sir Morion," he said, taking her hand.
   "I am Tara n'ha Sansela. Where did you learn to fight like that?"
   "That  is a  long story,"  he replied,  his eyes  growing distant.
"Instead I  should learn  of who I  saved. Come, we  can talk  while I
escort you home."
   "You can't  take me home,"  Tara said  sadly, "but I'm  staying at
the Lame Duck Inn." They started down the street.
   "You are very  foolish to wander about  these streets, unescorted,
after dark,  when you  cannot protect  yourself," Morion  scolded her.
"The sword  you wear implies you  can fight. That's a  bluff that will
only keep an honest and sober man from bothering you.
   "But I wasn't bluffing." Tara explained. "I didn't know better."
   Morion seemed unimpressed by her naivete. "Where are you from?"
   "From a  farm near Myridon."  Tara saw Morion's  blank expression,
so she  continued, "It's a small  village about sixty leagues  east of
here. I came  here because--" Tara paused, and then  changed her mind.
"I'm headed to  Dargon to live with  my uncle. I don't  know why those
men attacked  me. One of  them said  something about getting  even for
the last time we'd met, but I've never seen him before."
   "Perhaps they mistook you for Lana."
   "Lana?"
   "I almost  did myself, but  after watching  you a little  while it
was obvious that you weren't Lana."
   "Who is Lana?"
   "You are too  quiet and shy. Too well-behaved. You  didn't fool me
for long at all, but then, I know Lana better than most."
   "Who. Is. Lana?" Tara asked, stamping her foot.
   "She's  a  bandit  and  assassin   who  you  greatly  resemble  in
appearance. She kills  and steals in her travels and  then she returns
to Tench to  hide, usually in disguise and under  an alias name, until
whoever she has  wronged has stopped searching for  her. I'm surprised
more people haven't mistook you for her."
   "Ah,  I  understand," Tara  said,  her  face brightening.  "That's
what's  been happening.  The  innkeeper, the  man  who kissed  me--now
things make sense!"
   "Yes, well,  I would  advise that you  exercise caution  while you
are  in Tench.  Many people  know Lana  here. Some  will be  friendly.
Others will not."
   Tara thought  about that for  a minute,  and then she  asked, "How
do you know Lana so well?"
   "Everyone in Tench knows of Lana."
   Unsatisfied,  Tara prodded  him, "You  said you  knew Lana  better
than most.  If I  have to wear  her face, I'd  like to  know something
about her."
   Morion put  a nasty  look on  his face and  his eyes  grew distant
again.  He shook  his head  and remained  silent. Then  he sighed.  "I
will  tell you  the story  since you  have a  reason to  know." Morion
gather his thoughts  before he continued, "I run a  school about three
leagues north west of here."
   "That  must be  the army  camp I  saw yesterday  on my  way here,"
Tara blurted out.
   "Actually, it's  a Citadel containing a  school," Morion corrected
her. In  any case,  Lana came  to my  school four  years ago.  She was
very young, but she  had potential and money, so she  became one of my
students.  For  almost  two  years,  she was  trained  in  methods  of
fighting and  fitness. She  was always  a very  good learner,  but she
was  also always  a trouble  maker. Every  chance she  had, she  would
travel here  to drink.  Always a  fight would  break out.  Always more
men  were killed.  One  night  Lana--" Morion  stopped  a moment,  his
emotions catching  up to him, but  it quickly passed. "I  do not train
my students to kill for no reason. I expelled Lana from my school."
   "She sounds terrible."
   "She's  not bad  to  everyone.  Just those  who  cannot help  her.
Actually, she can  be a very nice,  sweet girl when she  wishes it so,
but I think she is too full of hate."
   "What's  wrong with  her? I  mean, how  could a  girl do  anything
like that?"
   "I'm  not  sure," Morion  said  thoughtfully,  "but when  she  was
drunk  one night,  she told  me  she never  knew her  father, and  her
mother was a serving  wench at one of the local inns  who used to take
men--" Morion cut off the thought. "How old are you?"
   "Seventeen."
   "You  look   older.  Let's  just   say  Lana  had  a   very  rough
childhood." As  Morion finished  his story, they  arrived at  the Lame
Duck  Inn. "You  will  be safe  now. Please  don't  travel after  dark
without  an escort  again." "I  won't. Thanks  again." Then  as Morion
started to  leave, Tara pulled some  gold out of the  pouch around her
waist. "Please take  this as a reward  for you help. I  can't give you
much, but--"
   "No  thank you,"  Morion interrupted.  "I could  not accept  money
for an act of kindness."
   "Please take it," Tara pleaded.
   "No!" Morion  growled, spinning  on his  heel and  walking quickly
away  into the  dark.  Tara  was confused  by  his  reaction, but  she
shrugged  her shoulders  and put  the coins  away before  heading into
the inn for the night.

   Tara  was up  early the  next morning,  eager to  get started  for
Dargon. After  she had saddled  up Boxter  and given Zed  something to
eat, she was  ready to go. Making sure she  hadn't forgotten anything,
she rode  out of the stables,  and found a cloaked  rider blocking her
path. Tara  tried to ride around,  but the rider grabbed  the reins of
her horse, pulling Tara up short.
   "Let  me  go," Tara  demanded,  raising  her head  defiantly.  The
rider  let  loose   a  defiant  laugh.  Then,  as   Tara's  face  grew
perplexed,  the  rider said  in  a  feminine  voice, "So,  they  spoke
truthfully. I do  have a twin." With that, the  rider pulled her cloak
away from her  head. Tara gasped. She was looking  an image of herself
in the other saddle.
   "I hope you have had fun, Sister."
   "I don't  know what you  mean," Tara  replied, trying to  pull the
reins away from the rider.
   "You have done  quite a job of ruining Lana's  good name in Tench.
It's  all over  town that  I couldn't  defend myself  last night.  The
story  claims I  had to  have some  man save  me." Lana  made an  ugly
face, and then  she spit, as if  the words had left a  bitter taste in
her mouth.  "Now every horny, drunk,  or greedy man will  think he can
treat me  as he would  any other woman. My  reputation was all  I had,
and  it was  much too  valuable to  allow some  miserable little  girl
with a nose like mine to destroy it in one night!"
   "But it wasn't  my fault," Tara explained. "I told  them they were
making a mistake."
   Lana  seemed not  to hear.  "Do  you know  what I'm  going to  do,
Sister?" she  asked in  her sweet  voice. "I'm going  to cut  off your
head and  hang it  from my saddle.  Then people will  know I  am Lana,
the  Snake,  to  be  feared."  Tara  was  frightened  now  and  looked
desperately around  for help, but  although a few people  had gathered
to watch, none  looked willing to get involved.  Franticly, Tara tried
to  pull the  ruins  away.  Lana held  the  reins  tight and  casually
planted  a foot  in  Tara's  chest, knocking  her  to  the ground  and
letting loose another laugh.
   As  Tara  lay on  the  ground,  desperately  trying to  catch  her
breath, Lana  jumped down  beside her.  Then she  grabbed Tara  by the
hair and  yanked her to  her feet. "You  really are a  wretched little
creature,"  Lana told  her, pulling  on Tara's  hair to  keep her  off
balance.  "You don't  deserve  to wear  my face,  do  you?" Tara  just
whined.  She felt  like  her scalp  was bleeding  where  her hair  was
being pulled.  Lana didn't  seemed satisfied,  and she  pulled harder.
"I asked you a question, Sister."
   Tara let out  another yelp of pain, and then  she managed to reach
up and  claw Lana's face. "You  little bitch," Lana swore,  letting go
of the hair  and reaching for her sword. Tara  backed away, dizzy from
the pain, and grabbed her own sword from where it had fallen.
   "Good.  At least  you are  woman  enough to  die honorably."  Then
Lana  stepped forward  and casually  flipped her  wrist, knocking  the
sword  out of  Tara's  hand.  "And you  will  die,"  Lana taunted  her
before  almost  leisurely swinging  her  sword  in a  horizontal  line
across Tara's belly. Tara  was trying to move out of  the way when the
sword  grazed across  her stomach,  just  below her  breasts, and  she
tripped and  fell over backwards. Although  the pain from the  cut was
terrible,  the amount  of blood  oozing down  her ribs  told Tara  she
wasn't hit  bad enough to kill  her. She looked frantically  about for
her sword, spying  it a few feet  away, but she never had  a chance to
get to  it. Lana  had grabbed her  by the hair  again, pulling  her up
enough to  expose her throat. Apparently,  she was going to  make good
on her original threat.
   Then, Tara  heard a  low, gutteral sound  as something  flashed by
her face.  Lana let  go, and  Tara rolled  away, hearing  Lana cursing
and  fighting. Tara  managed to  sit up  enough to  look over  and saw
that Lana was  on her back, her  sword several feet away,  and she was
trying in  vain to  fend off the  attack of a  large furry  animal. It
was Zed.
   Lana managed  to pull out her  dagger and swiped at  the Shivaree.
she missed  her mark,  but did manage  to take off  an ear,  which put
Zed into  a complete fury.  He mutilated  Lana's arm, and  she dropped
the  dagger, crying  out  in pain.  Then  she felt  the  bones in  her
shoulder crush as Zed worked his way, biting, toward the throat.
   "Stop  him, help  me! Call  him off!"  Lana was  pleading for  her
life now, and Tara  had recovered enough to call to  Zed. At first, he
continued to  maul Lana, but then,  when Tara called again,  he sprang
back,  growling, blood  dripping from  his mouth.  Tara never  dreamed
Zed  could  do anything  like  that.  She  called  him again,  and  he
trotted over to her as if nothing had happened.
   Lana was  still alive. She  was covered  with blood, and  her left
arm, which was  her fighting arm, was almost shredded.  With her right
hand, Lana pushed  herself up to a sitting position.  Tara walked over
to  help her,  but  Lana fended  off the  assistance  with a  menacing
gesture. "Get away  from me, you slut," she  growled, dragging herself
to her  feet. Then she hobbled  over to her sword  and dagger, leaving
a  trail of  blood. After  getting  her weapons,  Lana turned  towards
Tara, "This  is not  the end,  Sister. You  will not  live to  see the
Spring, and  the next time  we meet, your animal  will not be  able to
save you." Then Lana pushed her way through the crowd and was gone.
   The crowd  that had formed to  watch the fight had  not dispersed,
but were  shuffling in closer  to Tara.  Many of them  seemed troubled
by  the outcome  and several  were glaring  at her.  Tara was  shaking
now,  and  all she  wanted  to  do was  to  get  away. She  was  still
bleeding, and  so was Zed,  but she knew  she couldn't stay  here. She
managed to  fight off the  pain long enough to  lift both her  and Zed
to the  saddle. Then,  with a  touch of her  heels to  Boxter's sides,
she found her way through the crowd to the edge of town.
   Tara  dismounted and  found her  old  tunic, which  she tore  into
bandages. She tied  the large one around her torso,  and she used some
of the smaller  strips to bandage Zed's  head. It was not  a very good
job,  but it  would serve  to stop  the bleeding  until she  made camp
that night.  Once again, Tara  heaved herself and  Zed back on  to the
horse, and they headed out of town.
   As Tara struggled  in the early morning sun to  fight off the pain
and dizziness  just to  stay in the  saddle, she made  a wish  for the
rest of her journey to be much less eventful.
                  -Glenn R. Sixbury  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Glasmelyn Llaw
                       Part Five:  The Problem
   Je'en followed  Maks, who followed  Cefn, up the spiral  stairs of
the  fifth  and  tallest  turret.   Previous  turret  rooms  had  been
outfitted as sun  rooms, studies, or libraries, but the  last one they
came to  was very  different. Cefn  recognized various  trappings that
indicated  it had  once been  a laboratory,  but it  no longer  served
that function. The  walls were draped in heavy,  black cloth, covering
the windows that  certainly pierced the outer wall of  the turret. But
it wasn't dark  here, either. The same pallid green  light filled this
room,  and  the  source  was  obvious:  the  thing  that  sat  on  the
massively built table in the center of the room.
   The sight  of the thing  on the  table obviously confirmed  all of
Cefn's suspicions,  but Je'en and  Maks' attentions were drawn  to the
two  figures in  the room.  Against  one wall,  a low  table had  been
draped  with some  sort  of  silvery cloth,  and  a  black candle  and
holder  had been  placed  at each  corner. On  that  table, naked  and
lying supine, was  a lovely young woman who Maks'  moan told Je'en had
to be Syusahn.  She was breathing very shallowly, and  her skin seemed
to be very pale,  although that was hard to truly  tell in the strange
light. Standing by  the table, near Syusahn's head, was  the shadow of
a young man, or  something like a shadow. It had the  form of a medium
height, thin,  red-haired man, wearing  a strange clothes, but  it was
translucent - they could see the covered wall through the figure.
   Maks'  moan attracted  the  attention of  the  shadow-man, and  it
turned to  face the  three intruders. Je'en  nearly flinched  from the
raving madness in the washed-out grey eyes.
   When  it spoke,  its  voice  was like  a  whisper,  but it  echoed
strangely  in the  room,  so all  could hear.  "So,  more new  friends
brought to  me by my Hand?  The woman one  can stay, but you  two must
flee, or  I will  not like  you, and you  will die.  Ha ha!  Two women
ones! So long  alone, and now two  woman ones. When the  short one has
joined me out of her body, then it will be your turn, masked one.
   "Well,  you two,  what are  you waiting  for? Get  out! I  think I
don't like you. You better get out, before my Hand kills you!"
   Maks had  not stopped  staring at  his love on  the table,  and at
the  shadow's  words,  he  made  to  charge  the  shadow,  and  rescue
Syusahn.  But, Cefn  flung  out an  arm across  both  Je'en and  Maks'
path, and  urged them to  take a step back.  He said quiet  enough for
only their  ears, "I  know what is  going on now.  Have either  of you
ever heard of the Glasmelyn Llaw?
   Je'en gasped  at the  name, but  Maks shook  his head.  Cefn said,
"Long ago,  a very powerful  wizard enchanted  the tower he  had built
to protect  him from his jealous  peers. But, the spell  was too good.
It protected  him from  everything, including age.  I think  that that
shadow man over there is the magician Tarlada.
   "Over the  years, the tower had  been doing its job.  But, at some
point, something happened,  and it began to spread  its influence. The
vines outside  are the tower's way  of taking control of  the forest -
they are its link to the land around it. And, it is spreading.
   "That  object  on the  table  is  the  focus of  the  enchantment,
almost the brain of  the tower. If we can destroy it,  we can both get
Syusahn  away from  that poor  madman, and  free the  forest from  the
encroaching evil. Stand back."
   Je'en and  Maks took another  step back  as Cefn pointed  his wand
at the thing on  the table. It looked like a  cross between the tower,
a man,  and (perhaps)  a tree. It  was ugly, and  glowed a  bright and
sickly  pulsing green,  and  thin  little green  and  blue and  yellow
strands of  itself grew from it,  across the table, and  down into the
floor. Je'en  had been frantically  trying to  recall the tale  of the
Emerald  Hand, because  she  had  a nagging  sensation  that Cefn  was
making a  big mistake  by attack  the core  directly. But,  she didn't
want to say anything, because he was, after all, the mage of the team.
   Finally, just  as a  bolt of  light pulsed  along Cefn's  wand and
flashed  at  the thing  on  the  table,  Je'en remembered.  There  was
another tale  that concerned the  exact same spell  as the one  in use
here which told  of the only way  to defeat the spell -  and what Cefn
had just done wasn't it.
   Cefn's wand  began to  build up  a charge  again, even  before the
first had  hit its  target. Je'en shouted  "NO!!", causing  the wizard
to flinch. The bolt fired  while the wand was pointed at Tarlada.
   The  first bolt  hit  the thing  on the  table.  The thing  pulsed
brighter as it  did, and then kept getting brighter  and brighter. The
oppressive  atmosphere got  worse, and  Je'en knew  that the  presence
was finally  aware of them. Then,  the second bolt passed  through the
shadow  Tarlada, and  the  thing  began to  glow  with an  eye-searing
brilliance.  And a  sound  began,  a subtle  vibration  at first,  but
getting louder by  the second. It sounded like the  tower was roaring,
and that sound frightened Je'en.
   She said, "Run! We  cannot stop it now - we  don't have the proper
materials. Run  - it  knows we are  here and intend  to hurt  it!" And
she followed her own advice, turning and heading for the stairs.
   Maks, though eager to  rescue his love from what was  sure to be a
horrid  fate, especially  for  one of  the Wind  Riders,  also had  an
instinctive fear of magic. So, he followed Je'en without question.
   Je'en  reached  the stairs,  and  went  down three  risers  before
noticing two  things. The first was  a horrible pressure on  her head.
No, it  was not  on her head,  but on  her mind -  she could  feel the
essence of  the tower trying  to take command  of her mind.  And, when
she  turned  around  to  see  if  the  other  two  were  in  the  same
difficulty, she  saw that  Cefn hadn't  moved. She  was about  to turn
back to get  him, when she saw  a ripple of light cover  him, and when
it was gone, there was a flakey stone statue of him in his place.
   Her eyes  went wide, and then  she began to run  again, Maks still
at her  heels. The  pressure in  her mind was  getting worse,  and she
began  to  recite   the  first  and  second  Measures   of  the  first
Apprentice  Bard lesson  to try  and fight  it off.  She seemed  to be
successful - at least she was still running, and not a stone statue.
   They  reached the  sixth floor,  and headed  for the  next set  of
stairs. Je'en was  very occupied with trying to keep  the tower out of
her mind,  but she managed to  notice something odd about  the statues
around  the  room.  First,  several were  missing.  And,  another  was
moving. She  watched as  an inert  statue began  to shimmer,  and then
turn into  a man. But, before  he could raise his  sword, he shimmered
again, and  fell to dust.  One by one, the  other statues in  the room
came to life,  then fell into dust. As she  passed those pedestals she
had noted as  being empty, she saw  the little mound of  dust that was
all that was left of them.
   Je'en and  Maks hurried  down the stairs  past the  fifth, fourth,
and third floor,  catching glimpses of powdering statues  as the went,
as  the  tower  tried  to  use  previous  victims  to  snare  the  two
remaining interlopers. As  they reached the head of the  stairs to the
second floor,  one of the  statues that flanked  it came to  life, but
it didn't  disintegrate. As  it happened,  it was  one of  the younger
and more fit  of the gypsies that the tower  had captured earlier, and
now, with a vacant stare, and a menacing sword, he tried to attack.
   Je'en was startled  to see the statue come back  to life properly,
but  she was  so  keyed up  trying  to escape  that  her reaction  was
instinctive.  Her sword  came up  swiftly,  engaged the  gypsy's in  a
bind, and  then riposted right  into his  heart. She was  halfway down
the stairs before the body hit the ground.
   There  were two  more "alive"  statues to  be taken  care of,  but
they posed  little problem to  one with  Je'en's reflexes and  will to
stay alive.  When they  reached the  first floor,  the door  was still
open, and  they could  see the  vines that lined  the path  waving and
thrashing madly,  some even reaching  blindly into the  tower, feeling
for their  prey. Je'en  took several  seconds to  get out  her cutting
knife, and then had an idea.
   She dragged  a table under the  chandelier, and climbed up  on it.
She could  just reach the  oil reservoirs, and  she was happy  to find
that they  were not  fixed to  the frame  (for easier  refilling), and
also that  they were full. She  took several down, and  handed them to
Maks. Then,  she hastily lit  one of  the wicks with  a spark-striker,
and went  to the door.  Dodging out of  reach of the  thrashing vines,
she took  one of the reservoirs  and hurled it out  onto the left-hand
vine-wall. Then,  she threw another  onto the right wall,  making sure
that  the oil  scattered.  Then, she  lit  one, and  threw  it to  the
right, and another  to the left, causing the oil  already on the vines
to  catch fire.  She  was  gratified to  see  that  the vines  weren't
fireproof as  both walls  flared up,  the flames  eating up  the vines
like they were kindling.
   The tower  howled, almost  as if  in pain,  and the  vines stopped
darting around,  and tried to beat  out the flames, which  only caught
them on  fire. Maks and  Je'en waited for  the right moment,  and then
dashed between the  flaming walls of vines, unhindered  except for the
danger of the fire, and the heat it generated.
   When they  reached the forest,  Je'en turned  to look back  at the
tower. She  saw the vines  at the edge of  the clearing begin  to pull
back  from the  forest  itself,  creating a  firebreak.  As the  vines
retreated from  the forest, she  also noticed that there  were several
mounds that  ran along the  ground from the  tower to the  trees. They
looked like mole  tunnels, or maybe shallow roots -  and she knew that
even without  the surface vines, the  tower was still in  contact with
its forest.  She began to  run again while  the tower was  busy trying
to put out the fires at its base.

                         Part Six:  Solution
   Maks and Je'en  slashed their way madly  through the vine-infested
part  of the  forest, and  managed to  reach their  horses in  under a
day. Then,  by pushing the  horses and themselves  to the limit  and a
little bit  beyond, Maks and  Je'en managed  to reach Dargon  in three
more days.  When Maks complained  about the pace, Je'en  just reminded
him of  the fate  that was  creeping closer to  his love  every minute
that they were  away from the tower.  That made him shut  up and hurry
on in silence for a long while.
   She had  plenty of  time to  think as  they rode  dangerously fast
through the forest.  She wasn't exactly sure of the  fate of Cefn, but
having seen  him turned to  stone, she figured  that he would  be safe
for a while.  After all, those of the gypsies  that had been petrified
had been alive  when turned back -  those that had turned  to dust had
just been  statues too long, she  hoped, and the tower  couldn't truly
prolong their  existence so far  past their  time of dying.  She fully
intended to rescue Cefn long before he reached that limit.
   She knew  exactly what  she had  to do to  destroy the  tower. The
tale  she  had remembered  told  of  something called  'prenia'  which
acted as an  antidote, almost, to the specific kind  of magic that had
given a pseudo  life to the tower.  The only problem was  that she had
no idea just what  prenia was, or even what it  looked like. She could
only hope that someone in Dargon did.
   Pausing only  long enough  for a  proper meal  and bath  when they
arrived in  Dargon, both Je'en  and Maks began  to scour the  city for
anyone who knew  of prenia. They searched everywhere,  in the markets,
on the  docks, in the  business district, everywhere they  could think
of - and no  one had so much as a clue to  the identity or whereabouts
of the thing called 'prenia'.
   Two days  passed in their  search for the mysterious  element they
needed, and they were both getting desperate. Then, Je'en had an idea.
   The  secretary in  Kroan's  office knew  Je'en,  and admitted  her
with no  trouble into  his office.  They hadn't seen  each other  in a
while, and  they greeted each  other warmly. Je'en introduced  Maks to
her brother, and then they got down to business.
   Je'en told  Kroan why Maks  had come to  her and Cefn  (whom Kroan
had met  several times, and liked).  And then, of what  they had found
in the tower,  and what had happened to Cefn,  and what was happening,
hopefully very  slowly, to  Syusahn. And lastly,  of the  thing called
prenia that would save  them both. "I hope you know  what it is," said
Je'en, "because no one else in this town does."
   Kroan searched  his memory,  but found nothing.  He called  in one
of  his employees,  an inventory  clerk, and  asked the  young man  to
quickly ask around  about prenia. While the youngster  carried out his
errand, Je'en and Kroan talked trivially to pass the time.
   Finally,  almost an  hour  later, the  clerk  returned to  Kroan's
office bearing  no good news -  no one in  the employ of Fifth  I knew
what prenia  was, either. Je'en sighed,  and wondered what to  do next
as she  rose to leave.  Then Kroan said, "Wait,  Sis. Did you  talk to
the local physician  yet? His name is Aardvard Factotum,  and he lives
a little way from  town to the east. He has the  most knowledge in the
area about things magical and/or ancient."
   The man's  name hadn't come  up before,  but Je'en had  heard that
he was competent  if a little ostentatious. She also  knew that he was
unlikely  to part  with any  information he  had for  free, so,  after
thanking her brother  for the lead, she went to  the moneylender where
she kept  her savings and  withdrew almost all  of what she  had left,
converting the  disparate currencies into  gold marks. And  then, with
Maks still following her, they rode off to Aardvard's cottage.
   Ostentatious suited  Aardvard and his  home to a tee.  Displays of
his  wealth were  everywhere,  and  the cottage  itself  was almost  a
small  villa. Je'en  hoped that  Aardvard was  as knowledgeable  as he
was rich.
   They  were  admitted  to  a   large  sitting  room  by  Aardvard's
servant,  Hansen,  who  then  departed  with  Je'en's  request  of  an
audience with  the physician.  Hansen didn't return  for a  long time,
and Je'en recognized  the ploy from her years in  Court circles. Maks,
however, was not  so learned, and he was  pacing restlessly, fingering
the various objects  that adorned the tables, and wall  shelves of the
sitting room.  He almost  dropped a small,  delicate china  mouse when
Hansen  finally did  return, saying,  "Excuse me,  m'lord and  m'lady,
but Aardvard  will see you  now." With a  frown at the  sheepish Maks,
who had  returned the mouse to  its shelf, Hansen led  the way through
the house to Aardvard's receiving room.
   Je'en studied  the man sitting  with his  back to the  only window
in the room  as she and Maks  were offered seats, and  then glasses of
what looked  and smelled like a  delicate red wine, but  which tasted,
at least  to Je'en, like  grape-flavored water. Aardvard  Factotum was
as richly garbed  as was his home, and  he had the look of  a rich man
about  him -  well  fed,  a little  slothful,  perhaps  even a  little
bored. But  his eyes were keen  and intelligent, so that  Je'en wasn't
quite sure  how much of what  she saw was a  front that he put  on for
his rich clients.
   The  physician said,  "So, what  can I  do for  you, Je'lanthra'en
and Maks  of the Gold  Rim tribe?"  Maks couldn't hide  the astonished
look  on his  face when  Aardvard  addressed him  by his  full name  -
neither  he  nor  Je'en  had  given so  complete  an  introduction  to
Hansen. Je'en, however,  was amused by Aardvard's tactics,  and kept a
straight face.
   She  said, "We  heard of  your widely  renowned knowledge,  and we
have a question to ask you. Do you know of something called 'prenia'?"
   Aardvard's  eyes  narrowed,  and  he  took  a  few  puffs  on  his
scrimshaw  pipe. "What  might you  be needing  with such  a thing,  my
dear?" he finally said.
   "There is a  tower to the south and west  of here called Glasmelyn
Llaw. Long and  long ago, a wizard enchanted it,  and since then, that
enchantment  has begun  to go  awry. The  tower is  beginning to  take
over the  whole forest. Prenia  is the only thing  that can stop  it -
and save our  two friends, who have  been caught by the  tower. If you
have  any  information about  prenia,  or  even better  actually  have
some, we are willing to pay for it."
   Aardvard got crafty at the mention of money. He said, "How much?"
   "As much  as you  want, healer.  It is very  important to  us, far
more important that a few gold marks. Can you help us?"
   "Perhaps.  I think  I have  a book  in my  library that  refers to
this - what was it, 'pranya'? But I'm not all that sure..."
   Je'en  pulled  the  pouch  of  gold from  inside  her  cloak,  and
spilled it out  on the table. "It's 'prenia', healer,  and is it worth
thirty marks to you?"
   "My, my,  thirty marks  is rather  a lot  for just  a tiny  bit of
information, isn't it. Here, keep ten, and I'll go get my books."
   Aardvard quickly scooped  up twenty marks, and hurried  out of the
room. By  the time Je'en had  stowed the remainder of  her gold within
her cloak,  Aardvard had returned.  bearing three large,  musty tomes.
He placed them on  a table to one side of the  room, and began leafing
through  them. Je'en  rose, and  peered over  his shoulder.  He seemed
about to  snap at her to  stop it at  one point, but perhaps  the size
of  the payment  cooled his  temper, for  he just  turned back  to the
books silently.
   He found  what he was  looking for in  the first book,  and, using
some notations  in the  margin, quickly  found what  he wanted  in the
other two. He turned  to Je'en, and said, "As, I  thought I was right.
Prenia is an  ancient term for what  we now call ice-wood.  Its a kind
of tree that  has no color at  all: you can see right  through it. I'm
afraid  its very  rare, though.  I've never  even seen  a piece  - its
very, very valuable."
   "Ice-wood. Yes,  I've heard of  that - I've  even seen it  used as
jewelry in the  south." Je'en frowned. "Well we now  know what to look
for. Thank  you, Master Factotum. I  was sure you could  help us. Good
bye." She and  Maks retraced their way through the  house, and back to
where their  horses were  tethered. Aardvard looked  after them  for a
moment, then  went to stow  away the gold.  He briefly wondered  if it
had been fair to take such a high price - but, she had offered it.
   Je'en went  straight back  to her brother's  office when  they got
back to  Dargon. If anyone would  have something as rare  as ice-wood,
it would  be a large  merchant firm, and if  Fifth I didn't  have any,
then Kroan would know who did.
   "We  found what  prenia  is  - ice-wood.  Does  Fifth  I have  any
stored away anywhere?"
   Again, Kroan  had to search  his memory,  but this time,  he found
what he was  looking for. "Yes, we  do! But, gods, Je'en,  do you know
what that stuff costs?"
   "I  have  a pretty  good  idea,  Kroan.  But,  I have  no  choice.
Ice-wood is  the only thing  that will save  Cefn and Syusahn.  And we
need enough  to make two  small cages. I'll find  some way to  pay for
it, but I need it now. Please, Kroan, please..."
   Kroan was  not a ruthless  merchant, and  he knew that  his sister
was sincere. So, he  said, "It will take a little  time. I'll bring it
to your house, Je'en, in about two hours. Okay?"
   Je'en hugged her brother. "Fine. We'll be waiting. See you."
   As  they walked  their horses  back  to Je'en  house, Maks  asked,
"Why do we need two cages? There is only one core up in that room."
   Je'en  said, "I  know,  but we  have to  increase  our chances  of
success. You  felt the pressure  as we  were trying to  escape, didn't
you?  I don't  know  why the  tower was  'asleep'  when we  approached
before, but it is  sure to be awake and aware when  we return. And, it
will know that  we are enemies. I  think we can sneak  into the tower,
but the closer  to the top room,  and the core, we get,  the harder it
will try to capture or kill us.
   "Because we  are going  in, and not  out, it is  going to  be even
harder to  resist the influence of  the tower. There is  a good chance
that,  if  you  concentrate  on  Syusahn, you  will  be  able  to  get
through. I...I'm  not quite  as sure  about myself.  So, we  will have
two cages,  one for  each of  us, so that  whoever reaches  that thing
will be able to nullify it."
   All Maks could say in reply was, "Oh."
   By the  time Kroan  arrived at  Je'en's house,  both she  and Maks
were pacing.  Je'en was getting  more and  more worried. What  she had
told Maks  was the simple  truth. She knew  that his love  for Syusahn
was great  enough to  sustain him  through whatever  mental influences
that the  tower might throw  at him. But, she  had no such  anchor, or
at least not  such a strong one.  Cefn was - well,  a possibility. She
was extremely fond  of the wizard, and perhaps more,  but there was no
certainty, even  within herself,  much less between  the two  of them.
So, she  would have to rely  solely upon herself to  carry her through
the attacks of the tower to rescue Cefn.
   Kroan  was  carrying  a  large,  iron,  well-locked  box  when  he
knocked  on Je'en's  door. He  opened it,  using three  keys, and  two
secret levers,  in her  living room, revealing  a much  smaller cavity
within that  was full  of four  to six  inch long  twigs of  wood that
were transparent.  They did  indeed look like  ice sculptured  to look
like wood.  Je'en was sure that  the box contained a  kingdom's ransom
of prenia.
   He also produced  two spools of silver wire, and  then set to work
with Je'en and  Maks to build two  cages, each a foot  high, and eight
inches deep,  with open  bases. The  silver wire  served well  to hold
the  ice-wood pieces  together,  and  was sturdy  enough  to help  the
cages to  keep their  shape without a  lot of  wasteful cross-bracing.
When  the cages  were  completed to  Je'en's  satisfaction, there  was
still enough ice-wood in the box to make, perhaps, a third.
   Kroan  locked the  chest  back  up, kissed  his  sister good  bye,
shook Maks'  hand, wished them  both luck,  and left. Je'en  said, "We
had better get some rest. We leave tomorrow, as early as possible."

                         Part Seven:  Rescue
   Je'en and  Maks could feel the  awareness of the tower  as soon as
they saw  the first of the  vines. The sense of  an actively malicious
presence  was acute,  and the  vines themselves  were far  more active
than they had been before.
   It was  difficult, but  not impossible, to  move at  speed through
the vine-forest.  In about half  a day,  though, they had  reached the
point  where it  was impossible  to keep  going with  the horses.  So,
they dismounted, secured  the four horses, and went on  on foot. Je'en
didn't want  to further alert the  tower to their presence  by cutting
through the vines,  so, after a little survey work,  she and Maks took
to the  trees, traveling branch  to branch  up above the  ground where
the vines were much less thickly interwoven.
   By  sunset of  the  day they  left their  horses,  Je'en and  Maks
reached  the  tower.  There  was  still enough  light  to  notice  the
changes their previous  escape had caused - mainly the  absence of the
matting of vines  that no longer surrounded the  tower. Apparently, it
learned from  its mistakes. Je'en could  see that it had  re-grown the
vines that had  been burned away, but now they  grew straight down the
wall, and into the ground.
   They had  come upon  the tower directly  across the  clearing from
the door, and Je'en  was surprised and happy to see  that the door had
apparently burned away  with the vines -  all that was left  of it was
melted hinges,  and some of the  other fittings lying in  the ashes on
the  ground. Fifty  feet separated  them  from the  open doorway,  and
Je'en  could feel  the  presence  of the  tower  already beginning  to
weigh on her mind, though it didn't yet realize that they were there.
   She signaled  to Maks,  and they both  unlimbered weapons  and the
expensive  ice-wood cages.  Maks helped  her  attach her  cage to  the
bracer on her right  wrist - she hoped that she  didn't forget and try
to  use  the   bracer  to  block  a  sword-blow  if   there  were  any
animateable statues left within.
   Then,  at another  signal, they  both began  sprinting toward  the
tower.  Almost  immediately, vines  began  to  spring  up out  of  the
ground  and  catch  at  their ankles.  Je'en  almost  tripped  several
times, but managed to keep her balance and footing, and keep on.
   Neither stopped  running when  they reached  the door  and entered
the  tower, but  headed  directly  for the  stairs.  Je'en noticed  in
passing that  the fire had been  carried into the main  room, and very
little  was  left.  It  seemed  that the  tower  didn't  have  a  very
effective fire-fighting system.
   Nothing physical hindered  them inside the tower, but  by the time
they reached  the third floor,  Je'en could  feel the pressure  on her
mind  becoming  almost unbearable  already.  She  stumbled once  on  a
step, but  recovered and  kept on  climbing. The  little concentration
tricks that she  had been taught as  a bard helped, but  the pain grew
too great by the fifth floor, and she had to go on to something else.
   She continuously  glanced at  Maks, who  was still  following her.
There  was  a  faraway  look  in  his eyes,  but  it  was  a  look  of
concentration,  not  the look  of  possession.  They had  both  slowed
down, now climbing  the stairs to the sixth floor  at little more than
a  walk,  and both  beginning  to  sweat  from  the effort  of  moving
against  the will  of the  tower,  but Maks  seemed to  be having  the
better time of it.
   A  sword flashed  in Je'en's  line of  vision, and  reflexes alone
moved  her own  up in  time  to block  it.  She focused  on her  gypsy
attacker, wondering  how or  why the  tower had  kept one  in reserve.
She attacked back,  very glad that the  man was very young,  and not a
swordsman. Though  her movements were  slowed by the tower,  the gypsy
was  slower, and  in two  strokes, Je'en  had disarmed  him, and  then
disabled him with the flat of her blade on his temple.
   Then  she  dropped  her  sword,  and  began  ascending  the  fifth
turret's stairs,  pulling herself  along the wall  with her  good arm.
Maks followed,  oblivious of  everything around him,  his mind  set on
Syusahn who  was being slowly  robbed of her body  in the room  at the
top  of  the turret.  Je'en  tried  to  concentrate  on Cefn,  just  a
statue,  fated  to  be  kept  here and  to  be  used  against  further
intruders until  the time  when he  would be  reanimated, and  fall to
dust.  It helped  her,  that image,  but she  still  had to  struggle,
clawing her way  up the winding stairs  one at a time,  with the tower
beating incessantly at her mind.
   By the  time the  topmost room came  into view at  the top  of the
stairs,  Je'en and  Maks were  moving  very slowly,  with long  pauses
between movements. Je'en's  mind was moving in  tiny circles, thoughts
moving  at  random,  her  body  moving  automatically.  The  pain  was
intense,  crippling, and  only  the briefly  glimpsed  images of  Cefn
that  she  had  created  before,   but  which  she  didn't  understand
anymore, kept her moving at all.
   Finally,  with a  sense of  achievement that  managed to  pull her
fragmented consciousness  back together,  Je'en reached the  top step,
and  pulled  herself into  the  top  room.  Little had  changed  here,
unlike outside.  Tarlada-shadow still  stood next  to the  table where
Syusahn lay, and the  statue of Cefn was still in  the room, though it
had moved  against one wall. But,  the thing on the  table was pulsing
even  more brightly  now, and  there  was a  throbbing that  coincided
with its pulsing that sounded a lot like a heartbeat.
   She began  to advance on the  table, as slowly as  she had climbed
the stairs. Tarlada  turned at the sound of her  boots plodding across
the  floor, and  he said,  "Ah, the  masked one  returns! Good.  Good.
See,  the short  one is  almost ready  - I  can free  you very  soon."
Je'en  looked at  the  low  table, and  saw  that  Tarlada was  right.
Syusahn was  even paler than  before, and  her limbs almost  seemed to
be  as  transparent as  Tarlada.  She  took  another step  toward  the
table, and looked for Maks.
   The  gypsy was  there, right  behind  her, still  gazing off  into
nothingness,  but his  face  had  screwed up  into  a  fierce mask  of
concentration. His steps  were as slow as hers, but  Je'en could sense
that his  determination to free his  love was far stronger  than her's
to stay alive and free Cefn.
   Advancing a  step at a  time, she neared  the thing on  the table.
Tarlada  began  screaming at  Maks  and  her  after they  removed  the
cloths that  had covered  the ice-wood cages.  Je'en's cage  had taken
up the  greenish glow of the  core, and it  began to glow on  its own.
She hoped it was supposed to do that.
   The tower  redoubled its efforts  to halt Je'en and  Maks, causing
Je'en to  cry out, and  slow down. She could  almost see the  waves of
force directed  at her form  the core. She could  feel each one  as it
hit  her  body  and sent  lances  of  pain  into  her head.  When  she
couldn't  take any  more  standing  up, she  went  to  her knees,  and
pulled herself along. But, Maks never wavered, and kept going.
   Then,  just  a few  more  feet  from  the  table, Je'en  felt  her
control  slip.  Just for  an  instant,  but  it  was enough.  She  was
reaching out  her arm to pull  herself along another few  inches, when
she  found she  couldn't  move. Her  head  was up  enough  to see  the
table, and Maks,  but she could no longer make  any movement, not even
to blink  her eyes. Maks,  though, was  still plodding along,  step by
step closer to the thing.
   The statue  of Cefn was  within her range  of vision, and  as Maks
reached the edge  of the table, she  saw it come to life.  The wand in
his hand was  still raised, and it pointed at  the table. But, somehow
his cowl  had been lowered,  and just as  his body returned  to flesh,
and the wand  began to glow, Cefn screamed, and  covered his eyes with
both hands, dropping the wand which ceased to glow.
   Maks raised  his left hand, which  was holding the cage,  with the
same slowness  he had moved. Now,  his eyes were focused  on something
- the table  against the wall, and the attenuating  Syusahn. Sweat was
streaming down his  face, and his dark tunic was  visibly wet from the
perspiration that ran down his body, but still he moved.
   Enough  of  the  wizard  remained  in  Tarlada  to  recognize  the
composition and  purpose of the  cage that  was nearing the  core. The
shadow man  finally moved  from his position  by Syusahn's  table, but
he  moved as  slowly  as Maks  did. Curses  streamed  from his  mouth,
alternately  directed  at   Maks  and  the  tower   itself.  The  core
responded by  glowing even  brighter, and  the waves  of force  it was
sending out  really did become  visible. Je'en saw them  hitting Maks,
making him  stagger a little  or flinch,  but they couldn't  stop him.
The waves  got thicker, and hit  harder, but Maks was  almost finished
what he had to  do. The cage was finally directly  over the core, and,
as the waves  of force began to  draw blood as they  struck the gypsy,
Maks began to lower it over the core.
   Je'en watched,  motionless and  free of pain,  as the  cage slowly
settled into  place. She saw  the waves being  cut off as  they struck
the ice-wood  of the  cage as it  covered more and  more of  the core.
Slowly, with Tarlada  beating his shadow fists  ineffectually on Maks,
and Cefn  recovering enough  to slip  his cowl  back on  properly, the
cage trapped  more and more of  the core's essence. And,  just as Cefn
was groping for  his wand, ready to  make a last ditch  defense of his
master the tower, the cage touched the table.
   When it did,  the whole ice-wood construct flared  a deep, healthy
blue,  and  rays  of  light  joined  the  base  points  of  the  cage,
enclosing  the core  completely.  Then, blue  light  bridged the  open
spaces between  the lattices of  the cage, rapidly enclosing  the core
in a  solid form  of blue light.  As the last  opening filled  in with
light,  the  whole tower  shuddered,  and  screamed. Tarlada,  getting
even more  transparent, added his  thin voice  to the noise,  and then
Je'en was so suddenly and completely free that she collapsed.
   Relief washed  over her -  relief that she  was able to  move, and
free  of pain,  and relief  that the  spell on  the tower  was finally
broken. She picked  herself up slowly, and looked around.  She saw the
blue  box of  light  on the  table,  and noticed  the  vines that  had
connected the  core to  the floor  of the  room were  shriveling away,
having been  severed from the core.  She saw Maks, still  bloody, over
by  Syusahn,  who  was  still  pale,  but  no  longer  fading  in  the
extremities.  And,  she  saw  Cefn  slumped  against  the  wall,  also
surveying the room.
   After resting  up a few  minutes, she stood  up, and went  over to
Cefn. "Are you all right?" she asked.
   "I think so. It  was strange, though, to be in  the control of the
tower  like that.  Just  a momentary  confusion, and  it  had me.  And
then, I could  see and hear, but  not move. Even when  I was attacking
you two, I couldn't feel myself move. The tower did it all.
   "Well, think we should see about Maks and Syusahn?"
   She  helped him  up -  he seemed  to be  very weak,  but otherwise
okay.  They went  over to  the  table where  Maks was  trying to  wake
Syusahn  up. Cefn  knelt  down  beside Maks,  and  checked the  girl's
pulse. Then he  said, "She'll be fine,  but I suspect she  needs a lot
of rest. Je'en, if she could borrow your cloak..."
   When Syusahn  was bundled  up, Maks  turned to  the cage  with the
core  in it.  "What about  that  thing?" he  asked. "Will  it be  safe
there, or do we have to do something else?"
   Je'en said, "Once  the cage is closed, nothing can  open it again.
The ice-wood  will slowly leach away  the magic in the  core, and when
it is  all gone, it  will disintegrate, along  with the core.  We have
done all that needs to be done."
   "Good," said Cefn. "Let's get out of here."
   Maks  carried Syusahn,  and  they all  began  descending the  many
stairs  of  the  tower.  On  the fourth  floor,  one  of  the  shelves
standing next  to a wall  caught Je'en's attention. She  detoured over
to it,  and stared in  open-mouthed amazement  at what was  there. She
said, "Cefn,  Maks, come look at  this." They were both  as astonished
as she was, but for different reasons.
   Set up  for display  was an exquisitely  carved King's  Crown game
set. The  board was made of  dark, polished wood, with  inlaid squares
of  what  looked like  some  kind  of  ivory,  and triangles  of  some
lavender colored  stone. One set of  pieces were carved from  what was
probably sapphire,  but the  most astonishing thing  about the  set to
Je'en was  what the other  set of  pieces was carved  from: firestone.
Each  delicately carved  piece  had  an ember  of  fire imbedded  deep
within it,  and she knew  that that flame  would respond to  the touch
by flaring up and filling the whole figure with fire.
   Maks ogled  the storage boxes  for each  set of pieces.  They were
each made  of the same material  as their pieces, but  they were lined
with ysgafn, a kind  of soft stone that was a  perfect cushion for the
valuable game pieces.  And Cefn, alone among them,  recognized who had
made the set -  a Master craftsman from ages and  ages ago, whose work
was very rare and highly prized.
   Je'en  began picking  up the  firestone pieces,  and putting  them
away.  Maks followed  suit with  the jade  ones, and  found that  they
reacted just like  the firestones, glowing palely as  he touched them.
Je'en said, "I  wonder if Tarlada knew what a  treasure this is. Well,
he won't  be needing  this now,  will he.  I think  that this  will do
nicely in  lieu of a  fee, Maks  - it'll help  Cefn and I  through the
lean winter months."
   Maks just smiled, and continued to help her pack.
                  -John L. White  

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        +-+--+-+--+-+     VOLUME SEVEN                  NUMBER TWO
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           Leaving on Vacation                   Jim Owens
          *Spirit of the Wood: 5                 Rich Jervis
           Ceda the Executioner: 4               Joel Slatis
           Choice of Heart                       Jim Owens

         Date: 020387                               Dist: 259
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Well, I  know you've all  been anxiously waiting for  VOL7N02, and
here you  are. Inside you'll  find two shorts  from Jim Owens  as well
as continuations of  the Spirit of the Wood and  Ceda series. I'm sure
you'll  be  entertained. In  VOL7N03  watch  for  the next  (and  very
significant) installment in  the Atros tale, as well  as the beginning
of another round of Dargon stories.
   Also, I'd  like to  welcome the  large number  of new  readers who
have signed  up since Christmas. For  those of you interested  in back
issues,  several file  servers  maintain copies.  SILMARIL at  FINHUTC
and TCSSERVE  at TCSVM both  maintain complete collections,  CSNEWS at
MAINE  maintains   several  recent  editions,  as   SERVER  at  TAMCBA
maintains some of the most ancient issues.
   Thank you all, and enjoy!
                   -'Orny' Liscomb

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                         Leaving on Vacation
   "What!?"
   Tom stared down at his screen, his jaw hanging slack.
   "Was ist?" Jim looked over from his screen. "Problems?"
   "This thing just ate my files!"
   "Oh. That happens.  Maybe Kitty got hungry. Every now  and then it
decides that  you don't  really exist, and  that your  whole processor
is a  boogum made by a  rat to fool  the operating system. So  it eats
it. Neat,  huh?" Jim turned  back to his screen.  He was one  of those
types that read the specification manuals for the fun of it.
   "Wait! What about my files?"
   "Guess you'll just have to rewrite them."
   "Auuuggh!" Tom  leaned back, rubbing  his forehead. "I'm  glad I'm
leaving on  vacation tomorrow.  Maybe they'll  have this  fixed before
I'm back."
   "What? And kill Kitty? They'd never do that! It'd cost money."
   House  Kitty was  the nickname  the programmers  had given  to the
operating  system. Its  real  name was  HOS/CTI,  short for  Heuristic
Operating  System  /  Collective  Terminal  Interface.  Although  most
programmers still used  rather choppy sentence structure,  it was able
to  understand normal  English,  if there  was such  a  thing. It  was
usually a very  friendly system to work with, but  the last update had
a  special addition.  It  was designed  to deal  with  the problem  of
unauthorized  system  programs, or  rats  as  they had  been  recently
tagged.  These   were  programs   that  crept   into  the   system  on
communication lines. Kitty  would hunt them, and  delete them whenever
it found them. It  had a bug in it, however.  It occasionally ate real
programs.  Fortunately  the  unintentional victims  could  usually  be
recovered. Tom typed in the commands to recover his.
   >cti recover last system deletion
   CTI: YOU HAVE INSUFFICIENT AUTHORITY.PLEASE NOTIFY SYSTEM OPERATOR
   He growled. Stupid machine. Of course he had sufficient authority.
   >cti restart virtual processor
   CTI: ARE YOU SURE? THE PRESENT PROGRAM STATE WILL BE LOST
   >cti yes, stupid
   A moment passed.
   CTI: THE WARM START IS COMPLETE
   >cti recover last system deletion
   CTI: THE LAST SYSTEM DELETION HAS BEEN RECOVERED
   Tom's  screen  cleared and  then  displayed  the lost  files.  Tom
sighed and went back to work.
   Later  that day  the  group  leader mailed  Tom  some last  minute
instructions concerning  the project. The group  was currently working
on a  payroll monitor,  and Tom  had been  assigned to  the protection
schemes.  Tom  read the  instructions,  which  mostly concerned  error
checks  on the  maintenance  password,  or back  door.  He then  saved
them. When  he left the browse  mode, however, and looked  at his list
of  files, he  was in  for  a nasty  surprise. If  one discounted  the
profanity, however, he  didn't have much to say about  the matter. Jim
came over, wondering about the cause of this burst of loquacity.
   "All  gone, eh?  Guess Kitty  got hungry  again. Here  let me  try
something. Maybe I can get it to stop eating your files."
   >cti purge processor state totally
   CTI: ARE YOU SURE? ALL DATA WILL BE LOST
   >cti yes
   CTI: THE PURGE IS COMPLETE
   >cti restart virtual processor
   CTI: ARE YOU SURE? THE PRESENT PROGRAM STATE WILL BE LOST
   >cti yes
   They waited.
   CTI: THE WARM START IS COMPLETE. NO FILES FOUND. ERROR IN LOGON
   Jim  frowned. Sometimes  these  systems could  get obstinate.  Jim
was stubborn himself, however.
   >cti hos vpg * 0000:0 0001<0000/FFFF
   "Take  that!" Jim  rapped  the ENTER  key  viciously. The  machine
gave the visual equivalent of a convulsion.
   HOS: ACTIVE
   "You killed my Kitty!" Tom sounded almost hurt.
   "That'll teach 'er! Now we bring in a clone."
   >load cti
   HOS: LOAD COMPLETE
   >run
   CTI: GOOD AFTERNOON, TOM. HERE ARE YOUR FILES
   A list of all Tom's files spread across the screen.
   >cti set garbage collection on cont
   CTI: CONTINUOUS GARBAGE COLLECTION NOW ON
   "There.  Now  you  shouldn't   have  any  problems.  That'll  curb
Kitty's  hunger  pains. That  lets  her  come  in  and clear  out  the
garbage regularly.  That way she'll  keep a  current record of  you at
all times, and she won't mistake you for a rat."
   The  next day  Tom started  off for  Florida. His  replacement sat
down at Tom's  usual terminal, and typed in the  password off the card
Tom had  left him.  He looked  at the instructions  Tom had  left him,
and  a look  of puzzlement  entered  his expression.  Seeing this  Jim
came  to the  rescue.  After  reading the  note,  however, Jim  merely
walked  off, chuckling.  The temporary  watched him,  and then  reread
the message to see if he might understand.
   THE  PASSKEY  IS IN  MY  MAIL  FILES.  IF  YOU HAVE  ANY  PROBLEMS
GETTING  IN, SEE  MY  NEIGHBOR JIM.  HE'LL HELP  YOU.  CHECK THE  BACK
DOOR, EMPTY THE GARBAGE, AND DON'T FORGET TO FEED MY KITTY!
                      -Jim Owens  

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                    Spirit of the Wood: Chapter 5
   The sound  of prowling animals  awoke Loric the morning  after his
sister left.  They scratched  the bark  around the  base of  the trees
and called  up to him.  "Loric where is your  song?" "Do you  fear the
dawn?"  "Fear it  more than  others for  today you  die!"
   Shivers ran through  him as he crouched on the  wide limb that his
home sat on.  The time of his  death had come! Perhaps  they won't see
me,I can  stay here all  day. But then Loric  remembered who he  was .
He straightened up and looked down  into the half-dark below  him. "Go
find  another's bones  to chew  'Speaker-for-animals', Loric  Tolorion
will  die when  his song  is  done and  not a  note sooner.  Kha-vanth
Tolos Andartha!"
   He spoke the  ritual words of warding and shook  loose some shelf-
fungus, "Go eat your  tails and gnaw on this!" he  cried as he pitched
the  hard  shell-like  fungus  down  into the  dark.  His  effort  was
rewarded  with  a  snarl  of   outrage.  "A  special  death  for  you,
Tolorion-son, a slow, painful one." Then silence.
   Still shaking,  Loric smiled grimly  to himself. There will  be no
skins drying  on Cid'shaa's Tree  this morning. None of  the Tolorion,
that is.
   I wonder how  I WILL die today? Stretched across  a wasp's bole no
doubt, after  taunting the 'Speaker-for-animals' so  boldly. There was
no use  in avoiding it,  so he  shook off his  fears and went  to meet
the day. He  said his prayer to  the Spirit and just  to prove himself
added a new line that just occured to him;

                         Spirit of the Wood,
                          Spirit of the Wood
                        I'd come be with you,
                             If I could.
                          The sun's a-risen
                           and today I die,
                         My spirit's awakened
                           to you It flies.

   He leaped  out to a  vine nearby  and absent-mindedly descended to
the ground . I  wonder if any of the others will  die today, I've been
so wrapped up in  my own ordeals that I've forgotten  that I'm not the
only  one trying  to  become  a man  this  day.  Jakul perhaps,  Yione
surely. He's never had a hard time doing anything.
   Loric  walked the  hard packed  clearing in  silence and  wondered
where  the  Downlander's  were. He  caught a movement  on a  path that
led  to the  clearing where  he  and the  other boys  were tested  for
their knowledge  of bush-craft. That's  right! He thought  to himself,
there was  still time to  recover his  kesh-blade from the  pit before
he died.  If he could work  it loose then  it would be much  easier to
survive the Shreaving.
   A man  could do anything  once he  had his kesh-blade.  The forest
would  clothe him,  feed him,  protect him  and receive  him when  his
song was done, the Spirit willing, that is.
   With no  more hesitation  Loric padded  swiftly and  silently down
the path and round an  ancient  Liamas tree to where  the Pit was. The
log on  which Minial had sat  while witnessing Loric  was still there.
And  the Liamas  bark  rope  he had  fashioned  was  coiled up  neatly
around one  limb. The smell of  Liamas was everywhere and  its   heady
aroma made  Loric smile in remembrance  of the fever he  had when only
four years old, and of Eadie's potions of Liamas bark and pond-scum.
   Eadie's hut  was set by the  river,where it would be  a short walk
for her  to gather  water. Not that  she ever did  menial work  on her
own, she  always seemed to have  four or five downlanders   aiding her
and doing her  work. It was there  that she kept the  roots and herbs,
poultices and potions, and it was there that she kept the Teline.
   Loric decided  that teline  was the  only way  he could  manage to
pull  the kesh  blade from  it's bonding.  He had  seen men  using the
Teline when  the limbs of several  ice-laden trees had given  away and
fallen  on the  Downlanders huts.  They  had chewed  the green  stemed
plant and  it gave  them the ability  to move the  heavy limbs  and to
think like  many hands  on the  same arm. Loric's  father had  been on
the  nets freeing  ice when  that happened,  and no  amount of  Teline
could help him when he fell, his song was sung.
   With a  shiver he  went to  Eadie's hut  and listened, when no one
appeared he  went in and  searched the  many hanging vines  and drying
strings for the  Teline. Dimly he was aware that  somewhere within the
forest  the Downlander's  were preparing  for his  death, and  that of
the other  boys who would chance  the Shreaving this day.  Pushing the
thought aside, he continued his search with determination.
   After a  bit of  frantic searching he  found several  small pieces
wrapped in  a waxy leaf from  the copo tree. Hurrying  back he avoided
taking the  direct paths. There  was nothing  wrong in his  taking the
teline; everything  was there for  those who wanted it,he  just didn't
want to die before he recovered his knife.
   Taking  up the  rope, Loric  breathed a  quick prayer  and solidly
anchored the  rope to a limb  on the log. He  leaned out as far  as he
could and looked down into the dark hole of his last trial.
   The bottom  was hidden in the  early morning shadows but  he could
see the hilt  of the kesh blade  sticking out of the  side right where
he had left it.
   "Blade  of my  father,  have  you been  lonely  here  in the  soft
earth?  Or have the roots of your brethren kept you  warm with talk of
leaf and burr, nut and thorn?"
   Loric 'walked' himself  down the side until he was  level with the
knife and took from  his belt a short green stem  of the Teline plant.
It was  kinked and  had tiny hairs  along the length  of it.  He broke
off a small piece and chewed it briefly.
   When he  felt a burning in  his throat he double-wrapped  his grip
on the rope and then looped it around the ornate hilt of the knife.
   PULL,he  thought to  himself, pull!  It was  always hard  to think
when he  chewed Teline. What it  gave in strength, it  took in reason.
Until later  when it  took  strength  too. Loric  felt the  muscles in
his  neck go  taut  and his  heart  raced  so loud  he  was sure  that
everyone in the village could hear it.
   He took large  gulping breaths and felt a tightness  in his chest.
When his arms and  legs twitched their need to be  used he growled and
pulled on the rope.  He ground his teeth and tasted  blood, for a wild
moment he thought of his position and wished he hadn't chewed so much.
   Then  the knife  began  to give,  it made  a  slow sucking  noise,
reluctant to  leave its  earthen  sheath. Loric  spat on the  wall and
pulled all  the harder, too far  gone to notice the  green-red spittle
that ran  down his chin.  There was a  groaning noise, then  the sound
of the blade  sucking free of the  earth. With a cry  of triumph Loric
straightened  his back  and held  aloft  the newly  freed blade.   Its
resin-coated length gleamed darkly in the sunlight.
   Loric leaped  out of  the pit  and dropped  his rope  unnoticed on
the ground. In  a  moment he had  run around the Liamas  tree and then
kicked the  log into the hole  with one foot.  He felt a rush  as part
of  him realized  that he  couldn't have  moved the  log normally  and
that he would have  a large dark bruise on his heel  to remind him for
many days to come.
   He did  four backward flips  and flicked  his knife at  the Liamas
tree in mid-spin.  It struck the rough bark with  such force that bits
of bark  went flying in  all directions. He laughed  uncontrollably at
the sight and  walked on his hands  over to the tree.  When dark ropey
tendrils dropped on  him  from  above he  showed  no outward  concern,
allowing them  to envelope him  completely. The morning light  was cut
off abruptly  and his breath  began to be  squeezed from him  from all
sides. There was  a sharp pain in  the top of his head  where the hard
bony  beak  of the  creature  was  biting him  but  he  could give  no
resistance. He welcomed pain and howled his pleasure to the Spirit.
   "I  marvel  that  I  know  no  fear Spirit,  I  have  lived  as  a
Tolorion, and I am dying as a Tolorion! Eee-yoooo, a-yay!"
   Loric's cry of  defiance did not go unheard, Cid'shaa  was at hand
and replied in a loud voice of cracking bone and booming drums.
   "You  WILL  fear  Tolorion-son  for  I have  sent  a  Devathma  to
consume you!  I promised you a  slow painful death and  this you shall
have! But as your  spirit flies to join the Spirit of  the Wood, be at
peace.  I will  tell your brethren that  you died  with honor,  like a
man. Thus you will be borne anew, like a man!
   Darkness began to  take Loric and the Teline started  to wear off.
He could  not have called  out if  he had wanted  to, and he  did not.
With a glad heart he went into the darkness...dying like a man!
                  -Rich Jervis  

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                   Ceda the Executioner: Chapter 4
   Cander peered  nervously over the rail  of the ship at  the raging
water.  He  had  been  sailing  for  over  a  weak  and  was  not  yet
accustomed to  the violent  upheavals of  the South  Sea. He  wore the
special dark metal  ring (that is commonly referred to  as black gold)
typical of Elven  nobility on his pale hand which  now held tightly to
the railing.  A light rain  had manifested  itself over the  area that
the ship was now sailing and was throwing the little vessel all over.
   Cander was  a large strong  bodied elf. He  wore a dark  cape that
hung loosely  about his stout  figure effectively covering  most parts
of it.  If it  was possible,  which at  this point  it wasn't,  to see
under the  hood about  his head,  you would have  seen signs  of great
sorrow. This  elf was not at  all pleased about something,  and was on
his way to let someone know about it.
   That someone  was of  course Ceda,  who was  at that  very moment,
half out  of his wits  in drunkenness  about three hundred  miles away
in the remote city  of Cramstrock. (This city lay up  in the far North
of No-Al Ben by the Icy Waters of Plime where Ceda was born.)
   It  is then  quite understandable,  that after  months of  endless
searching, and  after finally finding Ceda  who was at the  time, numb
from Cramstrockian wine, he was in an extremely bad mood.
   What had  happened was this:  Cander had  found Ceda in  the local
tavern  drinking  with his  father  and  the  few friends  that  still
remained loyal  to him. He  entered and  demanded that Ceda  come with
him to  the City  of the  Elves. One  of Ceda's  friends, who  was not
particularly fond  of elves, let  alone elven nobility (being  a dwarf
himself), remarked that the elf looked like his old grandmother.
   The  elf, not  very  happy with  the idea  that  he resembled  the
dwarf's  grandmother, took  it upon  himself to  teach the  dwarf some
manners. He  picked up the jug  of ale that  sat in front of  Ceda and
dumped it all onto  the head of the now very  unhappy dwarf. Ceda, who
did not  like having his drink  wasted,  hit the dwarf  in the stomach
with a  stool and the fight  was on. Almost instantly  after the first
punch, everyone  in the tavern was  jumping in to help  friend against
friend; what a scene it was!
   Fortunately  for the  elf, all  were drunk  but he,  so he  waited
until everyone had  been beaten senseless by one another,  and then he
dragged Ceda  off and hoisted him  onto a horse, leaving  for the Port
City of Dhernis immediately.
   Ceda awoke  the next morning to  the sound of the  market place in
the heart  of Caahah.  He wasn't  sure at  all how  he got  there, for
that  matter,  he  wasn't  even  sure where  'there'  was!  The  first
thought that  entered his  mind was food,  and lots of  it. He  got up
and  dressed and  then looked  around the  room to  see what  he might
find. All the  elfs things were there, but he  didn't remember that he
had met  anyone recently. Everything  was strange to him.  Many things
were  in  the  room,  none  his, and  he  didn't  want  whomever  they
belonged to to find him lying around their room.
   He opened  the door  and went  into the  tavern down  stairs where
Cander was sitting drinking a glass of wine.
   Cander turned  and confronted him:  "Good day, Ceda of  No-Al Ben.
You are  a hearty  sleeper! all  the way  from the  shores of  the Icy
Waters  of Plime!"  The elf  threw back  his head  in laughter.  "I am
Cander of Perstanie."
   Ceda walked  over to the elf  and grabbed him by  the collar. "Who
in Tavaar's name are you, and where might I be?"
   The elf  choked, and his  hand flew to  Ceda's arm. The  dark gold
band upon the elf's finger caught Ceda's eye and he released his grip.
   "Rackins of  the Elves has need  of your presence," said  the elf,
as he fingered  his neck. "It is  a strange man that  greets people in
such a manner," joked the elf, trying to settle Ceda's temper.
   "And what is Rackin's wish with me  after so many a  month, for it
has been since last October that I last lay eyes upon his noble face?"
   "And  it  is from  November  to  March  that  I have  sought  your
company.  It  is  for  the  most part  about  evil  tidings  from  the
mountains  in  South.  The  dark creatures  that  dwell  therein  have
gained control  over the crown  of Grobst D'arbo's  and seek a  way to
destroy it."
   "About what  crown do  you speak?  For that  which I  remember had
since  returned  to  the  underworld.  Be  there  two  of  these  foul
things?" said Ceda.
   "Nay, and  you know this to  be true," replied the  elf. "For what
purpose do you ask such foolish questions?"
   "If my memory  does not fail yet, The demon  that sought the crown
had found the crown. You say that it has been won from him?"
   "The spell caster  Merth has not revealed to me  his thoughts, but
he has summoned you  to his palace in the City of  the Elves, which in
itself  is  an  honor  that  rivals  even  the  greatest  of  nonelven
nobility. But  as for now,  haste is upon us,  for I have  wasted many
months in  searching and  must not delay  anymore with  idle questions
that  will be  answered in  due  time. Make  haste now  that you  have
awakened, for we ride for Dhernis!"
   "If it  is Merth that  seeks my presence,  then I shall  come, for
it is  probably of  great importance  if I  am to  be dragged  from my
home like a common thief. Let us make haste!"
   The elf  disappeared for a  moment through  the doors that  led to
the upper  rooms and  returned with  his things.  Then they  both left
together and rode all that day for the port of Dhernis.
   They rode fairly  quickly through the country  of  Ruirse, Ceda on
a light brown horse supplied by the elf.
   "And what  of your dragon  mount, Melgon?  I sought him  before we
left Cramstrock, but to no avail," said Cander.
   "Melgon has returned  to Cergaan, though I know not  how he did it
without wings.  He has been  gone for  fourteen days, and  will remain
gone for  another moon," answer  Ceda. "There  comes a time  each year
that he departs  without word nor warning, but he  leaves message that
it is to his home, far beyond the City of the Elves, that he goes."
   At that  moment Ceda stopped his  horse. He looked off  to the far
South Towards  the high mountain  peaks that  rose in the  distance as
Cander  rode  up  along  side  of him.  From  where  they  stood,  the
mountains were  almost invisible being so  far away. "We now  ride for
the  Cliffs of  Belos at  the feet  of the  Sarshirian Mountains,"  he
said at length.
   "Why?" cried  the elf  in dismay.  "We must  make the  greatest of
haste to the City  of the Elves, and the Gate  of Ploughdom that leads
into the  infested mountain and  its dungeons and towers  interests me
not! I  shiver at  the thought  of the foul  stinking things  that lie
beyond the pass!"
   "And  all the  same, we  will make  for it  and then  for Dhernis.
There is something  afoot in those peaks. Methinks that  it is best to
look lest we  miss the ranks of  orcs marching foreword to  war out of
the Gate of Ploughdom unnoticed."
   "And if they are  on the march," said Cander, "it  is not this elf
that wants  to meet them on  their way to whatever  their destination.
They have  grown strong in  numbers since  the battle at  the fortress
of Num-deaon.  And may Tavaar  know what draws  you to the  borders of
that deadly place?"
   "I know  not what,  but I sense  that all is  not well  within the
land of Gate.
   "I  wish only  to  see  if they  have  indeed  passed through  the
border into  Ruirse. It is not  my motive to battle  the entire orcish
legions, or  whatever other dark  foes that Ileiruon may  have brought
forth from  the abyss," said Ceda,  "and it will lengthen  our journey
but a  week." With  that, he reared  his horse to  the South  and rode
down towards the Gate of Ploughdom.

   Further and further  South they rode, passing the  large forest of
Carne to  the East  as the hours  wore on. The  mountains came  up and
met the  sky in  splendor with their snowy  white peaks  glittering in
the sun.  After five days of  uneventful riding, they were  only fifty
miles  from the  closest of  the Sarshirian  mountains, called  by the
orcs and other  evil creatures, Onibus, after the  battle of Ploughdom
13,000 years  before when  Ileiruon's followers  were lead  to victory
by  a demon  called Onibus.  Men,  Elves, Halflings,  Dwarves and  all
other  creatures  in alliance  with  Sarve,  had called  the  mountain
Barnonoen,  the name  that was  first given  to it  over 15,000  years
before  by  the Old Folk  that  lived  in the  land  before the  first
wave of evil swept over the continent from Cergaan.
   They passed the  ruined castle of Nuum-Orron,  brother fortress to
Nuum-Deaon just  visible against the  Northwestern sky, and  veered to
the Southwest in  order to meet the cliffs of  Onibus (the cliffs were
called Belos  as a whole, but  when referring to a  certain area, they
were called the cliffs of the mountain that they  belonged to) a day's
ride from the gate.
   The sky  was growing steadily  darker with clouds the  closer they
got, even though they were still a day's ride from  the closest of the
mountains. Clouds  were coming up from  the south and a  cold wind was
blowing harshly  hampering their progress.  They decided to  return to
the  sheltered  walls   of  Nuum-Orron  for  the   night  before  they
continued on to the gate.
   The  castle was  large  and supposedly  deserted  for many  years.
They rode  through the long open  gate into the vast  courtyard and to
the  far  side where there was  a door  large  enough  to admit  their
horses. Ceda  dropped from  his mount  and went  to search  the castle
while Cander set up camp.
   When  Ceda returned,  Cander approached  him. "I  don't like  this
place, Ceda, It has a foul reek and the horses are uneasy about it."
   "The  night air  will offer  no  cover from  the wind  and the  on
coming rain  clouds should they decide  to spill on our  heads, and it
is foolish to  risk camp outside so close the  the threshold of Onibus
and the  Gate. I  have looked  around and have  seen naught  nor heard
footfall, alas  we may be  safe the one night  that we spend  so close
to the Dark  Doorway!" answered Ceda, not at all  pleased with the Elf
for his timidness.
   "Then here we  will stay, but I  am against it all  the same." And
with that final word, Cander went to sleep leaving Ceda the guard.

   Early the next  morning they were off, towards the  dark figure of
a mountain  that loomed  before them.  The peaks  now rose  high above
their heads  into the clouds  and out  of sight. Every  moment brought
them closer to the  dark opening that held so much  terror for the Elf
and  wonder for  Man. The  nearer they  got, the  more the  Elf seemed
uneasy, but with  good reason, the tales told of  those that were held
there, and  by some luck  escaped were  horrifying. Tales told  of the
foul creatures  that lived  therein hewing off  limbs of  captives for
pleasure. These thoughts did not comfort Ceda or his companion.
   Finally  they reached the mountain's  base and  turned now  toward
the West to come  to the gate riding in the shadows  of the tall peaks
to their  left. All  around the Borders  of the  Sarshirian mountains,
steep  overhanging  cliffs  towered  up hundreds  of  feet.  The  only
entrance  was  through the  Gate  of  Ploughdom  that the  Dwarves  of
Psardon had made in centuries past.
   After  another  hour  of  riding, they  approached  the  gate.  It
looked like any  ordinary cave to them,  a dark hole in the  face of a
large mountain  side; but  somehow,  it  seemed  threatening, menacing
almost. A  pungent smell issued forth  from the crack filling  the air
with an unholy odor of some vile creature or creatures.
   Ceda dropped from  his horse and went forth.  Cander started after
and grabbed  his shoulder. "Have you  not seen enough? If  they do not
await  your coming  outside the  Gate must  you go  forth and  present
yourself to them?"
   At that moment, four husky looking creatures dropped  from a ledge
in the cliff  far above landing squarely on Ceda  and Cander. Ceda was
knocked to  the ground under the  weight of the beast  and Cander fell
from his mount with a heavy thud on the dry ground.
   Before any  could draw  their swords, they  were both  subdued and
totally unable  to move. Ceda saw  one of the beasts  strike Cander in
the back of  the head with a heavy  club, and then he too  felt a blow
from behind and remembered nothing more about that day.

   Darkness followed  in the days  to  come;  wherever  Ceda  was, it
was pitch  dark and noisome.  The smell was enough  to drive a  man to
tears, and it took  its toll on the prisoners. Ceda  awoke to the same
vile odor as  before, but much nearer and stronger.  His head hurt and
he was very hungry.  He was sprawled out on a flat  surface in a pitch
dark cave or room somewhere in the Sarshirians.
   And so he lay,  bound in heavy chains at his  heels and wrists and
surrounded by  total darkness;  needless to say that  he knew  not for
how long.  Hour after  hour dragged  on and still  he heard  no sound.
The smell  grew in his  nostrils to the  point where he  was screaming
in agony, and still no one--or nothing came.
   After what  seemed like years,  a creaking  noise was heard  and a
faint light shone in  the room he was in. The  walls were covered with
a faint  ooze like substance.  He lay on a  bed of solid  rock against
the far wall, and all around him dark shadows moved upon the ground.
   The light  grew stronger and before Ceda knew it, there  were four
tall Orcs  before him.  The light  hurt his eyes  and he  cowered back
turning his weak head to the wall.
   They undid  the clasps at  his wrists and  feet and lifted  him up
setting him on the  floor. He fell over again was  placed on his feet.
Then  they started  out of  the room  and down  a long  corridor. Ceda
fell  to the  floor many  times and  was dragged  when this  happened.
They didn't speak. Not one word. And the smell was beyond imagination.
   The corridor seemed  to go on far a long  while, and frequently it
would   bend  suddenly   and  resume   itself  in   another  direction
altogether.  Sometimes  they  passed  other  corridor  entrances  from
which came the  same vile smell, and sometimes great  stone doors that
were shut fast had a dim outline in the dark walls.
   At length, they came  to a large door set at the  end of that long
passage.  One of  the Orcs  entered and  the remaining  stayed outside
with Ceda.  After a while  at the door, the  door was thrown  open and
Ceda was lead  into  a great hall. It spanned far and  wide, and in it
were a  great many foul smelling  beasts like those that  had captured
Ceda to begin with.  At the center of the far  wall, raised high above
the heads of all  Orcs and other beasts, sat a  mighty being, one that
Ceda had never seen  before in all his travels. He  was lead before it
and  dropped by  the Orcs  to the  ground, as  he could  not stand  by
himself in  his weakened  state. All  he could  think about  was food,
for he  had not eaten since  he was captured some  days before, though
he knew not how long ago.
   There was  a onset of  hideous laughter  as he struggled  to stand
but could  not, and  finally was  content to  sit up  in front  of the
great seat that loomed before him.
   "Well," it  hissed. "We  seem to  have caught  a spy.  From Ruirse
perhaps?  or be  it from  New Grandydyr?  Weuyrt? From  whence do  you
ride, Elf tamer?"
   Ceda did  not reply,  his mind  was too  tired and  he was  far to
hungry to  even pay attention to  the thing, but rather  sat and gazed
up past  the  throne into  the darkness of the  ceiling that stood far
over head.
   The beast  continued, "or be you  from the weak realm  of Pirintar
in the  north or  Prass to  the far  east by  the great  water? Answer
me!" it shouted.  but Ceda still gazed at the  ceiling high above with
a partial smile on his pale lips.
   Then  the  beast signaled  to  one  of  the  Orcs and  it  stepped
foreword  kicking Ceda  in  his back  with all  its  might, its  heavy
studded  boots digging  deep  into Ceda's  flesh.  Ceda screamed  with
agony and fell unconscious to the floor.
   "Remove  him until  later," said  the Beast.  And a  smile crossed
his lips, "and see that he is well fed!"

   When Ceda  next awoke, he was  back in his cell,  now chained only
at at one  ankle. His mouth was  dry and it pained him  to swallow. He
rolled over onto the  floor just  in time  to see an  Orc leaving  his
chamber.  Before him  on a  dirty plate,  lay a  large piece  of meat,
freshly  cooked and  spiced. A  feeling  of wonder  passed before  his
eyes accompanied by disbelief but  there was  the meat,  steaming hot,
its smell  god-like to his  nose. At once he  grabbed at the  food and
began  to eat  as if it  was long  forgotten  to  him  (and  indeed it
had been  for some days), the  fragrance of the spices  overcoming the
noisome stench of the stale dungeon air.
   When Ceda had  finished, he sat back against the  wall and rested,
for after  not eating  a long time,  the food sat  heavily in  his now
full stomach.  Some time later,  the faint  creaking of a  door echoed
though his chamber  followed by foot steps. Before long,  a beast much
like the  one on the  throne appeared before  him with a  water pouch;
until then, Ceda  had not even been aware of  the thirstiness that had
long grown  in his  dry mouth  until now  and grabbed  at the  sack in
desperation. The  Beast let it fall  and the precious liquid  ran onto
the floor.
   "That's  all you'll  get for  today, scum,"  it said.  "Better you
learn to  use your tongue  or you'll not  drink 'till the  morrow," it
laughed. "Lick, scum,  lick from the floor as do  the beggars!" and it
left the cell,  with  one final  word: "enjoy  your meals while  they
last!"  it said  and choked  with laughter.  And then  heart stricken,
Ceda began to lick.
   Ceda sat  back after  a long  and disgusting  drink trying  not to
think  about it.  He thought  for a  moment about  what the  beast had
said 'while  they last,' he  said to  himself. 'While they  last,' and
coming to no conclusion, he forgot about it and went to sleep.
   And the  days wore on  in the same  manner. The beast  would bring
him  strange meat  (for  Ceda had  never before  tasted  it) and  Ceda
would eat  and drink his fill.  Presently he became accustomed  to the
smell and it no longer troubled him. And he grew stronger.
   After what  had seemed about  a month (by Ceda's  reckoning), once
again the  Orcs reappeared  and took  him down  the long  corridor the
throne  room. This  time,  Ceda entered  with pride,  for  he was  now
fully healthy  again, and  as strong  as ever  before. He  stood above
all  other beasts  in the  room  with his  head held  high before  the
might of the ruler.
   "Now, scum," it started. "I trust you have eaten well?" It smiled.
   "Yes  I have,  Lord. From  what  beast is  this meat,  for it  has
strange  virtues?" answered  Ceda, thinking  that he  did not  want to
know the answer.
   "Elf," smiled the beast.
   Ceda was  right: he really didn't  want to have known  what he had
been  eating thus  far, a  feeling  of dread  filled his  face and  he
thought  about Cander  for the  first time  since being  captured, and
the terrible  fate that had  become of him. At  last he knew  what the
other beast  had meant  by its  remark about how  long the  food would
last.  The  room  was  again  full  of  hideous  laughter  and  Ceda's
confidence was wavering.  To the end of his days, he never forgot that
moment that  he had been told  of his meals,  nor could he bear  to be
with elves for any length of time before guilt got the best of him.
   Anger  welled up  inside of  him. He  thought to  smite the  beast
where it  sat. His  hand flew  with lightning speed  to his  side, but
his sword had  long been taken away  from him as had  all other things
save his cloths
   "From whence do you  ride," it now asked in a  grim voice. "And to
what purpose do you dare approach the Passage of Ploughdom?"
   Ceda did not  answer, but instead he stared in  hatred at the face
of  the beast  that  loomed over  him. It  repeated  its question  but
received  no answer  still. Then  it lashed  out bending  foreword and
with one great arm knocked Ceda from his feet to the floor.
   Still Ceda  said nothing  to the growing  anger of  the chieftain.
Finally, after  many strikes  from the  Orc guard and  a few  from the
ruler himself, they gave  up. "Take him back to his  cell and we shall
see how long  he will remain quiet  to the face of  hunger!" It yelled
as Ceda was led from the room.
   Down the long  winding and twisting corridor was Ceda  lead by his
Orc escort  until his  own room was  in sight. As  they drew  close to
the door,  Ceda leapt foreword  pushing the two  Orcs in front  of him
to either side as he sped off down into the darkness of the passage.
   Great was  his speed  as he  outran the  pursuing Orcs,  but their
cries brought  still more terrible  things forth from  the surrounding
openings  and  doors  until  the  way behind  was  filled  with  angry
creatures running fast and tireless after him.
   The  corridor sloped  down, then  up  and bore  right, then  left.
Twisting and  sloping the  tunnel wore  on in  an almost  never ending
path.  Finally,  a  faint  glimmer  of  light  could  be  seen  ahead.
presently The glimmer  grew into a opening and  without stopping, Ceda
ran forth and  out into the sunlight  for the first time  in well over
a month.
   But  the trouble  was  not over  yet.  Ceda was  out,  but he  was
alone, unarmed  and without  food. Still he  continued down  the rocky
slope of  the mountain side he  had come out  of at a fast  pace. Pain
welled up in  his chest but still  he ran on, pursued only  now by the
beasts like the one on the throne, for Orcs hate sun light.
   After a while,  Ceda had to stop. Being faster  than his pursuers,
he had  long since stopped hearing  the sound of running  feet behind,
but that  would not last long,  for if the creatures  behind him could
not track, the Orcs  could, and would soon be after  him as the sunset
drew near.
   Now almost  at despair, he started  out for the borders  of Ruirse
in the hope of  finding a place in the steep cliff  low enough to jump
from. It was his only hope, and that in itself was small.
   He had  been silently  moving at  a steady  pace Eastward  but was
extremely tired.  The sun had dropped  behind the tips of  the Western
mountains and his  shadow grew long. 'Time for a  rest,' he thought to
himself as he  climbed up a tree  and sat down among  its branches far
up out of sight. Then, breaking a few of the  larger branches, he laid
them out  making a crude  but safe bed  among the loftier  limbs. Soon
it was  pitch dark.  The moon was  hidden behind a  rocky peek  off to
the north  leaving Ceda  stranded in the  tree should  trouble pursue.
The  air had  a dank  smell of  burning flesh  that came  up from  the
East; the direction that he was now headed.
   During  the night,  all seemed  to  change. Even  though Ceda  was
being  pursued,  he  had  noticed   that  the  country  was  gradually
becoming emptier  of any and  all things  that usually dwell  in those
parts. Not  a sound  was heard all  that night, and  the only  life he
could  see were  the plants  and trees.  The quiet  was discomforting,
Ceda  would have  been more  at ease  were he  attacked or  something,
weird though it was. Finally, sleep took him.
   The next morning, he  woke up and to his surprise,  he had not yet
been  found. He  was so  tired that  last night,  that it  didn't even
matter to  him weather  he was  caught or not,  and indeed  Orcs could
climb trees  as well as they could track. Something wasn't  right, but
Ceda had  not the time,  food or energy to  even care. He  should have
rightly been dead or captured by then.
   The morning  was young,  and the  sun was  just creeping  over the
eastern  peaks.  Ceda  climbed  higher  and  peered  out  through  the
branches over  the trees Eastward. The  land about a mile  off dropped
suddenly  into a  valley and  all  beyond, between  the mountain  that
Ceda was on  and the mountain bordering Ruirse was  hidden from sight.
That valley  went for  about thirty  miles before  Ceda could  see the
slope of  the next mountain  climbing steadily upwards. 'About  3 days
journey on  foot,' he thought  to himself, 'if  the valley is flat and
straight'. Then, climbing down the tree, he set off.
   The valley  was further than the  trees had shown. After  the mile
of tree  tops that Ceda had  seen, the trees had  suddenly stopped and
a  long barren  field  continued  for another  mile.  The morning  was
waning and  Ceda still had  not eaten. After  reaching the end  of the
field, he took digging up roots for food, much to his distaste.
   From the  end of  the fields, the  valley  descended  acutely into
more trees  far below.  A small  winding path in  bad upkeep  led down
the almost cliff like face into the valley. This he took.
   Walking all  day, he  finally reached the  bottom of  the mountain
and  ate  more  of  the  roots  that he  had  found.  After  a  little
searching he found  a stream that ran into a  small lake. Drinking his
fill, he swam the lake and continued walking on the other side.
   Upon reaching  the valley, the  trees began to reappear  until the
forest was like a  dense wall all about him. Moving  now would be slow
and cautious.
   Before long, he  realized that the smell of the  burning flesh had
returned and  it was now  growing stronger.  The ground was  now level
and  things  were  beginning  to   look  as  they  should.  Bats  flew
overhead,  noises  returned  to  the   dismal  mountains  and  in  the
distance, Ceda  could hear the faint  shouts of Orcs. He  continued in
the same general direction but away from the shouts.
   After a  while longer  of walking,  the yells  became unavoidable.
They were all around  him now, yet not to close, and  to go back meant
death  by the  other  Orcs or a long journey  around  the valley  that
would take more time then Ceda had to spare.
   Cautiously he ventured  foreword towards the sounds  and at length
to the edge  of a clearing. Here shielded by  the trees and shrubbery,
Ceda  could  see many  of  the  same  creatures  moving about  in  the
sunlight where  the trees had  been quickly uprooted and  burned. Some
Orcs were  about but not  many; They were kept  busy by the  orders of
the  other beasts  at whatever  they were  doing. Ceda  could not  see
much, but it looked to him as if the beasts were preparing for war.
   Many of  them were around  going here  and there with  wagons full
of  tridents and  axes,  others  were running  all  over  the camp  on
errands of their own.  Far off in the Center of  the clearing, a large
hole had been  dug and many Orcs  went in and out. They  all wore mail
armor and  carried the axes  that were made  in the fields.  They also
carried bucklers  with a  golden crown  painted on  it. The  crown was
richly  inlaid with  Malthoogian gems.  All  the shields  were new  as
were the axes and  the armor, and in the distance,  Ceda could see the
faint glow of blacksmiths hard at work forging more.
   Ceda stayed  and watched,  not daring  to move  until the  sun had
long gone  down and  night was  upon them. The  moon was  still hidden
behind the  mountains and it was  totally dark except for  the torches
that were  in and  around the  camp. Many of  the beasts,  Nuadrin, as
Ceda began to call  them, had gone into tents that were  set up in the
camp. Now many  Orcs were about here and there  shouting orders at one
another and arguing amongst themselves in there own harsh tongue.
   The night  drew on and  presently Ceda  fell asleep in  the scrubs
where he hid. Morning  came and he was awakened by  the sunlight as it
rose above  the far off mountains  in the East.  The burning  was much
closer now and he could finally see what it was: men.
   He sat  and watched all day  growing very disgusted at the ghastly
sight, yet very hungry as well,  until nightfall. Then, using  all his
talent, as  a master assassin, he crept quietly from  the edge  of the
clearing back  into the forest where  he found both food  and water in
a shallow stream that ran down the mountain slope from the West.
   After  eating,  he began  the  slow  journey of  encompassing  the
entire camp  of about  ten thousand  troops of  Orcs and  two thousand
troops of Nuadrin (as well as he could reckon).
   The night  went slowly but  at length  Ceda had reached  the other
side of the enemy  camp and had begun again his  path toward the large
mountain that towered above him.
   Leaving the  bloody camp  behind, he  had travelled almost another
ten miles  from the Eastern edges  of the camp when  daybreak overtook
him. He settled  down and went to  sleep among the branches  of a tall
pine tree out of the sight of all watching eyes of the mountains.
   That  night after  a  long  rest, he  awoke  to  the tree's gentle
swaying in  the breeze  leaving him  with a  slight chill.  Tonight if
all went  well, he would  reach the base  of the next  mountain, Psom,
and  would climb  about half  way  to the  point where  he thought  he
could see  a pass between  it and an  adjacent mountain that  Ceda did
not know the name of.
   The  night drew  onward.  Walking very  surely  and quietly,  Ceda
slowly  approached  the  mountain. Nuadrin  were  everywhere,  walking
about in  heavy plate mail  with long  black tridents and  small round
bucklers; all  with with the  sign of the  crown on them.  They passed
commonly on  a road that Ceda  now followed about twenty  yards to the
right so as not  to be seen when troops passed. Now  and again, ten or
more  Nuadrin would  pass with  about  fifty men  chained together  in
some heavy  grey metal. Their  faces were sad  and they did  not speak
to  one another.  Sometimes, he  could hear  the crack  of one  of the
long leather  whips that the Nuadrin  carried on some mans  back, then
a yell of agony, then silence.
   Orcs also  trudged up and  down the  road, but not  as frequently.
They  were usually  led by  one of  the Nuadrin,  who were  larger and
stronger looking.
   After an  hour or two,  Ceda left  the  road altogether  and  made
his way  towards the  mountain pass.  It was not  long before  he came
upon the  road again going in  the same direction. 'Must  have changed
course,'  he thought  to  himself  and followed  on.  The road  veered
South as it came  to foot of Psom and widened a  little. He decided to
follow it a little to see where it headed.
   Even on  the mountain, the  trees grew just  as big and  as thick.
They  may  even  have  become  denser,  but  because  of  the  general
incline, his way  was hampered in many places. Now  and again the road
would turn  and head either  North or South  as the slope  became more
acute but for the most part the road went up towards the pass.
   Then all of a  sudden, the road ended. As it came  up the slope it
became so wide  that it was not  really a road any more.  Then it just
gradually disappeared out of sight. Ceda  walked along the area  for a
while before a troop of Nuadrin came marching up the road.
   When they  reached the end,  they walked  along south for  a while
until  they came  to the  base  of a  small cliff.  Then, the  Nuadrin
leader went  foreword and pushed at  the wall of rock.  It opened into
darkness and all the troop entered.
   Then the door  closed swiftly leaving no trace in  the side of the
steep wall.
   Ceda ran  to the door  and put  his ear to  it. He could  hear the
Nuadrin singing  until their  voices vanished into  the depths  of the
cave. Their deep voices echoed in the cavern as they sang:

                          "Plunder we shall,
                  and spill the blood of the enemy,
                  until all their vast kingdoms lay
                          dead at our feet.

                        Kill their old Kings,
                  and spill the blood of the enemy,
                  until all their hearts beat at the
                          sound of our feet.

                          Pay them we shall,
                  and spill the blood of the enemy,
                  until all their men band together
                              and meet.

                         Fight them we shall,
                  and spill the blood of the enemy,
                 until all their great gold lay down
                           under our feet.

                  Drive them out, we shall we shall.
             KILL THEM and BEAT THEM until they all flee.

                          Out we shall pour
                from the new gates of Psom and Dearn,
                      continuing the work of our
                             Lord Onibus.

                          plunder we shall,
                  and spill the blood of the enemy,
                  until all their vast kingdoms lay
                          dead at our feet."

   Then their  voices were  lost to the  tunnels under  the mountain.
The sound  however was replaced by  feet coming up the  path. He leapt
from  the opening  into  the cover  of the  trees  just before  around
thirty Orcs came marching  up the path. Then he went  as quietly as he
could up through a worn path away from the company.
   Soon  he heard  the voices  of  the Orcs  below as  he left.  They
spoke in common tongue so they must have had a Nuadri with  them.  (As
do all other forms of speaking beings,  Nuadrin have  a unique  tongue
than most  cannot comprehend,  therefore, they are  forced to  use the
Common Speech when talking to things of other races.)
   "Blyazax," hissed the  leader to one of the Orcs  in the first row
of  company. "I  smell Men  here. What  tunnel do  they march  the Men
from now?"
   "From the  North opening,  you know that.  Let me  smell." Replied
the  Orc coming  foreword.  Ceda froze  and  listened intently.  Faint
rustling among  the ranks was  heard and  then a sniffing  sound, long
and loud.
   "You're right Aejr. There were men  here, and  his smell  leads up
from here.  They've probably  seen the entrance  now! better  take the
troop up  after him before Ifaduk  finds out and throngs  us all! Come
on guys, after him! They can't be far from the smell of things!"
   There  was another  rustling among  the  men, and  then many  foot
steps in  Ceda's direction. He  jumped up and  ran with all  his speed
up  the side  of the  mountain towards  the pass  high above  him. The
Orcs were making  good speed up the mountain but  were slowed by their
heavy armor  and weapons.  Ceda   was far stronger, faster  and didn't
have any armor to hamper him so it was not a problem to outrun them.
   Soon  the sounds  of pursuit  were faint  and the  yelling between
them was  remote. He sat  down against the trunk  of a tree  unable to
run any  longer without a brief  break. The night was  almost over and
day would  make him visible to  all eyes. He  got up and went  on. The
voices  were  much  clearer  now  than they  were  before.  They  were
tracking him well.
   Gradually  the mountain's  slope  increased  until continuing  was
only possible by  crawling almost vertically. Trees grew  all over the
mountainside  and made  his way up easier, but there  was still a long
way to  go before even  reaching the pass, and  after that it  was not
certain  that he  would find  a  way through  and then  down from  the
dangerous cliffs of Psom.
   After  another hour  of climbing,  the pass  was within  sight but
the sounds  of feet  were still  close at hand.  The  going  was  slow
for both Ceda  and the Orcs, but they were  making headway faster than
he. The vile smell of the dungeon at Onibus was in the air as the Orcs
gained  on him  up  the slope.  They  would soon  reach  him at  their
current pace.
   The  smell grew  in his  nostrils  until the  remembrance  of  the
Elf,  Cander,  came to  mind.  That  drove him  on  up  the slope  and
finally to  the pass with  an outburst  of hidden strength.  Anger now
drove him and  welled up within him  as he climbed up  onto the narrow
ledge  that was  formed  by the  merging  of two  lower  parts of  the
adjacent mountains.
   The ledge  was not altogether  flat, but  it was firm  and narrow.
Ceda decided  to turn and face  the enemy before all  his strength was
gone. He  turned and leaned  against the wall  of the mountain  on his
left and  rested until the  first malformed  head of a  Nuadri soldier
popped out of  the trees below. Then  it was only a  matter of seconds
before it was at the edge of the pass.
   It looked  up  and  saw Ceda  waiting  for it. Then  with a Cry in
another tongue,  it hastened up the  remaining feet to the  pass. Ceda
was  ready.  He  stood  back  letting the  Nuadri  up  and  then  like
lighting  threw both  his fists  down on  its large  head knocking  it
down.  Then  he jumped  on  it  catching its  head  in  his hands  and
turning it until its neck it broke with a shuddering crack!
   Then  he undid  the  small  buckler from  its  back  and took  the
trident from  it where it  lay at the  Nuadri's side. Then  finally he
unfastened a  pouch that hung  about the beast's side and  waited  for
the rest of the Orcs to catch up.
   It was not  long before one, then three, then  ten had poked their
heads out  of the trees underneath  Ceda. Seeing their leader  dead at
his feet  demoralized them a  little, but  seeing that there  was only
one man to deal with gave them the courage to approach.
   Then Ceda  threw the body  down at them  knocking two of  them off
the side  of the mountain into  the trees far below.  The rest climbed
up towards the pass with malice in their eyes.
   Ceda stood  his ground until they  had gotten within reach  of his
trident.  Then he  slowly  backed up  through the  ledge  of the  pass
until they  were all  on the pass  in a single  file line  before him.
The one in  front fell first. He  had made a charge at  Ceda which was
easy  enough to  block with  a simple  thrust of  his own  driving his
weapon deep  into the belly  of his opponent.  The second came  up the
pass and  tripped on his  fallen comrade, he died  quickly afterwards.
The third  and forth  Orcs fell in  the same way  and the  rest turned
and fled over the  side of the steep ledge in  the direction that they
had come. Some  crashed into the the trees far  below dying instantly,
while two  or three made  it down without serious  injuries. Gathering
the things  of the  fallen Orcs  and placing them  with the  things of
the Nuadri leader, Ceda started down the Eastern face of the mountain.
   As soon as  he left the Western side of  the mountain, the climate
changed  as if  by magic.  What was  calm and  humid was  now dry  and
cold.  Nothing  grew  there  and  no water  ran  down  in  streams  so
frequent on the Western slope.
   The sun  was shining down nearly  overhead by the time  Ceda found
a place that  he thought was safe to sleep  without danger of pursuit.
The Orcs  were all underground  by now and  the Nuadrin would  have to
climb up through  the pass in order  to find his trail; so  he went to
sleep peacefully for the first time in nearly six weeks.
   That night  when Ceda  awoke, he found  that nothing  had changed.
He looked  at the  things that  he had gotten  from the  fallen Nuadri
leader and Orcs. Finding  one sack full of a strange  kind of wine, he
gladly  quenched  his  growing  thirst.  Then  rummaging  through  the
remainder of the  things he found some dried meat  (that he threw away
quickly), three  more skins of the  wine and a golden  medallion (from
the Nuadri) with the  symbol of the crown painted on  in dark grey and
black colors.
   Then  he  started down  the  mountain.  Going  down was  far  more
dangerous then  going up. Below  him about  five hours away,  were the
cliffs of Belos that surrounded the entire Sarshirian mountain range.
   The way  down was quite steep.  This made five hours  into ten and
then  twenty. The  trees that  had earlier  helped Ceda  up the  other
face of  the mountain did  not grow on the  face he now  tread. Trying
to  keep his  feet  in a  sure  place,  he made  his  way slowly  down
stopping only to find food among the berries and to rest his legs.
   Day came quickly,  but not without being wanted.  Ceda's legs were
tired  and his  back  ached  from the  continual  stooping. Finding  a
place to lie  on one of the  many jagged rocks that jutted  out of the
mountain face,  Ceda fell into  an uneasy  sleep, for the  next night,
he would reach the cliffs.
   When he  awoke, the sun  had already set and  the sky was  full of
clouds. Rain! Ceda  jumped to his feet and looked  down. He was closer
to  the cliffs  than he  had thought  the previous  night, but  it was
still a long way  down, and with the rain, he could  be washed off the
face  entirely.  He opened  a  skin  of wine  and  drank  most of  it.
Replacing it at his side, he started down.
   It  was about  an  hour before  he  had reached  the  tops of  the
Cliffs of Psom. He  lay flat on his stomach and  looked over the edge.
About four hundred  feet below him was the foot  of the cliff. Looking
in each  direction showed  that the  same distance  down was  held all
along the  face as far as  the eye could  see. Then by the  pale light
that the moon  cast down through the  clouds, he saw it.  To the North
towards the border  of Grobst D'arbo's desert, a  tiny figure appeared
out of the face  of the cliff. Before long, about 20  of them had left
the cliff base and  Ceda could see that they were  Orcs. They wore the
same  armor and  had  the same  weapons  as he  had  seen earlier.  He
watched the  band until  they were  out of  sight then  he got  up and
started South along the head of the cliff, searching for a way down.
   The clouds were  growing thicker and the night was  drawing on and
getting steadily cooler.  He walked along for  sometime wondering what
would become of  him. Then he found  what he had been  looking for: in
the  cliff, a  deep gash  ran up  from the  ground to  the top  of the
cliff just wide enough for him to fit in.
   He  sat down  on  the edge  and inched  himself  into the  ravine.
Pushing  on either  side  with his  hands and  feet,  he held  himself
while he  made his  way down. The  way was slow  and tedious,  but the
rain did not fall and the ravine did not widen.
   About a third of  the way down, he came upon  an opening along the
chasm.  It was  big enough  for him  to fit  inside, indeed  even room
enough for  him to  stand and  walk around  in, and  soon he  was fast
asleep on the rocky floor out of danger for the time being.
   The midmorning  sun roused him as  it shone through the  hole into
the cave  upon  his face.  Drinking  some of his  wine and  eating the
rest  of  the  berries  he  had  collected  along  the  way  down  the
mountain, he soon started again.
   It had  rained while he was  asleep and the way  was treacherously
slippery,  but he  managed  to  find handholds  and  not  to fall.  By
midafternoon he  had made his way  almost to the bottom  and slid down
the rest of the way to the ground.
   He was finally  out of the Sarshirian mountains  in the wilderness
of Ruirse.
                 -Joel Slatis  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           Choice of Heart
   Phil stepped out of  the mess hall just in time  to hear the final
call, and  to hear  the CRACK  of the rifles.  He and  everyone around
him just  stopped for a moment,  not quite looking at  each other, and
then continued with  their business. Phil and four other  men from his
squad  continued  toward their  barracks.  As  he walked  towards  the
bunkhouse,  Phil saw  the  door to  the old  warehouse  open, and  the
soldiers filing out.  He counted sixteen. That meant  that four people
had just been executed.
   Phil  and his  buddies joined  their squad  leader in  their room.
While the five  soldiers strapped on their gear their  leader read off
their assignment.  It was a typical  one. Phil had been  in Miami only
four days, and already  he had lost count of how  many missions he had
been on.  He had no trouble  remembering how many deaths  he had seen,
however, nor  how many he  had caused. An  image of a  young, pleading
face hung  before his  mind's eye,  and only when  one of  his buddies
nudged him did he realize that his assignment was being read off.
   Phil and  the other men in  his squad marched out  of the building
to where  their plane was waiting.  They climbed in, the  squad leader
going in  first, Phil going  in last. Phil  dogged the door  shut, and
then the  plane was  rolling. It  lifted off  quickly, it's  fat wings
using the  airstream to  best advantage.  The plane  climbed steadily,
pushing the  soldiers against the  floor with extra weight.  More than
one wished  for a window  to look out of.  There was no  talking. Phil
checked  his rifle  carefully. He  counted  his rounds,  he made  sure
that  the  chamber  and  flues  were clear,  and  that  the  generator
operational.  There  would be  no  chance  to  do  that later.  As  he
checked his  equipment, Phil had a  chance to think about  what he was
about to  do. He had  joined the military  out of financial  need, but
when the  President had declared  a national emergency because  of the
drug problem, he  had welcomed the action he saw  as a result. Finally
he had  a moral reason to  be carrying a  weapon. It was only  when he
was transfered into a domestic area that he started to have doubts.
   They had  been in the  air for about  ten minutes when  the leader
started  giving last  minute instructions  to the  men. Phil  listened
intently,  as did  all the  others,  being especially  careful not  to
misunderstand  their role.  The  squad leader  spoke  until the  light
above the  door came  on. He  then gave  one last  encouragement, then
shuffled over to  the door. He pushed the door  open, and tumbled out.
One by  one the  others followed,  with Phil pausing  to push  the ALL
CLEAR button before jumping.
   The squad  leader struck the roof  of the building with  the force
of a  small car. Unfortunately the  roof was sound enough  that it did
not break,  removing some  of the  element of  surprise. The  next two
soldiers landed on  the pavement in front of and  behind the building,
however,  effectively blocking  escape.  The next  soldier, and  Phil,
also  landed on  the  roof.  Phil managed  to  hit an air conditioning
unit,  which  broke through  the  roof,  providing quick  access.  The
other two on the roof quickly followed Phil through the hole.
   Phil and  the other soldier,  John, immediately secured  the room.
It  was a  large  studio, which  hadn't been  cleaned  for quite  some
time. While  they were doing that,  the squad leader pulled  a thermal
scanner  from  his  pocket  and  quickly searched  for  all  the  heat
sources  in the  building. The  nearest  one appeared  to be  directly
below them.
   John took  point, and Phil took  up the rear, as  the trio quickly
but  quietly left  the  studio,  and started  down  the hallway.  They
froze when sounds  could be heard from below, but  the scanner did not
show any of the sources to be moving, so they continued.
   At  the end  of  the  hallway they  found  dozens  of brown  paper
boxes. While Phil  and John watched, as witnesses,  the leader quietly
opened one.  It was no surprise  to Phil when the  squad leader pulled
out a  plastic bag  full of  white powder. The  squad leader  pulled a
small probe  out of his  belt, and  sank it into  the bag, but  it was
more  of a  formality than  anything else.  Phil could  recognize Slam
when  he saw  it. The  drug was  responsible for  more death  than any
other illegal  drug since heroin, and  much of it to  innocent people.
Mere  possesion of  it was  a capital  crime under  martial law.  Four
people had been shot that morning for owning it. Phil hated it.
   They  reached the  bottom of  the stairs  without making  a sound,
the force fields  around their bodies supporting  them millimeters off
the concrete steps.  The stair emptied into a hall,  with two doors on
the  left and  one on  the right.  The scanner  showed one  large heat
source behind the  first door to the left. Phil  hugged the wall, just
to the  left of  the door, facing  in, with John  hugging the  wall to
the  right.  The leader  put  away  the  scanner, readied  his  rifle,
switched his field to assist, and kicked.
   The door  was a cheap wooden  one, and it gave  way spectacularly.
The remnants  of the  flimsy barrier bounced  across the  room, waking
it's  inhabitants.  The man,  probably  the  main pusher,  yelled  and
rolled across  the woman, who  screamed and clutched the  blanket. The
squad leader  covered them, and started  to shout an order  to freeze.
The drug  dealer grabbed a small  automatic off the night  stand as he
fell from  the bed.  Just as  Phil stepped into  the room,  the dealer
sat up, and aimed the gun at the squad leader.
   The roar  from the  weapon blanked  out all  thought in  the room.
Phil stepped  back and  aside, to  get a clearer  field of  fire. John
did the  same. Before either  of them  could really aim,  however, the
shooting  was  over. The  squad  leader  stood  with his  legs  apart,
holding the  railgun at his  waist. The drug  dealer was lying  on the
floor, his  body almost  bisected by  two gaping  wounds. The  bed was
lying  in two  pieces, the  body  of the  woman mostly  hidden in  the
bloody  blanket. The  three  stood  there, frozen  for  a moment.  The
woman's body  slowly slid  off the  bed to  the floor,  on top  of her
dead  lover. The  leader  carefully approached,  and  checked for  any
vital signs.  There were none. It  was probably just as  well, thought
Phil. Better  a quick killing  here than to have  to take them  in and
have them shot.
   The  leader headed  for the  door. Phil  turned and  followed him.
The leader  stepped into the  hallway, and  there was the  sudden bang
of a  large caliber pistol. The  squad leader was pushed  aside by the
force of  the bullet encountering  his force field. Phil  stepped into
the doorway,  rifle up, back against  the frame. The attacker  was two
doors down, on  the right. He fired  before Phil had a  chance to aim.
The slug hit  Phil's breastplate like a well-thrown  fastball. The man
ducked back  into the room. Phil  didn't even really aim.  He held the
trigger down,  and tracked  with the  muzzle. The  incandescent rounds
converted  the cheap  concrete of  the walls  into deadly  shrapnel as
they punched  fist-sized holes in  the cement. Phil stopped  after six
shots,  and John  scuttled down  the  hall, weapon  ready, while  Phil
held his position.  John's expression let Phil know that  there was no
longer  any danger.  Phil turned  to the  leader, who  climbed to  his
feet, a little embarrassed at having been caught.
   While John  checked the drug runner  for life, Phil and  the squad
leader  checked each  other for  wounds. Then  the squad  leader broke
out the  scanner again. It  showed no  definite targets. As  they were
on  the  fourth floor,  however,  they  still  could not  relax.  They
reassumed their positions and started down again.
   Phil had  just started  down the  next flight  of stairs  when the
feeling he  had dreaded  hit him.  It hit  him after  every successful
mission,  and sometimes  during  a mission.  It  was terrible  feeling
that he  had just participated  in someone's death. Sometimes  it only
happened afterward,  as in this case.  What was worse was  when he got
it  beforehand,  as  he  often  did  when  testifying  in  the  short,
formalized trials  that had been  held daily  for the last  four days,
where the soldiers  were required to help convict the  people who they
brought in from  the drug raids. Phil had watched  a seemingly endless
stream  of people  standing before  that awful  table, as  he and  his
fellows had  told of  drugs and  weapons found  on premises,  found on
persons,  found in  cars. What  was really  awful was  when they  were
young, say his age, and when they were female.
   The  next  floor  was  clear,  as was  the  next.  A  heat  source
appeared when  they reached  the ground floor,  however. It  seemed to
be coming  from the basement.  Cautiously John started down  the stone
steps, the  leader and Phil  right behind. At  the bottom there  was a
locked door. John  carefully picked it, and pushed it  open. It opened
on a  panorama of  chemistry. Tubing,  stainless steel,  and chemicals
littered  the large,  well-lit room.  As  Slam was  synthetic, it  was
possible  to produce  it almost  anywhere, with  the right  knowledge.
>From  the looks  of the  setup, a  little of  the right  knowledge was
soaking into the rugs four stories up.
   The leader indicated a  door on the other end of  the room. It was
open, and  the three slid  in. Phil could see  that the signal  on the
scanner  was  a strong  one.  The  hall  they  entered was  short  and
narrow, with  a door  at the  end, and  one on  the right.  The leader
indicated the  far door,  and John  stepped up to  it. He  switched to
assist, and  was about  to kick it  in when the  leader tapped  him on
the shoulder.  As the leader waved  John off, Phil could  see that the
signal was  so strong  as to  be indeterminant.  The leader  turned to
Phil,  and  motioned  at  the  other door,  which  Phil  was  standing
beside. Phil's  heart started pumping.  The squad leader  motioned for
Phil to do the honors. Phil switched on, readied his gun, and kicked.
   In the  gloom it was  a moment before he  saw the stubby  tank. He
immediately recognized it  as a water heater. The leader  stared at it
for a  moment from the  doorway, then gave  a grim chuckle.  He turned
and started for the stairs, John behind him.
   Phil  stood there  for  a  moment, grateful  for the reprieve.  He
started to turn to leave, and saw the foot.
   It was mostly  hidden under a rag. It was  bare, and dirty. Phil's
heart  started   hammering.  Suddenly  everything  seemed   to  become
crystal clear.  He could  hear the  gentle rustling of some  papers as
John knocked them to  the floor on his way to the  door. He could hear
the  soft, electric  hum of  the  water heater.  It was  almost as  if
someone else was in  his body, and he was just  watching, as he leaned
forward and looked around behind the tank.
   She couldn't  have been  more than  nineteen. If  the look  on her
face hadn't  been so terrified,  she might  have been pretty.  She had
long blond hair,  and blue eyes. And she was  staring straight at him.
He  opened  his mouth  to  call  his companions,  but  as  he did  she
silently mouthed a  desperate "No", and the words froze  in his mouth.
It was then that he saw the patch on her arm.
   Slam  is a  strange drug.  It has  mild halucinogenic  effects, as
well  as  being a  powerful  stimulant.  There  were rumors  that  any
sensation  experienced  while under  it's  influence  was magnified  a
hundred  times. It  was  also  very volatile,  making  it possible  to
absorb the drug  through the skin. The  standard way to use  it was to
sprinkle some  on gauze, and tape  the gauze to the  skin with plastic
tape, allowing  the user's  body heat to  evaporate the  chemical. The
usual place to put the patch if one was a solitary user was the arm.
   The girl  was still staring  at him,  pleading. She knew  her life
was in  his hands, Phil could  tell. He stared at  the patch, thoughts
and images running  through his head. The squad  leader, knocked aside
by the  pistol slug.  A young  pleading face,  blood sprinkled  on the
forehead,  the eyes  fixing, glazing.  A friend,  a comrade,  lying on
the sidewalk,  eyes up,  as if to  look at the  small hole  punched in
his forehead. The  woman upstairs, her hair flying  slightly upward as
the leader's  rounds sprayed  her internal organs  on the  rug beneath
her bed.  Another pretty,  young woman, crying  beside her  car, which
held the  body of her young  husband, an innocent bystander  killed in
a drug war.
   "Please," Phil heard her whisper, "I'll do anything, anything..."
   Phil  stared at  her. He  imagined her,  handcuffed to  the wooden
pole, her back to the four soldiers, aiming their rifles.
   "Please, no..."  He looked at her.  She noticed the patch  for the
first time, pulled it off.
   "Phil?"  John   called  from   the  stairs.  Phil   turned  aside,
startled, then  looked back  quickly. She hadn't  even moved.  She had
her eyes  closed. Phil realized  that she  could think of  nothing she
could  offer Phil  for  her  life. Indeed,  Phil  realized, there  was
nothing here, in her whole way of life, that was of value to anyone.
   "Lieutenant, John! I think you'd better come here."
                      -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>






        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME SEVEN                NUMBER THREE
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Through the Veil: Atros 5             Joseph Curwen
          *Duty                                  John White

         Date: 021687                               Dist: 274
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Welcome  comrades to  glorious  issue  VOL7N03 of  electronicheski
magazine FSFnet, hot on heels of last very glorious issue.
   Unfortunately,  due to  inexplicable and  unforseen circumstances,
many readers  did not  receive their issues  until several  days after
the issue had been sent. Hopefully, the situation will not continue.
   In this  issue, you've really  got a treat.  For those of  you who
have  been following  Atros, there  is a  pivotal installment  in this
issue, and  an excellent well-spun  tale by  John White. I'm  sure you
will all enjoy the issue.
                   -'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                      Through the Veil: Atros 5
   Atros dreamed  for the first  time in many  weeks. It had  taken a
great  effort  of will  to  break  the  bonds  of the  nepenthe  still
tainting his  blood, but  Atros had succeeded.  Still, there  was much
more to  been done, much  more to  experience. Atros should  not relax
now that he had overcome the first, and possibly the easiest, barrier.
   In  spite of  this, for  several moments  Atros hesitated  to open
his eyes. He  needed more time to solidify his  resolve. Atros let his
attention turn  inward. He knew  that he was dreaming.  Something deep
in side him sensed  it, but he also knew that this  was a dream unlike
any other.  His mind was  clear, unclouded  by the fog  of uncertainty
or  forgetfulness. Not  only could  Atros remember  his identity  as a
rogue  scholar in  Dargon, but  Atros could  also recall  in detail  a
hundred  other  lives  that  he  had  led  in  previous  dreams.  This
terrified  him.  He  remembered  the   pain  and  loss,  but  he  also
experienced  a sense  of detachment  that helped  support him  against
the pull of  insanity. His mind was very clear,  his thoughts precise.
>From a  solely inward inspection, Atros  could be certain that  he had
arrived where  he had wanted to  go. It was very  difficult to believe
that this was only a dream.
   Atros slowly opened  his eyes. He lay on a  vast floor composed of
huge,  gray  stone  blocks.  Above  him was  a  high  vaulted  ceiling
sloping gradually  down to the floor  on two sides. The  stone ceiling
bore criss-crossing  arches whose  shadows gave  the chamber  an eerie
organic  feeling. There  was  a  distant light  in  one direction  and
darkness  in  the other.  Atros  raised  himself  to his  feet  before
noticing his  clothing. While he bore  the same body that  had settled
to sleep in Pravo's  house, he now wore a soft  white robe belted with
a thick  black ribbon. He felt  very healthy and strong.  There was no
trace of  the fatigue  or wounds  that he had  received in  the street
fight only hours before.
   Atros' course  seemed obvious. Though  he was suspicious  of being
led, he  set out in bare  feet across the coarse  stonework toward the
distant  light.  After  several   hundred  yards,  Atros  could  dimly
discern  a  figure standing  before  the  light source.  Impatient  to
finish this destined meeting, Atros quickened his pace.
   The figure  was that  of a  healthy old man.  His face  was ridden
with the wrinkles  of age but he  stood tall and straight.  He too was
dressed in purest white  with a belt of black. Atros  took a long look
at the man's  smiling countenance then glanced down  as he approached,
unwilling to face him.
   "You have found  what you have sought. Though you  don't know what
that is," the man spoke mirthfully. His voice was deep, fatherly.
   "I thought perhaps you were gods?" Atros suggested rather weakly.
   "No, Atros,  we are not gods.  We are something other  than that,"
He  pronounced  and then  lapsed  into  quiet contemplation  for  long
moments. "Do you  remember reading Fendle, Jung,  Carstoe, Van Keltii,
Reinhelm, and the others?"
   "...yes..." Atros replied in a hollow whisper.
   "We are  a fraction of  Siger's world-soul, a splinter  of Byron's
oversoul, an  isolate disembodied collective subconsciousness.  We are
a collective  entity which germinated  in minds  such as your  own but
has  grown  to surpass  such  boundaries,"  he  paused for  a  moment.
"Well, at  least partially. Your and  our mind overlap in  a region of
your subconscious,  though only  a small part  of ourself  is yourself
and  vice versa.  You  understand that  I use  the  pronoun 'we'  only
because  such  constructs  as  'I/we/you' are  very  awkward  in  your
language.  I am  an individual,  a  collection of  individuals, and  a
portion of your  own mind. I am  empowered to speak for  each of these
entities. You have many questions which I now will attempt to answer."
   "What  are you  called?"  Atros' mind  was  struggling with  these
ideas. He cast out this question to buy the time he needed to adjust.
   "We  could  ask  the  same  of you.  At  this  instant  you  could
rightfully  answer  to  half  a thousand  names,  which  you  remember
bearing during  some part of your  existence. Yet none of  those names
adequately  describes the  individual that  you are  now. We  are much
the same.  We have both  too many names and  no suitable name,  but if
you prefer,  you may call us  Morpheus as that might  best describe us
from your point of view." Morpheus' tone seemed almost too friendly.
   "What is this  place?" Atros asked. He had decided  that if he had
to meet his maker,  he did not wish to show weakness.  And yet, he was
still  confused.  Too much  seemed  to  be  happening too  quickly  to
follow. Perhaps,  he should have  waited until he was  better prepared
for all of this.
   "A creation based  on patterns deep within your own  mind. We have
gone  to  the  trouble  of  making everything  appear  as  closely  as
possible to  the way you inwardly  expected it to appear.  Even my own
appearance  is drawn  from your  own  imagination. We  chose to  craft
forms that  would be  meaningful to  you, literally  and symbolically.
We wished  to convey our  message with  the least amount  of confusion
or fright." Morpheus spoke without gestures.
   "Then  you can  eavesdrop on  my thoughts?"  Atros asked  suddenly
feeling vulnerable. He  sought to conceal his  fright by straightening
his shoulders,  raising his  head, and peering  deeply into  the black
eyes of  the man/enigma before him.  In the long verbal  pauses, Atros
could hear only the sound of his own breathing.
   "On that  portion of your  mind that is  part of us  already, yes.
With  the  rest, let  us  just  say  that we  can  do  a fair  job  of
anticipating your mind," Morpheus answered meeting Atros' glare.
   "What do you want of me?" Atros asked trying to sound defiant.
   "Very  simply, we  would  like you  to  join us.  To  allow us  to
experience  a  greater portion  of  your  mind  and  to allow  you  to
explore our being  as well. We wish  to live with you,  teach you, and
work  with you.  We have  need of  you and  we have  much to  offer in
return." Morpheus'  tone was even  and his voice smooth.  He portrayed
no emotion except fatherly concern and fatherly strength.
   "What do  you offer?" Atros was  tempted to sneer but  he realized
that it probably wouldn't be convincing.
   "Power,  knowledge, a  near  infinite number  of new  experiences,
and  an  end  to  your  loneliness,"  Morpheus  offered  smiling.  His
mention of loneliness struck Atros as a blow.
   Atros spoke  before he  was fully recovered  from this,  "You must
know  that what  you imply  frightens  me. The  alienness of  it...the
loss of individuality."
   "Individuality  will   still  be   possible  in  a   fuller,  more
integrated sense," Morpheus pronounced with a glistening polish.
   "Integrated individuality? How can that be possible?"
   "You  are  accustom  to  thinking of  life  and  consciousness  in
discrete  organic units.  The separation  between souls  is much  less
distinct. Yes,  your consciousness would  lose its boundaries  but the
center   of   your  consciousness,   its   seat,   can  preserve   its
individuality untarnished," Morpheus replied.
   "After all that  you have done to  me...the torment...the anguish,
do you seriously believe that I will join you willingly?"
   "Perhaps we know  you better than you know yourself.  In time, you
may see things differently. Until then, you need not commit yourself."
   "But why? Why have  you led me into cycles of  love and loss, fear
and hatred?" Atros' shield of cool intellect was cracking.
   "We have  tried to  explain that.  You remember  the dream  of the
forge?" Atros  confirmed this with  a nod.  Morpheus' voice took  on a
lecturing quality.  "Pain and suffering  are the only true  sources of
wisdom  and  strength.   Think  of  what  you  have   undergone  as  a
necessary, if painful, initiation."
   "An initiation I did not chose to undergo," Atros accused.
   "No one  truly chooses their  role in  life. We believe  free will
to be be even more of a fallacy than it obviously appears."
   "You believe? You do not know?" he said with a touch of mocking.
   "We are not  omniscient. Not nearly so. Proof of  the existence of
absence  of  free  will  is  far beyound  our  means.  We  accept  our
beliefs,   and   in   fact   all  our   knowledge,   as   provisional.
Interestingly,  though  we  doubt  the  existence  of  free  will,  we
recognize  the force  of  will as  the  source of  our  power. If  one
considers it, this  is not contradictory. But even if  it were, we are
not above a  bit of hypocrisy if  such a stance is  the only pragmatic
solution." Morpheus remained unresponsive to Atros' jibes.
   "How do  I know that everything  you've said isn't a  lie and your
proposals a trap?" Atros proposed.
   Morpheus'  expression suddenly  changed.  He burst  into a  heavy,
haunting  laughter  that echoed  through  the  hollow chamber.  Atros'
anger  grew  with this  obvious  mocking,  but  he kept  silent  until
Morpheus abated and spoke more, "Excellent! We have crafted you well."
   "You desired cynicism and distrust?" Atros asked angrily.
   "No, we  desired that you  be wise enough to  continually question
and  doubt, so  you can  be  an independent  thinker. We  do not  need
slaves.  We have  enough  of  those and  we  can  always fashion  more
Gilmans. We  need equals...partners."  Morpheus used his  eloquence in
an attempt to soothe Atros.
   "You could still be lying to me," replied Atros.
   "Yes,  Atros, we  would  delude  or misdirect  you  to obtain  own
desires and we  have done a bit of  that in your past, but  now we are
truthful.  Though we  realize that  what  we say  might frighten  you,
truthfulness now is best in the long run."
   "You can see the future?" Atros asked incredulous.
   "Only its possibilities. But that is usually enough."
   "You still have not given me sufficient reason to join you."
   "You  are already  with us.  You have  been so  since birth.  Your
subconscious   has  always   been   with  us.   Much   of  what   your
consciousness is  comes from your  association with us. We  are lodged
deeply in your being."
   "Then I can escape you only in death," Atros stated in a whisper.
   "No, Atros.  We will go  beyound that  barrier with you.  There is
no escape.  What happens between  us is destined  to be. It  cannot be
avoided." There was  just the slightest hint of sadness  and regret in
Morpheus' voice.
   "I  could keep  increasing my  dosage of  nepenthe. I  could evade
the dreams," Atros suggested clutching at faint hopes.
   "But  surely you  realize that  these are  more than  just dreams.
Already it  intrudes on your  waking life. How  long will you  be able
to withstand attacks like the one you experienced last night?"
   "What do  you know  of that!?!" Atros'  anger flared.  Only reason
prevented him from bodily attacking Morpheus.
   "Calm yourself,  Atros. Remember that  it was our  servant Gilman,
whom we sent to watch over your safety, that came to your rescue."
   "Yes, that is true," Atros admitted.
   "Many more  such attacks  are possible.  It seems  your connection
with us has been  discovered by an enemy of ours. It  seeks to hurt us
through harming you or perhaps converting you to their cause."
   "What is this enemy?"
   "It is a  collective consciousness much like  ourself but slightly
weaker and younger. We are rivals for the same resources."
   "And it has attacked me and Darla because of you?" Atros accused.
   "Our  enemy  is  a  bit  irrational and  blood  thirsty.  It  will
continue harassing until  you until it succeeds or grows  bored. It is
a threat to  our continued existence and growth as  well. We need your
help in combating it as surely as you need us."
   "How could I aid you in fighting such a thing?" Atros asked.
   "We  will teach  you how  to use  your undiscovered  talents. This
instruction comes with  no obligation. Do you consent to  let us teach
you to defend yourself against our mutual enemy?"
   Atros hesitated a  long while. But his mind kept  returning to the
a  single question:  How  else  could he  protect  Darla and  himself?
Finally,  on this  basis he  decided,  "Provided that  I may  withdraw
from these lessons at any time I choose."
   "Of course. Even  if you will not  join us now, we  have no desire
that you  be killed or enveloped  by our enemy. Go  now. Rest. Prepare
your mind,  your lessons will  begin in several days."  With Morpheus'
pronouncement, the scene  began to quickly fade. Atros  began the slow
return to wakefulness.
                  -Joseph Curwen

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                                 Duty
   Morion caught  himself staring at  the moon again, and  turned his
attention back  to the roll  of parchment on  his desk. He  snorted in
disgust  when he  realized that  he had  read the  first paragraph  at
least four  times without  understanding it. He  hated having  to wade
through legal  documents. They  were written in  the most  obscure and
lengthy  terms  so that  lawyers  were  never done  out  of  a job  by
someone with the  ability to read. He trusted the  lawyer he employed,
but he  refused to sign anything  until he understood exactly  what he
was  signing. Elaref,  his lawyer,  had  explained over  and over  the
basic terminology,  but Morion was  a fighter,  not a scholar,  and it
took time  and practice to  master those knotted words.  Grimacing and
steeling himself for  the effort, he went back to  the thick parchment
with the intent  to get through it  this time. It was the  last one he
had to sign and seal.
   Half an  hour later, he was  startled out of a  reverie concerning
the signet  ring he wore  on his left forefinger  and how he  had come
to bear it  by a knock on  his chamber door. He glanced  at the scroll
and realized with  dismay that he had  only read to the  second of six
paragraphs.  Rolling it  up  to  do tomorrow,  he  said, "Come!",  and
turned his attention to the door.
   He had been  expecting his seneschal, Riachon, calling  him to his
late  and probably  cold supper.  The  water clock  in Morion's  study
worked   perfectly,  and   Riachon  hated   it  when   people  ignored
appointments, even  dinner ones. His  seneschal always made  sure that
Morion got dinner if  he didn't come down by himself.  But, he made no
guarantee as to its condition.
   The figure  that stood limned  in the  torchlight of the  hall was
not  the middle-aged  and somewhat  portly one  of Riachon.  The tall,
slim, young man  that stood there was wearing the  official tabbard of
the  Falcon Herald  of Baranur,  colored gold  and green  with a  blue
falcon displayed  in the  center. His  long black  hair was  held back
with a  silver circlet bearing  one small stone  in the center  of his
forehead. An  amethyst of that deep  and pure color was  very rare. It
identified him  beyond doubt as  Coridan the Falcon Herald.  The stone
had been a gift  of the Queen when Coridan was  given the Tabbard, the
Staff, and the Keys  to the Great Books of Arms  upon ascending to the
position  of Royal  Herald  of  Baranur. Coridan  was  not dressed  in
riding gear  and Morion wondered how  long the herald had  been in the
castle before knocking on his door.
   "Castle Pentamorlo  is honored  in receiving you,  Master Coridan.
Please,  enter and  have  a seat.  Shall  I have  some  wine or  other
refreshment brought for you?" asked Morion.
   "Thank  you, Baron.  Perhaps  a little  of  that wonderful  Huulon
wine, if  you kept any  for yourself. I must  thank you again  for the
wagonload you gave me - it is the best wine I have ever tasted."
   Morion stepped  over to  the dumbwaiter, wrote  his wishes  on the
slate  inside,  and  sent  it  down to  the  kitchens.  "Come,  Master
Coridan,  let  us sit  before  the  fireplace  and  be a  little  more
comfortable." The young  herald settled himself while  Morion poked up
the  fire  until  it  was  roaring. Little  bells  in  the  dumbwaiter
jingled, and  Morion retrieved  the tray  bearing two  crystal goblets
and a  cool bottle of the  golden wine of  the type that he  had given
to Coridan as an Elevation gift.
   After he  had poured the  wine and settled  into a chair  across a
small  table from  the herald,  Morion said,  "What brings  you to  my
school, Coridan?"
   Coridan sipped  his wine and smacked  his lips. "As good  as ever,
Baron. Ah, but my news. Well, it seems that the King needs your help."
   Morion's ice-grey eyes  narrowed, and his mouth  compressed into a
thin, hard line.  He had anticipated Coridan's words,  echoing as they
did  almost countless  other  pleas  from the  Crown  he had  received
month  after  month  for  years.  But, the  King  had  never  sent  so
important a  person as the Falcon  Herald to ask his  futile question.
"For what?"  Morion demanded. "He has  an army, and a  whole legion of
instructors.  I wouldn't  teach  his soldiers  anyway.  What could  he
possibly want that I would give him?"
   Coridan looked at  Morion, his aquamarine eyes  seemingly wide and
innocent. He said, "He needs your help, Baron. It IS your duty."
   Morion shouted,  "No it is  not!" and  slammed his goblet  down on
the table between  them hard enough to snap the  thin stem and shatter
the  base.  He  looked at  the  broken  goblet  in  his hand.  With  a
muttered, "Sreth!" between  clenched teeth, he hurled the  bell of the
goblet into the fire where it smashed loudly.
   He  stood and  whirled around  behind  his chair,  an angry  scowl
marring his  face. Less loudly,  but no  less angrily, he  said, "When
is Haralan going to  understand that I pay fealty to  no one. My lands
are my  own, not held  in fief for  the Crown. You  know as well  as I
that I  and my family received  special dispensation from King  Nun as
reward  for a  personal service  I  rendered him.  That parchment  was
sealed  in turn  by  Arenth, his  brother, when  Nun  died and  Arenth
received  the Crown,  and then  by Haralan,  Arenth's son  and present
King.   That  third   seal   made  the   dispensation  permanent   and
irrevocable.  My   lands  are  my   own  and  my  family's,   with  no
requirement  for fealty  to anyone.  The  taxes I  pay, I  pay out  of
courtesy. I owe the  King or Crown nothing. And no  one calls me Baron
-  I gave  back the  six-pearled  coronet to  Nun, to  Arenth, and  to
Haralan  when they  each tried  to give  me that  title, with  all the
strings that  go with it.  I will not  help!" His knuckles  were white
on the back of the chair by the time he finished.
   Coridan bore Morion's  outburst with the air of  one expecting it.
He patiently waited  while the older man ranted about  the severing of
his  feudal obligations  to Crown  and King,  granted and  affirmed by
the  past three  Kings. He  knew about  Morion's refusal  to bear  the
identifying coronet  of a Baron,  but a King's  award could not  be so
easily  denied. The  fighter  had refused  the  obligation of  further
fealty to  the Crown by  refusing the  circlet and title,  but Coridan
was  a herald,  and  titles  were important  to  heralds -  especially
acknowledging with respect one who bore a title, at least on paper.
   When Morion was  finally done, the herald said,  "I must apologize
for not  making myself clear,  my Lord. The  duty that the  King calls
upon is not  that of vassal to  liege, but a duty  that you, yourself,
have  taken on  - the  responsibility for  those you  have trained  in
this thriving school of yours.
   "Reports have  been coming  in for several  months now  of trouble
to  the  south. At  first,  the  news was  of  what  seemed to  be  an
unconnected series  of outlaw raids  on caravans and  other travelers.
But,  the attacks  were not  robbery.  In every  attack the  travelers
were killed  to the last draft  animal and all of  the posessions were
burned or broken and left behind.
   "Then,  three   months  ago  came   word  of  the   first  village
destroyed.  As with  the caravan  raids, everyone  in the  village was
killed, and  the buildings were  set afire. The villagers  didn't have
a chance.
   "The attacks  have been getting  more and more frequent,  from two
a month  to almost  one a week.  King Haralan has  had legions  of the
army in  the area, but  the outlaws attack  randomly and the  King has
had no success at all in even spotting them.
   "However, our  best seers  have located  the outlaws'  hideout. In
the valley where  the Zyaran river flows out of  the Skywall Mountains
there is a  vast lake that Zyaran  feeds and flows from.  On an island
in the lake's  center there is now a fortress  without window or door,
nor  is there  a bridge  or  causeway that  links land  to fort.  Even
knowing the  location of  the outlaws'  stronghold is  no help  to the
King  for the  island is  unassailable.  Also, the  leader controls  a
magic that  is able to transport  his men and himself  directly to the
scene of their  attack. The few surviving observers  have likened this
magic to a  giant floating mirror that the outlaws  ride into, but not
out the other side.
   "The  leader of  these  outlaws names  himself  BlueSword, and  we
have learned  that he  is a former  pupil of yours.  Two weeks  ago in
the  ruins of  a small  village  he had  just sacked,  the King's  men
found a  man, cruelly  mutilated but  still alive.  He bore  a message
branded into his  flesh. It was a challenge. BlueSword  wants to fight
you, Morion, and  he intends to kill you, and  then to destroy Baranur
little by little.  King Haralan asked me to deliver  this news to you,
in the  hopes that I would  at least get  to your ear before  your ire
got me  thrown out. It seems  that he did choose  the right messenger,
although just barely."
   Coridan's open  smile eased  the sheepish  tension in  Morion, and
the teacher  returned to  the comfortable  side of  the chair  and sat
down.  He  sat silently  thinking  for  a  time,  then said,  "I  must
apologize for my  outburst, Coridan. I was just fed  up with Haralan's
incessant petitioning  of my  talents to 'mold  his fighting  men into
an  unbeatable  force.'  I...ah,  souls   and  swords,  I  just  never
expected this of  Kyle. Something is strange here." He  was silent for
several moments  more, trying  to fit  his memories  of Kyle,  who had
been  nicknamed BlueSword  while learning  here, to  what he  had just
been  told. Finally,  he  remembered  his duties  as  host, and  said,
"Please accept  the hospitality  of my house,  Master Coridan.  If you
can stay  until lunch tomorrow, perhaps  we can talk further,  but now
I must think on  this. Thank you for bringing me the  news. If I don't
see  you tomorrow,  you can  assure the  King that  I will  respond to
BlueSword's challenge  to the  best of my  abilities." Both  men rose,
and shook  hands, and Morion walked  the herald back down  to the Main
Hall. Grabbing  a platter full  of dinner leftovers, Morion  then went
back to his study to think about Kyle, now known as BlueSword.
   Once  again  seated comfortably  in  the  chair before  the  fire,
Morion idly nibbled  at the food on the tray,  sipped from the leather
flagon of mead  he had brought up  with the tray, and  stared into the
fire remembering  Kyle. Young, mid-twenties,  of an age  with Coridan,
fair haired,  open-faced, very likeable  and pleasant. He had  come to
the school with  just enough money, mostly in  small denominations, to
cover the  entry fee. But, he  had exhibited plenty of  raw talent and
Morion  had accepted  him readily.  He had  taken to  training like  a
goat to a  mountain side, rapidly climbing the ladder  of ability that
Morion  privately used  to grade  his students.  In three  and a  half
years,  he had  learned  all  he wished  to,  and  had graduated  with
appropriate honors.  He had left  a little more  than a year  ago, and
now it  seemed that he  had turned into some  kind of monster  bent on
death and destruction. That just didn't sound like him.
   BlueSword. A  nickname given  to him by  his fellow  students, and
for good reason. He  had painted the blade of every  one of his wooden
and  rattan practice  swords a  deep,  almost purple  blue. He  didn't
tell anyone  why until he  passed the  test of beating  Morion himself
using a  large shield and  a long  sword against the  teacher's single
short  sword. At  the simple  ceremony after  dinner that  night, Kyle
had brought  out a magnificently  wrought sword,  said it had  been in
his family  for generations. It  had a  simple yet elegant  silver and
gold  hilt, with  gently curved  quillions and  a large  polished ball
for  a  pommel.  It  also  had a  beautifully  blued  blade;  a  deep,
metallic blue that  rivaled the twilight sky. From  then on, BlueSword
wasn't a joke any more - Kyle had earned it, and carried it proudly.
   It bothered  Morion that this  should fall  to him to  resolve. He
had no  worries about  beating Kyle BlueSword  on the  field. Morion's
skills had been  earned over long and hard years  of practice and use.
Kyle's months at  the school and the months after  could not have made
him a  match for  the former  soldier. Except for  the thing  that had
turned  Kyle into  a madman.  Morion almost  fell asleep  staring into
the fire  and wondering on that  point, his mind circling  the problem
endlessly.  Riachon  finally  came  up  and herded  him  off  to  bed,
clucking absently  about the leftovers  that Morion had wasted  by not
eating what he had taken to his room.
   After his morning  workout and several sparring  sessions with his
pupils,  Morion  sought out  Coridan  and  they  talked over  a  light
lunch. The  herald said,  "The note  BlueSword left  named a  time and
place for  the duel. 'MeredsDay of  LastSummer' is what it  said. What
might MeredsDay be, if you know?"
   "Kyle's people  have many gods and  they name each day  of a month
by one or  another of them. MeredsDay  is the 15th or 16th  day of the
month,  depending on  the month.  LastSummer  is next  month by  their
reconning. Not much time - just a little over two weeks. Where?"
   "The east end of  the lake that holds his island.  He wants you to
come  alone. Don't."  Coridan's face  was sincere,  and even  a little
apprehensive as he gave the teacher his advice.
   "I'll leave  tomorrow. Two  weeks leaves  little leeway  to travel
so far,  but Staarion is  a fine horse.  We'll make it,  and hopefully
with enough  time to  rest up a  little before the  battle. I will go,
and hope that his honor hasn't been lost along with his sanity."
   "Fare well,  Sir Morion. May all  of Kyle's gods smile  on you, as
well as all of Baranur."
   Morion  just smiled  as  he  went to  talk  to  his two  assistant
teachers,  to tell  them of  their impending  responsibilities. Morion
was a  man who believed  in himself and  little beyond that.  The gods
had little  or no  place in  the reality he  perceived. Still,  he was
glad the young herald  wished him well. He would need  all the luck he
could muster if there was more than Kyle behind the upcoming duel.

   Nine days  of perfect  riding weather ended  in a  thunderstorm so
fierce that  it forced Morion  off the  road. Huddling in  a makeshift
camp  under some  trees, using  Staarion  for the  little shelter  the
horse could provide,  he spent the balance of the  day, and all night,
soaking wet and miserable.
   The next  day, he tried  to ride on  through the still  hard rain.
But just before  noon another heavy thunderstorm forced  him into camp
again. Morion  began to worry  about having lost  two days so  far. He
fervently hoped that the morrow would be drier.
   It was, but not  by much. The rain still fell,  hard and fast, but
the  violence of  the thunderstorm  had passed.  It was  not traveling
weather, but  Morion had no  choice. The rain  would slow him  down to
less than half  his normal speed, and that wasn't  enough time to make
it to  the lake. Morion  mounted Staarion  and, pushing the  animal to
the limits  of safe movement, rode  off trough a grey-walled  world of
chill wetness.
   Around  mid-morning Morion  suddenly had  company in  his wet  and
short-horizoned world.  The strange horse  and rider loomed up  out of
the  hissing raindrops  to  his  left and  stopped  athwart the  road,
halting Morion's slow progress.
   The horse  was larger  and so captured  his attention  first. Once
it  did,  he   stopped  calling  it  a  horse.   There  was  something
distinctly goatish  about the  mount - the  cloven hooves,  the tufted
tail, the  ears, and  the little  growth of hair  under its  chin that
gave a name  to the way some  men wore their beards. It  was easily as
large as a  horse, with the glossy  fine hide of a horse  as well. And
then, Morion  saw the  flickering of a  white, horn-shaped  flame that
hovered over the beast's forehead. Unicorn.
   Immediatly, the  fighter's attention was  drawn to the  rider. She
sat tall in  her saddle, back stiff and straight.  Her face was turned
toward Morion,  appraising him as he  examined her. She had  long hair
that seemed in  the uncertain light to  be pale blue, bound  back by a
thin  copper  wire  around  her  head  that  bore  a  small,  dangling
ornament at  each temple. Her  face was long  and thin, much  like the
rest of  her, and  her eyes  were the strangest  color. Red,  not like
the washed-out pink of  an albino, but a deep, fiery  red, like a fine
ruby.  Her nose  was long,  her mouth  small and  almost lipless.  Her
long throat  was hidden  by a  thin, silklike  scarf that  matched the
rest of her clothing.  She rested her hands on the  high cantle of her
saddle; there  didn't seem to be  any halter or reins  on the unicorn.
Her  long, slim  legs came  out from  under her  skirts and  went into
soft high  leather boots,  which rested in  large stirrups.  A flowing
cape attached  to her tunic  by copper  buttons reached down  her back
and  across her  mount's  whithers. And,  most  amazingly, she  seemed
totally dry.
   She  opened her  mouth  to speak  and  strange, music-like  sounds
came out.  But, the  song of her  words did not  fit the  movements of
her  small mouth.  When  the song  reached his  ears,  words he  could
understand popped up in his mind.
   The words in  his head said, "The Dance of  Ahar'yKinel enters its
second mode. Thyerin's  webs have drawn you into your  proper place in
the  pattern of  the  Dance, which  will  end with  the  freeing of  a
spirit  too long  held captive,  and  the end  of an  evil that  could
unmake this world."
   With the  words came  an understanding of  their meaning,  so that
Morion 'knew'  that Thyerin the  Weaver was a  god from a  pantheon he
had never  heard of. Apparently, he  had been drawn into  some kind of
scheme by  this Thyerin, a  plan that the god  and this woman  named a
Dance.  As  the woman  spoke/sang,  the  magic  of her  words  enabled
Morion to  almost see the  pattern she mentioned  the way she  saw it,
like  a half-finished  piece of  cloth  on a  loom, with  part of  its
pattern  finished and  showing,  but  the rest  of  it  hidden in  the
strands that would go into its making.
   However  beautiful the  imagery, Morion  resented the  implication
that he was subject  to the whim of an idea some  people called a god.
Also,  he was  being  delayed  even further  in  his  mission by  this
woman, and he had  no idea why she had stopped him.  He said, "My good
Lady, while  I would at some  other time love to  discuss this fantasy
of yours,  I am  late for  an important  meeting and  have no  time to
waste  on mythical  gods  and the  many ways  stories  are told  about
their  intervention in  mortals' lives.  If you  would pardon  me?" He
put his  heels to Staarion  to ease his  mount forward, but  his horse
refused to budge.
   "Your  belief in  Thyerin does  not affect  his reality.  Everyone
believes in  something, even you,  Sir Morion.  The code of  honor you
serve is as  much a god to you  as Thyerin is to those  who follow him
under  that,  or any  of  his  many  other  names. Even  believing  in
nothing is believing in something.
   "I am  named Kimmentari,  and I  know of  your appointment.  It is
part  of the  Dance, the  meeting between  you and  Kyle BlueSword.  I
have come to  tell you three things. First, Kyle  and his raiders will
attack the village of  Belliern, which is just over a  day away if you
shift your  path to the  east from here.  Your King has  been informed
of this  by another agent  and has sent two  companies of the  Army to
meet you  there. If you  meet Kyle there,  and defeat him,  the King's
soldiers  will take  care of  the  rest of  his outlaws.  If you  wait
until the time  and place that he  has chosen, then there  is no place
in the pattern for your victory.
   "Still, wherever you  choose to meet BlueSword, beware.  He is not
the man you  knew. Do not take  for granted the skill  you believe him
to possess.  Also, you must  kill him. The path  that he has  taken he
cannot  be delivered  from except  in death.  Do not  let your  former
friendship blind you to what must be done.
   "And, lastly,  when he  is dead,  remove from  his left  wrist the
bracer he  wears and place  it upon your own  left wrist. For  a short
time  thereafter, you  will be  able to  enter his  citadel as  he did
through   a  dimensional   lens.  Once   within,  you   must  find   a
silver-bound  crystal circlet  that he  had  made for  himself. It  is
unfortunate  that he  never had  a  chance to  use  it, but  it has  a
further  purpose. When  you  have the  circlet, you  must  take it  to
Dargon and  deliver it unto one  of your former pupils,  the one named
Je'lanthra'en. She,  too, has  a part  in this  Dance and  the circlet
will be of immeasurable aid to her.
   "Once that is  accomplished, your part in the Dance  will be over,
and you  can go  back to your  ways of not  believing. From  here, the
choice is yours. If  you do not go to Belliern...that,  too, is in the
pattern,  and we  will have  to get  someone else  to play  your part.
Farewell, Lord Sir  Morion. I shall see you again.  Until then..." And
she rode swiftly back into the greyness and vanished.
   Morion  stared after  the strange  woman for  quite some  time. He
couldn't quite  believe the  matter-of-fact way  she had  dictated the
next couple  of days  of his  life to  him, giving  him the  option to
reject her  counsel but  expecting him  to follow  it. Long  after she
was gone, he still  sat and thought, already so wet  that he could sit
in the rain  for days and not  get wetter. Finally he  decided to heed
her  advice.  More  for  practical  reasons  than  anything  else.  He
suspected that  Kyle would  have something  devious planned  for their
proposed meeting  on the  shore of  his lake. Even  if he  didn't, and
Morion succeeded in  killing him, there would still be  his outlaws to
contend  with. If  Kyle  were  truly going  to  attack Belliern,  then
meeting him  there with the King's  men would be the  smartest move he
could make.
   He  urged Staarion  into motion  again, and  rode on  thoughtfully
through the driving rain.

   Morion propped  himself comfortably against the  lip of Belliern's
public well and  looked around. The village was deserted  and had been
since the  King's men had arrived  to tell them of  BlueSword's coming
attack. Not  a single  resident of  the village  had elected  to stay.
The  infamy of  BlueSword had  spread swiftly,  and no  one wanted  to
challenge it.
   The village  square, which  should have been  the busiest  spot in
Belliern, was  lifeless except for  Morion and a few  hidden sentries.
The shops  that faced the square  were closed and shuttered.  The four
main  spokelike streets  were empty,  as  were the  alleys that  poked
between  shops  around  the  perimeter  of the  square.  The  day  was
overcast, grey and  cool for the end of summer.  A gentle wind stirred
the  dust  on  the  ground  and  the  sparse  brown  and  green  grass
scattered  about the  square. There  were very  few natural  noises to
break the unnatural stillness of the village.
   The  two companies  of the  King's army  were hidden  in strategic
places  around the  village waiting  for the  attack that  would occur
sometime  that   day  according   to  Commander   Rian's  information.
Sentries  were posted  to carry  information on  Kyle's coming  to the
ready  soldiers.  The  waiting  was  the hardest  part  for  them,  of
course.  Even after  two  days of  good  sleep and  fair  food at  the
village's largest inn,  waiting in hiding for an  uncertain attack was
wearing on the nerves  and body. They were at the  mercy of Kyle whom,
if this day went right, they would never have to worry about again.
   Morion sighed,  and settled himself  a little more  comfortably on
the well's  wide edge.  He had  resigned himself  to this  combat over
the  days since  he  had  diverted to  Belliern.  He  had answered  or
pushed away  any hesitations and  questions in his mind  about whether
this was the  right thing to do.  As he drew his sword  and settled it
across his knees,  he thought about his reluctance to  kill. He picked
up the  whetstone and soft  cloth lying beside  him and began  to hone
the blade  that had been  his livelihood for  many years. He  had done
his share of killing,  both in the service of the King  and on his own
later when he  became a mercenary. And somewhere in  that time, he had
become tired  of killing. So  often there had  been no wrong  or right
in the  battles he had  fought, just a  desire for land,  property, or
blood, and  a sum  of money to  buy swords to  fulfil that  desire. It
had eventually  become more than he  was willing to deal  with, and he
had packed away  his blade forever. But, the inactivity  was almost as
bad as  the killing, so  he had opened  his school, trying  to instill
in his  students more  than just  the ability to  destroy. As  part of
his philosophy  of 'restrained  violence,' he tried  to teach  when it
was right  to fight. He  had finally  convinced himself that  this was
such a  time and  that he  wasn't engaging in  this duel  for himself.
Kyle   was  destroying   whole  communities   and  killing   innocent,
defenseless people. Someone  had to stop him, for  the innocents' sake
at least. Kyle  had issued the challenge, and Kyle  would have to face
the consequences.
   Polishing  and  sharpening  his  sword calmed  Morion.  His  world
narrowed  to that  blade and  the  coming fight.  The simple  activity
pushed moralizing  out of his  mind and got  him ready to  fight, made
his body  and mind  one. Soon,  he was again  the fighting  machine of
his sellsword days and ready to duel Kyle BlueSword.
   Shortly after noon,  Morion felt a tingle, faint  and subtle, move
like a  wave across the  square. He  looked up, putting  his polishing
materials down,  and turned his gaze  to the east-facing main  road of
Belliern. He saw  a thin grey line  draw itself from the  ground up to
ten feet  in the  air. It  broadened into  a thin,  pointed-ended oval
which   hovered   for   a   moment   and   then   twisted   strangely,
eye-wrenchingly,  like  a  lens  of glass  seen  first  edgewise  then
turned  broadside to  vision. It  twisted until  it was  a large  grey
circle that  filled the near  end of the street.  With a shiver  and a
ripple, it flashed a bright silver, mirrorlike but reflecting nothing.
   After another  ripple brushed across  the its surface,  Morion saw
a shape  begin to  bulge out  of the  lower portion  of it.  It looked
like  a man  walking  through a  sheet  hung  on a  line  to dry.  The
surface  of the  mirror  stretched around  the  advancing form,  then,
silently broke away  from it to reveal a man  dressed in fancy, fluted
blue plate armor  with a lightning bolt on the  breastplate that shone
like real  gold. He wore  no helm unlike his  men who were  armored in
ganbezons  of leather.  They were  popping  out of  the mirror  behind
their leader and forming into ragged ranks around him.
   Even  though the  leader's head  and face  were uncovered,  Morion
had some  difficulty identifying Kyle.  If not  for the sword  he held
naked in  his right hand, Morion  could not have been  certain at all.
Kyle's face  was darker, coarser,  with a scraggly beard  that altered
the planes of  his face. There was something subtly  twisted about the
face;  something that  made Morion  think that  perhaps Kyle  had been
driven insane.  And, the  man's eyes  glowed with  a pale  green light
plainly  visible in  the muted  daylight. Only  the sword  assured him
that  the leader  was Kyle  - it  was the  heirloom that  Kyle was  so
proud of.

   Kyle  BlueSword  stepped through  the  dimensional  lens into  his
latest  target, Belliern.  Kyle  immediatly noticed  that the  village
square was  deserted but for  one. He  recognized the black  armor and
the  stylised gryphon  on  the breastplate.  He  recognized the  black
helm  with the  silver decoration  around the  eye-slits that  the man
was lifting  from the edge of  the village's well and  settling on his
head. Lord Sir Morion of Pentamorlo, his former teacher.
   He laughed,  and said, "Ah, Teacher!  You want to duel  now? Fine,
just fine!  Men, you know your  jobs. Get to  it while I take  care of
this fool.  I'll join you in  a minute or  two. Hah hah!" He  waited a
moment to  watch his  outlaws slipping  away in  twos and  threes down
the  lanes of  the village,  destruction  and mayhem  on their  minds.
After setting  the lens  to vanish,  he walked to  the square  to meet
Morion. Kyle  was as confident of  victory as he sounded  even without
the little surprises he had set up for the pre-planned duel.

   Morion walked  calmly to  a position midway  between the  well and
the  now vanishing  mirror, ignoring  Kyle's bluster.  He watched  the
outlaws moving away  into the village. He hoped that  the sentries had
alerted  the soldiers.  However, that  was in  the hands  of Commander
Rian. He  had a duel to  fight. He located  a level patch of  dirt and
planted  his feet  firmly, shifting  them slightly  until he  felt the
feedback of solidity  that made him almost part of  the ground. It was
a  part  of his  favorite  and  best  technique,  the Rooted  Form,  a
fighting style that  made the fighter immobile, rooted  to the ground;
a rock  in the  face of his  opponents. Morion lifted  his blade  in a
loose two-handed guard and waited, ready for anything.
   Kyle strolled  toward Morion, sword  held loosely, point  down, in
one  hand.  But,  barely  ten  paces from  his  former  teacher,  Kyle
blurred into action  faster than an eye could track.  In an instant he
brought his sword  up into a guarded attack position  and began to run
at Morion, full speed from the first step.
   He moved much  faster than Morion thought possible. It  was all he
could do  to wrench  himself from  his rooted  stance, move  his sword
between himself and  Kyle's blade, and dodge as  Kyle barreled through
the  space where  Morion  had been  standing.  Morion whirled  around,
shuffled his  feet until he  found the  feedback of the  proper stance
and faced  Kyle again.  He was  more prepared this  time for  the rush
that  Kyle was  already mounting.  Part  of the  Rooted Form  involved
stopping and  engaging an  opponent to  keep him  from darting  in and
out  and  around  one.  With  a skill  that  almost  surprised  Morion
himself, he  leaned into  Kyle's attack, feeling  the strength  of his
stance pour up  his legs and into  his body. With a  darting sword and
a  braced body,  he let  Kyle crash  into him.  Morion watched  as the
speeding  man simply  bounced off  of the  front that  he put  up, the
inertia of Kyle's rush absorbed and syphoned off.
   Kyle  recovered with  the  same lightning  swiftness  that he  had
charged with,  and soon Morion was  encased in a web  of flashing blue
light  from the  multitude  of  blows that  rained  down  at him  from
Kyle's impossibly fast  arm. It took all of his  skill to keep himself
from  being  wounded.  Morion  had  done his  best  to  eliminate  any
prejudging  of this  contest  by  what he  knew  of  Kyle's skill  and
ability because  of what  the strange woman  Kimmentari had  said. Now
he had  to rethink  his moves  in terms of  this incredible  speed. He
gradually came  to realize that he  could not possibly defeat  Kyle if
he stayed  in one place.  He knew  that it was  just a matter  of time
until his reflexes  didn't respond fast enough to block  one of Kyle's
blows. The speed of BlueSword's attack left him no time to riposte.
   The  smile on  Kyle's face  told Morion  that the  outlaw had  him
right where  he wanted  him, almost  as if he  had expected  Morion to
use the  Rooted Form and  knew that it  was futile. Morion  decided to
use a change in tactics to surprise Kyle to perhaps gain an advantage.
   He  gradually eased  his  feet free,  surprised  by the  increased
difficulty he now  had blocking Kyle. He hid any  differences from his
opponent, making  it seem  that he  intended to  stay Rooted  until he
was killed.  He gathered his  resources into himself, storing  them up
until he  felt he could manage  a fast burst of  action, blocking with
more and more economy he hoped would seem to Kyle like weariness.
   Finally  ready, Morion  sped into  action. Judging  his moment  to
the  half-second, he  dodged  to the  left  under an  almost-patterned
blow. In  the slight hesitation Kyle  made when his blade  didn't meet
the expected  resistance, Morion  was able to  bring his  blade around
and under Kyle's defence.  He swung with all of the  force in his body
and connected  with the  armor under  Kyle's right  arm and  dented it
enough  to at  least bruise  if not  break some  ribs. Continuing  the
motion smoothly,  Morion slipped  out of  range and  took up  a light,
shifting  stance, ready  to move,  dodge,  run, or  whatever else  was
necessary to defeat BlueSword.
   Something was wrong.  Kyle wasn't charging after  Morion. He stood
and turned just  enough to look at his former  teacher. Morion noticed
that the  swarthy look and  the glowing eyes were  gone, as if  a mask
had lifted, leaving a very bewildered, weary and recognizable Kyle.
   Kyle took a  hesitant step toward Morion, and  said, "H-help m..."
The return of the  mask cut off his plea, and once  again Kyle was the
dark-skinned, evil-eyed man  who had walked through  the mirror. "Good
try,  teacher," he  said.  "First blood  to you.  I  didn't think  you
smart enough to  leave your stance even when it  was killing you. But,
you  still have  no  chance of  victory.  I shall  not  be caught  off
guard, and  I am better than  you! Diiiieeeeee!!" He charged  with the
same speed  as the  first time,  not even slightly  slower. It  was as
though the minutes of fighting hadn't tired Kyle in the least.
   Although feeling  the fatigue that  Kyle was not, Morion  was more
ready  this time  than before.  He spun  and swung  with Kyle's  rush,
moving with the  midnight-blue armored man so that he  didn't have the
time  to turn  and run  again before  Morion's sword  was there  to be
blocked. Kyle attacked  in a flurry of blows that  Morion blocked. Now
that  he wasn't  hemmed in  by his  useless stance,  Morion recognized
that  there was  more speed  than skill  in Kyle's  attack. There  was
also a fatal  tendency to attack in  a pattern. As he  and Kyle fought
back and  forth across the village  square, Morion grew more  and more
certain  that, given  half a  chance and  enough time  to discern  the
pattern in Kyle's attack, he could win.
   Neither  dueler noticed  when  the  fighting in  the  rest of  the
village  reached the  square. The  King's men  had reacted  swiftly to
the  advent  of the  outlaws,  ambushing  and slaughtering  the  small
groups as  they searched  the village  for something  to kill.  Of the
original two and  a half score only ten survived  the initial attacks.
With the  advantage of  more experience in  guerilla tactics  than the
soldiers, the outlaws,  though few in numbers, managed to  take a high
toll on the  King's men as they slipped through  the alleys and houses
of  the village.  Finally  the  outlaws were  driven  into the  square
itself by  the numbers of  King's men alone.  There, one by  one, they
fought and died, outnumbered but not surrendering.
   Morion  finally got  his chance.  He  backed Kyle  up against  the
well with  a flurry of  hacking blows that  seemed wild but  were not.
Using every  trick he knew to  keep Kyle from breaking  away from him,
he studied Kyle's pattern,  even going so far as to take  a hit or two
to judge the man's reaction. When he was sure, he made his final play.
   He  attacked,   and  Kyle   followed  up  as   predicted.  Another
half-dozen  blows, all  as planned.  One more,  two, three,  and -  as
Kyle's blade  came up from terce  in a backhand return,  Morion moved.
His blade  went down,  forcing BlueSword's  to slide  up and  out. His
blade came up  from the same place and angle  that his opponent's had.
It caught the man  in now-dusty blue just under the  lower edge of his
breastplate,  cutting deeply.  He  recovered the  blade quickly,  and,
while Kyle  was staggered with the  first blow, he swung  with all his
might, leaving  himself dangerously  open, and  struck home  deep into
Kyle's left side,  his blade piercing the armor and  sinking deep into
Kyle's chest.
   Kyle's face  twisted even more as  he grimaced in pain.  For a few
moments,  there  was  nothing  left of  Kyle's  features,  but  rather
something out  of a nightmare.  Fangs, horns, pointed  ears, excessive
hair, no eyes  but rather twin orbs of flickering  green light nestled
under its brows;  the green light that had shone  through Kyle's eyes.
In  a voice  that was  deep  and gravelly,  and very  loud, the  thing
said, "You have won,  mortal. But, I never forget. You  will not be so
lucky next  time. My time  is limited on this  plane now, but  I shall
have  my  revenge.  Beware,  Sir   Morion.  Beware!"  And,  the  alien
features faded leaving the now pale but familiar features of Kyle.
   Kyle's body  sagged, knees buckling, sword  falling from nerveless
fingers.  Morion  released  his  own blade,  still  wedged  in  Kyle's
chest,  and  the body  dropped  lower  until  he was  sitting  propped
against  the rim  of the  well. Morion  dropped into  a crouch  beside
Kyle, bewildered  by what had driven  Kyle to this pass,  and saddened
by  his friend  and pupil's  imminent  death. He  briefly wondered  if
Kyle could  be saved, but  from the amount  of blood that  was pooling
on the  ground below him from  the two wounds he  had received, Morion
knew that Kyle was as good as dead.
   Kyle's  eyes fluttered  open, and  their grey-brown  irises locked
on Morion.  Weakly, he  said, "M-Morion.  Th-thank you.  Really, thank
you.  Y-you have  released  me. Th-thank  y-y-y..."  He slumped  down,
eyes shutting  again, not  yet dead  but not  strong enough  to speak.
Morion knelt beside  him, wondering whether or not to  help his friend
to a swifter end.
   Then, the woman  with the pale blue hair and  ruby eyes was beside
him.  Kimmentari touched  Kyle's forehead  lightly, and  he seemed  to
receive a  jolt of energy  from her fingers.  As his eyes  opened, she
said in her music-voice, "Kyle, explain."
   "E-ex-x-plain?" quavered Kyle.
   Kimmentari's  fingers  pressed more  firmly  on  Kyle's brow,  and
Morion thought  he saw their tips  glow faintly blue for  a moment. In
response, Kyle's  eyes regained some  of their normal glitter,  and he
drew himself  up a little, ignoring  the shaft of steel  in his chest.
The strange  woman said  again, "Explain,  Kyle. Discharge  your duty,
and then go to a peaceful rest. Tell Sir Morion your tale."
   "My  tale." Kyle  looked almost  healthy,  the color  back in  his
face. No more  blood dripped from beneath his  breastplate, but Morion
wasn't sure  if this  was because  his wounds  had been  staunched, or
because he had no more blood in him. "My tale," Kyle repeated.
   "I came to Pentamorlo School not..."

   I came to  Pentamorlo School not knowing exactly what  I was going
to  do with  the training  I might  receive. My  father had  died four
years before,  and my  mother remarried  into a  family I  didn't care
much for.  I dearly wanted  to be  able to use  the sword that  was my
only heritage,  so I sold everything  I could and went  to study under
Sir Morion.
   One day, while  I was visiting Tench, about a  year after I joined
the school,  I met a man  named Mygrul. I  liked him the first  time I
saw him.  There was  a kind  of energy, a  happiness in  everything he
did that drew  me to him. We talked, bought  each other drinks, talked
and drank  more, and decided that  we were buddies and  planned to see
each  other  again.  He  was  a mercenary  who  mostly  hired  out  as
travelers' guard, so he knew when he would be in town again.
   There was  much in  Mygrul that made  me want to  be like  him. He
was good with  the sword, learned mostly  by a five year  stint in the
King's service.  He had managed to  keep his sense of  humor by taking
easy  but  lucrative   jobs,  ones  that  didn't  involve   a  lot  of
unnecessary  killing. When  we had  gotten to  know each  other better
and had become friends,  he offered to team up with me  when I got out
of  school. His  reputation was  such that  he had  the pick  of guard
positions, and with me  as part of the team, he  could get even better
pay for both of  us. I readily agreed. It was  perfect, exactly what I
was hoping for.
   When I  graduated, I  went to Tench  to wait for  him. A  few days
later, the caravan  he was escorting arrived. With a  few words to the
master of  the caravan,  I was  hired on  the spot,  and Mygrul  and I
began our partnership.
   That first  caravan was uneventful,  but during the second  one we
hired out with,  the train was attacked twice. Mygrul  and I, with the
help  of  the  sling-armed  drivers,  drove  off  nearly  a  score  of
half-organized raiders.  When we  reached our destination,  Mygrul and
I  got drunk  in celebration  of our  victory. He  made some  comments
about us  being a perfect team.  That got me thinking.  Still a little
tipsy,  I suggested  we swear  ourselves blood-brothers,  knife-kin by
the custom  of my people.  He agreed,  and we swore  the never-parting
oath and sealed it  with blood. Then, we went back  to the taproom and
got drunk again.
   My life was  perfect after that. I had a  brother, something I had
always  wished for.  I had  a job  that I  loved, a  purpose in  life.
There  wasn't  anything I  lacked,  not  even  women  - our  gold  and
reputations  gave us  free run  of the  red-lantern district  in every
city we visited. Until four months ago.
   Mygrul  and  I  had  just  escorted  a  caravan  from  Baranur  to
Easryun. As soon as  we arrived, we had offers for  a return trip from
a dozen merchants.  But we wanted to  rest, so we rented  rooms in the
best  inn in  the city,  paying a  week in  advance, and  went out  to
explore the city.
   We  were walking  down  one of  the streets  that  opened off  the
upper marketplace. Here  the more prosperous merchants  had shops that
had stood  almost since the walls  of the city were  built. We stopped
by  a trinket  shop and  were  looking at  the wealth  in the  window,
arguing  about whether  the  jewelry was  real or  not,  when we  were
challenged by  a quartet of young  toughs with more steel  than sense,
and more ale  in them than both.  They were well dressed,  not part of
the  underside of  the city  but probably  merchants' or  nobles' sons
out looking for trouble.
   They taunted  us, trying to goad  us into a fight.  Mygrul refused
to  even draw  steel,  and kept  me  from drawing,  too.  He tried  to
reason with  them, and finally even  offered them gold to  leave. They
were  intent on  their evening's  fun.  They edged  closer and  closer
until one,  probably the leader,  lunged forward almost  awkwardly and
skewered Mygrul low in the chest.
   I cleared  my blade a second  later, and attacked. I  didn't reach
Mygrul's killer  because the other  three were crowding me.  With more
fury than  skill, I  disarmed one,  knocked another  out of  line, and
disabled  the last  by nearly  cutting his  sword arm  off. When  they
realized  that  they  were  up   against  someone  more  skilled  than
themselves, they backed  away cautiously, and when I  didn't keep pace
with them they turned and ran.
   I went  to Mygrul, who  was coughing weakly, blood  trickling from
the  corner of  his mouth.  I tried  to help,  but the  wound was  too
deep. I thought of  a healer, but I had never been  in Easryun and had
no idea where I  might find one. As I was ready to  go for help in the
market, Mygrul said,  "Ah, what a fool. Never trust  bared steel. What
a way to d...." And he was dead.
   Rage burned  through me, rage  and anger at those  hotheaded fools
that had killed  my best friend and brother, a  lesser anger at Mygrul
for letting  them kill him,  for not  wanting to fight.  Vengeance was
what I needed,  what I owed to Mygrul.  It was my duty, what  I had to
do.  The oath  we  had sworn  saw  to  that, as  well  as the  nagging
thought that I should have protected him, even from his own folly.
   A glow caught  my eye as I  thought those things. I  looked up and
saw that  one of the  displays in the  window was glowing.  A polished
quartz  egg sitting  on a  blackwood stand  was giving  off a  bright,
pearly  light. As  I looked  at it,  I felt  a pulling  in my  head, a
feeling that if  I touched the egg, if  I took it, I would  be able to
get  my revenge.  The  feeling  pulled at  me,  feeding  the rage  and
hatred  inside of  me,  showing me  images of  the  dead and  tortured
bodies of  those Shuul-damned kids.  It urged  me to break  the window
and  take the  egg. I  tried to  resist, but  not for  very long.  The
images, the  promises were too good  to let go. I  stood and shattered
the window with the hilt of my sword. I reached in and took the egg.
   I  stared into  the depths  of  the egg  as a  voice said,  "Pact.
Freedom for  vengeance. Accept?" I didn't  even need to say  yes. When
it  voiced the  question,  it  gleaned the  answer  from my  immediate
reaction, which  was acceptance. With  a flare of light  that startled
me into  dropping the  egg, the  creator of the  voice flowed  into my
arm, and  then into  my entire  body. I watched  distantly as  the egg
shattered as if it  was made of shell and not stone.  When it did, the
thing in me  laughed. It told me  that my last hope had  been that egg
and that now it would live in me forever.
   That in me which  was myself was pushed into a  small corner of my
mind, able to see  what the invader did with my body  but unable to do
anything  about it.  I  watched  while the  murderers  of Mygrul  were
hunted  down and  killed. I  watched  while the  invader searched  out
magic  that was  hidden in  secret vaults.  I watched  as the  outlaws
were gathered and  as a citadel was  built on an island  in the center
of a lake. And  I watched as the invader murdered  and destroyed in my
name and  finally challenged you;  and, at  the last, fought  and lost
to you, Morion. Thank you again, and farewell.

   Kyle sighed  peacefully and died  without pain, his body  and soul
at rest.  Morion turned to  the blue haired  woman who was  sitting on
her knees a  little back from the  pair. As his eyes fell  on her, she
said, "You  needed to  know. As  a lesson.  Do not  let your  honor or
your sworn  word overwhelm your  sense of right.  I know that  you try
not to,  but I know that  your honor is your  life to you. Do  not let
it be your death.
   "One  more meeting  is  given  to us  by  Thyerin  in this  Dance.
Beyond  that I  cannot  see, but  I could  wish  for further  contact.
Beware the citadel  of BlueSword, Sir Morion. All is  not as it seems.
Remember your  friend's story and go  warily. The circlet must  get to
Je'lanthra'en  by  DorthsDay   in  Harvest  to  be  of   use  to  her.
Farewell."  She lifted  Kyle's  sword  gingerly by  the  hilt, took  a
step, and vanished.
   Morion stared  after the woman  wondering at her words  yet again.
In  his own  terms, DorthsDay  was the  last day  of Ober  and over  a
month away. More than  enough time to get to the  citadel, and then to
Dargon. He looked  around the square and saw that  the battle with the
outlaws was over.  The King's men gathered in the  square to report to
their  captains on  their individual  fights. No  one was  looking his
way, probably, he thought, part of Kimmentari's work.
   He looked down  at Kyle appearing asleep rather  than dead. Kyle's
tale had  been strange, and he  wondered briefly if all  of this, from
Kyle coming  to his school to  this moment, had been  arranged so that
a  crystal circlet  could be  given to  another former  pupil of  his.
Briefly, his  temper flared at  the thought of callous  so-called gods
meddling deviously  and catastrophically  in mortals' lives.  But that
anger caused him  to abandon the thought as useless  and dangerous. He
would never know,  nor truly want to, just how  much immortals dabbled
in his life and those around him.
   Morion took  hold of  Kyle's arm  and saw  the bracer  there. With
some difficulty he  unlatched it, and slid it off.  It was plain steel
except  for a  little sigil  near  the cuff  that looked  like a  grey
lens. He  closed it  about his  own left wrist  and wondered  how Kyle
had used  it to control the  mirror. However, just thinking  that made
the little sigil light  up, and he watched as the  mirror opened up in
the street as it had before.
   Now, the soldiers  noticed him, the dead BlueSword  and the travel
mirror. Commander  Rian was  striding over to  him, but  Morion didn't
feel like talking to  the man. With the last of his  tasks in mind, he
walked over to the mirror and stepped in.
   It was strange  walking inside the mirror,  like traveling through
a  mountain pass  blanketed  in  heavy fog.  He  took  two steps  that
seemed to stretch  for days, and then  he was out of  the greyness and
standing in a courtyard.
   He  looked around  and saw  the mirror  vanishing. The  courtyard,
castle  on one  side,  protective  wall on  the  other, was  deserted.
Cautiously, Morion  climbed the set of  stairs that let to  the top of
the wall and  he saw, peeking between two merlins,  the vast lake that
protected  the citadel  of  BlueSword far  more  effectively than  the
wall he stood upon.
   As Morion  cautiously explored  the castle  and out  buildings, he
found  the whole  complex  was  as deserted  as  the front  courtyard.
There  were signs  of  occupancy  - the  outlaws  were  not very  neat
housekeepers - but they  left no one behind when they  went on a raid.
Morion  wondered  briefly whether  there  were  servants chained  away
somewhere, but he found none.
   When Morion  was sure that he  was alone in the  citadel, he began
searching for  the circlet. Remembering that  Kimmentari had mentioned
a  time limit  of  sorts on  his  use  of the  mirror  at their  first
meeting, he  decided to be  as methodical  as possible in  his search,
to be  sure that he looked  everywhere in as little  time as possible.
He went  through the  cellars, where  there was  much treasure  but no
circlet. He  pried into  every nook  and cranny  from the  first floor
up,  searching  for secret  panels  and  hidden rooms,  anywhere  that
valuable  items  might  be  hidden.  He  looked  behind  curtains  and
arrases,  under furniture  and around  shelves, even  under the  rugs.
Finally,  on the  top floor,  in what  had to  have been  Kyle's room,
Morion  found  a  panel  behind  the bed's  headboard.  In  the  small
opening  it  revealed was  the  circlet,  a  thing of  simple  beauty,
resting  on deep  blue velvet.  Also in  the cubbyhole  was a  smaller
square of black velvet, on which rested a small, reddish stone.
   Morion  reverently  lifted  the  circlet  and  examined  the  pure
craftsmanship in  it. He lifted  the blue  velvet out and  wrapped the
circlet in  it, then  set it  aside for  a moment.  He picked  the red
stone up off of  its rest and held it cupped in his  palm. In the same
instant that  he realized  it was egg-shaped,  he felt  needles spring
into his  palm. The  pricks weren't  very painful  at first,  but fire
began to  course through  him from  each needle  tip, pain  that raced
faster and  faster throughout his  whole body.  He tried to  shake the
red egg  from his palm, but  it seemed to  be holding on as  it pumped
poison into him.
   Morion  fell on  the  bed,  body rigid  with  escalating pain.  He
looked at  the stone and could  see the thing that  had possessed Kyle
standing  in a  cloudy, grey  place. The  being said,  "Sir Morion.  I
said I'd get my  revenge. You are dying, and with  you dies the thread
that circlet would  have woven. My masters will be  pleased with me, I
think.  Die  slowly  and  in  much  pain,  Sir  Morion."  The  being's
laughter faded  with its body  into the greyness. A  convulsive twitch
finally loosened  the little  egg from  his palm,  and it  rolled onto
the floor.  The last thing  he saw as  blackness welled up  behind his
eyes  was the  blue-haired woman  Kimmentari coming  through the  door
and stepping  casually on  the egg,  a look of  dismay and  concern on
her  face. She  said something  in  her music-voice,  but he  couldn't
hear her through his pain. And then he knew no more.
                  -John L. White  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME SEVEN                 NUMBER FOUR
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           A Death in the Attic                  Jeff Girard
           Lifesong                              Aiwu Lian
           Shakka!                               H.D. Baumeister
           Seer's Doom                           John L. White
           Ceda the Executioner: 5               Joel Slatis
           Idol                                  John L. White

         Date: 033087                               Dist: 312
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Hello  one and  all!  No  really exciting  or  motivating news  to
report, so I'll  just jump into a description of  this issue. There is
no Dargon  work in this  issue, although  you'll find a  couple choice
tidbits from  some unexpected sources.  However, for those of  you who
actually enjoy  the Dargon material,  here's a  hint of what's  in the
works for the near  future! John White is working on  a new tale which
I have seen parts  of, and it promises to be  a classic. Joseph Curwen
is plowing  through the  next tale  in the  Atros cycle,  which should
also be out soon.  I am, of course, humbly plugging  away at my story,
which should be ready very soon (no promises, however).
   It is  at the close of  the editorial that I  historically welcome
our new  readers and emplore people  to spread the word  about FSFnet.
Well,  as we  have over  300  readers who  get the  file directly  and
uncounted millions  (?) who get  the magazine from  servers, secondary
distribution  sites, and  who knows  where else,  I've decided  that I
can finally  sit back  and pass  up the opportunity  to remind  you to
help get  others interested  in FSFnet. Of  course, this  doesn't mean
you should stop spreading the word...
                   -'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         A Death in the Attic
   Tina  slowly closed  the  door  behind her  and  proceeded up  the
attic steps.  The fading  light of  the autumn  sunset cast  a beaming
ray through  the only  window that  caused all  it touched  to shimmer
with a  golden hue,  while at  the same time  it cast  dark, forboding
shadows  about all  that were  out  of its  reach. Tina  paused for  a
moment, and smiled  to herself at the  sheer irony of it.  How much it
was like her own situation now.
   She  flicked  on the  light,  and  immediately  all but  the  most
hidden corners  were were bright  and visible. She stepped  around the
trunk  which   held  her  mother's   wedding  gown  and   high  school
yearbooks,  crossed  over  her  grandfather's  antique  clarinet,  and
stopped in  front of  a small  coffer. She paused  for a  moment, then
reaced  for  it  and  undid  the  latch.  Trembling,  she  opened  the
silver-lined box  and picked up  the ring  that lay inside.  It looked
ordinary  enough -  carved out  of silver  with a  ring of  rubies and
emeralds encircling a  medium sized diamond in  the center. Definitely
a treasure  by any standards, but  also much more. Tina  held the ring
tightly in  her hand, and thought  once more about what  she was about
to do.  She had  spent the  last hour  just trying  to decide  what to
say. She was sure  this was what she wanted, but at  the same time she
couldn't help  but feel  a great  dread deep  in her  soul, and  for a
moment  considered  just putting  the  ring  back and  forgetting  the
whole ordeal.  At the same  time, the caring  nature of her  soul kept
crying out  for her  to do it,  that this was  the greatest  thing she
could ever  do. Eventually,  her caring side  won out.  She unclenched
her  hands and  slid the  ring on  her finger.  At the  same time  she
glanced at her  watch. It read 6:47.  She would have to  hurry, or she
would be late for her job.
   She closed  her eyes and concentrated  on the ring, just  like she
had accidentally  done earlier today.  In a  moment, she felt  a small
gust of  wind, and  then heard  the voice.  "Yes, Tina  Redgrave, have
you thought of your first wish yet?"
   She opened  her eyes, and gazed  directly at the man  she had just
met a  little over  an hour ago.  He stood about  six feet  high, with
dark black  hair and  a very  heavy build which  matched his  voice. A
nearly  perfect specimen  of  a  man, and  Tina  felt  the same  surge
within her  again. This time,  however, she was prepared  and replied,
"Yes, I have."
   "And what is your wish?"
   "My first wish is this: I wish there was no longer any death."
   The  man  frowned. "Have  you  thought  long and  seriously  about
this? Are you absolutely sure that this is what you want."
   For  a  moment  she  considered  crying  out  No,  I'll  think  of
something  else. But  when she  thought  about all  the suffering  she
could alleviate  with just that  one phrase, she  had to do  it. "Yes,
I'm sure. That is my first wish."
   The man  sighed. "It shall  be as you  have it." He  gestured into
the air, and a  huge spark of energy flew from  his fingertips out the
window and disappeared from sight. "Are you ready for your next wish?"
   Tina, still  staring at where  the energy ball had  passed through
the window,  jumped slightly and said,  "No, I'll have to  think on my
next one too. How about if I call you again tomorrow morning?"
   "Whatever  you wish,  Tina  Redgrave," he  said,  then faded  away
into nothingness.
   Tina took  off the ring, placed  it in the coffer,  closed it, and
then rushed  downstairs. It was  now 6:50.  If she hurried,  she still
could get dressed and make it to Kmart before her 7:30 shift.

   Tina could  hardly keep  in her  excitement as  she jumped  out of
her car  and practically flew  into the  store with minutes  to spare.
She  took off  her coat  and  walked briskly  over to  her station  at
booth number  nine. Stacey,  the girl who  worked the  previous shift,
was standing  there totalling  up the  price of  an old  man's sweater
and pipe.
   "Hi Stacey, how's it going tonight?"
   She turned  and smiled,  but there  was a note  of concern  on her
face. "Hi,  Tina. You seem  awfully bubbly  tonight. Here you  go sir,
and thank you for shopping at Kmart."
   The  man walked  past  them  with his  purchases.  Tina looked  at
Stacey  carefully and  said, "What's  wrong?  And don't  you dare  say
nothing - I know you better than that!"
   Stacey  turned  up  the  portable  radio she  kept  next  to  her.
"Haven't you heard? Listen to this."
   Bill  Artwood, the  local news  reporter, was  talking. "-admitted
just  a few  mere minutes  ago.  Apparently, he  was the  victim of  a
mugging  in  Central  park.  He has  suffered  multiple  stab  wounds,
including one  right through  his left  lung, but  is still  alive. He
has been  placed under  heavy sedation, but  the doctors  don't expect
him  to live.  They  were  totally amazed  that  he  lived this  long.
Whether  this has  any connection  to the  terrible accident  on James
and Third is unknown."
   "James and Third?  That's nowhere near Central park.  What does he
mean about a connection?"
   "You didn't hear?  You mean you didn't listen to  the radio on the
way down to here?"
   "No, the time kind of flew by for me today."
   "Well, at  about 7:00,  I guess  you would have  been on  your way
soon  after, a  tractor-trailer lost  its brakes  and plowed  straight
through a  red light into  a small  Subaru. The Subaru  was flattened.
Of  course   a  big  pile-up   occured,  and  three  more   cars  were
demolished. But  the strange part is,  no one died. The  two people in
the  Subaru  were  horribly  mangled,  and  another  had  his rib cage
completely collapse against  the steering wheel, but all  of them were
fully  alive  and  conscious  too. they  were  screaming,  those  that
could. One paramedic was  so sick he had to leave  the rescue team for
a while - Tina? Are you OK, Tina?"
   Tina just  stood, shocked. What  could have gone wrong?  How could
this be  happening? This  wasn't the  way it  was supposed  to happen.
She had  said, I wish  there was no more  dying, and- no,  that wasn't
what she said.  She heard her own  words now as plainly as  if she was
in her  attic again  - "I wish  there was no  more death."  She hadn't
said dying, she had said death. She turned hard and ran for the door.
   "Tina? What's wrong? Tina?..."
   Tina  pulled into  the driveway  and leaped  out of  the car.  Her
keys fumbled  with the  lock, and  it took her  three tries  to unlock
the front door.  Finally she succeeded and slammed open  the door, not
even bothering to get  her keys. She ran inside, up  the stairs to the
second  floor,  and  into  the  attic. switching  on  the  light,  she
stumbled her way  across the littered floor to the  coffer. Tears were
streaming down  her eyes  now as she  put the ring  on her  finger and
concentrated.  In  a  moment  the   man  appeared  again.  "Yes,  Tina
Redgrave, have you thought of your second wish?"
   "I want to  change my first wish!" she nearly  screamed. "I didn't
mean to say it  that way except that I was so  excited but that wasn't
what I meant to say and you've got to change it, please!"
   He looked  at her with  a gaze that chilled  her to the  bone, and
she quieted  down. "Normally,  you could  use another  wish to  undo a
previous wish, but  this is a slightly different case.  You wished for
there to be no more death, so I destroyed him."
   "Him? What do you mean, him?"
   "Death is  an entity whose  touch causes  the soul to  be released
from the  body. Without him, all  souls are bound to  their hosts, and
can't die. This doesn't mean they can't be hurt. They just can't die."
   "Well, bring him back! That isn't what I meant to say!"
   "If it  was a normal person  or thing, I could.  However, death is
an entity of great power, and it will take time to create him again."
   "How long?"
   "I would say about 36 hours."
   "36  hours? But  what about  all those  people out  there who  are
supposed to be dead now? I can't simply let them go on suffering!"
   "You could find a replacement."
   "What?"
   "A replacement.  Someone who could temporarily  take death's place
until I can re-create him."
   "How?  Do I  just walk  up to  someone and  say, 'Hey,  this genie
just  granted  me  a wish  and  I  wished  for  no more  death  so  he
destroyed him  and now  we need  a replacement'?  I hardly  think that
will go over.
   "I'm afraid that that's your problem."
   Tina thought  for a moment, then  came up with an  idea. "Alright,
here's my second  wish. Let me become death while  you try to recreate
the original."
   "As  you wish,  Tina Redgrave."  He  waved his  arm, and  suddenly
Tina felt  different. She was  dressed in  black robes. She  looked at
her hands,  and saw that  they were  nothing but bones.  Suddenly, she
felt a  surge of power,  and knew  what had to  be done. She  flew out
the window  at an incredible speed  and soon found herself  next to an
old  man  in a  hospital  bed.  She touched  him,  and  a white  globe
floated up skyward.  She then flew across the continent  and touched a
young boy  just as he hit  the ground after leaping  from the eleventh
floor of  a hotel.  His soul floated  out of his  body. Then  she flew
elsewhere,  again and  again for  thirty-eight hours  without a  stop.
When she was  caught up, she used her powers  to temporarily stop time
for a while, then flew back to her attic.
   She  stood for  a  moment, shocked  and appalled  by  all she  had
seen.  Some people  she had  to touch  were in  such a  horrible shape
that she  felt like  throwing up  her last  dinner, except  that death
couldn't do that  of course. She walked over to  the coffer, opened it
up,  and put  on the  ring.  In a  moment, the  genie appeared.  "Yes,
death, can I help you?"
   "OK,  here's my  third wish.  Return me  to normal  and let  death
resume his job.  I'll never forgive myself for wasting  my wishes, but
I guess it's too late to change that now."
   "I'm  sorry, death,  but  I  can not  help  you.  My services  are
currently being  given to a young  woman named Tina Redgrave.  You are
not Tina  Redgrave, you are  death." With  that he vanished  into thin
air, leaving death to stand and bemuse the fate befallen on her.
                  -Jeff Girard  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               Lifesong
                          Viam ad Infinitum
   Space...a  void not  empty. Planets  and moons,  followers of  the
great ones,  the stars,  move in  time with the  great music  which is
not heard  with their children,  the comets and asteroids.  These ride
the coattails  of their parents,  occasionally breaking away  to amuse
themselves with  the games of  the innocence of youth  before becoming
planets  themselves  and  taking  the orbits  planned  for  them.  The
planets for  the most part  cared only  for themselves, but  the stars
were constantly  shining light upon them  all, and because of  it many
of  the planets  reflected the  light of  the great  sun and  began to
live, and walk toward the path of becoming a star.
   There  stood in  the  darkness of  night and  the  cold of  death,
alone in a  prison of metal a  man, with his face in  the direction of
the  east, eyes  shut, waiting.  Flint-faced and  unmoving in  the icy
wind  of  Altus V  which  probed  with  invisible fingers  any  living
flesh,  his  clothing  could  not  keep  out  the  intangible  members
feeding  on his  comatose mind.  It  was dark,  the dark  of a  remote
planet near the  edge of the universe;  no stars and no  moon shone on
the forbidding  ebony landscape.  The man's  gloved hands  were nearly
frozen  to the  bars they  clutched, the  heavily booted  feet were  a
part of  the deck on  which he stood.  All was utterly  silent. Behind
eyes shut and ice-coated, there was blackness.
   The sky  before his  face suddenly grayed,  casting upon  the face
of the watcher.  Slowly but steadily the horizon paled,  and the forms
of a few  unhealthy clouds appeared, a dirty white.  Now the winds had
ceased  to  blow,   though  still  the  landscape   was  anything  but
appealing...  and with  the luminescence  a smell  became apparent  to
frigid nostrils:  the smell of  death and  rot, of terror.  Exposed by
the  steadily-brightening light  was an  expanse of  bare rock  pocked
with  the remains  of plants  and animals  long vanquished.  Bones and
ash, fragments  of unburned roots  and cinders adorned the  surface of
the dead planet.
   Now  the glow  of the  firmament  grew more  quickly, showing  the
black of  his robe, tunic, and  trousers. A cape of  red completed the
costume, and  his gloves  and boots were  likewise as  unliving blood.
Black  hair,  moustache and  long  beard,  caked with  ice,  testified
somewhat  to his  middle age.  ragged clouds  of moisture  escaped his
lips, though  there was no  other sign of life  in him,  and this  but
infrequent.
   But  behold! for  at this  time,  a voice  carrying one  wonderful
note  of  music  quiet  yet  powerful, was  imposed  upon  the  world,
drowning  the  sounds  of  silence.  The  sweet  voice  increased  its
volume,  and the  grey  of  the edge  of  the  horizon glowed  faintly
pink... it increased  again; the planet shuddered. Yet  again. And the
planet  shook this  time;  and  reaching its  peak  the  music of  the
morning  shattered the  walls  of  silence! As  the  walls of  ancient
Jericho they crumbled  before the trumpet's blast,  the mighty Singer.
The   first  streaks   of  color   ripped  apart   the  grey   of  the
sky...fragments  of  cloud  disintegrating,  the  heavens  burst  into
flame. On Jason's world the sun rose.
   And  as it  then looked  upon the  planet, there  appeared at  the
man's feet,  green in the  midst of  the destruction. A  single flower
of blue  and gold grew, bloomed,  and around it sprang  up grasses and
flowers of  every kind,  until the  surface of  the world  was covered
with the  fresh, living  color and  there was no  trace of  the former
cataclysm! Now also  began trees to sprout, and there  were forests of
mighty  Sylvan specimens  to  rule  over and  care  for their  younger
cousins and  remove from  the air  the horrible  stink. When  this was
accomplished, it  was yet the  first hour  of morning. The  note which
had broken the  walls of death and darkness now  became Song. In sweet
liquid voices it  flowed over Altus Five and collected  into paths and
channels, where followed cool water for the sake of the living things.
   Now Jason  had not moved  in all  the time previous,  being nearly
dead from the  cold but the rays  of the sun focused upon  him and the
song once  more changed.  Now growing bold  and strong,  beauty became
handsome; the  music washed  over him  as the rains  of the  spring. A
drop of filthy  water dripped from beard and  fingertip, moustache and
boot, and collected at his feet in a growing pool of red.
   And  as this  man's  flesh  began to  live,  yet another  wondrous
thing happened.  As the Song washed  his flesh, the powerful  light of
the sun  also washed over him...and  the dye of his  garments faded to
be replaced  by a sparkling  white. Trembling with all  the excitement
of a  newborn, the emerging butterfly  which sees light after  so long
in darkness, the  eyes of gold opened; Jason began  to live. And there
was  much rejoicing  in the  galaxy,  and the  sun and  the song  were
happy at  these works and rejoiced  long. For after years  in the grip
of death  a man  gained the eternal  life of one  whose soul  has seen
the morning.
                   -Aiwu Lian  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               Shakka!
   It  was  a  day as  any  other,  Jardell  awoke  to the  smell  of
smoldering  wood  outside  his  father's  campaign  tent.  His  mother
quietly rattled  with her pots  and spoons  which she used  to prepare
breakfast.  He gently  attempted to  recall  the dreams  of the  night
before,  but he  could not  fathom  their nature.  Then he  remembered
that today  was to be a  special day: He would  go on a hunt  with his
friends of  the surrounding  tents, and Lenda,  daughter of  Jast, the
merchant travelling  with them for  their protection, would  join them
at  a secret  meeting place  later in  the day.  Lenda's father  was a
coward,  and as  Jardell thought  of this  large, heavy  man with  the
constantly  dirty  hair, a  jeer  spread  across  his face.  The  only
reason why he  let Jast treat him  as he did was  because of Jardell's
desire for Lenda's love. Today would be the day of fulfillment.
   He  smiled as  he thought  of  the day's  plans: He  and the  gang
would go  out to track  down a few coyotes  and maybe even  attempt to
kill  and hide  one, just  so as  to  be able  to show  that they  had
indeed done  something useful  upon their  return. However,  hey would
cease this  activity as soon  as the sun  reached it's peak  and would
then  meander to  the  Shakka  tree a  league  away  from their  camp.
Shakka trees were  strange creatures: They were plants,  but then they
weren't. Whoever sat  within it's Sphere of Dreaming, or  Shadow as it
was  called by  the  elders,  would mindlink  with  the Shakka  entity
which, according  to legend, resided  not in  the tree itself,  but in
the netherworld  - reputedly  near Odin's  Valhalla. This,  mixed with
the  lack  of  factual  knowledge,  made  Shakka-sitting,  as  it  was
called, a  very adventurous thing  to do.  The elders forbade  it, the
young ones craved it.  It was addicting, to an extent,  but not to the
point where  one could not rip  oneself free from the  Shakka's grasp.
Once mindlink  was established, the  Shakka would, upon  deposition of
a small  part of one's  lifeforce, create any  phantastic circumstance
one  desired.  One  could  reenact anything  one  could  imagine,  and
always  escape unscathed,  as  the Shakka  thrived  on lifeforce,  and
would not  destroy his guests  for fear  of them not  returning should
they be  mentally scarred.  The elders  disapproved of  such unworldly
pleasures,  as deposition  of  a fragment  of  lifeforce weakened  the
character and shortened  one's lifespan, or so they  said. Also, there
had  been reports  of Shakka's  that had  extracted all  of a  guest's
lifeforce  while they  were journeying  in the  land of  make-believe.
Such  stories were  told  by  hardcore users  to  Virgin Dreamers,  as
first time users were always called.
   Today  would  be  different  from other  Dreamtimes,  however,  at
least for  Jardell and Lenda.  They would  commence to make  their way
to  man and  womanhood  while in  the  shadow of  the  Shakka. It  was
considered the  ultimate act of love  to copulate in it's  shadow, and
Jardell  had always  desired for  his  Passing to  be of  such a  high
caliber. He  was excited  and fearful,  and for  the first  time since
the plan had  evolved out of their young minds  did he discover doubts
in  his  mind. His  father  had  concluded  his  Passing in  the  same
manner, much to  the disapproval of the elders afterwards,  and he had
given Jardell  only one  piece of  advice on  the matter:  "Wait until
you feel  that it may be  the wrong thing to  do - then you  will know
that  you are  ready...". These  words reverberated  through Jardell's
young head  over and  over, pushing  tears from  his eyes  and causing
him  to tremble  all over  his  body. He  wanted  to call  it off;  he
suddenly thought  it was  the wrong  thing to do  after all.  He would
tell Lenda  that he didn't  think it was such  a good idea,  she would
certainly understand.
   After  having dressed  and  eaten breakfast,  he quickly  gathered
his hunting implements  and headed for the meeting  place just outside
the camp.  Two of his friends  were already there, evidently  in eager
anticipation  of  the day's  coming  events  as they  hastily  greeted
Jardell  and  then  went  back  to  discussing  any  possible  evasive
actions should  such be  required. Jardell  sat next  to Rhun,  one of
his better  friends and inquired  why they were even  considering such
possibilities, as they all knew the Shakka was their private secret.
   "Because, Jardell, one  of the elders COULD have  found the Shakka
on one  of his spiritual  walks. It is  unlikely, but possible.  It is
true that  we planned this well  by telling your father  that we would
be hunting coyotes  by the old cave,  as that one can  draw a straight
line from the Shakka  to the cave, and it will  pass right through the
camp,  but all  possibilities  MUST be  considered!"  Rhun had  always
been a  pessimist. In  either case,  Jardell had  already made  up his
mind that  he would  not make  the Passing  under the  Shakka's shadow
after all,  so all that  could happen to  them is mild  reprimand. The
other  two participants  in  their campaign  arrived  soon after,  and
they set out for the old cave.
   The trip lasted  an hour, which was normal for  Drytime, and their
waterskins  were soon  depleted.  They  arrived  at the  old cave  and
promptly made  their way to the  hidden stream inside to  refill their
water supply and  to quench their thirst. Then they  sat upon the cold
clay floor  of the  main dome  and proceeded  to devour  their brought
rations hungrily.
   After a short  rest, they headed out to hunt  coyotes. They needed
not  search long,  as  their  tracking and  hunting  skills were  much
improved from  the previous year.  They had soon entrapped  a confused
dog in  their midst and  were jabbing  the snarling animal  with their
spears.  As  they   continued  their  deadly  game   with  the  doomed
creature,  they  debated  who  should  give the  fatal  blow.  It  was
decided  that  Jardell should  do  so,  as  he would  be  consummating
Lenda's  love and  completing his  Passing on  this day.  All involved
smiled jealously  as the decision  was passed, all except  for Jardell
who blushed.  He nodded  silently, saying  nothing about  the decision
he had  met earlier. He prepared  for the deadly blow,  and the others
tightened  the  circle about  the  crazed  animal. Jardell  aimed  and
thrust his spear  at the coyote's head, thrusting with  all his might.
The thrust  struck the animal beneath  the right eye and  glanced off.
The entire  group fell  silent for  a split second  - a  glancing blow
during a  hunt was  an omen  that any decisions  passed that  day were
bad. Jardell fell  back in horror -  only he knew that  the omen could
apply  directly. The  others fired  him  up, yelling  to complete  the
kill,  and Jardell  thrust  again.  This time,  the  coyote was  stuck
squarely in  the eye; the spear  head pierced it's brain  and a shower
of  blood  burst forth  from  it's  nostrils as  it  jerked  in a  few
spastic motions  and finally remained  still. The boys  gathered about
the  dead animal  and  congratulated Jardell  on  his excellent  kill.
None even thought of  the omen, no one thought it  applied, no one but
Jardell, and  while he  shook his friend's  hands, he  quietly thought
about  his  decision  this  morning.  He  felt  a  nudge  beneath  his
stomach, and  suddenly the decision not  to follow the plan  was wiped
from  his  mind.   He  began  to  smile  in   eager  anticipation  and
disemboweled  the  coyote with  such  fervor  that it  even  surprised
Rhun,  who knew  Jardell to  be the  hardworking type  under all  that
lazyness. The  carcass was skinned  and the hide  was hung up  to dry.
Rhun built a fire  and stuck five neatly cut pieces  of coyote meat on
a thick stick  which was kept in  the storage area of  the cavern. The
boys  gathered  about  the  fire  and  began  the  almost  ritualistic
telling of  stories. One could tell  that they were all  ready for the
Passing, but  only one member  of a  Circle of Friendship  was allowed
to do  so every  phase of  the moon. Soon  the time  to travel  to the
Shakka  came and  they  gathered their  posessions  and wandered  off.
Jardell wore the  completely dried hide about his waist,  a feature of
the ritual for  which he was thankful  for, as it helped  him hide his
display of anticipation.
   At the  start of  their trek the  sun was still  high in  the sky,
but going  around the camp to  an area roughly the  same distance from
it as the old  cave took a long time and when  they finally arrived at
the Shakka, the sun  was just an hour away from  setting. There was no
breeze,  and the  Shakka's huge  stationary form  sent a  shudder down
even  the most  expert user's  spine. It's  branches were  grotesquely
twisted arms  that reached out  toward the boys in  blind desperation.
Even  though  they were  out  of  the  Shakka's mindlink  shadow,  the
unworldly creature  could still transmit empathic  emotions  to  them.
It was  hungry for their  life force,  that much was  obvious. Jardell
began  to think  of  the  stories told  by  the  elders about  Shakkas
devouring the  entire lifeforce of  a user while  he or she  was under
the Shakka's  influence. He shuddered:  Such stories were  merely used
to try  to scare them away  from the strange dreamlike  state that the
tree produced.
   They were to  meet Lenda when the sun fell  behind the horizon, so
they  sat atop  a nearby  rock  and wearily  gazed at  the Shakka.  "I
don't like  what I just felt  close to Shakka!" Rhun  said. The others
nodded in agreement, but Jardell thought differently.
   "Guys,"  he  said,  "we're  just  overwrought  with  anticipation,
that's all...  I don't  think there  will be a  problem. We  never had
one  with the  Shakka before,  I  don't see  why we  should now!"  The
group fell  into silent  thought which was  only interrupted  with the
spectacular  display  that  rippled  across the  clouds  covering  the
horizon: The  sun  was  dying and  spilling its  blood into  the white
cloud cover. They gazed  in awe  at the  spectacular display  and only
Jardell noticed that  the Shakka was moving. He  wordlessly pointed it
out  to Rhun.  The Shakka's  root system  seemed to  have disappeared,
leaving a system  of ten or so leg-like appendages.  It appeared to be
stretching it's newly found legs as it slowly  folded and straightened
them. The  other three now noticed  this odd display and  fear riddled
their  faces. Janten  was  the tallest  of the  Circle,  and also  the
first  to run  in fear,  the other  two followed  him, loudly  yelling
unintelligible phrases as  they raced back towards the  camp. Rhun had
tried to  stop them,  but gave  up when it  was apparent  that nothing
would change their minds at leaving the Shakka far behind.
   Both  Rhun  and Jardell  were  as  fearful  as they,  but  Jardell
thought of  Lenda who should  be arriving  soon, and Rhun  would never
have left  him in a dangerous  situation such as this.  They had heard
the  myth  of the  Rising  of  the Shakka,  but  neither  of them  had
believed it.  The myth  told of a  certain day of  each year  when one
Shakka  was allowed  to move  on to  another location;  the magic  was
invoked at  sunset and lasted  until dawn.  As this was  only possible
once a  year, the Shakkas made  certain that they could  pick the best
spot to  settle down again, and  many tales of horrible  violence upon
mortals were linked to the myth.
   "Look,  over there!  It's  Lenda!" Rhun  exclaimed  as he  pointed
towards a small moving  figure silhouetted  against  the horizon.  The
Shakka  shuddered   again,  producing   whistling  sounds   from  it's
branches whipping  through the  air. It whirled  around and  seemed to
gaze at Lenda  with invisible eyes. Then it made  it's way toward her,
slowly at  first, but  with ever increasing  speed. Jardell  jumped to
his feet, quickly  gathered his possessions and ran  behind the Shakka
as fast  as his  leg would  carry him.  Rhun was  right at  his heels,
panting loudly.  They made a wide  circle around the Shakka  which was
headed straight for Lenda.
   "Why doesn't  she stop? Can't she  see that it's coming  her way?"
panted Rhun.
   "Maybe  the  Shakka has  taken  her  mind into  control?"  Jardell
muttered. They  ran towards  Lenda, but  as they  passed close  to the
Shakka, they  realized that  this had  been a bad  move. Rhun  was the
first  to feel  the effects,  but as  they got  closer to  the Shakka,
Jardell was also beginning to feel the effects of the spell.
   "Run  back!" he  screamed  at  Rhun, just  in  time. Rhun  slowed,
blinked and  with a surge of  concentration broke free long  enough to
make it  out of  the Shakka's  Shadow. Panting,  the two  boys huddled
together and tried to decide the best plan of action.
   "It's best  if we just run  around it at a  great enough distance,
don't  you  think?"  Rhun  commented. "Otherwise,  it'll  get  to  her
before we  get help  or do  anything else."  Jardell agreed,  and they
made their  way around  the Shakka  at a safe  distance. When  the two
had  finally reached  Lenda,  she indeed  seemed to  be  in a  trance.
Jardell stood  in front of  her, breathing  hard, and called  her name
over and  over. Lenda gave  no response,  and Jardell had  a difficult
time trying  to stop her moving  even closer to the  rapidly advancing
Shakka. Jardell slapped  her face lightly, and for a  split second, it
seemed that  her eyes  cleared, but  then they  quickly took  on their
previous state.  Almost ready to panic,  Jardell picked up on  what he
had just  seen: Pain  seemed to  break the  spell. In  desperation, he
whipped out his  hunting knife  and  made a  short, clean  cut on  her
lower  arm,  trying  his  best  to  stay  away  from  any  areas  that
contained major  blood vessels. Her  eyes cleared instantly,  she gave
a  quick yell  and looked  at  Jardell questioningly.  He grabbed  her
unwounded arm and pulled her behind him as fast as possible.
   "Don't ask  questions, just run!"  He screamed  at the top  of his
lungs.  He noticed  that in  all the  confusion, the  Shakka had  come
within twenty paces of  them, and it was high time to  get out of it's
way.  Jardell,  Lenda  and  Rhun  darted to  the  right,  out  of  the
Shakka's path, and  this seemed to confuse it enough  for them to gain
some distance.
   They  stopped,   and  panting,   Jardell  tried  to   explain  the
situation to  Lenda. She  understood immediately what  had transpired,
and  told Jardell  and  Rhun of  a  short story  that  her father  had
related to her  some years back. It  seems that he, too,  was a Shakka
user in  his prime years, and  had come to  the local Shakka on  a day
like this.  He was  the only  one of the  group to  survive unscathed,
but he never related  to Lenda how he had made  his escape. She seemed
to  remember  him muttering  something  about  Rabbits, but  he  never
would tell her more.
   "Rabbits?"  Jardell  exclaimed.  Just  then,  the  Shakka  changed
direction  and was  heading toward  the  group once  again. "Come  on,
let's move!" Jardell yelled.
   "Rabbits!" he thought  to himself. It was too  obvious: The Shakka
seemed  to have  a limited  intelligence in  certain ways,  much as  a
predator had  when trying to chase  a rabbit. When rabbits  fled, they
would not  run in a  straight line, but  zig-zag their way  to safety.
This not only wore  the chasing foe down, but also  confused it to the
point where the chase seemed fruitless.
   "Come on... let's  go! Do exactly as I do!"  Jardell screamed, and
immediately  changed  his  direction  to the  left.  Lenda  and  Rhun,
astonished,  followed  his example.  The  Shakka  slowly realized  the
directional change,  and altered  it's direction  accordingly. Jardell
now changed to  the right and the other two  followed his example. The
Shakka  took even  longer  to  realize this  change and had moved away
quite a distance before it turned in the correct direction.
   "One more  should do it!"  Jardell exclaimed. Once the  Shakka was
on  their  tail  again,  he  suddenly ran  towards  it  in  an  almost
straight  line, veering  off  to  the left  at  the  last moment.  The
Shakka  didn't  even   notice  that  they  had  passed   it  and  were
successfully escaping its wrath behind  its back. It just  kept moving
forward, eventually  slowing down to  conserve resources. It  was well
on  its way  to a  new location,  having already  forgotten its  prey.
Jardell, Rhun  and Lenda  stopped running  when the  Shakka was  but a
tiny  speck  against  the  growing   dusk.  They  hugged  each  other,
exasperated, but happily  laughing, and after a short  rest started to
make their way back to the camp.
                 -H.D. Baumeister  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             Seer's Doom
   The man  freely checked his sword  and knives to the  child at the
flap of  the garishly colored  tent before entering. The  dim interior
of a thelavran, or  seer's, tent was not a familiar  place to him, but
Baranya was  rumored to be  the best  forecaster alive, and  he wanted
to be sure, for his wife's sake.
   He knelt on  the cushions before the low table  and waited for the
thelavra to  appear. His  eye was caught  by the  many-faceted crystal
spheroid  on the  a black  velvet padded  stand in  the center  of the
table,  and so  he didn't  notice Baranya's  entrance. One  moment her
chair was empty and the next, she was sitting serenely before him.
   "Pose  your   question,"  she   said  without   preamble,  sliding
gradually into  her trance by  narrowing her eyes to  slits, breathing
shallowly,   and   concentrating   on  her   personal   thendera,   or
concentration point,  which was a  painted wood toy knife  her brother
had owned as a child.
   The man  said, "My wife wants  a child. But, she's  a small woman.
The healers  aren't sure that  she can safely  carry and bear  one. My
question:  If   my  wife  becomes   pregnant,  will  she   succeed  in
delivering it  safely, and will  it be...normal?" There was  a history
of  deformity in  his family,  and  that worried  him as  much as  his
wife's possible problems.
   The thelavra  began humming  softly, and closed  her eyes  in full
concentration, sinking  fully into  her trance. Presently,  she opened
them again, and, still humming, gazed deeply into her crystal.
   "I see...your  wife." Baranya  spoke slowly, humming  between, and
the  man had  to concentrate  in his  turn to  understand her.  "She's
pregnant. She's  delivering...a son...safely."  He breathed a  sigh of
relief.  "I  see...a   limit.  If...you...she  conceives  within...six
months, ...all will be...well with her...and the...child."
   Baranya  sat back,  a  slight frown  on her  face.  She shook  her
head, as if  unable to quite leave her trance,  and her eyes unglazed.
She looked at him, and asked, "Was that satisfactory?"
   "O, yes,  my lady. Thank  you, thank you  so much. Here,  for you,
and all your help."  He set three gold Stars on  the table. "Thank you
again." He stood, turned, and left, smiling.
   Baranya's frown  deepened as  the tent flap  closed. She  had seen
something  else,  but  she  knew  from  experience  never  to  give  a
customer  more  than  he  wanted.  Still,  she  was  curious,  so  she
breathed deeply,  re-entered her trance,  and stared into  her crystal
ball.  Her  frown deepened,  then  her  eyes  widened in  horror.  She
muttered, "No.  No! Stop!"  She stared  for a  few more  moments, then
she  screamed, "Gods,  NO!" and  slumped  in her  chair. She  breathed
once more, then died.

   The  man never  knew  what  he had  engendered.  The thelavra  had
looked into the future  a little too far, and seen  her own death, and
the result.  And, seeing her death  had brought it about,  just as she
had seen it -  slumping back in her chair and  expiring right then and
there.  But, such  were the  circumstances,  and her  power, that  her
psychic death-gasp  was transmitted throughout the  whole of Eastland,
setting up  a chain reaction  among all of  the mentally gifted  - the
so called magicians  - and, in forced empathy, killed  them, or burned
out their powers.
   Unknowing  of the  disaster foreseen,  the man  went home  to tell
his wife the good news. His son was delivered some months later.
   On the  man's son's  first birthday,  barbarians from  the Steppes
invaded  quietly. They  poured into  Eastland unnoticed,  and attacked
from  within. Their  conquest was  easy and  uncontrolled, due  to the
demise of most of the witches and wizards the year before.
                  -John L. White  

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                   Ceda the Executioner: Chapter 5
   The  day was  getting on  and there  was still  a long  way to  go
before he  was safe.  If the  Nuadrin had  made a  new gate  then they
were almost certainly watching for him.
   The  sun was  on  the  other side  of  the  mountains now  casting
shadow of Psom  far out into the wilderness past  the cliffs. Darkness
stretched as far  as the eye could  see, but in any  case, Ceda waited
for  the sun  to  go down  totally  and the  darkness  to be  complete
before he left the shelter of the cliff face.
   That night  he set  out. Being  on the east  of the  mountains, he
had  the moon  to guide  him,  but the  way was  dangerous. Trying  to
avoid roads  as much  as possible,  he tramped  on slowly,  being most
sparing with the remaining food that he had left.
   A couple  of hours march brought  him a newly made  crossroad. The
way South  undoubtedly led to  the Port  of Breanduin or  Naz'Clow and
the North,  it probably led up  the Cities of Pheeng'Am,  Bilfneuin or
past  the  Gate of  Ploughdom  to  the far  City  of  Naudsman on  the
borders of Old Grandydyr beyond the desert.
   The way  West led back  to the Cliffs of  Belos. East was  the way
that Ceda  went, though he  was not sure at  this point where  it led.
After a short  time, The dry atmosphere that hung  about the mountains
vanished and woods  sprang up all around. Soon the  road was deep into
a forest surrounded by the pleasant sound of birds.
   The  road was  now slow  and hard.  The road  climbed now  up some
unnamed hill and  twisted constantly. Soon all sense  of direction was
lost and  continuing meant  following the  road or  being lost  in the
endless wood.
   Then Ceda  heard footsteps coming up  the path in front  of him. A
great many  footsteps, 'around fifteen  of them', he  thought. 'Mayhap
they can tell me where I am.'
   They were  getting very close  when Ceda heard a  commanding voice
call out an  order in the common  tongue. "Halt! We hold  here for the
night! Beniza,  chain their feet and  bind their mouths. I  don't wish
to meet  any Bilfneuin Axemen.  Now! Any of  you filthy men  decide to
try anything  and I'll  personally cut your  fingers from  your hands.
We reach  the gate tomorrow."  The voice  was Nuadri. The  laughs that
followed were Orcish-- and the cries were Human.
   Ceda jumped into  the woods. His first thought  was escaping, then
remembering  the  fate of  the  men  that  reached the  mountains,  he
decided to  help them.  Taking a  long sip of  his wine,  and throwing
away  the last  skin, he  slipped into  the woods  and approached  the
camp under the cover of the trees and the darkness.
   Soon he  stood just outside  the camp. There were  indeed fifteen:
one Nuadri,  four Orcs  and ten  men. The sun  was just  crawling over
the trees in the  east when they had settled down and  the Orcs drew a
little into  the wood to  shield themselves from the  coming sunlight.
The Men were  bound in heavy chains  at their feet and  necks and were
anchored  to a  nearby tree  and  Nuadri slept  down the  road out  of
reach of the men.
   Ceda waited until  the sun was over the trees  shining down on the
company before  he moved. Then  taking his  trident in both  hands, he
crept forwards  and silently  killed the Nuadri.  Then walking  to the
trees the Orcs slept,  he killed all but one, then he  put his foot on
the Orcs chest and yelled.
   The  Orc and  the rest  of the  company awoke  with a  start. Ceda
lifted it  to its feet  and took its weapon  casting it away  onto the
road by  the Men. "Now,  Orc! tell me, what  is your business  on this
side of  the Gate  of Ploughdom?"  The Orc looked  at Ceda  in dismay,
then spat at him. The Orc died quickly.
   Then Ceda turned  to the dead Nuadri. A brief  search revealed the
keys to the chains that bound the Men. Then they all sat and talked.
   "I am Aroth of Leafholm, City in the Wood of Carne," said a man.
   "And I am Ceda of No-Al Ben"
   "Thank  you  for your  kind  service.  My  men  and I  were  taken
prisoner of the  Nuadrin some three days ago," said  the man before he
was cut off by Ceda.
   "Nuadrin? How came you by that name?"
   "The  Beast  you killed  there,  it  is  called  by our  people  a
Nuadri," replied Aroth.  "So have we decided after none  of the elders
could find  any text with description  or word of them.  We have never
seen them before."
   "Nor  have I,"  said Ceda.  "But  I also  have come  to call  them
Nuadrin though I know  not why. I thought of such a  name in folly for
I could  not remember  ever meeting  such an odd  creature as  this in
all my  travels. But let  us come to this  later, first we  must leave
the road,  for there are  many of these  Nuadrin about now,  they have
hewn a new gate from the mountain of Psom."
   "Aye, and from Dearn.  But this is old news. We  shall speak of it
later when we reach Leafholm. It is six hours stride from here."
   "Nay!"  cried Ceda.  "I'll  not  travel the  roads  now! they  are
infested with the vile Nuadrin!"
   Aroth laughed.  "We are native  to this  wood, Ceda of  No-Al Ben.
We need not contend  with The Orcs new masters! We  know the wood like
as well as the Elves of Carne. You need not fear!"
   Then he  leapt to his  feet an bounded  into the wood  followed by
the rest  of the  men. Ceda went  to the Corpse  of the  Nuadri leader
and  took a  skin  of liquid  that  was  tied to  its  waist. Then  he
followed into the woods after the men who were singing a merry song.

                        Carne! the merry wood
                          We return to Thee
                             Coming home.

                       Carne! where all is good
                           As we enter Thee
                             coming home.

                   Leafholm, the City in the Trees
                     Where all is well and good!
                      From the Days of Old when
                     Elves wrought gold and ruled
                         The kingdoms untold.
                        Then came to Leafholm.

                    And Leafholm! I return to thee
                          In bliss and glee
                      And smell the sweet nectar
                         That flows in Thee!

                             Coming home!

                        Strong wind and rain,
                         And Tainian's Bain,
                      And all the Ice of Plime;
                        Nor Orcs or Barnonoen
                         Or Dragons of Khuss
                        Shall keep me from my
                          Beloved Leafholm!

                             Coming home!

                          The air is sweet!
                          The food a treat!
                             All is right
                             In Leafholm!

                        Carne! love me please!
                    Let me live under your leaves!

                       Carne! I return to you!

                             I come home!
                           And rest I shall
                             In Leafholm!

                             Coming home!

   And so  they sang  as they  bounded through  the forest  as though
they were  in an empty  field hindered not by  the trees of  the hills
that they passed. At  times they had to wait for Ceda  who had a great
deal of trouble keeping up with them.
   Finally, after  some hours march, they  came to a large  wall that
stretched into  the trees in either  direction. The wall was  as green
as the trees  themselves and they turned and followed  it for a little
while until they came upon a great gate.
   Upon the  gate were many Elves  cloaked in dark green  robes drawn
tightly about their heads.  In each ones hand was a a  long bow and on
their  sides rested  long knifes.  Seeing  Aroth, the  gate was  drawn
open and they all entered.
   "Do the  Elves of  Carne and the  men of Carne  dwell in  the same
city?" asked Ceda as the gate was closed behind them.
   "Nay," said Aroth. "There are no men of Carne."
   Ceda stopped  short. He looked  up and down at  the row of  Men he
had entered  with. All appeared to  be human. Then he  looked sidelong
at Aroth who stood smiling at him.
   "Ceda of  No-Al Ben,"  he said.  "We are not  Men, but  are Elves.
Come, we  will hold  now a  council with  the King,  and you  shall be
there  to tell  of your  ordeal. There  you shall  learn all  that you
wish to know.
   Ceda was  led up many streets  until they reached the  gate to the
palace of  the city. The walls  were made of a  strange silken thread,
which Ceda  commented on and  was told  that its properties  were that
of the strongest metal and the thickest rock yet inclimbable.
   All over  the city as  Ceda passed,  trees towered over  his head,
their tops  disappearing into the  clouds above. Green  leaves covered
the paths  (in Elven tree cities,  there were no set  roads to disrupt
the natural  area, but  paths were  maintained for  convenience) never
dying, and the soft singing of birds was never absent.
   Inside the great  walls of the palace, a great  ring of pine trees
acted as  a palace wall,  which was  only enterable through  the Gate.
The  trees were  much larger  then all  the others  and even  as their
mighty trunks rose into the clouds above, they gave no hint of ending.
   Into the  tree gate they  went and  discovered a large  stair. The
stair went both  up and down, they went down.  Torches lined the walls
and which were delicately carved out of the dirt among the roots.
   Finally after  a long descent, they  came to a large  door guarded
by  four Elves.  The doors  were  made of  an odd  yellow metal  which
lighted the passage. Ceda was told to leave his weapons and enter.
   The hall  that he had  entered was like none  he had ever  seen or
even heard the likes  of in any tale. The walls  and ceiling were that
of the  living tree  root of  the magnificent trees  that grew  in the
Palace  Ring.   They  were   nicely  cleaned   and  polished   to  the
magnificent  color of  orange  which Ceda  guessed  was their  natural
color.  The floor  was of  the same  yellow metal  that the  doors had
been made  from. The  room was full  of Elves the  like of  which Ceda
had never seen  before. They were dressed in many  different shades of
green, their  hair was and well  groomed (mostly in braids)  and their
faces were  stern but gentle. They  welcomed Aroth and turned  to Ceda
as he and his men left the chamber.
   "Welcome," said  one of  the larger Elves  coming forward.  He was
well dressed in  a light green robe  and wore a helm  of orange leaves
about his  head. "I  am the Lord  of Leafholm. Rakine  I am  called by
most of my Elves; Rakine of Leafholm. What is thy name, Sir?"
   "Ceda of No-Al Ben," replayed Ceda.
   There  was  some muffled  talking  around  the room.  Then  Rakine
spoke. "The  finder of the Crown  has come to us!  Welcome again, Ceda
of No-Al Ben. Tell  us your tale and then ask us what  you will, for I
see great  concern in your eyes."  He signaled and chairs  and a great
table were brought forth.
   Ceda sat  at the middle  of the long  table. Elves were  all about
him,  but they  were  silent  and Ceda  spoke.  "When  the winter  had
passed, I was hired  and left for the city of  Caffthorn. Then, as the
sun rises and  the moon sets, it  was ten days and three  when I found
the Tree of Grobst and came upon the Crown."
   "Aye," said Rakine.  "This we know. We have been  in close contact
with Rackins, for he is my brother, and we hide nothing."
   Ceda stared  at Rakine for  a moment  and then continued.  "Then I
will  start   from  the   time  that   Cander  of   Perstanie  reached
Cramstrock.  It was  ere two  months that  he came  to me,  and I  was
drunk and could  not talk. He took me  like a dog onto a  horse and we
rode  for Dhernis  stopping  in  Caahah. It  was  only  there that  he
counseled me that we made for the City of the Elves.
   "Upon leaving, about  four days ride from Dhernis  on swift horse,
we  went astray  by my  leave  to the  Gate  of Ploughdom,  for I  had
misgivings about  the Dark Doorway,  though I know not  why. Methought
it best to check and see lest there be something afoot.
   "You dared  to approach the  Dark Gate in  times of war?  and what
of Cander,  we knew  not that he  had reached you!  where is  he now?"
said Rakine.
   "Cander,"  said  Ceda slowly.  "Met  his  end  in the  Caverns  of
Onibus, but what is this talk of war?"
   There was more  quiet talking in the room and  Rakine looked to an
Elf at  his side  and spoke  a few  words. The  Elf answered  and then
Rakine continued and the room grew silent.
   "The  Mouths of  Arnmere and  the  Gates of  Ploughdom, Dearn  and
Psom have been  spewing forth their vile laborers in  war for nigh two
and  a half  months!" said  Rakine. Caffthorn,  Ruirse, No-Al  Ben and
all the  little countries  of the  East, North and  West have  been in
violent struggles  to defeat their might,  but as yet they  are strong
and well armed. And they have with them the Nuadrin to command them."
   "Aye,"  said Ceda.  "I know  of them,  though I  do not  yet fully
understand them. I had  no name for them, and in folly  did I begin to
call them  Nuadrin, for  I had naught  else to refer  to them  as, and
yet you use the name as do I, yet none have heard me speak it."
   "They are to us  a nameless people, not in song  or story, but yet
they are here, and  we call them now the Nuadrin for  we also have but
naught else to call them but must speak of their deeds. Continue."
   "After  seven  suns   had  passed  since  we   had  departed  from
Cramstrock,  we  were  taken  prisoner by  Nuadrin  not  fifty  dragon
lengths from  the Gate!  I know not  of anything else  but that  I lay
for sometime  in a  dark room bound  in chains at  my feet  and hands.
Then I  was led before  a large beast that  bore like to  the Nuadrin,
but was bigger  and stronger. He was  the ruler, and he  mocked me and
smote Cander, and that was the last that I saw of him.
   "After a  while in my cage  I escaped and  found my way to  a pass
in Psom  and learned  of the new  gate. There I  fought with  a Nuadri
and some  of its pet  Orcs and found this:"  he reached into  his pack
and retrieved the medallion with the crown on it.
   "Aye, we have seen many of the like," Said Rakine.
   Ceda returned the  medallion to his pouch and went  on. "There was
one other  matter of the  mountains that  troubles my thought:  on the
night that I had  escaped from the pursuit of the Orcs,  I came upon a
place that was  barren of life. Naught  lived there, it was  as if all
creatures were  dead and  gone save  the trees and  plants. It  was to
that place that the Orcs from Onibus did not follow me as I fled."
   "Aye, there  are places in the  mountains that even the  Orcs will
not  tread. You  were lucky  that you  found not  what did  live there
I'll wager."
   "It is  there that I  slept. When I  awoke, I journeyed  down into
the valley below and  there I found a camp of the  enemy. They did not
spy me  though I sat  and watched them for  a time. There  they burned
men and made many weapons in ready for war.
   "I sat until the  sun fell and then I circled  the camp making for
pass in Psom. And it is there that I first discovered the new Gate.
   "I  fled  Orcs  over  the   pass  killing  some  and  gaining  the
medallion and  traveled down  the other  side of  the mountain  to the
Cliffs of Belos and then found a way down the following day."
   "You  found way  down the  cliffs with  naught but  what you  have
now, or  did your  luck provide  you with  rope from  one of  the dead
Orcs?" asked one of the Elves that sat at the table.
   "Luck it  was, but not with  rope," he answered. "Down  the cliffs
edge Southward  I walked until  I came to a  crack in the  cliffs edge
that descended  until the ground. That  was the night that  it rained.
Almost half  way down I  came upon a cave  and rested there  until the
following day.
   "When  I came  down the  mountain  the following  day, I  traveled
East  until I  came so  Carne and  met your  men in  the hands  of the
Enemy. They led me here, and that is my tale."
   Rakine sat  for a  while in  thought until  a another  elf entered
the room. And Ceda  stared at him in wonder, for it  was Aroth, yet he
was  no longer  a human,  but  an elf;  the  face was  the same,  with
perhaps a  more smooth look, or  perhaps his eyes were  more stretched
and thin,  but this  was Aroth,  and anyone could  see that.  He bowed
low before  the king and  took a  place at the  far side of  the table
with a nod to Ceda.
   "Well," said  the King at last.  "We must send word  to Rackins at
once. Ceda,  it is  upon you  to accompany  them to  the fair  city of
Perstanie in the  Learis Islands. This time, however, I  hope that you
shall  go there  without  any short  side trips.  Go  now directly  to
Dhernis, and take the Ships of Tearny by my order to  the Captain.
   "With him  we shall need to  send escort. Aroth, go  with him, and
take whoever you would  with you, but make haste! It  is nigh one year
since  he was  sent for,  and we  have as  yet heard  nothing from  my
brother in  forty suns  and forty  moons. Go now,  and may  your speed
compete with the raven!

                  'uentu descern shyen svequ seju!'"

   "We  shall leave  at first  light,  cousin" said  Aroth to  Rakine
with a nod to Ceda.
   "Nay,"  said  Rakine.  "First  we  wait  for  word  from  Rackins,
messengers  have already  been sent  telling  of his  arrival. As  for
now, go and make yourselves ready, for you leave within the week."
   With that final word, Ceda and Aroth got up and left the room.
   "Cousin?" asked Ceda as they walked down the hall.
   "Yes."
   Aroth led Ceda to  a room where he was to rest  and before long he
was  sound asleep  on one  of the  most comfortable  beds that  he had
ever slept on.
   It was  a week and  three days before they  had left. No  word had
come from Perstanie  and time was ever fleeting. Ceda  lay on his bed,
thoughts drifted though his mind and slowly he fell into a slumber.
   It  felt like  he had  hardly closed  his eyes  before Aroth  once
again stood before  the foot of his  bed, clad in a  dark green riding
cape with a  hood and light riding  boots; and it was  not long before
they were  on tall horses  riding for the  city gate. Aroth  seemed of
good cheer  and was  full of  energy as  was Ceda  who was  once again
under way to the beautiful City of the Elves on Cergaan.
   Before the  sun was in center  sky they were deep  into Carne many
leagues from  Leafholm. The light  could just barely seep  through the
leaves of the  treetops high above their heads  bringing small showers
of blissful  illumination to  the undergrowth  and small  animals that
bathed in the  tranquility. On the look-out for Orcs  and Nuadri, they
continued onward,  but met none.  And by  nightfall, they were  a days
ride from the border of the forest.
   They pulled  off the road about  a hundred yards and  set up their
camp. The horses  were put on watch  while they set up.  Then they sat
down  to  have  a meal  of  some  cakes  that  they had  brought  from
Leafholm along with some fresh water from a near-by stream.
   The pleasantness lasted  during the night and at  length both Ceda
and Aroth were deep in slumber while the horses watched over the camp.
   At first  light they awoke and  packed up their gear  for the days
ride.  The red  pinnacles of  light  were barely  visible through  the
branches above  stemming over the  early morning  sky and the  air was
rich with the  soft sounds of birds. Reluctantly they  stowed the last
of their things, had some berries and started for the borders.
   The  second morning  since they  had left  Leafholm was  peaceful.
Although they  were in a hurry,  they could not ride  though the great
Forest of  Carne without slowing  to wonder  at the somber  trees that
stood  so noble  in  their  path. Soon  they  took  to walking,  first
quickly, then slower and finally barely moving up the path at all.
   After a few hours  the sun was over head and  they stopped to have
a meal  in a  small patch  of sunlight that  managed to  sneak through
the upper  branches of a  tall tree and form  a large circle  of light
on the ground near  its trunk. They took a few  cakes from their packs
and sat  down to eat when  they first heard the  noise; hoofs, running
at great speed up the road from the direction they were headed.
   "Arnea seek Duval!  We were not careful! They will  see the horses
and will know we  are here," cried Aroth as he leapt  to his feet. "We
shall  perish from  this folly  of  ours!" He  ran to  the horses  and
pulled their reins jolting them off the road in a frenzy.
   Ceda also  got up,  but not  as hastily. "I  think not,  Orcs ride
not on steeds of any kind."
   "True, but can the Nuadri ride?"
   "I know  not, but  it is too  late do debate,  alas they  are upon
us!" He  through back  his long  hair and reached  for his  sword that
hung loosely at  his side. At that moment the  riders came into sight,
and Aroth relaxed for they were Elves.
   "Hail!" shouted the foremost rider seeing Aroth. "Greetings."
   "Hail," answered  Aroth with a  long sigh  of relief. "I  am Aroth
of Leafholm, cousin  to Rakine the King. We seek  knowledge of the way
up ahead by the forest gate, is it save to travel?"
   "Aye, we have seen and heard naught for a days ride, it is safe."
   "Good, and what is your business? Are you messengers?" said Aroth.
   "Yes,  we travel  with message  from Rackins.  Pardon me,  but are
you Ceda, for our message is for you be you he."
   "Ah!"  said  Ceda with  satisfaction.  "Rackins  has word  of  our
arrival then! What were his words?!"
   "He spoke  not as  much as Merth.  They want you  to ride  for the
Caves of Arnmere  and seek what lies  there, thou I know  not what. He
said you would know about what he speaks," said the rider.
   "The Caves?  Is that  old fool  wizard in  his right  mind?" cried
Aroth.  "Even in  times  of peace  I would  not  venture within  fifty
leagues of the hideous Caves!"
   "Aye," said Ceda. "I know of what he speaks."
   With  a  glance  from  Ceda,  Aroth bid  the  riders  continue  to
Leafholm and inform Rakine of their new destination.
   In a  spring the horses had  drawn away bearing the  riders onward
and were  soon out  of sight.  "To Arnmere?" asked  Aroth with  a lump
welling in his thought.
   "Aye," said  Ceda with the same  feeling of dread. "I  know what I
must do. Come if you will, but I force you not."
   "I will  come, for  only a  coward would  leave you,  and I  am of
noble blood!"  he said thrusting his  fist into the air  revealing the
pitch black ring that encircled his forth finger.
   "Then let us ride at once!" shouted Ceda with a smile.
   They finished what  remained of their meal and  stowed their gear.
Then mounting  the horses  they sped  down the road  and out  of sight
into the distance with swiftness of the eagle.
                 -Joel Slatis  

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                                Idol
My father was                           a mercen'ry:
For our upkeep                          he sold his sword.
His fame was sung                       throughout the land,
And told to us                          by Mother's word.

We saw him little                       in early years,
As across our land                      in war he went
Leading some                            and killing others,
And always money                        home was sent.

Then he left home                       to fight foreign wars
When I was but                          a decade old.
Yet we looked up                        to the image he left
                In the tales my mother told.

Without a father                        we grew up,
But our mother                          raised us right
With tales of Father's                  glorious deeds
That made us all                        eager to fight.

And though we were not                  swordsman each
A model was                             his courage still.
And we learned pride                    in all to take
Even if                                 'twas only to kill.

And he left home                        to fight foreign wars
When I was but                          a decade old.
Yet we looked up                        to the image he left
                In the tales my mother told.

Another tenyear                         he'd been gone
When word of him                        fin'ly came back:
He'd died in battle,                    brave and true,
To hold his flag                        against attack.

That had occured                        some two years past
When we began                           bad things to hear.
A saint he was not,                     and no one is;
But the wrong he did                    was not ours to bear.

And he left home                        to fight foreign wars
When I was but                          a decade old.
Yet we looked up                        to the image he left
                In the tales my mother told.

Ten more years                          had passed me by;
Years I'd lived                         both full and well,
And for myself                          because I knew
No good would survive me                after I fell.

For Father's life                       was oft in my mind
And the tales that grew                 after he'd died
Spreading the wrong,                    forgetting the right:
Leaving me                              no need for pride.

And he left home                        to fight foreign wars
When I was but                          a decade old.
And the Idol created                    by Mother's words
Died by the tales                       that others told.

                  -John L. White  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME SEVEN                 NUMBER FIVE
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *A Difficult Recovery: Atros 6         Joseph Curwen
          *Two Journeys                          Rich Durbin
          *The Treasure: Part 1 of 4             John L. White

         Date: 042787                               Dist: 352
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, as  opposed other recent  issues, we actually have  a rather
significant  amount  of  news.  Firstly, I've  taken  the  plunge  and
bought  myself a  new Amiga  1000  personal computer.  Very nice.  But
that's really not FSFnet material, now, is it?
   The big  news is  that after  some consideration  and deliberation
with the Dargon  authors, it has been decided that  in the near future
subscriptions   to    FSFnet   will   be   available    via   standard
non-electronic mail. This  policy will enable persons  with no network
access to  get the  zine, and  permit people  who lose  their accounts
but  wish to  continue  receiving FSFnet  to  do so.  I  also will  be
printing  up  issues  using  desktop  publishing  on  the  Amiga,  and
possibly including artwork.  Of course, because postage  isn't free, I
will  have to  charge  postal subscribers  a  distribution fee,  which
will basically  cover postage  and printing costs.  At this  point the
costs of  postal subscriptions is  unknown, and  I'll be setting  up a
policy  regarding them  in the  next few  weeks. If  you are  about to
lose your  account, and are  interested in a postal  subscription, you
might  drop me  a  mail file  with  your postal  address,  and I  will
forward you  the information  as soon as  I get it  all ironed  out. I
will also  be announcing the official  policy in FSFnet, for  those of
you who might be interested.
   Well, that's  all the news for  now. Remember, if your  account is
going  away, please  drop me  a  line so  I  can remove  you from  the
distribution list. Now, on to the issue!
                   -'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                    A Difficult Recovery: Atros 6
   After  an instant,  Atros awoke  on  the rough  pallet in  Pravo's
house. The  full light of  the sun bore down  upon his face  through a
high  window. Atros  shielded  his eyes  in the  shadow  of bundle  of
roots hanging in the  window to dry. He guessed that  was very late in
the afternoon. Pravo must have let him sleep through the morning.
   Atros was still  wrapped in his tattered gray cloak,  which he now
noticed was spattered  with black mud. He had even  slept in his high,
calf  skin boots.  A myriad  of small  untreated cuts  lay across  his
arms and  chest. His arms and  back were very sore  from the exertions
of  the previous  night  and the  ravages of  the  hard pallet.  Atros
wondered  at this.  Pravo  had  been so  meticulous  in  his care  for
Darla,  spoiling  her with  a  luxurious  down  bed and  an  expensive
physician, while  ignoring Atros  entirely. Hadn't the  physician been
concerned for a  bleeding man lying across the entrance  to the house?
Yes, Darla  was a more serious  case and should be  treated first, but
wouldn't it be  natural to see to  him after she had  been dealt with.
It  was very  puzzling.  He wished  to question  Pravo  though he  was
uncertain whether he should draw attention to Pravo's oversight.
   But now,  he must  see to  Darla's health.  He rose  carefully but
was still rewarded  with fresh stabs of pain. He  would pay dearly for
over  spending  himself  last  night.   Seeing  that  he  was  already
dressed, he  could avoid going  through that morning ritual,  at least
until after he saw  Darla. It was rather obvious that  he would need a
fresh  change of  clothing soon  though. Still,  it would  worry Darla
unnecessarily if  she saw so much  mud and dried blood.  Trying not to
make too great  of a mess on Pravo's floor,  Atros quickly brushed off
the  cakes of  dry  mud from  his clothing.  Availing  himself of  the
pitcher  and basin  he found  on  the shelf  next to  the low  pallet,
Atros  washed his  face and  hands.  Fortunately, most  of his  wounds
appeared  superficial  if painful.  He  was  very  glad to  be  spared
tortuous  treatments  of stitching  or cauterizing.  Having thoroughly
prepared himself, he set out to find Darla.
   With a  few quick  strides down  the narrow  back hall  and around
the corner,  Atros arrived at the  closed doorway to Darla's  room. He
knocked  softly  but  heard  no  response, so  he  slowly  inched  the
doorway  open  and  almost  instantly gasped.  Darla  lay  motionless,
breathing  only shallowly.  The portion  of  her face  not covered  by
thick gauze was  white with pallor. The sight  caused intense memories
to overwhelm Atros momentarily. Memories of another life.

   He entered the  white and gray semi-private  room slowly, timidly.
The hollow  echo of his  footsteps had  haunted him since  leaving the
elevator.  The partial  translucency  of  the fringeless  partitioning
curtains muffled the  light of the drab, overcast  day visible through
the  distant  window. He  passed  the  first partitioned  bed  without
trying to glimpse  one of the contributors to  the intermittent buzzes
and beeps plaguing the ward.
   His steady  stride faltered and  stopped as  his eyes fell  on the
tiny, pale  figure lying  rigid on  the wide,  white mattress  next to
the low  window. For  a moment  the sight paralyzed  his his  body and
mind  in  a  flood  of contradictory  emotions:  compassion,  disgust,
sympathy, terror,  love, loathing, satisfaction, and  remorse. But his
mind choked them down.
   How could  she have deteriorated  so much overnight?  (A sleepless
night  for  him,  apparently  something   much  worse  for  her.)  The
hospital frock  dehumanized her in  its half effort to  allow modesty.
It  would have  been better  if they  hadn't made  any pretenses.  Her
back was  arched unnaturally upward in  a tense strain. She  seemed so
much  like a  turtle that  lay  upset in  the middle  of the  highway,
waiting  motionless..stunned for  the  next in  an  endless series  of
inconceivable abuses.  He glanced  at the  pain stricken  face peeking
out  from  under the  thick,  restrictive  bandaging, but  he  quickly
looked away.  Her eyes were open,  staring unfocused at the  wall lamp
above her head.
   "Mother..." he said softly, tentatively. She did not respond.
   "Mother..." he  called again, taking her  hand in his own.  It was
cold...lifeless. The  fatty flesh  of her arms  hung loosely  from her
bones. He saw a flicker in her eyes, almost a response.
   "Mother..." he  repeated leaning close  to her ear,  clutching her
hand in his own.
   "Dewar...Dewar,"  she  murmured  turning  her head  from  side  to
side, her eyes still unfocused.
   "No, Mom, it's me, Statsul...your son. Can you see me?"
   But  it was  no  use. She  squirmed and  thrashed  about, so  that
Statsul  was afraid  she  would  pull the  sensors  off  her neck  and
chest.  He  released  her  hand  and  it  dropped  to  her  side.  She
continued to  call out "Dewar"  for some time...the name  of Statsul's
father,  dead for  more than  a  decade.... Finally,  she became  calm
again. It was as if nothing had happened.
   Statsul shrunk from  the room and into the  hall. Hands trembling,
he  took a  plastic bottle  from  his coat  pocket. He  fumbled for  a
moment, took  two capsules  from the container,  and popped  them into
his mouth. With  the open bottle still in his  left hand, he triggered
the stainless  steel water fountain  with his right and  swallowed the
pills  as the  water gushed  into  his mouth.  He turned  and she  was
there, he  choked. The ward  nurse, a dark,  middle aged woman  with a
once stunning  figure and  tired eyes.  She took  the bottle  from his
hands, glanced at it, closed it, and returned it to Statsul.
   "Don Diagoros?" she said. Her accent was hardly noticeable.
   "Yes...hmph...What can  you tell me about  my mother's condition,"
he stammered.
   "We're not allowed  to discuss the patients,  Don Diagoros. You'll
have to see a physician or an ablegate. The Legals, you know?"
   "Oh," he resigned and began a hesitant turn.
   "But  if you  won't tell  anyone. I  guess I  can help."  The same
qualities that  made her a good  nurse prevented her from  not helping
this man.  "Dona Diagoros...  I'm sorry, but  she's not  responding to
the medication,  transvection treatments, or microsurgery.  I'm sorry,
but  it doesn't  look good."  She hadn't  fully considered  what she'd
have to say  when she agreed to  help him. She was out  of practice at
this sort of thing.
   "Oh..." he whispered barely audible.
   "Her  a..illness  is  just  too   advanced.  If  we'd  only  known
sooner.. She should have had a genome map done years ago."
   Statsul mumbled something about her being a Dissenter.
   "I see...Well,  that's her  right...I'm sorry  Don Diagoros  but I
must  go now.  The patients...."  She made  a brisk  half turn  on her
flats and was gone in a blur of blue and white.
   Statsul began a slow return to his mother's bedside.

   Atros was  recalled from his  flashback by  the force of  the door
slamming into  him from behind. While  his mind had been  distant, his
body had walked into  the room and closed the door  behind him. He did
not know how long he had stood there staring at Darla.
   "Atros!" Pravo  nearly shouted.  "You startled  me. I  didn't hurt
you,  did I?"  Pravo  asked entering  the room  after  Atros had  been
jostled forward, allowing the door to open completely.
   "No..." Atros  stammered then recovering his  composure added, "Do
you have some fresh clothing and perhaps some food?"
   "Yes, of course,  how careless of me. The clothes  first. You're a
mess... Through  here in  your room.  I pointed  them out  last night.
Don't you  remember?" Pravo asked  leading Atros  back to the  room he
had occupied.
   "How is Darla? Has she awoken?" Atros responded with a question.
   "Don't worry,  she'll be  fine. She's  just lost  a great  deal of
blood.  She's slept  since you  left her  last. The  drugs the  healer
gave her  for the pain  make her sleep." Pravo  opened a chest  in one
corner of the room.
   "Hhm....good. She  would be in  a great  deal of pain  now," Atros
said. "This one?" Atros asked pointing to a blue-gray woolen shirt.
   "Yes, that's fine.  I have not worn that in  years. Nearly since I
was your age."
   Atros dressed himself in silence. Minutes past.
   "You killed a man last night, didn't you?" Pravo asked suddenly.
   "Yes,no...no. I  fought two but  I killed no one."  Atros finished
dressing, closed the chest, and sat on the lid.
   "But you were involved." Pravo's stance was very tense.
   "Yes, I was protecting myself."
   "And Darla?"
   "And  Darla." Atros  was uncertain.  His hand  unconsciously moved
toward his boot knife. He pretended to tighten the lacings.
   "It wasn't a simple mugging, was it?" Pravo asked forcefully.
   "You seem  to know a  great deal about  it." Atros still  hoped to
diffuse the  situation. He  tried to appear  relaxed and  calm, though
if anything he was more anxious than the older man appeared.
   "The word of  murder in the streets travels quickly.  And you told
me something of it last night."
   "I did?" Atros paused. "Yes, I suppose I did."
   "But it wasn't just a mugging, was it?"
   "No, I  don't believe so,"  Atros responded tentatively.  He still
couldn't predict which way the confrontation would go.
   Pravo  sighed then  admitted, "Atros,  I've debated  betraying you
to the city guard since you arrived last night bloodied and torn."
   "Why didn't you? I am really just a stranger to you."
   "I  don't know.  I'm harboring  a murderer  and I  don't know...."
Pravo's voice  softened as the tension  of the past few  moments began
to drain from his pores.
   "At  first,  I  couldn't  because  Darla  needed  immediate  help.
Later,  I   saw  how   much  she   loves  and   trusts  you.   I  just
couldn't....." Pravo shuffled  his feet and brushed  back his straggly
graying  hair. He  was so  occupied by  his own  thoughts that  he had
missed Atros' flinch at his mentioning of love.
   "Also,  you  intrigue  me.  We  are alike  and  yet  unlike.  I've
studied  legends and  myths all  my life  yearning for  the mysterious
and the  exotic, and  you appear  on my  door step  late one  night. I
honestly don't know what I should do."
   "But it's not just that, is it?"
   "No, it  isn't. But you'll  have to let  me keep my  own secrets,"
Pravo said with a touch of humor.
   Atros chuckled and agreed.
   "You promised  last night to tell  me your story. Maybe  that will
help me make my decision."
   "You've  already decided  or you  wouldn't have  said anything  to
me," Atros accused playfully.
   "Maybe," Pravo smiled broadly, "but you still owe me that story."
   "I owe you  a bit more than  that, but if it will  make you happy,
I will try. You will pardon me if I omit details to protect myself?"
   "I doubt  that I could  force a  full confession from  you," Pravo
responded a bit sarcastically.
   "True. Well, where should I begin?" Atros said settling back.
   "How did  you learn so much?  Where were you educated?"  Pravo was
suddenly transformed into an over eager schoolboy.
   "I was the  third son of a minor  lord on a manor far  to the east
of  here.  I was  trained  to  read and  write  by  the parish  priest
because  I was  supposedly destined  to the  ministry, though  I never
really  felt  a  religious  conviction.   I  was  more  interested  in
scholarly  pursuits even  then.  My childhood  was relatively  normal,
though I had little time for anything but labor of some sort."
   "That is  hardly what I  expected," Pravo interrupted.  "I thought
you were a street urchin or at least a city resident."
   "No, not until  much later," Atros began, paused,  and resumed, "I
lived quite  contentedly on the  manor until my late  childhood. Then,
I  began  to  experience  peculiar  dreams.  Frightening  dreams.  The
dreams changed me."
   "What were the dreams like?" Pravo tooking a stool opposite Atros.
   "Oh  it  is  difficult  to  remember specifics  now.  I  was  very
confused at  that time. But  most the  dreams were about  other places
and other  cultures. Upon awakening  I could remember bits  and pieces
of things which were very unsettling.
   "At first I  told everyone about my dreams. Slowly,  my family and
friends grew  frightened of  me. Frightened of  the strangeness  in my
dreams  and  the reflection  of  this  strangeness  in me.  Rumors  of
possession spread  quickly. My  father decided that  I should  be sent
to a  distant monastic retreat. I  assented, of course. I  would never
have gone  against my  father's wishes. Not  then.... But  the retreat
wasn't dedicated  to scholasticism as  I had  been lead to  believe. I
discovered that it  was a prison for  undesirables: the diseased...the
deformed...and the insane.  I was kept in that place  for many months.
I will  not tell you  what the conditions  were like, but  during that
time I  lost a portion of  my sanity. The boundary  between dreams and
wakefulness  slipped  away.  I  lived   fully  and  completely  in  my
dreams." Atros paused for long moments.
   "You eventually escaped?" Pravo prompted after some time.
   "In a  way, I was released.  I convinced the jailers  to free me."
The volume of Atros' voice trailed off in mid sentence.
   "That easily? You just spoke to them and they released you?"
   "Yes, something  like that.  Over the  years, they'd  grown rather
shaky  of  mind  themselves.  I  played  on  their  fears  until  they
complied with  my wishes." Atros  paused then continued, "My  mind was
still  very   disordered.  After   leaving  the  asylum,   I  drifted,
inhabiting slums  and deserts,  doing things I  now regret.  With time
reason  returned.  I  fought  to  drive off  the  dreams  and  I  have
continued that fight ever since," Atros said finishing up quickly.
   "But where did you read so much? What library has so many books?"
   "I hoped  to find release from  my dreams in research.  I traveled
widely and searched broadly."
   "You  understand this,  don't you?"  Pravo asked  in Cantonian,  a
long dead tongue of the region.
   "Yes,  I've  picked up  a  number  of languages,"  Atros  admitted
without thinking.
   "You could  not have learned  that from books, the  Cantonese used
runes not an alphabet. Who taught you such a thing?"
   "Perhaps your friend Baughis?" Atros suggested.
   "No, Baughis  is too lazy  to learn ancient languages.  Who taught
you, Atros?" Pravo nearly demanded.
   "To tell  the truth,  I don't remember.  I simply  understood your
meaning. The  tongue is related  to the  dialects still spoken  in the
far east where I have traveled. I picked things up as was necessary."
   "I'm not entirely  satisfied with your answer, but  I realize that
I'm  not likely  to get  any better  response... You  still have  many
secrets, Atros."
   "Yes, they are necessary."
   "Have  you had  any sorcerous  training?  I'd think  you'd have  a
talent for that sort of thing."
   "No, only theory. I know nothing useful."
   "Unfortunate,  if true."  Pravo  was deciding  that vague  answers
were more annoying than mysterious.
   "Perhaps it would be even more unfortunate if I did."
   "I  don't get  your  meaning."  Pravo paused,  but  Atros did  not
volunteer anything.  "Well, then  never mind.  You're not  planning to
leave  the  house today,  are  you?  Captain  Koren is  searching  the
streets for someone of your description."
   "Then last night's fight was seen by someone?"
   "No, apparently only your bandaging of Darla after the combat."
   "Hhm. Well, they did ambush us."
   "So you say.  Who was the man  who helped you with  Darla? A short
elderly man in a light coloured cloak. A physician of some sort?"
   "An ally who most probably saved our lives."
   "Hhm. Then he killed the men found in the street?"
   "Men? There was only one body when I left."
   "Two dead they say."
   "Two? Hhm...possibly..." Atros drifted off into deeper thoughts.
   Growing tired  of Atros' show  of cryptics and poetics,  Pravo was
rather  glad to  remember his  hunger. An  offer of  food was  quickly
accepted by his  guest. They spent several minutes  in the preparation
and consumption of a large, early dinner.
   After  the  meal  was  completed,   Atros  and  Pravo  settled  in
comfortable chairs  in the  study just off  the main  entryway. Atros'
soreness lingered on,  but the worst of his pain  was already over. In
any  case, the  effects  of  a thick,  warm  mead  helped deaden  what
discomfort remained.
   "Pravo, I must go...." Atros said slowly.
   Pravo interrupted,  "I thought  we'd been over  this. You  are not
well and  the city  guard are  looking for you.  You will  go nowhere,
it's not safe."
   "No, Pravo, hear me out. There is more to it than that."
   "Okay, what is it?"
   "I must go...  and I must stay. I'm still  being sought after both
by the guard and  by the men who attacked us  last night.... They want
me, not Darla. By  being here, I endanger her. If I  leave I will draw
them off. But I  also must stay and protect her. But  my being here is
likely to  attract notice....  What did  you tell  the healer  of me?"
Atros asked suddenly.
   "Why, nothing. He never saw you."
   "But I lay in the entryway last night.?."
   "Yes, but  I brought  him through the  servant's entrance.  It was
more convenient. He never saw you."
   "How did you explain Darla then? He did see her."
   "Yes, of course.  I told him that  she is my servant  and that she
had fallen  in the  cellar. He has  his own ideas  no doubt,  but they
don't matter. I  can trust him, he will say  nothing to anyone without
first consulting me."
   "How can you be so certain?"
   "He's kept  my confidences in  the past, besides he  cannot afford
my displeasure even at the expense of lying to the guard."
   "It's  not the  guard of  whom  I'm concerned...You  do trust  him
completely?" Atros belabored the point.
   "Yes, as completely as is reasonable."
   "Good.  And I  am forced  to trust  you....You will  take care  of
Darla should I decide to go?"
   "I still  think you should stay,  but yes, of course,  I would not
let you move her. Not so soon."
   "Good. I  don't think  anyone could trace  us here  except through
your healer..whom you trust..Our meeting last night was fortuitous."
   "Yes, it was."
   "You haven't suggested that I should turn myself in.?."
   "No. My impression was that my suggestions carried little weight."
   "No, I  am still  considering. I  am taking you  for your  word in
the  matter of  the  healer, the  weakest link  in  our safety.  Don't
think that I  don't appreciate what you've done. It's  just that there
is much  more to  this business  than you  know...more than  you could
know. In the end the decision is mine."
   "Then I will leave you. I will be reading by Darla's bedside."
   "Good, call me if she awakes," Atros said to Pravo as he departed.
   Atros  tried to  reason out  his  situation. Though  he would  not
insult  the  old man  by  saying  so,  he  believed Pravo  was  poorly
qualified to  protect Darla, though he  did seem devoted to  her care.
To  leave  and  continue  his investigations,  he  must  find  someone
capable  of guarding  her  well. But  he  must leave  to  find such  a
person.  He  knew that  in  the  end he  would  serve  both Darla  and
himself  better if  he tried  to uncover  the parties  involved rather
than waiting  for them to find  him. He could not  entrust his errands
to anyone  else. Also, though  he denied  it to himself,  Atros wanted
to leave  Darla and Pravo. He  had exposed his own  weaknesses to them
last night  and now  felt shame. But  though such  feelings influenced
his decisions, Atros  would never admit them in  his carefully ordered
patterns  of reasoning.  Finally  Atros decided  that  he would  leave
Darla and  Pravo, at  least temporarily,  on the  basis that  since he
was  in poor  condition himself,  he could  not hope  to defend  Darla
alone.  His  immediate  presence  or  absence  had  little  effect  on
Darla's safety.  He realized that  he would be  taking a chance  if he
went abroad  now, particularly since he  would have to return  to some
of his  recent haunts,  but he believed  that the  benefits outweighed
the potential hazards.
   Rising, he  went to Darla's room  and told Pravo of  his decision.
He promised  to return  before morning unless  he was  being followed.
Pravo  once  again tried  to  dissuade  Atros  from leaving  (he  half
expected never  to see Atros again)  but fell silent once  he realized
that Atros could be more stubborn than himself.
   Atros left using  the servant's entrance, which proved  to be more
discrete. He  wore a  short brown  cloak with the  hood up,  which did
not unduly attract  attention as the night had already  grown cold. He
proceeded  to  the tenement  where  he  had  been staying  through  an
indirect  route over  well traveled  streets.  He saw  groups of  city
guardsmen twice (Where  had they been last night?) but  passed by them
without incident.
   Arriving  at the  inn, he  was  recognized by  the landlady  which
gave  him a  momentary start.  The landlady  seemed to  know something
was  in the  air  because  she quietly  signaled  him  into a  covered
stairway for a  private conference. The grubby matron  told Atros that
men had broken  into his apartment that morning but  were gone now. As
soon as  she completed  that statement Atros  launched himself  up the
stairway  and through  his front  door.  The sight  which greeted  him
wrenched at his gut.
   The room had  been ransacked for some unknown  purpose. The simple
wooden table Atros  had used as a desk was  overturned, the stiff back
chairs broken.  Papers splattered with  dried ink lay  everywhere. But
it was the  absence of the piles of books  that drew Atros' attention.
Looking about  the rummage  he could  see a  few scattered  about, but
not nearly  enough to  account for  them all. With  fear in  his heart
Atros  turned  to   the  stone  fireplace,  the  view   of  which  was
obstructed by the overturned table.
   As  he dreaded,  the charred  remains  of dozens  of volumes  were
apparent.  Atros sank  to his  knees, his  hands sifting  idly through
the remains  of the  irreplaceable tomes. Atros'  head fell  back, his
voice a screech of  pain. "FOR THIS THERE WILL BE  BLOOD!" he vowed to
the heavens.  For long moments  his ears were  filled by the  sound of
his agonized heart and the dry sobs of his breathing.
   Then he heard  the drone of a voice, some  one had been addressing
him  for sometime.  He  turned to  see the  landlady  had entered  the
room. She was  explaining why she hadn't called the  guard yet, why it
wasn't her  fault that they  got in, why  she couldn't be  expected to
protect her tenants from armed men. Atros didn't care.
   He asked her  to completely describe the men. She  said that there
had been three.  It seemed she had  an eye for detail.  But after much
questioning, Atros  was sure that  their leader  had been the  man who
had struck  Darla last night. They  all seemed to be  hired swords, he
could try the  local mercenary groups and taverns.  Still, his chances
were  rather dismal  in a  city  as large  as Dargon.  Atros told  the
landlady that  she had been  right not to  involve the city  watch and
that he  would be paying  for the damages and  vacating as soon  as he
sorted  through his  things. She  left with  a few  more coins  in her
greasy bodice, satisfied.
   Atros first  discovery was that  the vandals had been  careless. A
few  of  the most  ancient  tomes  were  proof  against fire  and  had
survived unscathed.  Some others  were only partially  consumed. Atros
sorted  through  the  ashes  with  a  full  inventory  of  the  room's
contents  in mind.  It did  not take  long to  realize that  about one
third  of the  books were  still missing.  These seemed  to be  either
highly ornate tomes  or books written in the script  of Baranur, which
included   several  of   Atros'  personal   journals.  Obviously,   an
uneducated  ruffian had  chosen  which  books to  steal  and which  to
destroy  based  on superficial  appearances.  Atros  would teach  that
person what it was to play god.
   Atros  quietly gathered  his salvageable  belongings. In  doing so
he noticed  a note  which had lain  face down on  the floor.  The note
was on high quality vellum but was written in a rough hand. It read:

   Raffen Yeggent,
       We grow tired of pursuing you.  Now it is your turn to
   come to us.  Go to the abandoned millery east of Dargon as
   soon as you are able.  We don't have to tell you not to
   involve outsiders.
                                         Balthus

   Atros decided  it was  about time  to see a  friend. He  left that
boarding  house  for  the  last  time making  sure  that  he  was  not
followed. The  burden he  carried from that  place weighed  heavily on
his weakened frame.
                   -Joseph Curwen  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             Two Journeys

                                Injury
   Nathan half  supported and half  carried Lana through  the streets
of Tench.  He espied his goal  and made way  to the door. After  a few
brief  raps  an older  man,  balding  with  a  salt and  pepper  beard
answered. His  eyes opened wide at  the sight of the  bloody mess that
was Lana.  "Quickly man, bring  her in and lay  her on my  table here"
he gestured.
   "Doctor, please, help her" Nathan pleaded.
   The doctor  pulled out  a small  knife and began  to cut  away the
ragged  clothing hanging  over  and  in the  wounds.  "What the  devil
happened! She looks like she's been mauled."
   "It was  her twin" he replied  "she had some sort  of giant ferret
with her, and sicced  it on Lana. The bitch didn't call  it off til it
had nearly killed her."
   The doctor  frowned as he worked  over the wounds, he  hadn't seen
anything nearly  as bad since  he was  a doctor with  Morion's company
years ago. Still, he  knew what had to be done.  He looked up "Nathan,
fetch the headsman, and tell the blacksmith to heat his irons."
   "No" Nathan said unbelievingly, "not that."
   The doctor looked  deep into Nathan's eyes "It's that  or her life
lad, I've seen wounds  this bad before, and this is  the only sure way
to do it."
   Lana  groaned  again,  fighting  her way  to consciousness.  "Easy
lass" the doctor said "you've lost much blood, just lie still."
   Nathan hovered  near her, holding  her good hand "just  rest Lana"
he  whispered. Nathan  stood, and  with a  last agonizing  look, raced
from the building to see to the tasks the doctor had ordered.

                              A New City
   Tara  packed up  her equipment  and  carefully arranged it  on her
horse,  Boxter. She  shivered in  the  early morning  damp. Running  a
cold  camp the  night  before  hadn't helped,  but  with the  warnings
she'd heard and  Lana's threats on her life there  was no point taking
chances.  Tara knelt  down to  check the  bandages on  Zed's ear.  The
shivaree didn't  seem much  worse for the  wear considering  that Lana
had cut off  most of his ear  when he attacked her.  Tara's own wound,
a shallow slice  across her chest just below her  breasts was minor as
well, the bandage serving  only to keep the dirt out,  and to keep her
from scratching it when it itched. Which it did now with a vengeance.
   All packed  up she worked her  way to the road  and headed towards
Dargon,  mounted  on  Boxter  and   with  Zed  trailing  behind.  Tara
traveled this  way for  a week, occasionally  scrambling off  the road
and  hiding in  the  forest when  a  larger party  came  her way.  The
shivaree's  keen   senses  detecting  the  groups   long  before  they
themselves were  sighted. Finally after  a week of  careful traveling,
cold camps,  and preserved  foods bought  in Tench,  they came  over a
rise  and saw  the sea,  a  town, and  the three  legendary spires  of
Dargon keep.
   Tara  stopped  at  the  crest  of the  rise,  and  stared  at  the
bustling city  she had  set as  her goal  so long  ago. Just  a little
over  two weeks  before  bandits  had raided  her  town, murdered  her
parents, a fired the farm, it seemed like a lifetime ago.
   She nudged  Boxter into motion set  forth on the final  leg of her
journey. She  would arrive at dusk,  too late to search  for her uncle
but in  time to  seek out  an inn and  a hot  dinner. She  reached the
outskirts with no  trouble. As she penetrated into  the more populated
parts of town the shivaree drew many stares and interested looks.
   Since she  was exhausted from  her journey  Tara decided to  go to
the first inn  she came to. This  evening that inn happened  to be the
Inn of  the Hungary Shark.  She looped  her reins around  the hitching
post and walked  into the inn. The  inside of the inn was  set up more
like a  tavern. There  was no typical  desk as the  other inn  she had
seen in  Tench. There was  already a  small crowd gathered  for drinks
and good cheer.  Tara decided to try the bartender.  She walked up and
took a seat  at the bar. When the bartender  approached her she looked
at him with a hopeful smile.
   "You'll  have to  leave  the ferret  outside  miss" the  bartender
told her.
   "Oh,  yes, certainly"  she answered  "but perhaps  I could  have a
room and  stable space  in which to  put him. And  he's not  a ferret,
he's a shivaree."
   "I see,  it's a  room you  want" he smiled.  He turned  and called
"Dilp get out here, we've got a customer."
   Presently a boy in his teens appeared "yes Thomas, you called?"
   Thomas the  bartender pointed  to Tara,  "stable her  shivaree and
any  other critters  she's got,  sign her  in, and  take her  stuff to
room 219, now hop to it boy."
   Dilp turned to her "This way please lady...?" he asked quizically.
   "Tara,  just Tara"  she told  him. Soon  Boxter was  in his  stall
with fresh hay and  straw while Zed was put in  another pen with water
and meat  scraps on the way.  Then Dilp took  her to the bar  where he
pulled  out a  rather  largish  leather bound  book.  He  opened it  a
little more  than midway through, made  some marks and asked  Tara for
her full name. "Tara n'ha Sansela" she replied.
   He  made a  few  more marks  and  presented the  page  to her  and
handed her  the quill, freshly  dipped in  ink. "Please" he  said "put
you mark  right here" and he  pointed down where he  had just written.
Tara scrawled  an X  there like  there appeared at  most of  the other
entries. Dilp  then picked  up the  pile of her  stuff they  had taken
off Boxter and showed her to a room upstairs.
   It was  about fifteen feet  deep and ten  feet wide with  an eight
foot ceiling.  There was a large  feather bed and a  dresser. The room
was  lit by  an oil  lamp which  Dilp ignited  after he  put her  gear
down. "Do  you wish  to have  dinner brought  up here  or will  you be
dining in the common room tonight?" Dilp inquired.
   Tara smiled  "I think in  the common  room tonight, I  haven't had
much  company lately."  Satisfied with  that  he went  down stairs  to
resume his duties.
   Tara used  the wash basin  on the  dresser and attached  mirror to
wipe off the road  dust she had accumulated on her  trip. When she was
finally satisfied  she went down  to the common  room and with  a word
to Thomas  had her  dinner served  at one of  the tables.  She enjoyed
her dinner to the  tune of a bard who was singing  tonight. As she ate
she noticed a  sad looking woman with a silver  half-mask covering her
face,  and her  equally odd  companion who's  face was  hidden in  the
shadows  of his  cloak hood.  After dinner  and early  in the  evening
Tara returned to her room and fell into a deep slumber.

                                Tench
   Lana  awoke,  blinking in  the  mid  afternoon sunlight  that  was
streaming  into  the room.  Across  the  room  in a  cushion  armchair
slumbered  a  haggard  looking  young man,  in  twenties  perhaps?  He
looked like  he'd been  there a  week without  changing. He  had brown
hair and  a thin beard,  a bit  shy of six  feet in height  and slimly
built. Somehow he  looked familiar. Nathan. Now  she remembered, she's
had  several dalliances  with him  the times  she had  been in  Tench.
Suddenly it came  back to her. The  girl who looked so  much like her,
and  ruined her  reputation. It  would take  a number  of killings  to
remind people  that Lana was  not one to  be trifled with.  She'd have
killed the girl  if that giant rodent hadn't attacked  her. Lana tried
to brush  her hair out of  her eyes, but nothing  happened. She looked
where  her left  arm  was supposed  to  be. There  was  nothing but  a
bandaged stump. Lana let out a tremendous scream of shock and rage.
   Nathan  awoke with  a  start  and tumbled  out  of  his chair.  He
looked up and  saw Lana staring at  the stump where her  left arm, her
fighting arm used  to be. They'd had  to remove it, the  damage was so
great. The headsman  had chopped it off with one  true blow, while the
blacksmith had  cauterized it,  stopping bleeding and  infection. They
still had almost lost her. Lana had lain unconscious  for over a week.
He stayed  at her side,  leaving only  to relieve himself.  After what
they'd been to each other could he do any less?
   Lana  stared at  her stump,  realizing that  she'd be  helpless in
any  kind of  fight.  Once word  spread  she'd be  unable  to come  to
Tench.  Her enemies  were far  more willing  to draw  swords than  her
friends. It  was all  that little  peasant girls  fault, and  she must
pay!  The young  man  sat down  on  the bed  and held  her  to him.  A
pointless exercise she thought, but still strangely comforting.

                          Looking For Uncle
   Tara  rose  mid  morning, having  slept  uncharacteristicly  late.
Still, the journey  was long and she had needed  the rest. She dressed
and went  down to the  stables to check on  Boxter and Zed.  Both were
in  fine  shape, Zed  never  the  less was  pleased  to  see her.  She
checked  his ear,  which was  healing quite  well. Her  own wound  had
scabbed over  and ceased to  itch. She returned to  the inn and  had a
good breakfast.
   As  she ate  she reviewed  in  her mind  what she  knew about  her
uncle. He'd  left their village  some twenty summers  before, seeking
to make  his fortune.  The last  they'd heard from  him he'd  become a
guardsman in  the city  of Dargon.  He'd also  cast aside  his peasant
name  of  Glenn  and  started  using  the  more aristocratic  sounding
Adrunian Koren.  There hadn't been word  of him since, but  that night
after the  raid, her father's  ghost had  sounded so certain  he would
be here, unless it was after all, a dream.
   Tara  set out  into  the city  just  an hour  before  the the  sun
reached it's  highest point  in the  sky. She  quickly located  a shop
where she could buy  a new  outfit, and  then a  bath house  where she
could clean  the road grime from  her body. Tara felt  much better all
cleaned  up and  with  a fresh  tunic,  new boots,  and  a fine  cloth
skirt. She  girded on  her father's  sword and set  out to  search for
some guardsman to ask about her uncle.
   Before long  she ran  across a patrol  making it's  rounds through
the markets.  Tara hurried up  to the leader  of the group  and caught
his attention. "What can I do for you lass" he grinned.
   Tara  curtsied and  answered "I  am Tara  n'ha Sansela,  and I  am
looking for my uncle."
   The officer laughed  "I'm Lieutenant Kalen Darklen at you service,
but I'm  afraid finding  misplaced relatives  is a  little out  of our
line of work. We're here to keep order. Where did you see him last?"
   Tara  giggled "I've  never  met him,  he left  home  before I  was
born." Seeing  the look  forming on Kalen's  face she  hurriedly added
"but I know he 's a guardsman, or at least was one for awhile".
   Kalen looked thoughtful "what's his name then?"
   Tara looked at him "The name he uses here is Adrunian Koren."
   Kalen  Darklen's  eyes  widened   and  several  of  the  guardsmen
mumbled to  each other.  Tara thought she  heard someone  say "Captain
Koren", but she  wasn't sure. She was positive however  that these men
recognized the name.
   "Well, well" the Lieutenant said "perhaps you'd  better walk along
with  us, I  just may  know the  gentleman you  seek." The  troop made
it's  rounds without  incident, making  it's  way back  to the  guards
quarters  in  Dargon keep.  Kalen  dismissed  his  men and  bade  Tara
follow him.  He led her through  several passages and corridors  to an
office.  In the  office was  a large  man with  Iron grey  hair and  a
great  walrus  mustache. He  wore  a  blue  uniform jacket  with  gold
epaulets and  brass buttons. He looked  up from his paperwork  as Tara
and Kalen entered.
   "Good  day  Lt. Darklen,  what  have  you  brought me  today?"  he
rumbled, his  voice seeming to come  in a gravely way  from the depths
of his chest.
   Kalen answered "Captain Koren, this lady claims to be your niece."
   "Oh really now"  the Captain said, focusing icy blue  eyes on Tara
"and what  proof do  you bring me  that you're my  niece? and  what is
your name anyway?"
   Tara was startled,  she hadn't stopped to consider  that she would
have to  prove her identity.  "Um" she  said brightly "your  real name
is Glenn, and your brother was Samuel."
   "Was?" he asked, looking at her strangely.
   "Yes,  he  and  my  mother  and the  rest  of  the  village  were
murdered by bandits."
   He was  staring at her  sword, "let me have  a look at  that blade
of  yours". She  drew her  sword  and handed  it to  him. The  Captain
looked up  "Kalen, get  my sword  will you? the  one the  Bichu fellow
got back  for me."  Kalen pulled  a sword  off the  wall where  it was
mounted  and handed  it  to Captain  Koren, who  then  placed next  to
Tara's sword.  After a  moment a  strange look  appeared on  his face.
"Where did you get this" he asked, indicating the sword.
   "It was  my father's,  I took it  from him when  I buried  him and
mother" Tara replied, brought near tears by the memory.
   Koren looked  at her "My brother  and I were given  these matching
swords  when each  of us  reached his  majority. Come  Tara my  niece,
come give  your uncle a  hug." And they hugged  each other for  a long
time, as  Kalen stood there,  pleased to  have made this  pretty young
girl, and  his friend  and commanding officer  Adrunic Koren  so happy
by bringing them together.

                         A Seed of Vengeance
   The smell  of roast  pheasant filled  Lana's nostrils.  Nathan was
serving her  dinner in  bed. She  was still too  weak from  blood loss
and  hunger to  get up.  Nathan  had been  treating her  exceptionally
well since  she'd awaken. He  was behaving  better than any  other man
she had known. He  had tried to take nothing from  her, not her money,
her body, nor had he tried to use her for her skills, ever.
   Nathan carefully sliced  the pheasant and piled it  high on Lana's
plate.  He knew  she would  only get  better with  plenty of  rest and
nutrition. He was happy  to be taking care of her,  but he didn't know
what to do about  her sulking about the loss of her arm.  It was to be
expected, the  loss of a limb  would disturb anyone, and  especially a
warrior like Lana. But  he would continue care for her  as long as she
would permit him.
   "Nathan" she  said, staring  absently at  the ceiling  "the doctor
says I'll be  well enough to travel  in another week. I  have too many
enemies in Tench, I'll have to leave."
   Nathan looked  at her intently "but  where will you go?  what will
you do?"
   "I'll go to  Baranur, I have money, lands,  and connections there.
I'm been  saving away  for the  day when  I would  have to  retire. It
looks like that day came sooner than I ever imagined."
   "Surely you  knew something like  this could happen any time, with
the kind of life you lead."
   "Yes Nathan, but  not this soon, and not because  of some amateur.
An  amateur with  my  face!  It wasn't  even  honorable, sending  that
overgrown  rodent after  me! And  that Nathan,  is why  I am  going to
kill her. I can't go after her myself, but I am going to kill her."
   "But how Lana, how?  You won't be in any shape  to go after anyone
for quite awhile."
   "I'm going  to Baranur, Blastomere,  is there. I have  enough gold
socked away  to pay  him. But  I need  your help  Nathan, I  need your
help  to travel  to Baranur.  I cannot  go alone  like this.  Will you
come with me Nathan?"
   Nathan sat  in his arm chair  for a few moments,  deep in thought,
not looking  at anything. Then, his  decision made, he turned  to Lana
"Yes, I shall go with you, and I shall help. I am yours to command."
                   -Rich Durbin  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             The Treasure
                                Prolog

                             Reference A
   "...toiled  and  wrought  long  and hard,  and  harnesser  of  the
Yrmenweald, the  great Master  Staff, was  completed after  many, many
cycles  (1). Swithwald,  the most  exalted  Master of  the Clear  Fire
Weavers (2),  completed the  bindings between the  (an untranslateable
rune - a name?)  (3) source and the Master Staff,  and left the siring
of the lesser  staves to the rest of his  brotherhood, being exhausted
nigh  unto death  by his  feat.  And so  was  the way forged for us to
become the most powerful ever seen in Keinald's Demesne (4)..."

                             Reference B
   "...it was  commanded by our  King to  set down herein  the manner
by  which  was hidden  the  access  to the  Source.  Once  my pen  has
darkened these  pages with  that information,  then shall  the Weavers
remove all  knowledge of what has  been so recorded from  the minds of
the Sons of  Aelther (5). Thus shall  the might of our  nation be safe
from  our enemies.  This tome  shall be  in the  keeping of  my Office
until time ends,  and with it, the supremacy of  Fretheod (6), and the
Sons of Aelther."

                             Reference C
   "The demise  of the  Fretheod Empire  is an  oddity. At  one time,
they  were the  masters of  all lands,  unconquerable, ever  spreading
their  empire to  all points  of the  globe. Legend  has it  that they
maintained  their supremacy  through  a magical  construct, what  they
called the  Master Staff,  and a collection  of lesser  staves somehow
linked to the  Master one. The lesser staves, carried  by all captains
of war,  and all exploring parties,  could draw upon the  power of the
Master  Staff, enabling  the bearers  to accomplish  amazing feats  of
foresight.  Where the  Master Staff  got  its power,  or exactly  what
that power was, no one now knows.
   "In the final  days of the Fretheod Empire, civil  war broke out -
the  first ever  in the  long history  of the  Sons of  Aelther. Twins
were born  to the  ruling monarch,  Queen Earnfled.  As the  two sons,
Osgeofu and Tilgeofu,  grew to maturity, it became  apparent that they
were  alike in  only their  looks. Everyone  knew that  Osgeofu, being
first  by mere  minutes  into  the world,  would  inherit the  Empire,
becoming the  next monarch. But,  everyone wished that  Tilgeofu would
have that honor,  being the more noble, kind, and  strong of the pair.
Osgeofu was  petty, cruel, and  just short of  a coward. But  the laws
of the Sons  of Aelther were inflexible, leaving only  one way for the
people to get the desired person onto the throne - revolution.
   "Tilgeofu did not  instigate the civil war, but there  was a large
faction of the  nobles who refused to submit to  the reign of Osgeofu.
They organized,  planned, arranged,  and finally struck.  But, Osgeofu
was aware  of the  unrest, and  he had planned,  too. So,  the planned
quick coup turned  into a long and bitter battle,  and eventually into
a full war.
   "In the second  month of the war, the Queen  died. Osgeofu crowned
himself, and declared  Tilgeofu's followers outlaws. The  war began to
go against the rebel brother, but Fretheod was suffering more.
   "At  the  end  of  the  Fourth month,  the  last  remnant  of  the
instigating faction,  along with Tilgeofu, penetrated  the Palace, and
made it  to the throne  room. There, Tilgeofu confronted  his brother.
With  the  people  loyal  to  him rioting  in  the  streets,  Tilgeofu
demanded  his brother's  abdication.  Osgeofu  refused until  Tilgeofu
threatened  him with  Huaetec, the  Royal  Sword of  State. The  king,
cowed  by  the threat,  stepped  down  from  the throne,  but,  before
removing his  crown he  smashed the  head of the  Master Staff  on the
stone floor  of the throne  room, and  then cracked the  polished wood
length  across his  knee. Then,  laughing and  shouting, "If  I cannot
have it, no  one can!", he dashed  to a window and  leaped through it,
still wearing the crown. He was torn to  shreds by the mob outside.
   "Shortly  thereafter, a  neighboring kingdom,  formerly in  thrall
to the  Fretheod Empire, revolted,  and attacked the  barely recovered
nation. Fretheod  tried to hold  firm, but  something was gone  out of
the Sons  of Aelther.  They still  fought as  fiercely as  before, and
they  had  superior numbers,  despite  the  harrowing war,  but  their
masterful leadership  was gone.  Their generals made  stupid mistakes,
and  were  led  into  obvious   traps.  Tilgeofu  sent  his  Skaldric,
Tarhela, across the sea to get help, but Tarhela never returned.
   "It took  a long time for  Fretheod to die. Even  after that first
invasion razed  the capitol and killed  Tilgeofu and his sons  it took
many  years for  the  far-flung colonies  of the  Sons  of Aelther  to
fail, or  to become nations  in their  own right. Eventually  only the
name remained.."

                             Reference D
   "...I fear  that I  have failed  my King. The  storm that  blew us
off  our course  has only  just  died away,  leaving the  ship a  near
wreck, and us utterly  lost. I watch now as the  captain stands at the
wheel,  cursing the  gods, the  sea, the  wind, even  the King,  as he
brandishes one  of the now  useless Son Staffs  upon which he  used to
depend.  Such a  storm  would never  have caught  a  ship of  Fretheod
unawares before Osgeofu's treachery.
   "I have  in my posession the  Tome of the Yrmenweald,  passed down
from  Skaldric to  Skaldric since  the beginning  of the  Time of  the
Master  Staff. It  was the  only  hope my  King had  of regaining  the
power of  the Master  Staff and  saving our people.  But, we  know not
where we  are, and  so the  chances of happening  on the  citadel that
holds the  secrets are almost none.  Wudamund might as well  be on the
larger  moon for  all  we can  get  to it  now. Only  by  the will  of
Keinald will Tilgeofu and Fretheod now be saved..."

Reference A  -  Translation of the "Tome of the Yrmenweald", by
                 Hrothgrim the Skaldric, page 185.
Reference B  -  Translation of the "Tome of the Yrmenweald", by
                 Hrothgrim the Skaldric, page 421.
Reference C  -  From the "History of the Ancient World", Volume 4,
                 by Trenta, Historian and Chronicler to King Vulpa
                 of Baranur, pages 231-233.
Reference D  -  Excerpt from the personal log of Tarhela, Skaldric
                 to Tilgeofu, page 642 (the second to last leaf).

Footnotes:
   (1)  A cycle is approximately the period of the Moon from New to
         New.  It equates roughly to one month.
   (2)  The Clear Fire Weavers were the cream of the crop of the
         wizards of the land, distinguished by passing a fatal test
         involving binding and controling elemental fire.
   (3)  Not only is the figure untranslateable, but it resembles
         nothing remotely similar to any rune or figure in the
         entire lexicon of the Fretheod - it seems to be an alien
         inclusion, perhaps from another language.
   (4)  Keinald is the Over-god of the Fretheod, and the world is
         considered to be his personal property.
   (5)  Aelther was (in legend) the first man to set foot upon the
         shores of the land that became the home of the Fretheod.
         Thus do the people of the Fretheod honor the first of
         sailors.
   (6)  Fretheod was, at one time, the foremost Empire in the world,
         spanning all the known lands of the time and finding more
         all the time.  They were inveterate colonizers, and their
         markers - stone pillars or obelisks with sticklike writing
         on them - can be found in almost every area of the world
         now traveled.

                                Part I
                              The Thief
   Ka'lochra'en stood  before the  huge, intricately carven  doors of
the Bardic College,  and wondered (as usual) if it  would work. He was
a skilled  thief of  a special type  - he didn't  snatch and  run, but
rather he  spent a lot  of time  and preparation planning  his thefts,
and making them  as perfect as possible. Often, that  meant assuming a
role,  as he  was now  doing, or  in some  other way  infiltrating the
premises  of his  target openly  and  making sure  that he  was not  a
suspect in  the crime.  He found  his own  method of  work to  be much
preferable to  that of the average  thief, and it meant  that he could
go after  larger marks  and enjoy  the money he  got for  his services
without having to hide from reprisals.
   But,  no  matter how  foolproof  his  plans,  or how  perfect  his
impersonation was,  he always worried just  before he began a  job. He
let himself  run over  the details  in his  mind, reviewing  his cover
story, assuring himself  that he knew the layout of  the place and the
exact location  of the book.  He thought that  it was this  worry that
had kept him alive  so long - he had been in the  business for over 15
years, and had never been so much as suspected of one of his crimes.
   He was being  well paid by a  mysterious man to get a  book out of
the College's  main vault.  The man,  who refused  to name  himself or
give any details  about the book, had provided the  keys to the vault.
Ka'en had wondered aloud  why the man needed his help  to get the book
when he  had the keys.  The man  had said that  no one must  know that
the book  was missing, and that  Ka'en was renowned for  making things
disappear  mysteriously.  The  number  of  gold  coins  that  the  man
offered got Ka'en to take the job, despite his misgivings.
   Taking  a  deep  breath  and  assuring  himself  that  he  was  as
prepared as  possible, Ka'en continued  up the steps. His  green cloak
was an exact copy  of one worn by a bard. He  wore a nondescript sword
and a  leather harp-case on  his back, though  the case was  empty and
padded. And, most  importantly, he wore around his  neck an absolutely
authentic Rank pendant.  He had gotten it from  Bellen, a disreputable
ruffian who,  nevertheless, had ways  of procuring certain  things. He
had  proved to  be reliable  before,  and so  when Ka'en  had put  out
feelers  for a  bardic  Rank pendant,  it  had been  just  a few  days
before Bellen  had turned  up with  one. Ka'en  hadn't asked  where he
had  gotten  it, staving  off  Bellen's  eager  attempts to  tell  him
anyway.  He had  given the  ruffian the  five crowns  he had  promised
(which  wasn't even  a decent  fraction of  what he  had already  been
paid for  the book), and  had continued to  prepare. He knew  that the
Rank indicated was  fairly high among the journeyman  class. The owner
of the pendant  had completed Eight of the Ten  staves required before
advancement  to Master  class.  That  would make  Ka'en's  job both  a
little easier  and a little  harder. Easier, because he,  wearing that
pendant,  would be  taken  for an  important  person. Harder,  because
there weren't  all that  many Eighth  Stave Bards  proportionally, and
it  might well  seem  suspicious  that he  was  a  stranger. But,  the
opportunity was too good to pass up; he decided to take his chances.
   A small nagging  doubt remained in his mind -  there was one thing
that   would  undo   all   of  his   planning.   His  second   cousin,
Je'lanthra'en,  a real  Bard,  would  be able  to  unmask  him if  she
happened to  be in  residence. As  he pushed  the well-counterbalanced
massive doors  open and entered  the College,  he decided to  check on
Je'en's whereabouts  with the  option of aborting  the mission  if she
was in Magnus at that time.
   Ka'en  assumed  his role  as  he  strode purposefully  through  an
entrance  hall as  huge as  the doors  and tastefully  ornate. It  had
only  one  other  door,  much  smaller, which  led  into  the  College
proper. Standing  by the closed door  was a young man  wearing the red
sash of a SongWarder over his blue tunic and white hose.
   "Greetings, brother," said Ka'en as he halted before the warder.
   The  young man  in  blue and  white bowed  formally  to the  tall,
tow-headed  man in  green cloak  and proper  pendant. "Welcome  to the
College of Magnus,  my Lord," said the warder, and  shifted his weight
onto  the plate  in the  floor  that caused  the inner  door to  open.
"Enter, and may all your needs and wants be fulfilled within."
   "Perhaps you  can assist  me, brother," said  Ka'en. "A  friend of
mine, a travelling  companion for a time, said she  might be here this
month.  I  was  wondering  if  you  knew  whether  Je'lanthra'en  was,
indeed, here?"
   The face  of the warder  fell. He said, "I  am sorry, my  Lord, to
be  the one  to tell  you this.  Lady Je'en  is in  town, but  she has
suffered an accident.  Just this past week, in the  Fifth Quarter. Her
injuries were  severe, and  she is  being tended  by Master  Enowan in
the Palace. Did you know her well?"
   Ka'en  allowed his  face to  show the  sorrow he  did feel  at the
news of Je'en  accident, but he kept hidden the  elation that he could
continue his  night's work without  fear of discovery.  "Yes, brother,
I knew her well.  I am sorrowed to hear of this. I  leave again on the
morrow,  but perhaps  I will  delay long  enough to  pay her  a visit.
Thank you  for the  news, brother."  And he  passed through  the inner
door shaking his  head sadly for effect. He never  made the connection
between the pendant  he wore, the hints Bellen had  tried to drop, and
the news of Je'en accident.
   He went  to see the  seneschal of the College  and got a  room for
the night. He  was in time for dinner and  he actually enjoyed himself
at the meal,  listening to the tales  spun by the other  bards and the
students as  well. He  had to  supply a  few, himself,  but he  had no
problem imitating the style  of the others in the room.  He also had a
vivid imagination so  he managed to entertain the whole  group as well
as any bard present.
   He pretended  to drink overmuch  and finally excused  himself from
the  procedings with  the  excuse  of needing  sleep  for his  further
travels.  He wasn't  the  first  one to  leave,  so  his going  wasn't
unduly remarked.  In other  circumstances, he would  have left  with a
woman, and, after  a little fun, he would have  drugged her asleep for
the  bulk of  the night,  providing  himself with  a "perfect"  alibi.
But, he couldn't be  sure that a bard wouldn't detect  the drug in the
wine - bards  were spooky that way, sometimes. So,  he would just have
to rely on  the image he had  projected at dinner to prove  he was who
he said he was.
   He  went up  to  his room  in the  sparsely  populated Guest  Wing
(larger than  both the  Student and Resident  Wings put  together) and
took a small nap, waiting for the college to fall asleep.

                               The Job
   Ka'en's  inner   clock  woke  him  shortly   after  midnight.  The
intricately  maintained  time-lamp  on  the wall  confirmed  that  his
personal  alarm had  worked properly,  and the  silence pervading  the
wing  attested to  his  choice of  times. With  a  little care,  Ka'en
would not be disturbed in his thieving.
   Dressed in  the black  clothes packed in  his harp  case, carrying
the tools  of his  trade, and  the keys to  the vaults,  Ka'en slipped
out of  his room and down  the stairs to  the Leafy Atrium -  a little
clear-domed hall  that led from the  work buildings of the  College to
the three living  wings. He crossed the open space,  dimly lit by moon
light, and paused in  the inky shade cast by the  little garden in the
center of the  hall that gave it  its name. He waited to  be sure that
no one was coming  before moving on: the Atrium was  where he was most
likely to run into someone.
   He made it  to the main building of the  College without incident,
but  just as  he  approached the  stairs into  the  cellars, he  heard
footsteps and  voices. Hastily  ducking into  the nearest  doorway, he
waited until he heard the three person parade fade into the distance.
   Then, he heard  a sound behind him. Turning lithely  as a cat, and
as  soundlessly, he  noticed  that the  room wasn't  empty.  It was  a
study room, adjacent  to the main Library, equiped with  a large table
and  rather  comfortable  looking  chairs.  Perhaps  too  comfortable,
Ka'en  thought. The  sound he  had heard  was a  stifled snore,  which
repeated itself a  few times more. A  student was curled up  in one of
the chairs,  his candle burned  down to a  faint, blue glimmer  amid a
pool of  liquid wax,  and the book  he had been  reading was  lying on
the floor.
   Ka'en  paused for  several  more minutes  before  easing the  door
open,  and then  shut again  behind him,  careful not  to disturb  the
sleeper.  Silently  blessing  his  fortune,  and  overzealous,  sleepy
students,  he  padded  to  the  stairs and  continued  down.  When  he
reached the  third landing,  he passed through  the archway  into that
cellar, leaving  the mysteries of  the still descending  staircase for
someone else to explore.
   There were  more vaults in the  cellars of the College  than there
were in  the Crown Castle,  some said,  and they were  probably right.
Some  also said  that  there was  more  wealth in  the  vaults of  the
College than  in all of the  vaults the Kingdom of  Baranur considered
its own.  That, too,  was probably  correct, but  there was  more than
monetary  treasure  in  those  vaults. The  Bardic  College  collected
knowledge, and art,  and anything else that the wisdom  of its leaders
commanded them to collect. Like old books.
   Ka'en came to  the correct door, just  one of at least  ten in the
long hallway.  It was  of a dull  grey metal ten  feet tall  and three
wide.  It stood  out  from the  well  carven walls  of  the hall  even
though there  wasn't a crack around  the perimeter as most  doors had.
There was also  no handle, and no visible keyhole,  either. But, Ka'en
knew what to do.
   He  took the  first  of the  keys and  measured  its length  eight
times from  the floor  up the  right edge  of the  door, and  then one
over.  Two  fingers' pressure  moved  a  piece  of the  carving  there
aside,  revealing the  first  keyhole.  He had  been  told to  measure
carefully  since the  very  similar carvings  around  the correct  one
were traps, which  would set off an alarm as  well as incapacitate the
burglar in various ingenious ways.
   Inserting  the  measuring  key  carefully into  the  hole  it  had
revealed,  Ka'en  turned it  slowly  to  the  left (right  would  have
released another  trap). There  was a faint  snapping noise.  He could
feel the  key click as  it turned. After  the second click,  he pushed
the  key in  hard  and felt  it  sink home.  A  louder snapping  noise
accompanied the  appearance of  the normal  outline of  a door  on the
grey metal,  as well as three  triangular holes in the  general region
of a normal keyhole.
   Taking the second  key from his belt pouch, Ka'en  measured up the
left  jamb of  the  now revealed  door  for nine  of  the shorter  key
lengths and then four  lengths to the left. The end  of the key rested
on the  center of one  of many identical triangular  projections, each
with an  indented circle within  each point. He pressed  the indicated
triangle,  and  it sank  deeply  into  the  wall.  There was  a  faint
whirring noise  and after a  few seconds the triangle  reappeared with
the  lower right  circle glowing  faintly. Ka'en  inserted the  second
key into the  lower left hole in  the door, and turned  it. The proper
hole was different  every time, or so his employer  had said, selected
randomly with the  pressing of the carving and indicated  on that same
carving. The wrong hole or the wrong carving were, of course, traps.
   When  the  second key  had  been  turned  all  the way  around,  a
knob-like  portion  of the  door  popped  out,  just above  the  three
keyholes.  Taking the  third key,  Ka'en inserted  it slowly  into the
center  of the  knob,  deactivating  the last  trap  on  the door.  He
turned the knob and the thick, but not heavy, door opened inward.
   Relieved  to  have  negotiated the  complicated  entry  procedure,
Ka'en slipped inside  after removing the three keys.  His employer had
assured him  that the door could  be opened with ease  from within, so
he  closed  the  door behind  him.  When  it  met  its frame,  he  was
astonished to  see that it had  become transparent. At least  he would
have plenty of warning if someone tried to enter.
   He turned  his attention to  the interior  of the vault.  This was
one of  the College's knowledge  vaults, which was  just as well  - no
temptation  to  take a  little  extra.  The  shelves and  chests  were
arranged just  as the mysterious man  had said. He went  directly over
to the  correct chest. It was  the top one of  a stack of four,  so he
wouldn't have to worry about moving it to gain access.
   Two  more  keys rested  unused  in  his  pouch; he  retrieved  the
first. The  very thin  leather gloves  he was  wearing allowed  him to
trace  the intricate  lines  graven into  the side  of  the chest.  He
found  the  hidden  keyhole  and  unlocked  the  chest  -  the  large,
normal-looking  lock  hanging  where   locks  normally  hung  was  yet
another trap.
   He  raised  the  lid  and  eyed  the  thick,  leather-bound  books
arranged neatly  within. Carefully lifting  the first tray out  by the
handles, he set it  on the floor and stacked the  other three trays on
top of  it. Taking the  last key in hand,  he pushed aside  the lining
of  the seemingly  empty  chest  and released  the  hidden bottom.  He
slipped the  last key  into the  lock that bound  his quarry  into the
recesses of  the false  bottom of  the chest  with crossing  straps of
iron, much  like a cage.  He carefully  removed the required  book. It
was light  for its size and  thickness. He traced the  sticklike runes
laid in  gold on the very  light-colored leather of the  cover, making
sure that they  spelled out what the stranger had  told him meant "The
Tome of the Yrmenweald".
   Satisfied with  his find, he  placed the  book in the  other pouch
he carried.  He relocked  the cage  and replaced  the contents  of the
chest as he had  found them. With a brief glance  around the vault, he
went  back  to  the  door.   He  surveyed  the  corridor  through  the
transparent door  and eased  it open without  complicated precautions.
When he  shut it behind  him, it again  became a featureless  plane of
dull grey metal.
   Ka'en made  his way carefully back  to his room, sure  that he had
been  undetected. He  repacked his  black  clothes in  the harp  case,
adding the  book to the  bundle, and  settled back on  the comfortable
bed to sleep away the rest of the night.

                             The Payment
   Ka'en left  the College the  next day with no  suspicions trailing
him about  his midnight activities.  Once again,  he had pulled  off a
job  successfully. He  strolled casually  out of  town, following  the
route he  had hinted  at the  night before at  dinner. Around  noon he
reached his  cache at  the center of  a stand of  trees, sure  that no
one  had followed  him. He  changed clothes,  burying the  bardic ones
deep in  the ground. Dressed as  a nobleman traveler, he  made his way
back to Magnus.
   It was  well after dark when  he crossed the city  limits. He made
straight  for  the  rendezvous  point,  an  inn  called  the  Fighting
Unicorns. He  knew that  his employer  would not  still be  there this
night, as  his own wanderings  to throw  off any cunning  trackers had
delayed him,  but the inn was  comfortable and cheap, and  he wouldn't
mind a night in one of its large rooms.
   The Fighting  Unicorns was situated  as near the Fifth  Quarter as
any legitimate  business could  be without being  part of  that warren
filled  with  underworld characters.  That  was  the reason  that  its
rooms were  so inexpensive - few  dared to brave the  proximity of the
haven  of thieves  and murderers  that  was practically  on the  inn's
doorstep.  So,  its few  patrons  were  coddled,  in hopes  that  good
treatment would  bring more business. It  didn't - the dark  alleys of
the Fifth  Quarter were  more powerful  than word of  mouth -  but Sir
Hawk, the  owner and proprietor,  was an  optomistic sort, so  he kept
up the treatment, just in case.
   Ka'en  slept well  and stayed  in his  room for  most of  the next
day. As sunset approached, he went down to the  taproom to have dinner
and wait for his employer.
   The food  at the Fighting Unicorns  was as cheap as  the rooms and
the portions  as large,  so Ka'en ate  more than his  fill for  just a
few small coins.  When he finished, he ordered a  large tankard of the
fine inn  ale and settled  back in his  booth to await  the completion
of his mission.
   Sir Hawk did his  best to make his inn very  attractive to his few
customers,  so  there  was  some  very  fine  entertainment  once  the
kitchen  had closed.  This night,  there  were several  singers -  not
bards, but persons  with the talent who simply didn't  wish to undergo
the  rigors  of  full  training  - and  two  fine  dancers. Ka'en  was
enjoying the  show so  much that  he had almost  forgotten why  he was
there. The ale,  of which he had  drunk less than half,  had given him
a slight buzz,  and he was very relaxed and  comfortable just drinking
and watching the floor show.
   His comfort  was interrupted when  a very lovely  woman approached
his table.  She was dressed  finely, but manner  of her dress  and the
style with  which she  had painted  her face,  indicated that  she was
one of the more classy of those who plied the horizontal trade.
   She attracted  the glances and  stares of  most of the  other male
patrons  of the  tap,  but  her destination  was  firm,  and she  slid
herself  into  Ka'en's booth  across  the  table  from him.  He  said,
"M'lady, please, not tonight. I am meeting someone here and..."
   The woman  smiled sweetly and  said, "I  know." She reached  out a
lovely slim arm  and pulled the curtain of the  booth closed, shutting
the  two of  them in.  Before Ka'en  could protest,  the woman  smiled
again and  put a  long finger  to her lips,  shushing him.  She closed
her eyes  and began to shimmer.  Her whole form wavered  and glittered
and the  woman disappeared. In  her place  was the brown  robed figure
of his mysterious employer.
   The  man said,  "Very  effective illusion,  don't  you think?  You
have the book."
   Ka'en nodded, and  patted the large satchel resting  beside him on
the seat. "You have  the money?" he asked. The man  in brown nodded in
turn, and  pulled a very large  black bag out  of thin air and  set it
down on  the table with  a hefty  and  satisfying clunk.  Ka'en lifted
the satchel  onto the table  and pushed  to toward his  employer while
pulling the bag of coins closer to himself.
   The two opened  their bags of loot at the  same time. Ka'en's eyes
went wide  at the sight  of all  of that gold.  The man in  brown drew
out his  newly purchased book  and looked at  it with almost  the same
degree  of avarice.  After  fingering  the locking  clasp  on the  old
volume,  he  put  it  away  and  looked up  at  Ka'en.  "Is  our  deal
completed to your  satisfaction?" he asked. Ka'en nodded.  "The keys I
gave you  are in the  satchel, too?"  Again, Ka'en nodded.  The return
of the  keys hadn't  been part  of the deal  and Ka'en  had considered
keeping  them, but  presumably they  only  opened that  one vault  and
there was nothing of overtly monetary value in it.
   The man in  brown smiled faintly, and said, "Then  I shall take my
leave. It  has been  a pleasure  doing business  with you,  sir." And,
without offering  to shake  hands on  the completion  of the  deal, he
closed his eyes  again. With much the same effect  as before, save now
in  reverse,  the  man  in   brown  vanished,  and  the  lovely  whore
reappeared.  Though the  man  had  been holding  the  satchel, it  had
seemingly  now vanished.  She/he opened  the curtain  and slid  out of
the booth.  After leaning  back in  to give Ka'en  a little  kiss that
utterly embarrassed  him, she  walked  away  with  a "See  you  later"
thrown back over her shoulder.
   Ka'en stared  dumbly after  the illusion of  beauty long  after it
had  vanished through  the doorway.  He had  suspected, faintly,  that
his employer  was a  magician -  who else  would have  that much  of a
need for  an old book  - but the proof  was unnerving. He  didn't like
magic much  - it was too  unpredictable. And, he wondered  again why a
magician needed  his help  to procure  the book.  He didn't  know that
the  College was  protected from  outside magic  by the  power of  the
Crystal of Oathes.
   When Ka'en  recovered, he  remembered that there  was a  large bag
of money sitting out  in the open in front of  him. Hastily, hoping no
one had noticed, he  yanked it off the table and  onto the seat beside
him. Unfortunately, he had not been fast enough.
   Just as he was  about to return to his room for  one last night of
comfortable sleep before  moving on, someone else  slipped quietly and
quickly  into the  booth with  him. Startled,  Ka'en recognized  Skar,
the leader  of the  group of  cutthroats that  Bellen ran  with. Skar,
who  was leering  at him  very unpleasantly,  said, "Greetings,  Kane.
And good business come your way lately?"
   Ka'en, who  was known to the  underworld of Magnus as  Kane, said,
"What business might it be of your's, Skar?"
   "Well, friend Kane,  perhaps we could share a little  of that gold
you just got from  that fancy whore as just left.  You know, share the
wealth, eh?"
   "What  makes you  think that  she brought  me that  gold, and  why
should I share it in any case?"
   "I know  she brought it because  you didn't have it  when you came
down them  stairs earlier.  And, 'cause  if you  had that  much money,
you wouldn't be staying here, now would you.
   "And,  we should  share, 'cause  I  know something  that the  town
guard  just might  like to  hear.  I don't  know just  what that  tart
wanted you to  do in the Singers'  school, but I know  that you bought
a Singer's  pendant from Bellen.  And if  the High Singers  check real
careful, I bet they find something missing, eh?
   "'Course,  my  yearning  to  do   my  civic  duty  just  might  be
subverted with enough gold..."
   Ka'en was appalled. This gutter  rat was blackmailing him.  Of all
the  gall! What  was worse,  of  course, was  that his  record was  in
jeopardy now. He  just might be caught, finally, and  all because of a
little greed.
   Skar said, "I  think about half of what's in  that black bag there
should keep my mouth shut - for a while, at least, eh?"
   Ka'en, a  resigned tone  in his  voice, said, "I  guess I  have no
choice, Friend  Skar. How about  a little  privacy, though, so  no one
else  decides  that they  need  a  little of  my  hard  won gold?"  So
saying,  he drew  the curtain  across the  mouth of  the booth,  again
isolating it  from the rest of  the taproom. Lifting the  sack of gold
back  onto the  table with  one  hand, he  drew his  last resort  from
behind his belt buckle.
   With  the  tiny dagger  -  not  much more  than  a  pin, really  -
carefully concealed  in his  left hand,  he opened  the bag  and began
counting out  the gold into two  piles. Skar greedily reached  out for
his  pile after  it  had grown  to  six coins,  and  Ka'en managed  to
surreptitiously  scratch   his  hidden  dagger  along   one  of  those
reaching hands.
   He  continued to  count for  another  minute or  so. Then,  Skar's
head jerked  up, his eyes  wide with shock  and fear. "What  did y..."
he began to say,  but in mid word, he simply  stopped moving. His eyes
continued to blink, slowly, but the rest of his body was immobile.
   Ka'en returned  the coins to  his bag and  his last resort  to his
belt.  Then,  he took  his  still  half  filled  tankard, and  put  it
between Skar's chilling  fingers. Molding the thief like  a wax dummy,
Ka'en shaped  Skar into  the position  of a  solitary drinker  - hands
around the  tankard, body leaned  forward, head down and  staring into
the depth of  his ale. He also managed to  work the thief's expression
into one  of contemplation. Then, he  eased himself out of  the booth,
opening the curtain and closing it again on the dying gutter rat.
   He was up well  before dawn the next day, packed  and ready to go.
He hadn't  been able to  sleep very well, though  - he didn't  like to
kill.  He left  two gold  pieces  on his  pillow to  settle (and  much
more)  his bill,  and slipped  out  the back  way. He  decided not  to
return to Magnus for a very long time.
   Skar was found,  dead, just as dawn came, and  the taproom closed.
No cause  of death  could be found  - the slight  scratch on  his hand
couldn't  possibly   have  killed  him,  according   to  the  official
reports. The  authorities wanted  to question  one Baron  Kanning, the
last person to  be seen with him,  but the noble in  question had left
before  dawn, leaving  a  hearty  tip behind  him.  Skar  was a  known
ruffian,  and a  denizen  of the  Fifth Quarter,  so  the inquest  was
closed after  only a cursory  attempt to  find the Baron  in question.
Most felt themselves well rid of the thief.
                   -John L. White  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





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        +-+--+-+--+-+     VOLUME EIGHT                  NUMBER ONE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Ornate Love                           Jim Owens
           Ceda the Executioner: 6               Joel Slatis

         Date: 070887                               Dist: 384
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   At long last,  we have the first issue of  the 1987 summer volume.
The  delay since  the  last issue  is  certainly not  due  to lack  of
submissions, as I  currently have enough material on hand  to send out
nearly five  full issues. Why, then,  has 8-1 not been  sent out until
now?  Well, as  you will  recall (if  you read  the Xeditorial  in the
last issue),  I am in  the process of setting  up shop so  that FSFnet
will be  available via standard  US post for  readers who do  not have
computer accounts. I vowed  that I would not send out  8-1 until I had
a  firm policy  for this.  Therefore, it  is with  great pride  that I
announce that FSFnet now supports hardcopy subscriptions.
   Hardcopy subscriptions  are available to  the public at a  cost of
$2.00 per  issue for domestic orders,  and $2.50 per issue  for issues
sent  abroad.  These  issues  will be  produced  using  Amiga  desktop
publishing.  Issues will  be improving  in the  near future,  as I  am
planning on purchasing  a new printer for that purpose,  and I hope to
include graphics  in the  future. To  receive a  hardcopy subscription
to  FSFnet, I  need  your  full name,  mailing  address, and  payment.
Please specify the  number of issues your subscription  will last, and
the  payment should  be the  above rate  multiplied by  the number  of
issues.  Checks   should  be  made   payable  to  David   A.  Liscomb.
Correspondance   may    be   addressed   via   electronic    mail   to
CSDAVE@MAINE.BITNET or via  US post to David A. Liscomb,  221 C Center
Street, Bangor Maine, 04401 USA.
   Now, as  I mentioned, we have  a backlog of stories  waiting to be
printed,  so  future   issues  will  be  sent  out   very  soon.  Some
highlights include the  continuation of Joel Slatis'  "Ceda" epic, the
continuation  of   John  White's  "Treasure"  series,   several  short
stories by  new Dargon  authors, several  excellent Dargon  stories by
Jim Owens, and my own "Legend in the Making". So watch your readers!
   Also of  note, several  FSFnet writers  (myself included)  will be
attending  the  Society  for  Creative Anachronism's  Pennsic  War  on
August 8-15.  There will be  a gathering  of Dargon authors  for their
own secret  purposes, and all  FSFnet readers  are welcome to  seek us
out. If  you will  be at  Pennsic and wish  to drop  by, feel  free to
contact me, and arrangements can be made.
   Enough! Enough, I say! On to the issue at hand, if you will...
                   -'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             Ornate Love
   Levy  crouched  low  on   his  wildly  galloping  horse.  Branches
swatted him  across the face  and chest.  He glanced back.  The wolves
were  still following.  He  had  shot several  before  he  ran out  of
arrows.  He thought  there  were about  seven of  them.  Levy and  the
horse burst  into a  small clearing.  Grass grew  tall in  the meadow.
Levy  turned back  just as  they  reached the  far side.  He had  been
right: seven.
   Levy Barel was  the son of the  mayor of a village  near Dargon, a
city a  little to the  south. He was a  blacksmith by trade,  and just
about  everything  else  by  choice.  He had  just  escaped  from  the
clutches of  a minor  lord, who  had been  coercing him  into building
siege engines  for a small  war. In the  process of escaping  Levy had
managed  to make  a breach  in  said lord's  keep, and  that lord  had
pursued Levy  into the wilderness. Levy  had been riding for  two days
before the wolves had found his trail.
   Levy lifted  his gaze to  the far trees. There  was a path  on the
other  side  of  the  field.  Levy urged  his  horse  on  faster.  The
exhausted  beast responded  weakly. The  wolves kept  up easily.  Soon
the path dipped, running  a few yards below the lip  of a steep slope.
Levy  drew   his  sword.   To  his  left   the  slope   dropped  down,
disappearing  into the  trees. To  his  right, almost  level with  his
face, was  the top  of the slope.  Levy knew the  wolves would  try to
move up  beside him. He  would have to fight  them off. He  just hoped
his horse had the strength to not fall.
   He  glanced quickly  to his  left. Through  the treetops  he could
see that  he was in a  valley, with a lake  in the bottom. He  was not
far from the lake. If he could somehow use that to his advantage...
   He never got the  chance. A flash of gray was  the only warning he
got before  one hundred  pounds of hungry  carnivore hurled  itself at
him from  the top  of the  slope. Levy smashed  the wolf's  skull with
his sword,  but its body threw  him off his horse.  The impact knocked
Levy's breath out,  and a moment later he blacked  out when he cracked
his head on a tree trunk.
   The next  thing Levy knew  he was rolling  down a slope.  He threw
out  his arms,  and managed  to  slow himself  to the  point where  he
could get  his feet  under himself  and slow  to a  jog. His  head was
throbbing, along  with the  rest of  his body. He  felt his  body with
his hands.  He seemed intact,  but all his possessions,  including his
knife, were lost  on the slope above. He could  still hear the wolves.
He continued  to jog down  the slope, in  hopes of reaching  the water
before  the wolves  reached  him.  He could  see  the  trees thin  out
ahead,  and the  underbrush thicken.  As  he approached  it, he  could
start to hear  the sounds of canine  feet on the slope  behind him. He
started to run.
   He  reached the  undergrowth just  as the  first howl  reached his
ears.  He tried  to crash  through, but  part of  the way  through his
foot caught on  something. His still-pounding head spun  as he pitched
forward. He  crawled forward,  out of the  undergrowth. He  looked up,
and saw her.
   It  would  have been  hard  to  tell which  of  the  two was  more
surprised. The last  thing Levy expected to see in  that wild area was
a young woman,  dressed in flowing white. Judging  from the expression
on her face,  the last thing she expected was  a battered and bleeding
stranger.  Both, however,  could  hear the  running animals  following
close behind  Levy, and  both took what  they thought  was appropriate
action. Levy  continued to try  to reach the  water, and she  took her
ornately decorated staff in a firm, two handed grip.
   When the  first wolf burst from  the bushes, she caught  it with a
sharp  blow to  the head.  There  was a  sharp crack,  and the  animal
crashed  to the  ground. The  next animal  caught her  backstroke, and
also dropped. Neither  moved after that. The rest of  the animals were
more  cautious.  They formed  a  semi-circle  around the  two  humans.
While the  woman stood, braced  for more action, Levy  levered himself
up. He glanced  around for a weapon.  Pulled up on the  flat beach was
a boat. In  it were some long  pieces of trimmed ash.  He grabbed one,
and turned  around in  time to  see her strike  another wolf  with her
staff.  He realized  that the  decorations were  made of  multicolored
metal.  He could  also smell  a strange  smell in  the air.  The other
four wolves  did not  want to  fall back.  Levy leaped  out at  one of
them. He  swung the  ash branch,  and connected  with the  animal. The
staff  returned bloody.  The wolf  staggered. He  swung again,  and it
fell. He  heard a now-familiar  crack, and  started to turn.  Then the
world exploded in black.

   When  light returned  to the  world, Levy  found himself  lying on
something  soft, in  a cedar-scented  area.  He opened  his eyes,  and
promptly closed  them again when  a wave of  pain took over  his head.
He tried  to soothe the  ache with his hand,  only to develop  a world
of others  the moment he tried  to move. He finally  realized that his
entire body  hurt. It  was then  that he  finally allowed  himself the
luxury of a groan.
   "Hello?"
   Levy paused.  The voice was  beautifully feminine. He  tried again
to open his eyes,  but shut them tight once more.  A cool, smooth hand
settled on his forehead.
   "Can you understand me?"
   "Uuuhhh..." It  wasn't quite  what Levy  had in  mind, but  it was
all his  tongue would produce. He  swallowed and tried again.  "Yes, I
can understand you."
   Something  cold and  wet was  placed over  his eyes.  "How are you
feeling?"
   "Badly. I hurt all over. It hurts to open my eyes."
   "I accidentally  hit you  with my  staff. I  couldn't wake  you up
after  that, and  I'm afraid  I dropped  you a  few times  getting you
back to the house. I'm sorry."
   "'S'all right. What of the wolves?"
   "The last two  ran off. I left the others  there. They're probably
eaten by now. The wolves are hungry around here."
   "So  I see."  Levy  pushed the  cloth aside  and  forced his  eyes
open. The  light stung, but  he wanted to see  who he was  talking to.
"Who are you?"
   Seeing  her charge  taking  an  interest in  life  once more,  the
woman leaned back in her chair. "My name is Sarah."
   Levy looked at  her and at their surroundings. She  was clothed in
a  light  blue  dress,  and  the  room was  a  rather  large  one,  of
well-dressed logs. Light  was streaming in slatted  windows. It looked
like morning sunshine.
   "What time  is it?"  Levy tried  sitting up.  Blackness threatened
to swallow him again, so he leaned back again.
   "Mid-morning.  I brought  you here  yesterday. You've  slept since
then. You should sleep some more."
   Levy's  head  was  really  hurting by  that  time.  "Maybe  you're
right." He closed his eyes, and relaxed.
   Levy awoke later  on that night, in time for  supper. Sarah served
pot-au-feu in ornately  carved bowls. She and Levy  ate quietly, using
shiny steel  spoons. She cut  the bread  with a beautiful  knife, also
of steel,  with a  handle of  wood and  intricately  wrought  gold and
silver.
   Levy  picked  up  the  knife  after she  put  it  down.  "This  is
beautiful.  I don't  know  if I've  ever seen  work  quite like  this.
Where'd you get it?"
   "I made it.  I made all these  things." She waved her  hand at the
table utensils.
   "They're very nice.  Where did you get the steel?"  Levy knew that
steel was not easy to come by, even for  someone rich  enough to  be a
goldsmith.
   "My father made it."
   Levy  looked at  her, slightly  startled.  He had  only ever  seen
steel being made once, and that was in Dargon.
   "I would like to watch him work. Do you think I could?"
   Sarah bowed  her head.  When she  raised it her  face was  sad. "I
would  like to  see him  work  again, too.  He's been  dead now  three
years." She looked out across the table, avoiding Levy's eyes.
   "I'm sorry. I  didn't know." Levy thought for a  moment. "Who else
lives here?"
   "I  live alone."  A strange  thoughtful expression  came over  her
face, as if she just then realized that she was alone with a stranger.
   "Alone? Is  there anyone  else around here?"  asked Levy.  A woman
living alone in the wilderness was unheard of.
   "No, we,  that is, my father,  made sure of that.  He, didn't want
anyone around  here." She  looked away again.  Levy realized  that she
had  not  wanted  to tell  him  that,  but  that  it slipped  out.  He
prudently changed the subject.
   "What of your mother?" Levy guessed that Sarah was about twenty.
   "She died  when I was  young." Sarah  brightened up at  the change
of topic.  "I do  have three  brothers. They don't  live too  far from
here. The nearest is only three days riding away."
   Levy looked  out the window. The  last of the sunlight  was fading
from the hilltops. "I suppose it's time to go back to sleep."
   Sarah stood. "After  your adventure I should think  you would want
to sleep some  more." She put the bread into  the cupboard and started
gathering the dishes off the table.
   "I'm  afraid  that  compared  to  some of  the  things  I've  gone
through lately, that was merely exciting." Sarah looked at him.
   "Oh?"
   Levy helped  her gather the  tableware. This brought  more strange
looks from Sarah. Levy noticed her expression.
   "I don't like to be a burden when I'm a guest in someone's home."
   She  shook  her head.  "I'm  just  not used  to  seeing  a man  do
women's work."
   "When you're  not married,  it's all your  work." Levy  had turned
to carry the dishes to the tub, and did not see her next expression.

   Levy awoke  the next morning  feeling stiff, but  otherwise sound.
Sunlight was  coming in through  the slats,  telling him he  had slept
late. He  got up  and looked around.  Sarah was not  in the  house. He
stepped outside.  He had  known from  the views  out the  windows that
the lake  was nearby, but  it soon became  obvious that the  house was
built on  an island. The  island was a small  hill sticking up  out of
the middle  of the lake.  The house was built  near the top.  The boat
he had  seen was docked  at a  neat pier hidden  in a small  cove just
below  the house.  The  house  turned out  to  be  fairly large.  When
inside he had  only seen the main living room/kitchen,  with two doors
leading off it. One  door he knew led to the room  Sarah slept in, the
other was  a covered walk  leading to the privy.  Now he saw  that the
house  was almost  a hundred  feet  long. Levy's  parents were  fairly
wealthy, and their  house was only thirty feet square.  This house was
over three times larger.
   Levy  started to  walk  towards  the back  of  the  house. He  had
gotten  almost to  the back  when he  came across  an open  door. From
inside he  could smell  hot metal.  Levy stepped  inside. At  first he
couldn't  see anything,  but  as  his eyes  adjusted  he  could see  a
reddish light coming  from further inside. He took a  step towards it,
and fell  over something  hard and heavy.  Metal objects  clattered to
the floor. He heard a gasp, and sudden light blinded him.
   "Who's there?" It was Sarah, sounding frightened.
   "It's me,  Levy." Levy picked  himself up  out of the  debris. The
light  revealed a  neat  smithy,  with an  incongruous  pile of  metal
scraps  just inside  the doorway.  Sarah  poked her  head around  from
behind what  seemed to  be a  wide brick pillar.  She was  holding her
staff. She  stared at Levy  for a long moment.  He could see  that she
had been deeply  startled, and that a glimmer of  distrust was playing
on  her mind.  Then she  relaxed her  grip on  her staff  somewhat and
stepped into view.
   "You startled me." She smiled then. "Come. I'm working."
   Levy followed her  around the pillar. It turned out  to be a small
forge. Her workbench  held a half-finished piece. Levy  studied it for
a moment, but  couldn't quite tell what it was.  Sarah smiled when she
saw his puzzled look.
   "I'm not sure myself  what it's going to be yet.  I started it out
to go on a  knife handle, but I haven't made a staff  for a long time.
I may put it on a staff end."
   "Did you make  this?" Levy had picked up her  staff, which she had
leaned  up against  a  nearby  bench. It  was  about  four feet  long,
wooden with  the bottom and  top capped with  metal. The bottom  was a
simple steel  cup, but  the top was  not. It was  almost a  foot long,
gold  and  silver,  with  large crystal  inlays.  It  was  intricately
decorated in woodland motifs, although  in places it  was worn  almost
smooth.
   "I  made some,  and my  father made  some. He  was getting  sick a
lot, and  he said  I should carry  a stick to  protect myself  when in
the woods. He insisted on helping design the headcap."
   Levy hefted  it, and smacked it  against his hand. It  was sturdy,
and quite  heavy. His arm  twitched when  the metal touched  his palm.
He  repeated the  action, harder,  and was  surprised when  his entire
right side  convulsed. He almost  dropped the  staff. He gave  Sarah a
shocked look. She smiled back.
   "That was  one of father's secrets.  He had many of  them. He said
that when  you hit  that kind  of crystal  just right,  strange things
happen." Levy carefully leaned the staff back against the bench.
   "Where do you sell what you make?"
   "I ride  to a  town a  few days  away. It's  not the  closest, but
father insisted I go there, so that..." She stopped abruptly.
   "So that what?" Levy again sensed she was holding back.
   "He just insisted I go there." She bent over her work.
   Wanting to  change the  subject, Levy looked  around. There  was a
table with some  completed works on it, knives,  plates, cups, spoons,
and other  household items. He noticed  the lack of the  usual swords,
daggers,  and pieces  of armor.  The largest  blade was  suitable only
for kitchen work.
   "Did you father teach you smithy?"
   "Yes. He  was a very  good smith. All  the people around  knew his
work. We lived very well."
   "How do you get by now?"
   She  sounded cheerful.  "I have  everything  I need  here for  the
most part. I  only sell things when  I need something I  can't make or
grow myself, like fine fabric, or salt."
   Levy  started to  bore of  the  conversation. "I'm  going to  look
around, O.K.?" Levy started for the door.
   "All right." Sarah continued with her work.
   Levy picked  up walking where he  had left off. The  woods pressed
close to the house  on the north and east side.  When Levy rounded the
south-eastern corner, however,  he was in for a surprise.  What he saw
belonged  in a  large city,  not  on a  hillside  in the  middle of  a
wooded   wilderness.  He   saw  wheels   and  derricks,   pulleys  and
bellcranks,  pipes and  carts, and  most of  them moving.  For a  long
time all Levy could do was stare.
   "Levy!"
   Levy turned  around in time to  see Sarah burst around  the corner
of the house. She stopped dead when she saw him standing there.
   Levy  looked back  at  the  amazing sight.  He  suddenly saw  some
order in  the mass  of hardware. His  eye fell on  a shack  roughly in
the middle of  the confusion. Above it a derrick  held a large pulley.
A bellcrank  stood nearby, with  wooden rods  attached to it.  One rod
disappeared into  some tall  grass, the other  into the  building. The
crank  was slowly  rocking  back and  forth. His  eye  lighted upon  a
large  bucket sitting  in  front  of the  shack.  He  thought back  to
Sarah's hesitancy  to discuss the outside  world, and to what  she had
said by the forge. Suddenly he understood.
   Levy turned back toward where Sarah stood.
   "You have  a gold  mine here.  You don't want  anyone to  know, so
you  don't  sell  near  here,  but several  days  away."  He  saw  the
acknowledgement  in her  eyes.  He  turned back  to  the shack.  "What
drives the mechanism?"
   Sarah  didn't answer  for a  moment.  "There's a  windmill on  the
other end of  the island. We couldn't get enough  wind here, so Father
ran rods across  the island. We use  it to pump the shaft  dry, and to
pull rock up out of the mine."
   Levy walked down to  the shack. A path ran down  the hill to where
a large pile of  rock had been dumped into the  water. Levy looked out
across the  lake. He  stared for  a few moments,  then walked  back up
the hill to where Sarah stood, quietly weeping.
   "Your father made this lake, didn't he?"
   Sarah silently nodded her head in agreement.
   "Tell me about your father."

   Three hours  later, Levy leaned back  in his chair. Sarah  was not
looking at him or at anything in particular.
   "So he and your brothers built all this over twenty years, right?"
   "Yes.  Then my  brothers left,  moved away,  and then  three years
ago,  Father died."  Sarah slowly  looked  around the  room. "I  still
expect to hear  him come tromping up  to the house in  the morning, or
hear him  singing in  the shop.  I miss  him." They  sat silent  for a
moment. Then  Sarah stood and walked  to the hearth, where  she poured
herself more tea.
   "There's one  other thing I  miss Father for, something  I've been
thinking about recently."  She walked back to the  table, a thoughtful
expression on  her face.  She sat  down, and  looked Levy  straight in
the face. "The  last batch of steel  he smelted is gone.  I have gold,
and silver,  but no  more steel. I  need steel to  make things,  and I
want you to help me smelt some more."
   Startled, Levy didn't  say anything at first.  Steel-making was an
art that was  carefully guarded. Steel could do things  that mere iron
would  not. The  need always  out-weighed the  supply, and  anyone who
could  make steel  would  never want  for money.  On  the other  hand,
steel  making  was neither  easy  nor  fast.  He  had not  planned  on
staying  in  the area  for  that  long.  He  paused at  that  thought,
remembering why  he was even  in that area,  and realized that  he had
nothing better to do.
   "I'll help you."

   The next  day Levy and  Sarah loaded the  boat with some  food and
tools, and  headed for the  outer banks of  the lake. The  first place
they  landed was  the  place  where they  had  first  met. There  they
collected Levy's lost  goods, including his sword.  To Levy's pleasant
surprise, they  also found his horse.  Levy pulled the saddle  off the
animal, and  put the  saddle into  the boat.  As there  was no  way to
take the  horse with them,  Levy released it  to roam the  lake shore.
They  then headed  for  the  opposite side  of  the  lake. There  they
paddled up  a small  river that  fed into the  lake. They  followed it
for about  a mile. They  then pulled the boat  up onto the  shore, and
hid it  in a small  shelter made of  stones. Levy followed  Sarah into
the trees.  They soon  reached the  bottom of a  cliff. There  was the
furnace.  It  was thirty  feet  high,  with a  water-powered  conveyor
running up  the side. Ore sat  in a large  pile off to one  side. Levy
pointed to it.
   "Where did you find the ore?"
   Sarah pointed  up river. "There  is a bog  a few miles  up stream.
We collected bog iron, and floated it downstream."
   Sarah explained  that the site  had been chosen for  it's nearness
to a  vein of  limestone lying  exposed in the  cliff. Levy  and Sarah
started digging  the lime and hauling  it the few hundred  feet to the
furnace.  By evening  they realized  that it  would take  several days
for the two  of them to prepare the charge  for burning. They gathered
all their stuff, and returned to the island.
   The next  day they set  forth again. This  time they packed  for a
stay of several  days. Sarah dropped Levy off on  the shore where they
had left  his horse, and  then she started  for the other  shore. Levy
caught his  horse, and spent the  morning riding to the  furnace. When
he got  there he found  Sarah cleaning out a  small hut hidden  in the
trees near  the furnace.  By nightfall  the small  house was  warm and
relatively dry.
   The next day  Levy spent cutting wood to fuel  the furnace. He cut
it on a  slope overlooking the river, upstream from  the furnace. When
he  trimmed the  logs sufficiently,  he  rolled them  into the  water,
where they  floated down to  where Sarah  was waiting by  the furnace.
Levy joined  her, and  Sarah showed  him how  her father  and brothers
had made a  device to pull the  logs from the water  using pulleys and
rope. By night several large logs lay by the furnace.
   It was  quite dark  by the  time Levy approached  the hut  for the
final time that  night. He leaned the axe Sarah  had given him against
the wall,  and quietly pushed  the door  open. He stepped  inside onto
the soft  dirt floor,  and was  surprised to see  that Sarah  had hung
blankets from the  ceiling to separate the small hut  into two halves.
A moments reflection  made him realize for the first  time in at least
two days  that she was,  after all, a woman,  and in need  of privacy.
He quietly  arranged his blankets on  his mat, blew out  the lamp, and
fell asleep.

   The next  four days the  two spent  cutting wood and  digging lime
for  the  furnace. The  only  time  they saw  each  other  was in  the
morning and  in the  evening. By the  time the eve  of the  fourth day
drew near,  the sky was  heavy with clouds.  Levy had just  leaned his
axe and maul against  the wall for the night when  the first drops hit
his hand. He stepped inside, and the rain came down.
   All night and most  of the next day it rained.  The river grew too
high to  use, and water  cascaded down the  cliff face where  they had
been digging  lime. All there  was to do was  to sit inside  and talk.
They talked of steel,  and how to make it, and of  metal, and of wood,
of rock, and  gold, and commerce, and politics, and  of as many topics
as they  could find to  discuss. Levy found  in Sarah a  companion who
was as interested in  life as he was, and who, for  a woman growing up
in an isolated place, was surprisingly well versed in human nature.
   A  few  hours before  sunset  the  rain  stopped. Levy  and  Sarah
ventured out,  Sarah to  gather some  wild food,  and Levy  to inspect
the damage done  to their designs. He  walked up to the  lime pit, and
found it  a little bigger,  but otherwise untouched. He  inspected the
pulleys and  the water wheel,  and found  them little worse  for wear.
He  inspected  the   furnace,  and  his  stack  of   wood,  and  found
everything in  good shape.  He walked  back to the  hut as  dark fell,
with  a greater  respect for  the  workmanship of  Sarah's father  and
brothers.  He quietly  stepped  inside  the small  hut.  His lamp  was
dark, but Sarah's was  lit. As he stepped into the  shack, he saw that
the blankets separating  her side from his were slightly  askew. As he
stood there,  he could see her  through the opening, as  she undressed
for bed. Quietly,  so as not to  make any sound, he  stepped closer to
the curtain.  He took hold  of the edge with  his hand, and,  with one
movement,  pulled the  curtain the  rest of  the way  closed. He  then
undressed, and went to bed.
   The morning  brought warm  air and  bright sunshine.  Levy stepped
out of  the hut and  stretched. It was such  days that made  him yearn
for adventure.  Sarah was  still in  bed, sleeping  in late  after the
previous day's  inactivity. Levy picked up  the axe from where  he had
set it before  the rain started. He discovered to  his dismay that the
wooden  handle was  wet.  He mentally  chided  himself for  carelessly
exposing the precious  instrument to the harsh  elements. He inspected
the axe  head, and  found to  his relief  that there  was no  trace of
rust on  the metal. When  he hefted  the maul, however,  he discovered
that  the  cutting  blade  was orange  with  oxide.  Mentally  kicking
himself,  he started  for  the wood  pile, and  then  paused. He  once
again lifted the tools to look at them.
   Sarah was surprised  when she stepped out of the  hut to find Levy
squatting by the  fire. She walked over  to see what he  was doing. He
was holding  the maul  head in the  fire. He had  removed it  from its
handle, and was  supporting it with a smaller  branch threaded through
the mounting hole. As she approached, he turned to face her.
   "Come here. I want to show you something."
   She stood  beside him, and he  turned back to the  fire. He pulled
the smoking  metal from the  flame, and rested it  on a flat  rock. He
then lifted  a smaller rock  with a small  depression on its  face. In
the depression was  a small pool of  dirty water, that had  a crust of
white powder  around it.  As she  watched, he dripped  a few  drops of
the  liquid on  the hot  metal.  It hissed,  and as  she watched,  the
fluid ate a small pit in the iron.
   "Now watch  this." Levy  said as  he exchanged  the maul  head for
the axe  head, which Sarah  saw that he had  also placed in  the fire.
He dripped  the same  fluid on the  axe head, but  when the  water was
finally evaporated,  there was merely  a small  spot of white  scum on
the metal, with  no other adverse affects. Levy turned  back to Sarah,
a triumphant look on his face.
   "So?"  Sarah   looked  puzzled  for   a  moment.  Then   her  face
brightened.  "Oh| I  see.  Father  made that  maul  a  long time  ago,
before he  changed the formula|"  Seeing the look  of noncomprehension
of  Levy's face,  she elaborated.  "When I  was small  he changed  the
formula for  the steel.  None of  his new steel  rusts or  corrodes or
anything.  That's why  we  hid  out here  in  the  forest. Father  was
afraid someone would try to steal the secret."
   Levy looked  back at the axe  head. The edge was  shining dully in
the morning sun. "Are you going to show me the secret?"
   "I probably  will. Father didn't show  me how to make  steel until
the last  few years of his  life. I don't  know any other way  to make
it." With  that she  turned to  the morning's  tasks, leaving  Levy to
wonder, and to rebuild the disassembled tools.

   After several  more days of work,  two of which were  used to burn
the wood down  to charcoal, the charge was finally  ready to go. After
digging  the lime  for  the flux,  Sarah had  woven  more baskets  for
carrying ore, lime,  and charcoal up to the mouth  of the furnace. The
two of  them had rebuilt  the troughs for the  melt to flow  into when
it  was  done,  and  Levy  had finished  some  minor  repairs  to  the
conveyor mechanism and  the water-powered blower to  fire the furnace.
Finally all was in readiness, and Sarah lit the fire.
   The  several   hours  that  followed  were   anticlimactic,  spent
waiting  for  the  fire  to  build.  When  the  fire  finally  caught,
however,  Levy and  Sarah  found  themselves the  proud  parents of  a
monster. Levy  climbed to the top  of the furnace, to  feed the flame,
while  Sarah stayed  on the  bottom  to pass  Levy fuel  and ore.  The
smoke billowing  out of the  top made Levy long  for an extra  pair of
lungs, and  the heat  emanating from  the bottom  made Sarah  wish she
could  strip off  her  blouse  like Levy  could.  They  fed the  fire,
checked the mix, and  fed the fire some more. The  day wore slowly on,
as their piles of ore, lime, and charcoal dwindled quickly to nothing.
   Twilight found  Levy still at the  top of the furnace,  feeding in
the last  of the lime.  He dumped a bucket  of rock into  the furnace,
and hooked  the empty container to  the return line. He  turned to get
the next bucket, only to find instead a smiling if sweaty Sarah.
   "You're the  best thing I've seen  all day." Levy exclaimed  as he
helped her out.
   "I  wanted  to  take  a  look,  and to  help  you  with  the  last
buckets." While Levy  reached for the next container,  she looked down
into the  dark, smoking pit  that was the  mouth of the  furnace. Levy
lifted the bucket  up to the chute,  to pour it into  the inferno, and
then stopped.
   "Hey| What's  this?" Levy reached  into the basket and  pulled out
a large black crystal. The basket was full of such crystals.
   Sarah was grinning from ear to ear.  "That,  Levy,  is my father's
secret."
   Sarah reached  in the basket  and selected another chunk  of rock.
This  one  was greenish  in  color.  "Father  found that,"  She  said,
indicating Levy's  crystal, "in  an outcropping on  the other  side of
the lake.  He thought  it might  be coal,  so he  brought it  over and
tried to make  steel with it. It  didn't burn, and he  forgot about it
for years.  This," she said, tossing  the green rock in  her hand, "we
find  in our  mine,  with copper.  Father knew  that  silver could  be
alloyed with  gold, to  make it  harder, so  he tried  alloying silver
and  things with  the iron,  to make  better iron.  Nothing seemed  to
work, as  he told me. He  would often tell  me this story, when  I was
young, before  I would  go to bed.  Then one day  he tried  this green
rock,  and the  iron  got harder.  He  thought at  first  that it  was
copper, but he  remembered that copper would not alloy  with the iron.
Then, later,  he tried that,"  indicating Levy's black rock,  "and the
steel wouldn't rust."
   Levy took the  green rock from Sarah, and set  it aside along with
the black crystal.  He and Sarah then dumped the  rest of the buckets,
containing  the different  ores, into  the fire.  Levy then  collected
his specimens, and the two rode the return line down.
   It was black  out when Levy finally punched through  the baked mud
at  the bottom  of the  furnace, and  allowed the  white-hot steel  to
pour  out into  the  troughs. He  and Sarah  then  retreated from  the
intense heat, as  the metal flowed out into the  molds waiting for it.
All that night  and all the next  day they allowed the  metal to cool.
While they  waited they cleaned  the slag out  of the furnace  and put
anything  that  could rot  into  the  special storage  places  Sarah's
father had  made. Over the  next few  days they laboriously  sawed the
steel  into pieces  small enough  to carry  and rowed  it over  to the
island.  They had  just  gotten the  last few  pieces  stored when  it
again started to rain.

   Later  that  evening Levy  was  looking  out through  the  slatted
window at  the patterns the  rain made on  the lake. Behind  him Sarah
worked on an ornament for a spoon handle.
   "How  often do  you see  other people?"  Levy asked,  still facing
out the window.
   "Not very often."
   Levy walked  over to where  Sarah was  sitting. He pulled  a chair
up beside her and sat down.
   "Don't you ever get lonely out here?"
   "Very."  Sarah looked  away  for a  moment. "Why  is  it that  you
never married?"
   Levy leaned back in his chair.
   "I don't know.  It's not through lack of opportunity.  I have been
the object  of many young  girls' eyes. I just  never had the  time to
properly court  any of them. There  always seemed to be  better things
to do.  That, and the fact  that I must  marry inside my own  clan, or
lose  my  inheritance."  Levy  noticed  that  Sarah  seemed  to  frown
slightly when he said that. "Have you ever taken a fancy to any men?"
   Sarah smiled  as she looked away.  "Only the one I'm  talking to."
Levy blushed  a little, and  she continued. "I've never  really gotten
to know any others, except my brothers."
   Silence reigned for a long moment. Sarah broke the silence.
   "What is the name of your clan?"
   "Barel. We come  from a man named Eli Barel,  who was granted some
land by  a lord  for having saved  his kingdom from  a war.  Eli Barel
came from a  country away south, one that I've  visited twice. I could
marry  one of  them, but  they are  too strange  for me,  too foreign.
What clan or descent do you have?"
   Sarah  frowned, then  stood  and walked  over to  a  shelf over  a
window. She brought down a silver plate, with engraving on it.
   "This  is my  family  crest. Father  said we  also  came from  the
south, but  then just about everything  is south when you're  this far
north.  I've only  once met  someone else  from our  clan, and  he had
come  north just  to tell  my father  that Grandfather  had died,  and
that Father  was now  the new  Elder. Father refused.  He said  he was
too old."
   "That sounds  familiar for  some reason.  I may  have met  some of
your  relatives in  my  travels." Levy  looked at  the  crest. It  was
complex, but  the main symbol  was that of  a cogwheel. The  more Levy
looked at  the plate the  more familiar  it looked, yet  without quite
revealing its origin to him.
   Levy drew  his knife. He  gave it to Sarah,  so she could  look at
it. On it was the Barel crest, also complex, with a compass on it.
   "This was  granted to Eli  Barel at the  same time he  was granted
the  village I  come from.  Our family  had a  crest before  that, but
I've only ever seen it once."
   Sarah looked at  it for a moment, then handed  it back. "I've only
ever  seen one  other crest,  the one  belonging to  the mayor  of the
nearest town. We  engraved it on a beer stein  for him." Sarah giggled
at that.  "He probably  sees it every  day. He drinks  a lot  of beer.
Listen, I'm tired. I'm going to go to bed now. Sleep well."
   She put the plate  back on the shelf, and then  walked to her room
and closed the  door. Levy sat alone  and thought for a  bit, then, as
the last  of the sunshine  disappeared, doused  the lamps and  went to
bed himself.

   Levy awoke  the next morning  to find  Sarah shaking him.  The sun
had yet to come up, and it was raining very hard.
   Sarah looked anxious.  "You've got to help me. The  water level in
the lake is  rising. We have to  open the floodgates, or  the dam will
be  overwhelmed."  She handed  him  a  large overcoat.  "Don't  bother
putting on  your clothes. This is  very warm, and you'll  just get hot
with the others on. You'll need this for the rain."
   Levy  stepped into  the coat  and followed  her out.  They climbed
down the  hill and into  the boat. The  dock was already  under water.
They rowed  to the dam. The  rain made bailing a  requirement, but the
wind was to their  back, and they made good time.  It was just getting
light by the time they reached the dam.
   Levy followed Sarah  up the dam face. The cold  and wet had driven
the  dullness from  his  mind,  and, for  some  reason,  the image  of
Sarah's  family  crest  kept   running  through  his  head.  Strangely
enough, the image in  his mind was not that of a  silver plate, but of
a  colorful drawing  in an  old book.  Hard as  he tried,  however, he
could not  force himself to  remember where he  had seen the  book. He
got so  involved in trying to  remember that he found  himself lagging
far behind Sarah. He hurried to catch up.
   Trees  grew on  the slope,  planted by  Sarah's father  to conceal
the  artificial nature  of  the structure.  At the  top  was a  raised
walkway connecting the  floodgates, with the first of the  two gates a
few feet from where  Sarah and Levy stepped on the  walk. Sarah ran to
it and started to crank the windlass to raise the first gate.
   "You open the other one." She pointed to the far end of the walk.
   Levy  ran to  the far  end.  There he  found a  similar setup.  He
seized the  crank and  started turning, images  of paper  and bindings
still  running past  his  mind's eye.  He hadn't  made  more than  two
revolutions when  he was startled  by a loud  roar. He looked  up just
in time to see  a large section of cliff break off  and slide into the
water a few hundred yards away. He looked back at Sarah.
   "That  happens every  so often."  She shouted  to him.  She turned
back to cranking, as did he.
   He managed  to get  the gate  partway open.  Then the  whole world
seemed  to fall  out  from under  him.  A great  wave,  caused by  the
rockslide, crashed  into the walkway and  carried it and him  over the
face of the  dam. Levy was submerged. When he  surfaced, he found part
of  the walk  floating  near him,  and he  climbed  aboard. He  looked
around. He was  floating away from the dam with  increasing speed, and
was equidistant from  both shores. On top of the  dam Sarah stood, her
hands covering  her mouth.  He waved to  her, to show  her he  was all
right. Hesitantly,  she waved  back. A  sudden dip  then threw  him on
his  face. He  struggled  back to  his hands  and  knees when  another
threw him back down  again. When he finally looked back  at the top of
the dam, Sarah was not there.

   An  afternoon  three months  later  Levy  was riding  through  the
woods once more.  The horse was one he had  recently purchased, as was
all his tack  and most of his  equipment. It was nearing  dusk, and he
saw  a  light  shining  through  the trees  up  ahead.  Cautiously  he
approached it.  It turned out  to be  another traveller, relying  on a
fire to  keep the wolves  away. The  stranger seemed eager  for Levy's
company  when it  was offered,  so Levy  made camp  with the  man. The
next day, over breakfast, they told each other of their destinations.
   Levy  told the  man only  some of  what Sarah  had told  him about
herself, but the  man was sympathetic to Levy's plight,  and seemed to
want to help.
   "I'm a  trader, but  I don't  know of any  woman dealing  in these
parts. I  am a little out  of my way, though,  so I will keep  my ears
open. Where did  you say you were headed?" The  stranger paused in the
middle of a block of cheese.
   "I'm headed  for the  next village,  and the  next, and  the next,
until winter comes, or  I find her. I floated for  three days before I
could  get to  shore, so  I figure  she lives  in this  area. I  don't
remember all  the tributaries and  forks in  the river I  hit, though,
so I'm  not sure exactly where  to look." Levy shrugged  and stared at
the fire, poking it with a stick.
   "A  woman  selling carved  utensils,  living  alone. I'll  try  to
remember that. Anything else?"
   Levy leaned over  and grabbed his pack. From it  he pulled a piece
of fine  leather. He unrolled  it slowly, carefully. Inscribed  on it,
in bright colors, was a crest.
   "If you see anything with this crest on it, you've found her."
   As he held  it up for the  trader to see, Levy  fingered the small
signature on  the lower right  corner. It was  the name of  the Dargon
court historian, who  kept family records from many  areas, even areas
to the far  south. While he was recovering from  his harrowing journey
downstream,  and in  the weeks  that followed,  as he  worked to  earn
enough money  to buy another horse,  Levy had thought hard  about that
crest  that Sarah  had shown  him. When  he finally  got enough  money
together, he  had journeyed south  to Dargon,  where he had  found the
court historian.  Together they  had searched  the records.  It wasn't
until Levy  had set eyes  on the  old book on  the top shelf  that the
memories had  come flooding  back. By  the time  he found  the correct
page,  his eyes  were almost  blinded  with tears  of anxiousness  and
joy. Levy  hadn't seen  that page  for years, since  the time  when he
had made  a thorough  search of  the records  at his  father's behest.
Levy still  remembered the  excitement he had  felt, those  many years
ago, when he had at last found the original Barel family crest.
   After  the  trader  had  committed  the  design  to  memory,  Levy
carefully put it  back in his pack, broke camp,  and saddled up. After
thanking  the  trader, Levy  rode  off.  The  trader watched  him  go,
shaking  his head  sympathetically.  He then  went  about washing  his
kettle and  breaking camp. That done,  he paused for a  few minutes to
polish his  wares and study  the goods he  had swapped. He  was almost
ready to  put them  all away  when he stopped  cold. He  reached down,
and with  trembling hands picked up  a spoon, wooden with  an ornately
carved golden handle.  He stared at it for a  long moment, then leaped
to his  feet. He stuffed the  other goods quickly into  the sack, tied
the sack  to his horse,  and kicked out the  fire. He saddled  up, and
rode off hard in pursuit of Levy.
                       -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                   Ceda the Executioner: Chapter 6
   Though the  meal that they  had just completed weighed  heavily in
their stomachs,  they wasted  no time in  getting through  the forest.
Aroth knew  of a  secret road  used only  by the  Wood Elves  that cut
across the  forest lengthwise  which took them  north to  the Ruirsian
barren country.
   Galloping over  the moist green  grass and  led by the  rich light
of the  almost full moon that  hung somberly overhead, they  rode many
leagues. Off in  the distance on their left, Nuum-Deaon  jutted out of
the  emptiness  effectively  hiding  its  brother  fortress  somewhere
behind the cover of its eery stone walls.

   The next  thirteen days  drew by  quickly. In  this time  they had
ridden  north to  Cramstrock where  they replenished  their provisions
and   employed  Ceda's   wingless  dragon   mount,  Melgon   to  their
convocation. Then turning  to the south they left  Cramstrock and rode
out into  the desert before turning  east, traveling north of  the Aun
Hills along  the border  of the  Plime Sea to  the southern  border of
the Voidland. A few miles to the north lay Weuyrt, land of forests.
   They  had reached  the border  by  dusk the  fourteenth day.  Ceda
pulled  Melgon to  an abrupt  halt  as Aroth  rode up  beside him.  He
stared off  into the  swampland that  lay before  him and  wondered at
his fate. Would he return unscathed from the Caves? Would he survive?
   The jungle that  met the land far in the  distance over the swampy
plain of the  Voidland's countryside was not so distant  now. It would
be infested  with bands of  Orcs, Nuadrin and Hobgoblins,  all deadly.
The Giants  that lived in Weuyrt  would be the worst  when met. Though
some of them  would be friendly, and subsequently a  good ally, others
would not...
   If  they survived  the trek  through  the dense  jungle then  they
would have  to enter  the Caves;  Hardly a reward  or even  any relief
from the  previously perilous journey  they will have  just completed.
Both  the travelers  realized what  the  chances of  success would  be
though none dared say it.
   Ceda  spurred Melgon  to  a laggard  trot  entering the  Voidland.
They could  already feel the humidity  of the jungle burning  in their
nostrils and  smothering their  faces; even the  land they  now passed
was wet  with moister  and dense vegetation  was beginning  to thicken
around them.

   They  had  not  ridden  far  into the  Voidland  when  they  first
noticed  a  single rider  approaching  them  from  the north.  He  was
galloping toward  them at a great  pace ignoring the murky  water that
splashed  upon him  soiling his  apparel  and the  dangerous moors  he
nearly missed in his haste.
   As he neared  them they could see he was  Human. Though arrayed in
the blue  and yellow raiment  typical to  that of a  Ruirsian soldier,
he wore  no armor  or helm. His  face was bold  and concerned  and his
long  red hair  flew proudly  behind  him in  the strong  face of  the
wind. He wore  a sword at his side that  bounced along nonchalantly as
his horse galloped over the scabrous landscape.
   He pulled his  horse to a stop two dragon  lengths before them and
bowed  to them  from his  horse. "Hail  travelers! I  am Azzar,  royal
scout of Caahah, servant to his Majesty Threythus II. My greetings."
   "Greetings. I am Ceda of No-Al Ben," replied Ceda.
   "And I Aroth, Lord of Carne," said Aroth in turn.
   Azzar bowed  again hearing  Aroth's title. "I  have news  from the
north  in  Weuyrt, since  that  is  where your  destination  seemingly
lies, and even if it does not."
   "It is," said Ceda.  "What news of the wild lands  that lay on the
road from Arnmere do you bear? Is the way ahead safe?"
   "Nay," cried the  scout in dismay. "The wilder  Giants have broken
our will  attacking in full  might. They  have driven our  forces west
across the  jungles toward  the Plime  Sea. I ride  for Caahah  now to
inform his  majesty that Weuyrt  has fallen  to their hordes.  Even as
we now speak many pursue me on foot and are not far behind."
   "A  small band  has  followed  your horse  all  the  way from  the
shadows of Arnmere?"  asked Aroth in alarm. "Do they  fly? How do they
follow you at such a speed as that which your horse can muster?"
   "It is  worse than  that. The  news of Weuyrt's  fall is  nigh two
suns passed.  I camped on  the borders to see  how far the  host would
advance and  it is sorry news,  but they come in  numbers uncounted to
the Voidland.  At the speed  they are  traveling now, they  will reach
the very gates of Caahah before five more suns will fall."
   "This  is grave  news indeed,"  said Aroth.  "What of  the men  in
Weuyrt? How many were there and how many survived?"
   "We were  nigh twenty  thousand strong  when they  attacked. Among
us were  many Bilfnuinians, but they  use no horse in  battle for they
fight with  heavy axes.  They were the  first to fall  to the  rage of
the  accursed  giants;  I  fear  none  survived  -  a  heavy  blow  to
Threythus to lose men of that worth.
   "Those of  us upon steeds fought  on when the Axemen  fell, but we
were pushed back.  They came from the  north and the south  as well as
the west forcing  us eastward into the jungle. Most  stayed and fought
on though  some of us rode  for the borders;  I was the only  one that
made  it past  the beasts  unscathed.  I arrived  at the  edge of  the
Voidland yesterday  morning riding through  the night to  escape their
advancing powers."
   "This  is grave  news  indeed!" agreed  Ceda with  a  cry of  deep
despair. "Where  have those that rode  east gone? Is there  some place
of refuge for them to take shelter?"
   "There is  none," said the  scout lowering  his head. I  fear that
if they  have not yet  left the jungles,  they never will...  though I
may be mistaken."
   "These  times  are  indeed  grave.  You  bring  a  heavy  blow  to
Threythus." said Ceda. "You do not even know how many approach?"
   "Impossible to say.  The jungle hides their numbers  and they come
from all  directions; More  than I  have ever seen  before. We  had no
inkling as  to the numbers  that hid thus long  in the shadows  of the
accursed  holes of  hell where  they burrow.  Look!" He  cried turning
and pointing  back to  the jungle  across the  Voidland. "As  we speak
they enter the swamps before the face of Ruirse!"
   They  looked northward  and  to  their dismay  they  began to  see
first  ten then  a  thousand and  finally more  than  they could  even
begin  to count.  There  were Orcs,  Nuadrin,  Giants, Hobgoblins  and
many  other horrid  beasts  sweeping  like a  deadly  plague over  the
muddy land  between the borders.  They passed over the  plain covering
it like  the shadow of a  cloud violently suppressing the  rays of the
sun; an  onslaught so  large that  is may have  rivaled even  the Lost
Army of the Desert.
   "Come  now! There  is  no  chance of  you  reaching wherever  your
destination was. Our best  - our ONLY chance is to  ride for Caahah to
the south and  help defend the city from the  inevitable attack," said
Azzar in a frenzy. "Let us ride now and may our speed be great!"
   Aroth looked  to Ceda and then  back at the advancing  horde. "Let
us  go.  There  will be  a  safer  time  and  we will  then  make  the
journey." He wheeled  his horse around and nodded to  Azzar. Then Ceda
pulled  on Melgon's  reins and  they  turned and  sped back  southward
toward Caahah to warn of the attack.

   They reached  the city by the  second day after they  had fled the
Voidland. It  was well  fortified around the  walls and  many soldiers
were  there lining  the  city  streets and  filling  the cities  inns.
Trenches had  been dug at  set intervals  around the proximity  of the
wall that surrounded the  city and a few men sat  in them reclining on
the small stools set aside for the watchers.
   Azzar stopped  outside the walls  to warn  the men while  Ceda and
Aroth continued on  through the gate to tell of  the assured peril. As
they rode into the  ruins of the once proud city,  Ceda pulled hard on
Melgon's reins stopping  the dragon suddenly in the center  of an open
area and dismounted  as Melgon glanced sidelong at the  assassin in an
unenchanted way  for the abrupt  halt. Aroth also dismounted  and left
his horse  next to the  dragon as he  departed leaving the  two mounts
sighing in  anticipation of the peaceful  rest they were about  to get
after the tiresome miles of endless riding.
   Ceda  was  gone  by  the  time Melgon  had  settled  down  hastily
searching for  the commander  of the  army stationed  in the  city. He
ran  up to  a  man that  was  standing outside  a  large tent,  "Hail,
soldier of  Ruirse. I  am Ceda  of Cramstrock, greetings.  I am  on an
urgent mission  and must  speak with the  king if he  is here,  or who
ever is commanding the host of the city!"
   "Greetings, Traveler  of the Desert.  The king is here,"  said the
man  eying Ceda  wanderingly. "He  is  at his  palace holding  council
with King Ballison the Young of Caffthorn."
   "Ballison? Has he  brought with him a host?"  asked Ceda beginning
to gain confidence in the cities forces.
   "Aye. He  has brought  with him  a mighty  army five  thousand men
from from beyond the desert and there may be more from No-Al Ben."
   "Are there  any from the Elf  Kingdoms of Carne or  Learis?" Asked
Aroth coming up behind.
   "Nay," said  the man.  "And I  doubt there will  be, I  have heard
none talk of it."
   "Good enough," sighed Ceda. "Where is the palace?"
   The  man pointed  at a  tall but  slender tower  that rose  from a
point in the  distance. "There," he said. "At the  center of the city;
just follow the road."
   Ceda bowed slightly.  "Scueney Tavaar du sablea,"  he said leaving
at a  run for the  palace as  Aroth repeated the  same to the  man and
sprang after Ceda following close behind him.
   "And to you!" yelled the man after them with a gratifying look.
   From  the gates,  the  street  wound upwards  around  the city  in
great  circles in  the  fashion roads  do  going up  a  steep hill  or
mountain. As  they ran through  inner city  area, they could  see that
the  winding road  was laden  with men  ready for  battle. There  were
many  of the  men of  Caffthorn about,  they sat  with one  another in
groups  talking about  things  from their  distant country,  sometimes
laughing  out loud  or throwing  their  heads back  and letting  their
long  black hair  fall loosely  down  their backs.  Continuing up  the
winding road  toward the tower  they also saw many  Caahahian soldiers
along with  the hardy Axemen from  the proud city Bilfneuin  along the
crowded alleys  and roof  tops, resting while  they were  still safely
many miles from any of the fighting.
   Upon reaching  the center  of the  city, the road  let out  into a
single  lane that  ran around  the  palace ending  in another  circlet
where the  northern part of the  drive housed the palace  entrance. As
Ceda  and Aroth  ran up  they saw  two proud  looking guards  standing
outside the large  iron bars that blocked the way  into the courtyard.
They stood  separated, one on each  side of the massive  gate and wore
dark blue  tunics with a yellow  bars crossing the center  at a slight
angle.  The armor  they wore  over  their arms  and legs  was a  shiny
black  metal,  made  in  the  same material  as  the  Elven  Rings  of
Nobility.  Over the  armor they  wore  dark blue  capes with  attached
hoods  that hung  loosely down  their backs  and on  their heads  were
helms of gold.  At their sides were great axes  that rested heavily on
the ground, for  these guards were from the stalwart  southern city of
Bilfneuin. These were Axemen.
   There they stopped  as Ceda addressed one of  the men. "Greetings!
I am  Ceda of No-Al Ben.  My companion is  a Lord of Carne,  Aroth, he
is called. We seek urgent audience with King Threythus."
   "It is  not every merchant  that gets to  see the king!"  said the
soldier. "He is  now in council with the Lord  of Caffthorn and cannot
be disturbed."
   "I'll not  be called a merchant  by a simple soldier!"  Said Aroth
angrily. "Now  tell your busy king  that I, Aroth of  Carne and cousin
of Rakine  and Rackins of the  Elves, seek audience with  him now! And
rue you will the day you denied me that!"
   "Rue  indeed," smiled  the guard  looking at  his companion.  "And
why is that, little Elf?"
   "Because a  muster of Arnmere  is but  four days north  and coming
fast!" said  Aroth. "And I  am getting tired  or this idle  talk. Time
is  short as  are our  tempers, now  tell the  king that  we seek  his
presence and await his bidding."
   The guard turned calling  for a herald. Then he told  a man in the
gate to  inform King  tell Threythus  of his  new arrivals.  "The king
has been notified,"  said the soldier. "And now I  hope you will allow
me  to  continue my  watch  in  peace?"  he added  sarcastically.  The
Axemen  of Bilfneuin  were not  tolerant,  though they  were known  to
have a sense  of humor. Would the  king of Ruirse be that  way? He was
from Bilfneuin, though much older.

   It was  a short wait  until the herald  returned to the  gates. He
spoke a few short words to the guards and then stepped back.
   The  guards  then gripped  small  unseen  horns from  below  their
capes  and  blew  them  one  after  the  other.  Then  two  thunderous
clanging  noises broke  the  air as  the massive  gate  was raised  by
internal winches;  then as  Ceda and  Aroth entered  and the  gate was
let fall again with a tremendous slam.
   "The king  bids the travelers  enter in  peace. He will  meet with
them  now,"  said  the  herald  approaching  them  in  the  courtyard.
"Please come this way."
   Inside  the walls  of the  palace, the  tower that  Ceda had  seen
from  the gate  seemed  much larger.  It was  built  of square  shaped
stones  set orderly  on  one another  rising from  a  large the  round
structure into  a slender and delicate  tower high above. Some  of the
larger blocks near  the bottom of the structure were  then carved with
delicate  figures that  had  all but  wasted away  from  the years  of
weathering while the higher  ones were  stained to  a light  color for
adornment.
   At the  base of the  large building  was another heavy  door; this
one of stone.  Next to it on  either side were two small  holes to see
out of and above the door was a narrow window.
   They went through  the door into the first floor  of the tower led
by the  herald. Inside the hall  they now stood were  many fine chairs
and tables  lining the  majestic walls.  Above them  hung many  of the
old  swords and  beautiful armor  used in  ages long  past and  before
them was a  long room with a wooden floor  and stone ceiling supported
by an occasional  pillar. Down the hall  on the right side  was a door
with  four more  guards  standing  at alert.  Two  of  them wore  gray
tunics  with  a  red  gem  painted in  the  center;  these  were  from
Caffthorn. The  other two wore the  blue and yellow colors  of Ruirse.
Through this door they were led by the herald.

   In the room there  were two people. One was a  young man, tall and
strong with  long dark  hair. At his  side rested a  heavy axe  with a
black metal  blade and handle  made with  the grey wood  of Caffthorn.
Near  the  base of  the  black  blade, an  imbedded  gem  glowed in  a
pleasant purple.
   The  second man  was  much  older. His  hair  was  gray and  short
hanging  down no  further than  the base  of his  neck. His  once tall
body was  now permanently bent  forward in a cramped  position showing
the  definite signs  of  his old  age.  He wore  the  blue and  yellow
raiment of a Ruirsian, though he wore no weapon.
   Both  men were  standing  by a  large table  as  they entered  and
turned  to  greet  them. The  older  of  the  two  men glared  at  the
travelers for a  brief moment. "Greetings, Ceda and  Aroth from afar!"
he said.  "I am King  Threythus II. This  is Ballison the  Young, King
of Caffthorn.  The herald tells us  that you have urgent  news for us?
Well then, be quick for time is short and news of worth is rare."
   Aroth stepped forward,  "I am Aroth, cousin to King  Rakine of the
wood of  Carne and I,  nobleman of Elves," he  held his hand  aloft so
the dark  gold about his  finger showed in  a radiant light.  "Bid you
greetings and bring you news of the north."
   "We  have men  beyond the  Voidland. many  scouts and  warriors of
Caahah and Bilfneuin.  If there is news then they  should have brought
it.  What is  this news?"  asked Threythus.  "And how  do you  come to
know of it?"
   "War,"  said Ceda  also coming  forward.  "War comes  to the  very
walls Caahah. A  great host has taken  all Weuyrt and none  of our men
remain. Only  Azzar, scout of  Caahah, made  it back to  the Voidland.
The rest,"  he said  in a  low voice,  "will come  not again  from the
vile land of forests.
   "As we  approached the borders of  Weuyrt on business of  our own,
we met him in  flight from the beasts. It was there  we saw them. They
swept  over the  land at  a great  pace. I  fear they  have with  them
great might."
   "This is  grave news to  us, they  were good men."  cried Ballison
distressingly. "What  of the marshal  from Arnmere? How many  come and
how fast?"
   "Their numbers  were too  many for  us to  count," said  Ceda, "It
was greater  a host than  I have  ever seen and  we fled ere  they all
had left  the cover of the  trees. They should reach  Caahah by fourth
sun falling,  fifth at the most.  Prepare your men, for  even the city
walls may not hold against their might!"
   Threythus  walked over  to Aroth.  "Can your  people help  us?" he
said gripping the Elf's shoulders.
   "Aye," said  Aroth. "They must be  stopped here. Have one  of your
men  ride for  Dhernis, give  him this,  "Aroth removed  his ring  and
placed it  in Threythus's hand. "Tell  the scout to take  the Ships of
Tearny and sail  for Perstanie of the Learis Islands.  There he should
ask for  help from me  and give them  this ring should  any disbelieve
his word.
   "In the meanwhile  I ride for the  Wood of Carne to  seek the help
of my  cousin Rakine, and  hopefully shall  return with a  host worthy
of the battle."
   Threythus bowed low,  "I thank you, Aroth of Carne,  and may Sarve
speed your horse with the swiftness of the wind!"
   Aroth bowed  to Threythus. "And  now I must  go, for much  time is
lost and now only haste is our ally. Farewell, Ceda.

                  'uentu descern shyen svequ seju!'"

   Ceda smiled as Aroth turned and departed.
   "We must  now prepare for the  battle and send a  messenger to the
Elf Islands before  any more time is lost!" said  Ballison banging his
fist on the table. "Let us whet our blades!"

   The  two kings  wasted no  time in  mustering the  men. Soon  many
people  was busy  preparing the  great  war machines  that hurl  rocks
through the  air or mending parts  of the titanic city  wall that were
in bad  repair. The  men of  Caffthorn were  outside the  city digging
more trenches and  pits near the wall while more  men helped barricade
the  inner circles  of the  city where  the women  and children  would
stay safe.  Scouts were  sent out  of the city  to watch  the northern
environs for the  first sign of the coming assault  and Azzar left the
oppidan on a swift horse riding south for Dhernis.

   By  the second  sun  falling  they were  prepared.  Men lined  the
northern walls  and sat in  the northern  trenches. Parts of  the west
and east walls were also fortified but not as heavily.
   The  third, fourth,  and  fifth days  drew by  and  the hordes  of
Arnmere  had not  come. Many  men questioned  weather they  had indeed
crossed the Voidland as their patients became short and they anxious.
   The sixth  day came,  and the  hordes still  had not  arrived. The
men  waited  at their  posts  eating  little  and talking  none.  They
sharpened and  polished their  blades and their  armor until  it shone
brightly in the daylight.
   Soon  it was  midday. Still  no sign  of the  Orc hordes  had been
seen or  reported and the  scouts had  not returned from  the northern
borders of  the Caahahian city  area (that  lay far outside  the walls
beyond  sight). The  hardy  men of  Caffthorn moved  up  and down  the
trenches in  anticipation of the  battle toying with their  swords and
talking about wars of old that had long been forgotten by other men.
   Ceda made  his way  through the  lines of  soldiers to  where King
Ballison sat  with King Threythus. They  looked up as he  sat down and
offered their greetings.
   "This  is odd,"  began Ceda.  "The muster  of beasts  that we  saw
should have arrived by today. They should have been here long ago."
   "Aye,"  agreed Ballison.  "My men  are  ready for  the battle  but
they grow weary  of waiting for the enemy while  the tension among the
men of  Ruirse grows between the  Axemen and the Caahahians.  Hope for
battle soon  and let us  be done with this  before we kill  each other
and lessen the Orc's labors."
   "Can the enemy have  gone past the city to the  east or the west?"
Asked Ceda.
   "Nay," answered Threythus.  "If they had gone west,  we would have
seen them from  the walls of the  city unless they went by  way of the
Aun Hills  in the northwest  or north of the  Aun Hills to  No-Al Ben,
but that  would serve them  no purpose. In  any case our  scouts would
have seen them and would have reported their whereabouts to us.
   "And what of the way to the east?" Asked Ballison.
   "On that  path there are  only the  forests Ruirse and  the Little
Kingdom  of the  east. Otherwise  there are  no settlements  until the
Port of Dhernis  that lay to the  south. With the force  that you have
described, they  would be  fools to  take it east  and not  attack the
main  strength  of  the  region.  They must  come  this  way  for  all
practical matters."
   "Aye," said  Ceda. "But what  reason do  you have to  consider the
Orcs a  practical race? Further more,  I doubt that the  Orcs know the
land as  we do, for  they have  lived long in  the caves and  may know
nothing of the cities that we have. They could have gone anywhere."

   On the eight day  the Elves of Carne arrived with  a large host of
Naz'Clowi  warriors  and some  men  of  Breanduin. There  were  twelve
thousand  all together,  all on  horseback.  With them  rode only  two
thousand of the  Elven folk though the soldiers of  Carne were strong,
good fighters and  well versed in the  art of archery. At  the head of
them rode  Aroth and as  they entered the  city many shout  arose from
the men in greetings and praise.
   Aroth dropped from  his steed and walked over to  Ceda and the two
kings.  "Greetings! I  have done  as you  asked, though  I could  only
bring this  small amount of warriors  from Carne. Our kingdom  is also
fighting a  war, for there  are many  Orcs in the  forest slaughtering
our kin while killing both plant and animal.
   "But we  bring you  three gifts!  Three gift  that none  can boast
giving, and  the tale  behind them!"  Aroth went to  one of  the Elves
horses  and from  its  saddle  he brought  forth  a  leather sack.  He
pulled on  the twine that  held it closed  until it had  opened enough
to reach in and  get its contents. Then slowly he  withdrew one of the
three objects.
   All the  men watching drew a  deep breath and kept  it. What Aroth
held aloft in  his hands had given  them a new hope  and gladness rose
up in  their hearts.  Breaking the  barrier of  fear that  rested long
there like  a heavy  weight they  felt joy again,  for in  Aroth's two
small  hands rested  a round  metallic  object. It's  base was  shaped
like a octagon  from which rose eight spikes, one  from each point and
all  along its  outer rim  were rare  gems, red  and special  from the
Malthoogian  Mines in  the Mountains  of Gren  of northern  Grandydyr.
Aroth held it aloft  for all to see and wonder at:  the Royal Crown of
Grobst D'arbo.
   Ceda took  the crown as Aroth  reached back into the  leather sack
and drew from  it the next gift.  This he also held  aloft though only
the men of  Caffthorn recognized it and at once  sadness gripped them.
It was  a black  sickle made  from the  grey wood  of Caffthorn  and a
dark metal.  Near the slender  base of the dark  blade was a  gem that
glowed in a strong white light.
   Ballison jumped forward  and clasp the sickle tearing  it from the
Elf's hands.  "Where did you get  this?" he cried. "It  was the weapon
of my brother, Tarnigen. He would die before he gave it up!"
   "Steady!"  said  Aroth  backing  away slightly  and  a  few  Elves
fitting their  arrows in  their green  bows. "We  shall tell  all, but
know that I am Elven nobility and will not be treated in such manner."
   "My apologies,  Lord Aroth, for  when my brother is  concerned our
entire people's judgement is faulty. He was our King."
   "The  tale shall  be told  shortly, aye,  but there  is little  to
tell. The next  gift should do most of the  explaining." Aroth reached
a final  time into the sack  and withdrew a grotesque,  bloody object.
In his hand was  a head, severed completely from the  neck it was once
attached to. But  this was not ordinary  head, it was that  of a great
Nuadri,  strong  and terrible  in  life  from  the  size of  it.  Ceda
recognized it  immediately, the  head that had  once tormented  him in
the  dungeons of  the  Sarshirian  Mountains, the  head  of the  Grand
Nuadri of Barnonoen.
   Then  Ceda  remembered Cander,  and  the  horror of  the  darkness
found its  way into his  memory. He  stepped backward. Then  he turned
his head  and walked away from  it. He did  not want to smell  it, for
that would be  too much for him.  Any other Orc would  not bother him,
any other Nuadri or anything for that matter, but not this.
   Aroth saw Ceda  turn and replaced the head in  the sack closing it
tightly and giving it  to one of the Elves. "Now  for the tale, though
as I said before there is not much to tell."
   "The size is  of no concern," said Ballison eagerly.  "Tell it for
I grow anxious."
   "Well," began Aroth  as Ceda returned. "I had left  Caahah as fast
as my  horse would bear me.  As I approached  the Wood of Carne  a day
later,  I met  the men  of Naz'Clow  and Breanduin.  They were  all on
horse riding  for the desert  in great haste.  They told me  they rode
to wage  a battle for,  they said, several  men that had  arrived from
the far  western city of Naudsman  in Old Grandydyr told  them a large
host  from  the  Sarshirians  had  left  Ploughdom  and  were  heading
northward. They  had barely  escaped with their  own lives.  They also
said that  there were  many great Nuadrin  with them,  greater Nuadrin
than  the usual  sort, and  that one  stood even  taller than  all the
rest, larger and stronger than the others.
   "I asked  that they  come instead  with me to  Caahah to  help the
men here, but they  said they would come only after  the muster in the
desert was  defeated, for with them  was their leader and  it would be
a great victory for them were he slain.
   "I rode to  Carne with all possible haste and  gathered what Elves
I  could. Then  we rode  to the  desert where  the battle  was already
underway and helped  defeat the enemy's might. After  the fighting was
over  and the  dead  counted  and buried  properly,  we despoiled  the
remains of  the enemy and found  these fair gifts. Then  returned here
in haste, and as  I see now, the host of Arnmere has  as yet not come,
so it was good.
   "As I have said, there is little to tell."
   "And yet  much remains untold,"  said Ceda. "What were  they doing
in the desert with these things? And where did they GET these things?"
   "True," added  Ballison, "and what  of Tarnigen my brother?  Is he
dead or captive? Or did he escape after having his possessions taken?"
   "Of these  thing we know as  much as you," Said  Aroth. "Yet there
is still much  to ask. What did  they plan to do  with Grobst's Crown?
Return it to the Tree?"
   "There  is little  time  for answers  to  these questions,"  began
Ceda. "For  though it is  eight suns  falling since you  departed they
have as yet  not come. Aye, there are strange  happenings afoot, and I
like them not.
   "Why wait for them?" asked Aroth.
   "You have some alternative?" Asked Ballison.
   "Aye. We  have the crown,  overwhelming Orcs approach, why  can we
not simply figure  out how to use  the crown and bring  forth the Lost
Army to help us. That is my suggestion."
   "That... could  help us, but  how do we  use it?" Said  Ceda. "And
who will go?"
   "You know who must go, Ceda," said Aroth. "You are the Traveler."
   "Aye, I must  go, it is my  duty. The Sign of the  Crown was given
to me," answered Ceda concedingly. Then he sighed, "and I took it."
   "Then," said  Ballison intervening. "You  may take with you  as my
gift,  my axe,  for Tarnigen  is dead  and in  his honor  I shall  now
wield his  sickle as my  weapon. As  for you, this  is a gift  for one
that  partakes on  a dangerous  journey into  the desert  so near  the
Dark Gate  and so  perilous, otherwise none  but Caffthorn  nobles may
receive it.
   "Guard  this axe  with  your  life, for  it  is  magical. The  gem
placed on  the blade will warn  you of danger  that is near you  be it
from friend  or enemy.  It glows  purple when all  is well,  and white
when evil is  near. When you are  wounded badly it glows  red and when
you die or are going to die... it turns black.
   "The axe is named Renielk and will whistle when you call it."
   Ceda accepted  the axe and  bowed low, "thank you,  Lord Ballison,
I will use it with pride!"
   "And now that this  matter of who will go is  settled, how is Ceda
to use the  crown? And when he  does, what will he tell  the army that
has been gone for ten thousand years?" Said Threythus.
   "There was a riddle that our wizard Merth told us," said Aroth.

                      "When four rise and fall,
                        The Sign of the Crown,
                         Is given and taken,
                      And stolen and recovered,
                         And found and rewon.
                     And can be used to benefit;
                             But to who?
                  Crown the King, and he shall rise.
                   And Evil or Good he will bring,

                          But: Who is Evil?"

   "These riddles are  beginning to irritate me to no  end. The lords
play with our  minds, and give us  these poems to guess  at! Tavaar is
a cruel  god!" Yelled  Ceda. "Aye.  I have  heard this  riddle before,
though I... I cannot remember from where."
   "This is  not all," said Threythus.  "For we have heard  this same
riddle and its answer, though it is as odd as the riddle:

                      When the King of Grandydyr
                             Is crowned,
                         The Lost Army shall
                             Rise again.

   "Then crown the king I must!" Said Ceda turning to Threythus.
   "And I wish to go with you," said Aroth.
   "Nay, the  Sign of the  Crown was given to  me alone, and  alone I
will  go,"  answered  Ceda.  "I  leave  immediately!"  He  turned  and
departed from the gathering.
   "May your speed be great!" Said Threythus under his breath.
                  -Joel Slatis  

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     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Winds of Change                       Becki Tants
          *Reunion                               Ed Murphy
          *The Treasure: Part 2 of 4             John L. White

         Date: 071587                               Dist: 385
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   While there  isn't a great  deal of news  to report, that  is most
probably due  to the fact  that this issue is  being sent out  no more
than a  week after  the previous  issue. For the  most part,  the news
which was  reported in  the xeditorial  for 8-1  is still  current. We
are  still working  on getting  a  mailing out  to prospective  postal
subscribers,  which  is late  due  to  the  fact  that I  exploded  my
printer in the  heat of our apartment. I have  received some responses
from readers  who will be  attending Pennsic, and also  some responses
from FSFnet  writers who  will be  there. The only  truly new  news is
that there has  been a change in issue naming  conventions. All issues
now have  the filetype  of VOLxxNy,  where 'XX'  is the  volume number
and  'Y' the  issue number.  This  change has  been made  on files  on
LISTSERV at TCSVM  and CSNEWS at MAINE as well.  When requesting files
from those sources, please be careful to get the proper filetypes.
   In this  issue we have part  two of John White's  "Treasure" story
which  was begun  in issue  7-5, and  two short  stories from  two new
Dargon Project  authors, Ed  Murphy and Becki  Tants. The  next issue,
8-3, should  be out  near the end  of July or  early August,  and will
contain  some  startling information,  as  well  as the  long-promised
(but  is  it   long-awaited?)  "Legend  in  the   Making"  which  I've
tantalized you with since February!
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           Winds of Change
   Ariel awoke  that morning in  a bed for  the first time  in weeks.
It was  a welcome, warm feeling  that had almost caused  her to forget
the knock  on the  door that had  awoken her in  the first  place. She
blinked  as the  knock came  again. In  a brief  moment of  panic, she
realized that no  one should know that  she was here. She  knew no one
in this city. Drawing her dagger, she moved silently over to the door.
   She  was about  to  open the  door when  she  heard the  innkeeper
outside it,  saying "Ma'am,  'tis mornin'. Breakfast  is ready  fer ya
down in the common room if yer up."
   Relaxing a  bit, she listened  as the  footsteps went on  down the
hall and  began the same strange  procedure again. It occurred  to her
that this  was not something that  had ever been done  in her father's
inn, but  she was quickly  distracted from  the thought as  she looked
around the room  for the first time. Her quick  flight there late last
night and almost  immediate collapse from exhaustion had  given her no
time to examine  her rather rich and elegant  surroundings. The carved
wood  furniture, beautiful  wall hangings,  painted ceramic  wash bowl
and pitcher,  and the  call to  breakfast by the  innkeep all  led her
quickly to the  conclusion that she would  have to find a  job soon to
pay for the place.
   She poured some  water into the bowl, rinsed off  her face to hide
the tell-tale  signs of her  long, hard journey, and  dressed quickly.
Looking up  at the  polished mirror  on the wall,  the surest  sign of
how expensive  the place was  that she had  seen so far,  she realized
just how much her  defense these last few weeks had  taken out of her.
Her skin looked  well tanned, but pale  below the tan, a  sure sign of
the  exhaustion she  still was  recovering from.  The area  underneath
her eyes had  some uncharacteristic lines caused by  the stretching of
her powers  beyond her own  limits of endurance  in an effort  to save
her own  life. Worse yet  were her eyes. They  still held the  look of
one hunted,  betrayed, and forsaken  in her  direst time of  need. The
change  was depressingly  obvious, and  had the  effect of  making her
look much older  then her mere 18 years. She  quickly turned away from
that other face  in the mirror, but  the thoughts of all  she had been
through still  followed her. With her  eyes not quite focused  out the
window into  the early morning  light, she began  to think of  all the
things  that had  happened  to her  in  the short  6  months that  had
passed since her 18th birthday.
   She had been working  at the time for her father.  He owned an inn
in a  small village  and had  eked out  a meager  living this  way for
many  years.  She  did  his  books, waited  upon  the  customers,  and
generally did  whatever was  needed. She  provided 'services'  for the
more  wealthy customers,  as well  as amusing  herself by  opening the
locks  on  things without  the  keys.  A  very  simple life,  but  not
satisfying. At 18, she  wanted to see more of the  world. When a rich,
handsome  young  man   came  into  town,  she   was  immediately  very
attentive. This one's  name was Stefan. The rumor about  town was that
he was a mage  of some sort and her father,  hearing this, advised her
to stay  away from  him. This  just whetted  her curiosity  more. They
spent much time  together and soon, as he was  leaving, he invited her
to join  him, saying  that a  young lady  of her  particular 'talents'
could be  very successful  in a  big city such  as Dargon.  Charmed by
the young  man so thoroughly,  she left without  a word to  her father
or a thought to the consequences.
   She  quickly  found  the  rumors  of his  magic  to  be  true  and
convinced him  to teach her. He  agreed, thinking it a  good chance to
practice for him  and an amusement for her. As  they traveled he began
to teach her  the powers of the  air. He soon realized that  she had a
strong streak  of talent  for this  running through  her, and  sped up
the training. As  they traveled, practiced, and  slept together, their
relationship grew.  Soon Ariel  began to  think she  was in  love with
Stefan and  he seemed to reciprocate  this feeling. She began  to hold
great  hopes  for  her  life  in  a new  city,  a  big  city  full  of
opportunities, and her life with Stefan.
   All  too soon,  however, the  training was  halted and  her dreams
were smashed.  The cult  of the  earth god,  Haargon, found  out about
the existence  of the two  mages and made  their plans to  attack. The
rivalry between Haargon  and Iliara, the goddess of the  air, had long
been  fierce,  but  only  recently  had  it  escalated  to  such  huge
proportions.  The  cults had  escalated  it  to blood-shed.  Haargon's
followers  had acted  first, killing  one  of the  air goddesses  high
priests, saying  naught but  that he had  blasphemed their  god beyond
permissible levels.  The cult  of the  air goddess  was quick  to take
its  revenge. Of  the existing  earth mages,  over half  were murdered
one night  in their sleep. Since  that night, the cult  of Haargon had
been killing  any air mages found  in an attempt to  "even the score".
Stefan had  told Ariel about this  cult before, so when  they attacked
in  the middle  of the  night, she  recognized them.  Before she  even
awoke,  Stefan was  dead by  the hand  of their  leader and  they were
coming  for her.  Calling all  her fury  and grief  to play,  she used
everything she had learned  so far to call up a  wind strong enough to
blow about the pine  needles on the ground and pull  the ones from the
trees, giving  her the cover to  escape. She ran, but  only far enough
to find  a place  to hide  before she  collapsed in  utter exhaustion.
She had  slept after that for  almost 18 hours. When  she awoke, still
exhausted  and emotionally  drained by  the  death of  her lover,  but
she found a bit of food and then began to travel toward Dargon.
   The  face  in  the  mirror  told   her  that  she  had  still  not
recovered.  Since that  night, almost  2  months ago,  she had  rarely
been able to  call anything more then a light  breeze. Slowly, though,
her power  had been improving.  For the  first month after  the fight,
she had  not even been able  to stir the breeze.  "Soon," she thought,
"soon, I will  be my old self".  But this thought had  been losing its
power  to console  her.  She was  beginning to  think  that she  might
never regain  what she had lost.  Still, the cult continued  to follow
her. Not  as viciously, but  they were watching,  and she had  to keep
her eyes open.
   "But first  I must eat." she  said to herself out  loud. Splashing
her face  with water once  more, quickly, to  get the dreamy  look out
of her eyes, she headed down to breakfast.
   As she  came down the stairs,  she was all but  overwhelmed by the
smell  of the  fresh cooked  bread. She  hadn't smelled  anything that
good since  she had left  her father's inn.  It seemed like  ages ago.
"It was." she  told herself. But the scent was  strong enough that she
hurried the rest of the way to the common room, her mouth watering.
   The  meal was  plain,  but wholesome.  Ariel  hadn't realized  how
hungry she'd  been until the innkeep  put the fresh, warm  bread, ripe
apples,  and  sharp cheese  before  her.  The food  tasted  fantastic.
After so long on the road, any fresh, warm meal was welcome.
   She  was just  finishing up  when a  small child,  approximately 6
years old,  wearing dirty,  torn clothing and  no shoes,  came running
in from  the street.  He scanned  the room  and, spotting  Ariel, came
running  over.  He looked  her  over  carefully  for a  moment,  then,
without a  word, dropped  a note  and a leather  pouch before  her and
ran out of the inn.
   Startled,  Ariel  reached for  the  note  and  the pouch.  As  she
opened  the pouch  and emptied  it's  contents, her  face went  white.
Stefan's ring,  the one that  he said  helped him to  concentrate, lay
there on the  table before her. Dragging her eyes  away from the ring,
she opened the note.

     "Ariel; Air Mage.......
             This ring  belonging to  your friend will  help you
         to overcome  those who still watch  and follow you...Be
         wary,  for  they will  not  give  up easily.  I  cannot
         interfere  directly, so  you  must have  faith in  your
         own  abilities. Stefan  has taught  you well.  Overcome
         this  obstacle  and  you   will  be  brought  into  our
         fellowship. Until  then, take  care, and trust  in your
         own strength.
             Cyrrwiddyn; Priest of Iliara......."

   As  she read  the  last words  in amazement,  the  writing on  the
parchment  disappeared.   Startled,  she   sat  with  the   now  blank
parchment in her  hands, wondering how these people had  found her and
where she could  find them. She had so many  questions. But the letter
had given no clue. She had no ideas on how to find the Priest.
   Soon her  attention turned back to  the ring. Placing it  upon her
finger, as one would  a wedding ring, she was surprised  to see it fit
perfectly.  Stefan's  fingers  were  nowhere near  her  size.  Quickly
however,  she realized  that there  was magic  involved here  and that
she should not question the ways of the Gods.
   "Stefan," she whispered,  "They took you away from me  too soon. I
will  extract a  price  on them  for  this. But  please,  give me  the
strength to live long enough to do it."
   Finishing the  last of  breakfast, she  got up  and left  the inn,
heading out  in search  of a  job, but  with the  words of  the letter
still  buzzing around  in  her  mind. So  occupied  was  she that  she
failed to notice  the shadowy figure that moved away  from the wall as
she went by and began to follow her.
                   -Becki Tants  

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                               Reunion
   Gellan  left  the  forest  just  after dawn.  The  dew  was  still
dripping  off the  trees  but the  chill  was leaving  the  air as  he
strode  across the  meadow just  outside the  city. He  stood for  the
moment at  the crest of  a small hill and  looked over the  expanse to
the city walls  of Dargon. Dargon. It  had been a long  while since he
had seen Dargon  and its high buildings and  crowded marketplaces. The
first time  he saw Dargon, he  was a young  lad, not even had  he seen
his tenth  year. He dimly  remembered looking  in wonder at  the great
colorful banners  of the  duchies and  kingdoms, for  it had  been the
time of  the great Festival that  was given in Dargon  every year. His
view now  was not  one of awe,  however. He had  been through  much in
the seventeen years  since his innocent days of  childhood. He shifted
the pack  that was slung over  his shoulder and settled  into a steady
gait made his way  to the main road that led  into Dargon. The morning
traffic had  picked up  while he  had been  approaching. As  he walked
along  the side  of  the road  he  drew stares  from  the coaches  and
wagons that passed.  He chuckled softly to himself as  he thought that
they  probably  considered him  some  type  of  barbarian due  to  his
homemade clothes and  unkempt hair and beard. But he  had never really
cared about others  or what they thought about him.  That had been one
of the  reasons he had left  his village, family and  all the security
that those  things implied.  If only  they'd understood...  if only...
ah, well. He  had come to the  archway of stone that  was the entrance
to Dargon.  He walked through  the high entranceway and  was astounded
by the  density of the  people and the  buildings. The people!  It had
been so  long since he had  seen so many people  bustling and crowding
in one  place. He  walked down  the streets and  alleys of  Dargon and
was  only able  to gaze  in  wonder at  the  large city.  "Well, "  he
thought to himself,  "I'd better take care of business  first. I'll be
here quite  long enough to sightsee...".  Then he was off  to look for
a place to live during his stay in Dargon...

   Night  was falling  over  the  city of  Dargon,  and  most of  the
businesses in  the lower  part of  the city  were closing.  The 'most'
however  didn't include  the  bars.  The city  was  going through  the
metamorphoses that  happened every  night around  dusk. The  nooks and
alley-ways  used during  the day  to get  from place  to place  in the
city were now  shunned at all costs.  A man could lose  much more than
his purse  at night  in Dargon, especially  in this  district. Merntik
was making his  way to Belisandra's for a night  of general debauchery
and  ruthlessness  which was  usually  what  he  did, when  he  wasn't
planning on  taking some poor  merchants livelihood. The salt  air was
drifting in  from the  water as  always. Merntik  entered the  pub and
immediately grabbed  the first  serving girl  that came  within reach.
There  were cries  and whoops  from all  around. "Hi  Mern!", a  group
called from  the end  of the  bar. He waved  and made  his way  to the
counter. "Ale!,  the strongest and  darkest you got, lady!"  he yelled
and then  turned with a twinkle  in his eye. That,  among other things
is what had made  him famous. Nobody knew just exactly  how he did it,
but there  are those who  say that he could  make his eyes  sparkle in
pitch  black  darkness. After  reciving  his  mug  he pushed  his  way
through the crowd at the end of the bar.
   "So,  you are  looking  as ratty  as ever,  Gauld!",  he said  and
delivered  a resounding  slap  to  his comrade.  "What  has the  night
brought this way?"
   "Bah,  only you,  you  old  abandoned horse,"  Gauld  said with  a
grin, and  then continued, "but,  nothing else as  yet. It has  been a
slow  night  thus far.  And  how  have you  faired  today?  I saw  you
earlier  on Ramit  Street  talking  to a  couple.  I  assume you  were
'helping them'?", and then his grin broadened.
   Merntik let  a little twinkle  enter his countenance  and replied,
"Well, they  were lost! And  not from this city,  I had pity  on them.
And besides,  I had no  idea how  well they would  pay for a  guide to
get  them to  their hotel",  he took  a gulp  of the  dark ale,  "as a
matter of  fact neither  did they!"  He laughed  loudly as  he ordered
another round  for the group and  threw the gold coin  on the counter.
Time went on  as he and the  men drank, laughed and  played games. The
serving maids  knew enough now  to stay out of  reach of the  group as
the night wore  on but always managed  a tease now and  then by coming
just out of reach.  The night wore on and Merntik  decided that he had
had quite enough  frolic to sustain him for this  night. "Besides," he
thought to  himself, "  I do  have an early  day tomorrow,  no telling
how  many  people I  will  have  to 'help'."  And  with  a chuckle  to
himself, he rose,  said his goodbyes and left. The  cool night air did
little to raise  him out of his drunken stupor.  He didn't even notice
the small dark figure that followed him from the front of the tavern.
   Merntik turned to  walk down a side street that  led to his living
place  and that  was when  the  man appeared  in front  of him.  "Stop
there  Merntik...". That  voice was  as familiar  to him  as any  ever
would be.
   "Jernan,  what finds  you here  this late  at night?  Scraping for
your dinner  in the gutter?". As  any could guess, Jernan  and Merntik
did  indeed know  one another,  and they  held more  hate towards  the
other than any thought possible.
   "Ahh, Merntik.  You're tongue still  has a fork  I see. I  have so
missed your conversation. And will forever, after you are dead."
   Every once  in a while Jernan  had tried a futile  attempt to kill
Merntik.  They  had studied  under  the  same  master when  they  were
young,  but  Jernan  became  impatient   with  what  he  thought  were
monotonous  studies and  left long  before he  was ready  to face  the
world that a  thief must face. And  as could be expected,  he was soon
arrested and  imprisoned for a  number of years.  After he got  out of
the  Lord's prison  he once  again  delved into  the criminal  element
where he  found that Merntik  had made quite  a name for  himself. The
jealousy that  he harbored  toward Merntik along  with a  few meetings
since then  was what  caused Jernan's  obsession with  the elimination
of Merntik.
   Merntik,  tired  and  not  wanting to  allow  Jernan  first  blood
feinted to the  left and produced a dagger from  beneath his cloak. He
then did  a quick  recovery and  lunged after  Jernan. But  missed. He
ended up  going tripping over  his cloak. As  quickly as he  could, he
got to  his feet  and managed  to strip his  cloak off  increasing his
maneuverability.  Jernan  had  already  drawn his  knife  and  whirled
around.  Jernan stabbed  at  Merntik. If  he had  been  a bit  faster,
Merntik might  had taken  it in the  stomach. As it  was, he  felt the
steel enter his leg.  Jernan gave the knife a twist  and the shock was
too  much  for Merntik.  His  knees  buckled  under  him, and  he  was
suddenly on  his back facing up  at Jernan. Jernan walked  over slowly
and kicked Merntik's dagger further down the alley.
   "I  would have  thought that  when this  time had  come you  would
have  given me  more of  a fight.  Tsk.... It  seems that  you slipped
once too  often, Merntik." He walked  over and Merntik saw  him take a
foot  long steel  pipe from  the ground  nearby. "There  is really  no
need to  be gentle  about this  I guess..." and  with that  he grabbed
Merntik by  the collar  of his tunic,  lifted him up,  and hit  him in
the stomach.  The pain was  almost to much for  him as he  tottered on
the  brink of  unconsciousness.  His  drunken state  and  the loss  of
blood had  left him unable  to focus.  He never should  have travelled
alone on  this night. His mistake  might have just cost  him his life.
Jernan  pulled back  for another  blow  when a  hand came  out of  the
shadow. The third  man grabbed the pipe and wrenched  it from Jernan's
hand in  one swift  move. Jernan whirled  around redrawing  his dagger
and jumped  for the man but  his hold on  the blade was broken  as the
stranger brought the  pipe down with blow that could  have only broken
Jernans  hand. The  stranger then  brought  the pipe  down on  Jernans
neck and the would be murderer crumpled, like paper, under the blow.
   Merntik had  seen this  all from  the ground  where he  had fallen
when Jernan  released him.  The stranger, his  face hidden  in shadow,
walked over to  Merntik and knelt down beside him.  Merntik could only
mutter, "Thanks..." before he was overtaken by unconsciousness.

   The  young thief  awoke an  unmeasured amount  of time  later. His
wounds had  been cared for and  he was bathed  and lying on a  cot. He
tried to  sit up  on his  elbows to  further survey  the room  but his
body had  already decided that  it was  in control at  this particular
time,  and  his  stomach,  bruised from  the  previous  skirmish,  had
knotted together.  He could only  groan and fall  back in the  cot. He
heard a movement  from across the room  and turned as far  as he could
and said,  "Hello? Who is there?".  He was silently wishing  he had so
much as  a bobby  pin for  protection. Then he  heard the  clinking of
dishes and  the smell of  an obviously strongly seasoned  stew waifted
over  from somewhere.  He was  suddenly ravenously  hungry. Still  the
man had  not yet  come into  view, so  Merntik thought  to get  him to
speak. "Who  is there? I want  to thank you  for you help, I  was sure
that I had  had my last drink....  Hello? Please, I would  like to pay
you for your  help....". At last he heard steps  coming toward him and
his eyes opened wide as a look of recognition came over his face.
   "Mern. Now how  would it look if I took  money for helping you....
brother", Gallen  said as he  knelt down  beside his brother  with the
steaming bowl.
   "Oh my God...",  was the only Merntik could think  to say. Then he
smiled and  reached out  to hug  his brother, but  fell back  in agony
once again.
   "You always were  headstrong when you were sick",  Gellan said, as
he offered a spoon on the stew.
   "Where have  you been? What have  you been doing? Why  did you not
come home?" Merntik asked, "I mean, Gellan... Seventeen years!...."
   "Shhhhh.. Mern.  I am  here now.  I will  tell you  everything but
first you must eat. Then we will talk of me."
                       -Ed Murphy  

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                             The Treasure

                               Part II
                             The Magician
   Roharvardenul  walked   away  from  the  Fighting   Unicorns  well
pleased with the  deal he and Ka'en had made.  Patting his side, where
the book  rested in the  folds of his cloak,  he walked slowly  to the
shadows of  a side alley.  Once hidden  from casual observers,  he let
the  'whore' illusion  that  hid him  fade,  as well  as  the 'man  in
brown'  one he  wore under  it. And  he smiled  in the  knowledge that
even should  the missing book be  somehow traced to that  most capable
thief  he had  hired, it  could not  be traced  further -  he did  not
believe in taking chances.
   Vard  (a  name  he  much  preferred  to  his  given  one  for  its
simplicity -  Roharvardenul was very difficult  to pronounce correctly
for  one   not  raised  with   it,  and   he  hated  it   when  people
mispronounced his  name) moved even  deeper into the shadows  until he
was  sure that  no  one could  see  him. He  began  to concentrate  on
building  up yet  another illusion.  This  would be  very difficult  -
invisibility  was  hard  to  achieve, and  even  harder  to  maintain,
especially when  moving. Vard  had practiced long  and hard  under his
erstwhile  masters,  and  he  knew   his  craft.  Soon,  even  careful
scrutiny  of  the shadows  wherein  he  hid  would not  have  revealed
Vard's presence - he was invisible.
   When he  had reached  an equilibrium within  himself, and  he knew
that he  was ready  keep the spell  going as he  moved, he  inched his
way  out  of  the  alley  and  around to  the  rear  of  the  Fighting
Unicorns, studiously  avoiding the  infrequent torch-  or lantern-cast
pools of  light that were  scattered about  - hiding himself  was hard
enough;  hiding  his  shadow  as  well  would  be  nearly  impossible.
Placing  his steps  as noiselessly  as possible,  Vard crept  into the
Fifth Quarter and its concealing darkness.
   Feeling  more secure  once  he  was three  streets  deep into  the
Fifth  Quarter,   Vard  began  to   move  faster,  but  kept   up  the
invisibility. He  knew that  he couldn't hold  the spell  much longer.
He wanted  to be  as far  as possible  from the  fringe Inn  before he
became visible again.  He was already weaving the  illusion that would
replace  the invisibility  -  he  tried to  be  himself  as little  as
possible outside the walls of his fortress home.
   Curiosity  has killed  more than  cats in  the Fifth  Quarter, but
anyone with a  little left might have seen a  child, an urchin, appear
running from  nowhere, clad  in scant  rags and  bare feet.  An urchin
was a  common sight  in the  Quarter, the  sudden appearance  was not.
Still, had  it been seen, the  incident wouldn't have passed  the lips
of the  observer, for  the insane  are dealt  with even  more severely
than the curious in the alleys of the Fifth Quarter.
   Threading  his way  through  the maze-like  inner  streets of  the
Fifth Quarter,  Vard eventually  reached a blank,  wooden wall  at the
end  of a  particularly narrow  alley.  The hidden  catches were  both
difficult to  find, even for  him, and hard to  press all at  the same
time  (to  prevent accidental  discovery).  Finally,  the wall  parted
just enough for  him to slip through, then slammed  shut seconds after
its opening, leaving Vard in total darkenss.
   He  stood  in  the  darkness  for  several  moments,  letting  the
disguise he  wore fade  away. Here,  he needed to  be himself,  for he
had set traps  to protect this secret  way into the heart  of his home
from  strangers.  Filling  his  mind   with  the  patterns  the  traps
expected,  he  strode  confidently  through  the  utter  lightlessness
towards  the  inner  sanctum.  It  seemed that  hours  passed  in  the
minutes  it took  him  to  reach the  final  curtain,  but finally  he
stepped into light.
   The small room  he had stepped into was deep  below the streets of
the city, although  the gradual slope of the corridor  was only barely
detectable  as one  walked it.  An ornate  chair was  set against  one
bare wall. There  was a soft carpet  on the floor, but  the only other
decoration in the  room was a large pattern of  lines surrounding what
looked like  a stylized door on  the wall opposite the  curtained real
door. The  decor of the room  was completed by two  lamps flanking the
door, and a medium sized chest resting near the wall pattern.
   Vard took  a deep  breath and  relaxed -  walking the  gauntlet of
that corridor  made even him  nervous. He  walked over to  the pattern
which was more than  a decoration. It was, in fact,  a portal into the
cellars of  Aahashtra, his fortress home.  With it, he could  make the
40 league trip to  and from Magnus in one step. It had  taken a lot of
effort  to create  the portal,  but his  frequent trips  to the  Crown
City made it necessary.
   Laying his  hands within the  terminal-circles at the edge  of the
pattern,  Vard began  to  prime  it, readying  it  for the  activation
spells. It  was just beginning to  glow faintly when he  heard someone
enter the  room behind  him. He  whirled, fire  beginning to  limn his
hands as  an attack  spell filled his  mind, but he  let it  slip away
when  he saw  that it  was only  his servant  Qrun returning  from his
errand. Qrun bowed  to his Master and took the  wrapped bundle that he
carried  over to  the chest.  Opening the  lid, the  servant carefully
placed the  bundle on top of  the many other oddments  that filled the
chest. He turned and bowed to Vard again.
   "Ah,  Qrun,  what   did  you  find  today?   Anything  of  special
interest? Have you completed your rounds?"
   "Master, yes, I  have visited all the shops you  told me to. These
last items  are the  most interesting I  found. They  registered eight
on the  meter." Qrun unwrapped the  bundle in the chest,  displaying a
leather-cased  harp and  a  slim-bladed sword.  "See,  Master, even  a
little above eight."
   The servant  produced a strange  device from the pouch  hanging at
his belt  and held  it next  to the harp  and sword.  It was  a simple
rectangle  of black  wood, with  a  tube of  glass set  into a  little
trough  on one  side.  There were  lines etched  across  the glass  at
regular  intervals, and  a number  was graven  into the  wood next  to
each  line. As  the device  neared  the two  objects in  the chest,  a
bright bar of  yellow light began to  move up the tube  from below the
mark labeled '1'.  When Qrun held the device almost  touching the harp
and the sword, the yellow bar had pushed past the mark labeled '8'.
   "Very  good, Qrun,  very good.  These  items will  serve me  well!
Let's  see if  they have  any identifying  markings, eh?"  Vard lifted
the  harp  case  from  the chest  and  examined  the  silver-decorated
leather  carefully. He  opened the  case and  removed the  beautifully
wrought  harp and  examined it.  Plucking a  few strings  that sounded
marvelously  in   tune,  he  said,  "It   names  itself  'Soft-Winds'.
Beautiful  name, eh,  Qrun?  Wonder  who the  owner  was? Belike  some
bard, down on his  luck. Well, his loss is my  gain, right?" He placed
the harp back in  its case and set it back in the  chest. He picked up
the sword.  "Matched set,  these were,"  Vard said.  "I can  feel they
had the  same owner. Wonder  what could have  parted a bard  from both
his  livelihood  and  his  protection?"   He  peered  closely  at  the
carvings  on the  sheath  and  drew the  blade  after unfastening  the
peace-bond. He read  the runes etched among the  delicate leaf pattern
that chased  up and down  the center of  the well crafted  blade. "And
this weapon  hight 'Leaf-Killer': an odd  name for a very  fine blade.
It  belonged  to   a  south-western  family  at  one   time,  and  was
transferred from son  to daughter last, if I read  my runes correctly.
So, the bard  who lost these was  a woman! No matter,  they will serve
as well in any case."
   Vard placed  the re-sheathed  sword back in  the chest  beside the
harp, and  bade Qrun secure  the chest  for travel. While  his servant
attended  to  that,  Vard  returned  to the  task  of  activating  the
portal. Presently,  the pattern  built of special  tiles and  set into
the very  fabric of the  wall began to  glow strongly, with  a slight,
pulsing beat. The portal was open.
   Vard took  one last look  around the room to  be sure that  it was
empty. With  a wave,  he extinguished  the lamps by  the door,  and by
the light of  the pattern he followed his servant  into the portal and
vanished from  Magnus. Immediately  after his  form vanished  into the
pattern,  its light  went out,  leaving  the secret  room in  darkness
until the next time Vard had to come to the Crown City.

                               The Book
   Lights  sprang on  of themselves  in  the room  in Aahashtra  that
mirrored  the one  hidden under  Magnus as  first Qrun  and them  Vard
stepped through  the center of  the glowing pattern. Vard  said, "Take
that to  the sorting room, Qrun,  and take care of  its contents. Tell
Eirul  to  bring me  something  to  eat in  my  study,  if she  hasn't
already." As  Qrun carried the  chest through  the curtain at  the far
end of  the room,  Vard followed him  as far as  the first  side door.
There, the magician  turned aside from the long hall  and went through
the door and up the stairs behind it that led to his study.
   He found  a bright and  cheery fire  burning behind its  screen in
his study and a  tray of tarts on a table in front  of it. He bit into
one and  smiled. Eirul was a  superb cook. The tarts  were a specialty
of hers and a favorite of his.
   Vard  removed the  Book from  the  folds of  his robe  and set  it
reverently on  his reading desk.  After lighting several of  the lamps
that stood  around it  he went  over to  a tall  bookcase to  get down
some  reference volumes.  He settled  into the  stiff-backed chair  at
his  reading desk  and  opened the  book  to the  first  page. He  was
pleased to  find that  it was  written in what  was called  Middle, or
Pure,  Fretheodan,  the  language  of that  empire's  most  productive
period. He  was conversant in the  language, so he began  to read, not
taking the  time to look up  words or usages he  didn't understand. He
wanted  to get  an  idea of  what  was contained  in  the book  before
analyzing it.
   Pausing only  to nibble at the  food he never saw  Eirul bring, he
read the  book from cover  to cover. By the  time he had  finished it,
almost  a full  day  had passed  and  he  was sure  that  the Tome  of
Yrmenweald was  exactly what  he had  hoped it  was. It  contained the
secrets of a  vast powersource that the Fretheod  Empire's wizards had
managed to  harness. It  gave details  on how  to duplicate  the feat,
and  exactly what  could  be accomplished  with  the harnessed  power.
Vard was  sure that he could  put the Yrmenweald  to as good a  use as
had the  Fretheod. He had  always dreamed  of being the  most powerful
wizard in the world, and with this book he could be.
   But, first  things first.  Vard had  gotten the  gist of  what the
Tome contained. Now  he wanted to know exactly. It  was essential that
he understand,  word for  word, the instructions  left by  the wizards
who  had  harnessed  the  Yrmenweald  the  first  time.  Patience  was
something Vard  had learned  long ago,  along with  thouroughness, and
now he put both to work studying the Tome.
   First, he  translated the  Tome into the  trade language  that the
Fretheod  Empire had  created.  It was  a language  that  was able  to
express  complicated ideas  very  clearly while  still  being easy  to
learn because  of its logical  structure: its rules had  no exceptions
since  it  was not  a  naturally  evolved  language.  He was  able  to
clarify to  himself what certain passages  meant by the way  they read
in the  trade tongue. Then  he translated  the trade version  into his
own  native tongue,  gaining even  more  insights into  the text.  The
last  step  was   a  detailed  examination  of   all  three  versions,
comparing them  and finalyzing the exact  meaning of the Tome.  He was
aided here by  his collections of material from  the Empire's history,
including  maps, journals,  and  books written  by Fretheod  scholars.
This helped him  pin down geographic references and fit  them into his
own frame of  reference. It also helped to clear  up idiomatic usages,
obscure  (to him)  literary references,  and the  other little  things
that kept him from total understanding of the Tome.
   He learned that  the source of the Yrmenweald had  been found by a
team  of  explorers  who  were  charting  the  continent  they  called
Gereon, which  was south  of their  homeland and  east of  Vard's. One
day, the  native guides they employed  showed them a taboo  area where
a  stone had  fallen  from the  sky.  They were  told  that the  first
people to go  near the place, soon after the  sky-stone had come down,
had  been burned  to death  by the  heat of  the earth.  Several weeks
later, when  the earth had cooled,  another group of people  had tried
to get to  the sky-stone. These had been driven  off by strange lights
in  the pit  where the  sky-stone rested.  When they  died later  of a
strange, wasting sickness, the area had been declared taboo.
   However,   the  Fretheod   explorers   insisted   on  seeing   for
themselves. The  tales of  the sky-stone were  several years  old, and
they  persuaded their  guides to  stay  with them  by suggesting  that
perhaps the 'evil spirits' inhabiting the place had gone by now.
   Jarl   Hremon,  the   leader  of   the  expidition,   entered  the
depression created  by the sky-stone  first. Burried in the  earth, he
found a  wall of silver metal  that sparked feebly when  he neared it,
then went  out. He  tripped on  a clod  of dirt  and fell  against the
metal.  When  he  did,  the  entire  wall  shimmered  and  faded  into
nothingness, revealing a large, dark cave.
   Hremon got  a torch and  led his men  into the strange  cave. They
found much  that they could not  describe or understand, but  they did
find - well,  something. The Tome used a strange  symbol for what they
found that  seemed to be enough  description for them. No  mention was
made of  exactly what  it was, or  what it looked  like, or  where the
symbol came  from. Vard could find  no other reference to  a symbol of
that type anywhere in  any of the books he had  collected. For his own
convenience he assigned a sound to the symbol. He called it 'keseth'.
   Somehow, Hremon  had recognized  that there  was potential  in the
keseth. He  had a  permanent camp set  up around the  pit, and  sent a
man back  to the capitol  with a message  informing the King  of their
discovery and  suggesting that the  Court's wizards send  someone back
to further examine what had been found.
   The  King sent  a full  legion of  his army  to Gereon,  escorting
most  of  the  Weavers  in  the  capitol  including  Swithwald,  their
master.  It was  Swithwald who  closeted himself  with the  keseth for
many days.  When he  emerged from  the cave, he  knew what  the keseth
was capable of, and to what use it could be put to.
   Swithwald left  for the capitol  after instructing his  wizards in
what preparations  to make for  the keseth's transportation.  When the
Master Weaver was  home, he set about building a  place for the keseth
deep in  a long  disused mine.  He had  the full  support of  the King
once he had informed  the monarch of his plan, and  being able to draw
on the  resources of the whole  Empire made the work  go quickly. Soon
the  vault  was ready.  In  an  exhausting  exhibition of  magic  that
required the  services of every Weaver  and a good many  of the lesser
mages, the  keseth was transported  from the  pit on Gereon,  into the
vault that  Swithwald had made  where it  would be safe  and available
for study.
   Years went  into that  study. Swithwald bent  all his  energies on
harnessing the  power that the  keseth held.  Finally, he found  a way
to keep  the keseth bound while  allowing it access to  its power. The
discovery of  cwicustan by another  exploration team probing  into the
northern  wastes of  their own  continent was  the deciding  factor in
harnessing  the  keseth's  abilities.  After much  research  into  the
strange, almost  living, crystal  called cwicustan, it  was discovered
that  any part  removed  from the  whole was  still  affected by  some
things  that  happened  to  what  remained.  It  was  thought  by  the
researchers to use  cwicustan as a magic channel, for  a spell cast at
the  heart-lode would  emanate  from  any and  all  fragments of  that
lode.  Swithwald   heard  of   its  properties,   and  set   teams  of
researchers to  finding out how to  apply that ability to  the keseth.
Finally, the  connection was  made, and the  Master Staff  was formed.
The Son  Staves that were  formed from the  master were linked  to it,
and the  Master Staff was  linked to  the keseth enabling  anyone with
access to a Son Staff access to the power of the keseth.
   And  that  power  was,  in the  main,  farseeing  with  incredible
clarity.  Commanders could  keep  an  eye on  enemy  movements from  a
considerale distance. Explorers  could view the terrain  they would be
crossing well before  reaching it. Ship captains could  spot land from
afar, as well  as keep an eye on weather  patterns using another minor
ability  of the  keseth.  And it  was  the power  of  the keseth  that
turned   the  agressive   and  formidable   Fretheod  Nation   into  a
world-spanning, invincible Empire.
   Finally, both Swithwald  and the King decided that  they needed to
safeguard  the  core  of  their newfound  power.  Once  Swithwald  was
certain that  the keseth was safe  and secure in its  vault, he sealed
it and  took a map, one  of his servants,  and the key across  the sea
to  one of  the  nation's outposts.  In the  cellars  of a  watch-keep
named Wudamund  he he burried  for safekeeping  the map to  the vault,
the  key to  enter  the vault,  and  the servant  who  knew the  traps
guarding the  vault. He  then instructed  the Tome  to be  written, to
hold all  of the  knowledge of  the Yrmenweald (as  they came  to call
the  power that  the keseth  gave to  Fretheod), the  keseth, and  the
Staves. And  lastly, he and  the Weavers  worked a greater  magic than
the one  that had moved the  keseth. All knowledge of  the keseth, its
whereabouts,  and the  source of  the Staves'  power was  removed from
the minds  of all the Fretheod  people. Only those with  access to the
Tome would  know the real  power behind  the staves, and  only someone
able  to raise  the dead  could  gain access  to the  vault where  the
keseth was  bound. With the  Tome entrusted  to the royal  bards, both
Swithwald  and the  King  were sure  that the  secrets  would be  kept
safe. No  one imagined  that treachery from  within would  finally end
the Empire.
   It was  almost by chance that  Vard had come across  the one thing
that  would enable  him to  take the  Yrmenweald for  himself. He  had
purchased what  turned out  to be  the seachest  of Tarhela,  the last
Skaldric of Fretheod,  from an illiterate hoarder who  didn't know the
value of  what he had sold.  Among the shreds of  rotted clothing, and
more  intact  books,  he  found the  Skaldric's  journal.  Within  the
journal was the  only written reference to the Tome  of the Yrmenweald
in existence.
   Vard immediately  began a magical  search for the tome.  He traced
its  path through  history from  the shipwreck  of Tarhela's  ship, to
its final  resting place  within the  walls of  the Bardic  College in
Magnus. Trickery,  magic, and  a lot of  favors had  eventually gotten
him the  keys to the  vault where it was  stored. It only  remained to
hire  Ka'en to  steal it  from under  the noses  of the  Bards without
their knowing.
   And now,  Vard was  even closer  to ultimate  power. He  knew that
Dargon Castle  had been built on  the partial ruins of  the watch-keep
that the Fretheod  had called Wudamund. With a little  research of his
own, he  knew he would  have no  trouble unlocking the  secrets hidden
in  the cellars  of Clifton  Dargon's  home. The  more difficult  task
would be  to find some  cwicustan, for he knew  that he would  have to
begin  from scratch  in constructing  a Master  Staff of  his own  and
that required  his own  supply of  the living  crystal. He  decided to
make that his first priority.

                               Crystals
   It  was only  an  hour from  sunset as  the  good ship  Morcyfaill
dropped  anchor  in the  harbor  of  a  small fishing  village  called
Hadrom  on  the  east  coast  of  Duurom,  the  present  name  of  the
continent  that  was once  the  center  of  the Fretheod  Empire.  The
longboat was  lowered over the  side. Owain Garothsson took  his leave
of Captain  Camarond, and he  and his men  climbed down into  the boat
and were  ferried ashore. No  amount of  gold Owain could  offer would
get Camarond to  sail farther north. Owain was resigned  to making the
rest of the trek afoot.

   Vard  watched  the  disembarkation  from a  special  room  in  his
fortress.  It was  a small  chamber at  the top  of a  squatly conical
tower, with  barely enough  room for  himself and  a chair  and table.
The only  light in the room  came from an oblong  of translucent stone
that rested between  two silver plates on the table  and glowed with a
faint  turquoise light.  Vard's  hands rested  lightly  on the  silver
endplates and  his eyes were closed.  He watched the far  off scene in
Hadrom  in  his mind,  checking  on  the  progress  of his  pawn.  The
blue-green bar  of glowing stone bound  Owain to Vard's will  by means
of a  property of magic known  as Contagion. Stated formally,  the Law
of  Contagion  stated  that  'Things   once  in  contact  continue  to
interact from a  distance after separation'. This allowed  Vard to use
control magic on  an object that had once been  in Owain's possession,
and thereby control Owain.
   Of course,  this ordinarily wouldn't  have been enough for  him to
completely  control a  person  from  such a  distance.  The Law  alone
wasn't strong  enough to  allow him  to control  someone who  was just
across  the room  from him.  But Vard  had discovered  more about  the
intricacies of  the Law of Contagion  than any other mage  whose works
still  survived.  He   had  learned  that  the   stronger  a  person's
emotional bonds  were to the  object, the  stronger the Law  bound the
two. Once  he had isolated that  property in the object,  he had found
a  way to  magnify that  property  so that  he could  use his  control
magic  on  the  object  with  an almost  overwhelming  effect  on  the
subject. The strength  of the modified control depended  on the degree
of the  initial attachment, but  if that attachment was  strong enough
Vard could be assured of complete control with a minium of effort.
   At some  point in his career,  Owain had lost a  bamboo transverse
flute  that  had meant  a  great  deal to  him.  Vard  had invented  a
measuring  device  that  codified  the degree  of  attachment  between
object and  former owner. The tube  of yellow light in  the black wood
rectangle had  reached midway  between the marks  labeled '7'  and '8'
when held next  to the flute. Once  Vard had located the  flute in his
sorting rooms,  where all of the  items he and his  servants collected
were stored,  he had processed  it to magnify the  attachment property
to usable  levels. The  result was  the turquoise  bar that  rested on
the table before him in his control room.
   More  than  eighteen  months  had passed  between  the  time  Vard
resolved to obtain  some of the cwicustan and the  day he sat watching
Owain and  his band disembark from  the ship that had  carried them to
Hadrom. The  time had been spent  first finding a cache  of cwicustan,
and then  finding a  way of getting  hold of it.  Vard never  did such
things  for himself  as they  were far  too dangerous  and there  were
easier ways  of getting them done.  Even if he had  desired to venture
into the  northern wastes of Duurom  himself, he had no  patience with
traveling the  hard way.  And there  was no  way to  use his  magic to
travel the  distance with  ease. Teleportation  was a  difficult spell
and   it  required   either   vast  amounts   of   power  and   strong
enchantments, or  precise and  exacting knowledge of  the destination.
Vard had  neither at hand,  although one of  the uses he  could forsee
for  the  Yrmenweald  when he  had  harnessed  it  was  as an  aid  to
teleportation.  With the  ability to  view distant  places in  amazing
detail he would  be able to transport himself anywhere  on the face of
the globe  with little more  than a thought.  He would be  revered and
respected for having such power.
   The  thought crossed  his  mind  to hire  an  adventuring team  to
retrieve  the  magical stone,  but  he  knew  that wouldn't  work.  He
couldn't  afford to  pay  the team  enough gold  to  insure that  they
would return  the stone to  him. Cwicustan had enough  visibly strange
properties to  give an experienced  adventurer ideas about  selling it
in a better  market. When he had  hired Ka'en to steal  the Tome, Vard
knew that the  thief would have no  use for an old book,  and so would
not try to double-cross him.
   Vard  had to  search  for  someone whom  he  could control.  Where
money  might  fail,  his  magic wouldn't.  Using  specially  developed
future-scanning  spells designed  to locate  an object  that fulfilled
the  requirements  of the  castor,  he  had searched  his  storerooms,
eventually  finding  the flute  belonging  to  Owain. The  process  of
refining the flute  into a useable form took  six months. Fortunately,
he  had no  trouble  taking control  of Owain  once  his aparatus  was
ready. Ocaisionally, a  very strong will could put up  a fight, and he
had to  take care (and much  time) to insinuate his  control carefully
into the subject's body and mind.
   The  rest of  the elapsed  time was  taken up  in waiting  for the
expedition Vard  had caught Owain  in the  middle of preparing  for to
be  diverted to  Duurom, and  then  for the  two month  sea voyage  to
Hadrom. He  had had no trouble  getting Owain to change  the object of
his adventuring,  even over  the objections  of his  fellow explorers.
He was also able  to keep the man from revealing  the reason that they
were suddenly  going north  into Duurom, instead  of south  on Cherisk
into  the Skywall  Mountains  (which wouldn't  have  involved any  sea
voyaging at  all). He didn't have  the materials to control  all eight
of the adventurers, so he had to keep the cwicustan a secret.

   As the  longboat was rowed  to shore  by ship's men,  Owain looked
over the  seven he had with  him. Two of  them had been with  Owain on
other  adventures.  In  fact,  Auvgin  and Telrmun  were  two  of  his
closest friends.  But not one of  the adventurers was quite  sure just
what  they  were  doing  in  a  boat  bound  for  a  fishing  village.
Sometimes, that included Owain.
   Owain was  an adventurer. That wasn't  the only thing he  had ever
done:  only the  lucky  or short-lived  could  make adventuring  their
life's  work.  Owain had  held  many  jobs, from  guarding  merchant's
caravans to  hauling goods in a  warehouse. He did those  other things
to amass  enough money to  go adventuring. He  hoped one day  to bring
back such a big  find from some ancient temple or  ruined city that he
could  retire with his  riches and be remembered forever for his final
accomplishment.
   Six months  previous, Auvgin had  come to Owain with  enough money
saved  up to  fund almost  half  of the  stake required  to outfit  an
adventure to  investigate some  maps and  tales of  strange happenings
in the  heart of  the Skywall mountains.  After some  negotiations, it
had been agreed that  Owain would put up the rest  of the money needed
to  investigate the  rumors of  vast treasure  that Auvgin  had heard.
With  the skill  of  much  practice, Auvgin  and  Owain  had soon  put
together  a  band of  people  and  the  necessary supplies  to  follow
Auvgin's plan.
   And  then,  almost  on  the  eve of  their  departure,  Owain  had
changed  that  plan. Now  they  would  be  traveling to  the  northern
wastes of  Duurom. He  had refused  to tell them  why, except  that he
had  heard  even  better  rumors  than  Auvgin  had  brought  of  easy
treasure to  be had there.  Since he had  the most money  invested, it
was easy  for him to  quell the grumblings  of Auvgin and  the others,
and they headed for Duurom.
   The reason Owain  hadn't told the others why he  had changed their
plans was  because he  couldn't. Something  had told  him to  go north
into  Duurom, enticing  him with  visions  of a  strange crystal  that
grew there.  What was really  frightening was that he  couldn't resist
the order. He  had no choice. He  would have gone alone if  the men in
his expedition  had refused to go.  But, he couldn't even  tell anyone
that he was  being forced to go north. Whatever  was cooercing him was
preventing him from talking about it.
   As  the  longboat  manuevered  alongside the  dock,  Owain  looked
first  back  at  the  Morcyfaill  and then  north  beyond  Hadrom.  He
wondered if whatever  was forcing him after the crystal  would let any
of them come back alive.
   Hadrom was well  prepared to outfit travelers going  north. It was
the northernmost village  on Duurom's east coast, a week  away by ship
from its  southern neighbor due  to an archipelago that  contained too
many  shifting shoals  and  shallows  to chart,  forcing  ships to  go
around,  and a  month away  overland due  to the  mountains that  grew
from  the sea  along  the line  of the  islands  and continued  inland
across half  the continent. The only  pass thru the mountains  was two
weeks away  from each village, although  a desperate man could  find a
shorter though much more dangerous route.
   The  self-sufficient fishing  village  also served  as an  outpost
from  which  to  explore  northward. It  offered  goods  and  services
needed for an  expedition at reasonable prices,  enabling explorers to
travel light until they reached Hadrom.
   Owain and  his band spent a  day and two nights  in Hadrom getting
supplies  and  information  for  their  trip.  When  Auvgin  suggested
hiring a guide,  Owain flatly refused. The force  driving him informed
him that it would  be their guide to the cwicustan, but  it left it up
to Owain to provide a reasonable explanation to his followers.
   They  left  Hadrom on  the  second  dawn  since their  arrival  on
Duurom.  Day after  day, which  became week  after week,  they walked,
ever farther  north. Duurom was  no longer settled much  above Hadrom.
Owain saw no  indication that it had ever been  inhabited save for the
occasional  rune-marked obelisk  which  were identical  to several  he
had seen at  home. When six weeks had passed,  the grumbling among his
men  was getting  dangerous. It  got  worse when  Owain informed  them
that  they were  still at  least  a month  away from  where they  were
going. And  then, as they  were gathered  around the camp's  fire, the
bird-thing attacked.
   It  took everyone  by suprise.  Having spent  six weeks  traveling
with not  the slightest problem  had dulled their reflexes  enough for
the bird-thing  to stoop  down on  them unawares,  its long  and sharp
talons grabbing  hold of Telrmun  and piercing  his body as  it lifted
the screaming  man off of  the ground a  short ways then  dropped him.
Telrmun gave  out a little  cry as he hit  the ground, then  lay still
and soundless, splashes of red dotting the front of his tunic.
   The  rest of  them  were  slow enough  drawing  steel and  nocking
arrows that  the bird-thing, its beak  now open and producing  a noise
like no  normal bird  any of them  had ever heard,  was able  to latch
its talons into Druorn.  That young man was able to  take a swing, the
first of  the party,  but his  blade didn't  even nick  the glistening
silvery hide of his attacker.
   Owain tried to  get an idea of what the  bird-thing looked like as
he  attacked it  during its  screeching  swoops. It  was huge,  larger
than a man by  half. It had no feathers, but  rather thick pebbly skin
that protected  it from  all but  the strongest  and truest  of blows.
The bows of  Maloc and Eergna were useless -  their pull wasn't strong
enough to drive  their arrows into the hide. Its  wings were stiff and
didn't seem  to move  at all. Its  head was long  and pointed  at both
ends, and it  had large intelligent-looking eyes. Owain  was sure that
it wasn't a natural creature.
   Owain and his  men were able to finish off  the bird-thing without
losing  anyone  else.  After  burying  Telrmun  and  Druorn,  the  six
remaining  decided to  put their  grumbling behind  them and  continue
the expedition in a more careful manner.
   The  remaining weeks  passed with  no more  arguments about  where
they were  going or why. The  far northern wastes were  populated with
all kinds  of strange  beasts and  birds, none  of which  seemed quite
natural, so  that they were  kept too  busy staying alert  for trouble
and defending  themselves to  argue. Owain was  reminded by  them that
the  Empire  which  had  once  spanned  all  of  the  land  they  were
traveling through had  been well supplied with  magicians and wizards.
He   supposed   that  the   monsters   were   byproducts  of   magical
experiments. He might even have been right.
   Finally, they came  to a rather small range of  mountains that the
voice in Owain's  head indicated was their destination.  The six spent
a night at  the foot of the  smallest mountain in the  chain, and were
up bright and early the next morning to find the treasure.
   Owain  led the  way up  and over  the mountain  that was  really a
medium sized hill.  On the other side  was a valley that  ran down the
center of  the whole  range. It looked  just the sort  of place  for a
hidden temple or  ruined city - always sources of  fabulous wealth. It
was heavily forested,  mostly by conifers which meant  that the valley
floor  was carpeted  with green  even  in the  semi-eternal winter  of
this frozen land.
   They  soon reached  the floor  of the  valley and  turned east  at
Owain's  lead.  The  valley  was   full  of  ordinary  sounds  as  the
adventurers moved silently  through it. Birds cried in  the trees, and
there were  rustles in the  undergrowth indicating small  animal life.
There was  absolutely no evidence  of man in  the valley, not  even an
obelisk anywhere.  The small fauna  seemed to have  no fear at  all of
the  six  humans  slipping  through   their  forest.  Owain  even  saw
something  that looked  remarkably like  a deer  just standing  in the
shadow of a tree, and it didn't flee when they walked by.
   It  took two  hours  to reach  the  east end  of  the valley.  The
forest  grew right  up to  the  foot of  the tallest  mountain in  the
range  and  no further.  The  slopes  of  the  mountain were  bare  of
everything but  rock. Owain pointed at  a dark hole in  the mountain's
flank and said, "That's where we are going."
   The voice  in his  head told  Owain that the  crystal grew  in the
back  of the  cave, but  it also  said that  there was  danger in  the
cave.  It still  refused to  let  him tell  about the  crystal. As  he
hesitated  about just  how to  get into  the cave  while avoiding  the
danger in  it, the voice  commanded him to  order the others  into the
cave. This  would lure out  the danger, and allow  him to slip  in and
get the  crystal. He had no  choice. Even as the  commands entered his
head, his mouth was giving them voice.
   He followed his  companions up the side of  the mountain, slipping
to the  side as  they reached the  mouth of the  cave. He  listened to
the  others  march  confidently  into  the  darkness;  the  voice  had
assured them through his lips that there was no danger at all within.
   The  footsteps had  almost  died  away when  there  came a  cawing
roar,  somewhere between  the  sound of  a  lion and  that  of a  huge
eagle. On  the heels of the  sound came startled yells,  one scream of
mortal pain, and then running.
   Four  of the  five who  had gone  into the  cave now  came tearing
out. They scattered as  soon as they were in the  open and turned back
to face  what they had  found within the cave.  As it bolted  into the
sun and  spread its  huge wings,  Owain recognized  one of  the fabled
gryphons of  legend. Half  lion and  half eagle,  it was  majestic and
terrible  as it  took  to the  air  cawing its  rage  and lashing  its
lion's tail.  There was blood on  one of its taloned  fore-feet and at
the tip of the beak.
   Although  Owain would  have rather  gone to  help his  companions,
the voice  had clamped  down on  him in total  control. He  could only
look back as  he was forced into  the darkness of the cave  to see the
gryphon land amid the  four men who were now armed.  He didn't see the
battle  begin,  but he  could  hear  it as  he  went  deeper into  the
darkness  - the  battle shouts  of  the men,  the roaring  caw of  the
gryphon, the sounds of wounds on both sides.
   Owain finally  reached the  nest of the  gryphon. He  was suprised
to find  that there was light,  provided by a mass  of strange-looking
crystal  against the  back wall.  In the  dim light,  he saw  the dead
body of Tellor lying where the gryphon had left it.
   The voice  that had control  of him cared  not at all  for Tellor,
alive or dead.  It directed Owain's body over to  the glowing crystal,
and  had him  remove a  hammer  and a  delicate chisel  from his  belt
pouch  that  he  didn't  even  know  was  in  there.  After  carefully
examining the growth  of crystal, he was directed to  place the chisel
carefully in  two places near  the base of one  large mass and  tap it
lightly with  the hammer. Placing the  tools back in the  pouch, Owain
was then made  to take hold of  the mass of crystal and  pull. Much to
his suprise,  it came away  from the wall with  no trouble at  all. It
was also  very light for  its size. Measuring  three feet long  by one
around,  it weighed  no  more than  five pounds;  an  easy if  awkward
burden for the trek home.
   A bag was  fished out of Owain's pack by  his own unwilling hands.
He  could feel  the voice's  intent  to leave  the other  four to  the
mercy  of the  gryphon. But,  though he  wanted to  help in  the fight
with every  fiber of his  being, the  voice's control was  too strong.
He had  no choice but to  place the crystal  in the bag, secure  it to
his pack, and then make his way back out of the cave.
   When he reached  sunlight, he saw that the battle  was still going
on. Telkor,  who was Tellor's  twin, had  not survived his  brother by
much. Lorth  was limping on a  bloodied leg, and had  hooked a crooked
bleeding arm in  his swordbelt. Of the three  remaining fighters, only
Auvgin  was  unmarked.   The  gryphon  was  faring   better  than  its
opponents, but  it too bore wounds.  Someone had managed to  disable a
wing,  preventing  the half-bird  half-lion  from  taking to  the  air
again.  Owain   hoped  that  his  three   remaining  companions  would
vanquish the monster.  As the voice controlling him  forced him toward
the  saddle between  this  mountain and  the next,  he  sent a  silent
'good luck' back to  the battle. It was a long  time before the sounds
of the conflict faded into the distance.
   The walk back  to Hadrom was a nightmare for  Owain. The voice was
no longer  in his  head constantly,  but it had  laid a  conpulsion as
strong as  a geas  on him  to return  to the  fishing village  where a
ship  would  be  waiting  to   take  him  back  to  Cherisk.  Detailed
instructions filled his  mind about how and where to  go once reaching
Marrak,  the ship's  first port-of-call  on Cherisk.  He finally  knew
that  he  was to  deliver  the  crystal to  a  wizard  named Vard.  He
secretly  cherished a  wish to  be  able to  make the  wizard pay  for
forcing  him north,  and  leaving  the three  to  make  it home  alone
assuming they survived the gryphon.

   Vard  was  sitting  in  a  rear booth  in  the  Fighting  Unicorns
disquised as a  somewhat tattered merchant when Owain  strode into the
bar. Vard  had chosen this as  a rendezvous again because  Baranur was
the closest city to Marrak wherein he had a hidden portal.
   Owain had  been ordered to  take a room  near the river  and clean
up  a  little   before  coming  to  the  'Unicorns.  It   was  a  very
presentable adventurer  who settled himself across  from the merchant.
Only  his  eyes bore  evidence  of  the six  month  plus  trek he  had
undergone, half of it alone.
   False small  talk was made  about Owain  wanting to hire  out with
the merchant on  a caravan while one of the  barmaids took their order
and came  back with  their drinks.  Once they  were alone,  Vard asked
for the  bag with the  crystal to be  passed under the  table. Keeping
up the  chatter, Owain did  so. Vard  hastily checked the  contents of
the  bag. Satisfied,  he fingered  two phials  he was  carrying in  an
inner  pocket.  One  contained  slow  poison,  and  the  other  was  a
powerful potion  that induced  amnesia. He wasn't  sure which  to give
the man who  sat talking across the scarred and  dirty table from him.
Finally, he  shuffled them  around and  took one  at random.  With the
ease  of a  practiced prestidigitator,  he slipped  the contents  into
Owain's bell  shaped stein of ale.  He proposed a toast  to seal their
fake  bargain, and  Owain  drained  his cup  in  one swallow.  Without
waiting around  to see which  phial he had  selected, Vard got  up and
left the  inn, slipping  with his  usual ease into  the depths  of the
Fifth Quarter and back to his fortress.

   Owain   ordered  and   drank  another   ale  before   leaving  the
'Unicorns. He made  his way back to  his own inn and  collapsed on the
bed  in the  room he  had rented.  Sometime in  the night,  two things
happened.  First,  the  control  that  Vard  had  exercised  over  him
vanished  as the  wizard  destroyed the  transformed  flute. And,  all
memory  of  what had  happened  to  him  from  the time  Auvgin  first
approached him about  an expedition he was planning  vanished. When he
awoke next  morning, he was very  puzzled about why he  was in Baranur
and where the past year had gone.

   Vard set about  preparing the cwicustan as the  Tome instructed so
that  it would  be ready  for use  when he  finally found  the keseth.
When  that was  finished,  he turned  his attention  to  the next  two
phases  of his  quest for  the Yrmenweald.  First, he  had Qrun  delve
into the  deepest vaults of  the fortress  wherein were kept  the most
dangerous and  powerful books  of lore  he had  managed to  acquire by
fair means  or foul. While his  servant was so employed,  he went into
the Sorting  Rooms and prepared a  location spell to help  him find an
object he  could use  to control  someone who  could get  the treasure
out of the hidden vault in Dargon Castle.
   The  ball of  light he  formed between  his hands  began to  drift
around the room  when he said the  last words of the  spell. It looked
like  a  drunk wil-o-the-wisp  as  it  darted erratically  around  the
room, from shelf  to shelf, object to object. After  making the rounds
of the  room three  times, it finally  settled around  something. When
Vard looked  at the objects, he  smiled. He picked up  the sword named
'Leaf-Killer' and the  harp named 'Soft-Winds' and  took them upstairs
to be processed.
                   -John L. White  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME EIGHT                NUMBER THREE
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        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Consummate Love                       Jim Owens
          *Legend in the Making                 'Orny' Liscomb

         Date: 080587                               Dist: 393
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, I suppose  it is appropriate that a  Dargon story containing
a  wedding would  appear directly  after  my own  marriage. This  past
Saturday (August  first), we  gathered our close  friends at  a nearby
YMCA  camp on  Lake  Maranacook.  The weather  was  beautiful and  the
ceremony  went  perfectly.  The reception  featured  steak,  barbecued
ribs, and  corn on the cob,  and was held outdoors.  An excellent time
was  had by  all, and  I might  venture to  state that  the bride  and
groom  are very  happy together.  My thanks  to everyone  who attended
and to those well-wishers on the network.
   Plans for Pennsic  are coming along very quickly now,  and I shall
expect  to see  people there.  We shall  be trying  to get  the Dargon
project authors together  on Thursday if possible.  The newlyweds will
be there  all week, and may  be found at the  Endewearde campsite. Our
banner is a blue  field with a silver tower and  wreath in the center.
Alternating black  and gold rays eminate  from the tower. We  shall be
the  only  Endewearde  representitives  attending, so  once  you  have
found our  site we should be  the only tents there.  Anyone at Pennsic
is welcome to come looking for us.
   So that is  the news. As for this issue,  we have an extra-special
treat  for you.  The first  story is  the continuation  of Jim  Owens'
story begun in  "Ornate Love", and provides a  fitting conclusion. The
second story is my  own "Legend in the Making", which  has been in the
works for over 6 months. I hope you find great pleasure in it.
   My regards...
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           Consummate Love
   Levy trembled as  he poled the raft closer into  shore. The cedars
towering  above his  head  shaded  what little  sun  the early  winter
provided,  bringing a  chill to  Levy's  body. The  water soaking  his
pant cuffs  was cold,  as was the  air. It wasn't  the cold,  so much,
that  was  making  Levy  shiver, however,  but  nervousness.  Finally,
after almost five months, he was going to see Sarah again.
   Levy still  recalled that day  in early  summer when he  had stood
on the dam at  the end of the lake. He could  still remember the shock
he had  felt when the  wave swept  him over the  face of the  dam, and
the look on  Sarah's face as she  watched him being swept  away by the
flood waters.  The months had  dragged by,  at first, as  he recovered
from  the wild  ride down  river. Then,  as he  worked to  earn enough
money to make  his way back north to where  Sarah lived, time suddenly
seemed to speed  up. It has only  a few weeks ago that  the trader had
showed him  the utensils, ornately carved  like the ones Sarah  had in
her house. Once  he tracked them to  the town, it was only  a few days
searching  before  he  once  more   found  the  artificial  lake  that
surrounded the island Sarah lived on.
   Levy guided the  raft up to the  dock. He tied it  to the mooring,
then climbed  onto the  dock and  ran to  shore. He  ran up  the steep
path towards the house. As he ran he called.
   "Sarah!" Levy  watched the slatted  windows in the house  above as
he ran. "Sarah!"
   He reached  the house  and ran  to the door.  He found  it heavily
latched and  tied. He ran  down to the  workshop where Sarah  made her
crafts. It  too was locked. He  stood there, his heart  sinking to his
feet. Now  he knew  why there had  been no smoke,  even on  those cold
days while he was  building the raft. Now he realized  that he had not
seen her boat below at the dock. Sarah was gone.
   Levy searched  the whole island.  Finding nothing, he  returned to
the house.  Cutting the cords that  tied the door shut,  he entered. A
search showed  that Sarah had  taken all of  her clothes, and  all the
household goods.  The food was all  taken as well. Levy  re-sealed the
house, and with a heavy heart, returned to the raft.
   Levy poled the  raft back to his shoreline camp.  It was dark when
he got  there. He started the  fire again, and fetched  his stuff from
the tree  where he  had stashed  it. He  ate a  cold supper,  and then
went to sleep.
   The next  day Levy broke camp.  He loaded up his  horse, and began
to lead  it around the  lake. He reasoned that  Sarah had to  hide the
boat somewhere, as she  could not leave it out in  the open, nor could
she take it  with her. Therefore, somewhere along the  lake there were
marks where  a large  object was  pulled from the  water. He  had gone
about a  mile when  he spotted  the trail.  It led  right up  the clay
bank,  and to  a small  clump of  trees. There,  hidden under  a large
pile of  dead branches, was  the boat. Levy quickly  found hoofprints,
and the chase was on.
   For  days Levy  followed the  tracks, cold  and wind  his constant
companions. Finally  the tracks turned onto  a small path. At  the end
of the  path Levy found  a small house. When  he reached it,  he found
it  too boarded  up. A  larger  path led  south from  the house.  Levy
followed it  down into  a small  village. One  simple question  to the
local innkeeper told  him what he wanted to know.  One week ago, Abel,
the owner of  the small house, had  shown up in town  with his sister,
Sarah.  He had  asked  the  innkeeper, an  old  friend,  to watch  his
house. The  two had  purchased traveling goods,  and had  ridden west.
Levy thanked the man, and started off.
   Levy  rode hard  for a  week. He  stopped in  the towns  along the
way,  asking questions  and buying  supplies.  In each  town he  found
people  who remembered  a  man  and a  woman  traveling together,  and
through these  references he managed  to close  to within two  days of
them.  By that  time  they  had changed  directions,  and were  headed
south. By that time also, however, snow had started to fall.
   As Levy started  into his second week of trailing  Sarah and Abel,
he ran  into a blizzard. He  rode for a day  and a night solid  to get
to the next  town. By the time  he got there he was  almost frozen. He
spent two  days in the  inn, waiting for the  snow to slow  enough for
him to  travel. He used the  opportunity to earn some  money repairing
the old town clock.  By the time the snow let up,  Levy was itching to
be off. He thanked the innkeeper, and started riding.
   Levy's luck  turned bad after  that. Halfway  to the next  town he
reached  a fork  in the  road. He  chose the  southern fork,  assuming
Sarah  and Abel  would  have  also. When  he  reached  the next  town,
however, no  one remembered  two recent travelers.  Levy then  rode to
the  next town,  hoping that  the town's  people just  didn't remember
them, only to  find no trace of them there,  either. Heavy with worry,
Levy  turned back.  One day  out of  town another  storm hit,  forcing
Levy  back to  the safety  of the  inn. It  was three  days before  it
lifted, and  by then Levy had  caught cold, and couldn't  travel. When
he overcame  that, he headed back  up the trail. The  snow made travel
hard, and it  was a week and a  half before he made the  fork again. A
day later he rode into the first town along that road.
   Levy rode up to  the inn. He tied up outside,  and strode into the
main hall. He found the innkeeper tending fire.
   "Good Sir!  Might I have a  word with you?" Levy  was slightly out
of breath.
   "Of  a  certainty, young  man.  What  might  I  do for  you?"  The
innkeeper stood up straight, wiping his hands on his apron.
   "Have  two travelers  passed  this  way recently,  a  man and  his
sister? It might have been some days now."
   "Any  reason in  particular  you'd like  to  know?" The  innkeeper
eyed Levy  carefully. Levy was  used to such reactions,  having gotten
such from other innkeepers.
   "I must  speak to the lady  of very personal matters.  I've trying
to find her  for six months now, and  I lost them back at  the fork in
the road. Have you seen anyone like what I'm looking for?"
   "I'm sorry, young man,  but of a truth, I've not  seen any man and
woman traveling  together for  almost six months.  I believe  you mean
them no harm,  and I'd like to help  you, but I can not.  If they came
this way at  all, they must have  ridden right on through,  as I'm the
only innkeeper in town." The look on his face was one of sincerity.
   "Thank you.  Thank you very  much." Levy's whole body  drooped. He
was  exhausted, cold,  and  no closer  to finding  Sarah  than he  was
before. "Might  I spend the night?  It'll be dark after  a while; I've
no stomach for riding further today."
   "But of course!  Take your horse to the stable,  while I make room
for you." The innkeeper walked off.
   Levy  ploddingly  unloaded  his  horse and  released  him  to  the
stable.  He carried  his  gear to  his  room, and  sank  into a  deep,
sorrowful sleep.

   From then  on life held  little joy for  Levy. Town after  town he
stopped at, but no  one had seen or heard of  two travelers like Sarah
and Abel. The winter  grew deep, and the snow with  it. He wondered if
he shouldn't  backtrack, in hopes of  finding the trail again,  but he
just couldn't  stir himself  to turn  back. Weeks  plodded by  as Levy
worked his way further southwest.
   It was  a grey afternoon when  Levy sighted the bloodmarks  in the
snow.  The road  was well  trampled, but  lonely. Levy  hadn't seen  a
traveler  since morning.  When he  saw the  crimson drops,  he stopped
immediately. They  lay on the side  of the road, in  unmarked snow. He
looked  around carefully.  Seeing no  one, he  dismounted quietly  and
examined  the marks.  They were  drops, as  if someone  had cut  their
hand, and  then shaken the  blood off onto  the ground. There  were no
other  marks  around, however,  so  Levy  remounted  and rode  on.  He
hadn't gone far when  he saw the tracks leading off  the road into the
woods. He dismounted,  and examined them. It was no  great surprise to
him to find copious bloodmarks in and around the tracks.
   Levy  sat there,  torn. It  would just  be asking  for trouble  to
follow the  tracks into the trees,  away from the public  road. On the
other  hand,  a known  danger  can  be dealt  with.  It  was naive  to
believe  that someone  who struck  once would  not strike  again. Levy
thought for long  moments on the question. Finally it  was the thought
that perhaps he  could help someone that prodded him  off the road and
along the trail.
   Levy  carefully  stalked  along  the  trail.  For  the  first  few
hundred feet, the  trail appeared normal, except for  the small traces
of red.  Once the road  faded from view, however,  normality vanished.
Levy was  horrified to see a  large blotch of blood  spread across the
snow. Levy quietly  pulled his sword from his saddle.  He looked at it
for  a long  moment.  Levy had  used  a sword  before,  but had  never
killed  a man.  Dozens of  stories ran  through his  mind, stories  of
fights,  stories of  battles.  He hesitated,  then  carefully slid  it
back  into its  sheath.  He bent  his  head for  a  moment, in  silent
prayer, then continued.  He didn't have far to go.  A few hundred feet
further in  he found a body,  sprawled across the snow,  a sword wound
across  its  head.  It  had   been  stripped  of  everything  but  its
blood-soaked clothes.  There was  no horse,  although from  the tracks
leading away from the body the man had been mounted.
   Levy  stood  there, shaking.  He  didn't  recognize the  man,  but
death  is a  frightening thing  even in  anonymity. Finally,  Levy got
himself  moving again.  He looked  around,  to be  sure the  attackers
were  long  gone, then  began  digging  a  grave.  As the  winter  was
already deep,  he finally  found a  good use  for his  sword: breaking
through the frozen top  layer of sod to get to  the softer soil below.
Once  the body  was interred,  Levy started  following the  tracks. He
reasoned that the  last thing he wanted was to  be wondering where the
murderers were.
   Levy  tracked the  murderers  for the  rest of  the  day, and  the
morning of the next  day. Just after noon the trail  came to a stream.
Levy followed  the tracks  down the  stream. Soon  Levy could  see the
stream was  coming up  to a small  pond. Leaving his  horse tied  to a
tree, he  crept up to  within sight of the  pool. Around the  pool was
gathered four bandits.  They were speaking in a dialect  so thick Levy
couldn't understand  half of  what they  said. They  had a  small fire
going, and  they were  roasting some  small game.  One of  the bandits
got up  and walked to the  road, to check for  travelers. Levy quietly
drew back into the trees.
   Levy quietly returned  to where his horse was tied.  He untied it,
and started  leading it westward  through the  trees. After a  bit, he
turned north  again. Levy led  his horse  quietly to the  roadside. He
wanted to give  the thieves as wide  a berth as possible.  He came out
onto  the path  about  fifty  yards west  of  where  the pool  formed.
Cautiously he poked his  head out of the trees. The  path bent, and he
was  only able  to see  the  pool area.  There, by  the water's  edge,
stood a  lone figure. Levy's  heart almost  stopped. It had  been many
months, but he still recognized the figure at the pool. It was Sarah.
   Levy's  mind and  heart started  to race.  He snatched  his sword,
scabbard and  all, from where it  was stuck into his  pack. He started
running back  towards the  pool, along the  path. Sarah,  oblivious to
him,  walked out  of sight  along the  pool's edge.  Levy doubled  his
already  pounding pace.  As he  neared the  pool, he  caught sight  of
Sarah again,  alone still. She looked  up in surprise, and  then broke
out in an astonished and delighted smile.
   "Levy!"  Sarah  started to  run  toward  Levy.  The two  met,  and
caught each  other. Sarah started crying,  but Levy had no  time for a
tearful reunion.
   "Keep quiet!  Don't make  any noise!"  Levy whispered  loudly into
Sarah's ear. "Let's get out of here!"
   The  two  turned  to  leave,  but  Levy  found  the  way  suddenly
blocked. Two  bandits stood there,  grinning. Levy started to  turn to
run back into the woods, when something hit him, and he blacked out.
   He came to on  the ground. He started to sit  up, and caught sight
of Sarah struggling  in a bandit's arms. He started  to get up faster,
and  was rudely  yanked to  his feet  by strong  arms. He  was whirled
around by two more bandits to face the fourth.
   "Well, what  have we here?"  The man  grinned a dirty  smile. Levy
never found out  what the man considered  him to be, for  there came a
hoarse  yell from  behind him.  The bandits  all turned  to look,  and
Levy  twisted around  as  well.  There stood  Sarah,  watching as  her
previous  captor struggled  in the  grip of  a newcomer.  The man  was
short, and  dressed in  black leather.  His short,  dark hair  was the
picture  of perfection.  He took  the burly  bandit by  the shoulders,
and shook him  savagely. Then, faster than Levy could  follow, the man
in black  lifted the  bandit straight  up, and then  threw him  in the
pool, where the bandit floated lifelessly.
   One of  the bandits holding Levy  let go, and stepped  towards the
newcomer. The  other, finding  himself alone  to handle  Levy, smashed
Levy in  the face with a  forearm, knocking Levy to  the ground before
moving  himself to  take on  the  stranger. The  forth bandit  stepped
over Levy as well.
   Levy, cradling his  aching head, watched as the  first bandit drew
his  blade and  slashed  at the  man  with one  stroke.  The blow  was
clean, aimed  right for  the man's midsection.  The only  problem was,
when the  blade reached the man,  the man wasn't there  any more. With
a  blurringly fast  move, the  stranger ducked  UNDER the  blade, then
threw himself  at its  wielder. The  two crashed  back into  the third
bandit, who fell.  The swordsman steadied himself,  then tried another
swing. This  the man merely  blocked, grabbing the sword  arm, pulling
and  twisting it.  The bandit  stumbled forward,  doubled over.  There
was  a loud  crack as  the  newcomer delivered  a savage  kick to  the
thief's throat. The stranger let go as the murderer fell in a heap.
   The bandit  who had  fallen got  to his  feet. The  black-clad man
approached him.  The thug stabbed  at the other's midsection,  but the
other  twisted away,  grabbing  the base  of the  blade  in his  bare,
right hand.  The stranger pulled  on the blade, dragging  the murderer
forward.  The stranger  then twisted  the blade  around, dragging  the
arm  with  it, and  plunged  the  sword  into  its owner's  back.  The
newcomer released his grip as the body fell.
   The last  bandit had watched  the whole affair from  several steps
back.  He now  drew a  small dagger.  He drew  back his  arm, and  was
felled by a  blow to the head  from Levy, who swung  his sword without
even taking  it out  of its sheath.  Levy stepped back  as the  man in
black  stepped up  to retrieve  the  dropped dagger.  Levy watched  in
shock as the man calmly slid the blade between the criminal's ribs.
   Levy  just  stood  there,  as  Sarah  ran  up,  and  embraced  the
stranger. Levy  looked around at the  four bodies. Rarely had  he ever
seen  so much  death in  such  a short  time. His  stomach started  to
churn, but  with an effort  he pushed it  down. Levy stepped  over the
inert  forms  to  where  Sarah  was  hugging  the  man.  The  stranger
extended his  right hand. Levy  took it,  noticing that there  were no
cuts on it at all.
   "Thank you. You saved my life, and Sarah's. I'm ..."
   "Levy. Levy Barel. I know. I'm Abel."
   Levy reeled.  He had expected Abel  to be a farmer,  not a vicious
fighter.  Still, Sarah  was  showing no  discomfort  around him.  Abel
released Sarah  and turned to  the horses. "Let us  go. This is  not a
good place to be, anymore." Levy followed, not having any argument.
   They mounted  up and started to  ride. Sarah leaned over  and gave
Levy a hug. "I've found you! You don't know how I worried!"
   Levy returned her  embrace awkwardly, afraid he was  going to pull
her from her horse.  "I was looking for you, too.  I...kind of left in
a hurry."  Why do  I feel so  awkward all of  a sudden?  thought Levy.
All  this time  I've been  looking for  her, here  she is,  and now  I
don't know what to do! "You were looking for me then?"
   "Yes. After  you got  washed away,  I couldn't  rest until  I knew
what happened, so I packed up and went to my brother for help."
   "How did I get ahead of you? I know we didn't pass on the road..."
   "We  stopped at  a  friend's house  just after  the  big fork.  We
spent over a month there before moving on."
   "Well, I'm glad we found each other. We...need to talk."
   The  three of  them eventually  camped for  the night.  Levy found
himself sleepless, however.  All he could think of was  actions in the
fight. Finally  he sat up,  running his  fingers through his  hair. He
put  on his  shoes and  squatted by  the fire.  He turned  at a  sound
behind him,  only to find  Sarah stepping  up beside him.  She kneeled
down beside him.
   "What's wrong?  Couldn't sleep?"  She herself  had that  soft look
that told Levy he had awoken her.
   "No. Something is  bothering me. Something I did  today." He poked
the fire with a thin branch.
   "If you  mean that fight  at the pool,  there was nothing  else to
do.  Even Abel  was  fighting.  Normally Abel  wouldn't  hurt a  fly."
Sarah rubbed Levy's shoulder.
   "That's  fine  for   Abel.  But  what  about   me?"  Levy  paused,
gathering  his   thoughts.  "I  first   found  signs  of   that  group
yesterday. There was  blood on the road, and a  trail leading into the
trees. I  followed the  trail, thinking  it was  the best  action. The
blood got heavier,  and I drew my sword. Then  I started thinking. Who
am I?  What was  I going  to do  with that  sword?" Levy  huddled down
closer  to the  ground, and  Sarah put  her arm  around him.  "Could I
rely on myself  to fight off someone?  And what gives me  the right to
decide that  my life is  more important  than someone else's?  I could
only come up  with one answer: I  put the sword back. And  yet, when I
saw  you  standing  there,  by  the pond,  with  those  murderers  all
around, the first thing I did was grab my blade."
   "You wanted to protect me. Anyone would have grabbed a weapon."
   "Yes, but  what had changed?  I was still  the same man,  I hadn't
changed. No  one had appointed me  as judge over those  men. What good
are  all my  fine truths  if I  only use  them when  it's convenient?"
Levy looked at Sarah. "And yet...I couldn't have let them hurt you..."
   Seeing the  expression on his face,  Sarah spoke. "We all  do what
we think  best at  the time.  Sometimes we regret  it later,  but it's
done. We just  must live with it,  and go on." She  stood, and started
to go.
   "Wait."  Levy took  Sarah's arm  and  eased her  back down  "We're
alone now, probably the  last chance we'll get for a  while. I want to
talk to you."  Sarah remained silent, so Levy continued.  "After I was
washed down  the river, I spent  a long time recovering.  Not only did
I  have to  get well,  but I  had to  pay off  my debts  to those  who
nursed  me, and  earn enough  money  to buy  a horse  and some  stuff.
Then, the first  thing I did was  go down to Dargon, to  an old friend
of mine."
   Levy paused.  He felt so unsure  of himself, he didn't  quite know
what to  say next. Sarah  just sat  there with questioning  eyes. Levy
stood up, and  stepped over to where  his pack stood. From  it he took
a roll  of leather. Sarah  stepped up beside him  and put her  hand to
his side, as if to stabilize him. Levy led her back to the light.
   "I asked  him if I  could go through  the old records.  He allowed
me, and  so I looked  all through the old  records, and I  found this.
It's the family crest that we had before we got our present one."
   Levy unrolled the  leather. On it was inscribed  a colorful image,
a family crest. Sarah gasped.
   "...but that's...that's MY family crest!"
   She looked at  him, suddenly expectant. Levy  stood, feeling panic
coming on. He  knew what he had  planned to say, but now  he wasn't so
sure he wanted what he had planned to ask for.
   "What's so interesting  that it must be discussed  at night? Night
is  for   sleeping,  not  talking."   The  two  turned  to   see  Abel
approaching.  He   too  looked   like  he   had  been   awakened  from
comfortable sleep. He squatted by the fire, warming his hands.
   "Levy couldn't  sleep. He  was thinking  about that  fight today."
Sarah laid her hand around Levy's shoulder.
   "I know how  he feels. If I  hadn't been told what to  do, I would
feel the same way."
   Levy looked down at Abel. "What do you mean?"
   "I saw, in  a dream, a man  telling me I would  meet bandits along
the way today." Abel's  voice lowered. "He said that I  was not to let
them  live. I  have no  authority  to take  life," Abel  paused for  a
moment, "but the one I serve does. I only kill for him."
   The three sat  in silence for a moment, than  Levy returned to his
bedroll,  his thoughts  only on  what  Abel had  said. Sarah  followed
him, silent. Abel was still by the fire when Levy fell asleep.
   The  next  day the  three  saddled  up, and  continued  southwest.
Travel  was safer,  but  the  weather got  worse.  The  trio had  only
gotten  a few  days down  the road  when another  heavy storm  stopped
them. Once more Levy took the opportunity to repair the town clock.
   Levy stood  inside the  old town hall,  staring at  the mechanism.
It  was a  water-powered clock,  and over  a hundred  years old.  Like
many  of  the  time pieces  in  the  area,  it  had been  built  by  a
wandering group  of clockmakers. Few  people knew  how to set  it, and
no one knew  how to fix it.  Levy had studied clocks under  one of the
best clock  makers in Dargon, but  even so the workings  of the device
appeared intricate  and mysterious. Sarah  had accompanied him  to the
hall, and she now sat near one of the many lanterns, watching him.
   Levy hefted  a broken  cogwheel. "This  has to  be the  key. Every
other cogwheel is in place. But where does it go?"
   "Look for  an empty  spot." Sarah hugged  a blanket  closer around
her damp shoulders.
   "I have...there aren't any. Maybe this is a spare or something."
   "Then it wouldn't go anywhere. Maybe something else is wrong."
   "Clock makers  don't leave  spare parts.  Everything has  a place,
so therefore  this has a  place. But where?"  He set the  broken wheel
down, and  picked up a replacement  he had cut in  the village smithy.
He started walking around the device, examining the mess.
   "Well,  I'm sure  you'll find  where it  goes." Sarah's  voice was
quietly  confident. "Levy,  what was  it you  were going  to tell  me,
that night, after that fight by the pond?"
   Levy  stopped  for   a  moment,  without  looking   at  her,  then
continued his  search. "I  wanted to  show you that  I had  found your
family crest, and that we are actually related."
   Sarah  got up,  and  started  to follow  Levy  as  he circled  the
clock. "For  some reason  that doesn't  surprise me.  You remind  me a
lot of my father."
   Levy stopped and looked at her. "I do?"
   "Yes. You're  both so  confident, so good  at making  things work,
making things  happen. When  I'm with  you, I  think of  him." Sarah's
voice softened at the mention of her deceased father.
   Levy looked  up at  the mechanism as  Sarah looked  away. Suddenly
his eyes  widened. "Ahah!" He ran  around the clock, grabbed  a stool,
and  then  ran  back.  He  placed  it on  the  floor  in  front  of  a
particularly  large gear,  and  climbed onto  it.  He stared  intently
upwards for a  moment, then sagged. "No, there's already  a gear under
there." He climbed back down.
   Sarah looked at  Levy for a moment. "Do they  put gears underneath
other gears?"
    Levy turned and looked at her.  "Yes, they do.  Why?"
   Sarah  led  Levy around  to  the  other  side  of the  clock,  and
pointed  upward.  Levy followed  her  finger.  There, high  above  the
floor,  was a  large gear.  Sarah grabbed  one of  the lamps  from the
floor, and  shone its  light upward. There,  just visible  between the
gear's teeth, was a stout rod.
   Levy seized  the ladder, and climbed  up. He took the  gear he had
made, and  carefully levered the larger  gear out a bit,  exposing the
rod.  He then  carefully  slid his  gear onto  the  post, meshing  its
teeth with  the larger gear's  second, inner set  of teeth. He  had to
tug on another,  large, spoked gear to  make the new gear  fit, but it
did,  dropping  cleanly  into  place.   Levy  then  jumped  down,  and
released the  power shaft brake.  Slowly, imperceptibly at  first, the
clock moved back  into motion. Levy grabbed Sarah in  a big hug, which
she returned.
   "It  works!" Levy  held Sarah  at arm's  length, looking  into her
eyes. "However did you see that?"
   "I was  studying the movement too,  when you asked for  that light
before,  and I  just saw  it. I  was wondering  what it  was for,  but
didn't know until you told me about that other, hidden gear."
   Levy looked  at her for a  moment. "Sit with me,  please." The two
sat of  the cold  wood floor.  Levy took Sarah's  hands in  his. "Were
you ever betrothed to anyone?"
   Sarah looked confused. "What does it mean to be betrothed?"
   Levy  swallowed,  his  arms  starting to  tremble.  "We  you  ever
promised to anyone in marriage?"
   Sarah's eyes sparkled. "No..."
   "Will you marry me?"
   Sarah only paused a moment. "Yes."
   The two sat there for a moment, then fell into each others arms.

   It  was a  sunny  spring  day when  the  three  finally rode  into
Levy's village.  The first place  they stopped was at  Levy's father's
house.  There  he  presented  his bride-to-be  to  his  parents,  thus
completing the  first step of  the ritual  of marriage. The  next step
was to ask the  village Elder to marry them. As  Levy's father was the
village Elder, they didn't have far to go.
   With  the  first  round  of   formalities  out  of  the  way,  the
festivities  could start.  It wasn't  often the  son of  an Elder  got
married, and  especially not one  as well  known as Levy.  Elders were
rich,  and could  throw  good  celebrations, and  Levy  had many  rich
friends,  who could  also  throw good  parties.  Further, everyone  in
town  liked  Levy,  and  they  all  contributed  to  the  festivities.
Finally,  after word  got south,  to Sarah's  relatives, many  of them
came  north, and  they were  rich,  and they  brought a  lot of  food,
drink, and  gifts. By tradition, the  couple had to wait  a two months
between  announcing  their  engagement, and  actually  marrying.  Most
couples hated that time,  for it seemed to drag on  so. Levy and Sarah
never even  noticed it. By the  time all the gatherings  were over, it
was time to prepare for the actual ceremony.
   The morning of  the wedding found Levy walking up  the path to his
father's house. He  was dressed in his formal, tribal  dress, dark red
wool with brightly  colored bands of needlework.  Tradition had mostly
spared  him, as  the  groom,  from any  wedding  day  rituals. He  was
grateful for that,  having spent the morning  alone, preparing himself
mentally. As he  neared the house, however, joyful  squealing told him
Sarah  might  not be  so  solitary.  He walked  up  to  the door,  and
knocked.  His  mother  opened  it,  but did  not  come  out,  standing
instead in the entrance.
   "What do you  want, Levy?" She was  in a good mood,  but seemed to
be restraining herself.
   "I'd like to speak  to Sarah, if I can." He  tried to peer inside,
but  his mother  held the  door even  closer shut,  only allowing  her
head to show.
   "Levy!" Levy could  hear Sarah calling from within.  Her voice was
followed  immediately by  intense giggling,  and then  by a  delighted
shriek. The  window beside the  door exploded  with a shower  of warm,
soapy water. Levy stepped back, barely avoiding getting wet.
   "I'm  sorry, you  can't see  her until  the wedding.  We're giving
her  a bath  right  now." From  inside the  house  came more  giggles,
followed  by splashing,  laughter, and  the sound  of someone  getting
slapped, somewhere.
   "Uh,  OK. Tell  her I  love  her." Levy  tried once  more to  peer
inside, in vain.
   "We  will. Now  scoot." His  mother  pulled her  head inside,  and
closed the  door, leaving  Levy to  head off for  the barn,  where the
wedding was to take place.
   Levy  found  his  father  talking with  the  village  fathers.  He
greeted them all, and  they all wished Levy well, and  then he and his
father took a walk, to talk.
   "Are you  ready, Levy?" Eli  was also wearing his  formal clothes,
which in his case were rather bulky.
   "No. Were you?"
   Eli laughed.  "No. I  don't think  you can  be. Sometimes  I think
only  married  people  should  get  married. I  mean,  it's  the  most
important thing in the world, and we leave it to total novices."
   Levy  laughed. "I  suppose. Well,  this is  it. As  long as  I can
remember I've looked  towards this day, and now it's  here. And I'm so
nervous I'm  shaking." He held  out a  quivering hand, and  his father
laughed at  the sight. Levy  dropped the arm  back to his  side. "It's
silly. After  all, Sarah's just a  woman. She isn't going  to hurt me;
she loves me. Why else would she marry me?"
   "Right. Just  remember to treat  her like  that. You have  to live
the rest of your life with her...start it right."
   They arrived back  at the barn, having walked a  big circle around
the yard. By  this time the guests had started  arriving. Levy and his
father,  as per  tradition,  greeted them  at the  door.  As the  barn
started to fill,  noon crept up, and soon Levy  was sweating under his
wool clothes. It wasn't all the heat, however.
   Soon it was  time for Levy to  move to the front of  the barn with
his  father. Mattan,  Levy's  younger brother  continued greeting  the
guests. With nothing  else to occupy his time, Levy  started to shiver
in earnest. He  stood in one spot, not moving,  rehearsing what was to
follow in his mind.  His feet almost left the floor  when he heard the
shout from outside.
   "Here comes the bride!"
   Levy turned  to face  the open  door. People  crowded in  the way,
but they  soon parted.  There, leading the  wedding party,  was Sarah.
She  was clad  in her  clan colors,  also red,  but a  brighter shade.
Tradition was kind to  her, allowing her a muff to  hide her hands in.
Levy's felt as if  they were going to fall off,  they were so awkward.
Sarah was  smiling, a nervous,  but beautiful, smile. Seeing  her, all
alone  in front  of her  party, facing  so many  people, many  of whom
were strangers, Levy felt for her, and, finally, stopped shaking.
   She joined  him at the  front of the crowd.  He took her,  and for
the first  time, publicly kissed  her. The crowd started  chanting the
word  'Amonta', an  ancient word  meaning 'lovers'.  As the  tempo and
volume  increased,  they  parted,  and   then  Levy  leaped  onto  the
platform with  his father.  He reached  down, and  helped Sarah  up as
well. They  turned and  faced the chanting  but expectant  crowd. Levy
raised both arms and shouted.
   "Listen all you  people!" The words rang out above  the chant. The
people, expecting  this, immediately  stopped. "This  day I  take this
woman, with  her permission, as  my bride!  If there be  any challenge
to this, speak now!"
   There  was no  answer. Levy  hadn't  expected one,  but had  there
been one,  he felt ready  to accept  it. "Then she  is mine, and  I am
hers, forever!"
   Eli stepped  forward and  joined their  hands. "Inasmuch  as there
is  no challenge,  I  now pronounce  you  man and  wife."  As the  two
embraced and kissed,  the roof rang with the massed  shout of 'Issi!",
another ancient word that meant 'two, yet one'.
   Eli  turned to  step off  the  platform, when  something hard  and
heavy  brushed up  against him,  almost knocking  him over.  He looked
up, to  see a  short stout  man standing between  him and  the kissing
couple.  The   man  was   wearing  shiny,   black  leather,   and  had
immaculate, short hair.
   "Listen to me, now, all you people!"
   Levy  and  Sarah looked  up  startled.  This  wasn't part  of  the
ritual. Sarah gasped in shock.
   "Abel! What are you..."
   She stopped in  amazement. Abel's eyes were  shining brightly from
within. Levy stared at him as well, as a silence fell over the crowd.
   "Mark this  day well!  Mark it for  many years! For  I tell  you a
great  thing!" Dead  silence  reigned in  the  building. Abel's  words
echoed  off the  walls.  "Of this  union  shall come  a  child, a  man
child, and  he shall do  many marvelous things!  He shall be  of great
renown, and  shall be a blessing  to many people!" Abel  blinked then.
Instantly his  eyes were a  normal, dark brown.  He looked out  at the
assembled crowd, who  were all staring at him.  He paused, momentarily
overwhelmed. The  brief inspiration that  had led him to  the platform
was finished, and now  it was just him. Then he  opened his mouth, and
yelled what seemed to be the right thing to say. "So let's celebrate!"
   The  celebration   continued  well  into  the   night,  and  would
continue  for  weeks to  come.  A  delegation  had arrived  from  Lord
Dargon himself, bringing  enough food to feed the mass  of people well
for a  dozen days. The newlyweds,  however, as most newlyweds  do, had
other, more pressing business, and left shortly after dark.
   Levy and  Sarah arrived at  their new  home just as  the fireflies
started  to come  out.  There they  found a  fire  burning, their  bed
neatly made, and  the traditional nightfruit resting on  a bare table.
Together they  sat on  the bed,  and, as  per tradition,  together bit
into the  red fruit. They then  broke into soft laughter  as the juice
ran down  their chins, something  that, if it wasn't  traditional, was
at least common.
   Levy  leaned  forward  and  licked the  juice  off  Sarah's  chin,
ending  with a  kiss.  She  reciprocated. They  ate  the  rest of  the
fruit, and kissed again.
   "It's finally over. We're married." Levy embraced Sarah firmly.
   "At last." She ran her hands over his back.
   "You don't know how long I've waited for this."
   Sarah chuckled sultrily. "Oh, yes I do."
   Just then  came a knock  at the door.  Levy frowned, then  got up.
He walked  over to the door,  and opened it. There  stood the Ariel's,
neighbors from a mile away.
   "We  wanted to  congratulate  you!" Abe  Ariel  shook Levy's  hand
vigorously, and  his wife  gave Sarah  a hug.  "We're going  home now.
See you tomorrow!"
   They  then walked  off into  the dark.  Levy and  Sarah looked  at
each other,  and then  laughed. Levy  shut the  door, and  they walked
back to  the bed.  Levy grabbed Sarah  and pulled her  down on  top of
him. She squealed  happily, and then started kissing  him. Levy kicked
his shoes  off, and with  his feet pulled hers  off as well.  She slid
down beside  him, and they  embraced tightly. Then there  came another
knock at the door.
   Levy got up.  I hope this doesn't  get to be a  habit, he thought.
At the door there stood John, a fellow apprentice at the smithy.
   "Just wanted to congratulate you! And you too, Sarah!"
   "Thank  you, John.  Have a  good night."  Levy watched  while John
disappeared into the dark, then shut the door.
   A few  minutes later  two more  people walked up  to the  door. It
was two more  neighbors, from across the next creek.  It was a harried
Levy  that opened  the  door,  and a  rumpled  Sarah  that accepted  a
hurried embrace.  The neighbors  didn't seem  to notice,  however, and
left cheerily.  A few minutes  after, when yet another  family stopped
by to give their congratulations, it was an empty house they found.
   Levy held Sarah's  hand as he led  her down the path  to the quiet
brookside.  There they  found a  small  meadow, far  from any  houses.
There they spread the still-warm blanket, and there they lay down.
   After they kissed,  Sarah whispered to her new  husband. "You're a
wonderful, wise man, Levy."
   "You're  a  wonderful, beautiful  woman,  Sarah."  He kissed  her.
"What do you think your brother meant by what he said?"
   "I don't know."  She kissed him, carressing the back  of his head.
She lay back,  on the blanket. "He  said we're going to  have at least
one child."
   Levy leaned across her. "At least one."
   Sarah put  her arms  around his  neck. "How  many children  do you
want, Levy Barel?"
   "A thousand!" He started kissing her neck.
   "Well," she answered, smiling broadly, "we'd better get started!"
                       -Jim Owens  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         Legend in the Making
   Victor Kent  quietly admired  the schooner  Victory Chimes  as she
rested at  dockside. She  wasn't really an  attractive ship,  with her
gaff  and boom  rigging, but  she was  a ship  that had  filled Kent's
childhood dreams.  In fact, she  was a ship  who filled the  dreams of
many,  both children  and young  sailors  alike. For  many years,  the
stories of  Captain Smith and the  mysterious VC had been  told by the
men  of Dargon  to their  children, and  Kent was  one of  those young
lads  whose heads  had  been  turned by  the  call  of adventure.  His
father had  been a  merchant, and  had often  returned from  work with
tales he had  heard from the docks,  and more often than  not the hero
of the  story was the derring  Captain Smith of the  Victory Chimes, a
swift three-masted  schooner. When he  was seventeen, Kent  had signed
onto  a packet  ship as  a galley  hand, and  got his  first taste  of
reality on  the high seas. But  now he was a  man, and a year  ago, at
the  young age  of twenty-three  he had  been given  the command  of a
merchant bark  owned by the  Fifth I  merchant shipping firm.  Yet now
he was  about to  give up his  first command to  become first  mate on
the Victory  Chimes. It  had hardly  been a  fortnight since  the word
had gone out - the VC was putting to sea!
   Despite  the legendary  accomplishments attributed  to the  vessel
and its  captain, the  Victory Chimes had  performed little  more than
routine merchant  liner shipping within  the rather limited  memory of
most people.  But the  word was  out that Captain  Smith was  going to
take her  on an exploration mission,  and that he needed  crewmen. The
tales of  the captain's  bravery and wisdom  echoed through  every bar
in  the port  section, spreading  through  the town  of Dargon  proper
even to  Dargon Keep and  to the  villages surrounding the  port city.
As quickly  as the news  could spread, men came  from far and  near to
become  crewmembers for  the trip.  Kent had  listened to  the rumors,
and had  decided to talk  to Smith about taking  him on as  first mate
for the voyage. This was, indeed, a dream come true.
   He carefully set his foot on the gangway, and stepped aboard.

   Captain  Gordon Smith  stood  majestically on  the  castle as  the
Victory Chimes  was let from  her moorings.  He was dressed  in attire
befitting a captain  of a merchant vessel, and his  white hair drifted
casually in  the salt-tanged  breeze. In  the port,  there was  a very
large  crowd gathered  to  watch their  departure  for unknown  lands.
Smith noticed  that it  was no  longer only children  who came  to see
the VC  off, as it  used to be.  Today there were  sailors, merchants,
some  warriors, and  even a  few dignitaries,  their eyes  all focused
upon his  figure and his  ship. The harbor  was filled with  craft not
only from Dargon,  but from many other nearby ports.  As the VC slowly
glided by,  the onlookers excitedly  waved their  caps at the  crew, a
few  of whom  returned the  gesture.  Standing tall  and aloof,  Smith
tried  to give  them the  best  show he  could, but  his heart  really
wasn't in  it. He  thought to  himself perhaps  he should  have coaled
his white hair earlier, but it was too late now.
   Soon  enough they  would be  out to  sea, and  the few  straggling
craft that followed  the Victory Chimes would turn  back towards port,
and he  would be able to  relax. The crowd's fascination  with him had
set him  in a dark mood,  and he mused  silently to himself as  he let
the mate, a  young man named Kent, guide the  schooner from the harbor
into open sea.

   The first two  weeks of travel went very well  aboard the VC, Kent
thought to  himself. He had  been given  complete command of  the ship
by  captain Smith,  and he  had revelled  in commanding  the legendary
black  ship.  The  weather  had  been  sunny  and  the  winds  equally
favorable,  and  they had  made  good  headway, steering  consistently
west by  northwest. However,  Kent noticed the  beginnings of  a storm
coming up from  the southwest. Shortly after midday he  had one of the
crew notify the  captain in his cabin, and he  returned with the order
to maintain  their course if possible,  and to come about  high to the
windward should the winds come from the southwest.
   Within the  hour the storm  was upon  them. Kent set  the westerly
course and  lashed the  wheel down.  He stayed  above deck  with three
other  crewmen to  take any  necessary  actions. Due  to the  westerly
bearing, the swells  broke over the port bows, setting  the deck awash
with foam  and freezing spray,  and Kent was  forced to luff  the ship
and ease  off the  sheets to  keep her from  capsizing. Kent  tried to
gauge  their  course, and  felt  sure  that  they were  being  pounded
leeward, far to the north of their original position.
   By late  evening the  storm had subsided,  although the  seas were
still heavy  and the  wind drove consistently  from the  southwest. As
the night wore  on, Kent maintained his course, although  he was aware
that  the  ship  was  still  being driven  far  north  of  where  they
intended to  be. When morning  arrived the  seas had calmed,  yet Kent
could  feel a  distinct  chill in  the  air. In  fact,  as day  broke,
several large  ice formations  could be seen  floating some  ways off.
They  had, indeed,  been  blown  far off  course,  and  were now  much
farther north  than the port  they had set out  from. Kent was  in the
process of  trying to  chart their  position when a  cry rang  up from
the crew: land had been sighted!
   The conning  mate, Lees, had  sighted a mountainous  island rising
from the  sea several leagues  to the north,  yet he insisted  that it
showed no  signs of snow.  As the captain  came on deck,  Kent climbed
the rigging  up to the halyards  and looked. The island  was small but
it rose from  the water directly into a large,  forested mountain, and
the slopes  were lush with  vegetation. The  sky about the  island was
tainted a strange silvery color.
   When he  returned to the deck,  Kent reported to the  captain. The
sun had  warmed the chill  from the  air, and the  captain immediately
set sail for  the island. However, as they approached  the island, the
air  grew distinctly  warmer, until  Kent  wondered how  such a  place
could exist within the cold climate so far north of Dargon.
   The island appeared  to be the cap of a  vast underwater mountain,
rising  abruptly  from  the  sea.  The steep  slopes  rose  in  jagged
cliffs, making  it very  difficult to imagine  that anyone  could live
there,  though occasional  lush  valleys ran  towards the  mountainous
center of the  island. However, the most bizarre aspect  of the island
was  the vegetation.  Kent  could  identify many  plants  he had  seen
growing only  in tropical areas in  Baranur, far south of  Dargon, and
yet all  the plants and trees  had leaves which had  an almost-visible
quicksilver  sheen  to them.  The  captain  decided  to search  for  a
suitable place to anchor and proceed to explore the island.
   They hadn't  followed the coastline  for more than  twenty minutes
when they  came upon  a suitable  harbor. However,  as the  VC entered
the  lagoon, around  the  edge of  the woods  there  appeared a  small
collection  of  primitive  huts.  There  were  people  living  on  the
island!  In  fact,  not  long  after  the  huts  came  into  view,  an
indecipherable holler  went up in  the woods  as the ship  was noticed
by the  inhabitants. Within  minutes a handful  of dugout  canoes were
on  their way  across the  lagoon and  towards the  ship, the  natives
bellowing their  greetings and  gesticulating comically.  Kent laughed
as he saw one  man run into the shallow water  and leap awkwardly into
a  canoe, dumping  himself and  the  two previous  occupants into  the
drink. The  captain ordered  the anchor  dropped, as  the VC  was soon
surrounded by smaller  craft, her deck overrun by  curious and anxious
natives. Oddly, Kent  noted that their skin, very little  of which was
covered in  most instances, was slightly  dark, and that it  also bore
a  strong sheen  of  that unnameable  hue. In  fact,  he noticed  that
their  eyes all  were strongly  shaded with  the odd  coloration. Kent
watched as  perhaps fifty  islanders ran  from one  item to  the next,
not  doing much  damage. He  watched as  one man  examined a  capstan,
then  kicked it,  then moved  on  to the  anchor ropes,  then went  to
examine a doorknob.  Kent laughed heartily at  the native's expression
when Lees, the  lookout, opened the door and emerged  from the galley,
much to the islanders' fascination and surprise.
   Each  of the  crewmembers was  soon surrounded  by several  native
men and women.  The ones around Kent rubbed their  fingers through his
dark hair  (which seemed  to be  their method  of greeting),  and then
proceeded to talk  at him in their language and  pinch and investigate
his skin  and eyes. He  patiently let  them have their  insistent way,
and imagined  that his skin color  somehow must be as  strange to them
as theirs was to him.
   As evening  finally fell,  the crew  could see  that a  large fire
pit had been  arranged by the beach, and that  preparations for a huge
feast  were being  made. The  captain had  the crew  gathered on  deck
and, upon the  urging of the natives, launched a  boat for the island.
Those crewmen who  could not fit in the dingy  were gladly accepted as
honored  passengers in  tribal  canoes.  Despite Victor's  opposition,
the captain did not  order any of the crewmen to  stand guard over the
ship,  reasoning that  the ship  was within  sight, and  nothing could
happen on  it without their knowledge.  Besides, who would want  to be
left out of the evening's proceedings?
   The  trip to  shore  was  chaotic, but  uneventful.  The crew  was
finally assembled by the  fire pit and guided to a  large mat, made of
fragrant, freshly-cut  grasses. There  they were  seated, each  with a
native  upon either  hand, while  the women  brought exotic  foods for
their men  and their guests. Standing  at the head of  the 'table' was
a large wooden  depiction of what appeared to be  a bear. Stained with
various colors, the  massive saurian watched silently  over the feast.
However, a cold  shiver ran down Kent's neck when  he noticed that the
bear's  eyes  had been  painted  with  a  stain of  that  ever-present
quicksilver glow he had seen in the plants of the island.
   The  feast went  on, with  each  course outdoing  the previous  in
strangeness. One of  the drinks the crew was introduced  to was mildly
intoxicating, and  many had  drunk far  too much  of it.  Several left
the area  at the coaxing  of buxom native  women, but Kent  spent most
of his  time trying to  talk with one of  the natives. He  had learned
that  the man  was named  'Zut',  but that  you had  to accompany  the
sound  with  an rise  in  tone  and  shrugging  of the  shoulders.  It
appeared that  the natives used  the same words for  several different
ideas,  and accompanying  gestures  often made  clear  which word  was
correct.  Just watching  the natives  talking to  one another  had set
many of  the crew  into gales  of uproarious  laughter. Many  had made
comic imitations  of the  speaker, who  then addressed  the individual
again, apparently  to correct  the pronunciation  or gestures  made by
the crewman.
   Kent had tried  to communicate with Zut, but  hadn't achieved very
much. He had  tried to ask the  native about their chief,  but Zut had
emphatically  pointed  at  the   bear  statue,  saying  "Tsiti!"  Kent
figured  that the  native had  interpreted the  concept of  'chief' as
'god', and  had shown him the  totem of Tsiti, their  animal-deity. He
spent some time  trying to get the  native to learn some  words in his
tongue, but only  was successful in teaching  him 'Victor', 'victory',
and 'skin'.

   The  following morning,  most  of the  crew  were again  assembled
upon the  mat and  fed. Kent  was somewhat troubled  by the  fact that
Zut was not at  the meal, and tried to ask another  native why Zut was
not present. The native looked at him and babbled.
   "Zut! na'hai  Tsiti!" While speaking  this, he managed  to somehow
shrug  his shoulders,  make motions  like  waves with  his hands,  and
then close  his eyes. Apparently Zut  had something to do  with Tsiti.
Kent  wondered.  Perhaps  Zut  was  a priest,  though  he  carried  no
markings or  demeanor that differed  from the  other men. He  tried to
tell the native to bring him to Zut.
   "Bal'oa nia  tsapful," replied  the native.  Somehow Kent  got the
impression that  the conversation was  ended, though he really  had no
idea why.
   After  breakfast the  native urged  Kent to  follow him  away from
the  village and  into  the  island. Kent  talked  Captain Smith  into
coming along,  on the basis that  they would be exploring  the island.
Most of  the crew had  all gone in  separate directions, but  would be
back by nightfall.  With that, they were off into  the mountainous and
overgrown island interior.
   They  followed  a  worn  footpath   through  the  woods,  but  the
existence of  a path  didn't make  the going  much easier.  The trails
had been made for  bare feet, and were too soft  and spongy for boots,
which Kent and  Captain Smith soon removed. The guide  had led them on
a trail  which led high  into the interior  area of the  mountain, and
the going was  very steep and very  warm. It was some  time after noon
when the guide excitedly beckoned them towards a rise in the trail.
   As Kent  climbed up  the rise,  what he  saw was  one of  the most
beautiful  and  most  bizarre  scenes  he had  ever  seen.  They  were
standing at the  top of a huge cliff which  fell away several hundreds
of feet to  the sea. The view  looked down upon the  northern shore of
the island, which  the VC had not scouted. The  view was breathtaking,
but  even more  startling was  the view  to the  north of  the island.
Several leagues  distant was another  island, yet this one  was nearly
flat, and  about it there  was a strong,  visible aura of  the strange
color they had seen  only in shades in the plants  and animals of this
island.  There  was no  question  that  the  northern island  was  the
source of the unnatural hue.
   "What in hell is it?" came  the captain's exclamation from  behind
Kent.
   The native, seeming to understand, simply replied "Tsiti."
   Kent tried to  describe his thoughts to  the captain. "Apparently,
Tsiti is the bear  figure we saw at the village.  They seem to worship
this being, and  that island is somehow linked with  him. It's obvious
that they must think it's sacred. But that's about all I know."
   The captain  pondered silently  for a  moment. "Damn.  Well, we're
supposed to be  exploring and adventuring. I guess we  can't very well
turn away  from something like  this, can we?  Let's head back  to the
village  and round  up  the  crew." With  that,  he  turned and  began
carefully picking his  way back down the path. Kent  gave the native a
reassuring look and followed.

   The  afternoon was  cooling off,  and the  early twilight  shadows
were  beginning to  lengthen as  the  group plodded  down towards  the
village. Captain  Smith immediately had  all the crew gathered  by the
beach, and  described what  they had seen  that afternoon.  He planned
to have the  crew spend that night  on board ship, and  in the morning
set sail northward to explore the other island.
   The crew  had enjoyed  their stay  on the  island, and  weren't at
all  pleased about  returning  to the  Victory  Chimes; however,  they
decided to  endure it after  having convinced several native  women to
accompany them.  The night passed  quietly, and the  following morning
the natives  were asked  to leave the  ship, and the  VC set  out from
the  harbor. They  skirted the  coastline fairly  closely for  most of
the way, and  so it was not  until near midday that they  began to see
the strange  color appear  pronouncedly in the  sky to  the northward.
Finally  they came  around a  headland  and saw  the northern  island.
Many of the  crew turned away from the bizarre  vision, yet many stood
gaping at  the unnatural  sight. The flatness  and lack  of vegetation
on the island  made it seem even more alien  than the rugged mountains
of  the  southern island,  and  even  Kent  stood dumbfounded  by  the
potency with which  the abnormal coloration had  contaminated the area
surrounding the lifeless, featureless island.
   Kent could  sense the tenseness of  the crew as the  ship left the
coastline and  headed across the stretch  of open sea between  the two
islands. As  the noontime sun  beat down  steadily, Kent began  to see
heat waves  rising from the water.  His vision became more  blurry and
he thought  he had  become sick,  until one of  the crew  staggered to
him,  complaining of  the same  symptoms. After  asking several  other
men, he concluded  that the color was somehow  effecting their vision.
He stumbled aft towards Captain Smith.
   "Sir,  the  crew  can't  function...   the  waves,  the  color  is
blinding them!"
   Smith stood immobile  and replied, "We'll make  an anchorage soon,
Kent, and go ashore. I won't flee from a little sea-blindness!"
   Kent made his  way to the rail and watched  the island through his
blurred  vision  as  they  approached.  It  was  broad  and  flat  and
lifeless. He couldn't  make out either the southern island  or the sun
clearly, as  his eyes began  to burn and  redden. Soon they  dared not
approach the  island any closer,  so Smith ordered the  anchor dropped
a suitable distance offshore.
   Captain Smith had  the crew gathered abaft and  addressed them. "I
have decided  to send a  party of men  ashore to explore  this island,
and find  the cause for  these weird lights. I  shall be in  charge of
this party,  and the rest  will stay behind at  the ship. Now,  who is
willing to  venture ashore?" At  this, the  men began to  mutter lowly
between themselves. At length, a voice spoke up.
   "Captain!"  One of  the crew,  a  man named  Jason Black,  stepped
forward. "Most  of the crew don't  want any part of  this island. It's
not  something honest  men  should go  poking at.  If  you go  messing
around in  things like this,"  he nodded towards the  island, "there's
nothing but harm going to come of it."
   The crew  seemed to  be in  consensus, and  Kent began  to suspect
that a mutiny  was brewing, but another voice spoke  up, that of Lees,
the  lookout. "Jason,  when  you and  the others  signed  up for  this
voyage you were  all set for adventure and exploring.  The captain has
seen more  than his  share of  the world,  and if  he's not  scared of
this, then neither am  I. I'll go with Captain Smith,  even if I'm the
only one!"  With that he joined  Kent and Smith before  the group, who
continued to favor Jason's opinion. No one else stepped forward.
   "Very well,  then. I shall  go and  explore this island  with Kent
and Lees."  Then, looking at  Black, "I shall  deal with your  lack of
enthusiasm later. Now, prepare to lower the boat."

   Soon  thereafter  Lees was  rowing  the  ship's boat  towards  the
island.  The haze  of the  midday sun  bore down  upon them,  and Kent
found  it difficult  to make  out the  shore. The  captain sat  in the
dory,  cursing  the crew  and  the  island  beneath his  breath.  They
arrived  at the  shoreline and  stepped  out onto  warm, black  sands.
They  pulled the  boat  high  out of  the  water,  and headed  inland,
occasionally  stumbling on  unseen rocks.  Kent's vision  became worse
and  worse, and  their progress  slowed and  became more  arduous with
each  step.  The heat  waves  blurred  his vision  almost  completely,
making  it difficult  to see  the  terrain in  front of  him. As  they
plodded  forward the  blinding  alien color  became  stronger, and  it
became more  and more  difficult to  continue. Kent  had to  fight the
need to rest.  He began to wonder  why he had ever signed  on with the
insane captain  Smith. His feet seemed  leaden, and his very  soul was
dead tired.  At length  the captain  ordered a  halt and  collapsed to
the ground.
   After a moment,  captain Smith asked Lees to go  forward a bit, to
see  if  anything could  be  seen,  but not  to  go  far. The  lookout
continued on,  and was  gone from sight  almost immediately.  Kent sat
down near  Smith and  rubbed his  burning eyes  in vain.  They weren't
having any luck  in finding an explanation for the  bizarre color, and
he was  about to suggest  that they return to  the ship when  he heard
Lees cry  out in fear.  He forced himself to  his feet and  joined the
captain in stumbling towards the sounds.
   Kent outpaced the  older captain, who continued  to stumble behind
him as  Lees' yells  turned to  pain-maddened screams.  Kent continued
to rush  forward, and suddenly came  upon a scene of  sheerest terror.
Before him  stood a huge monster,  which had attacked the  seaman. The
beast  stood  half   again  as  tall  as  Kent,   and  looked  vaguely
bear-like. However,  it was covered  with thick black scales,  and its
eyes were  faceted like  those of  an insect. In  those eyes  burned a
searing flame  of that  color which  Kent knew  was from  hell itself.
The beast had  ripped off Lees' right  arm, and held him  by his left.
Kent tried to  master the screaming fear which was  building up inside
him, but he knew that Lees was already beyond rescue.
   Suddenly, from  Kent's left,  captain Smith staggered  forward and
into the  beast, which turned  and sent a  powerful taloned fist  in a
wide arc towards  the old man's head. Kent leaped  forward and tackled
Smith, taking  him backwards  and out  of the  range of  the monster's
blow.  On  the  ground,  the   captain  immediately  turned  and  ran,
crouching  low to  the ground.  Kent followed,  trying to  keep within
sight of his superior.
   After several  minutes of  blindly stumbling  away, they  began to
slow  their retreat,  but  suddenly  the beast  came  down from  above
them. As he  rolled to his left,  Kent thought he caught  a glimpse of
leathery wings  behind the beast. Again  the two ran in  the direction
they guessed the ship lie, although now they did not slow their pace.
   Kent was  never sure how long  they stumbled around the  island in
their color-  and fear-blinded  madness. Finally,  they came  upon the
black sands  of the beach,  and followed it  until they came  upon the
Victory  Chimes' boat,  which they  quickly launched  and returned  to
ship. There Jason Black stood on the deck, waiting.
   "Where is your friend Lees, captain?"
   Smith didn't  even answer  him, but began  giving orders  to weigh
anchor  and unfurl  the  sails. Kent  looked at  the  seaman and  said
"Lees  is  dead."  Apparently  the sailor  saw  something  strange  in
Kent's eyes,  for he  turned and  began making  ready to  sail without
further inquisition.
   Despite the onset  of darkness, the VC made its  way away from the
island and  set a southwesterly  course. The captain retreated  to his
cabin  and left  Kent standing  orders  to continue  on their  present
course  until they  reached the  islands of  Bichu. Through  the night
Kent reflected  on the event, and  thanked Mitra that no  one else had
been killed by the hell-spawned monster.

   The  westward voyage  had been  a tiring  one for  Kent. They  had
spent forty five  days sailing southwest from the  arctic islands, and
Kent had  begun to understand why  so few ships had  made the crossing
to Bichu.  He had  not imagined there  could be so  much empty  sea in
the  entire world.  The captain  had remained  isolated in  his cabin,
leaving  the command  of the  Victory Chimes  to young  Kent, who  was
somewhat  angered  that  Smith  hadn't  turned out  to  be  the  brave
adventurer he  had been  portrayed as  in the  now distant  stories of
his youth in Dargon.
   He  gazed westward  towards their  destination, the  mystical land
known as  Bichu. Nothing broke  the endless horizon,  which completely
encircled  them, blue  upon blue.  He had  known of  men who  had gone
insane upon long  voyages. They had stared at  that unchanging horizon
so long that they  were convinced that it was not  the horizon at all,
but a  tapestry hung to  deceive them, and that  it was closing  in on
them. His thoughts  were interrupted as Jason Black climbed  up to the
poop to speak with him.
   "Any idea when we'll see land, Victor?"
   "Not yet. Maybe a week or so. Can't be much more."
   The  seaman looked  down nervously  for a  moment, then  faced the
mate  straight on.  "Kent... you're  a good  mate. You  know that  the
skipper isn't fit to  command a ship. All he's done  on this voyage is
sit  in his  cabin and  drink.  He had  us  bring him  another keg  of
brandy this morning.  And when he  hasn't been drunk, he's led us into
trouble."
   "Oh?"  Kent knew  that  Black  didn't trust  the  captain, but  to
speak  this way,  he must  have  friends who  felt the  same way.  The
crewman read his expression perfectly.
   "Most of the crew  are with me. They saw what  happened to men who
trust the captain -  men like Lees, rest his soul.  Now we know you're
an  able commander,  and  we aren't  going to  die  for the  captain's
mistakes. You obviously should be in charge of the ship."
   Kent's thoughts  raced. The captain  obviously was not  capable of
command under  these circumstances, but  Black was asking him  to lead
an  outright mutiny  against the  captain who  was the  hero of  every
seafaring story in  Dargon! "Look, Jason. I don't want  you boys doing
anything. Let it be  for now - the captain isn't doing  us any harm so
long as  he's in  his cabin.  I want to  talk to  him myself.  Can you
keep the crew from doing anything?"
   "That I  can do, at least  for a while." With  that, Black elbowed
Kent in  the stomach and  stepped down  towards the bows,  leaving the
mate wondering if it had been a gesture of friendship or of warning.

   Kent stood  at the door to  captain Smith's cabin. He  had thought
out what  he was going  to say  to the aging  captain, and all  he had
left to  do was to gather  his nerves and  say his piece. After  a few
moments of  silently wishing  that the  problem would  resolve itself,
he  rapped upon  the wooden  door. From  within a  response came,  and
Victor Kent opened the door and stepped inside.
   Smith's cabin was  a mess. Of course, Kent had  seen it before and
wondered at it,  but as he thought about it,  he realized that captain
Smith  had lived  in  the  same room  for  probably  more than  twenty
years.  Spending that  much  time in  one place,  one  could expect  a
man's  home to  be cluttered.  Smith sat  in an  upholstered chair,  a
goblet of brandy close  by, idly gazing at a huge  chart upon the port
bulkhead. The chart  showed the explored lands, and Kent  had spent as
much  time as  possible examining  it,  using the  excuse of  plotting
their  course.  Smith  looked  up  at Kent  and  motioned  to  another
similar chair which stood back to the wall with the chart.
   Kent  sat down,  dreading  what  must come.  At  length he  began.
"Captain  Smith, the  crew has  asked me  to come  talk with  you." At
this, Smith's  attention became focused.  "They feel that  you haven't
properly commanded  this voyage, and  that you've spent too  much time
in your cabin.  They think  you made some  bad decisions back at those
islands."
   "And they've  asked you to  mention this to me?"  Smith countered.
"And what do you think?"
   Kent  hadn't considered  his own  feelings,  but he  tried to  put
them  into words.  "Well, you're  not the  leader I  thought you'd  be
when I  signed on in  Dargon. You certainly  haven't lived up  to your
reputation for wisdom."
   Smith  leapt up  angrily  and  paced back  and  forth through  the
room, thrashing  the air  with his  arms. "Damn it!  I left  Dargon to
get  away from  those asinine  rumors! Can't  you people  just let  me
be?" The  captain, recovering  from this violent  emotional explosion,
sat  back down  again. "Well,  I suppose  you're right.  I was  hoping
when we set  out that it would  be different, but I  guess it's true."
The  captain paused,  and Kent  wanted to  speak, but  he hardly  knew
what to  say. Eventually Smith  went on. "Let me  tell you a  story. I
have  never told  this  to anyone,  but  I suspect  that  it would  be
appropriate to tell  you now." The captain looked old  and tired as he
drained his  goblet and motioned for  Kent to fill it  from a decanter
on the table.
   "Many years ago, I  got my first command. I had  been working as a
scribe  before  that,  but  I  knew a  friend  in  the  harbormaster's
office, and I asked  him to see if he could get me  a ship to command,
despite my  lack of experience  or training. He finally  came through,
and I was offered  a position as captain of a  patrol sloop called the
Victory Chimes.  It wasn't  this ship,  mind you,  it was  smaller and
older. So I went about my duties of stopping  suspicious  vessels, and
so forth.
   "It  was during  the annual  summer Festival  that it  happened. A
pirate  who called  himself Soloman  Banshee stole  the Bard's  Crown,
which had  been given to the  winner of the minstrelry  tournament for
the  past, oh,  fifty years."  Kent knew  the object,  for it  was the
centerpiece of  one of the most  important events of the  Festival. He
also  recognized the  story as  the one  where Smith  had rescued  the
crown.  However,  he  did  not  interrupt Smith,  as  it  might  cause
another  outburst, and  Victor  was intrigued  at  the possibility  of
hearing the tale in the captain's words.
   "At the time  I was at sea, patrolling the  northern coastline. My
mate saw  Banshee's ship  sailing northwards.  They apparently  saw us
at  the same  time,  for they  abruptly changed  their  course to  put
plenty  of space  between us  and them.  My mate,  a strong  lad named
Larson, urged me  to attack Banshee's ship, telling me  that no pirate
would run  from such a  small craft  unless he had  something precious
and illegal on board,  but I was afraid, and I gave  the order to hold
our course, despite  the oath I took as a  patrol commander." This was
something Kent hadn't  heard in the folk tales. Indeed,  the truth was
not quite the same as the myth.
   "That afternoon  a storm blew  up, and that  night was a  long and
difficult one.  Early in the  morning the ship  ran hard aground  on a
rocky headland that  had gone unseen. In the morning,  she lay hard on
her side  during low  tide. I  ordered the  ship abandoned  and struck
out southward, hoping to come to a village.
   "Near noontime,  Larson came  back from scouting  ahead. He  had a
sword wound on his  left arm, but his face was  sheer ecstasy. He told
us  that he  had come  across Soloman  Banshee's camp,  and dispatched
the only  sentry there. Then he  slowly drew forth from  his cloak the
silver Bard's Crown.
   "We all  wondered what to  do, for  surely Banshee would  be back,
and would  miss the  crown. Despite  other advice,  I decided  to take
the camp  and wait for the  pirates, and either destroy  them or bring
them to  justice. We  set up  our camp  in the  middle of  theirs, but
failed to  notice their  arrival that  evening. I  was sitting  by the
fire, watching Larson  pick over the food at the  pirates' table, when
Banshee  slashed  his back  open  from  behind.  I grabbed  the  pouch
beside me, which  contained the Bard's Crown, and ran  like mad, while
my crewmen were cut down behind me."
   Captain  Smith paused,  his  hollow eyes  staring  blankly at  the
floor.  Kent   sensed  that   Smith's  reputation   wasn't  completely
deserved,  and  it appeared  that  the  very  event which  caused  his
notoriety had  not been one of  bravery, but of cowardice.  Smith took
a long draught of brandy and continued.
   "I finally reached  a village and bought a horse.  When I returned
to  Dargon, the  Festival was  still going,  and I  was received  as a
hero. I  was granted  honorary barddom  by the  College of  Bards, and
Lord  Dargon himself  insisted  that  he build  me  a beautiful  ship,
which is this ship, the VC that everyone knows.
   "And so I was  a hero to the people of Dargon.  The tale grew more
and more  preposterous each month.  The Victory Chimes was  built, and
I sailed  ordinary voyages,  but the legend  couldn't be  stopped. The
following year I overheard  a story in a bar that I  had come across a
chase between a  pirate drumond and a merchant galley.  The person had
mistaken  my name  for that  of  Simon Salamagundi,  who had  actually
done  that."  Kent   started,  and  Smith  noticed   it.  "Yes,  Simon
Salamagundi  the  stew  vendor.  He  was  one  fine  captain.  Do  you
remember  the  story about  a  captain  tricking  a pirate  king  into
forming an alliance with Dargon?"
   Kent nodded.  The story he  had heard  said that that  captain had
been Gordon Smith.
   The old  man frowned.  "No, that was  Salamagundi, too.  My legend
is a myth.  It doesn't exist. I  have never been a brave  or wise man,
I fear."
   "Then why did you undertake this exploration voyage?"
   The captain  sat silently  for a  moment before  answering. "Well,
at first I  thought that after all these years,  maybe I could command
men and  a ship, and  maybe do something  good. Maybe after  all these
years, I  could do something  to deserve  that reputation. Now  I know
better. But, I had another reason, as well."
   Kent looked puzzled.
   "I can't live  in Dargon forever. I  am a folk legend,  not a man,
and legends  do not  go out  quietly. When  we dock  in Bichu,  I will
stay there, and  live out my days there quietly  and in peace, without
young men looking at me as if I was a god."
   "And what  of the ship?  And what of the  crew? We want  to return
to Dargon!"
   "And so you  shall, Kent. When I  leave you in Bichu,  I will turn
over the  command and ownership of  the Victory Chimes to  you. You've
commanded her  well on this  voyage, and  she deserves a  better owner
than I."  Kent could hardly believe  his ears. Here was  his childhood
hero, saying  openly that  he wasn't a  hero at all,  and now  the old
man suggested that  he would be given  the ship of his  dreams as soon
as they made  port! Kent tried to  find words to say,  but realized he
wasn't  even sure  what  he was  feeling. "But...  what  will we  tell
people when we return to Dargon?"
   Smith smiled  slightly. "Just  tell them that  I stayed  behind in
Bichu.  They will  find  a  fitting ending  to  the  story of  Captain
Gordon Smith  themselves, no matter  what you  tell them. He  will die
as a lord in Bichu, or lost in some foreign land."
   Kent spent a long moment in thought.
   "I'm sorry,  Captain Smith.  I understand now.  I'll let  you know
when we make landfall."
   With that,  he struggled  to the  door and  left Captain  Smith, a
man broken by his own legend.

   The Victory  Chimes lay up  next to a large  pier on the  shore of
Bichu, a  mythical land with  ways very  unlike those of  Dargon. They
had been  there almost a  week, and the crew  had enjoyed the  time on
land, but Kent  knew that they would soon be  restless to return home.
They  had been  told that  Smith was  to remain  in Bichu,  which drew
some odd looks, but no one had protested.
   Gordon Smith  stood upon the  wooden pier with the  young captain,
Victor Kent. Smith  noticed that Kent had matured since  the time when
he had  stepped aboard  the VC  to talk with  Smith about  being first
mate  for the  voyage, and  he was  satisfied that  Kent would  make a
fine  captain.  They said  respectful  farewells,  and the  young  man
boarded the ship and cast off.
   Smith stood  upon the pier,  watching the  ship he had  never felt
he  deserved move  effortlessly from  the port  and towards  her home,
and  he  felt good.  Perhaps  he  had finally  accomplished  something
right,  something worthy  of a  legend. With  a deep  sigh, he  turned
away from  the slowly receding Victory  Chimes and from the  legend of
Captain Gordon Smith, and walked quietly away.
                    -'Orny' Liscomb

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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           Ceda the Executioner: 7               Joel Slatis
           Sir Lyoyn of the Pale                 Loren J. Miller
          *Spirit of the Wood: 5                 Rich Jervis
          *Cydric and the Sage: Part 2           Carlo Samson

         Date: 083187                               Dist: 412
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Well,  the honeymoon  is over,  in a  thoroughly literal  sense. I
have  returned  from the  Society  for  Creative Anachronism's  annual
Pennsic  War unharmed,  save  for  a slight  sunburn  and some  poison
ivy...  For those  of you  who aren't  familiar with  Pennsic, imagine
over 5000  medieval recreationists  taking part  in a  week-long event
featuring tournaments,  merchants, feasts,  revels, court,  raids, and
much  more, culminating  in the  annual war  between the  Midrealm and
the East  Kingdom. Let me  tell you, it  was quite an  experience! And
although  the Dargon  project conference  never did  materialize, John
White and  I did manage  to get a little  talking done, and  I managed
to meet a reader  or two as well. All in all, it  was a very enjoyable
experience, and I hope to see more of you there in future years!
   But back to  the news. Hardcopy subscriptions are  almost ready to
actually be  implemented (after blowing up  my last printer, I  have a
new one currently  on order). And a potentially  major development was
the  recent  announcement that  the  WISCVM  inter-network gateway  is
considering closing  down. There is  currently a lively debate  by the
powers that be as  to how BITNET is going to  maintain access to other
networks. I strongly  suspect that BITNET will continue  to maintain a
gateway, even  should WISCVM shut  down, and  I doubt that  there will
be any great effect upon FSFnet distribution should this occur.
   And  finally, you  might  notice that  direct FSFnet  distribution
has broken  400 with this  issue. I'm very  pleased with this,  and am
hopeful  that we  will continue  to grow.  Be sure  to show  issues to
friends who  might be  interested, and keep  spreading the  word! This
will be the final  issue of volume 8, and the first  issue of volume 9
should be out in mid-September. And remember, September is "Be Kind to
your Editor" month...
                   -'Orny' Liscomb  

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                   Ceda the Executioner: Chapter 7
   It was  close to  the end  of that day  ere Ceda  rode out  of the
west  gate of  Caahah on  his wingless  dragon mount,  Melgon. In  the
pouch at  his side  was the  Crown of  Grobst D'arbo  and on  his back
rested  Renielk which  glowed  in a  bright white  aura  as they  rode
though  the Ruirsian  countryside approaching  the forest  of Nen.  He
rode half that  night with the radiance  of the moon aided  by the axe
to guide his mount before they set up camp on a mound of lush grass.
   By first light  he had awakened and was on  Melgon riding fast for
the forest border.  To the north the Aun Hills  were barely visible in
the  early morning  sky and  to the  east the  sun was  already rising
making  long  shadows  in  front  of them  as  they  rode  on;  before
midmorning they had reached the large forest of Nen.
   At the  forest entrance where  the path disappeared into  the dark
trees before  them, Ceda stopped  Melgon as  he took Renielk  from his
back and  placed it across  his legs  before entering the  forest. The
gem  had been  glowing white  since he  had left  the distant  city of
Caahah  and was  subsequently useless  to him,  but in  any case  Ceda
sensed that  the glow  had lessened a  bit. He slowed  his mount  to a
cautious trot while loosening Melgon's reins before entering.

   The trail  grew difficult as  he entered;  being in bad  upkeep it
would take  some time to ride  through Nen, though going  around would
take  much more  time than  Ceda  had to  spare. He  pushed Melgon  on
slightly faster as  they made their way though the  trees and soon the
entrance was well out of sight behind them.
   All  around the  Traveler and  his  mount were  green plants;  the
soil was moist  and the air was  sweet. Nen had not  yet been infested
by the vile creatures of the Sarshirians.
   Suddenly four men  dropped from the trees above  Ceda's head. They
had long  and sharp swords  but wore  no armor. Ceda  immediately slid
down  Melgon's scaly  back onto  the soft  ground and  gripped Renielk
tightly as he turned to face the attackers.
   "Halt!"  Shouted  one   of  the  men  as  Ceda   lowered  his  axe
recognizing the  blue and yellow  colors of Ruirsian warriors.  "He is
a man."
   "Hail, scouts  of Ruirse! I  am Ceda of No-Al  Ben. I am  in hasty
flight  and  ask that  I  may  pass. I  ride  with  authority of  King
Threythus and all that hinder me in this hour shall answer his wrath!"
   "Strong words  you speak," said  the leader. "But these  are times
of war and  all who travel through the lands  of his majesty Threythus
must do so with the consent of his scouts. What is your destination?"
   "I am  bound for the  desert," answered Ceda yielding.  "What else
must you know? Time is short, ask swiftly!"
   "Where in  the desert  do you intend  to go? Know  you not  of the
Orcs?  They  roam much  of  the  area to  the  south  of the  City  of
Pheeng'Am even  though we control  it; it  is too dangerous  to travel
there without a  large escort. If it  is to No-Al Ben  that you travel
then I  advise you to  take the  road back east  the way you  came and
journey around the Aun Hills to the desert in the north."
   "The  way north  of the  Hills is  no longer  safe. The  enemy has
taken all of  Weuyrt and killed nigh twenty thousand  men with a force
of mighty  giants. The last  of the scouts  of the north  called Azzar
returned to Caahah seven  suns ago with the news. He  also said that a
great  host  has  crossed  over  the Voidland  into  Ruirse  and  they
advance on  Caahah. They may  have arrived even  now and a  battle may
be at hand."
   "The  news you  bring is  not unknown  to us  for there  have been
other scouts that have  told us the same. In any case  the army of the
enemy  has not  come this  way, or  by the  path to  the north  of the
Hills, for  we have scouts there  that travel here every  day and have
not seen  or heard  anything unusual.  They have  gone either  back to
Weuyrt or East to  the Little Kingdom if they have  not come to Caahah
- that I can assure you."
   "This  is for  the most  part good  news," said  Ceda. "I  must go
now. Thank you for the information. What is your name?"
   "I am  called Aesl. Farewell, and  ride north if your  way permits
for the south is unsafe at all times of the sun and the moon."
   "Farewell," answered  Ceda as he  remounted Melgon and  rode forth
down the rode towards Pheeng'Am.

   It was  three days until  he reached  Pheeng'Am. The City  was now
well  fortified with  many guards  and warriors.  Some men  from No-Al
Ben  were present  and were  many from  the country  of Caffthorn.  As
Ceda entered the  city, the sun was just setting  over the white sands
to the west.
   The next  morning Ceda  was on  his dragon  mount riding  into the
age old  desert. The  sky was blue  and the gem  was white,  though no
sign of trouble  had aroused Melgon or come to  Ceda's attention. They
rode with  great speed  through the  desert as  the sun  became hotter
heating the  sands in turn  making the air  dry and unsavory  to their
parched throats.
   Night came  rapidly and  the sun sank  between two  towering dunes
that stretched  up before them as  they rode westward. They  still had
no sign of  trouble aside from the gems white  warning so Ceda decided
to continue  on into  the night  reasoning that it  would be  far less
dangerous and far more comfortable without the light or the heat.
   After a  few more  hours ride  they pulled to  an abrupt  stop and
Ceda rolled  of of Melgon's back  on to the cooling  white sands. They
slept until some time  into the next morning when the  sun, high up in
the sky, finally gathered enough heat to wrench them from their sleep.

   Two days  later Ceda reached  the area that  he had last  seen the
tree almost  a year before.  The ground  looked no different  than any
other place  on the desert  floor and mounds  of sand rose  all around
him.  He searched  all day  for the  tree, walking  in a  small radius
from where  he first stood and  then slowly moving outward.  He was in
a  hurry for  it was  nearly nine  full days  since Ceda  had departed
Caahah.  Searching until  the sun  had completely  dropped out  of the
sky he finally gave up and went to sleep.
   The next  morning he  was up  with the sun  and riding  in circles
hoping to  come across the tree  that day. By noon  he was discouraged
and tired. The  tenth day was upon  them and Ceda had  still not found
it. Finally  he gave  up trying to  find the tree  in that  manner. He
mounted Melgon and rode  up and down the larger mounds  in the area in
hope of  spotting the tree  in that manner as  the day drew  on. While
searching,  his  thoughts  drifted  back  to  Caahah.  The  army  from
Arnmere must have come  by now; If they had, he  though, then the Lost
Army would  be of no  help to  them by the  time they would  reach the
city that lay  nigh two hundred miles east. If  they had indeed turned
back to  the caves  being content  with the  victory over  Weuyrt then
they would  not need  the Army, but  still, it would  be good  to have
the help of such  an ally. If however, the forces  of Arnmere had gone
to the Little  Kingdom first then they would have  already defeated it
and have come  to Caahah out of  the west, and if they  had gone south
to Dhernis  then they  would have  reached it  before the  seventh sun
falling after Ceda's departure.
   He searched most  of the day and  by the time the  sun had dropped
in the western  sky he was tired, hot and  near desperate. Fear rested
on  him like  a heavy  weight on  his heart  as he  constantly thought
about  his friends  and allies  that he  left behind  in the  possibly
doomed city. along  with that fear rested the burden  of the crown and
the chance of  being found by a group  of Orcs that may be  out in the
desert.  Suppose there  were some  at  the tree,  waiting, to  protect
their  future by  stopping the  Army's return?  If that  was so,  then
there was surely a great force at the tree.

   The  moon came  out and  Ceda dropped  of Melgon's  back onto  the
white sands.  His thoughts drifted again  to the east and  the City of
Caahah. He  wondered if  it was still  there or if  the forces  of the
enemy  had gone  to the  Port of  Dhernis instead.  Perhaps they  went
passed  Caahah  and then  came  from  the east  to  the  fair city  of
Bilfneuin.  'I  have  failed,'  he  thought.  'No  matter  what  their
destination  they will  reach  it long  before I  ever  even find  the
accursed tree.'
   He reclined  onto his  back and  looked up at  the rising  moon. A
strong wind  was blowing and  some of the sand  blew up and  his face.
He brushed  it off and  sat up. The breeze  had moved something  on to
his chest but  it took a moment  before his tired eyes  could focus on
the object.  Before him was a  greenish brown leaf. Ceda  looked at it
in wonder before it occurred to him where it had come from.
   "Melgon!" He shouted. "Lift your weary head and your body too!"
   Melgon growled  in a low voice  and rose. Ceda jumped  to his back
and  pulled his  reins  so he  faced into  the  desert wind.  "Onward!
there is still a hope!"
   They moved  slowly down  the hill  that they were  on and  came to
two small  dunes at  the bottom.  They continued  on between  them and
arrived in  a small shielded  area. mounds were  on three of  the four
sides, but  not tall enough  to block the sight  of a large  man. Just
enough  to stop  roving eyes  from spying  out the  small growth  that
lived therein.
   Melgon would  go no  further so  Ceda dropped  from his  mount and
approached. He looked  at it in amazement for it  had not changed from
the last time he saw it - not in the slightest way.
   "I may  not have failed, Melgon  of Cergaan! We will  wait for the
morrow and then we  shall find the Lost Army. We  will bring them back
into our world in  the beginning of the new day  to mark the beginning
of the new era that shall come with them! I have not failed!"

   Day  was  coming  and  that  would be  a  relief.  The  Enemy  had
attached  with sudden  ferocity eight  days  after Ceda  had left  the
walls of Caahah.
   Aroth  stood next  to Threythus  and Ballison  as the  watched the
battle  progress  from   the  palace  tower.  There   were  more  foul
creatures outside the gates than any had ever seen before.
   The Nuadrin were  the worst. They fought with  tridents, black and
deadly. They  did not tire  and they were  fearless, or so  it seemed.
They fought  like wild starving animals  would over a small  morsel of
food; such  was their vigor and  might, and in their  dark eyes burned
a hole of an unquenchable hatred.
   Aroth's  Elves  sat  along  the  battlements;  their  bows  aimed,
poised in  a slightly tilted position  as they shot arrow  after arrow
into the horde  of wild Orcs that constantly bombarded  the walls with
their own  bodies in effort to  climb over. One after  another another
fell dead  as did the  Nuadrin and many  other horrid beasts  when the
slender arrows  pierced their weak armor,  but it did not  help; there
were too many to defeat that way.
   Threythus drew  a mighty  horn to  his lips and  winded it  with a
great blow.  It was heard  all over the city,  the signal to  open the
gates and let  our troops out to  fight on open ground.  The Orcs were
razing the wall and had to be stopped.
   The  great  ringing  of  the horn  finally  ceased  and  Threythus
lowered  it from  his wrinkled  mouth and  reattached it  to his  bent
side.  His face  was sorrowful  and  disbelief rested  heavily in  his
tired eyes as he watched the battle.
   With  the final  note of  the horn  the gates  opened in  a mighty
clamor crushing  several Orcs under  the awesome weight. Then  a great
cheer arose  as many angry Axemen  stormed over the battered  door and
cut like a hot  knife into the ranks of the enemy as  Orcs fell on all
sides with hideous screams.

   The odor  that they brought  with them was perhaps  their greatest
ally. The smell  consumed men's minds as they fought.  It slowed their
reflexes and weakened  the spirit. Some of the weaker  men fell to the
to  the ground  unable to  move or  think as  a result.  And the  odor
stayed  not  on  the  battle  field. It  drifted  all  over  the  city
bringing with  it fear to the  women and children that  hid, sheltered
in the interior of oppidan.
   Through  the stench  of the  enemy troops  came other  smells. The
smell  of men,  drenched in  sweat from  the heat  of battle,  and the
smell  of bodies.  Many  dead bodies  that lay  piled  in large  heaps
where they fell.
   Blood covered the  fields outside the wall, both  from the enemy's
troops and from the  men. It ran from the necks  and the severed limbs
down  into the  ditches forming  small pools  and streams.  Streams of
pure  blood  running through  the  trenches  outside the  city  gates.
Dammed in  places by  the dead that  filled it as  they fell  to their
end, it  made puddles  that rose as  high as ones  knees. Some  of the
wounded that  were unable to  move as a result  of the noisome  air or
an  injury  also fell  here  and  drowned  in these  puddles.  Others,
wounded or afraid,  hid beneath the murky thickness of  the red liquid
when sought by an enemy blade until the immediate danger had passed.
   The Axemen fought  on, but to them it seemed  ludicrous. For every
Orc that fell dead  there were ten more to take  its place. Slowly the
number  of men  left  alive on  the field  decreased.  And those  that
remained with  their axes  in hand  swung madly  at the  terror before
them and became tired.
   Threythus blew  into his horn again  and the gate fell  open. Into
it  came  a  great  many  wounded  men  and  some  that  had  remained
unscathed.  With them  came  a rush  of Orcs.  Before  they had  again
closed the metal  doors to the city, nigh seventy  beasts had entered,
but were slain quickly by the Elven archers on the walls.
   The battle  raged half  the night before  the enemy  troops pulled
back from the  walls to regroup and rest. Some  Orcs remained near the
city to search  through the remains though they lived  not a long time
so close to the walls of the city.
   Aroth and  Threythus left Ballison  in the tower as  the descended
the long  steps to the streets  of Caahah. They walked  around talking
with the men  while trying to comfort them and  spread enthusiasm, but
could not. The next day could be the end of the city and all knew it.
   Many lay  dead in the  streets after having limped  uselessly back
into the  city or having  been carried in by  a friend when  the gates
were  reopened. Women  and  children  sat in  dark  corners and  cried
softly  to themselves  over the  body of  a dead  relative or  friend.
Most of the people  were unable to talk, the lumps  that rose in their
neck seemed almost  large enough to choke them as  the tears welled in
their grief  stricken eyes  dripping slowly down  their sad  faces and
falling to an end before their huddle bodies.
   Despite  the  general  atmosphere,  the  Axemen  and  the  men  of
Caffthorn  remained  cheerful.  They   sat  together  and  talked  and
laughed.  Most of  them were  not hurt,  and those  that were  did not
seem  to be  greatly moved  by it.  Some of  them were  dead, and  for
those a  toast at their  meal and bowed  heads seemed the  only lament
by their friends. These men loved war and hated the Orcs.
   Dawn came  and the enemy drew  near the city walls.  This time the
Axemen  and men  of Caffthorn  fought side  by side.  They opened  the
gates as  soon as the enemy  was within bow  shot of the city  and out
sped nigh  five thousand men,  all well rested  with food and  wine in
their  bellies. They  charged right  into the  ranks of  the advancing
horde and killed many within the first few moments.

   But  then came  the  giants  of Weuyrt.  Like  great thunder  they
poured  from the  back  ranks  of the  unorganized  surge of  horrible
beasts,  tearing  the  up  the  field  before  the  walls.  The  other
creatures  moved aside  to  let the  giants pass  as  the great  horde
tramped by in an angry onslaught.
   The Axemen  pulled back  slightly as  the giants  approached. They
were big in size and numbers, there were over one thousand of them.
   Finally  they  reached  the  front. The  men  off  Caffthorn  were
crushed before their  might and many fell. Elves that  lined the walls
shot many  desperate arrows at the  towering giants, and some  of them
fell  dead, but  most of  the  arrows fell  to the  ground failing  to
pierce the thick skin and armor of the beasts.
   Threythus was  up in the  tower watching the battle  with Ballison
and saw  the giants  attack. He  looked to the  King of  Caffthorn and
lowered his head. "I  sense that this night will see  the death of the
kings of  Ruirse and Caffthorn.  If the battle  does not turn  soon, I
shall give  the order to  withdraw to the city  walls and try  to hold
off the giants from here."
   "Yes," replied  Ballison. "I  believe that may  be our  only hope.
But remember, it IS a hope."

   The  battle  raged and  the  men  of  Caffthorn were  beaten  down
before might  of the giants.  Many lay dead  on the field  among those
that had fallen the day before. Finally there was a signal.
   A deep and mellowed  blast filled the ears of all  in the city. It
sounded in  every room  and every hall  and up the  tower. It  was low
pitched and rang long  in the ears of Men and  Elves. Then it subsided
and  all looked  up in  wonder, for  the horn  had not  come from  the
tower but from far to the south on the road from Dhernis.
   The  Kings  turned  their  attention from  the  battle  and  gazed
southward past  the sheltered walls.  Not far  off down the  road were
many  torches. They  burned  brightly  in the  morning  sky and  moved
quickly over the land  up the road to the field.  Bearing the first of
the torches came Rackins  of The City of Elves. Next  to him was Merth
on  his right  followed  by  several other  Elves.  Left  of him  came
Azzar, tall next to  the Elves, and proud. Next to  Azzar came a stout
figure, he  was shorter  than all  that walked beside  him and  he was
neither Elf or Human.  His name was Rekrovax, and he  was the ruler of
the Dwarf  Kingdom of  Balmoth on the  southern continent  of Cergaan.
Azzar  had made  it to  the  southern continent  and with  him he  had
brought back a  mighty force of fighters. Threythus  smiled to himself
and looked  at Ballison.  "All is  not lost," he  said, "the  wind may
change to any direction no matter how hard the gusts seem to blow."
   Immediately things  began to  change. The  Orcs withdrew  from the
area  near the  wall and  turned their  full attention  to the  forces
that  came up  from the  south. The  Men of  Caffthorn regained  their
vigor and  with a loud battle  cry they surged forward  into the horde
of giants  killing many in  their angry  wrath and new  strength. They
laughed loudly  as they  slew the  huge creatures  throwing themselves
into  the retreating  force headlong  with their  swords cutting  deep
into the fat bodies of the massive giants.
   Many of  the Orcs were now  in battle with the  armies of Cergaan.
It took  a heavy  toll on  their numbers  and they  soon were  few and
week. By  evening there  were few  remnants left  of the  great muster
from Arnmere  but for the  most part  they were destroyed.  Those that
remained  had  fled into  the  woods  but  were  later killed  by  the
Caahahian scouts and patrols that swept the countryside.
   After the  battle as the sun  was rising the army  finally entered
the  city. They  were  greeted  by loud  shouts  and  cheers from  all
around and were treated with honor.
   The night had  hidden their numbers, but later  they reported nigh
thirty  thousand  troops.  Fifteen  thousand  Dwarfs  of  Balmoth  and
another Fifteen thousand warriors from City of Elves.
   That night  all the bodies  of the  dead enemy were  burned before
the  gates of  the  city.  Their weapons  and  armor  were melted  and
poured  onto parts  of the  wall  that were  broken making  a new  and
stronger barrier.

   The  next evening,  a meeting  was held  in the  tower. Merth  and
Rackins were  there as were  Rekrovax, Ballison, Aroth  and Threythus.
They met  in one  of the  lofty chamber  that near  the zenith  of the
mighty structure.
   The  room they  were in  was large  despite its  thin and  slender
appearance from outside.  In it there were windows facing  in the four
major  directions  and  many  chairs  and  couches  lined  the  richly
decorated  walls. Tables  were laid  out with  food and  drink and  as
they ate they had a long overdue council.
   Merth  began. He  was seated  by one  of the  windows looking  out
westward  over the  lush  green fields  of  the Ruirsian  countryside.
"Where is  Ceda of No-Al  Ben? I  must see him  at once; he  should be
present here."
   "He has left  us. Aroth returned with a marshal  from Leafholm and
two  of the  southern  ports.  With them  they  brought  the Crown  of
Grobst D'arbo  for they had recovered  it in spoils after  a battle in
the Desert of  the Hidden Army. Ceda  took the Crown with  him when he
left for he seeks the Lost Army."
   "He  seeks the  Army?! What  folly sent  him on  such an  errand?"
cried Merth turning around and facing Threythus with sudden anger.
   "We knew  that there would be  an attack by the  forces of Arnmere
and when we  received the crown, we thanked Sarve  and sent the Chosen
Traveler to  seek the tree  and find the  Lost Army. Aye,  the profacy
shall  come true!"  said Ballison  clenching his  fist, "and  the Army
shall complete its task. So should the world be!"
   Merth  lowered his  head into  his hands.  His temperament  was of
great sorrow.  "I have feared this  would happen!" he moaned.  "But it
was as  the warning said:  'He shall seek the  tree and find  it'. You
have done a great service to those of Arnmere."
   "What is  there to fear?"  said Aroth. "So  the Lost Army  will be
found and  the Dark Mountains  of the  south shall be  conquered! What
are your thoughts, wise Wizard of the City of Elves?"
   "Ileiruon laughs even now,  but it is too late to  stop what is to
be. I advise you  all, and it is a fool that turns  my advise away, to
call  for  your armies  and  have  them  come  together at  some  well
fortified place,  for the lost army  shall return, but it  will not be
what you expect."  Merth turned his gaze back westward  and looked out
over the  fields. "A great  danger is soon in  the coming, and  no man
or child will be save ere it is dealt with."
   All looked  at the Elf for  a moment before anyone  spoke. "Merth,
my  faithful  servant, tell  us  of  what you  speak,  for  we do  not
understand your warnings," said Rackins at length.
   "Yes,"  said Merth.  "I... I  must-"  he stopped.  "Why?" he  said
closing  his  eyes.  "The  evil   comes,"  he  continued.  "They  will
not...-" He  reopened his eyes  and looked to Ballison  and Threythus.
"I have  just spoken  with One  who knows.  Send messengers  and bring
your remaining  soldiers and  the rest  of your men  here, or  to some
other  stronghold. Send  your women  and your  children away,  Dhernis
would be the safest place for them. Do it now, before it is too late!"
   Rackins looked in astonishment at Merth, "In Tavaar's name, why?!"
   "Ceda has  found the tree  and the Great  Army will return  to our
world by the morn!"
   "And for this  we must bring our remaining  peoples here?" laughed
Ballison. "Perhaps your wise wizard is feeling the torment of age?"
   "The Army is not of men." said Merth. "They are Nuadrin!"
   Ballison looked  at Merth in  astonishment and then  turned toward
Threythus. "Can this be? How could the tales be changed so?"
   "Over the  years they have been  manipulated by Ones who  know and
would have  things different if they  could; and now they  have." said
Merth apathetically. He  seemed dazed as if he were  not totally aware
of where  he was. He  looked nervously around  the room and  then back
out over the see of green fields beyond the western wall of the city.
   "Is there  a chance  of stopping  Ceda, or is  it too  late?" said
Aroth. "I shall make for the desert at once-"
   "Ceda has found  the tree. The Army will be  recalled and you will
not even have  gotten to Nen ere  their heavy feet make  prints in the
soft white sands of Greyboren," said Merth.
   "Then they are  only twelve days march from the  city! We have not
the  time  to bring  our  people  here!"  cried Ballison.  "They  must
travel through the desert ere they can come to this place!"
   "Aye,  perhaps you  are right,"  said  Merth. "But  there is  more
time  that. The  Army will  not know  that they  have ever  been gone.
They will  think they  are still  in the  past and  will march  to the
Twin Fortresses  before going anywhere  else. It is wise  for Rakine's
people and  those of Bilfneuin,  Naz'Clow and Breanduin to  remove and
come here  or to where they  might find safe shelter  if Caahah falls.
The port  of Dhernis should  be left  populated, for those  who escape
may take  ship and  depart for  Cergaan. For  that reason,  Leaders of
the  southern continent,  I bid  you not  call more  warriors to  this
place. They will not make the journey in time."
   Rekrovax gripped  his sword.  "I shall  do as  you ask,  though my
people  shall  stay  here with  you.  We  do  not  run and  shall  die
defending your city ere we leave for Dhernis in disgrace!"
   "As will we!" agreed both Rackins and Ballison.
   "Good, then  let us send messengers  to our peoples and  have them
come here  or do  what they  will, and  let us  turn our  attention to
preparing  for  the  return  of  the  Army  that  was  Lost  and  then
Re-found!" answered  Merth in a  sudden vigor. "Ceda carries  with him
Renielk,  Axe  of Caffthorn,  and  instead  of  falling the  tree,  he
brings it to life!"

   The night  was wearing  away but  Ceda could  still not  sleep. He
rolled onto  his back and then  back to his  side. It was cool  in the
desert after the  sun fell. He fingered the crown  running his fingers
across  the silk-like  interior. The  Malthoogian Jewels  glowed under
his covers and Renielk lit the area with its strong white glow.
   He lay the  rest of the night  starring up at the  dark sky. There
were no  clouds and the  stars shone  above him in  strange brilliance
but the tree and the crown dominated his thoughts.
   Melgon did  not sleep that night  either but lay beside  Ceda with
both of  his red eyes open.  They moved slowly, searching  up and down
the  landscape before  him peering  into darkened  moors unilluminated
by the brightness of the stars or moon, for signs of danger.
   Finally the stars  faded into the sky  of the new day  as the pale
light of  dawn filled the desert  revealing the white sands  to Ceda's
tired eyes.  "Well," said Ceda  rising and turning toward  Melgon. "We
have waited for more  than ten suns falling and only  with the luck or
Tavaar will  we bring the  army before there  is an attack  on Caahah,
but let us delay no more."
   He rose  taking the crown  in one hand  and Renielk in  his other.
The tree  was still as he  approached it. He neared  cautiously taking
slow  and careful  steps  fearing  the wrath  of  the  king or  sudden
attack  of any  Endillonions, but  none  came. Presently  he stood  in
front  of  the growth.  It  seemed  to  change  slightly as  Ceda  had
approached  and looked  proud  and possessive  of  some hidden  energy
despite its distorted appearance.
   Ceda  turned  and   looked  at  Melgon  who  had   backed  away  a
considerable  distance.  "Crown  the   King,  and  he  shall  rise..."
recited  Ceda.  "I  have a  notion,  though  I  doubt  it is  what  is
required of  me. If  the King  was mutated  to this  tree, then  he is
still the king. Aye Melgon?"
   The  dragon took  another step  backwards.  "Of all  the beasts  I
tame it has to  be a wingless and mute coward!"  said Ceda jokingly to
Melgon as he turned again toward the tree.
   "Tavaar's luck  be upon  us," he  said. Taking  the crown  in both
hands and fastening  his axe to his  back, he reached up  and stood on
the tips  of his  feet straining  to reach the  highest of  the wasted
branches.  His fingers  raised the  crown even  further and  stretched
them over  the tree's top  finally placing it  on a single  branch. He
then relaxed his body and stepped back.
   Immediately the  ground began to shake.  The gem on his  back took
on new  brightness rivalling the desert  sun and burned fiercely  in a
great white aura.  Ceda staggered backwards until  stopped by Melgon's
tremendous grey  body and leaned  there watching the desert  area that
lay before him.
   Rents  opened up  in  the  ground and  deep  holes  that led  into
darkness  dominated the  desert floor.  Mounds of  white sand  drained
into  the gaps  changing the  area radically  before the  Traveler and
his mount.  Great explosions  burst forth from  the newly  formed pits
of  the desert  blowing  dark  and noisome  smoke  high  into the  air
followed  by  high spurts  of  fire.  A  constant rumbling  noise  was
evident shaking the very foundations of the land beneath their feet.
   Then the gapping  holes began to close as suddenly  and as fast as
they  had  appeared.  As  they  drew shut,  the  edges  brought  dusty
figures with them, covered with sand and completely motionless.
   Soon  the desert  was silent  and  before Ceda  were thousands  of
relit campfires.  A few horses stood  near him and the  closest of the
figures  was  nigh  four  dragons lengths  away.  They  were  Nuadrin.
Slowly they  began to  stir. The  sand that had  covered them  fell to
the ground and was lost in the sea of white grains.
   Ceda was  astounded. Neither he or  Melgon were able to  move, the
shock of  the fifty thousand  Nuadrin had  taken its toll.  The beasts
looked up  at the sky  as they  regained consciousness. They  too were
aghast and  for a moment  were dubious as  to what was  happening, but
that moment  wore quickly  away. Those  that regained  their awareness
quickly noticed  Ceda standing near  the kings fire. Leaping  to their
feet with a fierce ululation they bounded quickly toward him.
   Grobst  arose and  looked around  him.  His face  was hideous  and
cruel and his expression  the same. He too saw Ceda  and sprang at him
with a merciless cry.
   Ceda regained control  of himself and turned  quickly leaping onto
Melgon's back.  "Arnea seek Duval!  Ride!" he shouted. "Ride  with the
speed of your lost wings! Ride! RIDE!"
   Melgon wasted  no time.  He leapt  forward at  an amazing  pace as
his gargantuan  claws bit deeply  into the  desert sand throwing  up a
shield  of dust  behind  them. Fear  held him  and  Ceda and  weighted
heavily in their minds.
   "Ride!"  shouted Ceda  again,  shaking the  reins forcefully.  "We
must reach Caahah with the coming of the fifth sun falling! RIDE!"
   Leaving the  great army  behind they leapt  over hills  wasting no
time while they had  energy left to go on. Behind  them was the Grobst
D'arbo,  the Desert  of Greyboren  lay before  him, and  great worldly
changes were happening.

   D'arbo stopped  short. The  dragon and its  rider had  gotten away
and  were now  beyond his  reach. A  strong looking  Nuadri approached
him from behind, "Father, I shall go personally and slay him!"
   "Nay, Tondrux,"  said Grobst. "Let  the foul Dragon-rider  go. Let
him warn the  Twin Fortresses of their  peril, or die if  he meets the
scout we sent forth."
   "Ileiruon  will be  pleased, father,"  said Tondrux.  Then looking
up at the morning  sky he said, "I am worried, how came  it to be day?
And how did the Dragon-rider come so close without being noticed?"
   "Of this, I  have not an answer, perhaps Ileiruon  or those of our
allies in  Endillion will  give us a  sign. For now,  let us  rest and
this evening we shall march."
                  -Joel Slatis  

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                        Sir Lyoyn of the Pale

                      In the Land of the Yellows
                        The Tumescent Spleens,
                     With their plumage displayed
                      Flashing violet and green,
                       Would go prancing about
                     With their toes in the air,
                    They would hem and they'd haw
                    Giving strangers their glare.

                   And the stout Knight of Fuschia,
                        Sir Lyoyn of the Pale,
                     Heard tales of their manners
                       From Annwara the Frail,
                      Who had ventured one morn
                         In the slippery dew,
                     Picking lotus and mandrake,
                          A Persephone two;

                        So the earth opened up
                      And Big Earth Hog came out
                         And lo he did laugh
                         And Annwara, shout.
                         The force of her cry
                    Would have quickened the dead,
                   But the spleens hemmed and hawed
                      And glared slowly instead.

                     The Hog snatched her up fast
                       And He dragged her below
                        To his den in the Dirt
                    With no spittoons or clothes;
                      Where the tale of her stay
                       Is too lengthy to tell,
                      And it's sordid and grimy
                       And it's boring as hell.

                       But a true party lizard
                        Aided Annwara's flight
                     And they swarmed up a ladder
                      In the wee hours of night;
                    And the lizard, named Brutus,
                       Showed Annwara the path,
                        And stayed to impolden
                      The Big Earth Hog's wrath.

                    While she stumbled and crawled
                     Through the thistles and mud
                        The exsatchous Spleens
                Flapped their cheeks and said, "Chud."
                     Which meant in their tongue,
                    "Oh you graceless young fool,"
                      "Go on back to your pots"
                      "And your Pasta Fa-Zool."

                     A Spleen elder named Bloost
                    Kicked behind her frail knees
                        And tugged at her hair
                      And forced her to sneeze.
                      The whole flock abused her
                        With effultent spite,
                    While the Hog chewed up Brutus
                       With one Big Earth Bite.

                      Brutus cried lizard tears,
                    Sliding down the Hog's throat,
                           As Annwara fell
                        To the back of a stoat
                        Which quick flew away;
                      While she blessed her luck
                      The Big Earth Hog stomped
                        And swore in his muck.

                         Now safe and secure
                       In the Fuschia stockade,
                           Annwara related
                          Her sad serenade.
                   And the stout Knight of Fuschia,
                        Sir Lyoyn of the Pale,
                     Summoned up all his courage
                        Within barrels of ale.

                      And he took up his armor,
                      And his trusted old lance,
                     And strapped on his shield,
                        And girded his pants,
                        And armored his beast,
                      Growing old in the stable,
                        And mounted its back,
                       Straight as he was able.

                         He gallumphed along
                     To the Land of the Yellows,
                     And the Spleens gave a glare
                      And shouted and bellowed,
                     And charged him hands high,
                   And called out "Soouuuiiiieeee!"
                      His war-beast spun 'round,
                         Proceeding to flee.

                      The Big Earth Hog appeared
                        And started to snort,
                    The Spleens threw their spears
                    At stout Sir Lyoyn for sport,
                      The stout Knight regretted
                             His naivete,
                         And made an attempt
                         At a prompt getaway;

                    But the Spleens and their Lord
                     Were too bold for the Knight
                    And they knocked him out cold,
                    And they wrapped him up tight.
                    For the stout Fuschia Knight,
                     Though a fierce looking foe,
                      From indulgence, in stout,
                     Had become, soft, as dough.

                      Not the spotted old armor,
                      Nor the trusted old lance,
                     Nor the fearless old shield,
                      Nor suspenders with pants,
                    Helped the drunken old knight.
                      With the meaty war-beast,
                     The Big Earth Hog baked him,
                     And the Spleens had a feast.

                      In the old Castle Fuschia,
                       Annwara ope'd the gates,
                     And she sold all the silver,
                     And she sold all the plates;
                      And the ancestral jewels,
                   With their fabled, rare stones,
                     She stole from the caskets,
                      Stripping ancestral bones.

                   Then she called her old friends
                     And the Spleens came to see,
                     With the Big Earth Hog, they
                      Split the money in three;
                       They went on their ways,
                      And she traveled the land,
                     Growing rich, for old fools
                         Were always at hand.

            -Loren J. Miller  

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                    Spirit of the Wood: Chapter 5

                                Loric
   Loric floated just  above himself. There was  a warmth surrounding
him  and a  buzzing in  his  ears. An  eternity later  is seemed,  the
buzzing resolved itself  into speech. His eyes came into  focus and he
stared long at  the canopy of trees  above him trying to  decide if he
was above  or below them, and  when someone walked around  the edge of
his vision, he knew  that he had not gone to the  Spirit as he thought
he should have. Something must have held him back...
   'It  must have  been the  Teline,' Loric  thought disjointedly  to
himself, 'How else can it be that I have died and yet I still see?'
   The tendrils  of the Devatha have  released me. I see  many of the
Downlanders... their dead  brown faces holding masks  of mourning. The
wailing of the women is loud but I can not move to cover my ears!
   I  see Dernhelm  dispatch the  Devatha  with a  single stroke.  He
breaks the horn  from it's head stalk  and I am surprised  to see that
it is dry and hollow inside.
   He  blows  the  call of  loss  thru  it  and  is anwsered  in  the
village. DEE-ath!  DEE-ath! I do not  want to be dead!  I shake myself
hard to show him I am alive but my body doesn't move.
   Look at  me uncle!  I live!  I saved the  kesh-blade of  my father
from  the Pit.  It's there  on  the ground  at your  feet! Two  masked
villagers come  and lift me  up. I  am moved but  I cannot move.  I do
not feel their grip on my arms and legs.
   The   sound  of   Bullroarers   announces  our   arrival  in   the
Village-under-the  Trees.  They  lay  me  on  dried  rushes  among  my
friends. I  get a  glimpse of  Jakul and Hiram  both with  matted hair
and covered with a  light blue clay. Were they in the  Pit too, I want
to ask,  or some other  trial? I want  to cry but  my eyes are  a dead
man's: they will not cry for me now.
   I try to  look away but my eyes  will not close. All I  can see is
the sky  and the  treetops. Did I  do well? What  are they  doing now?
The Village is so  quiet. Have they all left us here  for the birds to
find? Did we shame our families and they are refusing our bodies?
   I  can hear  Dernhelm talking,  but  his words  are unclear.  He's
mumbling  something  and  the Downlanders  are  responding.  Chanting.
Mumble memble chant mumble mumble memble.
   Ah!  Now I  see him  at the  edge of  my eyes.  He's leaning  over
Jakul.  There's his  father  Koonial--what are  the  doing with  those
switches- -They're striking his body!
   Koonial turns  to Dernhelm and says  "He is dead, my  son is dead,
the tribe has lost  a hand." Behind him I can see  a long, somber line
of  villagers.They all  have switches.  Each strike  Jakul's body  and
then toss the switch on top of him.
   Now Dernhelm's  moves to  Hiram. Hiram's  mother Joulin  is coming
with  his sister  Teelan helping  her. She  hasn't walked  alone since
the night the nets fell on her and took her husband and my father.
   My  Father! Who  will  come for  me?  There is  none  to show  the
Downlanders  I am  dead! My  father died  on the  nets, my  sister had
left to  seek her  own song and  Oldsir had his  second vision  and is
with the Spirit  of the Wood now. I  wonder if they will hang  me in a
tree or plant me  among the Adinase so that Eidie can  come and ask my
spirit who should dance for whom?
   Now Dernhelm is  giving Joulin the switch. She's  hitting Hiram on
the head,  the chest, and  the legs. I see  little puffs of  blue dust
each time  she hits. Are you  dead Hiram? Was your  song strong enough
to join the Spirit of the Wood or are you there, trapped like I am?
   "My chief, my son is dead, the village has lost a hand."
   Teelan is  in line behind  her, she's  smiles as she  strikes, the
switch sings it's  pain path each time. Ah, Teelan,  If you had danced
for  me before  I died  I would  have been  a strong  father for  your
children and  eased the days  of your  mother...and I would  teach you
not to strike my friends so hard, even if that friend is your brother.
   Dernhelm is  looking at  me now.  He's going to  hit me.  I should
have guessed!  My uncle is  the only Tolorion  left in the  Village. I
try to feel  the pain but it  isn't there, the world has  gone to fog.
One ,two ,three!  I am dead! Is  that my blood on the  switch? How can
I bleed?
   "My brother's son is dead, the village has lost a hand."
   Pyres!  I  understand  now,  thought Loric,  feeling  distant  and
uncaring  of  the living  world,  they  mean  to  burn me!  Thank  you
Dernhelm, thank  you my  chief! I  will be  free to  go to  the Spirit
now, thank you....

                               Dernhelm
   For a  moment Dernhelm  thought he saw  his nephew's  mouth twitch
like he  was coming  back from  the dead. His  open, glazed  eyes were
disconcerting  in the  torch-light. If  the boy  came to  life now  it
would look bad. The ceremony must be finished.
   With a frown  he leaned down and closed Loric's  eyes and motioned
for the  Speaker-for-animals to come  forward. The Speaker  howled and
growled and  hissed a  song of  mourning for the  fallen boys  and for
the many  animals that would not  feast on their catch  this day. Then
he jumped from  pile to pile snorting flames from  his nostrils to set
the dry rushes aflame.
   Dernhelm  grimly  watched  the  switches  pop  and  smoke  darkly.
Waiting until  the right moment to  signal the final passage  from the
death of a boy to the life of a man.
   Finally when the  flames all but obscured the bodies  and he could
smell the  hair begin  to singe, he  blew on the  horn of  the Devatha
three short bursts.
   He smiled  cynically as the  pyres collapsed in on  themselves. He
knew that  under the  supports the  boys were  being wrapped  in hides
and coated  with healing  salves. He  turned to  lead a  procession of
Downlanders to  the river where  they would  keen and smite  the water
and call upon the Spirit to receive the boys with favor.
   There  were rush  boats  to be  built, octli  to  be consumed  and
tales to  be told all night  long. Later, after the  elders had joined
them he  would leave  quietly to  care for  Loric's 'body'.  After the
boy had  been sealed in  a caul  and left for  the Spirit to  care for
him, I can look forward to a quiet turn of the moon.
   The boy  was too much  like his Grandfather  to come back  after a
day or  two with  only a  tale of his  death and  of singing  with the
Spirit. He  would actually try  to bring  something to the  village to
help us understand the Spirit of the Wood better.
   Dernhelm's smile  faded as  he passed  into the  trees remembering
when he too  believed the Spirit guarded them. That  was before he had
become chief  and had  revealed to him  the mysteries  that surrounded
every  action the  Downlanders  took  from birth  to  death and  birth
again. When Loric  joined the Spirit he would make  no hearth-fire for
his brother's son--could not, for the Spirit did not move him anymore.
                 -R. Allen Jervis  

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                            Cydric and the Sage
                                IV. The Sage
   Twilight  had  settled  upon  the  town by  the  time  Cydric  and
Holleena  finished  their meal  of  Simon's  fish  stew and  left  the
docks. The  full moon  was beginning  to rise as  they arrived  at the
house of  Corambis, which  stood at  the far eastern  edge of  the Old
City. As Cydric's black  stallion came to a stop in  front of the gate
of the  iron fence which  enclosed the  front yard, Holleena  slid off
the  horse's back  and said,  "Here you  are, Cydric.  Just go  to the
front door and knock--he is usually home around this time."
   "Wait a moment!  Where are you going?" Cydric called  as she began
to walk away.
   "To my  own home, of  course," Holleena  replied. "It is  not very
far from here."
   Cydric quickly dismounted.  "I should at least  accompany you," he
said. "It is getting dark, and--"
   "I appreciate  your concern, Cydric, but  I will be quite  safe, I
assure you,"  She nodded toward the  house. "You had better  make your
visit now, before he goes to sleep."
   Cydric looked back  at the house, then shrugged.  "Are you certain
you will not need an escort?"
   "Quite certain."
   "Well, then,  I shall not detain  you any longer. I  thank you for
your  kind help,  Holleena--perhaps we  will meet  again sometime,  at
the tavern for instance?"
   "Perhaps," she  replied with a  slight smile. Turning,  she walked
briskly away down the block and disappeared into a side street.
   Cydric led the  black stallion through the iron  gate and tethered
it  to a  nearby hitching  rack. He  paused a  moment, recalling  what
Holleena  had  told  him  about  the  Sage:  He  made  his  living  by
interpreting  dreams and  omens, and  by casting  personal horoscopes.
His practice  earned him  enough gold  to enable him  to have  his own
private booth  in the  marketplace. He was  well known  and respected,
and it was said he possessed all manner of arcane knowledge.
   Casting a  final glance back  at the  horse, Cydric strode  up the
paved path  that led to  the Sage's front  door and knocked.  The door
opened  and a  grey-haired bearded middle-aged man dressed  in a loose
maroon tunic and green trousers peered out. "Yes?"
   "Good evening, sir," Cydric began. "Are you Corambis, the Sage?"
   "I am indeed," the man replied. "How may I be of service?"
   "Well, sir,"  said Cydric in  his most  courtly tone of  voice, "I
am  Cydric  Araesto, of  Baranur,  and  I  have  a certain  matter  to
discuss with you."
   "A  certain matter,  eh? It  must be  of major  import, since  you
have sought me out like this," said the Sage.
   "Your pardon,  sir, I did not  mean to disturb your  rest--I shall
come back tomorrow."
   The Sage  smiled. "No,  no, it  is quite  all right.  Come inside,
young sir, and we shall discuss this matter of yours."
   As  Cydric followed  Corambis into  the house,  he tried  to guess
the  man's  age. Although  he  appeared  to  be nearing  his  sixtieth
summer, the Sage walked with the stride of a man many years younger.
   They  passed through  a  short hallway,  then  entered the  Sage's
small  but  well-furnished  study.  A  bookshelf  containing  rows  of
various  leatherbound  volumes  occupied  the entire  west  wall.  The
north  wall housed  a cold  fireplace; above  the mantle,  the stuffed
head  of a  nighthound glared  down  at them  over a  pair of  crossed
swords.  A bookshelf  also  occupied  the east  wall,  but instead  of
books  it  contained various  small  objects,  the most  prominent  of
which were  a pair of demon's  horns, a bust of  the goddess Cahleyna,
and  the body  of  a  giant leaf-roach  encased  in  a glass  pyramid.
Lastly, an ornately  carved oaken table and three  padded chairs stood
in front of the fireplace.
 Motioning  for  Cydric  to  sit,  Corambis  took a  pair of  tobacco
pipes  from  a  rack  mounted  near the  mantle.  "Smoke?"  he  asked,
offering one to the young man.
   "I thank you,  sir,"he replied. The Sage filled both  pipes from a
pouch that  hung around  his waist,  gave one to  Cydric, then  took a
seat at  the opposite  end of the  table. Cydric took  a sniff  of the
tobacco and noted with delight that it was fine quality Comarian.
   "Fazar!"  Corambis  said  suddenly,   stabbing  a  finger  at  the
fireplace. The  logs burst  into flame,  and at  the same  time Cydric
saw a wisp of smoke curl upwards from the bowl of his pipe.
   "She did not tell me you were a sorcerer," he said with some awe.
   Corambis made  a gesture  of dismissal with  his pipe.  "In truth,
Cydric, my  abilites are no more  that that of minor  conjuror. I have
neither the power nor  the desire to become a full  mage." He paused a
moment, exahling a cloud of smoke. "Who did not tell you, by the way?"
   "A  girl I  met a  Belisandra's Tavern.  She told  me how  to find
your house."
   "Did she  also tell  you that  I only  conduct business  during my
regular time at  the marketplace? But it matters not,  I shall make an
exception in your case."
   "You are most generous, sir," replied Cydric.
   "Indeed,"  said the  Sage. "Well  now, what  is it  that you  have
come all this way to discuss with me?"
   "It  concerns a  vision that  I've  been having  of late,"  Cydric
began.  The Sage  listened intently  as he  described the  golden sea,
the colorless skull, and the carvings in the rock.
   "I've  even made  a sketch."  Cydric  pulled a  roll of  parchment
from the inner pocket  of his cloak and spread it  out over the table.
"This is  what I  saw inscribed  on  the  rock.  When I  compared this
outline to a  map of the continent, I found  that the "x" corresponded
to the  location of Dargon. And  you can see, your  name appears below
the outline."  Cydric paused and looked  up from the table.  "And that
is why I am here. I am hoping you can tell me what this vision means."
   Corambis picked  up the parchment  and stared  at it for  a while,
puffing  on the  pipe and  saying nothing.  Finally, he  stood up  and
moved to  lean against the  mantle of the fireplace.Turning,  the Sage
regarded the young man thoughtfully and said,  "I do  not believe that
I am the one you should be asking."
   Cydric frowned. "Why not? You--"
   "It  is  obvious  that  the person  responsible  for  our  visions
intended for  you to  come to Dargon  and seek me  out. That  much you
have understood."
   Before Cydric  could form his  question the  Sage held up  a hand.
"I shall explain  what I mean." He tossed the  parchment into the fire
and left the room, motioning for Cydric to follow.

                         V. The Message
   Corambis led the  young man into the cellar of  the house. Pausing
in front  of a wine  rack, the Sage uttered  an arcane phrase  and the
rack slid aside to reveal a large well-lit room.
   "My  laboratory,"  he said  with  a  sweep  of  his hand  as  they
entered.  The room  was full  of various  kinds of  equipment, ranging
from alchemistic  set-ups to  animal skeletons in  different states of
assembly.
   "A truly  marvelous collection you  have here," said Cydric  as he
roamed  about  the  room,   eagerly  examining  the  many  fascinating
objects that lay on tables and shelves.
   "Ah, a  student of the arcane,  are you?" the Sage  asked, pleased
with the young man's enthusiasm.
   "I suppose  I am. I've been  fascinated by the works  of Thassalen
the Mystic  ever since I was  a child," replied Cydric  as he examined
a wooden mobile of the World with the surrounding sun and moon.
   The Sage  grinned and  nodded. "Well then,  you will  certainly be
interested in what I have to show you. This way, if you will."
   Cydric  followed the  older  man to  the back  of  the room  where
stood a table, an ebony box atop it. "Open the box," said Corambis.
   Cydric looked  at him suspiciously.  "I thought you were  going to
explain what you were talking about before."
   "The explanation, or part of it, lies within the box. Go ahead."
   The  young man  paused a  moment. Couldn't  be anything  dangerous
inside, he  thought. Shrugging,  he flipped  the lid  back. A  gasp of
surprise  escaped his  lips. Within  the  box was  a life-sized  human
skull, made entirely of crystal. "The skull from the vision! But how?"
   The Sage  closed the box. "I  knew that would get  your interest,"
he grinned.  "Well, this  skull appeared  on my  study room  table one
day several  months ago. That  same night I had  a dream in  which the
skull spoke to  me, telling me that  I would be visited by  a man from
Baranur  who  sought the  meaning  of  a  mysterious vision.  When  he
arrived,  the skull  said, I  was to  speak a  certain incantation  to
receive further instructions."
   "How can you be sure that I am indeed the one?" asked Cydric.
   "I am fairly  certain, since none of my customers  in the last few
months have  had dreams involving skulls.  And I am also  certain that
the  skull's creator  will have  some means  of verifying  its 'chosen
one'," Corambis replied.
   The young  man reflected upon  this for  a moment. "Have  you ever
had that dream more than once?" he asked.
   "Indeed I  have, Cydric. It appears  in my mind at  various times,
much like  your vision, I  would suppose.  In fact, I  experienced the
vision a short time ago, some time before you arrived."
   Cydric  felt a  sudden chill.  "So, our  visions are  connected in
some way to the skull. Have you any idea who sent it?"
   "I know not who sent it but I believe that person to be an Elder."
   "An Elder? What would an Elder want with us?"
   "Well now, Cydric,  the only way to  find out is to  ask him, eh?"
Corambis opened the  box again and took out a  piece of parchment that
lay next  to the skull. "This  is the incantation that  the skull told
me to speak."
   "You're going to read it now?"
   "No  better  time like  the  present."  Corambis squinted  at  the
page,  then began  reading: "'Ghe  farsta  li voyar  etye tavarsta  li
omnae, nechuzar Bahz se khya seke.'"
   They waited.  Nothing happened. "Hmmmm," Corambis  mused. "Perhaps
I mispronounced that last phrase. Let me--"
   A dazzling white  light exploded from the skull,  filling the room
completely.  Both men instinctivly shut their eyes  and threw up their
arms to  block out the blinding brightness.  Before either could
react further, the light ceased as suddenly as it had appeared.
   Cydric slowly  lowered his arms  and peeked  at the skull.  A soft
red glow slo  wly pulsed at its center. "Apparently  you did pronounce
it right," he said.
   "Indeed," said  Corambis, squinting  intently at the  skull. "What
next, I wonder?"
   As if  in response  to the  Sage's question,  the red  glow pulsed
faster until it  became a steady blaze. It expanded  to fill the skull
completely. Then the skull began to speak.
   "Greetings," it  said in a  cold, ethereal  voice. "I bring  you a
message  from Bahz  the  Elder, Seventh  of the  Council  of Eight  of
Zaad'Astropolous, capital  of the  Quentrellian Isle.  He has  need of
your aid,  and is willing to  reward you generously for  your efforts.
You must  travel to  the Citadel  of Sorrows, above  the shore  of the
Sea of  Time, on the  Plane of Tarradan, to  free him from  his unjust
imprisonment. Lest you  think you are being lured into  a trap of some
sort, the Elder  sends you this assurance of his  good faith. A nugget
of  chrysoline, rarest  of all  gemstones. It  shall protect  you from
all  forms  of  hostile  magic,  and  be  your  passport  through  the
StarDoor."  As the  skull spoke,  images formed  within the  red glow.
Cydric saw  a dark-haired  man in  purple robes, then  an island  in a
turquoise sea,  followed by the  image of an imposing  castle situated
on a foundation  of barren rock. The  final image was that  of a small
blue-and-white jewel set in a platinum ring.
   "The Elder urges  that you respond to his appeal,  for his time is
limited. Your  reward will be  very great,  he assures you.  Make your
journey at midnight; the jewel will be your guide."
   A moment  after the  skull finished speaking,  the red  glow began
to  die as  cracks  appeared  in its  crystalline  surface. A  pulsing
sound emanated from  the skull, growing louder with  each beat. Cydric
pressed his  hands over  his ears,  but the  sound still  remained. In
his mind he saw  the skull, small but growing in  size with the volume
of the droning  beat. Suddenly, the skull in the  box shattered into a
cloud of crystalline  dust just as the sound reached  a crescendo. The
skull  in Cydric's  mind loomed  large, filling  his thoughts.  Then a
sharp  pain   stabbed  daggerlike  into   his  soul.  He   cried  out,
staggered,  then collapsed  to the  cold stone  floor. He  was vaguely
aware of  someone calling  his name  as darkness  welled up  and swept
him into unconsciousness.
                    -Carlo Samson  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME NINE                   NUMBER ONE
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           FSFnet SF Short Story Contest        'Orny' Liscomb
           the Cube                              Joseph Curwen
          *Je'en: A Recap                        John L. White
          *Cydric and the Sage: Part 3           Carlo N. Samson

         Date: 101687                               Dist: 459
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Well, it's  been a full six  weeks since the last  issue of FSFnet
was sent  out, and I  must apologize for that.  I'm sure that  many of
you  have been  busy  with returning  to school,  and  things here  in
MAINE have  been mighty  hectic. We've recently  installed a  new 3090
CPU  to replace  the  old 3033  and  4381 we  were  running in  tandem
previously,  and  the  system  is   finally  stable.  The  rumor  that
LISTSERV@TCSVM  was  shutting  down   its  TCSSERVE  subserver  (which
maintains a complete  collection of FSFnet back issues)  has proven to
be a falsehood,  although the shutdown of the  WISCVM internet gateway
in  December  is a  confirmed  problem  for  which the  entire  BITNET
community is still searching for a solution.
   However, I'm  sure that you  will find  this issue well  worth the
anxiety of  waiting. We  have the announcement  of the  FSFnet science
fiction  short story  contest, which  should produce  some interesting
fiction, and which  I hope many readers  will take part in.  We have a
short story by  Joseph Curwen that I'm sure you  will find intriguing.
And for  Dargon Project offerings we  have the third chapter  in Carlo
Samson's  "Cydric"  tale,  and  a synopsis  of  John  White's  stories
(which will continue  in part three of "Treasure" in  the next issue).
All in all, a respectable offering.
   Due  to the  long  wait  between issues,  we  have  nearly 50  new
readers joining  us for  this issue,  and I would  like to  thank them
all for  their interest. The  next issue, Vol09N2, should  follow this
issue  by no  more than  a  week or  two,  and will  contain the  next
installment  of  "Treasure". If  you  aren't  caught up  with  White's
work, I  would heartily suggest  that you request  from LISTSERV@TCSVM
the back  issues which contain his  stories, as listed in  his article
below. Enjoy!
                   -'Orny' Liscomb  

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              FSFnet Science Fiction Short Story Contest
   FSFnet  is proud  to announce  our first  science fiction  writing
contest! All  FSFnet readers  are more than  encouraged to  enter this
wonderful contest. The rules are as follows:
   Entries are to  be science fiction short stories,  and all entries
are limited to  a maximum of 4000  words. All entries must  be sent to
the userid  CSDAVE at MAINE on  or before December 31,  1987, and must
be clearly  noted that they  are contest submissions. Judging  will be
done  by a  panel  of five  SF  readers, in  the  categories of  plot,
character  development, grammar,  and their  value as  science fiction
pieces.  Prizes  will  be  awarded  to the  authors  of  the  top  two
stories,  and those  stories  will  be printed  in  FSFnet Vol10N1  in
January  1988. Other  entries will  also be  printed in  later issues.
The prizes  currently planned  include posters  of Geiger  artwork and
other related materials, depending on availability.
   All  entries must  follow the  following subject  guidelines. They
must be  written using  a 'cyberpunk'  setting (for  those of  you who
are unfamiliar  with this  sub-genre, 'cyberpunk' is  usually designed
to  reflect  a politically  complex  society  where the  line  between
technology and  mankind is  very thin; see  works by  William Gibson).
The  story may,  alternatively, deal with computers of the future. The
author is  free to develop  any storyline  he (or she)  desires within
one of  these two broad  topics. If  you have any  questions regarding
the contest, please feel free to get in touch with me via MAIL.
                -David 'Orny' Liscomb  

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                               The Cube
   Few of  us have not had  the common experience of  waking with the
thought "Where  am I?" foremost in  our minds, but in  most such cases
we quickly  recognize the strange  surroundings. This was not  true in
my own case. I  awoke one morning from a deep,  peaceful sleep to find
myself lying  in a disrupted  heap in a  white plastic room.  At least
it  appeared to  be plastic.  The walls  were glossy  white and  quite
smooth to  the touch. The room  was a cube, mathematically  perfect in
form with  the exception  of my  own presence.  No seam  suggested the
existence of an entrance, nor more importantly an exit.
   From   childhood,   I've   occasionally   experienced   a   slight
claustrophobia, which  now demonstrated  itself with  an unprecedented
zeal. With  the realization that I  could not escape, panic  became my
foremost emotion.  I ran to  and fro  pounding on the  walls screaming
for release. I  frantically searched each joint of  ceiling, wall, and
floor. But  to my considerable  distress found that the  room appeared
to be composed  of one contiguous piece of  material. My embarrassment
makes me  hesitate to recount further,  but I have resolved  to shield
no aspect of  my experience to the public, which  shall serve as final
judge  in this  inexplicable matter.  The tremendous  weight of  those
oppressive walls  bore down upon me.  I began to feel  choked, certain
that I would asphyxiate in minutes. I sank whimpering to the floor.
   After  what  must   have  been  many  minutes   of  self-pity  and
wrenching horror,  I fought  to regain my  composure. Blind  panic had
probably  robbed  me of  the  greater  part  of  my oxygen.  I  slowly
overcame the  torrent of anxieties  which had overwhelmed me.  I would
remain  quiet  and still.  I  made  a  conscience  effort to  slow  my
agonized  breathing. Finally,  coherency  returned to  my thoughts.  I
estimated  the  room  to  be  about ten  feet  across,  though  in  my
delirium moments  before it  had seemed vastly  smaller. That  gave me
about a thousand cubic  feet of air. I did not know  how quickly a man
consumed air,  but I hoped  that this would  give me several  hours of
calm respiration.  It occurred  to me  that I didn't  know how  long I
had  occupied  the   room,  but  I  dimly   remembered  that  sleeping
substantially reduced  one's oxygen  intake. It did  not appear  to be
great length  of time  since the  air did  not feel  stuffy nor  did I
feel hungry.
   I attempted  to think back  to my last meal,  but a thick  fog lay
across my memory.  With great effort, I remembered  the stale sandwich
I had  hastily consumed in  my eagerness  to complete the  first draft
of my  doctoral thesis. I  wished that I  had partaken of  something a
bit  more substantial.  With  this  start, I  began  tracing my  steps
forward  in time.  I  had finished  critiquing the  compositions of my
English 27  class and proceeded  to my apartment  on campus to  type a
preliminary draft of  the thesis. However after only a  few minutes of
work, a  power outage made  my word  processor useless. I  stumbled in
the darkness  to my  sofa, where  I resolved  to take  a short  nap. I
fell asleep  almost instantly as I  had been sleeping little  of late.
In spite of my best efforts, I could remember nothing after this.
   Somewhat   reassured  of   my  immediate   survival,  my   natural
curiosity  began  to demand  attention.  How  had  I  come to  such  a
predicament?  Surely the  answer  to  this question  would  aid in  my
pursuit  of escape.  With  the  failure of  my  memory  to solve  this
enigma, I  was forced  to turn  to my immediate  senses. Calmly  I set
about  examining my  surroundings  as closely  as  possible with  what
natural tools  I had at my  disposal. My sight revealed  nothing which
I had not  observed previously with the exception of  the condition of
my  own apparel  which while  not  regal was  only slightly  wrinkled.
Also my previous estimation  of the room's size had been  a bit shy of
the twelve  feet which I now  observed. I listened with  all my powers
of concentration  but beyond my  own heartbeat, I could  perceive only
a faint humming which  might have been only my own  fancy. My sense of
smell seemed  only marginally more  useful. I determined that  the air
seemed to be  slightly scented with a pleasantly  familiar floral odor
which I could  not identify. This alone encouraged the  belief that my
captors,if  any, had  my  well being  in mind  to  some extent.  There
being nothing  to taste, I carefully  probed the surface of  the walls
and floor, which  seemed to be uniformly smooth and  dry to the touch.
But  I   gradually  grew  more   despondent  as  my   searches  proved
continuously profitless.
   Forcing  myself  to  continue   the  tedious  examination,  I  was
inspecting the base  of one wall when I noticed  a slight air current.
My fears  of asphyxiation were  unwarranted! Excited by  my discovery,
I attempted  to to determine its  course but was dismayed  to discover
that  the  breeze passed  directly  through  the plastic  surface.  It
seemed to flow from  the top of one wall to the  base of the opposite.
At  least I  could  now  permanently orient  myself  while within  the
room. Hoping that it  was some form of membrane or  fine mesh, I tried
pounding and  kicking through the  surface of the "vent".  My attempts
were  unsuccessful and  somewhat painful,  but  I did  learn that  the
"vents"  sounded  more hollow  than  other  portions  of the  wall  or
floor. The  surface itself  seemed to have  no special  distinction or
weakness. My hope for escape had once more been disappointed.
   Having completed  a thorough investigation of  my surroundings, my
next logical  step seemed  to be the  development of  explanations for
my  situation. At  first, explanations  leaped into  my mind  but they
soon grew  particularly outlandish and  farfetched. So much so  that I
began  to  doubt  the  usefulness  of this  endeavor.  But  I  quickly
reasoned that my  fantastic situation might have  an equally fantastic
explanation. My  first reaction was that  I had been imprisoned  by an
unknown party or  parties. The identity of  these individuals occupied
most of  my thoughts.  But to  my knowledge,  I lacked  really hostile
enemies.   An   unestablished   graduate   student   rarely   attracts
physically  dangerous  enemies.   Nor  would  hypothetical  kidnappers
receive any funds  worthy of efforts as phenomenal as  the creation of
this  prison.  I had,  of  course,  read  of kidnappings  wherein  the
victim was  buried alive, but  such speculation only served  to excite
my  anxieties. The  mere thought  that  this chamber  might be  buried
under  tons  of earth  and  rock  transfixed  my muscles  with  raging
tremors and  weaknesses. In a effort  to maintain control, I  tried my
best to avoid such thoughts but was only partially successful.
   One  possibility  did come  to  mind,  however  remote it  was.  A
friend and  associate in the  field of  psychology was well  known for
his  occasionally  gruelling  psychological  tests and  ruses,  but  I
couldn't bring myself  to believe that any  professional would subject
a  subject  to  such  an  imprisonment  without  some  sort  of  prior
consent.  Besides  the inhuman  cruelty  necessary  even under  normal
circumstances,  my   friend  was  well  aware   of  my  claustrophobic
tendencies,  so   I  doubted   he  could   be  responsible   for  such
unmotivated psychological brutality.
   It  occurred  to  me  that  the  best  method  of  determining  my
captor's  identity lay  in the  nature of  my confinement.  As I  have
mentioned,  kidnappers  would be  unlikely  to  employ such  elaborate
devices.  Nor could  I envision  someone doing  this as  a jest.  This
left  only those  who had  access to  technology beyond  that normally
encountered in  day to  day life  and those who  were also  willing to
utilize  it to  confine  me.  I knew  few  science  professors at  the
university,  as they  traveled in  different social  circles, so  that
department  seemed  guiltless.  I  could  perceive  no  reason  for  a
corporate or  government body desiring  my capture. My  work, although
hopefully   inspired,   was   largely    esoteric   in   nature.   The
possibilities of  some sort  of disgruntled student  perpetrating this
conspiracy seemed remote  as well. And while any citizen  could be the
object  of terrorism,  this  is  unlikely if  one  remains within  the
confines of one's  own apartment. In fact, within  such an environment
any  circumstance  leading  to   capture  and  imprisonment  within  a
plastic cubicle hardly seems reasonable.
   Of course,  the thought that this  might be some sort  of dream or
hallucination did  cross my  mind. The  fact that  my last  memory was
falling  to   sleep  seemed  to   support  this.  But  my   own  dream
experiences  led  me to  believe  otherwise.  My dreams  are  normally
lacking in  the intensity of detail  which I encountered in  the cube.
Also,  I did  not feel  emotionally or  intellectually constrained  in
any  manner  as  is  common  to dreaming.  My  own  ability  to  react
logically and  analytically to my  experiences seemed to  suggest that
this was not  a dream. Also, if one realizes  the possibility that one
is dreaming  it is not usually  difficult to cause oneself  to awaken.
Rest assured that  I tried. All of these points  amounted to a virtual
certainty in my mind that I was not dreaming.
   Another more macabre  but certainly normal thought was  that I had
in  someway  reached  my  afterlife. However,  according  to  commonly
circulated  stories  about  those  who have  returned  from  death  or
death-like   experiences,  one   is   vaguely  aware   of  a   certain
indistinctness  about  one's physical  form  in  death. Most  seem  to
recall actually departing  the body as a spirit, a  feature which this
experience certainly  lacked. If I  had in  fact been whisked  away to
my "Great  Reward", I could think  of no more hideous  punishment than
spending eternity  in a  featureless cube. Surely,  my "sins"  in life
did not  merit such treatment.  Nor was I  aware of any  glowing white
light as is  commonly reported. But now that lighting  did occur to me
I noticed that  the cube's surfaces radiated a  soft incandescent glow
which thoroughly  illuminated its  interior. It  is surprising  that I
did  not notice  this earlier,  but the  resulting environment  seemed
perfectly   normal   though   shadowiness.   But   returning   to   my
speculation,  I thoroughly  resolved  that  this afterlife  conjecture
was the  least likely that I'd  yet explored, especially since  I am a
bit agnostic by tendency.
   Having shed doubt  on these speculations, I was  compelled to turn
to  those  fantastic  conjectures  and fantasies  which  I  have  been
avoiding.  Capture  by  advanced   intelligences  was  favorite  among
these. Mysterious  mechanisms, such  as the ventilation,  lighting, or
the power  outage which  I had experienced  before capture,  lent some
credence  to the  idea  that  I had  been  captured  by a  mysterious,
technically   superior  group,   whether   they   were  aliens,   time
travelers, Atlanteans, or some other even unsuspected organization.
   I could  almost believe that  this cube  was created as  some sort
of  sampling  container for  indigenous  life  forms. The  cube  might
simply  materialize  encompassing the  specimen  and  then spirit  him
away across  great distances of  space or  time. I normally  was quite
skeptical concerning  such matters because  I felt that  such visitors
would make themselves  know to the public if they  existed. My beliefs
were countered by  the popular idea that  advanced intelligences would
avoid  interference because  of some  sort of  ethical responsibility.
This  position seemed  highly unlikely  given any  sort of  historical
awareness of the  results of an encounter between  an advanced culture
and  a  more backward  one.  The  American  settlers had  felt  little
ethical  obligation to  the natives  when  they claimed  the land  for
themselves.  Another proposition  was that  travelers from  the future
would  be reluctant  to significantly  alter their  past. This  seemed
more  plausible as  self-interest  is a  much  more common  motivation
than  altruism.  According  to  this   reasoning,  I  must  either  be
considered  unimportant to  the course  of  the future  or perhaps  my
importance was  the very reason  for my  capture. Possibly I  had been
captured because  my future  actions would have  consequences contrary
to the  wishes of  these speculative  time travelers.  Contrary enough
to warrant  the dangers  inherent in interfering  with their  past. It
was more  pleasing to my ego  that I be considered  vitally important,
if undesirable,  than to be relegated  to the status of  the masses of
insignificance.  But  still,  all  this  imaginative  speculation  had
little basis.
   Having shed serious  doubt on all of these  possibilities, I began
to despair  in the  possibility that ration  could solve  this enigma.
Perhaps  this was  something so  far  beyond human  experience that  a
mortal's mind  could not comprehend  it. If  this was true,  what then
lie in my future?  The thought that I might remain here  to the end of
my existence  was fearful enough,  but I suspected that  even stranger
experiences  lay  before me.  What  lurked  behind these  walls?  Some
malignant  intelligence so  alien as  to prevent  human understanding?
And if this  were some sort of  holding tank or vehicle,  what would I
be forced to face after my stay here was through?
   It  was then  that I  first noticed  the approach  of those  white
plastic  walls. Perhaps  they  had  been subtly  enclosing  on me  for
sometime, but  I suddenly became  aware that  the room was  eight feet
across and  shrinking rapidly.  Of course, this  realization triggered
the claustrophobia  which I had been  suppressing through concentrated
application  of reason  to analyze  my surroundings.  I screamed  once
more; a  deep wrenching scream  which tore loose  from the base  of my
troubled spirit.  My coherency  was lost and  still the  walls pressed
inward.  In  a  moment  the  room  was  only  four  feet  in  breadth.
Shrieking I  attempted to stave  off their  approach, but met  with no
success. Crouched on  my knees I attempted to push  outward on each of
the surfaces in  a willy-nilly fashion. I desperately  tried one, then
another in  such a  manner that  I never brought  my full  strength to
any. My  panic went beyond  any previous  level as I  vainly attempted
to  prevent  my impending  death.  Even  the  frenzied strength  of  a
half-mad  man  was  not  enough  to  hold  off  those  oppressive  and
impersonal barriers.  I lapsed  into a tucked  fetal position  after I
no  longer had  room to  use my  arms. I  watched my  enclosure shrink
inch  by inch,  measure by  measure, until  I felt  the weight  of the
ceiling  on the  base of  my skull.  I awaited  the moment  when their
crushing pressure would drive the life from my frame.
   Strangely, in  this moment  of imminent  death a  certain serenity
overtook me. I had  done all that I could and  still would perish. But
if death  is inescapable, it is  is some strange way  more acceptable.
I noticed  a certain  hesitancy in  the rate  of the  room's collapse.
The walls' progression  slowed to a painful creep. In  this weird lull
before my  destruction my  mind struck  upon an  idea which  welled up
from  the depths  of  my subconscious.  An idea  which  would save  my
life.  For in  that frightful  moment when  ration returned,  I saw  a
relationship  between  the size  of  the  room  and  the level  of  my
anxieties.  And  with  this  realization  the  course  of  the  walls'
movements  reversed. They  shrank away  from me  slowly at  first, but
with  increasing  speed  as  my  conviction  in  the  belief  grew.  A
conviction  which was  fed  by  the successful  retreat  of the  walls
themselves. In  moments the room  returned to its former  size. Relief
burst  forth from  me in  wild laughter  and daunting  courage as  the
walls themselves  began to change  from white  to gray to  black. They
faded into  the nonexistence of  the darkness.  That is how  I escaped
the  cube: not  through clever  reasoning or  minute observation,  but
through a billowing  flood of hope, defiance, and joy  which broke the
dam of my confinement.
   After  my fit  of  emotion  had passed  leaving  me exhausted  but
light hearted, I  looked up from my position on  the darkened floor to
recognize  the dim  light of  the  night filtering  through the  amber
shades  of my  apartment. I  was, in  fact, home.  My experiences  had
been some  sort of wild delusion  or dream brought on  by overwork and
emotional exhaustion. I  would see a professional  psychologist in the
morning.  I  would  never  again   drive  my  mental  health  to  such
extremes. But at  that moment, I needed rest. So,  without moving from
my  position on  the bare  floor I  lay down  and quickly  fell deeply
into sleep.

   The  high light  of  the mid-afternoon  sun  brought me  gradually
from my slumbers.  But my wakefulness rapidly returned  after I opened
one eye.  For to my  horror I beheld  that I lay  in the middle  of my
bare floor  with all of my  furniture, rugs, books, and  papers pushed
away in a roughly square pattern approximately a dozen feet across.

   Even  today, I  cannot  resolve the  events of  that  night in  my
mind.  Was it,  in fact,  a dream,  a hallucination  brought on  by my
internalized  fears and  anxieties as  the  doctors say?  But how  can
that  explain  what my  neighbors  saw  when  they came  answering  my
screams. I can  only be thankful that the ceiling  of my apartment was
abnormally  high. Could  it  have  been only  a  delusion?  Or was  it
something  more  real. Something  beyond  the  range of  normal  human
experience; something  which we  shall never  truly fathom.  Make your
own judgements  for I don't  believe that anyone will  ever positively
know the truth.
                   -Joseph Curwen  

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                            Je'en: A Recap
   In the  33rd year of Haralan,  King of Baranur, a  renegade wizard
by the name of  Vard hires a thief to steal a book  from the vaults of
the  College of  Bards  in Magnus  (V.1). At  the  same time,  another
wizard  in the  employ of  the Council  of Elders  is given  orders to
eliminate  the last  cult  of an  evil goddess  named  Jhel (I).  This
wizard and  his apprentice,  Cefn an'Derrin  and Mahr,  determine that
the  only way  to  eliminate  that cult  is  to  subtly influence  the
friends of  a bard  named Je'lanthra'en  to take her  out on  the town
(I). In  riding back  from the  bar, Je'en  takes a  short-cut through
the worst  part of the  city, the Fifth  Quarter, and is  attacked and
mutilated (I).  Her belongings (a  sword, a  harp, and the  pendant of
her rank in the  College of Bards) are stolen by  the brigands and she
is left  for dead when they  learn that the  City Watch is on  its way
(I). Not  knowing she  is a bard,  the Watch takes  Je'en to  a street
healer who  cannot fully  heal her injuries,  leaving her  scarred for
life (I).
   Meanwhile, the  thief hired by Vard,  Ka'lochra'en (Je'en's second
cousin in  fact), buys  Je'en's rank pendant  unknowingly from  one of
the  ruffians named  Bellen (V.1).  While Je'en  is recuperating  from
her wounds  Ka'en infiltrates the  Bardic College disguised as  a bard
and successfully  steals the  book (V.1). Ka'en  delivers the  book to
Vard, who  returns to  his stronghold  with a  few purchases  from the
pawnshops of the  city, among them Je'en's sword and  harp (V.2). Vard
studies the book and  is happy to learn that it is  indeed what he had
hoped it  was -  the only  existing authority  on an  incredible power
possessed by a  former empire known as the Fretheod  (V.2). Vard hopes
to gain mastery  of the world by gaining access  to that power, called
the Yrmenweald (V.2).
   Je'en recovers her  health after being taken to  the Royal healers
in Magnus, but  she is scarred beyond recovery (I).  She has lost most
of the use of  her right hand (a sword thrust  through her wrist), and
her voice (slashed  throat) (I). In addition, she has  a very bad scar
on her face (I).  When she discovers that she can  no longer sing, she
resigns from  the College of Bards,  taking with her only  a seemingly
nondescript  sword from  the vaults  of  the College,  and decides  to
change  her life  and become  a  fighter (I).  She goes  to a  fighter
training school run  by Sir Morion and becomes  most accomplished with
the sword  (I). While there,  she has  fashioned for herself  a silver
half-mask  to cover  the scar  on her  face and  put her  on an  equal
footing with the other students (I).
   Meanwhile, Vard  has determined  what he  needs to  re-harness the
power of  the Yrmenweald, and  he sends  an adventurer named  Owain to
get  for him  some of  the living  crystal known  as cwicustan  (V.2).
Vard  is able  to control  people  from a  distance by  means of  some
special magics  he has learned, using  objects once owned by  a person
to  enhance  the   power  of  the  controlling   magics  (V.2).  Owain
retrieves  the cwicustan  at the  cost of  all of  the people  he went
adventuring  with, delivers  it to  Vard, and  has his  memory of  the
whole affair erased  by a potion (V.2).  The next step for  Vard is to
retrieve the  keys to the  vault where  the Yrmenweald is  hidden, and
by his  magics he locates  the objects to  use to control  the perfect
person to get those keys - Je'en's sword and harp (V.2).
   Je'en graduates from  Morion's school after two years  and goes to
Dargon  to visit  her brother,  Kroan Jesthsson  (I). She  gets a  job
there as  a Market Guard,  a job that  is less than  challenging (II).
The events  set into motion by  Cefn come to fruition  as Cefn rescues
Je'en from  a trap  set by  one of the  Septent of  the Order  of Jhel
using  the Sword  of Cleah,  Lladdwr (the  "non-descript" sword  Je'en
received from  the College) as  bait (II). Cefn looses  his apprentice
to  a trick  of the  Brother of  Jhel, and  asks Je'en  to become  his
partner in her place (II). Je'en accepts (II).
   The new  team have  a few  adventures, among  them getting  rid of
the  sword (III).  After several  weeks  of inactivity,  the pair  are
hired  by one  of  the Rhydd  Pobl (gypsies)  named  Maks (III).  They
overcome  an ancient,  wraith-like wizard  and his  living tower,  the
Glasmelyn  Llaw, to  rescue  Maks' beloved  Syusahn  (III). Je'en  and
Cefn are invited to the gypsy wedding in thanks (III).
   Shortly after  Cefn and  Je'en's adventure  with the  Emerald Hand
(III) Sir  Morion is  visited at  his school by  the Falcon  Herald of
Baranur  who  has   a  mission  for  the  old   soldier  (IV).  Morion
reluctantly  accepts and  sets out  to eliminate  a former  student of
his  named Kyle  BlueSword who  has been  terrorizing the  countryside
(IV). On the  way, he meets up with a  strange blue-haired woman named
Kimmentari who informs  him that he has become caught  up in the Dance
of Thyerin,  one of her  people's gods (IV).  His mission is  now both
to  eliminate  Kyle,  and  to  retrieve a  circlet  from  Kyle  to  be
delivered to  another of his  former pupils, Je'en (IV).  Morion kills
Kyle,  learns why  he turned  bad, and  goes after  the circlet  (IV).
However, he  is caught  in a  fatal trap just  as Kimmentari  comes to
help/warn/save him from it (IV).
   The story shall continue from there in FSFnet Vol09N2.

   An Index to the Stories:
        I       - A New Life        - FSFNet Vol 5 Number 3
        II      - The Dream         - FSFNet Vol 6 Numbers 3 and 4
        III     - Glasmelyn Llaw    - FSFNet Vol 6 Number 5 and
                                      FSFNet Vol 7 Number 1
        IV      - Duty              - FSFNet Vol 7 Number 3
        V.1     - Treasure:  Part 1 - FSFNet Vol 7 Number 5
        V.2     - Treasure:  Part 2 - FSFNet Vol 8 Number 2

                     -John L. White  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                     Cydric and the Sage: Part 3
   THE  STORY SO  FAR: In  Part  1 (chapters  I-III), Cydric  Araesto
arrives in  Dargon late one  afternoon. While resting  at Belisandra's
Tavern, he  experiences a vision that  has been recurring in  his mind
for some  time. In  the vision,  he is alone  on the  shore of  a vast
golden sea.  He starts  to take a  drink of the  golden water,  but it
turns colorless  in his hand.  A transparent skull appears,  and makes
some strange  carvings in a  nearby rock. He  sees that the  skull has
etched  the  outline  of  a  continent, a  small  "x",  and  the  name
"Corambis the Sage"  into the stone. Then the skull  flies away toward
a glittering object on the horizon.
   Coming out  of the  vision, Cydric asks  the serving  girl, Thuna,
if  she  has  heard  of  Corambis  the Sage.  Thuna  goes  over  to  a
blue-robed patron  at the other  side of the  room and whispers  a few
words. The  patron approaches  Cydric's table, and  he is  relieved to
see that  it is a  woman, who  introduces herself as  Holleena. Cydric
asks her about Corambis,  and she offers to take him  to see the Sage.
He agrees, and they leave the Tavern together.
   In  Part 2  (chapters IV-V),  Cydric  and Holleena  arrive at  the
house of  Corambis after having  a dinner of Simon  Salamagundi's fish
stew. Cydric  offers to accompany  Holleena to  her own home,  but she
declines  and walks  off  into the  twilight. Cydric  goes  up to  the
house and  is welcomed  in by  Corambis. In  the Sage's  study, Cydric
relates his  vision, showing a sketch  he drew of the  carvings in the
rock.  Cydric  explains  that  when  he compared  the  sketch  of  the
carvings to  an actual  map of  the continent, he  found that  the "x"
corresponded  to  the  location  of  Dargon.  Since  the  Sage's  name
appears  below the  outline, Cydric  has sought  him out  in the  hope
that he will be able to explain the vision.
   The Sage  says that  he is  not the one  Cydric should  be asking,
and  before Cydric  can reply,  takes  him to  his cellar  laboratory.
There  Corambis show  Cydric a  box  which contains  a crystal  skull,
exactly  like the  one in  his  vision. The  Sage reveals  that a  few
months  before, the  skull  mysteriously appeared  on  his study  room
table. That night,  he himself had a vision that  foretold of Cydric's
arrival.  Corambis then  takes  out a  parchment  with an  incantation
written upon it;  the skull had instructed him to  read it once Cydric
had arrived.
   The  Sage  recites  the   incantation,  written  in  a  sorcerer's
language.  A moment  after he  finishes, a  white light  explodes from
the skull  then ceases,  to be replaced  by a red  glow that  burns in
the center of  the skull. Then the skull speaks,  telling them that it
has a  message from Bahz  the Elder, Seventh  of the Council  of Eight
of Zaad'Astropolous, the  capital of the Quentrellian  Isle. The skull
says that  Bahz needs their  help, and is  willing to reward  them. It
says that they  must travel to a citadel located  in another dimension
to free  him from an  unjust imprisonment; to  assure them that  it is
not  some  sort  of  trap,  it promises  to  send  them  a  chrysoline
gemstone  that will  protect them  from all  hostile magic.  The skull
concludes by telling  them that the Elder's time is  limited, and says
that they should  make their journey at the following  midnight. As it
finishes  speaking, Cydric  sees the  skull in  his mind  and hears  a
loud,  pulsing beat.  The image  expands  and the  sound grows  louder
until the skull in the box shatters.   Cydric cries out and falls into
unconsciousnewss.

                      VI. Answers and Questions
        "Quentrellia--There  are many  legends  and myths  about
    this small island  nation (which existed at  around the time
    the  Fretheod  Empire  was  at its  peak).  Some  historians
    believe  that it's  capital, Zaad'Astropolous,  was a  major
    trading port of  the Ancient World. The island  was ruled by
    a Council of Eight Elders and presided over by a Leader....
        "There are two  stories about the Exile  of Jehron Bahz,
    the  Seventh Elder  of  the Council.  In  one version,  Bahz
    attempted  to  overthrow  the  Council and  seize  power  by
    admitting a  fleet of Huultaran raiders  through the massive
    Sea  Gate which  protected  the entrance  to  the harbor  of
    Zaad'Astropolous.  The invasion  was thwarted,  however, and
    Bahz  was  arrested.  In  the  other  version,  the  Council
    Leader falsely accused  Bahz of treason and  had him removed
    from  the  Council (apparently  because  Bahz  was a  strong
    critic  of   the  Leader's  policies).  In   both  accounts,
    though, Bahz was  tried and sentenced to exile.  He was then
    imprisoned  in  an  ice-wood  cage  (to  destroy  his  magic
    ability);  then  the  other  Elders  cast  him  through  the
    Celestial  Archway that  Nephros had  opened. Thus  was Bahz
    banished from the island....
        "Three  summers after  the  Exile of  Bahz,  a force  of
    Fretheod  invaders  lay  siege  to  Quentrellia.  One  month
    later,  the  island  was  captured  and  absorbed  into  the
    ever-expanding Fretheod Empire...."
                             --"History of the Ancient World",
                                Volume 6; by Trenta, Historian
                                and Chronicler to King Vulpa of
                                Baranur; pages 144-145.

   Cydric looked up from the book as Corambis entered the room.
   "Ah, you  are awake, Cydric.  I am glad to  see that you  were not
permanently damaged by the skull last night. How do you feel?"
   "A little tired,  but otherwise fine," Cydric  replied. "Thank you
for putting me up. I hope I haven't inconvenienced you in any way."
   "Nonsense, my boy,"  Corambis snorted. "There's plenty  of room in
this old  house. Besides, I  couldn't just  leave you lying  around in
the  laboratory,  now,  could  I?"   He  placed  a  hand  on  Cydric's
forehead,  then nodded  with satisfaction.  "You just  rest there  and
read those  books that I've  selected. I'll be  back in a  moment." He
closed the door  as he left the  room. Cydric shifted a  little in the
bed, took  a volume entitled  Arcana Antiqua  from the stack  on the
nightstand, opened to the marked page, and continued reading.

        "...the  existence  of  worlds  beyond  our  own.  These
    other   worlds,  sometimes   known  as   "dreamrealms",  are
    believed  to be  as  numerous as  the grains  of  sand on  a
    beach.  Travel to  the other  worlds is  mainly achieved  by
    projecting  the  spirit-body  into  the  chosen  dreamrealm.
    Alternately,  the physical  self may  be transported  by the
    use  of  a  portal   called  the  Celestial  Archway,  first
    described by  Nephros (the first known  mage to successfully
    return from the dreamrealms) in 'A Wondrous Voyage'...."

   Corambis returned  with a mug  full of an aromatic  liquid. "Here,
drink this herbal tea. It shall restore you to your full health."
   Cydric took  a cautious  sip, found it  rather tasteful,  and took
another pull.
   "Not as  bad as you  expected, eh?"  grinned the Sage.  "Well now,
have you read the passages I marked for you?"
   "Yes,"  replied Cydric,  "but some  of this  information I  do not
quite understand."
   "Oh? Such as?"
   "The  'Celestial  Archway'. It  is  mentioned  in the  texts,  but
there is no description of what it exactly is."
   Corambis  handed   Cydric  the   last  remaining  book   from  the
nightstand. "A  Wondrous Voyage,  by Ishar  Nephros," read  the cover.
Cydric opened the book to the page Corambis had indicated.

        "...and  as the  old man  died, he  whispered to  me the
    location  of  the  Cave  of  the  Mystics.  I  followed  the
    directions,  and  sure enough  found  the  fabled Cave,  its
    entrance cleverly hidden by a waterfall.
        "I stood  there for  a moment, my  mind filled  with the
    many   tales   and   songs   of   the   legendary   Mystics,
    predecessors of  the Elders,  older even than  the Fretheod.
    No one knew  why they suddenly disappeared from  the face of
    the world  those many ages  ago; standing there  outside the
    entrance, I  sensed that I was  on the verge of  finding the
    answer to that question.
        "I  cautiously  entered  the  Cave. The  light  from  my
    torch glistened off  the moisture that coated  the dark rock
    of the  interior. After walking  for what seemed  like days,
    I came to  a dead end. Anyone who had  gotten this far would
    have  been forced  to turn  back, but  not I.  Holding aloft
    the  Symbol of  Shazax, I  spoke the  ancient chant  the old
    man had revealed to me.
        "The wall of  rock fell away, and I  stepped through the
    opening into  a huge cavern.  There was  a pool of  water in
    the center  of the  cavern, with a  tall white  tree growing
    out of it.  I advanced to the edge of  the pool, barely able
    to contain my  excitement. Years of searching  were about to
    come  to an  end; I  had  at last  found one  of the  Sacred
    Places where the Mystics hid their most powerful magic.
        "I spoke  the second chant the  old man had told  to me.
    Instantly,  the  water  began swirling  about,  churning  up
    great waves.  A bluish  glow limned the  tree; the  very air
    seem  alive with  power. Suddenly,  the leaves  on the  tree
    began    flickering     with    color:    green-blue-violet-
    red-orange-yellow-green  in blinding  succession. There  was
    a sharp  crack as the  leaves burst from their  branches and
    took on  a silver hue.  The leaves  whirled and spun  like a
    cloud  of  glow-flies, then  formed  into  a silver  sphere,
    coming to rest on the surface of the pool.
        "The  waters  calmed, and  a  bridge  of light  extended
    from  the sphere  to the  pool's  edge. I  stepped onto  the
    light-bridge and  strode confidently to the  glowing sphere.
    I knelt  down and picked it  up (it had been  about the size
    of a  large melon, but  shrank to the  size of an  orange at
    my touch).  As I carried  it back to  the edge of  the pool,
    the bridge of light disappeared behind me.
        "I placed the  sphere on a large rock  near the cavern's
    entrance.  Speaking the  last  of the  old  man's chants,  I
    hurled  the Symbol  of Shazax  at  the sphere.  There was  a
    flash of light,  then the sphere vanished. In  its place lay
    the object of my quest, the fabled Amulet of Hanarn.
        "I picked  it up and  held it in  my hand. I  could feel
    the  power radiating  from  its center.  It  was the  Mystic
    power, the ancient  energy that fueled that  ancient race of
    beings  and  enabled  them  to  create  spells  and  magical
    devices so great that they remain unequalled to this day.
        "I  turned   the  golden   Amulet  over  and   read  the
    inscription  engraved on  its  reverse. It  was the  command
    phrase  for invoking  the Celestial  Archway, a  portal into
    the fantastic worlds  of the Dreamrealms. I gave  a shout of
    exultation when  I read  these words--this was  exactly what
    I had  hoped to find! Many  other mages had tried  to create
    devices   that   would   allow  physical   travel   to   the
    Dreamrealms,   but  without   success.  Indeed,   those  who
    ventured forth  with their crude creations  were never heard
    from again.  But I  now possessed the  very device  that the
    Mystics  must  have  used  when they  left  this  world  for
    whatever their destination.
        "I was sorely  tempted to invoke the  Amulet right there
    and then,  but I knew that  I had to properly  document this
    incredible  find.  With  the   Amulet  safely  stored  in  a
    special pouch  I rode  away from the  Cave, thinking  of the
    wondrous sights that lay beyond the Celestial Archway."

   "So,  has  that  enlightened  you  somewhat?"  asked  Corambis  as
Cydric finished reading.
   "Somewhat,"  Cydric  replied.  "But  I  always  thought  that  the
Mystics were nothing but myths--children's stories."
   "Well, all myths have some basis in fact," Corambis replied.
   "And I also  read once that it was impossible,  even dangerous, to
physically travel to the dreamrealms."
   "True,  it  is impossible,  but  only  for  the abilities  of  the
wizards presently living  today. The age of the Mystics  was an age of
great magic, an age that shall never come again in this world."
   "What about the chrysoline ring?"
   Corambis reached  into a  belt pouch and  brought it  out. "Before
you ask, it is absolutely genuine. I checked while you were asleep."
   Cydric  held the  ring  up  to the  window.  The chrysoline  stone
glittered  and  sparkled  in  the morning  sunlight.  "Rarest  of  all
gemstones, he he murmured as he handed it back.
   "Indeed it is.  Why, I could live  like a king for the  rest of my
days with the money that would bring, if I chose to sell it."
   "Perhaps you should," Cydric said.
   "Why do you say that?" asked Corambis.
   Cydric  placed   the  books  back  on   the  nightstand.  "There's
something about  this whole thing that  does not quite fit...  how can
Bahz have sent  the skull and caused our visions  if he was imprisoned
and exiled over  a thousand summers ago? His powers  were nullified by
the icewood, were they not? Indeed, should he not be dead by now?"
   The Sage smiled.  "My boy," he said, "There comes  a time when one
must stop asking  questions and start looking for  answers." He picked
up the mug. "Do you feel well enough to have breakfast downstairs?"
   Cydric  nodded.   "One  more  question,  though;   do  you  really
intended  to travel  to  this other  dimension?  Something about  this
does not feel right to me."
   "Well, it does  not feel right to  me either; that is  why we must
investigate this." He turned to leave.
   "We?" Cydric echoed under his breath.
   "You say something?" Corambis said from the doorway.
   "Uh, nothing--I'll be down soon."
   "Good lad." The Sage closed the door as he left.
   Cydric lay  back for a  moment and thought  of home. He  shook his
head, gave a short laugh, then got up.

                            VII. Interlude
   After breakfast,  Corambis suggested that Cydric  accompany him to
the  marketplace. Cydric  agreed,  and  started to  go  around to  the
stables where the Sage had put the black stallion up for the night.
   "It is  a fine day, better  suited for walking than  riding," said
Corambis. "Besides, the fresh air and exercise will do you much good."
   "Very  well. But  I was  only  concerned about  your own  health."
replied Cydric.
   "How do you  think I've managed to keep fit  all these years, eh?"
chuckled the Sage.
   They  started off  toward  the marketplace.  "There's something  I
forgot to tell  you," Cydric said. "Last night, just  before the skull
turned to dust,  I saw it in my  mind, very clearly. It felt  as if it
were going over every bit of my brain."
   "Well, it  was no doubt making  sure that you were  indeed the one
that its  creator had  selected. Such magical  processes can  be quite
ungentle on the mind and the spirit."
   Soon they  came to the  marketplace. The daily crowd  was starting
to gather, and a few early merchants had claimed the best stalls.
   "Here  we  are," said  Corambis,  stopping  in  front of  a  large
wooden  booth that  stood in  the center  of the  square. It  appeared
cleaner and  sturdier than the  five other booths that  clustered near
it;  a small  purple flag  with a  white dot  in the  center fluttered
from the top.
   Cydric saw  that unlike  the common stalls,  the booths  had solid
wooden  doors. On  the door  of Corambis'  booth there  was a  strange
symbol,  which Cydric  recognized was  a glyph  of some  sort. He  had
seen  such symbols  in the  books he  had read  in the  Royal Library.
Although  they would  not stop  a  skilled mage,  wardings were  ample
protection against even the most cunning thieves.
   The Sage traced  the glyph with his right index  finger, chanted a
short phrase,  then opened  the door.  A few  feet within  was another
door, but  with no symbol.  They passed  through the second  door into
the audience room which  was no more than ten feet on  a side. Much of
the space was taken up by a large green table and two chairs.
   "Those other booths--can just anyone use them?" asked Cydric.
   "Lord  Dargon's treasurer  assigns  them to  whoever  can pay  the
rent  for them,"  replied  the  Sage, sitting  down  in the  left-hand
chair. "The stalls, on the other hand, are for everyone's use."
   The Wheel  of Life was  carved into the  top of the  table. Cydric
recognized  the nine  constellations represented  in each  division of
the Wheel: the  Knight, the Oak, the Fox, the  Maiden, the Falcon, the
Torch,  the Harp,  the Mistweaver,  and his  own sign,  the Ship.  The
symbols  for Air,  Earth, Fire,  and Water  were inscribed  around the
outer rim of the  Wheel, as were the symbols of  the Crown, the Sword,
the Scepter, and the Shield.
   Just then  a slender  dark-haired girl  walked in.  "Good morning,
Master Corambis," she said.
   "Ah, good  morning, my dear,"  replied the Sage. "Cydric,  this my
assistant, Thuna."
   Cydric rose  and took  her hand.  "I believe  we've met.  You also
work at Belisandra's Tavern, do you not?"
   Thuna smiled.  "Yes, I  remember you. You  came in  late yesterday
and had a Special."
   Corambis said, "Well  now, we had better get  to business. Cydric,
you may stay and observe, or explore the town, as you wish."
   "Thank you, I should like to stay awhile." Cydric replied.
   Corambis  brought a  small stool  out from  beneath the  table and
handed  it to  Thuna, who  took it  and placed  it in  the small  area
between the  inner and outer  doors. She  then opened the  shutters of
the windows on either side of the outer door.
   "Very well,  then, Cydric. Are  you familiar with Wheel  of Life?"
Corambis asked.
   "Yes, somewhat," the young man replied.
   Just then  Thuna came  to the doorway  and announced  the presence
of a customer.
   "Stand on  my right,  Cydric," the  Sage said.  A moment  later, a
middle-aged lady entered the room.
   "Welcome, good lady,"  Corambis said, gesturing for her  to sit in
the  opposite chair.  "The door,  please," he  whispered to  Cydric as
the lady sat  down. As Cydric closed  the door he saw  Thuna smile and
wink at him.
   The room was  dark. Cydric was about to comment  on this fact when
the room  suddenly lit  up. He  looked up  and saw  the source  of the
illumination: a small glowing orb fixed to the ceiling of the booth.
   "Well now, what may I do for you?" said Corambis to the woman.
   "I would like you cast my stones for this week," she replied.
   "And what is your birth sign?" Corambis asked.
   "I am a Tallirhan," the woman said.
   The Sage reached  into a belt pouch and took  out ten small wooden
discs, one  painted red and the  rest colored blue. He  placed the red
one on  the symbol of the  Knight and the  blue ones in the  center of
the Wheel,  over the  symbol of  the Mistweaver.  He placed  his right
hand  over the  discs,  spoke a  few  words, then  told  the woman  to
gather them  up and hold them  above the Wheel's center.  When she had
done  so, the  Sage  told her  to  concentrate on  the  symbol of  the
Knight, then  drop the  discs. The  woman paused  a few  moments, then
let  the  discs  clatter  to  the table.  Corambis  glanced  over  the
pattern the fallen discs  made on the Wheel, took out  a scroll from a
tube that hung at his belt, unrolled it, and began his interpretation.
   When he  had finished, the  woman paid him five  silver Sovereigns
and left.  "Well, Cydric, what  did you  think of that,  eh?" Corambis
asked, leaning back in the chair.
   "I  found it  most  fascinating, sir,"  Cydric  replied. "I  would
very much like  to learn more about  the aspects of the  Wheel, if you
would so instruct me."
   "I  would very  glad to,  Cydric, providing  we return  relatively
whole  from  our midnight  meeting,"  Corambis  said with  a  straight
face. He  broke into a chuckle  upon seeing a slight  wrinkle of worry
crease  the  young  man's  brow.  "The  passage  will  not  be  unduly
dangerous, I  assure you. I  shall take all the  necessary precautions
to insure our safety.  But we will speak more of this  later, eh? I am
sure you would like to see more of the town now."
   "Oh,  yes, I  think I  will do  that.  I shall  be back  in a  few
hours," Cydric said, moving to the door.
   "Good. Enjoy yourself. Tell Thuna to send in the next customer."
   Cydric closed the door behind him as he left the audience room.
   "You may go  in now," Thuna said to the  man standing just outside
the outer door. Cydric stepped aside to let him pass.
   "Where are you off to?" said Thuna when the inner door had closed.
   "I am just going to have a look around the city," Cydric replied.
   "Oh, please,  do not go just  yet. It gets very  dull just sitting
here with no  one to talk to,"  Thuna said, laying a hand  on his arm.
"Won't you stay for a little while?"
   Cydric paused  a moment, then  said, "I  suppose I have  plenty of
time for sightseeing."
   "Wonderful,"  Thuna said,  leaning an  arm out  the window  of the
booth and crossing her  legs on the stool. She ran  a hand through her
long black  hair and  tossed her  head. "So, Cydric,  are you  here in
Dargon for  business, or pleasure?"  Her eye  gleamed as she  said the
last word.
   "Uh, business,  actually," Cydric  said, leaning back  against the
opposite wall.
   Thuna waited, and  when he did not volunteer  anything more, said,
"It gets so warm  this time of year." She undid a few  of the laces of
her front-laced blouse and pulled it open slightly.
   "What business did you say?" she asked.
   Cydric quickly  looked up.  "Business? Oh,  its nothing  really. I
doubt it would interest you."
   Thuna hopped  off the stool  and walked over  to him. "Oh,  but it
would," she said, leaning very close.
   Cydric  hesitated a  moment, then  said, "I...  think I  should be
going now."
   Thuna  placed a  hand on  his chest  and gently  pushed him  back.
"Please stay,  just for  a few more  minutes," she  whispered. Backing
away  slightly,  she reached  over  and  closed  the shutters  on  the
window.  "Don't go  away," she  said  as she  went over  to the  other
window and closed it up as well.
   Cydric had  his hand on  the doorknob when Thuna  intercepted him.
She turned  him around  and kissed  him hotly.  Cydric felt  the blood
rush to  his face, and  throughout his body.  "Do you, ah,  think this
is appropriate?" he said when she released him.
   "Isn't it?" she giggled.
   "But the customers! And Corambis, inside--"
   "No one will bother  us if they see that the  booth is closed. And
Corambis?  Do not  worry about  him." Thuna  stroked his  cheek. "What
business do you have with that old goat, anyway?"
   Cydric tried  to gently disengage  himself from the  young woman's
embrace. "Really, Thuna, I must be off now," he said.
   Thuna smiled  prettily, then  pressed him  back against  the inner
door. With  a provocative  look, she  unlaced her  blouse all  the way
and let it drop  to the floor. Then she threw her  arms around him and
kissed him passionately, her body firmly pressed against his.
   Cydric  felt all  resistance  crumble away.  He  pushed all  other
thoughts  out of  his head  as  he began  caressing Thuna's  unclothed
back. Suddenly,  the inner door  gave way  and they both  fell through
into  the audience  room. There  was a  moment of  stunned silence  as
Cydric glanced upward  and saw Corambis and his  customer looking down
at him.
   Cydric quickly  scrambled to his feet.  "Uh, I was just  about to,
ah, leave now, sir," he said, hastily dusting himself off.
   "Very well,  just be  back around  midday, eh?"  Corambis replied,
ignoring the shocked look of the customer.
   "Right." Cydric  glanced down at  Thuna, who rolled over  onto her
back and  licked her lips.  Completely embarrassed, he wasted  no time
in leaving.

   Cydric  wandered  aimlessly  for   a  good  half-hour  before  the
incident with  Thuna began to  fade a little  from his mind.  He found
himself on Traders  Avenue and decided to  have a look in  some of the
shops.  He  entered a  small  jewel  merchant's  store and  asked  the
shopkeeper  to   show  him  some   diamond  rings.  Holding   a  small
three-stone  ring   the  merchant  brought  out,   Cydric  sighed  and
murmured very softly, "Sweet Lysanda, why did I ever leave you?"
   After  leaving the  jewel merchant,  Cydric next  stopped in  at a
weapons shop.  "Grauban of the  Blade" read  the sign above  the door.
As Cydric  entered the shop  a large man, apparently  Grauban himself,
looked  up from  the battle-axe  he  was polishing  and said,  "G'day,
milord. What can I do for you?"
   "I'd like to see some swords," Cydric replied.
   Grauban led  him to a  wall rack  filled swords of  various types.
Cydric picked  up a  curved scimitar and  swung it  experimentally. He
put it back and  picked up a fine rapier with a  gold and silver hilt.
He swung it and found that it felt just right in his hand.
   "Ah,  now that's  a real  beauty," said  Grauban. "I  can let  you
have it for about, oh, two Cue."
   Cydric  thought  about how  he  had  lost  his  own sword  on  the
journey  up from  Baranur.  Deciding  that a  replacement  was a  good
investment, he said, "I  do not have any gold with  me; make it thirty
Sovereigns and you have a deal."
   After several  moments of consideration, the  weapons dealer said,
"I can't  let it go  for less  than forty. I  have a business  to run,
you understand."
   "Thirty-five Sov's, and not a Noble more."
   Grauban  scratched  his  beard,  then  said,  "You  bargain  hard,
milord, but I accept that price. Will you be taking it with you?"
   "I shall bring you the money tomorrow, and pick it up then."
   "Fine. It will be waiting for you."
   Cydric visited  a few  more shops.  When he  heard the  town crier
announce that  it was  midday he headed  back toward  the marketplace,
wondering what he was going to say to Corambis.
   The  Sage  was  waiting  for  him outside  the  booth.  Thuna  was
nowhere in sight.
   "Sir, about this morning, I--"
   "No  need to  say anything,  my boy,"  Corambis said.  "It's quite
all right."
   "What do you mean?" asked Cydric, a little surprised.
   "Thuna used  to be  a street-corner  girl, you  see. A  few months
ago  she was  attacked by  a  drunken rowdy.  I saved  her from  being
killed, and took her  into my care. So far she has  led a rather clean
life, with  a few  occasional lapses.  You need  not worry  about what
happened this morning. I have already spoken to her."
   Cydric  nodded and  silently  sighed with  relief.  "Where is  she
now?" he asked.
   "At Belisandra's  Tavern. Thuna  works afternoons,  and Belisandra
gives her room  and board in return, plus a  small allowance. It works
out  quite well."  Corambis  cast a  glance back  at  the booth,  then
said, "Well, now,  shall we have lunch?  What do you say  to some nice
fish stew, eh?"
   Cydric  agreed, and  they  began walking  toward  the docks  where
Simon Salamagundi the stew vendor could always be found.
   When  they were  in sight  of Simon's  cart, a  voice called  out,
"Corambis! Over here!"
   The Sage looked  around and, identifying the source  of the voice,
waved and returned a greeting.
   "I must  speak to my friend  over there," he said  to Cydric. "You
go ahead  and get the stew--I  will have whatever you  are having." He
gave Cydric a few coins and departed.
   "Ah!  You  back  again,  young sir?"  Simon  Salamagundi  said  as
Cydric approached the  cart. Cydric greeted him and  ordered two sweet
stews. As  Simon filled the bowls  Cydric asked, "Do you  remember the
girl I was with last night?"
   "Red hair, in blue robes? Aye, what about her?"
   "Do you know where she lives?"
   "Sorry, me friend, I know not. Did she not tell you?"
   Cydric shook his head. "Does she come around here often?"
   "In truth,  young sir, I believe  she is new in  town herself. You
might try the inns, like the Panther or the Serpent, or Sandmond's."
   Cydric thanked him,  gave the money to Simon's  monkey Skeebo, and
left carrying the bowls  of stew. He had not traveled  very far when a
man  bumped into  him  from behind,  causing him  to  drop the  bowls.
Cydric  watched  as  the  man  continued on  without  so  much  as  an
apology. Keeping his  temper, Cydric hurried after the  man and tapped
him firmly on the shoulder. The man spun around.
   "You  have  just  caused  me  to  lose  my  lunch,"  said  Cydric,
pointing to the spilled stew.
   The man  shrugged. "You  should watch where  you walk  next time,"
he said, and turned to leave.
   Cydric grabbed  his shoulder and  forced him around. "I  think you
owe me for the cost of the meal," he said.
   The  man shook  off Cydric's  hand and  drew his  sword. "I  said,
watch where you walk next time!"
   Cydric's  hand flew  to  his  left hip  and  found nothing  there.
Silently cursing the loss of his sword, he drew his sundagger instead.
   "I think you owe him for the meal," said a female voice.
   Cydric  looked to  his right  and saw  a cloaked  woman holding  a
loaded crossbow. She was pointing it straight at the man's head.
   Walking  closer to  the  man until  she was  a  little beyond  the
sword's reach, the crossbow woman said, "Please pay him now."
   The man  hesitated. The  crossbow woman raised  the weapon  to her
shoulder and  placed her  finger on  the trigger.  The man  swore, dug
out a handful of coins, flung them at Cydric, then stalked off.
   "Are you all right?" the woman asked, lowering the crossbow.
   Cydric  nodded  and sheathed  the  sundagger.  "I appreciate  your
help, but I think I would have been able to defend myself."
   "With only  a dagger?" The woman  grinned. "Either you are  a very
good fighter, or the dagger is magic."
   "Both," Cydric  returned the grin. He  told her his name,  and the
woman introduced herself as Kittara Ponterisso.
   "I am  pleased to meet  you, Miss  Ponterisso," Cydric said  as he
pressed her hand against his cheek.
   "Call me Kitty," she said.
   Just then  Cydric heard someone  call his name. Looking  back over
his  shoulder, he  saw  Corambis  hurrying toward  him.  He waved  and
turned back to Kittara.
   "Pleased to meet  you as well, Cydric Araesto. I  must go now, but
I hope to see you around." She turned and melted into the crowd.
   Cydric  started  after  her,   but  just  then  Corambis  arrived,
looking slightly breathless.
   "I saw what happened, Cydric. Most rude of that fellow."
   "Did you  see the woman with  the crossbow? She forced  him to pay
for the stew."
   "Ah, yes. Very nice of her to do that. Did she tell you her name?"
   "Kittara Ponterisso. Ever hear of her?"
   The Sage  shook his head. "Can't  say that I have."  He glanced at
the spilled  stew, which a pair  of cats were happily  lapping up, and
said, "Why don't we have lunch at an inn?"

   Still  feeling  a little  uncomfortable  about  the incident  with
Thuna,   Cydric  declined   Corambis'  proposal   that  they   eat  at
Belisandra's, and  suggested that  they go  to the  Inn of  the Hungry
Shark instead. The Sage  pointed out that it was better  to face up to
the  situation   and  resolve   it  rather   than  avoid   it.  Cydric
reluctantly agreed, and they headed off to Belisandra's Tavern.
   Belisandra  herself  seated them  and  took  their orders.  A  few
minutes later,  Thuna came to the  table and apologized to  Cydric for
her  improper behavior.  He  readily forgave  her  and suggested  that
they forget that it had ever happened.
   After Thuna  left, Corambis said,  "Do you recall the  friend that
I met back there at the docks?"
   Cydric nodded. "Yes, why?"
   "That was  Kandevoll, the jewel  merchant. He happened  to mention
that you were in his shop this morning, looking at betrothal rings."
   "Yes... I believe I was there," Cydric replied cautiously.
   "He  also said  he  heard  you whisper  the  name 'Lysanda'.  That
wouldn't be Lysanda the King's niece, now would it?"
   "Um,  well,  perhaps  there  are two  Lysandas  in  the  Kingdom,"
mumbled Cydric.
   "Aha.  Something   tells  me,  Cydric,   that  you  are   not  the
freewheeling adventurer  that you  seem to be.  Perhaps you  will tell
me what you really are."
   Cydric looked up from his mug of ale. "What do you mean?"
   "I mean, Cydric, that  so far you have not told  me a single thing
about yourself. Why is that?"
   Cydric took  a long sip of  ale before answering. "Very  well. You
are right, I was looking at a betrothal rings for Lysanda."
   "I am  sure that you did  not come all  the way to Dargon  just to
look  for  rings.  A  young  noble like  yourself  could  find  better
jewelry in the capital."
   "I told  you, I am  here because of  my vision. And--"  He paused,
and looked Corambis in the eye. "And you think that I am a noble?"
   The  Sage chuckled  softly. "I  suspected it  from the  moment you
introduced  yourself. I  used  to be  King  Haralan's astrologer  many
years  ago,  and  I  never  forgot the  way  the  courtiers  announced
themselves  whenever they  came to  me  for a  horoscope. You  sounded
just like one of them, even though you looked like an outlander."
   Cydric  said nothing  for a  long  moment, then  sighed and  said,
"You have me,  sir--I am indeed a  noble. I suppose you  want to know"
everything about why I am here."
   "Hoho, indeed I do! Please begin, at the beginning, eh?"
   Cydric drained  the last  of his ale  before speaking.  "My father
is Khysar  Araesto, Duke  of Pyridain and  Treasurer to  King Haralan.
Ever  since  I was  young,  my  father wished  for  me  to follow  his
trade--to  become the  next Royal  Treasurer. I  grew up  learning the
ways  of the  treasury,  though I  really  had no  interest  in it.  I
wanted to be like Sir Talan Shalk, the Captain of the King's Guards."
   "Ah, the famous soldier-adventurer, eh?" said Corambis.
   "Yes, but I knew  my father did not approve of  that sort of life.
Even so,  I convinced Captain  Shalk to teach  me what he  knew. Under
him, I learned how  to use a sword, how to survive  in the forest, and
other things that I would need to know when I finally left Baranur.
   "About a year  ago I made my  decision to leave. I  had planned to
join an  expedition to the  Skywall mountains,  but I had  fallen love
with  Lysanda  and  for her  sake  I  did  not.  But I  never  stopped
thinking about  leaving the  city, about venturing  to other  lands. I
tried  to convince  Lysanda  to  come with  me  wherever I  eventually
decided to  go, but she was  too used to civilization  and implored me
to stay in the city.
   "And  then the  visions  started.  I realized  that  this was  the
time; I  truly had  to leave. It  was very had  to part  with Lysanda,
but I knew that  if I did not go I would never  find peace. So I wrote
a letter  to Lysanda,  packed my  things, and left  the castle  in the
middle of the night.  I traveled with a caravan for  a time, then made
my way to Dargon alone. The rest you know."
   "But  why  did you  not  tell  me  you  were of  nobility?"  asked
Corambis. "In  my experience,  traveling royals  usually like  to make
themselves known as such."
   "I turned  my back  on that sort  of life when  I left  the King's
castle, and  I have  tried to act  in the manner  of the  common folk;
but, as you have  guessed, it will take some time for  me to forget my
court protocol."
   Thuna  arrived  and  served  up their  orders:  steamed  fish  for
Cydric, a plate of cooked vegetables for Corambis.
   "Well,  Cydric, it  seems that  you have  sacrificed a  great deal
just to  find out the  meaning of your  strange vision. What  will you
do after you learn its meaning?"
   "That all  depends on what  happens when  we travel to  this other
world. Are you sure the journey will be safe?"
   "Passing through the  Archway will not be dangerous.  But after we
arrive at our destination, I cannot know what will happen to us."
   "Perhaps if we knew, we would not want to go," mused Cydric.
   "Now  Cydric,  you  are  not afraid,  are  you?"  Corambis  asked,
looking at the young man with mild amusement.
   "I do not fear going; it's returning that I am concerned about."
   "Well, Cydric,  you are right  to be  concerned, but I  shall make
certain that we return  safely. And now, eat up, for  we have quite an
adventure waiting for us."
   They  continued their  meal, and  when they  had finished,  Cydric
and Corambis left the tavern.
                   -Carlo N. Samson  

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         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Treasure 3                            John L. White

         Date: 112387                               Dist: 494
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Greeting. Apologize for  lateness of issue. Promise  that the next
issue  will  be more  prompt.  Plug  stories  in current  issue.  Plug
stories in next issue.  Welcome new subscribers.  Close.
   Actually, I  could try to pawn  the lateness of this  issue on the
fact that the  Dargon Project had a minor contradiction  come up which
had to be  addressed, but the truth is that  I procrastinated bringing
it up  to the authors,  so it's  still my fault.  O well. This  time I
also have  to apologize for  the size of  this issue, although  THAT I
can slough off onto someone else's conscience!
   Two items of  news to report. Firstly,  the procurement department
is having difficulty  obtaining the prizes for the  SF writing contest
(see last  issue's announcement). I  am hoping to purchase  the prizes
soon, and  I hope that  many of you  are considering entering  a short
story. The  other item  of news  is that  although WISCVM  is shutting
down effective December  15, FSFnet should be able to  get through the
replacement local  gateway, and  I forsee  no interruption  of service
to our internet subscribers.
   But, this editorial  must be kept short and sweet.  The next issue
will  be out  very soon  ("No, *really*!"),  and will  contain a  good
mixture of Dargon and non-Dargon works.
                   -'Orny' Liscomb  

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                             The Treasure
                                Part 3

                                Je'en
   "To marriage!"
   The toast was  heartily echoed by those around the  table, and all
lifted their flagons  and drained them. Congratulations  came from all
over  the taproom  of the  Inn of  the Panther  causing Kroan  to beam
brightly and toss appropriate replys back.
   Je'lanthra'en  leaned  back against  the  wall  and thought  there
must be something  in the air. Just  a month or so ago,  she, Cefn and
Kroan had  attended the  gypsy wedding  of Maks  and Syusahn,  who was
none  the  worse for  her  imprisonment  in  the Emerald  Hand.  Je'en
remembered  the  ceremony with  fondness,  all  barbaric splendor  and
exaggerated  pomp  and  solemnity.  The party  afterwards,  which  had
lasted a good  three days, was wild  enough to make up  for the almost
staid wedding.
   And now,  her brother was  engaged to  be married. The  lucky lady
was named  Anorra. She  was the  daughter of a  widower baker  and was
due to  take over the family  business. Kroan and Anorra  had met over
a shipping dispute six months ago, and it was love at first sight.
   Je'en was  quite happy for  her brother.  She had met  Anorra, and
they got  along famously.  Anorra was  a small  woman with  long brown
hair  and a  wide,  expressive  face, full  of  energy  and life,  and
already a better  baker than her father, who insisted  he was proud to
be  leaving the  family  business  to her.  Anorra  and  Kroan made  a
beautiful couple, and Je'en echoed the toast again in her mind.
   Cefn asked, "Why did  you set a date so far  away? Three months is
a long time to wait, isn't it?"
   Kroan said,  "I wanted Mother  and Father to  be here, and  it's a
long  way from  Derenten to  Dargon. I  got their  return letter  just
last week  saying when they would  be able to  get here. As soon  as I
knew that, I talked to Anorra and we set the date. It's..."
   Je'en broke  in with, "Wait!  Mom and Dad are  going to be  at the
wedding?  Wonderful! Its  been  so  long since  I've  seen them."  Her
smile faded after a moment, and she said, "Oh, no."
   "What's wrong?" asked Cefn.
   "My parents don't  know about my accident, or that  I'm not a bard
anymore.  I was  meaning  to  tell them,  but  I  just haven't  gotten
around to it. So, they probably won't even recognize me as I am now."
   Kroan said,  "Well, actually,  they do  know. I  told them  when I
wrote  about   Anorra.  They  know  everything:   the  accident;  your
retraining; and  the adventures you've  had here in Dargon.  They both
send  their regrets,  and wish  you good  luck in  your new  life. I'm
sure that they will be very happy to see you again at the wedding."
   "Oh, uh,  thanks, Kroan. I'm glad  they know now, and  I'm looking
forward  to seeing  them  again." Je'en  let the  topic  be turned  to
wedding  plans, then  dropped out  of the  conversation. She  slouched
back in her chair and turned her thoughts inward.
   She  summoned  up a  mental  image  of  herself  just as  she  saw
herself every day  in the large piece of polished  silver she used for
a mirror.  It was as complete  and detailed as a  painting: her bardic
training had sharpened  her powers of recall, and she  was quite adept
at seeing concrete images in her mind.
   She  looked at  the  picture  of herself,  clad  in a  comfortable
leather tunic and  breeches that went into knee-high  suede boots. She
still bore  the marks of  her 'accident'  more than three  years after
the  incident: a  dark  ribbon circled  her throat  to  hide the  scar
there; her right  hand hung uselessly from a  black-wrapped wrist near
the  hilt of  her  sword, right-hung  within easy  reach  of her  good
hand; and,  most visible, the silver  half-mask that hid the  marks on
her  face.  She  presented  a  unique,  mysterious  figure,  one  that
belonged in fantastic adventures that, perhaps, a bard would tell.
   Then, she  did something she  seldom did.  She called up  an image
of herself  as she had been  before the accident. No  scars, no masks,
Leaf-Killer on  her left hip and  Soft-Winds hanging at her  back. She
set the  picture next to her  present-day self, and compared  the two.
The  one  that went  bare-faced  was  the  one  her parents  would  be
expecting despite Kroan's  letter informing them of the  events of the
past three  years. Briefly,  Je'en wondered what  she would  look like
now, without  the mask. But  she found  herself backing away  from the
thought  hurriedly. The  silver mask  had become  a badge  of her  new
life to her, and to cease wearing it was unthinkable.
   As she  sat comparing the two  images, she began to  feel strange.
At first,  she couldn't identify  how or why.  Then, as it  got worse,
she  was able  to describe  the  sensation -  it was  like someone  or
something was  pressing on  her mind.  It took a  few more  moments to
realize that the sensation was almost familiar.
   Instinctively, she  began pushing  back, concentrating  on holding
her  mind  together  and  resisting  the intrusion.  As  soon  as  she
started to resist, she felt the pressure lighten and then vanish.
   The pressure  had barely  vanished when  Je'en felt  someone nudge
her arm. She  opened her eyes and  sat up with a  startled 'Huh?' that
caused the others at the table to laugh.
   Cefn said,  'Wake up, sleepy head.  Kroan has to get  back to work
and I  thought we should toast  him once more." The  cowled man lifted
his  flagon and  said,  "To Kroan  and  Anorra -  a  long, happy,  and
profitable life!"
   Je'en reached  for her  mug of  ale to  join in  the well-wishing.
She found it  difficult to get a  grip on the thin handle  of the mug,
but finally  she closed  her fingers  around to and  raised it  off of
the table. As  soon as she did  so, she knew something  was wrong. She
felt  the odd  pull in  the wrist,  the pain,  and then  the splashing
noise of ale sloshing all over the table.
   She  focused on  the mug,  and then  on the  faces of  her friends
around the  table. She noticed that  they were all staring  at the mug
dangling  from her  hand in  shocked  disbelief. She  started to  say,
"Sorry..." but  stopped when she  realized why they were  staring. She
finally realized  that the mug  was dangling  from the fingers  of her
right hand!

                              Kimmentari
   An  ornate stone  corridor shapes  itself out  of the  greyness as
she  steps  from  the  between-ways   into  the  hallway  outside  the
quarters  of the  man once  known as  Kyle BlueSword.  She senses  the
pain emanating  from the  room before  her, and  she knows  its cause.
Slowly, almost  reluctantly, she walks  into the room and  sees Morion
writhing  in pain  on the  bed.  His arm  throbs fiercely  red in  her
ihr-sight,  revealing the  fact  that the  perenidth  has invaded  his
body as  far as  his elbow.  She can  also trace  the poison  with her
sun-sight, which reveals the greenish cast of the skin on his arm.
   Concern and guilt  flood into and over her as  she watches by both
ihr- and  sun-sight the  poison advance quickly  up Morion's  arm. She
walks across  the room  to him,  and feels  something break  under her
heel.  Awareness comes  to her  that  she has  crushed the  egg-focus,
which will make closing the gate that much harder.
   Before  she reaches  the  bed, she  sees  consciousness fade  from
Morion's  body, but  she  can  also see  that  his  life force  hasn't
slackened its fight against the drain of the perenidth.
   She stands next  to Morion's now still form, and  tries to examine
the things  she is feeling.  She feels  concern because she  likes the
fierceness of  spirit of this  fast-liver, and  she does not  wish him
pain.  He attracts  more than  her curiosity,  and she  has been  hard
pressed not to  think of him ever since their  first meeting. Now, her
concern shades  to fear; fear that  she might be feeling  what was the
bane of  her race - hoftanau,  the fire love. Only  a fast-liver could
inspire the fire  love in the slow living, slow  feeling hearts of her
people.  When that  emotion was  ignited, it  was usually  fatal. That
was where the  guilt came from. She wasn't sure  that her last warning
to  Morion had  been cryptic  according  to the  pattern of  Thyerin's
Dance, or if she wanted to avoid the destructive force of hoftanau.
   Now she  must decide whether to  save Morion or to  let the poison
do  its work.  She reviews  the  last glimpse  of the  pattern of  the
Dance  she had  been given  by  Thyerin and  tries to  puzzle out  the
meaning  of the  threads that  govern this  part of  the Dance.  It is
difficult. Finally  she gives up -  the strands are too  tangled - and
attempts to make the decision on her own.
   She doesn't  have time to  agonize, though.  She can see  that the
poison  has almost  reached Morion's  shoulder, with  tendrils pushing
ahead of the  mass of the evil  substance, almost as if  it is eagerly
searching for  the man's heart.  She knows  that he doesn't  have much
time. If  the perenidth reaches Morion's  heart, she won't be  able to
work  fast enough  to  stem  the flow  of  the  poison throughout  his
entire body. If  that happens, he will be lost  forever, his body dead
and  his immortal  self trapped  in  the other-space  from whence  the
demon-poison had been drawn.
   She  looks into  Morion's tortured  face and  decides. She  kneels
beside the  bed and takes Morion's  arm in her hands.  As she prepares
herself  for the  effort it  will take  to battle  the perenidth,  she
feels the presence of  Thyerin in her mind and she sees  a part of his
Dance made  clear. She sighs  with relief as  she sees her  strand and
Morion's entwined  and continuing beyond  the scope of the  Dance. She
has made the right decision.
   She  turns  back  to  her   task.  Placing  her  hands  about  his
shoulder, she  concentrates to place  a barrier within  Morion's flesh
that  the  perenidth  cannot  pass.  She first  makes  sure  that  all
vestiges of the  poison are on the  arm side of the  barrier, then she
begins to  force the  barrier, and  with it  the perenidth,  back down
and out  of Morion's arm.  It isn't  easy. The perenidth  seems almost
to fight back,  to resist being expelled from the  body of its victim.
She struggles  tenaciously until  finally Morion's  hand cups  a small
pool  of the  vilest looking  fluid imaginable,  much more  than could
have been stored within the tiny egg.
   She relaxes  for a  moment, gathering her  strength for  the final
effort. When  she feels herself  ready, she again concentrates  on the
barrier  that  now  protects  Morion's  hand  from  having  the  fluid
re-enter it.  The barrier, invisible  to sun-sight but  barely, bluely
visible to  ihr-sight, closes  around the perenidth,  sealing it  in a
bubble. The  bubble begins to  rise, floating slowly up  from Morion's
hand. When it  is a safe distance  away from him, she  begins to force
the  bubble to  shrink. This,  in turn,  forces the  demon-poison back
through the  gate to where it  came from. When the  bubble disappears,
she  turns her  energies  to closing  and sealing  the  gate that  the
egg-focus had housed.
   When the  gate is permanently  closed, she slumps back  and closes
her eyes, nearly  exhausted. But, she knows that there  is more to do.
The perenidth had  been removed from Morion's body, but  the damage it
did while it was there must still be repaired.
   Wearily, she  opens her eyes and  tries to guage how  long it will
take to  properly heal  the fast-liver. She  estimates at  least three
weeks of  deep, healing  sleep should suffice,  which will  leave very
little  time to  deliver  the  circlet. As  she  worries,  she sees  a
possible solution  in the pattern of  the Dance. The King  of the land
that Morion  calls home  will celebrate the  anniversary of  his birth
just  a few  days  before the  deadline. Such  an  event should  bring
enough power-users together  that, with her help, they may  be able to
find a way to send the circlet in time.
   She  decides  to leave  speculation  for  later. She  thinks  that
Morion  will know  more about  who  will likely  attend his  Monarch's
36th birth  anniversary. She  needs to start  the healing  sleep soon,
before the damage increases and destroys their chances.
   She  arranges   the  still  slightly  suffering   fast-liver  more
comfortably on  the bed,  and then  settles herself  next to  him. She
places  her hands  on his  temples and  tries to  communicate directly
with his  mind. She finds it  easy, and pleasurable, to  read his mind
but she  must go  deeper. She  probes for the  healing centers  of his
brain, and  finds them.  She stimulates them  to increased  effort and
ties  the  energy generation  areas  of  her own  body  in  to his  to
provide the  necessary building  and healing  energies. She  feels the
drain,  and allows  herself to  fall into  the same  healing sleep  as
Morion.  Now, even  should she  wish it,  there is  no way  to prevent
hoftanau between them.

                                Ka'en
   Ka'lochra'en  kissed Gillin  one  last time  before  giving her  a
hand up  onto her horse.  He stared after her  as she rode  back home,
and reflected  that she  was probably  the best thing  to come  out of
this, his latest assignment.
   Ka'en had  come to  this northern  corner of  Baranur when  he had
heard news  on the grapevine  that one of  the border Barons  of Duchy
Dargon was looking  for someone discreet to do a  job. Ka'en's pockets
were nearly empty, so he decided that he would look into the venture.
   Ka'en had  travelled to  the Barony of  MountainSpur in  the guise
of a  minor, unlanded noble  name of Lord  Kennet'. It had  taken some
convincing to  get Baron Kayden, the  man looking to hire  a thief, to
believe that  he was suited to  the job. It  wasn't as if Ka'en  had a
detailed  history of  past accomplishments  to expound  on, especially
since most  of his best  work had yet to  be detected. Ka'en  had been
forced  to  extract a  few  choice  items  from the  Baron's  personal
treasury to  convince the man that  he had the necessary  skills to do
the job.
   So convinced,  the Baron  had confided  in Ka'en.  Kaydin intended
to  annex  the  lands  of  his  neighbor,  Baron  Rombar.  Rombar  had
insulted Kaydin  some years before  by refusing to allow  his daughter
to marry Kaydin's  eldest son. To get even, Kaydin  intended to depose
Rombar by  discrediting him and having  him and his family  removed as
rulers of  the barony  by Clifton  Dargon himself,  acting as  the due
representative of  the Crown  of Baranur.  The method  of discrediting
was  devious   and  complicated.  Ka'en's  part   involved  some  very
important  documents  stored  in  the very  lowest  vaults  of  Dargon
Castle. The  ones Ka'en  was to  steal were  both the  Primary Charter
for the  Barony of  Fir Lake,  and the High  Charter for  Duchy Dargon
itself. Baron Kaydin  would provide a doctored version  of the Primary
Charter  of Rombar's  Barony that  would remove  Rombar's family  from
the  Barony.  Taking the  High  Charter  to  the  Duchy was  a  little
insurance  on  Kaydin's part  since  without  that specific  piece  of
parchment,  Clifton  could, legally,  be  removed  from the  Duchy  as
easily as  Rombar from  his Barony. Kaydin  intended to  force Clifton
into supporting  him in  his claim to  the land of  Fir Lake  when the
Barony was disolved.
   It  was all  just  too  much politics  and  legalisms for  Ka'en's
tastes, but he  agreed to do the job. One  of the convincing arguments
was  Kaydin's youngest  daughter, Gillin.  There was  a strong  mutual
attraction  between   them,  and  Ka'en  had   recently  begun  having
thoughts  about settling  down.  Gillin was  pretty, intelligent,  and
excellent  company. Ka'en  hoped that  she wouldn't  mind moving  away
from MountainSpur,  since he refused  to live anywhere that  there was
danger of him  being exposed as a thief and  Gillin's father certainly
knew who he was now.
   Ka'en cleaned up  the little glade wherein he and  Gillin had said
good-bye, repacking  his bedroll and  the now severly depleted  bag of
rations  he had  brought along  for his  trip to  Dargon. Fortunately,
the Ducal city wasn't  more than four days away and  Ka'en was sure he
could make  the remnants of his  food last that long.  Besides, it had
been well worth  wasting the time and food to  say farewell to Gillin.
Well worth it.

   Ka'en  spent  a  week  researching  a  way  to  infiltrate  Dargon
Castle. Baron Kaydin  had offered a few suggestions, but  no real help
in getting him near the secret vault. The details were up to Ka'en.
   It didn't take  him long to decide  on a course of  action once he
had explored all  the possibilities. He had even been  given a tour of
the Castle in  his masquerade as Lord Kennet'. He  had determined that
there was  no possible way  for a guest or  resident of the  castle to
penetrate  the dungeons  - there  were just  too many  guards. So,  he
decided to be a guard.
   Given  enough  time, it  was  conceivable  that Ka'en  could  have
become a  Castle Guard  by the  normal route. But  he didn't  have the
three years  or so  that that  would take. Instead,  he would  have to
fake it.  And the first order  of business was  to make a copy  of the
Castle Guard's uniform.
   The  uniform   was  a  simple   one.  The  Guards  wore   a  black
thigh-length  tunic   over  black   trousers  that  went   into  black
knee-high  boots. Silver  and  gold  bands added  color  at the  neck,
cuffs, tunic  hem, side seams of  the trousers, and the  saddle of the
boots. A sash  of silver and gold triangles was  fastened to the right
or left  shoulder by  a pin  of the Baranur  Star. Rank  was displayed
within a small  red square on the chest.  Additional ornamentation was
provided by  small black buttons  bearing a gold caltrop  at strategic
places on the outfit.
   Ka'en didn't  want to buy enough  fabric at any one  store to lead
an inquisitive  mind to link the  purchase with an extra  guard at the
Castle. So,  he searched the  second-hand stores for cloth,  either in
old clothes  or in bolts, and  for the various decorative  elements he
would need.
   He  was  in  a  slightly   seedy  but  well  stocked  little  shop
bargaining  for a  child's show  cape  made of  cloth-of-gold that  he
could  cut  up  for  the  sash,  when  he  heard  the  door  open.  An
almost-familiar voice  said, "Mergant, did  you get in  any....Oh, I'm
sorry, I  didn't realize you  had a  customer. I'll wait  until you're
through. Pardon me, m'lord."
   Ka'en turned  to look at  the person who  had spoken. He  was sure
he knew the  voice, but when he  saw the speaker, he was  just as sure
that he  was mistaken. He didn't  know any left-handed women  who wore
silver masks, of that he was definite.
   Ka'en was  concluding his  business with  the shopkeeper  when the
woman stepped  up to  the counter  next to him  and said,  "Excuse me,
but aren't you Ka'lochra'en?"
   Ka'en turned and  stared into the eyes that  were partially hidden
within the mask,  wondering how this woman knew him.  It was rare that
he went  by his contracted name  in Baranur, much less  his full name.
Finally, made slightly  uneasy by the blankness of the  mask, he said,
"That depends to whom I'm talking."
   "Of course,  you don't  recognize me. How  could you,  after all,"
said the  woman. "I looked  quite different the  last time you  saw me
in Derenten. I'm your second cousin, Je'lanthra'en."
   "By the  Blood of  Argan, you are!"  Ka'en finally  recognized the
voice, the  figure, the bearing,  and even the  set of the  jaw. "What
happened to you, Je'en? You're not a bard any more?"
   "Oh, its  a long  story, Ka'en.  Much too long  to tell  without a
tankard of ale to  ease the telling. But, no, I'm  not a bard anymore.
I am an adventurer  along with my partner, Cefn, who  is a wizard. Why
don't you  come down  to the Inn  of the Panther  tonight, and  we can
talk then,  okay? Good. I'll  be there  around dinner time  and after.
See you then."
   Ka'en took  the cape he had  just purchased and left  the store as
Je'en  asked Mergant  about some  special lanterns  for which  she was
looking. He wondered  what had happened to Je'en. She  was so changed.
The mask,  her voice, the strange  bracer she wore on  her right hand.
An  adventurer,  eh?  They  could  be  problems.  At  least  the  only
adventurers  that Ka'en  had ever  dealt  with had  been problems.  He
wondered if her presence in Dargon would complicate his business.

                                Blood
   Moonlight filters  into a shuttered  and dark shop  through warped
boards and  air vents. The silvery  light glints off large  glass jars
filled with herbs and potions revealing the shop to be an apothecary.
   A  shadow among  shadows moves  slowly and  cautiously. It  inches
its way over  to the jars and, after  a pause to be sure  it is alone,
it begins to fill several cloth bags from the large glass jars.
   Suddenly,  its movements  lose their  fluidity, like  a marionette
whose operator  has just sneezed.  An elbow strikes and  dislodges one
of  the jars  and  it crashes  to the  floor,  shattering. The  shadow
freezes, and then,  under control again, begins  to hurriedly complete
its mission.
   The owner  of the shop,  who lives on  the second floor,  has been
awakened by  the noise. He  comes down the  stairs armed with  a large
club.  The shadow  seeks a  way  out, its  mission now  done, but  the
stairs are closer to the door that it is.
   The owner opens  a shopfront shutter, flooding the  tiny shop with
moonlight,  and catches  sight of  the  shadow, formless  and dark  no
more.  Light  glints off  of  a  silver  mask,  the owner  gasps  out,
"Je...", and  a sword weilded  sinisterly slides between ribs.  As the
owner slumps on  the stairs, the shadow closes the  shutter, wipes its
sword on the owner's nightrobe, and slips stealthly out of the shop.

                                 Cefn
   "So, where is Je'en, anyway?" asked Ka'en.
   Cefn  said, "I  don't know.  She's usually  here by  dinner unless
she has something  else to do, and she didn't  mention anything to me.
Still,  she has  been acting  strange  lately.... I'm  sure she'll  be
around  eventually. Could  you explain  again, Ka'en,  why the  middle
part of your name isn't the same as Je'en's if you're related to her?"
   As Je'en's  cousin tried to  explain the complexities  of southern
family  trees  and their  special  naming  conventions, Cefn  wondered
with more  concern than had  been in his  voice just where  Je'en was.
If Kroan hadn't  recognized Ka'en when he entered, the  poor man would
be sitting  in a corner  wondering where  his relative was.  It wasn't
like Je'en  to invite  someone to  meet her at  the Panther,  and then
not show.
   Ka'en's dissertation  was interrupted  by the  bells on  the door,
and  a few  shouted greetings  that indicated  that Je'en  had finally
arrived. When  she finally  reached their table,  Cefn noticed  by her
manner  that she  was  a  little distracted.  She  said  hello to  her
cousin,  appologized for  being late,  and yelled  her dinner  order -
"The usual!"  - to the  cook. She took her  seat, and joined  Ka'en in
trying to explain the name thing.
   Cefn  listened with  far  more interest  now,  but eventually  the
conversation  returned  to  Kroan's coming  marriage.  Cefn  retreated
from the  discussion for the  same reason  he had tried  to side-track
it earlier: the topic made him nervous.
   Yet, his  mind refused to let  him just forget the  word. He tried
to deflect  the thoughts of  being tied for  a lifetime to  one person
with thoughts  of Je'en and  her increasingly odd behavior.  But, that
tactic didn't work,  because Je'en was the reason that  the thought of
marriage disturbed him.  Perhaps not marriage itself,  but rather what
went  with  it: love.  Cefn  was  even  more  disturbed by  love  than
marriage, and  thinking of Je'en  in that  context just made  him even
more nervous.
   Cefn  had been  in  love once,  long  ago while  he  was still  an
apprentice. The  relationship had lasted  for almost a year  before it
disintegrated messily.  The breakup  also resulted in  the destruction
of their partnership, which had almost been worse than the breakup.
   Now, Cefn  was feeling the beginnings  of what could well  be love
for his  partner Je'en. And he  didn't want anything at  all to happen
to  their friendship,  which was  why  thoughts of  marriage made  him
nervous -  he had recently  been daydreaming  of spending the  rest of
his life tied to Je'en.
   Conversation  soon  turned  to   the  celebration  of  the  King's
Birthday three days  hence. The celebration in Dargon  would be token,
with  the Court  Ball  held  by Duke  Clifton  being  the most  lavish
demonstration  scheduled  to  take  place.   Je'en  and  Cefn  had  an
invitation,  and they  discussed what  they would  wear to  the event.
When Cefn  offered to wangle Ka'en  an invitation, too, the  young man
declined  politely,  saying  that  the  atmosphere  would  be  far  to
rarefied in the Ballroom for him to be comfortable.
   Eventually, Kroan had  to leave as it was getting  late and he had
work the  next day.  As Kroan  left, Ka'en also  took his  leave. Cefn
expected  Je'en to  stay with  him for  a little  while, but  she rose
from the table  directly after her cousin and bade  Cefn farewell very
distantly. Cefn  looked after her  as she  left the Inn,  and wondered
what had gotten into her lately.
   Feeling uneasy,  Cefn bought a  bottle of  wine and went  home. He
activated the  golden globes he  had had  installed in the  town house
he had purchased  and made sure that all of  the windows were properly
sealed. He then  removed his protective cowl  and hung it on  a peg by
the front  door. He took  the bottle, got a  glass and his  cards, and
went to the study to do a reading on Je'en to relieve his uneasiness.
   He shuffled,  cut, shuffled again,  and was ready. The  first card
turned  over was  the  Twelve  of Swords  reversed.  Trouble from  the
start.  He swiftly  layed out  the rest  of the  Bent Star,  the frown
deepening on  his face. When  the layout  was complete, he  filled his
glass, drained it,  filled it again, and drained most  of it. Then, he
looked at the layout again. Nope, it hadn't improved.
   It was  one of  the worst  yet non-commital  readings he  had ever
seen.  It indicated  danger  - disaster,  even -  all  around, but  it
couldn't identify  the source.  Every bad card  or position  had shown
up in that reading, but in such a way that it told him little.
   Topping off  his glass again,  Cefn reshuffled the cards.  It took
some  time before  they felt  right,  and when  he layed  them out  he
found out  why -  the entire layout  was, card for  card, the  same as
the first one.
   Eyes wide, Cefn  sat back in his chair and  drank from the bottle,
leaving  the glass  on the  table. He  had never  heard of  an exactly
duplicated  layout  actually happening  before.  He  wondered what  it
meant and whether Je'en would survive the forces gathering around her.

                               Emissary
   Tanandra  en'Elerch  lifted  the  simple  brass  door-knocker  and
hesitated a moment.  As she finally let it fall  to strike against the
shiny plate it  was hinged to, she  wondered what it would  be like to
see Cefn again. It had been so long since the last time...
   She waited for  several minutes before taking the  knocker in hand
again,  but as  she did  so,  she could  hear noises  just inside  the
door. Hastily stepping  back, she composed herself and  waited for the
door to open.
   When it  finally did open,  there was  a moment of  silence before
Cefn spoke. "It's... good to see you, Tanandra. Come in, please."
   Tandi  wished she  could  see inside  the cowl  that  Cefn had  to
wear. She  couldn't quite fathom  the tone in  his voice, and  she was
sure  that if  she  had been  able  to  see his  face  she could  have
interpreted it.
   She stepped  into the entry hall  of Cefn's town house  and turned
as he  shut the door. With  a gesture, the single  candle lantern that
had been  shining in the  little hall went  out, and the  golden globe
at the  ceiling took over  illumination duties. Cefn removed  his cowl
and hung it on a peg by the door, then led her into his study.
   Tandi took in the  scene in the study while Cefn  asked her if she
wanted  anything to  drink. She  noticed the  spread of  cards on  the
table,  and even  though she  knew  little about  their meanings  (she
hadn't chosen  to study them),  she could tell  that the layout  was a
bad one.  She also noticed  the bottle on  the table, and  wondered at
it since she knew that Cefn didn't do much drinking at home.
   As Cefn  handed her a  glass of cider,  he asked, "Well,  how have
you been, Tandi?"
   Before  answering, Tandi  took a  good look  at Cefn.  She decided
that time  had treated  him well  - he  still looked  as good  as when
they  had  been  ...apprentices  together, if  not  better.  She  also
realized  that  she  still  has  some  deep  feelings  for  him  which
suprised her; she thought she had left him behind all those years ago.
   Firmly  pushing  her  uncertain  feelings  out  of  the  way,  she
recalled the  reason she  was visiting  Cefn. She  set the  glass down
and  placed  her forefingers  and  thumbs  together, forming  a  crude
circle.  She hummed  a  low note,  and the  space  within that  circle
began to  glow with  a swirling  green-blue light.  She said,  "I have
come on business from the Council, Cefn."
   The blue-eyed  mage's smile  of welcome vanished  at the  sight of
the  sigil  that  the  swirling   light  had  formed  between  Tandi's
fingers. Cefn  said, "I no longer  serve your masters, Tandi.  You are
wasting your time."
   Tandi had expected  this reaction, and was  prepared. Sternly, she
said,  "The  Elders   never  acknowledged  your  debt   as  paid.  You
performed  a   great  service  for   the  Council  when   you  finally
eliminated the  last followers of  Jhel and  the Sword of  Cleah. Even
so, the services they have rendered you have not yet been repaid."
   Before  he  could  interrupt,  she  continued,  "The  Council  has
detected certain experiments  into the Forbidden Art. They  lay to you
the task  of finding who is  learning the Art and  stopping him. There
is every indication that the experimenter is Vard."
   Cefn paused  a moment, pondering the  situation, before answering.
He said,  with a forced calm  that Tandi could see  through with ease,
"I cannot help.  I...I am otherwise occupied. Something  is wrong here
in   Dargon.   There  is   a   threat   hovering  over   my   partner,
Je'lanthra'en. She's  been acting strange  lately - out  of character.
I must stay and help her - after what I have already put her through."
   He turned  away, but not before  Tandi read the love  in his face,
and the  pain of  that secret.  She reflected  that going  around with
one's  face hidden  by  a magically  dark cowl  didn't  give one  much
reason  to learn  to control  one's facial  expression. Cefn  probably
didn't even  realize how open his  face was. She felt  the remnants of
her own love crumble in the face of his deep feelings.
   Sadly  but   forcefully,  Tandi  said,  "Cefn,   the  Council  has
empowered me to  order you into this;  even to lay a gorfodd  on you -
they knew  you would resist. But,  I don't want to  force you. Listen,
I know  what Je'en has  been through.  You were monitored  during that
mission, as were  the events you set in motion.  But, she has survived
admirably. She redirected  her life without any help at  all, which is
remarkable considering  the loss  she sustained. She  will be  able to
cope with whatever awaits in her future.
   "Cefn,  you  are the  only  person  currently available  for  this
mission. The  others are all  elsewhere, or not of  sufficient ability
to deal  with someone  able to  delve into  the Forbidden  Art. Please
reconsider.  This  IS important.  You  know  the possibilities  of  an
adept of the Art. Remember Ciraledwen."
   In   the  silence   that  followed,   Tandi  knew   that  he   was
remembering. The  story of the most  infamous Elder in history  was an
early  lesson, and  one that  was drilled  into every  student of  the
Council.  Ciraledwen had,  through study  of the  Art, become  able to
reanimate whole  armies of the  dead -  an invincible force.  The only
limit to her power  had been the number of lives she  could tie to her
focus  - humans  enslaved  to her  will  body and  soul,  and used  to
infuse the  corpses with  artificial life. It  had taken  a tremendous
combined  effort of  the normally  reclusive Elders  and all  of their
students  to finally  breach  the  shields she  had  built to  protect
herself and destroy the evil Ciraledwen.
   When Cefn  finally turned back  to face  her, Tandi could  see the
struggle he  was undergoing on  his too-expressive face.  The concrete
threat of  a practicioner of the  Forbidden Art had to  be balanced by
the vague threat against his partner and love.
   Finally, he decided.  He said, "I...I cannot."  His resolve firmed
as he continued,  "Je'en is more important to me  than a vague threat.
You are  easily powerful  enough to  go against Vard,  if he  is truly
involved and  his name wasn't  used just to try  to lure me  into this
mission. After  all, you have been  under the tutelage of  the Council
for all these years  since I left. You must be  far more powerful than
I by now.
   "Please understand me,  Tandi. I will not go of  my own free will,
and I cannot allow  myself to be forced by either  you or the council.
It's been good to see you again, Tanandra. Good bye."
   Cefn  turned away  again and  went over  the the  table where  his
bottle  still sat.  Tandi  watched  him pour  another  glass full  and
drink half  of it in one  gulp. Sorrowfully, she began  to concentrate
on  the  sheet  of  light  filling the  circle  still  formed  by  her
fingers. The  identifying sigil had  been given  to her by  the Elders
of the  Council, and with  it had come a  latent spell, a  gorfodd, or
compulsion.  It  was  far  more  powerful  than  one  she  could  cast
herself and (so the Elders hoped) more powerful than Cefn could break.
   As she concentrated  on the sigil, the light that  formed it began
to change from  green-blue to red-purple. She watched  the spell focus
as it  strengthened. She considered  Cefn's suggestion that she  go in
his place.  She had offered  herself to the  Elders, a fact  that Cefn
couldn't know.  And she had  been rejected  as not able  enough. True,
she had spent  the years since Cefn  had gone out on his  own with the
teachers of  the Council but  she still was  not as powerful  as Cefn.
It  wasn't  her  fault.  She  just didn't  have  Cefn's  ability.  Not
everyone could  master the  forces of  magic to  the same  degree, and
she just  couldn't do as  well as some.  Certainly not well  enough to
combat someone  able to delve into  the forces required to  master the
Forbidden Art.
   The  spell was  ready.  Cefn hadn't  turned around  yet  - he  was
filling  his glass  again. Tandi  said, "Cefn,  forgive me  but I  was
ordered." And, with a Word, she released the spell.
   Cefn  may not  have  turned  around, but  he  must have  suspected
something. He whirled  at the sound of her voice,  and Tandi gasped at
the sight of  the hoop he held  between his hands. He  stretched it to
about three feet  in diameter, the silvery strands  threaded across it
actually weaving  closer together  as the  hoop grew.  By the  time he
faced her, the hoop was a shiny mirror held before Cefn's head.
   The  purple-black   sphere  of   the  gorfodd  spell   struck  the
hoop-mirror and bounced.  Tandi gasped again when she saw  that it had
been  perfectly reflected,  and  would strike  her.  Before she  could
react,  the  spell hit  her,  and  she felt  the  cold  tingle of  the
compulsion magic  settle over her  body and mind. She  immediatly felt
the compelling  need to  go find the  person practicing  the Forbidden
Art.  It was  like  a physical  presence inside  her,  forcing her  to
move. Its little voice whispered to her, 'Get moving, find the man!'
   As she turned  to leave, she heard Cefn say,  "Tandi, I'm sorry! I
didn't mean for the spell to return to you. Will you be all right?"
   She  opened Cefn's  front door,  knowing that  he couldn't  follow
her because of  the moon- and lantern-light on the  street. She called
back, "Of course  I'll be fine. Good bye, Cefn.  Good bye." She didn't
close  the door  behind herself,  hoping that  that tactic  would gain
her enough time to  get away. Now that she had  taken the gorfodd, she
wanted no  help or hindrance to  her mission. She would  find the man,
and she would destroy him, all by her self.
   She didn't even  hear the other tiny voice in  her mind, the voice
of her reason, saying, "I'm dead if this quest succeeds."

                                Morion
   He  awoke feeling  totally disoriented,  almost as  though was  in
two  places at  once.  Slowly,  almost painfully,  he  sorted out  the
sensations and  realized first that  he wasn't dead. He  wondered why,
considersing the vivid  memory of the pain the poison  had caused him.
Morion could  still feel slight twinges  from his arm, and  it hurt to
close  the hand  that had  held the  tiny, lethal  egg. Of  course, he
couldn't account  for the general  stiffness of  the rest of  his body
by the  effects of the  poison - if its  effect had reached  that much
of him, he wouldn't be around to notice the results.
   Then he  realized that he  wasn't alone  on Kyle's bed.  He looked
at the sleeping  form of the strange blue haired  woman who had called
herself Kimmentari and  realized that there was now  a rapport between
them that had  been instrumental in saving his life.  Somehow, he knew
things about Kimmentari  that he couldn't possibly know  - things even
lovers  wouldn't   tell  each  other.   And  he  knew  that   she  was
helplessly, perhaps fatally, in love with him.
   The  first stirrings  of  returned feelings  propelled Morion  off
the bed in fear  and confusion. How could he possible  be in love with
such an  alien creature? He had  never even heard of  her kind before.
He...he  just  couldn't   really  be  in  love,  could   he?  She  was
beautiful, in an exotic way, and she had saved his life. Still...
   Thoughts  came to  him,  memories and  dreams.  They weren't  his,
weren't  even human,  but they  were entrancing.  He saw  Thyerin, the
god Kimmentari's  people worshipped, and  the Dance  he laid out  as a
pattern  for his  followers. He  saw what  hoftanau meant  for one  of
Kimmentari's race,  and how  deeply the fire  love had  already burned
into her.  The thoughts  were remnants  of the  healing bond  that had
followed her ridding  his body of the poison, not  actual mind to mind
contact.  But,  Morion  remembered  the  instant  of  his  waking  and
seeming to  be in  two places  at once.  And he  knew that  if someone
could know  him on  so intimate a  level as to  have actually  been in
his mind, and  they still cared or loved him,  he wouldn't refute that
love. And, he knew that he loved Kimmentari.
   He looked  for a long  time at the  silken-clad body of  the alien
woman,  then reached  out tentatively  to touch  her shoulder.  As his
hand touched  her, he  felt a  brief reprise  of the  joined sensation
and she  opened her  eyes. He stared  into the deep  red of  her eyes,
willingly getting  lost in  their depths. He  settled slowly  onto the
bed,  bent over,  and lightly  kissed his  saviour on  the mouth.  Her
response  was  slow  and  hesitant,  as if  she  didn't  know  how  to
respond.  But soon,  as  their mental  rapport re-established  itself,
her reactions took on more passion.
   Several hours  later, Morion again  awoke to the now  familiar two
places  at once  feeling. He  looked  up into  Kimmentari's ruby  eyes
where she was  leaning over him staring at his  face. He wouldn't have
minded taking a  few hours more to  get to know his  love even better,
but  Kimmentari  laughed at  his  thought  with  a sound  like  silver
bells, and  said, "There  will be  time enough and  more for  that, my
love, when  we have  danced our part  of the Dance  done. Or  have you
forgotten your mission here - the circlet?"
   In fact, Morion  had done just that.  It took a moment  for him to
recall just how  he had ended up  where he was: the  challenge by Kyle
BlueSword, meeting  Kimmentari on the  road to Belliern, the  fight in
the  village square,  Kyle's  story of  possession,  Morion's task  to
deliver the  crystal circlet to  his former pupil  Je'lanthra'en, and,
finally,  the tiny  poisoned  egg that  had been  the  revenge of  the
demon-thing that had possessed Kyle.
   "Souls and  swords, what  day is  it, anyway? How  much time  do I
have to finish my task?"
   "Calm yourself,  my love,"  said Kimmentari.  "My thread  has been
joined to  yours in this  Dance - the  task of delivering  the circlet
has become  mine as well. This  day is AvansDay of  Harvest, just nine
days from the deadline."
   "But,  I...we'll never  be able  to get  to Dargon  in nine  days,
that is unless you..."
   Kimmentari  smiled as  she said,  "I cannot  move over  such great
distances any faster  than you, my love. Alone, my  magic cannot solve
the problem. But I saw something in Thyerin's pattern that might help.
   "Just  six days  from now,  your King  Haralan will  celebrate his
six and thirtieth  year of life. As  I understand it, this  is a cause
of much  celebration, and many  people will  gather in Magnus  to help
him commemorate the  event. Among those present, there are  sure to be
enough  persons skilled  in  the  shaping of  Power  to  enable us  to
devise  a method  to deliver  the circlet  in time.  It seems  that we
should be able to reach the Crown City before the celebration, right?"
   Morion  said, "That  depends on  just where  this citadel  is. Or,
will that 'lens' thing that Kyle used still work?"
   "Its  power has  dissapated with  the  passing of  the demon  from
this  plane.  We  shall  have   to  use  more  conventional  means  of
transportation, I'm  afraid. Still, I  think we  can make it.  We have
no choice, really.
   "To be sure, we should leave as soon as possible."
   "Surely a little more...rest...wouldn't hurt?" asked Morion.
   Kimmentari  laughed  again,  and  answered,  "Well,  maybe  not  a
little more...," and kissed him.

   Near  sunset of  the day  before the  King's Birthday,  Morion and
Kimmentari rode into  Magnus on wild horses she had  called out of the
forest around  Kyle's citadel. The  ride had  been long and  hard, and
they had made it  in just five days by leaving  an hour before sunrise
and  riding for  an hour  after sunset  every day.  That didn't  leave
much time  for sleeping,  much less other  nighttime games,  but their
mission was  serious. Morion's rapport  with Kimmentari had  given him
as much  of an  understanding of  Thyerin's Dance  as he  could grasp,
and he  saw what  the Dance had  planned out for  Je'en if  she didn't
receive   the  circlet   in  time:   full  mental   possession  by   a
power-hungry wizard.
   Morion  pondered  what to  do  when  they  arrived in  Magnus.  It
wouldn't  be easy  to  put  Kimme's plan  into  practice: unless  very
powerful,  those persons  able to  harness  the Power  seldom made  it
generally  known that  they could,  as magic-use  wasn't (in  general)
looked upon  with much  favor. Morion  no longer  had the  contacts he
once had in the  Crown City. He had been away too  long. He thought of
just going to  the Castle with the  vague hope of meeting  some of his
old  military  friends when  he  hit  upon  the perfect  solution.  It
wouldn't  be very  nice to  put  an extra  load on  Coridan, since  he
would  certainly be  having a  busy  day as  the Falcon  Herald at  an
official  Baranur function,  but the  young  man was  the only  person
that Morion was sure to know at Court.
   He  decided not  to  intrude  on whatever  last  minutes of  peace
Coridan  was likely  to be  having this  celebration-eve, and  he took
Kimme to the Inn  he stayed in whenever he was in  Magnus. They made a
noticeable pair  as the warrior and  the alien woman rode  through the
streets. At  the Inn, Kimme  drew some  long stares, but  the presence
of Morion  prevented any  overt hostility  her strangeness  might have
precipitated. The  Inn had  changed hands  since Morion's  last visit,
but  its quality  hadn't suffered  in the  exchange and  he and  Kimme
spent a  very restful  night making  up for all  the shortage  of rest
they had had on their ride.
   Morion and  Kimme set off  to the  Castle early the  next morning:
so  early  that  the  kitchen  of   the  Inn  hadn't  yet  opened  for
breakfast,  forcing the  pair  to leave  without  eating. Despite  the
hour,  there  were  a  good  number of  people  up  and  about  making
preparations for the  Celebration Parade that wouldn't  even start out
from the  Castle until high noon.  It was dark enough  in the pre-dawn
gloaming that Kimme  received no undue attention.  Morion was careful,
however, to go out  of his way to stay out of even  the fringes of the
Fifth Quarter  - he  had no intention  of risking his  life for  a few
less minutes walking time.
   Magnus was  a huge city.  Morion knew  that it had  no competition
for the  title of Largest City  of Baranur. It could  hold an infinite
number of  villages the  size of  Tench, and even  cities the  size of
Dargon or Endeirion  would vanish two or three times  worth within the
limits of  Magnus. Morion and  Kimmentari had several miles  walk (not
including the  detour), and the  sun was  just beginning to  peek over
the  horizon by  the time  they reached  the outer  wall of  the Crown
Castle itself.
   The walk  around and around  the rings surrounding the  Castle was
as tiring as the  walk from the Inn, and the sun was  well up into the
sky by  the time Morion and  Kimme reached the entrance  to the Castle
itself. More than  an hour later, after bullying his  way through more
minor court  functionaries than he  could count, Morion  finally found
himself  in  the  reception  room   of  Coridan's  quarters.  He  made
personally sure  that a page  had been  sent to summon  Coridan before
allowing himself to relax and calmly await the Herald's arrival.
   After  what seemed  like days  but was  only about  half an  hour,
Coridan appeared. It  took a moment for Morion to  be certain of that,
though  - the  young Herald  was dressed  in a  plain brown  tunic and
leggings,  dress more  suited  to  a page,  or  rather a  house-squire
because of  his age. As  Morion rose to  greet him, the  question must
have  been  on  his  face  because Coridan,  after  glancing  down  at
himself  and smiling,  answered, "I  am dressed  like this  because it
makes it  easier to  spy. While most  of the castle  staff know  me on
sight, we  have almost doubled the  number of servitors in  the castle
for the  celebration, and  most of  the new staff  don't know  me from
the  king. So,  I go  around  and make  sure that  things are  getting
done, and  nothing is getting stolen.  The guards are looking  out for
that sort  of thing as well,  but it makes  me happier to see  to some
of it myself.
   "Besides,  you should  hear the  staff gossip  when they  think no
one is  listening! I get  more news in this  disguise than all  of the
king's spies  can ferret  out. Why,  I just  heard that  Lady Merritan
had been seen...
   "Sorry,  Lord Morion.  I forgot  myself, please  forgive me.  Now,
what  brings you  here  with such  urgent business,  and  who is  your
lovely companion?"
   Morion said,  "Master Coridan,  allow me to  introduce you  to the
Lady  Kimmentari,  a highborn  of  the  Araf.  My Lady  Kimmentari,  I
present to you Master Coridan, Falcon Herald of Baranur."
   Coridan and  Kimme bowed to  each other, then Kimme  stretched out
her hand,  and Coridan  properly kissed it  in greeting.  Morion could
see that  Kimme's strangeness  fascinated the herald  - the  young man
could hardly tear  his eyes away from  her when he said,  "The Araf? I
don't believe  I've ever  heard mention  of them.  Where did  you meet
her, Morion?"
   Kimme answered, "My  people are a very secretive race  who live in
tune  with the  Dances of  Thyerin.  It was  one such  dance, that  of
Ahar'yKinel, that  crossed the  paths of Morion  and myself  and which
brings us here."
   Morion continued, "I  met Kimmentari on that quest  you brought to
my door  so long ago. She  appeared out of the  rain one day as  I was
going to meet  Kyle's challenge, and told me about  Belliern. She also
said  that there  was  a further  purpose in  my  meeting Kyle  beyond
freeing him from  the demon that had possessed him  and protecting the
villages  of Baranur  from his  ravages -  namely, that  I retrieve  a
crystal circlet  from his citadel and  deliver it to one  of my former
pupils, Je'lanthra'en.
   "When  I had  defeated Kyle,  she  appeared again,  got the  dying
Kyle to  explain what had  happened to him.  Then, she reminded  me of
my secondary  mission and tried  to warn me to  be careful. I  went to
Kyle's citadel by the  same means that he had used to  get in and out,
and eventually  found the  circlet. But the  demon that  had possessed
him had  also laid  a trap  for anyone going  after the  circlet. That
trap almost killed me, and would have if not for Kimme's intervention.
   "The healing sleep  she had to put us into  wasted more than three
weeks of  the time before the  deadline established by the  pattern of
the  Dance to  get the  circlet to  Je'en. That  deadline is  just two
days hence:  far too long  to get to Dargon  even by the  fastest mode
of transport  available. And so we  came to you, because  Kimme had an
idea  about how  to  get the  circlet to  Je'en  without us  traveling
there. Kimme?"
   "I know  an enchantment that  will enable  us to send  the circlet
by  magical means  to Je'lanthra'en,"  said  Kimme. "But  to send  the
artifact  so far  will  require far  more effort  than  I, alone,  can
muster. In  fact, it will take  at least a score  of human power-users
to put forth enough effort to get the circlet to Dargon."
   "And," said  Morion, "I decided to  come to you for  help, because
I figured  that you  know all  of the magicians  and sorcerers  in the
Kingdom, or  at least  who would know  them. If you  will help  us, it
will save  valuable time in  gathering enough people to  power Kimme's
spell. So, will you?"
   Coridan took his  time pondering the story and what  help he might
possibly be. He  believed it - Kimmentari's appearance  alone gave all
the credence  necessary to  Morion's tale.  But magicians  were mostly
reclusive, and wary  of letting knowledge of their  abilities get out.
In  some parts  of  the kingdom  sorcery wasn't  as  frowned upon  but
here, in  the Crown City, magic  was looked down upon  except where it
was always  beneficent, like the healers.  For some, if the  fact that
they  were users  of magic  became known,  it would  destroy them  and
their  businesses. So  Coridan thought  long and  hard before  finally
agreeing to help.
   A  discussion  of details  kept  Coridan  from  his duties  for  a
further hour.  It was finally  decided that  a message would  be given
discreetly to  all of  the 'power-users' (as  Kimmentari put  it) that
Coridan knew  of to meet  at Coridan's rooms in  the last hour  of the
day. Coridan  would also distribute the  message to the few  people he
knew that  would have a broader  acquaintance with users of  magic. In
all,  Coridan assured  Morion  and Kimmentari,  there  should be  well
over a score of people to aid in the conjuring.
   The time  between Coridan's leaving  and the arrival of  the first
of the  magic users late that  night was occupied by  three things for
Morion  and  Kimmentari: eating  (first,  a  large breakfast,  then  a
moderate lunch  not too long  after the  breakfast, a dinner  at about
the proper time,  and intermittent snacks, mostly as  the evening wore
on and  there was little  else to  do); preparing for  the enchantment
(which  consisted of  Kimme  listing  the things  she  and the  others
would need, and  Morion sending pages looking for the  items so listed
in what, at  times, amounted to a treasure hunt  all across Magnus for
the more esoteric  needs); and, by far the  most pleasurable pass-time
for the  pair, just being  together. What with  all of the  travel and
worry of  the past  days, the  two hadn't  had much  time to  be alone
together. Of  course, they were  more tightly joined than  was humanly
possible for a  couple under normal circumstances:  Morion could still
feel  the  resonances  of  Kimme's   mind  within  his  own  when  the
conditions were  just right.  But it  was still nice  to just  sit and
touch and talk at times.
   It was after  midnight when Coridan arrived in  his apartments and
announced that  there would be  no one  else coming. He  joined Morion
as the  only other non-participant in  the room over next  to one wall
where they  would both out  of the  way, and watched  the thirty-seven
users of power,  directed by Kimmentari of the Afar,  begin the ritual
that  she had  explained  to  the first  few  arrivals,  who had  then
instructed those who came later.
   The  ritual  was  taking  place   in  the  largest  of  the  rooms
belonging to Coridan,  which had been cleared of furniture  as part of
the  preparation  that  Kimme  and  Morion  had  engaged  in  earlier.
Cushions on  the floor, and two  chairs against the far  wall were the
only non-magical  trappings left  in the room.  The 37  magicians were
arranged  in three  patterned  rings around  Kimme.  Within the  inner
ring where  Kimme sat slightly  off center  was a forked  candle stick
mounted with  a tall  red candle  and a much  shorter purple  one. The
red candle  had come  out of  the castle's stores,  but the  making of
the  purple  one  had  taken  much   time  and  many  of  the  strange
ingredients the pages had been forced to hunt for.
   When everyone was  seated comfortably, Kimme said,  "The object of
this conjuration has  been relayed to each and every  one of you. Most
of the  detailed effort  shall be handled  by me, as  I have  the best
knowledge  of the  enchantment  required,  and I  have  as accurate  a
mental  picture as  is possible  of the  target, one  Je'lanthre'en, a
former pupil  of my Lord  Morion. The rest  of you are  to concentrate
on the two candles  before me. Try to keep both of  them in focus, but
of the  two, the shorter  one is the more  important. I shall  start a
chant to get us  all in rhythm - from there, each  of you use whatever
method you prefer to pool your power around the candles.
   "Is everyone ready? Then, let up begin. Hmmmmm..."
   Morion  watched as  the  37  magicians began  to  chant and  sway.
Slowly, they  all began to  speak and move as  one. When they  were as
attuned as they  could get, Kimme eased herself out  of the chant-meld
and began to  conjure. She huddled over the silk  pillow that bore the
circlet.  The  pillow  contained  even weirder  things  than  did  the
purple  candle, and  it was  from those  strange stuffings  that Kimme
was attempting to  produce what she called an awyrdyn  - a creature of
another  plane  that  could  be  bound to  this  one  for  a  specific
duration,  such  as  'until  the  completion of  a  given  task'.  The
necessity of  the pooling of powers  was that it was  draining to open
a  planar  gate  (which  was  the  function  of  the  pillow  and  its
stuffings), and  even more draining  to bind the creature  so summoned
to its  task (in  which the  purple candle would  aid). Kimme  and her
kind  were strongly  steeped  in  the useage  of  the  power, but  she
needed to be sure  that both the gate and the  bond lasted long enough
to get the awyrdyn  all the way to Dargon safely  with the circlet. It
wouldn't  help  the  spell's   effectiveness  any  that  the  clearest
impression/image  of Je'en  that Kimme  could get  from Morion's  mind
was very vague and  could almost as well be applied  to any of Je'en's
family at least by the criteria that the awyrdyn was capable of using.
   Time  seemed to  slow down  for the  two watchers.  So little  was
happening,  and what  was was  so  boring. Coridan  almost nodded  off
several times - but  then, he had been up since very  early and it was
very  late. Morion  had had  enough rest  that he  was able  to resist
closing his  eyes, but  the sameness of  the ritual  almost hypnotised
him into  unconciousness at least  as many  times as Coridan.  A rough
estimate  of the  time told  Morion that  more than  half an  hour had
passed  before  he  finally  noticed the  faint  blurriness  that  was
hovering like a small cloud around the small pillow.
   After  rubbing his  eyes  to  be sure  that  they weren't  playing
tricks  on  him,  he  began  to   pay  close  attention  to  what  was
developing on  and around  the circlet.  The wavering  cloud thickened
until it  almost blotted out the  pillow and circlet, both  visible as
wavery  outlines  within the  form  of  the wraith-like  thing  formed
around them.  It was vaguely human  in shape, but there  was no detail
to its  body - it  looked like a wax  shop mannequin before  it's been
sculpted to look a little more natural.
   The chant  began to speed  up a little  as Kimme began  the second
part of  the ritual, that of  impressing the task on  the awyrdyn, and
she started  drawing power  faster. The red  candle had  burned rather
rapidly until  it was the  size of the  purple candle, at  which point
both began  to melt at  about the same rate  (which was faster  than a
normal  candle  would  melt).  As the  purple  candle  shortened,  the
awyrdyn seemed  to grow darker  in shade, from the  milky translucence
it began as  to a deeper and  deeper violet. Adding color  to its form
didn't help  its definition,  though -  in fact,  making it  easier to
see   was  definitely   disturbing.  When   it  was   indistinct,  its
formlessness  could be  accepted. Now  that it  was fully  visible and
purple, the utter lack of features was unnerving.
   As  the ritual  continued, signs  of fatigue  began to  show among
those supplying  the power  for it.  Sweat beaded  the brows  of most,
and some  were dripping  from the  exertion. A  few of  the marginally
talented who  had come only to  show off their ability  were seriously
straining to  keep up  with the  rest - they  would have  dropped out,
but they  all knew  what that  would do  to the  rhythm that  had been
built up.
   Finally, both  the red  and purple candles  were little  more than
stubs in the  candellabra. Kimme uttered a command that  grated on the
ears  of  all  who  heard   it  -  a  decidedly  unpleasant  sensation
especially from one  whose voice was normally so music-like  - and the
awyrdyn began  to rise to  the ceiling of  the room. The  circlet rose
with it,  held within its  body somehow. Of  the pillow that  had held
the circlet,  there was  no sign. When  the wraith-thing  had vanished
from  the room,  Kimme gave  another, more  pleasant command,  and the
chant  stopped  even  though  no  one  present  could  understand  the
language  she  used. The  candles  also  extinguished themselves,  and
there was silence in  the room for almost half a  minute, until one of
the magic users moaned loudly and collapsed.
   Quiet chaos  reigned in  Coridan's room  as the  overcome magician
was taken  away to be tended  and the other power  users filtered away
to  rejoin the  celebration below.  Finally, only  Morion, Kimme,  and
Coridan were left in the room. Coridan said, "Did it work?"
   Kimme,  who  looked tired  but  not  exhausted, said,  "It  should
have. There was  enough power present, and enough time  to prepare the
enchantment properly.  But I have  not been  able to see  whether this
will work within the weave of Thyerin's dance, so we can only hope."
   Morion said,  "Thank you, Coridan,  for letting us use  your rooms
for this, and for  all your help in gathering the  people we needed to
make it  work. Do you  think there are any  free guest rooms  we could
sleep in? It's a long way back to the Inn..."
   "Don't even  think of  moving from  this room,  you two.  You have
done enough  for one day,  and you'll take  your rest right  here. You
know where the  bed is - use  it. I have duties elsewhere  that I have
shirked to  be here to  watch your  Lady work. I  have to get  back to
them now,  so go  ahead and  sleep. And don't  worry about  me -  if I
need a rest,  I can find places  more suited to a busy  and single man
than to a couple  who want to sleep for hours. See  you in the morning
- or rather, later this morning. Pleasant dreams."
   As Morion  lay letting sleep  overcome him, arms around  Kimme who
was  already asleep,  he  wondered whether  Kimme's enchantment  would
prove  effective. Finally,  he  decided that  it had  to  - there  was
certainly nothing  he or  she could  do about it  now anyway.  Time to
stop  worrying about  his old  mission, and  start thinking  about his
future  with  Kimme  at   Pentamorlo.  With  those  pleasant  thoughts
running through his mind, he fell asleep.

                                Theft
   Je'en  stood in  front of  the mirror,  a battle  going on  in her
mind.  Her body  trembled from  the effort  she was  putting into  the
fight. Her  left hand was locked,  white knuckled, on the  edge of her
mask, and much of the battle going on was over how to move that hand.
   The room she  was in was one  of the lesser guest  rooms in Dargon
Castle. Sounds of  merriment came faintly to her from  the Ball in the
High Court,  and from the  smaller celebrations that had  been brought
to some of  the rooms in the  guest wings. She was alone  in the room,
and no  one knew she  was there,  which was as  the thing in  her mind
commanded. The  thing that had forced  her there, and that  was trying
to force her to remove her mask.
   The thing -  the presence - in her mind  had been gaining strength
ever since  that day  that she  had learned of  her parents  coming to
Dargon for  Kroan's wedding.  It had  finally been  able to  force her
into Abernald's  Apothecary just a  few nights ago. Abernald  had been
killed  that night.  She  wasn't  quite sure  that  she  had done  the
killing - she  didn't remember. Perhaps someone might  have slipped in
through  a door  left open  by her  to do  it. But  she had  a sinking
feeling that the deed had been done by her - or the thing in her mind.
   She knew  that Cefn was worried  about her. She had  been aware of
his concern for a  long time, but the thing had  enough control of her
mind to  force her not to  react. She turned aside  his questions, and
simply ignored him when he got too insistent.
   He had  put on a  good show of normalcy  earlier that day  when he
had arrived at her  house to escort her to the  Ball. They were almost
normal  together.  But she  knew  what  she  had  in the  satchel  she
brought, and had a  vague idea what the thing intended  for her to do.
She knew that the Ball would be far from normal for her.
   Somewhere around the  10th hour of the night, she  broke away from
Cefn at the  command of the thing  in her mind. She  had been covertly
eyeing all of  the unattached males at the Ball,  as per instructions,
and  had selected  the perfect  specimen for  her deception.  When she
left Cefn without  a word of explanation and latched  onto her choice,
she saw  the hurt  in Cefn's  stance -  she had  become very  adept at
reading her  partner in ways that  didn't involve the face  (which she
seldom saw much  of). His hurt hurt  her, but she had  her orders, and
she didn't seem to be able to disobey them.
   The  young  knight, resplendent  in  his  green jeweled  belt  and
golden spurs, was  much flattered by Je'en's  attentions. He willingly
let her  lead him  around, especially  when she led  him away  to what
she said was her  room. As soon as they were alone  in the empty room,
Je'en slipped  from her belt  pouch one of  the small spheres  she had
made  from the  things taken  from the  Apothecary. It  broke properly
when  dropped, releasing  a  fast-rising cloud  of  white powder  that
soon had the knight sleeping peacefully on the bed.
   Je'en then  slipped unnoticed out of  that room, and made  her way
to another.  She slipped  into dark clinging  clothing from  her pack,
and donned a  hood. And then came  the moment when she  stood in front
of the  mirror fighting the presence  in her mind's command  to remove
her mask.  Everything she had  done at its  command so far  she hadn't
been able  to resist,  no matter  how repellent  to her.  But removing
her mask was too much of a violation of her self. She had to fight it.
   The  presence again  commanded  her to  remove  the bright  silver
mask.  It  was  easily  recognized,  and hard  to  hide.  Je'en  again
refused. It  was her strongest link  to her new self,  and without it,
she felt she would  just be a songless bard with  a maimed right hand.
The presence insisted,  and Je'en could feel the pressure  on her mind
increasing  until she  could no  longer bear  it. With  a satisfyingly
final gesture,  her left hand moved  away from her face,  bringing the
mask  with it.  A  casual  toss relegated  the  silver  object to  the
shadowy corners of the room, where it was forgotten.
   The once  again fully controlled  Je'en pulled her hood  down over
her face,  hefted her satchel,  and slipped  out of the  room, heading
for the depths of Castle Dargon.
   Three-quarters of  an hour later,  Je'en stood before a  huge door
in  the deepest  and oldest  part of  Dargon Castle.  Few people  knew
about the sub-dungeons  she now stood in, or that  they had been built
long before  the Castle  itself had. The  somewhat faded  Dargon Crest
painted on the  vault door before her covered, but  did not well hide,
the original  markings on the  door - markings  in the runic  style of
the Fretheod Empire.
   Six people  normally stood  guard around  this most  secret vault.
All six had  been taken care of  by the dust in the  spheres as easily
as all  of the  other guards  Je'en had  passed on  her way  down. She
walked up  to the next  obstacle in her  path and examined  the series
of locks  that bound the  vault closed. From  a separate pouch  in her
satchel, she  removed a  small wineskin that  was filled  with another
special  mixture. Placing  the nozzle  in the  largest keyhole,  Je'en
gently  squeezed  the  fluid  into the  locking  mechanism.  When  the
wineskin was empty, she stepped back and waited.
   Soon,  thin white  smoke  began issuing  from  the keyhole.  Je'en
still  waited, until  the smoke  turned black,  then ceased.  She went
back over  to the vault door  and lightly touched the  handle. Finding
it hot,  as expected,  she used  the wineskin to  protect her  skin as
she pulled  the door open  with ease. As it  came open, a  grainy grey
powder began to leak  out of the bolt hole - all that  was left of the
locking mechanisms.
   The  vault itself  was  huge,  but mostly  empty.  Along the  wall
opposite  the door  was a  small locked  cabinet and  there were  some
shelves on  the left hand  wall that  bore some decrepit  antiques, so
poorly maintained that  there was no telling what they  had once been.
But  Je'en wasn't  interested  in what  was  in the  vault  - she  was
looking for what was under the vault.
   In the  very center of  the vault's floor  was an ornate  inlay of
what  seemed to  be a  compass rose,  save that  the four  main points
were  lettered in  runic  Fretheodan,  and they  didn't  point in  the
normal directions.  Je'en didn't even  notice this, but went  to stand
on one  of the lesser points.  She gave the passwords  that would open
the   vault-within-a-vault,   three    nonsense   syllables   in   Low
Fretheodan. The words  came to her from the presence  in her mind, and
she repeated  them out loud. When  the last echo had  died, a rumbling
began. Slowly, the  main axis of the 'compass' began  to rise, bearing
with it  the treasure Je'en  had been directed  to retrieve -  the map
to  the hiding  place of  the keseth,  the key  to unlock  that hiding
place, and  the skull of the  only person who  knew how to get  by the
traps guarding that hiding place.

                            Another Theft
   Ka'en  changed  into  the  Castle  Guard  uniform  he  had  pieced
together  after entering  an empty  guest room  as close  as he  could
find to  the servant's  wing of  the Castle.  Getting into  the Castle
hadn't been  as difficult as  he had feared  - he still  retained some
of the sneak-thief skills his first master had taught him.
   He  had spent  as  little time  as possible  at  the Ball  itself,
mostly  from fear  of meeting  his cousin  and her  friends and  being
recognized.  He hadn't  accepted their  invitation to  go to  the Ball
with them  because it would  have complicated  his mission to  have to
alibi himself to  them when he vanished. He put  the finishing touches
on his disguise and slipped out of the room and down into the cellars.
   Once  into the  under-levels of  the castle,  Ka'en began  to walk
purposefuly  through the  hallways,  as  if he  were  on an  important
errand. He came  to the first set of stairs  leading into the dungeons
proper and was  astonished to see the posted guard  lying on the floor
next to  the portal.  He knelt  next to  the prone  man and  noticed a
light dusting of fine  white powder on and around him.  A touch to the
side of the  throat assured Ka'en that the man  was just sleeping even
though  he was  breathing  so shallowly  that he  seemed  dead to  the
casual glance.  Ka'en wondered  exactly who and  what had  happened to
the man as he continued onward and downward.
   By the  time he  reached the  second sub-level,  which was  as far
down  as  most people  thought  the  Castle  went, Ka'en  was  getting
annoyed. Someone  had preceeded him  into the depths of  Dargon Castle
and without  a shread  of the subtlety  that he had  taken so  long to
insure. Each  and every guard Ka'en  had passed had been  lying on the
floor, covered in  white powder, asleep. It was a  crude but effective
way to  gain access  to the lowest  levels of the  castle and  it made
Ka'en's guard disguise utterly useless.
   He  entered  the  foundation  levels of  the  castle  quietly  and
cautiously, wary  of whoever had  drugged the guards since  they could
still be down  there. The age and style of  the architecture he passed
through was lost  on him - he didn't have  the experience to recognize
ancient Fretheodan  ornamentation or  construction techniques  nor the
concentration  to spare  even if  he had  the knowledge.  He began  to
hear noises  from up ahead,  strange sounds like conversation  but not
in  any language  he understood.  He finally  came to  the end  of the
hall he  had been  following and  saw the open  vault door,  the vault
that  was his  own reason  for  being here  this evening.  He saw  the
small vault within  the larger vault that held the  papers he had been
hired  to  procure;  he  saw  the shelves  on  the  walls  with  their
strange,  incomprehensible contents;  and  he saw  someone dressed  in
black standing on  the design in the center of  the floor and watching
a portion of that design rise slowly into the air.
   When the  hidden crypt  had fully revealed  itself, the  person in
black pushed back his  - no, her - hood and  squatted down to retrieve
the contents. It  took Ka'en a moment to place  the familiar face, but
when  he finally  recognized  Je'en  (the scar  threw  him  off for  a
moment), he  gasped involuntarily, realizing  that she must  have been
the one  to drug the  guards. He wondered  what was so  valuable about
the contents of the hidden crypt that would draw Je'en to steal them.
   Je'en heard Ka'en  gasp and whirled and straightened  with a grace
and fluidity that  again astonished Ka'en. He knew that  she was now a
warrior but  to see the  skill in her  stance and bearing  proved what
he had  been told. She  scanned the room  looking for a  weapon, since
she hadn't  brought her  own. Her  eyes fell on  one of  the antiques,
and she dashed  over to it. Drawing it left-handed,  she continued her
dash right  over to  Ka'en. When he  saw the murder  in her  eyes, his
instincts overcame his confusion, and he drew his steel to meet her.
   But Ka'en  was a  thief, not  a warrior.  He could  defend himself
against the types  he was likely to  meet in his job,  but not against
one who  made a  living by the  sword. Also, there  was the  fact that
Je'en  was  family to  restrain  his  reactions.  On her  part,  Je'en
wasn't pulling  her blows for any  reason, and Ka'en wasn't  even sure
that she  recognized him at  all. He parried  like mad, and  tried the
few disarming tricks  he knew, but Je'en's skill was  too great. After
only a few  minutes of frantic battle, she slipped  her borrowed blade
deep into her cousin's side.
   Ka'en  knew intense  pain and  his blade  clattered to  the floor,
his  body following  it  seconds  later. His  wound  bled freely,  and
Ka'en could feel  the warm pool growing against his  side. He watched,
too weak  to protest  or call for  aid, as Je'en  calmly pulled  a bag
from  her satchel  and  filled  it with  the  three  objects from  the
hidden crypt. Then, she  put the bag back away and  walked over to the
vault door, without even a glance for her cousin and victim.
   The  blood  that  drained  from  Ka'en's  side  also  drained  his
strength. He  tried to  pull himself  after her,  but he  could barely
even  move his  arms, much  less his  whole body.  And then  something
happened  to assure  him that  he was  on his  way to  death. Just  as
Je'en  reached  the  vault  door,  there  was  a  faint  *pop*  and  a
beautiful  silver and  white  circlet appeared,  hovering about  three
feet  off the  ground. It  wavered back  and forth  between Je'en  and
Ka'en,  but she  didn't  even notice  it and  kept  walking. When  she
turned the corner  to head for the stairs, the  circlet seemed to make
up its  mind. It drifted quickly  over to Ka'en and  settled gently to
the floor  right in front of  him. His efforts  to touch it to  see if
it was real sapped the last of his strength, and he fainted dead away.

                               Mystery
   Cefn was getting  ready to leave when the guards  came to get him.
He had only stayed  as long as he had because  of a conversation Kroan
had  gotten him  into with  a visiting  Countess -  he had  managed to
forget  about  Je'en's  peculiar  behavior  until  Margreth  had  been
called away.  He was on his  way to say good  bye to Kroan when  a man
and a  woman dressed in  the uniform of the  Castle Guards came  up to
him  and  asked him  if  he  would come  with  them.  Puzzled but  not
worried,  he followed  them as  they led  him down  into the  cellars,
then the dungeons,  then the sub-levels, and finally to  a part of the
castle  he had  never known  about, a  part obviously  older than  the
rest. They had  passed little groups of guards and  other castle staff
clustered  about  apparently sleeping  guards  on  the way  down,  and
there  was a  much  larger congregation  of guards  and  staff on  the
lowest level  of the castle.  Cefn was  lead through the  confusion of
people  and into  what appeared  to be  a huge  vault. He  noticed the
strange  contents as  he  was  lead through  it  and  over to  another
cluster of people near one wall.
   One of  his guides said,  "Sergeant Hammin,  here is Lord  Cefn as
you requested."
   A woman  rose from the  cluster of people and  smiled. "Greetings,
Lord Cefn. We seem  to have a little problem here.  None of the Castle
healers can be reached  right now, and this man is  very near death. I
was wondering if  you might be able  to help him pull  through so that
we can find out just what went on here?"
   As Hammin was  speaking, the cluster of people  broke up revealing
to  Cefn the  bloody body  of Ka'en.  He immediatly  stooped down  and
made sure  that Je'en's cousin was  still alive. Cefn wasn't  a healer
-  his talents  didn't run  in that  direction. But  he was  good with
artifacts, and  he made  sure that  he kept  some healing  crystals on
his person  for emergencies. He quickly  fished in his belt  pouch and
drew out three  long green rods. He carefully  rearranged Ka'en's body
so that he could  get to the wound, and touched the  first of the rods
to  it. It  began  to glow,  and  the blood  stopped  oozing from  the
wound.  When the  rod began  to shorten  as if  it was  being absorbed
into  Ka'en's body,  Cefn grasped  the hilt  of the  sword firmly  and
drew it out of  the wound. The first rod was soon  gone, and Cefn used
his knife to  cut away Ka'en's tunic from the  wound. Then, he applied
the  second and  third  rods one  after  the other.  As  each rod  was
absorbed, the wound  closed more and more, and  Ka'en's color improved
from the  deathly pale of  heavy bloodloss,  to an almost  healthy (in
comparison) slightly wan.
   By the time  the last rod was gone, Ka'en  had begun stirring. The
properly fatal wound in  his side had been reduced to  a bad slash and
nothing more.  Enough of his  vital fluids  had been replaced  that he
was in no  danger of death -  at least from his wound.  From the looks
of the guards,  though, Ka'en had better have a  good reason for being
in the vault wearing a makeshift guard's uniform.
   Cefn left Ka'en  to the care of  Hammin for a moment,  and went to
examine  the crypt  that stood  open in  the center  of the  vault. He
looked in  the holding  tray and  saw that it  was empty.  He examined
what he could  see of the mechanisms, but could  tell little save that
they were very old  and very well made. He could  sense a subtle magic
around  the  crypt,  but  it  wasn't a  strong  enough  impression  to
determine type or purpose.
   His attention  was drawn  to a  knot of people  around one  of the
sleeping guards, who did  not seem to want to wake  up. Cefn went over
to  where the  guard lay,  and noticed  for the  first time  the white
powder that covered  him and the wall and floor  around him. Searching
carefully,  he  produced  shards  of what  seemed  to  be  unnaturally
brittle wax.  He brushed  his finger through  the powder,  and sniffed
it. Sleeping dust.  He isolated the main ingredients in  his mind, and
realized  that  the most  important  one  could  only have  come  from
Abernald's - the  shop whose owner had been killed  not long ago after
a break in. He  told a guard what would act as  an antidote, then went
back to check on Ka'en.
   Je'en's  cousin   had  recovered  even  further   as  the  healing
elements of  the green  rods continued  to do  their work  even inside
his  body. Ka'en  was sitting  propped up  against the  wall, drinking
from a wineskin  someone had brought with them. Cefn  checked him over
again  to make  sure  that  he would  be  alright,  and then  Sergeant
Hammin asked  him just  what he was  doing dressed as  a guard  in the
most secret vault in Dargon.
   Ka'en  circumvented the  direct question  by telling  them instead
about how  he had  seen Je'en open  the hidden crypt  and how  she had
attacked him and  left him for dead, taking the  contents of the crypt
when she left.  No one had even  known that the crypt  existed, and no
one knew  what signifigance the scroll,  key, and skull might  have to
anyone. Then,  Ka'en told  about the appearance  of the  circlet. Cefn
examined it as  he had the crypt and again  found faint but unreadable
traces  of magic,  both on  it and  in it.  From what  he could  tell,
though, the magic he  could sense on it was whatever  had been used to
make it  appear in the  vault. The magic  within the circlet  was like
nothing Cefn had  ever sensed before though if there  had been more of
it he might have been able to figure it out.
   Cefn eventually managed  to talk Hammin into letting  him go after
Je'en. He  reasoned with  her that  he had  more experience  in chases
like this would be,  and that he had another motive  for finding her -
Je'en  didn't normally  go around  stealing  things that  no one  else
even knew  existed. Something  strange was going  on, and  Cefn wanted
to find out what,  and help Je'en out of whatever  trouble she was in.
Ka'en  had more  difficulty getting  himself  out of  trouble, but  he
hadn't  even taken  anything  after all.  When  Hammin pronounced  him
free, he  stated that  he wanted  to help Cefn  help Je'en.  They left
the Castle together, both trying to figure out how to find Je'en.
                     -John L. White  

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           Waiting Here For You                    Steve Boyko
           It Slid                                  Ron Trenka
          *The Edged Tool                            Jim Owens
           Men Shall Have the Stars               Carlo Samson
           Wiring                                    Jim Owens

         Date: 121487                               Dist: 521
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Well,  with  the   end  of  the  semester  and   the  approach  of
Christmas  things  start getting hectic,  and FSFnet is  no exception.
We  are  rapidly  approaching  the deadline  for  submissions  in  the
FSFnet cyberpunk  short story  contest (as  outlined in  Vol09N1), and
hopefully we'll  have one or  two entries by the  end of the  month. I
am still  negotiating to purchase  the prizes, which  will (hopefully)
be a  book of Geiger  artwork, and a  poster print of  Geiger artwork.
Those of you unfamiliar  with the  name might recall  that he  did the
preliminary artwork for the movie "Alien", among other works.
   Due to  the shutdown of  the WISCVM gateway  and the opening  of a
local  gateway at  MIT,  the YALEVM-CUNYVM  link  has been  absolutely
saturated  of late.  This  is the  reason  why some  of  you may  have
received  two copies  of the  last issue.  It was  originally sent  on
11/23/87,  but due  to the  large file  queue it  was purged  and most
readers  did not  get  their issues  until I  re-sent  the issue  last
weekend. Apologies to all for the confusion.
   And speaking  of confusion, what  happens when you have  a machine
which  allows people  to  subscribe  to FSFnet,  but  never sends  out
issues? I recently  discovered a list of people who  had subscribed to
an  FSFnet list  on  a  LISTSERV which  hadn't  received  an issue  in
nearly two  years! I hastened to  request that the list  be shut down,
and  invited  those  users  on  the  list to  be  added  to  the  main
distribution list, which many have since done.
   And that  brings us  to another  topic, and  that is  this issue's
distribution. As  you can see,  we have broken the  500-reader barrier
with over  460 BITNET readers  and over 50 internet  subscribers! And,
of  course, this  doesn't include  people  who get  issues from  local
lists or  newsgroups, servers,  or other  second-hand methods.  I must
thank  everyone  who is  spreading  the  word  about FSFnet.  And,  as
always,  a warm  welcome  to all  our  new readers.  This  issue is  a
particular  treat, and  I hope  you  all enjoy  it. We  have a  Dargon
story by  Jim Owens,  and several excellent  short stories  and  poems
from  BITNET authors.  I'm  sure  that you  will  find  it a  pleasant
change from the standard fare.
   And,  finally, one  last  comment.  For some  time,  I have  found
myself  in the  most  remarkable position  of not  having  to ask  for
submissions.  However, with  the distribution  of this  issue, I  find
that we are again  in need of material. If you  are an amateur writer,
please feel free  to send in original stories, articles  or poetry. If
you are interested  in writing stories for the  Dargon Project, please
so notify  me. And, of course,  all readers are encouraged  to write a
story for  the cyberpunk SF short  story contest. As mentioned  in the
very first  issue of  FSFnet, it cannot  function without  the support
of  its readership  in the  form of  letting other  people know  about
FSFnet and  making contributions. Please get  in touch with me  if you
would like to submit an article to FSFnet.
                   -'Orny' Liscomb  

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                         Waiting Here For You

                   When the call came I took heed,
                  To fight within this hour of need,
                     I said "My lady, I must go"
                  "To find and slay our deadly foe."
               To which she said, "Take care, my dear,"
                 "Within my heart you're always near"
                   "I'll be waiting here for you,"
                   "I'll be waiting here for you."

                My heart was heavy, my sight was dim,
                  Aboard the ship with men so grim,
                  To recover that which was our own,
                Within my heart her love still shone;
                    As I watched men live and die,
                     I recalled our last goodbye:
                   "I'll be waiting here for you,"
                   "I'll be waiting here for you."

                We knew our cause was just and right,
                Our foes' hearts were black as night,
                     On and on the battles raged,
                 Our lives and more were being waged;
                 For months we fought for every hill,
                   And yet her words echoed still:
                   "I'll be waiting here for you,"
                   "I'll be waiting here for you."

                 While deep within our foes' domain,
                 A war did end our good king's reign,
                  Cities sacked and temples burned,
                    To death and ruin we returned;
                We slew them all with sword and steel,
                   And deep within I knew for real:
                     "I am coming back for you,"
                     "I am coming back for you."

                  And after foes were all laid down,
                   I traveled back to my home town,
                To find it burned down to the ground,
                   And my love nowhere to be found;
                The people came and said, "Be brave,"
                "Your lady she lies within her grave,"
                      "She waited here for you,"
                      "She waited here for you."

                     -Steve Boyko  <9090920@UNB>

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                               It Slid
   The car sat  under the tree, its occupants basking  in the silence
and the illusion of privacy.
   The  man  clasped  the  breast  of  his  shapely  companion  in  a
passionate  embrace.  She responded  with  a  moan  as her  hand  slid
between  his  thighs. She  knew  that  she  should  be home  with  her
betrothed, yet  the passion of  this stranger  was more than  her will
could resist.
   The smell  of sweat  from the lover's  bodies filled  the interior
of the  car as  the two twisted  and turned in  an ancient  dance that
man had performed since he fell from the branches of the Tree of Life.

   In the  darkness, a  shadow stirred. It  lifted It's  hideous head
and paused, as  if listening for something in  that accursed darkness.
A faint  voice drifted through  the heavy air  and It heard.  It moved
It's  hellish frame  toward the  voice  and the  voice grew  stronger,
more  demanding. Soon,  a spot  of dim,  flickering light  appeared in
that world  of eternal  night. It  moved nearer  and the  voice boomed
inside It's horrid skull.
   "Come, for  it is I  who beckon", the voice  said. "I have  a task
and a sacrifice for you."
   And It slid through the gate.

   "It  was his  fault",  she thought,  as  the stranger's  manliness
slid  inside her.  "If he  paid more  attention to  me than  those old
books I wouldn't need this."
   Their  bodies moved  in a  rhythm that  followed an  unheard tune.
Their  moans grew  louder as  their senses  became aware,  every nerve
alive, sensitive to the slightest touch.
   And It slid.
   Her moans  became screams  of passion, then  screams of  fright as
It's  horrible head  came crashing  through the  windshield and  fixed
It's  toothy jaw  over the  head of  her lover.  Her screams,  mingled
with the tossings of her lover's dying body, formed a morbid scene.
   Then she was alone.
   And It slid.

   In a  small room, surrounded by  ancient tomes and scrolls,  a man
leaned over a ball of crystal and watched.
   A smile stole  across his face as  It left the car  and moved into
the  night. The  face  moved closer  to the  crystal  and watched  the
naked and hysterical  form of his wife  as she looked at  the blood of
her lover smeared  across her belly and chest, felt  the warmth of his
blood on her face, tasted the saltiness of the blood on her lips.
   The man looked  past the wrecked car to where  the blackness clung
to It's body, as It headed toward the gate It had been summoned from.
   "She will learn", he said sadly.
   And It slid......
                      -Ron Trenka  

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                           The Edged Tool
                     The Edged Tool: The Metal
   The  street  was  basically  empty,  unusual  for  any  street  in
Dargon.  Most streets  were usually  filled with  people, going  about
their  business. Some  were almost  impassable. This  street, however,
had only one person on it.
   Levy Barel walked  crisply down the cobblestone. His  staff made a
tap each time he  set it down on the rock. He  was whistling quietly .
He was  on his way to  the house of  Cavendish, an old friend  of his.
There he  planned to eat  supper, and,  if the evening  ran pleasantly
enough, possibly even spend the night.
   He  was passing  one of  Dargon's many  alleys when  the sound  of
voices  drew his  attention. He  looked sideways  down the  alley, and
what he  saw stopped him  in his tracks. In  the alley were  four men.
One, obviously a  foreigner, had his back to a  wall. The other three,
swords drawn,  were facing him. The  foreigner had his hand  on one of
his two swords, but had not drawn.
   Levy  hesitated. From  the looks  of the  three natives,  he could
guess what  was going on. Alone  in a strange town,  the foreigner was
an easy  target. Levy could not  conceive of the stranger  as being in
the  wrong. At  the same  time, cutthroats  did not  earn their  title
through good  deeds, and a second  murder came easier than  the first.
He put one foot forward, toward the  confrontation, and  then stopped,
uncertain.
   "Help him."
   Levy looked around. He saw no one else.
   "Help him!"
   Levy leaped forward. He ran full tilt towards the group.
   "Hey! Hey!"  Levy yelled  as he  ran. He had  no sword,  no armor,
only a  small knife that was  buried under his travelling  clothes. He
wondered what he would do when he reached the thieves. "Hey!"
   The  four  men  turned  and   looked  at  Levy.  Under  any  other
condition,  the flapping  cloak,  awkwardly held  staff, and  bug-eyed
expression  would have  been  hilarious. Instead,  however, the  three
ruffians took to their heels and fled.
   Levy slowed  down to a walk.  He and the foreigner  watched as the
thieves disappeared out  the other end of the alley.  Then they looked
at each other.
   The  stranger was  shorter than  Levy, and  yet still  had a  good
presence  to  him.  He  was  wearing a  long  tunic  under  a  heavier
overcoat. Judging  from the  foreign make of  the other's  clothes, it
was obvious that he came from a land not much warmer than Dargon.
   "Are you all right?" Levy asked.
   "Yes. We  did not hurt  each other." The  other looked to  the far
end of the  alley, where the cutthroats had fled.  He then looked back
at Levy.  "Thank you for  helping me.  I... appreciate it."  The other
gave a short bow. He spoke as if he was still learning the language.
   "It   was...nothing."  Levy   thought   back.   Who's  voice   had
admonished him to aid the stranger? There had been no one else around.
   "Who are you?" At the question Levy looked back at the other.
   "My name is Levy Barel. Who are you?"
   "My name is Ittosai Michiya. I..."
   "Let us  get out of  this alley." Levy interrupted.  "Please. Come
with me."
   Ittosai  paused. He  was  still  not used  to  the west's  strange
ways.  Finally  he  relented  and   followed  Levy.  The  two  reached
Cavendish's house without further incident.
   Cavendish welcomed  Ittosai warmly.  It didn't  take Levy  long to
realize that  Cavendish not  only knew Ittosai,  but that  Ittosai was
on his way to Cavendish's house when he had been attacked.
   Over  supper Levy  learned many  things. He  learned that  Ittosai
was on a  self-imposed exile from his country,  something Ittosai felt
some  embarrassment over.  He learned  that Ittosai  had only  been in
Dargon a  few months,  and that Lord  Dargon had  commissioned Ittosai
and Cavendish  to record all  Ittosai could remember about  Bichu, his
native  land. Cavendish  thought it  wonderful  that he  could take  a
break from his  dull court records, and while Ittosai  would not admit
it  openly, Levy  knew that  it  was an  opportunity to  get his  feet
under himself in a strange land.

   Levy spent that  night at Cavendish's house, and,  at the scribe's
insistence, the  next night as well.  Levy had contracted a  room at a
local  inn, but  the  innkeeper refunded  some of  the  fee, and  both
parties  were satisfied.  Ittosai had  been living  with Cavendish  as
well, and  Levy found himself  in a  strangely furnished room  that he
knew  he had  once  slept in,  but  that  now looked  like  it was  in
another country. It was neat, however, and so Levy didn't mind much.
   The second  morning Levy  was packing  his horse  up for  the trip
home. He  had come to  Dargon to  buy gold and  gems to make  into the
golden articles  he fashioned for  a living.  The stones were  worth a
lot  of money,  and even  though  Levy's inheritance  would be  great,
Levy's  father was  not dead,  and  so Levy  had worked  long for  the
money.  He was  tightening the  last  knot when  Ittosai startled  him
from behind.
   "You are  leaving now,  yes?" Levy turned  to see  Ittosai dressed
in heavy traveling clothes.
   "Yes. I have to get back to my village. Are you leaving also?"
   Ittosai  shrugged.  "I  have  recorded  enough  for  Lord  Clifton
Dargon.  He has  rewarded me,  and  I... can  now  go." He  held up  a
bulging leather sack for Levy to see.
   "Where are  you headed?"  Ittosai had  told Levy  that he  knew no
one outside of Dargon.
   "I  know not.  I was  wondering...  a companion,  you would  like?
Someone to  travel with? I would  be honored to go  with you." Ittosai
was smiling confidently.
   Levy smiled back.  He had been dreading the lonely  trip home, and
would be happy to have a partner. He told Ittosai so.
   "Good! We  can leave now then!"  Ittosai ran around the  corner of
the house,  and returned a  moment later  leading a huge  horse loaded
with twice as much  baggage as Levy had ever carried  in his life. "Is
that all yours?" Levy stared at the bundles.
   "Yes. Most it  came from Bichu, my home land.  Don't worry, I know
to pack."
   Levy nodded hesitantly, and then the two started off.

                     The Edged Tool: The Forging
   Levy  stooped  near the  fire.  He  stirred the  broth  carefully,
trying not  to slosh  any into the  fire. The scent  was good,  and it
was  bubbling  fiercely.  He  and his  travelling  companion,  Ittosai
Michiya,  had  stopped  for  the  evening.  They  had  stopped  early,
several  hours  before  dark,  so  that  they  could  replenish  their
depleted  supply of  water and  meat. Ittosai  set out  to catch  some
birds, and  Levy had  set up  camp. When  Ittosai didn't  return soon,
Levy searched  out a small  creek and  filled their water  bottles. He
found Ittosai cleaning his catch when he returned.
   As  they  cooked  the  fowl  and ate  them,  along  with  generous
helpings of week-old stew, they discussed Ittosai's plans.
   "...want  to  see  much...as  much...  of your  land  as  I  can."
Ittosai paused  to take  a bite  of stew. He  had discovered  that the
technique  of using  a  wide  spoon didn't  differ  as  much from  the
technique of  the chopstick  as he had  originally thought.  The stew,
on the other hand, was something he would need time to get used to.
   "I think that's a  good idea. I have seen much  of it myself. It's
beautiful, for  the most  part. Some parts  are wild  and uninhabited.
Some parts are wild, and inhabited." Levy chuckled at his own humor.
   Ittosai gave Levy a puzzled look. "Please...What do you say?"
   "Some  parts of  Baranur have  bands of  men, thieves,  murderers,
robbers. Others  are cities,  like Dargon, only  in the  warmer south.
They can be  very rough. I am careful  not to go where I  know I might
get into trouble."
   "No man will trouble me.  I  will...dee...defend? Defend my honor.
I will make my ancestors proud." He patted the swords at his side.
   Levy looked at  him. "You seem awful sure of  yourself. It doesn't
pay to depend on  yourself for too much. No matter  who you are, there
is always someone or something you need to fear."
   "I fear  no one." Ittosai  finished his  supper, and stood  up. He
dusted himself  off and  walked off  to clean  his bowl.  Levy watched
him, then shook his head and finished his own meal.

   The  next morning  they  continued  on their  way.  They had  been
traveling for four  days already, and that afternoon they  came into a
small village, one  just big enough to have an  inn. There they bought
more food,  and continued on.  A few miles out  of town they  left the
main  road.  Levy explained  that  this  path  would take  them  south
toward his  village. Ittosai continued  with Levy, although he  was no
longer as talkative as he had been before.
   That afternoon  they paused  in a  clearing in  the woods.  It was
one  obviously  used  by  travellers,  and  there  was  running  water
nearby.  Levy topped  off  the bottles  while  Ittosai busied  himself
with a flute he was carving.
   Levy  returned  after a  few  minutes.  He  was carrying  the  two
bottles on  either end  of his  walking stick. He  set the  jugs down,
and threaded the  stick out from the  handles. He stood up,  and saw a
man step out  of the woods between Ittosai and  himself. He called out
to Ittosai,  but even  as Ittosai  stood up  another man  followed the
first out. Within  a few seconds, the two  found themselves surrounded
by a dozen armed men.
   Ittosai  watched the  intruders approach.  He rested  his hand  on
the hilt of the  sword his uncle had given him.  Perhaps this would be
its  first real  use.  Five  of the  men  formed  a rough  half-circle
around him. The  rest surrounded Levy. They all  carried drawn swords,
but the ones confronting Ittosai stopped just out of his reach.
   Levy  watched as  Ittosai  surveyed the  situation.  The five  men
confronting Ittosai seemed  content to stand their ground,  as did the
ones Levy  faced. Ittosai  was not made  of similar  material however.
He had never been taught to take the defensive.
   The first  man never even  moved his  arms. Ittosai killed  him on
the draw.  The next man  took a defensive  stance, but failed  to take
into  account his  foe's  longer blade.  The  remaining three  stepped
back, forcing Ittosai  to pause to realign himself. He  then once more
pressed  the  attack. He  dropped  the  next  with  a belly  cut,  and
stepped into  the fourth. Their  swords struck once, and  then Ittosai
whirled and  cut down the  fifth, who was trying  to come in  from the
side. He  then turned once  more to the  fourth one, who  was standing
with  his sword  outstretched. Ittosai  saw the  other's eyes  flicker
for an  instant, and stepped  in with three  quick blows, the  last of
which cut almost all the way through his opponent's body.
   Ittosai  pulled  his  sword  out  quickly,  but  before  he  could
straighten up completely  he felt a massive blow on  the back. He fell
to  the ground,  something pinning  his  lower body  down. He  quickly
levered himself up  with his right arm, and swung  his sword up behind
him with his  left. It connected, and Ittosai felt  blood spraying the
back of his  neck as the weight  rolled off his backside.  He tried to
get up,  but discovered  to his  horror that his  legs didn't  want to
respond.  He looked  up at  the rest  of the  people in  the clearing.
They  all  just  stood  there, none  moving.  Ittosai  reached  behind
himself,  and felt  down his  spine.  In the  small of  his back,  his
fingers  encountered something  hard. He  grabbed it,  and pulled.  It
came out,  and he suddenly felt  very weak. With trembling  muscles he
held  the bloody  knife up  to his  face. It  fell from  his weakening
fingers, and a  moment later his right arm also  gave way, dumping him
across one of  his victims. As he watched, the  others turned away, to
consider  their other  captive, Levy.  Ittosai saw  Levy, head  bowed,
forehead resting  on his  hands, which  were clasping  the top  of his
staff.  Then the  other men  obscured Ittosai's  view of  Levy, and  a
moment later Ittosai closed his eyes.

   "Ittosai. Ittosai. Wake up. Ittosai."
   Ittosai opened his  eyes. Levy was staring down at  him. When Levy
saw  Ittosai's movement,  he smiled,  and extended  his hand.  Ittosai
grabbed  it, and  felt himself  being pulled  to his  feet. He  looked
around.  He was  standing on  the edge  of a  mound of  gore. Bleeding
bodies littered  the clearing. Ittosai put  his hand to his  back, but
while he had no  problem finding a small slit in  his cloak, there was
no corresponding hole in his skin.
   "When  I  saw that  ruffian  knock  you  down,  I was  worried.  I
started praying  that you  would be  all right. I  guess you  just got
the wind  knocked out of  you, though." Levy seemed  unconcerned about
the carnage behind him.
   "I...  but...no..." Ittosai  was severely  confused. He  looked at
his hand,  felt at his  back, and looked  around once more.  "What did
you do?"
   "Me?"  Levy was  surprised. "I  didn't do  anything." He  surveyed
the clearing  smoothly, almost casually.  "I'm not a fighter.  I can't
give anyone life, so why should I take it? My god fights for me."
   Ittosai  stared; at  Levy, standing  there in  true sincerity;  at
the bodies  littering the  ground; at  his hand,  which no  matter how
many times he put it to his remembered wound, would come away dry.
   Ittosai numbly  helped Levy drag the  bodies into a large  pile in
the  center of  the  clearing.  Levy considered  the  pile  for a  few
minutes,  and then  walked  over to  the fire.  He  grabbed a  burning
branch, and  with Ittosai's  help proceeded to  burn the  bodies. Once
the fire  was going properly, Levy  and Ittosai packed up  and hurried
away from  the stench. All  the while  Ittosai was running  the matter
over and  over in his  mind, and every time  his hand would  wander to
the small of his back.
   They made  camp well after dark.  Levy once more dug  out the stew
pot, and  heated up  its well churned  contents. Ittosai  declined his
offer of  the pungent food,  and watched as  Levy ate it  with obvious
relish. Finally he could take it no longer.
   "Did I die?" Ittosai wasted no words of introduction.
   "Huh?" Levy stopped in mid-bite.
   "Did I  die? Did I  ..." Ittosai fought for  a word. "Did  the man
kill me?"
   "You're here, aren't you?" Levy was looking confused now.
   "He  knife me!"  Ittosai was  loosing  his mastery  of the  native
tongue  as he  grew more  and more  excited. "Here!  He knife  me!" He
turned and  showed Levy  the tear  in his  clothes. Levy  examined the
blood-stained tear carefully, and the skin underneath.
   "Maybe he did.  Maybe you did die, or something.  But you're alive
now. If you  died, and are alive  now, then my god didn't  want you to
die. If  you didn't  die, well,..."  Levy paused,  looking for  a good
answer.  "...Well then  he still  doesn't want  you to  die. Maybe  he
wants you." Levy looked thoughtful,  then turned back  silently to his
food.
   Ittosai considered  this. His religious teaching  had not involved
the  worship of  any particularly  large deities.  The idea  of a  god
powerful  enough to  save a  life  was new  to him.  He silently  left
Levy, and retired to the privacy of the shadows.
   Levy watched  him leave. He  had not  explained to Ittosai  how he
had prayed  for deliverance, and how  when he opened his  eyes all his
enemies were dead on  the ground. Nor had he ever  told Ittosai of the
voice he had  heard back in Dargon, urging  him to go to the  aid of a
foreign  stranger.  He pondered  his  own  words.  They had  come  out
clumsily, but  suddenly he saw a  greater meaning in them.  Of course,
in  the dark,  after such  a frightening  experience, it  was easy  to
assign meaning to  meaningless things. Such speculation  was best left
for the morning. Levy sensibly finished eating, and went to bed.

   The  next  dawn  found  Ittosai returning  from  a  small  stream,
having  finally washed  off the  previous  day's dried  gore. He  once
more  looked  neat, his  blades  at  his  side.  He stepped  into  the
clearing,  and was  shocked  to see  a  man once  more  step into  the
clearing with Levy and himself.
   Ittosai's reaction was  blindingly fast. His blade  whistled as it
arced through the  air. The stranger's reflexes  were faster, however.
Ittosai's blade  screamed harmlessly  off a steel  bar clamped  to the
other's forearm.  Before Ittosai could recover  from the follow-though
the intruder had grabbed Ittosai with a grip like iron.
   While  the two  struggled,  Levy  ran up  to  the  pair. "No!  No!
Ittosai! Stop! Captain Koren! Stop!"
   At the  sound of the  name, Ittosai  paused, as did  his opponent.
Sure  enough, when  he really  looked at  the man,  Ittosai recognized
the captain of Dargon's city guard. The two released each other.
   "Many  pardons, please.  I  did not  know."  Ittosai returned  his
sword to its sheath and gave a short bow.
   Captain  Koren smiled  as  he  stepped back  and  ran his  fingers
through his hair.
   "It's  all   right,  my   friend.  After  your   little  encounter
yesterday, I'm not surprised you're a little edgy."
   Levy and Ittosai stopped at Koren's mention of the fight.
   "How  did you  know we  had an  encounter yesterday?"  Levy looked
suspiciously at Koren, who was grinning broadly.
   "I was  following that  group. I  caught up  with them  just after
you left.  I followed  your tracks  from the pyre.  Who else  could it
have been?"
   "Did  the  bodies all  burn  completely?"  His secret  discovered,
Levy was his usual businesslike self.
   "I  don't know.  They were  still burning  when I  left to  follow
you. What a stench!"
   "Why were  you following them?  Is Dargon  so quiet you  can track
down mere road toughs?"
   Koren paused for  a moment, then spoke. "You're  a trusted fellow.
Lord Dargon  has uncovered  a plot  against his  life. These  men were
somehow linked.  We think  they were  waiting for  his death,  so that
they could  come in and  pillage the city.  There are other  groups to
the east as well.  They all seem to somehow know that  there is a plot
going on."
   "Preying  on  the  dead."  Ittosai   broke  his  silence.  He  was
secretly smarting  that Koren  had deflected his  blow so  easily, and
at the same  time grateful that he  had not killed the man.  To add to
his turmoil, someone was  trying to kill the man who,  up until a week
ago, had been his lord and master. "What will you do now?"
   Koren turned to  Ittosai. "Actually, I think that  depends on you.
I was  thinking as I  followed you. I'm alone  on this mission,  and I
know that  you are loyal  to Lord Dargon,  Ittosai. If you  can handle
fifteen armed  cutthroats, alone, I think  you might be a  good person
to have with me. Lord Dargon set you free to go, didn't he?"
   Ittosai nodded,  willing at  least temporarily  to allow  Koren to
believe him to be a greater fighter than he was.
   "Ittosai  was planning  on seeing  the  lay of  the land,  Captain
Koren."  Levy looked  to  Ittosai  as he  spoke.  "I  was thinking  of
taking him to see my village. Of course, it's Ittosai's decision."
   The two looked  at Ittosai. He pondered for a  moment. He could go
with  Captain Koren,  and help  the  man who  had helped  him when  he
needed  help, or  he could  go  with Levy,  who seemed  to think  that
there might perhaps  be some purpose to  Ittosai's wanderings. Ittosai
thought back to  the things his father had taught  him, of destiny, of
karma, of the  world of the spirit. He looked  up through the branches
at the rays of light streaming from the sun.
   "I would  be of  little use to  you, Captain Koren.  I do  not yet
speak  your language  that well,  and  I would  be ...  obvious? in  a
crowd. I will go on with Levy."

                      The Edged Tool: The Honing
   The  sun was  shining brightly  when Levy  stepped out  from among
the trees,  and looked down  on his house, a  small square set  in the
midst  of   a  golden  field.   He  smiled  broadly.  No   matter  how
interesting, there  was no place  that could  make him feel  like that
tiny building made him feel.
   A moment  after Levy stepped  into the light, another  person also
stepped out. This  person also looked out at the  small house, but his
mood was  far from  happy. He was  remembering the  large, beautifully
decorated mansion  he had  grown up  in. It was  now many  hundreds of
miles  away, and  Ittosai Michiya,  as this  man was  called, was  not
likely to see it ever again. Ittosai Michiya was an exile.
   Levy and Ittosai  crossed the remaining distance  to Levy's house.
Once there  they unpacked  the horses  and let them  go. The  two then
carried their baggage  into the house. Ittosai looked  around the dark
interior. The  dim light seemed  oppressive, as  had much of  the last
two days  of their  journey. To  Levy, though, the  dim light  was the
quiet  stillness  of  home.  He  promptly started  to  set  the  usual
household proceedings  back in  motion, lighting  the fire,  setting a
pot on  to cook (the  same pot of stew  as during their  journey), and
drawing water from  the well. At first, Ittosai shunned  to do what he
considered to  be slave's tasks,  but soon  realized that he  had left
his exalted status back home in Bichu, his homeland.
   They hadn't  been there  long when there  came a  delighted shriek
from the  doorway. Levy  turned around  just in time  to catch  a fair
haired young girl as she flung herself at him.
   "Levy!  You're home!"  She gave  him  a bear  hug, accompanied  by
much happy  squealing. Even  Ittosai was  forced to  smile at  such an
enthusiastic homecoming.
   "You almost  knocked me over  there! Yes  I'm home! Home  at last!
How's everyone? Mother?  Father? The farm? What's  happening?" The joy
of seeing a familiar face shaped Levy's face into a big grin.
   Ittosai  noticed that  there were  two young  men standing  in the
door.  They looked  so much  like the  girl he  realized they  must be
related.  He also  saw  in  them a  clear  resemblance  to Levy.  Levy
noticed them also, as they stepped into the room.
   "Kane!  Kine! How're  you doing?"  They  both stepped  in to  give
Levy a  hug as well, although  in a more restrained  manner than their
sister. Levy turned  to Ittosai, one hand around each  brother and his
sister looking over his shoulder.
   "Ittosai, I  want you  to meet  part of my  family. This  is Kane,
Kine, and Kara,  the triplets in our family. They're  two after me, in
order  of  birth. Folks,  I  want  you  to  meet Ittosai  Michiya,  my
travelling partner from across the sea."
   "Hello. I'm Kane." Kane stepped forward, as did his brother.
   "I'm Kine."
   Kara  came  around  from  behind  Levy and  stepped  right  up  to
Ittosai. Before he  knew what was going  on, she gave him  a kiss, and
then leaped  out the door. "Let's  go tell everyone Levy's  back!" The
four men  watched her  bound through  the grass,  then looked  at each
other.  Kane and  Kine smiled  at Ittosai's  startled expression,  and
then  waved  and  followed  their less  restrained  sister  out.  Levy
watched them go, then turned to look at Ittosai.
   "Well? What do you think?"
   Ittosai rubbed his cheek where Kara had met him. "I..interesting."
   The two  resumed unpacking, while  Levy proceeded to  tell Ittosai
all  about his  family,  for about  the fourth  time.  It wasn't  long
before heavy footsteps could be heard outside.
   "Levy!!" The  call sounded  like a bull  getting ready  to charge.
It  was  followed  by  a  great  bull  of  a  man.  He  snatched  Levy
completely off  his feet  in a hug,  then held him  up at  arms length
for a  better view.  "You almost  look like  you've grown!  I'd better
watch out,  or you  might get bigger  than me!" From  the size  of the
man, Ittosai doubted it.
   As  he  was  lowered  to  the  ground,  Levy  turned  to  Ittosai.
"Mattan, this is  Ittosai, my travelling partner. He's  from a country
called Bichu, across  the sea." Mattan stepped up  and clapped Ittosai
gently on the shoulder. "Wellmet, Ittoshi. Will you be staying long?"
   Ittosai looked up at the behemoth before him. "I .. do not know."
   Mattan  turned  and  clapped  his hand  against  Levy's  shoulder,
almost knocking him  down. "Ma's throwing a party for  you. She's been
planning it almost since you left. At dark, at the house. O.K.?"
   "Yes.  I'll be  there." Levy  knew better  than to  turn down  his
mother's party.  Not only would he  miss a great time,  but he'd never
live to see the end of it.
   "Good!  Bring Ittoshi,  he'll like  it."  With that,  and a  wave,
Mattan also  walked off. Ittosai  wondered briefly how often  he would
hear his proud name so  badly mangled,  then turned  once more  to his
unpacking.
   After unpacking Levy  stepped outside and called  the horses. Both
came running at  his call. With Ittosai's help he  loaded the gold and
gems  he  had bought  in  Dargon  onto the  horses,  and  then he  and
Ittosai  started towards  the  village proper.  Once  there they  were
again  met  by  many  people  happy  to  see  Levy.  Ittosai  noticed,
however, that  there wasn't as many  happy faces along the  streets as
Levy had said  there would be. The  two made their way  to the smithy,
where Levy was  apprenticed. The smith was a wide  fellow, with a wide
face  and  an equally  wide smile.  Levy endured yet  another bruising
embrace.
   "Well, it's about  time you got back! I've missed  the extra arms!
We've got a lot of catching up to do before winter comes!"
   "Yes,  I can  imagine." Levy  looked around  the shop.  Everything
looked  much like  had  seen  it last,  although  there  were the  few
inevitable changes. He  looked back to the smith.  "I've heard they're
throwing me a party tonight. Were you invited?"
   "But  of  course!  You  know  your  family!  It's  no  fun  unless
there're  a  few  hundred  people  there!" Levy  and  the  smith  both
laughed at  that, although  the smith didn't  laugh long.  "Well, I'll
let  you have  the rest  of the  day to  get caught  up. I'll  see you
after sunset." With that he turned back to his hearth.

   Levy and Ittosai  returned to Levy's house. They  continued to get
Levy's house  back in order,  checking the fences, finding  Levy's two
cows, and  finally drawing more  water. Ittosai tagged  along, feeling
out of  place. While drawing the  water, Ittosai spelled Levy  after a
bit, something for  which both were grateful. He worked  quietly for a
while, and then turned to his host.
   "I wonder."  Ittosai said that like  a question. "Why is  there no
woman in your house?"
   Levy looked up  from where he was sprawled in  the grass. "I don't
know. I  suppose it's not  from lack  of opportunity. I  guess there's
just been too  much else to do. I  never had time to catch  one, or to
chase one long  enough for her to  catch me." He grinned  at that, and
Ittosai did too, after thinking about it for a moment.
   Ittosai pulled  up the bucket.  He was about  to dump it  into the
basin, like  he had  the other  bucketfuls, when  he noticed  that the
water was suddenly muddy.
   "Levy."
   "What  is  it?" He  got  up,  and walked  over  to  look into  the
bucket.  Frowning, he  took it  from Ittosai  and dumped  it onto  the
grass.  He then  carefully  dropped  the bucket  back  down the  well,
noting how long it  took to fall. The frown on  his face deepened when
he realized  it had dropped  basically all the  way to the  bottom. He
pulled it back up, and grimaced when he saw how muddy the water was.
   "Looks like  someone's used my  well recently. It never  gets this
low this  time of  year." He  and Ittosai stared  down into  the black
hole for  a moment, and then  Levy shrugged, and turned  away. The two
of  them  carted  the  water  into the  house,  changed  clothes,  and
started off for Levy's parents' house.

   By the  time Levy and Ittosai  arrived the party was  already well
underway,  as a  well planned  welcoming party  should be.  Levy spent
almost two  hours introducing  Ittosai to  all his  family, relatives,
neighbors,  and  general  well  wishers. Never  had  Ittosai  been  so
confused and  bewildered in  his life.  Any social  event he  had ever
been  to was  dignified and  restrained. This  party was  anything but
restrained. There  was dancing, singing, wrestling,  eating, drinking,
talking, and  laughing, all at  the same  time. It wasn't  long before
Ittosai found  a nice quiet  spot in the  shadows where he  could just
sit and watch.
   Levy, on  the other hand,  couldn't have sat  down even if  he had
wanted to,  and he didn't. After  being away for almost  three months,
and living  in a strange  and sometimes hostile  city, he was  glad to
get  back to  a place  where he  didn't have  to watch  his back,  his
step,  and his  wallet all  at the  same time.  He danced  wildly with
every pretty  girl, including  his sisters, he  wrestled with  all the
young  men,  except  Mattan  (daring   he  might  be,  but  he  wasn't
suicidal),  he ate  and he  drank  and he  even  sang a  song for  the
crowd. He talked  with everyone about everything, he  greeted even the
people  he didn't  like, and  it was  only when  the crickets  went to
sleep and  the people  started to  leave that he  finally sat  down to
catch his  breath. It was  only then that  he realized that  he didn't
know where  Ittosai was.  He looked  around, then  got up  and started
searching. He finally  found him, sitting on a bench  talking with Eli
Barel, Levy's father and town Elder.
   "... thought to  try distilling it. We've always liked  it the way
it  was." Eli  looked up  as Levy  approached. "Ah!  Levy! I  hope you
feel sufficiently welcome now, if you didn't before."
   "I always  feel welcome here, Father."  Levy sat down next  to his
father. "What were you talking about?"
   "Ittosai here  was telling me about  what they drink in  Bichu. He
says our beer  is water compared to it." Eli  smiled at the foreigner,
who was drinking some of that water out of a wooden mug.
   "It is.  But that's  because here  it flows  like water,  while in
Bichu  it is  rare stuff.  Ittosai  told me  that Bichu  is a  crowded
country." Ittosai nodded in assent.
   "Yes,  it is  true  that here  we don't  go  thirsty." Eli's  face
darkened at  that word.  "Or at  least we haven't  yet. But  that time
might soon come. Levy, there's something I want to show you. Come."
   Levy and Ittosai  followed Eli through the dark.  They walked down
a well  worn path as  it led down a  fairly steep slope.  Suddenly the
dirt gave  way to  water worn rocks.  Strangely enough,  though, there
was no water flowing over them.
   Levy stood on the dry riverbed, his hands on his hips.
   "It's  not right  for the  river to  be dry  at this  time of  the
year, is it?" Ittosai could hear concern in his voice.
   "Nor is it right  for wells like yours to have  nothing but mud in
them.  Ittosai told  me  what  happened. So  far  our  well still  has
water,  but further  north  wells  are empty,  and  the drought  moves
further south  each day. The  crops still need  water, at least  for a
few weeks  yet, and if  this keeps  up we are  going to be  hungry and
thirsty this winter."
   "Could you not  send someone north? To find  the problem?" Ittosai
tried to make out Eli's expression in the dark.
   Eli's  voice was  flat as  he  answered. "I  did. I  sent two  men
north, first  Jorden, son of  Jesh, then  Eli, son of  Tharah. Neither
have come  back. They were  to have been  gone only three  days. It'll
be two weeks tomorrow."
   The night was quiet for a several minutes. Finally Levy spoke.
   "Ittosai. Do you wish to stay, or do you want to go with me?"

                       The Edged Tool: The Use
   Levy and  Ittosai left at first  light. They took with  them their
horses  and as  much food  and water  as they  could carry.  Levy knew
that  it could  always be  unpacked  if necessary.  They followed  the
riverbed, walking right  up its middle. At first  Ittosai felt nervous
about this, having  once seen a man carried away  by flood waters, but
he soon  realized that the river  would not be dangerous  unless there
was a heavy rain, and there had been none for weeks.
   Soon they  left all  houses behind.  They started  to see  some of
the effects  of the lack of  water. Weeds, which normally  clotted the
shallows  of the  river in  these  uninhabited parts,  now matted  the
shoreline with  their dry  stalks. Occasionally,  in the  deep pockets
of the  riverbed, the two  travelers found flattened corpses  of fish,
dried by  the fall  sun. Nightfall  found the  pair camping  without a
fire, fearful  that any spark  might ignite  the dry leaves  that were
falling from  the dying  trees. The  next day  at dawn  they continued
north. By  noon they  found themselves forced  to travel  single file,
as the  river narrowed  down to  a stream, a  brook, and  then finally
gave way to what  had been a marsh. Here Levy  and Ittosai stopped for
the night, again without a fire.
   The  next day  they  started  moving northwest,  as  that was  the
direction that  Levy thought  looked the  driest. His  judgment seemed
good, as  they were soon  moving through  what was rapidly  becoming a
desert.  Trees stood  almost leafless,  their foliage  lying at  their
feet,  most of  it still  bearing traces  of green.  The only  animals
they spotted  were dead, the rest  having left for better  feeding. As
the two  continued north, they  approached some small hills.  To their
surprise, when  they reached these hills  they found them to  be green
and  living. Strangest  of all,  the  dividing line  between the  dead
land behind them  and the green trees  ahead of them was as  thin as a
thread, running around the base of the hills.
   Ittosai watched while  Levy studied the area. After  a few minutes
of walking around looking at things, Levy walked back to Ittosai.
   "The answer  to this whole problem  must lie at the  base of these
hills. There  has to  be a  reason why these  hills mark  the boundary
between this desert  and living ground. I'm going to  walk around this
hill westward.  I want  you to  walk around  the hill  eastward. We'll
meet on  the other side. If  you see anything unusual,  remember where
it is, so you can show me. Understand?"
   Ittosai nodded.  Levy took his  horse, and started  west. Although
he didn't  say it,  Ittosai felt  that somehow Levy  was on  the wrong
track. Levy  seemed to  be trying to  find a reason  why one  area had
water and  another didn't.  To Ittosai,  the question  was not  one of
differing characteristics, but  of change. Why would an  area that had
an  abundance of  water suddenly  become  practically a  desert? To  a
person  of Ittosai's  upbringing,  a  change of  state  could only  be
brought  about  two ways,  either  by  human or  divine  intervention.
Therefore Ittosai waited  until Levy was out of sight,  and started to
climb the wooded slope.
   To Ittosai's way  of thinking, he needed to see  the whole problem
to understand  it, and  the only way  to see an  entire hill  was from
the top.  Ittosai climbed  boldly, his  eyes focused  on the  slope up
ahead.  He made  no effort  to be  quiet or  inconspicuous. The  slope
started out  easy enough, but soon  the way became steep,  and Ittosai
was  forced  to  tie  his  horse  to a  tree  and  leave  it.  Ittosai
continued upward, pausing  occasionally to check his  progress. It was
only when  he was  close to  the top  that he  realized that  he could
hear sounds  from above, sounds  that did not  belong in a  forest. He
slowed down,  and started to  try to be  quiet. Like any  warrior from
his country, he managed very well.
   As  he  neared the  top,  he  could see  that  there  was a  large
clearing at the  crest of the hill. Only the  tall trees prevented the
bald spot from  being dramatically visible. Through  the trees Ittosai
could see  figures moving about. As  he drew close to  the open space,
he could  see that the  clearing was  littered by large,  stone ovens.
While he  watched, men  busily forged  swords, knives,  and spearheads
over bright  fires. It  wasn't until  he had been  watching for  a few
minutes when he  realized that the fires were not  producing any smoke
at all.  Not only that,  but there was no  wood or charcoal  nearby to
fuel the fires.
   While  Ittosai crouched  in  the  shadows, he  became  aware of  a
commotion approaching.  It soon  resolved itself into  a group  of men
carrying buckets. Guarding  them, and hustling them on  their way were
two soldiers  carrying spears. While Ittosai  watched, they approached
the men  working at  the hearths.  The men  with the  buckets relieved
the  others, who  were herded  back the  way the  others came.  It was
then  that  Ittosai  noticed  the  guards  watching  the  smiths.  The
newcomers  took their  buckets,  and  poured water  from  them on  the
fires.  To Ittosai's  shock,  instead  of the  fires  going out,  they
burned hotter!  It was then that  he realized where all  the water was
going. It was somehow being used to fuel these fires!
   While  Ittosai watched,  another  group of  men approached.  These
were  led by  two  men. One  was  garbed in  thick  leather and  metal
armor, and  carried a long sword.  The other wore nothing  but a cloak
over  his shoulders,  despite the  cool fall  air. He  had a  detached
look to  him, as if he  were not actually  part of the group,  but was
merely walking  in the same  direction. The armored one,  however, was
angrily remonstrating  him. The group finally  stopped halfway between
Ittosai and the nearest forge.

   "Here,  wizard. Make  me one  here." The  military one  pointed at
the ground firmly.
   The  wizard lost  some  of  his detached  look,  and regarded  the
other  coldly. "Here?  Another? You  already have  enough. Why  do you
need another?"
   The armored one's  face grew red, and his  expression showed rage.
"I'm not  asking you  if I need  another, I'm telling  you to  make me
another, HERE!"
   The  wizard's expression  grew  suddenly stern.  "You are  telling
me? With a word  I could wipe out this entire,  pitiful band of yours,
and you're telling ME!?!"
   The armored  man was taken  back a  bit. "We need  another spring,
so that we can fire more furnaces. Is that a good enough reason?"
   There was a  moment of silence. "I suppose so."  The wizard took a
step towards  Ittosai, and  the group fell  back. Ittosai  gripped the
hilt of  his sword. Somehow  he could feel  evil here. As  he watched,
the wizard made  a motion, and mumbled a word.  Suddenly a fountain of
water burst out  of the ground. With a shout,  soldiers prodded slaves
with  buckets  forward.  They  started hauling  the  water  away.  The
armored  man stepped  up  to  the wizard  and  started  to thank  him,
albeit  rather  stiffly. After  a  few  moments, however,  the  spring
faltered, and then stopped all together.
   There was silence as  the wizard stared at the spot  of mud on the
ground. From  all over the clearing  there came cries and  shouts. The
wizard  made the  motion  again, and  repeated the  word,  but only  a
furtive bubbling rewarded him.
   "What's wrong? Why'd it stop?" The warlord was angry, yet fearful.
   The wizard  looked around wildly.  He waved his hands  through the
air, as  if feeling for  something. "I don't  know. It's almost  as if
we've drained all the water we can from this area."
   The soldier  grabbed the wizard  by the  cloak. "If we  don't have
water, we won't be  able to make enough weapons to  take the city when
Dargon dies!"

   At  the mention  of the  man who  had helped  him, Ittosai  felt a
strong and  sudden urge to  act. He had no  ideas, no plan  of attack,
but  the urge  was just  too  strong to  resist. He  stepped into  the
light, drawing his sword. All around there was an abrupt silence.
   Suddenly Ittosai  felt alone,  and sickeningly  directionless. The
urge that  had pulled him  from the shadows had  left him, and  now he
felt empty.  Remembrances of the fight  on the road came  to his mind.
Unlike then,  he now felt  naked and  unprotected. For the  first time
in his  life, Ittosai  realized his  own inadequacy.  He was  one man,
alone, with  two hands  clutching a  thin piece  of steel.  Facing him
were over a  hundred armed and armored men, desperate,  and skilled in
battle, with  an unknown power  on their  side. The wizard  started to
wave his  hands in  a menacing  fashion, and as  he started  to mutter
strange words, the  war lord drew his long blade  and stepped forward.
Ittosai started to  make the standard attack, but  fear paralyzed him.
The small of  his back started itching where the  rough had struck him
from behind, and Ittosai had to fight an urge to turn and run.
   "Throw down your sword."
   Ittosai  felt a  chill cover  his body.  The words  had seemed  to
come from inside his own head.
   "Throw down your sword!" The words were more insistent.
   Unbidden,  Levy's words  came back  to Ittosai's  mind: No  matter
who you  are, there is always  someone or something you  need to fear.
In  a  moments  inspiration,  Ittosai realized  that,  in  the  native
tongue, the  word 'fear' could  also mean  'respect'. All his  life he
had been drilled  in respect: respect for his elders,  respect for his
betters, respect for  his enemies. Now he realized that  there was one
more  being  in  the  universe  he needed  to  respect,  and  possibly
respect as he had never respected anyone before.
   Instantly  his  terror vanished.  He  straightened  his back,  and
reversed his grip  on his blade. Lifting his face  skyward, he shouted
in his own  tongue: "I give my  blade to you!" With that  he flung the
sword point first into the ground.
   The  moment the  blade  struck the  ground  shuddered. The  tremor
soon  grew into  a  quaking that  made  it hard  to  stand. Yells  and
shouts could be  heard over the awesome rumbling. Men  were running in
two  basic directions:  the soldiers  inwards, towards  the center  of
camp, and the  slaves outward, for the safety of  the woods. The small
group in front of Ittosai fell back.
   "Take your sword up again."
   Ittosai obeyed,  and pulled the  blade from the ground.  The small
hole  the sword  had  made suddenly  grew into  a  fissure that  raced
around  the  clearing,  surrounding   the  army's  camp.  Its  natural
cohesiveness gone with  the ground water, the soil  turned suddenly to
a  dry fluid.  With a  horrible  noise, everything  inside the  circle
made  by the  crack in  the earth  suddenly disappeared,  swallowed by
the earth. Ittosai  was knocked to one knee. Within  moments, what had
been an army camp was suddenly a bare, brown, expanse.
   When the shaking  stopped, Ittosai stood. He still  held his sword
in his hand.  He dusted it off,  and sheathed it. He  then turned, and
walked down the hill.
   At the  bottom he met Levy,  who was understandably shaken  by the
tremor. He  was even  more shaken  by what Ittosai  told him.  To make
matters  worse,  men  started  stumbling  out  of  the  woods.  Within
moments  there was  a crowd  of hundreds  of freed  slaves. To  Levy's
surprise,  among them  were  Jorden  and Eli,  the  two  men from  the
village. Before they  could finish telling Levy  their story, however,
dark clouds covered  the sky. The group hastily headed  for one of the
other  nearby  hills, fearing  mudslides  if  they remained  near  the
shaken mount. By  the time they reached the far  slopes the ground was
already almost too soupy to traverse.
   It rained  for two days.  The third day the  sun came out,  and by
noon the  men were sweating even  with their shirts off.  They started
back, making their  way around the swamp. They reached  the creek, and
found  it full  and  muddy. The  next  day they  were  forced to  walk
through  the woods  beside the  swollen river,  although by  night the
water was  no longer brown. By  the time they reached  the village the
river  ran crystal  clear,  and  they found  children  playing in  the
flow. Elder  Eli welcomed  the freed  slaves. The  ones that  had been
taken from  their homes were given  food and clothes, and  seen off on
their  way back,  and  the truly  homeless were  offered  lands and  a
place in  the village.  Levy was  again greeted  enthusiastically, and
this time Ittosai was not  allowed to  remain on the  outskirts of the
celebration.

   It was raining  again several days later when  Ittosai left Levy's
house  for the  last  time. He  checked  to make  sure  he had  packed
everything,  and then  carefully bowed  to  Levy and  Elder Eli.  Levy
then gave him a last embrace.
   "You're  welcome here  forever, as  are your  children, and  their
children." Eli had to shout a little to be heard over the rain.
   "Thank  you, Elder  Eli." Ittosai  turned to  Levy. "I  thank you,
Levy.  I think now...  I mean, now I  know there  is a meaning  to my
wanderings.
   "I've learned  as much as  you, Ittosai. Take care."  They clasped
hands once more, and Ittosai turned his horse, and started to ride.
                              -Jim Owens

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                       Men Shall Have the Stars

              In the beginning Apollo achieved the moon
                     Next Viking landed on Mars;
                     And in the future, very soon
                      Men shall have the stars.

                When the solar system is all explored
                     And men seek new adventure,
               To the stars they shall all turn toward
                  And embark on this newest venture.

               In ships that surpass the speed of light
                They shall cross interstellar spaces,
            And find new worlds at the end of their flight
                      And colonize alien places.

                 But when the Earth is dead and gone
               Throughout the galaxy humans still roam;
               And to the edge of the cosmos wander on
                    And call the stars their home.

                    -Carlo Samson  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                                Wiring
   Bradley noticed  something strange about  the place the  moment he
stepped  off his  ship.  That  wasn't unusual,  however,  for all  new
planets are  strange. He'd seen  many new planets, and  therefore took
the strangeness in stride.
   Bradley strolled  casually over  to the  depot, enjoying  the warm
breeze  and sunny  sky. He  walked into  the obligatory  rental office
and rented a  small craft. While he waited he  scornfully examined the
young  man  who was  serving  him,  observing  the neat  uniform,  the
cosmetic smile, the  polished hair and face. Sucker,  he thought. They
already got  you trapped, just like  they almost trapped me,  wound up
in  the lair  of  respectability. He  almost  considered offering  the
young man  a 'ride',  but thought  better of it.  No telling  what the
laws are  like on  this world,  he told himself.  No sense  in getting
picked up  for 'kidnapping'.  Taking his  keys, he  strode out  to get
his flitter.
   He  passed  row   after  row  of  glistening   craft,  all  neatly
arranged,  all  dreams of  conformity.  He  slowed  after a  bit,  and
started  to  check the  numbers  painted  on  the  sides of  the  cars
against the  number stamped  on his  keys. It  was soon  apparent that
his car  was obviously the last  one on the lot.  Typical bureaucratic
screwup, he fumed. Making me walk all the way out here...
   He  got to  the end,  and there  was his  car. Totally  unlike the
others  he had  passed,  this  one was  old,  rusty, decrepit,  broken
down, in short,  just the kind of  car one would never  expect to find
in the  kind of  a world  he had  seen so  far. He  looked at  the key
ring.  He was  not  surprised to  see  a small,  sticky  patch on  the
backside  of the  tag, just  the kind  of spot  left by  a 'CONDEMNED'
sticker when  it accidentally falls  off. He considered  returning the
rings  for a  new set,  but rebelliously  decided not  too. He  didn't
want to get too used to the idea of conformity.
   Several  minutes later  he was  cruising down  the super  highway,
relaxing and  enjoying the ride.  He had a day  or two to  spend here,
before he  was supposed to rendezvous  with a buyer at  a nearby solar
system. I'll  sightsee for  a day,  see what trouble  I can  get into,
spend the  night, and be  on my way, he  told himself. Not  that there
looks  to be  much trouble  to get  into around  here, he  chuckled to
himself. At  least the car's  reasonably functional,  even if it  is a
little dinged  up. Any damage  to the machine was  mostly superficial.
It  had  no  viewer,  or  even  a radio,  indeed  it  even  lacked  an
antennae,  but  it was  comfortable,  and  required little  effort  to
drive. Bradley  looked out the window  while he reclined in  the plush
seat, his right pinkie handling the wheel.
   As he  drove towards what appeared  to be a big  city, he examined
the other  cars. Must  be a  holiday, he thought,  lot's of  people on
the road. Each  car held from one  to eight people, in  what seemed to
be a rather  normal distribution. He pondered this,  reflecting on how
there were  usually many more cars  with only one occupant  than there
were   cars  with   multiple   occupants.  He   made   a  quick   (but
representative) survey,  and found  that just as  many cars  had eight
occupants  as had  one. Strangely  enough, there  were many  cars that
had several adults  packed in with two or three  children, rather than
the  usual father-mother-kids  type of  arrangement. Another  thing he
noticed  was  that  all  the   cars  had  these  large  whip  antennas
protruding  from the  roofs. He  tried to  find one  that didn't,  but
even  on that  crowded  expressway there  wasn't a  single  one to  be
found. He  pondered on  that little  piece of  information for  a bit,
before his attention was distracted by the approaching city.
   Bradley had been  to many cities before, but none  quite like this
one. All the  buildings were clean and spare in  their design, totally
unlike the  mad mixes  usually found  in large  cities. As  he entered
the city,  he also noticed that  the closer the buildings  were to the
center of the  city, the taller they got, effectively  giving the city
a  rounded, domelike  skyline. All  nice and  neat, just  like a  city
park, he  thought. Perfectly  planned, flawlessly executed,  just like
a  ballet.  I'll bet  they  even  die  on  time around  here.  Bradley
considered for  a moment that there  might just be some  advantages to
an  ordered life,  and then  snorted. Too  dull, he  told himself,  no
life. It was in  the middle of this thought that  he glanced down from
the bridge he was driving on, and saw the wreck.
   The car  was completely  totalled. Smoke and  fumes poured  out of
the  engine compartment,  and  nothing moved  inside. Bradley's  heart
started  thumping, and  he fought  to control  it. He  had seen  death
before, just  not recently.  Get a  grip, Bradley.  People buy  it all
the  time.  They'll even  get  you  one of  these  days.  Then, as  he
watched, another  car veered  off a nearby  road. It's  movements were
purposeful and direct,  not erratic, as it jumped a  concrete bank and
slammed into  the damaged car.  It was  followed by another,  and then
by a  large truck. Finally  a sports car  swerved off the  bridge just
ahead of Bradley,  vaulted the guardrail, and fell  easily one hundred
feet to  land exactly on  top the  smoldering pile. With  it's impact,
the whole heap burst into flames.
   Suddenly Bradley felt  afraid. Not the kind of fear  you have when
you realize  you forgot  to turn  your taxes in,  or when  you realize
you left  you wallet  in your other  coat, but the  kind of  fear that
forces all  the breath from your  lungs, and causes your  testicles to
crawl up  into the pit of  your stomach. He looked  around wildly. All
around him  the people  in the  other cars  sat, stonily  ignoring the
accident, him, and the whole world in general. Bradley let out a moan.
   "Something  is   definitely  wrong  here,"  he   said,  his  voice
breaking.  He searched  wildly for  an off-ramp.  Finding one,  he cut
across four lanes  of traffic to reach  it. He slid down  it, and made
a left  at the intersection  at the bottom.  He pulled into  the first
driveway he saw, and up to the door of a large tower.
   Leaving  his  car  parked  in   the  middle  of  a  large  curving
driveway, he  rushed through  a set  of glass doors  and into  a large
lobby.  There was  only  one person  in the  lobby,  a woman  standing
behind a  desk, wearing a  pink outfit with a  tall hat. He  rushed up
to her.
   "Miss! Miss!"  Bradley staggered  up to  clutch her  desk. "You've
got to help! Please!"
   "Yes? How  can I help you?"  The girl's smile didn't  waver at the
sight of the wild-eyed man panting in front of her.
   "There's been  an accident! Cars, a  couple of them! And  a truck,
too. All mashed together! And burning!"
   "Yes?" She continued to smile,  as if Bradley were  discussing the
weather.
   "You gotta  call the authorities,  or something! It  was terrible!
They just  ran right into  each other! I  mean, one wrecked,  and then
the others  ran into it, just  Bam! like some big  crashup derby, like
they were just a bunch of..."
   Bradley looked at her bland, smiling, face.
   "Just like  they were  a bunch  of toys."  Bradley stared  at her,
fear  once  more  welling up  in  his  gut.  He  thought back  to  the
freeway, to all the cars, moving neatly along, all with their...
   Suddenly he  leaned forward, and  with a  broad sweep of  his arm,
knocked the  receptionist's hat  off. His arm  also brushed  her head,
mussing her hair,  but still she beamed on.  Bradley cautiously walked
around the  desk, his eyes  never leaving  her. She watched  him come.
He leaped  forward, grabbing her by  the arm and twisting  her around.
There, plastered  against the back of  her neck, was a  thin, flexible
steel wire.  He grabbed it, and  pulled. It came out  easily, trailing
a thin cable, which  was slick with blood. He stared  at her in horror
as she  turned, still smiling.  He backed  away from her,  then turned
and ran.
   He  raced out  of  the lobby,  and leaped  into  his car.  Without
looking  back he  gunned the  engine. It  responded smoothly,  hurling
him down  the drive. As  he approached  the road, however,  he slowed.
He looked  back toward the tower.  There was no one  in sight. Bradley
sat, panting. Am  I going nuts or something? he  asked himself. People
don't have  wires in them,  no matter how  much alike they  look. They
may  act like  a  bunch of  robots,  but that  doesn't  mean they  are
robots.  He considered.  Maybe I'd  better  go back  and check  things
out. He turned  back around to take  the wheel, just in time  to see a
man  in  gardener's clothes  reaching  for  the door  handle.  Bradley
didn't need  any more convincing.  As the door opened,  Bradley kicked
it with  all his strength,  sending the gardener flying.  Bradley then
shut the door, locked it, and sent the flitter flying into traffic.
   Almost  immediately  Bradley  saw  a sign  directing  him  to  the
freeway. When  he turned  down that road,  however, he  suddenly found
himself circling a  large, round park, with a fountain  in the center.
Everything  was  green and  beautiful,  with  children running  around
with balloons,  and parents  walking strollers. Then  he saw  that the
fountain  pool  was filled  with  a  dozen or  so  men  and women,  in
business clothing, calmly swimming laps.
   "That does  it. I'm out  of here."  Bradley swung the  car towards
the outside  of the  traffic circle,  looking for  an exit.  It wasn't
until  he had  made two  full revolutions  that he  realized that  the
road  that he  had  take  into the  circle  had  suddenly and  totally
disappeared. If  that weren't  enough, though,  he suddenly  noticed a
commotion in the  park. As he watched, all the  swimmers stood up, and
began  to walk  towards him,  spiralling outward  towards the  edge of
the park.
   He  made a  quick  search of  the control  panel.  It was  sparse,
but...there. He reached down and grabbed a large lever.
   "You can't fool  me! I've seen too many different  vehicles not to
realize that  this isn't  just a  ground car!"  Bradley shouted  to no
one visible.
   Lifters in  the stub wings  whined as  the flitter lifted  off the
ground. It cleared  the ground clutter easily, and  Bradley turned the
flitter toward the  landing area, accelerating as he  went. He watched
anxiously as  he flew, but  there appeared to  be no pursuit.  Once at
the landing port,  Bradley set the flitter down right  beside his ship
and  leaped out  of  the  car before  it  even  stopped. He  franticly
activated the  port lock,  all the while  closely watching  the nearby
ground attendants  as they repaired a  nearby ship. The door  was just
starting to open  when they suddenly dropped what they  were doing and
turned to  face him. They took  a step toward him...and  then the port
was open, and he was inside, slamming it shut.

   Once  inside his  own  ship  he finally  felt  safe,  or at  least
safer. Sensors  showed no one  else on board.  For once the  stench of
thousands of accumulated  man-hours didn't annoy him. He  leaped up to
the conn  before the first  blows started to fall  on the side  of the
hull.  Bradley wasted  no  time with  trying to  raise  the tower.  He
activated the emergency flight mechanism, and strapped in.
   The launch  pinned him  to his  seat, but  his overhead  view unit
showed him  the view below.  As he rose above  the plain, he  saw long
lines of  flitters streaming  toward the spaceport.  Try and  catch me
now,  suckers! he  thought,  the acceleration  not  permitting him  to
actually talk.  As the ship  rose higher,  Bradley could see  the city
laid out  below, then  the plain  it was built  on, and  finally hills
surrounding it.  Shining objects,  arranged regularly around  the city
on  the surrounding  hills, caught  his  eye. Were  they towers?  Once
free from  the clawing  atmosphere, the  ship started  accelerating in
earnest,  making  its  heated  rush  for  the  stars.  Bradley's  eyes
started to  fog. Before he  finally blacked out, however,  he thought,
or perhaps hallucinated,  that he saw, moving in the  hills far below,
large  shapes,  carrying  large  boxes,  each with  a  large  rod,  or
antennae, protruding from its end.

   Little  Orf got  up  from where  he was  hiding,  behind the  dirt
mound. Across the model city from him, Tad did the same.
   "Aw,  what'd you  do  that  for? I  wasn't  gonna  hurt him!"  Orf
adopted that whine he always did when he was begging.
   "Whaddya mean?  I thought  he was  yours!" Tad's  facial tentacles
showed surprise.
   "It  wasn't mine."  Orf looked  at Tad.  Tad looked  back at  Orf.
Then they  both looked  up, at  the small point  of light  fading into
the sky. Then they both turned and ran home.
                              -Jim Owens

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME TEN                    NUMBER ONE
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         |         |      F          S  F      N  NN  E        T
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           The Old Man                           Joseph Curwen
          *Cydric and the Sage: Part 4           Carlo N. Samson
          *Noble Favor: Atros 7                  Joseph Curwen

         Date: 012288                               Dist: 510
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well,  here it  is, '7C4'x  already! And  FSFnet is  beginning its
fourth  year of  publication.  This is,  in fact,  the  40th issue  of
FSFnet.  Apparently it  is a  success, although  I still  find it  odd
that  people think  of  FSFnet as  an established  zine.  I guess,  as
editor,  you lose  some  perspective  as to  how  you  are doing.  But
despite my  pessimism, our readership has  continually increased since
early 1985,  and the quality and  number of submissions has  been very
high. We must  be doing something right...  and I'll do what  I can to
see  that we  continue  to  please the  readership.  If  you have  any
comments  or suggestions,  please don't  hesitate  to drop  me a  mail
file. The  authors have been howling  for some feedback, and  it might
convince them to keep them churning out stories...
   This  issue  not  only  is  notable   in  that  it  is  our  third
anniversary issue,  but that  we have two stories from  Joseph Curwen,
one  of our  best  authors. Unfortunately,  Curwen  has also  recently
graduated, which  will severely  reduce the  number of  submissions we
get from him.  In this issue he  has provided us with  a fantasy short
story and the  next installment of his Atros series.  We also have the
next installment  in Carlo Samson's  Cydric tale.  And the next  issue
will contain the conclusion of John White's 4-part story, "Treasure".
   And  I  suppose I  really  must  talk  about  the SF  short  story
contest  (I've  put it  off  two  paragraphs already).  Unfortunately,
because  I  received  no  entries,   there's  no  winner,  unless  you
consider   myself  a   winner,  as   I   get  to   keep  the   prizes.
Unfortunately,  this  means that  we're  lacking  in SF  stories,  and
could  use some  SF submissions  in the  immediate future.  As always,
anyone interested in submitting items, please feel free to contact me.
And a reminder to all, back issues can be requested  from  the  BITNET
server LISTSERV@TCSVM's TCSSERVE FILELIST.
   Until next time...
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                           The Old Man
   He was old.  Unbelievably ancient in our eyes. I  shall never know
how long he has  lived in that ruin of a mansion on  the high hill. It
is  said he  existed  in the  Times Before,  and  perhaps even  before
that. The  Old Man predated  our meager oral  history. He bore  an air
of  antiquity about  him  in  all ways:  the  sunken  feral eyes,  the
wrinkled gray skin, the complete   baldness,  and  the   stooping  and
protracted gate.
   We  know these  as signs  of age  only through  the picture  books
that have  survived from the  Times Before.  No one has kept life more
than twenty  summers since those  days. Our  life is hard.  We survive
only  barely. There  is little  food  now. We  are scavengers,  eating
what we can find.  In other times we would be seen  as animals. But if
we are,  we are  proud animals,  knowing that  we are the  masters  of
our  desolation. All  that exists  is ours  to do  with as  we please.
That  is what  makes  us men.  Still, like  the  animals, our  numbers
dwindle with each  passing winter.  Sometimes, not even the strong can
survive.
   But the Old Man  lives on in his High House, as  he always has and
perhaps  always will.  He does  not search  for food  among the  stark
wreckage  of the  ancient stone  cities. He  does not  hunt the  small
quick animals which  grow scarce even quicker than  ourselves. He does
not scratch  the worn soils  to grow  plants under the  withering sun.
He lives  in his High  House. And  he never  wants  for  food.  He has
never  been  seen to  bother  with  so  simply  a thing  as  survival.
Perhaps that is why we fear him and avoid his lands.
   I would  gladly have never met  the Old Man, never  have journeyed
to his estate, and  never have witnessed him as he  is. My people were
content to  leave him  and his  house alone. We  spoke of  him little,
and then  only in whispered warnings  to avoid the High  House. It had
been that way for generations.
   But  for the  first time  in  memory, the  Old Man  left his  High
House.  Only once  has  he  walked down  the  steep  hill, across  his
valley,  along the  broken road,  and into  the wastes  which are  our
home. It had  never occurred to us  that he could do such  a thing. He
had always  stayed to his own  lands. But looking back  I realize that
the Old  Man could  leave the  High House  whenever he  had sufficient
reason  to make  the long  hobble with  his thick  cane. As  I was  to
discover, I was that reason.

   One blistering  afternoon I  was hunting  alone near  the Northern
Caves as  I had  perhaps a  thousand times before  and many  since. As
always the  pickings were scarce.  There was not  so much as  a rodent
to stave  off my hunger, and  insects were never very  filling, though
hunting them  kept my  mind off  the dull  ache of  my stomach.  I was
digging  in a  dry stream  bed  with a  rusted piece  of iron  railing
whose  original function  was now of little concern.  The salty  sweat
streamed  down from  my tangled  hair and  stung my  eyes. I  began to
hope that I might  at least find some moist mud with  which to cool my
heated brow.  After finally deciding that  the bed was dry  and devoid
of life, I  threw down my makeshift shovel in  disgust, lifted my eyes
to the opposite bank, and saw the Old Man for the first time.
   I was  terrified. A horror  of childhood stories stood  before me.
My fright  was so great  that rather than fleeing  I froze, as  I have
seen a  rat do  sometimes when startled.  I did not  know how  long he
had watched me or  how he arrived so silently as  to catch me unaware.
We stared  at each  other for  a long  moment. For  the first  time, I
felt  the awesome  power and  horror which  age could  wield. I  could
only  think that  he had  come to  strike me  dead. How  could such  a
thing as he  exist? He was hairless, shrunken, bent,  gnarled, and yet
his clothes  were finer and cleaner  than any I had  ever seen before.
Surely they were  reliques of the Time Before. I  suddenly knew that I
must run, must  warn the others of the Old  Man's presence. Perhaps we
could find some hiding place and escape his wrath.
   I turned to flee,  but the Old Man stopped me  with a single word.
He spoke  my name.  My mind  screamed! It  was too  late. He  held the
power of my name over me. There could be no hiding, no escape.
   He spoke  again. His  voice was  soft and  soothing. "Boy,  I need
your help."
   My fear melted  from me. Surely I thought, no  campfire ogre could
speak  words such  as  these. But  now,  I realize  that  the Old  Man
stilled my fears, as easily as I might strangle a bird.
   "My eyes  are weak. I  need someone to read  to me. You  will have
as much food  as you wish. Come,"  he said, turning away  to begin the
slow trek back to the High House. Later I realized that this was to be
most the Old Man would ever say to me at one time.
   I  followed of  course, proving  once again  that the  dictates of
our  stomachs can  casually overrule  our  minds. The  Old Man  walked
slowly  uphill toward  his home.  I followed  some distance  behind. I
might have  helped him, but  even then I  sensed his pride.  My people
understand pride.  It sometimes seems at  though it is the  only thing
we have left.
   During the  long trek following the  Old Man, I wondered  what was
to become of me. It was not yet too late to flee  into the wastes, but
strangely I  felt no danger in  this  bogeyman of childhood  tales. My
fear had  been replaced by a  growing sense of wonder  and excitement.
I did not  doubt that the Old  Man could provide the food  that he had
promised. After  all, he was the  Old Man. His  presence  itself was a
violation of all  the laws of nature and reason  which had governed my
short but active existence. There was nothing beyond his capabilities.
   Thinking back,  I realize  that it  was not  so very  strange that
the  Old Man  had chosen  me to  accompany him.  I held  two qualities
which separated  me from all  of my brethren.  I could still  bend the
power of written  words to my task,  though perhaps not as  well as my
sire  who  had taught  me  as  his sire  had  taught  him. And  as  an
outgrowth of this  talent, I held a unusual curiosity  about the Times
Before. Though  this was  not forbidden  knowledge, it  was considered
tainted among  a people who  lived daily  with such grim  reminders of
Man's  failure and  fall. I  had  learned much  of our  history in  my
wanderings, but I  was careful to keep  this to myself out  of fear of
appearing too different from my fellows.
   As I walked  I set about examining the unique  landscape about me.
Broken  rock roadways  were common  enough in  the wastes,  but as  we
progressed farther  north I began  to notice  a gradual change  in the
landscape which  none of  my people  had ever  discussed. As  the road
rose, the land  grew, if anything, more moist and  fertile. There were
more  scattered brown  weeds  and  with time  I  could  hear a  steady
hollow buzzing  which could only  mean that insects were  growing more
plentiful.  As  we passed  over  a  rock  ridge before  beginning  our
temporary  descent  to  the  valley  below, I  could  see  a  delicate
greenness  of vegetation  which was  all but  forgotten to  my people.
The  unharvested  lushness of  plants  filling  the valley  floor  was
almost a crime  in the eyes of  a member of a starving  tribe. I could
only wonder how was  it that none of my brethren  had ever reported so
rich a find. It seemed fear of the Old Man had  robbed us  of  many  a
meal.
   But if  I was impressed by  the abundant grasses of  the valley, I
was  totally unprepared  for  the  clumps of  trees  which dotted  the
slopes of the steep hill upon which rested  the  High  House. I  could
barely imagine plants  large enough to dwarf a man.  Only later  did I
learn that most of  a tree is inedible to man. As  we continued up the
steep slope,  the Old Man's  progress slowed.  I grew tempted  to help
him once  more, but I  knew even then that  I should never  touch him.
Instead  I took  the time  to  marvel at  the High  House which  stood
perched upon  the highest crest of  the hill, some distance  from even
the nearest clump of  trees. It was a thing of  wood, stone, and glass
several  stories   in  height.  I'd   seen  taller  buildings   in  my
scavenging  trips to  the  dead cities,  but nothing  so  fair as  the
mansion  where the  Old Man  lived, even  with its  peeling paint  and
tattered shingles. It  seemed to be built of triangles  of cream, dark
brown, and  black interspersed  with wide  windows, through  which the
unguessed marvels of  the House's treasures could be  glimpsed. It had
a certain  mysterious way  of engrossing  the eye  so that  the viewer
was left momentarily  entranced by even the shortest  of glances. Even
at the slow  pace of the Old Man,  I was often forced to  run in order
to catch up after such an interlude.
   When we  finally reached the  High House,  the Old man  veered and
circled  around  to  its  backside.  I  followed.  He  lead  me  to  a
clustering of small  buildings which were made of  rough wood. Seeming
to select  one doorway at random,  he pointed and said  "You will stay
here. Do  not enter the  house. Food will  be provided." With  that he
turned and hobbled  slowly off. I stood and watched  him return to the
High House.  After a few  moments I  entered the shack  and discovered
it to  be occupied by  several long handled tools  which I took  to be
for farming.  But these only  took up  space along one  wall. Opposite
them was a low  cot-like bed which seemed to be  attached to the wall.
While I was  trying to imagine what animal could  possess a hide large
enough to drape a bed, I heard my name called from outside.
   I  went to  the  doorway and  looked out  to  receive yet  another
surprise. It had  not been the Old  Man. It was a woman.  A woman much
older than any that  I'd seen before or since, but  unlike the Old Man
she bore no  wrinkles, baldness, or crooked frame. She  was very tall,
very  broad, and  very proud.  There was  a certain  beauty about  her
face  with its  sharp nose,  withered cheeks,  and long  dark tresses.
She  wore  a  tight  single  piece  dress  of  some  stark  blue-black
thinness I'd  never seen  before. Around  her neck  was a  necklace of
tiny  blood red  spheres laid  end  to end.  She  was as  hard and  as
beautiful as a cold starry night.
   "Food is available  in the kitchen through  the servant's entrance
in the back of  the house. But you will never  enter the house without
the permission of  myself or the Master. And you  will never go beyond
the  kitchen outside  of our  company.  Do you  understand this?"  she
asked  not pausing  long  enough to  obtain a  response.  "A bath  and
fresh clothing will  be provided. You will take advantage  of these or
leave  our  service.  Understood?"  She  spoke  with  a  slight  nasal
quality while seeming  to look upon me  as if I were some  sort of pet
that her  child had dragged  home, and she, the  mother, that would be
required to care for it as long as it survived.
   So  began my  service  to  the Master  and  Mistress  of the  High
House. I would  be admitted to the  house twice a day  to eat standing
and  alone. There  were  no  other servants.  It  seemed the  Mistress
managed the  household, though I  never saw her  lift a hand  in doing
its chores.  Though she  was never  cruel to  me, in  time I  began to
dread my Mistress'  voice, even when it announced my  meals. She never
made  any attempt  to hide  her contempt.  It seemed  social amenities
had died long ago in the High House.
   Each morning  I would wake  at sunrise and  enter the one  wing of
house  which was  made entirely  of glass.  This large  room contained
many  colorful plants  which  I could  not identify.  In  time, as  my
hunger  passed, I  began to  appreciate the  plants as  something more
pleasing to  the eye  than to  the stomach.  There were  many delicate
blossoms of  bright hues and  dark green stalks of  towering strength.
I would  wait in my  place on a small  wooden stool surrounded  by the
fragrance of  the rich  damp earth  until the  Master arrived  and sat
beside me  on his broad  wicker throne. Then  he would pull  a ancient
handwritten tome  from the drawer  of a nearby table,  which supported
a pot  of black flowers. Without  speaking the Old Man  would open the
volume to  the page where we  left off the  day before and give  it to
me to continue  reading aloud. After sometime, he would  take the book
from me,  return it to  the drawer, and leave.  After that I  would be
free to  spend my  time as I  liked. I would  roam the  countryside or
hunt for nostalgia's  sake. But as time past, I  spent more time among
the plants thinking and dreaming away my idle hours.
   I know now that  reading that book had some effect  on my mind. At
first,  I  only   spoke  the  words  as  best  I   could  without  any
understanding of  their meaning.  But with  time, my  skills improved,
my  mind sharpened,  and the  words  of the  book began  to seem  more
profound to  my thoughts. Slowly, I  grew to understand that  the tome
was a  journal of unfinished poetry  written ages ago by  the Old Man.
And  the images  of  those fragmented  poems  were utterly  fantastic.
There were scenes  of birth, of war,  of love, of pain,  and of death.
There was much  that I could not comprehend. Lines  that spoke of fast
spinning  spheres of  near infinite  weight, limited  encroachments on
selective being, and  whirling pools of aggrandized  thought. But what
I could  understand seemed the  most wondrous acts of  art imaginable.
Their  only flaw  being their  incompleteness. Often  I would  stumble
onto a  half blank  page and the  Old Man would  break the  silence to
mumble  "I'll finish  that one  some  day." But  I knew  that the  Old
Man's days of creation had long since passed.

   Time  passed and  I  grew lonely.  The Old  Man  and the  Mistress
offered very little  companionship, even to each other.  I'd been bred
to endure  physical hardships alone, but  I could no longer  stand the
long hours of  simple comfort and idleness. Finally, I  drew up enough
courage  to interrupt  our routine  and spill  forth my  loneliness to
the Old Man during  one of our reading sessions. He  was silent for so
long a  time that I  feared that  I had angered  him. But when  he did
reply, he  gave me curt  permission to return  to my people  for seven
days if  I must. In my  joy I filled  the air with blessings  upon him
and upon his  house, but still I  hesitated to touch his  hand. On the
following morning  I left the High  House and cheerfully set  out down
the broken road.
   My  season long  absence would  of  course be  noticed, but  there
would be  no real  concern until  the first frost.  I found  my people
preparing  for winter  in  the  warren where  I  was  born. They  were
surprised  by my  fine clothing  but were  even more  astounded by  my
being  so well  fed.  They  crowded around  me  and  showered me  with
questions  until  I agreed  to  tell  my  entire  tale before  a  full
gathering  of the  people.
   That night I  discovered how much I had changed.  Not only could I
enthrall an audience  more deeply than any known  tribal story teller,
I  saw my  fellows in  a different  light. Those  I had  looked to  in
respect  or fear  in the  past,  I could  not  even begin  to hold  as
equals.  And  the primitive  ways  and  ignorances  of my  own  people
appalled me.  I kept these feelings  to myself, but I  knew they would
require much thought.  After many hours of recounting  the splendors I
had  seen and  the wonders  that  I had  glimpsed, I  wandered off  to
contemplate in solitude.  After some time I knew that  I was no longer
a member  of the  people and  that I  would return  to the  High House
well before my seven days were complete.
   But it  seemed that my people  had been making plans  of their own
in  my absence.  Perhaps I  had been  too truthful  in telling  of the
richness of  the High House,  because upon  my return I  discovered my
tribe organizing  a raiding party  against the  house of the  Old Man.
My own  appearance was  the only  urging that  so many  empty stomachs
needed. My  acquaintance with the  Old Man  seemed to have  weaken the
awe which  my people  had held  in him for  generations. I  tried with
all  my might  but I  could not  dissuade them  with threat  or guile.
Finally,  to prevent  disaster  I agreed  to guide  them  to the  High
House,  hoping  that  I  could  somehow provide  food  for  my  people
without angering the Old Man or the Mistress.
   They  were hungry,  we left  the  following morning.  I spent  the
long walk  in silence  hoping against hope  to discover  some solution
to my  problems. My people  were too  stubborn and too  resourceful to
be led astray. They  knew the way almost as well  as myself. We walked
through the day and well into the night.
   Long  after midnight,  we  began to  scale the  hill  of the  High
House. I had  asked them to wait  in the lush valley  below, but their
eyes  had caught  the light  of the  riches of  the house  above. They
agreed  to follow  me silently,  but they  would not  be left  behind.
Those  last steps  passed too  swiftly for  me. Only  too soon  did we
arrive at the summit,  and I still possessed no plan.  I paused but it
was all  I could  do to  keep the mob  I led  from rushing  forward. I
asked that  they let me  enter the house alone  to speak with  the Old
Man. After many warnings, they agreed.
   The sun  was rising in the  east, as I stumbled  unhappily forward
and entered the  glass wing of the  house. It was the  only portion of
the house which  I could enter uninvited with a  clear conscience. The
fragrance  of  the  house's riches  was  as  deep  and  as rich  as  I
remembered it.  I had  no plans  for what  I should  do next.  I hoped
that  the Old  Man might  arrive here  soon, but  I had  no reason  to
believe he would follow our routine in my absence.
   While I  sat waiting,  an outward  door opened.  To my  horror, my
people had  reached the  limit of their  short patience.  They entered
quickly and  surged forward to  ransack the indoor garden.  They began
devouring the flowers  and overturning tables. A roar  of triumph rose
from the  first to  find the  treasures of  the hidden  drawers. There
was much gold  and many gems. My people scrambled  and argued over the
pretty  things while  the ancient  books fell  in tatters.  In moments
the room lay in shambles.
   At  that point  a dark  shadow  fell from  the east.  The Old  Man
stood  motionless beyond  the window  before the  light of  the rising
sun. He hobbled  awkwardly forward to press his arms  and face against
the glance, thereby  framing a ludicrous pose. My  fellows fell silent
in fear,  and after a  moment they snatched  what lay before  them and
fled out the door to the west. In an instant I was alone.
   The Old Man  entered the broken garden, slowly  crossed the strewn
wreckage, sat  upon the untouched  wicker throne, and motioned  for me
to take  my place  upon my stool.  I fell down  beside him  and poured
fourth my story  with my head downcast, avoiding his  gaze. I tried to
explain the extreme  hunger, desperation, and ignorance  of my people.
Interspersed with  tears, I pleaded  for mercy  for the crimes  of the
people who  were no longer my  own. After many moments,  I grew silent
and still the  Old Man did not  speak. I waited and waited,  but I was
met only  by silence. Finally,  I lifted my head  to find the  Old Man
slumped forward in sleep.
   Then  for the  only time  in my  life, I  touched the  Old Man.  I
gently nudged  his sleeve. Slowly, he  lifted his head and  gazed upon
me with  his wide,  sad eyes.  After a  moment, recognition  showed in
his  eyes.  He turned,  retrieved  the  tome,  opened it,  and  gently
handed it to  me, motioning that I should read.  With tear filled eyes
I read  the final incomplete  page. It  spoke of age,  of dissolution,
and  of ever  present and  unyielding  decay. My  voice broke  several
times, but  I continued through  to the  last unfinished line.  Then I
lifted my  eyes. The Old Man  nodded, took the book  from me, returned
it to its place, and returned into the depths of the High House.

   I sat  sobbing for a  very long time.  Finally, I rose  and walked
out of the wreckage. The Mistress met me at the door.
   She stood  blocking my  path contemptuously. "What's  wrong child?
Unable to bear the truth?" she pronounced cruelly.
   "How could it have come to this?" I sobbed.
   "It  is the  way of  things, dear.  You are  the poet.  You should
know what this place is."  Hers was an endless font of sarcasm.
   "I am no poet, I only read for the Master."
   "You are as  much a poet as  any who has ever  mouthed his words,"
she sneered. "Think! Who is he and who am I?"
   In that  moment, a wild  thought came to  me. One that I instantly
denied but  one that could  explain much that I  had seen in  the High
House. Could symbol be solidified into form? I grew lost in thought.
   "Yes," she  interrupted, "you have it  now. We are two  sides of a
single coin."
   The  Mistress had  effortlessly pulled  that thought  from my  own
brain! It  seemed my  worst suspicions  had been  confirmed. I  made a
half turn  and dashed passed  the Mistress  being careful not  to even
slightly brush  her. I  fled across  the smooth  lawn, down  the steep
slope of  the hill,  and into  the wastes  which were  my home.  I was
never tempted to look back.

   In the  six intervening  summers since  that time,  not one  of my
people have  returned to the High  House, though we know  that the Old
Man and  the Mistress  still live.  On clear  nights we  can sometimes
see the  bright white  lamps of  the High House.  In these  six years,
I've tried  many times  to forget the  time of my  service to  the Old
Man, but again  and again I am  called to recount the  tale before the
tribal fire. I  see now that there  must be a record of  the story, so
I am training  my son to read  these words. The words will  serve as a
warning  to my  people to  avoid  the High  House and  its broken  and
bitter God: the Universe's Senile Creator and its Cynical Maintainer.
                   -Joseph Curwen  

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                    Cydric and the Sage: Part 4
   THE STORY  SO FAR: The synopsis  for parts 1  & 2 can be  found in
FSFnet VOL09N1.
   In  part 3  (chapters VI-VII),  Cydric wakes  up the  next morning
uninjured from  the skull blast.  As he recovers, Corambis  brings him
a few  books. He  reads about the  Dreamrealms, other  dimensions only
accessible by  magical means; about a  mage called Nephros and  of his
quest for the  Amulet of Hanarn (a device used  by the ancient Mystics
to   open  a   Celestial  Archway   and  physically   travel  to   the
Dreamrealms); and  about Bahz  and the conflicting  stories concerning
his banishment to  the Dreamrealms. Cydric is dubious  about the whole
thing,  but the  Sage tells  him, "There  comes a  time when  one must
stop asking questions and start looking for answers."
   After  breakfast, Cydric  and Corambis  go the  marketplace, where
the  Sage  conducts  his  business  of  casting  peoples'  horoscopes.
Corambis  introduces Cydric  to Thuna,  who also  works as  the Sage's
assistant. After watching  Corambis give a casting,  Cydric leaves but
stops  to talk  to Thuna.  Thuna attempts  to seduce  some information
from him, but  it doesn't work and Cydric hurries  off. After a while,
he returns and  the Sage offers to  take him to lunch.  They head over
to the docks for some of Simon Salamagundi's stew.
   Corambis  sees a  friend  and  stops to  talk,  sending Cydric  on
ahead to get  the stew. A man  bumps into Cydric, causing  him to drop
the  bowls. Cydric  demands repayment  for the  spilled food,  but the
man refuses.  They are about  to fight when a  crossbow-wielding woman
appears  and  forces  the man  to  pay  up.  As  the man  leaves,  she
introduces  herself  as  Kittara  Ponterisso. The  Sage  returns,  and
Kittara slips away into the crowd.
   Cydric and  Corambis go  to Belisandra's  Tavern for  lunch, where
Thuna apologizes  to Cydric  for her  earlier behavior.  Corambis then
asks him why  he has not mentioned anything about  himself, aside from
the  reason for  his  coming  to Dargon.  Cydric  tries  to evade  the
question, but the  Sage manages to drag it out  of him. Cydric reveals
that he is  the son of Khysar  Araesto (the Duke of  Pyridain and King
Haralan's  Royal Treasurer).  He says  that  he had  been planning  to
leave the capital  and travel the land, but his  love for Lysanda (the
King's  niece), prevented  him  from  doing so.  But  when the  vision
started  appearing to  him, he  made up  his mind  to leave.  Corambis
asks why he  did not identify himself as a  noble; Cydric replies that
he has given  up that sort of  life. They then finish  their meal, and
leave the tavern.

                            VIII. Prelude
   It  was late  afternoon  when  Corambis decided  to  close up  the
booth for the  day. The setting sun  cast a pinkish glow  over the sky
as he  and Cydric  started home.  Most of the  shops they  passed were
starting  to close  as well.  They had  walked for  a few  blocks when
Cydric realized that they weren't on the road back to the Sage's home.
   "Oh,  I know  that,"  Corambis replied  when  Cydric pointed  that
fact out. "I want to do something before we head home."
   A few minutes  later, they arrived in what Cydric  guessed was the
temple district.  He recognized  the symbols  of the  major Baranurian
gods that  were inscribed  over the entrances  to the  various shrines
and houses of worship that lined both sides of the street.
   "Well, which god  do you pay homage to?" Cydric  asked Corambis as
they  passed a  group of  prayer-chanting monks.  Corambis frowned  at
the young man.  "You sound as if  you do not worship  a god yourself,"
he said.
   "There  is no  law  that  says you  have  to,  is there?"  replied
Cydric. "In any case, I personally have no need for religion."
   "I suppose you doubt the existence of the gods, as well?" he said.
   "I just  do not see  why we must worship  them. After all,  we are
the ones who control our destinies, not them."
   The Sage said, "Do  not be so sure, Cydric. And  you would do well
to keep such opinions to yourself, especially around here."
   They  came to  small white-stone  temple.  "This is  the House  of
Cahleyna," said  Corambis. "I shall  pray for  a safe journey  for us.
You  may wait  out  here, if  you  wish." He  turned  and went  inside
without waiting for Cydric to reply.
   The  young man  sat down  on the  steps that  led to  the temple's
entrance. "Why  does he bother?"  thought Cydric. "There seems  not to
be any  benefit in worshipping the  gods." Just then a  shapely blonde
altar-maiden  in a  short  white  tunic came  down  the  steps of  the
temple.  "Blessings  of Cahleyna  be  with  you,"  she smiled  as  she
passed him.
   "But then again..." Cydric murmured as he watched her walk away.
   After  a short  while Corambis  emerged from  the temple.  He said
little as they made their way back to the house.
   "If I have offended you, I would like to apologize," said Cydric.
   "Well,  perhaps it  is I  who should  apologize, for  being rather
short with  you," replied  the Sage.  "I realize you  have a  right to
your own beliefs, or lack thereof. Let us speak no more of it."
   Cydric agreed.
   They  soon arrived  at the  house. The  water clock  in the  study
showed  that it  was  seven  and twenty-past.  After  a light  supper,
Corambis went  upstairs for a  short nap  while Cydric retired  to the
study.  He spent  a while  browsing among  the bookshelves,  but found
himself  unable to  concentrate on  reading anything.  He took  a pipe
from the  rack above the fireplace,  intending to have a  little smoke
to  calm his  nerves.  But after  a  while  he gave  it  up, the  pipe
failing to relax  him. He looked around, found a  charcoal-stick and a
piece of parchment, and started to sketch.
   After about  an hour he began  to feel a little  tired. He settled
in front of  the fireplace, watching the flames dance  and flicker. He
closed his eyes for a moment, then felt a hand on his shoulder.
   "Are you awake?" Corambis asked.
   "Of course  I am," Cydric  replied, eyes  open. "You did  not seem
to sleep for very long, though."
   "Not for very long? It is but half an hour until midnight."
   "Half an  hour?" echoed Cydric.  It had  been a little  after nine
when he finished his sketching. "I must have dozed off."
   Corambis  examined the  parchment on  the table.  "Very nice,"  he
said. Cydric had drawn  a tall stone arch situated in  the middle of a
windswept  desert;  within  the  arch   was  a  lush  forest.  In  the
foreground  stood  a  beautiful   young  lady,  surrounded  by  little
animals. She  gazed at a  cloaked figure  who appeared to  be stepping
through the arch while looking back at her.
   Cydric thanked  him for  the compliment. The  Sage took  the chair
next to him, then said, "Well then, are you ready for this?"
   "I suppose I am, though I don't see how one could prepare for it."
   Corambis nodded.  "There is some  dried fruit in the  kitchen," he
said.  "Perhaps  you  should  pack   it  along--there  may  not  be  a
marketplace where we are going."
   Cydric grinned,  then got up  and headed to the  kitchen, grateful
for something  to do. He  took his time, and  when he returned  it was
nearly ten to midnight.

                        IX. Through and Beyond
   They  waited, and  when the  water clock  in the  corner indicated
twelve exactly Cydric  said, "It is time." He looked  around the room.
"So where is this Celestial Archway?"
   "Hmmm..."  murmured Corambis  as  he drummed  his fingers  against
the arm of his chair.
   "Maybe it  is all an elaborate  joke of some kind,"  Cydric mused.
"Though  why anyone  would want  to  do this  to you  I..." His  voice
trailed off. The  chrysoline ring on the Sage's finger  had started to
glow a bright blue.
   "Hoho, it is time, indeed!" Corambis said, leaping to his feet.
   Cydric  watched  in   fascination  as  a  bubble   of  blue  light
separated  from the  ring,  rose into  the air,  floated  to an  empty
space,  then  burst with  a  dazzling  brilliance. Thousands  of  tiny
multicolored  sparks  cascaded outward  like  a  liquid rainbow,  then
began  coalescing  to  form  a large  top-rounded  rectangular  frame.
Moments later, the  Celestial Archway fully solidified  and floated in
mid-air a few handspans off the floor.
   "By the Seventh Sword!" breathed Cydric.
   The view within  the Archway was cloudy at first,  then it cleared
up  and afforded  Cydric  and  Corambis their  first  look at  another
world. They saw a  vast blue sea bordered by a  beach of black gravel.
A  range   of  low  rocky   hills  stretched  away  to   the  horizon.
Sulfur-yellow clouds  drifted across an  azure sky. There was  no sign
of life.  Cydric walked around  to the other  side of the  Archway and
saw the  same image,  but in reverse.  Intrigued, he  gingerly touched
the surface, and  the scene rippled. "Amazing," he said.  He went back
to the other side where the Sage stood.
   "The moment is upon us, Cydric, are you truly ready?"
   Cydric nodded.  "Forth in  the name of  Cahleyna," said  the Sage.
He checked his  belt pouches, then stepped through  the Archway. There
was  a brief  sparkle  of  light, then  he  was  gone. Cydric  started
forward,  paused, then  hurried  to  the other  side.  Drawing a  deep
breath, he stepped through.

   Cydric felt  a sharp  coldness shiver  through him,  then suddenly
he found  himself standing on the  gravel beach. The Sage  was nowhere
to ben seen.
   "Milord Corambis!" he shouted.
   Something touched his shoulder. He whipped around, startled.
   "Why were you facing that way?" the Sage asked.
   Cydric   relaxed,  relieved   that   it  was   not  some   strange
flesh-eating creature. "I went through on the opposite side," he said.
   "Fascinating! I  must remember  to ask the  Elder about  that when
we see him."
   "So now where  do we go?" Cydric asked, looking  around. The rocky
hills,  which ran  parallel  to the  seashore,  were blackish-gray  in
color  and devoid  of  vegetation.  He scooped  up  a  handful of  the
gravel,  then  tossed it  away  in  disgust.  A  thick coat  of  slime
lingered on his palm.
   Corambis  held up  the hand  which  bore the  chrysoline ring.  He
pointed it in various directions, until the stone began to glow.
   "This way,"  he said,  pointing up  the beach.  He started  off in
the indicated  direction. Cydric wiped  off the  slime on a  corner of
his cloak and followed.
   "Absolutely  fascinating,"  Corambis   marvelled,  taking  in  the
surroundings.  "A whole  other world,  like  our own  and yet  unlike.
Most mages would give nearly anything for an opportunity like this."
   Cydric nodded. "Speaking  of mages, you mentioned  last night that
you had no desire  to become a full mage yourself,  though you do have
some ability."
   "True,"  the Sage  sighed. "But  my ability  is not  like that  of
other wizards and sorcerers you may have met."
   "Why not?"
   "It  is not  something  I  am proud  of,  but  my grandfather  was
expelled  from the  Fellowship in  Corvaira  for breaking  one of  the
Vows. He married a mortal woman."
   "Why should marriage be forbidden?" Cydric asked.
   "Oh,  marriage  itself  is   not  forbidden;  the  prohibition  is
against  marrying people  who have  no magic  ability. It  dilutes the
bloodline, you see; my father had half the ability of my grandfather."
   "And your father married a mortal woman, as well?"
   "He  did, and  now I  am  merely a  quarter the  mage my  father's
father was."
   They continued on.  Suddenly, Cydric walked into what  felt like a
wall. He  recoiled a few paces  back, then frowned; there  was nothing
in his way. He started forward again, but met the same resistance.
   "What is this?" he said, pushing against the unseen wall.
   "Some kind of magic barrier," Corambis replied, kicking at it.
   "I can see  that, but why is  it here? I thought  the Elder wanted
us to  help him," Cydric said.  He struck the barrier  with the pommel
of his sundagger, with no apparent effect.
   "Perhaps this is his imprisonment," said Corambis.
   "But  then how  did he  get  the skull,  and our  visions, to  us?
Indeed, why did he  not use the Celestial Archway to  escape if he had
it in his possession?"
   "The  answers  obviously  lie   beyond  this  barrier,"  the  Sage
replied. "But how to pass?" He fell silent. Then his face lit up.
   "Pass...  passport! Of  course!" He  held up  his right  hand. The
chrysoline  ring glowed  fiercely.  "If  it can  take  us through  the
Archway, then  it must  also take  us through  this." He  clenched his
fist, then smashed it ring-first into the invisible barrier.
   There  was a  bright  blaze of  light, followed  by  the sound  of
shattering crystal.
   Cydric  uttered  an  oath  of  amazement,  while  Corambis  merely
stared in  wonder. The landscape was  the same, but hovering  over the
beach  in front  of them  was  a huge  mountain of  rock, roughly  the
shape of  an inverted cone. A  multi-towered castle sat at  the top of
the massive floating boulder.
   Cydric  estimated that  the bottom  of the  mountain was  over ten
thousand  cubits off  the ground,  and  that the  distance from  their
position to the top about three times that.
   "How are we supposed to get up there?" asked Cydric. "Do we fly?"
   "That spell  I cannot  perform, at least  not on  anything heavy,"
Corambis chuckled.
   Cydric  noticed a  large silver  object on  the ground  nearby. He
called the Sage's attention to it, and they went over to investigate.
   The object lay  partially buried in the  gravel. Corambis crouched
down and  brushed it  off; it  was a silver  disc, with  strange runes
carved in it's surface.
   The Sage  examined the face of  the disc. "This is  a 'transportal
disc, according  to the inscription. It  is supposed to take  us up to
the Citadel." He paused a few moments, then straightened up.
   "Now then,  we stand on  the disc thus--"  he stepped atop  it and
motioned for  Cydric to  stand next  to him. "Very  good. Now  for the
invocation phrase. 'Cael  atya naqt yi hania atya  suqt, egrer nezuhar
hoa'st uul wes'huituf!'"
   The  land and  sky dissolved  into a  shapeless haze,  then Cydric
felt himself  falling. He braced  himself, then solid  ground returned
under his  feet. His vision cleared,  and he found himself  staring at
the majestic Citadel of Sorrows.

                            X. The Citadel
   "Are you  all right?"  Corambis asked.  Cydric nodded.  They stood
near the edge  of the top of  the hovering mountain, on  a silver disc
identical to the  one on the gravel beach. A  short distance away, the
massive bronze gates of the Citadel stood slightly ajar.
   Cydric looked out  over the rim. The bleak  landscape ran unbroken
for as far as he could see.
   Corambis  offered  a  quiet  prayer  to  his  goddess,  then  they
proceeded  to  the  Citadel  gates.   After  spending  a  few  minutes
marvelling  at the  bas-reliefs  carved into  the  bronze doors,  they
passed through.
   They  entered into  a  large courtyard.  A  marble fountain,  long
overgrown with  weeds, stood in  the center. Small  translucent stones
lay scattered about.
   Corambis moved  over to  the fountain. "Pure  Arkathenian marble,"
he said, examining a broken piece. "The builders spared no expense."
   Cydric picked up one of the stones. "What about these?" he asked.
   Corambis  took  the   stone.  "Not  diamond,  but   some  form  of
crystal,"  he said  after a  few moments  of examination.  "Never seen
it's like before, though."
   Cydric pocketed  the stone.  "Now that  we are  here, where  do we
find this Elder person?"
   Corambis reminded him  of the chrysoline ring. The  blue jewel lit
up  when the  Sage pointed  to  a door  straight ahead  of them.  They
entered, and found  themselves in a grand hallway.  Glowing orbs fixed
to the  ceiling at  regular intervals  provided the  illumination, and
there were several doors along either wall.
   The ring led  them through a door  on the right wall,  up a flight
of  stone steps,  then  into  what appeared  to  be  an armory.  Rusty
weapons  hung  in  racks  along  the walls;  thick  dust  covered  the
shields and other armor that lay on long wooden tables.
   Cydric picked  up a battle axe.  The head fell off  and broke into
small pieces.  The rest of the  items were no better.  After searching
in vain  for anything  usable, the  two men left  through the  door on
the other side of the room.
   They  passed  through a  short  corridor,  then  came to  a  large
gallery.  Torn tapestries  hung  about  the room,  and  the floor  was
decorated with  an odd  mosaic. Corambis attempted  to brush  the dust
from one  of the  few undamaged  tapestries, but  it crumbled  away at
his touch. "Such neglect," he tsked, "is truly appalling."
   Cydric  studied the  floor  mosaic, which  depicted several  large
lizards  cavorting with  a  group  of young  maidens  around a  jungle
pool.  Corambis  chuckled  as  he   surveyed  the  design.  "A  highly
unlikely scene,"  he remarked. "Kaladrongan rock  lizards are anything
but friendly."
   They  left the  gallery, came  to an  intersecting corridor,  took
the left branch,  and proceeded up a flight of  stone steps that began
at the end of the passage.
   "We must be getting close," said Corambis. "The ring is brighter."
   The  steps  wound  around  and  upward. They  finally  came  to  a
landing and  a large oaken  door. The  blue light from  the chrysoline
ring was at its brightest.
   Cydric drew his sundagger as Corambis prepared to open the door.
   "Put your weapon  away," said the Sage. "I am  certain he does not
mean to harm us, after all his trouble to bring us here."
   "I would  like to have it  ready, just the same,"  Cydric replied,
holding the dagger in a throwing grip.
   Corambis pushed  open the door.  A lone  figure sat with  its back
to them in the  middle of the room, bathed in the  light from a single
window.  Books, papers,  and various  other things  lay strewn  about.
The smell of decay filled the still air.
   "Hello?" Corambis said, cautiously entering the room.
   The figure neither spoke nor moved.
   "You are  Elder Bahz, I  presume," he continued, moving  around to
stand in front  of the seated figure. Cydric remained  in the doorway,
his sundagger aimed at the figure's back.
   "I am  Corambis deSaavu,  Sage of Dargon.  We have--"  Suddenly he
broke off and  motioned to Cydric. The young man  quickly moved to the
Sage's side.
   "What is it?" Cydric asked. The Sage pointed to the seated figure.
   Cydric glanced  down and  let out  a gasp  of horror.  Pale yellow
skin  hung off  the  man's face,  as  if melted.  A  thick slimy  film
covered  his deep-set  eyes. Saliva  dripped from  thin cracked  lips,
and a small worm twitched out from a nostril.
   "Is...is that the Elder?" Cydric whispered.
   As if  in response, the man  stirred. His mouth moved,  but only a
dry croak issued forth. Cydric grimaced in revulsion.
   "Can  you understand  me?"  Corambis said,  speaking slowly.  "Are
you Jehron Bahz, Seventh Elder of Quentrellia?"
   The man  spoke again. "I...I am  Bahz," he said in  a soft brittle
voice. "You have come."
   "Yes, we are here," Corambis replied. "Why have you summoned us?"
   The Elder's reply was barely audible. Corambis leaned closer.
   "Help me...,"  Bahz said. He stretched  out his arms and  tried to
rise. Corambis  reached out  support him.  Suddenly, Bahz's  hand shot
out  and  snatched the  chrysoline  ring  off  of the  Sage's  finger.
Letting out a hideous laugh, Bahz pushed away and stood up.
   "You  fools!" he  exclaimed  gleefully.  Cydric quickly  recovered
from his  surprise and  dashed the sundagger  into the  Elder's heart.
Bahz  only laughed  harder. He  pushed the  chair out  of the  way and
stepped back  a few paces,  pulling out  the sundagger and  casting it
to the  floor. He spoke  a word of  magic, and green  flames enveloped
him. A  moment later  the flames  died and  Bahz was  no more.  In his
place stood a tall man in green garb, dark-haired and quite healthy.
   "Who are you?" the Sage demanded.
   The  man grinned.  "I am  Ishar Nephros,  late of  Quentrellia and
future sovereign of the terrestrial sphere!"
   "Nephros! What is the meaning of this? What happened to Bahz?"
   "That  old  relic?  Dead  for  ages," he  smirked.  "You  and  the
knife-boy over  there acted exactly as  I had hoped. I  could not have
planned it better."
   "You planned all this? For what purpose?"
   "Yes,  explain  what  your  purpose is,"  Cydric  added,  starting
toward the wizard.
   "I  need not  explain anything  to you,  sand flea!"  Nephros shot
back.  He held  up a  fist and  thrust it  outward. Instantly,  Cydric
felt his limbs  stiffen. He tried to move, but  his whole body refused
to act. He began to panic as he realized he was totally immobilized.
   "Cydric!" Corambis  cried. "What  have you--"  His words  were cut
off. Though he  could not turn his  head to see, Cydric  knew that the
green-garbed wizard had paralyzed the Sage as well.
   Nephros came  forward and squeezed  Cydric's arm. "Yes,  you'll do
quite nicely," he  said. "He will indeed be pleased.  Rest now, little
flea; a greater purpose awaits you!"
   Cydric felt  the mage's hand  on his  eyes, and then  his thoughts
faded into darkness.
                   -Carlo N. Samson  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         Noble Favor: Atros 7
   The guard  allowed Atros through  the outer  gates of the  Keep of
Dargon  without challenge.  He was  well known  here in  his guise  as
Raffen  Yeggent,  a young  foreign  noble  and promising  businessman.
Still,  he   entered  the  small   courtyard  with  a  good   deal  of
trepidation. Though  the thick  talc he wore  should hamper  his being
recognized  as the  unidentified  man wanted  in  connection with  the
recent  street  slayings,  the  sight  of the  dark  granite  Hall  of
Justice did little to calm Atros' growing anxieties.
   As it  was early morning,  the only  other occupants of  the small
boxed-in  area were  several guardsmen  out exercising  their arms  in
mock  combats  on  the  straw covered  flagstones.  But  even  without
these, the Keep  was imposing in itself. It rose  high above the outer
walls and  sprawled eastward toward  the steep chasm above  the river.
In spite of the  wishes of each generation of Lords  to leave his mark
on the historic  edifice, it seemed that there was  no longer room for
the  continual  additions which  had  so  expanded  the Keep  in  past
centuries.  Actually, the  whole structure  bore the  title of  "Keep"
only  in  deference to  its  humble  origins,  as  it had  long  since
outgrown this title.
   Atros  crossed the  open  courtyard and  identified  himself to  a
watchman who escorted  him up the wide granite stairs  and through the
ancient portals  of the west wing,  which had served as  the main hall
of  the Keep  until the  time of  Lord Cabot,  the grandfather  of the
current  Duke.  Since Cabot's  renovations,  the  west wing  had  been
relegated to  quarters of  favored guests and  courtiers. The  role of
Atros' friend, Kite,  as unofficial ambassador to the  court of Dargon
kept him  here much of  the time. The  house of Winthrop  had retained
apartments  in  the wing  for  generations,  so Kite's  fiancee  could
remain near  him (suitably chaperoned,  of course) during  their stays
in Dargon.
   After  introducing Atros  to  a housemaid  at  the threshold,  the
watchman returned  to his  duties. To Atros'  inquires about  Kite and
Pecora,   the  maid   reacted  only   with  a   strange  silence   and
unfathomable  expressions.   She  appeared   either  to  be   mute  or
reluctant  to   answer  his  questions.  Perhaps   the  servants  were
instructed not to  speak with guests, as was sometimes  done among the
nobility.  But   Atros  didn't  recall   any  indication  of   such  a
restriction  during his  earlier visits.  In any  case, Atros  decided
that further attempts  to make her speak would be  futile. He followed
her through the  fore hall and into a small  chamber hung with shields
bearing  the  coats of  arms  of  various families.  Atros  recognized
those  of Baranur  and Dargon,  but the  rest were  a mystery  to him.
With a  slight gesture and a  quick curtsy, the maid  silently bid him
to stay  in the ante  chamber and hurried  from the room.  The ringing
of her heels on the stone floor echoed into the distance.
   Atros stood puzzled  for many moments. This was  not the reception
he had  anticipated. Finally,  the stout wooden  door opened.  A tall,
muscular  man, who  still  retained much  of  his youthful  appearance
despite  a  carefully  trimmed  graying beard,  entered.  The  exposed
portion  of  the  man's  face appeared  rough,  angular,  and  somehow
vaguely familiar.
   "Raffen Yeggent?" the  man asked in a deep,  resonant voice. After
pausing  long enough  for Atros  to  complete his  nod, he  continued,
"I'm  Aspen  Talador, Kite's  brother,"  he  stated simply.  This  was
startling as Aspen's build and height were so unlike his brother's.
   "I  don't  understand. I  came  seeking  Kite or  Pecora."  Seeing
Aspen's expression, Atros added "Is something wrong?"
   Aspen cleared  his throat and  said, "Yes,  I'm afraid so.  It's a
delicate  matter.  My brother  left  Dargon  a  week ago.  Pecora  has
refused to  see anyone since.  It seems their engagement  has abruptly
come to an end."
   "That  is surprising."  Atros' honest  concern and  disappointment
tinged  his voice.  "They seemed  meant  for each  other... Kite  just
left her? It doesn't sound like Kite. They argued, I suppose?"
   "No,  not really.  That was  the  strange part.  It happened  very
suddenly."  Aspen   was  obviously  having  trouble   discussing  such
personal matters with a stranger.
   "I  don't mean  to  pry, but  Kite and  Pecora  were friends.  I'm
naturally concerned."
   "Yes,  of course.  Both  Kite and  Pecora spoke  of  you. I  don't
think it would  do any real harm  to inform you. You  know that Pecora
fell ill a few weeks ago?"
   "No, I'm sorry.  I've been out of touch since  the festival ended.
All seemed well then," Atros suggested.
   "Oh,  well  then.  She  was  struck  suddenly  by  a  debilitating
illness  soon   after  the  fairs.   It  seemed  that  her   life  was
threatened. The healers could do nothing."
   "How terrible! I had no idea.  But she has  recovered now?"  Atros
asked.
   "Yes.  Kite journeyed  far  to  the southwest  in  search of  some
mystics rumored  to possess a remedy.  He returned with the  cure, but
it  seems he  had to  pledge himself  in service  to these  mystics in
exchange  for  the remedy.  He  returned  to  the mystics  soon  after
Pecora recovered."
   "Very bizarre. Did he say when he would be able to return?"
   "No, he said very little. I am afraid he may never return."
   Atros was  speechless. One of  the few  bases of stability  in his
life had just been removed.
   "I partially  blame myself. I  was too  busy with the  healers and
running the  estate to take  notice of Kite's  intention to go  on the
quest.  If I  had  accompanied  him,  perhaps  things would  have gone
differently."
   "You  can't  blame  yourself.  Kite was  obviously  distraught  by
Pecora's illness. He probably wasn't thinking very clearly."
   "True, but  I've always felt  responsible for my  younger brother.
And  the Winthrops  and Taladors  have been  close for  generations. I
was Pecora's  friend as well  as Kite's  brother. I should  have found
the time  to go to the  Winthrop holding in person  when Pecora became
ill.  I  should have  seen  Kite's  desperation. I  was  thoughtless."
Aspen  was   obviously  a   man  to  whom   such  matters   as  guilt,
responsibility, and honor were paramount.
   "You've been thinking  of going after Kite and  bringing him back,
haven't you?"
   "Yes, but  I don't know if  it would do  any good. Kite is  a very
honorable man. He  has given his word, I don't  think I could convince
him  to  break  it.  Besides...  my  brother  was  different  when  he
returned from his quest."
   "Different? Different in what way?"
   "He was quiet...  almost distant. These mystics have  some sort of
hold over him.  He still cared a  great deal for Pecora  and people of
the  duchy, but  I sensed  that  he was  almost anxious  to return  to
these 'mystics'," Aspen pronounced the word with visible distaste.
   "Yes, I would very much like to talk with him now."
   "So  would  I,  but  my  responsibilities keep  me  here.  I  must
oversee the  estate and see  to Kite's  obligations at court  as well.
Not that  I'm complaining... I  just feel  a little powerless  in this
whole  matter." Aspen's  fist flexed  subconsciously while  he talked.
Atros  could  tell  that  here  was   a  man  who  was  accustomed  to
authority. Helplessness drove him to distraction.
   It  didn't look  as though  the aid  Atros needed  could be  found
here. Atros  hesitated for  a few moments,  pondering his  next course
of action. He  had no other friends  in Dargon he could  trust, and he
did  feel  some vague  kinship  for  this  man,  due to  their  mutual
concern for Kite.  He really wanted to accompany Aspen  on a quest for
his brother, but  Atros had no time. He must  make his rendezvous with
his enemies soon.
   Atros felt  like an intruder here.  There was nothing he  could do
for this  man, or Pecora for  that matter. Only time  would soften her
loss. Aspen had  politely inferred that she would not  see him now, so
there  was little  point  in  attempting that.  It  was  best that  he
leave, and yet he felt compelled to linger.
   "You  came  for  more  than   just  a  friendly  visit.  Is  there
something you want?" Aspen asked interrupting Atros' thought.
   "Do you just casually read minds?" Atros asked startled.
   "Well,  that's  part  of  being a  landowner.  I  see  petitioners
almost daily.  One learns to  recognize an unasked boon,"  Aspen tried
to  coax Atros  into making  his request,  but Atros  remained silent.
"You  are a  fair  reader of  minds  yourself. You  knew  I wished  to
forsake my responsibilities here and follow Kite."
   "Yes,  I  suppose  we  are  alike.  We've  learned  to  anticipate
other's  thoughts..." Atros  stopped  suddenly,  catching himself.  He
did not  like to  consider Morpheus  by day, but  he was  beginning to
realize how much alike he and Morpheus were.
   "What is  it, Raffen?  If there is  something I can  do for  you I
will try.  Kite spoke very  well of  you and I  can see that  there is
much truth behind his words."
   "I  am in  trouble. I  need someone  I can  trust to  stand at  my
side. I thought  perhaps Kite could help.... but I  can't involve you.
We've only just  met and there is  a great deal of  danger. Perhaps, I
should not have even expected Kite's help," Atros finished weakly.
   "I already knew  that your request would be  dangerous. Though you
carry yourself well,  your wounds are still apparent. They  are not of
the type  that one would come  by in an 'accident'."  An expression of
revelation  crossed Aspen's  features.  "Wait, the  street fight  near
the wharves last night! You were there!"
   At  another  time,  Atros  might  have denied  it,  but  now  over
wrought by  the turmoils  of the  last few hours,  he gave  in easily.
"You are too quick for me. Yes, I was there," he resigned.
   "Now,  you have  no choice,  I am  definitely involved.  There was
blood  spilled, and  what  goes on  in  the streets  of  Dargon is  of
concern to  me." The tiniest of  hints of the potential  anger in this
man showed in his hard brown eyes.
   "I fought only in self defense."
   "There  is no  need  to defend  yourself  to me.  I  know you  are
speaking the truth."
   "You trust me so readily?" Atros asked incredulously.
   "Well,  I will  have to  hear the  whole story,  but I  am a  fair
judge of  character, as was, no,  IS Kite. I  will know if you  lie to
me.  Besides, if  you  intended  to ask  for  my  brother's help,  you
certainly  couldn't have  been  too  far in  the  wrong.  Kite is,  if
anything,  moral to  the point  of  naivety." Aspen  began to  chuckle
then stopped abruptly.
   "I  will have  to hear  the whole  story. Sit  while I  fetch some
wine.  It looks  like we'll  be needing  it. I'll  give orders  to the
staff not  to disturb us... And  don't think about sneaking  out in my
absence. You'll  not be allowed  to leave until I'm  satisfied," Aspen
added stepping out the door.
   Once  again, Aspen  had virtually  read Atros'  thoughts. Slipping
out had  been a definite consideration  at that point. Atros'  fear of
involving  this unknown  man in  his  business was  growing almost  as
quickly  as  the begrudging  respect  he  was  beginning to  feel  for
Aspen.  Still, it  really  looked like  he had  little  choice in  the
matter  now. Somehow  relinquishing the  responsibility for  involving
Aspen seemed  to relieve Atros'  fears. Atros realized that  he should
be  using  this  brief  respite  in the  questioning  to  concoct  and
rehearse a  clever story to  cover himself,  but he feared  that Aspen
might easily  catch him if he  lied. He had pondered  this for several
moments to no avail, when Aspen returned sooner than Atros had hoped.
   Placing  two  pewter goblets  on  the  walnut table,  Aspen  began
pouring.  "I hope  you  will forgive  me.  It is  a  family wine.  The
Taladors have bottled it for generations; it really is quite good."
   "Yes, I know. I've had it often. It does seem underrated."
   "Thank you,  but back to  our discussion.  You were about  to tell
me how  you got involved in  these murders." Aspen stared  directly at
Atros, sizing him up.
   "Well, uh...  it is a long  story, going far back  into my past...
and the past of my family." Atros finished with a smile.
   "Go on."
   "To put  it in simple terms,  it seems I've involved  myself in an
ancient feud between my family and another clan."
   "A  feud... Yes,  I  can  see that.  While  I  don't condone  such
things, I can understand and sympathize somewhat as a fellow noble."
   "Believe me,  my involvement  is involuntary.  I actually  came to
Dargon trying  to escape  the situation.  But it seems  I will  not be
allowed any peace."
   "What was the cause  of the feud and what do  your enemies want of
you?" Aspen inquired pointedly.
   "I do  not know  the cause  of the  feud, yet.  But it  was pretty
obvious that those thugs wanted my death."
   "What of your friends, the girl and the old man."
   "The girl  is safe  for the  moment though  she was  badly wounded
and  is  still   under  treatment  for  her  injuries.   The  old  man
disappeared again.  He comes and  goes as  he likes. I  would hesitate
to call him 'friend' though."
   "Now I  understand the background,  though you've omitted  a great
deal  of  the  names  and  details."  Aspen  paused  to  smile.  "What
happened the other night?"
   "The girl and  I - her name  is Darla - were returning  from a pub
when we  were ambushed by four  hired thugs. I attempted  to hold them
off,  but Darla  was captured.  While  I fought  the other  attackers,
Darla  attempted to  escape  and  received a  bad  head  wound in  the
attempt. I  tried to aid her  but was badly outnumbered.  Then the old
man arrived  and came  to my aid.  It was actually  he who  struck the
fatal blows. We fled, while he covered our escape."
   "You're  telling me  that an  elderly man  killed two  men without
the aid of a weapon?" Aspen inquired with notable skepticism.
   "He appears feeble but is actually almost supernaturally strong."
   "That is  difficult to  believe, though I  will not  question your
statement until I meet this man. Do you know where he might be found?"
   "No, as I have  said he comes and goes as he  pleases. I know only
that he will be following me if he can."
   "What else do you know of this man?" Aspen asked.
   "Very little.  It seems  he is employed  by the more  radical side
of my family to safeguard my life. He does not take orders from me."
   "Oh,  I see.  That explains  his fortuitous  appearance the  other
night. Hhm, you  say you were ambushed. How is  that your enemies knew
your whereabouts that night?"
   "I  do not  know  entirely. I  was investigating  a  lead that  my
enemies  might have  used the  Inn of  the Hungry  Shark as  a meeting
place. Perhaps I was  seen there by one of their agents,  but I do not
think that  would have given them  enough time to prepare  the ambush.
I stayed in the inn for only a few moments," Atros added speculating.
   "Interesting. And did your lead turn up anything useful?"
   "Perhaps. A  group of  men did  meet there  for several  days some
time ago and it is certain that they were up to no good purpose...."
   "There is something important you're omitting," Aspen accused.
   "Well,  yes. I  hesitate  to  involve you  but  with your  courtly
connections  perhaps you  might be  able to  give me  some information
that would be difficult to obtain otherwise."
   "Ask your questions."
   "What do you know of the Court Magician?"
   "Brutsam?" Aspen  paused for  Atros' nod. "A  passing acquaintance
of  an  old  Dargon family.  From  what  I've  been  told he  is  both
competent and perhaps a bit ambitious."
   "Then can you think  of any good reason for him  to go in disguise
to the  Hungry Shark at night  and to meet with  men seemingly engaged
in some shady activities?"
   "No, I  wouldn't think  Brutsam would go  into the  wharf district
at all after  dark. He seems a  bit timid. You're saying  you think he
may be involved with your enemies?"
   "It  certainly appears  so. I  have  the innkeep's  word for  it,"
Atros affirmed.
   "That is rather  provocative information. I will have  to think on
it."  Aspen paused  to drain  his goblet.  "It grows  late and  I grow
hungry. Would  you object if  I arrange to  have dinner served?  I can
promise one of the house's finest repasts."
   "I  could  hardly  refuse  while  you  hold  me  prisoner,"  Atros
accused wryly.
   "Yes, that  is a  bit unfair of  me. You may  leave if  you really
must, but I think I might be able to help you."
   "And why would you do that?" Atros asked abruptly.
   "Call  it guilt  over Kite.  I was  feeling particularly  helpless
before  you  came  and  distracted  me. Or  call  it  kindred  spirits
helping  one  another. With  each  passing  moment  I find  even  more
similarities between myself and you."
   "Yes, frightening, isn't it?" Atros smiled.
   "You will stay for dinner, won't you?" Aspen asked.
   "I do not know. I have appointments to keep."
   "You haven't  told me what  favor you came  to ask of  my brother.
Something dangerous...something to do with your appointments perhaps?"
   "Well, allright.  I'll let you drag  it out from me  over dinner,"
Atros resigned. Giving  Atros the choice to leave had  broken down his
defenses better than hours worth of badgering might have.
   "No,  after dinner.  I have  a feeling  that the  conversation may
not be  the best for  our stomachs. I  will go arrange  matters then."
Aspen left for the second time.
   After a  very long period  of waiting,  Atros was escorted  by the
housemaid to  the old dining  hall of the  west wing. The  dining hall
was  much smaller  than  the  more modern  one  which  had housed  the
celebrations  of the  Dargon Festival  only a  few weeks  ago. It  was
arrayed in  musty tapestries  depicting the wives  of former  Lords of
Dargon,  women who  were now  only known  as adornments.  After a  few
more moments,  Aspen joined them.  They enjoyed a long  leisurely meal
of roast  duck and  small talk about  books, hunting,  and speculation
on trading with Bichu.
   After the  dishes were  cleared, Aspen  began his  assault afresh.
He began "What dangerous favor have you to ask me?"
   "Last  night  my  apartments  were   violated  and  robbed  by  my
enemies. They damaged  and stole much of my  most precious properties.
In their wake,  they left a note  demanding a rendezvous. I  am of the
mind to take  them up on this  offer, but I cannot meet  them alone. I
am an  indifferent swordsman at best.  I had hoped that  Kite, who was
well practiced in the art of combat, might accompany me."
   "Oh, I  see. Yes,  that is  certainly a  dangerous task.  You know
that it will most likely be another ambush?"
   "Yes,  but I  cannot give  up  this opportunity  to uncover  their
identities. It is my only lead besides Brutsam," Atros admitted.
   "Oh, I  was meaning to  bring that up.  Just before dinner  I made
certain inquiries. It seems your Brutsam lead is a false one."
   "You  did  what!?!" Atros  shouted  rising  from his  chair.  "You
should not have acted in my affairs without my permission!"
   "Be  calm. No  harm  has been  done and  much  was gained."  Aspen
remained seated  and calm,  though quick footsteps  could be  heard in
the hall outside the dining hall.
   "How can you know that?! Word of your 'inquiries' will spread."
   "No, Raffen. I  spoke only to a dear and  trusted friend who won't
betray you or  me. I asked him  to keep the matter  confidential and I
am sure he will."
   "How can you be certain?" Atros said returning slowly to his seat.
   "I can trust the word of the Lord of Dargon."
   "You spoke to Lord Dargon?" Atros asked incredulous.
   "This is  his keep and we  are boyhood friends after  all. And you
should  be  grateful  to  hear  that  the  city  guards  will  not  be
searching for a man of your description after tonight."
   "What? Who  knows what  repercussions such  an order  will cause?"
Atros accused his temper growing once more.
   "No, no,  Raffen. There  will be  no order.  Lord Clifton  is more
subtle  than that.  He  will  simply divert  the  men  needed for  the
search elsewhere. It will be quickly forgotten," Aspen said calmly.
   "And Lord  Clifton is  willing to  let the  matter drop  at that?"
Atros inquired in disbelief.
   "He  will let  the  matter  drop only  because  I  have chosen  to
involve  myself personally.  He is  confident in  my ability  to right
things with the minimum of turmoil."
   "So, I  am not hounded  by the guard only  so long as  I cooperate
with you." Atros' features showed his disdain.
   "Precisely.  I thought  it a  very neat  coercion." Aspen  smiled.
"You  are  not  exactly  the  type of  individual  whom  I  can  trust
implicitly -  no offense  intended. It's  just that  you are  much too
smart and  much too guileful.  You think too  much like myself.  It is
difficult for  me to be  certain that  you would return  after leaving
these walls."
   "You would not accept my word!" Atros asked insulted.
   "Yes, I would accept  your word as a noble, but  I notice that you
have been careful not to offer it," Aspen said smoothly.
   "Well  spoken. It  does seem  that  you were  born for  politics,"
Atros admitted.
   "Thank  you, but  I  think  you are  trying  to  distract me.  But
before we  go on, I  would like to relate  what Lord Clifton  has told
me in confidence."
   "Which is?" Atros asked genuinely concerned.
   "That  he is  aware  of  the meetings  between  Brutsam and  these
other men and  that they do not  concern you in the  slightest. He was
rather noncommittal  but it seems  you've stumbled into  something big
which must  be kept confidential at  this time. So you  see, you've as
much reason to trust Lord Clifton as he has to trust you."
   "Interesting.  I'm still  very curious  about the  Brutsam matter,
but I'll let it  drop on the basis of Lord Clifton's  word. You see, I
too have heard that his oath is a good one."
   "Speaking of  oathes, I was about  to commit myself and  my troops
to aiding you in this meeting with your enemies," Aspen stated.
   "Your  'troops'?  I'm  not  looking   for  a  siege,"  Atros  said
sarcastically. "Any use of 'troops' would probably frighten them off."
   "Yes,  of course,  I  was  thinking of  one  man  only. An  expert
crossbowman who might be useful to us."
   "He doesn't happen to  be the same man as the  one behind the aria
over there?" Atros asked pointing.
   "How long have you known?" Aspen seemed surprised.
   "Since  I raised  my voice.  He  shifted his  weight suddenly  and
made a silent ripple in the fabric. Later I noticed the peek holes."
   "Well, Glasker, come  out and let me introduce  you formally." The
curtain parted  at one side  and a tall,  broad man wearing  a leather
jerkin and carrying a stout crossbow entered the room.
   "Glasker is  an old foot soldier  and friend of the  family. He is
capable  and extremely  tight lipped,  and as  an additional  bonus he
has  remarkable  observation  and  memory powers.  Glasker,  how  many
times has Raffen drank from that glass this evening?" Aspen asked.
   After a  moment Glasker  replied, "Twenty-one  sir, but  he lifted
it twenty-five times."
   "Amazing! Did you keep track all night?" Atros asked.
   "No,  I recalled  the  entire  evening from  start  to finish  and
counted," Glasker said slowly.
   "That seems a useful talent," Atros commented.
   "Thank you,  sir." Glasker  turned toward  Aspen, "You  were about
to get to some sort of oath, sir."
   "Yes, thank  you, Glasker.  Raffen, I  and Glasker  will accompany
you  in your  meeting  with these  enemies. Is  that  agreed?" It  was
clear that Atros had little choice.
   "Yes,"  Atros  conceded.  Both  men had  impressed  him  as  being
extremely capable and useful to his needs.
   "Then we  will make plans, do  you have the written  challenge you
mentioned earlier?"
   "Why, yes," Atros  said smiling. "You could have  avoided all this
by searching me."
   "But then I would never have gotten your cooperation," he beamed.
   "Yes,  of course.  Let's get  to work."  Atros retained  his smile
for several  minutes. Perhaps things  weren't quite as dismal  as they
had seemed only a short time before.
                   -Joseph Curwen  

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        +-+--+-+--+-+     VOLUME TEN                    NUMBER TWO
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Treasure 4                            John L. White

         Date: 020688                               Dist: 527
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Greetings,  all. This  issue  is dedicated  to  the conclusion  of
John White's "Treasure" series. This  epic series of stories  began in
the summer  of 1986 with John's  first Je'en story, "A  New Life", and
continued  with  several other  tales,  leading  up to  the  four-part
concluding tale  "The Treasure". The "Treasure"  stories have appeared
in issues  Vol07N5, Vol08N2, Vol09N2,  and concludes here  in Vol10N2.
I  definitely suggest  that  anyone who  isn't up  to  date on  John's
works go  back and request  the back issues.  I would like  to express
my thanks  to John  for contributing this  huge collection  to FSFnet,
and my hopes that he will continue to produce fiction for FSFnet.
   As you may  notice, this is a particularly large  issue of FSFnet,
however  it was  necessary that  I  fit the  conclusion of  "Treasure"
into one  issue. For our  new readers, this  is most definitely  not a
typical  issue.  This  will  be  the  last  issue of  FSFnet  entirely
dedicated to  one story,  and all future  issues will  contain several
shorter installments rather  than one large one. And those  of you who
have kept up with the Je'en storyline are in for quite a treat!
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             The Treasure
                                Part 4

                            Tandi's Quest
   Tanandra wearily  folded her "acquired" bedroll  after yet another
night without sleep.  The rising sun provided  enough illumination for
her to  prepare a  meager meal  - the rations  she had  acquired along
with her  bedding were  nearly gone. She  sat facing  south-east while
she  ate, looking  deeper into  rising foothills.  Her goal  was near,
somewhere  among those  hills. That  was part  of the  reason she  had
been sleepless  for the past  six nights: the nervousness  of actually
facing someone  with enough power  to delve  into the Forbidden  Art -
the magics  that could bring  the semblance of  life to a  corpse. The
other reason was  the brand in her  mind that led her to  this place -
the magic  of the  gorfodd that  had been intended  for Cefn,  but now
forced her  ever onwards. She would  have quit this insane  course had
she been able, but the geas wouldn't let her.
   The  brand flared  briefly and  somewhat painfully  and Tanandra's
confidence tried  to slip  even lower.  The normally  constant burning
throb that  led her  to her goal  would at times  flare into  a higher
intensity. Something about  the magic that created the  brand told her
that each  flare indicated an increase  of the ability of  the one she
pursued.  She fervently  hoped  she reached  that  person soon,  since
what  little  power she  had  of  her own  was  fast  being eroded  by
sleepless nights and exhausting travel.

   Little more  than three hours  had passed  when Tandi was  led off
the  game trail  she had  been following.  So weary  was she  that she
didn't even realize the  change until she came to a  narrow crack in a
sheer hillside. The  brand urged her to follow it,  and she was barely
able to  comply by  turning sideways,  inhaling deeply,  and squeezing
painfully at times through.
   She came  out of the  narrow way into  a very dreary  tiny valley.
She knew she  had reached her destination for two  reasons. First, the
brand was  now flaring so  brightly in her mind  that she was  sure it
could  be seen  behind her  eyes.  And second,  the demi-castle  built
into  the far  wall of  the valley  could only  belong to  a reclusive
person  - perfect  for  someone who  would dare  to  venture into  the
Forbidden Art.
   Adrenalin   pushed  back   her  fatigue,   and  she   dropped  her
no-longer- needed  pack behind  a rock then  worked her  way carefully
closer to  the walls of  the castle. It  had not been  constructed for
defense, and  looking around, Tandi could  see why: there was  no easy
way into  the valley. Each  side of the dell  was sheer and  high and,
unless there were  any other small cracks like the  one she had pushed
through,  they  were  unbroken.  No  armed force  of  any  size  could
penetrate to threaten those walls.
   The gate  was at  least 10 yards  wide and half  as high.  A tall,
thin tower  rose to  either side,  too thin to  actually house  even a
single  sentry.  Carved in  fanciful  runes  over  the lintel  of  the
gateway was  the name "Aahashtra". One  of the pair of  doors was open
halfway as  if in  invitation. Behind the  almost ornamental  wall was
the castle  itself, or at  least as much of  it as wasn't  carved into
the  hill  that  rose  behind  it. The  builder  had  taken  the  only
non-sheer wall  of the valley and  had integrated the castle  into the
rolls  and folds  of the  rising  hill. Towers  sprouted from  several
points along  the box-like main building,  as well as from  odd points
along  the hill.  Shorter turrets  and balconies  filled up  more wall
and  hill  spaces,  and  in  places  the  hillside  was  augmented  by
out-thrusting rooms.  It looked like  a mad-man's maze, and  Tandi was
(for once) glad of the brand that would show her the way through it.
   Drawing all  of her strength  together, she cast upon  herself her
best spell  - that  of maximum  non-detection. She  was very  proud of
the spell, which  was less exhausting than full  invisibility but more
complex. Of course,  it was also not as effective  as invisibility: it
simply  placed about  the  subject an  aura  of unnoticeability  which
could  deflect all  but the  most  intensely directed  search. It  was
perfect for  moving through  crowded streets  (if someone  bumped into
you while  you were  non-detected, they might  curse or  apologize and
then forget about you) or slipping past even the most alert guards.
   As she neared  the gate - the  only way she could see  to get into
the castle  without more help  than she could  summon - she  grew ever
more uneasy. She  could feel her own power-reserves  draining far more
rapidly than  they should and  she could only  hope that she  would be
able to maintain  her spell long enough to reach  and stop her target.
How  she  intended   to  stop  him  she  wasn't  sure,   but  she  was
unconsciously  fingering  her belt  knife  as  she slipped  along  the
outer wall.
   She  reached the  edge of  the  open gate,  and peered  cautiously
through into the  courtyard. It seemed empty so,  still nervous, Tandi
made  a dash  for the  castle's main  door. As  she crossed  the sandy
pavement  of the  courtyard she  felt a  tingle run  through her.  She
wondered briefly  about an  alarm of  some kind,  but she  was certain
her  spell  could  divert  the  abilities of  any  alarm,  magical  or
otherwise,  she had  ever heard  of. (She  was partially  right -  the
alarm rigged  in the  courtyard was  almost fooled.  But the  owner of
Aahashtra had  devised his own type  of alarm and it  was like nothing
Tandi had ever  seen before. It didn't quite detect  her presence, but
it was able to warn the reclusive conjurer that something was wrong.)
   She should  have been warned by  the fact that the  front door was
unbarred. Even  in the wilderness, secluded  in a tiny valley,  it was
suspicious  to leave  one's  front door  unprotected, especially  when
the gate was also  open. But Tandi had other things  on her mind, like
sustaining her  spell (which was  growing harder and harder),  and the
distraction  of the  brand almost  pulling her  toward her  target, so
she didn't  even notice the  easy access  she gained into  the castle.
And that was her downfall.
   Her  non-detect  spell was  useful  against  trap-doors and  other
such devices,  but it  couldn't do  a thing  about a  simple illusion.
So,  when the  brand led  Tandi across  the large  reception hall  and
down the only  corridor that led off it, she  was delivered right into
one of  the simplest  traps that the  owner of Aahashtra  had set  - a
pit  covered by  the illusion  of a  floor. The  fall wasn't  far, but
Tandi hit her head as she went down, and was knocked unconscious.

   She awoke strapped  to a table in a laboratory.  The gorfodd brand
burned in  her mind with  a painful  intensity and she  struggled with
her bonds as it  goaded her to eliminate the source  of that pain. She
heard  sounds around  her, voices  talking and  chanting, but  she was
too concerned  with the driving geas  to take the time  to concentrate
on what was being said.
   And then the pain  was gone. As if it had  never been, leaving not
even  the memory  of  it to  torment her.  She  felt the  cancellation
spell fade  away around her,  and looked up at  the one who  had freed
her from the gorfodd.
   The man standing  before the vertical table was known  to her. The
Elders had  been right.  The experimenter into  the Forbidden  Art was
Roharvardenul,  once a  pupil along  with Cefn  and herself.  But Vard
had always  been a troublemaker,  and a duel  between Cefn and  Vard -
an  activity  proscribed  by  the  masters -  had  gotten  the  latter
evicted  from  the  college.  It was  his  specialization  in  control
magics  that had  earned Vard  the mistrust  of all  in the  college -
such knowledge could  only be used for ill, and  the masters had tried
to discourage  Vard from his research  into that avenue of  magic. But
the  man had  disobeyed, vowing  to  become the  most powerful  wizard
ever when he was forced from Tarenha Isle.
   "And  what brings  little Tanandra  into my  demesne, hmm?"  asked
Vard.  "I don't  think you  need to  answer," he  continued. "I  could
tell  from the  parameters of  the spell  I just  cancelled. You  have
come to  stop me from learning  the Forbidden Art. How  noble. How did
the Council manage  to rope you into this? I  recognized the magics of
several  of  my old  foes  in  the gorfodd  you  bore  - it  was  very
powerful. But  it was  also the  most formidable  magic you  have ever
borne, not that you  could actually use it, and now  its gone. How did
they think that a compulsion would help you defeat me? Fools!
   "Actually, they've  helped me  more than  they could  imagine. I'm
almost  ready to  move into  the  final stages  of my  research and  I
actually need  some help for  this. Come and let  me show you  how far
I've gotten."
   Vard turned  and walked  over to  the far  side of  the laboratory
and  the table  Tandi was  fastened to  followed. She  wondered if  it
were  being pushed  by someone  she couldn't  see, or  if it  moved by
magic. Her senses  were so ravaged by her recent  ordeal that the fact
that she couldn't  detect any magic about the table  didn't mean there
wasn't any.
   Vard stopped  in an  area cleared  of all but  a book-stand  and a
low pedastal. The table  jockeyed itself up next to him  in such a way
as to allow Tandi  full view of both objects. On  the book-stand was a
large, iron  (or was that  lead?) bound  tome with red  leather covers
and spidery black  lettering. And on the pedastal was  a lump of black
crystal  that had  a sickly-glowing  purple  core. The  sight of  that
lump made her  almost violently ill and she was  deathly afraid of its
purpose, knowing the legends of the Forbidden Art.
   Vard gestured proudly  and said, "Behold, the  first mivorn amulet
to exist since Ciraledwen the Great!"
   Tandi  winced  to hear  that  evil  Elder  given such  an  exalted
title. What she had  feared was true - that lump of  black stone was a
mivorn   amulet,  used   to  sustain   the  undead   creations  of   a
practitioner  of  the Forbidden  Art  by  draining the  life-force  of
those  fused to  it.  And she  began  to realize  just  what Vard  had
planed for her.
   "It has  taken me  long to  create this  amulet," Vard  said, "and
long to attune  myself to it once  created. But now I am  ready to put
it to  its fullest use,  and for  that I need  a source. You,  my dear
Tanandra, are  to be my  source. I don't  intend to use  the Forbidden
Art  for conquest,  at least  not  at the  moment,  but I  do need  to
resurrect someone  to further my  world-conquest plans and  you should
last more  than long enough to  see me to  that end. Now, to  link you
to the amulet..."
   He opened  the book and flipped  through the pages until  he found
what he was  looking for. Reading from  the page he had  turned to, he
began to  chant in a language  that hurt Tandi's ears  even though she
couldn't understand  a word  of it.  A sick feeling  began to  grow in
her stomach as  she tried to summon  to her aid any magic  at all. But
either from  something Vard had  done or plain and  simple exhaustion,
she couldn't  find even the  barest trickle of  power to fuel  the few
and simple  spells she  could think  of. She  was trapped  and nothing
could save her from Vard's schemes.
   The  chant  rose to  a  harsh  peak,  and  Vard reached  down  for
Tandi's  arm. He  released its  bond with  the flick  of a  finger and
pulled her  arm, palm first,  toward the  amulet. The mivorn  began to
glow a  brighter and slimier purple  as Vard continued to  chant. With
a three  syllable invocation, Vard  pressed Tandi's palm  hard against
the crystal.  Immediatly, she  felt a  shard of  the amulet  break off
the mass  and burrow like  something alive  into her flesh.  It burned
worse than the  gorfodd brand had for a few  moments, then it stopped.
Vard  released her  hand  and  began to  wind  down  the chant.  Tandi
looked at her  palm and wasn't surprised  to see in its  center a lump
of the  black crystal.  She could  feel its  presence within  her hand
and arm,  and she tried to  pry it out  like she would a  splinter but
it  wouldn't budge.  Vard  glanced  over at  her  when  his spell  was
finished  and laughed  at her  antics. He  said, "It  cannot be  pried
from your  body, little  one. I  could withdraw it,  and I  might when
I'm through with  you if there's anything  of you left. So  be nice to
me or I'll use  you all up!" Vard's mocking laugh rang  in her ears as
she continued to try  to rid herself of that black  crystal tap on her
very lifeforce.

                             Je'en's Task
   Je'lanthra'en made her  way from Dargon Castle with  no trouble at
all. The  guards she had  drugged would  sleep for several  hours yet,
and she had  a few of the  sleep-balls left in case she  met anyone in
the upper  levels of  the castle. But  she made it  out of  the castle
and across the causeway with not a single encounter.
   Her horse  was where  she had left  it, already  fully provisioned
for  a  long  journey.  She   secured  her  treasure-pouch  among  the
saddlebags,  mounted,  and rode  away  from  Dargon, heedless  of  the
lateness of the  hour. She had a mission to  complete and she couldn't
put it off.
   Once she was  miles away from Dargon and any  hope of capture, the
compulsion set on  her by that presence  in her mind eased  up and she
was able to think  again. And for the first time  since the attack she
realized just who  had been on the other end  of that sword. Inwardly,
she cursed  and wept  for her  cousin Ka'en,  whom she  believed dead.
She didn't stop  to wonder what he  was doing in the  vaults, she just
railed  against the  presence  in  her mind  that  had  forced her  to
silence the person who had discovered her theft.
   There was,  at that time,  enough left of  Je'en free in  her mind
to do  that. But just a  few days later  the mental hold was  so tight
on  her that  she had  no thought  but unswerving  loyalty toward  her
master.  She rode  swiftly,  taking only  the  minimum rest  necessary
each night before  continuing on in her mission. This  way she made it
to  those same  foothills in  far less  time than  it had  taken Tandi
even accounting for her horse.
   She abandoned  the animal  when she  came to  the crack.  She knew
the  words that  would widen  it so  that she  didn't have  to squeeze
through as had  Tandi. She walked boldly into the  valley, through the
open gate  labeled Aahashtra, and  across the courtyard which  had its
alarm turned  off temporarily since the  owner knew that Je'en  was on
her way.  She passed  through the  front door  and the  reception hall
but ignored  the only hallway evident.  Instead, she went to  the wall
bearing a  mosaic of  a hunting  scene and  pressed the  downed stag's
eye. The  whole mural  swung back,  admitting her  to the  interior of
the castle.
   With  knowledge so  automatic it  seemed her  own, Je'en  threaded
her way along  the maze that was  Aahashtra and to the  rooms that the
owner  called his  own.  Before  she got  there,  however, new  orders
arrived  and she  changed direction.  Back down,  over, up,  then down
again, and  she came  to the  laboratory. She walked  over to  the man
standing by  a book stand, knelt,  and offered him the  only thing she
had taken off  her horse when she  freed it - the  sack containing the
treasure from the crypt beneath Dargon Castle.
   "Ah, my slave,  you have arrived," said Vard. "Just  in time, too.
I have been  so anxious to try out  my new source that I  was ready to
rob a  grave for a subject.  But here you  are with the things  I need
to conquer  the world. And  I can start  with this skull  right here."
He had  emptied the bag onto  the bookstand and, ignoring  the key and
the map,  he was  holding up  the skull as  if it  was some  long lost
friend. "You  may stand over there,  Je'en, while I prepare  to revive
this poor man trapped so long ago by his master."
   Je'en  obeyed, and  took the  opportunity  to look  around at  the
lab. The only comparison  she had was to Cefn's lab,  and this one was
both larger and  more impressive. But it was evident  that most of the
recent activity  there had been in  the corner with the  bookstand and
the pedastal that bore some kind of ugly, evil stone on it.
   Vard had  removed the  extraneous objects  from the  bookstand and
was leafing  through the pages. He  had just found the  right one when
a  small man  came in  leading  a woman  by  a chain  attached to  her
waist.  She didn't  look  well -  she was  thin  unto gauntness,  with
circles under  her eyes and  stringy hair  that might be  quite pretty
if washed  and combed.  Her tunic  and pants  seemed made  for someone
three sizes larger,  and they were dirty and torn.  She was constantly
rubbing at  something on her  right palm, paying attention  to nothing
else around her.
   Vard looked  up and  saw the  woman, and  smiled evilly.  He said,
"Ah, Tanandra, finally I have a use for you. Take your place, please."
   The  woman   listlessly  stood  between  the   bookstand  and  the
pedastal, then  sank into a  cross-legged sitting position,  her right
hand open and palm  up on her knee. Je'en could see  the lump of black
crystal  that pulsed  there in  time to  the purple  light within  the
ugly rock on the pedastal.
   Vard said, "Qrun,  take this skull and place it  on the floor next
to Tanandra.  Then you may go."  The small man complied,  then left by
the door he  had come in by.  Looking around to make sure  he had done
everything necessary, Vard took a satisfied breath and began to chant.
   Je'en had been  with Cefn while he cast his  magics, but never had
he used so  painful a language to listen to.  Je'en shivered where she
stood  and  would  have  followed  the small  man  out  had  she  been
permitted.  But  Vard had  given  no  such  order,  so she  was  stuck
watching and listening.
   The rock began  to glow brighter and to pulse  in rhythm to Vard's
chant.  Tanandra's hand  clenched  around  the rock  in  her palm  but
didn't obscure  it. She began  to grimace as  well when a  thin purple
thread  crept from  the  small stone  toward the  skull.  At the  same
time,  a much  larger lance  of purple  light was  connecting the  big
crystal to the skull.  When the two lines met the  skull, it too began
to glow.  Vard's chant  grew in  volume, and  to Je'en's  horror flesh
began to form  over the skull. She watched as,  with increasing speed,
the skull she had taken from Dargon was restored to the body of a man!

                            Ka'en's Search
   It took  Ka'lochra'en far less time  to lose his patience  than it
did the  glacier-calm Cefn. So it  was that Ka'en had  been pacing and
fretting  for   more  than   a  week  when   Cefn  finally   lost  it.
Unfortunately  for  most  passersby,  when  Cefn  lost  his  patience,
people noticed!
   Ever  since  the day  Je'en  had  disappeared after  robbing  some
hidden  crypt within  the secret  vault beneath  Dargon Castle,  Ka'en
had followed  the mage around  as they both  tried to fathom  what had
happened to  her and where  she was. Ka'en's  first urge, to  ride out
and follow her,  was put aside by  Cefn. He had said that  Je'en had a
long  head  start  on  them,  and could  be  anywhere  in  almost  any
direction by  then. His first action  had been to return  to his house
and play cards.
   Actually,  Ka'en   knew  foretelling  cards  when   he  saw  them,
although he  had never seen a  set like the  one Cefn used. He  got to
know  them well,  however,  because  the mage  spent  the whole  night
using them,  all to no  effect. All  Cefn would say  was, "Something's
blocking them.  The twelve of swords,  Je'en, is crossed by  the Prime
of  Staves  every   time.  Beyond  that,  there  is   no  pattern,  no
similarity in any of the layouts I do. I cannot reach her with these."
   So  they had  tried every  method of  divination available  within
the   precincts   of   Dargon.  Every   palm-reader,   every   amateur
card-layer, bone-spiller,  and tea-dregs-diviner in the  city. Not one
could tell them  anything. Only one in  six had the true  gift, a fact
that Cefn  made sure to ascertain  quickly. He never stinted  with the
money they  demanded, but he knew  when he was getting  truth and when
the fortune-teller was just giving them air.
   It took  a week  and more  to visit  all of  those who  promised a
reading of the  future that existed in  Dargon. It was at  the last of
these that  Cefn lost his  temper. It was  in a dock-side  tavern that
both Cefn  and Ka'en met with  the palmist. Ka'en had  sensed that the
man was  a fake  from the  first, but as  usual, Cefn  gave the  man a
whole gold crown to read his palm.
   The thin,  shifty-eyed man  across the table  from them  looked at
the crown  as if it  were a dead fish,  although Ka'en was  sure there
was a  glint of  avarice deep  in his tiny  eyes. With  a pass  of his
hand, the gold  piece vanished; a simple  prestidigitator's trick that
might impress  some, but not  a real mage like  Cefn, or a  real thief
like Ka'en.  Besides, thought  Ka'en, I  could do  it better  and with
more coins.
   The palm reader  took Cefn's left hand and peered  intently at the
deeply creased palm.  He studied it for several  minutes, muttering to
himself  and  tracing the  various  lines,  folds and  creases  there.
Finally  he  straightened  up,  took  a  deep  breath,  and  began  to
propound on what he had seen of Cefn's life in his palm.
   Ka'en listened  wearily to  what he had  heard many  times before.
Very  little  of it  was  true,  but  there  were several  schools  of
palmistry,  and those  with similar  training saw  the same  things in
the same  palm, true or not.  Ka'en thought very little  of palmistry,
and very little of divinations, but Cefn believed and he was paying.
   The  thin  man  had  finished describing  Cefn's  past  life,  his
character  and his  intelligence,  and began  to  answer the  question
that the mage  had asked. He used  a different part of  Cefn's palm to
illustrate the  recent departure of  a dear  one. He pointed  to three
tiny lines crossing  what he called the 'relationship  line' and said,
"These indicate that  the one you have lost has  run away with another
man. I can see  herein that your loss is deep, but  I cannot see where
your loved  one has  gone - his  life is no  longer reflected  in your
palm.  My advice  is  to  forget him  and  concern  yourself with  new
relationships." The palmist  leered sideways at Ka'en,  who reacted to
the insult  by reaching  for his  knife. But  Cefn reacted  faster and
far more violently.
   The  mage  stood and  easily  pushed  the  heavy table  away  from
himself,  pinning the  palmist in  his  chair. When  he spoke,  Cefn's
voice was so  full of anger that  even Ka'en backed away  a pace. "How
dare you  tell me  such lies!  The one I  am searching  for was  not a
man, and  she left with  no one! You and  your kind will  say anything
for a  copper." Cefn was  gripping the  table with glowing  hands, and
Ka'en thought  he could detect a  bit of smoke curling  up from around
them.  He  also  noticed  that  there were  little  flashes  of  light
beginning  to show  through  Cefn's robe.  The  mage continued,  "I've
been all over this  city and all I've gotten from the  likes of you is
fanciful  tales  of kidnapping,  or  runaway  lovers, or  visits  from
gods. I'm  sick and tired  of lies! People  like you should  be banned
from the city limits for deluding innocent truth-seekers!"
   Cefn  lifted  his right  hand  from  the  table  to point  at  the
palmist, leaving  a charred handprint  behind. His hands  were glowing
brightly, the  flashes beneath  his robe  were growing  more frequent,
and  Ka'en thought  he  could detect  a faint  haze  rippling the  air
around the  mage. Ka'en  tried to  draw Cefn's  attention to  what was
happening, but the mage was too caught up in his anger to listen.
   Cefn continued,  "All I want is  the answer to a  simple question.
I don't  care why  she left,  I don't  care what  caused her  to steal
those  things. I  just want  to know  WHERE JE'EN  IS!" With  the last
word,  he slammed  his  fist down  on  the center  of  the table  with
cataclysmic results.

   The fire  burned down the  bar, and a  good portion of  the wharf.
No one was  injured - the rantings  of the wizard had  cleared the bar
of all  other patrons,  and the  two people with  the wizard  had been
rescued by him  shortly after the fire began. The  ships moored at the
wharf  had cast  off  from the  dock and  had  survived unharmed.  The
bucket  brigades formed  hadn't been  able to  save the  bar, but  the
supplies sitting  out for  on- or off-loading  had been  swiftly moved
into a  nearby warehouse. A  fire break  and constant watch  had saved
the warehouse and contained the fire to just the immediate area.
   There had  been no mistaking the  wizard who had started  the fire
-  a  man  who  always  wore   an  unnaturally  dark  cowl  is  easily
recognized. So  when the captain of  the City Guard arrived  at Cefn's
door, he  found the entry hall  filled with chests, each  chest filled
with  gold and  gems. The  restitution was  readily accepted  and both
Cefn and Ka'en avoided prison.
   Ka'en sat with  Cefn in the taproom of the  Panther later that day
trying to  figure out what  to do next. He  was just about  to suggest
that they try  to track Je'en out  of the city along  a week-old trail
when a  young boy walked  in the door. He  stood looking around  for a
moment, then hurried over to the table where Ka'en and Cefn sat.
   "Are  you Wizard  Kevin?" the  child asked.  Cefn nodded,  and the
child handed  him a  folded piece  of paper sealed  with red  and blue
wax. He said, "An  old lady asked me to deliver this  to you. She said
to  meet her  tomorrow  after  sunset in  the  first traveller's  rest
clearing along  the west coastal road.  She said that the  paper would
convince you to come."
   Ka'en watched Cefn  break the wax seal and open  the folded paper.
He either  took a long  time reading it, or  he was disturbed  by what
it  said because  he just  sat  there seeming  to stare  at it  (Ka'en
couldn't tell  which - it  could be difficult to  be teamed up  with a
man whose  face you  couldn't see!).  When he  realized that  the mage
wouldn't  be replying  to the  child, Ka'en  said, "When  did you  get
this paper, son?"
   "Yesterday, 'fore  nooning, in the market.  She gave it to  me and
told who to give  it to and what to say. Said 'do  it tomorrow to give
me time to prepare'."
   "Does  'meet  tomorrow' mean  today,  since  you got  the  message
yesterday?" Ka'en  was worried  that they  would miss  the appointment
as sunset was  in an hour or  so and the first traveler's  rest was at
least half a day's ride away.
   "Naw,  don't worry.  The old  woman, she  said, 'say  just what  I
tell  you to,  and assure  them that  I mean  for us  to meet  the day
after next'."  The child beamed and  stayed right where he  was. Ka'en
realized  that  the urchin  was  hoping  for  a little  something  for
delivering  his message  so well.  Smiling  because he  knew that  the
child had  surely been already  paid by  the old woman,  Ka'en reached
into his belt-pouch  and withdrew his coin purse. He  fished around in
it and came out with the smallest coin he possessed.
   The child took  the coin, gulping when he recognized  it. He said,
"Thank you, good sirs.  And luck to you, too." Then  he turned and ran
out of  the room  in case  the over-generous  Ka'en should  change his
mind.  Still smiling,  Ka'en turned  to Cefn  and asked,  "So, are  we
going to meet with this woman tomorrow or not?"
   Startled out  of his reverie,  Cefn said,  "Um, yes. Yes,  I think
we  should see  her.  We'll  set out  before  noon  tomorrow. See  you
then."  He rose  and  left, leaving  the paper  on  the table.  Ka'en,
curious, picked it  up and read it.  It was filled with  words, but he
could understand only  the few at the  top of the page.  They said, "I
know of the one  you seek, and if you agree to meet  me I think that I
can find her  for you. Below is some information  that should convince
you I am  of the Gifted." There followed the  strange words that Ka'en
couldn't puzzle out, and the note was signed "Madame Zeefra".

   They set out  after noon the next day, but  they still reached the
travellers'  rest area  almost an  hour  before sundown.  They set  up
camp and waited for the gypsy to arrive.
   Shortly  after sunset,  a brightly  painted wagon  was drawn  into
the clearing by a  pair of very black horses. The  driver of the wagon
was  a  middle-aged man  dressed  in  the  manner Cefn  recognized  as
belonging to the Rhydd  Pobl. He knew it was unusual  for one of those
roaming people to  be this far north  so late in the  season, but here
he was.
   The  man  on the  wagon  paid  no  attention  to the  two  already
occupying  the  clearing, but  went  about  feeding and  watering  his
horses,  situating  the  wagon  just   so  within  the  clearing,  and
starting a  large fire next  to it (ignoring  the fact that  Ka'en had
already started  a modest  blaze near  their own  tents). By  the time
the gypsy's camp was  fully set up, it was full  dark, and Ka'en began
to  wonder if  the wagon  truly  held this  Madame Zeefra,  or if  the
gypsy just happened to be passing through.
   The  man went  into the  wagon  for a  moment, and  came back  out
carrying a bow  and a quiver. He vanished into  the forest quietly and
quickly, and Ka'en wondered if all gypsies arrow-hunted by night.
   When  the man  was  gone,  a light  sprang  up  within the  wagon,
showing  through the  curtained  window  in its  side.  Both Cefn  and
Ka'en  rose from  where they  had been  sitting and  went over  to the
wagon. Ka'en  knocked on the  door over  the tailgate and  called out,
"Madame Zeefra?"
   The  door  opened,  revealing  the  perfect  picture  of  a  gypsy
fortune  teller,  metalic, be-coined  headdress  and  all. She  didn't
look at  all old  to Ka'en,  just weathered  and experienced.  Kind of
pretty, too.  She said, "You  are the wizard  Cefn, and you  the thief
Ka'lochra'en. Come inside and  we will  see if we  can find  your lost
Je'lanthra'en."
   Shaken to the  core by the woman's naming him  thief, Ka'en warily
followed Cefn into  the wagon. It, too, presented  the perfect picture
of such a  place - small, but  with enough room for the  three of them
to  be comfortable,  cluttered with  odd, mystical  things as  well as
the everyday  necessities of  life. Ka'en  wondered what  relation the
wagon-driver had to the woman, and if they both slept back here.
   Zeefra settled  herself behind  a table,  throwing her  very black
hair  off her  shawl-covered shoulders  with  a gesture  that set  her
multiple  bracelets  clinking  musically.   She  spread  her  beringed
fingers on the ivory tablecloth and said, "Give me your hand, mage."
   Hesitantly, Cefn offered  her his hand palm up,  and Ka'en tensed,
fearing a  repeat of the day  before. But Zeefra turned  his hand over
and closed  it between  her two,  then closed her  eyes as  if seeking
something that lay within her.
   She said,  "It is as  I sensed. The one  you seek, this  Je'en, is
beset by  strong forces.  She is  not herself,  and is  thus protected
from most  scrying and divination  methods. That  is why you  have had
no success within the city in finding her.
   "However,  there  are  ways  older  than  anyone  in  Dargon  even
remembers. But  my people keep  our heritage  alive, and we  have ways
both simpler and more powerful than many others."
   She  released Cefn's  hands  and reached  beneath  the table.  She
brought out a  bowl filled with sand, and a  smaller, cut crystal bowl
that  was empty.  Reaching again,  she produced  a roll  of very  thin
parchment.  With one  of her  rings, she  cut a  square from  the roll
large enough to cover the tabletop.
   She  turned to  Ka'en  and said,  "You are  blood  to this  Je'en,
right?  Give me  your left  hand." Ka'en  extended the  indicated hand
and was  suprised by the  power of her  grip. She briefly  clasped his
hand as  she had  Cefn's, eyes  closed, then  'humphing' in  a pleased
manner, she used  the same sharp ring  to slice a long  cut across his
palm.  He cried  out and  tried  to pull  away, but  he couldn't  free
himself. She  held his  hand over  the crystal bowl  and let  it bleed
freely therein. When  a small pool of blood covered  the bottom of the
bowl, she placed an  odd smelling pad of cloth over  the wound she had
created  and closed  his  fist around  it  to hold  it  in place.  She
released his  hand then, and  began sifting  sand from the  large bowl
into  the smaller  one, slowly  filling it.  Ka'en, spooked,  sat back
nursing his  hand and watched  as she lifted  the small bowl  with one
hand, and  stirred the contents with  the other until the  sand turned
a pale shade of pink, crooning softly the while.
   When the blood  was thoroughly mixed with the sand,  she poured it
out into  her hand,  the entirety  of the  bowl fitting  neatly within
her  single palm  without spilling  even a  single grain.  Setting the
crystal aside, she  cupped the sand in both hands  and held them above
the  square of  parchment  and  began to  sing  louder, spreading  her
fingers to let the sand through.
   Only, at  first it  didn't fall.  Ka'en thought  that it  might be
caked by  the blood  even though  it didn't really  seem wet.  It just
wasn't ready  to leak  out. As  the gypsy's  song continued,  the sand
began to  seep out, slowly at  first and then faster  and faster. Even
though the  woman's hands didn't move  at all, the sand  scattered all
over the  whole square, forming  lines and  patterns and two  words in
simple  and ancient  runes that  Ka'en knew  because his  first master
had used them  to pass secret messages to his  charges. The first word
spelled  out  Je'en  as  nearly  as it  could.  The  second  word  was
'keseth', but that word had no meaning to Ka'en.
   By the  time the sand  had all  fallen, the parchment  was covered
with sand. Zeefra  looked at the patterns, pointing to  the words with
satisfaction  but disapointed  with  the overall  layout. She  finally
said, "It did  not work as well  as I had hoped. The  patterns say she
is to the  south and east, but  not how far, nor  exactly where within
that  general direction.  Parts of  this pattern  seem blurred,  as if
the tie just wasn't strong enough."
   She looked  first at Ka'en, and  then at Cefn. Finally,  she said,
"We'll just  have to  try again. I'm  not sure that  this will  be any
better but  perhaps your ties to  this Je'en are stronger  than blood,
Cefn."  She  picked  up  the   square  of  parchment  and  poured  the
once-again-white sand  off it into  a bucket  on the floor.  Ka'en saw
that the parchment  had somehow leached the blood out  of the sand and
into it,  preserving the pattern  of the  sand on the  cleared square.
Setting  this first  square aside,  Zeefra cut  another, placed  it on
the table, and then took Cefn's left hand.
   As the  mage bled  into the  small bowl, Ka'en  looked at  his own
palm which  had stopped hurting  sometime during the  sand-casting. He
was astonished  to see  that nothing  remained of the  wound at  all -
the  pad of  cloth Zeefra  had  put on  it had  healed it  completely,
without even a scar.
   He returned  his attention to the  old woman to find  her stirring
sand  that was  turning blue.  Ka'en  looked strangely  at Cefn,  then
went back to watching the 'casting.
   It went  as before,  although the patterns  were different  - much
different. Four words  were spelled out in runes, and  a very detailed
map occupied  the center of  the square. The  lines of the  map glowed
with  a pale  blue light  when the  sand was  brushed off,  and Zeefra
seemed well pleased.
   She said, "Excellent!  These four words first -  Je'en, as before;
the strange  word 'keseth' as before;  and the new words  'ugurth' and
'Vard'. And the  map. Just what you will need.  It indicates right now
exactly  where Je'en  is and  where  she is  going." On  the map,  she
pointed to  two dots glowing  slightly brighter  than the rest  of the
markings. One  was moving along  a road, and  the other was  set among
some hills.  "But, it is  more than just a  marker for Je'en.  Take it
up, Cefn.  It will  show you exactly  what route you  need to  take to
reach her." Cefn lifted  the map, and the lines changed  into a map of
the area around  Dargon. The west coast road was  highlighted, as well
as the Central  road that led back  to the center of  Baranur. "With a
thought,  you can  turn it  back to  Je'en to  monitor your  positions
relative  to  each  other.  This  is the  most  powerful  use  of  the
sand-magic  possible, and  I  have  only ever  heard  of it  happening
before. You must be favored by the gods to be given such a talisman."
   Both Ka'en  and Cefn  thanked the gypsy  profusely. Cefn  tried to
get her to accept  gold as payment for her help, but  she said, "No, I
did not aid  you for a reward.  I helped you because my  gift urged me
to, and  to take a reward  for that which  came freely to me  would be
wrong. Go,  and know that  just your thanks are  enough for me  - more
than enough. Why now  my name will be passed down  with all the others
for having created a sand-map!"
   Ka'en and Cefn  retired to their tents and  fell immediatly asleep
as if drained  by the evening's activity. The next  morning, the wagon
was gone  without a trace.  As Ka'en ate  his morning meal  he watched
Cefn  study the  sand-map.  And he  wondered if  they  would be  quick
enough to save  Je'en from whatever drew  her on - the  moving dot was
very close to the one in the hills.

                            Vard's Travels
   It  wasn't easy  communicating with  the dead,  as Vard  found out
very quickly.  The Forbidden  Art hadn't  been created  as a  means of
gathering  information: it  was  obvious that  the Fretheodan  wizards
had had another, better means of resurrection at their disposal.
   It took  most of two  days for  Vard to learn  how to get  what he
needed  out of  the re-animated  skull. It  took another  day to  make
sure that  the skull knew  everything he needed  it to know,  which it
did.  It remembered  each and  every trap  from the  mine adit  to the
door of  the final  vault wherein  was sealed  the Yrmenweald.  Now it
just  remained for  Vard to  discover a  way to  get across  the ocean
without taking the  weeks it would to  go by boat, not  to mention the
time it  would take to get  TO a boat  to begin the journey.  With the
Keseth  so close  to his  grasp, Vard  was far  too impatient  to wait
that long.
   The  solution  came from  an  unexpected  source and  unwittingly,
too.  Vard  was musing  on  how  to  proceed  after getting  the  last
details of  the location of the  mine from the skull,  and Tandi, much
wearied  after being  drained  yet  again to  revive  the skull,  said
flippantly, "Why don't you just fly there?"
   Ignoring  the  sarcastic   tone  in  her  voice,   Vard  took  the
suggestion  seriously.  Fly. Of  course,  how  simple. But  how?  Grow
wings  on everyone?  He  had no  such magic,  at  least none  powerful
enough  to  carry  him,  Tandi   and  Je'en  across  the  ocean.  Then
something else must  fly and carry them. What? First  he thought of an
artifact. Did  he have  a flying  machine in his  vaults? He  had Qrun
check even  though he  was pretty  sure that he  didn't. The  box kite
that Qrun  returned with didn't  amuse Vard much,  but he let  it pass
for  the moment.  So, not  a machine.  Then, an  animal. A  bird. What
bird  was large  enough to  carry  three human  beings and  a load  of
luggage? A  rukh? They were  said to have  existed once, but  Vard had
never seen  one, nor  had he heard  recent reports of  one. So,  not a
rukh. But an idea struck him. Myths of large flying animals. A dragon!
   Vard  had no  idea where  to  procure a  live dragon  even if  any
still  existed which  he  doubted. But  he  remembered purchasing  the
skull of  one of those  giant flying lizards  ages ago, and  he could,
with his  new-found skills,  bring the skull  to almost-life  and have
it carry him across the ocean.
   While  he searched  his treasure  vaults for  the skull,  Qrun and
Eirul  made preparations  for the  journey so  that by  the time  Vard
found the skull  everything was ready to go. Vard  didn't know how the
effort to  reanimate such a  large creature would effect  Tanandra and
he  didn't want  her giving  out while  they were  over the  ocean. He
intended to load  the dragon and be  away just as soon as  it was once
again 'alive'.
   It  took  everyone's efforts,  including  Tanandra's,  to get  the
huge skull  out to the  courtyard -  it was twice  the size of  a man,
after  all. Once  it was  in position  and all  of the  provisions had
been  brought out  along with  the  mivorn amulet  and the  bookstand,
Vard  began. Tanandra  had  been strapped  to a  chair  since she  had
rebelled at the  idea of being used  to fuel the rebirth  of a dragon.
Je'en and  the servants stood  by the  castle's front door,  well away
from the powerful magic that would bring the lizard back to life.
   The purple  lines of light met  in the dragon skull,  and it began
to glow  faintly. Vard's  chanting continued,  the light  kept pouring
into  the skull,  but for  the longest  time, nothing  happened. Then,
slowly results  began to show.  Just patches  of scaly skin  at first,
then a  great cat-like  eye was  restored. A  ghostly skeleton  of the
rest  of  the   body  began  to  appear,  filling   the  courtyard  to
overflowing. No  one noticed it when  Tandi began to scream  in mortal
agony,  so  enthralled  were  they  by the  emerging  majesty  of  the
dragon.  No one  noticed  that, as  the dragon  drew  closer to  life,
Tandi was drawing closer to death.

                            Cefn's Journey
   Very    swift    horses,   line-of-sight    teleportation    hops,
body-sustaining spells  and day-and-night  riding -  Cefn used  all of
the tricks  he could come  up with to  speed Ka'en and  himself toward
Je'en, but  it just  wasn't fast  enough. The  sand-map showed  them a
day from  Je'en who  had been  at her destination  for three  days. He
and  Ka'en  were  studying  the  map when  the  dot  representing  her
suddenly shot  at an  incredible speed  right off  the page.  Cefn was
trying to  re-orient the map  to her when  a deep crashing  sound like
thunder echoed  out of the hills.  It rolled swiftly towards  them and
past, leaving them  both shaken a bit. Cefn wondered  if the sound had
anything  to do  with Je'en's  means  of travel  away from  them -  it
certainly hadn't  behaved like  thunder, and there  wasn't a  cloud in
the sky either.
   Cefn recovered himself  and switched the sand-map's  focus. He was
suprised  to see  that  the map  redrew  itself in  the  shape of  the
better part  of the continents  of Cherisk  and Duurom. He  could make
out the  location of Magnus, the  Darst range, and Dargon  on Cherisk,
but he didn't  know the names of  any of the features  of Duurom, only
that it had  once been the seat  of the Fretheod Empire.  The speck of
light moved across  Cherisk at a speed that Cefn  could barely imagine
even  from his  guess of  the  scale of  the  map. It  tended east  by
north,  and another  glowing dot  at  the very  edge of  what the  map
showed of  Duurom seemed  to be the  moving speck's  destination. Cefn
began to despair  - there was absolutely no way  he could imagine that
he could reach such a far away place in less than months!
   He communicated his  deductions to Ka'en and he agreed  to push on
to Je'en's  first destination in  hopes that there would  be something
there  to  help  them.  Cefn  applied  yet  another  sustaining  spell
knowing that  their bodies had already  passed the safe limit  of such
over-extension.  They mounted  up and  rode, following  the re-focused
map into the hills.

   If  not  for  the  versatility  of  the  sand-map,  Cefn  probably
wouldn't have  ever found the nearly  hidden way into the  valley that
held Aahashtra.  Fortunately, it  was able to  magnify its  scale once
he and  Ka'en were close  enough to Je'en's original  destination, and
with some careful study the tiny crack was found.
   Cefn   had  been   expecting  Aahashtra,   actually.  The   second
sand-casting Madame Zeefra  had done had come up with  the name 'Vard'
and the rune  'ugurth' and the connection was too  clear. Ugurth was a
word  that meant  'undeath' and  linked Vard,  his old  foe, with  the
mission that had  brought Tanandra to him. He also  knew that Vard was
very adept  at controlling magics,  which answered some  very puzzling
questions about  Je'en. It  was odd that  both quests,  Tanandra's and
his own, had  Vard as their targets.  He knew that Vard  had named his
hidden castle  after the  stronghold of  the man  that had  caused the
Council of Elders  to be formed. What he hadn't  expected was its look
of total  lifelessness. It was  nearing dusk,  but not a  single torch
nor lamp shone - the entire castle was dark.
   Cefn  reached  into  his  pouch  and  withdrew  a  magic-sensitive
device. He used it  to scan the area between them  and the outer walls
of  the castle  and  found  nothing but  a  faint background  reading.
Motioning Ka'en to  follow him, he crossed the open  space in front of
the walls as quickly as possible, halting beside the open gate.
   He  scanned the  area  between  the gate  and  the castle's  front
door.  His  magic-sensing  device  picked up  a  very  strong  reading
across the  entire courtyard,  right up  to the edge  of the  gate. He
could guess that it  was some kind of alarm spell -  at least that was
what he might have used in the same situation.
   "Doesn't  look  like  anyone's  home, eh?"  said  Ka'en,  who  was
crouching behind Cefn  wondering what was going on.  Cefn said, "Looks
aren't truth,  especially when  there's a  wizard involved.  Take this
empty courtyard  for example. It's  actually one huge  intruder alarm,
and we have to cross it to get any further."
   "Can you  break the  spell -  you know,  cancel it  out so  we can
cross undetected?"
   Cefn thought  about the  suggestion. It wasn't  one he  would have
thought of, but then,  he knew more than Ka'en about  magic and how it
worked. He  cataloged what was in  his belt pouch, and  made sure that
he didn't  have the tools  with him to  decode and reverse  the spell.
His  pouch was  much  larger within  than without,  but  it wasn't  of
infinite size so  he had to choose carefully what  implements to carry
and all-purpose  spell-breaking tools were  fairly bulky. He  said, "I
don't have  the equipment  to do that,  but I do  have another  way to
get across. How is your sense of balance?"
   He had  fished out of his  pouch an L-shaped piece  of white stone
and he  placed the shorter  arm to the  ground, aiming the  longer arm
at the  front door  of the  castle. He  began chanting  the activation
magic and  felt the short arm  anchor itself into the  ground. When it
was secure,  the long arm  began to  glow brighter and  brighter until
finally a bolt  of light shot from  it and struck the  step before the
door, leaving  a trail of light  behind it forming a  bridge less than
an inch wide across the trapped courtyard.
   He didn't wait  for Ka'en to ask questions, but  stepped up on the
light bridge  and paced  lightly and swiftly  across. When  he reached
the door, he  turned to see that Ka'en had  followed close behind him,
walking as  nimbly as he  had done. When his  partner was with  him on
the doorstep,  only slightly  shaken, Cefn bent  down and  touched the
bridge, cancelling the spell with a word.
   Ka'en  had tried  the door  and found  it open  before Cefn  could
check  for further  traps. Fortunately,  there didn't  seem to  be any
and he  followed the thief  into Aahashtra.  The entry hall  was huge,
with highly decorated  walls and only one corridor leading  off of it.
Ka'en was already  striding towards it, and Cefn  shouted, "Wait! Come
back here."
   When Ka'en  had returned to his  side, Cefn said, "Now  look, this
castle  belongs to  a very  powerful  and devious  wizard named  Vard.
Among other  things, this  means we  do not  just go  wandering around
aimlessly. There  are bound to  be traps galore  in here. Let  me lead
the way, and  don't get impatient -  it could take time to  be sure we
are  going   in  the  right   direction.  Now,  that   corridor  looks
suspicious,  but  its the  only  obvious  way.  Let  us check  it  for
magical traps first...."

   It  was close  to dawn  by the  time they  reached the  laboratory
that had  seen Vard reanimate  the ancient Fretheodan. Both  Ka'en and
Cefn were exhausted  from the trials of winding their  way through the
halls of Vard's  crazy castle, and Cefn's belt pouch  was half as full
as it had been at the start of the adventure.
   Sounds  from  the  room  ahead  had alerted  the  pair  that  they
weren't alone  in the  castle. The  light from the  room had  led them
there,  and Cefn  hoped to  get some  answers from  the person  in the
room. He edged  up to the doorway,  Ka'en on the opposite  side of the
corridor and  doing the same. He  peeked cautiously into the  room and
saw  a  short  man  sweeping  the   floor  of  what  seemed  to  be  a
laboratory. The  room was very  well lit,  and Cefn didn't  think that
anything  but speed  would catch  the man.  However, Ka'en  was making
motions of  sneeking in and capturing  the fellow, so he  signaled the
thief to go ahead and try.
   Cefn  was amazed  at how  easily Ka'en  was able  to use  benches,
tables, and  the few  small shadows  to hide  his progress  across the
lab. At times  Cefn lost sight of  him, and only found  him again when
whatever he  was hiding behind  exposed him to  the back of  the room.
Ka'en  got  nearer and  nearer,  until  finally,  when the  small  man
turned  around to  rearrange a  low table  of equipment,  Ka'en leaped
out and tackled him to the floor.
   The small man  was no match for  the young thief, and  by the time
Cefn  crossed to  the  two, the  man was  firmly  trapped beneath  the
weight  of Ka'en  sitting  on his  chest, pinning  his  arms with  his
knees. The knife at his throat further encouraged immobility.
   Cefn hunkered  down next  to the pair  and said,  "Greetings, good
sir. Could  you tell us  whether Master Vard is  at home, and  if he's
not, where he has gone?"
   "He is not  here. That I can  tell you, as you  probably know that
already.  Anything more  I  dare not  let you  know.  My master  would
punnish me severely if I did."
   "Then we  will have  to use  other means."  Cefn reached  into his
pouch again  and withdrew a  tiny slate-colored stone ring.  He placed
it on  the man's temple  and twisted it a  bit so that  the serrations
on its side bit  slightly into the skin there, causing  the man to cry
out at  the sudden  pain. Cefn said,  "I'm sorry to  have to  use this
device  - it  isn't subtle  in forcing  the truth  out and  will cause
pain in doing  so. But my friend  and I have neither the  time nor the
patience to  worm the truth  from you -  we must have  answers quickly
and accurately. Now, tell us where Vard has gone and why!"

   The  device worked  wonders, although  Cefn wasn't  proud of  that
fact. The  little man was  in much pain by  the time Cefn  had learned
all he needed  to know about Vard's recent  experiments with cwicustan
and mivorn, his  probings into the Forbidden Art, what  he had done to
the two  women he  had ensnared,  and what he  intended on  Duurom. He
offered  sanctuary to  the servant,  who said  his name  was Qrun,  in
return for  the information he  had given.  When he learned  that Qrun
had a wife  also in Vard's employ  - they were his only  servants - he
extended  his offer  to  both of  them.  He then  had  only one  small
problem remaining: how to follow him across continents and oceans?
   Ka'en's  suggestion was  the  only  idea he  had.  After Cefn  had
teleported Qrun and  his equally small wife, Eirul, back  to his house
in Dargon,  the thief  had suggested that  they simply  teleport after
Vard.  It had  taken several  minutes to  explain to  Ka'en that  such
random  teleportation was  almost impossible.  The person  casting the
spell had  to have exacting knowledge  of the site he  was teleporting
to in order for  the spell to have any chance of  success. He had been
able  to teleport  to  his house  because he  knew  exactly where  his
destination was. There was almost no way to do the same now.
   It was  several hours before  Ka'en picked  up on the  'almost' in
Cefn's answer.  In the  meantime, they had  wrestled with  the problem
from every angle  they could think of without coming  up with anything
even  remotely feasable.  Then Ka'en  said,  "Wait. What  do you  mean
'almost no way'. 'Almost' isn't 'none'. What don't you want to admit?"
   Cefn wearily  said, "There is  one very unsecure method  of moving
from  here to  there in  less  than a  month or  more without  knowing
exacting  physical details  -  planar  travel. But  I  cannot take  my
physical body into the required plane, so it is useless to us."
   "But you  could go there  and learn what  you need to  teleport us
there, couldn't you?"
   "Well, probably.  It should  be possible to  descend to  the first
order for  a long  enough time  to get  my bearings.  But I  need rest
first. We both do - we cannot live on boosting magic for much longer."
   "Check the  map first,"  said Ka'en. "If  Vard's undead  dragon is
far enough from  its destination, then we'll take a  little nap." Cefn
unrolled the  parchment of the sand-map  and focused it on  Je'en. The
swiftmoving dot  that was Vard and  his dragon was nearing  the Duurom
coastline. A  hasty estimation guaged  the wizard less than  two hours
from the  hidden mine. Ka'en  said, "We don't  have time to  rest now.
One more  sustaining spell  won't kill  us, not  right away  at least.
Better get busy finding out how to teleport us to that mine."

   Cefn hated  what most  people called astral-projection.  The third
order  of form  was a  chaotic place  where corporeal  matter couldn't
exist, but  mental energy  was virtually unlimited  in any  way. There
was still  distance to  be covered  between the  place where  his body
lay in Aahashtra  being watched over by Ka'en, and  where Vard and his
dragon would  land on Duurom  in less than an  hour. But if  he wasn't
disturbed he  would be able  to get there and  back in plenty  of time
for  Ka'en and  himself  to  be there  waiting  to  ambush the  undead
dragon before it landed.
   So  he sent  his astral-self  speeding toward  Duurom. He  watched
with a  slightly disorienting  omni-vision as the  roiling, cloud-like
nothing passed by on  all sides at once and sped  away behind him with
only a  silver cord linking  him to  his unconscious body.  Every once
in  a  while, he  noticed  little  islands of  pseudo-reality,  places
created  by  mental energy  as  places  of  rest  for those  with  the
education and ability  to do so. He had thought  about doing such, but
he  didn't even  really  like the  astral plane  so  the figured  that
trying to rest on it wouldn't be very restful.
   He sensed  he had reached  his destination and stopped  his mental
motion.  Then, concentrating  fiercely, he  projected his  astral body
down  to the  first order  of  form, what  passed for  most people  as
'reality'. He  arrived at the mouth  of the unsused mine  and tried to
collect  the information  he would  need to  successfully teleport  to
this  location.  It  wasn't  easy  in  his  non-corporeal  state,  but
eventually he  had the coordinates firmly  in mind and he  let himself
succumb to the slight  tug of the silver cord trying  to drag him back
to his body.
   He was  about halfway back to  Aahashtra, well over the  ocean and
nearing where  Cherisk's shore  would be  on the  first order  when he
heard a  sound. It was a  soft, seductive chiming sound,  startling in
both its  beauty and  its impossibility.  Such things  shouldn't exist
on  the  third  order  - supposedly  they  couldn't.  Intrigued,  Cefn
followed the  sound, becoming  more and  more bound  up in  the lovely
chiming that grew louder and louder without hurting his mental ears.
   The source  of the sound  was utterly  unfamiliar to Cefn  who had
studied  much  but not  everything.  There  on  an island  of  reality
amidst  chaos sat  a beautiful  woman  playing a  three-racked set  of
what  looked like  glass wind-chimes  save that  she was  hitting them
with  feathers  to  evoke  their  chiming  sound.  The  woman  was  in
three-quarter profile  to Cefn  and he couldn't  tell whether  she was
clothed  or not  because  of  her long,  golden  hair draped  artfully
around her body like a cloak.
   There  was no  melody to  what she  played, just  sound, beautiful
sound. She  played and played,  taking no  notice of the  audience she
had drawn.  Cefn wanted  to move around  to get a  better look  at her
charms - er, instrument  - but he found that he  couldn't move. He was
then able to tear  his eyes away from the woman,  and he noticed other
astral-selves arranged  in a circle  around the instrument.  Most were
very  thin  and pale,  looking  as  if  something was  draining  their
vitality  away. Cefn  gasped  when he  saw that  most  of the  wraiths
circled there  were missing the  silver cord  that tied them  to life.
He realized  that the  playing woman  was some  kind of  astral siren,
put here to gather  food for some creature on the  first order to feed
upon.  It wasn't  long before  he felt  a drain  on his  own very  low
reserves, and he knew  that he would have to get  away soon, before he
too became part of this eternally captive audience.
   He  turned away  from  the woman  -  as much  movement  as he  was
allowed. He  concentrated on the silver  cord that still bound  him to
his body  and encouraged  it to  pull him away  from here.  Slowly, he
focused every gram  of energy he could muster into  that activity, but
he feared it  wouldn't be enough. Then, almost  unbidden, Je'en's face
came into  his mind and  he heard her  voice above the  chimes saying,
"Help me, Cefn. Help me!"
   He didn't  know from  whence that  plea had  come, but  it spurred
him to  dredge up the  very last  of his reserves.  Pouring everything
he had into his  link to life, he willed himself  away from the siren.
And  slowly  at   first,  he  was  pulled  painfully   away  from  the
chime-playing  woman. Farther  and  faster, chanting  Je'en's name  to
try to counteract the chimes, Cefn was drawn to safety.
   The  normally achy  return to  the body  was magnified  to roaring
pain when  Cefn came back. But  the pain was  good - it meant  that he
was still  alive. But  tired, so tired.  He opened his  eyes to  see a
concerned  Ka'en standing  over him.  He said  weakly, "Sorry,  Ka'en,
but...got  to rest.  Tell you  when I  wake...." He  fell back  into a
deep restoring  sleep, leaving  the thief to  fret and  wonder whether
the  wizard  had gotten  what  he  needed,  and  then to  fall  asleep
himself waiting for the answer.

                              The Keseth
   They landed  just in  time. As  soon as  the huge  reptile touched
ground  before the  mine  adit, it  began to  crumble.  Its return  to
death was  swifter and messier than  its rise from the  grave, leaving
parts  beyond just  the  skull  to rot  and  moulder.  Vard and  Je'en
scrambled out  of the wreckage  of the beast's midsection,  both upset
at  being covered  with rotting  dragon  slime. Vard  sent Je'en  back
into the mess  to recover the chest  that held most of  what he needed
- the remainder of their supplies could wait.
   He sent  Je'en back in  to retrieve  Tanandra. The thing  she came
out with  was a  withered husk,  nothing like  the healthy  young girl
that had  arrived on his doorstep  little more than a  week ago. There
was just  a flicker of  life left within her,  not enough to  keep the
dragon  reanimated any  longer. Vard  clucked sadly  when he  saw what
was left  of Tanandra.  Not because he  was sad that  she was  all but
dead, but  because he  hadn't been paying  attention to  her condition
and  if  she  had given  out  sooner,  there  could  have been  a  bad
accident.  Vard had  had no  idea that  the drain  of reanimating  the
dragon had  been so strong  - it  had taken only  hours to use  up the
young woman.  He briefly wondered  if there  was some impurity  in his
mivorn amulet because  the manual had indicated that  one person could
keep  'alive' a  whole army  regiment for  more than  a week.  Maybe a
dragon was more costly that that many human corpses.
   Now  he would  need another  source to  enable him  to awaken  his
guide into  the mine. Fortunately, he  had another one ready  to hand.
He  gave Je'en  instructions to  set up  the amulet  and the  portable
book stand.
   He had  no trouble  getting Je'en  to place  her palm  against the
glowing  black stone.  She gasped  when the  sliver entered  her palm,
but after that she simply accepted it with no comment at all.
   Next, he  unpacked the  skull of  the guide and  placed it  on the
ground next  to the  amulet. With now-practiced  ease, he  uttered the
incantation that  restored the skull  to life without  even consulting
the book. Je'en withstood the purple light's draining without a sound.
   Je'en re-packed the  chest and hefted it onto her  back while Vard
unrolled  the ancient  map and  lead the  way into  the mine  followed
closely by the  animated and re-embodied skull holding a  torch in its
grey-skinned hand.

   Trap after  trap, identified  and defused or  destroyed. Maze-like
tunnels  threaded only  with  the  help of  the  ancient map.  Without
either guide  or map, Vard would  have been first lost  then dead very
soon after  stepping into the  mine. Those Fretheodan  were ingenious,
tenacious, and redundant  - in places the passage was  barred by four,
five, or  even eight separate traps  layed under, on, and  around each
other. The  most tiring  part, however,  was the time  it took  to get
the  necessary  information   out  of  the  undead   guide.  It  never
volunteered  anything,   it  only   answered  direct   questions  very
succinctly  and  literally. Hours  ticked  by  as the  trio  proceeded
slowly deeper and deeper into the mine.
   Vard had  to marvel at  the sophistication  of many of  the traps.
Very  few   were  magically  oriented,   but  even  those   that  were
mechanical  were  usually created  with  a  simplicity and  efficiency
that was  laudable. Vard was  careful to  disable each and  every trap
he  came  across,  but  when  it  became  harder  and  harder  to  get
disarming  information  out  of  the   guide  due  to  the  increasing
complexity of  the traps, he  turned to smashing and  destroying them.
And as  they went lower into  the mine, even smashing  the traps began
to  take finesse  as they  were made  more ingeniously.  Finally, when
they had  reached the  level of the  keseth vault, he  had to  take to
disarming  the traps  again because  brute force  was no  longer safe.
They took  as long  reaching the  vault as they  had taken  getting to
the lowest level.
   But finally  they reached the  vault. In  a large cavern  very far
under the  earth Vard, the  guide, and Je'en  faced a slab  of strange
looking metal  with a large  key-plate in  its center. Vard  let Je'en
set down  the chest as  he withdrew the  third treasure that  had come
from beneath Dargon castle - the key to the final vault.
   As he  strode over to the  door, something made him  turn and look
at  the guide.  He was  startled  to see  that it  was smiling,  which
faded as Vard turned back from the door and stood next to the guide.
   "Are there any traps remaining here?" asked Vard.
   "Yes," answered the guide in its toneless voice.
   "How many?"
   "One."
   Vard thought a moment, then asked, "On that key-plate?"
   "Yes."
   "What kind?"
   "Cave-in trigger,  poison needle,  gas, trap door,  crossbow bolts
from the walls, a..."
   "That's enough!"  interrupted Vard. "So, they  put everything they
had in  this last  trap. Okay,  that's reasonable.  Now, how  does one
get by these traps to open the door?"
   "One does not," said the guide, beginning to smile again.
   Vard thought  again, then  he said,  "I've got  it. So  simple, so
common! That  key-plate is a  ruse, a lure  for the foolish.  Where is
the real lock for this door?"
   The  guide's smile  turned  into a  pout. It  said,  "On the  wall
behind us, behind the moss-covered rock that isn't covered with moss."
   Vard began  to brush his  hand across the slimy-green  rocks until
he came to one  that was not slimy, though just as  green. He pried at
the stone  and lifted it away,  revealling a very plain  keyhole. With
triumph, he  inserted the key and  started to turn it.  Then, thinking
back to  the complex instructions he  had given to that  thief who had
brought him  the Tome of  the Yrmenweald,  he asked the  guide, "Which
way do I turn the key, and how far?"
   The guide  replied, with a  hint of disapointment in  its toneless
voice, "To the right three times exactly."
   Vard complied,  hearing a click  each time  that the key  made one
revolution. He  could feel that the  key could have kept  turning, and
he wondered  what nasty trap  would have  been triggered by  the wrong
number  of turns.  Leaving the  key in  its hole,  he returned  to the
vault  door, where  a handle  had appeared.  Grabbing hold  of it,  he
pulled the  door open, unsealing a  vault that had been  closed up for
more than a thousand years.
   The  first  thing  he  noticed  as he  entered  was  the  smell  -
strange,  musty and  musky and...he  had no  words for  it. He  walked
into the  dimly lit room, seeing  large panels along one  wall bearing
small circles of  glass in neat, ordered rows. Another  set of panels,
about  waist high  and horizontal,  bore  more circles  of glass,  and
little  twigs standing  in  rings of  metal  interspersed with  larger
square panes of glass.
   Just as  he was turning  around, the  room was flooded  with light
and  the  sight that  was  revealed  almost  made Vard's  heart  stop.
There,  occupying  a  space  four  or  five  times  the  size  of  his
laboratory back at Aahashtra was a - a thing!
   Crisscrossing  that part  of  the  room in  what  seemed  to be  a
random  pattern  were foot-thick  rods  of  what was  probably  stone.
Somehow  bound between  those rods  was something  that looked  like a
cross between  a spider  and a grasshopper  magnified a  thousand fold
or more. And it was alive!

                               The End
   Six hours  after Cefn returned,  he awoke refreshed. Not  quite as
good as  new, but  his rest  had pushed back  the overload  effects of
the sustaining magic he  had been using and he was  ready to go again.
After locating Ka'en  and rousing him from his little  nap and raiding
the keep's pantry for food, they prepared for their journey to Duurom.
   To Ka'en,  who wasn't  as refreshed  as Cefn  but who  was feeling
better  for  his  nap,  being  teleported was  weird.  He  had  always
imagined that  it would be  instantaneous, but  he was sure  that they
spent  several  minutes  flying  between Aahashtra  and  the  mine  on
Duurom. When  they arrived, to  the night  and double shadows  cast by
two  moons,  the  first  thing  he noticed  even  before  the  second,
smaller moon, was the rotting carcass of Vard's undead dragon.
   Cefn, however,  noticed Tanandra first.  She was still  alive, but
even  if she  should survive  it would  be as  a wasted  wreck of  her
former self.  She looked  at Cefn  with sunken and  cloudy eyes  as he
knelt beside her,  and said, "I guess I wasn't  strong enough for him,
was I?"
   Cefn, unseen  eyes tearing at the  sight of his former  love, said
shakily,  "I'm sorry  for forcing  you into  this, Tandi.  I'm so,  so
sorry! I  should have gone. I  should have taken the  gorfodd and gone
after Vard before he could get this far into the Forbidden Art. I...."
   "Cefn, love,  don't. You cannot  change what  is - just  accept it
and learn  to live  with it. Leave  me and get  after Vard.  What I've
learned about his  plans...you must stop him. Go, catch  him before he
can harness the  keseth..." Her voice trailed off and  her eyes closed
for the last time.
   Cefn  didn't  move  for  a  long  time,  strangely  colored  tears
falling  from his  cowl onto  Tanandra's withered  flesh. Finally,  he
turned  away  to find  Ka'en  standing  right  behind him  staring  in
horrified fascination  at the  remains of the  brave girl.  Cefn said,
"She was known  to me long ago  - we were students  together. Vard has
killed her - she  was consumed by the powers of  the Forbidden Art. We
must destroy him. Come."
   He took out  the sand-map and shifted its focus.  It became a copy
of the  ancient map that  Vard had  followed, showing the  way clearly
down  to  the final  vault.  Pulling  a  small  clear globe  from  his
pocket, he  tossed it into the  air. It began floating  just above his
head,  casting a  golden  glow.  Squinting carefully  at  the map,  he
entered the mine.

   When Vard recovered  from the shock of seeing the  creature - what
he assumed was meant  by the symbol he had named  'keseth' - he turned
his attention  to the rest  of the room. He  was suprised by  the rack
of  swords hanging  on the  short wall  beside the  vault door  - they
seemed out  of place in  this very  uncomprehensible room as  the only
item he truly  recognized. Against the wall opposite the  door was the
master-node  of  cwicustan attached  to  the  framework the  Tome  had
described as  linking it to the  caged and bound keseth.  Vard went to
work busily on  that lump of stone,  chipping away at it  to remove it
from the framework.  He already had his own piece  of cwicustan primed
and ready to go  into the socket. Once it was there,  he would be able
to communicate with the keseth and learn all of the mysteries it held.

   Ka'en noticed  more of  the deactivated traps  than did  Cefn, and
he, like  Vard before  him, marvelled  at the  work. He  was certainly
glad that someone  else had blazed the trail through  those traps - he
doubted that his  second teacher, a Master Trapper,  could have found,
let alone deactivated, half of the traps they passed.
   The pair made  much better time than had Vard's  group. Of course,
all  of the  work had  been done  for  them. All  they had  to do  was
follow  the map  at  their  top possible  speed.  The sand-map  showed
Je'en  was  already  at  the  final vault  -  Ka'en  only  hoped  that
whatever this Vard person was doing there would take lots of time.

   They came  out into  the last  cave and saw  the open  vault door.
Cefn could see  both Vard and Je'en, as well  as a rather grey-looking
man.  The  latter  two  were just  standing,  statuelike,  while  Vard
chipped away at  a large piece of  crystal while looking at  a slot in
the wall.  None of  the three  had noticed their  arrival. With  a low
whistle, the clear globe returned to Cefn's hand and stopped glowing.
   He  returned the  globe to  his pouch  and retrieved  another item
from it. He  whispered, "Ka'en, take this and try  to distract Vard. I
don't think you  will be able to  kill him but you can  try. This disc
should protect  you from most  any magic he casts  at you but  not for
very long. When  it starts turning black,  it has been used  up and is
useless. Oh,  one more thing."  Cefn reached  back into his  pouch and
came out  with the mysterious crystal  circlet. He handed it  to Ka'en
and said,  "I think  that this  will protect  you from  mental magics.
Vard is  an expert  at mind control,  which is why  Je'en is  in there
and not out here with us. Okay, ready?"
   "Wait. Why  don't you go  after the wizard,  eh? At least  you can
meet him  on his  own level."  Ka'en was  looking suspiciously  at the
small clear disc he had been given.
   "I want  to see if I  can free Je'en  - she'll make a  useful ally
for our side. Also,  I'm a better fighter than you are  if I can't get
her  out of  Vard's control.  Neither  she nor  I have  swords, and  I
think I can handle her easily hand-to-hand. Satisfied?"
   Not waiting  for an answer,  Cefn crept to  the edge of  the vault
door  and  peered through.  Ka'en  came  up  beside him,  holding  the
amulet like  a very  small shield  in front of  his body,  the circlet
perched on  his head  like a  crown. At his  signal, they  both rushed
into the room.
   Unfortunately, the  presence of the  keseth was just  as startling
to the two adventurers  as it had been to Vard  earlier, and they were
stunned  into immobility  by  the  sight of  the  giant insect.  Je'en
moved away from  Cefn and crouched into a defensive  posture. Her eyes
flickered to  the wall of  blades, and she  began to make  plans while
awaiting orders.
   Vard looked  up from his  work and  recognized both his  old rival
Cefn and  that thief  he had  hired so long  ago. He  reacted quickly.
First,  he released  the  energies  keeping the  guide  animated -  he
didn't want  anything to hamper  Je'en. Then he said,  "Je'en, protect
me from these intruders."
   She knew exactly  what to do. She executed a  perfect diving roll,
flashing  past the  slowly recovering  intruders. She  straightened up
by  the racked  swords  and  plucked one  from  its  place. It  almost
seemed to  hum in  her hand,  and she delighted  in its  lightness and
perfect  balance.  Dropping again  into  an  en guarde  position,  she
faced the two intruders ready to obey her master's order.
   Cefn  recovered first  and  took in  the  new situation.  Trusting
Ka'en to  continue on  with his  part of the  plan, Cefn  reached into
his pouch for a  wand. Drawing it and firing it in  one motion, he ran
toward Je'en and the rack of swords.
   Je'en instinctively  blocked the bolt  of blue that had  shot from
the tip of  Cefn's wand. The bolt bounced off  of the dull-grey blade,
but the impact pushed her back through the vault door.
   Cefn  took swift  advantage, dropping  the  wand to  grab a  sword
from the  rack as  he followed  his love  out the  door. In  the outer
cave there would be  more room to maneuver, and he  might have more of
a chance to subdue Je'en.
   There was one  more matter to consider, though.  He couldn't fight
effectively in  his cowl.  Reaching again into  his pouch,  he removed
two  spheres, one  clear,  one  black. Juggling  them  one handed,  he
timed the toss  and threw first the  black one at the  vault door, and
the clear  one back into  the air. It began  to glow bright  golden as
the black one  shattered and enveloped the doorway  in blackness. Cefn
hoped that  Vard didn't decide  to break  the simple darkness  spell -
he shouldn't  even be  able to  see it  as it  was a  one-way darkness
like the one on  his cowl and from the other side  it should look like
nothing at  all was barring the  doorway. With his eyes  protected for
the time  being, Cefn  lowered his  cowl and faced  his love  across a
pair of very fine, very strange swords.
   He  and Je'en  had  sparred  several times  in  the  past, but  he
really didn't know  the extent of her abilities. He  knew that she was
good;  he had  watched several  fights  she had  been in,  and he  had
watched her from  afar as she was training at  Pentamorlo. But to face
her with  that hard,  serious look on  her face -  and, for  the first
time he  realized that she  wasn't wearing  her mask! That  rocked him
long enough  for Je'en to launch  an attack. Fortunately, it  was only
a  series of  feints, a  test-pattern to  determine the  level of  her
opponent,  and Cefn  was  able  to reflexively  block  them. When  the
blades contacted  each other, they  gave off a  louder hum as  well as
green and  yellow sparks.  Cefn wondered just  what these  swords were
as he was  turned and forced back  into a wall. He  dodged a thrusting
blow  that  struck the  wall  behind  him.  He  danced away  from  the
entrapment and watched,  amazed, as Je'en withdrew half  of the length
of her  blade from  the wall  amid many purple  sparks. When  she came
back en guarde, he could see no damage at all on her blade.
   The fighting began  in earnest then. Cefn tried  to put everything
from his mind,  to reach the unity with sword  that Je'en already had.
As  they fenced  back  and  forth, he  came  closer  and closer  until
finally  there  weren't two  people  in  the  cave, but  two  extended
swords fighting each other.
   Back and forth,  around and around, the dance  of death continued,
both parties  so totally  involved in the  graceful battle  that Cefn,
at least,  forgot who  he was  battling. It  was almost  as if  it was
truly  the swords  moving the  people  through the  fight. Yellow  and
green,  an occaisional  burst of  purple as  blade sliced  into stone,
and a  humming that  grew and grew  until it filled  the cave  and the
people fighting.
   When one of  those blades met flesh, the resultant  spark was long
and crimson,  a more startling  color than  the blood that  the strike
also drew.  The dance  faltered, and Cefn  pressed his  advantage. His
opponent  reacted as  if far  more injured  that a  little arm-scratch
could account  for. Without  thought, he executed  a maneuver  that he
couldn't  have described  afterward and  came up  under Je'en's  sword
arm.  It wasn't  until he  saw the  double fountain  of red  - crimson
light  and red  blood -  that  he remembered  he wasn't  here to  kill
Je'en,  just subdue  her,  knock  her out.  Vard  was  the enemy,  not
Je'en. But  that didn't convince  the grey sword-blade  half-buried in
Je'en's side.

   Ka'en recovered his  wits in time to see Cefn  follow Je'en out of
the vault, leaving him  alone with the wizard Vard -  the grey man had
vanished  somehow,  leaving  behind  only a  very  old-looking  skull.
Ka'en faced Vard with  the amulet disc held out before  him. He had no
idea what  to do now. At  least, he thought, Vard  was distracted from
what was going on in the cave outside.
   Coils  of blue  light were  wreathing Vard's  hands as  the wizard
chanted.  Ka'en  held  the  disc   higher,  but  when  the  spell  was
released, the  streamers of blue  light by-passed the amulet  and were
absorbed  by the  circlet he  wore. Vard  looked puzzled  as he  said,
"Put down the  disc and come here." Ka'en wondered  why the wizard was
trying to give him orders, and he just stood still.
   This seemed to  infuriate the wizard. Rage suffused  his face, and
his arms  went up, hands glowing  a firery red. He  said mysteriously,
"You  should have  stuck  to stealing  books,  you meddlesome  thief!"
With that, thick  bolts of fire flashed out from  each of his fingers,
meeting before his  face to become one very large  bolt. Ka'en started
to back away from  the oncoming spell, but the bolt homed  in on him -
or rather the disc he held before him.
   By rights,  and without the  protection he had, Ka'en  should have
been  nothing  but  a  pile   of  smouldering  ashes  after  the  bolt
dissapated.  But the  disc  amulet worked  - mostly.  It  was able  to
absorb  the destructive  energy of  the  spell, so  that Ka'en  wasn't
killed outright.  However, the amulet  wasn't strong enough  to absorb
the  entire spell.  Ka'en  was hurled  back by  the  force behind  the
energy. He  was unconscious before  he hit  the wall beside  the vault
door, and he stayed slumped like that for a long time.
   When he  awoke, the first thing  he was aware of  was being alive.
His hand hurt,  but the rest of  his body felt fine. He  looked at his
hand,  half afraid  that he  would  find that  it was  just a  charred
lump, but it looked  perfect. He saw that the disc  was now pure black
and cracked around the edges. He set it aside quietly as now useless.
   Next  he  noticed the  humming  coming  from  the cave.  He  eased
himself into  position to look  out the  vault door and  was instantly
mesmerized by the  dance going on out there. He  had never before seen
such skill  as was  being exhibited by  Cefn and his  cousin -  he had
had no  idea that  either of  them, Cefn  especially, was  so talented
with the sword.
   Finally,  he  remembered his  mission.  As  he turned  around,  he
heard the  humming stop  but he didn't  turn back to  see why.  He saw
that Vard  was fitting his  lump of stone into  the wall and  was very
absorbed  by that  activity. Old  training came  to the  fore, and  he
drew his belt knife.  He recalled just where and how  to drive even so
short a  knife as he  had to kill swiftly  from the back.  He centered
his attention  on that back,  searching out  just the right  spot, and
he began to cross the well-lit and empty room as silently as he could.
   Closer  and closer  Ka'en crept.  He forced  hiself to  ignore the
keseth after  glancing at it  once and seeing  that it was  alive, its
sides moving rhythmically  and its many-eyed head  seemingly turned in
his  direction. It  took all  of his  concentration to  look away  and
return to the task at hand.
   Closer  and closer...and  just as  Ka'en was  beginning his  leap,
Vard turned  around with a gasp  of "What?!" The wizard  tried to back
away from  the thief, but  he was too close  to the wall  to maneuver.
His  hands went  up  again, beginning  to glow  with  fire, but  Ka'en
ignored  the distraction  and  re-aimed  himself instantaneously.  His
leap continued and  his knife slid into Vard's chest  just to the left
of his  sternum, angled in  a bit. Steel  grated harshly on  bone, and
Vard screamed.
   Ka'en backed  away from the  wizard. Vard screamed again,  and the
power  he had  been gathering  slipped  away. Ka'en  watched the  fire
flicker down his  arms and spark around the knife  protruding from his
chest.  Vard gave  one  last cry  as his  mortally  wounded heart  was
shocked into  stopping a little  bit early  by the mis-release  of his
own magic, and then he was no more.

   Shock immobilized  Cefn for several minutes.  Slowly, reason began
to return  and his  first thought  was whether  he had  enough healing
rods  to save  her. He  knelt by  Je'en's side,  frantically searching
for the green rods  in his belt pouch. He located  five and breathed a
sigh of relief; it had taken three to heal Ka'en of a similar wound.
   Ready with  the first rod,  Cefn carefully  took hold of  the hilt
of his  sword and  pulled. What  he withdrew from  the wound  was only
half  a sword,  though. The  part that  had been  within Je'en's  body
had...well, melted or something.
   Cefn applied all  five of the healing rods to  the wound, but they
didn't seem  to work as well  on her as  they had on Ka'en.  After the
fifth she  still had a bad  scar, and she seemed  drained somehow. The
flesh around  both the torso wound  and the slight scratch  on her arm
was of a sickly  grey tone and Cefn was sure that  the grey around the
larger wound was spreading.
   He  was searching  in  his pouch  for more  healing  rods when  he
heard  a weak  "Cefn?" He  turned  back to  Je'en to  find her  awake,
struggling to sit  up. He helped her  up to lean against  his body and
said, "I'm here, Je'en, I'm here."
   "Cefn, I've  had such a  strange dream.  I...I wasn't myself  - it
was  like  I was  a  marionette  and this  evil  man  was pulling  the
strings. I killed a  man, maybe two, and I stole  some old things from
the basement  of a castle.  Then I  was brought to  a deep cave  and I
was forced to fight  you and you...you won. Oh, Cefn,  I feel so cold.
My side hurts and my arm hurts and I'm very, very cold..."
   Cefn hugged  Je'en close  and said,  "I know, my  love. It  was no
dream. All of  that happened, including the duel. But  I think that it
wasn't  us fighting,  but those  strange swords.  And I'm  afraid that
they  were poisoned  or something,  because you  don't look  well even
after all of  the healing I could  give you. Oh, Je'en,  I'm so sorry.
I love you and I think I've killed you!"
   Ka'en  chose that  moment  to  come out  of  the  vault. He  said,
"Cefn, is Je'en all  right? I managed to kill Vard:  did that free her
from his control?"
   Je'en answered,  "I'm almost all right,  cousin, and I am  free of
that man's control. Thank you, thank you both for rescuing me."
   Cefn said, "But  you aren't all right!  I've got to get  you to my
laboratory. We  have to find  out what these swords  do so I  can cure
you. Come on."  He tried to lift  her, but found that he  was too weak
to manage it.
   Ka'en said,  "Why don't  we ask  the keseth?  They were  stored in
its vault  after all,  maybe it knows  how they were  used and  how to
cure their wounds."
   Ka'en had  to help Cefn transport  Je'en into the vault.  Cefn was
too  exhausted to  wonder how  Ka'en had  learned to  communicate with
the monster beast; he just hoped that it knew how to help his love.
   They  lowered Je'en  to the  floor of  the vault,  and Cefn  knelt
beside her  to help support  her. Ka'en went  over to the  now glowing
crystal in  the wall  without even  a glance for  the dead  wizard who
had been moved  into a corner. He  layed his hands on  the crystal and
said, "We ask your help, Master Keseth."
   An eerie  voice came out  of the  panels dotted with  glass behind
Cefn and Je'en. It said, "What service may I render?"
   Cefn started  to reply, but Ka'en  said, "Wait, Cefn. It  can only
understand  you  if you  are  touching  the  cwicustan node.  Let  me.
Master Keseth, do  you know the function of the  swords racked on that
wall over there?"
   "I do. They  were the constructs of the Clear  Fire Weavers, those
wizards who  helped to imprison me.  They were used in  executions and
other rituals. The death they brought was said to be terrible indeed."
   "What death was this, Master Keseth? Is there a cure?"
   "The  death is  a death  by  fading. The  swords are  made from  a
material which  alters the state  of matter.  Mention was made  of the
etherial plane  as well as the  second order of form  - these concepts
mean  nothing to  me. The  victim slowly  fades from  normal corporeal
existence  and the  'Weavers knew  of no  way to  reverse the  process
once complete. Also, there is no conventional cure."
   "Then  there is  no  hope?  Je'en is  going  to  become a  wraith,
doomed to wander the etherial plane forever?"
   "I  can offer  only one  solution. Fretheodan  legends spoke  of a
place where  total renewal was  possible - a  body could be  healed of
all hurts and  injuries in this place. Many expeditions  were sent out
to find  this place, but none  knew of any that  succeeded. However, I
do. One party managed  to find what they were looking  for. I can give
you the location of this place if..."
   Ka'en almost  shouted, "If  what!?! We'll do  anything we  can for
the chance to save Je'en. Tell us, please!"
   "I have been  trapped here for ages beyond reckoning.  I wish only
to return  to my home. I  will tell you how  to free me in  return for
the  location,  but I  must  tell  you that  if  you  let me  go,  the
Yrmenweald will  go with me.  The power that  that other man  came for
will be gone."
   "We followed Vard  here to rescue Je'en, not  for whatever foolish
dreams he  had. We will free  you - we  would even if you  didn't have
information we need. Just tell us what we need to do...."

   Freeing the keseth  had been easy - Ka'en and  Cefn had pushed the
twigs and  bits of glass  that seemed to be  switches of some  sort in
the order  that the  keseth told  them to. One  by one,  the scattered
bars in  the keseth's part  of the room  retracted into the  walls and
finally it  was free.  It then  caused the little  rounds of  glass to
flash rapidly  and randomly, after which  a little door opened  in one
of  the panels.  The keseth  said, "Within  that compartment  you will
find a  map of  the location  you seek. I  have also  supplied tablets
that should  lend your companion  strength as you seek  her salvation.
They should  retard the  spread of the  sword's poison  throughout her
system. I  fear, however, that  she has only  a month unless  you find
the restorative place."
   Cefn thanked  the keseth  for the  help, and  he and  Ka'en helped
Je'en out  of the mine.  Once they were  clear, the keseth  worked its
way out  using its own abilities  and those provided by  the cwicustan
to force  a way through  solid earth. It came  out of the  mountain by
blasting its  own adit, and  Cefn, Ka'en,  and Je'en waved  and called
goodbyes  after it  as it  crawled  away. Cefn  concentrated, drew  up
enough power  to teleport all three  of them, and with  a thought they
were safe  back in Dargon, ready  to rest a bit  before continuing the
quest to save Je'en.
   Thus there was no  one to see the falling star  come down near the
old mine. There  was no explosion at  its impact - in  fact it settled
to the  ground quite gently. The  keseth entered the silver  ovoid and
it  rose majestically  back into  the  air, carrying  the keseth  away
from its long-time prison and back to its home among the stars.
                     -John L. White  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





        +-+--+-+--+-+     VOLUME TEN                  NUMBER THREE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
          *Worthy of the Title, Part I           M. Wendy Hennquin
           The Defiant Vector                    Brian M. Dean
           The Quest                             Ron Trenka
          *Quest, Part I                         John L. White


         Date: 031288                               Dist: 577
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Well, we've got  a couple bits of  news to relate, so  let me jump
right into  that. Firstly, there is  now an open discussion  group for
FSFnet readers  on the network  server CSNEWS@MAINE. Please  feel free
to read  and/or submit your  comments to  this group, as  it's primary
purpose is reader  feedback. Please note that CSNEWS  will ONLY accept
commands via  interactive messages; do NOT  send mail files to  it, as
they will  be discarded. Also  note that the subscribe  functions will
subscribe you  to the FORUM, not  to FSFnet itself. The  following are
some commands  you  might  find  useful in  checking  out this  forum.
Request the CSBB HELPNET file for details on how to append to it.

SENDME CSNEWS HELPNET             - sends you general CSNEWS help file
SENDME CSBB HELPNET               - sends you CSBB bbs help file
SENDME FSFNET CSNOTICE FROM CSBB  - sends you the current discussion
CSBB SUBSCRIBE FSFNET             - subscribe to FSFnet discussion
CSBB UNSUBSCRIBE FSFNET           - unsubscribe from forum

   The  other  bit of  news  is  that plans  are  being  made for  my
eventual  graduation.  After some  discussion  with  the authors,  the
current  plans are  for the  following. While  FSFnet will  stop being
produced,  the  Dargon  Project  will continue,  and  the  stories  it
produces  will  be  made  public  through  a  new  magazine  (possibly
dedicated  solely to  the  printing of  Dargon  stories). FSFnet  will
stop publication  during the summer,  and the new magazine  will begin
at that  time. Further  details are still  up in the  air, but  I will
continue to  post news  here about  what is going  on, and  how things
will change when  I leave. But we've still got  several more issues to
send out  before then,  and I'm  sure you'll enjoy  this one.  And, of
course, if  you have anything you'd  like to submit for  printing, get
in touch with me. Enjoy!
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                     Worthy of the Title: Part I
   A  frantic, far-away  echo  shattered the  quiet  of the  library.
"Master Roisart, Master Roisart!"
   The  panic  in  the  voice  caused  Roisart  to  snatch  his  gaze
immediately from  the copy  of "Legends and  Myths of  Thasodonea" and
stared  instead at  the  open  doors of  the  library.  He could  hear
commotion down the  long halls of the old keep,  the doors that opened
and  shut in  quick,  startled  rhythm, the  running  of the  servants
called from  duties, the wails and  shouts. Over it all,  he heard the
call  still, ghastly  and  ghostly, frightened  and far-away.  "Master
Roisart! Master Roisart!"
   Young Roisart  stood, raced  across the  room. What  has happened?
the  young nobleman  wondered, concerned.  Has a  war come  to Dargon?
Although  the library  was  a  great room,  Roisart  soon reached  the
opened double doors and called out, "Here I am! What is it?"
   The heralding  servant who been  wailing his  name slid to  a stop
and then  turned to his  master. Fright and  despair on his  face, the
servant rolled  his eyes  and cried dramatically,"Oh,  Master Roisart,
go quickly to the study. The baron is dead!"
   Roisart paled  and his  eyes bulged,  as if  he had  suddenly been
stuck in the  stomach. "Dead? The baron dead?" But  he cannot be dead!
He is  healthy, and  only five and  forty! Quickly,  Roisart demanded,
"Where is my brother?"
   The  servant  gulped the  tears  he  wanted  to shed  and  replied
sorrowfully, "He is in the study, master. He has sent for you."
   With a  quick wave, Roisart dismissed  the near-blubbering servant
and rushed  with all his youth  and strength to the  study, the office
of  the baron--the  late  baron. His  blood beating  in  his ears,  he
threw open  the heavy door and  cried, "Luthias! What has  happened to
our father?"
   The face  that met  Roisart's was  the same as  his own:  the deep
brown   eyes;   the   straight,   aristocratic   nose;   the   smooth,
well-defined jaw;  the pinkish  lips, usually  merry with  smiles, now
twisted with  grief. Roisart's twin  looked him  in the eye  and said,
slowly and solemnly, "Roisart, our father is dead."
   "Dead?"  denied Roisart  scornfully. "Dead  how? Father  is young.
He has never been ill--"
   "Roisart," repeated  his twin  brother Luthias  deliberately, "our
father is dead."
   "But  what could  kill  our father?"  demanded  Roisart. "He's  as
strong as a horse."
   "No,  Roisart," sighed  Luthias, falling  heavily into  the padded
chair behind the desk. "The horse was stronger. Sit."
   With a  reluctant grimace, Roisart came  into the room and  sat in
another padded chair,  the one that faced his  father's desk. Memories
of his  father crowded his thoughts.  There was that time  that he and
his  twin Luthias,  very small  boys, had  squirmed in  this chair  as
their noble  father scolded them  for some forgotten offense.  And the
times that  they had brought their  school books in here  to study and
be near their  father. And the time when their  father had lifted them
both on his strong  shoulders to look at the lion's  head that hung on
the wall. His father was a strong man...
   "What do you mean," blurted Roisart, "the horse was stronger?"
   "Dragonfire threw him. Father's neck was broken."
   "Dragonfire?"  gasped Roisart.  "But, Luthias,  Dragonfire is  the
best trained  stallion in the  stables! Father trained him  himself! I
remember! And Father--Father  is the best horseman alive!  There is no
way that he could have been killed in that way!"
   Luthias closed his  eyes. "Roisart, there is no  doubt that Father
is dead. I  have seen the body."  He opened his eyes  again, stared at
his brother. "Do you wish to?"
   Roisart quieted  a little.  He kept Luthias'  gaze a  moment, then
looked at the  carpeted floor. "No, Luthias," he replied  in a muffled
way. "I want to remember him living, not dead."
   His father truly was dead. "But it wasn't the horse," he murmured.
   "What  does  it matter  what  it  was?" wondered  Luthias,  almost
snapping.  "There are  matters to  be attended  to. The  body must  be
prepared and  buried by sundown, as  is the custom. I  have called the
priests." Luthias  then waved at  a fine  piece of parchment  on their
father's desk.  "I am trying  to find words  to tell our  cousin, Lord
Dargon, of this. And I've sent for Manus."
   Roisart gave his twin a quizzical look. "Manus the Healer? Why?"
   Luthias  shrugged. "Father  deemed his  wise,  and so  do you,  my
brother. And there must, for the next five days, be a regent."
   Roisart quieted  and nodded.  "Yes, a regent,"  he agreed.  He had
forgotten for  a moment that  there were  five days between  this day,
the third  day of Melrin,  the Spring Festival,  and the third  day of
Yule,  when  he   and  Luthias  would  reach  the   age  of  majority,
twenty-one. Only then  would they be old enough to  rule the barony in
their father's place.
   "Luthias!" Roisart gasped urgently, "Which of us shall inherit?"
   Luthias scowled with  old ferocity. "Accursed be  that midwife who
neglected to note which of us is elder!"
   "You can't  blame her.  Mother was  dying, and  she was  trying to
save her."
   "She's caused  us more  problems--and Mother  died, in  any case,"
snapped Luthias. "And now there is no way to decide who is to rule."
   "I often  told Father  that he  should choose  one of  us," sighed
Roisart. "But  he wanted to  wait until  we were twenty-one,  until he
thought  we could  both  accept  his choice."  Roisart  thought for  a
moment. "Could he have left some will?"
   "I don't  know; I  didn't even think  of that,"  Luthias grumbled.
He began  to rummage  among the  papers on his  father's desk.  By the
time that  Luthias started to  search the desk's drawers,  Roisart was
lost   in   thought  once   more.   "Damnation!"   cried  Luthias   in
frustration. "Nothing!"
   "It  couldn't have  been  an accident,"  mumbled Roisart.  "Father
was too good a rider, and Dragonfire too good a horse."
   Luthias  slapped the  desk in  anger. "Roisart,  haven't you  been
listening? One of us  is soon to become Baron of  Connall, and with no
indication of  which of us  Father wished to  rule in his  place. None
at all!"
   "No papers?"
   Luthias  shook his  head. "Unless  there was  some other  place he
kept them."
   "Do you have the key to the locked drawer?"
   "Yes,   and  I've   already  looked.   Only  the   seal  and   the
proclamation that made him baron of Connall."
   "Nothing at  all, then,"  murmured Roisart. "He  never even  had a
favorite between us."
   Luthias smiled  affectionately at the  memory. "It was a  point of
honor for  him," Luthias  agreed. "He let  each of us  be who  we are,
and loved us both  equally for it." He scowled then.  "But it gives us
trouble now. How  are we supposed to determine which  of us shall next
be the Baron of Connall?"
   "We  have no  proof of  first-born," Roisart  began his  analysis.
"And  we  have no  proof  of  favoritism.  On  that, we  are  agreed."
Roisart looked  his twin  brother in  the eyes, the  eyes so  like his
own. "Luthias,  we have never  been able to  lie to one  another. Tell
me, then. Do you wish to rule in our father's place?"
   Luthias  gave his  brother  a look  of  consternation. "Rule?"  He
appeared to  be thinking  of the  possibility for  the first  time. "I
had always assumed that you would rule. You have read so much more..."
   "True, but  Father made certain  that we both were  learned enough
to rule well,"  Roisart argued. "And you are so  much better a fighter
than I."
   At  this, Luthias  smiled, almost  wickedly. "Don't  underestimate
yourself, Roisart. I wouldn't want to fight against you."
   "Thanks," Roisart  replied almost ruefully. "But  answer me, twin.
Do you wish to rule?"
   Luthias let  the possibilities roam  his mind, then said,  "I will
if  I must,  Roisart." His  voice was  strong, calm,  and even,  as if
Luthias were  older than his almost  twenty-one years. "But I  have no
great wish to be a Baron and rule."
   Roisart sighed  like a man  beneath a heavy  stone. "Nor do  I, my
brother. Nor do I."
   "It must  be decided,  Roisart," Luthias stated.  "And it  must be
decided soon."
   Roisart mentally  sought possibilities.  "We could gamble  for it.
Cast dice..."
   Luthias stared  at his  brother with  surprise and  disbelief, and
when  he saw  that Roisart  was completely  serious, Luthias  began to
laugh. "Oh,  Roisart, thank you. What  would I do without  you? In the
midst of  grieving a  father and  trying to solve  a dilemma  that has
plagued us throughout our lives, you and only you can make me laugh."
   Roisart wrinkled  his brow  and looked  at his  twin brother  in a
confused way. "But Luthias, I meant it. We should cast dice."
   Still smiling, Luthias  continued. "I know you  meant it, Roisart,
and that  was what  I found  amusing. Cast dice?  Would that  hold any
authenticity before the  court? You've got to be  more practical about
things like this, Roisart."
   "Practical? Authenticity?"  stammered Roisart in  mock indignance.
Even  in  grief,  his  twin  could still  make  him  play.  "You  wish
practicality and authenticity,  my brother? Then why don't  we just go
to our  cousin lord  Dargon and  let him  decide? What  more authentic
and more  practical solution could  you want?  We should let  our Lord
decide, and save ourselves the trouble."
   "That,"  Luthias agreed,  "is the  wisest thing  you've said  in a
week, Roisart."
   "Then I'll  have the horses  saddled," Roisart offered as  he rose
from the chair.
   "Have you  forgotten that  our father needs  yet to  be entombed?"
Luthias asked with stern gravity.
   Roisart started.  He had  forgotten. In  that golden  moment, when
he and  his brother had  teased each  other, when everything  was like
it had  been before,  Roisart had forgotten.  Now, the  knowledge came
back like a stinging boomerang. His father had died.
   "There is much to be done," Luthias softly said.
   "You do  it, then," Roisart  urged his brother, thoughts  of their
father's  death  ruling  out  all   else.  Luthias  watched  his  twin
sympathetically  while Roisart  buried his  head in  his hands.  "No,"
mumbled the young nobleman.
   Luthias left the  desk and went to  his brother. He put  a hand on
Roisart's shoulder. "No?"
   "Our  father  did  not  die,"  Roisart  declared  with  passionate
conviction.  His head  flew  from his  hands,  and Luthias,  startled,
moved backwards. "And I'm going to go and find what murdered him!"
   Murdered! His father  was dead! The knowledge  screamed inside him
for release,  for action. And there,  in the study, Roisart  cried out
like a  small boy and  began to weep.  And Luthias, the  practical one
who knew that crying  for a dead man was useless,  put his arms around
his beloved brother,  and, as they had done all  things in their life,
they wept for their noble father together.

   Roisart  adamantly   insisted  on   riding  his   father's  prized
stallion Dragonfire  to Dargon, despite  the grooms' warnings  of evil
spirits. Roisart,  though he believed  in a spirit world,  scoffed the
very idea  and declared  above the fearful  projections of  the grooms
that he  would ride his  father's horse, damn  it, and that  was that.
Luthias,  too,  scorned  the  idea  of  evil  spirits  possessing  his
father's steed,  but watched  his twin with  worried eyes.  After all,
that  strong,  red mount  had  thrown  their  father yesterday  to  an
unexpected death.
   And  Roisart had  been behaving  strangely. Yesterday,  just after
the  twins jointly  mourned their  father in  the privacy  of the  old
study, Roisart  had burst out of  the keep's gates, taking  with him a
groom, the groom  which had accompanied the twins' father  on his last
ride. No, the  young lord hadn't been acting desperate,  the groom had
told Roisart, just a  wee strange. They had gone back  to the scene of
the death (there  was still blood on the new  grass), and Lord Roisart
acted as a  hound on the hunt, dashing here,  darting there, rummaging
through the  brush. And  when they  had returned,  Roisart, withdrawn,
had  refused to  speak to  old  Manus, who  had just  arrived for  the
funeral, and  didn't even deign to  speak to his own  twin. After they
had  entombed  their  dear  father,  Roisart  returned  to  normal--as
normal as a grieving son could be--but still, Luthias worried.
   Luthias motioned  the protesting grooms  to be silent. "We  have a
right  to ride  our father's  horse," Luthias  told them  gently. With
another  wave,  he dismissed  them.  When  they  had gone,  he  asked,
"Twin, are you all right?"
   "Yes, I... I just wanted to ride him. He was Father's favorite."
   That was  true, and it  was for  good reasons that  Dragonfire was
the  late  Baron's favored  horse.  Luthias  admitted to  himself  the
incredibility  of  his  father  dying on  horseback,  especially  that
particular horse's back.  He didn't press the  issue. Instead, Luthias
gazed up at the dark, pre-dawn sky. "We should get moving."
   Roisart  nodded,  and motioned  for  the  brace  of guards  and  a
manservant to  urge on their  mounts. Stately, but  not lethargically,
the party moved forward toward Dargon.
   It wouldn't  be a long  trip, thankfully. The earliness,  on which
had decided  the night before,  would shorten the trip  more. Besides,
the brothers  had no  wish to  try to wade  their good  horses through
the crowds which  would be soon flooding  the roads on the  way to the
Melrin festival.  And neither  wanted to deal  with the  curiosity and
pity of a peasant crowd seeing twin noblemen dressed in mourning blue.
   Yes, it was  best to get to Dargon early.  The earlier the better;
the  earlier they  arrived,  the sooner  their  cousin Clifton  Dargon
could decide,  once and  forever, which  of the two  was worthy  to be
Baron of  Connall. And the  sooner that  was decided, the  easier both
twins would feel.
   The  little  band moved  ahead,  each  of  the members  buried  in
thought. Luthias looked  at his twin, and knew that  Roisart was still
wondering how  their father could  have died like that.  Concerned for
his brother,  and, indeed, what  had happened to his  father, Luthias,
too, considered, and kept turning his head to watch his twin.
   After  about  an  hour--halfway   to  Dargon--Roisart  caught  his
brother's eye  and almost  smiled. "Father always  taught us  that the
good fighters live long. It still makes me--"
   Roisart felt  something hit  him hard, and  at once  found himself
on the  hard, startling ground. For  a wild, wicked moment  he thought
it was true: Dragonfire is a mad horse and he threw my Father!
   Then he saw  before him the sly-eyed, leather-clad man  who held a
steel  knife sharpened  to  the point  of beauty.  Then  he heard  the
manservant's cry, "Masters! Thieves!"
   Roisart  erupted from  a form  lying prostrate  in the  dust to  a
poised  warrior.  It took  him  only  a  moment  of squinting  in  the
half-dark  to take  in the  situation: seven  thieves, all  dressed in
tooled leather armor,  all armed with swords and knives.  And the near
darkness which  made the  counting difficult  worked to  his advantage
and Luthias';  it was easier  to see the  light brown of  leather than
the blue of mourning in the pre-dawn light.
   Luthias had already  taken the battle and his good  sword into his
own hands. Instinctively,  Luthias was battling a brigand  on one side
of  his  horse; the  opposite  foot  automatically kicked  at  another
oncoming  thief. Without  blinking  from the  divided effort,  Luthias
continued to  thrust and  parry, to  swirl his  sword in  the darkened
air against the severely outmatched thief.
   Roisart heard  the dull,  weighty footfalls  of an  charging thief
and  poised himself  for the  fight. Using  every instinct  his father
had  branded onto  his  brain, Roisart  the  warrior side-stepped  the
thief's attack  and thrust  his blade into  the peasant's  back. Blood
from the spurting heart sprayed him once, then subsided.
   Abruptly,  his  breath  was  stopped, and  there  was  a  terrible
weight on  his back. A mighty  snake constricted his throat.  His eyes
bugged; in  the shadowy  light, he saw  the manservant's  head explode
into pulp.  One of them  must have a  crossbow, he thought.  Angry and
desperate, he flung  the assailant on his back toward  the ugly sight.
As  the first  beam  of  dawnlight reached  him,  Roisart plunged  his
sword into the second thief.
   Two thieves were  fencing with Roisart's brother,  and trampling a
dead  comrade beneath  their feet.  Kick one,  stab the  other, quick,
parry, Luthias!  But Luthias  was fast, well-trained.  Roisart scanned
the area.  One of the  guards was dead.  The old manservant  was dead.
The  other guard  was ineptly  trying to  beat off  the remaining  two
that plagued him.
   Roisart   sprinted   to   his  servant's   rescue,   screaming   a
frightening but  meaningless sound that  masqueraded as a  battle cry,
and swinging his  sword above his head. Roisart saw  his guard fall in
seeming terror, saw  a thief fall from his bloodied  blade, chased the
one who tried to run away.
   But  he was  tripped,  and  fell onto  one  of  the thieves'  dead
bodies. His face  flopped onto the fatal wound received  by his guard.
Warm  blood gently  blushed  his cheeks.  Like a  man  suspended in  a
dream,  he watched  as the  fleeing scoundrel  was joined  by another,
and together they ducked into the shadows of the woods.
   Winded, Roisart lie still and gazed at the corpses.
   "Roisart!" A  voice was  calling him. He  heard the  careful steps
of a well-trained horse. "Roisart! Are you all right?"
   Good  Luthias. Roisart  scrutinized  the leather,  the blade,  the
corpse. He  managed to draw  a breath and  speak. "These are  too fine
for common brigands," he croaked.
   Luthias  rolled his  eyes and  groaned internally.  "We've got  to
get out  of here,  Roisart! Two are  on their way  to get  others. Are
you hurt? Can you ride?"
   Meticulously, Roisart  pulled himself to a  sitting, then standing
position.  Luthias saw  the  blood  on his  brothers  face and  paled.
Frantic, he  began to dismount.  "No, I'm all right,"  Roisart assured
his brother,  holding up a  hand to stay  him. "Don't worry,  twin. It
isn't  mine.  I'm  all  right.  I'm not  even  bruised.  I  can  ride.
Luthias,  look at  this."  He bent  and retrieved  a  sword. "Look  at
this. These were no common thieves, Luthias."
   Luthias  whistled  at  Dragonfire,   who  neighed  once  and  came
quickly to  Luthias' call.  "Quickly, Roisart. We  must get  to Dargon
before they can return with more."
   Graceful as  a acrobat, Roisart vaulted  onto Dragonfire's waiting
saddle. "Luthias, this may not be--"
   "Never  mind!"  Luthias  interrupted harshly.  "Let's  leave  this
place, before we're butchered! Come!"
   Spurring their steeds, the twins raced to the city of Dargon.

   The Lord  of Dargon's  hardened guardians  of the  Keep considered
screaming  or fleeing  from the  terrible apparition  which confronted
them first thing in  the morning on the fourth of  Melrin. A red horse
and a  black one, both  in a lather,  scattered a few  early travelers
from the  road as they  charged up to the  gates of Dargon  Keep. Upon
the horses were  twin death-riders, dressed in  death-blue, with faces
out of nightmares. The  grisly visage of the one on  the red mount was
streaked  with  drying blood;  the  countenance  of  the other  was  a
horrid purple on one side, deathly pale on the other.
   But the  sergeant had  long been  a veteran,  who had  just joined
the  company after  returning from  the  wars where  he had  witnessed
many deaths. Death,  even delivered by death-riders,  inspired no fear
in him. "Who comes, in the name of Dargon?" he demanded boldly.
   The  one upon  the black  horse,  the one  with the  mockery of  a
harlequin face spoke,  and his voice was as loud,  as bold, as fierce,
as  the  sergeant.  "I  am   Luthias  Connall.  He--"  One  apparition
motioned  to the  other. "--is  my brother,  Roisart Connall.  We have
come to see the Lord of Dargon. Admit us!"
   These ghostly  horrors, sons to  the Baron of Connall?  The guards
muttered  their doubt  amongst  themselves.  The sergeant  scrutinized
them. The blood  and the bruise made recognition  near impossible, and
he had  never seen the sons  of Connall, only the  Baron himself. "You
are unfit to see the Lord," snapped the sergeant.
   "When are  men unfit to  see the  son of their  father's brother?"
Roisart shouted angrily.
   "Admit us," demanded Luthias fiercely. "It is urgent!"
   "What  is  happening  here?"  asked  another  voice.  Luthias  and
Roisart  exchanged  glances  and  expelled  a  simultaneous,  relieved
sigh.  Bartol, bard  and  personal  body guard  to  their cousin  Lord
Dargon,  had arrived,  thanks  to  the gods.  Neither  twin wished  to
argue with this new sergeant all day.
   Bartol saw  the double terror  before the  gate and stared  at the
twins for  a moment.  The gaze  was intense, searching  for a  clue to
identity beneath  the defacings of  the previous scuffle.  Then Bartol
ordered, "Admit Masters Roisart and Luthias--now."
   The sergeant  turned away,  giving the twins  a look  askance. "Do
as he says," he grumbled.
   Reluctantly,  the guards  opened the  heavy gates,  all the  while
muttering amongst  themselves. Bartol bowed  at the noble  brothers as
the  urged  their  exhausted  steeds  into  the  courtyard.  "Grooms!"
called  the bard.  Two lads--hardly  old enough  to be  called grooms,
Roisart thought--ran forward to lead their mounts away.
   "See  they're   brushed  and  taken  care   of,"  Luthias  ordered
sternly. He dismounted as if he were aching all over.
   The  so-called  grooms  mumbled  affirmations and  led  the  tired
horses  away.  Bartol  looked  after  them  and  then  turned  to  the
brothers. "Masters, what has happened?"
   Roisart  appeared  pensive;  Luthias  scowled. "We  must  see  our
cousin, Lord Dargon."
   "He's not  yet risen, but I  shall call him," promised  Bartol. He
looked quickly  around the  courtyard. "Nidh'r," he  called to  one of
the  servants unloading  a wagon  filled with  new tables,  "come show
Master Roisart and Master Luthias to the study."
   The strong youth  that was Nidh'r joined the twins,  then led them
through the  familiar halls  of Dargon keep  to their  cousin's study.
Often, the  twins had played in  this Keep, when their  father and his
brother, the  late Lord of Dargon,  were both alive. After  that, when
the  twins  were  young  men,  and Clifton  Dargon,  six  years  their
senior, had  become lord,  Luthias and  Roisart had  accompanied their
father to  the Keep for  balls, banquets,  and other affairs  of state
and society.
   It had  been nearly six months  since they had been  here, though;
snowy, treacherous roads  halted all noble society  gatherings for the
winter. But when  the Melrin festival came, all  the festivities began
again with the Melrin Ball, sponsored by Lord Dargon himself.
   Nidh'r bowed  the twins into  the study and seemingly  melted into
the  castle.  Too weary  to  fall  into  chairs, Roisart  and  Luthias
rested on their feet a moment, waiting for their cousin.
   "Roisart and  Luthias?" they heard suddenly.  Their cousin's voice
was muffled  by the  door in  back of the  study. "Of  course, they're
here, Bartol.  The ball  is tomorrow  night. They  and mine  uncle are
supposed to be here. What do they want to see me so early for?"
   The door  in the back of  the study opened in  one, swift movement
to reveal  Lord Clifton Dargon,  who stopped  short and stared  at his
cousins.  They,  too tired  to  speak,  returned  the gaze.  They  saw
Clifton,  Lord   of  Dargon,   yet  another  version   of  themselves.
Clifton's face  wore a startled  expression, but otherwise,  he looked
alike enough  unto the  twins to  be their  brother. He  stood taller,
however,  perhaps due  to his  greater age,  and the  fairy which  had
brushed  the twins'  dark  hair with  a bit  of  auburn had  neglected
their cousin. But the eyes were the same, dark, and full of concern.
   "My  god," the  Lord  of  Dargon finally  said,  "what befell  you
two?"  Clifton stared  at their  faces.  "Are you  all right?  Bartol,
call Griswald."  The bard  crossed the  room, and  stuck his  head out
the door.  Dargon continued  his inspection. "Roisart,"  he continued,
gazing at the  neckline of the one twin's mourning  clothes, "you look
like someone hung  you and slit your throat. You  had better sit down.
Luthias,  what happened  to  you?"  The blue  of  the clothes  finally
washed over Dargon. "My god!" he cried. "Who are you mourning?"
   "Father,"   Luthias   announced    stoically,   "died   yesterday.
Dragonfire threw him."
   Suddenly, Dargon's  face went  white. Bartol,  at the  door, began
to  laugh. "Dragonfire  threw  your father?  Your  father, who  almost
invented   horsemanship?"  Bartol   gasped  between   guffaws.  "Come,
masters,  I know  that jesting  is  a great  part of  Melrin, but  you
could have at least thought of something more credible."
   "That's just  it, Bartol,"  Clifton said  with a  note of  doom in
his voice.  "If it were a  jest, my cousins certainly  would have come
up with  a more believable story  than that. And they  wouldn't appear
here  in  mourning clothes  stained  by  blood."  The Lord  of  Dargon
looked  from  one  twin  to  the  other.  "Someone  assassinated  your
father. And it looks like they tried the same upon you."
   "They  weren't common  thieves who  attacked us,"  Roisart agreed.
"Their  weaponry was  too superior  for  that. And  I rode  Dragonfire
here. He's still the best stallion ever trained."
   Dargon  nodded. "Yes,  Roisart.  It's absurd  to  think that  your
father was killed on horseback."
   "But  it  isn't  practical  to  think  him  assassinated  either,"
Luthias contended. "Why would anyone want to kill our father?"
   "Probably for  the same  reason that they've  been trying  to kill
me,"  sighed Lord  Dargon. "Luthias,  sit down,  before you  collapse.
Bartol,  get  some  breakfast  for  my  cousins."  Bartol  nodded  and
slipped out the  door. Dargon stared at Luthias until  the portal shut
again. "What happened to your face?"
   "One  of  the  bastards  threw  a rock  at  me,"  Luthias  quickly
brushed the bruise away. "I'm all right."
   "And I  was lucky enough to  be covered with someone  else's blood
instead  of  my  own,"  Roisart  told  his  cousin.  "But  this  isn't
important. How long have people been out to assassinate you, Clifton?"
   Dargon  shrugged and  fell into  his  chair. "A  few years.  We've
been  unsuccessful in  tracing it."  He  grimaced. "I  had feared  for
your father, as he was my heir."
   "Did Father know of this?" Luthias wondered, finally sitting.
   Again, Dargon  nodded. "Of  course. I wouldn't  keep a  thing like
this from  him. I  set great  store upon your  father and  his advice,
and I needed it badly at the time."
   "We  were never  told,"  Roisart informed  the  lord. "That  isn't
like Father."
   Clifton smiled.  "Not like him?  Roisart, remember, you  were only
sixteen? seventeen,  perhaps? when this  all started. To  your father,
you  were still  boys. I  wanted  to have  you told,  but your  father
refused." The  Lord of Dargon again  became grave. "It appears  that I
was correct  in thinking that you,  cousins, were also in  danger. And
now, that your father is dead..."
   "Yes," began Luthias "Now that father is dead, we have a problem."
   Clifton Dargon nodded.  "I shall have to send some  body guards to
attend you. You're not safe."
   "Clifton,"  Luthias' voice  insisted  on attention,  "there is  no
Baron of  Connall. We don't know  who is the elder,  and Father didn't
have a  favorite. We have  six days--you  have six days--to  appoint a
Baron. Manus  is regent now, but  we become adults soon,  Clifton, and
this must be decided quickly."
   "I  can't  put  one  of  you  in  that  sort  of  danger,"  Dargon
declared. "I won't do it. You're in peril enough already."
   "Clifton, it must be done," Luthias reminded him roughly.
   "Listen,  Luthias," the  Lord  of Dargon  requested politely,  but
with a hard  edge in his voice. Roisart realized  that his cousin must
have been  feeling very  frustrated. Here  Clifton's uncle  were dead,
probably  because he  had  been Dargon's  heir, his  own  life was  in
peril, and  he had no idea  who was seeking  to end his life  and why.
And   now  there   was  Luthias.   Roisart  understood   his  cousin's
exasperation. Luthias could  drive one to distraction  by just looking
at the surface and acting.
   "Listen,  Luthias," Dargon  began again,  "if  I name  one of  you
Baron  of Connall,  I'm  sentencing you  to death.  Any  favor I  show
either of  you will get you  killed. You're my heirs  now, and whoever
killed your  father, whoever  is trying  to kill me,  may also  try to
kill  you.  If  I  give  proof  that  I  think  one  of  you  is  more
worthwhile,  you'd be  struck down  in an  instant, and  the other  of
your would be set up as a puppet in their plans--whatever they are."
   Dargon paused  and took  a heavy  breath. "And I  have no  wish to
pit you one against the other. Decide yourselves."
   "Decide  ourselves?" Luthias  echoed,  incredulous. "Clifton,  how
are we supposed to know who would be a better--"
   Luthias  and his  twin twisted  as  the door  behind them  opened.
Lord Dargon  looked above their  heads. "Ah. Griswald. Good.  Come in,
and attend to my cousins."
   The old  physician, his  hair still  unkempt from  sleep, shuffled
into the room and  dropped a leather case of sorts.  He looked at each
of the  twins, then  turned his attention  to Roisart.  "What happened
to you two?" he grumbled, examining Roisart's bloody brow.
   "We  were  attacked  by  brigands," Roisart  explained.  "I'm  all
right, Griswald. It's their blood, not mine."
   Griswald  crossed  over  to  Luthias then  and  turned  the  young
lord's head  towards him. "Hmmm," he  fussed. "Nasty. I can  take care
of  that though."  He  stooped, opened  his case  and  fumbled in  it.
"What's the mourning for? It's Melrin."
   "Our father died yesterday," Luthias told him simply.
   Griswald  appeared to  flinch, or  to shudder.  He quickly  looked
Luthias in  the eye, then  turned back to  his bag and  began fumbling
again. In a  moment, he gave a gruff, mumbled,  "Sorry." Then: "He was
a good man."
   "Thank  you,  Griswald,"  Roisart  answered  kindly,  although  he
thought the eulogy sounded a little grudging, or angry, perhaps.
   Griswald  stood  quickly,  a  little  vial  in  his  hand.  "Here,
youngster,  this  way," he  beckoned  Luthias.  The term  annoyed  the
young  nobleman,  a nice  cream  to  his  anger.  But he  turned,  and
Griswald poured some  of what was in  the vial onto his  hand. Then he
gingerly began  to rub it into  Luthias' bruise. "You be  careful now,
lad," he  said gruffly. He turned  abruptly to Lord Dargon.  "He'll be
all right. I'm going back to bed."
   Without  a  dismissal,  Griswald  turned and  left,  slamming  the
heavy door behind him.
   "What's  wrong with  him?"  Luthias wondered,  trying  to crack  a
smile. His face  was already beginning to feel better,  and the violet
hue was fading.
   Dargon shrugged. "He's  not usually this cranky when  we wake him.
I would think that a physician like him would be used to it."
   "Perhaps  something  is  ailing   him,"  Roisart  speculated.  "Or
something is weighing on his mind."
   Clifton shrugged.  "God knows. Griswald rarely  speaks." He looked
at his  cousins. "You  know you are  welcome to stay  here with  me. I
was expecting you for the festival. And you will come to the ball."
   "You would  think that  civilized custom would  give us  more time
to mourn our father," Roisart complained angrily.
   "Life goes on, Roisart," Luthias said. "And so must we."
   There was a knock on the door. "Yes?" asked the Lord.
   "It's me, sir," Bartol called.
   "It's all right," Dargon answered. "Come in."
   "The cook  will have breakfast ready  for you and the  young lords
shortly,"  the bard  informed them,  entering and  shutting the  door.
"The south dining room is being prepared."
   Clifton  nodded. "Thank  you, Bartol."  To his  cousins, he  said,
"There have been  rooms prepared for you down the  hall. Why don't you
refresh yourselves and change clothes before we eat?"
   Luthias rose and stretched. "Good idea, Clifton. Roisart?"
   His twin stood as well. "Coming. We'll meet you there, Clifton."
   Bartol and Lord  Dargon watched at the twin nobles  left the room.
The bard shut the door behind them and turned to his lord.
   "I  want a  watch kept  on  my kinsmen,  Bartol," Dargon  ordered.
"See to  it personally. I'm certain  that, being here, they'll  go out
into the festival. They may be in danger. I don't want them harmed."
   "It will be done, my lord," Bartol answered.

   A  strange rhythmic  knock  sounded at  Griswald's door.  Hastily,
Griswald turned  from his  work--ruining it  in his  hurry--and opened
the  door. There  stood that  Lek Pyle,  the despicable  merchant that
had threatened  Griswald so many  years ago  to join this  insane plot
against the Lord of Dargon.
   "You killed Fionn Connall," Griswald accused.
   "Of course I  did," Pyle snapped. "Do  you think I want  him to be
the Lord of Dargon after we are rid of Clifton? He was too strong."
   "And now  what do  you do?" the  physician challenged.  "Now there
are twin heirs. Which shall die and which shall live?"
   Lek Pyle displayed  a wicked grin. "I've already  decided that, my
dear  Griswald. I've  had  them watched.  Their  guardian, Manus,  has
already told  me what I  want to know of  them. When we  rid ourselves
of  Clifton's menace,  we will  dispose  of Luthias  Connall as  well.
Like  his father,  he  is too  strong,  and not  wont  to listen.  The
other--Roisart,  is he?--is  also quite  a  strong young  man, but  he
will  listen to  arguements, and  it will  be easy  to trick  him into
convincing the King to go to war with Bichu."
   Griswald felt  angry, uncomfortable. "What  now, then? When  do we
end this insanity, Pyle?"
   "Soon, dear  Griswald, soon,"  Lek Pyle  vowed. "Tommorow,  at the
Melrin ball. I've  already arranged for two crossbowmen.  They will be
here tommorow afternoon.  I need you to mix poison,  quick poison, for
the bolts."
   Griswald's discomfort  turned to near  sickness. Was he  to poison
one of the men he had just healed?
   Pyle  saw  the near-ready  protest  in  Griswald's eyes.  "Do  it,
Griswald. Remember,"  he threatened through  his teeth, "your  life is
in my hands."
   As  it  had been  from  the  beginning, Griswald  remembered  with
bitterness. He turned to the worktable. "It will be done."
   Lek   Pyle  smiled.   "Good."   The   merchant  looked   intensely
satisfied.  "Now, dear  physician, I  must leave.  I, too,  attend the
ball."  At  Griswald's  surprised  expression, Pyle  added,  "Did  you
think I would miss my triumph?"
   The merchant left the keep laughing.
               -M. Wendy Hennequin  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                          The Defiant Vector
   I don't  like three space.  I don't like it  at all. There  has to
be  more  to   life  than  just  up,  down,   left,  right,  forwards,
backwards. I  wish I  could travel  in four space  or even  five space
but the  systems manager has  stuck me in  this lousy three  space and
there is no way I can get out.
   I am a vector  and let me tell you, it's no fun.  Even though I go
through  different  transformations,  I  am still  a  vector.  And  no
matter how I  am transformed, I still  end up in the  same lousy three
space.  Even  if  I  could  only  just once  in  awhile,  get  into  a
different sub-three  space of four space  it wouldn't be too  bad. But
of  course I  am  stuck in  this  same  lousy three  space  and it  is
pissing me off.
   It must  be different  for you.  After all  you are  a hyper-cube.
You can  extend into  four space.  I know that  there are  those worse
off than  me. Like  some vectors  are stuck in  two space,  flatland I
think   it's  called.   And  some   aren't  allowed   to  go   through
transformations as  often as  I do.  But I'm better  than they  are, I
deserve  some respect.  After all,  wasn't it  me who  traced out  the
path of  the positron in the  nuclear labratory? And wasn't  it me who
traced out  the path  of all  of the  other particles  that physicists
have come up  with? But does the  systems manager care? No  not in the
least. Why  doesn't he give  me the respect I  deserve? But here  I am
in three space and I will probably stay here for all eternity.
   Yes, I have  met other shapes before, I mean  other than yourself.
I met  a hyperbolic  paraboloid once. He  was still  three dimensional
but I would  like to be one of  them. It would be better  than being a
vector  I can  say that  much.  I have  heard once  from someone  that
hyperbolic paraboloids are  good at sex. After giving  it some thought
I imagine  they would be.  After all they do  have a hump.  But that's
not really what  I like about them.  I like the way they  extend in an
infinite direction  both ways. Sort of  like a line but  even more so.
I  never was  able to  extend in  an infinite  direction. My  norm has
changed once in awhile but that of course is not the same thing.
   I  also met  a hyper-sphere  one time.  Not too  interesting. They
act like  they're gods or  something but  they really aren't.  So they
extend around  in a  perfect circle  in four  dimensions. Big  deal! I
never did  understand why the greeks  were so fond of  circles. I know
that they symbolized  perfection but so what? What  is perfect anyway?
That's another  reason why I  like the hyperbolic paraboloid  so much.
It represents chaos  and disorder and that's what  the universe should
be represented  as. Not  some prissy,  goody-two-shoes, kind  of thing
like  the  circle,  or  the  sphere,  or  the  hyper-sphere,  but  the
hyperbolic paraboloid. That's what the universe should be to me.
   I wonder what  shape the systems manager is. I  bet he's some kind
of  hyper-hyper-sphere, or  maybe  he exists  in  infinite space,  the
lucky bastard.  But whatever he is  I bet he isn't  some stupid vector
or something.  Maybe he can  be anything he  wants any time  he wants.
Now that would be  the ultimate insult. Who does he  think he is, God?
I think this systems manager should be overthrown and defeated.
   I  would like  to fight  the  systems manager.  I know  I will  be
defeated  but I  must try.  Maybe if  I get  a whole  bunch of  shapes
together we  could overthrow the  systems manager. I could  get some
hyperbolic paraboloids and  some hyper-cubes and I  wouldn't even mind
it if  we had some dodecahedrons  in the group. I  like dodecahedrons.
Or  maybe even  some pyramids  or maybe  even some  hyper-lemniscates.
But I don't  want any circles or spheres or  hyper-spheres or anything
of that sort into  the group. They are too snobish. But  if we got all
of  these  shapes together  I  know  we  could overthrow  the  systems
manager.  Then everyone  could be  anything they  want to  be and  the
universe would be a much better place to live in.
               -Brian Michael Dean  <3895D393@KENTGOLD>

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                              The Quest

                The Beast before me gave a cry of joy
             and I saw delight in its eyes at my demise.
              I was filled with a hate for the creature
                         who loved death so.

                         With a mighty heave
                        I brought up my blade
                            and slew him.
                          And then I cried.

                 My tears were for the waste of life
                    My tears were for the tortured
                    My tears burned with the hate
                      of all those causing pain.

                     So my journey became a quest
                   which I would carry far and wide
                       To the ends of the world
                        Wherever death hides.

                        A quest, a great quest
                    to be told throughout the ages
                         of a single warrior
                        trying to stop Death.

                    As the fame of my quest spread
               people gazed at themselves and wondered
        They put down their weapons and applauded my approach
             and the death dissappeared, and I was glad.

                 Then a new realization came upon me
                   as I fought for my great cause,
            that Death may have been banished for a time,
                 yet it had reappeared, in form anew

                       I shrank back in horror
                       and saw what I had done
            I had taken death from the hands of the masses
                       and become Death itself.

                          And so I realized
                           after many years
                    that Death cannot be banished
                       that he always reappears

                     At least I did what I could
                  and brought away death for a time
                       The happiness I brought
                brightened the day, if but for a while

                And now I embark upon my last journey
                       to a land far, far away
              and once again remove Death from the world
               until it manefests itself in a new form
                         and darkens the day

                   I wonder if I will meet another,
                       who rose up in my place
                and once again started my grand quest,
                    and came upon the realization
               that ended my quest and made me depart.
                     -Ron Trenka  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Quest: Part I

                                Prolog
   The hamlet of  Trasath was not a happy place.  Too recently in the
memory of  its population tragedy  had struck,  and it had  warped all
of their lives.  By the Kingdom's reckoning it was  in the eighth year
of King  Arenth's reign that the  snow started falling early  and thaw
came  late.  To complicate  the  already  tense  situation of  a  long
winter on  normal stores,  the weather  was so bad  that it  drove the
wolves from  the hills as far  north and west as  Trasath. The village
wasn't  prepared  for  such  an  unheard of  occurence,  nor  for  the
ferocity and  ravening hunger  of the  misplaced predators.  That came
to be known  as the Wolf Winter  and it claimed more than  half of the
lives in Trasath.
   Certain people  in the village  saw the tragedy as  an opportunity
to gain  power and prestige. Forces  were called on, pacts  were made,
and  assurances were  given to  the remaining  populace that  the Wolf
Winter would never come  again - as long as everyone  did as they were
told. Even 12  years later, the effects of the  Wolf Winter were still
being felt in Trasath.

   I knelt beside  Keryin's grave as I had so  many times before, and
placed  the roses  I  carried before  the  simple cruciform  headstone
that bore  only her  name. I  had missed  my sister  from the  day she
died  five years  ago, but  now I  would miss  her even  more. For  my
father was  sending me to  the ducal  seat, Dargon, to  be apprenticed
to his  sister's husband as a  blacksmith. It wasn't what  I wanted to
do - either  go to Dargon or become  a blacksmith - but I  had to obey
my father. What  made the decision strange, however, was  that I would
be the  first person  to leave  Trasath for any  length of  time since
the Wolf Winter  12 years ago. Trasath had yet  to really recover from
that,  and it  needed every  able hand  to keep  it alive,  yet I  was
being sent away. It didn't make sense.
   Even so,  I was going.  I would miss  my parents and  the village,
but I would miss  Keryin the most. She was fifteen  when she died, and
I  only nine,  but  we were  still  best of  friends.  Even her  grave
seemed  able  to  comfort  me  when  I  was  feeling  very  lonely  or
depressed. I  said good-bye to  her yet  again, rose, and  walked back
to the house.
   The circumstances  of Keryin's  death were still  a mystery  to me
so  long after  the fact.  No one  would answer  the questions  of her
grieving brother.  In fact, it  seemed as if I  had been the  only one
to  grieve -  the rest  of  the villagers  hardly let  it upset  their
daily routines.  I couldn't even learn  whether she had been  slain by
an animal,  or had  been taken  by a  sudden illness  in her  bed. The
mystery was  just one small  piece of  strangeness in a  strange town,
though. I hadn't  travelled far in my fourteen years  (in fact, not at
all), but  I was  sure from the  wandering tale-tellers'  stories that
Trasath  was not  like most  small villages.  Here the  neighbors were
all dour  and taciturn,  each careful  about seeming  to mind  his own
business  while  trying  to  mind  everyone  else's.  There  was  much
sneaking and  much suspicion and  at times I  thought I would  be glad
to get out of such a place.
   As I  approached my home,  I heard voices  within. Two men  by the
sound of  it, and they must  have been in  the front room as  well for
they weren't speaking very loudly.
   The first  voice was that  of Master Dineel, the  tavern-keeper. I
caught  him in  mid-sentence  and  the part  I  heard  made no  sense.
Neither did  the tone  of his  voice - it  was a  forceful, commanding
tone such as I  had never heard before. The part  I heard was, "...cul
is not pleased by this!"
   My father,  the other voice,  replied as  if to a  superior, which
Master   Dineel   wasn't   as   far   as  I   knew.   "My   Lord,   my
brother-by-marriage is  expecting the boy  and it would be  strange to
forbid him to leave  now. To do so would cause talk  in Dargon. So, he
must go  whether you  will or  no. I...I  just could  not bear  to put
another at risk..."
   "Enough!"  said  Master  Dineel.  "We will  discuss  this  further
later, in  a more private  place. But know this  now: we do  not allow
our rules  to be flaunted  without price. If  the boy goes  to Dargon,
you will pay with more certainty than if he stayed. Farewell."
   I ducked  out of  sight as  the tavern-keeper  stormed out  of the
house. I was  quite confused by the conversation. I  was sure they had
been talking  about me,  but I didn't  know in what  way. I  knew that
sending me  away was strange but  why would Master Dineel  threaten my
father for doing it?
   I  entered  the  house  prepared  to  question  Father  about  it,
sensing that  some of  the mystery  of Trasath  might be  explained by
his answer, but  he was briskly cheerful  to me and didn't  let me get
in a word as  he asked me whether I was ready to  leave and telling me
what it would  be like living in  a big city like Dargon.  I knew that
there was  worry of some  kind behind his talk  for my father  was not
normally so effusive.  I wanted to help him, make  him less afraid and
less unhappy,  but I  didn't know  how. So I  listened to  his stories
and his advice as we waited for my Uncle to arrive.
   Shortly before  Uncle Lavran rode  up, I  asked my father,  "Can I
come  back  and be  Trasath's  blacksmith  when  Uncle has  taught  me
everything?"  His silence  went on  for a  long time,  and finally  he
replied  slowly and  sadly,  "No,  son, I  think  you  should stay  in
Dargon.  Smith Braden's  already teaching  his  son his  trade, so  we
don't  need a  'smith here.  Stay  in Dargon  and make  a good  living
there -  make a new life  for yourself and forget  Trasath altogether.
Lavran's a good  man - my dad  wouldn't have let Mellide  marry him if
he wasn't.  Respect him, learn  to love him,  and let them,  my sister
and him, be your family from now on."
   "But why, father? Why must I leave? Why..."
   "I cannot  tell you - I  want to, but  I cannot. Just obey  me and
forget Trasath.  It shouldn't be  hard - I've  heard that Dargon  is a
fascinating place.  I love you, son,  I love you dearly  but life will
be much better for you away from here. Much better..."
   Just then, we  both heard hoofbeats outside and a  man's voice was
hailing  Father. I  was  introduced  to Uncle  Lavran,  a big,  hefty,
jolly-seeming person  who greeted me  with an openness that  warmed me
to him imediately.  The three of us together loaded  Uncle's pack mule
with my few  belongings. I hugged Father and said  good-bye with tears
in my  eyes. I had  taken leave of Mother  earlier in the  day, before
going to  say farewell to  Keryin, and she  stayed in the  kitchen now
to  avoid  a  repitition  of  that very  teary  encounter.  Uncle  had
brought an extra  horse for me so  I mounted up, waved  one last time,
and rode away from Trasath, for ever as far as I knew.

                                Part I
   Midsummer's  day was  one  of  the few  days  that  Uncle let  his
apprentices off  to enjoy  themselves. It wasn't  exactly a  holiday -
not  like either  Founding Day,  or the  King's Birthday,  or Varhla's
Day -  but there  was a tradition  of picnics and  games on  that day,
especially  for the  younger people.  I didn't  really have  any plans
for the  day, unlike  Mernath and Dersh,  my fellow  apprentices. They
had the  whole day plotted out,  but I thought that  they had probably
gotten more  pleasure out of the  planning then they would  out of the
implementation. I thought  I might visit the markets,  and perhaps the
docks, but  I really  just wanted  to relax.  But, once  again, Leriel
changed all of that.
   Of the  many changes  in my  life in the  two years  since leaving
Trasath, Leriel  had been the  best. Dargon was  a big city,  and very
strange to  one who  had lived  his whole life  among the  same thirty
people. But,  eventually I got  used to  it. Working as  an apprentice
blacksmith  was a  far  cry from  helping  out in  the  fields of  the
village, or  aiding the carpenter as  able in fixing a  roof or adding
a  room. It  was hard,  at times  nothing but  drudge work,  and often
boringly repititious.  But, I was  learning a  little every day  and I
was already  able to  pound out nails  from rod-stock  with precision.
Next  would be  raw-shaping horseshoes  -  one of  the most  important
skills a blacksmith needed.
   But, Leriel was  nothing like learning a new city  or a new trade.
Firstly, she  had been  totally unexpected.  Uncle hadn't  told Father
about the  orphan he and  Mellide had  adopted. Leriel was  very close
to my age  - just a month  less than sixteen with  four months between
us. In that  way, she was very  like my sister. In fact,  there were a
lot  of  ways she  was  like  Keryin -  we  swiftly  became very  fast
friends. Even though  Mernath and Dersh were friends,  too, Leriel was
the one to show  me the city and teach me its ways.  Which was why she
dragged me  out of my  own boring plans  for that midsummer's  day and
showed me how it was supposed to be celebrated.
   The  entire day  was intoxicating,  wild  and full  of life,  good
friends having  good fun together.  When it began  to get dark,  I was
dragged  along to  one of  the alehouses  mid-town where  I got  drunk
with  the rest.  It was  amazing that  Leriel and  I made  it home  by
ourselves, but we finally crawled into our beds just after midnight.
   I couldn't  have been asleep for  a very long time  when something
awakened me.  I found  myself by the  one window in  my room  before I
had  time  to  wonder why  I  wasn't  still  trying  to sleep  off  an
increasing hangover.  The part of  the city  where Uncle had  his shop
wasn't built  very high  so that  I had  a majestic  view of  the sky.
Almost as  soon as I  looked out  into it, I  caught sight of  a large
falling  star arcing  across the  sky from  north to  south. Something
about  the way  it moved  and  its size  made  me wonder  if it  might
actually strike the  earth. Stories Uncle had told  surfaced - stories
of  sky-iron  and  the  wondrous  tools  and  weapons  that  could  be
fashioned  with  it. I  briefly  considered  trying  to find  it,  but
realized  that it  would  be  next to  impossible  even  if it  didn't
vanish in the air like most falling stars did.
   I went  back to my  bed and crawled back  under the covers,  but I
couldn't  get back  to  sleep. The  idea of  the  sky-iron refused  to
leave my thoughts and  I began to imagine what kind  of things I might
create out of it  that would be passed down into  history in the tales
of the  Bards. My fantasies  got wilder and  wilder - placing  my name
beside that  of Welan in the  Tales - until  finally I just had  to go
find  that sky-iron.  Something told  me  that I  could find  it if  I
trusted to luck and  the gods. Why not, I thought.  It was, after all,
still Midsummer's Night and strange things were said to happen then.
   I  got  dressed,  and  silently   went  out  to  the  stables.  My
incipient  hangover  was gone,  as  was  any  fuzzyness from  lack  of
sleep. I  was excited and very  clear headed as I  saddled up Snowfoot
and walked  her out of the  city before mounting her.  Then, we headed
south into  the forest that  covered most  of the area  between Dargon
and the Darst  Range. It wasn't exactly  safe for a young  man to ride
alone into  that forest,  but my  'clear' head  wasn't being  all that
pragmatic about  such things. All  I had on  my mind was  the sky-iron
and being famous.
   By the  middle of the  next day, I really  wanted to turn  back. I
was  lost and  hungry and  sure that  I would  never find  that stupid
falling  star -  it  had probably  never even  reached  the ground!  I
could barely believe  that I had actually followed my  dreams out into
the forest - I was 16 years old; too old for such silliness.
   But  each time  I was  about  to rein  Snowfoot around,  something
would whisper  in the  back of  my mind  'What if  it's just  over the
next rise?'  Or 'Maybe  it's around  the next bend  in the  path.' And
always 'What  if someone else finds  it first, and claims  your fame?'
So, I kept going almost against my will.
   I  came to  the  ruined  chapel not  long  before  sundown as  the
forest was  beginning to get  dark again. I didn't  see any sign  of a
fallen star  near the  place, but  I decided to  stay the  night there
anyway, and  head for home the  next day. I hoped  that Uncle wouldn't
be too worried or too mad when I told him why I was gone for two days.
   The chapel  was very old  and in very  bad repair. It  stood close
to a  huge tree, but  even so the weather  had done it  severe damage.
There was  little left  of the  roof-beams, and  there was  a sizeable
hole in  one wall.  Still, it was  shelter of a  kind and  the weather
was quite pleasantly  warm so I didn't really need  much protection. I
unsaddled Snowfoot and  rubbed her down, then left her  tied to a tree
nearby. She immediatly  settled into grazing, and I wished  it were so
easy to  feed myself. I briefly  considered trying to find  some early
berries, or  some old nuts,  but I was too  tired to go  scavenging in
the deepening gloom.  I took Snowfoot's tack into the  chapel and went
about trying to make myself a place to sleep.
   Leaves and  the saddle made  a comfortable  little nest in  one of
the corners  of the chapel's  single room. I decided  against lighting
a fire,  and was ready to  curl up in my  nest and try to  go to sleep
even though  it was very  early. But again  there was a  whispering in
my ear that said, "Explore." So, I did.
   There was just  enough sunlight remaining to  illuminate the small
room, so I  looked around. There wasn't much to  see. Any furniture it
had ever  held was now  long gone. Any  decorations on the  walls (the
ones  remaining,  at  least)  were   long  since  vanished.  The  only
ornamentation  in  the building  was  the  white  stone altar  in  the
alcove at  one end  of the room.  It had once  borne carved  scenes on
its sides, but  they were weathered away almost to  nothing. Still, it
was the only  thing in the chapel  to examine, so it went  over to it.
I tried  to trace out  the carvings on it,  but the elements  had done
their work very well.
   As I worked  my way around the altar, I  felt something welling up
within me.  I didn't  understand what it  was but when  I came  to the
back  side of  the altar  the feeling  became almost  overwhelming. My
hands went  to a depression  in the  former carving and  pressed down.
There  was a  click, and  the  whole altar  swung  away from  me on  a
corner  pivot  revealing  a  depression  sunk  into  the  floor.  From
somewhere  within  me came  the  knowledge  that  the cavity  was  the
hiding place for the chapel's holiest items.
   In the center  of the depression was a pile  of ancient cloth that
had once been  priestly vestments. Among the shreds of  fabric I could
see  the glint  of gems  that  had adorned  the  robes, but  I had  no
interest in  them. To  either side  of the  vestments, resting  on the
remains  of satin  pillows, were  what  I had  been sent  for. On  the
right side  was a piece of  amber the like  of which I had  never seen
before, nor even  heard tell of. It  was the length of  my forearm and
of a  pure, translucent gold  of the highest  grade of amber  but that
wasn't its  rarest feature: it was  carved into a representation  of a
tree branch!  It represented an oak  limb, and showed the  tree in all
three phases  of life  from leaf  bud to  full fruit.  The workmanship
was exquisite - this was a true  treasure  apart  from  its  religious
signifigance.
   On the  opposite side  of the  depression lay  a chalice,  low and
flat  and made  of a  dull silver  metal that  looked like  pewter but
wasn't. It  was simply decorated  but it had  a majesty about  it that
matched the  amber branch in  some strange way. I  had no idea  of the
signifigance of  either item in  whatever religion had  been practiced
in this chapel  in the wood but from somewhere  within me came another
piece of knowledge -  I had been drawn here to  take these things away
with me.  They had a  place in some larger  plan that I  would someday
be a part, but further knowledge of that plan was withheld from me.
   I took  up the  chalice and  the branch and  pressed the  latch on
the altar  again, closing the  cavity. I  put them into  my saddlebags
and went to sleep dreaming mistily of Bard-tales of magic and destiny.
   The next  day, Snowfoot  and I  turned back  for Dargon.  About an
hour  and a  half  along the  trail,  Snowfoot took  a  wrong fork.  I
didn't notice right  away - I was still pre-occupied  with the chalice
and branch  - and we  followed this new  trail for another  half hour.
About the  time I realized that  I didn't recognize the  trail we were
on I noticed signs  of a recent fire. It hadn't burned  very much - we
had had  a lot  of rain recently  - so  that it was  easy to  find the
center  of the  black area.  And there  I found  the lump  of sky-iron
that had lured me away from my bed two nights ago.
   Snowfoot somehow  found her  way back to  Dargon. After  hiding my
three treasures, I  ate a supper large enough for  three. Uncle Lavran
chewed me  out for vanishing for  two days, but  not as hard as  I had
feared. In  fact, his  final words  on the  subject revealed  where he
thought  I  had been  for  so  long -  "Next  time  you decide  to  go
wenching,  Midsummer's Day  or not,  don't  get so  involved that  you
forget to  come home!"  Leriel laughed  along with the  rest of  us at
that,  but she  kept my  secret -  I didn't  tell anyone  where I  had
been, but  she alone knew for  sure that I hadn't  gone 'wenching'. My
three treasures were safely hidden away, awaiting our joint destiny.

   My life became  strange after that Midsummer's Day when  I was 16.
Being led across  leagues of forest to claim three  treasures was just
the beginning.
   The most  common strangeness was the  scent of roses that  came to
me  in the  most unlikely  places.  I soon  learned that  no one  else
could smell  the roses and  I stopped commenting  on them, but  I soon
grew  used to  the occaisonal  waft  of fragrance  and it  came to  be
soothing and somehow  reassuring to smell the flowers  my sister loved
so much.
   And  then there  was  the  sourceless help  I  received at  times.
Once, I was  walking home alone from  a bar through the  seedy part of
town. It  wasn't a safe place  to be after  dark and alone, but  I was
just tipsy enough  not to take the longer way  around. As I approached
a particularly  dark alley,  I smelled the  roses and  something urged
me to  turn back.  As I  obeyed, four mean-looking  man rushed  out of
the  alley mouth  and  gave chase.  I  was far  enough  away and  fast
enough to escape but without the warning I would have been in trouble.
   Another  time I  was in  the  workshop alone,  hammering out  some
sheet  stock.  It seemed  (we  learned  later)  that  one of  the  new
apprentices  had been  careless  in stoking  the forge-fire,  allowing
some impure  charcoal to get in.  I heard a sizzle,  and the beginning
of a loud  *POP* and I found  myself flying as if shoved  into a wall.
I was  turned so that I  could see a  bright fan of sparks  and debris
fly through the space  I had been in a moment before  as a gaping hole
was blown  in the side  of the  forge-pit. The accident  wouldn't have
killed me  but I  would have  been badly  burned. When  I got  my wind
back, I looked  around to thank the  one who had pushed  me only there
wasn't  anyone there  and there  were  no tracks  in the  sand of  the
floor to show where someone might have come and gone.
   These  and  other,  similar,  incidents  made me  think  I  had  a
guardian  spirit who  was keeping  me out  of danger  so I  could come
into my  destiny. There was usually  a way to explain  everything that
happened  logically,  but it  was  more  romantic  to believe  in  the
spirit. After the  first few times I was 'miraculously  saved' in this
manner  I  stopped telling  everyone  about  them  - my  friends  just
kidded me about my  dreams and Uncle Lavran told me  to stop making up
stories  and get  back to  work. Leriel  was the  only one  who didn't
laugh or scoff, and she became my confidant and secret-sharer.
   There was  one strangeness I  didn't tell  her of, though.  It was
the most  disturbing of  them all and  there wasn't  anything romantic
about it, either. It was the dream.
   There was only  one dream, but I  had it many times.  It seemed to
get  worse around  summer, particularly  on Midsummer's  Eve. I  never
could remember  all of it, just  vague impressions of it.  It involved
fear and  helplessness, a ring of  people dancing naked, a  knife, and
blood. I  always awoke  from the dream  with a pain  in my  chest, and
when the  dream was at  its worst there were  times I woke  with blood
on my chest.  The blood always vanished by morning  but that scared me
the most.  The only time  the dream  would come to  me when I  was not
asleep was  when I  would try to  bed a  woman - and  it was  for that
reason that I was yet a virgin.
   Between the  strangenesses, I learned  enough from my Uncle  to be
called  a blacksmith.  Shortly after  my 19th  birthday, Uncle  Lavran
came to  me and  said, "Dyalar,  I think  you've studied  enough under
me. You  have good hands  and a  strong back and  I would be  proud to
call you my  partner if you've a  mind to stay in Dargon  a while." So
I became  one of  five smith's working  in Uncle's shop  and I  was so
happy that even the dream couldn't upset me for weeks after that.
   I  went to  bed  one night  in mid-Ober  thinking  about my  first
commission  - a  Guildmaster friend  of  Uncle's wanted  a trinket  to
wear to  King Haralan's 36th  Birthday Ball  at Dargon Castle  in just
two weeks, and  Uncle had given the  project to me. It took  me a long
time to  get to sleep  for thinking what  to make for  Master Kethral,
but as soon as I had drifted off I began to dream.
   It wasn't  "the Dream" but  it was strange.  I dreamed I  woke up,
dressed,  retrieved  my three  treasures  -  the sky-iron,  the  amber
branch, and  the chalice - from  their place of concealment,  and went
out to  the workshop with them.  A full moon  lit the large room  as I
stoked up  the forge-fire and  placed our thickest-walled  melting pot
over it. I placed  all three of my treasures into the  pot and went to
the bellows to increase the forge's heat.
   As I  pumped the bellows and  stirred the contents of  the melting
pot, I  began in  my dream to  sense the presence  of someone  else in
the workshop  with me. When the  three objects were finally  melted, I
was  directed by  that presence  (without words)  to pick  up a  handy
knife. Holding my arm  out over the melting pot, I  cut myself high on
the forearm.  I let  myself bleed  into the  mixtrue, adding  a fourth
element  to the  strange alloy.  When there  was enough  blood in  the
pot,  the presence  directed me  to remove  my arm  and I  tied a  rag
around the wound.  After stirring the mixture some more,  I tipped the
melting pot into a waiting sword-form.
   The strange  alloy cooled  rapidly, gaining  a shiny,  rosy golden
sheen as  it hardened.  When it  was handleable, I  began to  shape it
from  its rough-cast  form into  a useable  weapon. While  I had  been
tutored  in weapon-making  by  Uncle Lavran,  I had  yet  to have  the
opportunity to  make a sword. However,  in my dream and  helped by the
presence, I  crafted a weapon fit  for bard's tales. It  was almost as
if the  alloy I had  created had a finished  shape within it,  and the
hammering and shaping I  did to it only helped that  form to come out.
My dream  seemed to become  even more  remote as greatness  was formed
by my unskilled hand.
   The  process of  forging a  sword can  take days  or even  weeks -
this one  formed itself in  just a few hours.  When it was  finished I
placed  it in  the  cooling bath  one  last time.  It  seemed to  glow
beneath the water in  the bath. I put my hand into  the water to touch
the  sword for  the first  time -  and as  my hand  hit the  luke-warm
water  I woke  up to  find myself  standing in  the workshop  reaching
into  the  cooling  bath  for  a  rosy-gold  glowing  sword  that  lay
therein. For  just a moment, I  thought that I could  still sense that
strange presence that had guided me in my dream but it was soon gone.
   As  I lifted  the  sword  I had  somehow  created  from its  final
cooling and stared at  its beauty, a sense of what  lay before me came
into my  mind. I  saw a  journey, a  reconcilliation, and  righting an
old wrong. Lured  by the mystery of  it, and the sword  itself, I went
quietly back  to my room,  packed some clothes  and food, and  set out
on a quest.
                     -John L. White  

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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           A Wyrm's Tale                         Ron Trenka
           A Summer's Day: June, 2084            Sean Myles Smith
           Tattoo's                              Becki Tants
          *Worthy of the Title, Part 2           M. Wendy Hennequin


         Date: 031988                               Dist: 590
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Hello!  Since this  issue  follows  right on  the  heels of  10-3,
there's really  no new news  to bring up, and I honestly don't want to
bore you  with the  standard editorial comments,  so I'll  depart from
tradition and, as it were, editorialize a bit.
   You  know, running  a magazine  is a  fascinating experience.  No,
really!  The  strangest things  happen.  For  instance, for  over  two
years readers  have been commenting  that although the  Dargon Project
is excellent, they'd  like to see more non-Dargon  fantasy stories and
more science  fiction in FSFnet.  And, for  over two years,  I've been
replying  with the  standard disclaimer  that  I can  only print  what
people  submit, and  that no  one  is submitting  anything but  Dargon
stories.  Well,  within  the  past   two  weeks  I've  received  seven
non-Dargon  stories from  five  different authors,  with promises  for
more. It's  enough to make an  editor want to take  up something sane,
like professional  wrestling! But don't  mind me, it's healthy  for an
editor to rave - it only *looks* like insanity.
   There  are   some  interesting  differences  between   editing  an
electronic magazine  and a  'real' one.  An electronic  magazine must,
by nature,  be freely  distributable, because  it is  so easy  to send
copies   along  to   non-subscribers.  To   offset  this,   electronic
magazines  do not  need  to  worry about  advertising  costs, as  most
network services  are glad  to make room  for a  magazine announcement
or information  file. There is  also a  closer tie between  the editor
and the  readership of an emag,  due to the ease  of communication via
electronic mail.  But the  most noteworthy  difference is  inherent in
the  difference between  the  phosphor screen  and  the printed  page.
Most  people find  that the  attention span  of an  individual reading
one article  from a  computer screen  is much less  than if  they were
reading printed  text. The  repercussions this has  for emags  is that
their  articles should  be  short  and to  the  point, like  newspaper
articles, and  issues should be  small and frequent rather  than large
and infrequent.  Of course, FSFnet is  no exception to this  rule, and
I'm sure that  many people simply never get to  their issues. However,
I find  that most people  who are serious  FSFnet readers do  not read
issues at a  terminal, but print them out and  read the hardcopy, thus
successfully avoiding the problem.
   Well,  before I  bore  you  all to  tears  with  subjects only  an
editor could  enjoy, I'd better sign  off and get this  issue sent. My
welcome  to all  the  people  who have  recently  subscribed, and  for
BITNET  readers,   don't  be  shy   about  appending  to   the  FSFNET
discussion on the server  CSNEWS@MAINE.  And, of  course, back  issues
are available from the server LISTSERV@TCSVM.
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            A Wyrm's Tale
   The  warrior sat  near the  mouth of  the lair  and planned.  Soon
would come  the time when  the wyrm would  sleep. Then there  would be
no time to waste. He must be swift or he would fail like the rest.
   "There,"  he thought.  "The  sunset approaches.  It  is time."  He
gathered up  his equipment and  gingerly picked  up the weapon  he had
spent many  years to  find and more  to secure. It  was rumored  to be
the only thing  that could kill the dreaded wyrm...  a creature he had
sworn to  slay or die  in the process.  He entered into  the darkeness
of the cave.
   Through the darkness  he crept, moving slowly and  silently as not
to awaken the  wyrm. Many years had he perpared  for this moment. Only
if  the wyrm  slept  would he  be  able  to slip  his  blade into  the
creature's chest.
   "That  glow must  be  the  wyrm's chambers,"  he  said quietly  to
himself, "where he sleeps on his golden bed. Quietly. I mustn't fail."

   "Hello," a  deep vioce  said as the  warrior entered  the chamber.
The warrior  stood paralyzed as the  wyrm's massive head rose  to look
him straight in the eye.
   "I knew that it  was too good to be true," the  wyrm said. "It has
been so  many years  since the  last one,  I had  hoped the  world had
forgotten  me." The  warrior was  aghast when  a glint  showed in  the
wyrm's eye.
   "Ahhhh...."  the  wyrm  said,   obviously  statisfied.  "You  have
brought back Wirmhyr. Then you are welcome."
   "Back, horrid  wyrm," the warrior  said, drawing Wirmhyr  from its
sheath. "Or surely this blade will find its mark!"
   "I  beg your  pardon,"  the wryrm  said. "I  think  you are  quite
mistaken. There isn't a blade of this world that can pierce my hide."
   "I have come  to end your reign of terror,"  the warrior announced
in a  formal challenge.  "You have murdered  your last  maiden, stolen
your last cattle...."
   "I think you  have come to the wrong cave,"  the wyrm said calmly.
The warrior was somewhat taken aback.
   "Is this not the cave of Kravaxx the Golden?" the warrior asked.
   "It is," the wyrm replied.
   "Then I have come to the right place," the warroir said flatly.
   "I beg to differ," the wyrm said.
   "You beg to what?" the warrior asked, incredously.
   "I am Kravaxx  the Golden," the wyrm  said, "but it ha  been a few
centuries since I  have stolen cattle and never have  I slain a maiden
that didn't deserve it."
   "I do not understand," the warrior said, confused.
   "Look,"  the wyrm  said, "it  isn't difficult.  The last  maiden I
murdered, if  you want to  call it that, was  Karita the Loud.  And if
you ask me, it was more a mercy killing."
   The warrior then smiled and raised Wirmhyr confidently.
   "I understand  you now,  wyrm," he  said. "You  try to  confuse me
and lure me  into a trap. It will  not work, for I have  heard of this
trick before. You are beaten, wyrm."
   "By the  gods, you are  thick," Kravaxx  said. "Look, if  it would
make you  happy, I  will let  you strike  once with  Wirmhyr. Anywhere
you like,  except the face.  I put so much  work getting this  face to
look as perfect as it does - I wouldn't want you to scratch a scale."
   "Again you confuse me, wyrm" the warrior said.
   "Give it your  best swing," the wyrm said. "Go  ahead. I will even
pretend that  I am sleeping."  And with  that, the wyrm  promptly laid
down, as  if to  rest. The  warrior stood, wondering  what to  do, and
decided  that it  couldn't hurt  to give  it a  try. If  he was  fast,
which he  was, he could  be in and out  before the wyrm  could strike.
So,  preparing  himself and  carefully  choosing  a likely  spot,  the
warrior darted  in and  swung Wirmhyr  with all  his might.  The blade
whistled through the air as it came around.
   And  then  bounced  off  the  thick scales  of  the  wyrm  with  a
resounding clang.
   The  warrior was  too scared  to even  move. The  wyrm opened  his
eyes and turned  its huge head toward the warrior.  Praying to his god
and preparing  for a blast  of the  wyrm's firery breath,  the warrior
could only stare.
   "See, I told you so." was the only thing the wyrm said.
                     -Ron Trenka  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                     A Summer's Day:  June, 2084
   It was wasting-time again.
   Jason hated  wasting-time, hated  it like  poison. Not  because of
the wasting  itself, but because  of the messiness that  always seemed
to go with it.  Jason was a very clean boy,  and despised being messy.
he would  have condemned wasting-time  altogether had it not  been for
the  fact  that his  birthday  was  on the  second  day  of the  third
wasting-time  of  every  ninth  month. As  it  was,  wasting-time  was
hated, but tolerated.
   Jason  slipped out  of  bed  and headed  for  the shower;  another
reason  to  hate wasting-time.  Jason  liked  to  get  in and  out  as
quickly  as   possible,  every  action  intentional   and  economical.
Instead, he  scoured himself three  times with the rough  soap, doused
his hair with  shampoo, rinsed himself with too much  water. Which, of
course, was the entire purpose of a waste-day: to waste things.
   After  using two  towels to  dry off  and too  much toothpaste  to
clean his  teeth, Jason cleared  out of the  bathroom to make  way for
his  sister, Janice--  who, when  it came  to the  bathroom, used  too
much  of   everything  anyway.   Except,  of   course,  when   it  was
fasting-time. Janice  brushed by him  with a  sniff and shut  the door
firmly behind her.
   The lights in  the hall were all on, which  meant that his parents
were  already up.  Jason groaned.  Whenever possible,  Jason liked  to
make  his own  breakfast  on waste-days,  sparing  himself the  almost
sickening  culinary  orgy  that  was  the norm.  He  padded  into  the
kitchen, resigning himself to the inevitable. "Hi, mom." he said.
   "Why, hello, Jason."  she answered. "Breakfast will be  ready in a
minute. Just  sit down at  the table--but turn  on a couple  of radios
while you're up."
   Jason snapped  on two of the  several radios within a  few feet of
him,  then sat  down.  he studied  his mother  as  she deftly  flipped
eggs, fried bacon,  buttered toast and English  muffins, opened canned
fruit, poured  milk and orange  juice, and  carried out all  the other
myriad  responsibilities  of making  breakfast  on  a waste-day.  Mrs.
Grady Powers  was a  tall, graceful  woman in  her late  thirties. Her
darkish hair,  beginning to show signs  of grey, was let  down so that
it  fell  around  her  shoulders,  one  of  the  outward  signs  of  a
waste-day that Jason had come to notice.
   As  Jason's mother  finished  her cooking  and  began placing  the
heaping platters  on the table,  his father  walked in. He  raised the
radios' volume and turned on a third. "Smells good." he commented.
   Jason  wrinkled  his  nose  in  distaste.  His  father  reeked  of
cologne on wasting-days.
   "What?" asked Jason's mother.
   "I said," repeated his father, loudly, "it smells good!"
   "Thank you!" she replied, with similar of volume. "Eat up!"
   Jason's father  sat down and  began shoveling food into  his mouth
with his  fork. Jason did so  less rapidly. Janice came  in, sat down,
and started complaining that waste-days ruined her diet.
   "Eat." said  Jason's father, around  a mouthful of  bacon. "You'll
be thankful for it next time fasting-time comes around."
   "Terrific." she said, and began to eat.
   Jason played with  his food, hoping to disguise  his reluctance to
consume as much as his parents and sister.
   "You  too, Jason."  his mother  said. "A  growing boy  has got  to
eat." Jason scowled.  On fasting-days his mother said that  to not eat
when one was hungry built character.
   "I'm not hungry." he muttered sullenly. "I hate waste-days."
   "Now,  Jason." his  father  admonished. "You  know that  everybody
needs   a  proper   balance   of  attitudes.   That's   why  we   have
wasting-time. If we  didn't have wasting-time, there  would be nothing
to  balance  out fasting-time.  If  we  didn't have  lazy-time,  there
would be nothing to balance out work-time. If we didn't have. . ."
   "If  we didn't  have any  times  at all,"  Jason interrupted,  "we
could do  whatever we wanted and  we wouldn't have to  do whatever the
Shrinks told us to."
   "Jason!"  his   mother  exclaimed.  "You  should   be  ashamed  of
yourself!  The Shrinks  only want  what is  good for  us! Eat  another
bagel, this instant!"
   Jason grabbed  a bagel and began  stuffing it in his  mouth. "With
cream cheese." his sister mocked. Jason HATED cream cheese.
   "Shut up,  wart." he answered.  He crammed  the rest of  the bagel
into his mouth and swallowed hugely.
   "Just because  you don't like doing  something is no reason  to be
surly, young  man." Jason's  father said firmly.  "Just for  that, you
wash your dishes last."
   "Aww,  dad. .  ." Jason  whined.  Washing your  dishes last  meant
waiting around  an hour  and a  half while  everyone else  did theirs.
Jason ate in silence for five minutes, then asked to be excused.
   His mother examined  his plate critically, then told  him he could
watch TVs until  it was time to wash the  dishes. "And tape something,
too." she called.
   Finally, two  hours later, Jason put  away the last of  his dishes
and  went  outside,  heading  for Robert  Bond's  house.  Jason  liked
Robert. He could always think of neat things to do.
   Jason walked down  the street, kicking pebbles.  Robert lived only
four houses  down, but Jason  took the  long way around,  circling the
block. The  cool air felt  good upon his skin.  he squinted up  at the
sun, enjoying  its warmth. All  in all, he decided,  a good day  to be
alive, except for the wasting.
   Robert's house  was a neat  little two-story brick  edifice. Jason
went up  the walkway  and rang  the bell. Robert  opened the  door and
grinned when  he saw Jason.  "Hi, Jase." he  said. "I knew  you'd come
by. What do you want to waste today?"
   "How about time?" Jason asked, hopefully.
   "That's  for lazy-time,  dummy."  Robert  answered. "Let's  waste,
uh, let's waste film!"
   "Okay."  Jason  said.  Jason  liked photography--not  as  much  as
Robert, who  had glossy photos all  over his walls, but  enough not to
mind  spending the  day snapping  his shutter  at everything  he could
find. "Get your stuff."
   Robert ducked  inside, re-emerging  half a  minute later  with his
camera and a  bag full of film.  "Come on." he said.  "Let's go." They
walked towards Jason's house.
   "I  wish  we  could  just  use  your  stuff."  Jason  said.  "It's
inconvenient to have to walk back to my house."
   "It's not that  far." returned Robert. "Besides,  rules are rules.
Everyone has  to waste  his own  stuff or the  Shrinks won't  know who
needs to be checked."
   "I guess." Jason said glumly. "You want something to drink?"
   "Yeah."  said  Robert.  "My  mom'll  kill  me.  She'll  say,  'Why
couldn't  you  be thirsty  at  our  house?  Don't  you think  we  have
requirements to  meet, too ?' I  know she will. I  don't care, though.
What's a little lemonade between friends?"
   Jason opened the  front door. "You know where  everything is. I'll
be right  there. Pour  me one too,  okay?" He went  down the  hall and
into his  room. He  heard Robert  pouring as he  found his  camera and
grabbed a satchel.
   "Jason?"  came his  mother's  voice from  somewhere upstairs.  "Is
that you?"
   "Yes, mom."  he answered,  moving back into  the kitchen.  "Me and
Robert are gonna go take pictures."
   "Oh. Okay. Bring me back some beauties."
   "I will, mom."  Jason crossed the kitchen to the  cabinet the film
was stored  in. He scooped a  dozen rolls into the  satchel and turned
to face Robert . "Ready?" he asked.
   "When you are." Robert replied, and held out a glass of lemonade.
   "Oh,  yeah."  said  Jason.  He  took  the  glass  and  downed  the
contents  in three  long gulps.  The two  of them  left the  house and
headed down the street.
   "Where do you want to go?" Jason asked.
   "I was thinking we could go down to the river. Near the falls."
   "Okay by me."
   They  followed the  road  for a  while, then  cut  across an  open
field. Robert  took occasional shots of  the houses, the sun,  and the
sky.  Jason  loaded  his  camera, but  didn't  take  pictures.  Robert
appeared  not  to notice,  absorbed  in  his surroundings.  The  field
ended in a  long downslope, with the river at  the bottom. They picked
their way  carefully until they  stood on the sandy,  relatively level
bank. Robert began to walk upstream, and Jason followed.
   "You know what I'd like to be?" Robert asked after a while.
   "No, Robert," Jason asked, amused, "what would you like to be?"
   "A Shrink." Robert answered.
   "You're crazy."
   Robert  laughed.  "That's  a  good  one."  he  replied.  "A  crazy
Shrink. That's  a good one." he  repeated. "No, but really,"  he said,
sobering, "I  think I would.  When testing-time comes around  again, I
think I'm going to tell them that."
   "Come  on,  Robert." Jason  said.  "Almost  nobody makes  it.  And
nobody  knows  why the  ones  who  do get  picked.  'The  ways of  the
Shrinks are downright strange.'" he said, quoting an old proverb.
   "Still," Robert insisted, "I can always try."
   The  sound  of  the  waterfall was  getting  louder.  Jason  began
taking pictures  of the trees  and rocks. They  rounded a bend  in the
river and he  could see the waterfall, throwing  broken reflections of
light  at  him,  all  red  and green  and  blue.  Jason  began  taking
pictures in earnest.
   So absorbed  was he in getting  a close-up of the  rushing waters,
Jason failed to  notice the man sitting behind the  waterfall until he
stood up.  He was small,  only a couple  of inches taller  than Jason,
and  dressed  in  tattered,  threadbare  garments.  Despite  this,  he
possessed  a calm  dignity  that held  Jason  semi-hypnotized for  the
first few seconds.
   "Robert." he said, softly. "Rogue."
   Robert  turned. His  eyes  grew wide  and his  mouth  formed an  O
shape.  Suddenly, his  mouth snapped  shut and  he began  to run  back
downstream. "Wait." called  the man, but Robert kept  running. Soon he
was out of sight.
   Jason   stood   paralyzed.  He   had   heard   about  rogues,   of
course--everyone was supposed  to be on the lookout for  them and know
what  to do  in case  one was  spotted. But  he had  never figured  on
actually SEEING one.  Rogues were the dissidents, the  ones who didn't
believe in  the Shrinks or their  ideas. They ran away  from the crews
who  came  to  take  them  to attitude  training,  and  lived  in  the
wilderness. The  Shrinks said  that there weren't  very many  of them,
and Jason had believed it. Surprise was all that kept him from flight.
   Finally, after an eternity, Jason began to run.
   "Boy. Wait."  said the rogue,  and something, the calmness  in his
voice , maybe, but something made Jason hover, if only for an instant.
   "Hear me out." said  the rogue. "I have seen you.  I know that you
are  different--that you  do not  believe  the Shrinks  when they  say
that they must control  the way you act and the way  you think. I know
you  want to  live  life the  way  YOU want  to live  it,  not as  the
Shrinks would have  you. Come with me, Jason." He  became intense. His
eyes locked on  Jason's, and spoke silently of  forgotten freedoms. "I
will take you  to meet others like  you," he continued, "  but we must
hurry. Your friend  is already on his way to  bring the authorities. "
The rogue held  out his hand. "There  is a better way  than you know."
he finished.
   Jason  stared at  him  for  a few  moments,  unbelieving. Then  he
turned, and ran from the rogue faster than he'd ever run in his life.
   He was nearly to  his house when he heard the  sirens, and he knew
the  rogue would  get away.  It  was easy  to  hide in  the woods.  He
slowed down,  and saw Robert waiting  for him on the  steps leading to
his door.
   "God." said Robert. "I've never been so scared in my life."
   "Me too." Jason panted. "I don't much  feel like  taking  pictures
anymore."
   "Neither do I." said Robert, and headed towards his house.
   Jason  was grilled  about the  event at  the dinner  table by  his
parents, and  again later  that evening  by the  police. He  told them
both the same thing.  "I got so scared I couldn't  move." he said. "He
started  talking  crazy,  and  I  ran  before  he  could  grab  me  or
somethin'."  Both his  parents and  the police  seemed satisfied.  The
sergeant who  interviewed him  said that they  didn't expect  to catch
the rogue,  that they were usually  experts at hiding, but  that there
was  little chance  he'd be  hanging around  this area,  either. Jason
was relieved.
   And the  next morning, the second day of the first wasting-time of
the sixth month, Jason ate everything on his plate and asked for more.
                 -Sean Myles Smith  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               Tattoo's
   As  Kara  walked onto  the  bridge,  all  the crew's  eyes  turned
toward  her. She  looked disheveled,  with  burn marks  on her  ripped
clothing and  her face streaked  with ash. Her  hair was a  mess, full
of knots and singed spots.
   "What should I  expect", she thought, "I look like  I've been thru
hell and back. It was only a little revolution."
   Little  revolution.  Amazing  how  easy it  had  become  to  write
things like that  off. Only killed a few million  people, no big deal.
Slowly but surely,  these ties to the Fifth  Horsemen Mercenary Troops
were getting to her.
   "How do they  get me INTO things like that???"  she asked herself.
Yet  she knew  the  answer already.  It was  Cross.  Damian Cross.  As
usual,  he  had asked  her  for  help and  she  had  brought her  ship
running to his  aid. And he didn't  even need her this  time (altho he
got  some kind  of  joy out  of watching  her  fight like  that...just
sitting up in his HoverTank watching her lead her men.
   "Well, at  least they  respect me.",  she thought.  "Anyways, back
to work."
   "Navigator,  plot a  course to  Delta Mynas  II. Security,  report
status, both ship and crew."
   "Security  reporting Ma'am.  Ship security  tight and  unbreached.
Seems they can't get  off the planet down there. What  did you guys do
to them?"
   "Never mind,"  she said, snickering  a little about the  ease with
which they  had immobilized the  Space Port. The Horsemen  were famous
for such  great planning as that.  "I'll tell you all  about it later.
How about the crew?"
   "Well, as you know,  we lost 45 men down on planet,  and 3 more of
the  injured have  died since  we brought  them back  up here  to high
port. The rest  are expected to be  OK. That leaves us  with about 102
soldiers and the normal on board personal."
   "Damn. That's a lot  to loose. I'm going to my  cabin to clean up.
Send a  message to Cross  that he's invited to  dinner over here  in 2
hours. Let me know what he says."
   "Yes Ma'am."
   "Ma'am,"  the navigator  piped  up. What  a  weaselly little  man.
Maybe  I'll send  him on  combat duty  soon...see if  that strengthens
his character.
   "Yes, Johnson, what."
   "Ma'am, the course is plotted and laid in."
   "Good, we  won't be  leaving for  about 3  hours, so  double check
your   figures.  No   mistakes  allowed   this  time.   I  think   the
sharpshooters need  some moving target  practice." With a  snicker she
remembered the  time they had  ended up  at exactly a  180degree angle
from  where they  were headed  because he  reversed a  couple figures.
God what an idiot.  That got him his pay docked for  months to pay for
the  time lost  and the  job passed  on. This  time she  wasn't in  as
patient a mood.
   "Yes Ma'am." Johnson said with a cringe. She'd done it before.

   God was it nice to be alone.
   For  the first  time  in days,  she could  get  undressed, take  a
slow,  leisurely shower,  and not  be surrounded  by hot,  sweaty men.
The  way  they  all looked  at  her  was  enough  to drive  any  woman
bonkers.  Stepping out  of the  shower, in  front of  the full  length
mirror,  she acknowledge  that maybe  they had  a reason  to gawk  her
like that.  Maybe. Maybe  if she  were just some  normal bimbo  on the
street. But  she wasn't.  She was in  command of the  Iron Fox  III, a
name passed from  generation to generation of ship's  captains. One of
the finest  mercenary ships in  this part  of the galaxy,  second only
to the  Horsemen. The shouldn't gawk  her like some street  whore. She
was a  pretty  woman,  but  15  years of  leading  this group  through
uncounted  battles  have  left  their marks.  Scars  marred  the  once
beautiful face giving  her a very rough look. Lines  from worrying and
from fighting made  her look years older then she  was. Her figure was
as slim,  lithe and strong  as ever, but as  scarred as her  face. And
then there was the tattoo.
   The shape  of the Fifth  Horseman's symbol, small, dark,  shown on
the side  of her  hip. The sign  of a female  possession of  theirs. A
permanent mark for all the world to see.
   She  had been  found on  a  devastated planet,  her father's  ship
destroyed by an  attack of the Horseman.  She was 15 at  the time, and
some of  the horsemen  had decided  he wanted her  as their  pet. They
tattooed her,  and put her  to work  onboard their ship,  serving food
and sleeping her  way up thru the  command ranks in an  attempt to get
out. When she  met Damian, he saw  some potential in her.  He gave her
the chance to  learn ships operations and mercenary  actions. Soon she
was  a strong  commander  and  an even  stronger  soldier,  so when  a
derelict  (but still  flying)  ship was  found,  Damian convinced  the
other leaders  to let her  have it.  (A simple feat,  considering that
they had been  watching her to make sure she  didn't organize a revolt
among the  servants for quite  some time.)  From there she'd  made her
own way.  Getting the ship  fixed up,  getting a crew,  and eventually
getting some  soldiers together  took the  better part  of the  next 6
years.  But  she  did  it. Alone.  Never,  however,  forgetting  about
Damian. he'd  given her the  chance. And he  called that one  in every
time he could.
   "Stop  daydreaming and  get dressed!"  Kara said  out loud,  as if
saying it out  loud would change the fact that  she was still somewhat
lost in her own thoughts.
   The  battles of  the past  few days  was still  very fresh  in her
mind. She and  her men had merely been extra  numbers, not needed, but
it  looked good.  The  Horsemen rarely  NEEDED the  help.  They had  a
beautifully  laid  and executed  plan.  The  world involved,  Altilles
Planet,  had  a  dependence  on outside  fuel  sources.  The  Horsemen
merely ran  them dry, let  a shipment get thru,  and then blew  up the
ground side space  port with all the  fuel in it. Made  a rather large
crater  of the  capital  city,  killed most  of  the major  government
figures  (as  was  their  contract with  the  neighboring  planet  who
wanted  the  agricultural land  there)  and  left  the path  open  for
takeovers. Of  course, they  took more  then their  share of  loot off
the  place. They  always do.  But then  again we  did too.  That's the
mercenary way.
   After  three  days of  cleaning  up  the  last of  the  straggling
government  and   sending  them  all   to  their  makers   (in  rather
imaginative ways),  it's time  to move  on. And  count the  loses. One
third  of my  mercs  on a  battle  that we  weren't  even needed  for.
Damian had better clear this debt now. They would be hard to replace.

   Half an  hour later,  dressed in her  normal black  jumpsuit, with
her long wavy red hair down for once, Kara was back on the bridge.
   "Cross  will  be  arriving  in 15  minutes  Ma'am.  Everything  is
prepared for your dinner in the Main Conference Room."
   "Thank  you,  Stevens. I'm  headed  down  there now.  If  anything
should happen while I'm there, buzz me."
   "Oh, and  Johnson, tell Port  Control that  we will be  leaving in
exactly 2 hours. Get the clearance."
   "Yes Ma'am.",  Johnson said, as she  turned and walked out  of the
room. Breathing a sigh of relief, he turned back to his calculations.

   When Damian  walked in the room,  she was standing facing  out the
port hole,  not really at anything,  but just out. Away  from him. She
knew  what  would happen  when  she  turned  around.  He would  be  in
control.  The only  man that  had ever been  able to control her.  She
wasn't even sure if she resented that fact or not.
   "Evening. You  wanted to see me?",  Damian said, as he  walked in,
poured himself a drink, and sat down at the head of the table.
   "Yes.", she  said, turning  around to  face him  where he  sat. "I
seem to  have lost  a lot of  men in  the past few  days over  a silly
squabble that  you didn't  even really  need me for.  Now why  did you
really bring me here?"
   "If I  said because  I wanted  to get  laid would  you get  mad at
me?", he asked, with a smile so sarcastic, it was almost painful.
   "Yes, I would. I  do have jobs of my own you  realize. I hope this
absolves  any debt  you  feel I  still  owe you.  You've  been paid  a
million times over for it."
   "That tattoo  you bare  on your hip  tells me when  you owe  me no
more. As  long as  it's still  there, you still  owe me."  Putting his
feet  up on  the table,  he picked  up his  plate and  started eating,
completely ignoring her.
   Furious, she  turned away from  him and  stared out the  port hole
again until  she was calm  enough to talk  again. "Damian, me, you may
feel you own. The  battered hull of this ship you own.  But I lost 1/3
of my crew  down there and you do  NOT own them. Now I  need some kind
of recompense for this. Otherwise next time I won't come."
   "You haven't  checked your  bank account  recently. Money  for the
men you lost  is in there. And as  far as you go, dear, I  do own you.
Don't you  ever forget that  fact. In the  meantime, I just  wanted to
let you  know that  I won't be  needing your help  for a  while. We're
taking some  time off and  you need to train  some new men.  I'll call
when I  need you. Have  a nice  day." Out of  his mouth, "have  a nice
day" sounded like a string of obscenities.
   He got up  to leave, but as  he reached the door,  he looked back.
Walking across  the room to  where Kara  was standing, he  grabbed her
and gave her  a rather rough, but passionate kiss.  Then he turned and
walked out. Again.
   After  eating, she  headed  back up  to the  bridge,  all the  way
saying to  herself "Damn, he  did it to me  again." But that's  how it
always went, and  altho it put her in  a foul humor for a  day or two,
it never changed.
   Arriving on the bridge, she did the only thing possible.
   "Johnson, get us out of here now. And you'd better get it right!"

   Later  that night,  after  safely getting  underway  on the  right
course, Kara  wandered back to  her room. She wasn't  furious anymore,
just in that  state of mind where  nobody wanted to cross  her. It was
written all  over her  face. Needless  to say, most  of the  crew gave
her a wide berth as she walked down the hall.
   Arriving back in  her quarters, she was surprised to  see a bit of
a  glow  coming from  around  the  corner,  her bedroom.  Drawing  her
Neural Paralyzer,  she quietly  moved up to  the corner.  "Nice little
weapon" she  thought, as she  set it on  one of it's  lesser settings.
These weapons had  been known to cause insanity, or  at the very least
extreme pain  to those hit by  it. Perfect for anyone  sneaking around
in the Captain's  quarters. She swung around the  corner, weapon going
first, ready to fire.
   "So, what took  you so long?", Damian said,  apparently unfazed by
the fact that she had a weapon in hand.
   "Damnit,  what are  you doing  here????? I  thought you'd  crawled
back in  your hole by  now." He was  sitting, well actually  lying, on
her bed  with her favorite  wine on the table  next to it  and candles
glowing in the candle globes she  kept scattered  around the  room for
relaxation.
   "I told  you. We're  taking a  vacation. So put  the gun  down and
come over here. I've already poured you some wine."
   "Damn."  she  thought, as  she  put  the  weapon down  and  walked
across the room to him.  Here we go again.
                   -Becki Tants  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                         Worthy of the Title
   "You might  as well go out  and see the festival,  now that you're
here,"  Lord  Clifton  Dargon  had   suggested  as  his  twin  cousins
finished breakfast. "Melrin only comes once a year."
   "Yes," Luthias  had agreed practically,  but his voice  was heavy.
"We might as well."
   "What's going on  today in the Melrin, Bartol?"  Roisart asked his
cousin Dargon's bard.
   "Oh,  final  competition  for  the Bardic  Crown,"  the  bard  cum
bodyguard announced enthusiastically. "Today at noontime."
   "What else?"  Luthias wondered. While bardic  tales could interest
Luthias, hours upon hours of sung tales drove him to distraction.
   Bartol gave  him a strange,  appalled look. "What  else?" demanded
Bartol, gazing  at the young  noble as if  he were insane.  "What else
is there?"
   Roisart looked  at his twin  and smiled. Luthias rolled  his eyes.
Then  he turned  to  his  cousin, the  lord.  "Clifton,  do you  think
you'll be all right here after what happened to our father yesterday?"
   Clifton  had laughed  then;  Roisart smiled.  "Come on,  Luthias,"
his brother urged.  "Think about it. What would Clifton,  with all his
guards,  need  us  for?  Considering  the men  who  attacked  us  this
morning,"  Roisart continued,  turning his  eyes towards  his cousins,
"we may need guarding ourselves."
   But  Clifton had  smiled  and  shaken his  head.  "You'll be  safe
enough in  the festival," the Lord  of Dargon ventured. "And  the city
guard is out  in full should you need assistance."  The smiled widened
and the skin  around Dargon's brown eyes  crinkled slightly. "Besides,
you two didn't do all that badly this morning."
   So  it  was with  this  assurance  the  Roisart and  Luthias  left
Dargon  Keep and  strolled into  the Middle  City, where  most of  the
Melrin  was taking  place. There  were as  yet three  hours until  the
Bardic Crown  competition was to  take place, so Luthias  suggested to
his  brother,  "Let's go  down  to  the  docks.  There's bound  to  be
something happening there."
   "Yes,  Father used  to take  us there  when we  got to  the Melrin
early," Roisart sighed.  Luthias frowned; he too  missed their father.
Then Roisart brightened a bit. "Maybe the races are today."
   The noble  twins walked  a little more  quickly toward  the docks,
past the  side shows  and food  stands that were  just setting  up for
the fourth day  of Melrin. Roisart noted curiosities along  the way: a
bearded lady, a steer  the size of a small house,  a fortune teller or
two, a  seller of rare books...many  things that he and  Luthias would
have to see. It  would have been easier if their  father had been with
them; the  late Baron was much  like Roisart in his  zest for oddities
and stories. Luthias  was not as interested such things,  for which he
could find no  real use. Then Roisart spotted the  booth of an armoire
come  all the  way from  Magnus for  Melrin, and  decided it  would be
easier than he had anticipated to drag Luthias back.
   They  arrived  at  the  docks   very  early,  so  the  docks  were
deserted, except  for old  Simon, the  Stew Man,  and his  monkey, who
chattered  at the  twins in  a primate  greeting. Luthias  played with
the jovial  creature, and  Roisart began  eagerly to  ask the  old man
about a sea  legend he had recently  read and whether or  not it could
have any truth to  it. Finally, as the crowds began  to press onto the
docks,  Luthias slipped  the  monkey a  sovereign  and pulled  Roisart
away to find a good view for the race.
   It was  a spectacular race,  with Captain Kent's  "Victory Chimes"
taking the  honors at  the end.  When it  was over  and the  crowd was
thinning, Roisart  told his  brother, "I  saw some  interesting booths
over by the market. Let's go look them over."
   Luthias shrugged  his shoulders  and together  they left  the dock
areas for the  Middle City, near the market. As  Roisart had expected,
Luthias  was not  particularly interested  in the  side shows,  but he
became very  enthusiastic when he  saw the  display of the  best sword
maker  of Dargon.  While Luthias  inspected the  blades, Roisart  paid
two coppers to  see the steer as big  as a house and played  a game of
toss, though he  won no prizes. Still, Roisart made  sure at all times
that he knew exactly where his brother was.
   Luthias watched Roisart  as well, saw him duck into  the tent with
the exaggerated  steer. "I'll  take this  one," he  said to  the sword
maker, choosing  the best blade  of the lot,  but keeping his  eyes on
the tent. "And  a scabbard, too." Roisart emerged  from the attraction
and moved  over to  his brother. "Look,  Roisart," Luthias  bragged as
he paid for his new toy, "see this!"
   The  pride was  well-founded; the  sword  was very  well made  and
decorated. "You going to fight with that?" Roisart laughed.
   "That's what swords are for," Luthias said, a gleam in his eye.
   "But that's  too nice  to fight  with," Roisart  argued. "Besides,
in a pinch, you're used to your old blade."
   Luthias grimaced. "We  had better stick together,  twin. I thought
I saw someone following us on the docks."
   "You worry  too much," Roisart  chided his brother  lightly. "Come
over here, Luthias.  Let's take a look at this  scribe's cart. Did you
see the books?"
   Luthias took  his sword from its  maker and nodded. "I  saw them,"
Luthias confirmed as they crossed the street. "Very old."
   Roisart  arrived  at  the  cart and  immediately  began  rummaging
through the titles. "These aren't so old, Luthias."
   "I meant  the scribe," joked  his brother, picking up  a red-bound
volume inscribed  with blue. He opened  it, looked at the  title page,
then called over the scribe. "How much is this?"
   "Do you have 'History of the Ancient World'?" Roisart wondered.
   The scribe shook  his head. "I'm sorry, young sir.  And you, young
sir...." He  looked from  Roisart to Luthias,  then back  again. Then,
to  Luthias,  he gave  the  price  of  the  book, which  Luthias  paid
laconically and turned away to flip through it as Roisart browsed.
   After  a  minute,  Roisart  peered over  his  brother's  shoulder.
"What's that you've bought?"
   "Meresan's  'Lives  of  Lords  and Princes',"  Luthias  told  him.
"We're going to need the examples if one of us is going to be baron."
   Roisart sighed. "If we can ever decide who is to be baron."
   Luthias  looked  into  his  brother's brown  eyes.  "I  think  you
should be baron."
   "What?"  laughed Roisart.  "But I'm  not much  of a  leader, or  a
fighter. Men  would follow  you, Luthias. In  an emergency,  you think
fast and act."
   "But that would be  deadly to me if I were  judging a legal case,"
Luthias  replied, closing  the book  with  a decided  thump. "I  would
think too  quickly. You'd delve  into the  matter until the  truth was
found. I  might take  the truth  at the surface.  And what  about law,
Roisart? I know nothing of laws."
   "If only we could both be baron," sighed Roisart dismally.
   "I  know that  that is  against  the law,"  Luthias chuckled.  "We
can't both be baron."
   "I know,  but we both have  qualities that are so  necessary to be
one," Roisart  replied. "And it's hard  to tell which one  of us would
better serve Clifton."
   "Clifton,"  muttered  Luthias, beginning  to  move  away from  the
scribe's cart. "Now, about him I am very worried."
   "You  worry too  much,"  Roisart laughed.  Then  he sobered.  "But
something's got to be done. Clifton can't let this continue."
   "There's  nothing we  can do  about it,  though," Luthias  pointed
out. "We'll just have to decide which of us should be baron."
   There was  a moment of  silence, then Roisart  announced suddenly,
"Luthias, I'm hungry."
   Luthias smiled.  "So am I.  I think there's  a tavern on  the next
street over. It's been a long time since breakfast."
   "I hope  it's a good tavern,"  Roisart said. "I don't  want to get
sick before the ball tomorrow."
   Slowly,  the  twins made  their  way  through  the crowds  to  the
nearby  street. The  tavern  which Luthias  had  earlier spotted,  the
Rogue and  Quiver, was  full, and  seemed rather  dirty. So  they kept
walking  and  searching, until  Roisart  spotted  a large  sign  which
advertised, "Belisandra's."
   Luthias  gave the  place a  cursory inspection.  "It looks  clean,
and the food smells good. Let's eat."
   Together, the twins  ducked into the darkened  tavern, scanned the
room and  its patrons (neither seemed  too bad), and found  a table in
the corner nearest  the door. Luthias pointed it out,  and motioned to
his  brother. Roisart  nodded,  knowing the  location's advantages  as
well  as Luthias  did;  it  allowed no  attack  from  behind, and  the
proximity  to  the  door  made  the  twins  difficult  to  spot  as  a
potential killer's eyes adjusted to the semi-darkness.
   A  sharp-eyed  serving  wench  had  spotted  the  brothers  almost
immediately  and   hustled  over  to   their  table  as   they  seated
themselves.  She   was  a  small   girl,  only  reaching   the  twins'
shoulders, but  she dressed  neatly and wore  a pleasant  smile. "Good
Melrin to  you, sirs,"  she greeted  the twins  politely. "What  may I
serve you?"
   Roisart began  to smile in  a lazy  way which triggered  alarms in
Luthias'  brain.  Roisart was  having  an  infatuation again.  Luthias
sighed  mentally.  Well, at  least  the  girl  wasn't a  peasant;  her
speech was  clear and  free of  the peasant accent,  and she  wore her
clothes  like a  decent woman,  unlike  another serving  wench on  the
other side  of the room.  Still....Luthias nudged his  brother beneath
the table  and spoke.  "Two ales,  to begin  with. What's  the special
for luncheon?"
   The girl's  smile spread. "Belisandra's Secret  Stew. The recipe's
older than  the Keep. It's  the best stew  in Dargon. And  it's fresh;
Belisandra   made   it   just   this   morning."   The   girl   nodded
enthusiastically  to  a buxom  woman  nearing  middle age,  who  stood
behind the  bar, tending it  and a large  cauldron of stew  behind it.
"It comes with fresh  bread and butter and greens, and  I can bring it
to you right away."
   "Perfect," Luthias' stomach answered. "Bring two of those please."
   The  girl nodded  and turned  away with  a natural,  unflirtateous
bounce. "Too  young for  you, Roisart,"  muttered Luthias.  "She can't
be more than fourteen."
   "She's very sweet," Roisart argued.
   "Yes, but  she's not  for you."  Roisart sighed  with resignation;
his brother smiled affectionately. "You give your heart too easily."
   "Whoever is baron could choose his own woman," Roisart realized.
   "If only  we could choose  a baron,"  Luthias laughed as  the girl
returned with two bowls  of stew, a plate of fresh bread  and a pat of
butter,  and a  bowl  of greens.  Wondering how  she  could carry  all
that,  Luthias  continued,  "There's   absolutely  no  way  to  choose
between us."
   The girl  was setting  the dishes down.  "Belisandra will  be over
with the  ales in a  minute," she promised.  She leaned back  a moment
and  surveyed the  young  brothers with  an  appraising look.  "Choose
between  you? How  could any  girl  choose between  you?" She  blushed
then, perhaps feeling  immodest. Both twins, blushing  as well, smiled
at her as she continued. "Maybe your lucky lady should see Corambis."
   The  tavern  mistress  Belisandra,  bearing two  ales,  came  from
behind the girl as Luthias asked, "Who is Corambis?"
   "You don't know  Corambis?" the girl asked, her eyes  now wide. "I
thought everyone  knew Corambis.  He's the  Sage in  the market-place.
Your lady should see him today to see which of you she should choose."
   Belisandra set the  ales down with two distinctive  thumps. "Go to
him  today? Mika,  he  may never  come  back!" She  gave  the twins  a
motherly gaze. "He's been gone all winter, without a trace, and--"
   "He got  back yesterday,"  Mika protested.  "He read  my horoscope
for me this morning, Belisandra."
   She  turned  again  to  the  twins, and  began  to  continue,  but
Belisandra interrupted. "Where was he this time?"
   Mika took  a moment to recall  the information. "He went  off with
a  young man  for  a few  days,  then stayed  with  relatives for  the
winter, he  said. But he  is back,"  she assured Roisart  and Luthias,
"and you  can go and  make an appointment  for your lady  friend. He's
right in the market."
   Luthias faced his brother. "Do you think we should?"
   Roisart  shrugged.  "Why  not,  Luthias?  We've  tried  everything
else." He then asked Mika and her lady, "Where can we find Corambis?"
   "Oh,  he's   easy  to   find,  my  lords,"   Belisandra  explained
helpfully. "It's the  only closed booth in the main  market place. You
can't miss it, young sirs."
   "I'll think we'll try it," Luthias decided. "Thank you."
   Mika  smiled  engagingly;   Belisandra  nodded,  pleased.  "You're
welcome, my lords," Belisandra answered. "Good Melrin."
   "Good Melrin," Roisart returned politely.
   Belisandra went  back to her bar  and her stew and  left Mika with
the twins.  "Enjoy your meal," the  girl said pleasantly. "Call  me if
you'd like anything else, milords."
   Luthias  nodded  and smiled  at  her,  and  then Mika  also  left.
Luthias  turned to  his stew  and greens  and began  to eat  hungrily.
Then he  laughed, his mouth  full. Aware  of his manners,  he stopped,
swallowed, then said,  "I can't  believe  I'm  actually going to see a
fortune-teller!"
   "Why not?"  Roisart answered,  stirring his hot  stew to  cool it.
"Didn't she say he was a Sage? Sages are very wise men, Luthias."
   Still Luthias shook his head. "Leaving a barony to a horoscope..."
   Roisart laughed. "Be  practical, twin, just as you  always tell me
to be. We're going  for advice, not for a decision.  That will have to
be made by you and me."
   For a  moment, Luthias  was quiet.  Then he said  in a  low voice,
"We should be  more careful what we say in  public, Roisart. The girl,
Mika,  didn't  guess  what  we  really  meant,  but  if  someone  were
searching for us..."
   "It wouldn't  be that hard,"  Roisart countered. "I'd bet  that we
were the only twins in mourning blue in a festival city."
   Luthias attacked  the greens. "Still,  we don't need the  whole of
Dargon knowing about us and about...our cousin's troubles."
   Roisart swallowed and  nodded. "Agreed. But we should  go see this
Corambis. We need all the help we can get."
   "It certainly couldn't hurt," Luthias concurred.

   About   mid-afternoon,   Luthias   and  Roisart   finished   their
leisurely  meal, and  after paying  Belisandra and  generously tipping
the  girl Mika,  they made  their  way to  the main  market square  in
search  of Corambis  the Sage.  As Mika  predicted, his  stall in  the
market place,  the only one  that was  closed in completely,  was easy
to find.  Luckily for the twins,  the people of Dargon,  accustomed to
Corambis,  were   exploiting  other  fortune  tellers   today.  A  bit
self-consciously, Luthias knocked  on the door, and  the nervous twins
were  admitted  into   the  booth  by  a  young   woman  whom  Roisart
recognized as  being one of  the serving wenches at  Belisandra's. She
smiled  at the  twins provocatively,  and in  a sugary  voice informed
them that  Corambis was with another  querent, but would be  free very
soon.  Both  twins  nodded  soberly at  this  information  and  seated
themselves gingerly on a wooden bench.
   After a  minute, a middle-aged man  dressed in a gay  shade of red
came  through the  door directly  opposite  the twins.  A young  woman
followed him,  apparently in tears. She  slipped the man a  gold piece
and then  slipped out the door.  The man then turned  his attention to
the twins. "Who  are these men, Thuna?" he asked  the girl, giving her
a stern, suspicious look.
   The wench Thuna shrugged coyly. "They've come for you, Corambis."
   The  Sage  looked  visibly  relieved.  "Come  in,  gentlemen,"  he
invited,  motioning  toward the  plain,  still-open  door. In  unison,
Roisart and Luthias rose and walked toward the room.
   The  cubicle was  dark,  despite the  afternoon daylight  outside,
and  from   what  the  twins   could  tell,  somewhat   bare.  Candles
illuminated  a small,  circular table.  Roisart recognized  it as  the
Wheel  of Life,  a divination  device.  After a  moment, Luthias  also
recalled  the Wheel.  Roisart noticed  two chairs  in opposing  points
around the table.  He indicated it to Luthias, who  shook his head, so
Roisart sat down.
   After  a few  quick words  of instruction  to Thuna,  Corambis the
Sage  joined them.  "I  apologize  about Thuna,"  the  Sage began.  "I
thought that perhaps  she had fallen into old habits  again." The Sage
looked at  Luthias, who was still  standing. "I'm sorry, sir.  I don't
have another chair."
   "It's all  right," Luthias  assured him. "Don't  trouble yourself.
I don't mind standing."
   "All  right," the  Sage agreed.  He  looked at  Roisart then,  and
again at Luthias. "How may I help you, gentlemen?"
   "We would have you tell our horoscope," Roisart answered quickly.
   Corambis  at  once appeared  surprised  and  flattered. "It's  not
often men  of nobility come to  me," he chuckled, beginning  to smile.
"They don't often trust their problems to strangers."
   "This is an exceptional problem," Luthias revealed.
   "You  may  confide  in  me,  my  lords,"  Corambis  declared  with
dignity. "I will not reveal your secrets. Why have you come to me?"
   Roisart smiled. "I suppose we had no where left to go."
   Corambis' eyebrows raised. "Sir?"
   "My  brother and  I," began  Luthias, "have  come to  you with  an
unusual problem,  sir. When we were  born, our mother died,  and so no
one noted which was the elder."
   "And   your   father   has    just   perished?"   Corambis   asked
sympathetically, gazing at  the blue-grey mourning dress.  "I see. You
have no idea  which of you is heir." Roisart  and Luthias both nodded.
"My lords, have you brought your case before Lord Dargon?"
   Roisart and  Luthias looked each  other in  the eye a  moment, and
Luthias  had his  doubts. But  Roisart trusted  the Sage,  and Luthias
gave his  consent, so Roisart  revealed the entire story  to Corambis.
To  the  twins'  astonishment,  the  Sage was  not  surprised  by  the
information.  "I have  been seeing  that in  the stars  lately," mused
Corambis.  He sighed,  then  looked at  Roisart,  sitting across  from
him, and then  at Luthias. "Well, my  lords, I shall do what  I can to
help you."
   The Sage  rose and turned  to a  little cubby-hole in  the corner.
>From it,  he withdrew a  small, velvet bag.  He opened it,  rummaged a
moment,  then  turned back  to  the  cubby-hole.  He reached  into  it
again, and tossed something across the room to Luthias.
   Luthias caught the  thing deftly, then opened his  hand to examine
the object. It was a small red chip.
   Corambis seated himself  once more. With one hand,  he offered the
velvet  bag, and  another  red chip  to Roisart.  With  the other,  he
beckoned Luthias  closer. "It  isn't often I  do readings  for twins,"
he mused, "but  I often read for couples. Lord  Roisart, take half the
chips, and do not look at them. Give the rest to your brother."
   "What's the red chip for?" Luthias asked.
   "Put  that on  your  birth sign,  the  Oak," Corambis  instructed.
"You too, Lord  Roisart." The twins obeyed. Roisart took  a handful of
chips, and  gave the rest to  Luthias. Corambis spun the  wheel. "Drop
them when you are ready."
   Without any  outward signal, the twins  simultaneously dropped the
blue  chips  onto the  whirling  Wheel  of  Life.  It spun  and  spun;
Luthias knelt  next to  the table  to see better.  The Wheel  spun and
spun  and  spun.  Roisart  put  a  hand  on  his  brother's  shoulder.
Corambis stared at the whirling Wheel. The Wheel stopped.
   Corambis  stared at  the Wheel,  with its  scattered chips  of red
and blue,  for a  moment. "Unusual,"  he said.  "Look here,  my lords.
The  two birth  chips have  separated. One  has stayed  on the  Oak, a
sign of  strength and long  life. The other  has strayed to  the Ship,
as if he were going to make a journey away from the other."
   "What's that blue one on the Ship?" Roisart asked, fascinated.
   Corambis scrutinized the  symbol. "A new ally, come  from afar, it
seems." He  gazed at the other  chips. "You will need  him, along with
this ally--"  Corambis pointed  to a chip  straddling the  elements of
Fire and  Sword. "--to combat  these two. Two very  dangerous enemies,
one caught  between deceit  and caring...probably  a woman,"  he mused
to himself.  "And another, on the  sign of the Fox--"  Again, Corambis
pointed. "He is a dangerous, cunning man, and I would be wary of him.
   "The  outcome..."  Corambis  looked  at the  chips.  "It  will  be
decided soon,  my lords.  There are  chips in the  present and  in the
near future."
   "But which one of us?" demanded Luthias.
   The Sage shrugged  his shoulders slightly. "I know  not, my lords.
But I  can tell you  this," he promised, pointing  to the sign  of the
Knight, which  held two chips,  "the decision will  be made by  an act
of extreme valor."
   Luthias looked  up at his  twin. "I  should have known  that there
would be no easy answer, my brother," sighed Luthias.
   "So should I," smiled Roisart.
   Corambis  shrugged  pleasantly. "I  can  assure  you of  this,  my
young lords.  The sign of the  outcome is on the  Mistweaver. Whatever
happens in your case will be a fufillment of destiny."
   "Do you mean that the elder will gain the barony?" Roisart asked.
   "The  Wheel is  not specific,"  sighed Corambis.  "It is  never as
specific as  I would  like. As you  said, my lord,  there are  no easy
answers in the affairs of destiny." The Sage smiled.
   Both twins  returned the smile  with crooked, somewhat  sad grins.
Luthias  rose,  and Roisart  rose  with  him. "Thank  you,  Corambis,"
Roisart said respectfully. "We appreciate your time."
   "How much do we owe you, sir?" Luthias inquired.
   "Nothing," said  Corambis amiably. "It  isn't often I get  to tell
the future of the Baron of Connall and the Lord of Dargon."
   "Please," Roisart  insisted, "let us  give you something  for your
trouble. You lost other Festival customers by telling our fortune."
   "Doubtless  there are  other  fortune tellers  in  Dargon for  the
festival," Corambis smirked. "No, my lords, you need not pay me."
   "But we want to," Luthias said, with the tone of a demand.
   Corambis rolled  his eyes. "Oh,  all right," he  conceded. Luthias
gave him  two sovereigns. Corambis looked  at the coins, then  back at
the  twins. "I  suppose you  won't  let me  put  up a  fuss about  the
amount,  my  lords?" Luthias  gave  him  a wild,  wicked,  challenging
grin.  "I didn't  think so."  Corambis sighed.  "Well, good  Melrin to
you, lords, and be careful."
   "Good  Melrin,"  echoed  Roisart,  and  Luthias  nodded  a  silent
farewell as they  stepped out the door. A little  old lady rushed past
them to see Corambis. They heard a hysterical weeping as he door shut.
   "Poor woman,"  said Roisart  sympathetically. Luthias took  a deep
breath. The twins  crossed the room and left  Corambis' booth. Roisart
looked at his brother. "Well, twin, what do you think?"
   Luthias shrugged  his large shoulders elaborately.  "What should I
think, Roisart?"
   "I think you'll be the next baron," Roisart announced flatly.
   "Me?  Why me?"  wondered Luthias.  "Haven't we  already spoken  of
this, Roisart?"
   "The Sage  said it would be  decided by an act  of valor," Roisart
reminded  his  brother.  "You  excel in  matters  of  bravery,  twin,"
Roisart praised with a confident, affectionate smile.
   Luthias'  faced  echoed  the  smile falsely;  Luthias'  smile  was
introverted,  private, but  it retained  the happiness  shared by  his
brother. "Roisart," Luthias told him, "there are many sorts of valor."
   The  two wandered  in  silence  for a  few  moments, then  Roisart
wondered, "What shall we do now, Luthias?"
   Luthias gazed up  at the sky. The sun was  just above the horizon.
Funny, but  it didn't  seem as if  it should be  that late.  Lunch and
finding Corambis must  have taken longer than he  thought. The reading
was certainly quick.
   Due  to the  setting sun,  people were  clearing the  streets. The
merchants were  closing and barring  their shops and booths;  the side
show people  were packing their  equipment. Tomorrow was the  last day
of Melrin and the  best day for business. One could  not take a chance
on one's  equipment being  stolen in  the twilight.  Luthias grimaced.
If humble merchants took that much care....
   "Roisart,  perhaps we'd  best go  back to  our cousin's,"  Luthias
suggested, carefully  omitting their cousin's noble  name. "After what
happened this morning..."
   Roisart appeared  disappointed (he had  heard that there  would be
firework s  that evening),  but then thought  about the  situation. "I
agree, my brother. Let's go home."
   The twins were  a little over a  mile and a half from  the keep, a
nice  leisurely walk  in the  twilight.  Roisart did  a little  mental
calculation and figured  that he and his twin brother  would arrive at
Dargon  Keep about  the time  of  the sunset.  Perfect, just  perfect.
Roisart  again thought  about  that morning's  escapade  and began  to
feel apprehensive.  These murderers  after Clifton, he  thought, don't
even wait  until after  the dark.  Just a  deserted place.  They don't
mind the twilight.
   Another thing  occurred to  Roisart. He  was unarmed.  Luthias had
bought  the fine,  new  sword  at the  bazaar,  but  he, Roisart,  had
brought  no weapon.  Only  the city  guard was  allowed  to wear  arms
during the festival,  a mandate Clifton had issued  for public safety.
Luthias,  therefore,  carried his  new  sword,  snug in  its  fabulous
scabbard, in his hand, and by the blade.
   That morning, the two of them had ridden prepared. But now...
   Apparently,  Luthias had  shared his  brother's thoughts.  Luthias
gazed  at  the  covered  sword,  and at  his  brother's  hands,  which
carried only the book Luthias had purchased. "Let's hurry, twin."
   "You worry too much," Roisart said automatically.
   "I don't want to lose you, Roisart," Luthias answered, sotto voce.
   Yes, Luthias worried  too much. After all, what  assassin would be
stupid enough to try the same trick twice in the same day?
   Still,  Roisart gave  his twin  a watery  smile, then  gripped the
book tighter  as the pair  quickened their pace slightly.  The streets
were  becoming deserted.  Luthias  took  a step  closer  to his  twin.
Roisart  noticed that  the knuckles  of the  hand clutching  the sword
has paled. Grim, Roisart quickened the pace again.
   It was getting dark quickly.
   Roisart looked  at the setting  sun, red  and round, like  a ripe,
round apple, then at his brother's face, bathed in red light.
   Something moved behind Luthias.
   "Roisart, fall!" cried Luthias suddenly.
   Instinctively  reverting   to  the   fighting  lessons   they  had
received under  their father's  auspices, Roisart trusted  his brother
and  collapsed carefully  onto  the  ground. He  rolled  to the  side,
looked up.  Luthias swung at  a thief, bearing a  knife in one  hand a
rope in  the other, and  bloodied the man's nose  with a sweep  of the
sword. The  one behind Luthias, whom  Roisart had seen move,  moved to
strike, but  Roisart pulled his  brother's leg, tripping  him. Luthias
stumbled, but was unhurt.
   Roisart  rose, put  his back  against Luthias',  and observed  the
numbers. Six. And  thieves again. Roisart wondered at one  of them; he
seemed  familiar,  but  the  light,  as  well  as  the  observer,  was
uncertain.  He  heard something  clatter  to  the ground  behind  him;
Luthias had unsheathed  his sword. Roisart cringed. Six to  two, and I
am unarmed.  He took a  good hold on the  book. Not a  peasant weapon,
the unexpected thought came, but certainly an odd one.
   Suddenly, there  was a  cry from  the shadows,  and four  more men
joined the scene.
   Luthias lunged  forward and  impaled a thief  in one  sure thrust.
Roisart leapt  toward one of  the attackers, and clubbed  him clumsily
with  Luthias'  new book.  The  thief  stumbled, more  surprised  than
hurt,  but he  shook  his head  and kept  coming.  Roisart kicked  him
soundly in  the groin,  and when  he fell, he  clubbed him  again with
"Lives of Lords and Princes."
   Roisart  lunged from  the knife  of  his attacker,  but the  thief
dodged  despite the  pain.  Roisart  fell to  the  ground, losing  his
breath. Some  strong arms roughly  grabbed him  and hauled him  to his
feet. "Master Roisart, are you all right?" Bartol's voice hissed.
   "Bartol!"  cried  Roisart. "Thank  God!"  Then,  in the  darkening
twilight, Roisart saw movement again. "Bartol, look out!"
   Deftly, the  bard turned to  defend himself. Roisart  crouched, to
try to  ward off any attackers  with hand-to-hand combat. He  left the
book in the dust; it was of no use to him in this situation.
   Six of them, six of us, Roisart thought. Fair odds.
   One of  the thieves  lay on  the road,  bleeding from  wounds from
Luthias' sword.  Another's head was  crushed on  one side from  a blow
from  one of  Bartol's  three  guards. But  one  of  Bartol's men  was
still,  the slit  in his  neck  allowing all  life to  gush from  him.
Roisart checked around. One, two, three--where is the fourth---?
   A crushing blow  to the neck gave Roisart his  answer. Behind him.
Dazed,  Roisart fell.  Far away,  he heard  Luthias' voice,  "Roisart!
ROISART!" Far  away, he  felt rough,  rough hands  tying his  arms and
feet  with  coarse,  chafing  ropes.  Not far  away,  he  saw  through
blurred eyes another  of Bartol's men fall. He saw  Luthias, trying to
fight off  three thieves.  The other,  probably the  one who  had tied
him, was  being defeated by Bartol  and the last of  his men. Bartol's
last  guard  fell, leaving  the  bard  alone. And  Luthias,  defending
himself against three thieves.
   Bartol  fell,  clutching  his  sword-arm.  The  thief  kicked  him
soundly, and ran to join his comrades, fighting Luthias.
   Luthias,  Roisart  tried to  cry  out.  His mouth  wouldn't  move.
Luthias! Bartol, help him.
   Bartol was bleeding. Roisart couldn't even see Luthias any more.
   There was a strange battle cry.
   Suddenly, a blue  and white clad stranger leapt into  the midst of
the four fighting  Luthias. One, he stabbed in the  back. Luthias made
a lucky thrust into  one of the others. The other  two backed off, but
did not  run. The  strange, a  short, young  man, Roisart  judged him,
swung  an odd  curved sword  above  his head  and charged  one of  the
thieves. Encouraged, Luthias  sprang at the other, who  was ready. The
thief stabbed at  Luthias, and Roisart heard his brother  cry out. The
stranger's opponent fell.
   The stranger  saw Luthias clutch  his side and quickly  went after
the thief. One slash  rid the thief of his arm.  Another robbed him of
his life.
   Roisart  regained  his  breath  and began  to  fidget.  The  ropes
irritated his  wrists, which had  been bound tightly. He  heard Bartol
moan. It was becoming difficult to see.
   "Are you all right?" asked the stranger in accented words.
   "It's not deep," Luthias said. "But my brother...Bartol..."
   Luthias  took a  few steps  toward  his brother  and knelt  beside
him. "Roisart?" he asked, tentatively touching his brother's forehead.
   "Untie me," Roisart demanded irritably.
   Luthias slit the bonds. "Are you all right?"
   Roisart  pushed on  the ground  and managed  to get  on his  feet.
"Yes, I'm all right. Bartol?"
   "A cut,"  the stranger answered.  He was binding it.  "A physician
should be able to repair it."
   Luthias  put his  hand  on  his brother's  arm  and together  they
joined  the bard  and the  stranger. "We  are indebted  to you,  sir,"
Luthias  said politely.  "We--my  brother, Bartol,  and I--would  have
died here without your help. Thank you."
   "Prease," said  the stranger,  "do not  make fuss  over it.  I saw
that the  thieves attacked you, and  like any honorable man,  I wished
to help."
   "How can we ever repay you?" Roisart asked.
   "Prease,"  the  stranger  begged,  "I  do  it  out  of  honor  and
decency. I need no reward."
   "At  least come  to sup  with the  masters and  their cousin,  the
Lord of Dargon," the bard urged. "We at least owe you that much, sir?"
   The stranger  took a step  back and  bowed. "I am  Ittosai Michiya
of Bichu."
   "I am  honored, Michiya-san,"  Roisart answered, bowing  and using
the  suffix he  had learned  in books.  To his  surprise, Mocha  bowed
again and  smiled. "I am Roisart  Connall. My brother, whose  life you
saved, is  Luthias Connall. The  other man is," here  Roisart smirked,
"apparently our new body guard."
   Bartol frowned. "Yes,  Lord Dargon sent me and the  others to look
after you two."
   "We should be leaving this place," Ittosai recommended.
   "I agree,"  Luthias replied gravely.  "Do come to dinner  with us,
sir," he urged.  "You did us a  great favor this night,  and the least
you deserve is our thanks and our hospitality."
   "You  do me  honor to  invite  me to  the house  of Dargon,"  said
Ittosai. "I will go."
   "Quickly," said Bartol, clutching his arm.
   Quickly, they returned to the keep.

   Roisart, rubbing  his rope-burned  wrists, and  Luthias, clutching
his thinly-sliced  side, rushed though  the gates of Dargon  Keep with
Bartol the  bard and Ittosai Michiya,  the noble from Bichu,  in close
attendance. The city  of Dargon had stealthily and  swiftly snuck into
the dark,  night hours.  From their experience  at the  morning's dawn
and this evening's twilight, the twins knew they were no longer safe.
   Roisart's  head was  throbbing  miserably.  Stubborn blood  seeped
slowly  through  Luthias'  clenched  fingers.  Both  twins  hurt,  but
Roisart  knew by  instinct  that he  did not  have  a concussion,  and
Luthias'  wound was  only  skin  deep, as  much  as  it was  bleeding.
Bartol also  nursed a  minor flesh  wound in his  sword arm;  the bard
sincerely hoped  that all  tendons were  intact. Ittosai  was slightly
winded, nothing more.
   Guards quickly ushered  the wounded party to the  presence of Lord
Dargon,  who was  waiting  for  the return  of  his  noble cousins  of
Connall.  As soon  as  he saw  them,  he rose.  "God,  not again!"  He
looked at the twins, then at Bartol. "Bartol, I gave you orders--"
   Bartol  wore   an  obstinate  mask.   "My  lord,  the   three  you
instructed to  take with me are  dead. If it  were not for my  lord of
Bichu, Master Roisart and Master Luthias would have died too."
   Dargon grimaced  and went to  the door. "Bring Griswald,"  he told
the nearest  servant, who  nodded once and  went immediately  to fetch
the  old physician.  He  shut the  door and  returned  to his  guests.
"Forgive  me, cousins,"  he said  to Roisart  and Luthias.  "I thought
you would be safe in the city."
   "They  waited until  sunset," Luthias  informed him.  "The streets
were almost deserted. This man, Ittosai Mich...Michiya? saved us."
   Dargon  bowed to  the Bichurian  in the  style of  the foreigner's
homeland. "I  am honored  to meet  with you  again, Lord  Ittosai. You
honor  my  household." Past  the  formalities,  Dargon then  said,  "I
thank  you for  saving the  lives of  my cousins,  Lord Ittosai.  I am
indebted to you."
   Ittosai himself bowed  to Dargon's lord. "I do what  any man would
do, Lord of Dargon."
   "I have offered  the hospitality of your household to  the Lord of
Bichu," Bartol informed his lord.
   "You  did  right, Bartol,"  Dargon  replied.  He again  turned  to
Ittosai Michiya.  "You are welcome here,  Lord Ittosai, not only  as a
hero, but as a noble of a great land."
   Griswald almost seemed  to choose this moment to  enter the lord's
study--without  knocking. He  looked  from Bartol  to  the twins,  and
groaned, "Gods  and gods,  what have  you two  been doing  this time?"
Dargon unconsciously  frowned at  the disrespect of  Griswald's words,
but  said nothing,  as he  thought  that the  old man  meant no  harm.
"Bartol,  what happened  to you?"  Griswald quickly  snatched an  herb
and some  cloth out of  his bag and bound  the bard's arm.  "It should
heal quickly.  Don't overuse it."  He turned  then to Luthias  and did
the same. "And what happened to you?" he finally asked Roisart.
   "I  was clubbed  from behind,"  explained Roisart.  Roisart turned
to his cousin.
   Griswald  grunted by  way of  reply,  and probed  the boy's  skull
with dexterous fingers. "No lump. Were you unconscious?"
   Roisart  gingerly   shook  his  head.  "It's   sore,  though,"  he
admitted. Roisart turned  to his cousin. "They  were careful, Clifton.
They didn't  want me harmed. They  clubbed me hard, but  it didn't put
me  to  sleep.  And  then...they  tied  my  hands."  Clifton  frowned,
exchanged  a   glance  with   Luthias.  Luthias  gravely   nodded  the
confirmation of the event and his understanding of its implications.
   Griswald  seemed   unaffected.  "Can  you  see   all  right?  Feel
nauseous? Tired?"
   Again, Roisart carefully shook his head.
   "Then  don't  worry   about  it  until  you   do,"  the  physician
instructed  in  harsh, laconic  tones.  Griswald  then turned  to  his
lord. "If you'll  not be needing me,  I'm going to bed. You  got me up
very  early this  morning."  Without waiting  for Dargon's  dismissal,
Griswald abruptly left.
   "He hasn't  been himself for  days," Dargon revealed,  having seen
Ittosai's perplexed expression following the physician.
   "Can a man not be himself?" Ittosai wondered, no less confused.
   "It's an  expression," Roisart explained  with a smile.  "It means
he is not acting as he usually does."
   "Let's go  to dinner," Luthias  suggested. "It's been a  long time
since Roisart and I ate lunch."
   Dargon  nodded, and  Bartol went  to hold  the door  open for  the
Lord of  Dargon and his noble  guests. As Dargon followed  Ittosai out
the  door, he  said, "You  will be  coming to  the Melrin  ball, won't
you,  Lord  Ittosai?"  When   the  Bichurian  didn't  answer,  Clifton
continued, "You  are invited, as  my guest, as  the worthy noble  of a
distant land."
   "I fear I am not versed in your past-times," Michiya admitted.
   Roisart smiled.  "But it's simple,  Michiya-san. You smile  at the
pretty women--"
   "And try  not to  fall in  love with  them," Luthias  finished for
his brother.
   "A strange expression  is falling in love, as if  one were to fall
into a pit," Ittosai noted.
   "Please do  come, Lord  Ittosai," Dargon repeated  his invitation.
"The people  of Dargon are very  curious about your nation  across the
sea, and want to have better relations with you and your people."
   "I  am not  the best  speaker  of my  people," Ittosai  protested,
"but I will come."
   "Thank you,"  said the Lord  of Dargon. "Please accept  my house's
hospitality for  this night, and  for tomorrow night, after  the ball.
You wouldn't want to miss any part of it."
   "Yes," Roisart said. "I imagine it will be a night to remember."
               -M. Wendy Hennequin  

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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           Flyer's Dance                         John Sullivan
           Untitled                              Lori Spier
          *Worthy of the Title, Part 3           M. Wendy Hennequin


         Date: 041688                               Dist: 619
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Greetings  once  again!  Well,  it's  about  time  another  couple
issues of  FSFnet were sent  out. In this  issue we have  an excellent
SF  story by  a very  promising new  author, John  Sullivan; also  the
conclusion of  Wendy's Dargon  series, "Worthy of  the Title",  and an
SF short  story by Lori  Spier. The  next issue should  follow closely
on the heels of  this one (if the queue between  Yale and CUNY permits
it), and  will include a new  story by Ron Meldrum  and the conclusion
of  Carlo's  "Cydric" series.  And  there  are several  other  stories
currently  in   the  works,   and  which   I  know   are  particularly
interesting, and  should be ready  for printing  very soon. In  all, a
huge quantity  of very good  fiction coming  your way, enabling  me to
keep keep  my editorials  nice and  short (under  the pretense  of not
having enough room to waste on my own editorial ramblings and such).
   So, without  becoming particularly verbose  about it, I'd  like to
say that it's  good to see you  again, I hope you like  the issue, and
I hope it won't be too long before I'll see you again. Enjoy!
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Flyer's Dance
   Humans  aren't  supposed  to  dream  in  D-sleep.  They  don't  do
anything at  all. But  the computers  must have  noted the  turmoil in
his  brainwaves and  brought him  at least  partially out,  because in
the deep night between stars, Kei dreamed of the world called Gironde.
   Lissa  was in  the  crawler. She  was trying  to  fix the  engine,
coached  on  radio  by  the   base  engineers.  "Forty  minutes,"  she
shouted,  fear  in her  voice.  Forty  minutes  until the  flare  hit,
bathing the entire hemisphere in radiation.
   The  folding shovel  from  the  emergency kit  was  cheap, with  a
tubular  handle of  thin  metal  that kept  folding  back  up when  he
thrust into the  dirt. As soon as  he got a spadeful up,  he tossed it
over  his shoulder  into the  heap that  slowly piled  up against  the
crawler's sunward side.  He kept remembering his  old freshman physics
professor  talking  about  the   distances  gamma  rays  could  travel
through lead.  Kei wished  Dr. Conover  were here  now. He  could help
him  dig. Kei  worked  on, blisters  forming on  his  palms. The  pale
white light cast his face into harsh relief.
   "Ten more  minutes," Lissa called.  It couldn't have been  half an
hour already.  The hole was  no bigger.  His hands were  bleeding now,
making it  harder to  grip the  shovel. Kei turned  to check  the pile
and saw a flower drift down to rest in the turned earth.
   He  looked  up  in  surprise  and  saw  his  grandfather,  sitting
cross-legged on the  crawler roof. His sword was sheathed  on his lap,
and  a small  bowl of  flowers sat  next to  one knee.  With a  casual
motion  he  flipped another  blossom  from  the  bowl and  watched  it
flutter down beside the first.
   "Grandfather!" he cried. Surely he would help dig.
   "I tried  so hard to  teach you about  wisdom and life,  Kei," the
old man said sorrowfully.
   "I listened to you."
   "Are you listening now?" And another flower fell.
   "Grandfather, will  you help  me dig? I'm  begging you.  I'm going
to die. My wife...."
   "You don't understand." His grandfather shook his head slowly.
   Lissa called from inside. There was no more time.
   "I  have to  go  inside  now, grandfather.  The  flare's going  to
hit." His  grandfather looked  ashamed as Kei  dropped the  shovel and
went into the crawler.
   Kei and  Lissa curled together under  a last futile layer  of seat
cushions and  winter clothing. For a  time, Lissa talked to  him about
her home on Delta  Raeli. Then she'd cried. He held  her as she lapsed
into coma,  kissing her as  she slipped away  from him. Soon  he would
follow her. The  dream faded as Kei weakly screamed  his rage and pain
at the baleful white sun.
   There was  a thin sheen  of ice on  his cheeks when  the computers
woke him over Delta Raeli.

   Delta Raeli was  a small world, cool with a  dense atmosphere. The
gravity was  a weak .8G,  making his movements more  comfortable. Even
with the  painkillers that  his medpack  dispensed, his  muscles ached
and his  nerves burned.  He was  constantly tired  as his  body vainly
tried  to throw  off the  tumor tissue  growing within  him. The  ride
down to the surface had made it worse.
   Apparently  his  story  had   made  the  newsnets  because  people
recognized him  in the terminal.  He felt  the stares of  the curious,
and heard  whispered voices saying things  like "radiation poisoning,"
and "wife died,"  and "lawsuit." They seemed  especially fascinated by
the  money. Several  times he  heard "thirty  million" whispered  in a
sort of jealous  awe. None of them  had ever worn a  medpack. He hated
the  thing, with  its  blinking telltales  and  the catheters  running
into his  body. He longed  to whirl on them  and tell them  they could
have the  money if they  could give him more  than two months  to live
without it  strapped to his torso.  While they were at  it, they could
give him  back his wife. But  he didn't say anything,  afraid he would
go too  far and  break down  some barrier within  him that  was better
left intact.
   He made  his way through customs  and hired a car.  Lissa's father
made  his  living shooting  documentary  tapes  for export,  and  they
lived  in the  barrier  range, where  the andrils  were.  None of  the
tourist trains went anywhere near them.
   Finally, in  the car,  he could  relax. He  settled back  into the
seat and  gazed out the windows  at the mountains in  the distance. He
could see andrils  moving in that far distance. They  were small black
dots  that swirled  and looped  in the  wild winds  around the  peaks.
Seeing them, he bit his lip to fight the tears.
   The  Farnhams   lived  near   the  highest   peaks,  in   a  house
overlooking a two  thousand meter drop into fierce  desert badlands on
the other side  of the range. He paid the  driver outside, and Lissa's
mother met him at the door.
   "Mr. Fujiwara,"  she said, her  voice confused between  sorrow and
pity.  Then she  let out  a breath  and closed  her eyes  momentarily.
"Kei."  She put  an arm  around  his shoulders  and led  him into  the
house. Her  parents knew the  bare details  from the newsnets,  but it
was different when he told them. Now the tears came.

   Along  an indistinct  line the  living room  turned into  balcony,
and  Kei sat,  drink in  one  hand, looking  out  at the  sky and  the
peaks, purple  in the fading light.  Once he had officially  told them
how Lissa had died, no one seemed to know what else to say.
   Lissa's  mother finally  broke  the silence.  "You  look so,"  she
paused, unsure of what to say. "Healthy."
   He shook his head.  "The drugs slow it as much  as possible, but I
can  feel  them  losing  ground.  When it  comes  the  decay  will  be
exponential. The  last couple days will  be bad, very bad."  He took a
sip from his glass.
   "What are you  going to do?" asked her father.  "You could go into
D-sleep. You've got the money."
   "I  could," he  admitted. He  left the  rest unsaid.  There was  a
faint hope that in  a few years they would be able  to arrest the wild
cell  growth that  was eating  him from  within. But  without her  the
world had nothing to offer him. He wasn't going to take D-sleep.
   There was  a flash of movement  outside and a cry,  like a bird's,
but longer  and modulated.  He looked  off the  balcony and  an andril
plunged through the  growing darkness a few thousand  feet away. Great
wings folded  and bent, twisting  the creature into a  corkscrew roll.
Two  trailing appendages  -  almost tentacles  -  rippled through  the
wind  behind  it.  At  their  ends,  smaller  versions  of  the  wings
alternately  extended  and contracted  to  provide  more control.  The
creature repeated  its long, mournful wail  as it fell away  and arced
out over the desert. Finally he lost sight of it in the darkness.
   Kei gazed  into the  darkness, trying  to capture  another glimpse
of  the vanished  shape.  For almost  a minute  he  said nothing.  Mr.
Farnham looked at him and smiled.
   "They  usually like  the winds  better farther  downrange. But  we
sometimes get a few around here. Beautiful, aren't they?"
   Kei nodded.  All he'd known about  the andrils was that  they were
one of a very  few species of large fliers known  to exist. Few worlds
had  the right  combination of  light gravity  and dense  air for  the
wings  to push  against.  He'd  tended to  think  that  they would  be
awkward in proportion  to their size. He'd been wrong.  The andril had
been surprisingly graceful.
   "There's  a  mountain  a  few  miles  south  of  here  where  they
gather," said Farnham.  "I'm driving down tomorrow to  do some taping.
Why don't you join me?"
   He considered  it for a moment,  then smiled. "Thank you.  I think
I will."

   The place was  unimaginatively named Grant's Peak.  Rail lines and
roads converged  at the  bottom, and  there was  a large  parking area
scattered  with  tour  buses.  Then,  past  restaurants  and  souvenir
shops, an  elevator system carried them  halfway up the mountain  to a
wide stone platform open to the sky.
   They  had come  early to  avoid  the tourist  rush. Perhaps  fifty
people milled about  on the observation platform,  talking, looking up
with  hands over  their  eyes to  block the  glare.  Some had  brought
visor units  or were using  the token-operated versions near  the rim.
Farnham's film  crew was  waiting for  him to  start setting  up their
equipment.  While  they  mounted  the  holocameras  and  strung  power
cables  back  to the  snack  bar  carved  into the  mountainside,  Kei
slipped a token into a set of visors and swiveled it upward.
   There  were six  of  them, circling  in a  diffuse  group off  the
highest summit. With  daylight and magnification he had  a better view
of  them.  They were  delta  shaped,  with triangular  wing  membranes
extending from  the narrow triangle of  body that tapered back  to the
point where the  two trailing stabilizers were  attached. They flapped
their  wings lazily,  with a  gentle  rolling motion.  The largest  of
them was about  twelve feet from wingtip to  wingtip. Occasionally one
or  two would  peel away  from the  group and  pick up  speed as  they
fell.  Then  they  would  go  into a  sequence  of  rolls  and  loops,
punctuated with  their eerie  calls. Finally they  would pull  out far
below  the observation  platform and  slowly climb  back up  to rejoin
the others.
   When  his time  expired, the  lenses  polarized to  black and  Kei
turned to Farnham.
   "Why do you think they do it?" he asked.
   The  cameras  had  been  set  up,  and  two  of  Farnham's  camera
operators were  taping aerobatic  sequences. Behind  them there  was a
steady  whir from  the tracking  motors that  helped keep  the cameras
focused on the andrils.
   "Any  number of  reasons. Mating  ritual, practice  in hunting  or
escaping predators. Just  for fun. That's my choice.  They're having a
ball up there."
   Kei watched them  for the rest of the day,  while the crew filmed,
never becoming  bored. The compositon  of the group  gradually changed
as some  drifted away and  newcomers joined  the show. Kei  learned to
identify a few  individuals who had specific marks.  One in particular
had lost  part of the  membrane that formed the  left wing and  had to
restrict  its choice  of  maneuvers  to favor  the  weakened limb.  He
named it  Ahab and  watched it  over the  others for  the rest  of the
day, impressed. Gradually  he noticed that it did just  as much as the
others; it simply had to find movements to get the same results.
   A message  for him? Kei smiled,  amused by the fancy.  Ahab didn't
understand. He  could go into  D-sleep and  hope. If Lissa  were still
alive, he wouldn't  have hesitated. But without her  it didn't matter.
There  would be  a great  deal of  pain and,  at the  end of  the long
sleep, just  another world without her.  No gain. His life  had tapped
out. In  Ahab's terms, there  was no one  to perform for.  He wondered
what the  great flyer would do  if it were  the last one of  its kind.
He  decided it  would probably  dive straight  into the  desert floor.
They were free to fly, but there was little joy in flying alone.
   That  night  he  stood  alone  on  the  terrace,  long  after  the
Farnhams  had  gone to  sleep,  looking  out  at  the stars  over  the
canyon.  Cool  winds  ruffled  his hair  and  wailed  through  distant
passes. He  thought he could  hear the  cries of andrils  even farther
away. He knew  they traveled in groups, but their  cries still sounded
lonely to him,  and forlorn. He wondered if any  of them ever crashed,
ever pushed  themselves too far and  hit the ground before  they could
pull out.  Perhaps that was why  they flew, to make  life bearable for
as long as they  could, waiting for the time when  they would risk too
much and die, secure in the absolute knowledge of identity and extent.
   Kei  stood silently  for a  time, remembering  Lissa's humor,  and
the  soft feel  of her  skin. He  considered his  future, the  painful
death  that  was racing  toward  him.  Then  he  looked back,  at  his
grandfather  and  his  pantheistic  world of  beauty  and  death.  His
present  seemed to  be  vanishing  to a  point  with  past and  future
simultaneously spiraling  in on  it. The  past had  been given  him by
birth, the future by gamma rays, and the present ....
   The present  was a rush  of wind and  a black shape  that eclipsed
the  stars with  a strident  wail.  Kei stepped  back, startled,  then
dashed to  the wall, searching  for the switch  he knew was  there. He
groped  until he  found it,  and floodlights  illuminated the  balcony
and the space around it. Kei moved quickly back to the railing.
   The andril was  arcing upward now, unafraid of the  pool of light.
He  could make  its  form  out clearly,  the  wide  body and  trailing
stabilizers, and the torn wing. It was Ahab.
   Ahab allowed  its momentum to  bleed off as  it neared the  top of
its loop,  then it suddenly  flicked its  body forward and  locked its
wings,  gliding toward  the  balcony. The  great  wings, supported  by
bone only at  the leading edge, billowed back like  parachutes and the
animal seemed  almost to be hovering,  less than fifty feet  away from
him. Kei  could see its  eyes in  the floodlight. They  were perfectly
circular, deep  and black.  Ahab stared  at Kei  as it  slowly drifted
toward him. He felt as if the animal were probing him, evaluating.
   It could last  for only an instant. Ahab's wings  couldn't hold it
against its  growing momentum.  Before that  momentum carried  it into
the cliffs, the  andril gave him another cry, not  mournful at all but
shrill, challenging. Then  it folded the weak wing under  its body and
fell, plummeting to one side and out of the floodlight.
   His  grandfather would  have  called  the andril  a  kami. For  an
instant,  Kei understood  that  sense  of the  mystical.  He had  been
thinking about  his present  and the sign  had come,  overpowering and
undeniable. His present was with the andrils.

   The suit  had made  Kei a  very wealthy man.  There were  no servo
gliders on Delta  Raeli, but there was  money to have one  sent out on
the next ship. It  was three weeks before it arrived,  and Kei went to
Grant's Peak  every day. And every  day, among the group  that came to
fly the  mountain winds  and thermals, there  was Ahab.  Gradually Kei
realized that  the andrils  often repeated  the same  complex sequence
of manuevers again and  again in the course of a day.  Ahab was one of
these. His  sequence was long  and complicated.  It took him  up, high
above  the peak,  in a  beautiful series  of climbing  rolls, then  he
dove past  the platform doing  rolls, loops  and spins so  complex Kei
couldn't  assign them  names. The  sequence  ended very  close to  the
ground as Ahab finally pulled out and glided away across the desert.
   Kei studied the  sequence mercilessly. He taped  it with Farnham's
holocameras  and watched  it at  night in  the living  room, over  and
over and over  until he knew it  as well as he knew  his name. Farnham
finally overcame his nervousness and asked him what he was doing.
   Kei  spoke  distractedly,  not  looking  away  from  the  hologram
display. "I'm going to fly with them."

   The  servo  glider  looked  like a  primitive  aircraft  from  the
beginnings of human  flight, one of those absurd  contraptions one saw
collapsing in  old black  and white  2D tapes. But  it would  fly. Kei
stood within  the frame  that held it  above the  observation platform
and  slipped his  arms  into  the sleeves  that  stretched across  the
underside  of the  wings.  The servo  glider was  a  forest of  cloth,
tubing and  wire around him.  He slipped  his fingers into  the gloves
and tested the control surfaces.
   The crowd applauded  as the rudder pivoted and  the serrated cloth
wings moved slightly.  Farnham came forward and strapped  him into the
safety  harness, cinching  it tight  around  his chest.  He heard  the
whirring  of  the  cameras  behind  him  as  one  of  Farnham's  crews
recorded the moment.  Kei regretted the circus  atmosphere, but hadn't
been able  to prevent  it. Farnham  had three crews  ready -  there on
the platform, on  the ground, and the third in  a tracking helicopter.
The newsnets  had picked  the story  up, and  the tourists  flocked to
Grant's Peak  to see  what was happening.  Overhead, the  andrils paid
little  attention,  slowly circling  high  above  the crowds  as  they
always did. Kei looked up only once, to confirm that Ahab was there.
   Finally  he was  ready. The  crowd was  tired of  the preparations
and  stood quietly,  waiting to  see him  fly. Farnham's  camera crews
all checked in ready.  Kei had been ready for a  long time. The tumors
had  progressed  during  the  three  weeks he  waited  for  the  servo
glider, and the  medpack was beginning to lose ground  in its struggle
to save  him. His body  was visibly gaunt now,  wasting away in  a mad
rush to oblivion.  Lissa's parents, seeing him die  before their eyes,
were urging him  to take D-sleep, but none of  that mattered any more.
He was ready to fly.
   Kei took  one last look  at the  crowds gathered on  the platform,
nodded at Farnham, and flipped a switch.
   The bottles  of compressed  gas bolted to  the frame  opened, and,
with a  loud hiss,  Kei was  shot off  the edge  of the  platform into
open space.  He gained altitude  for a  few seconds, propelled  by the
sheer force  of the bottles. Then,  as he was beginning  to curve back
down,  he  closed the  bottles  and  unlocked  the wings.  Quickly  he
adjusted trim  into a  stable glide  and drifted,  exhilarated, across
the desert far below.
   The  weather  was  perfect  for  flying.  It  was  cool,  but  not
uncomfortably so,  and the  sky was cloudless,  bright blue.  A gentle
wind blew over  the mountains from the coast. With  the bottles turned
off, the only sounds  were the wing fabric rippling in  the air with a
pleasant staccato sound, and the cries of the andrils above him.
   He pulled in  one arm and the corresponding  wingtip bent slightly
inward,  allowing  the  glider  to gradually  turn,  spiraling  slowly
downward until  he was  facing the mountains  again. He  came smoothly
out of the  turn, gliding toward the cliffs, perhaps  fifty feet below
the platform. Perfect, he thought. Now to gain some altitude.
   Kei raised his  arms, forcing the wings to tilt  up over his head.
Then, with all  his strength, he forced them down.  Sensor pads on the
insides of the  sleeves felt his motion, and the  power-assist cut in.
With a  brief whine of  servo- motors  the wings flapped  powering him
ahead and up.  He flapped again and again, laughing.  He was flying by
flapping his wings,  the way the andrils did. Only  Lissa had made him
this happy.
   He stroked  again and again  and soon  he was above  the platform,
coming into the  circling group of andrils. They considered  him as he
appraoached. A  few turned  and flew away,  but most  stayed, greeting
him with their calls. Ahab stayed, as Kei knew he would.
   As he  came nearer Kei went  into a slow, climbing  loop, twisting
through a  quick roll  at the  top - the  opening of  Ahab's sequence.
Immediately all  the andrils  except Ahab withdrew  from the  area and
circled  slowly in  the thermals,  watching. Ahab  cried at  him, then
repeated the roll,  signifying that he understood.  Kei suspected that
the andrils  understood a  great deal more  than humans  credited them
with. Somehow Ahab  had sensed something about him, had  asked for his
story. Now Kei was ready to give it to him.
   Kei was  exultant as they  went into  the opening of  the sequence
together. They  paralleled each  other, rolling and  gliding together,
partners.  The  early stages  of  the  sequence were  slow,  gradually
gaining altitude until they were far above the peaks.
   As  they continued  to  climb,  Kei wondered  if  the andrils  had
their  own version  of the  tale  of Icarus,  an andril  who flew  too
high, extended  himself too far,  until the  sun rebuked him  and sent
him crashing  into earth.  It didn't seem  unreasonable but  there was
no way to be  sure. He hoped Ahab would understand  what he was trying
to say.
   He  followed  the  andril  through  a  circle,  as  they  finished
climbing,  then Ahab  dipped  downward. Kei  stayed  with him,  slowly
rolling to one  side to increase his fall speed.  Ahab started to pull
up  again, but  Kei flapped  his wings  too quickly  and hit  the tail
flaps until  the servo glider  stalled. It  wasn't so easy  to recover
from setbacks. Sometimes they just followed one another too quickly.
   Ahab looped over  him and down, ending up beside  him as he pulled
out  of the  stall.  The andril  looked at  him,  confused. He  hadn't
followed the  sequence. Kei wondered  how much  of this Ahab  was able
to interpret.
   Ahab  tried  climbing  again,  but  Kei  glided  gently  downward,
insistent. Finally,  Ahab relented.  It skipped several  more climbing
manuevers and dove  toward the ground, picking up  speed and twisting.
Kei  followed,  joyously  matching  the  andril  through  stunt  after
stunt. The sequence fit his meaning again.
   But  that part  of  the  sequence was  soon  over.  Kei felt  time
vanishing to a point around him.
   They came  out of a  dive and Ahab sped  ahead of him,  turning to
face  him  and  carefully  flying backwards.  Kei  was  impressed.  He
hadn't realized that  was possible. Ahab cried at him,  then fell away
when he could  hold position no longer. Kei locked  the wings in place
and glided.  He pulled one  arm out of  its sleeve and  unfastened the
safety  harness. Ahab  recovered  and repeated  the manuever,  showing
off in the rest that preceded the next part of the sequence.
   Ahab  pulled in  front of  him  and faced  him a  third time.  Kei
could  almost  see the  animal  smiling.  "Thank you,"  he  whispered.
"Thank you. You showed me the way."
   He thought  of a  cherry blossom  falling as  he flipped  open the
bottles and let go of the frame.
   Ahab  was ready  to  begin  the next  part  of  the sequence,  and
seemed confused when  the servo glider shot away, arcing  far out over
the desert. Then it shrieked and dove.
   Kei closed his eyes. All of time was now.
   There  was  another  shriek,  very  close,  and  then  the  andril
slammed into  him with stunning  impact. He  cried out in  surprise as
the  andril's trailing  stabilizers whipped  painfully around  him and
held him against the creature's back.
   The  two beings  plummeted earthward  like a  rock, Ahab  flapping
its  great  wings  desperately,  spinning   without  the  use  of  the
stabilizers.  Kei  struggled  instinctively to  escape  the  tentacles
until  he realized  what was  happening  and screamed  "No!" into  the
rushing wind.
   Ahab  had stopped  the spin  and leveled  itself. It  had extended
and locked its wings  the way it had off the balcony.  But Kei knew it
had no  chance of  maintaining flight. The  andrils were  barely light
enough to fly to  begin with. Even in the faint  gravity, his body was
inexorably bearing them both down toward the desert floor.
   He  beat his  fists against  the andril's  back, fleshy  where the
head met the body,  and felt the tears being whipped  from his eyes by
the wind. "No!  You can't hold me,  I'm too heavy." he  didn't know if
he  spoke the  words  or only  thought them.  Kei  struggled, but  the
tentacles  held him  too tightly.  He finally  gave up  and went  limp
against the andril's  body crying "No," with a  long, anguished sound,
"Please, I'm too heavy. Don't do this. Not again."
   Their rate  of fall was  slower now,  but they were  still diving.
Ahab had started  flapping its wings again, moving  quickly across the
approaching sand. It  couldn't slow its descent rate any  more and was
desperately  trying to  compensate  with a  shallow  glide slope.  But
there was no chance.
   When the impact  came, Kei screamed, feeling  bones breaking. They
tumbled as they hit, the stabilizers convulsing tight around him.
   And then he  was still, lying on top of  Ahab's shattered body. He
saw several  broken ends of hollow  bones jutting through rips  in the
wings  and body.  He tried  to roll  off the  body, knowing  that Ahab
couldn't  have survived,  but  trying anyway.  He  screamed and  froze
again, transfixed by  the agony of broken legs, ribs,  and an arm. His
blood mixed with Ahab's in the sand.
   He  heard the  sound of  Farnham's helicopter  coming for  him. He
was going  to live.  Ahab had  saved him,  and Kei  saw just  what the
andril had given  up for him, and  what the extent of his  debt had to
be. He  was in pain,  but Ahab  had died to  give him that  pain. Pain
was life.
   Somehow, the medpack  was still functioning. It beeped  as it went
through a  reset cycle  and started pumping  painkillers into  him. He
savagely  ripped the  catheters out  of his  body, feeling  a stab  of
agony from his  broken arm. He refused to have  his senses dulled now,
no  matter how  much  pain  there was.  His  good  hand couldn't  stop
gently stroking  the flesh of the  andril's wing beneath him,  so soft
and dusky smooth.
                   -John Sullivan  

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                               Untitled
   Allright,  I told  that Colonel  fellow  that we'd  tell him  what
happened. Now,  you gotta remember that  we didn't know we  were doing
anything wrong.  It's just that,  see, we  got real bored  this summer
and started fooling around. How were we to know what would happen?
   Ok, ok...I'll tell  you how it all started. You  see, me and Jimmy
were never  what you'd  call popular.  We sorta  found each  other and
that was about  all there was. Well, this summer  we were sitting down
in Jimmy's basement just fooling around. You know how it is, right?
   Well, we'd found  this old bunch of magazines  laying around. They
had some  pretty neat stories in  them and some really  wild drawings.
The  name  of  the  magazines?   I  don't  remember  exactly.  It  was
something about science.
   Anyway,  like I  said,  there  were some  pretty  neat stories  in
them. Stuff  like people  living on  the moon  and traveling  in outer
space.  You know,  stuff that  just isn't  real. So,  what? Yeah,  I'm
getting to what happened. Just don't keep interrupting me so much.
   Like I  was saying,  we knew  this stuff just  wasn't real  but we
decided, what the heck,  it made fun stuff to read.  So, we read these
magazines  and   then  Jimmy  decided   to  try  out  some   of  these
experiments and build us a ray gun.
   What?  Oh, the  story had  pictures in  it showing  where all  the
wires were  supposed to  go. We got  the actual gun  out of  my little
brother's toy  box. You know,  one of those  dart guns that  look like
the real  thing? Well, we  opened that up and  had plenty of  room for
all the stuff inside.
   The wires were  easy to find. Jimmy had an  old walkie-talkie that
we stripped out.  They weren't the right size, but  shucks, who cared,
right? Hey, don't shout  at me! I said I'd tell you  the truth and I'm
doing it. I can't help it if you don't believe me.
   The crystal is  from an old watch  - you know, the  face? That fit
on pretty  well and  it sort of  magnifies stuff too.  So, we  put the
whole she-bang  together and  tried it  out. What?  Heck, no!  We sure
didn't know  it would  work like  that! We figured  it was  just play,
remember? I mean, this stuff isn't real!
   So, can I go  home now? Oh, power..... we just  used a battery out
of  Jimmy's  toys. It  didn't  need  much,  just a  little  something.
Anyway, we're  real sorry  that we  blew up the  Army's tank.  We just
wanted to play war with the soliders.
                      -Lori Spier  

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                         Worthy of the Title
   Despite the fact  that Griswald was weary unto the  very marrow of
his old  bones, he  rose with  the dawn  to await  the arrival  of Lek
Pyle,  the   merchant  from   Magnus,  and   two  thugs--assassins--he
promised to produce.  It did not sit well with  Griswald that he would
be instrumental  in the  death of  his lord, and  of the  lord's young
cousin Luthias Connall,  whom Griswald had healed  twice yesterday. Of
course, Griswald  was more uncomfortable  with the thought of  his own
death, which  Pyle had  been threatening for  sometime now,  than with
the death of Luthias.
   That  strange, rhythmic  knock,  which by  now sickened  Griswald,
sounded  at the  door. Reluctantly,  but quickly--it  would not  do to
keep  Lek Pyle  waiting,  murderer or  no--Griswald  opened the  door.
Pyle gave  the physician  the grin  of a serpent  and pushed  past him
into the  physician's laboratory. Two  lithe young men  followed. They
both carried  crossbows. As they  crossed to  the center of  the room,
Griswald silently shut the door.
   "Well," Lek Pyle  demanded immediately, but not  loudly, "have you
finished it, Griswald?"
   Griswald nodded.  "It's done,  and ready  for you."  He went  to a
cabinet with  three complex locks  on them.  The physician took  out a
large ring of  keys, and, one by  one, he released the  locks. He then
opened the cabinet.  In it were various dark bottles,  all marked with
skulls. The physician chose one, withdrew it, and locked the cupboard.
   Griswald handed  the bottle  to Pyle.  "Immediate, as  you asked,"
reported  Griswald  laconically,  staring stonily  at  the  merchant's
beady eyes.
   "On contact?" asked the merchant.
   "Not  quite,"  Griswald  explained.  "Put   into  a  wound  or  an
opening, it means  instant death. On healthy skin,  it is ineffective.
You said you would be using crossbows...."
   Pyle smiled again.  "Yes. These two gentlemen--"  he indicated the
young  men, "will  attend the  ball with  me tonight.  At the  precise
moment, they  will fire  upon Lord  Dargon and  his cousin  Luthias of
Connall, and  then we  will finally  have an end  to this  matter. Did
you get the seating plans for the banquet tonight, Griswald?"
   Gravely,  Griswald  nodded. Out  of  a  pocket,  he took  a  grimy
paper. Opening, he  pointed to the diagram. "Lord Dargon  is to sit at
the head  of the table,  between his two  cousins. Roisart will  be on
his left--your  right, gentlemen. He  will be  the one seated  next to
me, and  he is  to be left  alone. The one  seated between  Dargon and
the Bichurian  noble is  your target. You,  gentlemen, will  be hidden
outside of  these windows." Griswald  moved his finger to  the symbols
of the said structures. "I will open them if they remain closed."
   "Very  good,"  Pyle  slithered  in appreciation.  "You  have  done
well,  Griswald, after  all." Griswald  did not  trust the  merchant's
smile. "I will see  to it, when I convince the King  of Baranur to war
with Bichu,  that you  are well rewarded.  Now," he  continued, "these
gentlemen need only put some of this poison on their crossbow bolts?"
   "Exactly," Griswald  confirmed. "The shot  need not be  exact. All
it need do  is break the skin, and the..."  Griswald struggled to find
a proper word. "The Lord of Dargon and Luthias Connall will die."

   At  sunset that  night,  in  the great  ivory  ballroom of  Dargon
Keep,  the musicians  tuned  their  instruments and  began  to play  a
ditty for the nobles  of the duchy of Dargon. The  night was warm, and
Dargon  instructed  the guards  (and  there  were  many on  hand  that
night) to  open the  windows. The  Lord of  Dargon himself  stood near
the door  of the ballroom, with  Roisart, Luthias, and Michiya  by his
side. Few  guests had arrived  as yet,  and those few,  after greeting
the  Lord  and  his  cousins,   were  mingling.  Roisart  enjoyed  the
momentarily lull. It  wasn't often he got to stand  in the great ivory
ballroom, built  by his  and Dargon's grandfather.  It was  a colossal
enclosure,  actually  coated  with  rare  ivory,  and  decorated  with
whimsical  stained glass  windows. There  were twelve  windows in  the
room,  all   exquisitely  beautiful.   Now,  Roisart  stared   at  his
favorite. It  was a gorgeous piece  of art, and nothing,  not even the
two  guards standing  to either  side of  it, could  detract from  its
beauty.  In it,  a  exquisite  red-haired woman,  clad  in a  sea-blue
gown,  stood before  a  mirror,  in which  was  reflected a  handsome,
dark-haired man.  It was from a  legend, an ancient and  romantic one,
that had been a  favorite fairy tale with Roisart ever  since he was a
boy. He had often longed for a woman like her...
   And  tonight,  there were  plenty  of  beautiful young  ladies  to
adorn  the  ballroom.  And  Roisart  and his  brother  were  heirs  to
Connall and  Dargon, making them  two of  the three most  eligible men
in the  township (their cousin,  the Lord  of Dargon himself,  was the
third). Roisart smiled  to himself as he looked forward  to a night of
dancing and  conversing. Luthias  was not  as pleased.  He was  not as
comfortable as  his brother in  the ballroom. Often, his  brother, his
father, and  his cousin were  the only people  around whom he  was not
tongue-knotted.  And he  felt out  of place  tonight; although  he and
Roisart had  put on white blouses  for the evening's ball,  they still
wore  the mourning  blue  in their  trousers, and  on  bands on  their
arms. It made  Luthias feel out of  place, like a ugly,  dying weed in
a rose garden.
   Dargon  was  greeting a  group  of  merchants from  Magnus.  "Lord
Ittosai," Dargon  said to  his guest,  "this is  Lek Pyle,  a merchant
who  often  travels to  your  country.  Merchant  Pyle, this  is  Lord
Ittosai Michiya."
   Pyle, master  of facial  disguises, smiled pleasantly.  "An honor,
my  lord," he  said, although  it  was unclear  at which  lord he  was
speaking.  "These are  my  sons," he  introduced  two graceful  swains
behind him.
   "Welcome   to  Dargon,"   Clifton  said   formally.  "Pray   enjoy
yourselves in my house."
   "I thank you," said Pyle, and he and his "sons" moved away.
   Dargon  began  greeting the  next  people,  introducing those  who
were  unacquainted to  his cousins,  who nodded,  and to  Michiya, who
bowed  in  the  manner  of  his  country.  Luthias  and  Roisart  did,
however, bow to  the matrons, and bring the hands  of the young ladies
to their  cheeks politely.  Many of  the young  girls fussed  over the
twins and  their cousin, which  Roisart viewed as a  great compliment.
Luthias'  attitude was  more realistic.  He knew  that the  women only
wished  to be  attached to  the  name of  Dargon and  Connall, not  to
Luthias, or Roisart, or Clifton.
   "Ah,  Roisart,   Luthias,"  Dargon  was  saying,   "this  is  Lord
Shipbrook, his  lady Amada, and  their son, Master Tylane."  The twins
nodded to  the lord,  bowed to  his wife, and  shook hands  with their
son, a contemporary.  "Enjoy my hospitality," Dargon  invited, and the
people  moved on.  "Good  evening, Lord  Coranabo,  my lady  Coranabo.
Lord Ittosai, I  present the Lord Edward Coranabo,  his lady Melrinna,
and  their daughters,  Misses Danza  and  Kellina. My  lord, my  lady,
young  ladies, I  believe you  already  are acquainted  with my  noble
cousins, Roisart and Luthias Connall."
   "My  lord, my  lord!"  came a  call behind  them.  Dargon and  his
companions  turned. Before  them stood  a breathless  man, dressed  in
slightly outdated formal wear, and bearing dust in his hair.
   Dargon  smiled  congenially,  and actually,  Roisart  thought,  he
looked rather pleased.  The new arrival leaned toward his  lord. "I am
glad that you  have finally decided to join us,  Chronicler," the Lord
of Dargon admitted. "Do you know--"
   The Chronicler  leaned backwards,  as if he  were about  to recite
something stiffly. "My lord, I must speak with you privately."
   Dargon raised  his eye  brows. The  Chronicler leaned  forward. "I
am  afraid that  is impossible,  Chronicler. You  know the  demands of
society as  well as I."  The Chronicler  scowled at the  very thought.
"Leave  your  studies  and  enjoy yourself."  The  Chronicler  scowled
again.  "Have  you  met  my  special  guests  tonight?  These  are  my
cousins, Roisart and  Luthias, the sons of the late  Baron of Connall.
And this is Lord Ittosai Michiya, a noble of Bichu."
   Taken  aback,  the  Chronicler  gasped,  and  then  bowed  to  the
Bichurian noble. "Konban wa," the Chronicler pronounced.
   More surprised  than the Chronicler,  Ittosai bowed in  return and
repeated the greeting.
   "Ogenki  desu ka?"  asked the  Chronicler. Roisart  recognized the
language, and some  of the words from his readings.  He cursed himself
for not trying to speak the language with Ittosai beforehand.
   "Hai, anata wa?" answered the Bichurian.
   "Hai, okagesama de," replied the Chronicler.
   The Bichanese  noble was  smiling brightly.  In the  local tongue,
Michiya  breathed  in appreciative  surprise,  "I  did not  know  that
anyone here spoke my language."
   "I  have studied  your poets,  my lord,"  the Chronicler  answered
proudly.  The  Chronicler  then  announced  to  the  noble  twins  and
Ittosai Michiya alike,  "My lords, I am Rish Vogel,  Chronicler to the
Lord of Dargon."
   "A Chronicler?" Roisart  asked with interest. "What do  you do for
my cousin, Chronicler?"
   "Research, m' young lord." answered Rish Vogel good naturedly.
   "What do you research?" Luthias wanted to know seriously.
   "The  truth,"  the  Chronicler  answered with  light  jesting.  He
reached  forward and  actually pinched  Luthias' cheek.  "Is that  not
what  we all  seek in  our own  way?" The  musicians abruptly  changed
tempo. "Ah,  a dance I know!"  Vogel exclaimed. "Excuse me,  my lords,
but if  I must  suffer through  this, I  might as  well show  off what
little knowledge I have of these arts."
   Luthias wore  a tight, angry  expression, but he waited  until the
Chronicler was far  out of range before he growled  wrathfully, "If he
ever  pinches  my  cheek  again, I'll  kill  him!"  Ittosai  chuckled;
Clifton and Roisart nearly split with laughter.
   Roisart quieted and  stared at the slightly  dusty Chronicler, who
was capering with  a lively lady on the dance  floor. "Don't you think
you should find  out what he wanted, Clifton? He  seemed quite excited
about something. It might be important."
   The Lord of  Dargon shook his head. "No, Roisart.  Knowing what he
is  investigating, he's  only probably  found the  middle name  of our
great-great-great aunt."  Luthias and  his brother  exchanged confused
looks. "He's  doing genealogical research," Dargon  explained. Clifton
looked out  the door  at the setting  sun. "It's near  time for  me to
begin  the celebration  officially," he  mused. He  turned to  Ittosai
and his cousins.  "Accompany me, my lords," he  invited formally. "The
guests will  be announced by herald  from now on, and  there's no need
for us to be standing by the door when we should be dancing."
   "I do not know any of your dances," Michiya protested.
   "We'll teach you," Luthias promised mischievously.
   "He better be in one piece afterwards!" warned Dargon.
   "Don't  worry, Clifton.  I'll keep  Luthias on  a leash,"  Roisart
volunteered with a smile.
   "You can try," Luthias challenged his brother with easy humor.
   "Behave,  you two,"  the exasperated  Lord of  Dargon ordered.  He
and his  cousins and Ittosai Michiya  waded through the guests  to the
dais. There, Dargon nodded to the herald.
   "My  lords and  my  ladies," the  herald  cried importantly.  "His
noble grace,  the Lord Duke of  Dargon. Lord Roisart Connall  and Lord
Luthias Connall. Lord Ittosai Michiya of Bichu."
   The  four lords  stepped  onto  the dais  as  the company  present
bowed  formally. Dargon  acknowledged  their tribute  with a  sincere,
lordly  nod. "My  lords and  ladies,"  said Clifton  Dargon, "let  the
celebration  begin."  Quickly,  he  got  off the  dais,  and  just  as
quickly, his cousins and Ittosai followed.
   "I do  not like being looked  at by so many  eyes," complained the
Bichurian, almost sheepishly. "It is like being a..."
   "Target," Luthias supplied crisply.
   "That  wasn't wise,  getting up  there," Roisart  added. "We  were
perfect shots, Clifton."
   "I've  got guards  on top  of guards  here," Clifton  repeated for
the  forty-eighth  time. "I've  got  guards  on  the floor.  I've  got
guards at the  windows. I have guards outside the  windows, and by all
the doors.  You know all this,  Roisart. You're beginning to  worry as
much as Luthias."
   Roisart  smiled.  "Never,  Clifton." Roisart  turned  to  Ittosai.
"We'll have to  find a dancing partner for you,  Michiya-san. You need
to dance. Now Luthias, of course, will not dance."
   "I may," Luthias conceded in the tone of a threat.
   Roisart laughed.  "We'll see."  He took Michiya  off to  the side.
Clifton nodded at  Luthias, a signal to be sociable  and mingle about,
and the  Lord of Dargon  glided around the room  to some of  the older
people, who sat in chairs under the stained glass windows.
   Luthias was  just about to find  one of those chairs  for himself.
No  sense  in standing  around  looking  foolish.  Then he  heard  the
herald  announce  the  Winthrop  family. Baron  Winthrop  was  an  old
friend  of  Luthias and  Roisart's  father,  and  the twins  had  been
playmates of  the Winthrops' daughter,  Pecora. Luthias decided  to go
greet the  Winthrops and ask Pecora  for a dance, even  though dancing
was  not his  favorite activity.  To his  surprise, Luthias  found his
brother with the Winthrops.
   Old man  Winthrop smiled  at Luthias'  arrival. "Never  could keep
you two  far apart, eh?"  said the old  Baron, and he  chuckled loudly
at  his  own joke.  "Sorry  about  your  father, Roisart--or  are  you
Luthias? Never could keep you two boys straight..."
   Roisart  exchanged   a  conspiratorial,  mildly   annoyed,  mildly
amused   look  with   his   brother,  then   they   returned  to   the
conversation. "Thank you, Baron," Roisart replied formally.
   "Well,  it  isn't  the  time or  place  for  sorrowing,"  Winthrop
asserted.   "Come  along,   Marcellon,   let  these   young  ones   to
themselves.  I'll  introduce you  to  the  young  Lord of  Dargon."  A
stately man  dressed in red nodded  to the twins gravely  and followed
Baron  Winthrop away.  The Baroness  followed, after  the twins  bowed
politely  to   her,  leaving  Pecora   and  another  young   lady,  of
blue-green eyes  and sable  hair, alone with  the twins.  Roisart then
lifted Pecora's hand and placed it gently next to his cheek.
   As  Luthias touched  Pecora's hand  to his  cheek, Roisart  lifted
the hand  of the other young  lady, who stood behind  Pecora. "Forgive
me, my lady," Roisart apologized. "I am Roisart Connall."
   "Forgive  my rudeness,"  Pecora  apologized, blushing  profoundly.
Luthias, who  still held her  hand, squeezed it lightly.  Poor Pecora,
he  thought. She's  still  having a  hard time  of  it. Pecora's  face
lightened, and  she indicated the  beautiful young woman next  to her.
Roisart's eyes  were shining  as she introduced,  "This is  my cousin,
Lady Lauren  Equiville. Lauren, these  are the  twin sons of  the late
Baron of  Connall, Lord Roisart,"  Pecora indicated the  correct twin,
"and Lord Luthias."
   "Good evening,"  Lady Lauren greeted  the twins pleasantly.  "I am
happy to meet you, my lords."
   Realizing  that  Lauren  was  perhaps  a  little  older  than  his
accepted age  group, Luthias bowed. He  felt a little wary;  there was
that light in Roisart's eyes again.
   Roisart simply  smiled at the  ravishing lady and asked,  "My lady
Lauren, would you like to dance?"
   "Certainly," Lauren  accepted, with  an enchanting smile.  And the
two gracefully stepped away.
   "She's  beautiful,  isn't  she?"  Pecora  asked  Luthias  as  they
watched Lauren  and Roisart dance. Luthias  agreed wholeheartedly, but
gravely. He  had certainly seen  the beauty,  and felt it.  "She won't
hurt Roisart, I  know," Pecora assured him, seeing the  concern in his
face.  "She...isn't  like  that.   Besides,  she's  five  and  twenty,
Luthias. Roisart is too young for her."
   Luthias whirled toward Pecora. "Dance with me, Pecora."
   Smiling a  smile that  seemed veiled,  Pecora took  Luthias' hand,
and  he guided  her,  in time  to  the music,  onto  the dance  floor.
Luthias  gazed into  her eyes,  and she  looked at  their shoes.  "You
still  haven't  heard  anything,"  Luthias  surmised.  Pecora  gave  a
little,  shamed nod.  "I'm  sorry,  Pecora." He  gripped  her waist  a
little more tightly. "I can't image what Kite--"
   "Please," choked Pecora.
   "You  should  have  loved  Roisart  instead,"  Luthias  chided  in
gentle tones.
   "Roisart loves once a week," Pecora announced bluntly.
   More often  than that, Luthias thought.  But he said, "But  no one
has  ever  returned his  love."  Pecora  swallowed  a bulk  of  tears.
Luthias held her tighter. "I'm so sorry, Pecora."
   "Do you  know, the last  time I danced,  Luthias, the last  time I
danced, I  danced with Kite,  here on  this floor--" Her  voice broke,
and a little sob escaped. A tear trickled onto her dark lips.
   "Let's  take a  walk  in the  garden,  Pecora," Luthias  whispered
gently. "Let's go  away from all these  eyes, and you can  cry all you
wish." Without waiting for her consent, Luthias led her from the room.
   Across  the floor,  Lauren watched  the departure  of her  cousin.
"Have you known Pecora long?" she asked the admiring Roisart.
   Roisart grinned  like an  open sunflower. "Why  yes, my  lady," he
answered cheerfully,  gracefully leading  his partner.  "Since Luthias
and  Pecora and  I  were  small children."  He  glanced  again at  the
departing couple. "I never knew that Luthias had any particular--"
   "It isn't that,"  Lauren interrupted with the voice  of the spring
breezes. "Do you know what would make my cousin cry at a ball?"
   "She's still  not over Kite,"  mused Roisart, confused  and almost
hurt. "I  tell you, my  lady, Pecora is like  a sister to  Luthias and
me. When  Kite Talador disappeared and  left Pecora, we knew  how much
she  was hurt.  If Kite  isn't dead  and ever  returns, Luthias  would
kill him on sight.  As for myself, I only wish  I could understand why
he didn't come back."
   "She  wouldn't confide  in me,"  Lauren confessed.  "I would  have
told her  that he won't  be returning. And  she loves him."  A wistful
look crossed  Lauren's blue-green  eyes. "It is  a beautiful  thing to
be loved."
   "You  are a  beautiful woman  worthy  of love,  my lady,"  Roisart
returned  in a  courtly  manner. Lauren  restrained  her laughter  and
smiled  sweetly. Then  they danced  past  a window.  Roisart began  to
explain the legend to  Lauren, but she knew it better  than he did, to
his surprise.
   Clifton,  Lord   Duke  of  Dargon,  surveyed   the  ballroom  with
satisfaction. It  was a  beautiful night.  The breezes  were caressing
the keep  with the perfume  of the sea,  and the dancers  pranced with
the grace  of gods.  The music  was lulling and  festive at  once. The
talk was  cheerful, animated.  The odd  ballroom that  his grandfather
had  fashioned  seemed  beautiful  and  contented,  like  a  satisfied
lioness.  And  everyone was  enjoying  himself;  even Rish  Vogel  and
Ittosai  Michiya were  dancing.  Only the  guards  detracted from  the
festivity. And they were necessary, Dargon reminded himself.
   "Clifton!"  he heard  one of  the twins  cry. The  Lord of  Dargon
turned,  and Roisart  and a  lady, the  most beautiful  and completely
captivating  woman he  had  ever seen,  stood  before him.  "Clifton,"
said Roisart  again, "let me  present you  to the Lady  Lauren, lately
of  Magnus. She's  a  cousin  of the  Winthrops'.  My  lady, my  noble
cousin, Clifton, Lord Duke of Dargon."
   Clifton's  brown eyes  met the  lady's. Dargon  took her  hand and
bowed low.  He pressed her hand  to his cheek. "My  lady," greeted the
Lord of Dargon amicably. "How do you do?"
   He  rose, and  smiled at  the  lady with  quiet pleasantness.  "My
lord," she greeted. She returned the smile and dropped a curtsy.
   "I have  to go find  Luthias, Clifton," Roisart explained,  "and I
didn't want to abandon the lady..."
   Lauren  smiled, laughter  in her  eyes  at the  fact that  Roisart
apparently considered her  too fragile to leave  alone. Clifton shared
the mirth,  but, like  the lady,  kept his  silence. "It's  all right,
Roisart," the  Lord of  Dargon announced, nodding  to his  cousin. "Go
find  your brother."  Leaning  closer to  his  cousin, Dargon  hissed,
"And  get him  in here,  before he's  killed!" Roisart  nodded gravely
and, trying not to  appear as if he were in a hurry,  made his way out
of the room.
   Lord Dargon  turned to the Lady  Lauren. "You are from  Magnus, my
lady?" the  Lord inquired politely.  Dargon politely offered  the lady
a chair, and she sat. Gracefully, Dargon seated himself beside her.
   Lauren  nodded. "Yes,  my lord,"  she answered  politely. "Do  you
know the city?"
   Dargon  nodded. "A  little,  my  lady. I  went  to the  university
there for a year."
   The lady  gave Dargon a  look of  admiration. "Why, my  lord," she
noted,  appreciative, "you  must be  near a  genius. It  took me  four
years to  complete the  program--" She stopped,  as if  an inspiration
overtook her.  "Oh, no. I beg  your pardon, my lord,"  she apologized.
She  looked mortified  and quite  contrite, but  she did  not, Clifton
noted, blush at  her error. "I should have realized  why you were only
in Magnus a year."
   Dargon smiled crookedly  and laughed a moment to put  her at ease.
"My lady Lauren, how are you to know what brought me home?"
   "I..." Lauren  lowered her  eyes, then looked  Dargon in  the face
again. "I  sometimes just know  things, my  lord. Not always,  and not
always  important  things.  But  sometimes  I  just  know.  And,"  she
continued, "if  that were not enough,  the young age at  which you are
Duke and  my common sense should  have been enough to  make me realize
what  must have  happened, that  it was  your father's  death and  not
your wits which brought you early home. Pray forgive me, your grace."
   "It's quite  all right,  my lady,"  Dargon assured  her earnestly,
then he laughed. "Roisart will love you. He rejoices in the unusual."
   "He's a good lad," Lauren praised him. "He will like my father."
   The musicians  started a  new tune.  Without realizing  it, Dargon
began to tap  his foot to the  beat. The night was  getting better and
better;  it  was refreshing  to  speak  to  someone, besides  his  own
family,  who,  undaunted  by  his title,  was  completely  capable  of
holding a coherent conversation with him, instead of pleasantries.
   Lord Dargon  stood. Lady  Lauren gazed up  at the  majestic, young
lord  inquiringly. "Will  you  dance,  my lady?"  the  Lord of  Dargon
invited  congenially,  offering  Lauren  his arm.  She  took  it  with
another smile,  and allowed herself to  be led away. Lauren  was a gay
partner, and a  lively and graceful one. Clifton was  no great dancer,
but  his  movements were  strong  and  sure.  For  once in  his  life,
Clifton found himself truly enjoying dancing.
   "To what  do I owe  your visit to  our city, Madam?"  Dargon asked
the lady as they danced.
   Lauren's smile  froze momentarily. She  hesitated a fraction  of a
moment  before she  spoke. "My  father  wished to  visit his  brother,
Lord Winthrop," she  answered. Abruptly, she stated,  "I'm afraid your
young cousin has fallen in love with me."
   Dargon grinned. "Oh,  that's all right, my lady.  Roisart falls in
loves every  few days. He'll treat  you normally by early  next week."
Lauren stared  at the lord,  unsure whether  to laugh or  be appalled.
"He's  only  a  boy,  my  lady.  And  if  he  doesn't  leave  off  the
infatuation, Luthias  will straighten him out,  surely." Dargon opened
his mouth again  to inquire why she  and her father were  in the city,
but remembering her earlier reaction, shut it.
   Observing  the  lord's behavior,  Lauren  asked,  "My lord,  am  I
making you uncomfortable?"
   "Not at all," Dargon answered enthusiastically.
   "What did you study in the university?" Lauren asked.
   "Government."
   "What  did  you think  of  Fernusius  Cai's philosophy  of  laws?"
Lauren asked, quite seriously.
   Dargon  stared  a moment,  but  gave  her  a thoughtful  and  well
considered  answer. Lauren  listened  attentively, then  gave her  own
opinion.  Dargon  had never  expected  Fernusias  Cai's philosophy  to
reach him  in the  ivory ballroom,  but he  discussed it  with Lauren,
whose intelligence  and wisdom regarding  the work (and  philosophy in
general) impressed him, as they danced past the open windows.

   Roisart had gone  out into the garden to find  Luthias and Pecora.
He understood  why Luthias had taken  her out of the  ballroom, but it
wasn't safe outside,  even with all the guards.  After an unsuccessful
tour of  the shrubbery,  Roisart met  his brother as  he came  in from
the garden, alone.
   "Where's Pecora?" Roisart asked.
   Luthias seemed  large and ominous.  "I sent  her home. I  would go
with her, but Clifton..."
   Roisart's  mouth  was  tight,  and  he was  as  concerned  as  his
brother  was angry.  "She's  still--" Luthias  nodded  with the  sharp
grimness  of  death. "The  lady--her  cousin  Lauren--says Kite  isn't
coming back."
   "I  tell you  what,  Roisart," Luthias  began  fiercely. "You  can
have the  barony, and I'll  go hunt him  down." Roisart smiled  at the
suggestion.  "I'm serious,  twin," Luthias  revealed, gravely  looking
at his brother. "One of us must be baron, and it should be you."
   "But, Luthias, you're a better leader!"
   Luthias shrugged. "Yes,  but you're better at  running things. You
don't overlook  details. And when you  need a man of  action, Roisart,
I'll be there. You know I would never leave you."
   "I know," Roisart replied, "but..."
   "One of us  must be baron," Luthias repeated. "We  can't leave the
barony like this, Roisart. And we can't both be baron."
   "I know,"  Roisart sighed. "But I  don't feel that I  would be the
best baron..."
   "How can we tell beforehand who would be?"
   "Corambis said it would be settled by a matter of valor."
   "Even decision  takes courage,  my brother," Luthias  reminded him
with a  smile. "It's valor to  take the responsibility of  the barony,
as well."
   Roisart sighed  deeply. "You  really feel I  should be  baron?" he
asked  finally. "Despite  all  the  lessons Father  gave  us, I  still
don't know how to be a lord, Luthias."
   "So, we'll learn  on our own," Luthias assured  him with strength.
Roisart  looked  doubtful.  "I   mean  it,  Roi,"  Luthias  persisted,
employing  the  nickname he  hadn't  used  since boyhood.  "Really.  I
can't be  baron, and you  know it.  I would always  want to go  and do
something, not  stay here and plan  budgets and run the  estate. Right
now I  want to  go off  and kill Kite  Talador. What  if there  were a
war, Roi? Your  first thought would be to fortify  Connall and Dargon.
Me?  I  would  go off  and  try  to  destroy  the bastards.  No,  Roi.
Roisart, my  brother, you belong in  the barony, more than  I do, more
than I ever did."
   Roisart looked  his brother in the  eyes, the mirrors of  his own.
"Are  you sure  about this,  Luthias?" Luthias  nodded. "You  could be
giving up your birthright."
   Luthias shrugged. "I  never wanted to be baron,"  Luthias said. He
smiled. "And if  I am giving up my birthright--which  isn't certain in
any case--who better to give it to than you, twin?"
   Roisart smiled.  "All right, Luthias,"  he conceded, "but  only if
you're absolutely certain--"
   "Believe me, twin,  I am," Luthias told his  brother. Then Luthias
wondered suddenly, "How does Lady Lauren know that Kite won't return?"
   Roisart shrugged.  "I gather  that her father--Marcellon,  the man
in the red  robes, whom we saw  with Lord Winthrop--is a  mage of some
sort." Roisart smiled. "I'll have to talk to him at dinner."
   "Oh, no," Luthias  reminded him with a smile. "You  have to sit at
the  head  of  the  table,  with  Clifton  and  me."  Roisart  made  a
discontented  face.  "Don't  worry,  twin. Ittosai  Michiya  and  Rish
Vogel will  be sitting near  us." Roisart grinned. "Oh,  and Griswald,
too, I'm told."
   "Don't  know  what's  gotten   into  him  lately,"  Roisart  said,
shaking his head. "I don't think I'll like sitting with him."
   "I wonder if  it's practical that we'll all  be sitting together,"
Luthias replied. "We're all targets--"
   "Do  you know  that  we'll be  straight across  from  some of  the
windows?"  Roisart   added.  "Perfect   shots,  for  all   the  guards
Clifton's assigned to them."
   "Well, there are  guards by the window and  outside them, Roisart.
Still,  I agree.  They're setting  up the  table now,"  Luthias noted.
"Let's see if we can get the position changed."
   After  tussling with  the servants,  who were  reluctant to  allow
the sons of the  Baron of Connall to help them, the  twins sat down to
their meal. The  table, and the seating  arrangements, were unchanged,
despite the twins'  efforts. Clifton sat in the middle  at the head of
the  table,  Roisart on  Dargon's  left,  and  Luthias on  his  right.
Griswald sat around  the table corner at Roisart's left  elbow; by the
corner  on Luthias'  right were  seated  Michiya and  Rish Vogel,  the
Chronicler, who  were chatting gaily  in Bichanese. Seated  where they
were, the  twins found the  conversation during the  supper unexciting
mostly, and at  times, quite boring. Roisart wished that  he could sit
next to  the Lord  Marcellon and  the Lady  Lauren. Luthias  wished he
had gone home with Pecora.
   Clifton  Dargon said  little to  the twins.  However, at  frequent
intervals, guests  would approach  the Lord of  Dargon and  speak with
him. Then  the brothers did  their best  to be polite.  Winthrop joked
and punched  Luthias on the  back (which was fine,  so long as  no one
ever  pinched his  cheek  again).  Two young  men,  the  sons of  some
merchant, took  their leave.  Lord Coranabo came  forth to  praise the
peacekeeping during the festival.
   Roisart found  himself quite bored  and began studying  the window
directly  opposite his  seat: a  detail of  a maiden  knight defeating
six other  knights. He wished that  the guards weren't on  either side
of it;  they were distracting  him, pulling  his gaze toward  the open
stained-glass panel, instead of the stained-glass picture above it.
   Finally, the  dishes were  cleared away, and  goblets of  wine and
trays of pastries  delivered unto the tables. No one  touched the food
or  drink, though.  Dargon  stood. Roisart  let  his shoulders  droop.
Time  for  the  Spring  Welcome  Speech  And  Toast,  Roisart  groaned
internally. Bored a priori, he continued to study the window.
   Clifton  stood regally  and began  to speak  in a  loud, dignified
voice.  In Roisart's  ears, the  words  were garbled  sounds. He  lost
himself  in the  magic of  the window,  in the  legend of  the fierce,
gentle maiden-knight, who  defeats all in her search for  love and for
justice. Roisart gazed  worshipfully at the window.  The legend seemed
to come alive; it seemed that one of the six cowardly knights moved.
   Roisart  blinked. He  *had* seen  something move,  down below,  by
the open panel. Clifton continued speaking.
   Was it the guards?
   Roisart  squinted at  the window.  Yes, something  was there.  Two
men. Must be the guards. Roisart found them hard to see.
   Then they can't  be the guards, Roisart realized.  He couldn't see
their armor  glittering. What were  they doing behind the  window? And
where were the guards who were supposed to be there?
   Clifton was  still speaking, and  reaching for his goblet.  It was
almost time for the  Toast to Spring, made yearly at  this ball by the
Lord of Dargon since time immemorial.
   Roisart  edged   forward  on   his  seat.   He  could   still  see
them--whoever  they  were--moving by  the  open  part of  the  window,
leaning on it seemingly.
   The Lord of Dargon began his introduction to the toast.
   Crossbows! They were leaning crossbows on the window sill!
   Clifton raised his glass.
   Don't those guards hear anything? They're putting crossbows--
   Crossbows! What are they doing with--
   No time! Luthias! Clifton!
   Roisart rose  like a shot,  tumbling his chair. With  the strength
of a  boar, he charged  his cousin's  side. Dargon fell  onto Luthias'
lap.  Luthias' chair  collapsed, bringing  Dargon and  Luthias to  the
floor with  it. Red  wine splattered onto  Roisart's white  shirt, but
he remained standing.
   Or was  it the wine? Luthias,  Michiya, and Rish Vogel,  who still
remained in  a position to  see, perceived two black  bolts protruding
from Roisart, one in the chest, the other in the side.
   Someone  screamed.  Slowly,  it  seemed,  Roisart,  son  of  Fionn
Connall, fell.
   Luthias  impatiently  pushed  Dargon  off of  him.  "Roisart!"  he
cried. He somehow felt the wounding arrows had pierced him too.
   Dargon  leapt to  his feet.  "Guards! The  garden! Outside  of the
knights'  window!"  To  a  sergeant:  "Get  the  guests  to  the  blue
ballroom, and  hold them there.  No one is  to enter or  leave without
my command!" To Griswald, he imperiously said, "Attend my cousin!"
   Rish Vogel  had retrieved  a quill  from who  knows where  and had
begun writing in wine on his napkin.
   Michiya had joined  Luthias, who was cradling Roisart  on his lap.
Griswald scuttled over. The old physician sadly shook his head.
   The  guards were  escorting the  guests from  the ivory  ballroom.
Dargon  knelt  beside  his  cousins. "Griswald?"  asked  the  Lord  of
Dargon softly. He put a hand on Luthias' shoulder.
   The old  physician looked  into the  eyes of  his lord.  Again, he
shook his head. "I'm sorry, my lord. He's dead."
   "You haven't even checked him!" Luthias screamed.
   Griswald's weary  eyes focused on Luthias'  angry, desperate ones.
"I'm sorry, my lord. The bolts were poisoned."
   "How do you know?" Luthias returned, his voice shrill and frantic.
   A sextet  of guards arrived in  the Lord of Dargon's  presence. To
the  floor they  threw two  young  men, dressed  as merchants.  Dargon
rose,  a  tower  of  just   fury.  Luthias  stared  at  his  brother's
murderers in  white rage.  Ittosai Michiya put  a stern,  staying hand
on Luthias'  shoulder. Luthias  shook for a  moment, then  turned back
to his breathless twin and closed his brother's startled, brown eyes.
   The sergeant  of the guards threw  a pair of black  crossbows onto
the ivory  floor. They clattered  insanely. The sergeant  spoke. "They
weren't far from the window, lordship. They still had the bows."
   "Where  were the  guards posted  to the  outside of  that window?"
Dargon demanded.
   "Dead,  my lord,"  the  sergeant reported.  "Knifed  in the  neck.
Very quiet, lordship. They're professionals, all right."
   "And you said that they still had these bows?"
   "Aye, lordship."
   Grim with  judgment, Dargon  leaned over the  body of  his cousin.
"I'm  sorry, Luthias,"  he whispered  to the  sorrowing twin.  Clifton
reached over  his living cousin and  wrenched a bolt out  of Roisart's
still body.  Luthias cried  out, as  if Clifton  had pulled  a painful
arrow from  his own side.  Then Dargon turned  back to the  guards and
the  wielders of  the  crossbows.  Dargon held  out  a  hand. A  guard
quickly supplied him  with one of the weapons. Dargon  fitted the bolt
into the bow.
   "Lord  Ittosai,"  he  called.  Michiya  turned  from  Luthias  and
bowed. "Wou  ld you say  that this  bolt fits?" Ittosai  Michiya gazed
at the displayed weapon.
   "Yes, my lord."
   "Luthias!"  Luthias  looked up,  resentment  in  his eyes.  Dargon
held out the crossbow. "Tell me if this bolt fits this crossbow."
   Luthias  stared for  a  moment with  stubborn  hardness, then  his
innate practicality  returned. He inspected the  weapon, his brother's
head yet in his lap. "Yes, Clifton," he answered. "It fits perfectly."
   The Lord  of Dargon handed the  weapon to a guard.  "Keep it well.
It  will  be  needed  in  the   trial."  Then  Dargon  turned  to  the
assassins. "It  is evident that you  are guilty of the  murder of Lord
Roisart  Connall. You  will be  tried before  the tribunal  tomorrow."
The  Lord  of  Dargon  paused.  "Tell  me  now  who  hired  you."  The
assassins exchanged uncertain glances. "Tell me!" roared Dargon.
   A heavy, sad  voice informed the Lord of Dargon,  "I can tell you,
my lord."  Dargon twisted  to see his  physician, who  looked suddenly
old,  very old.  "I can  tell  you who  hired  these men,  and who  is
responsible for Lord Fionn Connall's death, and your young cousin's."
   "How do you know he's dead?" Luthias demanded. "You have not--"
   "Quiet, Luthias,"  Dargon ordered  gently, but with  the swiftness
and  sternness  of  authority.  "Come here,  Griswald,"  the  Lord  of
Dargon  ordered. Timorously,  the  old doctor  stepped forward.  "Now,
tell me."
   "There is  a merchant,"  Griswald began slowly.  "His name  is Lek
Pyle.  He  and  some  other  merchants wished  to  start  a  war  with
Bichu--for  their own  profit--,  and Pyle  himself  believed that  he
could  convince  the King,  if  only  you  were eliminated,  my  lord,
because  you  also have  the  ear  of  the  King." Dargon  nodded.  In
matters of commerce  and foreign relations, Clifton  had often advised
the King,  and the  advice, being  sound, was  often taken.  "He hired
these two men--"
   "To kill Lord Roisart?" prompted the Lord of Dargon.
   Griswald  shook his  gray head.  "No, my  lord. To  kill you,  and
Lord Luthias.  Pyle had chosen young  Lord Roisart to become  the next
Baron of Connall and Duke of Dargon."
   Dargon  appeared   perplexed.  "Why  did  he   prefer  Roisart  to
Luthias? Luthias, of the two, was more proficient in war--"
   "He   considered  Lord   Roisart   easier   to  trick,"   Griswald
explained.  "He  planned  to  manufacture  small  details--which  Lord
Luthias   would   ignore,   but   Lord   Roisart   would   insist   on
knowing--details which  would trick  Lord Roisart into  believing that
Bichu was preparing to attack us."
   Ittosai Michiya spat a fierce Bichanese curse.
   "Lord Roisart  was instrumental to  his plans, my  lord," Griswald
continued.  "He meant  to kill  you and  Lord Luthias,  but he  wished
Lord Roisart to  remain alive." The physician turned  then to Luthias.
"My  lord, your  brother is  dead. This  I know.  The poison  on those
bolts is instantaneous. I know, because Pyle forced me to mix it."
   With an almost  animal cry, Luthias sprang to his  feet and rushed
toward the old  physician. Ittosai Michiya deftly  intercepted him and
held him  back with a  seemingly effortless display of  force. Dargon,
too, wished to  erupt but managed to  hold his anger in  check for the
time being.  "You did  what?" the Lord  of Dargon  asked deliberately.
"Kindly explain your actions, sir."
   "Lek  Pyle  has  been  threatening my  life,  my  lord,"  Griswald
began. "I  have no other excuse  than this. He  has used me to  spy on
you, just as he  used Manus to keep track of the  Baron of Connall and
his sons.  He forced me to mix the poison which killed your cousin. He
forced Manus to give your father's horse a drug to make it violent."
   "Manus?" cried  Luthias, appalled.  That was the  man he  had made
Regent of Connall!
   Griswald nodded  soberly. "Yes,"  he answered ruefully.  "He seems
to prey upon us healers."
   Dargon  was  thinking  swiftly.  "Lek Pyle...that  man  is  here!"
Again, Griswald  nodded. Dargon  nodded to  a guard.  "Go to  the blue
ballroom  and fetch  Lek Pyle.  Bring him  here." The  Lord of  Dargon
returned  to  his physician.  "I  don't  know  what  to do  with  you,
Griswald. You shall  have to be tried before  the tribunal--and Manus,
too. Until then, you shall be confined to your rooms."
   "Confined!"  Luthias  protested.  "But Clifton,  his poison killed
Roisart!"
   "Yes, but  I can't  blame him  for trying to  save his  own life,"
Clifton  returned, sighing.  "I'll send  a  squadron to  your keep  as
soon as possible  to bring Manus into custody. And  when Pyle comes in
here,  Luthias," the  Lord continued  in an  imperious tone,  "you had
best be calm."
   Luthias'  face became  tight a  moment,  but he  said nothing.  He
turned back to his twin's corpse.
   Two  heavy-set  guards entered,  dragging  a  protesting Lek  Pyle
with  him. "I  must protest  this  treatment, Lord  Dargon," he  cried
upon sight of Clifton. "I am--"
   "A murderer," Griswald finished for him.
   "This is the man, then?" Dargon inquired. Griswald nodded.
   The two assassins  exchanged glances, but said  nothing. That lack
of denial was enough for the Duke of Dargon.
   Dargon seemed  suddenly pale. "Throw  him," he said  slowly, "into
the dungeon's darkest cell. Now."
   The guards pulled him away. "But I have done nothing!" cried Pyle.
   "Liar," muttered Griswald.
   "What about these two, my lord?" asked the sergeant.
   "Dungeon," Dargon  ordered laconically.  "Escort the  physician to
his rooms, and  set a guard upon  him. Then send a squadron  of men to
Connall  to arrest  Manus the  Healer." The  sergeant saluted,  barked
orders to his  subordinates, and soon, they left.  Dargon bellowed for
another  guard. "Have  a servant  sent  for the  priests. My  cousin's
body must be prepared."
   "What about the guests, lordship?" asked the soldier.
   The  Lord of  Dargon considered.  "I shall  speak to  them myself,
presently." The soldier saluted and went off.
   Dargon  turned  back  to  the  table. The  room  looked  so  empty
now...only  Luthias, lifting  Roisart's  dead  body; Michiya,  helping
him;  and  Rish  Vogel,  writing   in  wine,  chronicling  the  entire
incident. Clifton  approached his  cousin gently and  put his  hand on
his arm. Luthias looked at him, grief in his eyes.
   "Are  you  going  to  be  all  right,  Luthias?"  Dargon's  cousin
nodded. "Lord  Michiya, please stay  with him.  I have to  address our
guests."  Dargon frowned,  shook  his  head. "There  will  be no  more
dancing on  this night." Slowly,  the Lord  of Dargon turned  away and
left the  ballroom. Rish Vogel rose  from his seat, tucked  the napkin
into his  pocket, and followed  the Duke. Passing Luthias,  he mumbled
something about making the chronicle of the incident complete.
   Ittosai  Michiya watched  the Lord  of Dargon  leave, and  then he
turned  compassionate eyes  toward  the young  lord  Luthias. "Do  you
need my help, my friend?" asked the Bichurian.
   Luthias shook his  head. "No, I'm all right,"  he asserted softly.
He looked down  at the dead face  of his brother cradled  on the crook
of his arm.  "I'm sorry, Roi," he mumbled. "It  seems our decision has
been made for us."
   Michiya  gave Luthias  a look  of  confusion. "What  do you  mean,
Luthias-san? I do not understand."
   Luthias gave him  a bitter smile flavored with  an almost humorous
irony. "Don't you know, Michiya? I am now the Lord Baron of Connall."
   And  it was  little comfort,  for Luthias  knew now,  for certain,
that his brother had been more worthy of the title.
               -M. Wendy Hennequin  

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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           Servant of the Silver Blade           Ron Meldrum
          *Cydric and the Sage: Part Five        Carlo N. Samson

         Date: 042688                               Dist: 631
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   Shifting  uncomfortably   before  his  terminal,  the   young  man
tentatively  taps out  a sentence,  then pauses.  Minutes pass  before
another  coherent thought  is slowly  composed, worded,  and dedicated
to  phosphor and  magnetic  media. After  several  moments of  careful
contemplation,  he uses  the block  delete  feature of  his editor  to
remove  the text,  and  begins  again. The  ritual  begins yet  again,
perhaps the fifth  time today. For the editor of  a magazine, there is
no feeling  quite the same  as when he  views an empty  editorial page
with  nothing  to  say.  An  editorial column  is  an  opportunity  to
communicate  directly with  your readership,  to share  your opinions,
your plans, and  a little of yourself, with people  who share the same
interests. Yet  it is also an  intimidating thing, because there  is a
responsability  to  inform and  be  entertaining  to the  reader,  not
merely pontificate.
   After having considered  many topics that might be  of interest, I
remain at  a loss. After  all, how  interesting would an  editorial be
if it  went into detail  describing the geogrpaphical  distribution of
its  readership,  or   mentioned  that  there  is,   on  the  average,
approximately two readers  per node? And I certainly  need not mention
the coming  of springtime or  impending finals,  or that this  will be
the last  issue in Volume 10  before the summer volume  begins. I have
similarly  been  unable  to   shift  my  responsabilities  onto  other
parties, after  having no response to  an offer to Dargon  authors for
a 'guest  editorial' column. Well, luckily  for me, we have  plenty of
good fiction  in this issue,  and there isn't  room enough for  a more
substantial  editorial.  I  am  quite  sure  that  the  two  excellent
stories in  this issue will go  over very well (hopefully  better than
the editorial, I'm sure).
   The figure  rests his head in  his hands and takes  a beep breath.
He pauses, then  reluctantly exits the editor. Now  begins the process
of sending  the issue  out, which although  tedious, at  least doesn't
require any amount of creativity...
                   -'Orny' Liscomb  

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                     Servant of the Silver Blade
   Durach wiped  his greasy  fingers across the  front of  his smithy
smock, leaving  dirty streaks on  the crest of Beartas  embroidered on
it. The  chicken had been good,  especially good since he  knew it was
the last  meat he  would have  for a week  and a  half. In  one smooth
movement the  thin but sturdy man  pulled off the smock  and stretched
his  arms, then  heaved a  long sigh,  expelling all  the worries  and
labors of  the day  at the forge.  He dropped his  dirty smock  on the
table and lowered himself heavily into a creaking chair by the hearth.
   Catching sight  of a dull  glow on  the wall above  the fireplace,
he  heaved  himself  to  his  feet again,  the  ancient  wooden  chair
creaking  loudly  beneath   the  force  on  its   arms.  Brushing  his
straight, dark  hair off of his  forehead, Durach stepped over  to the
fire  and  examined a  dull  grey  sword,  the  origin of  the  gleam,
hanging  horizontally   above  the   brick  fireplace.  He   pulled  a
precious, half-used  candle from a  fixture just below the  weapon and
stooped  to light  its wick  in  the flames  below. Straightening  his
aching back,  he replaced  the lighted candle  in its  fixture. Silver
light  burst from  the  hanging  sword and  shot  throughout the  dim,
one-room hut.
   "Ahh, better...better,"  Durach breathed, his wide  eyes following
the length  of the blemishless blade.  He then returned to  the chair,
which groaned and  shrieked as usual when he lowered  himself into it.
Leaning back, he lifted his eyes exultantly to the shining sword.
   Someone was  knocking at the  door. Durach stared dreamily  at his
beautiful weapon, either  not hearing the sound or  choosing to ignore
it. The  knocking persisted.  Annoyance flickered  across his  face as
Durach pulled  himself from his  reverie. He slowly pushed  himself to
his feet as the knocking continued.
   A  small, hooded  man, at  least a  full foot  and a  half shorter
than  Durach, was  standing patiently  on the  wooden doorstep  as the
door swung open.  He wore a long,  grey cloak made of  a fine material
Durach  didn't recognize,  and his  hood  concealed most  of his  head
except his  face and a  couple of curls of  black hair. A  strange but
friendly smile and  deep brown eyes, sparkling  with amusement, looked
up out  of the hood. It  was a starless  night, and there was  a light
drizzle  falling, but  the  stranger  said nothing.  He  stood on  the
doorstep smiling, the drizzle clinging in beads to his grey cloak.
   Shaking off his drowsiness, Durach spoke.
   "Enter, stranger," he  said with as much hospitality  as he could.
"I don't have much,  but my house is warm. If you are  hungry I have a
little chicken broth but nothing more."
   "Thank you," the  short man said and stepped past  Durach into the
small hut. His  eyes glanced about the room, standing  for a moment on
the sword,  then continuing  their inspection of  the place  as Durach
closed the  door. He  turned to  his host and  said, "Well,  kind sir,
where is the broth?"
   Durach picked up a small metal pot of broth from the table.
   "I'll warm it up for you," he offered.
   "That won't  be necessary," the  stranger said. He  boldly reached
out and  took the  lukewarm pot  from the  startled Durach.  The small
man then pulled  himself onto the wooden table top  and, with his legs
dangling,  put  the  pot  to   his  lips  and  drank.  Durach  watched
curiously as  a small stream  of broth  trickled down from  one corner
of the man's mouth.
   "Not  bad," the  man said  with  a light  sigh as  he lowered  the
empty pot. He leaned back on his elbows and looked up at Durach.
   "So," said the stranger, "what's your name?"
   "Huh...  my  name? Oh!  I'm  Durach,  the  son  of Dochas  son  of
Gorach. I work at a smithy in town but my father was..."
   "What a nice  name!" the man exclaimed. "Durach,"  he repeated the
name with a smile.
   Durach, slightly  annoyed by the  man's interruption, took  a deep
breath, then asked, "What is your name, stranger?"
   "I'm Calman.  Calman of  Gliocas. You  don't know  me. May  I stay
here tonight?"
   "Sure," said  Durach, a hundred  questions coming to  mind. "Where
are you from?"
   "I told you," the man replied. "From Gliocas."
   "I've never heard of any Kliogas..."
   "Gliocas," Calman corrected him, still smiling.
   "Okay, Gliocas. Where is this city?"
   "It's not a city. It's much more."
   "Kingdom, then."
   "It's not a kingdom."
   "What, then, is it?" Durach asked, annoyance in his voice.
   "It's  just  a place,"  Calman  replied,  apparently ignoring  the
other man's tone of voice.
   "Where is this place?"
   "Out there," said  the short man with a vague  flick of the wrist.
"It's a  long, hard  trip and  most people never  find it.  Nice place
you have here."
   "What? Oh, yes... I mean, it's all I have."
   "Where'd  you get  the knife?"  Calman had  removed his  eyes from
Durach, but still wore the smile.
   "Knife?"  Durach followed  the  man's  gaze to  the  sword on  the
wall. At  the sight  of it,  all traces  of annoyance  and frustration
were gone, and he began to speak.
   "Oh, Iarann.  My father gave him  to me. My father,  you know, was
the champion of  Lord Uan. He gave  him to me before he  died. He died
of  a  broken  heart.  When  Lord Airgid  took  over,  my  father  was
stripped of his  rank and soon fell  sick. He was given  Iarann by his
father, my  grandfather, of  course. I don't  know where  Sire Gorach,
that was his name, got him."
   "Him?" Calman spoke up.
   "Him, Iarann," Durach said, pointing to the sword.
   "Oh, okay,"  the other  man said,  slightly amused.  Ignoring him,
Durach continued.
   "Someday I  will carry him  into battle and  earn him glory  as my
fathers did.  I have  already, once.  During the  war with  Cumach ten
years ago, when I was young, I carried him into battle gloriously."
   "No, you didn't," Calman said.
   "Huh?" said Durach, startled.
   "Don't  you ever  listen?  I  said 'no,  you  didn't!' You  didn't
carry the knife into battle." He was still smiling.
   "Well,"   Durach  stuttered,   surprised   by   the  other   man's
statement. "I almost  did. They trained me,  and I was about  to go to
battle when peace was resolved. They trained me, though."
   "How long?" Calman asked.
   "Well, for a day. But that doesn't matter. They trained me."
   "Oh, okay," the other man said, smiling.
   There was  silence for a while.  Durach stood by the  table musing
over the  sword while Calman sat  on the table musing  over Durach. As
if reaching  some unspoken  decision, Calman said,  "Okay, I'll  go to
bed now." With  that he dropped from  the table to the  floor in front
of Durach and walked  over to the fireplace. After a  glance up at the
sword and  another back at  his host, the man  lay down and  curled up
in front of the warm flames.
   For  several  minutes Durach  stood  wondering  about his  curious
guest.  Shaking his  head,  he  strode over  to  the fireplace.  Being
careful not  to disturb Calman,  he stretched  his right arm  and with
one finger extinguished  the candle. The interior of  the hut suddenly
dimmed. Leaning  over the man  on the  floor, Durach stoked  the fire,
then walked to the door and bolted it.
   Retiring  to the  corner where  he usually  slept, he  removed his
crude wooden sandals  and his cloak, then lay down  to rest, spreading
the cloak over  him for a cover. Lying half  asleep already, he looked
across  the room  at the  silent, unmoving  figure silhouetted  by the
unsteady firelight.  He wondered who  the stranger was, and  where his
Gliocas was. Durach quickly drifted further from consciousness.

   He  awoke just  after dawn  the next  morning. The  door was  wide
open, and  bright sunlight  was streaming in,  flooding the  room with
an  irrepressible sense  of bliss.  Someone was  humming quietly,  and
the smells  and sounds of  cooking ham  reached the awakening  man. He
sat up,  looking around  the place.  Calman was  kneeling in  front of
the fire  cooking meat while  humming a merry  tune. On the  table was
the partially butchered  carcass of a small  pig. Blinking confusedly,
Durach  looked  back  at  the  man   by  the  fire.  His  eyes  raised
habitually  to  the  sword  and   his  mind  cleared.  Stretching  his
stiffened muscles,  Durach yawned  loudly. Calman stopped  humming and
turned to him, wearing the familiar smile.
   "Hello, want some breakfast?"
   Durach looked at  him a moment, then nodded dumbly.  The short man
turned  back to  the  fireplace and  took up  his  tune again.  Durach
climbed to his  feet and put on  his cloak and smock. He  never put on
his sandals before it was time to leave for work.
   "Where'd you get the pig?" he asked.
   "Oh...  down the  road,"  Calman replied  without turning  around.
The tune became a battle march. Durach's eyes narrowed suspiciously.
   "Down the road?" he asked.
   "Yes,  that's what  I said.  Sometimes  I don't  think you  people
ever  listen." Durach  didn't question  what he  meant by  the ominous
"you people."
   "Did you steal it?" he asked bluntly.
   "I don't steal."
   "Where did you get it, then?"
   "Down the road..."
   "I know that!" Durach interrupted. "Where down the road?"
   "In a shady spot next to the roadway," Calman evaded.
   "Was it just sitting there by the road?"
   "Yes,  just sitting  there. I  simply reached  over the  fence and
picked it up."
   "So,  you stole  it,"  Durach said,  more as  a  statement than  a
question. His voice was quieter, but still shaky.
   "No, I  told you, I  don't steal,"  Calman said, laying  some more
meat in a flimsy frying pan.
   "Then the owner knows," Durach said, relieved.
   "What  owner?" the  other man  asked, still  not turning  from the
fire. Durach fell back into frustration.
   "The owner," he said. "The person who owns, or owned, the pig!"
   "I didn't see  any owner when I  got there. All I saw  was a bunch
of pigs in a fenced-in mud hole, next to a large house."
   "A house!"
   "Yes, yes! Must I repeat everything?"
   Durach dropped the  subject and, shaking his  head, seated himself
in the  groaning chair. Calman  turned and grinned devilishly  at him,
then returned to his cooking and tune, which became a moving dirge.
   The two  ate together  in silence  at the  table. Since  there was
only one  chair, Calman was  more than happy to  sit on the  table top
with his  legs dangling  as he  had the night  before. The  ham tasted
good to  Durach, who hadn't  eaten breakfast,  much less ham,  in many
months.  Then  there  were  those   curious  white  roots.  They  were
excellently  prepared and  Durach couldn't  complain about  the taste,
but he was always leery about eating things he didn't recognize.
   After they had eaten, Calman dropped from the table.
   "Well," he  said with  a sigh,  "I must be  going now."  Without a
farewell he  stepped to the  door. Then  a backward glance  caught the
sword, gleaming  in the sunlight  at its station above  the fireplace.
As   if  suddenly   remembering   something,  he   wheeled  and   said
cryptically, "Oh,  yes. Happiness  and glory to  you!" He  grinned his
familiar grin,  then the smile  faded momentarily  and his eyes  had a
distant look.  Refocussing on  Durach, he smiled  a subdued  smile and
was gone out the door.
   Durach worked at  a smithy in the central district  of the city of
Beartas, which  was no more  than a mile  form his home.  Progress was
normally slow  as he walked to  work once he entered  the city proper,
for the narrow  streets were usually clogged with  people. He disliked
crowds and  thus hated the segment  of his path that  took him through
the city streets.
   This morning  was different, though.  Durach was late, due  to the
fact  he had  eaten breakfast  with Calman.  Then, after  the stranger
had departed he,  of course, had to  polish his sword. By  the time he
reached  the city  he  found only  a  few people  on  the streets.  He
smiled to  himself and  decided to  make it  a point  to be  late more
often. At  this time  the laborers were  at work and  the rest  of the
city was still asleep.
   Waiting for him  in front of the small, open-faced  smithy was its
owner,  one of  Durach's longtime  friends. Durach  had taught  him to
read a  little, since he  himself had been  lucky enough to  learn his
letters  while his  father  still held  a station  at  the court.  His
friend,  Caraid, had  inherited the  smithy from  an uncle.  The place
wasn't great,  but it did  have a good  location in the  central trade
district and  a reputation  for quality. The  smithy consisted  of two
rooms, one of which  was open to the street. The open  one had a small
stone forge at  its center. Only Caraid, his  twelve-year-old son, and
Durach worked there.
   Caraid seemed  to have been  waiting for  Durach, for when  he saw
him coming  down the street, the  forge owner hustled over  toward him
carrying  a folded  sheet of  paper in  his huge  left hand.  Caraid's
large,  smithy-hardened body  dwarfed what  few other  people were  on
the street.
   "Durach," he rumbled  in his deep voice, holding  the paper aloft.
"I need  your help  with this."  He apparently  ignored the  fact that
Durach was  late. Caraid handed  the paper to  him and the  two strode
back to  the smithy where Caraid's  son was straining under  a load of
scrap  iron.  Durach  unfolded  the paper,  the  huge  Caraid  peering
anxiously over his shoulder at it.
   "What's the problem?" Durach asked scanning the list on the sheet.
   "Well," his  friend's voice was  subdued, "I recognized  the words
'horseshoes'  and  'hammer heads',  but  what  are these  others?"  He
poked one  of his large  fingers awkwardly at  the bottom part  of the
list, and Durach examined it. His eyes lit up as he read aloud.
   "'Spearheads'!  And  'Pikeheads'!" There  was  a  sharp intake  of
breath as Caraid realized the significance of his friend's words.
   "Spears  and pikes?"  Caraid asked  in a  low voice.  "We've never
made weapons for the Lord before!"
   Durach  read the  heading at  the top  of the  sheet. Indeed,  the
order was issued  by the treasury of Lord Airgid.  His heart jumped at
the  implications  of  the  castle ordering  weapons,  but  he  calmed
himself  by saying  aloud,  "They're probably  just refurninshing  the
old armory.  It hasn't  been refurnished, you  know, since  before the
reign of Lord Uan."
   Caraid didn't look convinced.
   "We'd better  get started," the  big man  said. "It's a  big order
and the Lord wants it next week."
   "Next  week!"  Durach  protested,  looking down  the  list  again.
"That's impossible! We can't do this much in such a short time! Its.."
   "Nor  will you  have to,"  a  new voice  said, emphasizing  "nor".
Durach and Caraid  wheeled around to see a clean-shaven  man in a dark
blue robe  standing just off  the road by the  smithy. In one  hand he
held a  book with several  loose sheets  sticking out form  inside the
front cover. Before the smiths could say anything, the man continued.
   "I am Searbhanta,  third treasurer of his  Lordship, Lord Airgid."
He paused  and looked around  to see if  anyone reacted to  his title.
Seeing no one take note, he frowned indignantly and resumed speaking.
   "The  order  given  you  this morning  has  been  retracted.  Your
services are  no longer  required by  his Lordship.  He has  found the
larger smithies more suitable to his needs at present."
   "But..." Caraid  protested. But the  man in blue turned  and left.
The  large smith  furiously kicked  the nearest  wall, which  promptly
cracked upon impact.
   Durach's attention,  however, was  drawn away  from his  friend by
another  development. There  was a  commotion  in the  street. One  of
Lord  Airgid's  criers,  holding  a rolled  sheet  of  parchment,  was
climbing off  his mount a few  yards away. Unrolling the  parchment he
began to read as a crowd formed about him.
   "Hear all!  Hear all! Due  to crimes committed against  the person
and property  of our  liege, the  Beloved and  Mighty Lord  Airgid, by
the blackguards  of the  Castle Cumach,  it is  hereby decreed  that a
state  of war  exists  between  the people  of  Beartas  and those  of
Cumach.  All able-bodied  men  are  required to  enlist  at the  north
garrison or  pay a hundred Gold  Royals to buy amnesty.  Failure to do
so will result in imprisonment.
   "Hear all! Hear all!"the crier droned, repeating the proclamation.
   Durach  was excited.  So much  had happened  so quickly.  This was
what he  had been  waiting for  all his  life. Now  he could  bear his
fathers' sword proudly into combat.
   Caraid had  recovered from his  momentary anger and  was listening
carefully to  the crier. He  turned to Durach  and said, "I  guess I'm
out of  business for a  while." He pulled off  his smock and  threw it
down. "Shall we go to the north garrison together?"
   "I'll meet  you here in  an hour.  Then we can  go. I have  to get
Iarann!" Without waiting  for a response, he took off  running as fast
as the  growing crowd would allow.  After passing through the  city he
sprinted,  not  noticing  the  strange  gazes  of  onlookers  as  they
watched the lean, middle-aged man bound gleefully down the road.
   He barged  into his hut,  lungs heaving,  and stopped in  front of
the  fireplace.  Panting, he  reached  up  and carefully  removed  the
sword from the hooks on the wall.
   "O Iarann, I bring you glory!" he gasped.

   Forty-five minutes  later he was  standing in line with  Caraid at
the north garrison, waiting to enlist.
   "It   looks  nice,"   Caraid  said   gently,  knowing   fully  the
significance his friend put on the weapon.
   "Yes, he  does," Durach agreed,  proudly holding the  sword, blade
up at  arms length in front  of him. The morning  sun glinted brightly
off its  silver surface. Surely  they would  make him a  corporal when
they saw  the sword.  They would  recognize the  quality for  which it
stood,  and he  would  tell  them that  he  had  been trained  before.
Surely they would make him a corporal, maybe even a sergeant.
   They  didn't.  Though  Durach  awaited the  assignment  with  held
breath,  he got  just three  words out  of the  man at  the enlistment
desk: "Name...Weapon...Next."
   He  was, however,  consoled by  the fact  that he  and Caraid  had
been  assigned  to  the  same  unit.  The  unit,  comprised  of  fifty
peasants with  diverse weapons,  was under the  command of  a hulking,
chain-mailed,  gauntleted, and  mounted  sergeant  named Duine.  Duine
immediately let his  unit know that he considered it  below himself to
work  with  such rabble,  and  that  he  was presently  attempting  to
discover what  he had done  to offend  the officials who  had assigned
him  to  the  position.  Training  lasted half  a  day  and  consisted
primarily of  climbing ladders and  ropes to the  top of a  high wall.
Durach's unit  trained side-by-  side with  five other  similar units.
There  was no  doubt what  their job  would be  during the  assault on
Castle  Cumach, and  Durach beamed  inside at  the thought  of scaling
the enemy's  walls, lifting Iarann  high above his head,  and bringing
glory  to the  sword  by routing  the enemy  forces.  He awaited  with
anticipation the day they were to move on the castle.

   That day  came too  soon for many  of the men  in the  army. There
were  the  usual desertions,  mostly  peasant  conscripts, which  were
invariably remedied  by an  arrow in  the back of  the deserter  as he
fled.  The troops  marched  in a  disorganized  throng, moving  slowly
down the dusty road to death.
   Caraid, walking  next to Durach,  had a worried expression  on his
face. He  was carrying  the ancient thrusting  spear the  garrison had
given  him. All  conscripts who  had signed  up without  a weapon,  as
Caraid has,  had been assigned  some relic from Lord  Airgid's armory.
Durach spoke.
   "Why so grim?"
   Caraid turned his face to Durach.
   "I don't  want to be  a part of  this. I just  want to go  back to
the smithy. I'm not a soldier."
   "Ah," Durach  said. "But  look at  it this way:  this battle  is a
chance to earn fame and glory. Don't turn down the chance."
   "Only  the nobles  and  friends of  the Lord  will  earn fame  and
glory," Caraid  mumbled. Noticing  Durach's hurt expression,  he added
quickly,  "and, of  course, you  and your  sword will.  But I  have no
such  weapon." He  brandished  the  spear. Its  head  shook loose  and
Caraid stumbled  to catch it  before it  hit the ground.  Ignoring the
curses from  a man behind,  who had run into  him as he  stumbled, the
big man straightened up and replaced the spear head.
   "That is a  disadvantage," Durach sighed. "But  your strength will
carry you."
   Less  than an  hour  later the  high walls  of  the Castle  Cumach
began  to  rear themselves  up  ahead  of  the  army. When  the  force
finally emerged  from around a low  rise and saw the  castle, the host
slowed  down to  a  crawl and  looked  on  with awe.  It  was a  large
fortress, sitting  proudly on  the top  of a low  hill, red  and green
banners streaming  from its towers. Half  a mile beyond, in  a shallow
river  valley, was  the  city  the castle  was  built  to protect.  No
troops were  seen deployed  outside the fortress,  but its  walls were
briming with  mail-clad warriors.  A forest of  pikes and  long spears
rose from the  battlements, impressively catching the  bright light of
the afternoon sun.
   A noble to the rear of the host shouted, "Dost thou surrender?"
   The  answering shower  of  arrows  fell short  of  the troops  but
clearly  expressed Castle  Cumach's answer.  The order  came from  the
rear  to storm  the walls.  The peasant  units that  had been  trained
with Durach's  unit hefted the  long, shabby ladders they  had carried
from Beartas  and began  moving hesitantly toward  the ready  pikes on
the  walls.  Durach's  sergeant,  Duine,  was no  where  to  be  seen.
Several  whips cracked  somewhere behind  and  the mass  broke into  a
disorganized charge.  Durach tried  to make  his way  to the  front to
lead the assault  with uplifted sword, but his speed  was no match for
the  younger members  of the  mob. About  two hundred  paces from  the
wall, nearly  half of the  people at the front  of the charge  fell to
enemy archers.  Another twenty or thirty  fell at a hundred  and fifty
paces, at  least forty fell  at one hundred,  and another forty  or so
at fifty  paces. Then  the mass  was upon the  wall. The  ladders were
thrown up  and the attackers  began to  climb. Shower after  shower of
arrows swept the ladders clean.
   Durach  shoved a  man out  of  his way  and leapt  to the  nearest
ladder. As  he began to climb,  however, a pikeman on  the wall pushed
the top of  the ladder away with his weapon  and Durach fell backwards
onto the  ground. He scrambled  to his  feet and found  himself facing
the  sloping field  he had  just charged  across, and  was shocked  at
what he  saw. Beyond the hundred  and more dead and  wounded littering
the field the armored regulars of the army of Beartas were retreating.
   A violent  sense of  betrayal surged through  him. He  wheeled and
yelled  to Caraid,  whom  he  had seen  nearby  a  moment ago.  Durach
quickly turned  away with  tears in  his eyes  as his  friend screamed
then crumpled under searing, boiling oil dropped from above.
   Durach ran.  He made  his way  across the field  to some  trees on
the other  side. Most of  the others were doing  the same now.  He ran
until  he couldn't  run anymore,  caught his  breath, then  ran again.
His  thoughts were  not  thoughts at  all, but  flashes  of anger  and
surges of sorrow.
   By the  time he reached Beartas'  city limits, he had  calmed down
quite a bit. Skirting  the city to get to his  house, his face assumed
a stone-like  expression and he  slowed to a  walk, but his  eyes held
shadows of deep loss mixed with anger.
   Arriving  home, Durach  found he  had left  the door  ajar, and  a
foul  odor reminded  him  that he  had  left the  pig  carcass on  his
table.  He stepped  through the  door and  looked around.  Nothing had
changed. Slowly  he looked  up to  the empty hooks  on the  wall above
the  fireplace, then  to the  sword he  still grasped  tightly in  his
right hand.  Calmly, Durach  walked over  to the  corner of  the small
room to  the right  of the  cold fireplace and  dropped the  weapon to
the floor.  He stood silently looking  at the cold, grey  ashes in the
fireplace, tears welling up in his eyes again.
   A sound behind  him caused him to turn. Framed  in the doorway was
a  familiar short,  hooded  figure.  Calman pulled  back  his hood  to
reveal tangled, raven-black  locks. His smile was gone,  replaced by a
look of  deep understanding.  He glanced  at the  sword on  the floor,
then spoke in a low voice.
   "Perhaps with my aid, you may yet be able to find Gliocas."
   Durach nodded and followed Calman away from Iarann.
                    -Ron Meldrum  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                     Cydric and the Sage: Part 5
   Author's  note: The  complete  synopsis for  parts 1  &  2 can  be
found in FSFnet VOL09N1, for part 3 in FSFnet VOL10N1.
   THE  STORY  SO  FAR:  In  part 4  (chapters  VIII-X),  Cydric  and
Corambis head back  to the house at twilight,  stopping momentarily in
the temple district so  that the Sage can offer a  brief prayer to the
goddess Cahleyna.  Cydric questions  the necessity of  worshipping the
gods;  Corambis seems  offended  but later  accepts Cydric's  apology.
When they  arrive back at  the Sage's home,  they have a  light supper
and prepare themselves  for the opening of the  Celestial Archway. The
midnight hour arrives, the Archway appears, and the two step through.
   They  materialize in  the other  realm  on a  deserted beach.  The
chrysoline ring  that the Sage wears  points them in the  direction of
the  Elder.  They  do  not  walk  far when  they  are  stopped  by  an
invisible  barrier.  Corambis uses  the  ring  to smash  through,  and
suddenly  the  Citadel  of  Sorrows,   situated  on  a  huge  floating
boulder, is  revealed to  them. A transportal  disc teleports  them up
to  the  Citadel,  and  they  begin  exploring.  They  notice  strange
translucent stones  scattered about  the courtyard; Cydric  keeps one.
The ring  leads them through an  armory filled with rusty  weapons, an
old tapestry  room, and finally up  into a tower where  they find Bahz
the  Elder.  Bahz  appears  incredibly  old  and  decrepit,  but  when
Corambis tries  to help him  stand, the Elder snatches  the chrysoline
ring away from  the Sage and laughs. Green flames  surround the Elder,
and his  true identity is  revealed: he  is actually Nephros,  mage of
ancient   Quentrellia  and   the  first   to  physically   travel  the
Dreamrealms.  He casts  a paralysis  spell upon  Cydric and  Corambis,
and they lose consciousness.

                           XI. The Servant
   The first  thing that Cydric  felt when  he awoke some  time later
was a  pressure on his  head. He looked around  and saw that  the room
was now  empty, save for Corambis,  who was shackled to  a wooden post
at the  other side of  the room. He tried  to stretch, and  found that
he  was similarly  restrained. He  gave the  chains a  hard yank,  but
they remained securely fastened.
   "Milord Corambis!"  he called,  trying to wake  the Sage.  After a
few moments, Corambis lifted his head.
   "How do you feel?" Cydric asked him.
   "Quite fine,"  replied the Sage.  "But--" he stopped, and  his jaw
dropped in surprise.
   "What? What is it?" Cydric said, looking around.
   "My goddess has  heard my prayers! She has not  forgotten us!" the
Sage said joyfully.
   "What do  you mean?"  Cydric asked,  not understanding  the Sage's
elation.  Just  then  the  pressure   lifted  from  his  head,  and  a
bizarre-looking little creature settled onto his shoulder.
   "Gaaah!  What the  hellblaze  is it!"  shouted  Cydric, trying  to
shrug it off.
   "Relax, Cydric,  it will not  harm you. That  is the Tozu,  one of
the special  servants of  Cahleyna." Corambis addressed  the creature:
"Forgive my young friend,  O Tozu, for he is not used  to being in the
presence of one so distinguished as yourself."
   Cydric looked  closely at the creature.  It was very much  like an
owl, except for its human head and tiny pair of arms.
   "His reaction is  understandable. I take no  offense," replied the
Tozu  in  a  small,  low-pitched  voice. "And  you  are  correct,  Sir
Corambis. Mistress  Cahleyna has  not forgotten you;  she has  sent me
to tell you of the important duty you must perform."
   "Uh, excuse  me, Zotu, or  Tozu, or  whatever your name  is; could
you  please  sit  somewhere  else?"  Cydric  said,  feeling  a  little
uncomfortable with the owl-man on his shoulder.
   "Cydric! Please do not embarrass me," said the Sage.
   "If  you don't  mind,  I'd  rather sit  here,"  the Tozu  replied,
somewhat testily.
   "Fine  with  me,  then,"   Cydric  said,  shrugging.  The  owl-man
flapped to keep his balance and gave Cydric a disapproving frown.
   "First of  all," said the  Tozu, "let  me tell you  about Nephros.
You  may  know that  over  a  thousand years  ago,  he  was the  royal
sorcerer of  the Island of  Quentrellia, and that  he was the  one who
discovered  the  Amulet   of  Hanarn  and  thus  the   first  mage  to
physically  venture  onto  the  dreamrealms. To  escape  the  Fretheod
invasion  of the  Island he  fled  into the  dreamrealms and  wandered
about for  a time, eventually  finding his  way to the  Nether Realm."
He paused, seeing the Sage's eyes widen.
   "You don't mean...he made a bargain with an Exile?"
   "Indeed he did.  He promised Xothar the chance to  escape from his
prison in exchange for the power to dominate your world."
   Cydric  remembered  the stories  of  the  Exiles: once  they  were
seraphim,  living in  Lordsrealm with  the All  Creator, until  Xothar
and his followers  revolted and tried to seize power.  The All Creator
crushed the rebellion,  stripped them of their astral  form, and flung
them into the  Nether Realm where they have been  ever since. "Why did
Nephros wait until now to try and free him?" Cydric asked.
   "He has  tried many  times before, but  with no  success," replied
the Tozu. "This time, however, he may finally succeed."
   "Of   course!   The   harmonic   convergence   happens   tonight,"
interjected Corambis.  "If he has  a means  of tapping the  power from
the alignment of the sun and stars, he may very well attain his goal."
   "Very true," said  the Tozu. "He does in fact  have the means--the
Amulet  of Hanarn.  Now, Mistress  Cahleyna  and the  other gods  have
appealed to  the All Creator,  and he has  agreed to let  them destroy
Xothar once  and for  all. But  since Xothar is  in the  Nether Realm,
they cannot  harm him, just  as he cannot  harm them. The  All Creator
is loathe  to destroy  any being,  but has made  an exception  in this
case. So,  when Nephros  opens the Celestial  Archway, the  gods shall
attempt  to strike  a  blow at  Xothar. This  means,  of course,  that
Nephros must be allowed to complete the summoning ritual."
   "Wait, do  you mean to  say that you are  not here to  rescue us?"
Cydric asked, incredulously.
   "As I  said, Nephros must complete  the ritual in order  to gather
enough  power  to open  an  Archway  in  the  Nether Realm.  He  needs
your...assistance, for the ritual to work."
   "Well,  don't  the  gods  have   enough  have  power  to  do  that
themselves? I mean, they are gods, right?"
   "The  All   Creator  devised   the  Nether   Realm  as   a  prison
specifically  for  gods  and  other  divine  beings.  No  resident  of
Lordsrealm has any power over that place."
   "But mere  mortals do? Anyway, what  about us? I mean,  myself and
Milord Corambis. Surely  Cahleyna will not let anything  happen to one
of her worshippers?"
   "Naturally.  But you  do  understand that  if  Xothar escapes,  he
will take the  rest of the dwellers  of the Nether Realm  with him, as
well as  the other Exiles. He  will make war upon  Lordsrealm, and the
universe shall suffer."
   "But you will help us get out of here after the ritual, right?"
   The  Tozu hesitated.  "Unfortunately, the  Citadel will  also have
to be  destroyed. This was  once a place of  great power, that  is why
Nephros chose it. I can't help you once the ritual is begun."
   Corambis said: "I  understand, O Tozu. It will be  an honor to die
for my goddess."
   "She is  not *my*  goddess," said Cydric.  "Anyway, I  thought the
gods were  more powerful than  any one  seraphim. The battle  will not
take all their energy and concentration, will it?"
   "It  may.  Xothar  will  undoubtedly  have  all  his  evil  forces
waiting, and the  gods have to send a combined  power strike to insure
their destruction."
   "So you are saying that it is up to us to make our own escape?"
   "In effect, yes."
   "Some divine being you are!"
   "Please, Cydric, do not speak that way to him," said Corambis.
   The  Tozu  stiffened   for  a  moment,  then   said,  "Nephros  is
returning  from his  preparations. The  Convergence is  near. Remember
what I have said."
   "We will, O Tozu. Thank you."
   "Blessings of Cahleyna  be with you." With that,  the Tozu flapped
his wings and flew off out the window.

                           XII. The Ritual
   A few  moments later, Nephros  entered the room. "So,  my friends,
did you have a good sleep?" he asked.
   They said nothing. "What, lizard-man got your tongue?" he laughed.
   "Why us?" asked Cydric.
   "Why not  you?" Nephros replied,  setting the brazier he  had been
carrying down in the center of the room.
   "I  mean,  why did  you  go  through  all  that trouble  with  the
visions? You could have easily kidnapped us or something."
   "I  needed  you  both  to  come willingly.  Would  you  have  come
otherwise?  I  doubt  it.  I  perceived that  the  old  man  would  be
interested in the  story about Bahz, so  I cast my bait,  and you came
right as  I expected."  Taking a  jar of  paint and  a brush  from the
brazier, he  began marking out  a large  triangle, with Cydric  at one
point and Corambis at the other, humming as he did so.
   "Just what is this all about, anyway?" Cydric asked.
   "You certainly  are an  inquisitive one, aren't  you? Well,  I see
no harm in telling.  I am preparing to bring a  being of immense power
onto this  plane. In return for  that, he'll grant me  supreme mastery
over  the  world.  Lord  Nephros, Emperor  of  Makdiar--sounds  great,
doesn't it?"
   "For you, maybe. Just what do you need us for?"
   "Well,  for  this  whole  thing  to  work,  I  need  a  couple  of
sacrifices  and a  host body  for  the being--Xothar's  his name,  you
know him?"
   "Legends say he was banished to the Nether Realm."
   "Not for  long. At the  Convergence point, I'll open  the StarDoor
into the  Nether Realm,  and he'll  be freed, along  with the  rest of
his  friends. And  then I'll  have powers  beyond all  measuring--why,
I'll be able  to raze Dargon Keep  in thirty seconds if  the notion so
took me!"  He put the  finishing touches  on the triangle  and stepped
back. "Wonderful. Almost ready."
   "What did my vision mean?" Cydric asked.
   "Merely  bits and  pieces  of  your dreams  and  desires. I  can't
remember  exactly."  He threw  the  paint  jar  out the  window,  then
brought out a leather bag. He emptied the contents into the brazier.
   "One  last thing."  He  turned to  the empty  third  point of  the
triangle  and  made  some  motions  with  his  hands.  A  wooden  post
appeared in  place. He  moved to  the window and  glanced up  into the
sky. "Excellent. The Convergence is nigh." He chuckled.
   Cydric  looked over  at Corambis.  The Sage  had his  eyes closed,
and appeared to be meditating.
   "Now where  did I put her?  Oh yes, I remember."  Nephros left the
room, and  came back a few  moments later dragging a  struggling young
girl behind him.
   "No! Let me go! Help!" she screamed.
   "A  nice virgin  sacrifice," Nephros  said. "Can't  have a  ritual
without one."
   Cydric lunged against his chains. "Let her go, you bastard!"
   "Such  fire and  spirit. What  a strong  life-force. Yes,  a prime
sacrifice victim. I'll kind of miss her," Nephros said.
   "Help me please!" the girl sobbed at Cydric.
   "You let her go, or I'll--"
   "You'll  what? Kill  me?" Nephros  smirked. He  put his  hand over
the girl's  eyes, and her struggles  ceased. He placed her  up against
the wooden  post and chained her  hands behind her. "Xothar  will like
her. More than he'll like the old man, I'm afraid."
   "Not him too--"
   "This is a  pretty big ritual, you know. Twice  as many sacrifices
as usual. It  had better work this  time." He moved to  stand over the
brazier. "Well?"  he said,  looking at Cydric.  "No last  minute pleas
for mercy?"
   Cydric glared at him.
   "No, I  guess not. I  rather expected you  to offer yourself  as a
sacrifice in  place of the girl.  Your type is always  doing that sort
of 'noble' thing. Well?"
   Cydric started to speak but bit down his reply.
   "I  didn't think  so. Anyway,  I  can't sacrifice  you, since  you
have the honor  of being Xothar's new astral form.  I don't think he'd
appreciate  flying  around  in the  body  of  a  tired  old man  or  a
delicate young lass,  now would he?" He grinned. "Now,  if there is no
other business, I say let the festivities begin!"
   A  flame  appeared in  the  brazier.  Moments  later, a  cloud  of
purple smoke  rose up  into the  air. Nephros  reached into  his tunic
and  brought out  a small  object on  a chain.  The Amulet  of Hanarn,
Cydric supposed.
   "Spirits  of the  sun, hear  me!"  began Nephros.  "Movers of  the
stars, attend  me!" The smoke formed  into a rough sphere.  "Powers of
the void,  grant me  your strength.  As the  heavens come  together in
the perfect  pattern, let their  brilliance shine upon me!"  He raised
the Amulet above his head. There was a rumbling sound in the distance.
   "Oroc criat naestrum. Oroc criat naestrum," chanted Nephros.
   Cydric wanted  to cry  out, to distrupt  the proceedings,  but the
words  of the  Tozu prevented  him  from doing  so. He  saw the  Sage,
unmoving  on his  post. The  girl,  a wisp  of brown  hair across  her
face, stood just as still.
   "Oroc  criat naestrum,"  intoned  Nephros with  closed eyes.  "Sun
and heavens, moon and stars. Sun and heavens, moon and stars."
   The  center stone  of  the  Amulet began  glowing.  The room  grew
dark. The purple cloud lit up with an inner light.
   "Oroc criat naestrum. Sun and heavens, moon and stars!"
   The  rumbling  grew louder.  The  light  from the  Amulet  started
pulsing. The purple cloud twisted restlessly.
   "The time  is near," said  Nephros. He released the  Amulet, which
hung suspended in  mid-air. He went to the girl,  unlocked her chains,
and  motioned her  to  follow him.  Glassy-eyed,  she obeyed.  Nephros
made  her hold  her arm  out over  the brazier  in the  center of  the
cloud, and  when she  had done so,  cut her wrist  with a  dagger. The
blood mixed  into the smoke,  giving it  a crimson tint.  Cydric cried
out when he realized that Nephros was using his sundagger.
   "Silence!"  shouted Nephros.  Cydric felt  himself go  stiff, just
like the first time.
   Nephros  waved  the girl  back  to  her  post.  He went  over  and
released  Corambis from  his  chains.  The Sage  opened  his eyes  and
straightened  at the  mage's  command. Nephros  mixed Corambis'  blood
into the cloud as he did with the girl's, then motioned him back.
   Taking hold  of the  Amulet once  more, Nephros  resumed chanting.
"Oroc criat naestrum. Oroc criat naestrum."
   The  rumbling sound  changed to  a  low pulsing  rhythm that  kept
time with  the light pulses  from the  Amulet. The sound  increased in
volume, along with the mage's chanting.
   "Oroc criant naestrum. Oroc criat naestrum! OROC CRIAT NAESTRUM!"
   A beam of  light lashed out from the Amulet  and struck the center
of the cloud. There was a sharp crackle, and the Archway snapped open.
   "THE STARS CONVERGE  IN PERFECT UNISON! ENTER, O  XOTHAR! THE PATH
IS  CLEAR!"  shouted  Nephros.  A  strong wind  rushed  out  from  the
Archway, ruffling  everyone in the  room but not affecting  the purple
cloud that obscured the view into the astral portal.
   "ENTER, GREAT  XOTHAR! NEPHROS  BIDS THEE ENTER!"  Neprhos shouted
above the  screaming wind.  Cydric watched  in horror  as he  took the
girl  by the  shoulders and  shoved  her into  Archway. She  vanished,
then  there was  a brief  sparkle of  red. A  dim form  began to  take
shape within the Archway.
   As the  form solidified, Cydric  could make out claws,  horns, and
fangs.  Nephros  exclaimed  joyfully. Suddenly,  several  other  forms
appeared  in  the  smoke.  They  were human  in  appearance,  but  the
brilliant radiance surrounding each of them marked them as gods.
   "No! Please, not now! So close!" Nephros yelled.
   The lead  god, a woman, pointed  at the grotesque form  of Xothar.
A shaft of  pure golden light shot out from  her fingertips and struck
the Exile.  The room shook with  the impact. Nephros lost  his balance
and fell  as a wrenching roar  filled the air. Cydric  slumped forward
as the paralysis left him.
   Xothar raised his  fist and a blast of red  energy flared out. The
room  shook  again  as  the  fire punched  into  the  group  of  gods.
Corambis  sprang  forward and  snatched  up  Cydric's sundagger  where
Nephros had dropped it.
   The Sage  leaped onto Nephros's  chest, pinning him to  the floor.
He took  a gold  key from the  mage's pocket, then  struck him  in the
head with the pommel of the sundagger.
   Cydric  stared at  the unconscious  sorcerer as  Corambis unlocked
his  chains. "Didn't  think I  had it  in me,  eh?" the  Sage grinned,
noting the young man's surprised expression.
   The room trembled with the force of the godly struggle.

                    XIII. Escape From The Citadel
   Cydric and  Corambis raced out  of the  room and down  the stairs.
Another  explosion  rocked  the  castle, and  chunks  of  stone  began
crumbling from the ceiling.
   "Hurry!" said  Corambis, handing  Cydric back his  sundagger. "The
whole mountain may fall into the sea at any moment!"
   They ran  through the  corridors, reached  the tapestry  room, and
stopped. Several large  lizards lay sprawled across  the mosaic floor.
Upon  Cydric  and Corambis'  entry,  they  turned and  began  crawling
towards them.
   "We cannot go through here!" said Cydric.
   "We don't  have time  to find another  way," replied  Corambis. He
took the  bag of  dried fruit  from his  belt and  tossed it  into the
center of the  room. A small lizard  slithered over to it  and took it
into his mouth in one gulp.
   "Shield  your eyes,  milord," Cydric  said, holding  the sundagger
in front  of him.  When the Sage  had done so,  Cydric closed  his own
eyes  and silently  gave the  blade a  command. A  white light  flared
outward  from the  blade,  flooding  the room  with  brightness for  a
brief second.
   Cydric opened his  eyes. The lizards had stopped  in their tracks,
but resumed their course after a moment's hesitation.
   "They should have been blinded by that!" said Cydric.
   "They are," said Corambis, "but these lizards hunt by scent also."
   An explosion  shook the room.  "Then we  have no other  choice. We
must find another escape route," Cydric said, turning.
   "Hold on," said the Sage as he took out his pipe and filled it.
   "You do not have time for that!"
   "Call  it my  final smoke."  The  Sage puffed,  then said  "Shafan
fazar!"  He  took another  puff,  then  blew  the smoke  outward.  The
aromatic cloud  rose into  the air  and quickly  filled the  room. The
lizards hesitated, then started wandering aimlessly, as if confused.
   "Ha ha!  That got  'em!" Corambis grinned.  "Come on!"  He started
forward into the lizard-infested room.
   They  carefully threaded  their way  past the  lumbering reptiles.
Cydric was  almost to the  other end of  the room when  a particularly
large  lizard caught  hold of  the  end of  his cloak.  He kicked  the
beast  in the  head,  but  it stubbornly  refused  to  let go.  Cydric
swore, then bent  down and thrust the sundagger  between the reptile's
eyes. It  twitched, then  relaxed its  jaws as  it died.  Cydric wiped
the blood off the blade as he joined the Sage.
   "Nasty brute?" Corambis asked as they hurried down the corridor.
   They reached  the armory. Cydric opened  the door that led  to the
courtyard and was  greeted by a horde of walking  human skeletons, all
made of crystal. He gave a cry of surprise, then shut the door.
   "What is it?" asked the Sage.
   The door shook  as the skeletons began pounding on  it. "You would
not  want to  know," said  Cydric.  He slid  a wooden  bar across  the
door, then went over  to one of the tables and turned  it on its side,
dumping the  rusted weapons  to the  floor. He  and Corambis  slid the
table over and shoved it against the door.
   They paused for  a moment to catch their  breath. Suddenly, Cydric
felt  a warmth  in  his pocket.  He  reached in  and  brought out  the
translucent  stone  he had  picked  up  in  the courtyard.  It  glowed
brightly and  gave off increasing heat.  Cydric tossed it away.  As it
hit the  floor, the stone shattered  and a crystal skeleton  sprang up
in its place.
   "Now we  know what those  stones were," Corambis said  grimly. The
skeleton looked around,  then bent down and picked up  a sword. At the
skeleton's touch, the  rust on the blade vanished.  It glowed briefly,
then appeared like new.
   "Cydric! Don't  let it  pick up  anything else!"  warned Corambis.
Cydric  grabbed a  nearby  shield and  threw it  at  the skeleton.  It
struck  the crystal  creature  in  the chest,  causing  it to  stagger
back. The skeleton  quickly recovered and retrieved  the shield which,
like the sword, was restored to perfect condition.
   "Helldamn," muttered  Cydric. He quickly scanned  the ground, then
took  up a  broadsword that  appeared to  have the  least rust  on it.
Picking up  a wooden shield, he  strode toward the skeleton  to engage
it in battle.
   They circled  each other warily,  then the skeleton gave  an eerie
cry and  struck the first  blow. Cydric  blocked with his  shield, and
was  nearly  driven to  his  knees  by the  force  of  the strike.  He
slashed,  and the  skeleton jumped  back. Cydric  regained his  stance
and went on the attack.
   They  duelled back  and  forth  in the  center  of  the room,  but
slowly, Cydric found  himself being driven back.  He briefly reflected
that  the skeletons  must at  one time  have been  the flesh-and-blood
guards  of the  palace. His  shield suddenly  splintered to  pieces as
his opponent's  sword came  down upon  it. Cydric  barely had  time to
parry  the  next  blow  with  his  own  severely  notched  sword.  The
skeleton  easily  deflected  Cydric's riposte,  then  lunged  forward.
Cydric  avoided the  strike  and  swung his  sword  at the  skeleton's
head. There was  a sharp crack as  the skeleton bit down  on the sword
and  split it  in half.  With  a look  of dismay,  Cydric dropped  the
sundered  blade and  jumped  back. He  barely  avoided the  skeleton's
next  slash,  then  found  himself  back  up  against  the  wall.  The
skeleton thrusted,  Cydric twisted,  and the  blade struck  the stone.
Cydric brought his  fists down on the skeleton's back,  and it pitched
against the  wall. As it slid  to the floor, Cydric  gave the skeleton
a  solid kick.  It flipped  over  onto its  back, and  the sword  went
flying. Cydric  stepped over the  skeleton to retrieve the  blade, but
a bony  hand lashed  out and  grabbed his  ankle. Cydric  slammed into
the ground.
   He tried to  kick loose from the skeleton's grasp,  but it grabbed
hold of  his other  ankle. Cydric  cried out in  pain as  it tightened
its grip.  He desperately stretched his  arm out, trying to  seize the
sword  that lay  just  beyond  his reach.  Just  then, Corambis  raced
over, picked  up the sword, and  plunged it into the  skeleton's back.
The crystal creature  let out an inhuman shriek, then  exploded into a
fine crystalline dust.
   "Can you  walk?" Corambis asked,  helping Cydric to his  feet. The
young man winced, then shakily stood unassisted.
   "I think so. They are only a little sore."
   A skeletal  arm burst through  the door. Corambis rushed  over and
hacked it off.  "It seems our friends are  becoming rather impatient."
   Cydric limped  over to the  door on  the opposite wall  and opened
it.  Several lizards  from the  tapestry  room were  making their  way
down  the  corridor.  Corambis   eyed  the  advancing  reptiles,  then
reached for  his pipe.  Not finding  it at his  side, he  searched the
rest of his belt pouches but came up empty.
   "My pipe! It must have fallen back there somewhere," he said.
   Cydric shut  the door  and leaned  back against  it. On  the other
door, the skeletons were slowly breaking through.
   "What do we do now?" Cydric asked.
   The Sage  made no  reply as  he surveyed the  room. Then  his eyes
lit up as he thought of a plan. He handed Cydric the skeleton's sword.
   "Delay them as long as possible. I have an idea."
   "What do you plan to do?"
   "No time to explain, but if it doesn't work it won't matter."
   Cydric  took a  stand in  front  of the  courtyard-entry door  and
proceeded  to chop  the  limbs  off any  skeleton  that threatened  to
break through.  Meanwhile, Corambis  shoved one  of the  wooden tables
into the corner  of the room farthest from the  embattled door, turned
another table  onto its side and  put it against the  first, forming a
rectangular box. He  then gathered up some of the  weapons and dropped
them in a pile at Cydric's feet.
   "Now, Cydric,  get under the tables  over there. I'll join  you in
a moment."
   Cydric  did so.  Corambis opened  the door  to admit  the lizards,
pushed the table  away from the other door, then  finally hurried back
to the  wooden shelter, dragging a  piece of plate mail  behind him to
cover the open end.
   "Now what?" asked Cydric.
   "We wait."
   Through a  knothole in  the table, Cydric  watched as  the lizards
made  their way  into  the room  just as  the  skeletons succeeded  in
smashing down  the door.  With their eerie  battle cry,  the skeletons
snatched up  weapons and began to  hack the lizards to  pieces. As the
last reptile  died, a massive  tremor ripped through the  room. Cydric
cringed  as the  ceiling  and  most of  the  walls collapsed  inwards,
crushing the  skeletons beneath  piles of  rubble. Moments  later, all
was still.
   Corambis  pushed aside  the  plate mail  and  crawled out.  Cydric
followed.  "Thank   Cahleyna  the   builders  spared  no   expense  in
furnishing  the Citadel,"  breathed Corambis.  "Were these  tables not
made of heartwood, we would surely be under a great deal of pressure."
   Another  tremor nearly  jolted them  off their  feet. "I  think we
best  get going,"  said  Cydric.  They started  to  climb  out of  the
rubble, but after a few moments Cydric was forced to rest.
   "It's those  ankles, eh?"  said Corambis,  crouching down  next to
the young  man. Cydric nodded.  The Sage brought  out a vial  from one
of  his  pouches   and  rubbed  the  contents   on  Cydric's  affected
extremities. A  few minutes  later, the pain  vanished and  Cydric was
able to walk again.
   Cracks started  appearing in the  ground by  the time the  two men
made  it  to  the  front  gates. Cydric  looked  back  and  saw  large
sections of the once-proud Citadel crumble away into ruin.
   "Hurry, Cydric!" called the Sage.
   They   sprinted  toward   the   mountain's  edge   to  where   the
transportal disc  lay, but  just before  they reached  it a  huge gash
opened  up the  ground in  front of  them. They  frantically scrambled
back  as a  huge  chunk  of the  floating  boulder  dropped away  into
space, taking the transportal disc with it.
   Cydric's heart  sank. "That was  our only way off  this helldamned
rock," he said despairingly.
   "Courage up,  Cydric, there  must be  another way  down," Corambis
said, trying to sound reassuring.
   Just  then, a  weird  cry  caused them  to  turn. Several  crystal
skeletons,  apparently survivors  of the  room collapse,  were rushing
toward them with weapons drawn.
   "I  do not  think we  will get  out of  this alive,"  said Cydric,
raising the skeleton sword.
   "You may be right this time," Corambis said tightly.
   The  skeletons   drew  nearer.  Cydric  braced   himself  for  the
onslaught. If  he was  to die, then  let it be  in battle.  His mentor
would have been proud.
   Suddenly,  a small  winged shape  swooped out  of the  sky. "Look!
It's the Tozu!" Corambis pointed.
   "Jump!" screeched the owl-man.
   "Did he say 'jump' ?" asked Cydric.
   "By the gods! Jump now!"
   "Do it," Corambis said, turning to the edge of the mountain.
   "Are you serious?"
   "Have  faith,  Cydric. Or  face  the  alternative." The  skeletons
were mere seconds away.
   "But--" Cydric  never finished  the sentence. Corambis  pushed him
over the edge, then leaped after him.
   "Aaaaaaaaaaaaaaaa!!!!"   Cydric's   scream  echoed   through   the
heavens as  he tumbled through  empty air  toward the beach  below. He
shut his  eyes against the sky  and ground that spun  and whirled into
a featureless blur.

   He was still screaming when Corambis landed by him on the beach.
   "Cydric! Stop  that! We are safe,"  said the Sage, shaking  him by
the  shoulders. The  screaming  continued. Corambis  gave him  another
hearty shake, then slapped him resoundingly across the face.
   "Cydric! Listen to me!"
   The young man's  outcries subsided to ragged gasps.  A few moments
later he sat up.
   "W-we're not dead?"
   "We are very much alive, as you can see. Are you all right?"
   "How?"
   "It was  my doing," said  the Tozu, coming  to a hover  nearby. "I
am not without powers of my own. Now hurry! They are right behind."
   Cydric  looked  up. The  skeletons  had  jumped off  the  mountain
after them  and were free-falling  toward their position.  "Won't they
be killed when they hit the ground?"
   "The undead cannot  be killed, only destroyed,"  the Tozu replied.
"I'd suggest you not be here when they arrive."
   "But where do we go? How do we get back to our own realm?"
   "Leave that  to me. For  now, just get  as far away  as possible!"
With that, the Tozu flapped his wings and took off.
   Cydric and Corambis  started off down the beach.  Behind them, the
floating mountain slowly  disintegrated. Great slabs of  rock slid off
and splashed into the water below.
   The first crystal  skeleton off the mountain  smashed heavily into
the ground,  breaking all of  its bones. The skull,  however, remained
intact; it rose up  from the pile of bones and flew  off in pursuit of
the two men.
   Cydric looked back  and saw the grisly cranium  give chase. Behind
it,  three  more  skeletons  struck the  beach  and  shattered;  their
skulls quickly arose and joined the pursuit.
   Corambis  stumbled  and  fell.  Cydric   help  him  up,  and  they
continued their  desperate flight. Several moments  later, Cydric felt
a pain near  his neck. He turned  and saw the first  skull sinking its
crystal jaws  into his shoulder.  He cried  out, then whipped  off his
cloak, throwing the  skull to the ground. "Keep going!"  he shouted to
the  Sage. He  drew his  sundagger and  lunged for  the skull,  but it
flew up  and hovered just out  of striking range. Cydric  jabbed at it
repeatedly, but  each time it darted  out of reach. Realizing  that it
was too quick,  Cydric snatched up his  cloak and flung it  like a net
at  the skull.  The cloth  caught the  fleshless head;  Cydric fancied
that it  looked like a small  blue ghost as it  darted randomly about.
Catching sight  of more approaching  skulls, he retrieved  his dropped
sundagger and took off at a run after the Sage.
   "I  can't go  much  longer," wheezed  Corambis  as Cydric  reached
him. "I'm far too old for this sort of thing."
   "Where is  that damn  Tozu-bird?" Cydric  cursed. He  glanced back
and  counted at  least  eight rapidly-gaining  skulls.  He turned  his
attention  forward and  felt  his  blood run  cold;  a short  distance
away,  the  line  of  barren  rocks that  bordered  the  beach  angled
sharply into the sea. They were out of running room.
   Despair washed  over Cydric as  they came to  a halt at  the rocky
barrier. "Blaze damn," he muttered darkly.
   Just then  he heard a familiar  flap of wings. The  Tozu descended
out of  the sky, clutching the  Amulet of Hanarn in  its talons. There
was a  blaze of  rainbow light as  the Celestial  Archway materialized
at the foot of the rock wall. "Enter! Quickly!" the Tozu screeched.
   Corambis  leaped  through the  portal.  Cydric  paused and  looked
back just in time  to see a massive bolt of  lightning lance down from
the sky and  strike the Citadel. There was a  fiery explosion, and the
huge mountain of  rock began to fall toward the  water. Seconds before
the skulls reached him, Cydric turned and dived through the Archway.

                             XIV. Return
   He landed in  the Sage's study. For several minutes  he lay there,
panting and  exhausted. After  a little of  his strength  returned, he
got up and found the Sage lying on the floor nearby.
   "Milord Corambis! Are you all right?"
   The Sage  wearily sat up.  "I'm fine,  Cydric. I simply  found the
floor rather comfortable at the moment."
   "I shall get you some water," Cydric said. He started to rise.
   The study  door flew open.  A red-haired  girl dressed in  a black
tunic and leggings  came through, saw them, and whipped  out a pair of
throwing daggers. "Don't move, if you wish to live," she warned.
   Cydric recognized her. "Holleena! What are you doing here?"
   "Quiet!"  Not taking  her  eyes  off them,  she  called over  here
shoulder, "Thuna! In here."
   A  nervous-looking dark-haired  girl came  in, holding  a coil  of
rope. "Tie them up," Holleena commanded.
   "But Holleena, I don't think they--"
   "Do it!"
   As Thuna started  toward them, Corambis whispered,  "It seems that
we have slipped from the dragon's teeth into the stomach!"
   Cydric grimly agreed.

                               Epilogue
   After Thuna had bound them, Holleena relaxed her stance.
   "Who are you? Why have you invaded my house?" the Sage demanded.
   "Watch it,  old man, or  I'll do  something very painful  to you,"
Holleena said, putting away one of the daggers.
   "You  promised  you  wouldn't  harm him,"  said  Thuna,  nervously
glancing at Corambis.
   "You're getting  on my nerves,  girlie. Now  shut up and  keep out
of this!" Holleena  shot back. She turned to Corambis.  "Now then, old
man,  I understand  you own  a very  valuable jewel.  Mind letting  me
know where it is?"
   "What  is  this,  Holleena?  You didn't  seem  like  the  thieving
kind," said Cydric.
   Holleena smiled, then delivered a slap across Cydric's face.
   "I seem to be getting a lot of that lately," he murmured.
   The red-haired young  woman eyed her dagger,  then looked straight
at Corambis. "The Rainbow Stone, old man. Tell me where it is."
   "I have many stones and jewels. Take whatever you want and leave!"
   "You know  what I'm talking about,  old man. If you  really are as
wise as they say, you'll tell me where you've hidden it."
   "I have no idea what you mean," the Sage replied.
   "Very  well." Holleena  walked about  casually, then  seized Thuna
by  the hair  and placed  the dagger  to her  throat. "Does  this help
your memory?"
   "Please, Holleena," Thuna gasped. "I-I thought we were partners."
   The  Sage went  white.  "All right,"  he said,  a  tremble in  his
voice. "But please, don't hurt her."
   "I knew  you were  wise," Holleena said,  smiling a  sweet, wicked
smile. Just then  Cydric heard a mechanical  click, followed instantly
by  a soft  *thunk*.  Holleena gave  a  cry of  pain  and dropped  her
dagger. As  she whirled away  from Thuna,  Cydric saw a  crossbow bolt
sticking out of the back of her shoulder.
   "Well,  m'love, appears  we made  it here  just in  time," came  a
male voice from  the doorway. Thuna backed away, and  Cydric saw a man
and  a woman  standing just  inside the  room. The  woman lowered  her
crossbow.  "Hello,  Cydric, "  she  said,  smiling. "Looks  like  I've
saved your life yet again."

   After the  woman had freed  Cydric and Corambis from  their bonds,
the  Sage removed  the bolt  from  Holleena's shoulder  and applied  a
healing  salve. The  crossbow woman's  companion then  took the  young
red-haired thief upstairs to lock her in one of the rooms.
   "This is  the woman I was  telling you about in  the marketplace,"
Cydric told Corambis as they took seats around the Sage's table.
   "You don't know  how glad I am to finally  make your acquaintance,
Miss Kittara," said Corambis.
   Kittara smiled. "Thank you, milord. I'm glad we could help."
   Just  then the  man who  was with  Kittara strode  into the  room.
"The girl's doing fine.  We should be able to question  her in a bit."
To Kittara he said, "You sure are a dead shot, love. Almost too good."
   She introduced the leather-clad man as her partner, Reyakeen Sylk.
   "Good to  know you, sirs," Sylk  said as he gripped  forearms with
the two men. "Sorry to trouble you this late."
   "That's quite  all right,"  replied Corambis.  "But tell  me, Lord
Sylk,  how did  you happen  to be  in  this part  of town?  I do  live
rather removed from the center of Dargon's activity."
   "Just   call  me   Sylk.  Actually,   milord,  it   was  no   mere
coincidence. Kittara  and I had  been following Holleena and  the girl
over there for the last few days."
   Thuna, who had  been sitting apart from the rest  of them, blurted
out, "You  must believe me, milord!  I didn't want anything  to happen
to you.  She promised  she wouldn't  hurt you, and  she offered  me so
much money, I just--just--" she burst into tears.
   "There,  there, my  girl,"  Corambis said  soothingly, going  over
and letting her  cry on his shoulder. "What is  she talking about?" he
asked Sylk.
   Kittara  replied, "You  see,  milord, Holleena  is a  professional
thief. Like  she said, she was  after your Rainbow Stone.  Since Thuna
is in  your employ, Holleena bribed  her into helping break  into your
house. They had  made a copy of  your house key, and  were planning to
carry  out  the theft  last  night,  but  Cydric's arrival  made  them
change their plans  slightly." She brought out a small  pewter key and
handed it to the Sage.
   "I'm so sorry," wept Thuna. "Please forgive me."
   "Don't  worry  about  it,  my  dear,"  Corambis  said  gently.  He
motioned to Cydric.  The young man came over, and  the Sage passed the
weeping girl into his arms. "Take her to one of the guest rooms."
   "Uh,  there   there,  Thuna,   please  don't  cry,"   Cydric  said
awkwardly as he led her from the kitchen.
   "I'm  sorry, I  can't help  it," Thuna  said in  a teary  voice as
they  entered  one of  the  ground-floor  guest  rooms of  the  house.
Cydric sat her down on the bed, then turned to leave.
   "Please don't go."
   Cydric felt his stomach knot up. "Uh, yes?"
   "I'm very sorry  if I've embarrassed you. I want  to explain about
what happened in the booth."
   "Oh, that. Really, there is no need. I understand. Now I--"
   "You don't  understand. Please let  me explain." She  motioned him
to sit next to her. Cydric hesitated, then sat down a chair.
   "You have someone else in your life, don't you?" Thuna asked.
   "Is it that obvious?"
   "It was  when I  first kissed you.  You held back  as long  as you
could. I'm  sorry that  I had  to do that  to you,  but I  thought you
were just like the rest."
   "What do you mean?"
   "Well, you  see, Holleena wanted me  to help her steal  that jewel
they were talking  about. At first I refused, but  then she offered me
more  gold  that  I had  ever  seen  in  my  life, and  I...I..."  She
swallowed, then  continued. "We  were planning to  steal it  the night
that you  arrived in Dargon. I  was surprised when you  asked me about
Master Corambis,  but Holleena told  me she  would first find  out why
you  wanted to  see  him.  I suppose  you  didn't  tell her  anything,
because the next  day she came to  the Tavern and asked me  to try and
find out.
   She  took a  deep breath,  then  rose and  moved to  stand by  the
window. Staring out  at the moon, she said, "Men  would just spill all
their  closest  secrets to  me  when  I  revealed  myself to  them.  I
thought it  would work  on you  as well, but  you were  different. I'm
sorry  if I've  made you  feel unfaithful  to your  girl, and  I don't
blame you if you're  angry with me, but I just wanted  you to know the
truth." She sighed and turned to face him. "Can you truly forgive me?"
   "Of  course,  Thuna.  Thank  you for  being  honest."  He  cringed
inwardly, thinking  of how close  he had  come to falling  for Thuna's
persuasion, just like the rest of her men.
   "I just hope  Master Corambis can forgive me as  well. How could I
do such a  thing to him, after  all he's done for me?  I don't deserve
to live here anymore." Thuna flung herself facedown on the bed.
   "He will  understand. I know  he will." Cydric  tentatively patted
her shoulder, then quietly left the room.

   He returned  to the kitchen and  found the Sage alone.  "Where did
they go?" he asked.
   "Kittara and  her friend went  up to  check on Holleena.  The poor
girl can't  be moved just  now, so all three  of them will  be staying
here for the night."
   "Thuna as well?"
   "Of course. It's too late to take her to the Tavern in any case."
   "Do you still trust her?"
   "I still have hope for her."
   Cydric looked out  the kitchen window at the full  moon that shone
brightly down  upon the city. His  brow furrowed as he  turned to look
at the kitchen water-clock.
   "How long would you say we were in the other realm?" Cydric asked.
   The Sage  poured two glasses  of wine.  "Well, it took  us perhaps
an  hour  to get  to  the  barrier, and  we  spent  another half  hour
exploring the Citadel. But I can't tell how long we were unconscious."
   "According to the clock, we were gone at most ten minutes."
   "Most amazing! Apparently,  time passes at different  rates in the
other realms.  That must be  why Nephros did  not appear to  have aged
very much, though he was certainly over a thousand summers old."
   Cydric took  the glass from  Corambis. "Did Kittara and  that Sylk
character tell you why they were following Holleena and Thuna?"
   "They said they  were on some sort of mission  for Duke Jastrik of
Arvalia,  as  his 'special  representatives'.  They  even had  a  gold
Authority Seal."
   "Did they say what their mission was?"
   "It must  be rather important,  for they would not  elaborate when
I asked  them. Sylk even  asked that we  not mention their  visit here
to anyone."
   Cydric drained the  last of the wine from his  glass, then yawned.
"I think I will go to bed now. It certainly was an eventful day."
   "How right you are, Cydric. Rest well."

   In  the morning,  Cydric went  down and  found the  table set  for
breakfast.  He  took  a  slice  of bread  and  cheese  and  sat  down,
wondering why  no one else was  at the table. A  moment later, Kittara
came through the door. "Good morn, Cydric," she said, smiling.
   Cydric  returned the  greeting.  The  chestnut-haired woman  piled
some bread, fruit, and cheese onto a plate, then started to leave.
   "Aren't you eating here?" Cydric asked.
   "This is  for Holleena.  We're keeping  her up  in the  room until
we're ready  to leave."  She put  a piece  of bread  in her  mouth and
left. Several minutes later, Corambis entered alone.
   "Where is Sylk and Thuna?" asked Cydric.
   "Sylk went outside for a while. Thuna will be up shortly."
   As the  Sage helped himself  to breakfast, Cydric said,  "There is
one thing that I haven't been able to figure out."
   "What would that be?"
   "The vision  that Nephros  sent me.  He said it  was made  from my
dreams and desires, but I am still not sure what it means."
   "Well, Cydric,  I think you  know enough  to be able  to interpret
it. For instance, what do you think the golden sea represented?"
   "I don't know; the sun, perhaps? Gold pieces?"
   "Gold pieces,  most likely. And  why do  you think the  water lost
its color when you went to drink it?"
   "You are not suggesting...that my breath has an odor?"
   Corambis laughed.  "No, no. Bearing  in mind  what you told  me in
the  tavern, here  is  how  I would  interpret  your  vision: The  sea
represents  your father's  position  as Royal  Treasurer, which  deals
with money,  gold especially.  It turned colorless  when you  tried to
drink it, reflecting the  fact that you did not wish  to follow him in
his profession. And  the shining object on the horizon  stood for your
desire to leave home and have adventures."
   "Yes, it all makes sense. And all of it is indeed true."

   After  Sylk and  Kittara had  left with  Holleena, Corambis  said,
"Well, Cydric, I must be packing, as well."
   "Packing for what? You aren't leaving, are you?"
   "I am indeed,  Cydric. This whole experience has made  me aware of
just how  fragile our lives  are. We could  have died many  times back
there in  the Citadel;  it is only  by the grace  of Cahleyna  that we
escaped  and  lived  to  tell  about it.  Therefore,  I  am  going  to
Shireton to visit my daughter. I haven't seen her in five summers."
   "Your daughter? I didn't even know you were married."
   "My wife passed away some time ago."
   "Oh, I see. I am sorry."
   "Thank you,  Cydric. But perhaps you  would like to come  with me,
eh? Trissa and her husband would be very glad to meet you."
   "I appreciate the offer,  but I think I will stay  in Dargon for a
while longer. There is much I have yet to see."
   "Of course.  Well, you  may stay in  my house for  as long  as you
are in Dargon. Let me show you around first."
   "You are too kind, milord. How long will you be gone?"
   "For the winter, maybe longer. It depends on how Trissa is doing."
   "I shall take care of you house until your return, then."
   "Fine. I am sure you will like living here."
   "There is  one thing, though:  could you tell  me how to  get into
the laboratory?"
   Corambis grinned. "I was wondering when you would bring that up!"
   They  left  the room,  Cydric  listening  intently to  the  Sage's
arcane words.
                   -Carlo N. Samson  

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        +-+--+-+--+-+     VOLUME ELEVEN                 NUMBER ONE
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        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           For the Umpteenth Time                James G. Thayer
          *Stranger in the Mist                  Jeff Lee
           Review: Hart's Hope                  'Orny' Liscomb
          *A Scent in the Air                    Becki Tants
           Necrolepsy                            Bob Aspel
           Review: A Man Rides Through           M. Wendy Hennequin
          *Spirit of the Wood: 7                 Rich Jervis

         Date: 051288                               Dist: 641
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                             X-Editorial
   To begin  the issue on  a serious note,  on the morning  of Sunday
May  8th, Robert  A.  Heinlein  died. At  age  80,  Heinlein had  been
suffering with emphysema  and heart disease, and although  the news is
not unexpected,  it does not lessen  the impact of his  death upon his
fans. Heinlein's  works span a period  of fifty years, from  the early
days of  science fiction to the  present. He won four  Hugo awards and
has written  such classic SF  works as  "Stranger in a  Strange Land",
"Starship  Troopers", "Time  Enough for  Love", "The  Moon is  a Harsh
Mistress" and many,  many others. His writing has touched  many of our
lives,  and there  is no  doubt  that his  works will  continue to  be
regarded as classic science fiction for years to come.
   In this  issue you'll find a  little of everything. We've  got two
SF shorts  which I'm sure you'll  enjoy, two short reviews,  and three
Dargon  Project stories.  We have  Becki Tants'  second Dargon  story,
and Rich Jervis'  continuation of the 'Spirit of  the Wood' storyline.
We  also have  the  first submission  from the  newest  member of  the
Dargon  Project, Jeff Lee.  I was thoroughly impressed with the story,
and I hope you enjoy it equally.
   As this is  the first issue of  the summer volume, I  find many of
the people  who regularly  contribute articles  and stories  to FSFnet
leaving the  network for the summer.  This means that unless  some new
people decide to  submit items, the number of issues  you receive this
summer  will be  minimal. I'd  like to  strongly urge  anyone who  can
write  to  consider  submitting  a   story,  or  possibly  writing  an
article,  review,  or  even  a  featured author  column.  If  you  are
interested, please  get in touch with  me, and I'll let  you know what
the  basic requirements  are.  Remember,  I can  only  print what  you
submit, so  if you want to  see something different in  the zine, feel
free to contribute something, and I'll work it in.
   With  that, and  a welcome  to  the new  readers, I  leave you  to
enjoy this excellent issue. Regards, all, and enjoy your summer...
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                        For the Umpteenth Time
   Dr. Sherman Anderson  adjusted his device for  the umpteenth time.
He almost  had it  now; with  just a few  final adjustments,  his time
machine  would  be  ready  to  be   shown  to  the  world.  The  press
conference  was  scheduled  to  begin  in  fifteen  minutes,  and  the
reporters were already getting anxious in the auditorium.
   With  the help of an assistant, Dr. Anderson pushed the device out
onto the stage,  behind the curtain.  Then, shooing off the assistant,
he stepped out from behind the curtain and stood at the podium.
   "Ladies  and gentlemen  of the  press, may  I have  your attention
please?"  Dr. Anderson  said  into the  microphones. Slowly,  everyone
grew silent out of respect to this great man.
   "I have called  you here today to announce  the greatest discovery
of my  career -- indeed, perhaps  the greatest discovery in  all human
history. For centuries,  Man was limited to travel  in two dimensions.
We could travel  the length and the  breadth of the Earth,  but it was
only less  than one hundred years  ago that Orville and  Wilbur Wright
breached the third dimension and allowed Man to fly.
   "Today,  yet another  dimension has  been pierced  and opened  for
Man  to explore.  Yes, ladies  and gentlemen,  I am  here to  announce
that I  have assembled the  first device that  will allow Man  to move
through  the  fourth dimension  of  time  as  easily as  we  currently
travel through three.
   "Rather than giving  you all the boring technical  details now, my
staff has  prepared a pamphlet  explaining how this works.  Instead, I
offer you a demonstration, actual proof that this device is capable of
doing  what  I  have  promised. In  fact, so  confident  am I  of this
device,  I have  not even  tested  it yet.  Right now,  you all  shall
witness the miracle I have discovered as I turn time back 15 minutes!"
   A hush fell over  the crowd as Dr. Anderson threw  a switch on the
device. Then, in  literally no time at all, a  single impulse expanded
from deep within  the device to encompass the entire  universe as time
moved backwards precisely fifteen minutes.
   Dr. Sherman Anderson adjusted his device for the umpteenth time...
          -James G. Thayer  

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                         Stranger in the Mist
   The  cool white  shroud lay  like  a benison  over the  sweltering
city of  Dargon. Though the fog  seemed to crouch in  every corner, as
a hungry beast would  lie in wait for its prey,  the mist was welcomed
by the  inhabitants; it  was gladly  received as  an interlude  in the
incessant heat of this long, unusually hot summer.
   As  the people  relaxed  in  the early  evening,  a darker  shadow
clung  to  the wall  encircling  the  city.  Slowly  -- for  the  wall
glistened  with the  moisture of  the mist  -- this  shadow crept  yet
closer to  the top  of the wall.  It had almost  reached the  top when
its hand,  probing for a  minute crack with  which to pull  the shadow
further up,  encountered an  outthrusting of  stone, placed  there for
the very purpose of deterring intruders.
   The shadow hung  there for a moment, head bowed,  then reached its
hand up  once more.  Its fingers  pushed into the  stone as  though it
were  potter's clay,  and the  shadow pulled  itself around  the stone
barricade in  this manner.  When it  had reached  the top,  the figure
emitted a soft keening of shame.
   A dog  looked up curiously  from the  street, saw a  human sitting
atop  the city  wall,  knees tucked  under its  chin.  It wore  little
clothing, noted the  dog, who never had understood  why humans clothed
themselves anyway.  A cat's  piercing miaow  drew the  dog's attention
away, however, and it trotted off in the direction of the sound.
   Drawing a slim  cord from a pouch, the slender  figure slipped out
from the  embrasure between two  merlons and crouched on  the archers'
platform. It waited  until the moon was hidden behind  a thick bank of
clouds  before descending,  bracing  itself against  the support  beam
with the cord.  At the bottom, the glow from  a nearby window revealed
the figure to  be that of a  young woman, barely clad  in leather. Her
long  black hair  shimmered in  the yellow  light, and  her dark  eyes
gleamed as she scanned the streets and alleys.
   She started as  the sound of footsteps sounded at  the door of the
nearby house.  As there was  no cover near,  she threw herself  to the
ground  and rolled  up  against  the city  wall.  As  the chill  stone
pressed against  her flesh, she  prayed that  the fog would  offer her
enough cover to  escape detection. She shivered as  the footsteps came
closer, relaxed  a bit  as they  went off to  one side.  They stopped,
not  ten  feet from  her  head,  and she  heard  the  sound of  fabric
rustling.  Something  began splattering  against  the  wall where  the
walker was,  and an acrid stench  wafted her way. Trying  to keep from
gagging,  she  held  her  breath  and  prayed  that  he  would  finish
quickly. After a  while, the splashing faded, and  the walker breathed
a heavy sigh  of relief. He turned, finished  refastening his clothes,
and walked back to his house.
   She released her  pent-up breath, took three  shaky, deep breaths,
then  stood and  crept quickly  and  silently away.  By following  the
alleyways and  searching all of  the trash  heaps she could  find, she
procured  enough  clothing to  cover  herself  in  the manner  of  the
people she  had observed  from the  alleys. Noting  the glow  over one
part of  the city,  and hearing  the noises  from that  direction, she
surmised that there she would find a market.
   As she entered  the market, she straightened up,  seemed bolder in
visage,  and attempted  to  look  nonchalant as  she  gathered in  her
surroundings.  The babble  going on  around her  was incomprehensible;
among the  aspirants and palatal  consonants of her own  language were
harsher glottal and labial sounds.
   Nevertheless,  she could  understand only  too well  the rumblings
of her stomach,  which worsened as she neared a  baker's stall. He was
a big,  burly man,  face and neck  bright red from  long hours  in the
summer sun.  At the moment, he  was haggling with two  young boys over
the price  of a  sweetmeat. She  could see that  she would  receive no
help from him; from  the looks of things, the boys  had not eaten much
recently, and  had collected all of  the money they could  beg. It was
apparently not  enough to satisfy the  vendor. As the man  turned to a
wealthier client, one of the boys stole a small loaf of bread.
   Her eyes  widened; she emitted  a gasp  of disbelief. She  was not
naive,  and   she  had  seen   thieves  before,  but  she   was  still
unaccustomed to the idea of taking what one did not own.
   As the  vendor shouted for the  guards, the two urchins  sped from
the booth --  moving straight towards her. Still shocked,  she did not
think to  move until it was  too late. The first  boy, still clutching
the  purloined bread,  crashed  into her.  The back  of  her head  hit
something, and she lost consciousness.

   When  she awoke,  she  found herself  in  strange surroundings:  a
soft  bed with  a comfortable  pillow  under her  throbbing head.  The
grey  stone walls  about  her  held no  threat,  and  a washbasin  was
filled  with  inviting  water.  Her   clothes  were  gone,  but  finer
garments  than she'd  had were  laid out  on a  chair against  the far
wall. A  heavy oak  door, closed,  stood next  to the  chair. Sunlight
streamed  through a  high window,  bathing the  room in  a comfortable
glow. Although the day  outside was hot, and there was  no air flow in
the room, the staid stone walls kept the chamber comfortable.
   When she  had taken in all  of her surroundings, she  rose quickly
and went  to the  door. The sudden  motion brought a  stab of  pain to
her head.  Wishing that she  had the  healing talent like  her brother
had had, she  opened the door a  crack and peered out. She  was at the
end of  a well-furnished  hall with  many other  doors, most  of which
stood open.  She closed her door  again and moved --  more slowly this
time -- back to her bed.
   For a moment  she felt fear: although she was  not a prisoner, her
surroundings reminded her  all too much of her brother's  fate for her
to relax.  Almost without thinking,  she caressed the cool  stone wall
by her  bed, and  began to  apply the  "dielaim". Her  grief expressed
itself through  her fingers,  and she  molded a  small section  of the
wall into a sculpture of her brother's face.
   She  studied  it  for  a  moment,  adjusted  a  few  rough  edges,
re-hardened  the stone,  then softened  the section  of wall  directly
below  the  face.   Swiftly  she  molded  his   neck,  paying  careful
attention to  his marvelous throat,  which had  been the pride  of her
people. A wave  of melancholy hit her; never again  would she hear him
sing in  three voices at  once. Before she  could add the  one feature
lacking -- the manner of his death -- she heard someone approaching.
   She began pressing  the sculpture back into the wall,  for she had
not allowed the  neck to re-harden. She hadn't  finished "erasing" his
throat  when she  remembered her  lack of  clothing. Torn  between the
desire  to cover  herself  and the  need to  hide  her abilities,  she
wrapped  the sheet  around  her torso  and set  her  back against  the
sculpture. The nose pressed unforgivingly into her back.
   When  the door  opened, she  was surprised  to see  a young  girl,
perhaps  seventeen  or  eighteen  summers  of  age.  Strawberry-blonde
curls cascaded around the newcomer's shoulders.
   "I'm Tara," stated the girl.
   "I'm Sharin,"  she responded, surprised.  This girl, Tara,  had an
amazingly open mind.  Among Sharin's talents was the  ability to learn
language  from those  who were  "open". If  Sharin heard  a word,  she
could glean  its meaning if the  other person had a  strong mind. That
had  been one  talent which  she  and Relann  -- Oh,  my brother!  she
thought -- had shared.
   "I saw  what happened in  the market," commented Tara.  "At first,
the vendor  wanted you arrested, but  I convinced the guards  that you
had nothing  to do with  it. I think  having an important  uncle helps
sometimes. No, Zed! Get out of here!"
   Sharin  looked at  what Tara  was talking  to: a  Shivaree with  a
torn ear. Sharin  spoke to it: "Zed, lhi nielann  yonne." The Shivaree
couldn't understand  the Lanoam  tongue, of course,  but it  heard the
meanings. It  looked quizzically  at Sharin,  barked an  apology, then
started trotting out of the room.
   "No, that's  all right, Zed, if  she doesn't mind you  I guess you
can stay. What language was that? You're not from Dargon, are you?"
   "No. That  language was Lanoami."  Sharin wished she knew  more of
this language, but  she was grateful that Tara was  an easy talker. In
an effort to learn more, she asked, "Zed?"
   "Oh, he's  been my friend for  years. I found him,"  she said, and
now  her voice  took on  a tinge  of ire,  "in a  hunter's trap."  Her
voice softened  again. "I  took him  home and fed  him, and  he's been
with  me ever  since.  He's  not really  tame,"  said Tara,  obviously
remembering a  past event.  Tara fondled the  torn ear  fondly. "He'll
give his  life for me  if I'm threatened, I  know that. I  really love
him, at times he's been my only friend."
   "He love  you," said Sharin, who  knew that it was  true. She felt
a bond  with this  Tara, who  also loved  animals. Sharin  wondered if
any Lanoam blood was in Tara, for she obviously had a talent.
   "Why do  you say that?"  asked Tara. "I mean,  I know it,  but how
can you tell?"
   Sharin didn't  know the words to  express what she wanted  to say,
but  she didn't  want  to  songweave, not  until  she  knew this  girl
better. Songweave wouldn't  work on most non-Lanoam, but  Sharin had a
feeling that  this girl could receive  -- after all, her  bonding with
a Shivaree was  incredible. So she had to indicate  with her hands and
eyes that she didn't know the words.
   Frowning, Tara  ventured, "You can't  speak my language,  can you?
You're only using the words that I've said!"
   Sadly,  Sharin  replied, "No,  I  can't  speak the  language.  You
speak the words, I..." she pointed to her head.
   "Learn?" asked Tara.
   "I learn the  words," finished Sharin gratefully.  Trying to glean
the  most important  information as  inconspicuously as  possible, she
asked, "Uncle?"
   "This  is my  Uncle Glenn's  house.  He's known  here as  Adrunian
Koren, the Captain of  the Guards. I had to come  here when my... when
my  parents  were  killed  by   bandits."  Zed  nuzzled  Tara's  hand,
reacting  to  the strong  emotions  she  was projecting.  Sharin  felt
closer to Tara;  she understood the loss of family.  "Since then, I've
begun  learning  how to  defend  myself.  I've  had  cause to  do  so,
though. I  met a woman  who looked exactly  like me, but  that's where
the resemblance  ended. She was  going to kill  me, but Zed  saved me.
That's how  his ear  got torn --  she tried to  kill him,  but luckily
she missed. I'm sorry, I'm just rambling."
   "No," protested Sharin. "I learn."
   "No, I've completely  forgotten my manners. Here  you are, wrapped
up in a sheet!  Oh, I cleaned your wound -- you took  a nasty knock --
then I gave you a bath. I hope you don't mind."
   "I don't mind," said Sharin. She looked towards the clothes.
   Tara took the  hint. "All right, let me know  when you're dressed,
I'll  be outside."  She  went  out the  door,  closed  it behind  her.
Quickly  Sharin  turned  and  finished  removing  the  traces  of  her
brother's throat.  She was just ready  to re-soften the face  when the
door opened again.
   "Sorry, Zed's  still in here... How  did you DO that?"  Tara stood
gaping at the sculpture.
   Sharin was frozen  in horror. For a fleeting moment  she was angry
at Tara  for coming  in without  knocking, but  it was  overwhelmed at
the fact that one of her talents had been discovered.
   Tara came  into the room.  "I'm sorry,  I didn't mean  to frighten
you!  How did  you  do that?  It's beautiful!  Please,  I'm sorry  for
barging in here. Why are you afraid?"
   Sharin could  feel that  Tara really  was sorry  for what  she had
caused, so she  decided to take a chance and  trust Tara. She motioned
for Tara to close the door and sit down, and sat on the bed herself.
   When  Tara was  sitting, Sharin  began the  Songweave. Her  throat
opened,  and  the music  of  her  story  poured forth.  Tara,  already
conditioned  to  be receptive  to  animals,  heard  the words  of  the
Songweave as  though they had  been sung  aloud, and to  her surprise,
she could understand them perfectly.

   I  am  Sharin,  daughter  of  Oriann and  Niarda,  of  the  Lanoam
people. The song I  weave is of my brother, Relann.  He was beloved of
the  Lanoam, and  with the  voice of  three Winds  could he  weave his
tales. He was a  healer, a master of the dielaim,  and was born whole!
None were needed at  his birthing to assist his life,  and all who saw
him proclaimed that his place on the cliffs would be high!
   For  nineteen summers  he grew,  and with  each passing  summer he
grew  sadder. For  among my  people rare  is the  whole child.  At the
birthings are all  too often needed the strongest  healers, to correct
the children's bodies.
   Relann  said to  the elders  of my  people, Alas!  for we  are too
few, and with  each generation the children grow weaker!  We must find
help, and others who  will share our lives, that we  pass not from the
sight of the Sun!
   But the elders listened  not, for he was but a  child then. On his
eighteenth summer,  he again  petitioned them,  saying, Alas!  for now
fewer are born alive than dead! We must have help, or perish utterly!
   Yet again  the elders would not  hear him, and in  the next summer
he tried once  more, saying, Alas! if  you do nothing for  the love of
your children,  grant to  me at  least the right  of Quest!  For other
people have magics,  which we cannot use, and mayhap  I might find one
who can aid us!
   And to this  the elders consented, for the children  who had lived
had  been terrible  to behold.  All  were now  unblemished, but  their
visages at birth could rend the heart!
   Thus  in  that  summer  he  began  his  Quest.  To  far  lands  he
ventured, finding none  who would help him. Then, in  the next spring,
he  found a  noble who  was willing  to help  my people,  if he  would
receive aid  in return.  Relann showed  him what  he could  do: sculpt
beautiful works  in stone; strengthen  wooden bridges to  the hardness
of metals, so that they would not break; heal the sick and dying.
   But the  noble was black  of heart, and  forced Relann to  use his
talents in  other ways. At  first Relann  refused, for to  use talents
for ill  is contrary to all  of the laws  of my people! But  the noble
had naught  but scorn for  morals, and  maimed Relann until  he agreed
to do the noble's bidding.
   Relann's  wonderful talents  were used  to work  woe: rather  than
sculpt, he  had to soften the  stone defenses of the  noble's enemies;
he was  made to harden  wooden weapons,  that the noble  could conquer
less expensively; he was forced to heal only the noble's soldiers.
   Yet Relann could do  nothing; he had to keep his  life. One day he
coaxed a  sparrow to  him, and told  it to find  me. When  the sparrow
found  me, I  left at  once. Relann  would not  touch me,  for he  had
become corrupt. He sang  for me his Lifesong, as I  watched him at his
window.  Then was  the last  of his  three Winds  sounded, for  with a
piece of glass he released them.
   With  a  heavy  heart  I  returned to  my  people,  and  sang  his
Lifesong. With only one  voice, I could not express it  as he did, and
my heart  nearly burst with grief.  High on the cliffs  I sculpted his
death-mask.  In the  chasm  that had  been his  throat  nests now  the
sparrow, for it grieves with me.
   When I had  carved the mask, I continued his  Quest. None yet have
I found who could  aid me, but I will not ask the  nobles. I have used
my talents shamefully -- with dielaim have I entered cities unnoticed.
I have corrupted myself, but I shall finish  Relann's Quest ere I sing
my Lifesong. I thank you, my spirit-sister, for your hospitality,  but
now must I move on. May your Song be sung for Eternity!

   When the  song was ended,  both had  tears in their  eyes. Rising,
Sharin  kissed  Tara in  the  manner  of  her people.  Startled,  Tara
resisted, but it  was over. Quickly, Sharin  dressed. Wordlessly, Tara
showed her  to the door, then  hugged Sharin tightly. When  Sharin had
disappeared  from view,  Tara closed  the door  and went  back to  the
guest  room. She  caressed the  face in  the stone  for a  long while,
then went back to her own room.
   That night,  as the  mist crept  back into  the streets  of Dargon
City, Tara n'ha Sansela began to sing.
                 -Jeffrey S. Lee  

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                        Review: "Hart's Hope"
   This  recently-released TOR  reprint was  originally published  in
1983, but received  only passing attention. Card  has received acclaim
for  several  well-known  works,  including "Speaker  for  the  Dead",
"Songmaster",  "Ender's  Game", "Wyrms",  and  "Seventh  Son" and  its
sequel  "Red Prophet".  There  has recently  been  some discussion  of
Card in  SF-LOVERS, as  well. Although  not a  member of  Card's other
collections, "Hart's Hope" is definitely a worthwhile read.
   "Hart's  Hope"  is  a  tale  of the  cruelty  of  mercy,  and  its
vengeance. The  story opens with  a count named Paliocrovol  leading a
successful  uprising  against  the  current king.  To  legitimize  his
power, he  kills the old  king and forces  his daughter to  marry him,
publicly raping  and shaming  her (a necessary  act to  legitimize his
assumption of the  throne). Against his advisors'  warnings he permits
the  woman to  live in  exile, under  the guard  of a  trusted wizard,
thinking  the woman  powerless.  However, the  queen secretly  studies
the arcane books  of the wizard, and  when she bears the  child of the
new king, she sacrifices it to give herself immense magical power.
   She then enslaves  her guardian and returns to the  city where her
king is  about to wed  a second time.  She interrupts the  cermony and
through her  magic enslaves Paliocrovol's  advisors and his  bride and
curses  and banishes  him  from the  city, ruling  in  his stead.  Her
magic  makes  even the  gods  powerless,  and  her reign  endures  for
centuries  as she  keeps  Paliocrovol and  his  cursed advisors  alive
through her  powers. The book  is the story of  her rise to  power and
how her  power is challenged as  it weakens after three  hundred years
of absolute power.
   The    book   is    very   well-written,    and   definitely    an
attention-holder. The  magic used  is complex  and well-characterized,
and it  is neither simple  nor overused.  The characters are  deep and
intelligent and very  well-developed. The book is written  in a unique
style, being  an open  letter to Paliocrovol,  raconting the  story of
Queen Beauty's  rule, and  it is very  easy to read.  One of  the most
admirable  aspects  of the  book  is  Card's ability  to  characterize
several different religions  which have followings in  the region. The
religion of the  Hart is a male-oriented belief in  the mystical power
of the  living blood; the  Sweet Sisters, a matriarchy  deriving their
power from  the secrets of  womanhood; and  God, a new  religion based
on  a monotheistic  pretext. Card's  use  of these  religions is  very
sophisticated,  and the  conflict between  the queen  and the  gods is
the underlying story within the book.
   "Hart's Hope"  is a fascinating  book, both for the  casual reader
and  the astute  fan.  Not only  is it  an  enjoyable and  provocative
read, but  its style is  refreshingly different without giving  up any
of its power to  take the reader away to a  very different world. Even
if your reading list is limited by time, as mine is, I reccommend it.
                    -'Orny' Liscomb

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                       A Scent in the Air
   Summary -  Since it has been  so long since 'Winds  of Change' was
put out, I am going to summarize what happened.
   When we left  Ariel, she had just  left the  tavern in search of a
job.  She had  arrived in  Dargon the  night before,  exhausted from a
long journey, during which her lover, Stefan, had been killed.  Stefan
had been an Air Mage, under the  goddess  Iliara.  He had been  killed
because  of a  blood feud  between the  worshipers  of  Iliara and the
worshipers of the  earth god, Haargon.  They have been following Ariel
ever since, because  Stefan had been teaching her prior to his  death.
They do not know how far her powers have gone yet, so they have yet to
take action against her.  Just prior to leaving the Inn in search of a
job, Ariel received a  note from a priest of  Iliara along with a ring
that had belonged to Stefan.  The note merely told her that she was on
her own for now.

   "Following  this little  wench is  getting  to be  a pain!",  Alec
said as  he walked into  the back room of  the chapel. "She  has shown
no sign  of regaining her  powers enough to fight  us off, or  even be
considered an Air mage anymore. Why do we continue to bother?"
   "Patience,  Alec. Haargon  has shown  me  signs that  this one  is
dangerous, but  I don't  want to  kill her  until I  find out  in what
way. I don't want this danger to present itself  again.  What have you
learned?".
   Alec  looked at  the  old priest.  He was  dressed  in the  simple
robes that any  of the priests in this city  might wear, identified as
one  of Haargon's  followers only  by the  holy symbol  hanging around
his neck.  It was  the only  symbol of any  of the  Gods that  had any
value in and  of itself. The piece of crystal  clear quartz, encircled
by silver  in such a way  as to allow a  chain of silver to  be hooked
through, was  worth quite a  bit of money to  a jeweler or  noble, and
this specimen  was extraordinarily beautiful.  The priest had  had all
sort of  intricate carving done on  the medallion and had  gone out of
his  way  to find  the  most  beautiful,  double terminated  piece  of
quartz seen  in Dargon  in years.  Alec didn't  know if  the medallion
was magical  (although he assumed  it was), but  he did know  that the
priest would protect it to the death.
   "She is  staying at  the Inn of  the Golden Lion,  up in  the rich
section of town.  She went out this morning, wandered  around for some
time  going from  shop to  shop in  the market  area, as  well as  the
business district  and never came  out of Camron's Shipping.  When she
had been in  there for about 3 hours  I decided it was a  good time to
come report to you." Alec said.
   "Reasonable. Camron  has been  looking for  a good  bookkeeper and
from what  I'm told of  her history,  she would fit  that description.
She needs a job to pay rent here. That will work out nicely......."
   "Sir, then would  it be possible for me to  get paid?" Alec asked,
a bit  afraid of  the answer.  This particular  sect had  a reputation
for trying to  get you to convert and donate  your earnings as opposed
to paying for services. They were rumored to be VERY effective.
   "Hmm, uh, What?  Oh yes, your pay. Certainly."  Reaching under the
desk, he  pulled out a couple  of large denomination coins  and tossed
them to  Alec. "If you  are interested in more  of that, I  would like
you to follow  her for the next  couple of weeks. Just keep  an eye on
what she  does, who  she sees,  and if  she goes  anywhere out  of the
ordinary.  Also if  she moves  out of  that expensive  Inn. Report  in
once  a week,  or  whenever there  is something  I  should know  about
immediately. Interested?"
   Thinking how easy  the payment had been to get,  and assuming that
the rumors were  wrong, Alec said "Certainly, sir. I  will report back
to you in one week."
   "Wonderful"  the old  priest said.  As  Alec was  walking out  the
door, almost  as an afterthought,  the priest  added "Oh, by  the way,
are you interested in converting?"

   Getting a  job in Dargon  turned out to  be easier than  Ariel had
thought it would be.  She stopped at several places, and  had a job as
a bookkeeper  for a  nice, older  man by noon.  She worked  until late
that night  getting herself familiarized  with his system, then  had a
quick dinner at the inn before turning in.
   The next  morning, she  moved to  a cheaper  place. Her  new boss,
Camron  had a  cousin  who wanted  to  rent  a room  in  his house  to
someone,  and  the  arrangements  for   Ariel  to  move  in  had  been
completed the  day before. She  was shown  to a nice  room, relatively
large, with a  bed and a dresser  in it and told that  she was welcome
to eat with  the family. The rent  was 1/5 that of the  inn she'd been
staying at and  the atmosphere much nicer. Camron's  cousin Karina and
her  husband Marcus  were immediately  friendly towards  her. As  they
were eating  dinner that  night, they  got to know  each other  and by
the  time they  were done,  she had  both their  friendship and  their
sympathy.  Ariel did,  however, leave  out the  details of  the magic.
Karina and  Marcus struck  her as very  down-to-earth people  who felt
that magic  was a bunch  of rubbish, so  when Stefan's death  came up,
she told them that  it had been merely bandits in  the forest and that
they had  not noticed her  sleeping nearby  because she was  so rolled
up in her blankets.
   "You were very  lucky, you realize. Surviving  that little episode
as  well  as  getting  through all  the  intervening  distance  alone,
through some  rough territory, is  quite a  feat for one  as yourself.
You should thank  the gods for your life. Perhaps  they have something
in mind for you." Marcus said, as they were all clearing the table.
   "I have  thanked them over  and over,  but if they  have something
in mind  for me, they have  not yet deigned  to tell me of  it." Ariel
replied. She  liked Marcus. He was  a very caring person  who had done
all but adopt her in the short time they had known each other.
   "Well,  that little  adventure over,  you should  find yourself  a
good  husband, settle  down, and  marry.  My cousin  Camron hired  you
because he has a  soft spot for ladies in distress,  but a young woman
such as  yourself should  not be  working, but be  married and  with a
home  and family  of her  own." Karina  said. She  was definitely  the
practical one  in the family.  Loving, good, and practical.  Her house
reflected this.  Everything was  spotless, the  food was  fresh, good,
and prepared with all the love she could come up with.
   "Perhaps someday,  but right now my  loss of Stefan is  too new. I
doubt I  could love  anyone the  way I loved  Stefan right  now. Maybe
someday.... Now  if you'll excuse me,  I should get to  bed. Today was
a long day  and tomorrow will be no shorter."  Ariel said, heading for
the stairs.
   "Certainly,  dear. Sleep  well." Karina  said as  Ariel walked  up
the stairs.
   Up in her  room, Ariel pondered her new-found  friends. Marcus and
Karina  were both  young, hardly  more than  a couple  of years  older
then herself,  yet they  had been  married for  almost four  years and
there were  no children yet. "That's  why they are renting  this room"
she  thought. No  children to  put  in it.  Unfortunate. Karina  would
make a good mother.
   With thoughts of  Stefan, children, and homes  running through her
mind, Ariel drifted off to sleep.

   The next  day was indeed  a long one  and Ariel worked  until well
after  dark  trying  to  balance The  Dolphin  Queen's  cargo  sheets.
Finally finished, and  highly pleased with the work she  had done that
day, Ariel  headed out, not  really even  considering the danger  of a
female walking  alone at night. As  she came around the  corner onto a
side street a  few blocks from home,  she began to get  an odd feeling
that she  was being watched.  Glancing behind  her and seeing  no one,
she dismissed it as merely paranoia, but began to walk a bit faster.
   The  street was  deserted,  and not  very well  lit,  so when  the
bright light  hit her in the  face, she was momentarily  blinded. When
her  vision  came   back,  there  were  three   robbers  with  torches
surrounding  her, looking  at her  with a  terribly malicious  look in
their eyes. Out  of the corner of  her eye she noticed a  small man in
priestly robes  and Haargon's holy  symbol watching with an  even more
murderous look in his.
   As they  approached her, she realized  the danger she would  be in
if she even tried  to call upon her powers, and  did the only sensible
thing; She  charged at the  ones in front of  her, at the  last minute
ducking left and around  them both. Free, she began to  run as fast as
she could.  The ruffians were  not far behind her  as she ran,  but as
she  passed the  priest, he  merely smiled  and began  walking in  the
other direction.
   They were catching  up on her. She was very  slowly running out of
breath to run  any further, and losing this race  anyway. Without even
thinking,  she began  to  draw the  wind  to her,  to  move her  along
faster and to  strengthen her. Feeling little  response, she attempted
to concentrate  on Stefan's  ring and  do the  same thing.  This time,
there was  some help.  With the  wind at  her back  and in  her lungs,
strengthening her  and speeding her along,  she gradually outdistanced
the  ruffians and  eventually  they stopped  chasing  her. She  didn't
stop running  though. The  earth mage  knew that  she had  called upon
power...he had  to have known....  She was  once again in  danger from
the cult. This thought alone sped her along the rest of the way home.
   "At least they  don't know where I live," she  thought as she came
through  the   door,  huffing  and  puffing,   and  almost  completely
exhausted. Marcus  and Karina were  waiting for her,  looking worried.
Karina's  face became  even more  concerned when  she saw  how heavily
Ariel was breathing.
   "Good  Gods, what  happened? Where  have you  been? We've  been so
worried!  Are you  all right???  " Karina  said. Marcus's  face echoed
the questions, although  all he did was  lead her over to  a chair and
get her a glass of water.
   When she  finally regained her  breath, Ariel said "I  was working
late on a problem  I had all but solved. As I was  walking home, I was
attacked by  three muggers about  five blocks  from here. I  ran. They
followed for a  while, but I outran  them and they gave  up soon after
they realized  that. I'm OK.  Really. Just a  bit out of  breath. I'll
be fine."
   "Let me  get you  a some dinner  and then you  should go  right to
bed. You  know, this area isn't  highly prone to muggers,  but I guess
a single female  walking anywhere alone at night is  in danger. Please
be careful. Perhaps  you can get someone from work  to walk you home?"
Karina said as she  brought a plate of bread and cheese  and a bowl of
soup out.
   "From now  on I  will. Either  that or  not stay  as late.  I'm so
exhausted." Ariel said, immediately diving into the stew.
   They  sat in  silence while  she ate,  until Marcus  finally spoke
up.  "Ariel, is  there  someone after  you? This  is  the second  time
you've been attacked  recently, and I've seen this  man hanging around
outside quite a bit lately. Are you in some kind of trouble?"
   "No,"  Ariel said  hurriedly, "but  thank you  for caring.  Now if
you'll excuse me, I really need to get to sleep. G'night."
   As  she  walked  up  the   stairs,  Karina  and  Marcus  exchanged
glances. Neither believed her.

   "So she  does have some  of her  power back. Interesting.  Keep an
eye on  her and  report back  if she does  anything further."  the old
priest said. "We may have to take care of her soon. Permanently."
   Alec shivered at that last word and walked out of the room.
                     -Becki Tants  

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                              Necrolepsy
   Gregory Schaeffer  refused to  believe what his  associate, Martin
Johnson, had  just told him.  "There is  no such thing  as necrolepsy.
Someone   cannot   simply  die   and   be   revived  without   medical
intervention; it's just not possible."
   "I am  a doctor, Greg.  I know what I  saw. This man  just dropped
dead over  in Felder  Park. I  checked him out  personally: he  had no
pulse, no  breathing--nothing. CPR had no  effect on him and  when the
emergency squad came,  their shock pads didn't phase  him either. When
we reached the  hospital and checked him out further,  I had to report
him DOA.  But when  the men  from the  morgue came  up and  started to
take him  away, he  sat up  and said, 'Hey,  where we  going?'" Martin
glared at Greg as if daring him to say he was lying.
   "Maybe the  instruments are  on the fritz,"  Greg said.  "Or maybe
Franklin's been screwing with the settings again."
   "No," Martin  said, "Franklin hasn't  been around the  last couple
of days,  and everything has  been checked out thoroughly.  Nothing is
wrong with  any of  the instruments.  Face it, Greg;  we've got  a new
disease on  our hands, and the  only name that fits  is 'necrolepsy'."
Martin made sure Greg  was looking at him before he  went on. "He says
this has happened to him before."
   Greg  wasn't convinced.  "I  still say  there  is something  wrong
with  our monitors.  The tests  these people  run on  machinery around
here  would say  that a  blood pressure  cuff with  a hole  in it  was
working perfectly. Is there any evidence that it has happened before?"
   Martin sighed. "No.  He says he was always alone  when it happened
before. But  he claims to  have blank spaces  in his memory  where all
he  remembers is  standing  one instant  and the  next  he is  picking
himself  up off  the floor  with the  clock telling  him it's  several
hours later."
   "And you believe him?"
   Martin looked up  at Greg. "I have no reason  not to--I've seen it
happen once myself."
   "Marty,  do you  realize that  if something  like necrolepsy  does
exist, as you  claim, there are hundreds of people  that this hospital
alone has sent to  the morgue who may have really  been alive? For the
sake of my own sanity, I can't accept that such a disease exists."
   Martin suddenly  understood why  Greg wouldn't believe  him. "Yes,
I realize that, Greg.  But if it does exist, I have  to know. It's the
only way  I'll ever  be able to  do my job  effectively. If  there's a
possibility that  a disease like this  exists, I have to  know one way
or the  other. I've  requested three  nurses to  be assigned  to watch
him at all times. I want to know immediately if he drops dead again."

   During the  next two months, Mr.  Bowen had no more  seizures. The
nurses worked  in shifts, watching  him and taking his  blood pressure
and pulse every twelve hours. Nothing abnormal was found.
   After two  months, the  hospital's Chief  of Staff  approached Dr.
Johnson.  "I  can't authorize  three  nurses  to babysit  a  perfectly
healthy man any longer, Martin."
   "Luke, you have  to. If this man isn't  monitored regularly, we'll
never find a way to diagnose necrolepsy."
   "Martin, I have  to run this hospital according to  a budget and a
board  of directors  that gets  very upset  when I  take money  out of
that budget  and don't  tell them  exactly what  it's for.  They bring
this up at every  meeting. I can't avoid the issue  any longer and I'm
not about to  tell them what's really  going on. If they  were to find
out we  were just waiting  for a  man to die  again so we  could prove
that a  disease, which  half of my  staff is afraid  to even  admit is
possible, exists,  I don't know  how they'd react. I'm  sorry, Martin,
but I've got to recall those nurses."
   Martin knew  what Luke  had said  was true and  that there  was no
way  to convince  him  to keep  a  nurse assigned  to  Mr. Bowen.  So,
rather than trying  to argue, he left the Chief  of Staff's office and
started on his rounds.
   Meanwhile, all around the city, the necrolepsy spread.
                   -Bob Aspel  

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                    Review: "A Man Rides Through"
   Mordant's  Need Volume  2: "A  Man Rides  Through", by  Stephen R.
Donaldson. Del Rey Books, 1987.
   In summer  of 1987, Stephen  Donaldson released the first  part of
Mordant's  Need: "The  Mirror  of  Her Dreams".  It  was  a book  that
realized   that   medieval   societies   have   government   intrigue,
corruption, and  war strategies  alongside the knights  and magicians.
"The  Mirror of  Her  Dreams"  spun a  magic  spell  and involved  the
reader  in the  various plots  of  the imaginary  kingdom of  Mordant,
where  Earthling  Terisa  Morgan   was  miraculously  transported  via
Mordant's peculiar breed of magic, which involves mirrors.
   "The  Mirror of  Her Dreams"  ended in  a cliff-hanger:  our hero,
Geraden,  who hopes  to become  an  Imager (a  Mordant magic-user  who
uses  only mirrors),  is  framed for  the murder  of  his brother  and
disappears into  his own  mirror. Lady  Terisa is  left alone  to face
the  ire of  the  crusty Castellan  and the  machinations  of the  two
traitors within the castle.
   "A  Man Rides  Through" opens  with  Terisa in  the dungeon  being
threatened by  the slightly  psychotic Castellan Lebbick.  There still
are traitors  loose in the  castle, and  an enemy army  stands outside
the walls in  an attempt at siege.  One of the princesses  is with the
enemy,  the other  is missing.  The King  refuses to  take any  action
against  the  siege.   Many  try  to  make   Terisa  betray  Geraden's
whereabouts (which,  incidentally, she does know):  the Castellan, the
King's Chancellor, one  of Geraden's brothers, and  one Master Eremis,
a  slick, lecherous,  and totally  unlikeable Imager.  The country  of
Mordant  is  being  attacked  on   all  sides  by  dangerous,  magical
monsters. Things progress from there.
   Donaldson's  style, as  always, is  captivating, varied,  and easy
to  read. The  story itself  is hard  to get  away from;  I dreamt  of
Terisa and  Geraden for two nights.  The plot (or should  I say plots)
of Mordant is well worked-out, and, in the  end, it all makes  perfect
sense.
   Of course, this  is a Donaldson book, and one  must expect certain
things. There  are no lepers in  this book, but as  usual, Donaldson's
usual  cast  of neurotics  are  out  in  full  force. There  is  Adept
Havelock, one  of the  most likeable loonies  in literature,  for one.
Castellan  Lebbick  impresses  me   as  a  sado-masochist.  About  one
character in three  has a superiority or inferiority  complex. Yet the
mild insanities  serve to  make the  characters more  realistic; these
are not token insanities.
   One  word  of  warning:  reading "A  Man  Rides  Through"  without
having  read "The  Mirror  of  Her Dreams"  can  be  hazardous to  the
reader's  sanity. There  are so  many plots  and counterplots  in King
Joyse's realm  that without  prior knowledge,  the reader  will become
quite confused.  But "The  Mirror of  Her Dreams"  is as  well written
and entertaining as  its sequel, and the only criticism  I can make of
either book is that they end too soon.
               -M. Wendy Hennequin  

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                        Spirit of the Wood: 7
   Loric's first  sight as  a man  was the  sun pearling  through the
caul that surrounded him.
   For a moment  he didn't recognize where he was  and struggled with
the  thin membrane  of skin,  flopping onto  the forest  floor like  a
ungainly hatching.
   It was  late afternoon by  the look of it  and the air  smelled of
impending  rain. He  took a  clean lungfull  and puzzled  over why  he
felt that it had been ages since he had done so.
   "OH"  said Loric  as he  looked  down at  the caul.  "I suppose  I
should eat you now.  I am hungry but not really  that hungry." He bent
down and  tore loose a dry  piece of skin. He  smelled it thoughtfully
and started to  put it in his  mouth when he caught a  movement out of
the corner of his eye.
   Loric whirled  and dropped into  a crouch.  He felt for  the press
of his  kesh-blade and was  relieved to find it  tied with gut  to his
side.  At first  he saw  nothing, only  shadow, then  he saw  a shadow
darker  than  the  others. A  moment  more  and  he  could see  a  man
standing next to a tree dressed like no other he had ever seen.
   He wore  an outer  piece of  cloth draped  over his  shoulders and
his  legs clad  in high  soft boots.  His right  hand cradled  a short
staff and  the left was  open and  held out from  his body. He  wore a
dusky  hat that  covered thick  curled locks.  Long sleeved  tunic and
breeches the  color of wet tree  bark blended so closely  to the woods
around him  that Loric  was unsure  where the man  ended and  the tree
began. The  man's face held  no menace,  though what inner  emotion it
did reflect, Loric  could not guess. Loric noticed he  had hair on his
face  and wondered  if  his tribe  had  marked him  as  an outcast  or
whether he had never passed his Shreaving.
   "You're  not going  to eat  that?" The  stranger's voice  was deep
and accented but  slow enough for Loric to understand.  He looked away
for a moment to glance at the caul and then back to the stranger.
   "I'm supposed  to. Part  of my song  will remain in  it and  if an
animal eats it I'll become a shapechanger under the moon's full face."
   "Has that  happened to  anyone alive,  or is  that just  what your
Histories say will happen?"
   "I  have no  doubt in  the  Histories! They  are the  blood of  my
tribe and  my song is  strong!" Loric rose  slowly to his  full height
and tried to  look menacing. He didn't like this  stranger and knew he
should  not  be   here.  "What  tribe  are  you?  And   why  have  you
interrupted  my Shreaving?  If you  know  of the  Histories, then  you
know I  am to avoid  contact with anyone, the  Shreaving is a  test of
my ability to survive on my own. Go away."
   "Do your  Histories tell you to  eat that goatskin by  itself boy,
or can you make it part of other foods?"
   Loric picked up  the caul and stepped back. "It's  not a goatskin,
it's  my caul!  If you  will not  leave, then  I must!  He turned  and
walked stiffly  into the forest  trusting his  hearing to tell  of any
pursuit. When  no sound  of the  stranger followed  him he  turned and
circled  back to  the  clearing.  He searched  but  found  no sign  of
anyone  ever having  been there  except his  own tracks  and those  of
some Downlanders six days stale.
   Satisfied that he  had traveled far enough to  avoid the stranger,
Loric set  about building a  shelter. He wove  a short length  of rope
stout enough  to hold his weight  and used it  to anchor one end  of a
limb to  a tree trunk  while wedging the other  in a fork  high enough
to  discourage all  but  the most  persistent of  hunters.  A roof  of
broad  leaves from  a fustian  bush made  a good  cover from  the rain
which had already  begun to fall in  loud plops around him.  He took a
moment  to gather  some dry  wood to  start a  fire after  the shower,
then climbed to the top of the trees and sang his song to the Spirit.
   After that there  was nothing to do but wriggle  into his shelter,
pushing the bundle  of wood ahead of  him, and wait out  the storm. It
was a tight  fit, but it was  dry and he could see  the forest rolling
away from  him in  a dense  canopy of  muted greens,  the sun  a white
disk  behind  the clouds.  There  would  be  time  to build  a  better
shelter later,  if the Spirit so  desired. He thought of  the stranger
and  what  he  had  said about  the  histories,  silently  admonishing
himself for  summing up the  Shreaving in such  a small way.  Was that
really all  the Shreaving was to  be, a test  to see if I  can survive
alone? The stranger  had disturbed something deep within  in Loric and
he found it difficult to turn his thoughts to the tasks ahead.
   The  sun crouched  low  on the  horizon when  the  rain ended  and
Loric emerged from his  'home'. By now he was ravenous  and he went to
the limb where he had hung his caul to catch the rain water.  He drank
deeply and then cut a piece to chew on while he hunted.

   The  Histories clearly  spoke of  what Loric  could and  could not
eat during  his Shreaving--especially since  he had not yet  eaten his
caul.  The easiest  prey  being  snail and  tree-crab,  both of  which
became active after  rainfall, and then certain of  the larger animals
that fed on them.
   Loric climbed  from tree to  tree looking  for signs that  a river
or stream  was near.  He followed the  lay of the  land and  found not
just  a stream  but several  small streams  that ran  together in  mad
confusion before falling into a gorge and out of sight.
   He  approached  slowly,hoping  to  find  howlers  there  that  had
caught crab  or snail  in the  trees and brought  them to  the water's
edge  to crack  on the  rocks. He  stopped a  short distance  from the
forest's  edge and  listened  intently. He  heard  the water  dripping
from the  trees and  the rub  of bark and  limb and  the voice  of the
Spirit  moving among  the trees;  sighing a  song about  rain and  the
life  it brought.  Then  he heard  the telltale  clack  and scrape  of
feeding  howlers. With  a smile  Loric moved  slowly forward,  knowing
that one  sound out  of place and  the howlers would  set up  an alarm
that would send the pack racing for the safety of the trees.
   He began  to weave the  wood-song about  him, slowly like  the web
of a spider,  a strand at a time.  I am the wind, Oh Spirit,  I am the
limb that  speaks loudly  to the  leaf, nothing  more. A  howler would
not be alarmed  by the sound of  a limb mumbling in the  shadow of its
brothers. Of  course not, how silly  it seems, when there  are so many
other things  think about  howler. The  sun is still  out the  pack is
feeding and there are meat-nuts to crack.
   Loric  kept  thinking  one   such  thought  after  another,  never
stopping  the  flow  of  thought   and  never  stopping  his  progress
forward. This  was the first time  Loric had put the  wood-song to use
on  his own.  In  times before  he  had his  grandfather  to keep  the
cadence and flow  of thought clear. He never realized  how hard it had
been for Oldsir  to carry the theme  of the song for  so long. Oldsir!
Loric  cursed  himself for  the  drifting  thought. The  howlers  were
sitting  in a  circle and  the  one closest  to him  an older  female,
stopped  picking at  the shell  she had  in hand  and looked  right at
him. OH  Spirit! Thought Loric furiously.  I am a log.  Many times you
have passed  me on your way  to this spot she-howler.  I remember your
first time  here after  I had  fallen. You carried  your young  one on
your back. How he cried! Where is he now, She-howler?
   The howler  blinked and coughed  once. The pack turned  and became
instantly alert.  A young male walked  out of the circle  and sniffled
in Loric's  direction. It  seemed confused  for it  could not  see the
source of  the images it  heard, it could  not see anything  where the
she-howler looked, nothing  but the forest and a pile  of dead wood at
the forest's  edge. Loric  turned his attention  to the  young howler.
'You are so  strong! Why do you  not lead the pack? Your  fur is thick
and  your  limbs  are  clean  and strong.  Surely  there  is  none  to
challenge  you.  You  should  have  your  choice  of  females.'  Loric
thought as  hard and sincerely as  he could. The male  was pacing back
and  forth  in short  tight  turns.  Weaving  in rhythm  with  Loric's
thoughts. Suddenly he  turned and barked at an older  male. A shouting
match began and the young male was chased up a tree by the leader.
   **The  pack-male is  jealous of  your  son She-howler,  and he  is
hungry. He eats too  much! He will eat all the  meat-nuts and you will
have none. He can  see the shells you have. He will  take them and you
will not eat.  Hide them! Put the  biggest ones where he  can not take
them. Look  around, where can  you put them, clever  She-howler? Bring
them here. Put  them beneath me. I  am a log. I do  not eat meat-nuts.
You can eat them when Pack-male is drinking. **
   The  howler looked  back and  forth from  Loric to  the Pack-male.
She  leaned forward  and sat  on the  snails. **No.  He will  see them
when the  pack moves. You are  clever She-howler, hide them  under me.
You can  eat them and pack-male  will not take them.  Look! Already he
has chased  your son up  a tree. Your son  will not get  any meat-nuts
to  eat.  Pack-male  is  eating  his  nuts.  He  will  come  for  your
meat-nuts...what can you do She-howler? **
   Loric  blinked sweat  out  of  his eyes  and  took  a long  silent
breath. The she-howler  looked around and walked over  to Loric' prone
body. She felt  under Loric's arm with a thin,  clawed hand. Her nails
scraped him  several times but he  put the pain behind  the wood-song.
There is  plenty of  room She-howler,  and I am  soft and  rotten. The
meat-nuts will get fat and juicy here. And pack-male won't eat them.
   The She-howler put  three snails in the hollow of  Loric's arm and
went  back to  her pile  of shells.  She looked  at the  pack-male and
then  back to  Loric.  Several times  she moved  toward  Loric and  he
stopped her with  a strong thought about Pack-male. Now  all he had to
do was get  the pack to move away  so he could get up  and stretch his
protesting muscles.
   It would  have been easy  to just get up  and scare the  pack away
or to  have killed She-howler when  she was in blade-reach,  but Loric
knew that  the Spirit was listening  to his wood-song and  gave it the
ability to  be understood  by the  forest. If he  ended his  song now,
with  death, it  could  sever  the bond  between  his  people and  the
Spirit of the Wood. And they would be lost.
   Loric watched the  pack move from tree to tree  searching for more
snails.  They would  move away  and drift  back. Never  going too  far
from the forests'  edge. He continued his wood-song trying  to get the
she-howler  to forget  about the  snails.  But she  would always  come
back and feel under his arm for the snails.
   'I am  weak Spirit,  I want to  eat these snails,  but I  will not
take them while She-howler can still claim them.

                   Show me a way to end the song.'

   The  howlers turned  as one  and  moved in  his direction,  having
scented  him and  saw him  for  what he  really was  during the  short
moment he was  distracted. The pack-male barked a  challenge and Loric
hurriedly picked  up the  strands of  the wood-song.  He did  not have
time  to try  and  spell  the pack-male,  so  he  concentrated on  the
she-howler, convincing  her that  the pack-male  had seen  her snails.
She ran ahead of  the male trying to beat him to  Loric, but he turned
instead to  chase her. The respite  was all Loric needed  to re-affirm
the  illusion of  a log.  But the  Pack-male was  agitated and  walked
around Loric,  sniffing and  biting at  his head.  The pain  was sharp
and bright  in his mind,  but desperation  drove him even  deeper into
the wood-song.  If he flinched  now the  powerful male would  rend him
into pieces  smaller than  meat-nuts. The male  could not  decide what
Loric  smelled like  so he  marked Loric  with a  spray from  his musk
pouch, kicked  a bit of  dirt onto Loric's  back and then  walked down
the  river bank.  His  actions made  it  clear to  the  pack that  the
mystery of  the log was over  and off limits.  In a moment or  two the
pack would  follow him to the  water's edge and they  would not return
to this spot. It was then that the chee'tar leapt into the clearing.

   For more  times than there  are rings  in a tree,  Silsia Tolorion
cursed the  recklessness that  made her leave  the Village-beneath-the
-Trees  without preparations.  To  avoid arousing  suspicion, she  had
taken only  a few ornaments of  mourning; A broadweave dyed  dark with
clay, a  few beads  made of  Keshwood, and  the wooden  whistle Oldsir
had made her.
   She  was supposedly  only  going  as far  as  Wood's  End, so  she
couldn't  justify the  provisions for  a long-walk  to Eadyie  or even
ask for  a Keshwood knife to  protect herself with. Eadyie  would have
sent one  of the men  in the village to  escort her--no doubt  one she
wanted Silsia  to dance  for. The  green-root she  had stuffed  in the
bottom of her slouchbag  was long gone as well as  the two quomo fruit
hidden away during the preparations for the next day's Shreaving.
   She took  refuge in the  trees and  avoided the paths  traveled by
the larger animals,  moving slowly in the direction  Oldsir's star had
gone.  It was  also  the direction  that held  Wood's  End, where  the
druid  Carson Feldspar  held  sway  over Wildwood.  The  thought of  a
single man guiding  the will of a forest frightened  her. Did it serve
him  or  he  serve  it?  What  noisy deaths  did  it  sing?  How  many
struggled and  withered while his  thoughts were elsewhere?  How could
a person's  spirit stand against a  land where everything had  a voice
of its own and gave heed or creedence to none?
   Here  in Silsia's  forest  the  Spirit of  the  Wood provided  the
harmony and the  song that all creatures sang. It  had been the rhythm
and reason behind  everything, and for as long as  man could remember,
it had fed her  people and kept them safe. Nothing  was asked of them,
save that  they also care  in return. It was  a circle as  the priests
explained  it; the  Spirit cared  for and  guided the  Upstem village,
and the Upstem  village cared for and guided the  Downland village and
they as a whole  cared for the forest. You sprang  from the forest and
lived in  harmony with it and,  when your song was  sung, you returned
to the forest.
   There had been  better times for the forest, and  what should have
been  easy  traveling  and   foraging  was  time-consuming  and  often
fruitless.   Her  slouch-bag   bulged   with  the   fleshy  heads   of
bread-plant; a  filling if not  very healthy-looking fungus  that grew
in the shadows of silent trees.
   Silsia  didn't care  for  their gritty  taste,  and they  provided
little in  the way of nourishment,  but the alternative was  even more
distasteful; an empty stomach.
   At  least  the  bread-plant  was proliferating,  there  seemed  to
Silisa  to be  more dead  trees than  she could  remember ever  seeing
near the  village. They were either  lying across her path  or leaning
heavily on their brothers, no longer able to sing for themselves.
   In places  it was like walking  in the wake of  a Djervish, seeing
the  results of  its  destruction, but  never  the destructor.  Silsia
could  not think  of  anything that  happened in  the  season past  to
cause so  many silent trees.  The winter had been  exceptionally cold,
but  that should  not have  killed the  fully grown  trees. Perhaps  a
Djervish did  walk these  woods. A shiver  of premonition  brought her
suddenly  back to  her surroundings.  She looked  about and  found she
had almost stumbled into a devatha.
   Child! she  admonished herself, Stumphead! The  only reason you're
alive is that it amuses the Spirit to observe your folly.
   The  odor of  wet mould  that always  accompanied living  devathas
had alerted  her when she  was daydreaming. Looking closely  she could
see the  ropey tendrils hanging from  the canopy of leaves  high above
her. The  devatha would have  been easy  to escape with  a kesh-knife,
she  thought bitterly,  but un-armed  as she  was she  could not  have
broken free at all.
   She  had  seen  the  devatha's  cruel  attentions  once  and  knew
exactly what  happened to  anything or anyone  unaware enough  to come
within its reach.  Its victims would be bound and  stung repeatedly by
one tentacle  while held fast  with the  others. Then they  were drawn
slowly upward  to the  waiting beak; a  bite on the  back of  the neck
ended any further  struggling, but did not kill. The  devatha left its
prey hanging  like quomo fruit,  full of the  juices it could  not get
from its host-tree. The death would be as slow as it would be certain.
   Thinking   that  she   would  feel   better  with   something  for
protection,  Silsia  looked  around  for a  weapon.  The  keshwood  is
forbidden  me,  and I  do  not  know the  song  for  keening its  edge
anyway. But  there must  be something  else as good,  or close  that I
can use?  I could  try making  a spear,  but I  do not  have a  way to
shape  the  tip. Sighing,  she  picked  up a  limb  that  was not  too
rotted, and hefted it meaningfully.
   With a  new sense of awareness  she moved in a  wide circle around
the devatha and into the lowlands beyond.

   Silisa was  deep into a  wooded valley when  it began to  rain and
she  moved into  the protection  of  a half-felled  tree. Parting  the
clinging  vines  that covered  it  like  a  curtain, she  entered  the
relative dryness  underneath. The  rain made its  own random  music on
the trees  above her  and was  echoed when  it made  it to  the ground
below. She  folded a  fusia leaf  and watched  as it  gradually filled
with water. Slowly  her attention pulled close about her,  and she let
herself be  taken away by  the reflections of  the beads of  water. It
brought her memories...memories of fire.
   Her  friend Yoni  was looking  at her  from across  the flames  in
surprise and  shock. "Silisa!  You don't  really mean  to take  one of
the  cauls?"  "Yess!"  She  whispered back.  Silsia  felt  deliciously
sneaky  and  daring,  both  by   shocking  her  friend  and  by  doing
something forbidden by  man. She and Yoni had spent  the whole morning
peeking  into Eadyie's  hut where  the  secret part  of the  Shreaving
preparations were hidden  from all but the Upstem  priests and Eadyie,
of course.
   After  what seemed  ages  of waiting  within  earshot of  Eadyie's
hut, Silsia  and Yoni slipped in  when Eadyie had left  with something
wrapped  in fur.  The single  large room  looked the  same, but  for a
pile of  goatskin and a large  black-wood bowl near the  cooking fire.
In  the bowl  was a  thin material,  all wrinkled  and folded  over on
itself. It  looked like  the goatskin, or  goat brains,  but stretched
impossibly thin, and  coated with an oily layer that  gave it the look
of being  fresh from  the animal.  Another skin  was hanging  from the
roof, drying in the heat from the cooking fire.
   Silsia reached out  and touched the drying skin, it  felt warm and
alive to  her touch,  it was like  the skin of  a lizard,  only pliant
and warm.  She saw  her shadow  dance on  the pearl-like  surface, and
looking through it she could she Yoni's nervous outline.
   Suddenly she  was moved  to action  and she  pulled the  caul from
the beam  and folded it  into a small bundle.  She tucked it  into the
top of  her sarong,  locking eyes with  Yoni as if  daring her  to say
anything.  It still  felt  warm and  alive, like  a  hand between  her
breasts,  a man's  hand.  With a  blush at  her  thoughts she  quickly
checked  outside  the hut  and  then  dashed  for the  riverbank,  the
astonished Yoni still in tow.

   It was  a stiffness in  her neck and  the gradual stopping  of the
rain's patter around  her that brought her back to  herself this time.
She smiled  at the  memory of Yoni's  face and  unconsciously clutched
the lump  between her  breasts. "Oh  Yoni, How  your eyes  would widen
now if you  knew what I was  about." Silsia stretched out  one leg and
then the  other and stood  up, pulling free  handfuls of vines  as she
went.  It seemed  to her  that no  time had  passsed at  all, but  she
could  tell by  the slanting  rays  of the  evening sun  that she  had
spent a good long time crouched beneath that tree.
   Almost  at once  two sounds  came  to her,  the distant  cry of  a
Chee'tar and  the very near  guttural challenge of a  wood-pig. Across
the  small clearing  she  could see  the outline  of  a creature  full
eight times her  weight, its snout lifted to show  its serrated tusks,
its red-pink eyes enflamed with rage.
   At first  fear did  not come  to her and  she stepped  forward and
said "Kom-beh,  tay-chee chee hai!"  The wood-pig snorted  and kneaded
the ground  with its forepaws.  The words  of warding rolled  over it,
but it did not flee.
   Wide-eyed, Silsia  tried to look  up at  the trees and  around her
feet for  signs that  the Spirit was  here. but there  was no  song on
the wind,  no constant  flittering at  the back  of her  mind. Somehow
she had passed beyond the forest--her forest, and into the Wildwood.
   Fear grabbed  her heart and  squeezed it tightly. She  felt around
her for  the forgotten  club she  had picked  up earlier  but couldn't
find it  within reach. The wood-pig  took one step, then  another then
charged her. It  held its porcine head low and  emitted a high-pitched
cry from deep within  it like that of a woman  in pain. Silsia reacted
blindly  and  leaped  backward  and  up  onto  the  fallen  tree.  The
wood-pig passed  beneath it, shreding  the vines like spider's  web as
it shook free and turned to attack again.
   Silsia ran  down the path she  had been following heedless  of the
scratches and gouges  from countless branches that sought  to hold her
back--to slow her down enough that the wood-pig could catch her.
   "Gorund de  nee-cha!" She growled  wunder her breath--"Get  out of
my  way!" She  could  hear the  wood-pig pursuing  her  but dared  not
spare a  glance behind her.  She followed the  trail and it  seemed to
become even more  close and resistant to her advance.  She was slapped
in the  face by a  thick broad leaf that  blinded her long  enough for
her to run into  a low limb. It took the breath  from her, but somehow
she  stumbled on.  "CROM VETH  NORLA TOVAY!!"  the path  beyond seemed
clear and  it gave her  a moment to wipe  the tears from  her smarting
eyes. She  saw a  wider path ahead  of her; the  trees leaned  away on
both sides as if they feared to block the trail.
   The  crash of  underbrush behind  her spurred  her down  the trail
before she  could question it,  but even with  a clear trail  she knew
the  wood-pig would  catch her.  Her breath  was a  fire and  her legs
jammed  blades of  saw-grass  into  her raw  nerves  with every  step.
"Spirit! "She  cried out, "my song  has been less than  true, judge me
not too harshly for I fear I am about to greet you!"
   She charged blindly  as sweat blurred her vison,  adding a burning
that  she hardly  noticed. Ahead  of her  a figure  broke free  of the
shadows--or perhaps it  was a stilla shadow or even  a dead tree-- she
couldn't stop herself in time to tell, or even cry out.
   Her headlong rush  was suddenly cut short by an  arm that shot out
and held her fast. She doubled over and blew out a loud breath.
   "Shade of the  Ancient Oak!" a voice  bellowed,"--a child!" Silsia
tried to retort 'I'm  not a child!' but could only  gasp and mouth her
words. If the man  had not been holding her, she  would have fallen to
the ground.  She tried to  twist free and look  at her captor  but his
grip  was like  the strongest  limbs  and she  had no  energy left  to
fight.  Suddenly he  seemed  to  become aware  of  the  charge of  the
wood-pig towards them.  He dropped Silsia without a word  and held his
staff over his  head. Then slowly he muttered to  himself and gestured
at the  wood-pig. The pig  tripped and slid on  its belly, got  up and
tried to  charge again,  but vines  and roots held  it down.  It cried
its  outrage and  tore at  the vines  with its  tusks. The  vines gave
away, but each time it moved closer, more took their place.
   "Come  on child!"  the man  said, "We  can be  far away  before he
gets beyond  my Circle  of Restraint."  With that  he strode  into the
woods with big  ground-covering strides. Silsia had  hardly gotten her
breath when she found herself laboring to keep up.
   "W-wait! Please, I've got to rest!"
   "Sorry  little one--there's  a rouge  druid loose  in my  wood and
this is no place for a girl-child to be playing."
   Silsia's response  was lost  on his  rapidly disapearing  back. If
she didn't  stay close she  would lose him  in the gathering  dusk. So
she followed doggedly and held her tounge. For now.

   It was  a tribute  to Loric's grandfather,  and to  Loric himself,
that  he did  not jump  up  and try  to  run the  moment the  chee'tar
arrived. It would  have been the last action he  would have ever made.
The chee'tar took  no notice of him and chased  several of the howlers
to  the river's  edge  cutting off  their easy  escape  to the  trees.
Loric  saw  that  it was  the  female  howler  and  one of  the  young
males--perhaps her own, that faced death in the form of the chee'tar.
   Loric had  a reluctantly clear view  of the tableau. He  could see
the fear  in the  howler's eyes,  the hungry  pacing of  the chee'tar,
its  very stance  implicitly  announcing  that it  knew  its prey  was
trapped. A  deadly game of  advance and  retreat began as  the howlers
would back all  the way to the  water's edge and then  having no where
to go would bluff  and charge the chee'tar into backing  up a bit. The
sight would  have been thought  funny if Loric  had not known  how the
dance would have  to end. Caring little for getting  wet, the chee'tar
was only waiting  for the howlers to  break for the trees.  He did not
know  a song  for taming  chee'tars, no  one in  his village  had ever
tried and then returned to tell about it.
   A stray movement  on his part could send the  chee'tar running, or
it could  just as easily  make it attack him.  Loric knew that  if the
chee'tar didn't  make a decision soon,  he would have to.  The wave of
energy that  flooded his stomach had  gone sour, bringing with  it the
realization  that  the howlers  would  be  free  if  he had  not  been
weaving  his spell  at them.  It  was his  responsibilty. Finally  his
energy spent  and he his legs  trembling despite his best  efforts, he
decided that  bluffing would  at least  give the  howlers a  chance to
get away,  and with  the Spirit's  good will,  he would  make it  up a
tree also.
   Loric waited  until the  chee'tar paced directly  in front  of him
and  then sprang  up howling  and waving  his arms  wildly about.  The
chee'tar  whipped  around and  backed  up  several feet  snarling  and
crouching  on powerfull  hind legs.  It bellowed  out a  challenge and
Loric  stomped his  feet  and  shouted "Hi!  Go  Bomcha Chee'tar!  Kei
Kei!" The  chee'tar seemed to flinch  at the words of  warding but did
not  run.  Instead it  un-coiled  its  lenght  in  a long  arc  toward
Loric's  head;  claws extended  and  white  fangs standing  out  stark
against its ebony fur.

   Loric  dropped to  his  knees and  slashed  across the  chee'tar's
belly as it  passed over him. He felt white-hot  fire pierce his skull
as the  chee'tar kicked down  and raked  his scalp. Screaming  in pain
and outrage  it turned to attack  again and saw Loric  leaping for the
lower branches.  It leapt  also, but  the branch  would not  hold them
both and  they fell together in  a flurry of leaves,  claws and flesh.
Loric slashed out  at the direction of  the pain and was  unsure if he
had  struck  the chee'tar  or  the  treelimb.  He  was pinned  to  the
treetrunk by a heavy limb and too stunned to even try to break free.
   Blood  ran into  Loric's  eyes  and he  heard  more  than saw  the
chee'tar struggling  to get free of  the limb as well.  It broke free,
then started  rolling and rubbing its  flank on the ground,  trying to
dislodge a short length of limb impaled in its flank.
   Quickly Loric  wiped his eyes  with a leaf  and broke off  a sharp
stick that  was jabbing  his chest. He  leaned to the  side as  far as
the limb would allow,  took aim and prayed to the  Spirit to guide his
hand.  He threw  in-expertly, and  the stick  bounced off  the enraged
chee'tar's  head. It  forgot the  pain  and charged  Loric again,  who
braced  his arm  against  the  trunk and  hoped  the  impact would  be
enough  to  drive  the blade  home.  There  was  a  loud thud  as  the
feline's hurtling bulk  hit Loric full force, and  then Loric's scream
of pain  joined that of the  chee'tar. The kesh-blade was  jerked from
his grasp and the  breath wheezed out of him in one  loud ooff! as the
limb abruptly broke free and dropped him to the ground.
   The  chee'tar   charged  into   the  bush  blindly   snapping  and
screaming  whenever  the  branch  in   its  side  would  snag  on  the
undergrowth.  Loric  slumped  and  leaned  against  the  tree,  trying
desperately to  summon enough strenght  to follow the chee'tar  and to
force  air  back  into  his  lungs. He  heard  the  chee'tar  at  some
distance,  and  by  following  the   sound,  he  found  the  dislodged
kesh-blade, and further  on the piece of wood. The  trail led over the
side of  the gorge, and at  the bottom Loric found  the chee'tar lying
on it's  side, it's fur matted  and dark with their  blood, its yellow
eyes were fierce in the darkness, full of pain, full of hate.
   Loric tried  to get close  enough to the  beast to finish  it off,
but the chee'tar  would rally at his approach, each  time roaring with
less ferocity.  Loric decided that  the chee'tar would die  soon enuff
and wearily  tried to  climb a  nearby tree.  With his  vision blurred
and his  footing unsure, he could  only brace himself on  in the crook
of two lower limbs  and wait for the Spirit to  claim the chee'tar. He
pulled  some leaves  to press  against  his throbbing  wounds and  was
unconscious before his hand was half-way to his head.
                   -Rich Jervis  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>





        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME ELEVEN                 NUMBER TWO
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         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
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        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                               CONTENTS
           X-Editorial                          'Orny' Liscomb
           Your Order...                         Paul A. Clayton
          *A Sudden Storm                        Becki Tants
           DNA For Sale, Slightly Used...        Peter Scott
          *Unlikely Partners, Part 1             Max Khaytsus

         Date: 070688                               Dist: 672
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                             X-Editorial
   Many of you  are probably unaware just what is  going to happen to
FSFnet within the  next couple months, beyond what  has been mentioned
in recent issues about my graduation. The current plans go like this:
   In late August, I will be graduating from UMaine, and coincidental
with that,  FSFnet will stop  production. However, before I  alarm you
too much, let  me mention that the Dargon Project  will continue under
new leadership,  and there  are plans  to begin  a new  magazine after
FSFnet ends, and all users who are subscribed to FSFnet at the time of
its last  issue will automatically  be subscribed to the  new magazine
when it  begins publication. The new  magazine will be edited  by John
White  ,  and will  publish  Dargon  Project stories,  and
everyone who is subscribed to  FSFnet will automatically be subscribed
to the  new magazine. Several  people I've  talked to have  asked "Why
bother ending FSFnet  and starting a new magazine if  they're going to
be so similar?" In a discussion in FSFNET CSNOTICE (available from the
server  CSNEWS@MAINE) I  talked about  why I  think it  better to  end
FSFnet; what follows is a reprint  of that discussion. All readers are
welcome to join the discussion and add their comments via CSNEWS.

   First  of  all, let  me  mention  that  running  a magazine  is  a
gratifying experience. It would be silly of me (or any editor) to deny
some degree of  emotional attachment to his  magazine, particularly if
the  magazine is  successful.  With  that in  mind,  here's the  basic
reasons why I think the 'new' magazine should be considered a separate
entity from FSFnet, even though they will be almost identical in their
basic nature, as Leo pointed out.
   Firstly, but not necessarily most importantly, I'm posessive about
it. I'm rather attached  to it, and the thought of  turning it over to
another editor, whom I don't know and  over whom I have no control, is
difficult  for me  to accept.  This is  putting things  a little  more
bluntly   than  is   actually   the   case,  but   I   do  feel   some
defensiveness/protectiveness  about it,  and  that's  natural for  any
editor to feel.
   The flip side of this is  the real reasoning behind ending FSFnet.
Presumably, if FSFnet  continued, a new editor would  be recruited and
be forced  to adhere to formats  and policies which I  set three years
ago. I mentioned that editing a magazine is a personal experience, yet
I suspect that editing  a magazine which, in the end,  is not your own
creation, lessens this tie. The new editor would probably find running
FSFnet much less rewarding and put less effort into it than if he were
running a magazine which was his  own creation, and could make his own
policy decisions  from scratch. Sure,  the two magazines will  be very
similar (particularly with  the continuation of the  Dargon Project in
the new mag), but  because of the change in editors,  they will not be
identical,  and  separating them  (at  least  theoretically) into  two
distinct magazines will make both parties happier.
   So, what appears to be best for everyone, is to discontinue FSFnet
as such, while starting up another (very similar) magazine to fill its
void. Let the old editor have his wish of not letting someone else get
their hands  on 'his' magazine,  and let the  new editor start  a zine
which he can take pride in and truly call his own, without being bound
by the policies of the old.  Keep the readers involved by allowing the
new zine to make use of the  same mailing list. The key to improvement
is to  not to be afraid  of changes, and I  feel that a change  in (at
least)  the name  of  the magazine  will permit  the  new editor  more
freedom to improve than if he were bound to a set of guidelines not of
his own choosing.

   So that should  give you a fair  idea of what is  going to happen,
and why.  I'll keep producing  issues as  frequently as I  have enough
material (hint hint), and I  anticipate perhaps two more issues before
the end  of summer. Speaking  of which,  there will be  a (hopefullly)
large gathering of FSFnet people at  the Pennsic War this year, and if
anyone is  going to be around,  drop me a  line to be included  in the
planning.  But  back  to  the  matters  at  hand;  we've  got  a  very
interesting issue here.  It includes two very  entertaining SF shorts,
Becki Tants' newest installment, and  the first in an excellent series
by Max Khaytsus; I'm sure you'll enjoy it.
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            Your Order...
   "Rhadhishe  Sheffield  will be  with  you  momentarily," said  the
attractive young woman. "Can I do anything for you while you wait?"
   "Yes, you  can answer  a few more  questions," the  chief delegate
said, "To start with, how is it that one in her early twenties is part
of the famous diplomatic corps of S'lah?"
   "I am not  really a member yet," the woman  replied, "but I belong
to Sheffield, and  I am training to be a  rhadhishe. Is there anything
else you wish to ask?"
   "Uh--no," the delegate said, forgetting his other questions in the
surprise caused by her answer.
   "Well, then I shall leave," the woman said, pressing a small green
button  causing the  door  to slide  open, "If  you  have any  further
questions, you can ask Rhadhishe Sheffield, himself."
   The woman left the room, and the chief delegate turned to face the
six other delegates from his world as the door to the room closed.
   "Did you hear that?" he  asked, "Apparently, this culture has some
peculiarities  that  were not  mentioned  in  the briefing,  including
slavery.  I suggest  we be  especially careful  to avoid  breaking any
tabus."
   The delegates  mumbled their agreement,  and then broke  back into
grumbling about the clothing that had been provided for them.
   "This stuff looks  so silly. I mean, look at  this pattern of vine
and long-bodied fish with black splotches that look like oil stains."
   "Mine isn't much better. Do we really have to wear these clothes?"
   "Yes. It's  part of  the tradition of  peace negotiations  here on
S'lah  that  all  parties  wear these  diplomatic  clothes.  They  are
symbolic of fair treatment for all  sides of a dispute. And, remember,
the N'rr said that we should do our utmost to secure a FAIR peace. You
wouldn't want  to fail  her over  such a  trivial matter  as clothing,
would you?"
   "No. It's just that these clothes are so--"
   A  short  buzz  came  from  the control  panel  beside  the  door,
interrupting the delegates  speech. The chief delegate  walked over to
the panel, pressed a small button, and spoke at the panel.
   "Who is it?"
   "This is Rhadhishe  Sheffield. I have come to  guide the delegates
from Kruetos to the Meeting."
   "Hello. Enter."
   The  chief delegate  pressed  a  button and  the  door slid  open,
admitting a short, cheerful-looking man wearing a dull red robe with a
white sash hanging from his right shoulder to his left side.
   "Hello. I am Rhadhishe Sheffield, but  you may call me Sheff," the
man said, "I see  you have put on the clothes  we have provided. Good.
You do realize, of course, the significance of these clothes?"
   "Yes," the chief delegate said,  "that was covered in the standard
briefing."
   "Good.  Many  do  not  realize their  significance.  They  do  not
remember  that  for many  years  our  people  were tossed  by  warring
neighbors and  that we  developed our diplomatic  policy as  a defense
response. The clothes  that you now wear ensure fair  treatment to all
the delegates and put you under a  very strict code of conduct. If any
one of you breaks  part of the code, not only  the individual, but his
entire people will be liable to punishment. This ensures the safety of
the other delegates and the safety  of our world from retaliation if a
delegate should come to harm.
   "Do you have any questions to ask  before we go to the Meeting? It
is my  responsibility to inform you  on any matters that  interest you
concerning our culture in general or the nature of the Meeting."
   "We presently only have a few short questions," the chief delegate
said, "You can answer them while guiding us to the Meeting."
   "As you wish. Shall we leave then?"
   The chief delegate nodded, and Sheff began to lead them away.
   "You said  that you  have some  questions that  you would  like to
ask," the rhadhishe said, "What would you like to know?"
   "Well, first," the chief delegate asked, "the woman who came to us
to announce your coming said that  she "belonged" to you. What exactly
did she mean?"
   "Oh," the rhadhishe  said, mildly surprised by  the question, "She
is my  cumbre--you might call  her an  indentured servant. I  am quite
fortunate  to have  her; the  queue for  such intelligent  and readily
trainable servants is quite long. In fact, colloquially they are known
as line-servants because one must usually  wait so long before one can
buy one.
   "You shouldn't consider us less civilized because we practice this
form  of  slavery," the  rhadhishe  said,  catching  the look  on  the
delegates' faces, "It is the only way we have found to ensure that the
poor are not  thrust into poverty. Our laws protect  the rights of all
cumbres and ensure  that they are fairly treated. The  demand for such
servants  keeps the  prices  high;  and our  laws  prevent any  single
contract longer than seven years and ensure the servant's right to buy
himself out  of any  remaining time;  and, of  course, only  a willing
citizen can become a cumbre. In addition  to being a path for the poor
to  escape poverty,  this ensures  a  high standard  of education  and
allows gifted individuals to receive special training. Admittedly, not
all   individuals  have   equal   opportunity  nor   are  all   owners
exceptionally kind to  their servants, but our system seems  to us the
best of  the systems  to which  we have  been exposed.  Remember, this
system has ensured the stability of our society for almost two hundred
years; few  other societies  at our advanced  level of  technology can
make such a claim about their social systems.
   "At  any  rate, I  think  that  answers  your question.  Is  there
anything else that you would like to know?"
   The chief  delegate asked  Sheff several  more questions  which he
answered at some  length. Then, after a brief moment  of no questions,
the chief delegate spoke again.
   "Oh, yes," the chief delegate paused before he continued speaking,
"As you  may know, the N'rr,  the leader of all  Kruetos, ordered this
gathering as she  lay on her deathbed. For this  reason we are obliged
to attempt  to make peace with  our enemy, though all  indications are
that we could start an invasion of B'konbi itself within the next year
and thus ensure  victory; but we must be certain  that the treaty will
be fair,  otherwise we will be  forced to settle our  dispute with the
weapons of war. We have heard that a Terran will be presiding over the
Meeting; is this true?"
   "We are  almost at the  place where the  meeting will be  held. Is
this your last question?"
   "Yes." the chief delegate nodded.
   "Well, then follow me."
   The  rhadhishe turned  at  a  fork of  a  type  particular to  the
architecture of S'lah and led them  into a small rectangular room with
a large window offering a view of  the room that had been prepared for
the Meeting.
   "There, in  the center of  the room, is  the one who  will preside
over this gathering," the rhadhishe  said, pointing through the window
at the bowl-shaped room beyond.
   The room had trees, shrubs, and other plants spread throughout it.
It  was filled  with greens,  as was  the custom  among the  people of
S'lah. At its center, sitting behind a small, curved table which faced
the seats for both delegations, was  a woman whose long brown hair was
streaked with grey and who looked  at once both above all concerns and
open to the concerns of others.
   "Her name is  Sherry Mato, though she prefers to  be called by her
middle name  of Theresa," the  rhadhishe continued, "As you  may know,
our world has significant  economic interests on B'konbi-- significant
enough  that these  interests might  make one  of our  diplomats favor
their  side, or,  in an  effort to  avoid this,  favor your  own side.
Fortunately, we  are prepared for  such problems.  We make a  habit of
adopting people from other worlds, and training them, in a politically
neutral environment, to deal with these relatively rare situations.
   "To answer  your question, yes,  she is  a Terran, though  she was
adopted at a very early age and  has received the same training as all
native  arbitrators.  She was  picked  especially  for this  gathering
because of her special  understanding of the underlying circumstances.
You need have no worries that she is less well trained or in any other
way less ripe for this situation than a native arbitrator would be."
   "Are you  ready to enter  the Meeting?"  Sheff asked after  a long
period of silence.
   The chief delegate nodded, and Sheff led them back to the corridor
from which they had come and into the Meeting-room.
   Once all the delegates had  seated themselves the arbitrator stood
and addressed them.
   "Now that  the Kruetons and  the B'konbits have arrived  in S'lahd
dressings, let us begin. . . ."
                   -Paul A. Clayton  
        (with Jason Malkoff, Bryan Paschke and Thomas Payerle)

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                            A Sudden Storm
   Arrangements didn't take long. The next night, a young dock worker
named Johan  was waiting for  her at the door  and walked all  the way
home with  her. He was  a nice enough young  man, about her  age, with
dark hair and fiery blue eyes.  Nice and muscular too. She immediately
got the feeling he had been handpicked by Karina or Camron as not only
a good body guard, but a good  husband candidate as well. He seemed to
have the same idea.
   "So, I hear you're new to the  city" he said. Interested in a tour
sometime? I've lived  here all my life and could  show you some really
beautiful spots."
   "That's really very nice of you,"  Ariel said, ducking just out of
reach as he tried to put his arm around her. He saved the gesture from
looking  stupid by  going into  his  pouch with  his hand  as it  came
around, but  that didn't stop  a couple  passers-by from giving  him a
look and  a chuckle. Ariel blushed,  amazed at how unworldly  city men
could be. "I  really don't think I'll have time.  Camron is keeping me
very busy."
   "Well  that's OK,"  Johan said,  "Uncle Camron  will be  more than
happy if we went for a picnic sometime."
   "Uncle Camron?" Ariel said with  a sinking feeling. She KNEW she'd
been set up.
   "Ya. He suggested  I walk you home because I  know where my sister
Karina's house is. So what about that picnic?" Johan asked.
   Luckily  the walk  home  wasn't long  and she  was  able to  claim
fatigue to get out of answering  the question. She climbed the stairs,
mildly cursing  Karina for setting  that one up.  Her and her  idea of
getting  Ariel "properly  married". Unfortunately,  her thoughts  were
overrun by the ache in her legs from the previous night's run. Opening
her door,  she was  about to  collapse on her  bed, when  she stopped,
staring at the man sitting on the edge of her bed.
   "Good evening,  Ariel. Come in,  close the  door and sit  down. We
have quite a bit  to discuss." he said. He was an  older man, not very
out of the  ordinary looking, but it didn't matter.  All she could see
was the symbol of Haargon hanging about his neck.
   "Like it?" he asked, holding up the pendent, "It took 7 long years
of searching for  the stone and weeks spent in  the smithy and jewlers
shops to make it.  I made it myself, so that I would  know it had been
done right. Would you like to see it closer?"
   Ariel couldn't  take her eyes off  the pendent. She began  to move
forward toward  it with a faltering  step. There was a  nagging in the
back of  her mind that  said she should run  away, but it  was quickly
fading away as she got closer to the amulet.
   "Good. Come  here, touch  it if  you like. You  may hold  it. It's
really  the only  way  to  examine the  excellent  workmanship of  the
amulet." the old priest said, with a wonderful, friendly smile.
   Ariel began to reach up for the  medallion, to pick it up and look
at it,  when she caught  sight of Stefan's ring  on her finger  in the
candle  light. With  a start,  she came  back to  herself, out  of the
drug-like stupor she  had been in and snapped  upright, taking several
steps backwards  to the wall.  "What are  you doing here?"  she asked,
panic in her voice.
   "I see you are a bit stronger then I thought. it takes quite a bit
of power  to break  a mind lock.  So be  it." he said,  as he  put his
amulet back on and walked to the door.
   "I just  came to  see for myself  who you were  and what  you were
like. I do so  hate killing people who are no threat.  So messy. But I
see now that you are a viable  concern. Therefore I will give you this
warning and  this offer. My god  Haargon has commanded your  death. he
says you are a grave danger to  myself and my followers. I give you 48
hours before I kill you to decide on one thing. You have the potential
to be  an extremely  talented mage.  I would  rather not  destroy that
potential. So I ask you to join  us. I will train you myself. You have
48 hours to  decide. At the end  of that time, I will  return for your
decision. Remember tho, that if your decision is wrong, you will die."
He walked out of the room and closed the door. Panicing for Karina and
Marcus' sake, she ran  to the door and opened it,  looking for him, to
make sure he  didn't harm them. He  was nowhere to be seen.  It was as
though he had disappeared.
   Walking back into  her room, she collapsed onto her  bed in tears.
She felt so  powerless. What could she do against  someone who had the
power to disappear like  that? She was so caught up  in her tears that
she  jumped when  Marcus knocked  on the  half open  door, saying  " I
thought I heard voices up here." One  look at her face tho, and he was
immediately at  her side, with  an arm around her  trembling shoulders
saying "It's OK now." and smoothing her hair.
   By the time  she had calmed down,  Karina had come up  to see what
was wrong. Karina  sat with her, while Marcus went  and made some tea.
When he came back, he asked her  the question she had known was coming
but dreaded. "OK,  Ariel.. We'd like the whole story  now. All of it."
he said as he handed her the cup.
   Taking a long  slow drink, she began her explanation.  By the time
she had finished,  the tea was cold  in the pot, yet  she continued to
drink it.
   "Why didn't you tell us in the first place?" Karina asked.
   "Several reasons. I hoped that it was over and I could settle back
down to being a normal person again.  I didn't want to worry you. Most
of all I was afraid you wouldn't believe me." Ariel said.
   Karina came over  and gave her a  hug. "Well, I admit it  is a bit
out of the ordinary, but I don't  believe you to be a liar. We'll help
you." Marcus nodded in agreement.
   "No!" Ariel  protested. "You've  done too  much already.  And now,
because of  me, you're in  danger. I must leave.  Maybe I could  go to
Baranur. Find a job there. Maybe they'll leave me alone then."
   Marcus spoke  up for the first  time since he initially  came into
the room.  "Ariel, you heard what  the priest said. You're  special in
some way. They  won't leave you alone...ever. You're going  to have to
fight them, one way or another. At  least let us give you what help we
can. Camron might be able to  get some information on this other cult.
And we  can go to one  of the fortune tellers  on the dock and  see if
they have any guidance for us. I hear Corambis recently returned. He's
the best they say." He was in his fatherly tone. Caring, but firm. She
knew better then to go against him.  "And we'll get that young man who
walked you home to  stay with you all the time.  We'll work this out."
He gave her a  hug, saying "Now you go to  bed. You're exhausted. I'll
go talk to Camron  first thing in the morning so  he doesn't worry and
can get things moving."
   "OK," she said, "you're right. I  do need some sleep." She quickly
crawled under the covers as Karina came over, gave her another hug and
tucked her in. "Good Night" she said as they closed the door.
   She waited until after she knew they were in bed and asleep before
getting  up.  It took  Ariel  less  then 5  minutes  to  pack her  few
belongings and quietly walk down the  stairs. In the kitchen, she took
a loaf  of bread, some cheese,  and a wine  skin, and added it  to her
pack. Then she left a quick note on the table for them.

        I'm sorry, but  I can't stay here. My  presence puts you
    in danger,  and I  care too much  for you to  do that.  I am
    going  to find  myself somewhere  to live  where I  won't be
    hurting anyone.  You can  reach me at  Camron's, as  I still
    have to work for at least the next couple of days. Thank you
    for everything.
                                       Ariel.

   Folding the note  and placing it where she knew  it would be seen,
she took  one last fond glance  around the kitchen before  walking out
into the night and off to find somewhere to stay.
   Marcus shook his head as the  door closed, swore under his breath,
and followed her out the door into the night air.
   He wasn't the only one.
                     -Becki Tants  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                    DNA For Sale, Slightly Used...

         Changing technology doesn't mean changing people...
                   ...but the problems may vary...

                                                   2800 Whitney Drive
                                                           Denver, CO
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

To Whom It May Concern:

   I have  recently taken care of  four thousand square feet  of your
"Everlush Living Carpet", impressed by the salesman's demonstration of
its ability  to devour cigarette  butts, cookie crumbs,  and household
dust, turning same into natural  pine scent and negative ionization. I
was  initially pleased  with the  carpeting,  and even  wrote off  its
propensity  to leach  out the  cellulose from  newspapers as  a timely
reminder not  to be  untidy. Later,  I noticed that  it had  also been
absorbing the feet  of wooden furniture, so I installed  steel caps on
the legs of those chairs and tables.
   Last week,  however, my youngest  son tripped and dropped  a large
pepperoni pizza  on the hearth rug,  which promptly gulped it  down. I
could forgive this indecent haste for  cleanliness were it not for the
fact that it  was a sudden swell  in the carpet that caused  my son to
trip  in the  first  place,  and the  carpet  had  been making  subtle
advances towards the kitchen for the previous ten days.
   Things  have now  gone too  far. Yesterday  my prize  rubber plant
disappeared, and there is a new springiness to the carpet (I leave the
obvious inference to your imagination). Visitors have been discouraged
from  entering  ever  since  the  welcome mat  developed  a  habit  of
dissolving  their shoelaces.  The pile  is now  over a  foot thick  in
places and  my daughter's dachshund has  not been heard for  two days.
And while I find a small quantity of negative ions to be beneficial to
the health, I  don't think it appropriate that there  should be arcing
between the wall sockets.  I am not writing at this  time to request a
refund,  but I  would  be  profoundly grateful  if  you  would ship  a
sufficient quantity of specific  weedkiller to eradicate your Everlush
carpet before I call out the National Guard.

                         Yours sincerely,

                     Nathaniel S. Horner, M.D.

                        -------------------

                                                     141 Podunk Drive
                                                     Poughkeepsie, NY
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

To The Boss:

   See  here,  I'm  not  looking  for trouble  or  nothin',  but  one
afternoon Ira  brings home this gizmo  he says is a  "Biogulp" organic
vacuum cleaner. What do I care, it picks up schmutz and there ain't no
bag to change.
   The first day  it's here, Amos 'n  Andy -- the kittens  -- mark it
for a stranger  and pounce. Why not,  I said, they could  use the fun.
But now it's hiding in the closet under the stairs and refuses to come
out. I call your service man, he  comes and talks to it, and says it's
gotten  neurotic. Then  he says  the  warranty don't  cover repair  of
"malicious damage",  but any schmuck  can see  it's only got  a coupla
scratches.  That  ain't  no  reason   for  it  to  be  whimpering  and
complaining about the spiders.
   My husband  says you're supposed  to find the psychos  before they
leave the factory,  and that I have a prima  facie case (whatever that
is) for a full refund.
                              Yours,

                       Irma Goldstein (Mrs.)

                        -------------------

         General Genetics Corporation INTEROFFICE MEMORANDUM

To:     Departmental Manager, Quality Control
From:   Director of Field Inspection

   Ed, your  boys have got  to stay on  their toes more!  My division
doesn't like  playing quis custodiet any  more than the next  man, but
yesterday  they earned  their pay.  Regs say  that any  spillage in  a
storehouse means everything in the  room gets cancelled, but yesterday
your  people  knocked  over  a box  of  self-regenerating  tampon  RNA
substrate and  a vial  of Magic  Mix Cocktail  Shaker base  and didn't
sterilize for  thirty minutes!  You know  I hate  to get  officious --
besides, I've  joined in the poker  game myself, won a  few beads from
your people at times -- but this was one time when the size of the pot
shouldn't keep  the men from  their work. Fortunately, the  only thing
shipped out during  that half hour was  a box of towels,  but it could
have been a lot worse. 'Nuff said, Ed?

                              -- Mike

                        -------------------

                                               10231 Sunset Boulevard
                                                    Beverly Hills, CA
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

Hi:

   I just want you to know right off that this is not a complaint, in
fact quite the opposite, I simply  had to write and compliment you for
the wonderful quality  of your "Sta-Warm" self-heating  body wraps. In
the movie business  a girl's kept working a fourteen-hour  day most of
the time, a hot bath is about the  only luxury I can expect when I get
home, and  when there's no-one around  to dry me off,  your towels are
really better than the  usual cheap kinds that make you  do all of the
work yourself.
   I must confess  I was unprepared for some of  the things the towel
did, but I've  grown used to it  since then. The towel  seems to enjoy
it, too: more than once it has snuck into my bedroom after a hard day;
and although it did  try to strangle my director when  he called to go
over the next day's script with me there was no harm done in the end.
                               Love,

                         Mitzy Moreno (Ms)

                        -------------------

                                           1200 Madison Ave Suite 501
                                                         New York, NY
President
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

Sir:

   As you know,  Consolidated has grown into Fortune 500  status in a
record period, and I'm writing to share with you one of the secrets of
our success, seeing as indirectly, you brought it about.
   At the  beginning of this  year we  were facing a  projected first
quarter loss  of $27 million, and  as part of  the cost cuts I  had to
halve my secretary's hours. Well, to  cut a long story short, I bought
the latest telephone answering machine from your AI division, figuring
that it would be good for telling people when I would be back, fobbing
off salesmen, maybe even pacifying my wife.
   Your  literature leaves  the  limits of  the machine's  capability
rather  open-ended (don't  worry --  you're  not the  first to  market
before  you've researched:  just common  business practice),  but does
mention that they depend on "heuristic factors". At the time I thought
that meant something to do with background noise; anyway, I plugged it
into the listed line  and left it for a few days. Now,  I get a lot of
calls. Most of  them at that time  from people I owed money  to. I was
pleasantly  surprised to  discover that  the machine  had developed  a
smart strategy for  handling these people by playing  them off against
each other. I was still strapped for time, so I let it have the run of
the whole board. For  a week it was doing a great  job -- even learned
to imitate  my voice  -- until  one day  I caught  it haggling  with a
distributor  over his  contract. I  listened to  it for  a while,  and
discovered it was actually a pretty shrewd operator!
   Anyway, that must have given it  some ideas, because the next week
it told  me I  had a  10:30 appointment  with Higgins  of Amalgamated.
"You're wrong," I said, "I haven't talked with Higgins in five years".
It turned  out that the  machine had made  the appointment so  I could
rubber-stamp a merger deal it had made! I didn't mind making it a full
partner -- in fact, if it bucks for the chair, it can have it. I still
have my stock and that's all I need...

                             Regards,

                       Hiram X. Hamilton III

                        -------------------

                                                7343 Waterside Avenue
                                                          Norfolk, VA
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

Dear Sir or Madam:

   I  am returning  my  "Adapta-Mirra" to  my  dealer forthwith,  and
advise  you that  I  will be  consulting  various consumer  protection
groups as to the safety of  this product. Your mirror functioned quite
adequately in wiping condensation off  itself, dimpling into a shaving
mirror  for my  husband, and  giving the  time-honored response  to my
teen-age daughter  whenever she  asked it to  identify The  Fairest Of
Them All.
   However, when my  daughter woke up one day with  a small pimple on
her  nose, she  was aghast  to see  in the  mirror a  malignant fungus
spreading over half her face. I did  not think it funny when my mother
visited and the mirror shrieked loudly and pretended to shatter in its
frame. Nor do I find it amusing that your mirror chooses to portray me
variously as a wizened old hag, a pregnant sow, or Tyrannosaurus Rex.
   I have raised my family never to shirk away from reality, and this
has  been a  traumatic experience  for us  all. We  may seek  punitive
damages.
                              Yours,

                           Sylvia Foster

                        -------------------

                                                    1102 Forest Drive
                                                      Carson City, NV
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

Dear Sir or Madam:

   I am writing on behalf of my  wife and myself to tell you about an
application of your "Slumber-Rite" active-deforming beds which you may
not yet be aware of.
   When we bought the bed, Adele and I were on such bad terms that we
even discussed at the same time who  would get custody of it. Sex was,
frankly, the  only thing keeping us  together at that time  (if you'll
pardon the  crude pun),  and that  hadn't much life  left in  it. That
night as  we glared at  each other  across the pillows,  wondering who
would  draw  first,  your   bed  coughed  apologetically  through  its
diagnostic vocoder, and asked us how  long things had been that bad. I
started to snap, "None of your business!", but Adele -- who always had
a way  with machines --  gave it an honest  answer. Soon we  were both
talking with the bed, which proved to have a considerate and urbane...
well, bedside manner.
   Well, the  rest is  history. We  sold the house  to take  a second
honeymoon, and  gave the bed to  a pair of friends  whose relationship
seemed headed for the rocks, and that set us wondering: could your bed
be certified as  a bona fide marriage counselor? Come  to think of it,
formal recognition might spoil the surprise value of its approach. Hey
maybe you guys had more to do with this than we thought!

                         Nuptially yours,

                           George Miller

                        -------------------

                                                          "Bramleigh"
                                                        Old Farm Road
                                                         Pebblesworth
                                                         Herts., G.B.
General Genetics Corporation
14000 Michigan Way
Research Triangle Park, NJ

Sirs:

   What with the recession forcing us  to close down the east wing of
the old  homestead, and  my having  to lay  off the  groundskeeper, we
considered  ourselves somewhat  fortunate  to acquire  your new  model
"Genetigardener" on very reasonable terms, but there have been several
slight problems that I think you ought to know about.
   Firstly, it has a most inconvenient allergy to tea. What's the use
of having a gardner that doubles as a manservant if the wretched thing
throws up all  over the serving tray every afternoon?  First time this
happened was  when we were entertaining  the Buffington-Joneses. Can't
tell you how embarrassing it was...
   Secondly, it's  quite obvious that  the thing was educated  in the
colonies, since it can't tell the difference between game and poultry.
Discovered this after  I found the best grouse being  pecked to pieces
in the chicken  coop where the blasted thing had  herded them. And why
should it keep  asking me where the swimming pool  is? Elizabeth and I
haven't touched  the waters since a  spot of paddling at  Blackpool in
'69!
   Talking of  the mem-sah'b, this  brings me to the  most perplexing
problem. A few weeks ago, she started spending an inordinate amount of
time  in the  gardner's shed  teaching  it how  to behave  in the  Old
Country. Then, one day, both she and  the thing were gone! I can't get
a word out of the butler and the maid about the whole affair. What the
deuce d'you suppose is going on?

                         Yours faithfully,

              Major Harrington Dexter-Smythe (ret'd)

                        -------------------

        General Genetics Corporation INTEROFFICE MEMORANDUM

To:     All Operations Staff
From:   Director, Security

   Last night Research  had an accident in the  bio-electronic lab: a
prototype intelligent television was fed several 1950's 'B' movies and
got  the  idea  to  break  out.  Unfortunately  it  contains  the  new
controlled mutation genes, and there  may be problems with recognizing
it. Please  look out for an  object that resembles at  various times a
gelatinous blob,  a giant fly  in a double-breasted suit,  Godzilla or
the Smog Monster, or an Egyptian mummy.
   Since it also saw both editions  of "The Thing", all personnel are
to report to Medical for a full check-up after clocking-on.

                        -------------------

           -Peter Scott  (PJS%GROUCH@JPL-MIL.JPL.NASA.GOV)

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                          Unlikely Partners
        "A  very rare  form of  lycanthropy is  mutation into  a
    wolf.  This  should  not,  however,  be  confused  with  the
    legendary lore of werewolves. A wolfling, as commonly called
    by mystics,  this lycanthrope  is a product  of fusion  of a
    werewolf  and  a wolf  by  a  group  of mad  alchemists  and
    wizards. Three quarters  wolf blood, this animal  is a blood
    thirsty, vicious killer that by  bite can repopulate its own
    kind. A sort of venomous substance will, on contact with its
    victim, begin  the incredible transformation of  man to near
    wolf. This ferocious, large creature  has been know to bring
    beasts as large  as bears to the ground  with sheer strength
    alone.  Being  an  intelligent  creature,  a  wolfling  will
    selectively attack and kill only those it can not convert to
    its own species..."
        -Ilyan, alchemist to King Dillas of Gledon, "A Discourse
         on Alchemy, Magic and the Consequences of Their Use",
         pages 181-182.

        "It has come to my attention that in centuries past more
    myth  has  been  developed  around the  prospect  of  a  man
    becoming a wolf than of  the actual strength of the Fretheod
    Empire. Being  a historian,  I feel  that I  do not  need to
    exaggerate  the facts,  as often  done  by Bards,  and as  a
    scientist, I  feel I  can understand the  facts that  lie in
    this terrible affliction.
        "Let me begin  by saying that there is  no such creature
    as a  werewolf. A transformation  of a human (or  any other)
    body  to  creature  such   as  that  is  simply  impossible,
    particularly  two times  in one  night. A  wolfling, on  the
    other hand is a diseased man that over a long period of time
    becomes a wolf.
        "My personal research and experimentation has shown that
    such a transition is possible, though not for all creatures,
    to experience the mutation  specified above. Let me reprint,
    for your information  an exerpt from the  journal of perhaps
    the first man to come across the condition described:

        "...I can  no longer  discern between  what is  real and
    what is not.  My dreams have become primitive  in nature and
    bloodthirsty in content. I feel myself slowly going mad.
        "The potion I created weeks ago to cure the madness dogs
    carry works, but  it also adjusts the  organisms that imbibe
    it to that of a dog. Already the animals that I experimented
    on died  of the severe  changes to their  metabolisms. Their
    fate did  not become  mine. Though cured  of one  disease, I
    carry the  other. My  skin is becoming  grey and  covered by
    thicker hair. I noticed that my teeth are much sharper and I
    am growing fangs. Yesterday I  woke up to blood, carnage and
    a  partially gnawed  animal in  my house.  The blood  on the
    floor was also on my hands and face.
        "To these  ends, I am  leaving my  home, to live  out my
    life in the woods as far from human life as possible. I feel
    that if I do  not find a cure soon, I  may become the father
    of a new 'human' race..."

        "This was  written by  Aran Leigh,  an alchemist  in the
    city of Kevra.
        "There  is  no longer  evidence  of  the potion  or  its
    ingredients that are  mentioned, but it is  quite clear that
    the disease  is in  no way  supernatural or  a wrath  of the
    Gods. It is simply an  infection that can be transmited from
    one individul  to another, such  as a cold. While  not being
    one  hundred per  cent  certain of  the  precise methods  of
    transfer, I feel  I can unerringly say that  by the transfer
    of  body fluids,  such  as when  bitten, would  successfully
    infect others.
        "The disease itself can take  anywhere from a few months
    to a full  year to come to completion. In  its progress, the
    only  species  known  not  to  die  before  the  process  is
    completed, is  humans. Perhaps it is  because of stubborness
    to live or that the original  potion was designed to work on
    humans only,  but all  other animals for  which a  record of
    this disease exists, died very quickly. Humans infected most
    often go  mad from the  striking changes they go  through in
    the progrees of the mutation..."
        -Bistra, head chronicler, city of Shakin, "The Realities
         of Myths", pages 33-37.


   Rien  jumped  off  his  horse  near  a  squeaky  old  cart  labled
'Salamagundi Stew'.  Its owner was busy  with a sailor, making  a sale
and took little notice of Rien, who in his turn became fascinated with
a monkey sitting atop the stew cart.  He carefully put out his hand in
front of  the animal,  allowing it  to examine  his riding  glove. The
monkey pulled at his fingers and uttered a loud scream.
   "Looks like Skeebo  doesn't like the animal that gave  up its hide
for that glove."
   "Skeebo?" Rien looked up at the preprietor, puzzled.
   "The monkey! I'm Simon Salamagundi. What can I do for you?"
   "Stew?"
   "Ah!" Simon  exclaimed. "Regular, sweet and  sun-sweet. Which will
it be?"
   Rien looked  at the three kettles,  as a sailor approached  at the
side. "A sweet stew, Simon!" the man exclaimed.
   With an adroit move  Simon scooped up a bowl and  handed it to the
sailor, not once  changing his focus of attention. The  sailor paid to
Skeebo and left.
   "Regular," Rien said. "Seems to be the least traveled of the lot."
   "Least traveled because it's so regular," Simon smiled, picking up
a bowl.
   Skeebo screamed  as Rien was  violently pushed aside by  a running
girl.  Simon stretched  out  the bowl  of stew  as  Rien regained  his
balance. "On the  house," he said, seeing Rien reaching  for his pouch
with coins. "She's got it," he  pointed to the girl moving through the
crowd. "Just take the stew and forget her."
   "Watch my horse," Rien growled, his crystal eyes fading to grey.
   "I wouldn't if  I were you..." Simon called after  him, but Rien's
heart was  already set on  his action. He  chased the girl  across the
docks and into  a maze of alleys.  She did not seem aware  of him, but
this did not mean his guard could be let down.
   Rien drew  his long dagger on  the run, following the  girl into a
less than respectible neighborhood. What  did Simon mean 'forget about
her'? The answer was just around the corner.
   Making  the  turn,  Rien  spotted three  well  armed  cut  throats
blocking his advance to the girl.  She dangled his purse in a teasing,
you-won't-get-it manner and Rien reached for his sword.
   "This isn't  worth it," he  thought aloud, realizing his  sword is
was still strapped on his horse. "Damn fool!"
   "Ain't worth  it's right,"  one of  the cut  throats uttered  in a
drunken voice. "No challange at all!" and threw his sword to Rien.
   "Still ain't no  challange!" the second thug  roared. His laughter
ended in a cry of pain as the 'borrowed' sword cut deep into his side.
   The third rogue charged Rien in frenzied anger. His charge was cut
short by the dagger. Rien took  his time letting the wounded man slide
off the blade. He stared at the one who gave up his sword. "LEAVE" and
the man charged past him like a bat out of hell.
   "Next time  pick friends who  are not  drunk," Rien turned  to the
girl. "If there is a next  time." He slowly advanced towards the girl,
who now backed herself into a wall.
   A few more steps and...
   A sharp pain spread through his  leg and Rien spun around, letting
out an abrupt cry.  The grey in his eyes disolved  to his normal shade
of crystal  blue. He grasped  his calf, coming  nose to muzzle  with a
growling dog.  He swung  his dagger, losing  his balance,  but avoided
being bit again by the dog. Rien  rolled and stood up, expecting to be
attacked, but was surprised to see the animal lying on the ground with
a crossbow bolt  in its side. Down the alley  a town guardsman lowered
his weapon as  three people rushed past him. Two  were dressed in town
guard uniforms, but the third was  elderly and dressed in lose fitting
clothing.
   The man knelt over the dog  and produced a white sphere that begun
to glow green after  a short chant. "This is the  animal," he stood up
and looked at the guards. "Dispose of it. Burn it."
   One of the  guards pulled out a sack and  started wraping the dog,
while the  other two  looked over  the alley.  "What happend  here?" a
guard asked  Rien, who was diligently  searching the other end  of the
alley for the girl. Both she and his money were gone.
   "I was ambushed while taking a shortcut."
   The guard nodded. "There's a reward  for the capture of those two,
you know."
   Rien shrugged. "I wasn't aware of  that. There were three of them.
This is the last man's sword."
   The guard took the weapon and looked it over. Not finding anything
distinct in it, he passed it to one of the other guards. "Burn the dog
and find a physician who'll treat them," he instructed.
   "What's with the dog?" Rien asked.
   "It did not hurt you, did it?"  the guard asked and called the old
man over.
   "No, no it didn't, but shooting it  and burning its body on such a
suspicion does seem a bit extreme."
   "Burning a  creature diseased with  lycanthropy is no  crime," the
old man  said to Rien  as he  approached. "A lycanthrope's  bite makes
others into lycanthropes."
   "You mean like those stories  about men turning into werewolfs and
howling at the moon?"
   "That IS a myth. Being a wolfling is not."
   Rien made a mental note to check into this later and accepting the
small reward, bid them farewell.
   He returned to the spot where he last saw the girl and scanned the
area  again. She  could  have  left in  any  direction,  while he  was
struggling with the dog. No chance of finding her now.
   As Rien  was preparing to leave,  he heard a voice  behind him and
spun about. The grey haired wizard was still standing in the alley.
   "The dog bit you." The old man's words were a statement.
   "Who are you?" Rien asked.
   "Taishent, the mage," the man bowed low.
   "Yes, the dog bit me. What's it to you?"
   "Why so hostile? You will need  my council if you are to survive,"
the wizard said and again produced the white sphere. The glow about it
was faint green. "You have the disease. You have only a few months."
   "All  this  wolfling-werewolf  talk  strikes  me  as  stories  for
children, not a sickness."
   "When magic goes  bad, it becomes a curse,"  the wizard responded.
"You do  believe in magic?"  he asked and  not waiting for  an answer,
turned to leave.
   "Is there  a cure?" Rien stopped  the old man, not  quite ready to
believe that  he would be  howling at the moon  a few months  down the
road, but wanting to know more.
   "If there was, I  would have given it to that  poor animal. I wish
you luck." He walked out of the alley and disppeared down the street.

   An hour later  Rien found Simon's stew cart and  his horse. Skeebo
was jumping  up and down  in the saddle,  with the realization  that a
hard enough landing would make the horse stir.
   The surprised Simon looked at a smiling Rien.
   "Regular,  please," Rien  said and  handed a  coin to  Skeebo. The
monkey jumped off the horse and handed the pay to Simon.
   "Good show,"  the vendor laughed.  "Not many get their  money back
from her."
   "Many aren't persistant," Rien grinned. He may not have gotten HIS
money back, but was working on it. "What's her deal anyway?"
   "I'm sure  you know  every town has  some problems,"  Simon began.
"Dargon just  happens to have a  monopoly on them. Kera,  the girl who
took your purse, is  the legal ward of Lord Liriss,  who is rumored to
be the man behind  a lot of the crime in this town.  I'd watch out for
his men. Bad things happen to those who cross him, I hear."
   "Why doesn't the  local Duke do anything about  the problem?" Rien
shifted, sipping the spicy stew.
   "What can he do? Lord Dargon is rumored to have enough problems of
his own.  Liriss is  but a  small problem compared  to what  is really
going on in this town."
   "And what is really going on?" inquired Rien.
   Simon  looked   about  uncomfortably.   "They  say  there   is  an
assassination plot against  Lord Dargon. There've been  some deaths in
nobility  recently.  Slowly, but  surely,  the  assassins are  getting
closer to him."
   "Sounds like the town guard has its hands very full..." Rien said.
   "It's  only a  rumor,"  Simon replied.  "What's  your interest  in
Dargon anyway? What do you do?"
   Now it was  Rien's turn to look about uncomfortably.  "Just out to
have an adventuresome vacation... You wouldn't  be able to point me to
a local alchemist, would you?"

   Terell was a tall, young man,  dressed very commonly, so as not to
reveal  his life's  calling. Besides,  no one  wore the  "traditional"
starscape cap and robe in real life anyway - no reason unless you were
a showman or  a fraud. He looked about absent  mindedly as Rien pushed
open the door to the alchemy shop. "What can I do for you, young man?"
   Rien stopped dead in his  tracks. 'Young man'? Right. "I'm looking
for Terell, the alchemist...this is his shop?"
   "You found 'im!"
   This caused Rien to pause even longer. "You?" he finally asked.
   "Been m'self for up over sixty years."
   Sixty? This man  looks well preserved for someone  his age, though
he does act it.
   "So what can I do for you?" the man presisted.
   "I am interested in what you can tell me about lycanthropes," Rien
said, leaning on the counter across from Terell.
   The alchemist smiled. "Heard o'  that crazy dog Taishent captured,
have you? Well,  there isn't much I can tell  you about that. Taishent
is said  to o've  been casting  his cards  for the  town when  he came
across the dog.  No one knows where  it came from or how  it got 'ere,
but town guard's always pleased to shoot some'ing."
   "I meant the  disease," Rien explained his need,  grateful for the
alchemist's loose mouth. "Do you know anyhing about the curse?"
   Terell paced his  lab for a minute. "The disease  can be passed in
many ways. Most common is bite. The infected either die or mutate into
those beasts - wolflings. Takes different amount of time for different
people, but it  get's 'em all. I never  heard of a cure for  it, but I
just know I  could find one if  I'd have a sample!  Ah, they sh'uldn't
've killed that dog!"
   Rien thought for a moment. If  there was the slightest chance of a
cure, he  was in desprate need  of finding it, but  telling someone of
the disease was just about as intellignet as running naked through the
middle of  the market  place, screaming  about having  leprosy. Terell
looked young for  his supposed age. Thirty at the  most and that means
that his potions  really do work. Sometimes risks have  to be taken in
life...
   "What if I  can get you a subject?" Rien  asked the alchemist, who
was now reorganizing the vials on his counter.
   Startled,  the man  dropped one  of the  glass vessels.  "And just
where d'you propose to come up with one?" he asked, ignoring the smoky
vapor raising up toward the ceiling.
   "Let's just say," Rien smiled, "that  I can locate one. What would
be in it for me?"
   I'll pay you!" Terell exclaimed, his old-like tones dissipating.
   "I'll be rich and you'll be famous..." Rien said slowly.
   "Precisely!"
   "No," Rien  shook his head. "I  don't want money. The  deal is you
cure the subject. Then you can have your fame."
   "All right,"  Terell agreed.  "I'll make a  profit either  way and
you'll have a cure for who ever you want to aid. Yes?"
   "Yes," Rien nodded.
   "So where is my subject?"
   Rien could not believe that this old man could act so young. "I am
he," he answered, almost expecting death.
   Terell made a step back in shock.
   "I won't bite you, honest," Rien promised.

   Kera snuck up on a fat man leaning over a table with trinkets. The
items appeared cheap,  but since he intended to buy  something, he had
some funds. Besides, anyone that fat  had to have money to support his
belly.
   Kera looked  over the man's  shoulder at the assortment  of glass,
clay and  metal statuettes of  people and  animals. Her left  hand ran
across the belt  pouch on the man's right hip,  while her right picked
up a  crystal clear unicorn. Neither  the fat man nor  the booth owner
noticed  what she  did. Kera  smiled,  pocketing both  her prizes  and
allowed a young  child to squeeze in before her.  Her "profit" for the
day was already  well above average and thinking that  Liriss would be
pleased, she turned and left the market place.
   Kera had been working for Liriss ever since she could remember. He
picked her up off  the streets as an orphan and  trained her to steal.
Liriss provided everything she needed, even luxuries at times. Perhaps
there was  a better  life somewhere,  but it certainly  was not  as an
orphan  in  the  Fifth  Quarter.   She  even  had  Liriss'  thugs  for
protection, when she needed them...like the day before.
   Oh, Liriss was mad to learn what happend! Not only were his guards
drunk, but they also got trashed by a single man and later arrested by
the town guard. Still, that last  purse she lifted would more than pay
for new hirelings;  especially in the Fifth Quarter.  It's the stupid,
careless people who provide the most profit.
   Kera  turned into  an  alley, winding  up face  to  face with  the
stupid, careless person she just  been thinking about. Stupid and over
confident. He hadn't camped out here all day, did he?
   "Just your luck," Rien smiled, grabbing her arm.
   "You're hurting me!" Kera screamed trying to wriggle free.
   Rien's grip did not lessen. "You're hurting yourself."
   Kera stopped trying  to pull free. "Bastard! I'll  have you killed
for this!"
   "I don't  think so," Rien smiled  again. "You used the  same alley
twice too often. Your body guards will not be able to help you today."
   Stealthily Kera pulled out her  stolen unicorn figurine and jabbed
it into  Rien's hand, the  one that was  holding her, horn  first. The
glass snapped and  with a curse Rien withdrew his  hand. Kera took off
down the alley. For the first time in her life, she wished she had not
neglected carrying weapons  on her person. She  desperately hoped that
Rien had  lied about  Liriss' guards  not being able  to help  her. It
wouldn't look good to lose two sets of men on consecutive days.
   Right about  then she went  sprawling to  the ground over  the out
stretched arm of one of the downed  guards. He lay on a pile of trash,
with his companion not far away.
   Kera picked  herself up, surprised  that Rien was already  next to
her.  His eyes  were a  strange shade  of grey,  producing a  hypnotic
effect,  as he  thrust her  into the  wall. 'Weren't  they blue?'  she
thought, bending over from pain. The  jolt gave her the right state of
mind to shrug  the useless thoughts off. With the  last of her breath,
Kera screamed "Help, rape!"
   She saw a  red streak before her and Rien's  hand clamped over her
mouth. She turned her head, spitting  blood and smearing it across her
right cheek. A finger of her  assailant passed across her lips and she
bit into it.
   Rien looked startled. Kera could have slipped away, but the change
of color in his eyes kept her watching. His hand slipped off her face.
"I could have killed you..."
   Kera shrunk further into the wall behind her.
   "The dog  that bit me..." Rien  continued, "you saw it  happen. It
was a  lycanthrope. I have the  disease and now that  you've tasted my
blood, so do you.  I tell you this becase you have  the right to know,
nothing else."
   Kera looked  at the broken statuette  still in her hand.  The horn
and part  of the  head were missing.  She let the  figure fall  to the
ground, where  it shattered completely.  "I have no reason  to believe
you!" Her defiant eyes challanged Rien.
   "No," he said,  "but then I have  no reason to lie to  you. I only
want my money back."
   "You're not  getting it back,  so you  might as well  kill me...or
whatever it is you do!"
   "I am not going to hurt you if you cooperate."
   "I don't have your money. Liriss has it."
   "Then I'll just take what you've collected today," Rien said.
   "The hell you will!"
   Rien held up the pouch containing her days work. "I already have."
   "You bastard!" she tried to grab it, but missed.
   Without saying anything, Rien turned to leave.
   "Hey!" Kera screamed.
   "I have a name."
   After a moment of hesitation, Kera  caught up to Rien. "May I know
what it is?" she asked, wiping the blood off her face.
   "Rien Keegan," he answered without hesitation.
   "Mine's Kera."
   Rien did not respond.
   "If  I don't  bring  Liriss  what I  stole  today,  he'll have  me
punished," Kera said. "I am not going to entertain his troops again!"
   "Should have thought  of that earlier. Just be sure  and tell them
what disease you have so they can decide if they want it."
   "Damn you! Please? It's too late to start over."
   Rien shrugged. "That's your problem."
   Kera  clenched  Rien's arm.  "If  I  have  some disease,  you  are
responsible for it!"
   "You'll try every approach until you find one that works, eh?"
   She smiled. "Did this one work?"
   Rien shrugged. "Let me think about it."
   "If I don't have anything to show for my day's work, I'm not going
back," Kera stated.
   "Then don't," Rien answered. "Why do work like that at all?"
   "It's the  only thing I  know how to  do well," Kera  answered. "I
would have run away long ago if I'd be assured of a better future."
   "How old are you?"
   "Twenty. And you?"
   "Even if  Liriss had some  wardship over  you before, you  are old
enough to leave now," Rien ignorred the counter question.
   "Where would I go?" Kera asked. "The only life I know is what most
would consider to  be the wrong sid of the  fence. Besides, he'll have
me hunted down and killed."
   "How can you live in that environment," Rien wondered aloud.
   "The punishment may be great, but so are the rewards."
   "Oh? The guards get to entertain you if they screw up their job?"
   Kera threw a disapproving glance at Rien. "Sometimes," she finally
said, casting down her eyes. "There are other rewards too."
   "Like what? Doing the boss?"
   Kera stopped dead in her tracks. "That's damn unfair!"
   Rien stopped to look at her. "But it's true, isn't it?"
   "Yes," Kera said after a moment and burst into tears.
   In spite  of himself Rien  gave her a hug  and held her  until she
calmed  down. This  was certainly  not a  good way  to earn  someone's
trust, but perhaps there could be  a second chance... "I am sorry," he
finally said. "That was unfair."
   "I'll go  with you where ever  you're going," Kera said.  "I don't
want to stay here any longer."
   That was a sudden change. "I am planning to remain in Dargon until
I find a cure for the disease," Rien stated flatly.
   "It's real..." Kera whispered. "You're a warrior, right?"
   "You could say that."
   "If  you're willing  to  take the  risk, I'm  willing  to be  your
apprentice." Kera looked hopeful.
   Rien needed an  apprentice about as much as a  cow needs a saddle.
When he was apprenticed in his arts,  it was expected that he would do
housework as much as learn what  he was there for. Granted, the master
may  have wanted  some payment  for the  services rendered  and skills
taught, but for some reason that just didn't sit well with Rien. If he
was going to agree, the deal would have to be changed...a little.
   Of  course there  was  a second  problem as  well.  The risk  Kera
mentioned. Naturally Liriss  would not be happy to  lose an investment
that just  the day before  brought in such a  yield. Taking on  two or
three of his drunk guards was no  problem, but a dozen sober men could
be a  bit more risky.  "I'll bite them,"  Rien smirked to  himself and
unnoticeably chuckled.
   "Are you sure that's what you want?" Rien finally asked.
   "Yes," Kera answered  without hesitation. "I think it  was you who
made the point that my life could be better."
   "Then you have a mentor. Come, it's beginning to get dark."
   "What about my things?" Kera stopped him.
   "Is there anything irreplaceable?" Rien  asked, trying not to seem
impatient, but wanting to leave the alley.
   Kera thought for a moment, then  shrugged. "I suppose not. I tried
not to grow too attached to my things for some reason. What about your
money?"
   "If Liriss has any intelligence at all," Rien said, "he would have
hid or invested that  some place by now. Don't worry  about it. I have
enough funds to draw on."
   "I'm really sorry  about that," Kera continued. "I'll  try to make
that up to you."
   "That will be a lot of pockets to pick," Rien smiled. "Come."
         -Max Khaytsus  

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        +-+  +-+  +-+
        +-+--+-+--+-+     VOLUME ELEVEN               NUMBER THREE
        |           |    ==========================================
        +___________+     FFFFF   SSS   FFFFF  N   N  EEEEE  TTTTT
         |      ++ |      F      S      F      NN  N  E        T
         |      ++ |      FFF     SSS   FFF    N N N  EEE      T
         |         |      F          S  F      N  NN  E        T
         |_________|      F       SSS   F      N   N  EEEEE    T
        /___________\    ==========================================
        |           |      BITNET Fantasy-Science Fiction Fanzine
     ___|___________|___  X-Edited by 'Orny' Liscomb

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                               CONTENTS
           Ex-X-Editorial                       'Orny' Liscomb
           History of FSFnet                    'Orny' Liscomb
          *A Visit to Connall                    M. Wendy Hennequin
          *A Bride for Dargon                    Wendy and Orny

         Date: 082888                               Dist: 685
         An "*" indicates story is part of the Dargon Project
         All original materials  copyrighted by the author(s)
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                            Ex-X-Editorial
   Well, we all knew it was coming, and here it is: the last issue of
FSFnet. But  before I get  sentimental, I  do want to  remind everyone
that John White will begin putting out the new Dargon Project magazine
real soon. I  know that he already has some  submissions, and everyone
who is currently subscribed to FSFnet will automatically be subscribed
to the new magazine. I hope that everyone offers John the same support
I've received in putting out FSFnet.  I promise that I won't say "this
is not an  ending, but a beginning", because it  is really neither. It
is a continuation, and hopefully a change for the better.
   And since  there is no  further mundane business, the  reminder of
this  editorial will  be the  business  of ending  the magazine.  I've
included in  this issue a history  of FSFnet, which (at  least in *my*
mind) doesn't qualify  as 'a work of fantasy', but  I felt there might
be  some  interest  in  it   (and  there  were  no  other  submissions
forthcoming). Still, I  think it fitting that this  issue contains the
first true  co-written Dargon work, and  I must say that  I've enjoyed
working with Wendy on it. I hope you enjoy it.
   And now  for the  thank-yous. After four  years of  publication, I
really cannot thank  everyone involved enough for  everything that has
been done to  keep FSFnet afloat. However, rather than  fill an entire
issue with my personal thanks, I  will keep this brief, but heartfelt.
Firstly, of course, I must  thank you, the readership, because without
your interest and support we would never have gotten off the ground in
the first place. As I wrote  at the conclusion of the initial 'issue':

  This is your fanzine, more than it is mine. It is up to you to keep
  it going.  I have merely brought you together. Now it is your turn.

   Well, with a direct readership of  nearly 700, I'd say you've kept
it going. Special thanks and kudos  go to everyone who has contributed
to  the magazine,  whether their  contribution was  a story  or merely
letting other  people know about  FSFnet. Similarly, all  those people
who have set up local  distribution points or cross-posted FSFnet also
deserve recognition. Thanks to Chris  Condon for keeping FSFnet in his
BITLIST and NetMonth magazines, and to  Rich Zellich for keeping it in
the internet LIST-OF-LISTS.  Also special thanks to  Chuq von Rospach,
who  has handled  all the  internet distribution  of FSFnet  since the
WISCVM gateway  was shut down.  But of all  the people with  whom I've
come in  contact in  my capacity  as editor,  two people  deserve very
special recognition, not only by myself, but by everyone.
   Firstly,  Joseph   Curwen.  Curwen  is  a   very  intelligent  and
resourceful friend who  was one voice among the handful  of people who
were in on  FSFnet from the start. Although his  submissions to FSFnet
have been infrequent, they have been  among the best works we've seen,
and he has been a steady companion to me over the years. He was a very
important element of  the Dargon Project, and continues to  be a close
personal friend to myself and the authors who valued his skill. Curwen
graduated from  the University of  Missouri at Columbia  recently, and
plans to find employment as a teacher. I have no doubt whatsoever that
he will  also be able  to call writing one  of his professions  in the
future. FSFnet owes a great deal to this budding author.
   And, secondly, John  White. John learned of FSFnet  and joined the
Dargon Project in the summer of  1986 and very quickly began producing
huge quantities  of stories which  helped see FSFnet through  times of
want and  times of plenty.  John's interrelated stories formed  a huge
work which culminated  in issue 10-2 this past spring.  But beyond his
writing, John has also taken a  leadership role in the Dargon Project,
and  is now  undertaking even  more  responsability. With  the end  of
FSFnet, John  has become the manager  of the Dargon Project,  and also
the editor of its magazine, which you will see shortly. This is a very
serious duty, and John is both capable and willing to execute it. Like
Curwen,  John  has  been  indispensable to  FSFnet,  and  he  deserves
particular thanks and support as he gets the new zine off the ground.
   With  that, my  business has  concluded. I  must say  that I  have
enjoyed putting out  FSFnet greatly, and I hope that  you have enjoyed
it, as  well. It's been an  interesting road we've shared,  and it has
been a  pleasure meeting you  all, and working  with you. So  until we
meet again, fare thee well, and blessed be.
                   -'Orny' Liscomb  

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                          History of FSFnet
   The  University  of  Maine  has  historically  had  an  atmosphere
conducive to  student computing.  MAINE was among  the first  sites to
connect  to  BITNET  (this  in  1982),  and  many  students  began  to
immediately  make  use of  the  new  facilities BITNET  provided.  The
network was  very different  then than  it is now.  There were  only a
handful of sites, all located on the east coast of the US. Most of the
people  who   knew  how  to   use  were  computer   science  students,
programmers, and  operators. These  people were innovators,  and their
attempts  to  improve  BITNET  services produced  such  facilities  as
conference machines,  RELAY, CSNEWS, and LISTSERV,  which were unknown
until fairly recently.
   As early as 1982, several  individuals within the handful of MAINE
network  users began  to print  electronic magazines  to unite  BITNET
users who had  common interests. For example, Andy  Robinson began the
Vm-Com computing  newsletter, which eventually blossomed  into what is
currently one of the most widely used service machines on the network,
CSNEWS@MAINE.  In 1984,  two humor  magazines were  being produced  at
MAINE:  Barry Gates'  "Gliding  Byte" and  Ric Messier's  "Environment
Account".  Also, later  would  come Brent  Britton's "Nutworks"  humor
magazine and Michael Murphy's "Network  Audio-Bits". While there is no
obvious rasoning  as to why  all these magazines developed  at UMaine,
this environment was responsible for the germination of FSFnet.
   In  December of  1984, with  several of  these magazines  based at
MAINE thriving and enjoying a healthy popularity, I began to entertain
thoughts of  beginning my  own science  fiction and  fantasy magazine.
Through my own  use of BITNET I  knew that there was a  huge number of
fans on  the network,  and I  felt that a  magazine along  these lines
would not  only be very  popular, but would  also help get  these fans
together, because at that time there were no facilities on the network
for meeting  people with similar  interests. With these  ideas kicking
around my  head, I bounced them  off a couple friends  (both local and
network), who gave me ample encouragement, and  I was on my way. I had
had some  experience in editing a  fanzine previously, when I  put out
the New  England Tolkien Society's  'Mazar Balinu', a  yearly magazine
containing  Tolkien-related  fiction,  art,  and poetry.  I  had  been
involved with  Tolkien and fantasy  fandom for several years,  and had
been writing  articles and fantasy stories  for some time, as  well. I
wanted the  new magazine to be  like 'Mazar Balinu', in  that it would
concentrate  not  on  news  and  reviews  (the  usual  fare  for  most
'fanzines'), but on  printing amateur fiction. The  support of budding
authors  (myself included,  of course)  has always  been a  particular
interest of  mine, and I felt  that a fiction-based magazine  would be
more  interesting to  read and  would  enjoy more  popularity than  if
FSFnet followed the formula for a 'traditional' fanzine.
   Just  after Christmas  (1984)  I sent  out  a preliminary  mailing
(volume 0,  number 0) to  an initial  distribution of 100  users whose
interests  (as  listed  in  the newly-begun  BITNAUTS  LIST)  included
science fiction- or fantasy-related topics. The intent of this mailing
was to  make the  public aware  of FSFnet's  existence and  to solicit
submissions. Response was generally  favorable, and FSFNET VOL01N1 was
sent out in  January of 1985 with several articles  I had received, as
well  as a  very attractive  new  logo designed  by a  friend in  West
Virginia. This  issue contained  a little  of everything,  including a
book review, a  movie review, a science fiction story,  and a featured
author column. After  the first issue was sent out,  users who had not
responded  to the  initial mailing  or  who were  not interested  were
removed from the distribution list. The mailing list hovered around 70
for the  first few  months of  the magazine's  existence, which  was a
healthy start. I  had decided to print volumes in  trimesters, so each
year would  contain a  Spring volume,  a Summer  volume, and  a Winter
volume, to  parallel the school year.  By the end of  the first volume
(Spring 1985) which contained eight issues, I had written a program to
automate  the  sending  of  issues  from  my  account  (at  that  time
NMCS025@MAINE) in three  different file formats, so  as to accommodate
all readers.  Several network servers  had also agreed to  post issues
for public  access. The content  of the  first volume was  varied, and
included the beginnings of a science fiction series called "the Narret
Chronicles", a  two part story  by Michael Murphy called  "the Dream",
and a special  issue dedicated to H.P. Lovecraft. FSFnet  had met with
initial success, and we were off and running.
   The second volume  (Summer 1985), however, saw  a dramatic change.
In contrast  to the  eight-issue first volume,  it contained  only two
issues, and alerted me to  the problem of finding adequate submissions
during the summer,  when many students are on vacation  and not on the
network.   Similarly,  readership   fell   to  an   all-time  low   of
approximately 35 before it started picking  up again in the fall, with
the return  of students to  school. With  a distribution of  less than
fifty  and   serious  difficulty   securing  an  adequate   number  of
submissions,  I  began to  have  serious  doubts about  the  continued
existence of the magazine.
   During  the fall  of  1985 (volume  three),  my original  account,
NMCS025, was renamed to CSDAVE@MAINE due  to my increasing role in the
administration of the CSNEWS server. This account was used to send out
all subsequent issues.  Subscriptions began to edge their  way up, and
by the final  issue of volume three (3-5), membership  was up again to
91 readers. This issue marked the climax of the Narret tales, and also
the  conclusion of  Roman  Olynyk's "Acquisition"  story. However,  in
November of  1985, being concerned with  the future of FSFnet,  I sent
out a mailing to the authors  I knew, introducing the possibility of a
collective writing project based on an  idea similar to that of Robert
Lynn  Asprin's  "Thieves' World"  series.  We  would get  together  to
outline a  basic setting,  and the authors  would introduce  and share
characters  within  that  communal  setting.  The  response  was  very
enthusiastic, and  early on Alan Clegg  set up a discussion  group for
the project on LISTSERV at  NCSUVM. After kicking around several ideas
for the  shared setting, by  the end of  November we had  settled down
with a core group of writers and the basic premise of a medieval duchy
known as Dargon.  Soon the authors began talking  about characters and
plot lines, and I made it known  publicly that issue 4-1 would see the
printing of the first Dargon Project stories. At the conclusion of its
first  year of  publication, FSFnet  had  put out  fifteen issues  and
subscriptions were  once again  steadily increasing, and  though there
were some early problems, with the  beginning of the Dargon Project at
hand, the future was clearly going to be considerably better.
   With the publication of the first Dargon stories, FSFnet underwent
its first large-scale membership expansion.  Between the end of volume
3  and the  printing  of  VOL04N4 (the  last  issue  of volume  four),
membership had risen from approximately 90  to just shy of 150. FSFnet
was now being listed in Chris Condon's new BITLIST magazine of network
services (which  would later  develop into NetMonth  magazine), giving
FSFnet  visibility  on the  network  beyond  word  of mouth.  But  the
importance of  volume four was  in its content. FSFnet's  best writers
were turning out  new, interrelated stories within the  context of the
Duchy of  Dargon, and  the size, distribution,  and quality  of issues
were  increasing rapidly.  The Dargon  Project lent  stability to  the
magazine  and helped  improve its  content and  give it  some identity
beyond that of 'just another fanzine'.
   During the summer of 1986  (volume five), despite the low activity
during the  summer months, three  very good issues were  produced. The
first  issue  was  a  special  wargaming  issue,  and  contained  some
excellent articles  on related subjects.  The second and  third issues
introduced  several new  project  authors, including  John White,  who
would be  a major contributor to  the magazine. VOL05N3 was  a special
double-sized issue (nearly 1200 lines  long), but with the increase in
quality and output generated by the Dargon Project, such lengths would
soon become standard issue size.
   Volume six,  which contained five  issues, saw two  very important
changes within the  distribution of FSFnet. The first  change was that
FSFnet  began  being distributed  to  internet  sites on  ARPAnet  and
Usenet/UUCP, and  was listed in  the "List  of Lists" master  index of
inter-network  digests. The  second change  was that  issues were  now
being distributed via LISTSERV's DISTRIBUTE facility, rather than each
being sent individually directly  from CSDAVE@MAINE. These two changes
vastly increased  FSFnet's potential  audience, and  at the  same time
dramatically reduced its network load,  permitting larger issues to be
sent more  efficiently to more  people. Readership containued  to grow
constantly, passing the 225-reader mark before the end of 1986.
   The spring  of 1987 was  similarly successful. The  seventh volume
contained five  more issues, as  subscriptions increased to  over 350.
The  idea of  hardcopy  subscriptions was  toyed with,  but  due to  a
personal lack of funds for a decent printer, was never implemented.
   The summer of 1987 volume  contained four issues. During this time
I  got   married  and   honeymooned  at   the  Society   for  Creative
Anachronism's  Pennsic  War, in  the  process  meeting several  FSFnet
readers and contributors.  Volumes 7 and 8 both contained  many of the
best stories FSFnet has ever printed,  and at the beginning of autumn,
subscriptions totalled about 410.
   In  the  fall  of  1987,  only three  issues  were  produced,  but
membership  broke the  500  mark. One  interesting  event during  this
period  happened  when I  accidentally  discovered  a separate  FSFnet
mailing list which had been  managed by a server. Unfortunately, since
the server had become defunct, the  nearly 100 people who thought that
they  were  subscribed were  not  receiving  issues  at all!  After  I
corrected  the problem  with the  server and  contacted these  people,
about one third of them signed up for subscriptions.
   The first  issue of  volume 10  represented the  third anniversary
issue of FSFnet, and was the fourtieth issue printed, and featured two
stories by Joseph Curwen, an author who had been with FSFnet since its
beginning.  Although  not  a  frequent  contributor,  his  wisdom  and
influence  has  been a  major  force  in the  magazine's  development.
Unfortunately,  his  graduation  at  this time  severely  limited  his
network access,  and FSFnet lost one  of its best writers.  The second
issue  of volume  10 contained  the culmination  of John  White's epic
Dargon saga,  and there was more  than enough material to  produce six
issues in this  volume. At the end of spring,  readership supassed 630
and continued to rise.
   The summer of 1988 has seen  the final volume of FSFnet. With some
recent  additions to  the staff,  the content  of volume  11 has  been
superb. At this time, FSFnet is sent (directly) to 603 BITNET users at
318 sites, and 82 internet users.  There are 159 foreign readers in 21
countries,  and  444  domestic  readers in  42  states,  exclusive  of
internet readers.  FSFnet has  put out  48 issues  in just  under four
years,  with  166 stories  and  articles  totalling approximately  2.5
million characters of information.

   With the distribution  of this issue, FSFnet  has officially ended
publication. The  Dargon Project will  continue to function  under the
leadership  of John  White (WHITE@DUVM),  and Dargon  stories will  be
printed in  a new magazine  edited by him,  also. All readers  who are
currently  subscribed to  FSFnet will  automatically be  subscribed to
this new magazine, so there will be no loss of continuity. If you have
any questions or needs, please address them to John, as he's in charge
now, and the CSDAVE@MAINE account will  be deleted in the near future.
Again, my thanks  to everyone who has been involved  with FSFnet, from
those who simply read it to  those involved in production and everyone
else. And, of course, I hope  that everyone continues their efforts to
help John make the new magazine even better.
                   -'Orny' Liscomb  

       <>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>X<>

                          A Visit to Connall
   It was hours before dawn when Myrande Shipbrook woke. Quietly, she
slipped from her bed and quickly made  it. She went to the small table
to the left of  her bed, poured the water from  the china pitcher into
the  bowl, washed  her  face  and hands  with  rose-scented soap,  and
finally scrubbed her face and hands dry with the folded towel that had
been resting on the little table.
   She silently slipped out of her  plain nightgown and pulled on her
muslin chemise. Over  this, Myrande put on a plain  white overdress of
muslin, a cool dress, and one easy to clean. She belted the dress with
a  plain leather  belt which  wrapped once  around her  waist, slipped
through a round iron buckle, and  left a long strip of leather hanging
by her  left leg. At  the end of the  dangling strip was  another iron
ring, to which Myrande attached a heavy ring of keys.
   She slipped into her shoes and left her room.
   Myrande was, by  nature, an early riser, but not  even she enjoyed
leaving her  bed this early. Still,  there was much to  be done today;
the Baron  of Coranabo,  his Baroness, and  their daughter  Danza were
coming tonight to  visit the Baron of Connall. She  was the Seneschale
for the Baron of  Connall, and it was her duty to  see that all things
in his household went smoothly.
   First things first. Breakfast. Clutching  the keys in her hands so
that they would not wake the household, Myrande went from  her room in
the family wing of the keep  toward the kitchen. Suddenly she stopped,
surprised by lamplight spilling from the Baron's study.
   She knocked on  the open door and entered. "My  lord, when are you
going to bed?" she asked as she crossed the room.
   Baron Luthias Connall sat behind a desk with an open book in front
of him. "In  a little while, Sable,  I promise. I just  want to finish
this chapter."
   Myrande  slipped  behind  the  Baron,  placed  her  hands  on  his
shoulders and began kneading them gently. Luthias groaned as she began
loosening the  tense muscles,  and his  head dropped  back to  rest on
Myrande's chest. She  brushed her hand over his eyes  so that he would
close them. "Relax, my lord," she invited. "What are you reading?"
   "'History of the Beinison  Emperors,'" Luthias told  her. "I am
reading it to clear my head. I  was reading Fernusius Cai all night. I
needed a  break from laws."  He opened his  eyes, looked at  her. "And
don't 'my lord' me, Sable. I do not want to hear it from you. You have
known me all my life, and it's no time to start 'my lord'ing me now."
   Myrande smiled.  "All right, Luthias." She  continued her massage,
as Luthias closed his eyes.  "When were you planning to retire?"
   "Midnight. That  way, I figured I  could get up at  dawn and still
have  several hours of sleep  and be  reasonably awake  for Coranabo's
visit. And  you," he  continued, his tone  playful, his  lips smiling,
"you, Mistress Mother, when are you going to sleep?"
   "I just got up."
   The young Baron's eyes snapped open. "You're joking."
   Myrande shook  her head. "No. This is the third time you have done
such this week, Luthias. You have got to stop this."
   "There's just so  much I don't know," Luthias  sighed, closing his
eyes  again and  relaxing a  little beneath  Myrande's touch.  "I wish
Roisart were  here to help me. I have been Baron a month, and  I still
feel so inadequate."
   "You're doing  well," Myrande  reassured him. "The  people respect
you, and your  cousin, the Duke, asks your advice,  and your lands are
run smoothly."
   "That's your  doing, Lady Seneschale," Luthias  growled. "You take
care of this  castle, you administer the castle lands,  and that alone
is the work of  two people. Then, on top of that, you  help me run the
barony, you  act as  my hostess, and  help me take  care of  my social
responsibilities. Besides, you do a job you shouldn't have to."
   "What one is that?"
   "Take care  of the Baron."  Luthias took  a deep breath.  "Maybe I
should marry  and let some  woman be my  Baroness, and she  could take
some of the work from you--help me with the barony--"
   "And take care of the Baron?" Myrande suggested playfully.
   Luthias began  to smile, but  then groaned  as Myrande hit  a sore
knot in his  muscles. He opened his eyes, looked  Myrande in the face,
and smiled.  "No one could  do that as well  as you. Perhaps  I should
just marry you, Sable, and find myself another seneschal. You'd make a
superb Baroness,  and not  only are  you the  most beautiful  woman in
Dargon, you give the best massages in the kingdom."
   Myrande smiled and continued rubbing Luthias' tired flesh. Looking
down into his open eyes, she said, "You never found me so before."
   Luthias gazed  up at  his seneschale.  She possessed  long, thick,
raven hair  wound into a single  braid behind her head.  Her eyes were
almost as dark as her hair, eyes near the color of polished ebony. The
simple white  dress flattered her slim  figure and made her  dark skin
seem duskier. Luthias took her  hand--a small, strong hand--pressed to
his cheek in the courtly manner.  "You've always been beautiful to me,
Sable,  ever since  we were  children." He  kissed her  callused palm.
"You're working too hard."
   "So are you, Luthias," Myrande reminded him, touching his cheek.
   Gently, Luthias reached up, brushed  her chin with his fingertips.
"You  look  exhausted.  You're  doing too  much.  You  should  appoint
yourself  an  assistant." Then  Luthias  smiled  again. "You're  still
beautiful." He stared  at the ceiling. "I always thought  you'd be the
next Baroness, that Roisart would marry you."
   "He did ask me, not long ago," Myrande revealed.
   "I know," Luthias said, smiling wryly.  "He told me about it. I've
never seen a man so happy to be refused. He said you were in love with
someone else.  He must have been  very impressed with him--he  said he
couldn't have chosen  a better man." He sighed, closed  his eyes. "But
he would never tell me who it was--he said it was in confidence."
   "It was. I swore him to secrecy."
   "I was hurt that you didn't trust me, too, Sable."
   At  this very  candid revelation,  still laced  with bitter  pain,
Myrande's hands  froze. "I  didn't think  you cared  much for  love or
lovers, Luthias."
   "I don't, but I care about you."
   Myrande slowly started  to massage again. "I was  afraid you would
laugh at me."
   "You had no  trouble telling Roisart," Luthias  accused, and there
was an edge of anger in his voice.
   For a moment, Myrande, too, was  angry, but she forced calmness on
herself. Thinking of that moment, when Roisart had asked her to be his
wife  and she'd  had  to wound  him,  brought tears  to  her eyes.  "I
would not have told him, but I wanted him to understand why I couldn't
marry him."  For a  moment, she  fell silent. "I  was afraid  that you
would laugh at me. Or that he would be scared away."
   Quickly, Luthias  rose and faced her.  He took her small  hands in
his. "I would  never, never laugh at that, Sable.  Have I ever laughed
at  that  sort  of  thing?  Gods know  that  Roisart  provided  enough
opportunity for me to laugh at love,  but I never did." He stopped and
dropped her hands.  "And I would never laugh at  you, Sable." Then, he
looked confused. "What do you mean, scared away?"
   "You and Roisart were very protective of me."
   "True enough," Luthias  admitted. A thought flashed  in his brain,
and he smiled. "You weren't afraid I'd be jealous, were you, Sable?"
   "Not once."
   "He better  treat you  well, or  I'll bash  his head  in."
   "That would  be interesting,"  Myrande said,  a grin  lighting her
eyes. "I  told you  that you  were very  protective of  me..." Myrande
gazed at the young Baron, whom she thought handsome, but she could see
the strain  in his  face and  the fatigue in  the circles  beneath his
eyes. "Looks like you are ready to bash your own against a wall."
   "There's so much to do," Luthias  told her. "There's a near panic,
what with all these rumors about a Bichanese attack--"
   "I've heard them," Myrande commented. "I've been watching food and
getting ready  to store and  preserve the  harvest, just in  case. But
would Bichu really attack us?"
   "Of  course not,"  Luthias  said  confidently. "Considering  their
distance  from us,  it would  be  idiotic. According  to Michiya,  the
Bichanese already have posts on another continent, one closer to their
own nation,  and it would be  simpler and more profitable  for them to
wage war there."
   "Still, as you said, there's a panic."
   "Yes, and  it bothers  me." Luthias was  grim. "People  so frantic
become  paranoid. Mob  paranoia,  Sable, has  to be  one  of the  most
dangerous and  destructive forces. Its  victims are more likely  to be
innocent  than guilty.  It is the panic, more  than the  rumors, which
truly worries me."
   "Well, get some  sleep," Myrande advised, brushing  some hair from
his eyes. "I'll wake you mid-morning,  and then you'll have some sleep
and most of the day to do some work."
   "I'm not that tired, Sable," Luthias asserted.
   "Don't lie  to me," Myrande cut  him off with a  smile. "You can't
lie to me, Luthias; I know you  too well. Go to bed.  There is no work
that cannot wait a few hours, and you look like you're about to drop."
   "The words were  becoming a little fuzzy,"  Luthias admitted. "But
after I eat breakfast and drink some tea--"
   "Go to bed, or I'll wake the men-at-arms and have them carry you,"
Myrande threatened.
   Luthias chuckled.  "By God, Myrande,  you would make  an excellent
Baroness."  Suddenly,   he  sobered.  "Sable--Myrande.  The   man  you
love...it  isn't Clifton,  is it?"  He  paused a  moment then  rushed,
"Because he...I never  thought he was particularly  interested in you.
They say  he's making eyes  at some girl  from Magnus. Sable,  I don't
want you to be hurt, and Clifton--"
   "It isn't  Clifton," Myrande  assured him, putting  a hand  on the
Baron's arm. "Get some sleep, and sweet dreams, Luthias."
   Luthias covered  her hand with  his own and squeezed  her fingers.
"Thanks, Sable. Good night."
   "Good night."  With a sigh,  the young  Baron of Connall  left the
room. Myrande turned out the lamp, and closed the door on her way out.
   She watched him  trek slowly down the hall. Myrande  knew how hard
being a  Baron was for  Luthias. He, by nature,  was a warrior,  not a
governor, but  he was smart and  was learning rapidly. It  was a heavy
burden to be borne, especially by a young man who had just lost, not a
month before, his beloved father and twin brother, Roisart.
   She sighed, understanding what it was to take on responsibility so
soon after--  why, she herself  had become the seneschale  to Luthias'
father soon after her mother, who  had been seneschale before her, and
father, who had been castellan, died of the Red Plague. Fionn Connall,
the late  Baron, had  been father to  her, and she  had lost  him; and
although Roisart  had not been twin  to her, he had  been her brother,
and she missed him sorely.
   Alone, she walked to the kitchen and began to pull supplies out of
the pantries. In an hour, the  servants would be coming to prepare the
breakfast, but she had to prepare the preparations, it seemed.
   Myrande ate  some bread and  cheese, drank some tea,  which warmed
her, and wished she could go back to bed.
   After checking  supplies, she  started a  quick inspection  of the
kitchen. She sat for another moment,  reviewing what needed to be done
for the  day. After making  a list of  work, she inspected  the castle
(clutching her  keys to keep  her presence silent), and  checked which
rooms  needed to  be cleaned  and  aired, seeing  what little  repairs
needed to be  done. The grounds, gardens, and stables  she would check
after dawn. Then she silently returned to the kitchen.
   Myrande greeted the servants, who  entered the kitchen in pairs or
small  groups. As  they ate,  she gave  her orders  for the  day: this
needed to be repaired, and this needed to be cleaned, and this must be
done for  the visit of  the Baron of Coranabo,  and this must  be done
because the castellan and the inspecting guards were returning today.
   A man-at-arms interrupted them by entering the kitchen. "My lady,"
he called, "the castellan and the inspecting troops have returned."
   "Kindly tell  the castellan  that I  will attend  him later  in my
office," She sent the message formally. The soldier bowed and left.
   After giving a few final orders, Myrande took her keys in hand and
toured  the gardens,  grounds, and  stables.  All was  in good  order,
except a  tree felled by  the particularly horrendous  thunderstorm of
the previous night. Myrande ordered it cleared and cut for firewood.
   When  she returned  to the  keep, it  was nearly  mid-morning. She
retired to her office to work on the household accounts, which must be
presented and explained to the Baron at the end of each month. Myrande
kept her accounts in order, and was only adding this day's purchases.
   There was a  knock on the door. Myrande looked  up and saw Ittosai
Michiya, Castellan of  Connall, in the doorway. She rose  and bowed in
the Bichanese  manner. He returned  the bow  and motioned for  a young
servant behind him to bring in the tea tray.
   "Welcome home, Castellan," Myrande greeted as the servant left.
   Ittosai Michiya  smiled and sat. He  took the teapot in  his hands
and  poured the  aromatic, steaming  liquid into  two small  Bichanese
teacups. "Tea, my lady?"
   Myrande accepted the drink with  a Bichurian bow. "Thank you. And,
Castellan--"
   "Yes, my lady?" asked Michiya, sipping.
   "You don't  need to  address me  so formally. We  are of  the same
rank--persons of noble blood, in high service to the Baron. My name is
Myrande, and," she added, in the  tone of a good-spirited  command, "I
intend that you shall use it."
   "As you  like, Myrande." Her  name sounded foreign on  his tongue.
"And I am Michiya." He paused a moment, appeared confused. "But..."
   "What?"
   "If your name is Myrande, why does Luthias-san call you Sable?"
   Myrande grinned,  then laughed. "That's  a long story, and  an old
one." She  sipped her tea, then  continued, "It was a  name the Baron,
his father, and his brother Roisart called me."
   "Why?"
   "It is because of my hair and eyes, I suppose," Myrande explained.
"And because of something that happened when we were little."
   Michiya looked very interested, so  Myrande went on. "When we were
babies just  learning to walk  and run,  Roisart, Luthias, and  I were
playing in the late Baron's study."
   "Late Baron?  As if he were  delayed and you were  still expecting
him,"  commented  Michiya.   He  shook  his  head.   There  were  some
expressions in this confounded language that were plainly idiotic.
   Myrande  laughed. "It  is  a strange  expression." She  continued,
"Apparently, I  was trying to keep  up with the twins,  who were older
and could run, and I could only walk. I fell, but didn't cry. Still, I
must have  looked pretty pathetic.  Roisart saw  I had fallen,  and he
started  bringing  me  every  thing  he could  get  his  little  hands
on--toys, the flowers in a vase, then  the vase, a book his father was
holding, everything.  Luthias, being a  little bit more  forward, just
put his arms around me and kissed me."
   Ittosai Michiya watched the seneschale  intently. She had a happy,
nostalgic look on her face as she pictured the twins. Michiya pictured
her, a tiny child of elfin looks, night-dark hair, and black eyes.
   "Then the twins' father said to  my father, 'Your Myrande is going
to  grow to  be quite  a sable  beauty. See,  she's enchanted  my boys
already.'"  Myrande brought  her  focus  out of  the  past and  looked
Michiya in  the eye. "Ever since,  the Connalls have called  me Sable.
You can call me that too, if you like."
   "Luthias-san's  brother, he  called  you  Sable?" Myrande  nodded.
"Then I may do  so. I thought it was a name only  he had for you." She
shook her head. "It is sad, what happened to Roisart. And Luthias-san,
he needs a brother."
   "Oh, I  think you and  Duke Clifton  are filling that  need rather
nicely," Myrande commented. "He relies on your advice, Michiya, and he
must respect you a great deal to have made you castellan."
   Michiya grinned.  "In Bichu, I am  a second son, and  I would have
been what you call castellan to my  own brother if I had stayed. But I
am here, and will be brother and castellan to Luthias-san instead."
   Myrande asked, "Did you know that  the Baron of Coranabo is coming
to visit the Baron today?"
   Michiya shook  his head. "Why  visit? Will he  not see him  in the
city in a week's time, when the Duke holds his ball again?"
   Myrande considered this. "I'm not sure why he's coming. He said in
his letter that he had a private matter to discuss with the Baron. But
he's bringing  his wife  and his  elder daughter..."  Myrande shrugged
casually.  "Well,  Coranabo  is  an  odd  man,  Michiya.  Anything  is
possible." She took a sip of her tea. "In any case, Baron Coranabo may
bring some soldiers with him. Have you room for them in the barracks?"
   "Yes, plenty."
   She nodded, satisfied. "I trust you can take care of them then?"
   Michiya nodded. "Of  course." He paused. "I must make  a report to
you about the  inspection. Do you wish the report  now, Myrande, or do
you wish me to wait until Luthias-san awakes?"
   Myrande considered. "Best  wait until he's up; you'd  only have to
give it  twice otherwise. Besides,  Michiya, he should be  up shortly.
I'll have  him join us after  his breakfast. In the  meantime, you can
tell me what supplies you need for the soldiers and the barracks."
   Ittosai dutifully began naming his needs. Myrande jotted them down
on  a scrap  of parchment.  "These shouldn't  be a  problem. Is  there
anything you need personally, Michiya?"
   Ittosai screwed  up his visage  in thought. "Yes, Myrande.  I need
clothes for attending formalities, such as the Duke's ball next week."
   Myrande  wrote this.  "That  reminds  me, I  need  new gowns,  and
several nice  chemises. I  only have  one gown,  and since  Luthias is
doing so  much entertaining  now and  I'm acting  as his  hostess, I'm
going to  need to  dress up more  often. I'll order  your suit  and my
gowns tomorrow,  Ittosai. Would  you like it  in the  Bichanese style?
What colors?"
   "Yes, I like most the style of  my home. For colors, I prefer blue
and white."
   Myrande noted this  on her paper. Just then, there  was a knock on
the office doorframe. "Come," Myrande answered.
   Jahn, Luthias' manservant,  entered the room. "My lady,  I hate to
trouble you,  but I..." The servant  looked abashed. "I can't  seem to
wake the Baron."
   "It's going  to be one of  those days," Myrande sighed.  She rose.
"Lord Michiya,  I'll be back  as soon  as I can,  but this may  take a
little while."  She clutched her  keys, and  followed Jahn out.
   As they approached the Baron's  chambers, Myrande asked, "What did
he do when you woke him, Jahn?"
   "He just said something and turned over." He remember late to add,
"My lady. I tried again, but he will not budge."
   "All right," Myrande acknowledged. "You can go about whatever else
you had to do. I will see to the Baron."
   Jahn's face lit with a knowing look. "As you wish, lady."
   He left her,  and Myrande didn't give him a  second glance. Still,
the look on the manservant's face stayed with her.
   Yes, now it'll be all over the castle that Luthias and I...Myrande
smiled and shrugged. Oh, well. There were many worse things.
   Still  clutching her  keys, she  opened  the door  to the  Baron's
bedroom and walked in. Silently, she  shut the door behind her. In the
darkened room,  Luthias still lay, barely  clad, on his bed,  with the
covers doing everything but the function for which they were intended.
   She crept over to the bed and sat on the edge. Gently, she touched
his forehead. He didn't move. Myrande  put her hand on Luthias' strong
shoulder  and gently  shook  it.  No response.  Again,  she shook  his
shoulder, but harder this time.  No response. Myrande shook him again,
called him: "Luthias."
   "A few  more moments," muttered  the Baron, turning away from her.
   Myrande  smiled.  Some  things  never changed.  Both  Luthias  and
Roisart  had been  like  this  since the  gods  knew  when. "Come  on,
Luthias. No more time. You've got to get up."
   "A few more moments, Sable," mumbled  the Lord of Connall. "Just a
few more moments. And then I'll get up. I promise."
   "Knowing  you, you said that to Jahn  five minutes  ago,"  Myrande
returned. "It's past half-noon. Get up."
   Luthias' eyes opened.  "Past half-noon? Sable, why  didn't you get
me up sooner? You know that I want to be up by--"
   "I don't doubt that Jahn tried," Myrande rued.
   "Damn it, Sable," Luthias swore, sitting up. "Here you are, taking
care of  the Baron again."  He was grim. "I  wanted to be  up earlier.
Everything's going to be late now."
   "Don't worry. Everything's under control," Myrande assured him.
   Luthias, half-growling, left his bed  and went past his seneschale
to his wardrobe. He flung it open.  "If it is, it's your doing, Sable.
You're doing the work of eight people."
   "Nonsense," said Myrande, smiling.
   Luthias removed  a light-colored  tunic and some  darker breeches,
which he  proceeded to pull  on in front  of his seneschale.  "When is
Coranabo coming?"
   "This afternoon." She went to  the wardrobe and leaned against it.
Luthias struggled into his lighter tunic and belted it. "Do me a favor
and meet me and Lord Ittosai in my office."
   "Why don't I just eat breakfast with you?" Myrande just nodded and
she left the room.

   Now that it was nearly over, Myrande knew that she had been right:
it was one of those days.
   The Coranabos had  come two hours earlier than  Myrande or Luthias
had expected.  Luthias looked fine,  if informal, but  Myrande's white
cotton overdress was  stained and streaked with sweat.  She had hardly
looked  the  hostess,  but  Luthias  told her  she  looked  fine,  and
together, they had greeted their visitors.
   There was a fire in the kitchen, right after that, and Myrande had
her hands full keeping the servants  calm and the fire small. With the
help of  a few courageous  grooms, the  small grease fire  was quickly
extinguished, and the visitors and Luthias never knew it happened.
   Myrande had  hardly time  enough to  take a  quick bath  and dress
herself  in her  only nice  gown before  dinner, which,  luckily, went
well. The meat  was juicy and tender, and the  greens fresh and tasty,
the bread newly baked.
   The  talk  was pleasant,  general.  As  they all  talked,  Myrande
watched the visitors,  but inconspicuously. She was  trying to discern
why Coranabo  had come. It was  hard to figure out  anything about the
Baron of Coranabo. Coranabo was a  tall, hard- eyed man, his gray hair
balding, his age, perhaps five and fifty. He smiled, but the smile was
superficial. Myrande wondered if something were wrong in Dargon and he
was just waiting to discuss after the meal.
   His wife was  pleasant: a petite lady with graying  hair who spoke
gaily of society. The daughter, though,  was enigmatic and why she had
come, Myrande  could not guess. Danza,  the girl--for so she  was; she
could  not  be  older  than  fifteen,  Myrande  guessed-  -was  silent
throughout  the dinner,  and did  not lift  her eyes  from her  plate.
Myrande  couldn't  attribute  the  silence   or  shyness  to  lack  of
confidence; pretty,  petite, golden-haired Danza held  herself proudly
and confidently. It made no sense that a gorgeous girl of marriageable
age would  stare at her  plate instead of  flirting with the  Baron of
Connall, the second most eligible man in the duchy.
   After dinner, Luthias  led his guests into the study  for an after
dinner drink. "Brandy, Baron?" Luthias asked politely.
   "Yes, thank you, Luthias," Coranabo answered congenially.
   "My  lady?" Luthias  asked the  Baroness  as Myrande  went to  the
spirits cabinet.
   "Some wine would be fine, thank you, Luthias." The Baroness smiled
at the younger Baron  as she would have smiled on her  own son, if she
had one. "Lady Myrande, would there be some of that famous golden wine
of Magnus in the cupboard?"
   "I believe so, Baroness," Myrande replied cheerfully, moving a few
bottles around.
   "Would you  care for some  sherry, Lady Danza?" Luthias  asked his
youngest guest  gently. Myrande had  noted the gentle manner  in which
Luthias had treated Danza during dinner, and she didn't like it. Angry
at  herself, Myrande  shook it  off. It  was just  like Luthias  to be
protective toward  slight, delicate  girls. He was  the same  way with
Pecora. That never bothered her. There was no need that this should.
   Danza shook her head and  mumbled something. "Some sherry for lady
Danza, Myrande."
   "Yes, my  lord," she  replied docilely enough.  She smiled  at the
Baron, who smiled back: the casual intimate grin of long-time friends.
Myrande wrenched her eyes away from Luthias', took out the brandy, the
gold wine, the sherry, and five glasses from the cupboard. "What would
you like, my lord?"
   "Brandy, thank you, Sable," Luthias replied, losing his formality,
slipping into the normal affection he showed towards her. He still was
aware of  his obligations of  host, however,  and he motioned  for his
guests to sit. Coranabo  and his wife took a seat  near the west wall,
directly in front of the small  table where Myrande was pouring. Danza
took a  seat opposite her, and  Luthias moved to stand  behind her, so
that he might face his guests.
   Myrande passed Coranabo and his  wife his drink. The Baron thanked
her, then said, "Luthias,  my boy, it's time that I  got to the reason
for this visit."
   "I wish you would," Luthias said congenially. "I've been wondering
about it."
   "I wished to surprise you," Coranabo  said with a smile. "Not that
I thought you'd suspect, but--"
   "Why don't you tell us what  it is, Baron?" Myrande suggested with
the lilt  of laughter in  her voice. Just  like Coranabo to  keep them
guessing. She  could remember her  father and Luthias'  laughing about
the shrewdness of Baron Coranabo, how  he used ploys to feed his flair
for the dramatic. She unstopped the sherry bottle.
   Now, Coranabo laughed. "I never knew  a Shipbrook to be so direct,
Lady Myrande."
   "You forget, Baron,"  Luthias defended her lightly  and teased her
simultaneously, "she grew up here in Connall."
   "And you were always a blunt lot," the Baroness chuckled.
   "True enough,"  Luthias admitted  politely. "Now, tell  me, Baron,
why have you come here?"
   "Your brother  Roisart would  have figured  it out,  but he  was a
romantic, as I recall," Coranabo laughed, still evasive, still working
to a climax. "I have come to  offer you, Baron Connall, the hand of my
daughter, Danza."
   Without warning, Myrande's face went  white and she nearly dropped
the sherry bottle. Her legs went  weak, and she stumbled, grabbing the
corner of the table to steady herself.
   Immediately, Luthias noticed a problem. "My God, Sable!" he cried,
crossing the  room to her. He  put one hand  on her arm, and  with the
other, he took the sherry from her clenched hand.
   "I'm all right," she whispered, but Luthias scowled at the lie.
   "Better sit  her down,  Luthias," the concerned  Baroness advised.
"She looks like she's about to faint."
   "Yes, come here,"  Luthias ordered, guiding her to a  seat next to
Danza. Myrande  collapsed into  the seat. Luthias  went to  the table,
poured some  brandy into a  glass, and  brought it to  his seneschale.
"Drink this. Damn it, Sable, I've told you you're working to hard."
   Myrande dumbly held the brandy  in her hands. "Here, drink," Danza
encouraged.  Myrande looked  at her,  saw Danza's  eyes for  the first
time. They were--very,  very slightly--rimmed with red,  but they were
kind. Myrande swallowed the lump in her throat.
   "Come  on,  Sable," Luthias  encouraged,  placing  a hand  on  her
shoulder. "Drink."
   Myrande lifted  the glass and  gulped the brandy. After  a moment,
she coughed and said, "Forgive me. I didn't mean to interrupt."
   "Think nothing  of it, Lady  Myrande," Coranabo reassured  her. He
looked at her with hard, glittering eyes, but he seemed kind. "No harm
done. I hope you're all  right." Myrande nodded. Then Coranabo shifted
his attention to the Baron behind her.  "Do you need me to repeat what
I said, Luthias?"
   Luthias crossed  in front of Myrande  and went back to  the table,
where he poured Danza's  drink and his own. "No, Baron,  I heard it. I
admit," Luthias  continued with  a hard  smile wreathed  in confusion,
"that I'm  stunned." Luthias looked  at Danza.  "Lady Danza, I  had no
idea that you favored me."
   "Oh, she  does," Coranabo  quickly answered  for his  daughter. He
leaned  back in  his chair,  smiling with  satisfaction. "And  I admit
there's no man in Dargon whom I'd rather have for a son-in-law."
   Luthias seemed slightly  confused, and his face  told Myrande that
something didn't seem right to the young Baron. Myrande couldn't blame
him. Loud alarms were ringing in her mind, too. But Luthias only said,
"Thank you, Baron. But I don't know what to say."
   "Well, think about  it, Luthias," Coranabo offered.  "Sleep on it.
Let me know."
   "I  will," Luthias  promised. He  went back  to the  table, poured
Danza's sherry  and his own  brandy. He and Coranabo  began discussing
the rumors of Bichanese attack, but Myrande didn't hear a word.

   Myrande remained  up and about  long after the Baron  of Coranabo,
his wife, and his daughter went  to bed. There were preparations to be
made for tomorrow, and it was her job to see to them.
   Around midnight, a courier arrived at  the keep with a message for
Baron Luthias Connall.  Myrande took the message and  ordered food and
bed  for the  tired  man. She  then  went to  the  study--if she  knew
Luthias, he was still awake and reading--to give him the message.
   She  was right;  the light  still burned.  Myrande knocked  on the
doorframe. "Luthias," she called softly.
   "Come in,  Sable," he invited. She  did. The Baron sat  behind his
desk, very serious. Luthias tiredly smiled. "What is it?"
   Myrande  offered  the  sealed  parchment. "Message  for  you.  The
messenger just arrived."
   Luthias took  the paper, began to  open it. "Have the  man fed and
provided with--"  The young Baron  looked from the paper  to Myrande's
half-smiling face.  "But you've  already taken  care of  that, haven't
you."  Luthias  chuckled softly.  "I'm  sorry,  Sable. I  should  know
better." He looked at the parchment  and read the message once, twice.
"I wonder what this is all about."
   "What is it?"
   "Clifton  wants me  to come  and see  him, as  soon as  possible,"
Luthias told her, showing her the parchment.
   Myrande read it. "I wonder what the Duke wants."
   Luthias shook  his head,  re-read the  message. "No  telling. I'll
have to go to Dargon tomorrow." Luthias  set the paper on his desk. "I
want you  to come with me.  The castle can  survive a few days  on its
own, and if nothing else, I've seen tonight that you need a break." He
took  a deep  breath.  "And  some help.  I've  thought  about it,  and
tomorrow, I'm going to tell Coranabo that I'll marry Danza."
   Myrande hurriedly sat down in the nearest chair. "Why?"
   Luthias  looked her  in the  eye. "This  barony needs  a baroness,
Myrande. You're doing too much, I'm doing to much. We're going to kill
ourselves if we go on like this."
   Yes, that was Luthias, always practical. "Do you think a girl that
young can handle being a baroness?" Myrande asked.
   "Of course. She's been trained  to it since birth," Luthias argued
confidently. "She'll make a good baroness."
   "Are you sure about this, Luthias?" Myrande asked gently.
   "I told you, we need help, Sable."
   "We could hire help, Luthias. Do you actually want to marry her?"
   Luthias leaned back  and appeared to think about it.  "It might as
well  be Danza  as anyone  else," the  Baron sighed  with resignation.
"I'll have to marry sometime, Sable.  There has to be a Baroness, and,
eventually, when Danza is less delicate, I  do want to have a son." He
smiled. "And name him Roisart."
   "Wouldn't you rather marry a woman you loved?"
   Luthias shrugged.  "There have  only been four  people in  my life
that I've ever loved, Sable. My father, my cousin, my brother--"
   "And some lady who jilted you?" Myrande prompted, incredulous.
   Luthias smiled,  reached across the  desk and took her  hand. "No,
Sable, you. You're my best friend, other than Clifton, and always have
been." He  sighed again. "But there  has to be a  baroness eventually,
whether I love  her or not, and  we both need help, Sable,  face it. I
don't want to see you work yourself to death."
   "Luthias," Myrande ordered sternly, "don't do this for me. I don't
want you to marry and be miserable for my sake."
   "Hey," Connall said gently, squeezing  Myrande's hand. "I won't be
miserable, I promise." She bitterly smiled at the vow. "It's just what
I need,  Sable, what  this place  needs." He  peered at  her intently.
"You're not jealous, are you?"
   "Of course not," she said.
   "No,  I forgot,  you're  in love  with  the mysterious  stranger,"
Luthias  recalled, his  tone a  cross between  amusement and  sarcasm.
"Look, Sable,"  he began, serious this  time, "I'll go to  him, try to
arrange the marriage for you--"
   "No--no, Luthias. You'd feel  too awkward--he's--" Myrande paused.
"You're too close, and you wouldn't want to try to convince him--"
   Luthias released her hand. "It is Clifton, then."
   Myrande shook her head. "No, Luthias.  I give you my word, I'm not
in love  with Clifton Dargon." She  leaned her head on  her hand. "Not
even your  father, when  I told  him about this,  wanted to  arrange a
marriage.  He wanted  to  wait until  the  man was  older,  to see  if
something developed..."
   Luthias laughed. "I loved my father dearly, but he was a romantic,
just like Roisart. Very few people love like my father and mother. And
as for me--I'll  never fall in love.  I'm not built for  it, I think."
Myrande smiled. "I'll just marry  Danza and be reasonably content."
   "Do what you think best," Myrande rose. "Good night, Luthias."
   "Going to bed?" he wondered, taking out Fernusius Cai's treatise.
   "Not yet. There's work to be done." Abruptly, she left the room.
   Myrande couldn't believe it. He was  going to marry that child and
make her Baroness of Connall.  Would Danza want him, Myrande wondered,
if  Roisart were  alive and  Baron and  Luthias were  merely Roisart's
castellan or  the Duke's?  Myrande thought not.  In fact,  Myrande had
heard rumors six weeks ago about  Lady Danza and Tylane Shipbrook. And
now that  Luthias was Baron, this  Danza was wiling to  abandon Tylane
like a plague carrier!
   And as  for her  being a 'good'  Baroness--Myrande thought  it was
unlikely and scowled.  Danza was only fifteen, a child!  How would she
handle some  of the crises  around here? She hadn't  handled Roisart's
death  well--Myrande  remembered  her sobbing  hysterically  when  she
arrived in Dargon in the middle of the night--
   And suddenly, Myrande was back in that nightmare night, that night
of horrors, when  soldiers came to Connall keep. We're  here to arrest
Manus  the  Healer,  they  told  Myrande. Why?  Oh,  well,  there's  a
conspiracy against  the Duke and  the Lords  of Connall. There  was an
assassination attempt tonight. No, no, lady, the Duke's fine. The twin
lords? No, lady, sorry, they're dead.
   Luthias dead? Roisart,  his twin, her friend, dead  too? Was there
no  comfort? Pale,  she  rode with  the squadron  to  Dargon keep.  If
nothing else, she  would see that Luthias, and Roisart,  would be well
buried. She  clutched the leather reins  all the way to  the town. The
stars  glittered  coldly,  and  she  wondered  if  Luthias'  soul  and
Roisart's were among them.
   Oh, gods, Luthias  dead, and Roisart dead beside  him! Myrande was
unsure that she could bear it.
   When she arrived at the keep,  she demanded immediately to see the
Duke. She  was ushered to the  blue ballroom on the  ground floor. The
door was opened for her, and she saw Roisart's body laid out in state.
The  Duke was  there, talking  with Lord  Coranabo, she  recalled, and
little lady  Danza, who had hardly  known Roisart at all,  was sobbing
like a  babe on  her father's  arm. Myrande  stood tall  and straight,
though pale, and walked toward the Duke.
   And then Luthias stood up.
   Myrande gasped  his name, ran  to him,  and flung her  arms around
him. Slightly bewildered, but needing comfort, the young Baron put his
arms around her  as well. Myrande felt Luthias'  heart beating against
her shoulder--he  was somewhat taller  than she--and for a  moment, it
didn't matter that Roisart, her best friend, had been foully murdered.
She couldn't  grieve for Roisart  Connall, her brother,  the wonderful
boy who had wanted  to marry her. All she could  do was clutch Luthias
close and thank every god she could name that he still lived.
   "They've told  you then," Luthias  said softly, putting a  hand on
her head and holding her close. "They told you that Roisart is dead."
   For a  moment, Myrande lost  control completely and  sobbed, "They
told me you both were dead!"
   "Sable, my  God, Sable,  Roisart's dead,  and I'm  Baron," Luthias
rasped. Myrande held  him more tightly, knowing that only  with her or
Clifton could Luthias show this  much grief--and fear. "I'm Baron, and
my brother is dead."
   "I'll help you,  Luthias, I swear it," Myrande  had whispered. And
she had  helped him, she stayed  by his side when  Roisart was buried,
and later  when he was invested  as Baron of Connall.  And ever since,
she had been helping  him. Would this baby Danza be  able to help him?
Did she deserve to become a Baroness? Myrande didn't think so.
   She blindly went through the motions of the little work left to be
done, and then,  exhausted, Myrande decided it was  time she collapsed
in bed. As if  in a daze, she wandered back to the  family wing of the
keep,  past  Luthias' study--the  lamp  was  still  on, he  was  still
reading--to her room.
   Luthias was going to marry a baby  he didn't love, a puppy in love
with him. Bitterly,  she laughed softly at herself. As  if she had the
right to condemn Danza for that!
   Suddenly, a blond ghost brushed past her--a blond ghost in a lacy,
silken  nightgown.  Myrande stared.  Danza.  What  was she  doing  up?
Myrande took a step toward her,  but some instinct halted her voice as
Danza stepped into the study.
   Myrande shrugged at the girl's quick departure and dodged into her
room. Suddenly, she found herself  sobbing. Luthias was going to marry
Danza, and then-- Luthias was very  bright, and he would figure it out
eventually. And how she would hate to live with his pity!
   Myrande brushed  her hands  across her  eyes quickly  and severely
silenced her  own sobs. She  would not be  able to live  with Luthias'
pity, she  knew that. And  when Luthias married little  Danza, Myrande
would leave the castle. Perhaps her  uncle, the Baron of Shipbrook, or
Luthias' cousin the Duke would have a position here. Myrande could not
live in  Connall Keep, seeing  the pity  in Luthias' eyes,  seeing the
pride in Danza's.
   She went to her night table, picked up a hairbrush, undid the long
braid that  hung behind her head,  and began to brush  her black hair.
Her hands shook;  the nervous fingers made the brush  a weapon against
her, and she  accidentally struck her own temple.  Myrande dropped the
brush. This was no good. She'd never be able to sleep like this.
   Myrande  rose and  left the  room. A  large goblet  of milk  would
comfort her a little, calm her a little, and allow her to sleep. There
would be much  to do tomorrow before she and  Luthias left for Dargon.
   She went  silently to the kitchen,  downed the milk, and  began to
wander back to her room. She smiled sadly as she passed the study; the
light was still burning. She knocked again. "Luthias?"
   "Sable? Come in. I thought you had gone to bed." Luthias was still
behind the  desk, reading the  words of  Fernusius Cai. He  closed the
book when Myrande entered the room. "Why haven't you gone to bed yet?"
   Myrande shrugged. "What about you, Lord Luthias?"
   Luthias smiled.  "Just reading some. I'll  go to bed when  you do;
how's that?"
   "I was on my way," Myrande confessed.
   Luthias kept grinning. He leaned back  in his chair. "I'm going to
refuse the Baron of Coranabo," he announced casually.
   "Why?" Myrande asked, stunned.
   "Danza came to  me, told me she was in  love with Tylane," Luthias
revealed. "She  marched in here and  said very firmly that  she had no
objections  to me  personally, but  she  couldn't marry  me, that  she
wasn't a virgin, and she did not want to disappoint me."
   "Danza, not a virgin?" Myrande echoed, incredulous.
   Luthias grinned. "That's what she said.  It took me a little while
to get the real reason out of her--that she loved Tylane and wanted to
marry him. And what could I say, Sable? If we married, she'd resent me
all her days and we'd both be miserable. And you'd hurt, Sable, to see
me  hurting."  Luthias leaned  toward  Myrande  again, looked  at  her
lazily. "So, it's off, and I'll marry someone else someday, Sable, but
until then, we will have a lot of work, the two of us."
   "I don't mind,"  Myrande told him. She smiled  and leaned forward.
"I'd rather exhaust  myself than see you  miserable, Luthias." Myrande
shook her head. "She must have  been pretty desperate to tell that she
wasn't a  virgin. Not many girls  her age would admit  that. But would
you refuse a girl on those grounds?"
   Luthias shrugged.  "No. I'm  not a  virgin; why  should she  be? I
actually don't  want to marry  a virgin. I don't  want my bride  to be
terrified on our wedding night."
   Myrande laughed.  "I know it is all  very practical,  Luthias, but
somehow you sound more romantic than Roisart."
   Luthias laughed  too. He rose  and crossed  to her. "We  should be
getting to bed, lady Seneschale. We  have a long journey tomorrow." He
put her hands on her shoulders and began to rub them gently.
   "Mmm,"  said  the  seneschale,  closing  her  eyes  tiredly.  "You
shouldn't do that, Luthias."
   "Why not?  You take care  of me,"  Luthias argued. He  fell silent
then, kept rubbing. Then he asked,  "Sable, don't answer, if you don't
want  to." Myrande  relaxed  beneath  his touch.  "Are  *you* still  a
virgin?"
   Myrande answered, not opening her eyes, "Yes. That surprises you?"
   "Yes," Luthias admitted frankly. "You're almost twenty-one- -"
   "And you and Roisart had a  habit of scaring my suitors away. They
all thought either that  I've been promised to one of  you or that you
were going to destroy them if they touched me."
   Luthias shook his head. "I hope you've been kissed, at least."
   "Yes, I've been  kissed. You and Roisart didn't  start scaring men
away until I was seventeen or so,  and by then I was in love with--and
I don't think you could scare--him--away."
   "Sorry, it  was a  silly question,"  Luthias mused.  "Roisart must
have kissed you when he proposed."
   "Only my cheek."
   "No wonder  he never  got anywhere  with girls!"  Luthias laughed,
squeezed Myrande's shoulders one last time. "Come on, Sable, I'll walk
you to your room. We both could use some sleep."
   Myrande rose, and Luthias turned  down the lamp. Exiting the room,
he put  his arm around  Myrande's shoulders in  a casual way,  and she
leaned on him a little. Silently, they walked down the hall.
   They soon  arrived at her  door, and  Myrande opened it.  She then
turned to her Baron and touched his cheek. "Good night, Luthias."
   "Good night," answered  the young Baron. "And,  Sable?" She looked
up  at him.  Suddenly,  Luthias  leaned forward  and  kissed her  lips
quickly. "That  is from Roisart,  because he was  too stupid to  do it
when he  had the chance."  Luthias kissed  her again, longer  and more
firmly this time. "That is from me. Good night, Sable."
   Myrande smiled at him and said, "Good night."
               -M. Wendy Hennequin  

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                          A Bride for Dargon
   The young Lord of Dargon sat unquietly behind his large oaken desk
and stared through  the arms of his family which  adorned the walls of
his receiving room. His forebears had been men of decision and action,
reknowned for timely justice and intelligence, yet Duke Clifton Dargon
had reached  an impasse and  wished that  his ancestors had  left some
indication in their  writings of how his current  predicament could be
resolved. Yet  again, he  stood and  strode to  the tall,  open window
which overlooked the courtyard, the city, and the surrounding fields.
   Though his mind wandered, his eyes  followed a young man in a grey
tunic as he left the market.  The nobleman wondered what business this
man might  have in Dargon,  what concerns he  might have, and  what he
might do if he faced  Clifton's problems and responsibilities. The man
turned off Merchant's  Way and strode unhurriedly through  the part of
town that  contained several of the  inns that catered to  people from
away. As he continued, a woman in  a bright blue shirt and gauzy white
pants came up to him. She fawned on him for several moments before she
turned him back  the way he had  come and disappeared from  sight in a
cross-alley. Clifton smiled secretly and sighed a heavy sigh.
   Clifton was surprised by the clearing  of a throat behind him, and
turned suddenly  to look  angrily at  his cousin,  the young  Baron of
Connall, as he  strode into the office. Realizing that  it was Luthias
and not one of his annoying  advisors, Dargon calmed a little, but his
irritation  remained unquenched  like a  vicious undertow  beneath the
deep brown eyes.
   Luthias, attractive,  strong, and manly for  his twenty-one years,
stood out of respect for his lord, yet his stance emanated the ease of
standing  before a  man loved  and  understood as  well as  respected.
Clifton gazed  upon his  cousin's face,  so similar  to his  own, with
equal respect.  Since the assassinations  of Luthias' father  and twin
brother, Luthias  had grown  considerably. At one  time, the  Baron of
Connall  was   known  for  quick   action  and  thought   which  could
occasionally border on rashness. But  since his brother's death in the
attempt to  save the lives of  Luthias and Dargon, Luthias  had become
more thoughtful, as if the twins' soul, divided at birth, was reunited
at  last   through  death.  Luthias'  ability   for  quick,  practical
decisions, like  his grief for father  and brother, had not  left him;
the quickness and  pragmatism now mingled occasionally  with the grave
caution  of his  brother, just  as the  blue bands  of mourning  still
lingered on the everyday clothing. There were a few days when Clifton,
Lord Dargon, had worried that the  grief and the responsibility of the
barony would  turn the streaks of  auburn in Luthias' brown  hair to a
premature gray, but the young  baron had quickly and manfully accepted
grief and responsibility both. A smile fluttered across Dargon's lips.
Luthias was making his cousin and liege very proud.
   "You wanted to see me, Clifton?" Luthias prompted finally.
   Clifton returned from the quick current of his thoughts and looked
his cousin in the eyes again. There was pain in them still. It must be
difficult, Clifton thought, for him to look at me, or even at himself,
and yet see only his brother. And still I see Roisart in him.
   After a moment, Clifton replied, "Yes, Luthias. Please sit down."
   Perplexed  at the  anger  on the  face of  his  lord and  kinsman,
Luthias  obeyed.  Once seated,  he  wondered  aloud, unafraid  of  the
answer, "Have I done something, Clifton?"
   "No, Luthias, no," Dargon assured him, brushing the idea away with
a flick  of the hand.  "I need  to talk to  you. You and  Roisart were
always good at calming me down."
   "I'm only half as good as we used to be," Luthias quipped, jesting
lightly at his own grief. "But I'll listen. What's wrong?"
   Lord  Clifton Dargon  scowled  with  immeasurable wrath.  "They're
after me again!"
   Luthias  went  white,  missing  the subtle  twinkle  of  irony  in
Clifton's brown eyes. "God, no. Not another plot against us!"
   "What? Oh, no," Clifton told  him quickly. "No, they aren't trying
to murder us." He scowled again. "But that would top my day nicely!"
   "What's wrong, then?"
   "My  counselors," Clifton  explained.  "They are  plaguing me  yet
again... They want me to marry!"
   Luthias almost laughed.  The concept didn't seem  so terrible. "Is
that all?" he asked lightly.
   "Is  that all?"  thundered the  Lord  of Dargon,  rising from  his
chair, then pacing behind the desk. "Is that ALL?"
   "Marriage hardly seems a vile fate, Clifton," Luthias vainly tried
to calm him. "I know many who have survived..."
   "I  don't  see you  running  out  and marrying,"  Dargon  accused,
whirling on his bewildered cousin.
   Luthias' mouth went tight and  his eyes narrowed with seriousness.
"Yesterday the Baron of Coranabo offered his daughter to me, Clifton,"
he snapped. "I  need a baroness, and  I would have married  her if she
wasn't in love with Tylane Shipbrook."
   "Well,  how would  you feel  being pushed  into it?"  the Lord  of
Dargon demanded.
   Luthias stared  at his cousin a  moment. It wasn't like  him to be
this  angry,  he thought  suddenly.  "It  isn't just  your  advisors,"
Luthias concluded aloud. "What is it, Clifton? What's bothering you?"
   Dargon gazed  suddenly at  his cousin, and  just as  suddenly, his
anger defused. He sighed, trying  to calm his confused emotions. "Sit,
Luthias," invited the Lord of Dargon wearily. "I need to talk to you."
   Luthias obeyed slowly, not taking  his eyes off his cousin. "Talk,
then, Clifton. What is it?"
   Again, the Lord of Dargon sighed. He sat silent for a few moments,
then spoke. "I was telling the truth," he ventured, as if he were half
talking to  himself. "It is my  advisors. They want me  to marry. They
want me to have an heir." The lord scowled. "It doesn't befit women to
be treated as mere heir machines, and  I will not marry a woman merely
to provide one."
   "I agree," Luthias replied gravely. "But there's more," he knew.
   Almost sadly,  Dargon nodded.  "I don't want  to get  married," he
told his cousin. "I don't want to marry just anyone. I want to marry a
woman that I could love."
   "Don't you think you will find  a woman to love, Clifton?" Luthias
questioned carefully.
   "That's the  problem, cousin,"  sighed Clifton Dargon.  "I already
have. And I already love her."
   This took Luthias quite by surprise; for a moment he simply stared
uncomprehendingly at  his noble cousin.  In the next  moment, Luthias,
Baron  of Connall,  almost  lost  his temper.  "Problem?  What IS  the
problem? You  have found  her. You  love her.  You're the  Duke around
here, Clifton.  You can marry  anyone you  like. Clifton, there  is no
problem." Another thought slapped Luthias smartly. "Gods, Clifton, you
haven't fallen in love with a married woman, have you?"
   Dargon looked at  his young cousin once again  and laughed softly.
"Married?  No,  she  isn't  married.   Quite  the  contrary.  By  most
standards, she is  what the people would judge an  old maid." His eyes
clouded as he let the memory of her wash over him. "Though she's by no
means old, and the man who would not choose her is blind."
   At this  romantic turn in  his cousin's nature (which  Luthias had
never before  witnessed) the Baron  of Connall asked meekly,  but with
amusement, "Do I know this lucky woman, Clifton?"
   The mist  in the  eyes of  the Lord of  Dargon cleared.  He looked
directly into Luthias' eyes. "I believe you do," Dargon told him. "You
met her  at the Melrin ball.  Lady Lauren, the Winthrops'  cousin. The
one from Magnus."
   The Baron of Connall pondered  a moment, and then the recollection
shone on his  face like a beam of sunshine.  "Oh, yes, the dark-haired
one with the greenish eyes--"
   "Her eyes are blue," Clifton  corrected. "Perhaps a little green,"
he reconsidered. "Blue and green, like the sea," he mused.
   "The one in the white gown,"  continued young Luthias. "The one my
brother  liked." Again,  Luthias  considered the  matter. "That  woman
isn't  married?  But  she's--beautiful. And  charming.  And  educated.
Clifton, what's wrong with her?"
   The Lord of Dargon leapt to his feet. "Wrong with her?" echoed the
Lord of  Dargon in  a most undignified  manner. "Nothing's  wrong with
her." He smiled  affectionately--like a man in  love, thought Luthias.
Clearly, his emotions  were confused enough for it to  be love. "She's
perfect." Dargon  began to pace yet  again. "It's her father.  He will
not give her up."
   "Why not?"
   "Did you meet her father, Luthias?" Luthias thought a moment, then
shook his head. "His name's Marcellon,  and he's a very powerful mage.
He was  trained in Magnus by  the great Styles himself."  Having heard
his late brother prattle on about Styles, wizard to Beinison Emperors,
Luthias was suitably  impressed. "Marcellon was wizard to  the King of
Baranur, until he left a few months ago, before the thaw."
   "Before  the  thaw?"  Luthias repeated,  incredulous.  "Why  would
anyone travel that distance in winter? The conditions--"
   "Were life and death," explained Dargon. He kept on pacing, moving
back and  forth like a  pendulum on a clock.  "It's a long  story, and
Lauren only told me recently, when I asked her for her hand."
   "Fine thing,  to go asking  for a woman  in marriage and  not even
telling your  cousin you're in  love until your advisors  bother you,"
Luthias teased.
   "Quiet, manling," Clifton growled  good-naturedly, using a term he
hadn't employed since the twins were  in their youth. "I..." The ruler
of Dargon  seated himself. "Our  love is so  special that I  wanted to
keep it a secret as long as I could. But then, when I asked her..."
   "Why would he deny you, Clifton?" Luthias wondered. "What could he
object to? You are noble, wealthy, and you are good-natured..."
   "Marcellon  trusts no  man  to treat  his  daughter well  enough,"
Dargon explained.  He made  a grim,  frustrated face,  then continued.
"Some years ago, Marcellon gave Lauren's sister in marriage to a young
noble 'of good character'. A few months later, she was beaten to death
by her  husband." Dargon stared  at his  cousin. "He doesn't  want the
same thing to happen to Lauren."
   "Maybe he just doesn't want the  insanity that grips him to run in
the family," grumbled  Luthias. "Clifton, what's the  problem? When we
were growing up,  you had a crush  on--oh, what was her  name? And you
threatened to  carry her off if  her father objected to  the marriage.
You make the laws around here. Just  throw her over a stallion and run
off and you're married."
   "And separate her from her father? Lauren loves him dearly, and it
would break her heart," Dargon  objected. "Besides, the marriage would
be short-lived, cousin. Remember, Marcellon is a powerful wizard, with
knowledge of the  spells of the great Styles himself.  He could attack
me from a distance of hundreds of leagues."
   "Yes, 'Styles' Death', Roisart told me about it."
   "It's not a pretty or an easy death." Luthias shook his head. "And
while I fear  neither death nor Marcellon,  I have no wish  to die and
leave  the  duchy   with,  if  you  will   forgive  me,  inexperienced
leadership." Luthias smiled a little,  humbly. "Still, I want no other
woman but  Lauren, and  Luthias, I  intend to have  her," the  Lord of
Dargon  finished firmly.  Again, he  looked his  cousin, the  Baron of
Connall, in the eyes. "There is a  way, Luthias. I asked for her hand,
and she told me that her father would be willing, on one condition."
   Luthias shook his head in a disapproving way. "A mage's condition.
I don't like the sound of this, Clifton." When Dargon didn't continue,
Connall prompted, "All right, Clifton. What is this condition?"
   "He requires that I pass a test of his choosing."
   "What kind of test?"
   "Lauren didn't say."
   "She didn't tell you anything?"
   Dargon shook his  head. "Nothing, cousin. But Lauren  told me that
it can be very dangerous."
   His suspicion leapt from dormancy to dominance. "Dangerous? How?"
   Dargon  leaned  back in  his  chair  thoughtfully. "I  don't  know
exactly. Lauren would not tell me  much, either. She said that two men
from Magnus who took the test died--"
   Luthias nearly leapt from his seat. "Died?! Clifton!"
   Dargon shook his head at Connall.  "No, Luthias, it's not what you
think. One had a crossbow that exploded; one died of a sudden seizure,
not caused  by Marcellon.  His purpose  is to  eliminate those  not of
exemplary character, not to hurt anyone."
   "I still don't  like it," Luthias snapped. "I don't  trust it. Two
men have  died, Clifton. And how  do you know Marcellon  did not cause
it? It certainly sounds odd to me that a mage with that power-- And he
left Magnus  in a  hurry, you  said, in  a matter  of life  and death.
Whose? And  why? It all  seems very suspicious  to me, Clifton,  and I
don't want to lose you too!"
   "Luthias, I  don't use  crossbows," the Lord  of Dargon  said with
some  amusement.  "And I  am  not  subject  to seizures."  He  sighed,
shifted. "It was a matter of life and death that Lauren and her father
left Magnus. A matter of their lives or deaths."
   "What, is this Marcellon some sort of criminal?"
   Dargon shook  his head. "Marcellon  has broken no laws  by testing
his  daughter's  suitors. But  the  test  got  him into  trouble.  The
families of the two who died made  no protests; they knew that one had
overestimated his  warrior skills and  that the other was  sickly. But
healthy  young  men have  taken  the  test.  Six  came out  alive  and
unharmed, but they couldn't remember  a thing about the test." Clifton
grimaced. "Four went mad."
   "Mad?" Luthias echoed, startled. "But what could make them mad?"
   "No one knows," admitted the  Lord of Dargon, "and Marcellon won't
tell. Families are not pleased when their sons return a raving lunatic
from  courting.  And  the  last  suitor  was  from  a  very  rich  and
influential family--"
   "They were run out of Magnus  because some rich, foppish fool took
the test and  went mad?" Luthias interrupted. Dargon  nodded. "I'm not
sure if  I like  this, Clifton."  Luthias paused  a moment.  "Have you
presented your suit to her father?"
   "Not yet," Dargon admitted. "I've  been invited to dinner tonight.
I want to ask him then." Dargon made a wrathful face. "Lauren does not
want me to ask."
   "She doesn't want you?"
   Dargon gave  his cousin a quick,  sharp look, then calmed.  "No, I
don't think that's it. At least I hope not, Luthias. I wouldn't pursue
her in that case." A sad,  almost grieving look covered Dargon's face.
"I want to marry her, Luthias. Only her."
   Luthias  stared at  his cousin's  face and  saw the  truth of  it.
Luthias recognized the  expression; it was almost  the same expression
his father had worn when he talked to Luthias and his twin about their
mother, the only  woman their father had ever loved.  And who, through
the birth of Luthias and Roisart, was lost to him forever.
   Luthias stood  and walked over  to his  cousin's desk. He  put his
hand on Dargon's shoulder. Clifton  looked up. "Try for her, Clifton,"
young Luthias advised.
   "That's  not  like  you,  Luthias," Dargon  returned  with  gentle
surprise. "I thought you were the practical one. I could lose my life,
as you pointed out before, and putting myself in jeopardy for personal
reasons is  not something  a ruler should  do..." Clifton  clearly was
reluctant to make such a decision.
   "Well,  yes,"  Luthias admitted,  almost  sheepish  --he had  told
Myrande he wasn't built for loving--"but what's life without love?"
   Cheered, Lord  Clifton Dargon smiled  at his cousin, and  left the
study to dress for dinner.

   How Luthias had been convinced that he should attend the dinner at
the Winthrops'  he was never  certain. For  one thing, he  didn't feel
that  Clifton  really  needed  a   second,  or  that  Marcellon  would
appreciate  the fact  that Clifton  had brought  one. And  if anything
happened to  Clifton, it might be  unseemly for his heir  to have been
the  one responsible  for his  safety.  And there  was Pecora,  little
Pecora, still mourning  over Kite. And only the gods  knew how Luthias
was supposed to act around a great, educated lady and a man trained in
magic by the great Styles.
   The only thing that was  keeping the evening from being completely
uncomfortable was Sable--Myrande  Shipbrook, Luthias' seneschale. Born
six months  after the  twins, Myrande had  known Luthias,  his brother
Roisart, and Clifton all her life.  Her father, who had been castellan
to Luthias'  father until  he died  five years ago,  had been  quite a
valorous man  who had  been awarded knighthood  and arms  by Clifton's
father.  Myrande's mother  had  died  days after  her  father, and  at
fifteen, she became Seneschale of Connall. When Luthias became Baron a
month or  so ago, he  had asked  her to stay  with him, to  manage his
household and  to help him  run the barony;  Myrande was wise  for her
age, and  Luthias had always  respected her  counsel, even when,  as a
boy,  he  had never  heeded  it.  And  now,  Myrande was  helping  him
again--taking care of the  Baron again, Luthias thought ruefully--just
by being her honest, easy-going  self. Luthias sighed, wondering again
whom Sable loved. The  man was a blind fool, not  seeing the beauty in
her black hair and dark eyes nor the beauty of her soul.
   Luthias  watched  Myrande walk  through  the  garden as  Marcellon
approached him and introduced himself. Luthias found himself surprised
that he actually  had met Marcellon. He had been  dressed in red robes
at the Melrin ball,  but now he was dressed in a  courtly suit of grey
and dark blue. As they waited  in the Winthrop garden, Marcellon shook
his hand  kindly. "I  remember you,  Lord Baron,"  said the  mage with
grave kindness,  which surprised Luthias  even more. "You  danced with
Pecora, and your brother danced with my Lauren." Marcellon smiled. "It
was a brave thing your brother did that night."
   Luthias smiled awkwardly. "Braver than I, milord."
   Marcellon lifted his eyebrows. "Would  you not have done the same,
if you  had seen the  opportunity?" Luthias considered a  moment, then
nodded. "Do  not say  he was  braver, then."  Marcellon looked  at the
bench where Lauren  and Clifton sat talking. "I know  that Lord Dargon
has  come to  ask for  her." Luthias  looked at  his shoes.  Marcellon
smiled. "Don't  worry, Lord  Baron. I  do not ask  you to  betray your
cousin. But," and the smile grew wider,  "I am not a blind man. I have
seen  the  way  they  look  at one  another,  their  eyes  the  secret
messengers  of the  hearts. I've  seen it  before, though,"  Marcellon
sighed, and his eyes narrowed. "Although  I doubt I've ever seen a man
so serious about her--or Lauren so serious about any man."
   Luthias did not know how to respond. Clearly, Marcellon was a wise
and observant man, yet strong in  his convictions. The old man smiled.
"Come,  milord  Baron.  We  are expected  for  dinner,"  then,  toward
Clifton, "my lord?"
   "In a moment,  father," responded Lauren, her  blue-green eyes not
leaving Clifton's.
   The two  sat silently  and watched as  Marcellon and  Luthias made
their way from  the garden, then Lauren turned to  Clifton and clasped
his hand  strongly. Lauren cast  a quick look over  her shoulder--Lady
Myrande was still walking forlornly alone. But Lauren knew--there were
things she  just knew--that she  need not  fear Myrande. It  was well;
Lauren needed to speak quickly.
   "Clifton, you know it's wrong to put yourself before the duchy..."
   He smiled at her warmly. "Yes,  Lauren, I know, but I've spent the
past days weighing this decision. The duchy needs a direct heir, and I
want you to be  my wife and the mother of  our children. Your father's
test is not meant to harm  people, only to determine whether they will
treat you as  you deserve... and, well,  I love you, and  I think that
I'd be  able to treat you  well..." His sentence trailed  off; Clifton
couldn't believe he felt embarrassed.
   "But, Clifton,  it could be  dangerous! I  don't want any  harm to
come to you."
   Clifton shifted  on the bench.  "But I  won't be hurt,  Lauren. It
will turn out  for the best. Once  this is done we  shall be married."
Lauren wasn't convinced by Clifton's insatiable optimism, and her eyes
showed her deep concern, equally beyond reason.
   "Clifton... Listen  to me.  I've heard those  very words  nearly a
dozen times. Each time, I watched  as they confidently went to ask for
my hand.  Each time I secretly  hoped they would succeed,  for I truly
cared  for them.  And each  time I  watched as  they returned,  having
failed, and I felt their hurt,  their shame. Somehow their failure was
equally my failure, for I had not discouraged them. And, Clifton, I've
got far too much  at stake to let you fail. Can't  you see? I couldn't
stand to  see you fail  - not  for the duchy,  but for myself.  If you
failed, it would kill me! I love  you, can't you see that? I can't let
you fail."  Lauren paused, anguish  in her  eyes. "If you  were hurt--
gods, Clifton, if you lost your mind--"
   Impulsively, the  Duke of  Dargon put his  arms around  Lauren and
held her close. "Shhh, love, I'll  be fine," he assured her. He kissed
her gently.
   They sat  quietly as a gentle  breeze moved the trees  above them.
Finally, Clifton said,  "I Lauren, I must try. You  know the saying as
well  as  I, 'Nothing  risked,  nothing  gained'. You  cannot  achieve
anything if you aren't  willing to put what you have  at the outset at
risk. And a  man isn't a man  if he stops achieving  better things for
himself and those he loves. So, you see, I have to do this... It's the
right thing, believe me. I love you,  and I don't want to live without
you, and if I don't try, I'll fail you, and myself."
   Lauren  reluctantly accepted  Clifton's  words. "I  love you  too,
Clifton. And I don't think I'd love you as much if you weren't willing
to  do this.  But remember,  you're  risking far  more than  yourself;
you're putting the  duchy and everyone in  it at risk, and  me. I pray
you do not falter...if you did fail,  I hate to think of your cousin."
She gazed  at Luthias, who was  standing on a patio,  watching Myrande
and speaking with Marcellon. "He's  lost his father and brother; could
he lose you too, and be a Duke? Clifton, he's only twenty-one."
   "I know;  believe me. But," and  Clifton smiled, "my love,  it was
Luthias, practical,  sensible Luthias,  who convinced  me to  do this.
It'll be all right," he assured her, kissing her again.
   There was a sudden crash  behind them. "Clod!" Luthias called with
teasing familiarity.
   "Luthias?" Myrande  called, rising to  her feet. "Just  twisted an
ankle,"  she answered  Clifton's  questioning  glance. "Luthias,  come
here, please. I need you."
   Luthias moved toward  her. Lauren smiled and said  softly, so only
Clifton would hear,  "He hears the words, but misses  the message." At
the Duke's confusion, Lauren asked, "Didn't you know that Lady Myrande
is in love with your cousin?"
   "Of course.  My uncle Fionn,  Luthias' father, told me  some years
ago when he asked Myrande whom she wished to wed. How did you know?"
   Lauren shrugged. "I just know."
   "You're  changing  the  subject,"   Clifton  accused  with  amused
severity. "You still don't want me to do this?"
   Lauren looked  pained. "Clifton, I want  to marry you. I  love you
more than any other man in the world. I can't bear it if I lost you."
   "Then there's nothing  more to do than try,"  Clifton said firmly.
He helped to her feet. "Now, come, let's catch up with the others."

   Clifton and Luthias were set opposite Marcellon and Lauren. At one
end of the table sat Lady and Lord Winthrop, an interesting couple who
probably would have  felt more comfortable with  Clifton's father, but
they managed to  keep an incessant chatter alive at  the table. At the
other end sat the two women: Pecora and Sable. Pecora was the daughter
of  the Winthrop's,  a dark-haired  woman with  whom both  Clifton and
Luthias had shared their childhood, and  whom had been through so much
recently. Sable, or Lady Myrande as  she was called by everyone except
Luthias and occasionally Clifton, was  certainly the more beautiful of
the two, a dark  beauty, the Belle of Connall, as  some had called her
before she had  become seneschale and stopped going  to balls. Luthias
smiled.  It was  long held  a rumor  that Myrande  Shipbrook had  been
promised to one of the twin lords of Connall.
   Luthias noted that  Clifton was in a serious  mood, and understood
why, but it made the conversation  drag. Although everyone in the room
were old  friends, there was  an air of  awkwardness in the  room. The
group had gone through a lot in  the past few months. Pecora had taken
ill and  then Kite had  disappeared mysteriously. People  also avoided
talking about  Luthias' brother  and father, as  well (he  wished they
wouldn't avoid them; part of Luthias needed to know that he wasn't the
only  person who  remembered or  missed Roisart  and his  father). And
there was Clifton  and Lauren, and surely everyone  present knew about
Clifton's intent. Only Sable seemed at ease, Luthias noted. He smiled.
Sometimes he thought she was the only thing that kept him sane.
   The  feast ended.  Luthias was  relieved when  his cousin  finally
broached the subject of his suit to Marcellon.
   "Lord Marcellon,  your daughter  and I have  spoken at  length. We
wish to be  married. I ask for your blessing."  Luthias was impressed;
Clifton's tone was that of a request bordering on a demand.
   Marcellon's face  betrayed nothing of  what the man  was thinking,
but he  replied, choosing his  words carefully, "My daughter  has told
you of my whim?"
   "Yes, milord."
   "And you wish to prove yourself worthy of her in my eyes?"
   "Yes,  sir,"  Clifton  replied  firmly. Lauren  closed  her  eyes.
Myrande saw the grief in Lauren's  face, but could do nothing. Clifton
saw it, and touched her hand beneath the table.
   "Very  well,"  Marcellon  agreed.   "You  will  be  provided  with
everything necessary to prove yourself. When do you wish to begin?"
   Clifton had  committed himself now,  and Luthias knew  it. Clifton
gazed across  the table at  his cousin. If  he failed--if he  died, or
lost his  mind--this man,  this young  man, would  become the  Duke of
Dargon. Luthias knew this, saw the concern in his cousin's eyes.
   He's asking my consent for this,  Luthias thought. As if he needed
it. Luthias nodded to his cousin, and heard the words he had used this
afternoon: Try for her.
   "If it is possible, this evening," Clifton requested.
   "Very well."  Then, turning to Lord  Winthrop, his brother-in-law,
"With your permission, shall we adjourn to the sitting room?" The host
nodded, and the  group rose. Clifton, Marcellon and  Lord Winthrop led
silently, with Lauren hanging uncertainly  near Clifton and the others
behind, secretly  exchanging concerned  expressions. They  reached the
sitting room far too quickly for Luthias' comfort.
   Myrande squeezed his arm. "It's all right, Luthias."
   The old mystic motioned for Clifton  to sit facing him. "You shall
be facing great peril, though the purpose of this test is not to prove
your prowess at  arms or to harm  you. You choose any  weapon or armor
you desire. What do you wish?"
   Luthias could  see Clifton's mind  racing, and could also  see the
unquiet expression he bore. "Are arms and armor necessary to succeed?"
   Marcellon's brow rose in curiosity. "They are not."
   "Then I shall bear neither."
   "As you wish. In  a moment, I shall ask you to  submit to my will,
and to allow me to penetrate your  self. This will not be painful, but
you must concentrate  upon opening yourself to me. I  shall create the
test within  your mind  as an  illusion. You will  find yourself  in a
corridor. You will find an object of beauty, and you need retrieve it,
and I shall bring you back to this room. Are you prepared?"
   The  Duke of  Dargon took  and  released one  large breath  before
replying. "I am."

   Clifton shared  a final  glance with  Lauren, which  dispelled any
doubts left  within him, although  her face  was filled with  fear. He
nodded to Marcellon, and closed his eyes. He had no formal training in
wizardry, but there were books in the ducal library and in the college
at Magnus  which had discussed it.  He envisioned a door  in his chest
and willed it  open, feeling the vulnerability  and insecurity beneath
his outward strength  and resolution. He kept his  mind from wandering
and concentrated upon it.
   He suddenly  knew that  Marcellon was within  him; not  within his
body,  but within  his mind.  Startled at  the alien  feeling, Clifton
opened his  eyes, but still saw  nothing. Suddenly, as if  he had been
thrown into  a pond,  there was  another person  within him.  His eyes
could see,  but what they saw  was definitely strange. He  was sitting
with several other  people in a small  circle at the edge  of a field,
eating something that  looked very much like worms in  red mud. Around
them stood  several canvas shelters  which stood of their  own accord.
One of the  people near him, a dark-haired woman  in a revealing white
tunic, turned suddenly toward him and spoke.
   "Well, I think you look more like Luthias than Clifton..."
   As he went to  speak, he felt his lips moving,  yet the words that
he  spoke were  not  his own.  "Well, of  course,  everyone will  have
different pictures  of what's  been written  about, like  the climate.
I've always pictured Dargon as being like Maine, but other people will
have different ideas..."
   Clifton thought  he felt the  third person  leave his mind  as his
eyes drained; then he lost consciousness.

   Clifton awoke  in a  grey stone passageway,  lit by  an occasional
sconce. To either side the  corridor continued perhaps 30 paces before
ending, a door at each end.  Clifton waited several moments to be sure
that his head was clear, then walked down the passageway to his left.
   He stopped  before the  large wooden  door, his  conversation with
Marcellon going through his mind once more. The test was to bring back
something of beauty. Clifton gathered himself and opened the door.
   Any  semblance of  secrecy he  had  desired was  shattered by  the
protest of the seemingly ancient door. That decided, Clifton swung the
door more forcibly open and strode  into the huge room beyond. What he
saw was enough  to make him take several steps  backward. The room was
dominated by  a large  grayish mound surrounded  by hundreds  of huge,
black insects. They were built like wasps,  but each was the size of a
small dog. The noise of the door  had created a commotion, and the air
about the nest was full of the insects. Clifton watched in horror as a
single insect, larger than the others,  emerged from the nest and rose
to the air. The  other insects flocked to follow it as  it led the way
toward the intruder.
   Clifton, of  course, knew what he  faced. There was a  story which
parents  would  tell  their  children about  such  insects.  It  would
normally  scare the  children enough  to keep  them from  playing with
hornet and wasp nests and getting  hurt. Clifton, as a child, had even
told the story to his cousins,  Luthias and Roisart, and Myrande, when
he was the lordly  age of twelve, and they were but  six and five. The
Wasp-King cruelly ruled  all flying insects by terror.  His temper was
swift and his  bite death. His greatest treasures was  his colony, and
the colony's  greatest treasure was  a flower which it  kept preserved
inside the hive.
   Clifton knew that the flower was to be the object of his test, and
his heart  sank. He had always  held a secret fear  of flying insects,
and his fear  now was maddening. The Wasp-King arrived  and dropped to
the ground less than an arm-length  before him as his comrades circled
above. The thing, for Clifton could  not call it a beast, twitched and
turned, its antennae  brushing Clifton, who dared  not move. Suddenly,
he heard the thing speaking within his mind; the absolute alienness of
the  thing inside  his  head  threw him  violently  to  the ground.  A
thousand voices echoed, "WHY DOES IT INVADE US?"
   The assault  ended, and Clifton  rose to  his hands and  spoke. "I
have been sent... I have need  of your flower, your treasure." Clifton
dared  not raise  his  head to  look at  the  abomination. He  steeled
himself for another assault.
   "WHY DOES IT NEED OUR TREASURE-FLOWER?"
   "I wish to marry a woman of  my race. It will only be permitted if
I bring back the flower."
   "IT MAY NOT HAVE THE TREASURE-FLOWER."
   Clifton felt  enraged for a moment,  and it blocked out  his fear.
For a  wild moment, he  wanted to  attack the Wasp-King,  splatter its
brains on the  floor. But better sense prevailed; he  was unarmed, and
even if  he had a  legendary sword, he  could not succeed  against the
wasp horde.  Besides, he bore them  no ill. He thought  of Lauren, and
spoke again.
   "I again ask  you for your treasure-flower. I will  not be able to
marry the woman without it."
   The sea of emotionless voices returned unmercifully. "IT IS NOT OF
US; WE DO  NOT CARE. MANY ITS  HAVE INVADED US AND  ATTACKED OUR HIVE;
WHY? THIS IT DOES NOT ATTACK; IT SPEAKS. WHY?"
   Clifton knew no  way to explain why other humans  had come and why
they  had acted  differently. "The  others were  renegades." Well,  it
wasn't quite accurate, but maybe  they'd understand the basic gist. "I
speak because I am  wiser, and have no need to attack,  for I mean you
no harm. I only come for the treasure-flower."
   "IT MEANS US  NO HARM? THE OTHER ITS HAVE  INVADED US AND ATTACKED
US WITH BLADES. THIS IT WILL DO THE SAME."
   "No, I mean no harm," Clifton  repeated. A thought struck him. "If
I can have the  flower, I will leave, and I will  insure that no other
'its' will come to attack you."
   The thing buzzed and twitched,  and Clifton breathed deeply, still
on his  hands and knees.  At least he  wasn't in imminent  danger. The
legend had said nothing about the  things being able to talk, and that
was the most painful part of the ordeal. Then the voices returned.
   "IT MAY  HAVE THE  TREASURE-FLOWER, BUT  IT MUST  PROVE IT  IS NOT
RENEGADE. IT MUST GO AMONG US AND GET TREASURE-FLOWER."
   Clifton didn't  quite understand the  words, but his  contact with
the thing told him that the flower  would be just within the hive. The
Wasp-King rose into the air as Clifton stumbled to his feet.
   The distance was  less than 30 paces, but it  took Clifton several
minutes.  The insects  were all  around him,  and he  stumbled blindly
toward the hive. He  closed his eyes and put his  hands over his ears,
but he  couldn't block out  their feelers  or their wings,  which were
constantly  around him.  He couldn't  block out  the droning  of their
wings, or the  memory of their eyes. Nor their  insane presense in his
mind. It took all  his will to keep from running, but  he knew that if
he did,  they would flock to  attack him, stinging him  repeatedly. He
struggled onward, until he reached  the papery hive entry, which stood
about half his height. He rolled onto  his back and stuck his head and
arms underneath the  opening and felt above the  entry. Finally coming
upon what  seemed to be a  large flower, he carefully  removed it from
the wall and struggled out.
   He opened  his eyes only  long enough to be  sure that he  had the
flower, and began walking slowly  back toward the doorway. The insects
slowly dispersed,  and he finally stumbled  the last few steps  to the
doorway. There had never been a  sound so delightful to Clifton as the
complaint of the iron-shod oak and the satisfying boom of it as it met
the  jam. Exhausted,  Clifton  sank  to the  floor,  propped his  back
against the door, and slept.

   Luthias began  to wonder  why someone  hadn't asked  Marcellon how
long this  thing would last. It  had been several minutes,  but no one
had dared to leave  the room, least of all Luthias,  with Sable at his
side, and  Lauren. Would this take  minutes or hours, or  days? No one
had spoken; everyone was watching Clifton, yet his countenance had not
changed since they had begun. His long face showed little of the youth
it  had when  he and  Luthias had  spent more  time together.  Nor had
Marcellon's, of course, as he been in some sort of trance as well.
   "How long?" Luthias finally asked Lady Lauren.
   She stopped pacing,  stared a him a moment. "A  few more minutes,"
she faltered. "Not long, Lord Luthias,"  she assured him, with a shaky
attempt at a smile. "It is never long."
   Myrande looked at  the seemingly sleeping Duke. "I  don't like the
way he breathes," she said, noting Clifton's labored pants.
   Lauren whirled upon Luthias. "Is anything wrong with his heart?"
   No one noticed the informality.  Luthias shook his head. "He loves
you. Don't  worry," Luthias tried  to convince Lauren, but  he sounded
too worried himself. He grimaced and walked away a few steps.
   Lauren watched  as Myrande  followed Luthias  with her  eyes. When
Luthias was out  of earshot, she asked, "How long have you loved him?"
   Myrande appeared  startled. "Since I was  sixteen, seventeen." She
smiled. "Is it so obvious?"
   "I just  know things,  sometimes," Lauren reassured  her. "Clifton
said something about you asking Luthias' father for his hand..."
   "Not exactly,  my lady,"  Myrande replied, watching  Luthias. They
were  speaking softly,  and Luthias  looked like  he had  slipped into
another world. "When  I was sixteen, Luthias' father,  Fionn, asked me
if there was any man I preferred, so he could see about a marriage for
me. I told him, and he said  we should wait." She swallowed. "And so I
have waited."
   "And you  can't stop loving  him?" Myrande shook her  head. Lauren
sighed.  "I never  knew  what that  was  like...until Clifton..."  She
looked at her love, still breathing heavily. "It should be soon..."
   Soon, indeed  they both  showed signs of  waking up,  and everyone
watched  anxiously as  Clifton took  a deep  breath. Both  Luthias and
Lauren caught their  breath as they saw the haunted  look in Clifton's
eyes as he opened them, then slumped back into the chair.
   "He is fine, just let him  rest a while." Marcellon said groggily.
Luthias thought that Marcellon could probably use the rest as well.
   Still, Lauren  went to the  Duke's side. Clifton opened  his eyes,
smiled weakly. "Flower, my lady?" he asked, holding out to her a white
rose, but his hand fell weakly to his chest, and he gave in to sleep.
   "Father!" came Lauren's cry. Luthias  saw her pointing at Clifton,
and noticed,  for the first time,  a delicate white papery  rose lying
across his chest, and knew what it meant. Luthias grinned, most of the
tension leaving him. Sable was suddenly  beside him, and they shared a
smile. Lauren continued whooping--there was  no other word for it--"He
did it! We have your blessing?"
   Marcellon looked stern. "I will have to give it some thought."
   Luthias' grin crashed and was deformed into a frown. "What?"
   Lauren's expression was one which  only a father could bear. "But,
father, he's done it! He's fulfilled the test! He's proven himself."
   "Yes, he has. He is a good man, and I promise to let you know if I
find him acceptable."
   "Find  him acceptable?"  Luthias  was startled  to hear  Myrande's
voice. He  stared at her.  She was angry,  a black kitten  with claws.
"What do  you mean? He loves  her, Lord Marcellon. Don't  you know how
lucky she is to love a man who actually loves her back?"
   Luthias winced.  Marcellon looked at Lady  Myrande sorrowfully and
shook his head. "There ss more to it, milady. You do not understand."
   "What  is there  to understand?  You are  denying me  what I  have
waited years to  have! Father, he's passed your damned  test, and he's
the Lord of Dargon! I refuse to allow you to be so unreasonable."
   "Unreasonable?"  Marcellon thundered.  "Would you  end up  as your
sister did?"
   "Clifton would never so abuse me," Lauren said haughtily, pride in
her eyes and her posture.
   "You cannot have him," Marcellon announced with finality.
   "No!" Lauren replied.
   "What?" Marcellon asked, his voice incredulous and furious.
   "I  said no.  I love  him, and  if you  cannot find  it in  you to
approve after  he has  gone through  so much, then  I shall  marry him
without your blessing!"
   "I am a wizard and--"
   "I know that you're  a wizard. Do you think I  am without power of
my own--or that I fear you more than I love Clifton? Father, I've seen
some of your  books and I know  some of your tricks. You  may kill us,
but it will take  time and effort, and in the end,  at least we'll die
together!" Lauren turned to Luthias. "Help me take Clifton home."
   Luthias moved  to lift his cousin,  and Lauren turned to  him, but
her father grabbed her wrist.
   "You defy me, then?"
   Lauren's head  was high. "I  love him,  Father. I will  marry him,
with or without your consent."
   Marcellon slumped into a chair and closed his eyes. "Thank God."
   Lauren was on the defensive. "What?"
   Marcellon  smiled  and  waited  before  continuing.  "Now  listen,
Lauren. Clifton  has proved himself  worthy of  you. No other  man has
passed my test of him--gaining  something delicate, such as your love,
without using  force. But what  if you did not  love him? I  would not
allow you to marry someone whom you did not love, even if he succeeded
in passing my test."
   Lauren was wondering if she should  faint. "Then why the test? Why
didn't you just ask me whom I loved?"
   "I did  not want you  beaten and abused, dearest,"  Marcellon said
affectionately. "If  you remember,  your sister  loved her  husband. I
wanted that test,  to keep you alive  and happy. But if  the right man
passed, and you did not love him..."
   "But you knew I loved Clifton!"
   "Yes, and you  loved the others, but would you  have defied me for
any of them?" Lauren shook her head. "I thought not. And so, there was
a second test, my dear. Your test."
   "What?" Lauren seemed on the edge of fury.
   "You had to  be worthy of him,  as well. Until you  defied me, you
had not proved yourself  or your love to me. I know  you must be angry
with me, but it was necessary."
   Lauren  understood, though  she clearly  had not  approved of  her
father  toying  with her.  "I  understand,  Father." She  returned  to
Clifton's side and he quietly smiled. With that, the last of her anger
vanished.
   "Put  him  down,  Lord  Luthias,"  Marcellon  commanded,  smiling.
"Lauren, wake him."
   Something gentle and soft touched  Clifton's lips, and he woke. "I
brought  you a  flower, Lauren,"  he  mumbled. Then  he saw  Marcellon
standing behind  his daughter. Luthias  felt distinctly out  of place.
Clifton stood  proudly, although he  felt exhausted. "I ask  again for
your blessing."
   Marcellon smiled  and bowed.  "You have it,  your grace--or  may I
say, my son?"
   Clifton  cheered, grabbed  Lauren,  kissed her  lips, twirled  her
through  the  air. She  laughed  like  a  girl. Marcellon  beamed  his
approval, until finally Clifton put  down the man's daughter and shook
his future father-in-law's hand.
   "Thank  you...Father,"  Clifton   said.  Marcellon  embraced  him.
Clifton  turned to  Luthias. "Come  on, manling,  we've got  a lot  of
planning to do."
   "Where are we going and what are we planning?"
   "Home--the wedding, manling, the wedding!"
   "When will you be getting married?" Marcellon asked.
   Clifton blinked, then looked at Lauren. "Next week?"
   "Next week?!" Marcellon protested.
   "I don't  want to wait,"  Clifton said dreamily, putting  his arms
around Lauren.
   "Nor I," Lauren agreed, laying her head on his shoulder.
   "So soon..." Marcellon said uncertainly.
   "What's to be gained by waiting?" Luthias argued practically.
   "Very  well,"  Marcellon  agreed, smiling.  "Next  week."  Clifton
kissed his bride as a celebration of the concession.
   Marcellon touched Luthias' shoulder. "Come, milord. I think they'd
prefer to be alone."
   Unnoticed, Marcellon, Myrande, and  Luthias left the room. Walking
through the  halls, Luthias  offered his arm  to Myrande.  She smiled,
took it.  "Well," sighed the  Baron of  Connall, "it looks  like we're
having  a wedding  after all,  Sable." Sable  laughed softly.  Luthias
stopped, looked at her. "I'm sorry it can't be yours."
   Myrande elevated herself on her  toes, and kissed his cheek. "Give
it  time, my  lord," she  said, smiling.  She leaned  on his  shoulder
contently. "Give it time."
               -M. Wendy Hennequin  
                and David A. Liscomb  

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